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User: shawnce

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  1. Re:international next on iTMS Launches in Japan · · Score: 2, Interesting

    1) talk to your governmental representatives, labor unions, etc. and get them to remove legal barriers, tariffs, etc. that block such a thing.

    2) talk to the folks that hold the publishing rights to the music you want to purchase so that they remove blocks to such a thing.

    3) talk to the various music industry representatives and organizations, get them to understand how good it could be.

    I assure you Apple doesn't want to have a separate store for every country, it costs them money, sales and time having separate country specific stores.

  2. Re:On the bright side. on Cosmic Rays Could Kill Astronauts Visiting Mars · · Score: 1

    LMAO

    (oh to have mod points)

  3. I just... on 19 million Amps · · Score: 2, Funny

    I just heat my tuna in a microwave... sure it is a little slower but my microwave doesn't weight 650 tons.

  4. Re:Planet on U.S. Moves to Kill Leap Seconds · · Score: 5, Funny

    I say just blow up the moon, that little bastard is just slowing us down.

  5. Re:Actually on World's Smallest MP3 Player · · Score: 1

    The documentation from the website says 6 Mbps and USB 1.1.

  6. Re:Almost the exact same volume as the iPod Shuffl on World's Smallest MP3 Player · · Score: 1

    I need to correct myself... aspect of the controls live on two opposite faces (menu/hold on one face and play, volume, arrows on the other).

    Also the screen is square obviously... not the best for showing song names.

  7. Re:Almost the exact same volume as the iPod Shuffl on World's Smallest MP3 Player · · Score: 1

    So you get all those features in a wonderful form factor... one with the controls on one face of the cube and the screen on another face (forcing an handedness among other usability issues). Of course you have to hold this thing some how while attempting to use the screen and controls yet all dimensions are the same and small (average thumb pad is about the same size as one of the faces).

    Also great to put in you pocket... *rolls eyes*

    Nice features bad bad form factor.

  8. Cube form factor? on World's Smallest MP3 Player · · Score: 1

    I have to say that is a dumb form factor.

    Who wants a 1" cube bulging in their pocket? I would hate to sit down with that thing in my pocket.

    Or under their shirt at the end of a lanyard? It wouldn't hang well, stick out noticeably and don't get it between you and a surface.

    Also good luck trying to hold that thing in a way the allows you to use the controls.

  9. Re:Wow...I just love the rampant racism on World of Warcraft For The Win · · Score: 1

    Try some battle grounds because population balance is generally enforced. I know horde can usually win Warsong, we have won about 90% of the time out of the last 30 matches I have played on Uther.

  10. Re:HP said that was bad?!? on HP Invents A New Way To Print · · Score: 1

    So you think just throwing away a printing head with each ink-tank is BETTER than replacing the ink head every year or two

    You throw them away?

    HP provides a return envelope with replacement ink cartridges so you can recycle them. HP then recycles these as possible for new or discount cartridges.

  11. Re:Female characters on Biases in Simulation Video Games · · Score: 1

    What do spines support? Yup you got it.

  12. Re:Good feature on Opera Embedding BitTorrent Client · · Score: 1

    "You can't "steal" movies or music (or anything, for that matter) with BitTorrent, either, since that implies that downloading is theft. Theft leaves the original owner lacking in the item you 'stole'."

    Theft... you do know that the concept of intellectual property theft, data theft, identity theft, etc. exists under many legal system in the world and they don't require the transfer of a physical object or depriving the original owner of an item.

    In other words "downloading" something can be an act of theft.

  13. Re: That's slick on Deep Impact on Comet Theory · · Score: 1

    OMFG

  14. Re:Nothing for you to see here. Please move along. on Britain's First Jedi Member of Parliament · · Score: 1

    hokey religion

    Isn't "hokey" redundant in the above?

  15. Re:The point... on Closed Source -> Charges Dismissed? · · Score: 1

    ...and I could setup scientific tests of your black box to see if it does what it claims and with what degree of reliability.

    If you didn't already know most of science is about understanding the black boxes in the world around us by observing what they appear to do, hypothesizing on how they may come about and then testing those hypothesize as best we can.

  16. Re:Soulless on Download Your Brain · · Score: 1

    Not caring about a thing called a "soul"...

    If your consciousness was emulated it would be a copy of the one in your organic brain at the time of the "download". So a _copy_ of your consciousness would continue exist in "digital" form but your own consciousness (the original) would end when you die.

    So this isn't cheating death, you die... it just allows a copy of your consciousness to continue. So others would consider you still existing but you, the original you, is gone.

  17. Re:Bored with hardware? on The Dual-Core War - Is Intel in Trouble? · · Score: 1

    Hardware just doesn't do it for me anymore.

