This is the flavor of the moment, there are a bunch of there floating around. RSS aggregators are all the rage now. I don't see why someone would want a slow site to maintain them when you can just create a folder of LiveBookmarks in Firefox and get all the aggregation you need. For more dedicated aggregation there is Thunderbird and lots of native clients with lots of features.
I am sure there is a use for these, but this feels like the.com boom time, money put into ideas with questionable innovations and no viable way to profit. These companies then patent all the prior art around and horribly retard the innovation process of the space. Oh well, it's bound to happen, the clueless always feel their idea is new and unique and patentable.
I had a potential past employer do so a few credit checks, then background checks, criminal checks, driving record check, history of my residences, calls to all my past employers, and even pestered me to try and contact a company exec for a company that was no longer around. It was so much invasion of privacy that I flat out told them that I was not interested in their position and went elsewhere... all this for a mid level developer position in a database proxy company with no sensitive data or code, what a way to drive away employees.
It is already a top 10 party school and has a great football team and about 50,000 students. Since all the non-techies can just get drunk, the techies can start their anti-scial isolation training right in college by never leaving their dorn rooms. Wonder if they offer a degree in slashdotting?
1. if a mage casts a lightning spell while holding a sword or wearing plate armor, self-zap-death After after they kill themselves once they will learn to never cast lightning bolt while wearing armor or wielding a sword.
2. the guild that trains advanced swordplay won't train a mage and there's only so much the mage can figure out simply by self-practice and observation A two year old can figure out how to use a sword, let a mage use a sword at a penalty rather than not at all.
3. the sword is too heavy for the limp-wristed mage to swing effectively Light magical alloys or again use penalties.
Fans of class limitation love to come up with justifications for the ridiculous constraint system in place which is there to achieve a balance in play classes and to create purpose based diversity. While in PnP you can go either way, in MMORPGs it is much tougher to effectively balance the player created characters.
They keep releasing new cards and the drivers that support them keep slowing down and mangling the performance of the previous cards (currently had to uninstall 6.8 catalyst to use 6.6 because the FPS rate got cut in half due to a conflict with FSAA/Bloom effects; and 6.7 driver refuses to install because it thinks the card is not an ATI while 6.6 and 6.8 do). This has been their history. I have been buying ATI cards since mid 90s (glutton for punishment I suppose) and every time a new card comes out I install the new drivers and my slightly older card runs slower or drivers crash or effects are blurred. I think they really need to beef up their driver development to keep up with the constant release of new hardware, what good is a new card if you are worried the drivers will be problematic.
While NVIDIA is not perfect, the 2 cards I have from them work perfectly with their drivers. While ATI is releasing better featured cards their drivers leave something to be desired.
I have done my best to keep my friends list at 0 for a while on friendster... and I hope it stays that way, I am anti-popularity and less I use it the better my chances!
Bill Point (dead dogs don't do tricks) or PayPal (buying it at like 5x the original requested value) or Skype (biggest loss of money in history of big online corporations) bungle would have gotten any other CEO replaced by the board, but it seems as long as eBay has money Meg will find a way to spend it on a dead end venture. Just reading all the highlight articles on any finance site will get you scratching your head...
If you take a work of art and then hang it on a bare, cracked brick wall and try to tell me that I need the entire wall to appreciate the piece of art I will call them crazy. That is the whole album theory. I have 800+ CDs and out of those maybe 30 are great in entirety, the rest are CDs with one or two songs that are worthwhile and 10-15 songs of pure trash recorded hastily to fill the album. How many CDs do you have with 1 catchy well made song and 10+ songs that are not even listenable? Why are there so many 1 hit wonders?
I have stopped buying whole CDs for the most part and only buy one or two songs that I like and leave the rest of the "artistic" crap for someone who cares about a message that a musician (over partied, spoiled, barely high school educated, less than half my age) is trying to tell me about life. This is why so many artists have a great first album followed by crap, they stop being hungry and lose touch with reality (their daily issue is whether to drive the ferarri or porsche); for the most part they stop relating to their audience; they no longer have anything in common.
