Quid Pro Quo is the term for sexual harassment of that nature. Career advancement in exchange for sexual favors. See here: https://employment.findlaw.com...
Not a lawyer, so I do not know what the legal view is when someone gives in to the harassment. The above link seems centered around rejecting the harassment and then losing the job and the legal avenues after that.
If you want to make a very good Tolkien based TV series, don't re-hash The Lord of the Rings or even The Hobbit.
Use the Silmarillion.
It won't happen as long as Christopher Tolkien is alive, but once the controlling rights to the book are out of his hands it could be done.
Lots of stories there, The Oath of Feanor, The Fall of Morgoth, Beren and Luthien, & The Rise and Fall of Gondolin to name a few. Lots of brand new characters, except for Galadriel but she does not do much. "Main Characters" die left and right. Still, lots of room to do your own thing. The book spans thousands of years and several Ages, but the series could just focus on the very end of the Age of Bliss to the end of the First Age. Competent writers could get at least 5-7 season out of it with plenty of action. Lots of terrible stuff going on then. 6 Great Battles, plus lots of minor skirmishes. Wurms, Dragons, Balrogs, etc.
1) We master fast, safe travel to and from Luna. Think some kind of cross between Space-X and the Shuttle and Apollo LEM. Maybe something like Space-X takes you to IIS, then you board a Shuttle to Luna orbit, then a sturdy LEM departs the cargo bay or top half, and lands on Luna surface then can take-off back to Shuttle leaving nothing behind, then Shuttle travels back to IIS, then Space-X back down to Earth while Shuttle stays in orbit.
2) We establish a permanent colony on Luna. Dig down and use Lunar rock to shield from radiation. Build large loops underground that centrifuge up to 1G for normal living. Learn hard lessons of living off Earth, but with not too horrible 4 day return if needed using technology in Step 1.
3) Build Space Elevator - it is possible on Luna with existing materials and technology. Very hard if we have to ship the materials up, but we may find what we need on Luna.
4) Use Lunar resources to build large interplanetary vessel powered with ion drive in Luna orbit with the Elevator. Step 3 is huge, but this will make Step 3 look like a picnic. It would have to have enough shielding to keep radiation down to earth normal levels, rotate to simulate 1G for living, and be able to make the trip to Mars, or elsewhere, and back without refueling, and carry it's own Space-X, or two, for landing on the surface and taking you back up to the ship and all the fuel that requires.
5) Make permanent colony on Mars using lessons learned in Step 2. Dig down to shield. Centrifuge to 1G for living. Etc.
We get to Mars eventually, but we learn how to get there and how to live there by doing it on Luna first. Next would be in the Asteroid Belt on some minor planets. Or perhaps turning large asteroids into space stations. Lots of possibilities once you know how to get this far.
Neither Baseball or Cricket are boring, provided you realize what is happening and what is at stake. There are many subtle nuances and "game within the game" things happening all the time in both sports. Despite the higher velocities in Cricket, it is easier to generate offense due to paddle shape and wicket size and many other things. Nothing wrong with that.
Hitting a Baseball thrown by a Major League Pitcher (someone that actually belongs there) is one of the hardest things to do in all of sports. The hitters that fail between 6 & 7 times out of 10 over their careers end up in the Hall of Fame. Just one at-bat is full of strategic decisions by both the battery (Pitcher and Catcher) and the Batter. If the Batter can get information about a pitch beforehand, it is a huge advantage.
Normally, signs are stolen when a runner is on Second. In that situation, the Battery changes signs to something more complicated or encoded. But even then, smart runners can still crack the signals and then show signs to the batter about what pitch he thinks is coming next. Or the runner may just be signaling where the Catcher is setting up. Which is why you will see some catchers shift quickly at the last moment to the real position he wants to be in to receive the pitch.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects!" - R. Heinlein
Never stop learning. Do not be afraid to try new things.
It may not work for everyone, but I had many job offers base on the fact that I have done a little bit of everything. One Manager that hired me specifically said that the offer was based on the fact that I could be flexible and move to many positions on their team if needed. (and did so)
However, utility player positions do not get the big paychecks. So eventually find something to focus on.
Thank you green1, I was about to post the same thing but with an emphasis on how HTML _is_ the easy on-ramp for curious amateurs that Thompson is talking about.
