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Auction Houses To Be Removed From Diablo III

An anonymous reader writes "When Blizzard built Diablo III, one of the controversial features was the inclusion of an auction house for players to buy and sell gear. On one hand, it created a safe environment for trading, which had been rife with scams in Diablo II. On the other hand, gathering loot was one of the main points of the game, and the auction house trivialized that. According to an announcement on Battle.net, both the Real Money auction house and the Gold auction house will be removed from the game as part of Blizzard's revamp of the loot system in Diablo III. The target date is well ahead of us: March 18, 2014. Blizzard said, 'We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls will result in a much more rewarding game experience for our players.' Unexpected news, to be sure."

219 comments

  1. I always thought Auction house is what make Diablo by ID000001 · · Score: 4, Funny

    I always thought Auction house is what make Diablo III relevant and rewarding since the game play focus on being grindy. Now that you can no longer exchange gears for actual money, what is the point? Is the game play itself fun enough?

  2. huh... it's the only reason people still play. by Kenja · · Score: 1

    Of the people I know who still play the game, most of them only do so to sell items for cash. Frankly, the game itself was short and not that interesting.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:huh... it's the only reason people still play. by guises · · Score: 4, Insightful

      Of the people I know who still play the game, most of them only do so to sell items for cash.

      Apparently that's something they'd like to change.

    2. Re:huh... it's the only reason people still play. by Anonymous Coward · · Score: 1

      Of the people I know who played the game, everyone stopped once the real money auction house came out.
      The auction house was also a crutch that allowed players to survive the ridiculously unbalanced gameplay.
      The auction house reduces the game to finding enough gold to buy the next item on the AH, or just spend your way to the next level.

    3. Re:huh... it's the only reason people still play. by Anonymous Coward · · Score: 0

      There was never a problem with finding enough gold: hold all your rares and uniques until you log out, then hock them on the AH. It's not tough to bring in several million gold per hour of gameplay. Anyone who spent real money on that thing was just dumb -- and, honestly, I have no problem separating dumb people from their money.

    4. Re:huh... it's the only reason people still play. by Joining+Yet+Again · · Score: 1

      I played a few months ago, and it was nothing like that. Most rares and a lot of common legendaries were worth fuck all on the AH, and nobody bought them.

    5. Re:huh... it's the only reason people still play. by Anonymous Coward · · Score: 0

      I see it as you being separated from your money to play this "game".

    6. Re:huh... it's the only reason people still play. by drinkypoo · · Score: 1

      Of the people I know who still play the game, most of them only do so to sell items for cash.

      Apparently that's something they'd like to change.

      Usually the goal is to bring in more players, not get rid of a group of paying customers...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re: huh... it's the only reason people still play. by techprophet · · Score: 3, Insightful

      Have you considered that someone has to be buying those items for cash? I can guarantee you that blizzard isn't buying them all up out of the goodness of their heart.

    8. Re: huh... it's the only reason people still play. by drinkypoo · · Score: 2

      Have you considered that someone has to be buying those items for cash? I can guarantee you that blizzard isn't buying them all up out of the goodness of their heart.

      Yep. That "someone" is also a paying customer.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:huh... it's the only reason people still play. by N0Man74 · · Score: 1

      Of the people I know who still play the game, most of them only do so to sell items for cash.

      Apparently that's something they'd like to change.

      Usually the goal is to bring in more players, not get rid of a group of paying customers...

      Sometimes the goal isn't to just bring in more players, but to reduce the losses of players. Perhaps they felt that they were losing more players due to the existence of the RMAH than they would lose by getting rid of it.

      The RMAH is one of the things I despised and made me lose interest in playing.

  3. Attribute points by Anonymous Coward · · Score: 2, Informative

    Now they just need to bring back the ability to choose where your attribute points go on level up.

    1. Re:Attribute points by Anonymous Coward · · Score: 0

      And some system where you can choose which skills you are interested in persuing at each level rather than being awarded certain skills at pre-determined levels.

  4. Social Features by Anonymous Coward · · Score: 1

    I still hold the position that the auction houses reduced the overall "social" feeling that I got from Diablo 2. Engaging players for trading by discussing in chat and meeting in game had a special feeling to it. Of course, there was also the downside of being spammed and scammed.

  5. What? by xevioso · · Score: 1

    Isn't it too late? Who plays this anymore?

    Also, why didn't they do any testing with groups to determine if this was needed or even wanted?

    1. Re:What? by Jartan · · Score: 4, Informative

      It's not too late because an expansion is coming. Most likely that will include ladders with a fresh economy.

    2. Re:What? by XxtraLarGe · · Score: 4, Insightful

      Isn't it too late? Who plays this anymore?

      I'd say given that they just released the game for PS3 & XBox 360 on September 3rd, there's bound to be some people playing it.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    3. Re:What? by Patch86 · · Score: 1

      That would be truly depressing if it were true. Diablo 2 was a staple of many gamers' diets for a decade, and retains a loyal following to this day. If Diablo 3 couldn't survive a year, it would be a terrible fail indeed.

    4. Re:What? by GigaplexNZ · · Score: 1

      For me, it didn't survive a month. And I played D2 for ~5 years.

    5. Re:What? by Laxori666 · · Score: 1

      My cynical side is saying this was their plan all along - make as much money as they can from the AH knowing people will hate it, then pull it back to let the game go on a bit as it should have been from the start.

    6. Re:What? by Whorhay · · Score: 1

      The game isn't as full as it was at release but there is still a lot of players. I've been playing for the last couple weeks and the number of Inferno games has been in the thousands most of the time.

      The date for implementing this is far enough out they could literaly change anything about it they wanted. The testing is probably happening on the Console version right now. The Console version has a different loot generating system. The basic idea being that they get much higher quality items more frequently than the current PC version. They are planning a loot revamp called Loot 2.0 which is supposed to improve the loot for PC players right before or with the release of the RoS expansion. If it works out too well we might see trading die completely.

  6. Diablo III's auction house sucks by ArcadeMan · · Score: 2

    The auction house in World of Warcraft is perfectly usable except for a few minor details, but Diablo III's auction house just plain sucks. I don't care if it is two different development teams, it is still two Blizzard games.

    1. Re:Diablo III's auction house sucks by Anonymous Coward · · Score: 0

      Try it now in 1.08. You can search by up to six attributes. The top attribute becomes an extra column that you can sort Asc/Desc just like the built-in ones (only caveat is some stats are conflated where it makes sense, +Min damage and +Max damage are "Average Damage" and this is only done where it makes sense). Right click the column header and you can choose any of the other five attributes to perform an additional sort without having to delete/reorder your stats. Want to compare an existing item? Right click it from the auction house interface and say "Find similar" it preloads every single stats and level requirement and slot that item has into the search buffer -- generalize by clicking off the silly "Fire Resist 5" and the "Strength 87" on the 2H bow that no strength class would use and click search again. It now defaults to what is the cheapest anybody is selling with an item with those stats or better.

  7. Re:I always thought Auction house is what make Dia by arth1 · · Score: 5, Insightful

    The lack of an auction house is what made D2 (and Borderlands) such a success. Precisely that you had to grind endlessly to perhaps get the good stuff gave people a sense of achievement.
    When all anyone needed to do was to flip out the credit card, that disappeared.
    P2W does not give much satisfaction.

  8. So, any other changes Blizzard? by Anonymous Coward · · Score: 5, Funny

    So the reason for Diablo 3 being always online was the auction house. They are removing that.

    Does this mean that Blizzard will remove the always online requirement? I don't think so, but I can dream...

    1. Re:So, any other changes Blizzard? by Quirkz · · Score: 5, Interesting

      First thing I thought, too. If they do remove the requirement, I'd go out and buy it right away.

    2. Re: So, any other changes Blizzard? by techprophet · · Score: 1

      I don't think that moving all of their server code to the client side is a terribly good idea

    3. Re:So, any other changes Blizzard? by Anonymous Coward · · Score: 0

      I'm totally fine with that, as long as offline players are never allowed to use their characters online.

    4. Re: So, any other changes Blizzard? by techprophet · · Score: 1

      Hit submit on accident (on phone there is no preview stage). Anyway, as I was saying: I don't think that moving the server code to the client side is a good idea because it'd take a lot of time (unless they had some really really insanely good software architects who double as oracles). In my opinion, that time would be better spent on the game itself. Then again, I think it'd be a good thing to at least visit the option of distributing server binaries for third party use

    5. Re: So, any other changes Blizzard? by Anonymous Coward · · Score: 0

      Hit submit on accident (on phone there is no preview stage).

      Anyway, as I was saying: I don't think that moving the server code to the client side is a good idea because it'd take a lot of time (unless they had some really really insanely good software architects who double as oracles). In my opinion, that time would be better spent on the game itself.

      Then again, I think it'd be a good thing to at least visit the option of distributing server binaries for third party use

      they did it for the consoles, so a lot of work transferring server to client must already be done.

    6. Re:So, any other changes Blizzard? by GigaplexNZ · · Score: 1

      Or they're sandboxed to an "open" Battle.Net. Like Diablo 2.

    7. Re:So, any other changes Blizzard? by Anonymous Coward · · Score: 0

      Could you please stop whining about the always on requirement? I hope you do know the real reason is to prevent any off-line item hacks. With a item focused game like Diablo you have in no time hacks to improve your off-line save game.

      That said, I would approve of an off-line mode when it has a separate off-line character which never can be used on-line.

    8. Re: So, any other changes Blizzard? by Anonymous Coward · · Score: 0

      Yeah its not like they are releasing an offline capable port on xbox360 and ps3 soon, there is absolutely no way they could make offline work on the PC.

    9. Re:So, any other changes Blizzard? by bfandreas · · Score: 1

      Or they're sandboxed to an "open" Battle.Net. Like Diablo 2.

      People forgot that there were two online modes in D2. In Open BNet all your stuff was stored client-side. Which meant that you could hack your safegames at heart's content and play with others who did likewise. Me, I used offline mode only to try out wild and weird ideas before I comitted myself to months of trading until I made that real on closed BNet.

      Diablo 3 doesn't allow for that sort of experimentation.
      Also in D2 most people gear with the known. Unique items/rune words that had very predictable properties. D3 mostly has items that can have up to 6 attributes(how many you get on a drop is randomly chosen) out of 30 or so defined attributes(which are randomly chosen) at a couple of magnitudes(which are randomly chosen). If that sounds like a bit of a lottery then you are bang on. To be able to compete on a moderate monster level you will need to be fully decked out in items that have at least 4-5 decent rolls. That's stuff you rarely find yourself. Items that have 6 rolls of the right attributes at a high or even the highest magnitude will go for ludicrous amounts of gold. Those figures are so high you need to count the digits.

      I'm sorry but a lottery gives better odds with a much higher payout. Even the things with somewhat set properties have such a high variance that even the good ones range from useless to astonishing.

      When everything is basically down to chance then you can predict when you will achieve a goal that you set for yourself. And that is an exercise in frustration. If you add survivability being entirely gear dependent then you will see why the game tanked so early on.

      I remember being stuck in Act 1/Inferno on my Demon Hunter. The odds were pretty bad that even items of the potentially highest tier level actually dropped for me after long and gruelling fights. Then the odds were against me that the few high tier level items actually had more than 4 attributes. Then the odds were against me that the rolled attributes made some sense. Then the odds were against me that the attributes had a good strength. It was like gambling while repeatedly being struck on the head with a mallet.
      Then they changed the system so you got guaranteed drops. Then they increased the likelyhood of high level drops. Which in turn lead to your inventory filling up slowly with utter BS. But you still had to take a look at your loot in case you had struck gold. And you couldn't simply throw it back into the wilderness because you still had to sell it for repair costs or to turn them into crafting materials. So basically if you weren't running away you sifted through the crap you were showered with until you had enough gold to spend most of your time in the auction house. And the best source for gold was buying low and selling high on the auction house which everybody did.


      They dropped the ball on every level with this game. Don't get me started on idiotic resource systems, every ability having a cooldown, monster design, cutscenes you had to manually skip, inability to move through all acts at will, clueless design of set items/legendaries, the totally random and overpriced crafting system...
      They sold a lot of copies riding on the coat-tails of better designers. Fuck them.

      --
      20 minutes into the future
    10. Re: So, any other changes Blizzard? by CronoCloud · · Score: 1

      Soon? The PS3/360 version released 2 weeks ago. Surprised it didn't get a mention on Slashdot.

    11. Re:So, any other changes Blizzard? by Magius_AR · · Score: 1

      First thing I thought, too. If they do remove the requirement, I'd go out and buy it right away.

      Pish, I'd still not buy it out of spite for making that initial decision in the first place.

    12. Re:So, any other changes Blizzard? by Anonymous Coward · · Score: 0

      If you want offline, play the console versions. If you want entirely random environments, wait for Act 5 of the expansion coming out maybe next year.