Record companies need to justify the high cost of CDs by having a minimum number of songs per CD so people feel like they are getting their money's worth. If a CD only has one or two songs, they can't sell it for as much. In reality a full CD with only 1 or 2 good songs is just the same as a single CD in quality.
The only reason large corporations push some toolkit as "open source" is because:
1. It's a crappy product that their marketing people cannot justify as promotion cost 2. There are better free products 3. They are trying to get their foot into the niche so they can then charge for the "Professional" version 4. They don't understand the space yet
This is common for Microsoft and now becoming common for Google.
Sadly AJAX is still the "silver bullet" of web based companies and the buzzword of the moment. So many companies are using AJAX for the sake of using it despite the fact it is not applicable to the ir use case; sometimes it is easier to wedge something in and use a buzzword to sound cool and relevant.
It's not a convention, it's not about unveiling new stuff... it's about free stuff, booth abes and after parties! It's a fricken junket for the overworked and underpaid.
WoW may be a short and relatively simple game, but that is exactly what they needed to attract almost 9 million players. FF XI is another treadmill (almost as painful as EQ/EQ2); games don't need to be long and tedious to be fun and repeatable. How many people you know that have many 60s in WoW and still playing, that's a sign of a good game design and not using repetative grind and unneeded difficulty as a crutch for a bad/weak design.
City Of Heroes/Villains is another such fun game, it is very light on content yep has a lot of different combinations of characters you can build and the character designer is best in the genre, so people keep playing, the fun is getting to 50 and not necessarily being 50 (as games should be). FF XI is not a lot of fun at the lower/mid levels sadly.
Eco system or not, it is still a public corporation (thanks to Turner) and needs to make some money (it can also be a vehicle for Ted to brainwash millions of kid into watching TBS reruns). However, whie MySpace remains questionable profitable, people think of it as a viable venue, once they start looking for ways to actually make money is when their eco system collapses on itself.
This is what happend to Genie, Compuserve, AOL, and now a possibility for MySpace. Remember how laughable AOL user was.
Yes it did, the users of Ubuntu had to waste time reading about the half-wits that got infected with adware.
I thought myspace had "gone through an effort" to remove all banners that may have exploits in them. MySpace is not making as much money as they hoped given such a high registration count, so maybe they are offering banner space to the shadier part of the net.
Sad part is that majority of the MySpace users do not fall into the intelligent bucket and thus are probably windowsxp/ie users and get trageted by adware writers.
The sites are up and running and there is quite a lot of network planning that goes on before.
Actually most of the people I deal with prefer C++ since they understand what is involved in running mega sites without being overwhelmed by hardware. Most people, when thinking of C++, think CGI, but that is not the case anymore. There are a few very capable C++ base app servers on which you can write solid business objects and application code. There are plenty of good C++ developers out there, the real problem is when companies decide to grow staff at alarming rates and can't find enough so they get java programmers or others not familiar with C++ programming (read as off-shore people who claim they know everything and in essense know very little) and those developers make the critical mistakes that can cause problems in the long run (like memory leaks and corruption). Remember that most mission critical applications are written in C/C++ (browsers, operating system, huge sites, et al).
It is also not fair to compare RoR to C++ driven sites (comparing a commuter car to a race car, each has a use and you don't commute in a race car and you don't win races in commuter cars; but you can try in eitehr case). RoR is good for many medium/low volume applications and those account for a large percentage of the problems.
1) Are you advocating the use of object oriented databases or plain files instead of relational databases? I am merely stating that the RoR designs tend to tightly couple the site to the DB schema, which makes it tougher to convert to new schemas and to other database types (not impossible, just a bit tough and tedious). This is only problematic when you use large DB clusters which get refactored for performance. I would say for 90% of the sites, this is not an issues, but I am used to dealing with sites that get billion+ hits per day so every ounce of performance you get out of the DB helps a lot, which makes the coupling with rails a bit tricky. We use RoR as a back end so it's not dealing with the billion+ hits per day but as the front end and db backend changes the RoR backend has to keep changing which is a bit tedious at times.