And further, having a fancy View Source that allows amateurs to copy code they do not fully understand is dangerous as it could compromise their server and expose any traffic hosted by it should they use that copied code.
"(LSD) has been credited, in part, for the creation of the iPhone, the polymerase chain reaction, as well as some pretty abstract artwork."...and also a Baseball No-Hitter by Dock Ellis.
Making it "Free" to students only shifts the burden to all taxpayers.
Which kicks-in another consequence. No barrier to entry.
Remember back to your High School days? Now imagine instead of graduating after 12th Grade, next year you simply took the bus over to a new school building next door and attended 13th through 16th Grades with the same classmates and pretty much the same type of teachers.
That's where it would be headed. Since it's free and most employers would want it, most students would go. In order to handle that sort of demand, the local Community Colleges could never handle it (if taxpayers pay for it, then everyone will be allowed to go), the States would have to supply it just like they do K-12. (and only a matter of time before States start passing laws, with the help of the Union, making it mandatory like K-12.) Mostly, because that is what they know how to do. The teachers would be Union and the Union would make sure it happened this way. Also, the increased demand coupled with the low salaries (compared to current college professors as a tax payer funded system would pitch the tax payers vs. the teachers just like K-12) would make people think twice about being teacher in that system. Also, who would be the "Inner City" College Teacher? It is highly likely they would have the same problems as their 9-12th counterparts.
There will still be "Private" colleges, just like there are Private Schools but they will be the "real" colleges that we know today. But their costs will remain unchanged and taxpayer dollars only used in States that have passed the "voucher" system.
There is a high probability that the end result of a "Free" college education for all will result in most people getting an 8 year High School education for free while the few students that can pay or get loans for a Private College will get a more advanced education with superior teachers and materials. So, only changes are forcing non-college students to take 4 more years of classes and making all taxpayers pay for it.
Over at Mental Floss, Erik Sass is compiling a tremendous body of work on the topic. http://mentalfloss.com/section... As of today, there are 235 articles. I believe there are about 1 to 2 per week for several years. He is covering the events that lead to the War and occurred 100 years ago. Snippets from journals, letters, and old photographs help convey what it was really like then. It has been a very large eye-opener for me. As a history buff, I thought I knew a good deal about the topic...but there is so much more.
Just to be clear, I am not connected with Mental Floss or Mr. Sass in any fashion. Only a large fan of this series.
This is probably my favorite book. The political philosophy discussions, the different culture, and the characters. I strongly suggest re-reading it a few times. I believe they could get close to the book and still keep it interesting for general audiences.
Act I Introduce main characters and explain political and economic situation including the discovery of "Food Riot Day". Aside from the initial riot, this will be mostly boring unless they fill it with comedy.
Act 2 Plan the Revolution and implement it. There are a few action sequences here and there that could be pieced together to keep things interesting until Revolution Day.
Act 3 Diplomatic relations with Terra and War. Plenty of action here. Lots of CG explosions and such.
The hard part is that they cannot totally ignore the difference in gravity between the Earth (9.8 m/s^2) and the Moon (1.6 m/s^2). It is central to the plot in Act 3. Might have to CG the human battle scenes too or perhaps do some sort of half-bullet time.
Asimov bridged his two large series, "Robot" and "Foundation", into the same timeline with the book "Robots and Empire". You seem to suggest that the Foundation series starts with this book. I disagree. "Prelude to Foundation" is where I say the Foundation series starts, and it is many, many thousands of years after "Robots and Empire" and "Pebble in the Sky". The Galactic Empire was thought to have lasted about 12,000 years and the Foundation series starts at the end of that.
The question I have, which was not answered in the article is: Where will they start the series? Foundation? Or Prelude to Foundation? Very different styles. With the prequels, you get to know Hari Seldon and his adventures and achievements. With the original trilogy, you get a bunch of loosely connected short stories where one season you have a cast that does something epic and then next season it is a hundred years later and last season's cast is all dead and you have a new cast to do something new and so on each season.
I've read the series a few times. The Foundation series had very few robots as most were long gone by this point in the timeline. Though, there was one character in this series, if you include the prequels, that was intimate with a robot.
Devil in the Dark is the more appropriate episode.