      Diablo 3 is always online to remove the separation between "Open" and "Closed" Battle.net experiences. The auction house was always an optional feature that gamers which enjoyed Diabo2 and didn't RMT were perfectly happy to not use. Always online is Battle.net 2.0 social achievements, cross-game RealID chat kind of experience that Blizzard has been moving towards since WotLK over four years ago which first integrated into the original release of Starcraft 2: WoL.

  9. So many other things should be fixed before this by Anonymous Coward · · Score: 1

    There were sooo many other things wrong with this game, the AH, while retarded (despite its potential for awesomeness in theory), was the least of why I stopped playing it shortly after release.

  10. Seriously? by Meat+Boy · · Score: 4, Interesting

    Haaaaaaa. I can't believe they're actually doing this!! Honestly, I'm sold. If the new system for loot is actually any good at all, I may actually start playing again. Hoping they give us the option to at least try out the gamepad configuration they made for consoles too, but that might be a stretch... Anyway, really an overall good announcement. Guess Microsoft isn't the only one who can do 180s these days. :P

    1. Re:Seriously? by RivenAleem · · Score: 2

      Microsoft does 360s. I thought everyone knew that?

  11. Re:I always thought Auction house is what make Dia by Tukz · · Score: 1

    The problem is, with Auction House loot didn't matter much.
    You could always exchange it on AH immediately.

    Completely ruined the sensation of actually see something nice drop.

    There was a long long article explaining this phenomenon, done by some psychiatric I believe.
    Unfortunately I cannot remember where it is.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  12. Too late by Luthair · · Score: 1

    By 2-years.... Virtually everyone quit last year when they realized Inferno was broken.

    1. Re:Too late by rodrigoandrade · · Score: 1

      Inferno wasn't broken. It was intentionally made impossible unless you bought RMAH gear.

      With the removal of RMAH, I assume Inferno difficulty will be adjusted as well.

    2. Re:Too late by the+computer+guy+nex · · Score: 2

      Inferno wasn't broken. It was intentionally made impossible unless you bought RMAH gear. With the removal of RMAH, I assume Inferno difficulty will be adjusted as well.

      It was meant to take months to clear inferno, regardless of how you received the gear. You don't see end-game dungeons in MMOs being cleared within a few weeks of a game being launched.

      Problem was Diablo players are used to mindless fun, not excruciating difficulty. The other problem was some classes were based on avoidance, while others mitigation. Better mitigation comes from better gear, meaning these players were behind the curve. Players who played the avoidance classes well were able to clear Inferno very quickly. A game that can be completed solo should not favor one type of class over another.

    3. Re:Too late by SteveHumiston · · Score: 0

      It already is and it's insanely easy.. however, you can make it more difficult as you have levels you can set to play at.. inferno: monster level 1 - 10.. making all things that drop level 63. Or you can turn monster level off and play at insanely easy inferno mode

    4. Re:Too late by Anonymous Coward · · Score: 5, Funny

      How do you even run Diablo 3 on that typewriter?

    5. Re: Too late by Anonymous Coward · · Score: 0

      I beat inferno shortly after launch using only dropped gear before any nerfs, really wasn't that bad. Then when the rmah opened I sold my stash of gear and pocketed a quick 1200 bucks... I still think of d3 fondly.

    6. Re:Too late by Jack9 · · Score: 1

      > A game that can be completed solo should not favor one type of class over another.

      Er? Why not? The rogue is favored over the melee-only Hunter in WoW. It's almost impossible to balance every dynamic variable to be equal across classes. Why bother trying? It doesn't happen in a multiclass game very often that they are all equal.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    7. Re:Too late by Anonymous Coward · · Score: 0

      The game has only been out 16 months.

    8. Re:Too late by ildon · · Score: 2

      Inferno was already nerfed into the ground nearly a year ago. You can go straight through Inferno on your first playthrough without using auction house gear (unless you're not very good at the game or extremely unlucky with drops). They added a "monster power" setting which exponentially increases monster difficulty and drop quality on Inferno (and linearly increases difficulty and reward on normal/nightmare/hell) for those who still want to grind ad infinitum.

    9. Re:Too late by SteveHumiston · · Score: 1

      Thanks for being more clear in what I tried to say.. i got scored a 0 but you said it better.

    10. Re:Too late by antdude · · Score: 1

      I quit after trying the beta.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    11. Re:Too late by bfandreas · · Score: 1

      Inferno wasn't broken. It was intentionally made impossible unless you bought RMAH gear. With the removal of RMAH, I assume Inferno difficulty will be adjusted as well.

      It was meant to take months to clear inferno, regardless of how you received the gear. You don't see end-game dungeons in MMOs being cleared within a few weeks of a game being launched.

      Problem was Diablo players are used to mindless fun, not excruciating difficulty. The other problem was some classes were based on avoidance, while others mitigation. Better mitigation comes from better gear, meaning these players were behind the curve. Players who played the avoidance classes well were able to clear Inferno very quickly. A game that can be completed solo should not favor one type of class over another.

      That would have been ok if the loot hadn't been so random. How many months would it have taken anybody to completely clear inferno? Nobody could honstly tell since getting only one good drop was like hitting jackpot in a lottery. And you needed that for all slots. Potentially you had to rinse and repeat for every act.

      Also back in the day when I was still playing WoW dungeons were cleared in the same week they were made abailable. The really hard ones took a week longer. If the servers held.

      But you are correct. They dropped the ball when they targeted this game to a very small, very loud band of self-professed hard-core forum warriors who wanted this to be hard. It wasn't hard. It just was very, very random. And with garden-variety monsters doing 200k unmitigated damage to your 30-50k health pool avoidance based classes were an exceptionally bad idea. They simply couldn't quite fit the various components of the game to match each other. It was like the monster designers didn't talk to the gear designers who didn't talk to the class designers. In which case putting the blame to the person who was responsible to coordinate them is absolutely valid. The ball got dropped so hard that Mike Morhaime himself had to step in. If that isn't an embarrassment then I don't know what is.

      The server issues early in the game were to be expected. That was something I had expected and I was fully prepared to wait it out. But the moronic design of the game has been waited out for over a year and we are still waiting.

      --
      20 minutes into the future
    12. Re:Too late by UnknowingFool · · Score: 1

      It was meant to take months to clear inferno, regardless of how you received the gear. You don't see end-game dungeons in MMOs being cleared within a few weeks of a game being launched.

      Yes you do. World of Warcraft Wrath of the Lich King expansion was beaten in 2 days after release. That included time for the top guilds to get their players to level up 10 levels. Blizzard purposefully has made it easier for casuals to see end-game content. The Burning Crusade took 5 months for the last boss to be defeated by comparison. Now there are harder raid levels but it only means it takes a little bit longer. Cataclysm saw heroic world first kills within 10 days (2nd to last boss) and it took about a month for the last bosses to be beaten on heroic levels.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    13. Re:Too late by Anonymous Coward · · Score: 0

      Inferno wasn't broken. It was intentionally made impossible unless you bought RMAH gear.

      With the removal of RMAH, I assume Inferno difficulty will be adjusted as well.

      It was meant to take months to clear inferno, regardless of how you received the gear. You don't see end-game dungeons in MMOs being cleared within a few weeks of a game being launched.

      Problem was Diablo players are used to mindless fun, not excruciating difficulty. The other problem was some classes were based on avoidance, while others mitigation. Better mitigation comes from better gear, meaning these players were behind the curve. Players who played the avoidance classes well were able to clear Inferno very quickly. A game that can be completed solo should not favor one type of class over another.

      Well damnit, the MMOs I play don't have dungeons, or orcs, or any roleplaying elements, but whatever, I get what you mean, you mean WoW type life-eaters. Diablo never was the same. Diablo had it's roots strongly in rogueish dungeon clearing, not "questing". Some roguelikes do have "endgame". Some are "endgame" from the very beginning ;-). You simply need to kill the characters off, make a nice tombstone and ass the name to hiscore list. Ok, I guess in this cry-baby lag ridden internet you can't really have perm death, and they actually do have HC mode, which is great. What thy could have is randomized dungeons and "infinite dungeon" where monsters simply get toughtr the lower you go. Infinite endgame! (You can also hike up the drop quality, but not as fast as monster toughness)

  13. Speaking as a game designer, what I noted by GoodNewsJimDotCom · · Score: 5, Interesting

    When there is an auction house that lets you buy end game gear then all that happens is people grind gold and voila, the game is beaten.

    If you make it so the auction house won't let you sell gear, but crafting materials to craft end game lewt(Guild Wars2), then suddenly you make random crafting items desirable to trade with, but end game stuff can still be bought.

    The auction house is almost a detriment to keeping your game survive if you allow it buy end game content. Instead of allowing people to buy their end game content(and subsequently quit because they're max powered), you maybe only let early/mid game be bought and sold on the AH.

    There's two main ways to allow end game content and that is to allow people to buy crafting pieces on the AH, but instead of 100% always crafting the most powerful weapon, you give them random stats of randomized power. And you even say,"If you throw more crafting materials in the forge(more lucky rabbits feet and purple horseshoes!), you get better chance for better random stats." That way the ah goes strong even end game, but people can't just buy their way to perfect end game gear.

    Of course my theory is to never let them reach max power, but constantly get incrementally powerful, at lower and lower amounts of the time. If you're worried this impacts PVP, it does, but PVP can be more dynamic than just 1v1 in a zone you can't gain power in. Anyway if you want to read more about my end game MMORPG ideas, you can read here

    1. Re:Speaking as a game designer, what I noted by mlts · · Score: 2

      I've always wanted a way to earn skills that become a permanent part of your character (as EQ2's class epic weapons can), or perhaps part of the account (as some stats in Wizardry Online.) This came from the old school MUDs where equipment was nice, but learning a critical spell/skill was the way to go.

      That way, equipment wouldn't have to keep being mudflated as much. Instead, characters could earn some permanent abilities on endgame raids that would always be useful, even in future expansions. Of course, something on an endgame boss this patch can be moved to a quest arc for solo/small group content the next, so it wasn't a be-all and end-all like Journeyman's Boots or some class epics were in EQ1.

      Of course, there is another way to deal with mudflation -- have one expansion's gear work in a diminished capacity in the next. That way, the BiS item would still be useful, but nowhere near as useful as something with similar stats in the next expansion. EQ1 also did something like this when the corruption resistance stat was introduced, making all new gear necessary to survive endgame raids with that stat only on newer items.

      What I like best is multiple paths to end game gear. Raiding is one of the quickest paths, but PvP is another way, so are tradeskills/professions, and finally, good old fashioned quest arcs. That way, someone who spends their time making armor can do OK in a raid until they gear up.

      Of course, real money should have no effect on stat gear. At best, it should allow appearance items, mounts, and perhaps XP potions. I know a few PTW MMOs that do OK, but most just die out because there isn't any real fairness nor point to play.

    2. Re:Speaking as a game designer, what I noted by dj245 · · Score: 2

      When there is an auction house that lets you buy end game gear then all that happens is people grind gold and voila, the game is beaten. Instead of allowing people to buy their end game content(and subsequently quit because they're max powered), you maybe only let early/mid game be bought and sold on the AH.

      There is quite a huge market for frivolous items which make your character "look cool". It was a long time ago that I played World of Warcraft, but there was a certain % of people who paid vast sums of in-game money for basically cosmetic reasons. Similarly, Valve's Hat Fortress 2 has had great success in selling purely cosmetic items.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    3. Re:Speaking as a game designer, what I noted by Blakey+Rat · · Score: 2, Interesting

      CrazyJim, you so crazy!!!

      Tell me, what games have you designed? I guess saying, "speaking as a game designer" doesn't imply you've actually built a game or anything, so you're in the clear here.

      Give God my regards.

    4. Re:Speaking as a game designer, what I noted by GoodNewsJimDotCom · · Score: 1

      That is one of the reasons cosmetic enhancements are one of the best ways of doing microtransactions. They don't affect game play, so they don't skew PVP balance.

    5. Re:Speaking as a game designer, what I noted by Trimaxion · · Score: 1

      There is quite a huge market for frivolous items which make your character "look cool". It was a long time ago that I played World of Warcraft, but there was a certain % of people who paid vast sums of in-game money for basically cosmetic reasons. Similarly, Valve's Hat Fortress 2 has had great success in selling purely cosmetic items.

      Yup, vanity is alive and well in these games.

      In World of Warcraft there's now a "transmogrification" feature where you can apply the look of older gear to your current gear. It lets your character continue to look cool after a new expansion comes out and you're replacing your awesome looking epics with ugly vendor trash. The transmog feature costs some in-game gold to use but not much in the grand scheme of things. Some players spend a great deal of time running old dungeons to get gear for the purpose of acquiring a certain look.

      Then there's a huge market for pets (critters that follow you around and do nothing useful), mounts (critters that you ride to travel more quickly, and some look better than others, but they almost all fly/travel the same speed), etc...

    6. Re:Speaking as a game designer, what I noted by Luthair · · Score: 2

      This really depends on rarity. In the first expansion or two nearly everything in EverQuest was droppable, however items were actually rare, content wasn't instanced and had only a single location where they could drop. Thus for late game items a server might only see 0-2 of a particular item a day, for end game items a month or more could pass without one entering a server.

