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World of Warcraft Interview "Responses"

A little over a month ago we asked you for your questions to send on to the World of Warcraft development team. Unfortunately, it appears that these questions were misrouted to the Blizzard PR department. Any "Answers" you read here are completely devoid of real information or insight, and instead read like press releases and FAQ-style form replies. As I am a huge fan of this game, I was really disappointed by this. We promised to print their answers, so here they are. 1.) Economic Monitoring... by nweaver
How much economic monitoring do you do? Both in-game and on the secondary market (eBay)? Have you considered working with an economist (Steven D. Levitt comes to mind, but there are dozens of others as well) to study some of these phenomenon?

Response -
We monitor the economics of the game very closely. We watch the in-game economy on a regular basis and have personnel that monitor game logs every day. When we see irregularities, we take action. This can range from exploring the account further, finding and removing exploits, or even possible suspension and bans. We also look closely at out-of-game transactions involving real-world cash for in-game items. Some of those transactions occur over eBay, some do not. But in many cases, the involved parties are warned or suspended, and some accounts are also banned.

2.) What would you have done differently? by Trespass
It's the biggest MMORPG to date in terms of number of subscribers. It's easy to guess that you've encountered challenges due to scale that no other developer has before. Knowing what you know now, what would you have done differently, and when?

Response -
Oh yeah, there were definitely things we wished we could have done differently during the development of World of Warcraft. But we learned from those challenges and used that knowledge to improve the game at every opportunity. All of us at Blizzard strive to study the challenges of development and apply those lessons to our next project. It helps us to refine our development process and make each game better.

3.) Mutiple platforms by Fizzlewhiff
Blizzard is one of the few companies that distribues Windows and Mac games together on the same media. Going further, WoW allows Windows and Mac users to play together on the same realms, something which isn't done in other MMORPGS. What kind of hurdles did you have to overcome to get both Windows and Mac versions to co-exist and have you had to make any sacrifices because you were only able to do something on one platfrom and not both?

Response -
There was never any question that World of Warcraft would be co-developed for Windows and Mac users. Blizzard has always supported the Mac platform; you'll notice that even as far back as Warcraft II and Diablo we were there supporting Apple. However, with World of Warcraft, we wanted to improve that relationship further and shoot for a simultaneous release on both platforms. All of us are thrilled that we succeeded in that respect, and we're sure Mac users are happy as well. Both games are equal in every respect; there weren't any features in one version that didn't make it into the other.

4.) Balance by zaffir
What is the process the dev team goes through for balancing character classes, items, NPCs, etc.? Seemingly minor changes can have a huge effect on gameplay, how do you avoid unwanted negative effects on the overall gameplay experience with each content patch? Also, How much of an effect does feedback from the community have on this process?

Response -
As you've implied, game balance is a very difficult and challenging thing to achieve. If it were easy, every game would be perfectly balanced. Of course we know that's not the case. Our designers work very hard to try to balance the game and we know that the more feedback we get, the better our odds of achieving that elusive balance. That's why it has always been important to us to hold closed and open beta tests for all our games, a process dating back to Diablo and StarCraft. The feedback of our beta testers has always been invaluable, and that is still the case in World of Warcraft. That's also why we have Public Test Realms and why all our patches go there first: for more testing before we reveal it to the public.

5.) More dynamic universe? by Zarhan
Battlegrounds are a nice feature, but despite them, the World of Azeroth is quite static place. There have been few events - like the orphan week - but nothing big. Are you planning to introduce "events" into the gaming world that would actually shape it permanently, like in Asheron's call?

Response -
That's something we're looking into. We'd like to enhance our events and create more ongoing ones as well. Children's Week, Darkmoon Faire, and the Stranglethorn Fishing contest are all steps in that direction. Darkmoon Faire, for instance, will continue to be enhanced with new content so that players can keep coming back for new experiences. The Fishing contest is a weekly recurring event that we hope makes the Stranglethorn area more relevant for players. We can't give away too many details for what we have in store, but our goal is to always make the game world feel and act more alive.

6.) Why innovate, if you're just going to stop later? by Mirkon
World of Warcraft was the first MMORPG I gave more than a passing play. Everquest, Asheron's Call, Ultima, SW: Galaxies; none of those interested me, because I saw and read about the endless toil and trouble just to gain numbers on your character stats. WoW was different - I saw the simplicity of Diablo/II in it: easy to play, rich in content, and with a wide world to explore. But then I got to level 60, and all that ended. Now, instead of being able to do most things alone or with a small group of friends, game accomplishments take a full raid of 40 people? You need someone to plan it all out in advance, you need everyone to agree to common rules and to get along with each other; and you need everyone to be coordinated in order to defeat ridiculous enemies. With this, the challenge of the game ceases to be learning techniques and honing skills, and becomes social. The difficulty is not in playing, but in making sure everyone else is playing. Endgame is a different game, and I don't care for it. It's not the game I bought. Rather, it's the games I declined to buy in the past. Friends of mine who played Everquest and Final Fantasy XI are right at home, but I'm decidedly out of place, and don't really want to invest hours, days of my time on goals with exponentially increasing difficulty and exponentially diminishing rewards. The early game is brilliant, and playing it was a joy. Why is that so hard to retain in level 60 play?

Response -
As this question illustrates, the audience for MMORPGs and especially World of Warcraft is very wide and diverse. It is difficult to please all gamers all the time. In fact, some decisions that we make are praised by some players and then criticized by others. It's a difficult balancing act to satisfy so many needs. However, at the same time, we understand that some players just don't have the time or social circle to experience the classic 40-man raids and high-end content of an MMORPG. That's why we created and continue to create more content that can be experienced by casual gamers. Our 10-man PvP Battleground, Warsong Gulch, was a response to this need. It allows smaller groups of people to experience content that is level-neutral and still walk away with great rewards. Arathi Basin, our newest Battleground, is similar in that casual gamers without large social circles can also enjoy playing there and reap great rewards from doing so. Zul'Gurub is an example of non-PvP content that we created for smaller groups of casual players. It is a 20-man raid dungeon that isn't as much of a time commitment as Molten Core or Blackwing Lair. And further in the future, we hope to do some things in Silithus that will enable solo and 5-man groups to still have plenty of fun and questing even after they've hit the level cap.

7.) final decision process? by grungebox
Let me be up front: I don't play any MMORPG's...probably never will. I'm sure WOW is fantastic, but I generally stick to console games. Which sort of leads to my question. How in the world did the decision for a Warcraft MMORPG get made?

Response -
Well, we hope that you'll try out the game. You might be pleasantly surprised. World of Warcraft was designed to be easy and inviting for non-traditional MMORPG players to try. It has an intuitive interface, stylized and familiar settings, and very easy-to-accomplish quests for the casual gamer. As for why we decided to make World of Warcraft in the first place, well, many of us loved playing MMORPGs and we wanted to make one that had all the features we wanted to see and experience ourselves. Since no one else was making the exact MMORPG we wanted to play, we decided to design it ourselves.

8.) What are you doing to curb farming and ebaying? by Amich
I've noticed that "bot"'d characters programmed to do nothing but farm money and items has become a growing problem in WoW. Farming bots can frequently be spotted in the game, and I have evern personally recieved in-game mail spam advertizing mmobay.com . What do you plan to do to curb this issue that is eating away at the economy and atmosphere of your realms?

Response -
We have a zero-tolerance policy against the sale of World of Warcraft items on eBay and similar activities. We investigate such allegations very seriously and those accounts that are indeed guilty of exploits or selling of in-game items for real-world cash suffer disciplinary action within the game. We have various steps we sometimes take in dealing with such issues, but trust us when we say we don't tolerate actions that destroy the economy of the game.

9.) More solo endgame content? by Anonymous Coward
I played WoW since closed beta, and bought it the day it came out. In about 3 months, I made it to level 60. But... then my interest in the game sort of ended. I didn't care about high end raids, or about any PvP content. Elite content was more of a hassle for me than it was fun and exciting. I eventually cancelled my account. So, my question is, are there any plans for more solo content for the endgame? I understand the concept of a MMORPG is to interact with others, but I don't want to have NOTHING to do if I can only play for an hour and want to do something alone.

Response -
We touched on this in the earlier question, but yes, we know that some gamers want more casual content that can be experienced in short periods of time. Many of our quests are designed to be accomplished in short bursts, and that goes from low-level to high-level quests. In future patches, you'll see more casual content that continues along this philosophy.

10.) Developer blogging as done in Linux, MS groups by Sleepy
I loved the Warcraft games so much that I could never play WoW (major time sink! :-) My question is, would your company encourage, allocate time for and generally nudge willing developers to blog? If anyone's worried about bad postings and replies to the blog, a good example to look at is the Microsoft IE7 bloggers. A public blog seems to have influenced Microsoft into fixing IE7 to a degree more than initally planned, which is a Good Thing for many. A theory is their developers wanted to do the right thing, and the blog helped support that.

Response -
We care deeply about our community and definitely want to keep our World of Warcraft gamers updated, but the development and refinement of our games take first priority. However, we do our best to keep the community up to date with regular updates such as the World of Warcraft "Battle Plan," as well as interviews with various news organizations such as this one. Every company has a different way of reaching out to the community and we feel that the World of Warcraft community site is a great way to keep gamers up to date and informed about every aspect of World of Warcraft. The forums are also a great place for gamers to express their opinions and give feedback about the game.

436 comments

  1. Arrghhh by grub · · Score: 5, Interesting


    My pancreas is going to explode from all that sugar! PR people that treat the customers as morons should be unemployed.

    --
    Trolling is a art,
    1. Re:Arrghhh by Pantero+Blanco · · Score: 4, Interesting

      I'm not completely sure if he was being sarcastic about them being rerouted to the PR department or not. I could see that actually happening, but I figure it's much more likely the developers were worried about saying something they weren't supposed to, and Taco's comparing them to PR people.

    2. Re:Arrghhh by Anonymous Coward · · Score: 0

      Lynn-ucks likes teh butt-seks.

    3. Re:Arrghhh by grub · · Score: 5, Insightful

      Yeah, it sure sounds like either a PR person or developers' replies by consensus. No one out on a limb or adding any flavour to the replies.

      --
      Trolling is a art,
    4. Re:Arrghhh by Surt · · Score: 4, Interesting

      Blizzard has a pretty strict policy about routing public communications through the PR department. Though I no longer work there and don't know for sure, I would feel confident betting $1000 that PR was involved in generating and sanitizing these answers (and i'm pretty poor, so that would be a big bet for me).

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Arrghhh by NewWorldDan · · Score: 1

      Really, I think it's more likely that the developers tried to answer the questions, then the PR department came in and sanitized the whole thing. The responses were clearly not written (in their final form) by the development team. A programmer will give you a blunt but technical answer. A designer will tell you about their grand sweeping vision. PR will give you a paragraph that says nothing, but technically (usually) responds to the question.

    6. Re:Arrghhh by Scherf · · Score: 3, Insightful

      Yeah, but some of these "answers" weren't even answers technically. Just take a look at question 2. I'll sum it up:

      "What would you have done differently?"
      "Yes!"

      I don't get it. If they didn't want to let the developers respond (which would have been very intresting by the way), why even bother to set up this whole thing. It's just bad PR in the end.

      In the end, the OP is right. They actually thought people where stupid enough to believe that those questions where answered by developers.

    7. Re:Arrghhh by mrbooze · · Score: 1

      Holy crap those answers may be the funniest thing I've ever read on Slashdot. If I didn't know better I'd think it was someone's parody of actual game company responses.

    8. Re:Arrghhh by Meagermanx · · Score: 5, Insightful

      Heck, a lot of the questions weren't even answered!

      "Did you leave anything out for compatability?"
      Yes, there are Mac and PC versions. They both feature the same content.

      "What do you wish you had done differently with the design of this game?"
      Yes, designing games is a hard and challenging process, and we learn new things from each one we design.

      Those aren't answers. Send the questions back.

    9. Re:Arrghhh by jcenters · · Score: 5, Interesting
      The funny part is that the CMs have been deleting references to this article on the WoW boards:

      This used to be a thread discussing the interview.

      --

      vi ~/.emacs

    10. Re:Arrghhh by grumpygrodyguy · · Score: 1

      My pancreas is going to explode from all that sugar! PR people that treat the customers as morons should be unemployed.

      Yeah that was pretty bad, clearly not the guy we were hoping to hear from. My faith in Blizzard has been plummeting steadily over the last 6 months. The mass exodus/dissolution of Blizzard North was a very sure sign that things are not well. =(

      Is it still the case that you can't get AA experience at 60?

      *sigh*

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    11. Re:Arrghhh by Anonymous Coward · · Score: 0, Troll

      Good. They should be, because they're offtopic. They have nothing to do with the World of Warcraft game and only serve to encourage whiners.

      To all the Slashbots whining about the article on the Blizzard forums, please GET THE FUCK OFF OF THEM. There's enough whining about other crap there that there doesn't NEED to be more crap there.

      Yes, you didn't like the answers. Tough shit. If you've read ANY other developer interview for World of Warcraft, you knew EXACTLY what to expect. And, to be quite frank, those questions SUCKED ASS. Try asking better questions next time.

      And for the last time, STAY THE FUCK OFF THE BLIZZARD FORUMS. WE DON'T WANT YOU THERE.

    12. Re:Arrghhh by Krach42 · · Score: 4, Insightful

      I almost can't doubt that it went through the PR wash. The answers are bland, unresponsive and sometimes not even related to the question.

      I mean, the one were they respond, "Oh, please try our game; we're sure you'll be pleasently surprised."

      Only marketingdroids talk like that.

      This is singularly the worst interview I've ever read. It's like an interview with a mural on a brickwall. No insight, just the same facade that you've already seen before. No DEPTH.

      I wish companies would realize that when you get an interview list from Slashdot we don't want more dribble that we could read anywhere; we want real answers. *REAL ANSWERS PEOPLE*.

      I'm just disgusted at these responses.

      --

      I am unamerican, and proud of it!
    13. Re:Arrghhh by CmdrPinkTaco · · Score: 4, Funny

      the responses reminded me a lot of the interview on satirewire with Ask Jeeves. Pretty comical stuff

      linky

      /no HTML skills

      --
      Please give your mod points to others, Im at the cap. They will appreciate it more
    14. Re:Arrghhh by Krach42 · · Score: 1

      No no no... that interview was much better than this dreck from Blizzard.

      It is- I suppose- somewhat similar in the whole, off-topic-nicity. (Is that even a real word? Someone should ask jeeves about it.)

      --

      I am unamerican, and proud of it!
    15. Re:Arrghhh by Xetrov · · Score: 5, Funny

      (and i'm pretty poor, so that would be a big bet for me).

      Perhaps you should've kept your job there?

    16. Re:Arrghhh by AncientOfHerb · · Score: 1

      Slashdotters might be interested to know that each and every thread on the WoW discussion boards regarding this 'interview' is being systematically deleted.

    17. Re:Arrghhh by Anonymous Coward · · Score: 0

      Holy shit, I could have crafted better "answers" to these questions and I don't even play the damn game.

    18. Re:Arrghhh by blincoln · · Score: 1

      Is it still the case that you can't get AA experience at 60?

      I'm pretty sure AA doesn't discriminate based on age. You might want to consider other support options if you're not religious, but my granddad was the only atheist senior citizen I've ever met.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    19. Re:Arrghhh by bradbeattie · · Score: 3, Insightful

      How exactly are "developer" responses to questions about World of Warcraft off topic? Even if it was (and it isn't), they could just post it in the off topic page.

      The only reason to censor links to this discussion is to try and keep negative discussion down. Makes sense from their perspective; they're trying to make money. I'm not saying it's right or ethical, but it makes sense.

    20. Re:Arrghhh by Anonymous Coward · · Score: 0
      Spiritual, not religious. At least the groups that avoid the Lord's Prayer aren't.

      (how else to post, if not AC?)

    21. Re:Arrghhh by PhotoBoy · · Score: 1

      I agree, some of the answers start out sounding like they were written by a real person but then part of the way through the style changes to that bland, PR release style that marketing people use.

      For example I think "Oh yeah, there were definitely things we wished we could have done differently during the development of World of Warcraft." was probably one of the development team. I think originally there would have been a list of things they would have done differently there but obviously the PR department would see that as admitting their product has faults and changed it to some wishy-washy "But we learned from those challenges..." answer.

    22. Re:Arrghhh by Anonymous Coward · · Score: 0

      It's worth explaining what really happened.

      First off, Blizzard was NOT white-washing the forums. They have a policy of deleting duplicate threads. The Blizzard forums can't merge threads, so they simply delete duplicate threads to keep the discussion focused in one thread. The Slashdot interview spawned a TON of threads. They simply deleted the extra threads, leaving the one thread where people were holding the most discussion.

      Then, at some point, the original poster of that thread deleted it themself for some unknown reason. (You can delete your own posts on the Blizzard forums - if you start a topic and delete your post, the entire thread vanishes.) So you wound up with all threads about the interview deleted, but not by Blizzard's hand - the post was deleted by the original poster.

      That being said, the General forum is really about the game directly and not about media coverage. Discussion of the Slashdot article really belongs in the Offtopic forum.

      By the way Slashdot readers, if you'd read ANY other developer interview, you'd have seen the EXACT same style of answers. Your questions didn't get "misdirected", Blizzard simply doesn't want to release trade secrets to the public, so they can only respond with fairly generic answers. When you run the most popular western MMORPG, you don't want to give your competitors any edges in the market.

      To borrow from the Blizzard forums: "Cry more, noob."

      (BTW, what did Slashdot DO to their website? It always looked ugly, it actually looks WORSE now.)

    23. Re:Arrghhh by Surt · · Score: 1

      Well, that would work if they payed me enough, but they didn't, which is why I left. I liked making games and all, and blizzard makes some of the best, but the hours are killer, and the rewards just don't justify it.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    24. Re:Arrghhh by Impy+the+Impiuos+Imp · · Score: 1

      It turns out WoW has turned into a major business; hence the non-techies have seized control, and this is what you get.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    25. Re:Arrghhh by Krach42 · · Score: 1

      First, the Slashdot crowd would need a WoW account to post in the forums. Last I saw, that means they played the game at some point (unless they like spending money for no reason.) They have every right to be speaking out in the forums.

      Off-Topic is stuff that likely should have nothign to do with the game at all, or only a passing relation. A link to a story on Slashdot about World of Warcraft is not a passing relation. It relates pretty deeply to the game, especially if people got their feelings hurt.

      Ok, let's try an interview where people actually got real responses back. Penny Arcade's Tycho and Gabe were pissed at WoW for a while, and ended up talking to some people. They gave real answers and not some PR white-wash.

      It seems like the only way to get straight answers from Blizzard is to be upset with their product(s), and be a popular web-celebrity. Otherwise, they don't care if you hate the game, because no one is really going to listen to you.

      And just because the entirity of their interviews are crap, doesn't make it right. I mean, that's like saying when the Germans killed the Jews in Auschwitz "well, don't act surprised, look at what they did to the Jews before!" I don't want to equate giving BS PR responses to the Holocaust... it's hardly that serious of a crime. I'm just trying to draw a parallel here that shows you: just because they've done it before, and have only done it before, doesn't make it right, or even justified.

      Giving PR drivel is fine if you're posting a simple product release, or you're just starting off the project, and no one really knows anything about your game at all.

      When you're game is the King of the Hill, and the most popular geek news site comes at you looking for answers to some questions, you don't just throw a PR hack on the job. We already know what he has to say, and we don't care. We want to hear some serious truth.

      You can whine all you want about our complaints, but I'm not whining, I'm justifably upset with the answers. This should never have passed anyone's ideas of the meaning of "Interview".

      --

      I am unamerican, and proud of it!
    26. Re:Arrghhh by Batman64 · · Score: 1

      Wow that was just a whole lot of fluff and not alot of peanut butter. I guess it's good that someone responded but it was pretty weak of Blizzard to pass it off to a PR person. Being a huge fan of the game I would really have liked to read what a developer's responses were. I am sure that they, the developers, would have liked to respond also, probably being fans of slashdot as well I am sure that they are contemplating an extra once over with the toothbrush tonight after all that sweetness like the rest of the crowd here.

    27. Re:Arrghhh by Guppy06 · · Score: 1

      "I'm just disgusted at these responses."

      You do realize, of course, that you're supporting this mentality by continuing to give Blizzard money. Simply bitching and moaning before logging on to WoW won't change a thing, except maybe to encourage more behavior like this.

    28. Re:Arrghhh by Krach42 · · Score: 1

      See one of my other posts. I pointed out that Blizzard doesn't seem to give a crap about you unless you're a big media outlet. When Gabe and Tycho were all "Yeah, we're going to withdraw our GotY award to Blizzard." I'm certain that they listened, but they don't give a shit about you and me.

      With the amount of people on WoW, it doesn't matter to just withdraw your money. In fact, it *NEVER* helps your cause to just withdraw your money. You have to get out there and be vocal on why you're withdrawing. You have to stage a number of people to boycott something, and even then it's hard to force a strong multi-national to do anything at all, like the boycott against Nestle. Yeah, there are(were?) people that are(were?) very vocal about it, and held a strong protest against Nestle. But fact is, that Nestle makes so much money, they don't care about YOU, they just care about the you's who are buying. In order to stage any sort of *effective* boycott, you have to take out a significant margin of their users/buyers, and that just isn't going to happen to WoW, people just aren't that upset enough about WoW.

      Now, even if I posted vocally that I'm sick and tired of WoW, people like YOU just post back, "Oh, stop whining, just vote with your wallet, and leave the game." There's also no consideration that maybe I like the *game* but I don't like the companies attitude. Dillema.

      Honestly, I'm not disgusted with Blizzard enough to stop paying them, plus, they're not going to give a shit about just me. So, ask me what am I supposed to do? I'm going to vocally complain, and continue paying, because my $15 some a month isn't going to make any signficant impact to their bottomline.

      --

      I am unamerican, and proud of it!
    29. Re:Arrghhh by Anonymous Coward · · Score: 0

      Well, looks like they've hired China for their PR firm. Not only do they have spies in our government, now they have them in our games.. What's next? "Waiter.. there's a spy in my soup."

  2. Right now by Approaching.sanity · · Score: 5, Funny

    That is one bitter Taco.

    --
    RTFA again for the best results.
    1. Re:Right now by saider · · Score: 5, Funny


      Taco: "Our interview was turned into a meaningless stunt by some PR bitch!"
      Cowboy Neal: "You bitter?"
      Taco: "Yup! Bit him, too..."

      --


      Remember, You are unique...just like everyone else.
    2. Re:Right now by ben0207 · · Score: 1

      From Spaced:

      Tim: "Bitter?"

      Mike: "No. Are you?"

      Tim: "No, I meant do you want a drink?"

      --
      cmd-q.co.uk - some sort of stupid fucking internet bullshit
    3. Re:Right now by Anonymous Coward · · Score: 0

      Simpsons with Lurlene

  3. Congratulations Taco! by AEton · · Score: 0

    A new web site, an attitude that's more harsh than fawning towards sucky interviewees...

    truly the times have changed.

    (First post?)

    --
    We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
    1. Re:Congratulations Taco! by Anonymous Coward · · Score: 0

      No doubt; this kind of commentary is exactly what I'd expect to see on The Register (albeit with a bit more reference to those "naughty" bits). Keep up the good work!

    2. Re:Congratulations Taco! by Drey · · Score: 1

      You're just saying that because Zonk hasn't reposted it yet. Wait 24 hours and see if you feel the same way.

    3. Re:Congratulations Taco! by LittleLebowskiUrbanA · · Score: 1

      Let's just all give thanks he finally got rid of Michael.

  4. CRAP by hlopez · · Score: 0

    This has to be the worst kind of BS a PR department can spud out.

  5. Spot the one response written by a PR flunky... by xxxJonBoyxxx · · Score: 4, Insightful

    Spot the one response written by a PR flunky...3...2...1...Time's up!

    Q: What would you have done differently?

    A: ...we learned from those challenges and used that knowledge to improve the game at every opportunity. All of us at Blizzard strive to study the challenges of development and apply those lessons to our next project. It helps us to refine our development process and make each game better.

    So...the answer is NOTHING?

    1. Re:Spot the one response written by a PR flunky... by Anonymous Coward · · Score: 0

      What did you expect? This is a company that ignores ALL customer feedback on their own forums, and make knee jerk idiotic decisions that throw pvp balance off all the time. (the new paladin ranged attack comes to mind for one)

    2. Re:Spot the one response written by a PR flunky... by harvardian · · Score: 0, Offtopic

      Worked for Bush :-P

    3. Re:Spot the one response written by a PR flunky... by op12 · · Score: 4, Insightful

      PR flunky? That's PR mastery! Evade the question, and spew out some nonsense that you hope the person asking the question will believe is true.

    4. Re:Spot the one response written by a PR flunky... by Rubel · · Score: 3, Interesting
      What did you expect? This is a company that ignores ALL customer feedback on their own forums


      The Mac division gives great support, even talking and giving support on forums like Inside Mac Games.
    5. Re:Spot the one response written by a PR flunky... by cnkeller · · Score: 3, Interesting
      The Mac division gives great support, even talking and giving support on forums like Inside Mac Games.

      I'll second this. I've gotten great support from one of the mac developers at Blizzard on everything from mac specific bugs (always seem to get fixed in the next release while they give me a work around) to how to tweak the settings to take advantage of the less-than-optimal-drivers for our video boards.

      --

      there are no stupid questions, but there are a lot of inquisitive idiots

    6. Re:Spot the one response written by a PR flunky... by gordgekko · · Score: 0, Offtopic

      Please, that interview was Clintonian.

      --
      You want to know who isn't running Firefox 2.x? They spell it "definately" and "rediculous".
    7. Re:Spot the one response written by a PR flunky... by Rxke · · Score: 1

      Master?

      I stopped reading after that answer. i thought it was borderline insulting. They could've said: sorry, we don't discuss that, and I would accept, but a non-answer like that... You just know the rest will be devoid of /any/ worthwile info, after reading a template answer like that.

    8. Re:Spot the one response written by a PR flunky... by iotashan · · Score: 1

      Yeah, the difference being Bush has to have everything written for him, but Clinton could spin the BS on the fly.

    9. Re:Spot the one response written by a PR flunky... by Gyorg_Lavode · · Score: 1

      We have a contractor who when you ask "Is the grass green?" Replies "The sky's blue". And blue is generious. Many times it's purple, orange, neon or one of the infinite set of colors you know it is not. But the answer never has to do with the original question.