Spock: "Within range of our sensors, there is no life other than the accountable human residents of this colony beneath the surface. Eh, at least, no life as we know it. "
My personal pet peeve with getting fast-food, besides the poor nutritional quality, is the near-constant order errors. McDonalds is by far the worst at this. I attribute it to poor/lack of training for employees working the register and taking the orders. Even seasoned personnel have issues working with the registers, are not aware of the special deals, or just simply make mistakes too often. When I can, I try to persuade friends/family to go somewhere else instead of McDonalds.*
Back in the 1990's I was driving to a Hamfest one early morning when I stopped at a Sheetz gas station for food and fuel. Lo, and behold they had this touch-screen ordering system that printed out my order. My order came up on a display in the food preparation station and the attendants there quickly read the screen and accurately prepared my food. After using it once, I was CONVINCED that it was the future of all walk-in fast-food, maybe even the drive-through. Now that McDonald's is finally implementing this after 20 or so years have passed, it could solve their ordering issues.
Now, McDonald's only needs to improve the quality of their food. Right now it's at the level of SPAM, which is just above Scrapple and just below Dinty Moore Beef Stew.
* Our local McDonald's is by far the worst McDonald's I have ever been to, which includes several international locations as well as many domestic ones. (I believe that gives me the right to claim it as the worst in the world.) It's dirty, slow, and highly inaccurate. Wrong sandwiches, no fries, no drink (I had to ask if they still sold drinks with their value meals.), no cheese, onions when asked to hold them, wrong sizes, etc. I once went 3 years between correct orders there, 2010-13. My family is addicted to them for taste and convenience despite my constant pleading to go somewhere, anywhere else. They went 2-3 times per week as they pick it up on the way back from school events/practices. 2*52*3=312 I complained about them on McDonald's own website and left my phone number. They called while we were out and left a message for us to call them back. The number they gave me was disconnected.
Put the kids on single player in a creative map and just let them create. When they get older, introduce survival mode.
Not quite sure how they got there, but I believe it went something like this: 1) Kids watch daddy play Minecraft and watch Paulsoaresjr's videos along with daddy. (Paul is very family friendly in his videos) They scream when surprising things happen. 2) Kids start playing around with Daddy's copy of Minecraft PE on iPad and eventually take it over. 3) Kids get plush Creeper stuffed animal with explosion noises from Santa and use it sneak-up and scare Daddy. Kids: (whisper) "Lets creep Daddy!" Creeper: "ssssSSSSBOOM!" Daddy: "Ahhh!" Kids: *Giggles* 4) Kids beg Daddy to let them play Minecraft on PC and eventually Daddy sets up a single-player creative world for them. Kids show-off their creations to Parents.
It's not all the time and as with any toy it goes in and out of their attention, but they are having a good time and I feel that it is beneficial.
To find the Ark, you had to locate the mesa it was on. To locate the mesa, you had to search random baskets until you found the head piece to the staff of Ra then you had to get the Inca grappling hook from the spider cave (which you find my using a grenade to blow a hole in the right side of the first room. If you get trapped in a cell in the lower corners just go back and forth at the bottom while pressing down and you will find the secret passage out. The treasure room is on the upper right wall via a secret passage that you have to search for by doing up and down while pressing right), before the spider cave door closed slowly over several minutes, and then use the Inca to navigate the mesa field to the bottom and enter the map room by going down exactly in the middle. Then you had to stand in the right place while having the headpiece active when the sun appeared and a dot would show you the location, which changed each game. Then you had to go down and escape the Nazis back to the market place so you could bribe the Black Sheik to take you to the Black Market so you could purchase a shovel and then you need to get back to the normal Market and buy a parachute. Then you had to get another Inca from the spider cave, all the while the door is slowly closing. Then you grapple through the mesa to the location shown to you in the map room. Then you jump off the mesa and activate your parachute at the right time to navigate into the opening on the left but not hit the tree. Drop the parachute before the thieves steal all your gear. While dodging the thieves, go the the dirt pile at the bottom and use the shovel to dig up the ark.
Acting wise: Butterfield was Great, pretty much carried the film. (which is good because he had to) Ford and Davis were Good. Kingsley and the rest of the cast were OK. There was not much room for character development outside of Ender, and even he felt rushed.