      Later games fell into the trap of allowing everyone to do everything simultaneously and made drops significantly more common. Crafted items are an anathema to rarity, designers and players don't appear to have the stomach for the rarity required for the crafted drops and/or the failure rate to reduce their entrance into game economies.

    7. Re:Speaking as a game designer, what I noted by sandytaru · · Score: 1

      Square Enix took your ideas to heart with all their stupid randomly generated "augments" in the last year. Argh! You're right, we keep throwing the "upgrade stones" and our items and crossing our fingers that we get good stats. Over and over and over again. And no one ever gets them maxed out.

      --
      Occasionally living proof of the Ballmer peak.
    8. Re:Speaking as a game designer, what I noted by GoodNewsJimDotCom · · Score: 1

      Right on. I said there was two ways of doing it, then I only listed one way: Crafting. Dropping super rare items with many randomized stats was the other way to do it :) Glad you caught that. I didn't think it was important to reply to my own post and correct it. I'm spoiled with Reddit that lets you edit your post.

    9. Re: Speaking as a game designer, what I noted by Luthair · · Score: 1

      Randomized stats aren't necessary and weren't part of EverQuest.

  14. happens in real life too by ClassicASP · · Score: 2

    all of america is trying to underbid one another for work these days. and the jobs are often short-term. certainly has trivialized the work experince. how are we supposed to gather loot when we're constantly underbidding one another for small short-term gigs that amount to peanuts?

    1. Re: happens in real life too by Anonymous Coward · · Score: 1

      Not only America. It's a global problem. A plot by the right wing assholes to increase and speed up the power and resource transfer from the bottom to the top. The end result will be modern slaves, working for just a bowl of rice, exhausted by the daily hunt for a 24h job.

      Every year the disposable income is shrinking. This is not sustainable.

    2. Re: happens in real life too by Anonymous Coward · · Score: 0

      Just be happy you have a job.

      Every Ayn Randian, Greenspanian, Liberatarian, Republican.

  15. Re:I always thought Auction house is what make Dia by asmkm22 · · Score: 2

    If the gameplay isn't fun enough for someone, having the AH available will only burn them out faster because they'll have less to work for. None of the Diablo games have ever had much of an "end-game" or anything. It's like Mario; you play because you enjoy the game, even if it's a bit grindy at times. It's also not like an MMO, where you can at least strut around showing off your gear to random people...

  16. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 4, Insightful

    P2W does not give much satisfaction.

    You sorely underestimate the super-rich and their ability to derive self-satisfaction from things that involve money. I mean, apart from the fact that they play a P2W game called "real life"...

  17. Re:I always thought Auction house is what make Dia by gl4ss · · Score: 2

    with an AH system the loots are weighed so that maybe one in 1000, or maybe one in 10000 gets that nice loot.

    if you can get actual money(£$) from it that one player isn't going to even use it himself. it becomes just a way to show that you have cash in the real world. that breaks the 4th wall and makes playing the game feel stupid quite frankly.

    because you might just as well go grind the burgers at the mcd to earn that loot.

    --
    world was created 5 seconds before this post as it is.
  18. Re:I always thought Auction house is what make Dia by ibmleninpro · · Score: 5, Informative

    After playing for 500+ hours, I think the AH did the opposite. The game was grindy because grinding was the only way to develop a bankroll large enough in order to interact with the economy, which was centralized essentially only at the AH (assuming you don't put actual money into your bankroll).

    But since the itemization and character design in D3 was so poor that in order to reach end game -- each item type only had one set of ideal attributes to make it valuable, the prices on the AH were absurdly inflated. It made it worse that each class really only had one or two viable builds -- so even having small variations in ideal item attributes was rare, and getting good rolls on those build-specific attributes made items even more expensive than "standard" end-game items.

    So it was a vicious circle of grinding -- you had to grind to get good items that were worth selling by default in order to participate in the AH, but since the attribute requirements for sellable items was such a short list you have to grind more and more to find drops that actually meet the requirements to actually get it to sell. I'd say I would sell maybe less than 10% of all uniques dropped, and the majority of that 10% I would sell for maybe 1-2% of the cost of the end game gear that I actually had, so it takes FOREVER to recoup costs unless you're lucky.

    Even worse, in order to get good drops consistently you needed to grind at the highest monster power levels, and in order to do that you need end game gear! So vanilla D3 with the auction house was an eternal worthless grind unless you decided to put 20 bucks into your character to make him decent.

    Now, hopefully with better itemization and better loot tables it will become less grindy to participate in the economy. Without the AH, trading will hopefully be more like D2 where the currency (SoJs back in the day, and later end-game runes) was much more stable than "gold".

  19. Let me know when they remove the DRM by larry+bagina · · Score: 1, Funny

    Meh, I'm too busy playing linux games from Valve to give a shit about proprietary nethack ripoffs like Diablo.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

    1. Re:Let me know when they remove the DRM by Anonymous Coward · · Score: 1

      *tips fedora*

    2. Re:Let me know when they remove the DRM by Anonymous Coward · · Score: 0

      As much as I'm doing the exact same thing, you may want to clarify if you're being sarcastic or not, given the general dismissive attitude to Linux gaming 'round these here parts, as well as the NERD RAEG!!1!!!1! that pops up every time someone mentions Valve and DRM within ten pages of each other.

    3. Re:Let me know when they remove the DRM by uCallHimDrJ0NES · · Score: 1

      Wait--are you saying Steam isn't DRM?

      --
      Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
    4. Re:Let me know when they remove the DRM by Anonymous Coward · · Score: 0

      The Xbox 360 version doesn't require always-online, although it does check the disc when you start the game. For me the game just came out.

  20. Could kill any casual interest by Anonymous Coward · · Score: 0

    It was the shitty itemization associated with the real money auction house that killed Diablo 3. Removing the gold auction house is a death blow for the casual gaming community if drop itemization isn't completely amazing (if it's like Diablo 2, it could work, but I doubt Blizzard is that smart).

  21. If true, I might just buy myself another copy by Anonymous Coward · · Score: 0

    If true, this is amazing news!!! I really hated the RMAH and the crap loot system built around it that forced you  to crack open your wallet if you wanted to play Inferno.

    I'll definitely create another Bnet account (sold the last one with D3, SC2, and WoW) just to buy this again.

  22. Re:I always thought Auction house is what make Dia by realityimpaired · · Score: 2

    P2W does not give much satisfaction.

    depends on who you're asking. some people like seeing big numbers and don't care how they got there.

    Grinding for hours only to have the RNG give you something for a completely different class also sucks. Does D3 have a feature like Torchlight, where you can convert rare items from one class into a random rare for your own class?

  23. Re:I always thought Auction house is what make Dia by twotacocombo · · Score: 3, Informative

    Completely ruined the sensation of actually see something nice drop.

    Which would be a valid point, if anything nice ever dropped. I played through the game 6 times, on two characters (one through hell, one half way through inferno), and never saw a single legendary item drop. True upgrades to gear petered out after Nightmare, which pretty much forced you into the AH to just be able to advance without being slaughtered. Diablo has always been about buckets of trash and vendor loot, with the occasional gem thrown in to make it worth your while. I found none of that in D3, just mounds and mounts of garbage. Unless they tune the loot rates to account for NOT having the AH, it'll be even less desirable for me to give the game another shot.

  24. AH was worthless for real players... by Anonymous Coward · · Score: 0

    The cheapest piece of gear for anyone leveling was in the millions.... The AH encouraged less players and more bots.

    1. Re:AH was worthless for real players... by PIBM · · Score: 1

      There were very nice tools in the AH, like being able to search for an item selling under a specific amount. So, you would set up the minimum skill points in the specific build type you wanted on the item, and set an amount for 'less than' at something like 40k (a few minutes of kills) and you'd then order the items by the main stats, purchase the best one, and be on your way.

      Or, go for the best item, and look for the less time remaining on the AH. You could often snipe items for less than 1/1000 of their value this way. I've stopped playing and started again a few times, and I always got back up using only a small amount of gold using this method.

    2. Re:AH was worthless for real players... by Whorhay · · Score: 1

      There are still a few features missing that I'd really like to see, but of course won't ever make it because it's scheduled for decom now.

      1. Implement a DPS filter, there is currently an Average Damage filter, but that isn't actually the same thing.
      2. Include a filter for minimum bids such that I can more easily find items within my bidding range without sorting through dozens of pages.
      3. Include an option to to see only auctions with no buyout price listed, or no buyouts and buyouts below a specified value.
      4. When searching for legendary and set pieces allow for filters that aren't normally available for that item slot, such as elemental damage and class bonuses on rings when searching for a Stone of Jordan. Gawdam searching for a SoJ in the AH is a nightmare, you have to mouse over each one and wait for the item info tooltip just to see if it's for your class.

  25. A Sliver Of Hope... by Anonymous Coward · · Score: 0

    is what this news gives me. Now if they bring back OFFLINE PLAY, I'll be interested in the expansion. Until then, FUCK BLIZZARD.

    Unless Blizzard wants to pony up and build me some landline broadband out here in the boonies where I live, that is.

  26. trivialize? by fermion · · Score: 1

    How do you trivialize the fact that people, often adults, play a meaningless game to get fake intangible stuff. Why is buying the stuff with real money any different than playing a game to get stuff. It is being implied that there is some sort ranking system in the game where people with more stuff are somehow inherently better than people with less stuff. Does this extend to the real world where if I have a better car, then I am inherently a better person? Is the submitter upset that the egalitarian nature of the game, where everyone had equal opportunity to get stuff if they invested the hours in the game, even if they were in the real world not as rich? I can tell you that premise is false. Even to begin to play video games one must has reached a lifestyle comfortable enough to afford the game, and have the leisure time to play the game.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  27. They should have ditched the "easy" modes by GodfatherofSoul · · Score: 1

    I played it just because the ad blitz made it sound interesting. I think I would've found the game much more interesting had it been sudden death beginning to end. Breezing through it to the end pretty much made it coaster after that.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  28. Re:I always thought Auction house is what make Dia by war4peace · · Score: 2

    Your saying of "give the game another shot" after playing through it 6 times (no less!) kind of becomes a paradox...

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  29. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 1

    I played through D2 hundreds of times during my lan-party-every-night phase. I've played through D3 four... maybe five times, with four characters. Its replay value next to its predecessor is negligible, raw numbers aside.

  30. Dumping the Always Online? by AceCaseOR · · Score: 5, Interesting

    So, since the Gold Shop and the Real Money Auction House were the primary reasons they were giving for requiring the always online, does this mean that they'll be patching that "functionality" out as well?

    --
    Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
    1. Re:Dumping the Always Online? by the+computer+guy+nex · · Score: 1

      So, since the Gold Shop and the Real Money Auction House were the primary reasons they were giving for requiring the always online, does this mean that they'll be patching that "functionality" out as well?

      The integrity of the economy was the reason more so than the auction houses themselves.

      However it would not be trivial to rearchitect a client-server game to be client only. Lot of code to move for relatively little reward. I doubt adding the offline capability would cause a rush of new PC purchases, especially after the Xbox/PS versions are out.

    2. Re:Dumping the Always Online? by Anonymous Coward · · Score: 1

      But can they at least reimplement LAN coop? This was the biggest turn-off for me. It looks like they did it for the consoles, but I'm not sure if they're still online-only.

    3. Re:Dumping the Always Online? by Anonymous Coward · · Score: 0

      All Blizzard's old solo/multiplayer games came with a copy of the server software bundled for hosting LAN gaming. There is no reason to believe that, without the AH and character saves cluttering server space, the Diablo 3 server would be significantly more cumbersome than the Diablo 2 server. Given how little Diablo 3 actually relies on the server for regular gameplay, they could probably enable single-player with no discernible change in resource needs by running a local copy of the server software with MAX_USERS set to 1.

      However, taking either of those rational steps could lead to players actually believing that they own a copy of the game, rather than simply having rights to play it until Blizzard alters the terms of the agreement.

    4. Re:Dumping the Always Online? by Anonymous Coward · · Score: 0

      Being always online is also an anti-cheating measure. Just ask some console D3 players how they like joining multiplayer games with cheaters who have 1000x more stats than are physically possible to obtain even with perfect drops.

    5. Re:Dumping the Always Online? by tlhIngan · · Score: 1

      So, since the Gold Shop and the Real Money Auction House were the primary reasons they were giving for requiring the always online, does this mean that they'll be patching that "functionality" out as well?

      They should.

      The console versions do not have an auction house nor are they always online.

      So the removal of the auction house should remove the need for always online since the consoles do not require it

      Otherwise from that overview, it shows that the console version is in some ways superior to the PC versoin.

    6. Re:Dumping the Always Online? by Anonymous Coward · · Score: 0

      As it currently stands for the PC version of D3, pretty much none of the monster AI or scripting exists on the client, nor does the item generation code or anything like that. It truly is a server/client based game right now, rather than just an "authenticated" offline session like you seem to believe it is. I don't think any work has been put into a Diablo 3 server emulator since the D3 beta, but even then it just spawned completely static monsters that had 1 hp and could not move or cast spells or drop loot.

