I think the idea is that SGC will occasionally open a wormhole and they'll exchange data via radio.
I don't know, that doesn't sound right to me. Which is more likely to be able to produce the power to span galaxies more than once : A place that we are lead to believe holds advanced technology unrivaled in the universe, or a place where someone needed to have the collective knowledge of another civilization (the civilization that allegedly built the other place, along with the entire gate network) to do it *once and only once* last time?
At worst the game will be crap. At best it will not be as good as Tony Hawk or GTA You mean the game will fall somewhere between horrible and perfect? WHAT A DARING PREDICTION!
On a more serious note, the game is great, I highly recommend it.
They're going to have a much harder time comparing GTA to SM2 in court. GTA revolves around driving and shooting, neither of which you can do in SM2. The reason reviewers are comparing the two is because of a large, (mostly) freely-explorable city. I think it's going to be difficult to claim that you own the rights to the concept of a city.
I think the "Will be" is just in reference to the fact that the game's not out yet, not that they haven't recorded their audio. They've released several demos which include voice audio of G-man, Barney, and Kleiner, so they kind of "have returned".
But, needless to say, the whole release date thing does blow chunks.
I've only had downtime on one of two my machines for about 2 days. The video card self destructed.
What's really sad is that, in my rather small local area, more than half the people have had actual downtime due to spyware. (It should be noted that all of our machines are preconfigured with IE5 and Netscape Nav 4.7. Guess which one is more popular.) While I'm not sure exactly why, it seems that some spyware can knock out our source control tools.
IT seems to be pretty decent about squashing both mail and network based V/W/T however. They send out site-wide emails detailing the status of outbreaks too, which is kind of interesting to watch sometimes. Most of the time, an outbreak notice is sent in the AM, and cleanups are done either before I leave or before I get in the next day. Overall, I'd say ad-based malware is much worse on our time than ad-free malware.
Actually, I think they should make it *bigger* with a flat top. And a longer A/V cable. And cupholders (the DVD drive doesn't count:P). And maybe a magazine rack on the side.
Hey, it's not like I'm gonna waste good video game money on a real coffee table.
That's the thing I like most about the 'Cube controller. You always know which button your thumb is on, and you can always find whichever button you want from there. Except for the "z" button. I have often found myself playing a game, thinking to myself "How the hell did I do that before?", playing with the real buttons for awhile, moving back and forth between areas to see if there was something else I missed, and then I remember there's that tiny shoulder-esque button that's hard to either see or feel if you're not looking for it >_
The SX was crippled because they didn't intend to have an SX line until they saw how crappy their first-run FPU yields were. Do you really think it cost Intel more to cut a few traces and sell them for a discount than just throw out the piles of defective cores?
But, what will it take, 2 days before a hacked server first appears, then you opening up your customers to an experience that is out of your control and usually unpleasant.
Even if it is easy to hack a server to be unpleasant, which I'm not so sure it would be for something not intended to be modified (unlike most PC FPS servers which welcome modification), its not the same as hacking a client. User joines server, user sees something is wrong with server, user simply leaves and never goes back. In all my years of PC FPS gaming, primarily on community-run servers, I have never encountered one maliciously modified server. If they've ever existed, people simply stop going there and they fade away. Not to mention that (at least in the MS case, don't know about Sony) they're still in control of the matchmaking service. Get bad reports about a server? Take 'em off the list. If anything, hacking the server would probably be more likely lead to something beneficial for the community.
Big issue you missed: When you build your own, you ALWAYS get better quality parts than what's in a mainstream prebuilt. Most notably, never trust a PSU, motherboard, or memory from a mainstream prebuilt computer. The rest of the stuff, they generally use name brands to catch the customers' eyes, so you're *relatively* safe.
If this happened right now, I think the FCC would be more worried about shutting down Stern than all these little transmitters. More money and votes to be won in censorship than in regulation.
*IIRC*, I think the program itself didn't need the key. The key was used to create an online account with your name, a password, email addy, stats, etc.
Note that Shared Services sent out the memo saying that the pushes were in progress as of May 1 (Saturday, the day after patient zero). They didn't push the patches when they were first available, they were reactive instead of proactive. One broken application per person is better than one broken computer per person. In non-urgent situations, the patches come when they're done testing them.
While I can't say I've done much with actual e-books, features such as highlighting and writing in "margins" are completely possible with the right software. I know I had a Palm-based word processing program that did just that. Of course, if the books you need are DRM-ed up and you're limited to only one official reader, then you're SOL, but it's still not the fault of e-books in general.
