I'm guessing most people with a lot of records to rip to their computer already has a record deck. Probably, one a lot better than that piece of plasticky junk. A Pro-Ject Phono Box II or NAD PP3 would give you far, far better results, for about the same money, while also doubling as a phono-to-line-level preamp should their next hi-fi setup not come with a decent phono stage.
Were you only playing single-player titles, I couldn't care in the least, although it does rather indicate why people don't care about Trophies as much as they do Achievements. When you use it to create an unfair advantage in multiplayer games, it reminds me of the worth of my Live subscription fee.
Although given how rife savegame hacking is on the PS3, it does demonstrate that MS aren't _completely_ talking out of their backside when they claim this is why they have until now not liked third-party memory units. I'm guessing there will be some barriers to playing around with the data in these custom partitions.
Actually, once you've lost space to the various cache partitions the 360 wishes to have to speed up your loading, and the ones that are required to offer compatibility on XBox 1 games, the useable partition for saves / installs / whatever on a 20Gb 360 drive is only about 13.5 Gb. So this isn't as bad as it sounds.
It would be more than one, actually. But they do constitute the strongest opposition to the Conservative Bastards who persuaded Mark Thompson to kill the BBC earlier this week. Arrgh!
Except that (a) lots of games are mainly fun for the multiplayer, and (b) lots of those are a bit rubbish if you can only play with strangers (Left 4 Dead, for instance).
So knowing whether or not you'll be able to get a game is handy.
I've been back playing Half-Life 2 recently, in fact. While there are many wonderful things about it, the actual combat doesn't grab me anything like as much as Halo, in single-player at least. The rechargeable shield innovation of Halo is far, far preferable to playing the tedious games of health and ammo management that the Half-Life games use to implement difficulty, because the latter encourages rote learning through quicksave too much for me.
it very surprising given that the PS3 has 7 cores to work with.
Well, firstly you'll remember that just about every discussion of 360 vs. PS3 performance descends into an argument about whether developers are just "lazy" because they don't push half those cores at full power. But secondly, the PS3 really is a weird architecture. Those 7 cores are in addition to a single main CPU core that does most of the work.
Actually, the real question, is why PC programmers aren't making more use of 2-4 cores when the 360 (which a depressingly large number of PC games are ported from) has three symmetric cores doing all the CPU legwork.
All Governments limit freedom. This isn't, inherently, a Bad Thing - I'm rather glad they limit the freedom of people to shoot me in the face, for example. But if my freedoms are going to be limited, I'd like it to be for a good reason. Taking millions of taxpayer pounds and my freedom to travel without having my 5-year-old's genitalia examined by some random stranger doesn't get repaid with a significantly warm and cuddly feeling this will stop any seriously likely terrorist threat.
No, the hardware is the road, the OS the car. 7 has much higher minimum specs to get an acceptable performance than XP, but once you've got a powerful enough box it's much nicer.
The point is that a system specced to run Vista or 7 well, will do it as fast (or faster) than it will XP.
Using the obligatory car analogy, when faced with a small, bumpy and twisty road, it's perfectly possible to drive a hot hatch faster than a GT that would leave it for dust in better conditions.
Alex Ward (smack-talking Creative Director at Criterion) is on record in the past saying is as many words that if it didn't run at 60fps, it wouldn't be Burnout. Which makes me very suspicious of this.
If a person who has grinded their way to level 70 is overpowered against another of a lower level but with more skill, then the game is already terminally broken. If anything, this hack will 'fix' it.
I think there is an ID, yes. But that's only a sensible option if you're writing Internet-requiring software for the Blackberry. If an "iPhone" app doesn't _need_ to speak to the internet as part of its everyday use, I'd get pretty pissed off if it crippled itself whenever I use it on an iPod Touch without my home's WiFi signal in range.
The big question I have is whether the jailbroken phone you'd need to run a pirated app is even allowed to access the store by Apple.
Because I know they keep trying to break the jailbreak with updates - so I can imagine a user who has hacked their phone for some other reason resorting to piracy purely because they don't want Apple to brick their phone, rather than any desire to rip off the coder of some 79p application.
Information such as trade secrets and commercial or financial information obtained from a company on a privileged or confidential basis that, if released, would result in competitive harm to the company, impair the government's ability to obtain like information in the future, or protect the government's interest in compliance with program effectiveness.
Is probably the clause they're using here. Further details basically mean declaring what they're currently paying for hosting and salaries, which would interfere with negotiating future contracts to do the same.
No, sorry. But we'll get a new UK Government in the next six months or so, and that'll probably have the same result of getting it out of Mandelson's hands.
I'm guessing most people with a lot of records to rip to their computer already has a record deck. Probably, one a lot better than that piece of plasticky junk. A Pro-Ject Phono Box II or NAD PP3 would give you far, far better results, for about the same money, while also doubling as a phono-to-line-level preamp should their next hi-fi setup not come with a decent phono stage.