      --
      I do security
    10. Re:Spot the one response written by a PR flunky... by gordgekko · · Score: 0, Offtopic

      One could argue that Bush's natural inclination isn't to lie where as Clinton's obviously was since he's so comfortable with doing it. Not that I belive that but one could argue it.

      --
      You want to know who isn't running Firefox 2.x? They spell it "definately" and "rediculous".
    11. Re:Spot the one response written by a PR flunky... by oliverthered · · Score: 1

      Sorry, my Bic is too powerfull for the notepad you've given to me to write my response on. This is an intermittent fault caused by you not upgrading your notepad.

      Well, replace Bic with Sim card and notepad with mobile phone and you've got the standard response for random mobile phone faults.

      --
      thank God the internet isn't a human right.
    12. Re:Spot the one response written by a PR flunky... by Meagermanx · · Score: 1

      If I asked you, on national TV, whether you got head from your secretary, you might be inclined to deny, too.

    13. Re:Spot the one response written by a PR flunky... by Anonymous Coward · · Score: 0

      Hey moron, the grandparent means listening to balance and gameplay issues. Feedback is not customer support, if you knew how to read.

    14. Re:Spot the one response written by a PR flunky... by Bent+Mind · · Score: 1

      Spot the one response written by a PR flunky

      No, not just a PR flunky, a PR flunky with a minor in marketing.
      All of us at Blizzard strive to study the challenges of development and apply those lessons to our next project.

      So...the answer is
      Buy our next game and find out!

      --
      Request a Linux Shockwave player here: http://www.macromedia.com/support/email/wishform/
    15. Re:Spot the one response written by a PR flunky... by F1Rumors · · Score: 1

      Hey - someone posted the 'model answers' transcript for job interviews!

    16. Re:Spot the one response written by a PR flunky... by triso · · Score: 1
      PR flunky? That's PR mastery! Evade the question, and spew out some nonsense that you hope the person asking the question will believe is true.
      AKA PoliticianSpeak. Blah, blah, looking into the matter, blah, forming a committee, blah, following standard procedure, blah, ahead of schedule, blah, blah, under budget, etc.

    17. Re:Spot the one response written by a PR flunky... by Dioscorea · · Score: 0, Flamebait
      Clinton told the odd porky but Bush is a master of bullshit.

      Like many other born-again Christians who are hiding from their own dark side, he lacks the intellectual rigour to think critically, and has no problem projecting an air of confidence. Hence, bullshit. See his comments on Intelligent Design, Iraqi WMD, terrorism and dozens of other topics.

    18. Re:Spot the one response written by a PR flunky... by Babbster · · Score: 1

      I think it depends on what your definition of "head" is...

    19. Re:Spot the one response written by a PR flunky... by Godai · · Score: 1

      What did you expect? This is a company that ignores ALL customer feedback on their own forums

      Have you read those forums? They make Slashdot postings look informed and mature. That's a technological marvel in and of itself!

      --
      Wood Shavings!
      - Godai
    20. Re:Spot the one response written by a PR flunky... by gl4ss · · Score: 1

      it's not pr mastery when you can spot it.

      --
      world was created 5 seconds before this post as it is.
    21. Re:Spot the one response written by a PR flunky... by Rubel · · Score: 1

      Hmm, point taken about how feedback regarding gameplay and balance issues (always a sore spot, where someone's always going to be unhappy) is not the same thing as technical support. Now go take Remedial Politeness.

    22. Re:Spot the one response written by a PR flunky... by MysteriousPreacher · · Score: 1

      The forums are a mess (at least in Europe). Seems that their main purpose is for people to complain about down-time and then for Blizzard posters to say "Stop posting here" or "Everything is working now" when in fact it isn't.

      The GMs though have been pretty good in my experience. Not always a lightning fast reply but all the GMs I've dealt with have been friendly and seemed to know what they were doing.

      --
      -- Using the preview button since 2005
    23. Re:Spot the one response written by a PR flunky... by Guppy06 · · Score: 1

      "Believe it's true?" How? You can't even believe it's false, there's no content there to believe or disbelieve. It's white noise disguised as English.

    24. Re:Spot the one response written by a PR flunky... by mwvdlee · · Score: 1

      What he's actually saying is "Yes, there's a lot of things wrong with this product, but we're not going to fix anything. You can buy our next product in a few years which will have these issues fixed though."

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  6. Heh. by Pantero+Blanco · · Score: 2, Insightful

    Kinda reminds me of something I'd see on G4 instead of Slashdot, but that's what you gotta expect from PR. Way to go, bureaucracy.

  7. "completely devoid of real information" by Erioll · · Score: 4, Insightful
    Any "Answers" you read here are completely devoid of real information or insight, and instead read like press releases and FAQ-style form replies.

    Truer words were never spoken. This whole thing is just more of the same: we don't want you talking to the developers, ever.
    1. Re:"completely devoid of real information" by Pantero+Blanco · · Score: 1

      They're probably worried that either 1. the developers will say something to embarrass them or 2. the developers will say something violating their non-disclosure agreements. Maybe both, I can't know for sure.

    2. Re:"completely devoid of real information" by Erioll · · Score: 5, Insightful

      Or 3. Developer Celebrity. They had a number jump ship to NCSoft for Guild Wars. And they were people that some knew their names, and thus caused some waves about "true spirit of blizzard", etc. I don't know if it's true at all, but keeping them seperate completely takes this problem away.

      Or 4. This keeps decisions from needing to be justified. With much questioning you can always say "the developers must have their reasons" rather than them being vetted by the community at large. It also helps them justify the snail's pace of fixing classes (1 talent revamp PER patch? wtf?).

    3. Re:"completely devoid of real information" by Olix · · Score: 1

      I'd like to take this opertunity to plug Eve Online, who's Devs are so nice they send get well soon cards to their ill subscibers. Manly.

    4. Re:"completely devoid of real information" by matthewmichaelagee · · Score: 1

      Hrm. I'd been seriously considering subscribing to WoW, but reading this interview - naaah.

      My friends and I have better things to do with our time and money than be harvested as corporate chattel.

      --
      ...m...
    5. Re:"completely devoid of real information" by ShentarZ31 · · Score: 0

      I agree. That was a lot like watching a political debate where the questions are just barely dodged. Much is spoken, but nothing is said.

    6. Re:"completely devoid of real information" by phxbadash · · Score: 1

      Yeah I'll second that, the devs of EVE-Online are by far the most open and active out of any MMORPG I've ever played. They have regular blogs and actually respond to the comments on the blog and they are extremely active on the forums as well.

      Plus they have a great sense of humour to boot.

      Blizzard's dev's on the other hand are never seen on the boards, and their community managers are a joke.

      pretty sad, even SOE's devs are more active on the EQ boards and we know what Sony thinks of players.

    7. Re:"completely devoid of real information" by poindextrose · · Score: 3, Interesting
      Or 4. This keeps decisions from needing to be justified. With much questioning you can always say "the developers must have their reasons" rather than them being vetted by the community at large. It also helps them justify the snail's pace of fixing classes (1 talent revamp PER patch? wtf?).

      Better than EQ's simultaneous nerf-and-buff patches?

      MMORPGs aside, since when is changing multiple variables simultaneously when working towards a balance a good thing? AFAICT, the best way to acheive balance is changing things very slowly and in small steps. Think about:

      Oh my, this scale doesn't balance. I'll just take a bunch of stuff from one side and put it on the other.... Wait, it still doesn't balance, I should now move stuff from this side to that side.

      Vs.

      Oh my, this scale doesn't balance. I'll gradually add small peices to the lighter side until the scale balances.

      Now think about the fact that you have 8 races, each with different racial abilities (which should be balanced), 2 factions (which should be balanced) with characters from each playing as 8 different classes per faction (which should all, of course, be balanced). Add tradeskills and mix.

      That's a multidimensional scale you're now trying to balance, with weight requiring distribution evenly across all facets. If that scale moves too far in ANY direction, you'll have every player with that Race/Class combo complaining in the forums you've provided them to communicate with you with. Granted, that's what it's there for, but can you see why there is scrutiny over every change?

      Now, what if during one of your touted multi-class-talent-revamp-patches, someone finds a problem (x' class totally sucks compared to y' class)? What do you change? How do you find the imbalance you've introduced? Nerfing y' back towards y will only anger the players who were just pleased with you. Buffing x' classes towards x'' may cause almost all other players to be angry with you (where are my buffs?).

      Perhaps you're just upset your class hasn't got a good improvement in a while. One thing that must be understood is that the reason for class upgrades is to bring those classes towards being balanced with respect to the others. They're improving with respect to, but not surpassing the remainder of the classes (by very much).

      I can certainly understand the pain of another class' upgrade, as the recent Hunter revamp makes simple earthly creatures far surpass the demons that I summon from the nether realm, and the tradeskill-likeness that is my summoning procedure (except that you can't outright buy soul shards) goes unchanged. I try not to complain, except by masking it as part of an argumentative statement as part of a totally unrelated argument on a tech news site, because I know that Blizzard is working on it, and doing a damned fine job of it.

      As to the arguments that Blizzard hasn't answered anything and is failing to expose their developers to PR pressure, I ask you: is it a part of their job description? This is why they have a PR department in the first place. So that programmers can program, making some of the featureset requested by the community. Making it very well, one might add. Now you're expecting them to stop working on the next patch with all the big and little features you've asked for and explain their decisions to you? Are you suggesting replacing the PR department, whose job it is to relate with the public (read: you) , and use programmers' time to answer questions when they could easily be working hard to try to make the game better?

      Oh, wait.... this is Slashdot. Nevermind.
      --
      Karma: Raspberry Kiwi
    8. Re:"completely devoid of real information" by Mouse42 · · Score: 0

      I certainly believe you're right here. I recently quit City of Heros because they made a massive balance change. I couldn't even sort through it all. Every single class was changed, and the entire damage/resistance system changed.

      I got so upset and frazzled. They changed the game play. I had to relearn how to play my high level chars. no... no thank you. Thats too much stress to endure on a game that's supposed to relieve my stress.

      Even though that patch may have been able to be justified, I couldn't trust in them to not cause stress every few months, so I quit.

    9. Re:"completely devoid of real information" by Anonymous Coward · · Score: 0

      "Working as Intended"

      These are those "awesome" answers we promised! (for anyone that doesn't get that Blizzard promised "awesome" changes for the Warrior class last year then basically skull-#$%^&# them to the point where their population plummetted - they only recently unnerfed them to the point where they're a decent class again)

    10. Re:"completely devoid of real information" by Hackie_Chan · · Score: 2, Interesting

      Looks like Blizzard doesn't like people talking about this, because the thread regarding this on their official forum has been deleted as well.

      --

      What's so bad about being lazy? What if there was a war and nobody showed up?
    11. Re:"completely devoid of real information" by Rycross · · Score: 1

      It reminds me of the "awesome changes" that they made, which pretty much ruined the Warrior class for several months.

      It seems any time Blizzard has caved to the fanbase and made dramatic changes, it's caused things to become more imbalanced than balanced. It usually takes a couple of patches to fix things back up.

    12. Re:"completely devoid of real information" by Anonymous Coward · · Score: 0
      As to the arguments that Blizzard hasn't answered anything and is failing to expose their developers to PR pressure, I ask you: is it a part of their job description? This is why they have a PR department in the first place. So that programmers can program, making some of the featureset requested by the community. Making it very well, one might add. Now you're expecting them to stop working on the next patch with all the big and little features you've asked for and explain their decisions to you? Are you suggesting replacing the PR department, whose job it is to relate with the public (read: you) , and use programmers' time to answer questions when they could easily be working hard to try to make the game better?
      If they had no intention of answering the questions, it would have been much better if they politely declined the offer to answer said questions.
    13. Re:"completely devoid of real information" by An+Onerous+Coward · · Score: 4, Insightful

      Okay. Class balancing is hard work. They're workin' hard. We get it.

      But regarding the end of your post: the PR department isn't doing its job, unless "its job" is "keep the developers from saying something embarrassing or stupid," rather than "help the public relate to this company, and give the company a good public face."

      As you said, this is Slashdot. Home of the geek, the troll, the antisocial, the borderline psychopath, the epic flamewar, and the rare computer genius. We're not looking for bland chatter about how great a company Blizzard is. We want to hear about the nitty gritty of the development process. We want to hear about the failed practical joke that resulted in a server fire 72 hours before they went live*. We want to hear the developers tell about how this one algorithm tweak saved their collective butts when all seemed doomed. We want to be regaled with the tales of blood, sweat, and courage by the steely-eyed code warriors we all aspire to become. We want to slap them on their backs and buy them beer.

      These "answers" show that the PR Department at Blizzard is either too incompetent or too risk averse to interface with its audience in a way that will speak to that audience. Unchain some developers from their desks, let them spill some of Blizzard's less critical secrets, and keep the cattle prod on hand if they breathe a word about The Goat Incident. But for grandma's sake, let us hear something that sounds genuine.

      * Note: This is a hypothetical incident. Please, Blizzard, call off your demon lawyer horde.

      --

      You want the truthiness? You can't handle the truthiness!

    14. Re:"completely devoid of real information" by quantax · · Score: 1

      I agree with your initial points, especially about the complexity of balancing; a lot of factors, each of which affects the whole and as such needs to be adjusted carefully and thoughtfully. However, your final paragraph is a bit pretentious as unfortunately the article that started this off states:

      The team has kindly offered to take some time out of their extremely busy schedules to answer questions.
      Source: Original Article

      I do not expect developers to go out of their way to explain to fans or whoever what they do, to answer questions and so on, as like you said, we'd rather they spend that time developing. However, when one offers to go ahead and do such a thing, I think its somewhat insulting to then give them canned answers when clearly what they wanted was something more than that. Otherwise just say, 'Sorry we are too busy with WoW, but the team appreciates your interest.' Slashdot editors say, 'Well folks, we talked to the WoW team and they were busy, maybe next time' and everyone goes home and plays video games.

      So perhaps your towering superiority is a bit misplaced and should in fact be reinvested elsewhere. "Oh, wait.... this is Slashdot. Nevermind"; indeed, join the party of the arrogant yourself since you are in the know unlike everyone else. We can stand side by side being arrogant assholes to each other, just don't bothering differentiating yourself from anyone else since we're no better.

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  8. bleh on PR. by GoNINzo · · Score: 5, Insightful

    Can we resubmit these to get it routed to a technical person? Or possibly make requests on the Forums to get the real answers? This is just useless, but exactly what you'd expect out of blizzard. At least on the forums, you sometimes get a real answer of 'yeah, that's a bug, I don't see it getting fixed anytime soon, so stop doing it.'

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
    1. Re:bleh on PR. by Surt · · Score: 5, Informative

      I assure you, more than enough devs at blizzard read slashdot. Most of the team will have seen this article, and many are surely irritated. Some may have even been consulted about answers, and are probably upset by the sanitization that has gone on. But that said, none will post here because Blizzard can be pretty draconian with its devs, and they fire people for smaller stuff than that.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:bleh on PR. by mattOzan · · Score: 4, Interesting

      Doesn't Anonymous Coward work for Blizzard? I don't see why he can't speak up...

    3. Re:bleh on PR. by gl4ss · · Score: 1

      do they have technical staff? at least on euro servers it seems sometimes that they do not, and from how slowly improvements have been trickling into the game one would suppose that the dev team is either too small or works just a week in a month. the game needs new content badly and the pvp system is still a joke.

      --
      world was created 5 seconds before this post as it is.
    4. Re:bleh on PR. by Anonymous Coward · · Score: 0

      No, we (all of us!) work for EA.

    5. Re:bleh on PR. by bradbeattie · · Score: 1

      Posting questions to the forums to get answers? You're kidding, right?

    6. Re:bleh on PR. by yoshi_mon · · Score: 1

      But that said, none will post here because Blizzard can be pretty draconian with its devs, and they fire people for smaller stuff than that. Assuming that is true then who actually is in charge of WoW's game play/mechanics/balancing? If the devs are basically just a bunch of code monkeys who do the bidding of some more powerful group who exactly are they?

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    7. Re:bleh on PR. by Surt · · Score: 1

      I'm sorry if I was unclear. There are a number of groups of people I'm talking about, and unfortunately there is some blurring. Let me see if I can clarify:

      1) Coders, Artists : make the game, and have some input into game play / mechanics / balancing
      2) Game designers: outline what the coders/artists should do, and have the authority to overrule #1 on most issues
      3) PR/corporate people

      Because of the history of blizzard, there is a lot of blurring between #2/#3. The people who design the games are typically well up the corporate ladder, and have concern for the public image.

      Presumably slashdot wanted to hear from elements of #1 or #2 who were not also in category #3. But the answers you got were either filtered or written by #3.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    8. Re:bleh on PR. by Anonymous Coward · · Score: 0

      Are you completely stupid? Blizzard is controlled by executives who are controlled by other executives at Vivendi. None of these suits care about gameplay or balancing at all. Most of them don't even understand what that is, but they all understand insider information and PR. Having power over product design doesn't mean having power within the corporation.

  9. Marketing stuff, indeed. by Paolo+DF · · Score: 2, Insightful

    If I submitted a question and after a lot of time read this, well, I'd be quite p'ed off... :-/

    --
    Pumbaa! I don't wonder; I know.
    1. Re:Marketing stuff, indeed. by seramar · · Score: 1

      You mean pr'ed off.

      --
      australian project gutenberg is better than the original.
    2. Re:Marketing stuff, indeed. by zaffir · · Score: 1

      I was really hoping for an answer with at least SOME information about my question (number 4 on the list if you care). I wanted to know how they handle the balance in their games, they answered with "we care about it a lot." :(

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    3. Re:Marketing stuff, indeed. by Paolo+DF · · Score: 1

      You know, time ago I found somewhere a table that let you generate beautiful, yet random and meaningless, sentences. There were columns with a subject, a verb, an object, a mean and a result. You could pick one of each from any row, and get stunning politiquesqe talk. It was hilarious. Maybe they used the same approach with your question.

      --
      Pumbaa! I don't wonder; I know.
  10. Promised a developer response? by brouski · · Score: 5, Informative
    Were you specifically promised a response by the development team when this Q/A was arranged?

    This has been a long-standing problem in the WoW community, the "ivory tower" approach (or lack of approach) that the developers have taken to the common gamer.

    Compare that to a game like City of Heroes where the developers post on a daily basis.

    --
    Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
    1. Re:Promised a developer response? by toad3k · · Score: 2, Interesting

      I remember back in the days before starcraft was out, you could see in depth comments on the forums from devs. I guess I can assume that is ancient history now.

      I seem to recall there were instances where the devs said things they shouldn't have and I would not be surprised if they clamped down on them at some point. The fansites would collect and put full analyses up of any post with an official [blizzard] tag next to it.

    2. Re:Promised a developer response? by Surt · · Score: 3, Insightful

      As an aside, I can assure you it is not the dev team's fault. I used to work at blizzard north, and there was a pretty strict policy on never talking about anything in public without permission. With Blizzard South, the policies are even stricter and more draconian, and they fire people on a more regular basis to keep the devs in line.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:Promised a developer response? by Anonymous Coward · · Score: 1, Insightful

      Everquest 2 is like that in many regards, in that the dev's post to the forums discussing topics. Some players even are pissed that they're 'blogging' in the forums rather than developing, so it's a two-way street.

      Also, I'm sure their success has corrupted them at least somewhat. If they have such a large player base, they don't really have to worry about keeping their customers satisfied. They have more of a creative license to do what they want, than what the player base wants. I'm sure it'll bite them in the end, but not anytime soon.

      In comparison many other popular mmorpgs have the devs actively listen to the players, which isn't always a good thing. If 90% of the playerbase wanted an easier game, and the devs listened and made it easier, they would all end up leaving once they ran out of content. If they made it too hard, there would be too much grinding. Add too much content (in combination with a questing/mission system which most have), and you end up with mostly soloing as opposed to grouping, since different people are working on different quests/missions. Too much soloing, and people don't get a sense of community and would rather play a normal RPG that is more enjoyable due to a sense of a developed storyline.

      In terms of fixing bugs, I think they boil it down to economics. If it's cheaper to prevent a bug from being exploited through threats of bans and deletions, and by monitoring shards than it would be to actually fix the bug, it's a hard sell to justify fixing it other than to sleep better at night. Also, if fixing one bug might only affect 5% of the playerbase involved, but adding new features is likely to impact almost all players (and also helps prevent them from leaving for another game).

      Put in another way, how many people leave games because of a few bugs, and how many leave due to lack of content and boredom? Heck, even one of the questions mentioned that (for the level 60 character).

    4. Re:Promised a developer response? by RubberChainsaw · · Score: 5, Interesting

      "Compare that to a game like City of Heroes where the developers post on a daily basis."

      This is a very good sentence because it shows how unimportant the developer response actually is. WoW is the best mmog on the market (numberwise), and their developers don't interact with the community. Therefor we can conclude that public interaction is unnecessary to having a successful mmog. This make perfect sense. Having a good game with entertaining and easily accessible gameplay is more important than having some developers that spend time posting to a forums that only 5-15%(*) of their players actually read.

      (*)This data is based on my own games forums viewership.

      :)

      --
      I welcome our new 99% overlords.
    5. Re:Promised a developer response? by Rycross · · Score: 3, Insightful

      To be fair, the few times the developers have tried to come out of their ivory towers and address the community, they have largely been met with insults and belligerence. The CMs have to deal with every day. I honestly don't blame the developers.

    6. Re:Promised a developer response? by glenrm · · Score: 1

      I left City of Heroes for WoW but now I am back and it CoH is better than when I left. They keep adding things to the game to keep it fresh and it has that feel that the people who are creating the game and love the game are in charge not some suits...

    7. Re:Promised a developer response? by Anonymous Coward · · Score: 2, Funny
    8. Re:Promised a developer response? by Keith+Russell · · Score: 1
      Compare that to a game like City of Heroes where the developers post on a daily basis.

      Or to other Slashdot interviews. Ask for a WoW developer, get a marketing droid. Ask for a CoH dev, get Statesman himself.

      --
      This sig intentionally left blank.
    9. Re:Promised a developer response? by mccabem · · Score: 1

      Someone mod this guy up!

      WoW is one of VERY few popular games to come out that is accessible to the common gamer.

      Let me say that in converse.

      Almost EVERY popular game to come out caters to the the teen/sub-teen market TO THE EXCLUSION of every other demographic.

      (I love the GTA series, and yes it's labeled "mature" making it in theory a big exception to what I just said, but let's be honest...this is a game series TOTALLY geared to the teen market/mentality. Hold any GTA up next to any Blizzard game and the contrast on this basis is patently obvious.)

      Based on the nature of these replies and related commentary about the goings-on re:the teen/sub-teen mentalities at work there, all I can say is: (and yes, I am going to be screaming)

      THANK YOU BLIZZARD!! YOUR EYE *IS* ON THE BALL. THIS IS THE MOST BALANCED, PLAYABLE GAME THAT I COULD HAVE IMAGINED.

      PLEASE DON'T LET THE BIG SHOTS (corporates) *OR* THE LITTLE SHOTS (teens) DISTRACT YOU!

      Having said that, if I get stuck while mining copper outside of Ironforge or Ogrimmar *one more time*...

      So yes...the game is not perfect - even as good as it is.

      (I would also like to see Blizzard make the boxed game about 30%-50% of the price they're selling it at currently (if not FREE) if they intend to keep the monthly rate at $15 (which I presume they do intend). I actually don't have as much problem (philosophically) with paying monthly as I thought I would....but charging $40-$50 up front for "the privilege" of paying the monthly fee seems to me like gouging. If the intent of the box fee is to keep the riff-raff/freeloaders out, make the box fee go toward the first 3 months of access fees (or something similar).)

      See you all in Ogrimmar!

    10. Re:Promised a developer response? by _Splat · · Score: 1

      Correlation does not imply causation.

      Fools.

      --
      -Splat
    11. Re:Promised a developer response? by Bent+Mind · · Score: 1

      "Compare that to a game like City of Heroes where the developers post on a daily basis."

      Remind me to check out City of Heroes. I'm always interested in a good game where the developer talks regularly about game development and incorporates the thoughts and ideas generated back into the game. However, I think I'll avoid WoW. Reading this interview and the comments attached, it sounds like a dull, static world.

      --
      Request a Linux Shockwave player here: http://www.macromedia.com/support/email/wishform/
    12. Re:Promised a developer response? by MemeRot · · Score: 1

      Yep, nothing like seeing my coworkers fired to make me excited about my job.

      Code, monkey, code!

    13. Re:Promised a developer response? by ThePuceGuardian · · Score: 1
      Yes, of course, nothing says 'respect for your players' like nerfing http://boards.cityofheroes.com/showflat.php?Cat=&N umber=3276567140 seperate abilities in one whack. WoW reads more like an interactive version of Blizzard's previous games than a high-concept evolving world - responding to their players has never been a strong suit. That could be contrasted with CoH in the few months post-release, before the massive war of egos between the developers and the players commenced. As it stands, now, the developers no longer bother to hide their contempt for their players - in the wake of the most recent issue, all the developer threads carried the warning that no developer would respond to anything posted in them, and for the next 'issue' even this hollow practice is being abandoned.

      Nearly everyone is a fanboy of something, but devotion to MMO's seems particularly self-defeating. (Needless to say, I speak from some experience here.) An evolving world is under too much pressure from too many sources to change in too many ways - it's a certainty that whatever drew you to the game in the first place will eventually be done away with, if only by the simple practice of leveling. And then you find the next game, and start all over again.

      In a sense, Blizzard's hyper-Hollywood approach - they present a sleek, streamlined entertainment package in a very one-directional stream, from the developers to the players - works to their advantage. As with mass-market beer, you're assured that the experience of the game won't change too terribly much over months or years of 'consuming' it. There is simply too much money involved for anyone at Blizzard to be comfortable with any degree of risk.

      Or to put it all in a few words, and come back to the original article - what do you expect? That's Hollywood.

  11. WOW is mostly PR anyways by linzeal · · Score: 5, Insightful

    I am totally underwhelmed by the evolving storyline WOW is putting out. It would be nice if the entire game had the depth of a 300 page novel but sadly it doesn't. After a string of missions from any of the racial leaders there is a little more than finding an item here or there with a shoddy backstory.

    1. Re:WOW is mostly PR anyways by brouski · · Score: 1

      I think I speak for many when I ask...WHAT EVOLVING STORYLINE??