Plot wise: It was too fast. They easily could have spend another 15 minutes or so developing relationships or showing more Battle Room scenes. Spend time in Salamander showing how Ender thinks outside the box. Spend time in Rat showing how effective Ender's ideas are. Spend time in Dragon showing his command superiority. And there was no reason to tip their hand several times about the ending.
Visuals: They were Great, as expected. However, they were confusing in the Battle Room scenes as you clearly see kids getting "flashed" several times but it wasn't freezing them. You really could not tell if someone was "frozen" until they told you they were. If we have to be told, why have the special effects for it at all? The special effects teams should have done better there.
Direction: Hood messed-up the ending. Here, less subtlety was needed. We need to hear Ender and Bean say what they are thinking. And the observers were just standing there having discussions like it was half-time when they should have been going crazy like they just won the Super Bowl. And Ender should not have spiked the football and done a touchdown dance because Hood never had Ender doing those things before. It was out of character. Also out of character was when Ender became the dual-weilding, Battle Room Bad-A** after just one shooting lesson from Petra. Instead of that, Hood should have had Ender just talk to Petra while observing the battle, pointing out where Bonzo was tactically inept.
Time = Money is not the only reason. And it is not simple. And it is a design flaw, though not directly evident.
MMO economies are very dynamic, more so than real life. I've read a few papers, grad students I believe, on trying to analyze MMO economics. One of the papers said most MMOs have issues with rampant inflation because they do not have enough money sinks. IRL, we all spend most of our income on Shelter, Food, Clothing, and Transportation. These are all vast money sinks, mostly due to maintenance of items or its use it and it's worthless nature. (food you have already eaten or clothing you have worn out) Basically, IRL we destroy wealth every day we live. At the same time we create wealth every day we live by performing a job whether it be producing something physical or performing a service. The difference is inflation (a net increase of money supply) or deflation (a net decrease of money supply). In the MMOs, wealth creation is as easy as finding a chest or slaying a mob. But the money sinks are few and far in between. The result is massive inflation which is the less worth a stack of gold coins has for a player because things cost more on the AH. The game designers built in the inflation, though they did not know they were doing it.
Another issue is a shift in the Supply/Demand principles as a byproduct of the wax and wane of the MMO player base over its life. Early game life sees high demand and low supply, mid life sees high demand and high supply, and late life sees low demand and high supply. Economic changes made to fix issues in one phase tend to cause issues in the following. For example, in early life the players complain that things are too expensive and they are constantly broke and cannot afford the best gear at the AH they want to buy. The devs respond by increasing the gold drop from mobs and chests. This fixes the issue until the game's mid life arrives, along with the rampant inflation they introduced. Supply catching up with demand should have brought prices back down, but the inflation prevented that from happening.
Probably the biggest economical issue with MMOs is that they break their in game economy deliberately. They sacrifice economical stability for fun. Let the player hack through the game and easily accumulate vast sums of money and fantastic gear in a few months of casual gaming time because that is what fun means on this MMO. It is not necessarily a bad thing as long as they do not try and pretend to care. Perhaps Blizzard has come to realize that it does not care about D3's economy and decided to stop pretending.
I agree. Just keep them as supporting characters. Luke & Leia are Jedi masters and give advice to the new main characters. Han , Chewie, & Lando are business partners and perhaps save the new characters once via some connections. However, along the way the plot kills a few of them to make things real.
Well yes they would call the book facist seeing as how it spend a good bit of time telling us how democracy was stupid. Then again, considering how democracy is faring in Europe and the US, perhaps we should all go read it and see how it relates to the current political crisis of "people had been led to believe that they could simply vote for whatever they wanted... and get it, without toil, without sweat, without tears."
A faithful movie adaptation would have our stars debating political history in classrooms for most of the movie with intermittent combat sequences. In a word, boring. I think they did a good job with the movie. It's entertaining. "Medic!"
"lots of times there's just hyperlinks to Microsoft documents, to Wikipedia"
So it's just like working a real job, then? ;)
Quid Pro Quo is the term for sexual harassment of that nature. Career advancement in exchange for sexual favors. See here:
https://employment.findlaw.com...