      Obviously this isn't true of the console version and is something they could change, but they'd either have to take the Diablo 2 route of having online and offline characters not be allowed to interact (which is actually a bad user experience and was a HUGE complaint back when D2 was new -- people did not like having to start over from scratch to play online with their friends, they wanted to take their single player character online), or just completely abandon the idea of "secure" and relatively cheat-free online play (which is the Torchlight 2 method -- just let people cheat and say "fuck it").

    7. Re:Dumping the Always Online? by Macgrrl · · Score: 2

      I am altering the deal. Pray I don't alter it any further.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  31. Leave the AH in: by Anonymous Coward · · Score: 0

    If trading of items is allowed, then not having an AH just makes it harder and riskier for people to do what they're going to do anyways.
    I hate nodrop. I make lots of new characters, play them, and nodrop just makes it so I can't transfer gear to other characters/friends I play with.
    Another way to discourage trading of end game loot is to prohibit decoration of traded items. Give traded items a really cheesy color scheme, so you can tell just by looking at a character whether or not they "just bought it".

    1. Re:Leave the AH in: by vux984 · · Score: 1

      I hate nodrop. I make lots of new characters, play them, and nodrop just makes it so I can't transfer gear to other characters

      That was solved ages ago, with gear that could be transferred to your other characters via shared bank slots. "heirloom" ?? is maybe the term used in EQ2 instead of nodrop... I forget.

      friends I play with

      Yeah... as one of those "friends" who constantly got gear tossed my way, thanks but no thanks. Your not REALLY doing me a favor ensuring that every time I log in everything I loot myself is worse than what you've given me.

      I had the discipline to tell my friends no more gifts. But few people do... I can understand finding something that's really great for a friend and wanting to help them out, and similarly I still remember someone giving me a steel longsword in EQ1 when nothing I could kill even in a group dropped better than rusty. But honestly, nothing sucks the sense of personal achievement out of a game quite like being someone elses garbage dump.

      There's plenty of stuff my play-all-the-time-with-50-max-level-alt friends can do to help me along without trading gear.

      The trouble with mmorpgs is figuring out an economy that makes sense. It still hans't been done. High level characters are stupidly wealthy compared to low level ones. Eve is probably the closest ... but even there established players can and do completely bankroll newer players without even thinking about it.

      Another way to discourage trading of end game loot is to prohibit decoration of traded items.

      Not going to work in most modern games which separate appearance and equipment, which seems to be the trend, for better or for worse. (Especially since they can real-money sell you appearance items all day long without outraging the playerbase too much)

    2. Re: Leave the AH in: by UnknownSoldier · · Score: 4, Insightful

      There is NO solution to the MMO economy for one sime reason:

      Time = Money

      The more a person plays the more money/gear they will have. This isn't a design fault - every MMO has infinite supply to match the infinite time a player can invest.

    3. Re:Leave the AH in: by Anonymous Coward · · Score: 0

      Non-droppable items suck balls. They should be skills, not items. Also, permanents skills! D3 skills suck. What's the point of picking when you can just rearrange at will? I like having multiple differently geared & skilled characters, that's content for me, that's why I keep laying. Now I just got it all, and then the content ended. I'm all for one or two chances to redistribute stats and skillpoints, or a "lock skills" option that doubles their value or something, so you can just randomly place them the first time. After that, well, you built a thorns paladin, you now have a thorns paladin, deal with it. Or level up a new one! This also ensures there will be demand for items that have lower level limit, as did the lvl12 pvp scene in D2. MAke ladders, and competitions, and records, and well, content.

    4. Re: Leave the AH in: by way2slo · · Score: 1

      Time = Money is not the only reason. And it is not simple. And it is a design flaw, though not directly evident.

      MMO economies are very dynamic, more so than real life. I've read a few papers, grad students I believe, on trying to analyze MMO economics. One of the papers said most MMOs have issues with rampant inflation because they do not have enough money sinks. IRL, we all spend most of our income on Shelter, Food, Clothing, and Transportation. These are all vast money sinks, mostly due to maintenance of items or its use it and it's worthless nature. (food you have already eaten or clothing you have worn out) Basically, IRL we destroy wealth every day we live. At the same time we create wealth every day we live by performing a job whether it be producing something physical or performing a service. The difference is inflation (a net increase of money supply) or deflation (a net decrease of money supply). In the MMOs, wealth creation is as easy as finding a chest or slaying a mob. But the money sinks are few and far in between. The result is massive inflation which is the less worth a stack of gold coins has for a player because things cost more on the AH. The game designers built in the inflation, though they did not know they were doing it.

      Another issue is a shift in the Supply/Demand principles as a byproduct of the wax and wane of the MMO player base over its life. Early game life sees high demand and low supply, mid life sees high demand and high supply, and late life sees low demand and high supply. Economic changes made to fix issues in one phase tend to cause issues in the following. For example, in early life the players complain that things are too expensive and they are constantly broke and cannot afford the best gear at the AH they want to buy. The devs respond by increasing the gold drop from mobs and chests. This fixes the issue until the game's mid life arrives, along with the rampant inflation they introduced. Supply catching up with demand should have brought prices back down, but the inflation prevented that from happening.

      Probably the biggest economical issue with MMOs is that they break their in game economy deliberately. They sacrifice economical stability for fun. Let the player hack through the game and easily accumulate vast sums of money and fantastic gear in a few months of casual gaming time because that is what fun means on this MMO. It is not necessarily a bad thing as long as they do not try and pretend to care. Perhaps Blizzard has come to realize that it does not care about D3's economy and decided to stop pretending.

    5. Re: Leave the AH in: by UnknownSoldier · · Score: 1

      That "gold silk" argument has been used for ages:
      * "The In-game Economics of Ultima Online" - http://www.mine-control.com/zack/uoecon/uoecon.html

      There are NO amount of gold sinks that can fix an infinite money supply. Your theorycrafting about "wealth" and "fun" is incomplete. Please read:

      * Ludwig von Mises Institute "What Has Government Done to our Money?" http://mises.org/books/whathasgovernmentdone.pdf
      * Ralph Koster's "Theory of Fun" http://www.theoryoffun.com/theoryoffun.pdf

      > They sacrifice economical stability for fun.
      Bingo.

      If game designers focused on economic stability then _no_ one would play the game! You forgot the _basic_ premise of WHY people play MMOs in the first place: MMO games are all about the illusion of power. To slow down the "rate" of wealth acquisition would cause exactly one thing: drive players to OTHER games where the rate IS higher.

      --
      Only an idiot gamer thinks "indy" games can't compete with commercial games.

  32. No More Play To Pay? by Anonymous Coward · · Score: 1

    Geez, what fun is it when you actually have to play the game to reap the spoils? No worries, I'm sure EA will make sure their hand stays firmly in your pocket for your never ending cash flow pleasure.

  33. From Your Link by Anonymous Coward · · Score: 0

    Hello, My name is Jim Sager, and I'm looking for a position as a Game Designer/Programmer for a MMORPG. I've tried to make my own MMORPG solo(tens of thousands of hours work), but I could not find enough art to fill the bill.

    Sounds interesting! Oh, wait ...

    Compiles with AS3 in Flash Builder 4.5 and above, may need to link libraries.

    Never mind!

  34. Re:I always thought Auction house is what make Dia by SteveHumiston · · Score: 5, Insightful

    Yes, it's called trading

  35. Re:I always thought Auction house is what make Dia by SteveHumiston · · Score: 2

    The article does state that the loot drop rate will change... or in D3 lingo: Loot 2.0

  36. Loot by Anonymous Coward · · Score: 0

    I hope they do not make everything bind on pickup. One of the draws of Diablo2 for me was trading with other players for the items I needed. Not only in game, but on reputable sites where you could trade items or sell for in game currency such as gems\runes.

    If they make it where you can't even trade items then the game is pointless to play.

  37. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    The real money auction house was intended as a money-maker for Blizzard. The gold auction house was intended to palliate the accusations of the game being ruined by pay-to-win mechanics.

    As it turned out, the costs of having the auction houses outweighs the money they make, meaning the real profit vector is making the game itself as appealing as possible (to drive sales of the expansions).

    Eliminating the auction houses, and modifying the game design to focus more on fun gameplay, was obviously the right decision from the get-go, but now that the numbers have crossed the desks of the right executives, corrective action is being taken.

  38. Re:I always thought Auction house is what make Dia by Darinbob · · Score: 4, Insightful

    This makes an assumption that everyone pulled out a credit card. You can play without it and still get the sense of achievement by grinding, and it's irrelevant what other players are doing (especially if you don't compete against them).

  39. Shame... by Anonymous Coward · · Score: 0

    Dumb DRM, RMAH, Always_Sim-City_Online, U Play, mother fuckers learn the hard way...

  40. This move makes no sense. by mindwanderer · · Score: 1

    The only reason I can think of for removing the auction house is if they wanted to do away with trading altogether, because old fashioned trading is just an extremely inconvenient auction house. Because I can't see them doing that, I am forced to conclude that they have changed the loot system so that you can rely on self-found gear. But if players are not forced to resort to the auction house in order to progress, then you cease to have a problem, so why remove this convenient feature?

    --
    :wq
  41. Re:I always thought Auction house is what make Dia by _UnderTow_ · · Score: 1

    I completely agree with you, D3 lost its luster for me when I realized that getting good gear was trivial done by using the AH. Instead of caring about what dropped, the only metric that seemed to matter was gold farmed per hour.

  42. The LOOT sucked, not the auction house. by uslurper · · Score: 1
    In Diablo, the real problem was the loot itself. They were all random drops, and even the named epic drops had random stats.

    To put it in perspective, there were about 30 different random attributes. All builds require 4-5 of these attibutes.
    All resist
    str/dex/int depending on class
    crit
    crit damage
    vitality
    If you dont have ALL of these abilities on most of your gear, you simply cannot complete end-game content.
    Well what are the chances of finding an item with all these abilities? I estimate about 1 in 150,000 drops have all 5.
    But also consider that each of these stats will havev a randomly generated value. So you may have All Resist +10 when you need +70. Consider about 1/10 of any needed stat has good values, and that is 1/10000 of 1/1500,000 drops will have usable equipment for the highest level play.

    That is a shitload of grinding. It is much better to spend about 50$ and buy enough gold for the AH to buy your gear. Also, the top-end gear is hugely inflated! all farmers need to do is kep on the lookout for any end-level gear, buy it and then turn around and sell it for 100 times what they paid for it. There is not enough of the top-end gear to go around, so the market is crazy inflated. It is a great example of how a hyper-competitive market is bad for the consumer. Snipers with multiple accounts and bots leverage their strength to price things up to astronomical amounts. Some of these things cost billions of gold when my grinding yeilds a few thousand per drop. Economic teachers should use it as a case study.

    BUT IS IT REALLY WORTH IT?
    I mean really, after you grind away or spend your hard-earned cash to fully equip your character, what is your reward?
    YOU GET TO GO THROUGH THE SAME CONTENT YOU ALREADY CLEARED OVER AND OVER AGAIN!
    YAYYYY!!!!!

    --
    oldhack: "Security is a waste of money until shit hits the fan. 5 minutes later, it becomes waste of money again. "
    1. Re:The LOOT sucked, not the auction house. by uslurper · · Score: 1

      One more thing.. after the initial release of Diablo iii, I expected the economy to collapse and the good gear would get reasonably priced. Instead, just the opposite happened. The gold got cheaper.. about 30 million for $10.. But the gear just inflated even more! -So say a wand that cost about 1 million gold during the first few months now costs 100 million.

      Again, where are the economics teachers??

      --
      oldhack: "Security is a waste of money until shit hits the fan. 5 minutes later, it becomes waste of money again. "
    2. Re:The LOOT sucked, not the auction house. by petrus4 · · Score: 2

      In Diablo, the real problem was the loot itself. They were all random drops, and even the named epic drops had random stats.

      To put it in perspective, there were about 30 different random attributes. All builds require 4-5 of these attibutes.
      All resist
      str/dex/int depending on class
      crit
      crit damage
      vitality
      If you dont have ALL of these abilities on most of your gear, you simply cannot complete end-game content.

      If there is one thing I'm becoming exceptionally tired of, where RPGs are concerned, it is this scenario where the end game is the only thing anyone talks about. I've spent some time on the Borderlands 2 forums. That has a fairly long levelling game. Not months long, but getting to UVHM took me probably a month, playing on and off; I've got about 270 hours logged on Steam, now.

      In said forums, however, whenever newbies tried to get advice about weapons, the only thing that anyone would answer them with, was information about end-game named uniques or legendaries, for the most part. There was precious little info offered about the manufacturing corporations, the different elemental damage types, etc; stuff that people needed to know for the whole game. There was also the usual bullshit insistence that some character builds were not "viable," for end game content, when I've been going through UVHM with a Survival Commando, (probably the class/spec combo which attracts the largest amount of shit) with no problem at all.