      --
      Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
    2. Re:WOW is mostly PR anyways by PepeGSay · · Score: 1

      However, Blizzard's shoddy backstories are 100 times more interesting than any of the other 4 MMORPGs' I've played.

    3. Re:WOW is mostly PR anyways by Slime-dogg · · Score: 1

      Hmm...

      The blackrock war, the infiltration of the human capital by Onyxia, the waterlord war against the fire elementals, the bloodelf-naga-satyr history and connection, the steamwheedle war against the bloodsails, the entire history of Arthas, Kel'Thuzad, Forsaken, etc. Hell, the Defias quests were very interesting, and also were tied into the history of the war against the undead. Duskwood has a great little storyline too.

      The history is there, the game is fairly rich in content. The problem is that the quests are hardly ever read, so it amounts to "go here, kill this, come back and I give you stuff." Sure, you can do that without reading, but when you do read, you know why you are doing the quest... and your immersion is more complete.

      All that, and I've really only concentrated on Alliance lines.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    4. Re:WOW is mostly PR anyways by nahdude812 · · Score: 1

      How easily everyone forgets.

      Most (not all) of the complaints that have been leveraged against Warcraft would never have been uttered about any of Warcraft's current competetors or past products in the same genre. The reason, though, isn't because these other games did such a good job of it, it's specifically because these other games failed to provide anything by means of these topics of complaint whatsoever.

      There is more back story present in Warcraft than in any other game I've ever played, period. Warcraft III itself serves to cover much back story that is alluded to within WOW, but not necessarily found as the primary objective of some quest. For example, have you noticed the throneroom in the ruins of Lordaeron (the city ruins over the Undercity) is the same throneroom as that where Arthas struck down his father? Around you are the pulpits of the senators which you saw in the cut scenes of Warcraft III. On the floor in front of the throne is an old dark stain, in the same spot that Arthas' father fell to.

      Why do the orcs and trolls hate the humans? Why do the Tauren side with the horde, when their belief system is much more in tune with the night elves? Why are the undead no longer under the control of the Lich King? These answers and more are waiting to be unlocked in the game.

      Perhaps you never noticed the dozens and dozens of books sitting around the world which you can click on and read; books which give you the history of the game world if you aren't already familiar with it from having played the earlier Warcraft games.

      And how often have I heard people complain about, "Blizzard is working on feature_x, when we all know that feature_y is more important." To you, back story is important, to someone else, raid content is important, to yet another player, solo content is important, and to still another, it's important what you look like. I've heard dozens of people complain bitterly about the new dressing room feature, yet I also hear people excitedly talking about how they look in uber_gear_01. My wife won't wear upgrades if they don't look good, while I won't wear something that looks good unless it's an upgrade or I'm dorking around in town.

      Very few people ever whined about a lack of back story in Everquest (what very little back story was present was weak and contrived). I've never heard someone complain about that in CoH (there's some, but it's mostly environmental -- necessary to enable suspension of disbelief, and no, quest plots don't count except for the series quests like Dr. Vahzilok).

      I've never had a problem with Customer Support in the half dozen or so times I've contacted them. Some people feel like saying no when asked to restore an item that "my little brother sold" is bad CS. I personally feel like it's good CS. Players are also *much* more demanding of game CS than they are of CS in non-game related areas. Ever swear at a phone support rep from basically any company? They'll politely inform you they're going to hang up, you can call again when you can be civil. CS staff for games get sworn at incessantly, language to make my grandmother cry. They also also regularly attempted to be defrauded, "I had uber item 01, now it's gone" "Says here, you traded it to a guild mate 20 seconds before you opened your petition" "not uh!"

      There are very few aspects of this game that are truly worse than other games of the same genre, really only server stability issues, and that wierd plague thing comming out of Zul'Gurub this past week (though most level 60's felt like it was the best world event from any game ever -- I know a few level 1-30's that'd disagree though).

      People also like to complain about lack of content. With a new high end dungeon coming out, for free, every other month, and features like Battlegrounds, I think this complaint is pretty absurd. Also, invariably, someone will complain, "Why are they releasing new content when there are existing problems?"

      The fact is that launch has been relatively smo

    5. Re:WOW is mostly PR anyways by linzeal · · Score: 1

      As a person who did not play MMORPG until WOW I have nothing else to compare it to than a fantasy novel of which it is distinctly lacking in depth, imho. When I began the game there was the allusion that the players would be part of the evolving storyline that would allow people to be part of worldwide consequences. Nothing like that has occured, everything is scripted. The process of gameplay is where where participation is wholly disjoint from the reality of the virtual world I was immersed in. Guards respawn en masse after every attack on a town, raiding in dungeons has nothing to do with skill after the method of taking down each mob is codified in some LUA extension and in fact all the top items in the games evolve luck and a huge guild not dedication and skill.

    6. Re:WOW is mostly PR anyways by Obasan · · Score: 2, Insightful

      Except completing quests doesn't MEAN anything because "badguy X" just respawns. Completing quests has no impact on the game world, and therefore, the game is far LESS immersive than even very old RPG's like the original Ultima's.

      There is this supposed "war" going on but do battle lines ever shift? Can individual player actions affect the larger game? Nope.

      This is not an RPG... it's Diablo II, 3D and MMO'd. Not saying it can't be fun, but it's NOT an RPG.

    7. Re:WOW is mostly PR anyways by rhetoric · · Score: 1

      I've never had a problem with Customer Support in the half dozen or so times I've contacted them. Some people feel like saying no when asked to restore an item that "my little brother sold" is bad CS. I personally feel like it's good CS. Players are also *much* more demanding of game CS than they are of CS in non-game related areas. Ever swear at a phone support rep from basically any company? They'll politely inform you they're going to hang up, you can call again when you can be civil. CS staff for games get sworn at incessantly, language to make my grandmother cry. They also also regularly attempted to be defrauded, "I had uber item 01, now it's gone" "Says here, you traded it to a guild mate 20 seconds before you opened your petition" "not uh!"

      When my ISP (Roadrunner) service is interrupted, even briefly, due to a known issue that is THIER fault, I can call in to CS and get credited for the time on my bill. It's usually a few cents of course, but they will credit me. In the neighborhood I used to live in, the service was horrible all the time. I complained several times, and finally they replaced damn near everything leading up to my house, and credited me for 2 months free.

      Now, take a look at this page: http://www.playonline.com/ff11us/polnews/list_mnt. shtml

      I play Final Fantasy XI. I play 0-4 hours a day, average maybe 1 hour. The amount of problems is getting increasingly ludicrous... When I called CS, finally, I was civil and polite (although noticeably angry) and they refused to credit me a penny.

      "We don't give any reimbursements or credits, it's in the license agreement [in section blah blah]." the CS guy told me(paraphrase) like I would be happy to hear it. Oh yeah, great....

      Am I really that unreasonable? Technical problems are to be expected, but almost every day? To those who will say they would go broke: Roadrunner will only credit you if you call and whine. It seems to me that MMORPG companies need to learn a lesson in customer service. Treat your customers like junkies, and you will end up with only a few junkies for customers.

      --

      "where words meet intent, lies rhetoric's lament"
    8. Re:WOW is mostly PR anyways by gl4ss · · Score: 1

      wow promised to be an evolving story/world. it is not. the world is _static_. so static it hurts. and plotlines.. there is some but they quickly end up in a brick wall or you find out that the area is just unfinished(silithus). and the background stories are laid out in the manual.

      what wow is, it's a giant warcraft-themed themepark, you even end up waiting for your turn to get on the 'ride' and to kill the quest objective bad-guy.

      you know, when you see the same dragons head DAILY at ogrimmar it starts to break the story illusion.

      endgame is just grinding stuff to get better stuff to grind even better stuff to grind, because you can't make an impact on the game world at any point of the game!

      --
      world was created 5 seconds before this post as it is.
    9. Re:WOW is mostly PR anyways by nahdude812 · · Score: 1

      I'll give you this: CS for Final Fantasy is about as bad as it gets. My wife played for about a month, and decided she didn't like the game. We canceled the billing in the game. Next month, we got billed for it, and I called customer support. They had no record that we'd canceled the account, but would cancel the account for us now. Next month... we got billed for it again. I called customer support, and surprisingly they had no record that we'd canceled the account. They would cancel the account for us now. Neither time were they willing to offer a credit for the undue charges they'd applied, I called my credit card company and got them to reverse both charges. Fortunately my card was also up for expiration, and I got a new card with a new number at that time. Sure enough, a month later, I got a nastygram from FFXI saying that I was overdue, and that they were going to suspend my account if I didn't give them new credit card info.

      I don't know if they have a plan to keep charging people until they put up a big fuss, but apparently the fuss I put up wasn't big enough to get them to stop trying to charge my card.

      Warcraft on the other hand has several times given across the board extensions on subscriptions to players who have been affected by difficulties on their end. It's been a day here, and a day there, once as long as a week (which truthfully was more time than the latency issues were actually present).

    10. Re:WOW is mostly PR anyways by nahdude812 · · Score: 1

      My point is this: Is there another game that does a better job of these things and *isn't* a single player game?

    11. Re:WOW is mostly PR anyways by rhetoric · · Score: 1

      Yeah sorry to vent about FFXI in a WoW thread, it's just that I already quit one MMORPG (Project Entropia) because the company running it was outright rude and disrespectful to its customers. Some other notes about FFXI: their CS number is not toll free. human CS is only available during daytime (pacific), on weekdays. i waited at least 15min on hold before i got a rep. i have paid for one expansion pack already, another one is on the way. and.... last but not least, im sure square-enix would have given even more vague and insulting anwers than blizzard to these questions. WAKE UP PEOPLE, 13YR OLDS ARENT THE ONLY ONES PLAYING, OR PAYING.

      --

      "where words meet intent, lies rhetoric's lament"
  12. I can't resist... by Wazukkithemaster · · Score: 1

    Wow customer != moron? lets not get ahead of ourselves :)

    Maybe what they are trying to say is that the important people with important jobs cannot be bothered by silly questions from some very silly people. They are too busy buying servers or something.

    --
    Live according to the Categorical Imperative. If the Categorical Imperative tells you not to live by it... ignore it
    1. Re:I can't resist... by Doc+Ruby · · Score: 1

      !(treatAs(Counterparty, Mentality) == is(Counterparty, Mentality))

      Treat customers as morons, and the morons will find another vendor. That makes the losing vendor a moron.

      --

      --
      make install -not war

  13. About as useless by nonuttin · · Score: 5, Insightful

    as an ashtray on a motorcycle. What a shame they could get real answers to some great questions.

    1. Re:About as useless by shayne321 · · Score: 4, Funny
      Hmm, this is giving me a new patent idea.. A PR template for technical interviews!

      Q: How did your team accomplish X?
      Q: What would you do differently regarding X?
      Q: What did you learn from implementing X?
      Q: When will you support X?
      Q: What research did you do on X?

      A: What a great question! Thank you for inquiring about X. We care deeply about X. As any project evolves developers must spend much time dealing with X and balancing it with Y. We think in this project we have achieved the best balance between X and Y. We look to make even more improvements in our next product, which we encourage you to try. Thank you for contacting our company with such a lovely question. We value your input!

      --
      Today I didn't even have to use my AK; I got to say it was a good day -- Icecube
  14. Ack! by daeley · · Score: 5, Informative

    This is a paragraph with absolutely no meaning. It's like cotton candy minus the spun sugar, good taste, and positive childhood associations: i.e., stinky carny air.

    We care deeply about our community and definitely want to keep our World of Warcraft gamers updated, but the development and refinement of our games take first priority.

    This is meaningless, but we have to pretend to care so you will keep giving us money.

    However, we do our best to keep the community up to date with regular updates such as the World of Warcraft "Battle Plan," as well as interviews with various news organizations such as this one.

    Our marketing drones send marketing blurbs to marketing-friendly news outlets, where they give us free publicity.

    Every company has a different way of reaching out to the community and we feel that the World of Warcraft community site is a great way to keep gamers up to date and informed about every aspect of World of Warcraft.

    The website is a place we can funnel the people who give us money so they can help each other out and save us on tech support costs.

    The forums are also a great place for gamers to express their opinions and give feedback about the game.

    Not that we will pay attention to it. But feel free to post away!

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
    1. Re:Ack! by YomikoReadman · · Score: 1
      Really great translation on the PRspeak, but you goofed one of them:

      The forums are also a great place for gamers to express their opinions and give feedback about the game.

      Not that we will pay attention to it. But feel free to post away!

      The proper translation is as follows:

      The forums are a place where we can troll the players into believing that we give a crap, but ignore everything they complain about while making empty promises to keep them giving us money.
      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    2. Re:Ack! by Neurotoxic666 · · Score: 1

      to marketing-friendly news outlets, where they give us free publicity.

      Free ads? On Slashdot?! Sheesh. They'd never do that. You must be new here.

      --
      You are more than the sum of what you consume. Desire is not an occupation.
  15. Relating to the public is not a PR speciality... by Anonymous Coward · · Score: 3, Interesting

    Understanding how their responses would be perceived (read: very negatively) is not as important as how their responses would be received by their bosses.

    It's the same problem with HR people - they don't care about employees, they care about their bosses.

    It's ------ up, basically.

  16. GNU/Linux? by JonJ · · Score: 5, Interesting

    I saw several questions in the last topic about support for GNU/Linux, were they included when you gave them your questions? Or did they simply ignore them?

    --
    -- Linux user #369862
    1. Re:GNU/Linux? by Pantero+Blanco · · Score: 2, Insightful

      People who give answers like these probably don't even know what Linux is, or only know about it by name and figure that it has too little marketshare to bother with.

    2. Re:GNU/Linux? by Anonymous Coward · · Score: 0, Flamebait

      They probably figured the sort of people who say "GNU/Linux" aren't going to pay for anything anyway...

    3. Re:GNU/Linux? by truesaer · · Score: 2, Insightful

      Lets just get realistic....the market for Mac is iffy, the market for Linux is nil. Linux is not a realistic desktop market that can justify spending a lot of money.

    4. Re:GNU/Linux? by Rycross · · Score: 4, Insightful

      Its because that question has been asked over and over ad nauseum, and the answer is always the same. Its always "Linux doesn't have enough of a marketshare in the gamer market to justify a port." And this is almost always met with indignation and argument by Linux fans. Then the Windows fans usually come in and start flamewars.

      So in short. Its already been asked, and answered, and its really not worth asking again.

    5. Re:GNU/Linux? by minus_273 · · Score: 1

      "the market for Mac is iffy"

      How did you determine that? Mac users spend thousands on their machines and certianly pay for software. There is a whole community of Mac shareware where piracy hasn't completely taken over like in the case of windows. The same can't be said for linux users who are used to getting everything for free.

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    6. Re:GNU/Linux? by truesaer · · Score: 1
      How did you determine that? Mac users spend thousands on their machines and certianly pay for software. There is a whole community of Mac shareware where piracy hasn't completely taken over like in the case of windows. The same can't be said for linux users who are used to getting everything for free.


      I determined that the mac market is iffy, because in absolute numbers there are not nearly as many people using MacOS as Windows. That is why when you have a limited development budget you see applications made for Windows first (assuming they're mean for mass market appeal).


      That doesn't mean Mac isn't profitable for WoW. I'm sure it is, and fortunately Blizzard is a company with the financial resources to fund two major client developments at once.


      Linux on the desktop is way less common than Mac. Mac is about 3-5% of the desktop market, Linux is about .25%. That is 6-10 times less, and I'll bet a good portion of those desktops are work machines (I know departments at my company that use Linux for desktops instead of Windows).

    7. Re:GNU/Linux? by misleb · · Score: 1

      And even if there were a lot of gamer Linux users, most are willing to dual boot into Windows anyway. I know I did that with GTA: San Andreas. I mean, if you're going to spend several hours playing a game in one sitting, what's a two minute reboot? On the other hand, if were actually PAYING for WIndows, I might mind. :-)

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    8. Re:GNU/Linux? by Rycross · · Score: 1

      Well, in the case of WoW, it works fine under Wine. Thats even less incentive to port it.

    9. Re:GNU/Linux? by AuMatar · · Score: 1

      If you already have a mac version, a linux version is a very minor investment. Both are Unix OSes. You wouldn't even need UI changes because it'd be OpenGL. It could probably be hacked out and tested in 3 months by a team of 2-3.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    10. Re:GNU/Linux? by Chandon+Seldon · · Score: 1

      Linux on the desktop is way less common than Mac. Mac is about 3-5% of the desktop market, Linux is about .25%. That is 6-10 times less, and I'll bet a good portion of those desktops are work machines (I know departments at my company that use Linux for desktops instead of Windows).

      Where do you get your numbers? From Microsoft?

      In late 2003, Linux had 2.8% desktop market share to the Mac's 2.9% according to IDC. (ref: http://insight.zdnet.co.uk/software/linuxunix/0,39 020472,39118695,00.htm

      According to w3schools.com, 3.3% of browsers are reporting an operating system of Linux, compared to 3.1% reporting Mac OS. (ref: http://www.w3schools.com/browsers/browsers_stats.a sp).

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    11. Re:GNU/Linux? by Anonymous Coward · · Score: 0

      You know what? Fuck you! I'm pretty sick of all of you people that insist that Linux users "don't pay for anything". We're not all communist hippies that believe in "free love". I happen to use Linux because I like the way it works. I like being about to make the OS function the way I choose. I like the fact that there are no surprises. I like the fact that the code *is* opensource; not because it's "free" as in beer, but because it's "free" as in speech. The unfortunate thing is that there are very few commercial games for the platform. I *do not* have problems with paying for games. I own hundreds of console games that are originals (I don't dig pirated software) and I would love to be able to have several native Linux ports of several Linux games.

      There is no way you can assume that the Mac is more viable than Linux for game sales. Nobody knows because they *haven't tried*. Companies like id and Epic barely scratch the surface (mainly because they want to sell their engine), but nobody else even attempts to sell their games on the platform. Blizzard simply sells their games on Mac because they started out as a Mac porting house. I know for fact that a Linux version of WoW actually exists (in addition to several other Blizzard games). The port is *done* as a proof of concept by company employees. Blizzard just fails to release it.

      I can't tell you how many countless posts I've seen where people say "I'd love to switch to Linux, but there are no games available". It's because nobody even tries to sell their games on the platform. You can't kickstart Linux gaming unless some of the big publishers start to take a chance and sell their games on the platform.

      I'm going to go smoke my fucking communist, Linux hippie hookah while playing some "free" game. Have fun driving to Starbucks in your VW, to enjoy your Frappuccino and wifi on your homosexual Macintosh.

    12. Re:GNU/Linux? by Anonymous Coward · · Score: 0

      No, according to "w3schools.com," 3.3% of the people visiting their site are using a browser that is interpreted by that site as running on Linux.

      You really need to think before posting meaningless statistics.

    13. Re:GNU/Linux? by Anonymous Coward · · Score: 0

      Right, id software has been run out of business for releasing a boxed version of quake 3 for linux. Those fools, linux users don't have any money, they use it on old 486s and hacked old game consoles like dreamcast.

      what a fool you are for making that statement.

      People mostly CHOOSE to use linux because they LIKE it, not because they are cheap.

      jesus, are you really that stupid?

    14. Re:GNU/Linux? by Anonymous Coward · · Score: 0

      and because games don't get ported to linux, gamers don't use linux. stupid chicken-and-egg problems... I'm really gettign sick of that one. my bf said he'd move to linux if he could still play his games- but he's still in windows and it's still crashing every few days, and getting viruses and spyware and so on...

    15. Re:GNU/Linux? by Rycross · · Score: 1

      Well, you're making the mistake in thinking that developement is the only issue at stake. There's also marketing and support, which is a larger issue in MMORPGs than in normal 1 player games.

      As for a team of 2-3 hacking it out in 3 months, well, thats 2-3 team members that won't be working on fixing bugs and adding new content for 3 months. WoW is already having problems keeping up with player demand, and they don't need to aggravate things by taking on a porting project. I'd argue that if a port was going to happen, it needed to happen before launch.

    16. Re:GNU/Linux? by AuMatar · · Score: 1

      Content isn't the same team as development. Most content is just a few scripts to set up a new quest, and things like instances should have dev tools to create them. A few devs shifted wouldn't effect content.

      Marketing? 0 cost- announce it on the website, add it to the cd (or just downloadable with cd key). This is linux- anyone interested will find out from the slashdot post and 7 dupes :)

      Support is bigger, but wouldn't be that much more than the mac version, I'm sure. Given the high average technical skills of linux users, I'd be willing to bet support dollar/user would be lower on linux than any other OS.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    17. Re:GNU/Linux? by Rycross · · Score: 1

      Content isn't the same team as development. Most content is just a few scripts to set up a new quest, and things like instances should have dev tools to create them. A few devs shifted wouldn't effect content.

      Whoops. Completely correct, something that I usually catch. However there are also bugs and new features that do need coding work.

      Marketing? 0 cost- announce it on the website, add it to the cd (or just downloadable with cd key). This is linux- anyone interested will find out from the slashdot post and 7 dupes :)

      True, however there have been some other posters in this thread who complained about lack of marketing.

      Support is bigger, but wouldn't be that much more than the mac version, I'm sure. Given the high average technical skills of linux users, I'd be willing to bet support dollar/user would be lower on linux than any other OS. I'm not so sure. There are tons of different Linux distributions out there, and I would imagine that this would cause many headaches in support.

      I'm sure there are many other considerations to make. For one, adding Linux support into the code base creates potential for new bugs, at a time when they're still trying to work on old ones.

      Let's also remember that the majority of people that would play WoW on Linux are already playing it through Wine or on a Windows partition. Blizzard is already getting money from them. I'm fairly sure that Blizzard would not shoot down a Linux version if they seriously thought that there was money to be had. I think the problem is that the estimated costs associate it outweigh the estimated revenue.

      Its easy for nerds such as ourselves to forget about all the other things it takes to release and support a shrink-wrapped game such as WoW.

    18. Re:GNU/Linux? by kidcharles · · Score: 2, Insightful

      I read in an interview somewhere (maybe here at slashdot) from a guy from id software (who are strong supporters of Linux gaming) that knowing that a game will be ported to multiple platforms from the beginning of development forces them to produce cleaner code which ultimately results in less bugs on every platform. I wish more game developers had this kind of attitude, that developing for cross platform is a challenge that can improve the development progress, rather than seeing it as a sink in terms of cost benefit. As far as the money question goes, these guys are raking it in. Do the math: 1 million subscribers in the US alone at $15 a month for a year is $180 million dollars in yearly revenue. I'm leaving out the initial $50 investment and all non-US revenue. And just wait till the first pay add-on appears. We are not talking some garage game design studio here, this is a seriously flush corporation. They can afford to support any platform they need to, they just choose not to when it comes to Linux.

      --
      Ceci n'est pas une sig.
    19. Re:GNU/Linux? by Chandon+Seldon · · Score: 1

      ... and that number is a 100% more valid estimate of the overall Linux desktop market share than the estimate given by the post I was replying to which is probably an order of magnitude too low and includes no reference.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    20. Re:GNU/Linux? by waveclaw · · Score: 1
      Linux doesn't have enough of a marketshare in the gamer market to justify a port.

      The marketshare of all Microsoft platforms dominates the desktop. In face of the numbers, both Apple platforms and GNU/Linux solutions amount to rounding errors. However, it doesn't take a dominate market position to be profitable.

      1. It's hard to pin down how many Linux installations there are, let alone users (or desktop installs.) But, people are trying.

      2. It's hard to find the fraction of Linux users that play games. Some work can be done to estimate that.

      3. Given some (probably unreasonable) estimates of the above, however, you can figure it out yourself.

      4. Whatever the customer base for a Linux WoW, it has come a long way.


      If you build the Linux gaming market and they will come.

      This post brought to you by the Slashdot "5 minutes with google web search" research team.
      --

      "You cannot have a General Will unless you have shared experiences. You cannot be fair to people you don't know."
    21. Re:GNU/Linux? by Rycross · · Score: 1

      Whether they can afford to or not isn't the question. Whether it will make them money is the important point. And Blizzard doesn't think it will make them money. They have no obligation to provide a Linux client.

    22. Re:GNU/Linux? by Dave2+Wickham · · Score: 1

      I believe that the Linux Quake III tins were produced by Loki...who are now dead.

    23. Re:GNU/Linux? by filmore · · Score: 0

        I saw several questions in the last topic about support for GNU/Linux, were they included when you gave them your questions?


      Try opening wow.exe in a hex editor and search for "Linux". There are references to the following commands:

      IsWindowsClient
      IsMacClient
      IsLinuxClient

      SOMEONE cared enough to stick that last one in there.

      Linux is also included in a list of operating systems elsewhere in the file.
  17. Any chance of getting a real response? by kenobi_wan_obi · · Score: 1

    Those are great questions, it'd be great to have answers from the real developers. Any chance of that happening? I *assume* someone at Blizzard reads slashdot, they must know these answers are lame and are making them look bad.

  18. What did you expect? by WinDoze · · Score: 1

    The only people who have time to respond to things like this in software development are those who have no meaningful duties. They justify their positions by doing inane crap like this.

  19. Why should they care? by Anonymous Coward · · Score: 0

    What else is to be expected? When you have millions of accounts, you don't care about minor erosion due to poor(or non-existant) customer service/public relations. The game is solid enough to keep most people playing, all they need to do is keep things from being totally unplayable and they'll make a ton of money.

  20. Eliza by Anonymous Coward · · Score: 5, Funny

    These guys couldn't pass a Turing test. Eliza could do a better job at answering these questions.

    Actually, let's try that:

    Q: Blizzard is one of the few companies that distribues Windows and Mac games together on the same media. Going further, WoW allows Windows and Mac users to play together on the same realms, something which isn't done in other MMORPGS. What kind of hurdles did you have to overcome to get both Windows and Mac versions to co-exist and have you had to make any sacrifices because you were only able to do something on one platfrom and not both?

    A: Is it because distribues windows and mac games together on the same
    media going further wow allows windows and mac users to play together
    on the same realms something which is not done in other mmorpgs what
    kind of hurdles did I have to overcome to get both windows and mac
    versions to co exist and have I had to make any sacrifices because I
    was only able to do something on one platfrom and not both that you
    came to me?

    I think Emacs' doctor has a future in PR!

  21. Blizzard or EA in disguise? by Rhalin · · Score: 3, Insightful

    Come on guys, I'd expect this kind of PR slush from Electronic Arts, but Blizzard? You've got a user base that really loves the work you do, and a chance to answer some of thier more technical questions and make them even happier with you and your games, and you just toss it right out the window.