Not a lawyer, so I do not know what the legal view is when someone gives in to the harassment. The above link seems centered around rejecting the harassment and then losing the job and the legal avenues after that.
If you want to make a very good Tolkien based TV series, don't re-hash The Lord of the Rings or even The Hobbit.
Use the Silmarillion.
It won't happen as long as Christopher Tolkien is alive, but once the controlling rights to the book are out of his hands it could be done.
Lots of stories there, The Oath of Feanor, The Fall of Morgoth, Beren and Luthien, & The Rise and Fall of Gondolin to name a few. Lots of brand new characters, except for Galadriel but she does not do much. "Main Characters" die left and right. Still, lots of room to do your own thing. The book spans thousands of years and several Ages, but the series could just focus on the very end of the Age of Bliss to the end of the First Age. Competent writers could get at least 5-7 season out of it with plenty of action. Lots of terrible stuff going on then. 6 Great Battles, plus lots of minor skirmishes. Wurms, Dragons, Balrogs, etc.
Luna is the key to getting off this planet.
1) We master fast, safe travel to and from Luna. Think some kind of cross between Space-X and the Shuttle and Apollo LEM. Maybe something like Space-X takes you to IIS, then you board a Shuttle to Luna orbit, then a sturdy LEM departs the cargo bay or top half, and lands on Luna surface then can take-off back to Shuttle leaving nothing behind, then Shuttle travels back to IIS, then Space-X back down to Earth while Shuttle stays in orbit.
2) We establish a permanent colony on Luna. Dig down and use Lunar rock to shield from radiation. Build large loops underground that centrifuge up to 1G for normal living. Learn hard lessons of living off Earth, but with not too horrible 4 day return if needed using technology in Step 1.
3) Build Space Elevator - it is possible on Luna with existing materials and technology. Very hard if we have to ship the materials up, but we may find what we need on Luna.
4) Use Lunar resources to build large interplanetary vessel powered with ion drive in Luna orbit with the Elevator. Step 3 is huge, but this will make Step 3 look like a picnic. It would have to have enough shielding to keep radiation down to earth normal levels, rotate to simulate 1G for living, and be able to make the trip to Mars, or elsewhere, and back without refueling, and carry it's own Space-X, or two, for landing on the surface and taking you back up to the ship and all the fuel that requires.
5) Make permanent colony on Mars using lessons learned in Step 2. Dig down to shield. Centrifuge to 1G for living. Etc.
We get to Mars eventually, but we learn how to get there and how to live there by doing it on Luna first. Next would be in the Asteroid Belt on some minor planets. Or perhaps turning large asteroids into space stations. Lots of possibilities once you know how to get this far.
Neither Baseball or Cricket are boring, provided you realize what is happening and what is at stake.
There are many subtle nuances and "game within the game" things happening all the time in both sports.
Despite the higher velocities in Cricket, it is easier to generate offense due to paddle shape and wicket size and many other things. Nothing wrong with that.
Hitting a Baseball thrown by a Major League Pitcher (someone that actually belongs there) is one of the hardest things to do in all of sports. The hitters that fail between 6 & 7 times out of 10 over their careers end up in the Hall of Fame. Just one at-bat is full of strategic decisions by both the battery (Pitcher and Catcher) and the Batter. If the Batter can get information about a pitch beforehand, it is a huge advantage.
Normally, signs are stolen when a runner is on Second. In that situation, the Battery changes signs to something more complicated or encoded. But even then, smart runners can still crack the signals and then show signs to the batter about what pitch he thinks is coming next. Or the runner may just be signaling where the Catcher is setting up. Which is why you will see some catchers shift quickly at the last moment to the real position he wants to be in to receive the pitch.
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects!" - R. Heinlein
Never stop learning. Do not be afraid to try new things.
It may not work for everyone, but I had many job offers base on the fact that I have done a little bit of everything. One Manager that hired me specifically said that the offer was based on the fact that I could be flexible and move to many positions on their team if needed. (and did so)
However, utility player positions do not get the big paychecks. So eventually find something to focus on.
Thank you green1, I was about to post the same thing but with an emphasis on how HTML _is_ the easy on-ramp for curious amateurs that Thompson is talking about.
And further, having a fancy View Source that allows amateurs to copy code they do not fully understand is dangerous as it could compromise their server and expose any traffic hosted by it should they use that copied code.
