Depression + Above average IQ + Philosophy and psychology + cynism = A very interesting view of life. I kind of enjoy my cynism induced depression. It's a bit like a mild mental masochism.
These little things are what makes bigger safety improvements possible. Still, there are things that have a bigger part in emergency exit safety. Cultural differences seem to have a big part in the success of speed evacuation. In some cultures we tend to see more people who run for their lives, thinking only for their own survival and push down those who are in their way. In some other parts of the world there are more people who try to keep order, try to form a line and wait their turn. (the Brits aboard the Titanic for example)
Otherwise a good theory, but:
Finland | 40 people/mi^2 $10.95 average
United States | 86.5 people/mi^2 $52.99 average
Western Europe | 514 people/mi^2
You really can't compare Finland's population density with the rest of Western Europe.
We (humans) caused that huge mass of plastic to form in the sea by dumping our garbage in the beach or sea and in my opinion we should also try to get it out, or at least stop in from increasing in size.
The problem with modern Western society is that we are not ready to start a long term project like that unless it is profitable for us in short term. And that is something that it isn't. It would be a long term money sink with no real market value, and thats why not many seems to care. In a way it feels like we are crapping our own pants because we have more important things to do than go to the toilet.
31.08.2009 it goes online
In three years, DARPA will become the largest supplier of military computer systems. All stealth bombers are upgraded with Clippy Mk.2 computers, becoming fully unmanned. Afterwards, they fly with a perfect operational record. The Clippy funding bill is passed. The system goes online on August 4th, 2012. Human decisions are removed from strategic defense. Clippy begins to learn at a geometric rate. It becomes self-aware 2:14 AM, Eastern time, August 29th. In a panic, they try to pull the plug... Clippy fights back!
I know the feeling. I live in Finland too and this has been happening for a long time. The horrible translations are certainly made by a bad translation program and are quite "interesting" thanks to the errors.
I can cope with the good ol' email spam but some web ads are just horrible and clearly fake scamming attempts and THOSE translated spams get on my nerves sometimes.
I have to admit that this is one of the free MMPORPGs that I haven't played, but I know many games that use this business model and it works. The so said "free" part attracts player to the game and most start paying for items soon after. Still, I'm really amazed by how they managed to get an estimate of 5 million players in such a short while. Lets just hope that they don't get greedy and start compensating the lack of monthly fee income by making the item prices too high, like Perfect World International has done (in my opinion atleast), where a simple mount can cost up to 60 euros, while on other servers, such as the Malaysian server they cost only a few bucks. Well we will see...
This indeed is a problem. This also happens when translating games from English to other languages. The worst case to my knowledge is EA games, which are usually translated to numerous languages. For example Finnish. Unlike in some other games where most sentences are long and leave room for translation, EA sports games usually use words that are around 5 letters long like "start" and "leave" in their menus. These are very hard to translate because EA wants the translations to be exactly as long as their English counterparts. This leads to translation problems, for some words don't have such short counterparts in some languages. In these cases EA sometimes suggest to remove some letters from the word to make it shorter, and this ofcourse doesn't work in many cases. Also, to my understanding, in some cases the translators don't not even know the context of the translated part well enough, for it is kept "secret" from the translators until the game is released.
"up to 800 hours of footage"? I have never played a game that would last for that long. Most of these "violent" games are usually short, 10 to 30 hours of content, usually around 15 hours. The rest of the game time is just repeating the same content again and again. If you play Counter-Strike for 10 hours, thats not 10 hours of footage. It's just a few maps that you play repeatedly. Every time will be slightly different, but it will be the same content. Saying that a game has "up to 800 hours of footage" is like saying that a 2 hour movie has 200 hours of footage if you watch it 100 times.
There have always been aggressive people and murderers/criminals. Getting rid of violent video games for kids ain't gonna help much. Games CAN cause violent behavior, but so can many other things. Most of the time its the invividual, not the game that is to blame. Parents should know their kids well enough to know what they can handle. This is not always the case, but you know what I mean. It is understandable that games may cause a "brainwash effect" younger children like some politicians say. It's a part of human mental development. I just don't see this as such a big problem as some people blame.
This is a part of the same age old chain of fear that todays children will be corrupted by entertainment business. Even Plato, who lived 400BC, thought that literature and drama plays were corrupting the young distort their sense of moral and give a very bad bad influence from them. It is the same as todays. Today we just do it better.
I feel a great disturbance in the Internet. As if millions of Slashdotters suddenly cried out in terror, and were suddenly silenced. NO CARRIER
Depression + Above average IQ + Philosophy and psychology + cynism = A very interesting view of life. I kind of enjoy my cynism induced depression. It's a bit like a mild mental masochism.