      We have a couple of different problems here. The main one, is that forums in particular, and possibly these games in general, end up infested with a certain type of person who does not actually enjoy the game, and who is not there purely in order to play said game, but is motivated purely by a desire to be viewed as good at the game, for the purposes of ego gratification. It got to the point in the WoW forums where people were admitting that fairly openly.

      The second problem, as an extension of the first, is that you have a very large number of frankly terrible players, in terms of their actual level of ability, who criticise the developers for adding talent trees to the game which are supposedly not "viable;" when again, said trees are usually fine. It will be the players themselves who suck, not the trees.

      I'm not saying that D3 in particular was not an attrocious game; although I haven't played it myself, everyone I've spoken to about it, has consistently said it was terrible. At the same time, however, it needs to be acknowledged that the above problems do occur; particularly on forums.

    3. Re:The LOOT sucked, not the auction house. by vux984 · · Score: 1

      If you dont have ALL of these abilities on most of your gear, you simply cannot complete end-game content.

      How did the first landslide of people make it through? I mean, I'm seeing that inferno/hardcore was beaten by June 20th, 2012 and then beaten regularly since then...in a game released mid May. Did they really all have a full sets of one in 15 billion drops? Of course not.

      I'm skeptical that you need the best gear to win. To cake walk it, sure. To maximize your loot+gold per hour ratio absolutely... but by that point you've beaten the game soundly and there's no reason to play more.

      The point of the game was to beat the game and get the good gear. If you buy the good gear, and then beat the game with it... like you said... what is the reward? Any player who does that is literally ripping themselves off.

    4. Re:The LOOT sucked, not the auction house. by vux984 · · Score: 1

      If you dont have ALL of these abilities on most of your gear, you simply cannot complete end-game content.

      To add to my previous post, I'm seeing that diablo 3 was beaten in 7 hours on normal on the same day it was released.

    5. Re:The LOOT sucked, not the auction house. by Anonymous Coward · · Score: 0

      Diablo 3 wasn't outright terrible, it's just the time spent developing it and hype surrounding it were way way out of proportion for its actual quality level. Diablo 3 gave me about as much enjoyment a Torchlight did. But Torchlight was probably made in 6 months by half a dozen guys and sold for $20. Diablo 3 probably had a staff of a hundred and was worked on for the better part of a decade. That is more Blizzard's management fault I think.

    6. Re:The LOOT sucked, not the auction house. by twotacocombo · · Score: 1

      To add to my previous post, I'm seeing that diablo 3 was beaten in 7 hours on normal on the same day it was released.

      Normal was a cakewalk; almost a tutorial. The difficulty did not scale in a linear fashion after that. They also adjusted the difficulty after release, and fixed some bugs and exploits..

    7. Re:The LOOT sucked, not the auction house. by ildon · · Score: 1

      Good news! They're completely overhauling the loot drop system in the expansion (and the free patch update for those who don't buy the expansion will get the benefits, too).

      http://www.escapistmagazine.com/news/view/127079-Update-Diablo-IIIs-Loot-2-0-Breakdown-Less-Better-More-Epic

    8. Re:The LOOT sucked, not the auction house. by Shados · · Score: 1

      Originally done classes were broken before being nerfed and could finish the game nearly naked. These people seeded the auction house. You could still do without.... Very slowly breaking pots for loot in safe spots. From there the threshold for what is considered "effective" or viable was set. The auction house did the rest.

    9. Re:The LOOT sucked, not the auction house. by WillAffleckUW · · Score: 2

      Have to agree that all this focus on End Game - whether in Diablo or in WoW, totally cheeses me off.

      I hate end game. Everyone shouts and yells and gets upset if you don't do it perfectly - it's a GAME. you're supposed to have FUN.

      --
      -- Tigger warning: This post may contain tiggers! --
    10. Re:The LOOT sucked, not the auction house. by Anonymous Coward · · Score: 0

      Clearly you've never even played Diablo because normal is a tutorial, not "end-game content".

    11. Re:The LOOT sucked, not the auction house. by bfandreas · · Score: 1

      Right after release Demon Hunters could achieve nearly permanent invulnerability. The rest cheesed on loot goblins, vases and golden chests.
      If you didn't insist on killing everything and only tried to make it to the orchestrated boss fights then you were done. By contrast all other boss packs had random combinations of abilities. Including invulnerability, being super-fast and other assorted nastiness. That made them potentially harder than a 20 minutes Diablo bossfight. So all you had to do was to skip everything remotely nasty(potentially biting the dust a couple of times) and then take on the bosses where you only had to dodge and to cheese for a couple of minutes.

      --
      20 minutes into the future
    12. Re:The LOOT sucked, not the auction house. by CronoCloud · · Score: 1

      If there is one thing I'm becoming exceptionally tired of, where RPGs are concerned, it is this scenario where the end game is the only thing anyone talks about.

        In said forums, however, whenever newbies tried to get advice about weapons, the only thing that anyone would answer them with, was information about end-game named uniques or legendaries, for the most part. There was precious little info offered about the manufacturing corporations, the different elemental damage types, etc; stuff that people needed to know for the whole game. There was also the usual bullshit insistence that some character builds were not "viable," for end game content, when I've been going through UVHM with a Survival Commando, (probably the class/spec combo which attracts the largest amount of shit) with no problem at all.

      The same thing happens in DCUO "The real game begins at the Level cap. It's partly a symptom of developers being lazy and focusing on their "hardcore" players at the espense of everyone else and making too much content for max-level characters.

      For Diablo 3, I also blame the people who really want to play an MMO but don't want to pay a monthly fee or play an actual F2P MMO. I've told several people on their forum which I couldn't actually post to unless I had bought a Blizzard PC game (I bought PC Diablo 3 when I prefer the PS3 version, just so I could post!)

      In Diablo 3's case it's also due to the PC gamer crowd as seeing the game as a competitive thing, a race to the top even if the game is actually designed as a cooperative game.

      Console players see Diablo 3 far far more "cooperatively"

    13. Re:The LOOT sucked, not the auction house. by Whorhay · · Score: 1

      Wizards also had a bug/exploit where they could actually become fully invulnerable until they dropped out of the game. If I remember right it involved using teleport and the mirror image skill to teleport to your current location. Once you did that you could take all the time you wanted to kill stuff, or just run past it. And because most of the difficulty in Inferno at the time was from the incredible DPS output of the monsters this trivialized it entirely.

    14. Re:The LOOT sucked, not the auction house. by Whorhay · · Score: 1

      You forgot Attack Speed as a required attribute on some pieces of gear. The term "Trifecta" in D3 parlance meaning an item with CC, CHD and AS.

    15. Re:The LOOT sucked, not the auction house. by Anonymous Coward · · Score: 0

      You clearly haven't played in the past year.

      Legendary / Names / Set items were changed long ago to only have a *single random stat*. The remaining five+ (legendaries often have more than the typical 6 maximum for yellow drops) are all just RNG with a very small std.dev. ie fixed ranges like All Resist anywhere between 70-79, Attack Speed between 9-10%, etc.

      When hearing good things about the console release, I actually started reading the patch notes of 1.08, then 1.07, then 1.06, and realizing they changed nearly everything I hated about the game ALREADY.

      As for your gear becoming more expensive overtime as if somehow magically defying supply/demand, maybe you're on the EU servers? I just followed last week a guide for "how to build an Inferno-viable Wizard for less than 50 million gold" and managed better stats for under 1M -- there are so many weapons with 4 digit damage on the AH for 10,000 gold it is kind of sickening. As of writing this, gold is 150 million per $1.67 in USD so I could waste a lot of gold on bad buys and still build ten fresh 60s a full inferno set. Now that you get Paragon EXP from more than just kills, including story and random questing, that and Nephalem Valor carries across acts -- you can play the game or your favorite act[s] and with the buffs on Monster Power Level 0, I hit my first paragon level playing through Act 1 without a single death.

      Seriously give it another go instead of parroting outdated negativity.

    16. Re:The LOOT sucked, not the auction house. by vux984 · · Score: 1

      Normal was a cakewalk; almost a tutorial.

      Right. I gathered that based on hardcore inferno taking about a month.

      But even so "endgame content" is exactly same content you already beat only with bigger numbers.

      After going through Hardcore Normal / Nightmare / Hell ... what is "Inferno" but just more of the same?

      Does it really matter if you never finish that? Its not like you've been deprived of seeing the "whole game". Its not like playing a mmorpg and not being able to do the endgame raids. inferno isn't "endgame", its just same thing you did 3 times before but harder.

      Like the original doom, I considered the game beaten after beating it on ultra-violence, and Serious Sam 3 beaten after beating it on "Serious". I never even tried playing on "Normal" in either title.

      But the fact that Nightmare* unlocked, and is BRUTAL by comparison to Ultra Violence (fast+respawn), or that Mental unlocked and is brutal compared to Serious (enemies phase in and out of being visible)? So what? I haven't yet beat either game on either difficulty. I don't feel cheated or ripped off.

      I would never approach a game and think I'm somehow 'entitled' to beat it on those levels. Its not like I'm missing out on actual "content". I'm sure I -could- if I put in a lot of effort, but I just don't care. I'll play something else that's more fun. I still play nightmare and mental to see how far i can get on one life... and that's about it. :) If someone gets off on pushing through those (or is that much better a player than I am... fine)

      To be honest, I never beat diablo ii in hardcore hell (?) was that the top of d2? I don't recall. In any case I'd usually splatter around 85-95th level on some random superunique borderline invulnerable lightning-reflection asshole... or occasionally on a stage boss (duriel or diablo if i wasn't careful/unlucky, those 7 statues a few times...) would I have gone out and paid real money for better gear to take them on and increase my survivability? The 3rd party marketplaces certainly existed... but what on earth for? What would that have accomplished? Eventually I got bored (especially of maintaining mule accounts so I could hang onto perfects, runes, and extra gear) and moved onto other games.

      I admit I haven't played D3 ... blizzards policies and actions the last few years have turned me off playing their output, but I'm still thinking that feeling compelled to play real money to get a leg up in the final extra-super-hard difficulty is a special kind of stupid.

      * vs Rage, which has "Nightmare", but its a joke, and the DLC adds "Ultra Nightmare" (and its STILL a joke).

  43. Re:I always thought Auction house is what make Dia by amicusNYCL · · Score: 1

    I played through the game 6 times, on two characters (one through hell, one half way through inferno), and never saw a single legendary item drop.

    So you played through the game 5 times without seeing any legendary items and though to yourself "ehhh... I'll give it one more shot." Sixth time's the charm, right?

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  44. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    What if you hate other people and bought a single player game to not play it with other people?

  45. Re:I always thought Auction house is what make Dia by Skarecrow77 · · Score: 2

    I stopped playing Diablo 2 after a half dozen or so complete runs through the highest act/difficulty combo my character could complete failed to drop any upgrades for my character. no futher progression. lots of time wasted.

    I stopped playing Diablo 3 after I beat the game on the highest difficulty, using gear I bought off the AH with gold dropped in-game and from items I myself sold on the AH. not a single real dollar spent. reasonable playing time. fairly enjoyable.

    Then I went and played other games. you know there are other quality games out there? seriously there are!

    The AH was a solid addition and I'd miss it if I still played the game.

  46. Re:I always thought Auction house is what make Dia by Impy+the+Impiuos+Imp · · Score: 1

    So now they flip a bot and walk away until a flashing message appears: Item now in inventory.

    Grinding is no achievement. In a cosmic sense, it's even lamer than buying good items. At least cash reflects real skill in some wierd way.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  47. Re:I always thought Auction house is what make Dia by twotacocombo · · Score: 1

    So you played through the game 5 times without seeing any legendary items and though to yourself "ehhh... I'll give it one more shot." Sixth time's the charm, right?

    Even if a legendary dropped, the chance of it being of any use to me was extremely small, so I wasn't holding my breath. I just realized after I quit playing, that I had never seen one drop, ever.

  48. Re:I always thought Auction house is what make Dia by hairyfeet · · Score: 1

    Actually I'd say what made Borderlands a success (other than the fact its damned funny, something we haven't had in shooters since No One Lives Forever) was the fact that trading with your friends made ANY high level gun a good thing. for example I suck at CQB and prefer to stay and stand off distance so i favor rifles and revolvers but my youngest prefers shotguns and battling CQB so if he found a good rifle it wasn't "oh crap I don't use those" it was "meh I'll trade it to my uncle" and the same would go for me and shotguns, this made hunting for the good loot all the more rewarding.

    Of course the down side of that is there is still a few legendary items that are frankly game breakers, you can farm the Bee legendary if you have the Tiny Tina DLC and frankly with that shield you can just slaughter anything in your path, with a decent SMG I was just obliterating creatures that were so high level they had a skull next to their name but with the Bee? two clips and they are toast. Thanks to the ability to farm all it takes is one guy with a bee to farm and you can quickly have a whole team loaded with Bee shields and then the challenge is gone, you can just blow through the entire game like it was nothing.