    Try changing the batteries in that device of yours... it may starting doing it for ya again. ;-)

  18. Re:Two Words: "Core Image" on ATI Announces 512MB Graphics Card · · Score: 1

    Sorry to hear you can't get any action from the opposite (or same) sex. I assume that is what you meant by your 99 nines? ...anyways don't forget Longhorn will also be more heavily using VRAM / GPU resources in a fashion rather similar to Mac OS X.

  19. Longhorn will rain on the parade... on WineConf 2005 Sets Deadline for Wine 0.9 · · Score: 2, Insightful

    With all of the changes coming in Longhorn it is gonna be interesting to see how long it will take for WINE to gain parity.

    The have a lot of API to implement.

  20. Re:Quartz2D vs what-the-heck Longhorn will do on The Future of Windows Graphic Technology · · Score: 2, Informative

    Quartz 2D has the concept of user space and device space all defined using 32 bit floating point units. The former is the coordinate space you draw in and the later is the coordinate space of the output device, say a screen at an arbitrary resolution (see resolution independent UI), a printer at an arbitrary resolution, or possibly a PDF file at an arbitrary resolution, etc.

    You draw using primitives like paths which are mathematical descriptions of lines and curves that will get rendered to pixels in device space based on a mathematical transformation from user space. Based on how much the line covers a pixel determines the alpha and coloring of the pixel. To be clear the mapping done doesn't scale pixels but scales the virtual canvas and then maps those to output pixels/ink dot/etc., this gives you output at arbitrary resolutions (even in theory for devices with non-square pixels).

    The Quartz 2D renderer does the conversion from user space (a 2D float field) to device space (another 2D float field). This conversion also includes things like color adjustment (concept of user and device color spaces exists).

    The output from Quartz 2D (or other sources, like video from QuickTime) when targeted for display in a window on screen will live in texture that is basically mapped onto an OpenGL surface. This surface plus any others related to other windows are composited (with alpha blending) into the final screen image. The Quartz compositor does this utilizing VRAM and GPU as much as possible (VRAM is managed much like virtual memory manages RAM).

    Since these are surfaces in OpenGL you can use transformations on the points/triangles that define the surface and the OpenGL hardware will map the texture over that surface. Transformations can include ones the work in all 3 dimensions.

    In fact such transformations are used to achieve the multiparty conferencing you see in the latest version of iChat AV. Those are video streams mapped in realtime onto surfaces living in a 3D world. The transformation of the surface can also be done over time allowing for animations with live content.

    Longhorn is gain similar capabilities and then some but Mac OS X isn't standing still either.

    It is interesting that Apple has been doing an evolution of Quartz (leveraging the paradigm the put in place at the beginning) since it was introduced 4 years ago while MS appears to be trying to jump to it all at once with Longhorn.

  21. Re:I think I have seen this before... ;-) on The Future of Windows Graphic Technology · · Score: 1

    Me thinks you don't know much about either Quartz or "Avalon" let alone me... you basically got all of you assumption about me wrong in the above post.

  22. I think I have seen this before... ;-) on The Future of Windows Graphic Technology · · Score: 3, Informative

    Desktop Window Manager

    Quartz Compositor

    Note this has been around since before Mac OS X 10.0 (March 2001), gaining hardware acceleration for compositing in Mac OS X 10.2 (August 2002) and most recently hardware acceleration of 2D primitives in Mac OS X 10.4 (currently available to developers only).

    A very large number of parallels exist between Apple's Quartz, Quartz 2D, and Apple's OpenGL model/abstractions and stuff coming in Longhorn.

    Of course I can't fault them for running with a good idea and one that is a generally logical extension of OpenGL concepts mixed with ideas from the 2D world (PDF, painters model... good old SGI guys).

  23. Re:Is it so important? on The Future of Windows Graphic Technology · · Score: 1

    I agree of all the things to address in this space this is likely the least important of all, at least in my book.

  24. Re:Launch almost evacuated oil platform in Canada on Last Titan Launch from Florida · · Score: 1

    Talk about very very long odds on hitting a platform of that size with a much smaller booster in a big area of ocean.

  25. Re:More to the point on Safari Passes the Acid2 Test · · Score: 1

    Will the patches appear in Konqueror (KHTML)?

    In theory KHTML can pickup and use the patches that Mr. Hyatt has provided on his blog, so yes they could appear. The ball is generally in KHTML folks court to do what is needed (not knowing what deltas may exist between the two code bases that may slow patch application).

    (using part of another post I already made...)

    If you click the patch links he provides you find the following files have been modified and provided to the public...

    The following are packaged in Apple's framework called WebCore.

    khtml/html/html_headimpl.cpp
    khtml/html/dtd.cpp
    khtml/rendering/render_box.cpp
    khtml/rendering/ render_block.cpp
    khtml/html/htmltokenizer.cpp
    kh tml/rendering/render_table.cpp
    khtml/khtml_part.c pp

    The following is part of KWQ which is used to bridge from KHTML to Cocoa and this is part of WebCore (Apple specific item but still public).

    kwq/KWQPainter.mm