    Way to go.

    1. Re:Blizzard or EA in disguise? by Rhalin · · Score: 2, Insightful

      On an afterthought, I think I'm gonna go hit gamasutra.com and read post mortums from game companies that actually care enough to write about what people want to know...

  22. as comic book guy would say by Anonymous Coward · · Score: 5, Funny

    worst. interview. ever.

    1. Re:as comic book guy would say by TwoTailedFox · · Score: 0, Redundant

      How the hell did this get modded +5 Funny?

      --
      ~The TwoTailedFox posts again....
    2. Re:as comic book guy would say by Anonymous Coward · · Score: 0

      Comic Book Guy has a shift key on his keyboard.

  23. Content free grammer. by Godeke · · Score: 5, Insightful

    I thought at first that the story summary was a bit harsh, but it is pretty clear that Marketing neutered the answers and produced a press release instead of an interview. I commend /. for following through with the promise to publish even though the answers were so sycophantic that it made me wince more than once. I guess that's what happens when you have millions of subscribers: you can't say anything even mildly interesting for fear of creating a target for discontent.

    --
    Sig under construction since 1998.
    1. Re:Content free grammer. by Ythan · · Score: 2, Insightful

      I guess that's what happens when you have millions of subscribers: you can't say anything even mildly interesting for fear of creating a target for discontent. And yet they seemed to accomplish just that.

  24. Blizzard of Poo by Andr0s · · Score: 4, Insightful

    What can I say? I'm massively dissapointed. I've been fan of Blizzard, and especially Warcraft franchise, since Warcraft 1... and it more than slightly annoys me to see the company which always seemed to care about its player base visibly more than most other companies suddenly finds it necessary to answer both the most basic and quite intriguiung questions related to their best-selling game with a load of cookie-cut, soulless and rather empty phrases instead of honest, insightful answers that'd show us Blizzard still consists of people who -enjoy- creating games.

    Yes, I play on WoW. And while the game, in itself, is quite awesome (though not, by any stretch of imagination, flawless or perfect), I am increasingly annoyed and dissapointed by the kind of feedback players receive for Blizzard representatives on all levels of game - from in-game issues and assistance requests sent to GMs, through many querries directed to Bliz Forums CMs, all the way to requests for assistance regarding account and payment issues. I find it hard to believe that any company that reached its current cult status purely through great products it created by listening to its fans and customers can make such a sudden and radical turn for the worse in the ways it communicates with those same fans who helped it grow into what it is now.

    { Durmitor/Hermann, Alliance side of Terenas (US) Server}

    --
    '...computers in the future may have only 1000 vacuum tubes and perhaps weigh 1.5 tons...' Popular Mechanics, 03/49'
    1. Re:Blizzard of Poo by slashdotnickname · · Score: 1

      Yes, I play on WoW. And while the game, in itself, is quite awesome (though not, by any stretch of imagination, flawless or perfect), I am increasingly annoyed and dissapointed by the kind of feedback players receive for Blizzard representatives on all levels of game - from in-game issues and assistance requests sent to GMs, through many querries directed to Bliz Forums CMs, all the way to requests for assistance regarding account and payment issues.

      Slip out your elf costume and be realistic for a second... their forums have tons of complaints and questions, most bordering on immature rants or dupes from people unwilling to read FAQs. This is typical of game forums where the majority of members are kids. I'm willing to give Blizzard the benifit of the doubt that they try to address as many complaints/questions as possible. It wouldn't be in their economic best interest to completely ignore their costumers. But the size of the customer-relations department required to meet the expectations you have of them would certainly bankrupt Blizzard.

    2. Re:Blizzard of Poo by Andr0s · · Score: 1

      Take off your troll mask and chill for a minute... I never said Blizzard should answer all of the player whining on the forums... my observation was in regard to nature and quality of the answers Blizzard CMs provide, NOT quantity. I am well aware of the size of WoW player base and pure logistic challenge answering every BLUE PLS ANSWER titled post on forums would present. But it's a fact that, even when dozens or scores of threads raise the same valid questions about gameplay-disrupting issues or about the future of the game, they get either ignored or given a phrase-ladden, content-deficient answer which borders on PR bullshit you can see in answers to /. questions.

      --
      '...computers in the future may have only 1000 vacuum tubes and perhaps weigh 1.5 tons...' Popular Mechanics, 03/49'
    3. Re:Blizzard of Poo by shambalagoon · · Score: 1

      Yep, it's true. When I was checking the druid forums for a while, I saw maybe one or two official responses a month. When thousands of posts go up each day, that means that very few questions are answered. Far fewer than should be, in my opinion. And the answers are pretty lacking in substance for the most part. Like what you saw above.

  25. That...was...ummm... by bynary · · Score: 1

    Well, Blizzard just sucked it up there. Thanks for "delivering timely information to most accurately convey the concern that Blizzard has for its loyal customers".

    --
    http://www.bynarystudio.com
  26. What about the plague? by Anonymous Coward · · Score: 0
  27. On Topic/Off Topic by TrippTDF · · Score: 3, Interesting

    I've got one more day to go at my para-corporate job as a Project Manager.

    When I've been asked for my opinion, I try to give an answer with some substance to it, something that can be discussed and built on. However, I find that more often than not, people are looking for answers like the ones we see above, where literally NOTHING is being said. It makes me mad that people would rather have nothing said to them but said well than nothing at all.

    1. Re:On Topic/Off Topic by Anonymous Coward · · Score: 0

      Ah, you just haven't learned the three magic phrases of project management: "On schedule," "Under budget," "No major problems."

      Works every time, and saves time, too. They can't do anything about problems anyway, and would just have to report them to their superiors. Only in the case of absolute failure should any mention of problems be made.

  28. Why Not? by BenVis · · Score: 1
    we don't want you talking to the developers, ever.

    Anyone care to speculate why Blizzard is so interested in insulating its developers from the public? Is it some sort of fear they will leak secrets? Maybe the PR people are afraid the ravaging hordes will make the devs cry. I guess if I were Blizzard, I wouldn't want my devs spending time replying to comments, I would want them writing the code I told them to write.

    --
    "Preceded by itself yields falsehood" preceded by itself yields falsehood.
    1. Re: Why Not? by shambalagoon · · Score: 1

      One reason might be the hordes of screaming immature people posting on the WoW boards. It's an endless series of complaints, insults, attacks, whining, and rudeness. When I read that the average age of the WoW player is 32, I was shocked. I read the boards for maybe a week before it just began to disgust me, and I havent been back.

      If I was a developer, I'd REQUIRE insulation from that kind of thing.

    2. Re:Why Not? by Rycross · · Score: 1

      Well, to be somewhat fair to the developers, its generally because them personally responding to the player base is usually met with insults, personal attacks, and whining from people who feel that they are more informed about the the game than the people who actually made it. The amount of immaturity there is staggering. You'd have to pay me huge stacks of cash to make me take a job as a Blizzard CM.

    3. Re: Why Not? by Anonymous Coward · · Score: 0

      The average age of the player may be 32, but the average age of the posters ont the WOW forums are 13.

    4. Re: Why Not? by Binestar · · Score: 4, Funny

      When I read that the average age of the WoW player is 32, I was shocked.

      Don't be... God plays, and he's like a bagizillion years old, so really throws off the average.

      --
      Do you Gentoo!?
    5. Re: Why Not? by Gojira+Shipi-Taro · · Score: 1

      Blizzard really needs to adopt the same kind of disciplinary attitude on their forums that SoE has (and yes I hate to recommend SoE's style).

      The screaming immaturity will be drastically reduced when they learn to say "OK that's quite enough. your posting privledges are permanently revoked. Keep it up and we'll nuke your game account too".

      There's already SUPPOSED to be zero tollerance for personal insults against Blizzard staff. They need to start enforcing it and showing that they are doing so.

      Of course the younger portion of their core audience was brought up to believe that their actions should not have consequences, so it might take a few bannings before the message sinks in.

      BTW, the average WoW poster doesn't go to the forums at all. It's mainly Bnet kiddies with an over-inflated sense of entitlement.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    6. Re: Why Not? by leshert · · Score: 1

      When I read that the average age of the WoW player is 32, I was shocked. I read the boards for maybe a week before it just began to disgust me, and I havent been back.

      The average age of the player base != the average age of the forum posting base. Most of the 20- and 30-somethings I know that play WoW don't post, and on the other side of things, adolescents tend to love the sound of their own voices.

      If I was a developer, I'd REQUIRE insulation from that kind of thing.

      Having been there, I found that people tend to behave the way you expect.

      Read that again.

      If you set things up expecting them to behave like immature nitwits, this will come out in your design decisions, in the way you address them, and in the way you talk to them. And they will act like immature nitwits.

      Contrast this to a game like A Tale in the Desert, whose lead developer once broadcast his cell phone number in case a pending rollout caused problems for anyone. Given that level of trust (which permeates the game), people tend to act much more mature there.

    7. Re: Why Not? by Meagermanx · · Score: 1

      If I had a few mod points, you would get one, buddy.

    8. Re: Why Not? by ThePuceGuardian · · Score: 2, Interesting

      *ahem* The average age of the *PERSON WHOSE NAME IS ON THE CREDIT CARD* is 32. I might believe that..

    9. Re: Why Not? by Anonymous Coward · · Score: 0

      Bagizillion years? Donald Knuth is only 67 and I doubt he wastes time with WoW.

    10. Re: Why Not? by Guppy06 · · Score: 1

      And yet the Almighty still types things like "ZOMGWTFLOLBBQ!!!1!1!!!one!"

  29. Yuck. by stinkwinkerton · · Score: 2, Insightful

    That was a crap sandwich. It would have been less insulting if they had just not bothered to respond.

    --
    "Look! There! Evil, pure and simple from the Eighth Dimension!" --Buckaroo Banzai
    1. Re:Yuck. by Anonymous Coward · · Score: 1, Funny

      The best turd sandwich in the world might be made with the finest cianabatta bread, the freshest lettuce, and the juciest tomato, but it's still a piece of shit in the middle.

    2. Re:Yuck. by Cally · · Score: 1

      "Shark sandwich? Shit sandwich."

      --
      "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
  30. Wow, way to be a tool. by dbc · · Score: 0, Troll
    We promised to print their answers, so here they are.

    To whom did you promise, them, or us?

    If us, then you did not print answers. You should have sent the entire interview back and said: "try again".

    If them, then *why*? You call your selves journalists. Why give up editoriral control?

    I hope you have learned that in the future you should tell all interviewees that you reserve the right to reject tripe and give them a chance to answer again or have the story dropped with a notice as to why. Or simply post it to a "hall of interview shame" section, not the front page, for crying out loud. You had options.

    1. Re:Wow, way to be a tool. by kenobi_wan_obi · · Score: 1

      I disagree. Much better to print the lame answers. That way we can all drop comments in the WoW general forum. At least that way more people at Blizzard will see what a piss-poor job the PR people did.

    2. Re:Wow, way to be a tool. by Andr0s · · Score: 4, Interesting

      I'd dare say /. did the right thing... this 'interview' paints a certain, not too impressive, image of Blizzard. Purpose of interviews is not always simply to get correct and informative answers to questions you ask - more often than not, interview is interviewer's tool to paint a portrait of interviewee. How will the target respond is more important than what he will say. will his responses be lethargic, enthusiastic, agressive or premeditated tells readers a lot about interviewee's personality, even if it leaves questions themselves unanswered. Thus, may I suggest that - while we'd love to actually see real answers to those questions - /. did owe us the posting of Blizzard's 'answers' to the questions...

      --
      '...computers in the future may have only 1000 vacuum tubes and perhaps weigh 1.5 tons...' Popular Mechanics, 03/49'
    3. Re:Wow, way to be a tool. by Shihar · · Score: 2, Insightful

      You miss the point. The summary made it pretty clear what the editors thought of the interview. The 'answers' speak for themselves. They say that this company couldn't be bothered to respond and so kicked it off the PR department to spew at us. The summary makes it pretty clear, even for the dull witted, that this is nothing but mindless PR speak. That in it of itself is telling. If Blizzard doesn't like how they were portrayed, THEY can resubmit their answers.

      Even shitty answers provide information. No need to hide it.

    4. Re:Wow, way to be a tool. by eagl · · Score: 1

      Although the parent was modded down and I probably will be too, I totally agree.

      Why did slashdot feel their obligation to the asshat retard who sent back or authorized those worthless "answers" was greater than their committment to slashdot readers?

      I must admit that I am not a subscriber, but if I was I'd probably be pretty pissed. As it is, I'm just a bit disappointed that the standard has been lowered. Slashdot interviews used to contain the best, most interesting content available. Now... Might as well go anywhere else and read PR releases now that we KNOW how low the standard is here.

    5. Re:Wow, way to be a tool. by Slightly+Askew · · Score: 1

      For further example of this, see Gene Simmons' interview with Terry Gross on Fresh Air. Best interview ever. Ranks right up there with John Steward on Crossfire for entertainment value and getting a true idea of who a person really is.

      --
      Public use of any portable music system is a virtually guaranteed indicator of sociopathic tendencies. -- Zoso
    6. Re:Wow, way to be a tool. by Slightly+Askew · · Score: 1

      Ranks right up there with John Steward

      Oh, how I long for the day when posts can be edited on slashdot.

      --
      Public use of any portable music system is a virtually guaranteed indicator of sociopathic tendencies. -- Zoso
    7. Re:Wow, way to be a tool. by Talondel · · Score: 1

      The answers that were posted give a far more acurate description of Blizzard as a company than anything else could have. It shows them for what they are, a huge corporation, run my the marketing department, who can't be bothered to address legitimate questions from either it's current or potential customer base. Had the editors not bothered to publish their responses we'd have been deprived of seeing this excellent example of what Blizzard thinks of their target audience and the amount of time they deem worth devoting to them. Personally I'm glad they put this right up on the front page where every /. reader will see it. Maybe if it generates enough bad press they'll get a real response.

    8. Re:Wow, way to be a tool. by silicon+not+in+the+v · · Score: 1
      Why did slashdot feel their obligation to the asshat retard who sent back or authorized those worthless "answers" was greater than their committment to slashdot readers?
      That's an interesting point to ponder. Which is the better response? Obviously Blizzards "answers" were garbage, but what is the right thing to do in this situation? I like this method, where Taco reported back their responses, but prefaced them as being worthless and indicated that Blizzard was less than helpful.

      The other method that would have been really good has an element of dissatisfaction about it. It would have been really classy to not post their responses, but instead put up a summary that indicated, "Blizzard decided to give us garbage answers that are just a bunch of PR nonsense, so we're not going to support them by publishing it here." That would have been a totally cool thing to do, but of course it would bring on the chorus of, "But we want to see it anyway!"
      --
      We may experience some slight turbulence and then...explode. -Capt. Mal Reynolds
  31. The "C word" is the dead giveaway by Infonaut · · Score: 4, Interesting
    No, not that "C word", this one: Oh yeah, there were definitely things we wished we could have done differently during the development of World of Warcraft. But we learned from those challenges and used that knowledge to improve the game at every opportunity.

    PR people are taught never to use the word problem, except when referring to a competitor's products and services. When your own company has a problem, it's a "challenge," usually one that gives you an "opportunity" to continue to "innovate" or be creative.

    --
    Read the EFF's Fair Use FAQ
    1. Re:The "C word" is the dead giveaway by Xarius · · Score: 1

      When your own company has a problem, it's a "challenge," usually one that gives you an "opportunity" to continue to "innovate" or be creative.

      Let us not forget the "visualisation" of "paradigm shifts" in respect to "synergy"!

      --
      C17H21NO4
    2. Re:The "C word" is the dead giveaway by charlesbakerharris · · Score: 1

      The "C word"? Do you mean Cockmaster?

    3. Re:The "C word" is the dead giveaway by Nasarius · · Score: 1
      When your own company has a problem, it's a "challenge," usually one that gives you an "opportunity" to continue to "innovate" or be creative.

      Hey, they're workin' hard! It's hard work!

      --
      LOAD "SIG",8,1
    4. Re:The "C word" is the dead giveaway by mdf356 · · Score: 1

      No, the word is Cockthirsty.

      Cheers,
      Matt

      --
      Terrorist, bomb, al Qaeda, nuclear, yellowcake, kill, assassinate. Carnivore is dead... long live Echelon.
    5. Re:The "C word" is the dead giveaway by Tackhead · · Score: 5, Funny
      > > When your own company has a problem, it's a "challenge," usually one that gives you an "opportunity" to continue to "innovate" or be creative.
      >
      > Hey, they're workin' hard! It's hard work!

      Obviously you don't work in the PR department.

      They're working smarter! It's challenging work!

    6. Re:The "C word" is the dead giveaway by JDevers · · Score: 2, Informative

      I believe he was refering to a recent comment by President Bush where he used the "hard work" "working hard' circular reasoning to make a bad situation seem good to idiots.

    7. Re:The "C word" is the dead giveaway by StudlyDego73 · · Score: 1

      Wow, that sounds exactly like part of a skit my team did during a presentation last week at work! Needless to say, it was a humorous skit.

    8. Re:The "C word" is the dead giveaway by Meagermanx · · Score: 1

      The debates, I believe it was. Was it the same one with all the wood jokes?

    9. Re:The "C word" is the dead giveaway by sdo1 · · Score: 2, Funny
      I believe he was refering to a recent comment by President Bush where he used the "hard work" "working hard' circular reasoning to make a bad situation seem good to idiots.

      What you meant to say is that his staff used the circular reasoning to make the bad situation seem good to him. GWB was just passing that on...

      Or maybe that is what you said.

      -S

      --
      --- What parts of "shall make no law", "shall not be infringed", and "shall not be violated" don't you understand?
    10. Re:The "C word" is the dead giveaway by Krach42 · · Score: 2, Interesting

      God, and in every company I've worked for they've told us to "own the problem". Meaning, if you make a mistake, stand up, admit it, and take the punches like a man, and get it fixed.

      Now, WTF can't the company themselves do that? I mean, every company talks all this crap all the time about "be a better person", and "make moral decisions". But they're always acting like stupid braindead immoral idiots.

      It's frustrating that they expect us to take responsibility, then don't themselves. They just use semantic tricks to wiggle out of responsibility.

      --

      I am unamerican, and proud of it!
  32. Didn't I read something about this a few day ago? by Jumbo+Jimbo · · Score: 1, Interesting
    If I remember, the previous story on Slashdot was like this, about a strange plague on WoW???

    ringbarer writes "News is coming in that the lands of Azeroth have become infected with a deadly plague which the developers never intended to spread. Originating from the new P'R instance, the plague has spread from marektng bot to marketing bot via 'consultants'. Entire teams are being rendered incpable of independent thought and expression, yet players are surprisingly finding this rather predicatable!" From the article: " Some answers have gotten so bad that you can't read them without getting covered in bullcrap (and anyone less than like level 50 nearly immediately drowns in it). GM's even tried quarantining marketing bots in certain areas, but they kept escaping the quarantine and spreading their nonsense."

  33. Yeah that's pretty lame by Chitlenz · · Score: 4, Insightful

    They *used* to be such a cool company, really cutting the edge in gameplay mechanics even when they lagged behind on graphics. WOW is a great game, with tons of eye candy. Unfortunately, it's a great game by a company that's now owned by some mindless,faceless multinational corporation (Vivendi Universal).

    The upside of this is that Rome must fall, and the recent exedous of Blizzard's devs has already started to erode away the machine, in this instance. Witness Guild wars, which had several refugees from the Diablo team on board, there's another new one too that sprang up from a WOW team exedous in the last month.

    Vivendi just doesn't get that the players can tell when the people making the games are having fun doing it. I cannot imagine that this kind of 're-routing' can be good for morale among the people who matter at Blizzard, i.e the people responsible for actually CREATING the products.

    PR Department, pfft.

    That's insulting.

    -chitlenz

    --
    Imagination is the silver lining of Intelligence.
    1. Re:Yeah that's pretty lame by Anonymous Coward · · Score: 0

      Blizzard has always been owned by one mindless, faceless multinational or another. They started out as a Silicon & Synapse and were a satellite of Interplay, doing ports and some original console titles (plus a couple of very special titles for Sunsoft), until they were purchased by Davidson & Associates as their entertainment division in 1994.

      After being bought out (for like 6 million dollars(!)), they renamed themselves to Blizzard and started to work on their first PC title, Warcraft. Two years later, Bob and Jan Davidson sold out for 1 Billion(!) dollars to CUC, aka worst company until Enron. CUC also bought Sierra at the same time, but Blizzard refused to be folded in with Sierra and their crappy properties. Sierra was eventually liquidated (way to go CUC! Excellent way to spend a billion). Shortly after the Davidson purchase, CUC also purchased Knowledge Adventure (Larry Gross's corporate abortion) and renamed the entire division Knowledge Adventure. Blizzard become a property unto itself sometime after that.

      CUC became Cendant and Cendant became the suck when accounting fraud in one of the many divisions of CUC came to light--stock went from $30 to $15 in two days. Not long after that, the entertainment software properties of Cendant (which also owns Match.com, Rent.net, and a lot of other common net things) were unloaded to Vivendi, the largest water utility in France, and became part of their Havas subsidiary, which is some big magazine publisher. Eventually, Vivendi purchased Seagram (which owns Universal), and Blizzard became part of Vivendi Universal. Which is where they are right now, if memory serves.

      The key point then is that Blizzard was always a corporate invention, and whatever made them cool or not cool isn't Vivendi, and is more likely standard staff turnover, particularly the departure of Allen Adham two years ago, the main founder and driving force behind Blizzard.

      And while many Arena.net staffers come from Blizzard, none of them come from Blizzard North.

    2. Re:Yeah that's pretty lame by Omnifarious · · Score: 2, Interesting

      Well, actually, given the way they treated the battle.net clone, this can only really be expected. I saw legions of people on here rabidly defending Blizzard because they made such fantastic stuff when that story first broke. It was the beginning of the end. That was the point at which Blizzard started seeing their customers as the enemy and the other.

    3. Re:Yeah that's pretty lame by Chandon+Seldon · · Score: 1

      Blizard's last excellent game was StarCraft. Since then, and expecially since they were bought out by V.U., the corporate culture has been destroyed - resulting in shallow formulaic re-hashes of other games.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    4. Re:Yeah that's pretty lame by Anonymous Coward · · Score: 0

      Not to mention how highly ironic it is that many of the people playing WoW that are Slashdot visitors despise the DMCA, but have no problems supporting a company that's making full use of the new "law" to their advantage.

  34. Where's the beef? by vertaxis · · Score: 0

    This set of answers sounds like a bot responded to them.

    With all the marketing doublespeak and evasion of questions, what was the point of asking anything when all the responses are obfuscated.

    This Q&A is as clear as mud.

    --
    Fear is the enemy; the one true enemy. {Sun Tzu-The Art of War}
  35. Warsong Gulch for the casual player by Rhys · · Score: 1

    That'd be relevant if a WSG match had run since the patch went live. I haven't seen one on Llane when I've been /whoing, and from what the queue tells me (admitedly in the 20-29 bracket, I just started a month ago and have alt-itis) there hasn't been one period.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:Warsong Gulch for the casual player by glyneth · · Score: 1

      Whoo, Llane! Alliance or Horde?

      Everyone's gone to AB anyway.

    2. Re:Warsong Gulch for the casual player by PygmySurfer · · Score: 1

      That'd be relevant if a WSG match had run since the patch went live. I haven't seen one on Llane when I've been /whoing, and from what the queue tells me (admitedly in the 20-29 bracket, I just started a month ago and have alt-itis) there hasn't been one period.

      I'm on Terenas, and get to play WSG all the time. Sadly, I've never been able to try Arathi Basin, mcuh as I've wanted to. I just sit in the queue for hours.

    3. Re:Warsong Gulch for the casual player by Suppafly · · Score: 1

      Yeh on Garona, basically no one can get into WSG. People have taken to raiding towns to keep their pvp points up.

    4. Re:Warsong Gulch for the casual player by Anonymous Coward · · Score: 1, Informative

      It fails being fun for casual players anyway. Casuals get to be farmed by the organized(and decked out in epics) teams who /AFK out from anything that looks like an even fight. Maybe my experience is worse than most people since my server is one of the most unbalanced out there - alliance outnumbers horde about two to one. But most servers are unbalanced in some way so the least populated side can AFK out of games with little or no penalty. Just requeue and destroy the next group of pickups. That and the waiting time of 30 mins or so per game drains all the fun.

    5. Re:Warsong Gulch for the casual player by Rakarra · · Score: 1
      It fails being fun for casual players anyway. Casuals get to be farmed by the organized(and decked out in epics) teams who /AFK out from anything that looks like an even fight.

      In the level 60 bracket, maybe. The other brackets are an entirely different experience. I played Warsong extensively in the 41-50 bracket, and then Arathi Basin in the 50-59 bracket, and the games there feel much more.. pure and balanced than at level 60. With the exception of a few twinkers, it always feels like both sides have the same amount of power, and it's usually pickup group vs pickup group, as opposed to pickup group vs preformed professional honor farming group. If you're a casual player interested in PvP, roll a character to play in the lower brackets. Those brackets are simply more fun.

      Maybe my experience is worse than most people since my server is one of the most unbalanced out there - alliance outnumbers horde about two to one.

      On my server, the Alliance outnumbers the Horde by about 3 or 3.5 to 1. And yet the Horde is utterly dominant in the Battlegrounds. There are a lot of theories why, but the commonly accepted one is that the Horde teams don't have to wait between battles and can play immediately, while Alliance have to wait in the queues. Others feel the Alliance there doesn't have the teamwork, gets frustrated too easily, or has too many egos. Probably all of the above.

  36. I really don't think they care. by Trespass · · Score: 2, Interesting

    They've got a license to print money, for the time being. It would have been nice to have an answer to my question about what they would have done differently, but I suspect anyone that knows is NDA'ed out the ass.

    World of Warcraft was a rare treat for me: It's the first MMORPG I've played, and I got into the industry last year working on a MMORPG that'll be out next year. It's nice to see what works and what doesn't while having some power to make a potentially better game.

    I suspect they really wish they could have ramped up for the number of players better and faster. That may be a limit imposed by their suppliers of server and network hardware. Sure, they're the biggest game, but how many players they lost because their realms were overloaded is open to speculation. I suspect their numbers will fade in a year or so, depending on what they can do to keep people interested and what the competition is like.

