Who is to say that your descendants in their space ships don't end up becoming environmentalists themselves? I'd imagine that after being stuck on a ship for hundreds of generations, the remaining humans would be quite fond of preserving whatever habitat they eventually find... Or they will have become metal overlords made from electrons and cold hard mathematics.
Yep Finland's choice was pretty much fight for the Germans or get demolished when the Nazis roll into town. The allies weren't exactly jumping to save them so the only logical option was to side with the Germans... That, and they *really* disliked the Russians.
My personal favourite dig at American diets is the Kraft cheese ads naming themselves "America's Cheese". That's right, 100% processed cheese is your nation's pride. Of course it's just an advert and no one in their right mind (I hope) would call Kraft "America's Cheese", but it's worrying that they haven't been litigated to hell and back over it yet!
Haha -1 Troll, tell me dear mods, have any of you actually tried to USE gamemaker? It is HORRRRIBLE! I suppose I should've posted as anon so I could upvote my own post eh.
Agreed, some people really are that desperate. The comments on them are also hilarious "brilliant camcorder rip! A9/V9" - brilliant with respect to what? Watching the moon landing?
Gamemaker is a nasty piece of shit that I wouldn't give to 8 year olds to develop with. Literally. I ran a workshop for little ones at our local University and had the option of using Gamemaker. Frankly, I felt it would insult their intelligence and those that did try to use it were appalled, and quickly moved on to more intelligent stuff. A lot of them had fun with FPS Creator, so if you're a budding young game developer browsing at -1, maybe give that a try or jump straight into Unity, Unreal or even Ogre.
While it's lovely that Apple employees are getting their own exclusive place to hang out and drink fancy drinks with umbrellas, my dark side tells me that company policy will mandate they eat there at least once a week, because research has shown that this will decrease corporate espionage by up to 20%.
This really annoys me. You can't accept that they're white by chance? As in, they just happened to cast those actors? Having worked in the advertising industry (shudder) I can tell you how MADDENING it is when you've got a bunch of really good takes or photographs but you've got to discard them because you've been told by some bleeding heart retard that you need that one minority in there, who just so happens cannot pose in front of a camera to save their life. This leads to lots of post processing and other dicking around just to appease people like you, not to mention the subtle racism of including a single minority there in the first place. A great example: any number of car ads where the entire family is white and there's a token black boy in the backseat. Why yes that makes complete sense! Why not make the whole family black instead? Oh no, that would be *too many* minorities, they're called minorities for a reason afterall!
I imagine they'll move right on to AI, perhaps dedicating free GPU cycles to crunching particularly fiendish path finding routines or to create more realistic behaviour. The problem of AI in video-games is still something that has a long way to go, and is nowhere near as 'solved' as graphics is. For example, modern video games often use a waypoint system for AI path finding, going so far as to create 'hint nodes' which tell the AI what they should be doing at a particular node, or what a particular node is intended for (such as sniping, finding cover, or a regrouping). Such a system is static by nature, and doesn't lend itself well to constantly evolving situations. It looks like one of the updates in the new CryEngine (going purely by the video) is path finding meshes that adapt to the environment, so rather than placing lots of individual nodes that are linked together, one places a mesh over the ground that acts as a guide.
Another area they might expand in is the simulation of a true virtual world, not just a slice of the world with all the terrain geometry intact. Such a simulation would require a vast amount of processing power to enable interactions between its inhabitants, and would also require some ingenious streaming technology (id Software's Rage is a step in the right direction... apparently... as long as you have a solid state HDD) to display a large world seemlessly. This goes doubley for a dynamic world that lets you affect it in physical ways, such as terraforming landscape. One of my pet projects is rendering large chunks of terrain on the GPU, and a big problem I ran into is making the terrain dynamic. In my case you can't even terraform it, simply finding a way to dynamically and accurately light a huge chunk of terrain is a headache. If anyone knows how, please let me know!
So there are certainly interesting avenues to explore in the name or realism, even within the realm of graphics, you just need to think 'larger', rather than 'prettier':)
Who is to say that your descendants in their space ships don't end up becoming environmentalists themselves? I'd imagine that after being stuck on a ship for hundreds of generations, the remaining humans would be quite fond of preserving whatever habitat they eventually find... Or they will have become metal overlords made from electrons and cold hard mathematics.
Some of the ads on youtube are starting to get to about the right length!
If you look at his user profile he's only got two posts, the first one being the GP of this thread.
Yep Finland's choice was pretty much fight for the Germans or get demolished when the Nazis roll into town. The allies weren't exactly jumping to save them so the only logical option was to side with the Germans... That, and they *really* disliked the Russians.