    As for D3? Until they get rid of the "always online" component they can count me out. for those that feel like me I STRONGLY recommend Torchlight II, it gives all the diablo style hack and slash goodness (made by one of the guys that did D2) and unlike D3 not only is it offline if you want it also has LAN and co-op and supports modding, the community has already made a ton of killer dungeons, new monsters, enhancements, all kinds of good stuff. It even comes with a mod manager and supports up to 10 mods at a time, so you can mix and match and make the game YOUR way. I don't mind online only in a MMORPG, that is kinda the entire point of those, but I'll be damned if I pay good money for a single player game I can't play without a connection.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  49. Blizzard by SmaryJerry · · Score: 1

    I haven't really seen Blizzard make any good decisions regarding any of their games lately. They listen to their criticism but often it's the wrong criticism to be listening to. Feels like the wrong people are running the show right now or something. They need a serious mix-up or just to remove some of the "yes" men from their midst.

    1. Re:Blizzard by bfandreas · · Score: 1

      I haven't really seen Blizzard make any good decisions regarding any of their games lately. They listen to their criticism but often it's the wrong criticism to be listening to. Feels like the wrong people are running the show right now or something. They need a serious mix-up or just to remove some of the "yes" men from their midst.

      Yep. If you head to the Blizz forums and read what kind of suggestions the community gives then you will have to wonder why they listen at all. The game has a couple of problems at the core of the game mechanics. Yet in the Blizz forums you rarely get anything insightful. Only stuff that deals with teh symptoms.

      There is also the issue with the difficulty/frustration level at launch. Very loud forum warriors had said they wanted a challenge. As it turned out they were a minority that didn't represent a substantial portion of the people who bought the 6 million copies. The majority seems to have bought it because they expected a similar game as D2. And in D2 you set your own challenges with weird character builds or reaching elusive itemization goals or even reaching level 99.

      --
      20 minutes into the future
  50. Re:I always thought Auction house is what make Dia by hairyfeet · · Score: 1

    That makes me think of my gamer customers, they'll spend truly insane amounts of money just to get to the top of some leaderboard which means exactly jack shit when it comes to real world application performance, but they treat those numbers like its some sort of E-peen measuring contest or something.

    as far as you getting stuck with something you can't use? I have to give Gearbox credit as that is one of the nice things about the Borderlands series, any character can use any weapon. sure if I'm playing the assassin I can get some sniper buffs i can't if I'm a gunzerker but my gunzerker can snipe just as well as the assassin and can use the same weapon loadout. My only gripe is whomever built the share locker needs their ass kicked...4 slots? Really? And no way to get more? It makes it a real PITA when you get multiple items you want to share with your other characters, as you have to do a LOT of switching to get it all moved.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  51. now remove the required connection to play by Anonymous Coward · · Score: 0

    and I might buy it

    because I'm not paying $60 for a box where I have to get blizzard/activision's permission before I can play

  52. Re:I always thought Auction house is what make Dia by Cimexus · · Score: 2

    Then you probably shouldn't have bought an online, multiplayer game.

  53. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    you mean like simcity?

  54. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 1

    Other people are assholes, as your post clearly shows. Why would I want to spend more time interacting with them than necessary? How is that stupid?

  55. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 1

    It wasn't what made D2 a success, it just wasn't making D2 a failure (plenty of awful games didn't and don't have an auction house). If you take away the RMAH in D3, you will not be left with D2.

  56. Re:I always thought Auction house is what make Dia by JMJimmy · · Score: 2

    Borderlands was a success because it was fun to play and fairly unique. D2 was fun because of building different types of characters with different gear setups. D3 eliminates that in a huge way so no matter what they do with the loot system the build system is so boring and stupid that it doesn't matter what loot you get. I found it closer to Dark Kingdoms or RAW in terms of gameplay than any sort of Diablo game. D3 console version isn't always online which is nice.

  57. Sound move. by The_Revelation · · Score: 2

    So, I don't get it. Does that mean everyone in Diablo 3 gets their gear reset? 2 years seems like an amazing amount of time for a game to be released yet still clearly be in Beta.

    Does PC get any other updates, like evade rolls, or larger portraits of toons? Sounds like Blizzard is attempting to completely gimp their PC version now to raise sales on console offerings.

    I know I'll be celebrating.

  58. Re:I always thought Auction house is what make Dia by JakeBurn · · Score: 3, Interesting

    Its sad when otherwise intelligent people say things that are in the realm of 'full retard'. There is absolutely zero reason why anyone playing a video game like Diablo 3 should care what other people do outside of plain and simple jealousy. Do I care if someone else has 250k DPS? Not at all because that has zero impact on me or the game that I am playing. Is your jealousy so out of control that you demand that not only your own sense of achievement be kept 'pure' but everyone else's? I can only assume that you are sitting around waiting for a reason to get angry regardless of how stupid you look in making your argument. If there was PVP in the game from the start you would be right. That is the kind of P2W that kills games. In a purely PVE game there are no valid reasons to remove the AH except to appease the crybabies. In Diablo 3, what are those players paying to win? There is no end game and nothing to win. If someone pays cash for gear to farm faster, the only person who is hurt by taking that away is the lucky guy who won the lottery of ROG for an item he didn't need.
    Why do I care? Because the RMAH allowed me to buy WOW for my kid and SC2 for my girlfriend. I got lucky and it turned out that someone else was willing to pay for what I didn't need. Other than being butt hurt over knowing someone else has better gear than you, what is the point in claiming you were hurt by that?
    The worst part is, Blizzard is in the business of making money. With the amount of cash they make off of the AH, they will have something else in the works to recoup those lost monies. Knowing Blizzard, the only reason to do this is to change all items to bind on pickup and open their own P2W shop where they create the items and keep all of the cash.

  59. Good thing they don't have this in GTA V by WillAffleckUW · · Score: 1

    At least GTA V never had a cash auction house.

    Which is why I switched.

    --
    -- Tigger warning: This post may contain tiggers! --
  60. Re:I always thought Auction house is what make Dia by Molochi · · Score: 2

    Yeah I've got no problem with auction houses. I'd hate to be grinding the same quest over and over trying to get the perfect item. Grinding isn't an achievement, it's pathetic.. Just take what you get and sell it to somebody that needs it. Take that gold and buy what you need. Done and the game doesn't become a full time job.

    --
    "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
  61. Re:I always thought Auction house is what make Dia by ShakaUVM · · Score: 1

    You don't need to use a credit card. A small amount of in-game gold was all that was needed to kit your character up to beat Diablo on Inferno.

  62. Re:I always thought Auction house is what make Dia by blahplusplus · · Score: 1

    " Precisely that you had to grind endlessly to perhaps get the good stuff gave people a sense of achievement."

    Not quite, what made borderland and diablo was the combat and SECONDLY getting awesome stuff. In diablo 2 the combat for melee classes like paladin acted closer to traditional fighting game mechanics (sword + shield bash + dash). Diablo was beginning to do interesting things with combat that balanced more action oriented game style with ease of use interface that is missed by the non-observant population.

    If you thought diablo was only about loot, the joke was on you. Sure loot was a part of it, but the class design and atmopshere of diablo's world was beginning to gain it's legs in diablo 2. It was sadly was cut short by World of warcraft and the huge gap it created from diablo 2 to diablo 3 and the diablo 2 team going to work elsewhere.

    The original teams behind D1 and D2 were stellar. The D3 team, lets face it, were a bunch of green devs (in terms of game design) trying to understand a decades old franchise. This is seen in how the items and class design were just awful. The WoW / MMO developer generation just doesn't get diablo, let's face this fact. Most modern RPG players have been raised on MMO's which is far from the oldschool RPG design of yore. If you grew up playing Eye of the beholder, Lands of Lore and the early utlima's, Final fantasy 1, etc, most mmo's are just so far removed from real dungeon crawling gameplay and challenges. To anyone who's oldschool, modern MMO's are giant theme parks which players are hand held and lead by the nose through the content with the challenging videogame part almost completely removed.

  63. Re:I always thought Auction house is what make Dia by flayzernax · · Score: 2, Insightful

    Well I can imagine some rich guy with the "best of everything in diablo III" that use to grind in d2, who just logs his computer own to show his friend his shiny virtual pixels and doesn't "play" the game.

    It is better to invest money in an MMO and time into RL endeavors. You can effectively achieve everything in an MMO with a few hard hours of work, rather than years of work. With a little left over to spare for pizza.

    The "achievement" most MMO's provide is just an illusion and it does lead to less productive living. Its generally easy enough to achieve though that everyone can play at running an empire without actually putting anything other than time on the line. Yet another illusion, because if you fail at empire building IRL and die, than your just "loosing time".

    But a las, pixels are safe, and serfs will be serfs, and people will farm pixels. I even do it to a small degree, because mind numbing work with a creative output is, mind-numbing.

  64. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    The shared stash really sucks. I want Borderlands to have that room from the Matrix with 'Guns. Lots of guns'. And it should have all the guns I've ever looted as any character. And I can type in some search parameters and watch the racks go whooshing in and out in order to find me 'an SMG of blue or higher quality, with an elemental effect, in the level 30-35 range'.

  65. Re:I always thought Auction house is what make Dia by Froboz23 · · Score: 4, Interesting

    According to Jean-Paul Sartre, "Hell is other people." It stands to reason that if you want to fully experience Hell in Diablo III, it must be played multiplayer.

    --
    Take off every Sig. For great justice.
  66. Re:I always thought Auction house is what make Dia by 4iedBandit · · Score: 2

    Even if a legendary dropped, the chance of it being of any use to me was extremely small, so I wasn't holding my breath. I just realized after I quit playing, that I had never seen one drop, ever.

    This.

    Before the first loot patch I NEVER saw anything drop for the class I was playing. No problem eh? Switch to another class to get loot drops for your preferred class. Right. More grinding. Despite this I still played it through to the end without buying anything on the AH and without grinding classes I didn't want to play.

    After the first loot patch I picked it up again for a day. Since then I've only played a couple of hours.

    Now Blizzard is going to start patching the game to make it what it should have been at release. Too late, I've moved on to other games. D3 just wasn't much fun after I finished it once. The maps don't change and even with the first loot change, drops for the class I'm playing are laughably rare. And now my preferred class is so far ahead of all the others I don't want to grind them up to equivalence. You get that yet Blizzard? I don't want to grind for fun. It's not fun. (Which is one of the reasons I canceled my WoW subscription BTW.)

    Dynamically generated maps and better loot drops would have made the game more enjoyable and kept me playing longer. Did I get my money's worth? Maybe. It was fun the first time through and I was looking forward to playing with friends but my friends don't like grinding the same maps/mobs either. So we don't play it.

    --
    "The avalanch has already started, it is too late for the pebbles to vote." -Kosh
  67. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    Yes, some of the "super-rich" can derive satisfaction from paying to win. Unfortunately most of the people playing aren't part of the super-rich. They cannot compete in the real world, so they go to a virtual world, if they cannot compete there they will move on to some place they can. So while you get a limited number of people who are willing to pay to have the best, you end up driving the majority of your user base away which then leads to just a small number of people continuing to play.

    This has been a balancing act all free to play games struggle with, if they become too much to the pay to win side they die, if they don't have enough pay incentives they cannot keep the game alive.

  68. Re:I always thought Auction house is what make Dia by Nyder · · Score: 1

    I always thought Auction house is what make Diablo III relevant and rewarding since the game play focus on being grindy. Now that you can no longer exchange gears for actual money, what is the point? Is the game play itself fun enough?

    How fun is it to do the same things over and over and over and over for very little reward? Seriously, that sounds like a minimum wage job that barely covers the bills.

    But then, I play EQ2 and you can argue i do the same crap over and over and over and over. So I guess each his own.

    But then I bot in EQ2, i control 6 toons at once (have to, no one plays anymore). In a guild with a few other botters and some live people. We have fun and do decently well. So it's all in the fun you make.

    Still have no plans to buy diablo III.

    --
    Be seeing you...
  69. keep AH by Anonymous Coward · · Score: 0

    The crafty ones are able to use AH and enjoy the game and even make the game pay for itself. The only flaw with AH is the huge cut Blizzard imposes on the transaction. They possibly made more on AH transactions than from the sale of game itself. Curious why they would slaughter the cash cow.

  70. WoW can run on the "client" side by Anonymous Coward · · Score: 0

    The WoW private servers can run on the client and they were a hacked together mess. I would think D3 server side code would be easy enough to spawn a server on the client side even for single player games.

  71. Consoles by Anonymous Coward · · Score: 0

    The console version introduced offline play.
    http://www.digitalspy.com/gaming/review/a513600/diablo-3-review-ps3-a-devilishly-good-console-port.html
    "Introducing offline play was essential given the nature of consoles, and the option to tackle the game with three other players in local multiplayer mode is among the new version's highlights."

  72. Re:I always thought Auction house is what make Dia by Darinbob · · Score: 1

    But you don't need to do that either. You could just play the game normally.