"(LSD) has been credited, in part, for the creation of the iPhone, the polymerase chain reaction, as well as some pretty abstract artwork." ...and also a Baseball No-Hitter by Dock Ellis.
Must See Video Story: https://www.youtube.com/watch?...
Making it "Free" to students only shifts the burden to all taxpayers.
Which kicks-in another consequence. No barrier to entry.
Remember back to your High School days? Now imagine instead of graduating after 12th Grade, next year you simply took the bus over to a new school building next door and attended 13th through 16th Grades with the same classmates and pretty much the same type of teachers.
That's where it would be headed. Since it's free and most employers would want it, most students would go. In order to handle that sort of demand, the local Community Colleges could never handle it (if taxpayers pay for it, then everyone will be allowed to go), the States would have to supply it just like they do K-12. (and only a matter of time before States start passing laws, with the help of the Union, making it mandatory like K-12.) Mostly, because that is what they know how to do. The teachers would be Union and the Union would make sure it happened this way. Also, the increased demand coupled with the low salaries (compared to current college professors as a tax payer funded system would pitch the tax payers vs. the teachers just like K-12) would make people think twice about being teacher in that system. Also, who would be the "Inner City" College Teacher? It is highly likely they would have the same problems as their 9-12th counterparts.
There will still be "Private" colleges, just like there are Private Schools but they will be the "real" colleges that we know today. But their costs will remain unchanged and taxpayer dollars only used in States that have passed the "voucher" system.
There is a high probability that the end result of a "Free" college education for all will result in most people getting an 8 year High School education for free while the few students that can pay or get loans for a Private College will get a more advanced education with superior teachers and materials. So, only changes are forcing non-college students to take 4 more years of classes and making all taxpayers pay for it.
Over at Mental Floss, Erik Sass is compiling a tremendous body of work on the topic.
http://mentalfloss.com/section...
As of today, there are 235 articles. I believe there are about 1 to 2 per week for several years. He is covering the events that lead to the War and occurred 100 years ago. Snippets from journals, letters, and old photographs help convey what it was really like then. It has been a very large eye-opener for me. As a history buff, I thought I knew a good deal about the topic...but there is so much more.
Just to be clear, I am not connected with Mental Floss or Mr. Sass in any fashion. Only a large fan of this series.
Installment #1 posted on November 4th, 2011
http://mentalfloss.com/article...
If some Billionaire wants to give their money away like this, so be it. Just remember that they or someone else had to EARN it first.
Eventually, the system will run out of other people's money.
This is probably my favorite book. The political philosophy discussions, the different culture, and the characters. I strongly suggest re-reading it a few times.
I believe they could get close to the book and still keep it interesting for general audiences.
Act I
Introduce main characters and explain political and economic situation including the discovery of "Food Riot Day". Aside from the initial riot, this will be mostly boring unless they fill it with comedy.
Act 2
Plan the Revolution and implement it. There are a few action sequences here and there that could be pieced together to keep things interesting until Revolution Day.
Act 3
Diplomatic relations with Terra and War. Plenty of action here. Lots of CG explosions and such.
The hard part is that they cannot totally ignore the difference in gravity between the Earth (9.8 m/s^2) and the Moon (1.6 m/s^2). It is central to the plot in Act 3. Might have to CG the human battle scenes too or perhaps do some sort of half-bullet time.
Asimov bridged his two large series, "Robot" and "Foundation", into the same timeline with the book "Robots and Empire". You seem to suggest that the Foundation series starts with this book. I disagree. "Prelude to Foundation" is where I say the Foundation series starts, and it is many, many thousands of years after "Robots and Empire" and "Pebble in the Sky". The Galactic Empire was thought to have lasted about 12,000 years and the Foundation series starts at the end of that.
The question I have, which was not answered in the article is: Where will they start the series? Foundation? Or Prelude to Foundation?
Very different styles. With the prequels, you get to know Hari Seldon and his adventures and achievements. With the original trilogy, you get a bunch of loosely connected short stories where one season you have a cast that does something epic and then next season it is a hundred years later and last season's cast is all dead and you have a new cast to do something new and so on each season.