Isn't that one of those free redirect services that people generally use to point to their cable/DSLed home machines? He's probably so slashdotted that he can't open slashdot to see that he's been slashdotted.
There's ALWAYS a limited number of people who buy the highest of the highest end card. That's why NV will also be releasing a card that has fewer pipelines, slower clocks, 1 molex and a shorter fan that doesn't block a PCI slot (as mentioned in the [H] article).
Even though I'm a relatively rabid PC gamer, I only have a TI 4200 and I'll probably wait until the GF7/RWhateverthehell before moving up again. But that's mostly because I'm a cheap bastard.
Admittedly I'm on the NV side of the line, but not really because of the hardware. In a forum I frequent, whenever someone talks about ATI cards, it's always "Get this third-party utility/driver and turn off these features to get the game to run without texture corruption/crashing" or something. That's just not the way it should be in my mind.
[player running down hallway, followed closely by a "train" of agents] [player executes Kung-Fu Kick +2 on door] [there is a ringing phone here] [player picks up phone] [pause as player expects to find logout menu] player> Hello? cam_chick_04> Hello %player%, check out my cam site, it's hot! [player gets shot repeatedly by train of agents]
My brother still enjoyed playing Quakeworld TF when id released the source for Quake and Quakeworld. He quit shortly afterwards because about half the average server population had some form of cheats through a rebuilt executable. Most online games are written with some kind of trust between the client and server.
Sure it's possible to rewrite the server to assume no trust (which may or may not require a new client as well, I *think* it's been done that way for Quake), but if it does require a different client, those who have an unmodified client will be more likely to go to a different server when rejected by one. Not to mention that a cheat built into the client takes less time to develop than a near-complete rewrite of the server. By the time it comes out, you've already lost most of the people who came on because it's free, as well as about half your previously existing fanbase. Good for absolute die-hard fans who can stand being cheated while the code is improved? Sure. Good for a company that is trying to hook new people with little patience and many choices into the franchise? No. Take a wild stab who they care about more with the upcoming release of Tribes: Vengence.
I think the idea is that SGC will occasionally open a wormhole and they'll exchange data via radio.
I don't know, that doesn't sound right to me. Which is more likely to be able to produce the power to span galaxies more than once : A place that we are lead to believe holds advanced technology unrivaled in the universe, or a place where someone needed to have the collective knowledge of another civilization (the civilization that allegedly built the other place, along with the entire gate network) to do it *once and only once* last time?
*shrug* I guess we'll just have to wait and see.
but I'm not supposed to download unknown zip files on my Windows machine.
At worst the game will be crap. At best it will not be as good as Tony Hawk or GTA
You mean the game will fall somewhere between horrible and perfect? WHAT A DARING PREDICTION!
On a more serious note, the game is great, I highly recommend it.
They're going to have a much harder time comparing GTA to SM2 in court. GTA revolves around driving and shooting, neither of which you can do in SM2. The reason reviewers are comparing the two is because of a large, (mostly) freely-explorable city. I think it's going to be difficult to claim that you own the rights to the concept of a city.
note: By "demos", I mean "videos", nothing actually playable. Don't mean to mislead anyone.
I think the "Will be" is just in reference to the fact that the game's not out yet, not that they haven't recorded their audio. They've released several demos which include voice audio of G-man, Barney, and Kleiner, so they kind of "have returned".
But, needless to say, the whole release date thing does blow chunks.
I've only had downtime on one of two my machines for about 2 days. The video card self destructed.
What's really sad is that, in my rather small local area, more than half the people have had actual downtime due to spyware. (It should be noted that all of our machines are preconfigured with IE5 and Netscape Nav 4.7. Guess which one is more popular.) While I'm not sure exactly why, it seems that some spyware can knock out our source control tools.
IT seems to be pretty decent about squashing both mail and network based V/W/T however. They send out site-wide emails detailing the status of outbreaks too, which is kind of interesting to watch sometimes. Most of the time, an outbreak notice is sent in the AM, and cleanups are done either before I leave or before I get in the next day. Overall, I'd say ad-based malware is much worse on our time than ad-free malware.
Actually, I think they should make it *bigger* with a flat top. And a longer A/V cable. And cupholders (the DVD drive doesn't count :P). And maybe a magazine rack on the side.
Hey, it's not like I'm gonna waste good video game money on a real coffee table.
That's the thing I like most about the 'Cube controller. You always know which button your thumb is on, and you can always find whichever button you want from there.
