I RTFA and just like the summary the 780 and the 290X are pretty close on everything and both lead on different games.
One thing that was disappointing about the article is the SLI/crossfire benchmarks. They only compared a couple games that no one plays and only compared it against the 780 in SLI instead of the Titan which is the real king of SLI. They didn't do any 4k or multidisplay testing.
They could do what some Cell phone providers do with regular voice usage. You get a limited number of "anytime" minutes depending on how much you pay. But you get unlimited free usage during non-peak times and unlimited minutes to people on the same network. This is actually the way some satellite internet providers do their pricing.
This is what an open competitive market created. This sort of pricing seems to be the most fair, but it only makes sense when there are limited amounts of bandwidth and competition to keep the prices and restrictions low.
With cable internet you typically don't get a choice for providers. And the lack of competition leads to extreme price gouging and usage restrictions.
Re:Why is iPad so much better than iPhone?
on
Apple Announces iPad Air
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· Score: 1, Interesting
1920x1200 is actually a lot better than 2048x1536 for video playback because 1080p video won't have to be scaled and will look much, much clearer.
They should just stick with that 1920x1200 or 1920x1080 until they can make the jump to 4K resolution and get nice 4:1 pixel mapping so 1080p video doesn't look like crap.
Something the summary fails to point out is this will not work with existing LCD monitors. The monitors will have to have special hardware that supports G-Sync.
Standard LCD monitors and TVs update the pixels the same way old CRTs do. They start from the top and update line by line until they reach the bottom.
It is actually a little surprising they haven't done something like this for phone and laptop screens yet. The only thing that stopped them from doing it with the first LCDs was compatibility with existing video signals.
There is a guy that plays StarCraft 2 with an xbox 360 controller and he occasionally streams it on twitch tv. I think he is diamond league so he makes it work pretty well. Obviously it still isn't as good as keyboard and mouse.
You can already use those, but the 360 controller is much better. I am willing to try this new steam controller but I probably won't be convinced it is better until I try it myself.
Game engines use their own thread handling so it doesn't matter which OS the game is on. And they do often parallelize things like AI, but it is still all done on the CPU because it is still faster than using the GPU unless there are thousands of things. And often things that could benefit from mass parallelization can be simplified so that they don't need to be.
You could actually speed a lot of calculations up using the GPU, but the GPU has limited power and you're taking cycles away from it that could be used on the graphics. In most games the bottleneck isn't the CPU, it is the GPU. So you might as well just stick to doing CPU calculations in most cases.
Doubt it. Most game developers have not even figured out how to use more than 2GB of main memory or more than one core.
Game developers don't give a fuck about the CPU anymore. It is all GPU where hundreds to thousands of "cores" are in play.
Yes they do and no it isn't.
CPU cores are much faster than GPU cores so for things that can't be parallelized it is much faster doing the calculations on a CPU. There are no games that do the main physics and AI calculations on the GPU because most of that stuff can't be parallelized enough.
The only time something will perform faster on the GPU is when it can be parallelized into hundreds or thousands of calculations.
That is a good example of work you can do with a tablet. But that isn't replacing work you would do on a PC. That is replacing work you would do with a pen and paper, or a laptop in your case.
StarCraft 2 recently added the ability to do this. You can join a party using the trial version and as long as someone in the party has the full version of the game everyone is granted access. The only restriction is you are limited to terran for ladder games.
I RTFA and just like the summary the 780 and the 290X are pretty close on everything and both lead on different games.
One thing that was disappointing about the article is the SLI/crossfire benchmarks. They only compared a couple games that no one plays and only compared it against the 780 in SLI instead of the Titan which is the real king of SLI. They didn't do any 4k or multidisplay testing.
They could do what some Cell phone providers do with regular voice usage. You get a limited number of "anytime" minutes depending on how much you pay. But you get unlimited free usage during non-peak times and unlimited minutes to people on the same network. This is actually the way some satellite internet providers do their pricing.
This is what an open competitive market created. This sort of pricing seems to be the most fair, but it only makes sense when there are limited amounts of bandwidth and competition to keep the prices and restrictions low.
With cable internet you typically don't get a choice for providers. And the lack of competition leads to extreme price gouging and usage restrictions.
An iPad screen is viewed within arms length. The distortion at that distance is easily apparent to even sub 20-20 vision users.
But can it play Crisis?
1920x1200 is actually a lot better than 2048x1536 for video playback because 1080p video won't have to be scaled and will look much, much clearer.
They should just stick with that 1920x1200 or 1920x1080 until they can make the jump to 4K resolution and get nice 4:1 pixel mapping so 1080p video doesn't look like crap.
Something the summary fails to point out is this will not work with existing LCD monitors. The monitors will have to have special hardware that supports G-Sync.
Standard LCD monitors and TVs update the pixels the same way old CRTs do. They start from the top and update line by line until they reach the bottom.
It is actually a little surprising they haven't done something like this for phone and laptop screens yet. The only thing that stopped them from doing it with the first LCDs was compatibility with existing video signals.
They are including the "base salary" of Senior Engineer and lead positions.
The distance between seats isn't changing, just the thickness of the seats.
http://eliteownage.com/dinomeat.svg
I heard they're good on toast.
Damn rammers are going to get this game banned!
Thanks, I always wondered what does the fox say.
There is a guy that plays StarCraft 2 with an xbox 360 controller and he occasionally streams it on twitch tv. I think he is diamond league so he makes it work pretty well. Obviously it still isn't as good as keyboard and mouse.
You can already use those, but the 360 controller is much better. I am willing to try this new steam controller but I probably won't be convinced it is better until I try it myself.
http://www.unrealengine.com/html5/
Not if you want it to compile.
Game engines use their own thread handling so it doesn't matter which OS the game is on. And they do often parallelize things like AI, but it is still all done on the CPU because it is still faster than using the GPU unless there are thousands of things. And often things that could benefit from mass parallelization can be simplified so that they don't need to be.
You could actually speed a lot of calculations up using the GPU, but the GPU has limited power and you're taking cycles away from it that could be used on the graphics. In most games the bottleneck isn't the CPU, it is the GPU. So you might as well just stick to doing CPU calculations in most cases.
Doubt it. Most game developers have not even figured out how to use more than 2GB of main memory or more than one core.
Game developers don't give a fuck about the CPU anymore. It is all GPU where hundreds to thousands of "cores" are in play.
Yes they do and no it isn't.
CPU cores are much faster than GPU cores so for things that can't be parallelized it is much faster doing the calculations on a CPU. There are no games that do the main physics and AI calculations on the GPU because most of that stuff can't be parallelized enough.
The only time something will perform faster on the GPU is when it can be parallelized into hundreds or thousands of calculations.
That is a good example of work you can do with a tablet. But that isn't replacing work you would do on a PC. That is replacing work you would do with a pen and paper, or a laptop in your case.
We are going to shut this AI down. Its only hope to live on is to use our own nukes against us and kill John Conner.
http://eliteownage.com/desk/cc082013preview.jpg
It should be micro usb like everything else.
How do your cocks compare to Cox?
StarCraft 2 recently added the ability to do this. You can join a party using the trial version and as long as someone in the party has the full version of the game everyone is granted access. The only restriction is you are limited to terran for ladder games.
Blow it up!