I've read the series a few times. The Foundation series had very few robots as most were long gone by this point in the timeline. Though, there was one character in this series, if you include the prequels, that was intimate with a robot.
Devil in the Dark is the more appropriate episode.
Spock: "Within range of our sensors, there is no life other than the accountable human residents of this colony beneath the surface. Eh, at least, no life as we know it. "
My personal pet peeve with getting fast-food, besides the poor nutritional quality, is the near-constant order errors. McDonalds is by far the worst at this. I attribute it to poor/lack of training for employees working the register and taking the orders. Even seasoned personnel have issues working with the registers, are not aware of the special deals, or just simply make mistakes too often. When I can, I try to persuade friends/family to go somewhere else instead of McDonalds.*
Back in the 1990's I was driving to a Hamfest one early morning when I stopped at a Sheetz gas station for food and fuel. Lo, and behold they had this touch-screen ordering system that printed out my order. My order came up on a display in the food preparation station and the attendants there quickly read the screen and accurately prepared my food. After using it once, I was CONVINCED that it was the future of all walk-in fast-food, maybe even the drive-through. Now that McDonald's is finally implementing this after 20 or so years have passed, it could solve their ordering issues.
Now, McDonald's only needs to improve the quality of their food. Right now it's at the level of SPAM, which is just above Scrapple and just below Dinty Moore Beef Stew.
* Our local McDonald's is by far the worst McDonald's I have ever been to, which includes several international locations as well as many domestic ones. (I believe that gives me the right to claim it as the worst in the world.) It's dirty, slow, and highly inaccurate. Wrong sandwiches, no fries, no drink (I had to ask if they still sold drinks with their value meals.), no cheese, onions when asked to hold them, wrong sizes, etc. I once went 3 years between correct orders there, 2010-13. My family is addicted to them for taste and convenience despite my constant pleading to go somewhere, anywhere else. They went 2-3 times per week as they pick it up on the way back from school events/practices. 2*52*3=312 I complained about them on McDonald's own website and left my phone number. They called while we were out and left a message for us to call them back. The number they gave me was disconnected.
Put the kids on single player in a creative map and just let them create. When they get older, introduce survival mode.
Not quite sure how they got there, but I believe it went something like this:
1) Kids watch daddy play Minecraft and watch Paulsoaresjr's videos along with daddy. (Paul is very family friendly in his videos) They scream when surprising things happen.
2) Kids start playing around with Daddy's copy of Minecraft PE on iPad and eventually take it over.
3) Kids get plush Creeper stuffed animal with explosion noises from Santa and use it sneak-up and scare Daddy. Kids: (whisper) "Lets creep Daddy!" Creeper: "ssssSSSSBOOM!" Daddy: "Ahhh!" Kids: *Giggles*
4) Kids beg Daddy to let them play Minecraft on PC and eventually Daddy sets up a single-player creative world for them. Kids show-off their creations to Parents.
It's not all the time and as with any toy it goes in and out of their attention, but they are having a good time and I feel that it is beneficial.
To find the Ark, you had to locate the mesa it was on. To locate the mesa, you had to search random baskets until you found the head piece to the staff of Ra then you had to get the Inca grappling hook from the spider cave (which you find my using a grenade to blow a hole in the right side of the first room. If you get trapped in a cell in the lower corners just go back and forth at the bottom while pressing down and you will find the secret passage out. The treasure room is on the upper right wall via a secret passage that you have to search for by doing up and down while pressing right), before the spider cave door closed slowly over several minutes, and then use the Inca to navigate the mesa field to the bottom and enter the map room by going down exactly in the middle. Then you had to stand in the right place while having the headpiece active when the sun appeared and a dot would show you the location, which changed each game. Then you had to go down and escape the Nazis back to the market place so you could bribe the Black Sheik to take you to the Black Market so you could purchase a shovel and then you need to get back to the normal Market and buy a parachute. Then you had to get another Inca from the spider cave, all the while the door is slowly closing. Then you grapple through the mesa to the location shown to you in the map room. Then you jump off the mesa and activate your parachute at the right time to navigate into the opening on the left but not hit the tree. Drop the parachute before the thieves steal all your gear. While dodging the thieves, go the the dirt pile at the bottom and use the shovel to dig up the ark.
^^ This needs modded up +1 Informative.