  73. Re:I always thought Auction house is what make Dia by sharklasers · · Score: 1

    Precisely that you had to grind endlessly to perhaps get the good stuff gave people a sense of achievement.

    Why is grinding seen as a achievement in games (or at least games like Diablo)? Sounds more like a job than a fun pastime at that point.

  74. Ummmm... by Anonymous Coward · · Score: 0

    Yeah would have been news if I hadn't beaten the game after a week then took a few more weeks to beat the other difficulties. That is one game I won't be getting the upgrade for.

  75. Classy Move by lorelorn · · Score: 1
    It's a classy move by Blizzard. It's not often a major game company admits a mistake and reverses a stupid decision. While the original RMAH/always online decision was stupid, at least they have the decency to realise that and backtrack. I can only assume that the reception of the 'fixed' D3 console release helped drive this decision.

    I recall reading that player activity in D3 dropped by 80% within two months of the PC release, so there's your RMAH audience. The other 80% (plus those who didn't buy) prefer the game without that.

    If D3 comes without the always online requirement they will have two sales from me.

    1. Re:Classy Move by Mike+Frett · · Score: 1

      If they came out with a Linux version, they would have about 10 sales from me.

    2. Re:Classy Move by CronoCloud · · Score: 1

      It runs fairly well on WINE, at least it did for me, even on my GT220.

      I did have to:

      1. turn on the emulate virtual desktop feature in WINE

      2. use the following command to start it:

      env WINEPREFIX="/home/CronoCloud/.wine" setarch i386 -3 -L -B -R wine "/home/CronoCloud/.wine/drive_c/Program Files/Diablo III/Diablo III.exe

      I only tried it in WINE because I wanted to "demo" the game before the PS3 version came out...I prefer my ARPG's with direct control via gamepad.

  76. Re:I always thought Auction house is what make Dia by smash · · Score: 1

    Meh. I think the 4 slots is fine. Yeah it sucks having to throw stuff out, but really - if you could keep every legendary you ever found, starting a new character would be no challenge at all. A maximum of 4 slots gives your new character/alt a little bit of a leg up, but you're not going to be a walking death machine right out of the blocks.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  77. Re:I always thought Auction house is what make Dia by smash · · Score: 1

    Exactly. Depends how YOU play and who you play with. I treat it like a LAN game with friends. That said the whole online only thing can eat a dick.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  78. Re:I always thought Auction house is what make Dia by smash · · Score: 1

    they fixed the bee.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  79. Re:I always thought Auction house is what make Dia by arth1 · · Score: 1

    Why is grinding seen as a achievement in games (or at least games like Diablo)? Sounds more like a job than a fun pastime at that point.

    A game doesn't have to be always fun to be satisfying. Grinding mimics real life, in that you work hard for a long time, and with a lot of tedium and a little bit of luck, you can look at your house and car with satisfaction. You've achieved something, and that's gratifying and worth playing for.
    The gimme generation will never understand this.

  80. Re: I always thought Auction house is what make Di by UnknownSoldier · · Score: 1

    4 tabs is a joke. In Path of Exile you can have as many tabs as you can afford, can color code them & name them. Don't under-estimate the ability to organize all your phat loot where a games sole purpose is to collect loot.

    PlugY was a godsend custom plugin for D2 that allowed infinite stash tabs.

  81. Re: I always thought Auction house is what make Di by UnknownSoldier · · Score: 2

    Agreed there are better games out there. The free Path of Exile comes to mind ...

  82. Re: I always thought Auction house is what make Di by UnknownSoldier · · Score: 1

    Torchlight 2 is not bad, not bad at all. The free Path if Exile is better yet: Custom color coded and named stash tabs, 6 linked sockets, items as currency, tons of custom builds, skills as gems, Official ladder seasons, etc.

  83. Re: I always thought Auction house is what make Di by UnknownSoldier · · Score: 1

    Agreed the D3 devs didn't have a freakin clue about "itemization" and what D2 great. The first week of D3 and I'm already getting spam?! Didn't they learn *anything* from WoW where I can block & report spammers???

  84. Re: I always thought Auction house is what make Di by UnknownSoldier · · Score: 1

    Huh? D2 key and organ farming so you can unlock and beat Ãoeber Trist isn't end game???

  85. Re:I always thought Auction house is what make Dia by Altrag · · Score: 2

    Which is where the RNG boss kicks your ass. Based on the drops I was getting, I estimated it would take around a month per act to get good enough gear to progress through the next act (hell mode). Now I'm definitely not a top player so people who are better at dodging crap might not require quite as much gear in order to progress, but it'll still be a hell of a long haul to do what? See the same levels and ending sequence you saw in hell (and nightmare and normal.)

    I personally think Blizzard is doing their usual swing from one extreme to the other. Currently the AH is almost required in order to kit out with a decent set of gear unless you happen to like killing demons enough to put a couple of months of your life into it.

    The new plan is to remove the AH all together (and presumably this "loot 2.0" thing will be significantly improving the drop rates of gear your class cares about in order to compensate -- whether by increasing the drops overall or more likely by giving your class' stats a higher chance to be rolled.)

    I think there's a great middle ground though -- make the drops high enough that using the AH isn't one-step-from-essential but still allow it to be there for people who are really having a hard time getting that last set piece or whatever. A 1% usage rate rather than a 99% usage rate (or the upcoming 0% usage rate.) Its how the AH is balanced in almost all MMOs and I don't see why it would be any different in D3 if they lined it up that way.

    Sure some people with more money than time would still try to kit out completely through the AH but for the rest of us, we could use it as a last rather than the first resort for getting useful gear.

    As for RMAH vs GAH.. I'm not a huge fan of the RMAH concept (though I understand Blizzard's wanting to nab a few extra $$$.) But its essentially legitimized gold selling and it frags the game's economy almost as badly. People who can afford it are simply better off than those who can't -- in one of the few arenas where the have-nots are supposed to be on equal ground (give or take a graphics card upgrade.)

  86. Re:I always thought Auction house is what make Dia by sharklasers · · Score: 1

    The gimme generation will never understand this.

    Any particular reason you're trying to lable me?

    Gaming should be about being fun. I like challenges in gaming, but if I'm going to be spending a lot of time grinding before I get a satisfying outcome, I might as well do it in real life. No-one recognizes an achievement in gaming with any level of seriousness, but if you can build a quad-copter with an Arduino and your own flight-control code, well that's much more impressive to show off and makes you feel genuinely proud about something worthwhile.

    Games are a make-believe world you spend a few hours in every so often to escape. Nothing wrong with that, but please don't inflate any successes you accomplish in a game to be worth THAT much. Hence, spending time mindlessly grinding in a game doesn't seem like a good effort-to-reward ratio.

  87. Re: I always thought Auction house is what make Di by smash · · Score: 1

    And? What's your point? Is it a better game because of it? 4 slots is part of the challenge. If you could have unlimited slots it would make running up a second character quite trivial.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  88. thank you blizzard by issicus · · Score: 1

    I stopped playing because of the AH. maybe I'll start again.

  89. This Is Completely Idiotic by bistromath007 · · Score: 2

    The RMAH was an unmitigated disaster. This isn't because it was a bad idea, it's because Blizzard made it one by trying to stick their fingers in the pie instead of just regulating the inevitable like they were supposed to.

    The GAH is the main thing that was missing from Diablo II.

    Trading will happen, with or without support. Trading, by itself, doesn't make the game any less of what it is. There was plenty of it in Diablo II. But because it wasn't supported, it was inconvenient, untrustworthy, and generally garbage. All Blizzard is doing here is opening the way for old-school scammers and farmers to screw everything up. They could just fix the problems with their moronic implementation of the auction house concept, 90% of which would be gone just by temporarily removing the RMAH, letting the market stabilize, and turning it back on as a facilitator instead of a goddamn business model.

    No, though. We'll just wash our hands of the whole goddamn thing and trade this set of problems we created for the set of problems the playerbase created years ago. Why fix anything if it'd take actual work and won't cause customers who have already paid us to keep paying? Screw that.

  90. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    Is your jealousy so out of control that you demand that not only your own sense of achievement be kept 'pure' but everyone else's?

    Blizzard has built themselves up as an e-sports powerhouse. All their games have a competitive bent.

    Unsurprisingly, competitive people like to compete with others but competition only works when the rules of the competition are 'fair' to everyone.

  91. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    Yea you can't, because they thought everyone would use the AH, so the drops are generally very crappy. I jsut don't believe it's possible to balace the drops and AH in a way that doesn't make the highend items completely unavailable to casual players, but at the same time doesn't make everything just 1 point off from the highend items throwaway cheap. Basically everyone has the second best gear, and only the ones paying or playing A LOT(or botting, or getting very lucky) have the best gear. In D2 you saw all kinds of builds, each with their own preferred gear, and the trading was so time consuming the level of gear differed a lot.

  92. Re:I always thought Auction house is what make Dia by ShakaUVM · · Score: 1

    >But you don't need to do that either. You could just play the game normally.

    Up until Act 2 Inferno. Then the game just got fucktardedly difficult unless you used the AH.

  93. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    If Blizzard feels the need to tailor the game for the 'masses', and the 'masses' use the auction house, then they increase the difficulty, under the assumption that people use the auction house. This can hurt the people who choose not to use the auction house. Removing the auction house allows them to tailor the game for people who have to find all of their own items, which can be argued is how the game was meant to be played in the first place.

  94. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    In a purely PVE game there are no valid reasons to remove the AH except to appease the crybabies. In Diablo 3, what are those players paying to win?

    Why do I care? Because the RMAH allowed me to buy WOW for my kid and SC2 for my girlfriend. I got lucky and it turned out that someone else was willing to pay for what I didn't need. Other than being butt hurt over knowing someone else has better gear than you, what is the point in claiming you were hurt by that?
    The worst part is, Blizzard is in the business of making money. With the amount of cash they make off of the AH, they will have something else in the works to recoup those lost monies. Knowing Blizzard, the only reason to do this is to change all items to bind on pickup and open their own P2W shop where they create the items and keep all of the cash.

    You are just wrong. The game and drops are designed with the AH in mind, so not using the AH isn't really an option. And AH is BORING. I play to have fun. I don't really care if someone dupes items, or cheats, or gets to the end credits as soon as they buy the game, I want the experience to be fun. It's not easy to analyze what makes something fun, but for me, it wasn't the AH. Maybe because I was expecting something different. I do like money manager type of games, auction games and such, and I know some people liked to play AH a lot, but with diablo I wanted to kill monsters and find treasures, not kill monsters, find 30 gold from each, then go to the AH and buy whatever I could afford. No sense of finding something great there. Also, diablo is PVE, but still there _should_ be leaderboards and ladders, and statistics. And that kinda means you should not be able to "cheat" with money.

  95. Re:I always thought Auction house is what make Dia by Xest · · Score: 2

    It's silly to suggest removing the AH will magically make things fair.

    It's always been the case that games where you have to farm for goods are dominated by the unemployed or people with few commitments like housewives or students.

    The reason Blizzard made the auction house in the first place was to allow those who work to be able to use that fact to compete against those who do not.

    So you'll never achieve fairness by removing it. It just sways things back towards society's non-contributors and spongers unless Blizzard has basically made rare drops no longer rare such that someone who can only fit in 4 hours a week can get all the uber gear they need to compete with someone who can fit in 100 hours a week.

  96. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    You know, that's boring. That means there aren't any big "YESSSS!" moments. Just the "meh, this will sell for 400000", 100 more and I can afford something worthwhile.

  97. Re:I always thought Auction house is what make Dia by Xest · · Score: 1

    Basically the game has like 3 or 4 difficulty levels, and to level up a character all the way to the highest level (60) you have to play through each difficulty level. That means to get a single character to level 60 you have to play through the game about 4 times anyway.

    So it's not unusual for people to play the game many times, just levelling up two different character classes to the top to unlock all their skills and abilities means 6 or 8 playthroughs or whatever.

    But he's right, you can do this and not get any kind of legendary drop. He played through so many times not looking for a legendary drop, but to level his characters up.

  98. Re:I always thought Auction house is what make Dia by geraud · · Score: 2

    They fixed that in the console version. Good loot actually dropping when playing the game, instead of Auction House requirement for everyone. The console version is, for this very reason, the superior version of the game. Apparently, they want to shift the PC loot system to something similar to console version with their "Loot 2.0" system.

  99. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 1

    Maybe that's what they're trying to reduce - the numbers of people using the AH to finish easily and going on to play other games (and tell other people about them), and the numbers of people not using the AH and finding it too hard to finish and going on to play other games etc...

    If so I think it's too late by now. How many new players will go "ooh no more AH, I really should buy and try D3 now"? I suspect many of those who bought D3 have long stopped playing it.

    Even so I think they made plenty of money already. Maybe this is in preparation for a future expansion.

  100. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    If you like controlling many toons at once maybe you can try getting Guild Wars 1 Nightfall - it has "heroes" which are a bit like toons that you can equip and control somewhat (the server controls them if you don't, but you can fully micromanage 3 if you are coordinated enough) to help your main toon.