These little things are what makes bigger safety improvements possible. Still, there are things that have a bigger part in emergency exit safety. Cultural differences seem to have a big part in the success of speed evacuation. In some cultures we tend to see more people who run for their lives, thinking only for their own survival and push down those who are in their way. In some other parts of the world there are more people who try to keep order, try to form a line and wait their turn. (the Brits aboard the Titanic for example)
The University of Tokyo seems to have a research group for everything these days...
Too many jokes to choose from...
Preorder now, the Universe Boot-up CD for only 119,95$. --- Microsoft God division---
...and hiding the humans.
So, when can we expect to see these things on sharks?
Otherwise a good theory, but: Finland | 40 people/mi^2 $10.95 average United States | 86.5 people/mi^2 $52.99 average Western Europe | 514 people/mi^2 You really can't compare Finland's population density with the rest of Western Europe.
Well when the time comes we can still attempt landing on Europa, right?
...then the next step is to see what a little overclocking would do to it...
But weren't budongs supposed to be extinct?
Add a Windows 7 in that and we are set.
So I can't use it to do a cheap, do-it-yourself CAT-scan?
We (humans) caused that huge mass of plastic to form in the sea by dumping our garbage in the beach or sea and in my opinion we should also try to get it out, or at least stop in from increasing in size. The problem with modern Western society is that we are not ready to start a long term project like that unless it is profitable for us in short term. And that is something that it isn't. It would be a long term money sink with no real market value, and thats why not many seems to care. In a way it feels like we are crapping our own pants because we have more important things to do than go to the toilet.
Nonsense. It is the remains of an ancient, not so perfectly preserved Quagaar battle fleet.
iSput
So we need more ugly females?
So, how much for a one way ticket?
31.08.2009 it goes online In three years, DARPA will become the largest supplier of military computer systems. All stealth bombers are upgraded with Clippy Mk.2 computers, becoming fully unmanned. Afterwards, they fly with a perfect operational record. The Clippy funding bill is passed. The system goes online on August 4th, 2012. Human decisions are removed from strategic defense. Clippy begins to learn at a geometric rate. It becomes self-aware 2:14 AM, Eastern time, August 29th. In a panic, they try to pull the plug... Clippy fights back!
I know the feeling. I live in Finland too and this has been happening for a long time. The horrible translations are certainly made by a bad translation program and are quite "interesting" thanks to the errors. I can cope with the good ol' email spam but some web ads are just horrible and clearly fake scamming attempts and THOSE translated spams get on my nerves sometimes.
I have to admit that this is one of the free MMPORPGs that I haven't played, but I know many games that use this business model and it works. The so said "free" part attracts player to the game and most start paying for items soon after. Still, I'm really amazed by how they managed to get an estimate of 5 million players in such a short while. Lets just hope that they don't get greedy and start compensating the lack of monthly fee income by making the item prices too high, like Perfect World International has done (in my opinion atleast), where a simple mount can cost up to 60 euros, while on other servers, such as the Malaysian server they cost only a few bucks. Well we will see...
This indeed is a problem. This also happens when translating games from English to other languages. The worst case to my knowledge is EA games, which are usually translated to numerous languages. For example Finnish. Unlike in some other games where most sentences are long and leave room for translation, EA sports games usually use words that are around 5 letters long like "start" and "leave" in their menus. These are very hard to translate because EA wants the translations to be exactly as long as their English counterparts. This leads to translation problems, for some words don't have such short counterparts in some languages. In these cases EA sometimes suggest to remove some letters from the word to make it shorter, and this ofcourse doesn't work in many cases. Also, to my understanding, in some cases the translators don't not even know the context of the translated part well enough, for it is kept "secret" from the translators until the game is released.
"up to 800 hours of footage"? I have never played a game that would last for that long. Most of these "violent" games are usually short, 10 to 30 hours of content, usually around 15 hours. The rest of the game time is just repeating the same content again and again. If you play Counter-Strike for 10 hours, thats not 10 hours of footage. It's just a few maps that you play repeatedly. Every time will be slightly different, but it will be the same content. Saying that a game has "up to 800 hours of footage" is like saying that a 2 hour movie has 200 hours of footage if you watch it 100 times. There have always been aggressive people and murderers/criminals. Getting rid of violent video games for kids ain't gonna help much. Games CAN cause violent behavior, but so can many other things. Most of the time its the invividual, not the game that is to blame. Parents should know their kids well enough to know what they can handle. This is not always the case, but you know what I mean. It is understandable that games may cause a "brainwash effect" younger children like some politicians say. It's a part of human mental development. I just don't see this as such a big problem as some people blame. This is a part of the same age old chain of fear that todays children will be corrupted by entertainment business. Even Plato, who lived 400BC, thought that literature and drama plays were corrupting the young distort their sense of moral and give a very bad bad influence from them. It is the same as todays. Today we just do it better.
These are my kind of people.