Win2k pro limits you to 10 concurrent TCP/IP connections.
Whao! bullshit meter rising! While Win2K does have a limit on TCP/IP connections, it is in the thousands. A limit of 10 would be totaly ridiculous, it would cripple the OS for MANY people. Also, most of the traffic for a CS server is UDP so the TCP/IP connection limit isn't going to affect that much at all.
All major CPU manufacturers make proper RISC CPU already so why don't we find them in our ordinary computers?
Someone already pointed out that Macs use RISC CPUs but in fact all modern x86 chips are really RISC cores with a translation layer from x86->RISC. Also most compilers optimize to a very RISC-like subset of x86. So you see, x86 has managed to evovle so it has most of the advantages of RISC plus the all important legacy support. This sort of thing is how x86 has managed to survive so long and why that's not nececarily a bad thing.
Well, I suppose you're suggesting that we can differentiate only left and right. Then please explain how we can differentiate front and back as well (without moving our heads)? Maybe sound reproduction is a bit more complex than you realize. Maybe you don't know what you're talking about?
Think about this for a second, while the brain can determine a sound's source with resonable accuracy it does so with only 2 "channels". Therefore there's no good reason we can't make the brain think a sound is coming from any direction with 2 channels. Surround sound is an expensive hack, what we should be working on is better positional audio algorithms (for use with headphones of course, by far the best way to listen to any kind of audio), not pumping up the channels and making people buy $400+ sound systems.
Haha, I'm sorry but Freenet and efficient do not belong in the same sentence. Freenet makes huge sacrifices in efficiency in the name of anonimity and privacy.
Gnutella is a bad example since it's about the worst possible senerio in terms of wasted bandwidth. Something like kazaa (assuming you're not a supernode) or edonkey use a trivial amount of bandwith while idle since they're not constantly receiving and sending searches (i.e. they keep servers and clients separate). I've said many times that gnutella is a steaming pile because it wastes so much bandwidth on searches, your example is proof just how bad it is.
First off the parent post was refering to telescopes in earth orbit (read: hubble). Secondly while there would be little/no advantage for optical telescopes, a radio telescope on the far side of the moon would have a huge advantage over earth based dishes because the moon would block virtualy all radio waves coming from earth. Thus giving it a much clearer view over the entire spectrum instead of being limited to a few unused frequencies like it's earth-bound conterparts.
A couple of years ago I tried to get a 486 to play mp3s. I tried every mp3 player I could find for both win98 and linux. None of them could play back a 128kbps stream at full quality in real-time. Some of them came close though (within 10%), and downsampling to 22KHz or playing only one channel made real-time playback no problem.
Why do people even bother saying stuff like this anymore? I've heard as much horror stories as praise for every major manufacture. Personaly I've never had a WD die and it's the only brand I use.
Re:wake me when FSB is 400MHz (800MHz in amdlingo)
on
AMD's Athlon XP 2700+
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· Score: 1
I'll just point out that the reason why the FSB speed is refered to as 266Mhz/333Mhz/etc when the clock is realy 133Mhz/166Mhz/etc is because of something called DDR (Double Data Rate). What that means is that for each clock cycle the FSB goes through two transfer cycles. Therefor the FSB is effectivly running at double the speed of the clock hence the doubled Mhz numbers. Intel does the same thing with it's P4s except their FSB runs at 4x the system clock.
Except IIRC the charges were dropped against Dimitry, there has never been an actual court ruling involving DMCA (that's no accident either), and the courts have had nothing to do with DRM. Don't confuse the court system with the politicians, they're deliberately kept as separate as possible.
(and presumably more cost-effective) two chip solution.
Scott obviously doesn't know a whole lot about mass producing hardware. One of the key factors that determines cost is the number of components. Less components = less money. A single chip solution will almost always be cheaper than two. Most likely there is some technical difficulty preventing SiS from making a single chip P4 chipset.
Either you've been very unlucky, the airflow in your system sucks, the retailer and/or shipping company you bought them from mishandled them, or your system gets banged around a lot.
It seems people are always telling stories like yours as proof a brand sucks, but I've got a new flash for you, regardless of the manufacter drives just don't fail that regularly without being abused in some way.
Note that IBM is/was a bit of an exception to this rule but they got themselves into trouble by trying to use GMR heads on platters not speced to be used with them.
I just asked my dad who's an engineer at WD about this and he said in fact it uses 3 (which is the max they can use) "60GB" platters. I put 60 in quotes because they're not exactly 60GB, really they're ~67GB platters they just round down to the nearest 20GB increment.
Re:Not likely to do you any good in your home thou
on
Gaming on the IMAX
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· Score: 0, Troll
Hey everybody look at the size of my penis! Isn't it big? Would you like to touch it?
Yes but that doesn't mean they can't both use the same API, if not the same gfx cards. The CAD cards don't have to implement all the fancy extensions gaming cards use so where's the need for separate APIs?