2) Since ruby on rails already powers sites that get thousands of hits per minute it seems to me that it would be perfomant enought for 99.9% of most web sites out there. Was there some specific web site you wanted to build? While 1000/min or ~1.5mil/day is low volume, if that site got/.'d it will fall to its knees. I've work on sites that get 1bil+ hits per day and RoR in initial tests was way too slow and java is just barely admissable given you throw enough machines at the problem (which brings the cost of space/heat/electricity to ugly levels). While I prefer C++ as language of choice for front-end web applications, I do realize that there is not enough C++ talent in the world, so Java is the next best thing for many cases. RoR is still in the infancy and it is a good way for a small site to get up and running quickly with very little hassle, but given all that niceness you can't kid yourself into thinking the site will scale well as the traffic increases substantially.
I do find RoR very useful for quick prototypes and back-end admin sites to C++ front end sites, since it is a bit more work to get C++ code developed and running, it's nice to build the admin backend quickly (since performance is not an issue there).
I think there is a date already set for the apocalypse, so we can just use the same date and recycle the poster boards.
RoR is a nice addiction to small web site development and lets you build a functional in a shot amount of time. The main downfall I see is the tight coupling to the relational database and mediocre performance. Ruby as a language is quite nice.
HTML frames let you update part of the page back in the early 90s. I am glad Oracle is attempting to fight this, bottom line is the greatest obstacle to productivity and innovation is, irnically, the patent office.
Far too many eople feel they can manage developers, they are wrong and unmotivated or bitter developers produce subpar code and take much longer only doing what is required. Developers should not be managed, instead they should be lead. Leadership skills are far more important, one needs to realize that most developers are far smarter than their managers and unless they like their managers they will not be as productive.
You can teach a mildly retarded person to move MS Project bars around so they align nicel, would anyone want them to manage thei career?
Good games make you buy less. I would normally buy 4-5 games a month and almost always they suck until one month you get a great non-service game (planescape: torment, warcraft 2, ultima 2-6, neverwinter nights, starcraft, heroes of might and magic 2, might and magic 5-6, alternate reality, doom 1-3, quake, etc) and then I would play it for months and months and not buy games until I get tired of it (starcraft lasted 1.5 years, warcraft 2 about 1 year, quake was about a year). MMORPGs are in the same boat. I have played many great games (City Of Heroes 4, Everquest 4 years too much, WoW 1.5 years, etc..) and some I just bought and played for a few weeks and did not like (ultima online, anarchy online, horizons, dark ages of camelot, etc).
The industry overall is so used to pumping out titles every month and base their revenue on projected sales, they do not anticipate the quality of their games inversely affect sales but directly affect repeat customers (Blizzard is one of the few exceptions to this). It doesn't matter if it is a MMORPG or not, good games will keep people busy for a much longer time, bad games will make people buy more. The marketing and sales people will interpret this as "you have to ship bad games to make more money" and they would be right if they had a chunk of the market but with so many countries putting out games the market has to provide both quality and try to get people to purchase more.
This is where the whole issue of franchises comes in, to establish one you have to have a good game and every subsequent version must be good, if you fail once you will lose a lot of future sales even though you made money on a sequel (just like with movies).
So the article is very shallow in trying to find a scapegoat to a much more complicated problem.
I was talking about the indians who buy huge houses and lots of cars and have maids and such (you did read the OP?) I know many that I work with... they may be compensating for something, but actually I think they are just living their lives and enjoying their wealth. By the way, can I recommend a reading comprehension book to you?
This is the flavor of the moment, there are a bunch of there floating around. RSS aggregators are all the rage now. I don't see why someone would want a slow site to maintain them when you can just create a folder of LiveBookmarks in Firefox and get all the aggregation you need. For more dedicated aggregation there is Thunderbird and lots of native clients with lots of features.