    It's all well and good to insult Blizzard for their czarist relationship with their players, but realize that their are things to learn from them anyhow.

  37. Not only devoid of any content... by Z0mb1eman · · Score: 1

    ...but also just plain wrong on occasion.

    Our 10-man PvP Battleground, Warsong Gulch, was a response to this need. It allows smaller groups of people to experience content that is level-neutral and still walk away with great rewards.

    I'm sure that was the original intent for Warsong Gulch. The sad truth is that the people most likely to take full advantage of WSG are, again, people in large guilds who get together 10-man teams and farm it for honor and rep.

    Ironically, the 40-man Alterac Valley can be a better option for the casual solo gamer to PvP for an hour and walk away with anything other than a bitter taste in their mouth.

    I'd be shocked if any "official" response from Blizzard ever touched on anything like this...

    --
    ClutterMe.com - easiest site creation on the Net. Just click and type.
  38. I didn't read it by ValuJet · · Score: 2, Funny

    and I feel like I won the prize for best use of time on slashdot

  39. give them a chance. by pezpunk · · Score: 5, Funny

    these responses are scheduled to be fixed in the patch next tuesday morning.

    --
    i could live a little longer in this prison
  40. Ahh yes the dreaded attack of the clueless PRD. by Anonymous Coward · · Score: 1, Insightful

    But how do you combat such things?

    In this case it is easy, share the link to this interview with others. Post it in other forums while bad mouthing the kiss ass, watered down drivel that we see. Once enough mindshare is reached the PR flunkies must then answer to someone above them who sees a PR failure because of the negative attention. Then those ever so smart PR guys will flip into damage control and give you the answers from the dev team...

  41. BlizzCon by Anonymous Coward · · Score: 0

    Maybe they are waiting for their convention to occur to give real answers. No, wait, perhaps the con in BlizzCon means something else... it definitly is not for 'Content'

  42. Null and void by Trails · · Score: 0

    You may have promised to print ttheir replies, but they promised responses, not cut-and-pastes from their marketing handbook. I say email them back and ask for actual answers.

  43. Here's the short version by Achoi77 · · Score: 5, Insightful
    What terribly long winded questions! Here's a condensed version.

    (questions snipped for brevity, apologies if any questions were mangled. Also, please read it with a grain of salt *smirk*)

    1) Question: How much economic monitoring do you do? Both in-game and on the secondary market (eBay)? Have you considered working with an economist (Steven D. Levitt comes to mind, but there are dozens of others as well) to study some of these phenomenon?

    Response: We ban bots. I've banned 3 myself today.

    2) Question: ..It's easy to guess that you've encountered challenges due to scale that no other developer has before. Knowing what you know now, what would you have done differently, and when?

    Response: Why yes, there are things we wished we would have done differently...wha.. is this a two part question?.. Brain.. hurts!

    3) Question: ..What kind of hurdles did you have to overcome to get both Windows and Mac versions to co-exist and have you had to make any sacrifices because you were only able to do something on one platfrom and not both?

    Response: We made a windows AND a mac version. That means, if you have a mac, you can install it, and play it! Without a PC!

    4) Question: What is the process the dev team goes through for balancing character classes, items, NPCs, etc.?..

    Response: It's very difficult. Otherwise it wouldn't be easy. Ppl complain all the time. Stop bitching.

    5) Question: ..Are you planning to introduce "events" into the gaming world that would actually shape it permanently, like in Asheron's call?

    Response: We made it so you can run around and fight stuff. It's awesome.

    6) Question: ..The early game is brilliant, and playing it was a joy. Why is that so hard to retain in level 60 play?

    Response: Dungeons are cool. You can crawl thru them with 39 of your friends. It's awesome.

    7) Question: Let me be up front: I don't play any MMORPG's...probably never will. I'm sure WOW is fantastic, but I generally stick to console games. Which sort of leads to my question. How in the world did the decision for a Warcraft MMORPG get made?

    Response: Please play World of Warcraft. It's pretty awesome.

    8) Question: Farming bots can frequently be spotted in the game, and I have evern personally recieved in-game mail spam advertizing mmobay.com . What do you plan to do to curb this issue that is eating away at the economy and atmosphere of your realms?

    Response: Dood, we answered this questions 7 questions ago. RTFA plz.

    9) Question: ...So, my question is, are there any plans for more solo content for the endgame?

    Response: Dungeons are cool. You can crawl thru them with 39 of your friends. It's awesome.

    10) Question: would your company encourage, allocate time for and generally nudge willing developers to blog? If anyone's worried about bad postings and replies to the blog, a good example to look at is the Microsoft IE7 bloggers. A public blog seems to have influenced Microsoft into fixing IE7 to a degree more than initally planned, which is a Good Thing for many. A theory is their developers wanted to do the right thing, and the blog helped support that.

    Response: Use the forums plz, kthxbye.

    1. Re:Here's the short version by Robwiz · · Score: 1

      Thanks for the warning about the grain of salt.
      If only you'd warned me about the mouth of coffee! Bravo!

    2. Re:Here's the short version by Anonymous Coward · · Score: 0

      Excellent! You made my day! :-) Btw, you owe me a new monitor and keyboard after I spit my drink laughing my ass off. ;-) Nah, better yet you deserve to be paid for the summarizing and the entertainment! :-)

    3. Re:Here's the short version by tom75646437 · · Score: 0

      awesome. freakin awesome summary.

  44. Grr, the marketing droids and my question by nweaver · · Score: 5, Interesting

    1.) Economic Monitoring... by nweaver
    How much economic monitoring do you do? Both in-game and on the secondary market (eBay)? Have you considered working with an economist (Steven D. Levitt comes to mind, but there are dozens of others as well) to study some of these phenomenon?


    Response -
    We monitor the economics of the game very closely. We watch the in-game economy on a regular basis and have personnel that monitor game logs every day. When we see irregularities, we take action. This can range from exploring the account further, finding and removing exploits, or even possible suspension and bans. We also look closely at out-of-game transactions involving real-world cash for in-game items. Some of those transactions occur over eBay, some do not. But in many cases, the involved parties are warned or suspended, and some accounts are also banned.


    Marketing droid just didn't get it. I'm interested in ACADEMIC modeling. EG, Star Wars galaxies has published interesting flows. People have done economic models of Evercrack's secondary market trying to estimate the GDP assuming a convertable currency. And Freakonomics is a GOOD BOOK damnit.

    Stupid marketing droid. Needs to have his memory core wiped and reprogrammed over at Hammerhead.

    --
    Test your net with Netalyzr
    1. Re:Grr, the marketing droids and my question by Anonymous Coward · · Score: 0

      You mean Anchorhead.

      Dude, geek card revoked!

    2. Re:Grr, the marketing droids and my question by Anonymous Coward · · Score: 0

      Because nobody gives a shit about how much you sold some cool armor for and everybody knows it has zero economic value. There is nothing to study but a bunch of kids running around being idiots.

    3. Re:Grr, the marketing droids and my question by Red+Flayer · · Score: 2, Insightful

      "Marketing droid just didn't get it. I'm interested in ACADEMIC modeling. "

      They're not really concerned what you're interested in, since people interested in academic modeling of game economies represent a tiny, tiny fraction of WoW's market.

      I'm sure they'd rather devote resources to analyzing and improving the things that the other 99% of players wished were improved upon.

      Functional economics still matter -- but the academic, not so important.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    4. Re:Grr, the marketing droids and my question by Ichoran · · Score: 1

      Academic modeling of an economy is a good start towards understanding how it works beyond a vague gut-feeling. If they don't care about their own economy, they shouldn't study it. Otherwise, they might learn something useful.

    5. Re:Grr, the marketing droids and my question by Red+Flayer · · Score: 2, Insightful

      I'm sure there was some academic analysis done when the game was created. But I don't see why they would release that information, given that it is essential to gameplay and could possibly either be abused by players, or could include material that their competition could use.

      Once the base economy has been established, any material they add or remove can be playtested to make sure it doesn't throw things out of balance.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  45. They missed something... by pickyouupatnine · · Score: 1

    While answering the questions.. the PR team forgot that they are replying to a forum full of geeks. We like technical answers to technical questions. Something like "what would you have done differently during development?" - I think most of us would be more satisfied to hear "yes there were challenges and we learned from em but the rest is one big secret than a suger coated answer for the numbed masses. I for one am downright disapointed by the answers - almost feel like I'm being patronised.

    --
    _Vishal www.squad9.com
  46. Dear Blizzard Public Relations by digid · · Score: 2, Informative

    You've once again ran the name of Blizzard through the mud. Hundreds of thousands of people(potential customers) are seeing how frustrated your customers are getting with you. Not a good way for potential customers to be introduced to the game. And now even more your customers are even more irritated than they were before. Get your act together.

  47. Someone report Blizzard to the GM's by Mr.+Grimm · · Score: 5, Funny

    They obviously use bots to answer questions while not at the computer, a clear violation of the EULA.

    1. Re:Someone report Blizzard to the GM's by freeweed · · Score: 1

      Agreed. This was like reading an interview with a slightly-more-clever Eliza.

      Q: Based on your experience with WoW, what would you have done differently?

      A: We learn from our past experiences to do things differently.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  48. They don't care about ebay transactions by StormyWeather · · Score: 1

    I work for a banking firm, and although I'm not a great SQL guy, I know within about an hour I could find damn near every gold seller with a page or two long query. They don't give a crap or they would have devoted a few thousand dollars to buy up some gold online, and then do a transaction search off of those sellers accounts to find who had purchased gold, who the sellers were gettin gold from, etc.

  49. Maybe a little to cynical? by Anonymous Coward · · Score: 0

    Well could be worse, atleast they still give you the freedom to give opinions as well as some other services. Still, would have been nice if they trusted the community enough or the devs, to let them communicate somewhat more with each other.

  50. If they don't want people selling... by mark-t · · Score: 1
    Really, if they don't want people selling their games on ebay, then perhaps they should rethink their business model.

    Specifically, instead of selling the game in stores, make it freely available for anyone to download. Free. No charge. Maybe even give away actual CD's too... just like AOL CD's.

    Of course, as you have to actually pay money to the company to play the game online anyways, it doesn't seem to me that this approach would leave them out of pocket any real serious amounts of money.

    Or maybe I just don't understand enough of any of this to be usefully contributing to this discussion.

    1. Re:If they don't want people selling... by glyneth · · Score: 1

      People don't sell the games on ebay, etc. They sell the accounts, or gold, or epic, phat loots. That's what they should be stopping.

    2. Re:If they don't want people selling... by Rycross · · Score: 1

      When people complain about eBay, they're usually talking about people selling gold on eBay. MMORPGs in general spawn a large market for gold and in-game items on eBay, which the majority of players consider to be a very bad thing.

    3. Re:If they don't want people selling... by Cally · · Score: 1
      ...maybe I just don't understand enough of any of this to be usefully contributing to this discussion.
      You're new around here, right?
      --
      "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
    4. Re:If they don't want people selling... by Otonotachibana · · Score: 1

      The bandwidth required to let millions download your ~2gig install file has an inate cost.

      Though I admit giving away CD's would be pretty cheap. Available in self-promoting game magazine of your choice!

    5. Re:If they don't want people selling... by Suppafly · · Score: 1

      Blizzard has pretty much made it impossible to sell the game on ebay as you can't remove enough of the personal info from the account to transfer it to someone else.

      The main complaint people have with ebay is people buying and selling gold and items. This ruins the in-game economy and is against the t.o.s for playing the game.

    6. Re:If they don't want people selling... by An+Onerous+Coward · · Score: 1

      Erm, depends. Patches are distributed using a sort-of Bittorrent system. The game itself shouldn't be much harder.

      I think the whole thing amounts to, "We'd prefer earning $50 on the guy who plays it for a week and then drops it, rather than $15."

      --

      You want the truthiness? You can't handle the truthiness!

    7. Re:If they don't want people selling... by Maserati · · Score: 1

      No, there's a $50 buy-in for a reason. Their server capacity is maxed out right now, and they just keep adding server to spread the player base out. The last thing they want to do is to let people try it out on a whim. Furthermore, someone who's paid $50 already is more likely to keep up a subscription than someone doing a 14-day free trial; some executive's bonus is based on the conversion rate - and they're in the money. The $50 up front is a nice bit of cashflow to buy servers for the new folks; but their real money is in subscriptions. But to keep the infrastructure under control they can control the influx of new players by controlling the supply of boxes (Blizzard actually did have to do this shortly after the launch went supercritical).

      And for those playing Horde: think of how much worse Barrens chat would be with the 14-day kiddies running loose.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  51. This Is What Happens... by BaldingByMicrosoft · · Score: 1

    ...when you sell your soul to conglomerates such as Vivendi.

    It's time to face the fact: Blizzard has been assimilated.

  52. What the hell is this? by Henry+V+.009 · · Score: 4, Informative

    Message to the Blizzard PR dept:

    You fail it! The bad PR generated by these bland answers is 100 times worse than anything that you could have gotten with sincere answers. I'm not buying WoW until those responsible are sacked.

    1. Re:What the hell is this? by Anonymous Coward · · Score: 0

      Those responsible for attempting to sack our pr team will be sacked.

    2. Re:What the hell is this? by Mr_Huber · · Score: 1

      Yeah! And I'm not buying WoW until I get broadband! So what are you going to do about it?

      (Worth a shot...)

  53. Remember... by Anonymous Coward · · Score: 0

    Blizzard is owned by Vivendi. All the employees that are not directly developing WoW are more than likely managed by Vivendi management. I'm sure the developers got the original questions, answered them, and forwarded them up to whoever needs to check these things, and they "edited" the answers to what we see here. Vivendi is afraid of ANYTHING that might affect their revenue stream on this game. They've lost one cash cow in Valve through not having control, they will try to keep Blizzard and their other developers on a very short leash.

  54. I played WOW for 14 days and then uninstalled it by Anonymous Coward · · Score: 0

    The things I want in games are : fun, action, be confronted to (tactical/strategical/mental) challenges and have fun solving them.

    Well, what Wow gave me (I played an undead demonist) is :

    Chores/Errands : to solve the typical Wow-quest, you have to (like in morrowind btw)
    1) get the qest
    2) find and walk to the place where to fulfill the quest
    3) kill 10-40 monsters or harvest objects of 1-3 different species to get quest objects
    4) come back to the person who gave you the quest to get the xp.

    This kind of quests is ok when you just have to fulfill a dozen. .
    The thing is, you have to go through like 100 of those to get to level 26...and when you know that the fun begoins at high levels (at level 60 ?).
    (to gain xp you have either to kill huge number of monsters (gets boring aor engage in

    Routin/no tactical choices :

    Well, I played a demonist. Basically...from level 1 to level 26, in fights, you can only use one tactic :
    Use your pet to stop the monster coming at you, curse/zap him with the same sequence of spells (the more efficient one),
    then finish him with your weapon.

    There are 2 variations :
    a) drink a potion/heal yourself a bit
    b) run for your life when your pet get killed/your hit points get dangerously low.

    In WOW, the demonists (specialized in summoning..lol) can only summon 4 different monsters...

    In Wow, you only gain xp if your opponents are high lvl enough (at most 9 lvls beneath you).
    result : you never become powerfull as you are forced to constantly fight monsters that are the same lvl as you.

    Low levels monsters can easily kill you if they are numerous enough (4 or more if you are a demonist)
    result : you can't solo in instances/epic quests.

    I happen to remember fondly my wizard in neverwinter nights.
    I could scout dangerous places at level 3 (invisibility..damn usefull spell),
    invoke like 50 different monsters : familiar, elementals, random monsters, undeads, fiends, morden kainen's sword...)
    resist close combat warriors a bit (stoneskin)
    turn into a juggernaut warrior
    zap 'em into oblivion
    I could kill huge numbers of weak mob with one spell (and get a little xp)
    Death spells (my kingdom for words of power, phantasmal killer, cloud kill, weird)

    Man, in neverwinter nights..playing a wizard was fun ! (and playing online was/is still free)
    Now, I wonder why I bought Wow in the first place....Had I known...

    Can't wait for neverwinter nights II....though

  55. Maybe the developers are reading our responses. by FuckTheModerators · · Score: 1

    Maybe they're miffed at how this was sanitized and willing to spend some time as ACs actually answering.
    With that hope, I'll repost my question which was posted way too late for the original question batch:

    What about single player?

    Sounds odd, but hear me out:

    I'm not a huge fan of MMO's, but I've played a couple (EQ & CoH). How hard would it be to package the world and soloable quests into a single player, non-online game?

    Why don't MMO's offer this as an introductory experience? If people like the single player, they could upgrade to the online, monthly-fee system.

    And those of us with severely limited gaming time could play offline, alone, at our own pace. All while making Blizzard money off an already-developed product.


    C'mon devs, we know you're reading this.
    Shoot us some AC answers!

    1. Re:Maybe the developers are reading our responses. by goldspider · · Score: 1

      I would like to see a single-player implementation as well. Perhaps make the common mobs/quests more realistic for solo fights, and just reduce the rewards. Let people still play and progress when they don't have time/inclination to find a group, yet require teamwork to reap the good rewards.

      I doubt it would be easy though.

      --
      "Ask not what your country can do for you." --John F. Kennedy
    2. Re:Maybe the developers are reading our responses. by FuckTheModerators · · Score: 1

      Guess I should have been more specific.

      By single player, I meant not logging on at all, zero MMO, just an RPG. I imagine the programming to bring all the logic onto one computer rather than relying on serverside information would be some work, but the art and game content are already there. They would just need to repackage it in an offline form.

    3. Re:Maybe the developers are reading our responses. by dracocat · · Score: 1

      It would never work.

      A solo game requires an in depth story line and lots of content. An MMO requires a sophisticated power curve and attribute and quest sequence to follow a characters levels.

      If you take out the MMO of an MMORPG, everyone would discover the lack of story and content so fast that Blizzard wouldnt know what hit 'em.

      Some day an MMO will have both, and I will be in heaven. Until then I still plug away and level up.

    4. Re:Maybe the developers are reading our responses. by Anonymous Coward · · Score: 0

      Go buy Morrowind please.

      It's a terribly good game.

  56. Get a life people by Emperor+Shaddam+IV · · Score: 0, Troll

    Jezz,
    The answers came from the PR department. Don't SLAM them, they were just doing there job. SLAM Slashdot for not making it clear who the questions were meant for.

    I've not see a larger bunch of "whiners" than when I last checked the "EverQuest" boards 2 years ago.

    I wanna talk to a developer! Whin, Whin, Whin...

    Its just a video game!

    1. Re:Get a life people by -kertrats- · · Score: 1

      Should we send a repairman for your sarcasmometer? Taco's 'misrouted' comment was measuring at a 9.3 on mine.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    2. Re:Get a life people by Anonymous Coward · · Score: 0

      I'm fairly sure that slashdot made it clear that the questions were supposed to be for the devs. Take a look at the original article with the questions.

    3. Re:Get a life people by jamsessionjay · · Score: 2, Interesting
      No, I think we should be allowed to criticize them. Slashdot, a popular nerd/tech news site sent in a request to answer some interview questions from readers. At some point in the Blizzard business cycle, someone decided that these questions can only be answered by the PR department, instead of the developers that they were aimed at. And I think it was painfully obvious who these questions were for. Complaining about people criticizing someone who didn't answer their questions? Hell, I'd be pissed off too. Answers such as this show how little respect the company has for the community.
      Its just a video game!
      Well now you're just trolling...
    4. Re:Get a life people by Emperor+Shaddam+IV · · Score: 1

      Its easy to be a troll on Slashdot. Just disagree with the general opinion... hmm, if I support Linux in a post, I'm automatically '5' - Insightfull. Its almost like China here. Say anything against the grain, and moderation will sensor you...

  57. OMG by Technoheretic · · Score: 1

    OMG the PR man broke my BSometer!

  58. This is something I really don't understand by Sycraft-fu · · Score: 4, Interesting

    I don't understand why Blizzard is so opposed to any sort of real, technical response to questions. Other MMORPGs have done that and it's worked fine. DAoC was a very successful MMORPG (and is still around, acitve, and profitable, though fairly small) and they did it all the time. Someone would ask a question about game mechanic X, PR person would find out the programmer responsable, send an e-mail, and print the response. In that way the PR people still made sure nothing secret leaked, and that everything looked good (proper spelling and so on), but you got real responses.

    I fail to see why Blizzard has such a problem with that. It also seems somewhat counter productive. Humans like reasons, they like to know why. Reasons don't always satisfy them, but it'll at least satisfy some people, and is often better than nothign for the rest.

    When the server cluster I play on was having massive problems I really wanted to know why. I suppose there's no rational reason, it's not like it'd get fixed faster or I could help them or anything, but I had a need to be told what was wrong. I was mad that the response was just "we have a problem and are looking at it." Well ok, WHAT is the problem? Tell me, it'll make me feel better.

    1. Re:This is something I really don't understand by Surt · · Score: 1

      The short answer is control freaks way up the corporate ladder.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:This is something I really don't understand by purple_cobra · · Score: 1

      It's because Blizzard no longer exist as anything other than a name: they were absorbed by the expanding blob of mediocrity known as Vivendi Universal and most of the original Blizzard team left or were sacked. Blizzard North were recently 'streamlined' too and, as such, also no longer exist. VU are worse than EA, if you can believe that.
      A bunch of the original Blizzard people are working on 'Hellgate: London', a game which should be well worth a look when it gets released.
      BTW, it was VU masquerading as Blizzard who closed-down bnetd. And Blizzcon? A poor attempt at creating the same kind of fanboys that Quake attracted. The only consolation is that the cost of the tickets should ensure it goes down like a lead balloon.
      Given the nature of the Blizzard development studio these days, Diablo III (unannounced but certain to be released) will be rubbish, the same line of rubbish as Interplay created with Fallout: Brotherhood of Steel.
      (Still bitter about Van Buren/Fallout 3? You bet)

    3. Re:This is something I really don't understand by Krach42 · · Score: 1

      I was working for an ISP selling their accounts. We were instructed that if we're ever having computer trouble to tell the person on the other side: "I'm sorry for the delay, but we're upgrading our computers for your convenience and safety."

      Or some other bullshit reason... But it was always supposed to be "upgrading" our computers. Now, it's so engrained into me, that anytime I'm interacting with customer service and they tell me that they're upgrading something, I hear "My computer broke, hold a sec while I reboot."

      --

      I am unamerican, and proud of it!
    4. Re:This is something I really don't understand by Rakarra · · Score: 1
      When the server cluster I play on was having massive problems I really wanted to know why. I suppose there's no rational reason, it's not like it'd get fixed faster or I could help them or anything, but I had a need to be told what was wrong. I was mad that the response was just "we have a problem and are looking at it." Well ok, WHAT is the problem? Tell me, it'll make me feel better.

      Consider yourself lucky that you got that much. A month ago the realm I was on developed serious problems (it would crash 3 or more times a week during primetime hours, dumping everyone connected for hours), and Blizzard would never acknowledge that there was even a problem. The problems were never mentioned at all. We saw announcements of other realm downtimes, but now ours. The players began to get the feeling that either Blizzard didn't know how flakey the server was (how could they not?) or they just didn't care.

      Were the problems fixed? Eventually, as the realm (with one or two downtime exceptions) has been fairly stable for the last few weeks. But for several weeks the player base felt out of touch and abandoned, when only the occasional minor update would have gone a long way to dispel this feeling. I don't think Blizzard knows just how bad their support PR actually is.

  59. Tool this! by miketo · · Score: 1

    Sending it back with a link to http://www.cluetrain.org/ would be a great first step. Then if the same mess comes back, post the correspondence between parties, allowing the world to see that Blizzard doesn't speak to people, it speaks to "markets." With enough negative word-of-mouth like this, revenue decreases, and marketroids get fired.

    As a side note, marketroids *must* be hit directly in the face with negative publicity, otherwise they won't learn. I speak from experience in a dev organization; developers, product managers, et al. were never allowed to talk to "press," customers, etc. without a marketroid present (and after being heavily coached). Net result was that the press and customers never trusted a word we said.

    And no, I didn't work for a certain Redmond software company. But when marketing controls a company, this behavior is commonplace.

  60. Reminds me of... by Doctor+Memory · · Score: 1

    "We are building a fighting force of extraordinary magnitude. We forge our spirits in the traditions of our ancestors. You have our gratitude!"

    I'm sure the development manager sat down with the assistant head of PR and came up with these gems.

    --
    Just junk food for thought...
  61. Now that everyone is disappointed ... by Neeth · · Score: 2, Interesting

    Does anyone want to give away their WoW stuff?

    --
    Yes, I am the one with the legendary sig.
  62. Shhhh don't tell the gold farmers! by DnemoniX · · Score: 1

    "We have a zero-tolerance policy against the sale of World of Warcraft items on eBay and similar activities. We investigate such allegations very seriously and those accounts that are indeed guilty of exploits or selling of in-game items for real-world cash suffer disciplinary action within the game."

    What a crock of crap! Zero tolerance my ass. If there were, then there wouldn't be people buying and selling gold, items or decked out characters on e-bay or these other sites.

    On any given day and any given time on my server you can use the whois and see a collection of lvl 60 rogues farming the hell out of a particular area. I have ran into gold farmers plenty of times, and I just love when they run up and ask me for food. Once I actually gave a farmer a stack of food and he replied in broken engrish "no 20...200 food". Yeah ok...

    So how hard would it actually be to write a script to parse the logs. Flag any account that is staying connected 24/7.... Answer not very...

  63. Congrats! You just lost a sale. by J-Doggqx · · Score: 2, Informative

    I had been mulling over getting into WoW for the last two months (I was burned by Final Fantasy XI for the PC.) I was actually looking to see if Blizzard had ever responded to the questions earlier today because I was really interested in hearing about what was going on. I was at the point where I was probably going to go out and purchase this game tonight. Now that I've read Blizzard's responses I'm convinced that if I were to purchase their game I would once again be a paying drone to a company that doesn't listen to or respect their subscribers, just like FFXI.

    Sorry, but I'm not giving you my hard earned money if that is your attitude. Instead I'll skip purchasing WoW and start looking more into this Guild Wars everyone is talking about.

    --
    END OF LINE
    1. Re:Congrats! You just lost a sale. by BlewScreen · · Score: 1
      At the risk of sounding like an AOL user, ME TOO!!!

      They missed a really good opportunity to get me interested enough to want to purchase their game.