A CEO who jumped on the tech bandwagon years ago? He or she clearly still knows how to delegate!
Yes that's correct, there are some caveats to it. Are these the same rules as for US citizens? Or are the US laws more stringent?
My personal favourite dig at American diets is the Kraft cheese ads naming themselves "America's Cheese". That's right, 100% processed cheese is your nation's pride. Of course it's just an advert and no one in their right mind (I hope) would call Kraft "America's Cheese", but it's worrying that they haven't been litigated to hell and back over it yet!
Actually England doesn't, at least not on income tax:
http://www.hmrc.gov.uk/incometax/tax-leave-uk.htm
So... yeah, actually it is a pretty ridiculous requirement of being a US citizen.
England doesn't tax its citizens once you have lived abroad for long enough.
I moderate #depressed. It's a fairly undemanding activity.
Yeah but no one goes there, it's way too depressing.
Well this is certainly some...
*puts on glasses*
positive news!
YEEEEEEEEEEEEEEEEEAAH!!
Come on editors, would it kill you to actually READ the submissions before publishing them? Come back Taco :(
You and the other mods who voted this up didn't stop to think that Cheeseburger's disguise was made intentionally weak?
Perhaps
And that thing about the children hating it, it's absolutely true, they took one look at it and brushed it aside!
Haha -1 Troll, tell me dear mods, have any of you actually tried to USE gamemaker? It is HORRRRIBLE! I suppose I should've posted as anon so I could upvote my own post eh.
Agreed, some people really are that desperate. The comments on them are also hilarious "brilliant camcorder rip! A9/V9" - brilliant with respect to what? Watching the moon landing?
Gamemaker is a nasty piece of shit that I wouldn't give to 8 year olds to develop with. Literally. I ran a workshop for little ones at our local University and had the option of using Gamemaker. Frankly, I felt it would insult their intelligence and those that did try to use it were appalled, and quickly moved on to more intelligent stuff. A lot of them had fun with FPS Creator, so if you're a budding young game developer browsing at -1, maybe give that a try or jump straight into Unity, Unreal or even Ogre.
Error C2143: Syntax Error: Expecting something decent after '{'.
While it's lovely that Apple employees are getting their own exclusive place to hang out and drink fancy drinks with umbrellas, my dark side tells me that company policy will mandate they eat there at least once a week, because research has shown that this will decrease corporate espionage by up to 20%.
This really annoys me. You can't accept that they're white by chance? As in, they just happened to cast those actors? Having worked in the advertising industry (shudder) I can tell you how MADDENING it is when you've got a bunch of really good takes or photographs but you've got to discard them because you've been told by some bleeding heart retard that you need that one minority in there, who just so happens cannot pose in front of a camera to save their life. This leads to lots of post processing and other dicking around just to appease people like you, not to mention the subtle racism of including a single minority there in the first place. A great example: any number of car ads where the entire family is white and there's a token black boy in the backseat. Why yes that makes complete sense! Why not make the whole family black instead? Oh no, that would be *too many* minorities, they're called minorities for a reason afterall!
Well that's a nice round number, it's when it hits 256 that you really should start to get worried =)
I imagine they'll move right on to AI, perhaps dedicating free GPU cycles to crunching particularly fiendish path finding routines or to create more realistic behaviour. The problem of AI in video-games is still something that has a long way to go, and is nowhere near as 'solved' as graphics is. For example, modern video games often use a waypoint system for AI path finding, going so far as to create 'hint nodes' which tell the AI what they should be doing at a particular node, or what a particular node is intended for (such as sniping, finding cover, or a regrouping). Such a system is static by nature, and doesn't lend itself well to constantly evolving situations. It looks like one of the updates in the new CryEngine (going purely by the video) is path finding meshes that adapt to the environment, so rather than placing lots of individual nodes that are linked together, one places a mesh over the ground that acts as a guide.
:)
Another area they might expand in is the simulation of a true virtual world, not just a slice of the world with all the terrain geometry intact. Such a simulation would require a vast amount of processing power to enable interactions between its inhabitants, and would also require some ingenious streaming technology (id Software's Rage is a step in the right direction... apparently... as long as you have a solid state HDD) to display a large world seemlessly. This goes doubley for a dynamic world that lets you affect it in physical ways, such as terraforming landscape. One of my pet projects is rendering large chunks of terrain on the GPU, and a big problem I ran into is making the terrain dynamic. In my case you can't even terraform it, simply finding a way to dynamically and accurately light a huge chunk of terrain is a headache. If anyone knows how, please let me know!
So there are certainly interesting avenues to explore in the name or realism, even within the realm of graphics, you just need to think 'larger', rather than 'prettier'
Don't presume he'd go to all that effort for the likes of you.