Except for the "z" button. I have often found myself playing a game, thinking to myself "How the hell did I do that before?", playing with the real buttons for awhile, moving back and forth between areas to see if there was something else I missed, and then I remember there's that tiny shoulder-esque button that's hard to either see or feel if you're not looking for it
>_
The SX was crippled because they didn't intend to have an SX line until they saw how crappy their first-run FPU yields were. Do you really think it cost Intel more to cut a few traces and sell them for a discount than just throw out the piles of defective cores?
But, what will it take, 2 days before a hacked server first appears, then you opening up your customers to an experience that is out of your control and usually unpleasant.
Even if it is easy to hack a server to be unpleasant, which I'm not so sure it would be for something not intended to be modified (unlike most PC FPS servers which welcome modification), its not the same as hacking a client. User joines server, user sees something is wrong with server, user simply leaves and never goes back. In all my years of PC FPS gaming, primarily on community-run servers, I have never encountered one maliciously modified server. If they've ever existed, people simply stop going there and they fade away. Not to mention that (at least in the MS case, don't know about Sony) they're still in control of the matchmaking service. Get bad reports about a server? Take 'em off the list. If anything, hacking the server would probably be more likely lead to something beneficial for the community.
Big issue you missed: When you build your own, you ALWAYS get better quality parts than what's in a mainstream prebuilt. Most notably, never trust a PSU, motherboard, or memory from a mainstream prebuilt computer. The rest of the stuff, they generally use name brands to catch the customers' eyes, so you're *relatively* safe.
While the original PlayStation was commonly known as the "PSX", the PSX in this case is here
You're talking to someone with a name of "EDITOR ABUSE" and a fresh user ID. He did just sign up for another one :)
Because if you hit a wave when your handheld console is cabled to one on another boat, it's game overboard.
If this happened right now, I think the FCC would be more worried about shutting down Stern than all these little transmitters. More money and votes to be won in censorship than in regulation.
*IIRC*, I think the program itself didn't need the key. The key was used to create an online account with your name, a password, email addy, stats, etc.
Note that Shared Services sent out the memo saying that the pushes were in progress as of May 1 (Saturday, the day after patient zero). They didn't push the patches when they were first available, they were reactive instead of proactive. One broken application per person is better than one broken computer per person. In non-urgent situations, the patches come when they're done testing them.
Billy has Blaster again!
[classroom chanting]You've got Blaster! You've got Blaster!
While I can't say I've done much with actual e-books, features such as highlighting and writing in "margins" are completely possible with the right software. I know I had a Palm-based word processing program that did just that. Of course, if the books you need are DRM-ed up and you're limited to only one official reader, then you're SOL, but it's still not the fault of e-books in general.
Isn't that one of those free redirect services that people generally use to point to their cable/DSLed home machines? He's probably so slashdotted that he can't open slashdot to see that he's been slashdotted.
The question remains: Will the liquid goo be wet?
There's ALWAYS a limited number of people who buy the highest of the highest end card. That's why NV will also be releasing a card that has fewer pipelines, slower clocks, 1 molex and a shorter fan that doesn't block a PCI slot (as mentioned in the [H] article).
Even though I'm a relatively rabid PC gamer, I only have a TI 4200 and I'll probably wait until the GF7/RWhateverthehell before moving up again. But that's mostly because I'm a cheap bastard.
Admittedly I'm on the NV side of the line, but not really because of the hardware. In a forum I frequent, whenever someone talks about ATI cards, it's always "Get this third-party utility/driver and turn off these features to get the game to run without texture corruption/crashing" or something. That's just not the way it should be in my mind.
[player running down hallway, followed closely by a "train" of agents]
[player executes Kung-Fu Kick +2 on door]
[there is a ringing phone here]
[player picks up phone]
[pause as player expects to find logout menu]
player> Hello?
cam_chick_04> Hello %player%, check out my cam site, it's hot!
[player gets shot repeatedly by train of agents]
My brother still enjoyed playing Quakeworld TF when id released the source for Quake and Quakeworld. He quit shortly afterwards because about half the average server population had some form of cheats through a rebuilt executable. Most online games are written with some kind of trust between the client and server.
Sure it's possible to rewrite the server to assume no trust (which may or may not require a new client as well, I *think* it's been done that way for Quake), but if it does require a different client, those who have an unmodified client will be more likely to go to a different server when rejected by one. Not to mention that a cheat built into the client takes less time to develop than a near-complete rewrite of the server. By the time it comes out, you've already lost most of the people who came on because it's free, as well as about half your previously existing fanbase. Good for absolute die-hard fans who can stand being cheated while the code is improved? Sure. Good for a company that is trying to hook new people with little patience and many choices into the franchise? No. Take a wild stab who they care about more with the upcoming release of Tribes: Vengence.