      WTF? Don't they realize that they should have used this to get people who are not currently playing WoW to sign up? If they had put a face on the folks behind the game, rather than just write up these pathetically predictable and generic answers, they'd have had a better chance on getting my money. I'm sure that's true for most of the slashdot crowd. If they'd answered these questions (and not avoided them), there's a good chance I'd have signed up, just to see what the buzz was about...

      Even if this went through (or to) their PR staff, they should have asked themselves "What's the best way to get more people playing?" and not "What's the best way to say absolutely nothing?"

      I guess they just don't need my business... or something...

      -bs

      --
      That that is is not that that is not. That that is not is not that that is.
  64. What would you POSSIBLY expect? by vDiver · · Score: 1

    So here we go...

    If they post 'real' answers here, then their customers feel left out because slashdot got something more in depth than the real forums did.

    If they post fluff, slashdot cries. Who cares? Given the quality of editorial service here, we'll probably see this repeated tomorrow anyway.

    Real answers don't work anyway. The concept of MMORPG development requires being vague. One tiny change, etc. can change the whole thing. I demand clearly defined areas of doubt and uncertainty!

    I could go on, but what's the point?

  65. Worst PR. Look at your market! by spludge · · Score: 1

    Did the Bilzzard PR department do one moment of research before replying to these questions. Look at the group of people that you are responding to! You think that we would be happy with the bland, dodging, political answers that you gave us?

    What a load of crap. Makes me less interested in the game if I know there are people like this working to control things behind the scenes.

  66. Thank You Taco by sahrss · · Score: 1

    Between this honest (and correctly spelled!) posting as promised, and the new CSS update, my faith in Slashdot is starting to rise a bit. I'll be back more often, and may even start Medamodding more. Keep it up :)

  67. I'd swear... by TheIndifferentiate · · Score: 1

    if I saw them say "richly innovative" in there that Blizzard had been bought by Microsoft! It's rare to see anyone other than MS who is able to say so little with so many words. This must've been penned by another one of those MS defectors.

  68. Re:Relating to the public is not a PR speciality.. by Anonymous Coward · · Score: 0

    It's ------ up, basically.

    Oooooh, I love Hangman. Ummm, 'G'?

  69. Thanks Blizzard... by Obiwan+Kenobi · · Score: 1

    For showing your true colors. I guess there's just a little too much refreshing, interesting commentary happening between companies, and you need to add that PR yin to the Community-Based yang.

    This interview isn't one. It's a press release, and what's worse is that I was thinking about resubscribing to WoW. No longer.

    If you can't give me straight, truthful answers not wrapped in Blameless Marketing Drivel, you simply don't deserve my money.

    Pity.

  70. Why can you be lvl 60 in 2 days? by Anonymous Coward · · Score: 0

    A. Cause even morons without intelligence can get to the high level gaming of this whimpy mmorpg. Besides the purrty colors and graphics, there wasnt much else here. Move along nublets and fanboy cunts!

  71. Re:Relating to the public is not a PR speciality.. by Anonymous Coward · · Score: 0

    HR exists from the company's point of view, not the employee's. Anybody who thinks otherwise is foolish.

  72. lameness by beowulfy · · Score: 1

    Those responses were just plain terrible. It read as if the Bush administration were doing PR for blizzard. They owed this crowd a lot more than that.

    --
    "When the going gets weird, the weird turn pro" -Hunter S. Thompson
  73. I'm no anonymous coward! by dividedsky319 · · Score: 2, Informative

    Odd that when submitted, they put me down as an anonymous coward.

    this post, question 9 was mine. Yet: 9.) More solo endgame content? by Anonymous Coward

    Not real important, just... odd.

  74. Did they even read the questions? by kafka47 · · Score: 2, Insightful

    I noted that almost every response completely ignored the question and instead, plonked down the most pat and predictable "answer" that merely served as a placeholder for a "buy our game" message. Not like the /. editors didn't warn us though - their disappointment was very apparent. It felt like I was speaking with my manager, lol. Cmon Blizz! You can do better!

  75. Go post on the Blizzard feedback forums by spludge · · Score: 1

    We should go post on the blizzard feedback forums and see if we can't get it noticed that we are not happy with these types of answers and they need to retry...

    General discussion:
    http://forums.worldofwarcraft.com/board.aspx?fn=wo w-general

    Suggestions:
    http://forums.worldofwarcraft.com/board.aspx?fn=wo w-suggestions

    Note world of warcraft login required.

  76. Because you are never really anonymous by Sycraft-fu · · Score: 4, Insightful

    When you make a post like that you reveal two big things: The inside information you have and your writing style. Between the two, it'd probably be fairly easy to figure out who it was. Unless you stuck to giving information from a cross of groups, and having someone else write your posts for you, you'd run significant risk of being caught. Remember that private companies can fire you for basically any reason. They don't need probable cause even, if they think it's you, they can fire you. Whistleblower protection doesn't apply, that's only for revealing illegal things your company was doing.

    1. Re:Because you are never really anonymous by Anonymous Coward · · Score: 0

      Then why hasn't mini-microsoft been captured yet?

    2. Re:Because you are never really anonymous by SorcererX · · Score: 1

      Strange, over here, even private companies can't fire you without a valid reason.

      --
      Any sufficiently advanced technology is indistinguishable from magic.
    3. Re:Because you are never really anonymous by chill · · Score: 1

      In many places in the U.S., "we don't need your services anymore" is a valid reason. Reading/posting to Slashdot on company time is a valid reason.

        -Charles

      --
      Learning HOW to think is more important than learning WHAT to think.
    4. Re:Because you are never really anonymous by Frogbert · · Score: 1

      What kind of suck country do you live in where you are under constant threat from being fired just on the whim of your boss? You employees should stand up for yourselves and ensure you have some job security.

    5. Re:Because you are never really anonymous by Anonymous Coward · · Score: 0

      If you want security, save a ton of money. That way, it doesn't matter whether you lost your job because of a boss's whim or because a hurricane hit your office building. No matter what happens, you'll be fine.

      Of course, I know this is a very politicially incorrect thing to say for two reasons: 1) I'm suggesting that people at least try to take care of themselves and 2) I'm suggesting that people "hoard" their money.

      People think I say these things to be mean...no, I say them because I practice my own philosophy. I have enough money saved up so that, even if I wasn't able to collect any unemployment insurance, I could continue my current life style, without changing a thing, for at least two years. I make 40k and have only been out of college for about a year now, but I have a high savings rate (about 50%) and live below my means.

      It feels so great to know that if I was fired today, for any reason, I'd still be fine. That's why I recommend this life style...because I really wish that everyone could feel the same way as me. Only savings can do that for you...not government. Sure, government can make it extremely hard for employers to fire you, but restricting the freedom of capitalists only leads to unemployment, as we see in socialist countries. So, your job security only lasts until your business goes bankrupt, and then you join the unemployed crowd, and hope that the entity you've given all of your power to (the government) can fix the situation (start praying). What a horrible system...

  77. 2 Example Potential Customer Losses by digid · · Score: 1
  78. All the substance... by subl33t · · Score: 2, Funny

    ... of a White House press conference.

    They're too busy counting all their money to take any of you seriously.

  79. Yup, those smell like PR responses alright by CadmannWeyland · · Score: 1


    They need to get on the Cluetrain!

    http://www.cluetrain.com/

    Cadmann

  80. Single Player Content by shambalagoon · · Score: 1

    It looks bad on the single-player content end of the game for level 60 players. It appears Blizzard HAS finally been listening to the requests for more single-player and small-group content for level 60 and above, but miss the point. This is from their "Under Development" setion:

    The redesign of this zone includes high-end outdoor quest area for both the solo players and 5-man groups, focusing on repeatable quests players can complete to gain epic items as a casual alternative to raid dungeons.

    Repeatable quests? How tedious! The idea is to give us new places to explore, new quest chains and world events, new ways to develop our characters. This is just grinding, which is so NOT fun. It's clear the goal is to keep you busy so that Blizzard can keep making monthly profits from you.

    I'm hoping the expansion makes the game fun again; that the undeveloped areas are completed, new continents or islands are made available, along with character customization, Hero Classes, new quests, events, etc. THEN I'll be back for more.

    1. Re:Single Player Content by thebdj · · Score: 1

      Repeatable quests can have one purpose and that is the improvement of reputation with certain groups. To some people playing this can be important for getting other races mounts, though I am not sure of what other use reputation has. That as far as I can see is the main/only reason for repeatable quests, or for usable items where repeating the quest can help you get useful items. There are some quests like this in Blasted Lands that aren't too bad and Tanaris as well.

      But yes, more new content would be nice and eventually we will see an expansion, we will see new zones (there are map slots available), and we will see the level cap raised (or eventually everyone will be 60 and there will be nothing to do). With the level cap increase you will once again have to create more quests and more rewards (more talent points will get ridiculous) for leveling.

      Presently I am enthralled with Arathi Basin battleground, and find it quiet fun between instances and questing. I am yet to any of the raid instances as I can still get good groups capable of completing the ones at or around my level (53 warrior). This most recently includes Maraudon and Sunken Temple.

      --
      "Some days you just can't get rid of a bomb."
  81. Solo != Casual by umbrellasd · · Score: 3, Insightful
    I'm probably a "hardcore" gamer. I average about 4 hours a night after work and various other activities. One thing I see in the responses here is this idea that people that want to be able to go out and do things on their own are casual gamers. That is untrue. There are certainly such people that have only an hour here or there and cannot commit to a 40 person raid. But I think there are many people, and I am definitely one of them, that will set aside a day on the weekend just to go out on my own and run quests for an entire area and explore. In fact, I often find myself going out and buying RPGs to play instead of WoW because I just enjoy the quiet time to myself where I can accomplish some things and experience a nice story and environment.

    I think several of the questions here were speaking to this. When I hit 60, why isn't there something exciting for me to do on my own? Why are there no new places for me to discover that require some real skill and determination but not 20 to 40 other people as an escort. Anyway, I think the responses to these questions indicate a lack of understanding of a not-so-small component of the playerbase and I know it is one of the reasons I suspended my WoW account for half a year and I know it is likely the reason I will do so again when the next nice MMORPG comes out with a new solo experience that lasts for 40 or 60 or X levels.

    (I should add that I do play the raid content and the BGs and I know what they offer and they can be enjoyable. For whatever reason, I personally gravitate toward doing that as a "special" occasion and prefer going out alone most of the time. Maybe it's because gaming is decompression from 8 hours of interacting with all kinds of people, :-))

    I don't think Blizzard gets this.

    1. Re:Solo != Casual by PygmySurfer · · Score: 1

      I'm probably a "hardcore" gamer. I average about 4 hours a night after work and various other activities.

      If you're "only" playing an average of four hours a night, I'd suggest you're most definitely NOT a "hardcore" gamer. I'd say you're an average player, somewhere in between the casual gamer, and the hardcore fiends who hit 60 in a week.

      I agree with your post though. I spend most of my time soloing, and usually would rather solo than group. I don't feel like spamming strangers with invites, and its not always easy to get a group of friends together for a night of gaming. It'd be nice if you didn't have to be several levels higher than the mobs in an area to complete it on your own.

  82. About to cancel WoW account by wfolta · · Score: 4, Interesting

    I've leveled two chars to 60 (first a Shaman, then a Warlock) and had a reasonable time. Spent too much time pushing for that next level, but I figured that once I had a level 60 char, I could cut it down to an hour or two on some days and maybe 3 or 4 on a weekend -- something like most people's TV watching.

    Unfortunately, WoW has simply taken EQ and done it better. And it appears that the original designers -- brilliant all -- have all left the company or have slept too close to pods from outer space or something. Instead, the developers are currently thrashing around and not really accomplishing anything beyond setting us up for an expansion.

    Test realms? Please! No bugs are fixed in response to these realms. The 1.6 patch broke more Warlock features than it added or fixed, and every one of these new bugs were well-documented in the test realm forums. And the new highest-end content was so broken it took two hotfixes to get it to work. No, test realms are to generate enough buzz that people will wait another month before canceling their account.

    High-end content for casual players? Notice how they mentioned "quests". Quests are only applicable to chars that are leveling, with the possible exception of Warlock/Paladin quests for their epic mounts. Other than that, you need a large guild that can guarantee 40 people attending a raid. Some of us cannot be there at some raid times (in my guild's case, set too early in the evening for me to make it from work), so as the questioner asked: what about content that a level 60 can do solo or with 1 friend in an hour or two?

    No such content. How about content that may take many hours but can be worked on an hour or two at a time? Nope. Of course, there is grinding/farming, mind-numbing to raise cash for some purchase, but that's not enjoyable and the item bought requires some kind of outlet to be valued, not just using it to do more grinding.

    How about PvP? As far as I can tell, they're trying to create a fourth-rate Unreal Tournament 2004. I'd hope for a third-rate or even second-rate, but they're not even close. PvP boils down to zerg-fests and the computer spec required to not be zerged AND lagged is probably 2x or 3x what UT2004 requires. (Not to mention that an RPG has many intrinsic factors that will keep PvP from being as balanced as Halo, UT2004, etc.)

    And did we mention no Blizzard-written voice chat? UT2004 includes it, so it's a lowest-common-denominator. WoW depends on vent, teamspeak, etc, which fragments voice comms. (Or in the case of Macs, eliminates it.)

    Anyhow, I'm bored out of my skull now and thee last three times I've logged in I've been unable to get together a party to tackle the items I have left to tackle. If this continues for another week, I'll probably have to reluctantly cancel my account.

    It feels like a horrible waste to throw away such cool chars. It's like I have the Batmobile and several of his gadgets but the power sources are all dead and I either have to pay for storage for them until maybe someday we discover how it's powered or just junk them. It's more fun to read Theorycraft and rumors on Blizzard's site than to enter the game. Sad, really.

    1. Re:About to cancel WoW account by PygmySurfer · · Score: 1

      It feels like a horrible waste to throw away such cool chars.

      You're not. Your characters will remain on the servers, in case you ever decide to come back. I decided to quick back in April, and recently joined up again. Granted, my characters weren't as high as yours, but I found the game much more enjoyable when I came back.

    2. Re:About to cancel WoW account by grumpygrodyguy · · Score: 1

      Anyhow, I'm bored out of my skull now and thee last three times I've logged in I've been unable to get together a party to tackle the items I have left to tackle. If this continues for another week, I'll probably have to reluctantly cancel my account.

      I completely agree. The post-lvl 60 game is sterile and boring beyond description. It's why I quit. I can't believe they created an MMORPG that dumps 100% of XP earned when you reach 60...where are the Alternate Advancement points?!?

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    3. Re:About to cancel WoW account by wfolta · · Score: 1

      OK, that's reassuring then. Perhaps I'll revisit it in six months or so to see if they've fixed content. (The frustrating thing today is I'm finally seeing a post from Blizzard regarding Warlock changes in the next 2 patches and they seem to be heading very slowly in a good direction with the class -- the most complex and interesting yet most broken class in the game.)

      I'm not sure whether I'll still be in a guild when I get back as it will be quite easy to fade from corporate memory and have a new officer purge you from the ranks over a long period of time. IF I come back I guess. If Majesty 2 comes out on the Mac or UT2006 or whatever, I may not ever come back.

      So it ends not with a bang but with a whimper. At least I'll prove to a friend that I'm not addicted to WoW, eh?

    4. Re:About to cancel WoW account by wfolta · · Score: 1

      Seriously, the people that designed the game were brilliant. But somewhere along the way to public release they all got hit by a bus or something and now we're left with arrogant, clueless tweakers who are tweaking here and there and introducing the wrong things at the wrong time. (And who communicate poorly at best or dishonestly at worst with their user base.)

      For example, they came out with Honor (/sarcasm/) before they came out with Battlegrounds, turning laggy zones into uninhabitable zones with PvP zergfests and ganking.

      Then their Premier Battleground, Alterac Valley, came out with all kinds of problems and guess what? They'd also taken the time to implement a half-baked Capture the Flag BG as well. So they didn't do the big BG properly because they spent time on the lesser one, but they didn't do that properly because of a splitting of effort and a lack of foresight and this resulted in a couple of Blizzard class forums being flooded for months with whiners because of perceived class imbalances that were solely due to the improper design of the new BG.

      They've been throwing unwanted changes at Warlocks while avoiding the Top 4 changes that are universally requested. But on the other hand, they cannot give any kind of reasoned description of why things work as they do.

      They claimed that the Undead racial trait Will of the Forsaken would NEVER be changed, but rather other racial traits would be brought up to speed to match them. Then they nerfed WotF.

      THey claim it's solo friendly, but as you get close to 60 and if you're solo (or duo) you're relegated to grinding as ALL quests require 5-man groups at a minimum. And of course there's no post-60 solo material. THey claim it's casual-user friendly but there's no content that can be beaten on an hour-per-night basis, and end-game content requires synchronized schedules for 40+ people to even be attempted, with MANY hours of that required to actually beat the content. EQ, EQ, EQ, all over again.

      They designed the Warlock class around DoTs and Fear. But then they don't allow enough slots for DoTs to operate in PvE and they don't allow the Warlock to create time (i.e. Fear is nerfed) for DoTs to work in PvP, plus they weren't smart enough to see how PvE-based scripts to instantly clear DoTs from party members would render DoTs useless in organized PvP. Did I mention how Fear used to be powerful but now there are racial traits, a basketful of easily obtainable anti-fear trinkets, and diminishing returns all crippling Fear? (On top of Fear having a cast time.)

      Bottom line is the game started with a well-balanced organization, which has since been tweaked bit-by-bit in a locally-optimized way that has destroyed global balance. But those Blizzard folks left behind in the Great Abduction aren't bright enough to understand this. So instead they are concentrating on raid-guild/EQ-style endgame content, poorly-implemented PvP content, and negative-feedback-loop tweaks. Oh yeah, and there are holiday celebrations in-game.

      This story is so Apple-like I can only hope that Blizzard's equivalent of MacOS X and the iPod are somehow coming down the road in a couple of years. But my guess is they are actually a Microsoft now and there's no such hope.

    5. Re:About to cancel WoW account by qyiet · · Score: 1

      It feels like a horrible waste to throw away such cool chars

      Well if you really are going to throw your account away, not just park it, I would take it off your hands. drop me a message veryqyiet at gmail dot com.

    6. Re:About to cancel WoW account by Anonymous Coward · · Score: 0

      Which is why I now only play EVE.

      Sure the initial learning curve is steep, but that's a good thing! It keeps the morons out, and the people who want instant gratification.

      As someone else said - I guarantee your heart will pound out of your chest in yout first fleet battle.

    7. Re:About to cancel WoW account by Gridpoet · · Score: 1

      Unfortunately, WoW has simply taken EQ and done it better.

      i'm afraid i have to disagree with you here....i think a more appropriate statement would have been "WoW has simply taken EQ and done it DIFFRENT"

      the thing i really disliked about WoW was the lack of any real penalty for death...to me if there is nothing to lose then there is nothing to gain...and a walk back as a ghost just doesnt seem very "scary" to me...

      --

      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      This is MY galaxy...go find your OWN!

    8. Re:About to cancel WoW account by wfolta · · Score: 1

      I'd disagree with your disagreement.

      A death penalty simply shifts the leveling window. In WoW, trivial quests are grey, easy are green, level-appropriate are yellow, challenging are orange, and impossible are red. (Actually, they have quite a few problems with their quest classification, mainly because if you're a level 40 and you fight max level 40's in the quest, it comes out yellow, regardless of whether you only ever take on one at a time or if you have to enter a room where you have no choice but to fight 5 level 40's simultaneously.)

      As a solo Shaman, I preferred yellow quests with the occasional orange or green. As a Warlock, I've been able to do harder quests solo. (Warlocks are PvE kings.) If there were a stupid severe death penalty, I'd simply prefer greens that were about to go grey, or perhaps even grey.

      When death severely penalizes you, you simply don't take on as difficult a challenge, you don't take on challenges alone, and you don't take on challenges with unknown players. You simply scale back your expectations and play well below your capacity to make sure you don't die. (If you play at the limit and die a fair amount, you're just plain masochistic.)

      I can assure you that running back to your corpse is a royal pain and I avoid death strenuously. Not to mention that if it happens too much, your equipment becomes unusable until repaired, effectively calling a halt to your current endeavor. Instance deaths -- depending on your class mix, cooldowns, etc -- can also mean the end of that instance run and I can assure you if you do something stupid to cause a wipe you HEAR about it.

      Personally, I see no benefit to draconian death penalties. It simply penalizes low-level chars that cannot fight below their level, it penalizes solo play, and it penalizes those that don't enjoy cutting off fingers playing mumbly-peg.

  83. I'll bite... by Schart · · Score: 1

    Okay, I'll take a bite out of this one, since no one else has yet (at time of post):

    I don't think Blizzard cares if you sell their *game* on eBay, each CD has a key so that it can only be used with one account. As far as I know, it's perfectly reasonable to sell an unopened or even opened and used copy of the game on eBay or anywhere else - because any one CD can only be associated (read: used to play) with one account.

    The question is in regards to people (known in-game as "chinese farmers" - though certainly they are not all Chinese) who "farm" for gold and/or high-level items and then sell the gold or the items on eBay or through some other means. So these farmers are getting paid physical money for virtual items, something that is clearly disallowed in the EULA -- as it should be -- but which is rampant on all realms I've played on. Search google for "buy WoW gold" and there will be not a dearth of hits.

    Hope that helps!

    Throx of Greymane

  84. wha what! by Str8Dog · · Score: 1

    I have been looking forward to this interview. Was checking the games section every few days to make sure I didnt miss it. It finally comes and its the same marketing schlock we get on the offical wow forums.

    So sad.

    --


    Str8Dog
    using System.Darkside; public
  85. i have a question by Anonymous Coward · · Score: 0

    What's the area of the WoW landmass. I know UO's original landmass was 12 sq miles, EQ was 350 and AC was 500. I'm dying to know how many sq. miles WoW is

  86. These were all shitty open-ended questions anyway by Anonymous Coward · · Score: 0

    so what did you expect the answers to be?? Learn how to ask poignent questions, and you might get better responses next time. Ass.

  87. Re:I played WOW for 14 days and then uninstalled i by Mascot · · Score: 2, Insightful
    I guess I should know better than to respond to someone feeling they know everything a game has to offer after putting in a fraction of the time the game's designed to take.

    b) run for your life when your pet get killed/your hit points get dangerously low.
    Or learn to play your character. Crowd control and getting out of sticky spots are aspects of the game that requires you to employ the tactics you haven't learned yet at your level (or the char does not yet have available skills for).

    In WOW, the demonists (specialized in summoning..lol) can only summon 4 different monsters...
    If you want dozens of different sidekicks, there's always the Hunter. Tame any beast you like.

    In Wow, you only gain xp if your opponents are high lvl enough (at most 9 lvls beneath you).result : you never become powerfull as you are forced to constantly fight monsters that are the same lvl as you.
    So, the fact that you can wipe out multiple monsters 10+ levels lower than you, that you struggled to kill a single one of 10 levels ago, is "not more powerful"? How many XP based games do you know that gives you great XP for killing monsters so much weaker than you that you can wipe them out in a single hit? How many games that stops throwing anything at you that's dangerous to your character once you reach a third of the level cap?

    Low levels monsters can easily kill you if they are numerous enough (4 or more if you are a demonist)
    So, bascially, you won't be happy unless you can take out an entire camp of mobs the same level as you without any danger? I take it you also dislike any game without a god mode?

    you can't solo in instances/epic quests.
    Yes, see, that's why there's solo content (the majority of quests), and team content (instances and some quests). It's to cater for players of both preferences, as opposed to just yours. It's an MMO game. If you want full access to every part of the game on your own, don't play an MMO game.

    I happen to remember fondly my wizard in neverwinter nights.
    I could scout dangerous places at level 3 (invisibility..damn usefull spell)


    If that's what you want, you should've made yourself a Rogue. Or bought invisibility potions. Of course, higher level mobs will stand a greater chance of discovering you either way. As it should be.

    resist close combat warriors a bit (stoneskin)


    Several classes have temporary invulnerability and other close combat survivability skills. Dwarves have stone skin as a racial trait (just mentioning it for the likeness in name, it's not terribly useful). Not all classes are meant to take a beating up close. That's why they have pets and rely on ranged attacks.

    turn into a juggernaut warrior


    Druids get bear form at an early level. And at level 40 a bear form tailored for tanking.

    zap 'em into oblivion
    I could kill huge numbers of weak mob with one spell (and get a little xp)


    Sounds like you might like the mage. The talent tree opens for several potent area of effect spells. Mobs 9 levels lower than you are very weak compared to your char. Unless you're utterly clueless of course. Just like a soldier isn't invincible against a crowd, neither is your higher level character against masses of lower level ones.

    WoW is pretty much the most newbie friendly MMO around. And you found it too much of a challenge. Though I could name plenty of wrong with WoW, I think your post speaks a lot more about you than it does about WoW.

  88. Re:I played WOW for 14 days and then uninstalled i by Mascot · · Score: 1

    I mean to say "stone form", not "stone skin". Not terribly important I know, but I swear someone would nitpick on it if I didn't correct it :)

  89. On Behalf of Slashdot by Sialagogue · · Score: 5, Insightful

    Dear WOW "Development Team" --

    On behalf of the entire Slashdot Community, I'd like to thank you for taking the time to so carefully craft responses to our questions. It's thoughtful respondents like you that make our workday such a pleasure.

    It's with some dismay, however, that I can anticipate that certain members of our community may choose not to respect some simple guidelines that we have established to make this board a fun and informative place for everyone. They are likely to accuse you of being a "marketing droid" or a "PR hack" or a "community-college intern" or having "screwed your way to the middle" or being "functionally retarded" or having "your head up your ass" or your "hand down your pants" or having "your other hand up your boss's ass" or various other unpleasant and discourteous phrases for implying that your responses were less than substantive.

    Please be assured that our Moderation System(tm) is designed to specifically addresses many of these users, and simply because you may see a few of these discourteous posts with "+5 Insightful" does not mean we are not working very hard behind the scenes to make sure that this is a fair and objective forum for all involved.

    Again, thank you so much for taking the time to respond. We look forward to hearing from you again in the future.

    -- The Slashdot "Developer Team"

    --
    The only acceptable defense of scientific results is to say that they were the product of the Scientific Method.
    1. Re:On Behalf of Slashdot by kaosrain · · Score: 1

      Come on, that isn't very fair. I'm a community college student thinking about applying for an internship, and I could write much better responses.

