Through all the games i have played balancing or 'nerfing' has come along in one form or another.
Rather than get along with the game and try to figure out how to use the new balance to your advantage most people decry it without thinking of the larger picture.
In UO pre-casting and tank maging was effectively destroying the game outside of towns (pre carebear sharding) so changes were brought in to even out the odds. UO allowed you to unlearn skills overtime so you could change proffessions, that was handy.
Starwars galaxies allowed you to unlearn proffessions and had a lot of freedom for character development (pre-nge)
Neocron had a LOM pill (loss of memory) that allowed you to re-assign skillpoints and re-spec.
the likes of everquest, age of conan, war, wow, city of heroes which have pre-determined classes with subskills, rather than a blank characters that you can develop, requiring you to use respec points or pay for the privilege with real money to alter your end character to suit the current flavor of the month spec. these games are where you see the most whining about balancing despite them being the easiest to reconfigure. some games even un-assign all your points for free when they do a major change.
In eve-online they threw the whole book out the window and left most of the balancing up to the player via ship and module selection (gear)
this has led to very few elemental changes to the available ships (excluding the speed patch)
Long rambling diatribe summarised in 10 words
Learn to roll with the punches and come out swinging
The original gulf war was never won. its like saying someone won a battle against cancer. It just went into remission, the cancer is still there and could flare up at any time.
Tribes did effortlessly in 1998 what games are struggling to do today. 128 person games, massive landscapes (albeit primitive) destroyable buildings, deployable buildings. an integrated command and control system that was sorely underused. it also had great netcode for the time iirc.
no game in the last 10 years has come close to the epic feeling i got when playing tribes 1 and to a lesser extent tribes 2 (too many issues)
My local gamestop still has Asherons Call 2 and Tabula Rasa on the shelves, both of which are now dead. Even telling the store manager this he said someone will still buy it then its not their problem.
gotta love those gamestop guys.
Eircom....
they are the most technically inept company in ireland.
The only problem is that any isp that supplies a DSL service does so at the sufferance of eircom.
Eircom networks still own 90% of the phone cabling in ireland, magnet is slowly chewing away at that margin but every other ISP may find the pages getting blocked too.
Through all the games i have played balancing or 'nerfing' has come along in one form or another. Rather than get along with the game and try to figure out how to use the new balance to your advantage most people decry it without thinking of the larger picture. In UO pre-casting and tank maging was effectively destroying the game outside of towns (pre carebear sharding) so changes were brought in to even out the odds. UO allowed you to unlearn skills overtime so you could change proffessions, that was handy. Starwars galaxies allowed you to unlearn proffessions and had a lot of freedom for character development (pre-nge) Neocron had a LOM pill (loss of memory) that allowed you to re-assign skillpoints and re-spec. the likes of everquest, age of conan, war, wow, city of heroes which have pre-determined classes with subskills, rather than a blank characters that you can develop, requiring you to use respec points or pay for the privilege with real money to alter your end character to suit the current flavor of the month spec. these games are where you see the most whining about balancing despite them being the easiest to reconfigure. some games even un-assign all your points for free when they do a major change. In eve-online they threw the whole book out the window and left most of the balancing up to the player via ship and module selection (gear) this has led to very few elemental changes to the available ships (excluding the speed patch) Long rambling diatribe summarised in 10 words Learn to roll with the punches and come out swinging
it looks like a steam clone with a stupid pricing system.
you know why its called the Xbox 720? because you spin around twice and walk away!
ooooh luxury
People young enough to be offended by things like this shouldnt be carrying Cellphones.
Just out of curiosity, does anyone know what the statute of limitations is for playing Minesweeper?
it depends on the difficulty level, and did you clear it?
Lets hope they have a secure hold of their toolbags this time.
Mange tout. Mange tout.
Oh Fromage Frais rodney
Thats strike 1
i support this message
The original gulf war was never won. its like saying someone won a battle against cancer. It just went into remission, the cancer is still there and could flare up at any time.
Can we assume that im not a completely horrible human being.
Rather than post an insincere message of sympathy for someone
i didnt know, i posted a question about what he was working on.
Some projects dont outlive their creators and for his work to continue
after he is gone is a sure sign that what he was doing was good and right.
http://en.wikipedia.org/wiki/Todd_Goldman One of the most obvious plagiaristic companies/individuals ever.
does this mean no new updates?
ah but funnily enough there were several areas settled around the +-2000 area which were 1 jump from sol :)
Tribes did effortlessly in 1998 what games are struggling to do today. 128 person games, massive landscapes (albeit primitive) destroyable buildings, deployable buildings. an integrated command and control system that was sorely underused. it also had great netcode for the time iirc. no game in the last 10 years has come close to the epic feeling i got when playing tribes 1 and to a lesser extent tribes 2 (too many issues)
it's the incompetent organic mass between the keyboard and the chair.
Or as Arthur C. Clarke once put it, "radiation-sensitive bundles of unstable carbon compounds."
or as star trek TNG put it in S1E17 "ugly bags of mostly water"
My local gamestop still has Asherons Call 2 and Tabula Rasa on the shelves, both of which are now dead. Even telling the store manager this he said someone will still buy it then its not their problem. gotta love those gamestop guys.
Eircom.... they are the most technically inept company in ireland. The only problem is that any isp that supplies a DSL service does so at the sufferance of eircom. Eircom networks still own 90% of the phone cabling in ireland, magnet is slowly chewing away at that margin but every other ISP may find the pages getting blocked too.