So it can playback and (presumably) encode an MPEG-4 stream. What would be much more insteresting is if they start using MPEG-4 as the "default" codec instead of sorenson (e.g. on apple.com/trailers). That could make life much easier for linux users who want view said trailers.
Sorry, the 4th ammendment doesn't apply when the item being "siezed", namely your licence plate number, is in plain view. It also doesn't apply to cars and other vehicals in general so your really SOL.
In case you didn't already notice the patent office is in a pretty sad state, they will accept patents on virtually anything. This has resulted in companies filling for tons of frivolous patents on completely obvious technologies. That way if one of them tries to go after another for patent infringement that company can retaliate with it's own patents. The big looser in all of this is of course basically any non-corporate entity. Without a mile high stack of patents they become easy targets. I hate to sound naive but I'm a bit surprised at how little attention this has drawn in the political arena, you'd think by now someone would have started pushing for some reform but I haven't heard of any serious efforts to do so.
You mods laugh but it's true, Carmack's engines power enough games to keep openGL alive and kicking. Without him we'd probably be living in a D3D only world on the desktop.
Ok lets see where to start. When a grachics card is getting 15fps the GPU is the bottleneck. You could have a Pentuim 5 50GHz and it would be about the same, especialy with FSAA which is purely dependant on the graphics card.
Who gives a flying fuck if the GF4 can't do 8xFSAA when the Voodoo5 6000 couldn't do it at a playable fps, the whole argument is moot and besides 4xFSAA at 1600x1200 is going to look a hell of a lot better than 1024x768 no matter what kind of FSAA you throw at it.
The Voodoo 5 6000 was not the pinnacle of graphics cards you make it out to be. I suspect you may be confusing it with Rampage, 3DFX's true next-gen chip which would have kicked a whole lot of ass.
Somebody mod this guy down he's full of shit. I've never seen a 6000 in action but it doesn't take a genius to realize it would be at most 2x as fast as the 5500, and given that the 5500 could only get ~15fps at 1024x768x32 with 4xFSAA the 6000 would have gotten about the same with 8xFSAA (double the chips but double the pixels) certainly not fast by today's standards. A Geforce 4600 will stomp a Voodoo 6000 into the ground in any benchmark. Not to mention most of the 128MB of memory is wasted storing four copies of every texture. Clearly a few mods aren't thinking too much about what this guy is spewing cause man does it stink.
Win2k pro limits you to 10 concurrent TCP/IP connections.
Whao! bullshit meter rising! While Win2K does have a limit on TCP/IP connections, it is in the thousands. A limit of 10 would be totaly ridiculous, it would cripple the OS for MANY people. Also, most of the traffic for a CS server is UDP so the TCP/IP connection limit isn't going to affect that much at all.
All major CPU manufacturers make proper RISC CPU already so why don't we find them in our ordinary computers?
Someone already pointed out that Macs use RISC CPUs but in fact all modern x86 chips are really RISC cores with a translation layer from x86->RISC. Also most compilers optimize to a very RISC-like subset of x86. So you see, x86 has managed to evovle so it has most of the advantages of RISC plus the all important legacy support. This sort of thing is how x86 has managed to survive so long and why that's not nececarily a bad thing.
Well, I suppose you're suggesting that we can differentiate only left and right. Then please explain how we can differentiate front and back as well (without moving our heads)? Maybe sound reproduction is a bit more complex than you realize. Maybe you don't know what you're talking about?
Think about this for a second, while the brain can determine a sound's source with resonable accuracy it does so with only 2 "channels". Therefore there's no good reason we can't make the brain think a sound is coming from any direction with 2 channels. Surround sound is an expensive hack, what we should be working on is better positional audio algorithms (for use with headphones of course, by far the best way to listen to any kind of audio), not pumping up the channels and making people buy $400+ sound systems.
The spec is for 1m but tests have shown it works reliably out to 2m and beyond.
If people are willing to pay to skip the first part of a game isn't that an indicator there's something wrong with that part?
Just an observation.
Haha, I'm sorry but Freenet and efficient do not belong in the same sentence. Freenet makes huge sacrifices in efficiency in the name of anonimity and privacy.
Gnutella is a bad example since it's about the worst possible senerio in terms of wasted bandwidth. Something like kazaa (assuming you're not a supernode) or edonkey use a trivial amount of bandwith while idle since they're not constantly receiving and sending searches (i.e. they keep servers and clients separate). I've said many times that gnutella is a steaming pile because it wastes so much bandwidth on searches, your example is proof just how bad it is.
First off the parent post was refering to telescopes in earth orbit (read: hubble). Secondly while there would be little/no advantage for optical telescopes, a radio telescope on the far side of the moon would have a huge advantage over earth based dishes because the moon would block virtualy all radio waves coming from earth. Thus giving it a much clearer view over the entire spectrum instead of being limited to a few unused frequencies like it's earth-bound conterparts.