    2. Re:On Behalf of Slashdot by Franklinstein · · Score: 1
      Please don't speak on behalf of anybody but yourself. Part of making this board fun and informative is making sure we express ALL viewpoints, not just ones that kiss up to people. Yes, we're grateful they responded, but frankly its of the "thanks for nothing" variety.Sure, there are some people who will just flame randomly for the sake of it, but there is a very valid point behind us being dismayed at getting nothing more than sugar-coated answers.

      We're not expecting them to reveal all their negative sides and weaknesses, but these responses were pretty horrible. We expect them to say good things about their company and product, but at least go a bit in depth, and not provide us things that look like they're off of a FAQ.

    3. Re:On Behalf of Slashdot by doorbender · · Score: 1

      I thought this was Funny in an Ironic sort of way.

      --
      "He's a real midnight golfer"
    4. Re:On Behalf of Slashdot by GoMMiX · · Score: 1

      Man, you totally didn't get his post? Hell, I still can't breathe it was so funny.

    5. Re:On Behalf of Slashdot by Anonymous Coward · · Score: 0

      hahahahahahahahhahaha you retard

    6. Re:On Behalf of Slashdot by Anonymous Coward · · Score: 0
    7. Re:On Behalf of Slashdot by Jim_Callahan · · Score: 4, Funny

      ---------Joke------->
      0
      /|\ You
      / \

      --
      ...it's really a sad day for America when we require a goddamn ACT OF CONGRESS to make our DVD players work properly. ~
    8. Re:On Behalf of Slashdot by AyeRoxor! · · Score: 1

      Excuse me, Mr User-ID-approaching-a-million, if you feel you may be missing a joke... You're probably right ;)

      --
      ooh. new comment boxen are pretty :)

    9. Re:On Behalf of Slashdot by crabpeople · · Score: 1

      "Again, thank you so much for taking the time to respond. We look forward to hearing from you again in the future."

      i think you mean sucking their dicks in the future. its a pr droid. just because its wow doesnt mean you have to give it respect. your exactly like those people on the fourms - an apologist. suck it up, they are not going to give you your epic mount mmkay?

      --
      I'll just use my special getting high powers one more time...
    10. Re:On Behalf of Slashdot by Anonymous Coward · · Score: 0

      Thank you, Bennett Brauer.

  90. Nothing to see here, people. Keep moving! by garylian · · Score: 5, Interesting

    In some ways, Blizzard is smart to give as little technical information it can, and in others, it is dumb.

    Let's face it, the average bnet kid is a complete jerk. If you give them even the smallest tidbit of information, they go crazy because you didn't release the source code, let them attend development meeting, and be in charge of product design. And this makes up a large portion of their player base. I mean, have you *read* their forums???? A more idiotic group of complainers hasn't been found.

    Having said that, many of their best spoken critics could be silenced with a few, well spoken responses. Blizzard won't give them, though, because of the flames they take from the masses.

    Blizzard's forums are a wreck, because they refuse to clean them up. If they deleted off-topic posts, flames, and the like from their General forum ad naseum, maybe things would get better. Because they don't, their forum mods end up playing tag with a ton of nutcase windbags. Posts blow off the front page of their General forum in less than 5 minutes in many cases, and then you get no response, unless you /bump yourself, which is a punishable offense. They still haven't learned how to run a forum for an MMO.

    In a nutshell, the response that Blizzard gave here was a very watered down version of things they have let their forum mods share with the public.

    Why harder hitting questions, like why does it take months between patches, and the like, were left off, and these questions were included, is curious. Heck, EQ2 is patched almost daily, yet Blizzard still leaves bugs in place for as long as it can get away with. The amount of bugs in each release clearly indicate that their Q/A process is a joke. And many problems found on the Test Server are left in the release, because they don't want to go back and fix them. Important things like this were ignored for the questions that got asked?

    The questions that *were* posed to Blizzard have all been answered in their forums, for the most part. We weren't going to learn anything new, especially when 2 of the questions (1 and 8) were essentially the same. Hello, economy and farming questions go hand in hand!

    The fact that the results of this were lame is partly related to the poor choices of questions asked. The rest of it is that Blizzard is a bunch of weenies.

    Me, I've gone back to playing CoH, and having fun again. That, and monkeying around in the CoV beta.

  91. BO-ring. by Phantasmo · · Score: 0, Flamebait

    Yeah yeah, World of Warcraft, blah blah blah, I don't care.

    Guild Wars has a lot more that a geek could sink their teeth into. Seriously, there's one worldwide "server," so the top guild is the best in the real world - how cool is that? How do they organize it? How do they distribute the load? How does the update streaming work?

    I want to know the specifics behind joining an international district, forming a team of players from different regions, entering a PvE region, then coming back into a new town. How does it swap me and my party from server to server? How do they store so much data? How do they keep everything up and running?

    --

    The US Army: promoting democracy through unquestioned obedience
  92. Mercy by Anonymous Coward · · Score: 0

    Mr. Blizzard, what you've just written is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.

  93. you work for a banking firm? by MarcoAtWork · · Score: 1

    do you also think that catching money laundering is also as a simple matter as making a few SQL queries?

    I'm sure that companies that sell gold in-game are a lot smarter than you make them to be and have *many* levels between the gold seller and the gold buyer (going through several AH trips buying/selling/diverting money around, going through things like crafting items for disenchant and reselling its profits, and so on and on and on).

    If blizzard doesn't have tagging for every single gold/silver piece that exists on the server's economy I doubt you'd be able to "ban" a gold seller. On the other hand banning gold buyers *maybe* would work, because it'd be kinda easy to do a search for people that mysteriously acquired 100+ gold in one day and drill down to see where that gold came from.

    --
    -- the cake is a lie
  94. Nothing Surprising Here by Petersko · · Score: 2, Insightful

    A few million people play this game. Many of them are obsessed by it, and are extremely argumentative and vocal.

    Did you expect something along the lines of specific flaw admissions or real technical discussions?

    Anything they said will be seized upon by all sorts of aggravated pinheads. If they mention a technical issue, a couple thousand know-it-alls will chime in with ridiculous high-level responses claiming it's not a problem, and that Blizzard is just incompetent. In fact, any real discussion is going to result in nothing but lost time and face on their part, because everybody seems to think they know better.

    In the end, the PR approach is simply the best way to handle this type of situation.

  95. No, they don't. by JavaLord · · Score: 1

    We monitor the economics of the game very closely. We watch the in-game economy on a regular basis and have personnel that monitor game logs every day. When we see irregularities, we take action. This can range from exploring the account further, finding and removing exploits, or even possible suspension and bans. We also look closely at out-of-game transactions involving real-world cash for in-game items. Some of those transactions occur over eBay, some do not. But in many cases, the involved parties are warned or suspended, and some accounts are also banned.

    BS. They might monitor farmers, but I've bought over 5000G worth of gold from ebay and never had a warning.

  96. WorldOfWar.net was in the same seat by Hackie_Chan · · Score: 2, Informative

    Worldofwar.net let it's forum goers do the exact same thing as CmdrTaco did with Slashdot. It was even promoted it as a "developer interview"!

    The responses brought back? A bunch of saggy PR responses that contained nothing out of any value at all. Basically worth nobody's time if you were already up to date with the WoW community happenings. I don't even think the developers even read the questions. Even many of the most devoted Blizzard-fans were displeased, as voiced on their forum.

    If Blizzard's going to continue to do these things as an effort of trying to garner publicity and please their audience, at least treat the people with dignity. Because, as we're seeing now, it's biting back -- and this is completely justified. The honesty of the Slashdot community, especially CmdrTaco, amazes me. There's plenty of websites who would find that they even responded sufficient enough to be pleased with their PR-tunneled answers.

    --

    What's so bad about being lazy? What if there was a war and nobody showed up?
  97. upcoming events by cvd6262 · · Score: 1

    5.) More dynamic universe? by Zarhan
    Battlegrounds are a nice feature, but despite them, the World of Azeroth is quite static place. There have been few events - like the orphan week - but nothing big. Are you planning to introduce "events" into the gaming world that would actually shape it permanently, like in Asheron's call?

    Response -
    That's something we're looking into....


    You mean, like the plague?
    http://news.bbc.co.uk/go/rss/-/2/hi/technology/427 2418.stm

    --

    I'd rather have someone respond than be modded up.

  98. Re:Relating to the public is not a PR speciality.. by JVert · · Score: 0, Troll

    You work in HR.

    I know this for a fact.

    First, you post as anonymous coward, hr Flag #1.
    Second, you bleep out fuck. Why would you bleep out fuck if you were posting as anonymous coward?
    Third, you said fuck, but chickened out. You WANTED to say fuck. But your chicken shit HR side said no. Then the hr side completly took over and clicked the anon button so censoring fuck had absolutly no point.

    I thought for a minute maybe you were just uncomfortable with the word fuck. But then thought why would you feel obligated to use that word just to censor it.

  99. Here comes the nerf bat! by wuie · · Score: 1

    Nerf Blizzard PR!

  100. Letter to marketing droids by Rick+and+Roll · · Score: 0, Troll

    Hello dickless.

    Why do you feel the need to spew such bullshit? Or is it the best you can come up with?

    You're pathetic.

    I will not be trying out World of Warcraft. Once I get a network connection, it will be Guild Wars instead.

    Why don't you merge with cingular? Then your developers can leave and you can just be one big ball of suck.

  101. Re:troll. by minus_273 · · Score: 1

    could that be because there are so few linux users that it makes no sense to publish linux games separately? x86 linux users can also easliy boot into windows for games like they do now. I suspect they keep that in mind when they ship CD.

    Also, there is a difference between computer harware and software. Many linux users I know don't even install Mplayer DLL packages becasue they dont want anything closed source on their PCs. The Linux community is very politically motivated against non-free software, I doubt you can deny that. Look at any thread about a new commercial program for linux and there will be a few nut jobs demanding not only the source but also the rights to modify and redistribute the program.

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
  102. Goog luck getting any response by erik+umenhofer · · Score: 1

    WoW has always had issues with getting any feedback from the developers. Just see every patch how they nerf things without any note on the patch notes. This is common to many games sure. But Blizzard has been making so many changes that really change game play. Today was a first...real data explaining changes:

    http://forums.worldofwarcraft.com/thread.aspx?fn=w ow-general&t=4988940&p=1&tmp=1#post4988940

    It was kind of excited. Doubt we will see it again though..

  103. Running at 60 by Azulene · · Score: 1

    After reading this, I am actually looking forward to hitting 60 for when the 5-man instances come out. Being female there are rarely any games that interest me, but WoW has actually completely enthralled me. I look forward to a patch that means I don't need to get my whole guild together in order to avoid ninja looting.

  104. What the crap? by Robotron23 · · Score: 3, Informative

    I'm sure a good proportion of slashdot was enthused about this interview, and all we got back was a huge friggin' depository of PR crap. After initial bemusement from reading the first couple of questions...you scroll down and realize they are ALL of similar length, ALL regimented, ALL inane babble, and most importantly lacking in any substance whatsoever.

    The question is though, were there any devs there to answer questions in the first place? Or did the editors just acquire some internal blizzard address and send our questions straight to the Class D marketing droids? I'd feel more comfortable knowing that at least somebody at Blizzard wanted to answer our queries.

    A point a lot of dudes have been making is that there were some defections of devs to NCsoft/ArenaNet, who recently released Guild Wars. Now, every single WEEK the Guild Wars homepage links to informative and seriously written answers to questions directly from the userbase. Compare that to Blizzard who take over a month to pull a few paragraphs of nothingness out of their overly large marketing department. For shame, this is hands down the worst "interview" slashdot has ever received back.

  105. Show 'em the money by gregor-e · · Score: 1
    The real reason some droid trowelled over these responses is that nobody at Blizzard could figure out how they'd make more money by tying up valuable developer time doing what a PR flack could do at less than half the cost.

    So, I plan to offer them, in my own small way, an object lesson in how this ties to making money. Yup, I'm gonna cancel my account and let my poor little mage that I've lovingly levelled up shrivel into a pile of overwritten magnetic patterns.

    1. Re:Show 'em the money by Anonymous Coward · · Score: 0

      I recommend you give EVE online a try. It's an incredible game.

    2. Re:Show 'em the money by phxbadash · · Score: 1

      I second that recommendation.

  106. Here, here! by Liselle · · Score: 1

    Right on. Is there some kind of unofficial contest to see who can pull off a lousier Slashdot interview than William Shatner? If so, please announce the finalists already, and let us vote on the "winner" in a poll (I'm thinking mc chris), so we can get back to meaningful interviews again.

    This is really disappointing, I don't play WoW but I was enthralled by some of the questions and points raised in the original topic by the posters here that DO play (especially the thread on the economy, as I play FFXI). I read the entire thing at +3. These answers are a kick in the teeth.

    --
    Auto-reply to ACs: "Truly, you have a dizzying intellect."
    1. Re:Here, here! by Anonymous Coward · · Score: 0

      I just re-read the William Shatner interview and it is not that bad. He actually answers some questions properly. The only really bad thing is that all answers are very short.

  107. No surprise there... by Vrallis · · Score: 1

    This comes as no surprise at all, given our experiences in WoW. The entire GM staff is completely incompetent, with no knowledge of their own game. Any time you start a ticket, you can almost always guess, word for word, what the copy-and-paste response will be.

    And I speak from experience. Almost my entire guild was banned for a couple days due to a moron GM with no understanding of the game. It took about a day to get it straightened out, but this is was still a PR disaster that Blizzard still failed to handle properly, even after the fact.

    (Long story short, they said we killed Ragnaros 3 times in 8 days, so we MUST have been cascading timers since such a feet was impossible. We educated them on how their timer system works, and the response was "See! You just admitted it yourself! The timer is 8 days, and the suspensions are upheld." The timer is SEVEN days, not EIGHT. Even after a senior GM reversed the suspensions, we still got more copy-and-paste responses saying they had 'reviewed our accounts' *cough*BULLSHIT!*cough* and the suspensions would not be reversed.)

    Blizzard has a good game, they just need customer service to back it up. As it stands, that service is non-existent or so horrible that it becomes downright insulting to have anything to do with it.

  108. Intuitive Interface? by FireIron · · Score: 1

    Shyeah, right. I can't tell you how many times I've gotten ganked trying to switch from my herbalism toolbar to my combat toolbar, or trying to find the right spell icon...or how many times I've accidentally quaffed a potion or food item trying to drag it from one pouch to another...I'm spoiled by City of Heroes UI...

  109. Back in my day... by nagora · · Score: 1
    I remember reading Gary Gygax holding forth about how, in the future, we would be able to get a gang of players together from all over the world and use our computers to play D&D-style games in super-realistic 3D, controled by an invisible GM. I thought it sounded like role-player's heaven!

    When it arrived, however, it turned out that 90% of those players and, more importantly, GM's would be wankers. Consequently, I don't play online RPGs and stick to the paper versions, which are funnier, cleverer, cheaper, and above all have better graphics and sound (ie, your imagination), and you get to pick your fellow players.

    It's amazing how a 2D sheet of paper can be a more rounded character than a 3D graphic in a hack 'n slash computer game.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    1. Re:Back in my day... by WillAffleckUW · · Score: 1

      That's what my son does, for the most part, although he does play Diablo II and Starcraft II online at times.

      Paper games - he's in an RPG club at Roosevelt High School and they play a lot of AD&D and other paper games.

      As I told him, as a SMOG from way back (before Steve Jackson had his computers broken into small bits by the SS, which I'd used at the Worldcon to fix their DBase II con events schedule for panelists, so I really felt his pain, they were sweet), it's all about the Story and the Story Telling. If you do that right, most of the rest doesn't matter.

      --
      -- Tigger warning: This post may contain tiggers! --
  110. VUG by moogleii · · Score: 1

    Hmm I used to be at VUG, and from what I recall, Vivendi took a very hands-off approach towards Blizzard in particular, since Blizzard was their shining jewel that could do no wrong.

  111. Wow.... *sigh* by dosle · · Score: 0

    This was about as informal as a 0k TXT file.

  112. chicken-and-egg - jump starting linux not devs job by AHumbleOpinion · · Score: 1

    You seem to be, and I apologize if I am reading you wrong, blaming developers for the chicken-and-egg problem. It's not their problem, it's not their mission to jump start a linux game market. Their job is to reach gamers, if a linux gamer is willing to dual boot or emulate then a Win32 version works. Blame those who dual boot or emulate for this situation, not the developers. I don't think developers dislikes linux, they are merely not evangelists.

  113. You've got it all wrong by tcampb01 · · Score: 1

    A little over a month ago we asked you for your questions to send on to the World of Warcraft development team. Unfortunately, it appears that these questions were misrouted to the Blizzard PR department.

    Taco, you've got it all wrong... now that all the original developers have left, those marketing people are the development team! ;-)

    1. Re:You've got it all wrong by Anonymous Coward · · Score: 0

      Yeah, the original developerz are all at Apple working on OS X. Especially now that those freebsd guys got fired.

  114. so we really didnt get answers? by iamhassi · · Score: 1
    "Any "Answers" you read here are completely devoid of real information or insight... We promised to print their answers, so here they are. "

    umm.... since we really didnt get answers I dont think you should have printed whatever this drivel is.

    Instead, I would have recommended u send the same questions back and tell them u want real answers this time

    --
    my karma will be here long after I'm gone
  115. Well, it MIGHT make you feel better by Digital_Quartz · · Score: 2

    If, for example, the answer was

        "We had a major hard drive crash over here, and IBM is being super slow about replacing our RAID array. We went down to best buy and grabbed a couple fujitsu drives to try and get things up and running for now, but that's just not working out. We have a complete backup of everything, so as soon as IBM gets back to us, we'll be good to go."

    then you might feel better. If, on the other hand, the answer was

        "Steve and Jake were eating pizza and kicking some back in the server room, and Steve accidently unplugged the server. Jake said 'Oh Shit!', and tried to plug it back in, but spilled beer in the case, and possibly some pepperoni. Unfortunately we're not sure when the last time we ran a full backup was. I think we're going to have to restore the Christmas backup, and then patch in the 200+ incremental backups we did since then (assuming none of them are corrupt of course)."

    Well, then you'd probably be MORE angry.

    They could only answer when the answer was good, but then their stony silence would be a dead giveaway when they'd done something wrong. They could LIE when they did something wrong, but then you'd never be able to trust anything they said anyways, so the whole exercise would be rendered moot.

  116. They should be test subjects for new spells by Alien54 · · Score: 2, Interesting
    specifically of the typ of thing noted here:

    For World of Warcraft users, The Register ( http://www.theregister.co.uk/2005/09/21/wow_virtua l_plague ) reports that "When Blizzard introduced the God of Blood - Hakkar to his mates - in a new World of Warcraft scenario called Zul'Gurub, little did it know it was summoning up the online equivalent of Ebola or AIDS. According to a posting on WoW fansite Shacknews, anyone who ends up in a fusticuffs-style confrontation with Hakkar will be attacked with a magic spell called Corrupted Blood. It's a nasty one. There's little the victim can do to resist it, and it should do sufficient damage to wipe them out." ... "the contagion continues to spread from non-player characters to non-player character and anyone else entering the game."

    Sound like they would be perfect for this, as test subjects.....

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:They should be test subjects for new spells by Nilatir · · Score: 1

      "The Plague" was not a popular Live-Event in EQ2. I can't understand Blizzard making the same mistake.

      --

      "We were half way to Rivendell when the drugs began to take hold."
      -- Hunter S. Tolkien
  117. the way i protect myself by Anonymous Coward · · Score: 0

    I just write it out left-handed

  118. things were said, promises were made by Anonymous Coward · · Score: 0, Troll

    you're expecting them to stop working on the next patch with all the big and little features you've asked for and explain their decisions to you? Are you suggesting replacing the PR department, whose job it is to relate with the public (read: you) , and use programmers' time to answer questions when they could easily be working hard to try to make the game better?
    LOOK AT THIS YOU PRICK
    The team has kindly offered to take some time out of their extremely busy schedules to answer questions.

    Oh, wait.... this is Slashdot. Nevermind.
    Please fuck off if you hate us so much, and that goes to all of you "oh wait this is /." crowd.
    Oh wait, this is +5 insightful.... never mind

  119. Let me laugh at that, since no one else did. by michaeltoe · · Score: 1

    "Therefor we can conclude that public interaction is unnecessary to having a successful mmog." No we can't conclude that. I think you can contribute the success of WoW to the fact that Blizzard is an already well established company, and WarCraft is an extremely popular franchise. Just because WoW is more successful than City of Heroes doesn't mean that _everything_ Blizzard does is superior, and everything that City of Heroes does is inferior. Oh wait... we're in PR mode. Nevermind.

  120. Re:OT: I understand now by symbolic · · Score: 1


    I guess this is what Ballmer is constantly referring to when he talks about Microsoft and its seemingly endless drive to "innovate."

  121. Re:I played WOW for 14 days and then uninstalled i by Anonymous Coward · · Score: 0

    You missed my point buddy.

    -/I guess I should know better than to respond to someone feeling they know everything a game has to offer after putting in a fraction of -/the time the game's designed to take.

    I played it intensively for 2 weeks...this means I slept, ate, drank...worked like 30 hours..and..MAINLY played for days...
    14 days of intensive gaming a fraction of time is not what I would call a fraction of time.
    I stoped playing because the game was too repetitive. To the point it became annoying.
    2 years ago, I recall playing neverwinter nights for 2 straight months the same way and loving it all the way....do the maths...

    -/If you want dozens of different sidekicks, there's always the Hunter. Tame any beast you like.

    I wanted to play a wizard..the summon demons kind. The demonist seemed to offer that

    -/learn to play your character. Crowd control and getting out of sticky spots

    I have been playing computer games, RPGs, Wargames, hack and slash, chess and GO for a long time (including Diablo I& II, warcraft II&III), so I know a bit about tactics, stategy and learning my character. Thanks.

    -/So, the fact that you can wipe out multiple monsters 10+ levels lower than you, that you struggled to kill a single one of 10 levels -/ago, is "not more powerful"?

    The fact is...If you are a demonist, being targeted by 4-5 monsters 10 levels lower than you is instant death.
    Try casting a 2s-spell when you get stabbed by 5 monsters at the same time...

    Not being able to handle 4-5 monsters that are 10 levels below you FEELS like the demonist is not powerfull enough

    -/How many games that stops throwing anything at you that's dangerous to your character once you reach a third of the level cap?

    Lots of games are more fun than WOW, when doing the same job. Diablo I & II, neverwinter nights, dungeon master (atari st :D).
    Try them...

    -/So, bascially, you won't be happy unless you can take out an entire camp of mobs the same level as you without any danger? I take it -/you also dislike any game without a god mode?

    You are making asumptions.
    The easy way would have been to play a TANK, I chose to go the hard way with the demonist
    because I like CHALLENGES and I like to win through WITS (when the game gives me enough tactical choices to do so).

    -/there's solo content (the majority of quests),

    Did you read my post ?
    Theis majority of quests of yours are sooooooooooooo boring, uneventfull, un challenging....

    One point for you though : though it's true, it's so evident that I shouldn't have written that :
    -/you can't solo in instances/epic quests.

    of the RARE very good moments I spent with WOW though, were fulfilling ALONE (through stealth and infiltration)
    a few elite-quests that usually require groups
    The attack of Fenris isle, infiltrating the village with the people that turn into werewolves at night etc...

    -/Or bought invisibility potions.

    Being quite a skilled herborist-alchemist, I made some of 'em. Thanks.

    -/Several classes have temporary invulnerability and other close combat survivability skills. Dwarves have stone skin as a racial trait -/(just mentioning it for the likeness in name, it's not terribly useful).
    -/Druids get bear form at an early level. And at level 40 a bear form tailored for tanking.
    -/If that's what you want, you should've made yourself a Rogue.
    -/Sounds like you might like the mage.

    I'm very happy that these other classes get those feats, but you see...
    I just wanted to have fun being an undead demonist...

    Role playing games are about having a lot of choices.
    Having fun playing RPGs is about using these choices wisely to survive/achieve your goals
    Through the 26 levels, the demonist just didn't have enough tactical choices for me to enjoy playing.

    Sure, I can kill quickly and efficiently any 2 monsters of the same level that are attacking me.
    And I can handle 3 monsters of

  122. Sure way by Anonymous Coward · · Score: 0

    Babelfish English -> Russian -> English

    The writing style discovers you!11!!!

  123. Re:troll. by Bent+Mind · · Score: 1

    could that be because there are so few linux users that it makes no sense to publish linux games separately? x86 linux users can also easliy boot into windows for games like they do now.

    I wonder, now that Apple is coming out with x86, will game companies drop support for MacOSX? I'd think Wine would work on these machines. Mac users could just play games that way.

    --
    Request a Linux Shockwave player here: http://www.macromedia.com/support/email/wishform/
  124. The Irony by Phat_Tony · · Score: 5, Insightful

    Did anyone else find it ironic that, by having their PR professionals handle the questions instead of the engineers, the interview resulted in terrible PR for Blizzard?

    --
    Can anyone tell me how to set my sig on Slashdot?
    1. Re:The Irony by mollymoo · · Score: 2, Interesting
      Did anyone else find it ironic that, by having their PR professionals handle the questions instead of the engineers, the interview resulted in terrible PR for Blizzard?

      No.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    2. Re:The Irony by Phat_Tony · · Score: 4, Funny

      OK, good point.

      --
      Can anyone tell me how to set my sig on Slashdot?
    3. Re:The Irony by offerk · · Score: 1

      Sometimes, just sometimes, I read comments that are so insightful I feel they should earn a special grade, maybe +6 or even +9.
      The above post is one :-)

      --
      I learn from all my mistakes, I intend to be a genius at the end of my life.
  125. Translations by stlhawkeye · · Score: 2, Funny
    Translated:

    Q. How much do you monitor the economics?
    A. We monitor it.

    Q. What would you have done differently?
    A. We learned a lot!

    Q. What challenges were involved with simultaneous development of the game for both Mac and Windows?
    A. We released the game on Mac and Windows at the same time!

    Q. What is the process for achieving class balance?
    A. It's hard.

    Q. Are there going to be events like in Asheron's Call that really impact the game?
    A. You can go fishing! Every week!

    Q. The game is boring at 60 if you don't know 15-40 people to play with, how are you doing to deal with it?
    A. By adding new content that requires 15-40 people to enjoy.

