Well, mudconnector.com has between 1581 and 1648 total MUDs in their listing (they say 1648 on the site, but a search for 'any codebase' turns up 1581). Of these, 97 claim to be DikuMUD; 28, Envy (DIKU derivative); 38, Merc (another DIKU derivative). There are probably more DIKU offshoots, I didn't check for them. A check on LP MUD, a non-DIKU, had 181 listings. It's probably fair to say there are many forks of DIKU but not that most MUDs are forks.
It's not correct to call DIKU open source; DIKU has a profit prohibition in its license which is incompatible with most open source licenses.
Your comment about the DIKU code base is misleading as well, since the "original DikuMUD" comment makes it sound as if that's where MUDs began when DIKU itself was not in the first generation.
1) Not all of us playing WoW are from the "want it easy" mind set, thanks much. 2) It's "roleplay". "Rollplay" is what most computer and online RPGs already provide, just "roll" the virtual dice and move on.
No, it's considered a board game. If anyone reading has tried it and enjoyed it, you might want to try Descent: Journeys in the Dark. It's Fantasy Flight's new board game set in the Runebound universe (from the board game of the same name) but with the Doom: The Board Game mechanics.
Re:What's the point of these Q&A sessions?
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Sid Meier Responds
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· Score: 1
I agree that the interviewee might have a "tilt" but if the questions that got modded up don't reflect that "tilt", then they can't steer it that way. We've already seen interviewees with an agenda will stick to it anyhow. Finally, I'd rather see the interviewee "tilt" the interview then the/. editors. If "tilt" is going to get introduced anyhow, why not leave it to the person(s) answering the questions?
Re:What's the point of these Q&A sessions?
on
Sid Meier Responds
·
· Score: 2, Insightful
Here's an alternate idea.
* Let us rate the questions, like we do. * You tell the interviewee "we'd like you to answer at least 'x' of them" and then hand over the top-rated ones, all of them.
And here's the important part:
* Let the interviewee pick the questions. Maybe he or she will even choose to answer more then 'x' of them. Maybe they'll pick ones you wouldn't have.
I preferred the vehicles but the lions were OK *until* they had the Princess take over piloting one of them. Well, the space mice were stupid too, especially dancing the can-can. I've never been able to find the toy of vehicle Voltron, however, which gives lion Voltron a slight advantage.
I'm assuming the movie, however, is going to "FORM BLAZING SUCK!", both in terms of toy merchandise and the movie itself.
There were at least two, they were in the same universe as I recall and I think there was even one big episode that had them both in it.
The one folks seem to remember the best was the lion voltron with 5 mecha. The other one had, I believe, 15 separate vehicles -- land, air, and water -- and each team of vehicles could link up into one mega-vehicle, in addition to forming the giant robot.
Remoras are not blood-suckers. Perhaps Zonk meant lampreys. Remoras just use their sucker-mouth to latch on a ride to bigger fish, like sharks, and feed on the left-over debris that the big fish didn't eat. In that respect, comparing Mr. Thompson to a remora is accurate, but disrespectful to the remora.
Possibly. As strictly anecdotal evidence, I've had a couple of people wander through my game who've said they were checking out MUDs because they were tired of their current MMO and wanted to see how it all started. I can't remember any that stayed, however. In contrast, I've retained 33% of the people that/. drove to my MUD (OK, 1 out of 3, but it's still 33%).
Well, mudconnector.com has between 1581 and 1648 total MUDs in their listing (they say 1648 on the site, but a search for 'any codebase' turns up 1581). Of these, 97 claim to be DikuMUD; 28, Envy (DIKU derivative); 38, Merc (another DIKU derivative). There are probably more DIKU offshoots, I didn't check for them. A check on LP MUD, a non-DIKU, had 181 listings. It's probably fair to say there are many forks of DIKU but not that most MUDs are forks.
That was the definition I was applying, as well, and the DIKU license is not GPL-compliant.
It's not correct to call DIKU open source; DIKU has a profit prohibition in its license which is incompatible with most open source licenses.
Your comment about the DIKU code base is misleading as well, since the "original DikuMUD" comment makes it sound as if that's where MUDs began when DIKU itself was not in the first generation.
That would be because she used to be a he.
"Hey baby, wanna come back to my place and see my forsaken rogue with the full tier 3 raid set?"
More succinctly; "Hot Hardware has a rumor about Dell's flagship XPS M1710 notebook; won't someone think of their ad impressions?"
/. doesn't have to worry, the intelligent conversation at digg won't last forever -- we used to have it here at /. also before it became 'popular'.
Couldn't wait for the newspaper to come out with a new one each day? ;-)
Seconded. IMNSHO, 2nd place > current > 1st place.
1) Not all of us playing WoW are from the "want it easy" mind set, thanks much.
2) It's "roleplay". "Rollplay" is what most computer and online RPGs already provide, just "roll" the virtual dice and move on.
Rainbow was the #1 mag (IMO) and there was also Hot CoCo.
I think I found the website for it.
Thanks for this, I've got the song on an old crappy tape recorded off Dr. Demento on the radio and never could make out ALL of the lyrics.
I wish I'd at least picked up the system and the StarCraft setting so I could convert it to something else.
No, it's considered a board game. If anyone reading has tried it and enjoyed it, you might want to try Descent: Journeys in the Dark. It's Fantasy Flight's new board game set in the Runebound universe (from the board game of the same name) but with the Doom: The Board Game mechanics.
I agree that the interviewee might have a "tilt" but if the questions that got modded up don't reflect that "tilt", then they can't steer it that way. We've already seen interviewees with an agenda will stick to it anyhow. Finally, I'd rather see the interviewee "tilt" the interview then the /. editors. If "tilt" is going to get introduced anyhow, why not leave it to the person(s) answering the questions?
Here's an alternate idea.
* Let us rate the questions, like we do.
* You tell the interviewee "we'd like you to answer at least 'x' of them" and then hand over the top-rated ones, all of them.
And here's the important part:
* Let the interviewee pick the questions. Maybe he or she will even choose to answer more then 'x' of them. Maybe they'll pick ones you wouldn't have.
Well, there's always the comic that ran at CAD.
You're just saying that because Zonk hasn't reposted it yet. Wait 24 hours and see if you feel the same way.
So, duplicate posts are really just different seeds to the random number generator?
I believe the server was a homebrew app running on an unpatched 1.0 PSP.
I preferred the vehicles but the lions were OK *until* they had the Princess take over piloting one of them. Well, the space mice were stupid too, especially dancing the can-can. I've never been able to find the toy of vehicle Voltron, however, which gives lion Voltron a slight advantage.
I'm assuming the movie, however, is going to "FORM BLAZING SUCK!", both in terms of toy merchandise and the movie itself.
There were at least two, they were in the same universe as I recall and I think there was even one big episode that had them both in it.
The one folks seem to remember the best was the lion voltron with 5 mecha. The other one had, I believe, 15 separate vehicles -- land, air, and water -- and each team of vehicles could link up into one mega-vehicle, in addition to forming the giant robot.
Remoras are not blood-suckers. Perhaps Zonk meant lampreys. Remoras just use their sucker-mouth to latch on a ride to bigger fish, like sharks, and feed on the left-over debris that the big fish didn't eat. In that respect, comparing Mr. Thompson to a remora is accurate, but disrespectful to the remora.
Possibly. As strictly anecdotal evidence, I've had a couple of people wander through my game who've said they were checking out MUDs because they were tired of their current MMO and wanted to see how it all started. I can't remember any that stayed, however. In contrast, I've retained 33% of the people that /. drove to my MUD (OK, 1 out of 3, but it's still 33%).