    That said there aren't that many GW1 players nowadays, so sticking with EQ2 might make more sense for you.

    I currently play GW1 for the "Guild vs Guild" PvP which I still find interesting.

  101. Evil by design by Anonymous Coward · · Score: 0

    The problem with the rmah isn't inherit to the rmah idea itself. The problem was that they deliberatley designed the game around it that left people with the choice to either buy gear from it or extend their grind by a factor of 20. They forced you into using this and ruined the game for everyone who just wanted the single player experience without having to fork out cash in order to advance.

  102. Re: I always thought Auction house is what make Di by hairyfeet · · Score: 1

    Uhhh...I think you aren't following the conversation friend, i'm not talking about the weapon slots ON THE CHARACTER I'm talking about the weapon slots ON THE TRADING LOCKER. Having only 4 slots on the trading locker is plain retarded as it makes you needlessly switch between characters just to share loot with your characters. A MUCH better design would be to have a tab at the bank for each character you have that has made it to Sanctuary or at the very least have the trade slots grow when you buy slots in your bank.

    Oh and while they tuned down the Bee IMHO all they did was turn it from "extreme overkill" to just "major overkill", less than 2 weeks ago I was slaughtering enemies a good 8+ levels above me with no effort, in fact the only threat I had was from running out of ammo.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  103. Re:I always thought Auction house is what make Dia by Talderas · · Score: 1

    It has that room. It's usually a room immediately following a boss.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  104. Re:I always thought Auction house is what make Dia by Talderas · · Score: 2

    Big yes moments are only big YESSS because you ridiculously devalued your own time with that pointless grinding.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  105. Anybody ever play Torchlight 2? by FilmedInNoir · · Score: 1

    It had more content, never had an auction house, and was cheaper. Also, people are *still* playing Diablo III?

    --
    Sig. Sig. Sputnik
  106. missing the point by Anonymous Coward · · Score: 0

    I didn't read everyones response, but many people here seem to be ignorant of the point. The reason D3 is grindy and boring is because in their attempts to force success out of the auction house, they made drop rates of loot so low that it lost all the fun of treasure hunting on your own. Even though these sort of games are repetitive, they are fun because you are taking our hordes of guys, doing boss runs, etc because there are good chances of better gear being dropped. I couldn't personally care less about the existence of the auction house, provided that it doesn't result in the drop rates being gimped to the degree that they did in order to try and force you to use them.

    Obviously with the fun drop rates, the economy of the auction houses would be pretty jacked up, and if their intent was to make money off of it, they would have to keep releasing better and better gear in order to capitalize on the initial surge in sales of that gear before it becomes common place via drops. In that sense at least people can choose to earn stuff on their own in a game that is still fun. The relationship in the drop rate economy and a marketplace is certainly related, but the core reason this game was ultimately rejected by many fans is precisely because they ruined the core magic of the game, which is fighting for better shit. It's the only logical choice to remove the auction houses altogether, because the fun drop rates and the auction houses are not really compatible. If stuff is dropping at the fun rates, it will have trivial worth very quickly in the economy of the auction houses. At least with old school trading 'in game', there is an economy of time being part of it, having to track down people that may have something you want for sale, or encouraging you to play with other people and not just solo and use the AH. I'm leaning toward it being too late though. I'll give it another shot but it's difficult to imagine it capturing the same interest after this long as it would have if they didn't flounder in failure this whole time.

  107. Re:I always thought Auction house is what make Dia by nhat11 · · Score: 1

    D3 is still a success (regardless of how much the haters out there say it isn't) with the auction house.

    Almost ALL online games have RMT. Just illegally done in the black market.

  108. RMT will be there regardless of AH or not by nhat11 · · Score: 1

    Anyone that plays any online game knows that if the games has items/gold to trade, there's always the RMT in the black market.

  109. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    Prices must have really crashed since I was playing it. I got the game on release and did the grind up through A2 Inferno. Even with all the gold I had accumulated to that point I could only afford gear good enough to get me to A3 and then I hit another wall. I ended up quitting, stuck in A3 Inferno, because I was tired of grinding to get drops not good enough to help me progress and not valuable enough to sell for something good enough to help me progress.

  110. Re:I always thought Auction house is what make Dia by dywolf · · Score: 1

    yes..once. after that, with the levels NOT being randomly generated like they were in D2, its utterly boring and mindnumbing and i dont care for it.
    walk 3 steps, whack 2 mobs, walk a few more, kill the miniboss...for a series built around replayability, D3 is sorely lacking.

    --
    The guy who said the election was rigged won the presidency with the second-most votes.
  111. Re:I always thought Auction house is what make Dia by arth1 · · Score: 1

    If so I think it's too late by now. How many new players will go "ooh no more AH, I really should buy and try D3 now"?

    Unless they bump the difficulty and introduce new loot to the point that existing equipment already sold through the auction house becomes worthless, it won't help. Otherwise, I won't know whether the guy in great gear got it because he's good, or just bought it.
    This smells of closing the barn door after the horses have run out.

  112. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    You have it quite backward imho.

    The grindy shitty gameplay was there to facilitate the potential goldmine that was the auctionhouse.
    Seems however the drawbacks were larger then the gains and they now canned it, they'll also rebalance the loot system and possibly the game modes.

  113. Re:I always thought Auction house is what make Dia by Whorhay · · Score: 2

    I think you've got Blizzard's motivations all wrong there. In Diablo 2 there was a relatively huge market for good items and people were willing to pay cash for them. Since there was no in game way to arrange these transactions that business was conducted outside of Blizzards realm of control. Businesses sprung up to fill this niche and scammers in droves. When naive or just plain ignorant players got scammed or felt they were wrong in some way they would take up blizzards time complaining. Additionally many of these third party businesses cheated via botting and item duping which affected the entire community because this screwed up the item economy, frequently involved crashing game servers to dupe items, and spamming every available in game channel with advertisements. Those scammers and businesses were making money off of damaging Blizzards game and reputation.

    So with Diablo 3 they realized that they couldn't let people trade items, a core game mechanic of the franchise, and at the same time keep real money out of the picture. So they attempted to create a venue under their control where anyone could buy and sell their items. Blizzard would also take a cut to increase their revenue and offset the cost of maintaining such a system.

    Where all this fell down was that apparently most of their customer base never really bothered trading before. Now that there was an authorized and easy to access venue for trading nearly everyone participated. Because of the games reliance on gear this meant that people could progress much faster than they might have expected. This meant that the super harsh change in difficulty when starting Inferno was that much more pronounced. And because of the way loot drops were scaled, poorly in my opinion, even using the Gold Auction House wouldn't help much with Inferno progression. The Real Money Auction House became a more viable option for those people that just absolutely had to finish the game on all difficulty levels.

    So now a year later they have nerfed the difficulty of Inferno but have implemented what is essentially ten more difficulty levels. The difficulty scaling is much better now but you still have the issue of loot generally being horrible and everyone feeling like they absolutely have to use the AH to progress.

    In my opinion the design of the character classes is what has actually broken the system. Practically every single class and build of those classes wants the exact same 3 to 5 attributes on every piece of gear. Those stats are Critical Chance, Critical Hit Damage, All Resist and Vitality. The only variance will be depending on what class you also want all the Strength, Dexterity or Intelligence you can get. The only class unique item attributes that I can think of is that Wizards would also like Arcane Power on Critical Hit, Witch Doctors would like some Pick Up Radius, and Monks would like passive Spirit Regen. But even those unique bits aren't absolutely necessary for those classes except for specific builds, they are just perks to get if you can.

    My conclusion is that unless the loot patch, that is supposed to coincide with the AH removal, is perfectly balanced they will just be pushing all of the trading business to third party businesses again or kill the trading aspect of the game because no one will need to bother trading.

  114. Re:I always thought Auction house is what make Dia by Whorhay · · Score: 1

    I don't think the sellable rate of rares is even that high, I might have sold 1% of the rares I've found, and even that seems pretty high. I go into runs with only six spots in my inventory taken up with potions, gems and tomes. I usually pick up all the rares and fill up my inventory 2 and a half times per game. I get a sellable item maybe every third game. And with several hundred hours in the game I've only ever sold a few items for more than a few million gold. So far all of them have been valuable for only one stat, reduced level requirement of 10+ on a weapon with 800+ DPS.

  115. Re:I always thought Auction house is what make Dia by ShakaUVM · · Score: 1

    >Prices must have really crashed since I was playing it

    Pfft, I haven't played it recently either. I quit maybe a month? after the game released. Maybe two, since we had a baby in there some time.

    Yeah, early on gear to beat Diablo was super expensive, but as people kept grinding out the magic items, the cost to kit yourself out for Diablo Inferno plummeted.

    And since it's not like there was anything to do *after* Diablo, most people quit at that point and dumped their gear on the RMAH.

  116. Re: I always thought Auction house is what make Di by UnknownSoldier · · Score: 1

    There are 6 character classes and 4 tabs in your locker:

    The default tabs should have been 7 so that:

    * You have 1 dedicated tab per character
    * You have 1 shared tab (for things such as economy: gems, blueprints, etc.)

    > If you could have unlimited slots it would make running up a second character quite trivial.
    Uh, it already is. "Rushing" has existed in D2 for ages. D3 doesn't change that concept of having a friend "power-level" you through the content.

  117. Re:I always thought Auction house is what make Dia by JakeBurn · · Score: 1

    I don't get what you're saying. You obviously don't have inordinate amounts of time or you would have been able to farm your own gear without having to use the AH. Since you don't have 16 hours a day to play you have ZERO chance to ever be anything but a loser on a leaderboard. You honestly think people will throw their hands up and praise the loss of not having an AH to deal with for the 'fun' of being ranked 250, 000th on the leaderboards? Unless you're really just full of shit and want to be handed the best gear without really trying for it, which is exactly what Loot 2.0 is aiming to accomplish. Loot 2.0 is about appeasing the masses with easier "I'm awesome" moments. Shortly after they gear completely up they will move on to another game or decide to completely restart from zero with nothing in a ladder they have no hope to win. In what realistic scenario does any of the information they've released make sense for the long term health of their game unless they are only planning on monopolizing the AH by replacing it with a P2W shop where they get all the cash? D3 does not have the fun factor of killing monsters that D2 had. Unless they are somehow redesigning the entire game from the ground up how can they nullify that lacking by nullifying everything that is interesting in the game for long term players?

  118. Re:I always thought Auction house is what make Dia by Molochi · · Score: 1

    Well for me the boring part is the grind. I'm not interested in beating a boss for a +1 sword of twinkie spearing. For me it's not a "YESSSS!" moment to get the reward on try 5 when it can drop on try 1. I'm not a slot machine player either.

    --
    "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
  119. Re:I always thought Auction house is what make Dia by Xest · · Score: 1

    "I think you've got Blizzard's motivations all wrong there."

    I suspect not as it was one of the cited reasons by them for it's introduction in the first place. In fact, I think there was even a Slashdot article on exactly that aspect of it.

    "My conclusion is that unless the loot patch, that is supposed to coincide with the AH removal, is perfectly balanced they will just be pushing all of the trading business to third party businesses again or kill the trading aspect of the game because no one will need to bother trading."

    That's assuming you can still trade and that everything doesn't just become account bound.

  120. Re:I always thought Auction house is what make Dia by Whorhay · · Score: 1

    To me that sounds like pure marketing spin for the same root cause I listed. Let me rephrase there statement less politely.

      "We know some of you assholes are going to pay each other real money for items and that others of you will exploit the shit out of our game to get stuff to sell as a comercial venture so we're going to head all that off by making you compete with everyone else."

    Yes, they could entirely kill the idea of an item economy by making everything account bound. Hopefully they don't resort to that as one of the big draws for a significant part of the player base is the item trading.

  121. Re:I always thought Auction house is what make Dia by flabordec · · Score: 1

    I kind of liked the idea of the gold auction house because it let you grid less time and spend more time thinking about how you want your build to play. If you want to play a glass cannon, then you can get lots of damage gear, lots of attack speed and critical % and go out and play the way you wanted.

    One of the (very few) problems I have with Borderlands 2 is that when you get to the higher levels (true vault hunter or higher) you have to change your build after you get any new weapons in order to still be effective, and you cannot play the way you want. For example, if you get a shotgun with very few bullets and very high critical you have to go back to Sanctuary and respec to get the talent that makes your reloads faster and doubles the damage of your first bullet. If you wanted to play with snipers, tough luck.

    That said, I always felt the real money auction house was just a gigantic money grab and Blizzard purposefully broke Diablo 3 on Inferno so that you could not pass it unless you spent a lot of money (which has since been fixed in patches, I've been told).

    --
    "I see undead people" Warcraft III - Necromancer
  122. Re:I always thought Auction house is what make Dia by Anonymous Coward · · Score: 0

    It disappeared for those rich enough to waste that kind of money. For the rest of us, earning real cash for grinding was awesome.