Were you only playing single-player titles, I couldn't care in the least, although it does rather indicate why people don't care about Trophies as much as they do Achievements. When you use it to create an unfair advantage in multiplayer games, it reminds me of the worth of my Live subscription fee.
Although given how rife savegame hacking is on the PS3, it does demonstrate that MS aren't _completely_ talking out of their backside when they claim this is why they have until now not liked third-party memory units. I'm guessing there will be some barriers to playing around with the data in these custom partitions.
Actually, once you've lost space to the various cache partitions the 360 wishes to have to speed up your loading, and the ones that are required to offer compatibility on XBox 1 games, the useable partition for saves / installs / whatever on a 20Gb 360 drive is only about 13.5 Gb. So this isn't as bad as it sounds.
It would be more than one, actually. But they do constitute the strongest opposition to the Conservative Bastards who persuaded Mark Thompson to kill the BBC earlier this week. Arrgh!
As of the most recent season, Top Gear is now shot on HD. So hopefully there will be a Blu-ray release, avoiding PAL/NTSC issues.
Except that (a) lots of games are mainly fun for the multiplayer, and (b) lots of those are a bit rubbish if you can only play with strangers (Left 4 Dead, for instance).
So knowing whether or not you'll be able to get a game is handy.
Since you need to be logged in to your steam account, that's phenomenally easy for them to enforce, too.
I've been back playing Half-Life 2 recently, in fact. While there are many wonderful things about it, the actual combat doesn't grab me anything like as much as Halo, in single-player at least. The rechargeable shield innovation of Halo is far, far preferable to playing the tedious games of health and ammo management that the Half-Life games use to implement difficulty, because the latter encourages rote learning through quicksave too much for me.
Well, firstly you'll remember that just about every discussion of 360 vs. PS3 performance descends into an argument about whether developers are just "lazy" because they don't push half those cores at full power. But secondly, the PS3 really is a weird architecture. Those 7 cores are in addition to a single main CPU core that does most of the work.
Actually, the real question, is why PC programmers aren't making more use of 2-4 cores when the 360 (which a depressingly large number of PC games are ported from) has three symmetric cores doing all the CPU legwork.
In 6 years are bound to add something else to Quicktime. If that then isn't supported by the iPad and iPhone, I'd be shocked.
All Governments limit freedom. This isn't, inherently, a Bad Thing - I'm rather glad they limit the freedom of people to shoot me in the face, for example. But if my freedoms are going to be limited, I'd like it to be for a good reason. Taking millions of taxpayer pounds and my freedom to travel without having my 5-year-old's genitalia examined by some random stranger doesn't get repaid with a significantly warm and cuddly feeling this will stop any seriously likely terrorist threat.
Sorry, but I call Windows ME as Prior Art. You can't fool me.
No, the hardware is the road, the OS the car. 7 has much higher minimum specs to get an acceptable performance than XP, but once you've got a powerful enough box it's much nicer.
No, iTunes is a special-case here, and will continue playing music while you're doing something else.
The point is that a system specced to run Vista or 7 well, will do it as fast (or faster) than it will XP.
Using the obligatory car analogy, when faced with a small, bumpy and twisty road, it's perfectly possible to drive a hot hatch faster than a GT that would leave it for dust in better conditions.
Alex Ward (smack-talking Creative Director at Criterion) is on record in the past saying is as many words that if it didn't run at 60fps, it wouldn't be Burnout. Which makes me very suspicious of this.
If a person who has grinded their way to level 70 is overpowered against another of a lower level but with more skill, then the game is already terminally broken. If anything, this hack will 'fix' it.
I think there is an ID, yes. But that's only a sensible option if you're writing Internet-requiring software for the Blackberry. If an "iPhone" app doesn't _need_ to speak to the internet as part of its everyday use, I'd get pretty pissed off if it crippled itself whenever I use it on an iPod Touch without my home's WiFi signal in range.
The big question I have is whether the jailbroken phone you'd need to run a pirated app is even allowed to access the store by Apple.
Because I know they keep trying to break the jailbreak with updates - so I can imagine a user who has hacked their phone for some other reason resorting to piracy purely because they don't want Apple to brick their phone, rather than any desire to rip off the coder of some 79p application.
In _my_ humble opinion, your game sounds no more a clone of EotB as it is of The Bard's Tale, Dungeon Master, Captive or any other from the genre.
Is probably the clause they're using here. Further details basically mean declaring what they're currently paying for hosting and salaries, which would interfere with negotiating future contracts to do the same.
Well, you could use K'Nex blocks or Mega Blox, if you consider them less Evil.
Of course, then you just have to deal with the minor issue of them also being Shit.
Which would be fine, if one of the regulations wasn't for standby mode to be efficient too.
No, sorry. But we'll get a new UK Government in the next six months or so, and that'll probably have the same result of getting it out of Mandelson's hands.