A couple of years ago I tried to get a 486 to play mp3s. I tried every mp3 player I could find for both win98 and linux. None of them could play back a 128kbps stream at full quality in real-time. Some of them came close though (within 10%), and downsampling to 22KHz or playing only one channel made real-time playback no problem.
Why do people even bother saying stuff like this anymore? I've heard as much horror stories as praise for every major manufacture. Personaly I've never had a WD die and it's the only brand I use.
I'll just point out that the reason why the FSB speed is refered to as 266Mhz/333Mhz/etc when the clock is realy 133Mhz/166Mhz/etc is because of something called DDR (Double Data Rate). What that means is that for each clock cycle the FSB goes through two transfer cycles. Therefor the FSB is effectivly running at double the speed of the clock hence the doubled Mhz numbers. Intel does the same thing with it's P4s except their FSB runs at 4x the system clock.
Except IIRC the charges were dropped against Dimitry, there has never been an actual court ruling involving DMCA (that's no accident either), and the courts have had nothing to do with DRM. Don't confuse the court system with the politicians, they're deliberately kept as separate as possible.
a modular player that can be "expanded" to support new codecs.
We already have thoes, they're called PCs.
(and presumably more cost-effective) two chip solution.
Scott obviously doesn't know a whole lot about mass producing hardware. One of the key factors that determines cost is the number of components. Less components = less money. A single chip solution will almost always be cheaper than two. Most likely there is some technical difficulty preventing SiS from making a single chip P4 chipset.
Either you've been very unlucky, the airflow in your system sucks, the retailer and/or shipping company you bought them from mishandled them, or your system gets banged around a lot.
It seems people are always telling stories like yours as proof a brand sucks, but I've got a new flash for you, regardless of the manufacter drives just don't fail that regularly without being abused in some way.
Note that IBM is/was a bit of an exception to this rule but they got themselves into trouble by trying to use GMR heads on platters not speced to be used with them.
I just asked my dad who's an engineer at WD about this and he said in fact it uses 3 (which is the max they can use) "60GB" platters. I put 60 in quotes because they're not exactly 60GB, really they're ~67GB platters they just round down to the nearest 20GB increment.
Hey everybody look at the size of my penis! Isn't it big? Would you like to touch it?
Yes but that doesn't mean they can't both use the same API, if not the same gfx cards. The CAD cards don't have to implement all the fancy extensions gaming cards use so where's the need for separate APIs?
So it can playback and (presumably) encode an MPEG-4 stream. What would be much more insteresting is if they start using MPEG-4 as the "default" codec instead of sorenson (e.g. on apple.com/trailers). That could make life much easier for linux users who want view said trailers.
Sorry, the 4th ammendment doesn't apply when the item being "siezed", namely your licence plate number, is in plain view. It also doesn't apply to cars and other vehicals in general so your really SOL.
In case you didn't already notice the patent office is in a pretty sad state, they will accept patents on virtually anything. This has resulted in companies filling for tons of frivolous patents on completely obvious technologies. That way if one of them tries to go after another for patent infringement that company can retaliate with it's own patents. The big looser in all of this is of course basically any non-corporate entity. Without a mile high stack of patents they become easy targets. I hate to sound naive but I'm a bit surprised at how little attention this has drawn in the political arena, you'd think by now someone would have started pushing for some reform but I haven't heard of any serious efforts to do so.
You mods laugh but it's true, Carmack's engines power enough games to keep openGL alive and kicking. Without him we'd probably be living in a D3D only world on the desktop.
Ok lets see where to start. When a grachics card is getting 15fps the GPU is the bottleneck. You could have a Pentuim 5 50GHz and it would be about the same, especialy with FSAA which is purely dependant on the graphics card.
Who gives a flying fuck if the GF4 can't do 8xFSAA when the Voodoo5 6000 couldn't do it at a playable fps, the whole argument is moot and besides 4xFSAA at 1600x1200 is going to look a hell of a lot better than 1024x768 no matter what kind of FSAA you throw at it.
The Voodoo 5 6000 was not the pinnacle of graphics cards you make it out to be. I suspect you may be confusing it with Rampage, 3DFX's true next-gen chip which would have kicked a whole lot of ass.
Somebody mod this guy down he's full of shit. I've never seen a 6000 in action but it doesn't take a genius to realize it would be at most 2x as fast as the 5500, and given that the 5500 could only get ~15fps at 1024x768x32 with 4xFSAA the 6000 would have gotten about the same with 8xFSAA (double the chips but double the pixels) certainly not fast by today's standards. A Geforce 4600 will stomp a Voodoo 6000 into the ground in any benchmark. Not to mention most of the 128MB of memory is wasted storing four copies of every texture. Clearly a few mods aren't thinking too much about what this guy is spewing cause man does it stink.
Except that under most(all that I'm aware of) P2P networks this would not significantly affect legal users, at least not enough to qualify as a DoS.