.com boom time, money put into ideas with questionable innovations and no viable way to profit. These companies then patent all the prior art around and horribly retard the innovation process of the space. Oh well, it's bound to happen, the clueless always feel their idea is new and unique and patentable.
I am sure there is a use for these, but this feels like the
I had a potential past employer do so a few credit checks, then background checks, criminal checks, driving record check, history of my residences, calls to all my past employers, and even pestered me to try and contact a company exec for a company that was no longer around. It was so much invasion of privacy that I flat out told them that I was not interested in their position and went elsewhere... all this for a mid level developer position in a database proxy company with no sensitive data or code, what a way to drive away employees.
It is already a top 10 party school and has a great football team and about 50,000 students. Since all the non-techies can just get drunk, the techies can start their anti-scial isolation training right in college by never leaving their dorn rooms. Wonder if they offer a degree in slashdotting?
1. if a mage casts a lightning spell while holding a sword or wearing plate armor, self-zap-death
After after they kill themselves once they will learn to never cast lightning bolt while wearing armor or wielding a sword.
2. the guild that trains advanced swordplay won't train a mage and there's only so much the mage can figure out simply by self-practice and observation
A two year old can figure out how to use a sword, let a mage use a sword at a penalty rather than not at all.
3. the sword is too heavy for the limp-wristed mage to swing effectively
Light magical alloys or again use penalties.
Fans of class limitation love to come up with justifications for the ridiculous constraint system in place which is there to achieve a balance in play classes and to create purpose based diversity. While in PnP you can go either way, in MMORPGs it is much tougher to effectively balance the player created characters.
They keep releasing new cards and the drivers that support them keep slowing down and mangling the performance of the previous cards (currently had to uninstall 6.8 catalyst to use 6.6 because the FPS rate got cut in half due to a conflict with FSAA/Bloom effects; and 6.7 driver refuses to install because it thinks the card is not an ATI while 6.6 and 6.8 do). This has been their history. I have been buying ATI cards since mid 90s (glutton for punishment I suppose) and every time a new card comes out I install the new drivers and my slightly older card runs slower or drivers crash or effects are blurred. I think they really need to beef up their driver development to keep up with the constant release of new hardware, what good is a new card if you are worried the drivers will be problematic.
While NVIDIA is not perfect, the 2 cards I have from them work perfectly with their drivers. While ATI is releasing better featured cards their drivers leave something to be desired.
I have done my best to keep my friends list at 0 for a while on friendster... and I hope it stays that way, I am anti-popularity and less I use it the better my chances!
Bill Point (dead dogs don't do tricks) or PayPal (buying it at like 5x the original requested value) or Skype (biggest loss of money in history of big online corporations) bungle would have gotten any other CEO replaced by the board, but it seems as long as eBay has money Meg will find a way to spend it on a dead end venture. Just reading all the highlight articles on any finance site will get you scratching your head...
If you take a work of art and then hang it on a bare, cracked brick wall and try to tell me that I need the entire wall to appreciate the piece of art I will call them crazy. That is the whole album theory. I have 800+ CDs and out of those maybe 30 are great in entirety, the rest are CDs with one or two songs that are worthwhile and 10-15 songs of pure trash recorded hastily to fill the album. How many CDs do you have with 1 catchy well made song and 10+ songs that are not even listenable? Why are there so many 1 hit wonders?
I have stopped buying whole CDs for the most part and only buy one or two songs that I like and leave the rest of the "artistic" crap for someone who cares about a message that a musician (over partied, spoiled, barely high school educated, less than half my age) is trying to tell me about life. This is why so many artists have a great first album followed by crap, they stop being hungry and lose touch with reality (their daily issue is whether to drive the ferarri or porsche); for the most part they stop relating to their audience; they no longer have anything in common.
Record companies need to justify the high cost of CDs by having a minimum number of songs per CD so people feel like they are getting their money's worth. If a CD only has one or two songs, they can't sell it for as much. In reality a full CD with only 1 or 2 good songs is just the same as a single CD in quality.