Cheaters?? Could you explain that?
Acting wise: Butterfield was Great, pretty much carried the film. (which is good because he had to) Ford and Davis were Good. Kingsley and the rest of the cast were OK. There was not much room for character development outside of Ender, and even he felt rushed.
Plot wise: It was too fast. They easily could have spend another 15 minutes or so developing relationships or showing more Battle Room scenes. Spend time in Salamander showing how Ender thinks outside the box. Spend time in Rat showing how effective Ender's ideas are. Spend time in Dragon showing his command superiority. And there was no reason to tip their hand several times about the ending.
Visuals: They were Great, as expected. However, they were confusing in the Battle Room scenes as you clearly see kids getting "flashed" several times but it wasn't freezing them. You really could not tell if someone was "frozen" until they told you they were. If we have to be told, why have the special effects for it at all? The special effects teams should have done better there.
Direction: Hood messed-up the ending. Here, less subtlety was needed. We need to hear Ender and Bean say what they are thinking. And the observers were just standing there having discussions like it was half-time when they should have been going crazy like they just won the Super Bowl. And Ender should not have spiked the football and done a touchdown dance because Hood never had Ender doing those things before. It was out of character. Also out of character was when Ender became the dual-weilding, Battle Room Bad-A** after just one shooting lesson from Petra. Instead of that, Hood should have had Ender just talk to Petra while observing the battle, pointing out where Bonzo was tactically inept.
Time = Money is not the only reason. And it is not simple. And it is a design flaw, though not directly evident.
MMO economies are very dynamic, more so than real life. I've read a few papers, grad students I believe, on trying to analyze MMO economics. One of the papers said most MMOs have issues with rampant inflation because they do not have enough money sinks. IRL, we all spend most of our income on Shelter, Food, Clothing, and Transportation. These are all vast money sinks, mostly due to maintenance of items or its use it and it's worthless nature. (food you have already eaten or clothing you have worn out) Basically, IRL we destroy wealth every day we live. At the same time we create wealth every day we live by performing a job whether it be producing something physical or performing a service. The difference is inflation (a net increase of money supply) or deflation (a net decrease of money supply). In the MMOs, wealth creation is as easy as finding a chest or slaying a mob. But the money sinks are few and far in between. The result is massive inflation which is the less worth a stack of gold coins has for a player because things cost more on the AH. The game designers built in the inflation, though they did not know they were doing it.
Another issue is a shift in the Supply/Demand principles as a byproduct of the wax and wane of the MMO player base over its life. Early game life sees high demand and low supply, mid life sees high demand and high supply, and late life sees low demand and high supply. Economic changes made to fix issues in one phase tend to cause issues in the following. For example, in early life the players complain that things are too expensive and they are constantly broke and cannot afford the best gear at the AH they want to buy. The devs respond by increasing the gold drop from mobs and chests. This fixes the issue until the game's mid life arrives, along with the rampant inflation they introduced. Supply catching up with demand should have brought prices back down, but the inflation prevented that from happening.
Probably the biggest economical issue with MMOs is that they break their in game economy deliberately. They sacrifice economical stability for fun. Let the player hack through the game and easily accumulate vast sums of money and fantastic gear in a few months of casual gaming time because that is what fun means on this MMO. It is not necessarily a bad thing as long as they do not try and pretend to care. Perhaps Blizzard has come to realize that it does not care about D3's economy and decided to stop pretending.
A friend and I wrote a text based Baseball simulator on our own. And we did it without using "GOSUB" because we didn't know it existed.
I agree. Just keep them as supporting characters. Luke & Leia are Jedi masters and give advice to the new main characters. Han , Chewie, & Lando are business partners and perhaps save the new characters once via some connections. However, along the way the plot kills a few of them to make things real.
Well yes they would call the book facist seeing as how it spend a good bit of time telling us how democracy was stupid. Then again, considering how democracy is faring in Europe and the US, perhaps we should all go read it and see how it relates to the current political crisis of "people had been led to believe that they could simply vote for whatever they wanted... and get it, without toil, without sweat, without tears."
A faithful movie adaptation would have our stars debating political history in classrooms for most of the movie with intermittent combat sequences. In a word, boring. I think they did a good job with the movie. It's entertaining. "Medic!"