    Q. I don't play your game, but I'm curious about what made you decide to make it?
    A. PLAY OUR GAME! PLAY IT YOU WILL LIKE IT! PLAY IT! IT HAS TONS OF FEATURES FOR YOU! YOU WILL LOVE IT! YOU WILL MARRY IT! YOU WILL SLEEP WITH THE BOX UNDER YOUR PILLOW! YOU WILL FORNICATE WITH THE INSTRUCTION MANUAL! YOU WILL FRAME THE CDs AND HANG THEM ON THE WALL! THE UI IS AWESOME! THE QUESTS ARE EASY, IT'S TOTALLY FOR THE CASUAL GAMER JUST LIKE YOU, IGNORE ALL THESE OTHER QUESTIONS ABOUT HOW YOU NEED A SOCIAL CIRCLE LARGER THAN THE POPULATION OF WYOMING TO FINISH BLACKWING LAIR! THEY'RE JUST BITTER! PLAY IT! PLAY IT! PLAY IT PLAY IT PLAY IT PLAY IT PLAY IT.

    Oh, and we made it cuz we wanted to.

    Q. What are you doing to deal with farming and boting?
    A. Making it against the rules and saying loudly and frequently in public that it's against the rules. Nobody breaks the rules when you repeat them loudly and frequently. Don't farm or bot. Vote Quimby.

    Q. I don't want to PvP or Raid, and the game is dull at 60 for me. Now what?
    A. Tough shit, most people love it. Roll an alt and keep paying your monthly fee until some unpaid intern slops together some bullshit you might like.

    Q. Why don't you let the developers blog, it helps a lot?
    A. We think it's far more useful to set up forums for you to read, in which you can be insulted and accused of being a stupid, immature 12 year old by people who are stupid, immature 13 years old.

    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
  126. Re:No excuse by symbolic · · Score: 1


    It is my opinion that just *because* a large number of people buy and play the game, it's no excuse for the company or its developers act like assholes. When they do, it only means that people play the game DESPITE the company, not because of it- each player is just one additional node of revenue, nothing more. The whole notion of "customer service" doesn't go out the window just because it happens to be an online game.

  127. MPU by Anonymous Coward · · Score: 0

    hahaha. you put it so much more eloquently than I did. good work!
    still a bit daft that i got modded "troll". perhaps whoever modded me down should read what a troll is

  128. I waited how long for this interview? by Anonymous Coward · · Score: 0

    Let me summarize.

    1) Our job is hard.
    2) We do it well.
    3) If you haven't played yet, play it. You'll love it. 'Trust me'.

    This interview was than informative than official outage notifications on the WoW boards (if that's actually possible).

  129. Re:Nothing to see here, people. Keep moving! by Jumpin'+Jon · · Score: 4, Funny

    A more idiotic group of complainers hasn't been found

    You're new here, right?

  130. Well, I'll be dipped by MonkeyOfRage · · Score: 1

    Mike McCurry works for Blizzard?

  131. "Give them a chance" ... OK devs, respond by Morgaine · · Score: 2, Insightful

    It's no surprise that the PR suits responded. But that needn't be the end of the story.

    Now it's the dev's turn. Come on guys, answer the questions properly, ie. technically. You're in a position of strength anyway, the suits probably don't want to lose more of you to NCsoft (well, not if they have a clue anyway), so if you approach it in a constructive fashion there shouldn't be any fireworks.

    And if there are, well, perhaps it's not the right company to work for after all.

    You're the key people, remember that. The suits are two a penny, and you ought to remind them of that occasionally.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  132. That answers One big question! by Glomek · · Score: 1

    Now I know that I don't want to play WoW!

  133. Yeah, Blizzard are idiots by Snaller · · Score: 1

    Don't forget that.
    (And they discrimiate against people with bad eyesight, in their games)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  134. Oblig. Futurama quote by ndogg · · Score: 1

    Fry: Don't you worry about Planet Express. Let me worry about blank.

    --
    // file: mice.h
    #include "frickin_lasers.h"
  135. Blizzard deleting threads by Anonymous Coward · · Score: 0

    If you try to ask what happened re the Slashdot article on Blizzard's forums, they'll delete your posts without a trace. It's already happened to two threads I was posting in.

  136. Q: Nice weather, eh? by Anonymous Coward · · Score: 0

    A: Look! A pony!

    Q: WTF?!?

  137. MOD THE PARENT UP by triffidsting · · Score: 1

    well put

    --
    Non, je ne veux pas coucher avec toi ce soir.
  138. Oh please! by wfolta · · Score: 1
    I try not to complain, except by masking it as part of an argumentative statement as part of a totally unrelated argument on a tech news site, because I know that Blizzard is working on it, and doing a damned fine job of it.

    The 1.6 patch saw more features broken in the Warlock class than were fixed or added. It took a couple of hotfixes to begin fixing them and even with the 1.7 patch they still haven't gotten it right. These new bugs were well-documented on the test realm forums so they chose to release a very buggy release for political reasons. (And it wasn't just Warlocks, but since you seem to play a Warlock also, I address that. BWL, their PREMIER high-end content took two hotfixes to get it working.)

    The mods that they have made to the Warlock class have not addressed the core issues nor the core bugs of the class. For example, Curse of Agony simply does not work properly: it's our only Curse -- and the only DoT in the game -- that stops working if the target moves out of sight, including stealthing or the caster dying. DoTs, even with shortened durations (unless they turn out to be REALLY short) are still not viable in PvP because of slot limitations and decursive, and are not that much more viable in PvE because of slot limitations versus raid size and the speed with which non-boss mobs are killed.

    As you acknowledge, they've buffed Hunter pets while ignoring the LONG STANDING problems with Warlock "High End" pets. Our endgame pets have been #3 or #4 on the Warlock request list since retail release, yet they've instead handed us all kinds of other "fixes" while ignoring these pets. Hunter pets, which carry no risk or cost, could give them a run for their money all along. They've been improperly balanced since Day 1. It's just with the latest Hunter over-buff that Hunter pets can now solo Warlock pets 100% of the time. And, oh yeah, they're looking into it and it's something that snuck up on them because mob toughness somehow crept up since retail release. Yeah, right.

    This is not a slow-but-sure approach. They claimed they were done with Warlocks in 1.6 and were moving on to Hunters, etc. But it was obvious to Warlocks that they addressed none of our top issues, and instead did stuff that's nice but not wanted or really needed. They've publicly claimed that Warlock talents have been looked over and fixed. Except any 60 Warlock can easily name 5 or 6 talents that are absolutely worthless. Literally, not just a matter of taste, but they don't do anything useful at all. So now they acknowledge that after two "Warlock" patches they really do still have major holes to plug, and even then they still only give passing mention -- much less attention or discussion -- to core issues that Warlocks have discussesd since Day 1.

    That's not the great job you talk about. No, what we see is a bumbling in the dark as they try to fix things that they as players of each class (or non-players for some classes) think should be fixed. Most of the changes reflect a cargo cult mentality where they refuse to change some things (shards come to mind) because the gods once said that this was critical to the class. They're busy attempting to turn out enough content now that they can justify an expansion (which is being worked in parallel, sucking off resources from the current paying customers). They're busy throwing out a bunch of half-baked BGs to see which ones might be popular. They generally refuse to communicate and when they do it's not with the attitude of "We have reasons for this decision and here they are", but rather "working as intended".

    Having woked in the software industry for many years, I can smell a confused bunch of folks a mile off. These guys don't understand the principles upon which WoW was designed. They don't have a clue as to how to proceed. They have some rules that were written down in presentations of documentation somewhere, but they don't understand the underlying theories and so they bumble around, tweaking here and there. They will be very successful, as they have a lot of momentum and anyone who loved, or would have loved EQ is bound to love the increasingly EQ-like WoW. But don't even try to get away with claiming they're doing a superb job.

    1. Re:Oh please! by poindextrose · · Score: 1

      I by no means offer this to you as an "I-told-you-so".

      I hope you're as pleased as I am to read it though.

      For the Warlocks

      --
      Karma: Raspberry Kiwi
  139. And to be fair by wfolta · · Score: 1

    The CMs are a joke. Instead of policing forums to remove "nerf Shaman" posts in the Shaman forum, they lock threads with titles in all caps. Literally weeks go by without any apparent CM presence, much less posting. And when they post they often post retrospectively, to explain why this change was not documented in the patch notes in disingenuous ways.

    The CMs don't advocate in the forums for their communities. The European Warlock CM recently became a celebrity in the US because he actually bothered to summarize the issues that the community feels are important -- as opposed to what Blizzard feels is important -- and posted the summary. You get the impression that perhaps he actually plays a Warlock and perhaps he actually roots for them and has sympathy for their complaints.

    Plus, about half the dev posts I've seen have also been disingenuous weasle posts that ignore major issues involved in a discussion to address it in a way that can be summarized "working as intended". They reallly do bring it upon themselves with CMs allowing a lawless atmosphere, then filling it with suspicion and doubt, with the devs coming in to occasionally inform and occasionally reinforce the party line.

  140. Hey CmdrTaco by Dachannien · · Score: 2, Interesting

    Not that CmdrTaco will be any more likely to answer a question from the unwashed masses than the Blizzard devs are, but one of the things being argued about on the official WoW forums is whether there was an actual agreement between Blizzard and Slashdot that indicated that Blizzard would have developers answer the questions rather than just whoever. Was there actually such an agreement that Blizzard reneged on, or was it just a big misunderstanding?

  141. Moderation of CmdrTaco's Comment by SUB7IME · · Score: 1

    CmdrTaco,

    Your comment has been rated +5 Insightful (Blizzard: objective truth hurts, no?). Extra bonus points will be allotted for actually replying to their e-mail with exactly what you wrote on the Slashdot front page; no more, no less.

  142. It's been tried. by Xenex · · Score: 1
    I know I shouldn't feed the trolls, but...
    "There is no way you can assume that the Mac is more viable than Linux for game sales. Nobody knows because they *haven't tried*.
    Their name was Loki, and they ported quite a few games to Linux. Then went broke.

    It's been tried. It failed.
    1. Re:It's been tried. by Anonymous Coward · · Score: 0

      However, if you actually followed the story of the collapse of Loki, it didn't fail due to market forces, it failed because of poor management. IIRC, the head guy at Loki was paying his wife $100K+ per month for a non-position, and taking home about twice that himself, while *not paying* the rest of the staff.

    2. Re:It's been tried. by Anonymous Coward · · Score: 0

      You have *no idea* what you are talking about. Loki was terribly mismanaged, and any ex-employees will tell you the *real* reason why they were not successful. They had everything going for them, a reasonably strong retail presence, top tier games, and Scott Draeker pissed it all away like most other startups around that time.

      By comparison, modern Linux game porting houses can't get titles like WoW because companies like Blizzard want ridiculous amounts of money for a market that cannot yet handle such costs. That *does not* mean that Linux isn't viable as a publishing platform for games. It simply means that the same rules do not apply that apply to Windows.

      Besides... You missed the whole point of what I was saying. Companies like Blizzard are the ones that won't take the chances. They have *absolutely* nothing to lose by paying someone a small amount of money to do the port (Icculus can whip up a perfect port of most any game in three weeks tops). It's just that they are unwilling to invest any time or money in it.

      True story (to some degree). A company asked Blizzard if they could provide *free* support for the games, with the intention of only making profits off of the resale of said games (e.g. Blizzard publishes retail versions of this game, and company X buys them from Blizzard's publisher for resale [like any software] and agrees to support them.) All in exchange for marginal retail profits. Can you even imagine how many copies of Blizzard games would sell on Linux? The games are *already* ported! Guess what? Blizzard, of course, just laughed and said "we'll get back with you". Blizzard would be getting *free money* and they still refused to do it; though they wouldn't have to sink a single cent into the support of said games.

      Large game companies like Blizzard essentially want you to put HUGE sums of money down on the table to port and publish their games... As if you'd be cheating them because you'd rake in "huge" profits on Linux. Yeah right. Profitable, yes... With a bit name game like WoW. But it's not going to be *that* profitable.

  143. I'm not laughing by rockola · · Score: 1
    "Therefor we can conclude that public interaction is unnecessary to having a successful mmog." No we can't conclude that. I think you can contribute the success of WoW to the fact that Blizzard is an already well established company, and WarCraft is an extremely popular franchise.
    So, if the success is due to a) Blizzard being well established and b) WarCraft being popular -- where does public interaction come into the picture AT ALL?
    Just because WoW is more successful than City of Heroes doesn't mean that _everything_ Blizzard does is superior, and everything that City of Heroes does is inferior.
    No, it doesn't, and nobody was implying that it did.
    --
    Those who don't know Lisp are doomed to reimplement it.
  144. Re:Nothing to see here, people. Keep moving! by garylian · · Score: 1

    Nope, not new here.

    But if you go to the WoW forums, in General... They practice the art of dupes the way politicians practice lies. It's a never ending thing.

    Truly, they make most slashdotters look like MIT's Magna Cum Laudes.

  145. How can you be surprised? by caterpillarmilk · · Score: 1

    You can thank WoW's players for Blizzard's apparent desire to filter out any real content in their replies. Blizzard knows that any specifics they provide (such as admitting to features not included because of the cross-platform issue, or mistakes they made which they would have done differently in hindisght) will be used against them by their own players. It is the same reason why the forum moderators, when responding to a thread that contains hundreds of legitimate questions and suggestions and one or two personal flames, will respond to the flames and leave the questions unanswered. There is nothing in the EULA that states that the company has to pay heed to the needs of the customers, and indeed they don't. Every MMORPG administration has to deal with the average MMO playerbase: 98% arrogant, immature whiners, 2% concerned, consciencious players. It is no surprise that they would respond this way. It minimizes the threat.

  146. Glad to oblige. by YesIAmAScript · · Score: 1

    If you are representative of the people there, I'm glad I'm not there.

    Deleting links to sites because you can't control the content bothers me. Off-topic or no. Delete extra copies of the links or whatever, but just plain deleting them all doesn't seem right to me.

    If you give people any credit, allow them to decide slashdot is a wasteland on their own.

    --
    http://lkml.org/lkml/2005/8/20/95
  147. Re:Nothing to see here, people. Keep moving! by Anonymous Coward · · Score: 0

    Not posting information the community wants because you're afraid of a few trolls is horribly retarded. That is not a valid excuse at all.

  148. K, thx, bye by Mirkon · · Score: 1

    If it wasn't evident by the tone of my question, I had cancelled my account a month or two previous to the interview request, and really had my hopes set on playing and enjoying the game again. My roommate (an FFXI veteran as I noted in my question) still plays, and what with the - slow as it might be - trickle of new playable content like Zul'Gurub and Arathi Basin since I last played, I was looking forward to getting a good reason to start playing again.
     
    You see, Blizzard? I gave you my money for months. After I stopped, I wanted to keep giving you money. And now, after sitting on my question for over a month, you have amazingly succeeded in dashing that hope yourself.
     
    Thanks for all the fish.

    --
    Glog!
  149. Re:Nothing to see here, people. Keep moving! by DarkVein · · Score: 1

    MIT doesn't participate in the whole "with honors" degrees thing.

    --

    I'm as mimsy as the next borogove but your mome raths are completely outgrabe.

  150. Can Someone Remind Me... by LFS.Morpheus · · Score: 1

    Where the moderation controls are for the article? I think -1, Flamebait is applicable. :(

    --
    The space unintentionally left unblank.
  151. banned from WoW forums for posting the interview by unMasqre · · Score: 1

    I posted this interview 3 times. The second time I posted it I didn't believe the first post had been deleted--I thought I must have messed up. The third time I posted it, I added comments that implied that I believe mere technical glitches to be responsible for the missing threads, since you're not supposed to mention deleted threads on the forum there. The third posting got a couple responses saying that all threads discussing the interview were being deleted--so now I knew for sure. After it was deleted, I was irritated, so I posted a wholly innocuous thread about cereal and explicitly stated that this thread was not about any interview on another discussion board (I hoped that by not putting any names down the thread could splip through). Alas, it was caught and deleted. So I had a plan to post something that truly was innocent (on an entierly different subject) and discovered I'd been banned. I don't really care about posting to the forum there, but it just irritated me to no end. (Well, at least until later tonight when I forget all about it.) If a company is going to bother putting forth a lackluster response to an interview with little overall importance, then why would they also want to censor it? Unless they realized their mistake--that the interview sucked and those responding lacked reading skills? *sigh* /rant

  152. drone rigger storage by Anonymous Coward · · Score: 0

    well, that clinches it, i'm not buying WoW. way to blow it, PR drones: your responses were sufficiently vapid that it convinced me that you're playing me for bling, not selling me something. i'll follow your former employees now. bye.

  153. Whatever by Anonymous Coward · · Score: 0

    Has Boeing never made a bad press release? Has Valve never let someone post a reply that they shouldn't have? Should we all just completely wig out because an accident was made? Clearly those are bad replies, but should start signing petitions, quit the game, and demand apologies?

    NO. Roll your eyes and move on with your lives. I'm getting back to the game. Join me, or don't, but don't dwell on it.

  154. Umm... by Anonymous Coward · · Score: 0

    You assume the role of a character, and play as that character, within the confines of a game.

    Role... Playing... Game.

    It's an RPG, to the letter.

  155. Not quite... by Dissonant · · Score: 1

    Humans like reasons, they like to know why.

    s/Humans/Geeks

  156. The "C word" is a disease by Atario · · Score: 1
    I used to work under a project manager who had been infected with this disease. She had a mental filter installed that did a search and replace from "problem" to "challenge". *Every* *time*. I even once caught her correcting herself out loud during a meeting: "...talk about this pro-- challenge...". Normally i wouldn't bother to take exception to this, but she was quite an earnest type, so I couldn't figure it out. After several weeks of this, I had a conversation that went something like this (not in front of anyone, of course):
    Me: Don't you feel like a phony? Talking like that?
    Her [Taken aback]: What?

    Me: Always saying "challenge" when you mean "problem".

    Her [Slightly defensive]: No...?

    Me [Shrugging]: All right...

    Her: It's not...well...a problem is...I...

    Me: It's ok. Never mind. [Walks away]
    She was a bit preoccupied for the rest of the day.
    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  157. Re:Nothing to see here, people. Keep moving! by cafard · · Score: 1

    Blizzard's forums are a wreck, because they refuse to clean them up. If they deleted off-topic posts, flames, and the like[...]

    Well, they already started to delete every thread mentioning this "interview". Does that count as a start? :)

    --
    This post is awesome.
  158. Moderate the article? by Hyperhaplo · · Score: 0

    Damn. It's a pity we can't moderate the article itself.. but then I can't decide if it deserves a -1 Troll, or -1 Flamebait.. hard choice there.

    This was not written by The Dev Team.. or, if it has, it has been heavily 'moderated' already by Management

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  159. Re:Here, here! [sic] by Anonymous Coward · · Score: 0

    I think you mean "Hear, hear!"

  160. re: stupid question by Anonymous Coward · · Score: 0

    7.) final decision process? by grungebox Let me be up front: I don't play any MMORPG's...probably never will. I'm sure WOW is fantastic, but I generally stick to console games. Which sort of leads to my question. How in the world did the decision for a Warcraft MMORPG get made? What a stupid question.

  161. In Soviet Russia by Anonymous Coward · · Score: 0

    In Soviet Russia the joke misses you!

  162. Oblig Python Quote by Anonymous Coward · · Score: 0

    A moose once bit my sister.

  163. MOD THIS UP TO +6 FUNNY by DRAGONWEEZEL · · Score: 1

    OMG I almost spit out my Iced venti Carmel Machiato.

    That was the funniest thing I have read in at least three weeks.

    Thank you poster for brightening the day of a poor (no really) clinical apps MGR.

    dw

    --
    How much is your data worth? Back it up now.
  164. How to tell a cool gaming co has lost its soul by WillAffleckUW · · Score: 1

    when it regurgitates lawyer-approved marketing speak to gaming fans totally p.ss.ng them off, and is clueless that it did so, as it's grown the bureacracy like the morons in DC have been doing since 2000.

    --
    -- Tigger warning: This post may contain tiggers! --
  165. WoW Population Monitoring by Anonymous Coward · · Score: 0

    Since January 14th, I've been collecting WoW population data and archiving it. Well the script recently stopped working, and since I don't play, I froze the graphs and decided to share them. The graphs are now available online. I was catching population, server loads, current # of servers, and even an RSS feed of the in-game alerts.
    And since this is a story summary - yes, population is increasing slowly but steadily. Oddly, less people seem to play in June/July. So much for "school kids"
    I'm planning to make the data available if anyone is interested. Contact info is on the page or via my link here.

  166. Re:Nothing to see here, people. Keep moving! by Rakarra · · Score: 2, Informative
    A more idiotic group of complainers hasn't been found

    You're new here, right?

    Haha, touche'! But seriously, as bad as Slashdot may be, it has nothing on the WoW forum whiners.

    Any time an incredibly minor rebalancing is introduced, the shrill cries of "OMG WTF, I can't play anymore!!! I'm canceling!!!! GG Blizzard! $@$#" fill page after page.. Q: "So.. with the slowest weapons in the game you'll now do 4% less damage, 5% at the most on an attack you can't exactly spam?" A: "SHUT UP!! They nerfed the whole class! FU. I should be able to p0wn all the other classes, that's what my class does, now this will make it harder!! Forget it! I'm quitting!"

  167. How can something be ironic, but not unexpected? by Chmcginn · · Score: 1
    Seriously, I'm wondering, cause that's about how I feel about this.

    A little off-topic, remember when Blizzard was the new kid on the block, and not the behemoth that ignores their own fan base? I miss back then, and not just because all I had to worry about was passing enough classes to keep my scholarship.

    --
    Have you been touched by his noodly appendage?
  168. Off-Topic by Chmcginn · · Score: 1
    the epic flamewar,
    You know, it's actually been a really long time since I've seen a good, intelligent flamewar on Slashdot. Calling somebody a shitfaced cockmaster really doesn't count, in my book.
    --
    Have you been touched by his noodly appendage?
  169. Three words by Anonymous Coward · · Score: 0

    Working as intended. :)

  170. the developers are all by Anonymous Coward · · Score: 0

    Ape nosed knee grows

  171. If Blizz has done nothing else... by ChozSun · · Score: 1

    ... they have changed the MMORPGs are made and played. I am one of thos players with a real life and want casual end game content (drop at a moment's notice, 1 hour or less to complete the first time you run through it, etc.).

    IMHO, Blizzard as forced all the other MMORPGs to do things differently such as leveling and questing. In the post-WoW MMORPG world, you cannot dare to release a MMORPG that is a damn time sink and think that you are going to be successful.

    I know I will be quitting pretty soon. It was a kick ass experience and I cannot wait for the next big ORPG.

    --
    ChozSun
    ChozSun.com
  172. Re:I played WOW for 14 days and then uninstalled i by Rakarra · · Score: 1
    2 years ago, I recall playing neverwinter nights for 2 straight months the same way and loving it all the way....do the maths...

    I never could get into Neverwinter Nights. Absolutely horrible interface that game had, though it's nice that it was a little more flexible with hotkeys than WoW is.

    I have been playing computer games, RPGs, Wargames, hack and slash, chess and GO for a long time (including Diablo I& II, warcraft II&III), so I know a bit about tactics, stategy and learning my character. Thanks.

    And very little of that has much to do with learning your World of Warcraft class.

    The fact is...If you are a demonist, being targeted by 4-5 monsters 10 levels lower than you is instant death. Try casting a 2s-spell when you get stabbed by 5 monsters at the same time...

    This is why you have a demon that can tank (voidwalker), use various channeled area of effect spells, etc. I don't play a warlock myself, but I've partied with warlocks who do that sort of thing. And yes, fighting 4-5 enemies at once, regardless of their level, can be pretty brutal, especially for a spellcaster. You're not supposed to sit back and just absorb hit after hit after hit.

    The easy way would have been to play a TANK, I chose to go the hard way with the demonist

    Ok.. yet you wanted to play your demonologist like a tank, which the class is not suited for. Every class intentionally has its strengths and weaknesses. If I pick a mage I don't expect him to do a lot of melee damage, and that lack of melee does not mean he is somewhat "underpowered." This is why the grandparent poster said "learn your class."

    PvP sucks : the fact that you can't attack/harm your buddies really harms realism and social relation on WoW.
    Lol, If a player of the same faction screws you (by lying, being too egoistical about spoils of war) you can't even attack him to make him pay.

    This leads to griefing. It's one of those ideas that sounds great on paper and usually ends up being a disaster in reality. This sort of thing was awful on Battle.Net in DiabloII, as you had a bunch of kiddies getting off on killing low-level folks at will. Griefing. Oh, you say, well if two allies want to attack each other shouldn't they be allowed to do it? That's what dueling is for. The reduction in griefing far outweighs the desire to "pay another guy back."

    Besides, they were talking with "grammaticaly correct english sentences"...you know...the thing called "roleplay"......
    Man, the number of "need Tank 4 xyv quest" sentences you get on WoW servers (I translated..on the french server that would be "g pour lcdl"="group pour la caverne des lamentations"

    And I have seen plenty of splendid roleplay on WoW servers (especially, of course, the RP servers) and seen tons of 'leet speak on other online games. World of Warcraft is not really better or worse in that respect.

  173. The First Question by Gnpatton · · Score: 1
    The first question and answer really put me off to this whole interview. The question:


    1.) Economic Monitoring... by nweaver How much economic monitoring do you do? Both in-game and on the secondary market (eBay)? Have you considered working with an economist (Steven D. Levitt comes to mind, but there are dozens of others as well) to study some of these phenomenon?

    Response -
    We monitor the economics of the game very closely. We watch the in-game economy on a regular basis and have personnel that monitor game logs every day. When we see irregularities, we take action. This can range from exploring the account further, finding and removing exploits, or even possible suspension and bans. We also look closely at out-of-game transactions involving real-world cash for in-game items. Some of those transactions occur over eBay, some do not. But in many cases, the involved parties are warned or suspended, and some accounts are also banned.

    The original question didn't even come close to hinting at cheating and they bring it up. In reguards to eBay they simply attacked the issue of selling virtual goods and the possible punishment.

    From what I see, the original question was directed at what kind of research was being done on their virtual economies. Instead Blizzard talks about cheating and how selling virtual goods is a violation of the EULA. Not to mention that I could read this kind of 'PR' response from no less that 10 different sources.
  174. Re:Nothing to see here, people. Keep moving! by funaho · · Score: 1

    What's funniest of all is that the people who ACTUALLY cancel never say so...they just leave. The ones that keep saying they're quitting just stick around making everyone else wish they would. :)