Where is LOGO?! That turtle is a mean problem solver.
TURTLE GOTO ANSWER
And that's it!
The only reason large corporations push some toolkit as "open source" is because:
1. It's a crappy product that their marketing people cannot justify as promotion cost
2. There are better free products
3. They are trying to get their foot into the niche so they can then charge for the "Professional" version
4. They don't understand the space yet
This is common for Microsoft and now becoming common for Google.
Sadly AJAX is still the "silver bullet" of web based companies and the buzzword of the moment. So many companies are using AJAX for the sake of using it despite the fact it is not applicable to the ir use case; sometimes it is easier to wedge something in and use a buzzword to sound cool and relevant.
But Kirk for a foreground process that attempted to gain 100% of CPU time by using synchronization in odd ways.
You just did that pretty well, I think Matt Daemon can also do it... Kirk is like the easiest person in star trek to emulate.
It's not a convention, it's not about unveiling new stuff... it's about free stuff, booth abes and after parties! It's a fricken junket for the overworked and underpaid.
WoW may be a short and relatively simple game, but that is exactly what they needed to attract almost 9 million players. FF XI is another treadmill (almost as painful as EQ/EQ2); games don't need to be long and tedious to be fun and repeatable. How many people you know that have many 60s in WoW and still playing, that's a sign of a good game design and not using repetative grind and unneeded difficulty as a crutch for a bad/weak design.
City Of Heroes/Villains is another such fun game, it is very light on content yep has a lot of different combinations of characters you can build and the character designer is best in the genre, so people keep playing, the fun is getting to 50 and not necessarily being 50 (as games should be). FF XI is not a lot of fun at the lower/mid levels sadly.
I was really sad when Floyd died... That was one of the earliest games I ever played, no game since that illicited such a response.
My bad, I mixed up two very rich old megalomanic men... oh well.
Eco system or not, it is still a public corporation (thanks to Turner) and needs to make some money (it can also be a vehicle for Ted to brainwash millions of kid into watching TBS reruns). However, whie MySpace remains questionable profitable, people think of it as a viable venue, once they start looking for ways to actually make money is when their eco system collapses on itself.
This is what happend to Genie, Compuserve, AOL, and now a possibility for MySpace. Remember how laughable AOL user was.
Is MySpace getting to be the AOL of 2000s?
Yes it did, the users of Ubuntu had to waste time reading about the half-wits that got infected with adware.
I thought myspace had "gone through an effort" to remove all banners that may have exploits in them. MySpace is not making as much money as they hoped given such a high registration count, so maybe they are offering banner space to the shadier part of the net.
Sad part is that majority of the MySpace users do not fall into the intelligent bucket and thus are probably windowsxp/ie users and get trageted by adware writers.
Darwin, somewhere is smiling...
The sites are up and running and there is quite a lot of network planning that goes on before.
Actually most of the people I deal with prefer C++ since they understand what is involved in running mega sites without being overwhelmed by hardware. Most people, when thinking of C++, think CGI, but that is not the case anymore. There are a few very capable C++ base app servers on which you can write solid business objects and application code. There are plenty of good C++ developers out there, the real problem is when companies decide to grow staff at alarming rates and can't find enough so they get java programmers or others not familiar with C++ programming (read as off-shore people who claim they know everything and in essense know very little) and those developers make the critical mistakes that can cause problems in the long run (like memory leaks and corruption). Remember that most mission critical applications are written in C/C++ (browsers, operating system, huge sites, et al).
It is also not fair to compare RoR to C++ driven sites (comparing a commuter car to a race car, each has a use and you don't commute in a race car and you don't win races in commuter cars; but you can try in eitehr case). RoR is good for many medium/low volume applications and those account for a large percentage of the problems.
1) Are you advocating the use of object oriented databases or plain files instead of relational databases?
/.'d it will fall to its knees. I've work on sites that get 1bil+ hits per day and RoR in initial tests was way too slow and java is just barely admissable given you throw enough machines at the problem (which brings the cost of space/heat/electricity to ugly levels). While I prefer C++ as language of choice for front-end web applications, I do realize that there is not enough C++ talent in the world, so Java is the next best thing for many cases. RoR is still in the infancy and it is a good way for a small site to get up and running quickly with very little hassle, but given all that niceness you can't kid yourself into thinking the site will scale well as the traffic increases substantially.
I am merely stating that the RoR designs tend to tightly couple the site to the DB schema, which makes it tougher to convert to new schemas and to other database types (not impossible, just a bit tough and tedious). This is only problematic when you use large DB clusters which get refactored for performance. I would say for 90% of the sites, this is not an issues, but I am used to dealing with sites that get billion+ hits per day so every ounce of performance you get out of the DB helps a lot, which makes the coupling with rails a bit tricky. We use RoR as a back end so it's not dealing with the billion+ hits per day but as the front end and db backend changes the RoR backend has to keep changing which is a bit tedious at times.
2) Since ruby on rails already powers sites that get thousands of hits per minute it seems to me that it would be perfomant enought for 99.9% of most web sites out there. Was there some specific web site you wanted to build?
While 1000/min or ~1.5mil/day is low volume, if that site got
I do find RoR very useful for quick prototypes and back-end admin sites to C++ front end sites, since it is a bit more work to get C++ code developed and running, it's nice to build the admin backend quickly (since performance is not an issue there).
I think there is a date already set for the apocalypse, so we can just use the same date and recycle the poster boards.
RoR is a nice addiction to small web site development and lets you build a functional in a shot amount of time. The main downfall I see is the tight coupling to the relational database and mediocre performance. Ruby as a language is quite nice.
HTML frames let you update part of the page back in the early 90s. I am glad Oracle is attempting to fight this, bottom line is the greatest obstacle to productivity and innovation is, irnically, the patent office.
Far too many eople feel they can manage developers, they are wrong and unmotivated or bitter developers produce subpar code and take much longer only doing what is required. Developers should not be managed, instead they should be lead. Leadership skills are far more important, one needs to realize that most developers are far smarter than their managers and unless they like their managers they will not be as productive.
You can teach a mildly retarded person to move MS Project bars around so they align nicel, would anyone want them to manage thei career?
Good games make you buy less. I would normally buy 4-5 games a month and almost always they suck until one month you get a great non-service game (planescape: torment, warcraft 2, ultima 2-6, neverwinter nights, starcraft, heroes of might and magic 2, might and magic 5-6, alternate reality, doom 1-3, quake, etc) and then I would play it for months and months and not buy games until I get tired of it (starcraft lasted 1.5 years, warcraft 2 about 1 year, quake was about a year). MMORPGs are in the same boat. I have played many great games (City Of Heroes 4, Everquest 4 years too much, WoW 1.5 years, etc..) and some I just bought and played for a few weeks and did not like (ultima online, anarchy online, horizons, dark ages of camelot, etc).
The industry overall is so used to pumping out titles every month and base their revenue on projected sales, they do not anticipate the quality of their games inversely affect sales but directly affect repeat customers (Blizzard is one of the few exceptions to this). It doesn't matter if it is a MMORPG or not, good games will keep people busy for a much longer time, bad games will make people buy more. The marketing and sales people will interpret this as "you have to ship bad games to make more money" and they would be right if they had a chunk of the market but with so many countries putting out games the market has to provide both quality and try to get people to purchase more.
This is where the whole issue of franchises comes in, to establish one you have to have a good game and every subsequent version must be good, if you fail once you will lose a lot of future sales even though you made money on a sequel (just like with movies).
So the article is very shallow in trying to find a scapegoat to a much more complicated problem.
I was talking about the indians who buy huge houses and lots of cars and have maids and such (you did read the OP?) I know many that I work with... they may be compensating for something, but actually I think they are just living their lives and enjoying their wealth. By the way, can I recommend a reading comprehension book to you?