That's not how clearances work. There are two aspects that must be satisified to allow access to classified material:
1. Clearance. You must have a sufficient clearance level to view the material.
2. Need to Know. You must need to know the information in order to properly carry out your job.
She clearly violated the second part: the need to know. Personally, while I agree that torture is wrong (and useless as an information gathering technique), she didn't need to reveal that she knew about instances of it from secured information. If all she had said was "I think waterboarding is bad" she probably wouldn't have gotten into any trouble. However, she clearly violated the need to know, clearly demonstrating herself to be a potential security risk.
There are rules about how security is handled, and when the US government desides to trust you to follow them, you'd damned better follow them! In this case, American lives may not have been at stake, but make no mistake: there are instances when information is classified because revealing it will endanger Americans and allies, and I'd much rather she follow the rules and disagree with the CIA than decide she can determine when it's OK to break them.
Security in the armed forces and the CIA is not a laughing matter. There are arguably times when it's time to break the rules and reveal terrible things. One of the side effects you must be prepared for, though, is losing your clearance and potentially being arrested and jailed for it. Part of civil disobedience is accepting the consequences of your actions.
Yarrr, there be more than one kind o' pirate, ya know! I doubt they be shippin' those PS3s over to the English Isles by aeroplane, and thar be an ocean ta cross! And what 'ave you got in an ocean? Pirates!
...
Although I'm not sure exactly how pirates would actually use a PS3, I doubt that most pirate ships have upgraded to HDTV yet. Maybe that'll be happen during another raid.
For example, if you are expecting an integer between 1 and 3, you still need to do input checking.
You don't need to, that's what constraints are for in SQL.
Yes, you should still check to make sure the integer is a proper value so you can display a good error message, but if data is supposed to be constrained in some way, you really should have that constraint specified in the SQL schema itself. SQL provides tools for ensuring data integrity, they should be used!
Runs off to check latest MySQL documentation
OK, SQL databases that aren't MySQL provide methods for placing constraints on columns and they should be used. Apparently MySQL 5.1 still doesn't and still documents how MySQL will "coerce legal values" if you try and input something illegal, like a NULL in a NOT NULL column.
The thing you're constantly forgetting is that Blu-rays with ICT enabled will still play on the $500 PS3 - just at the lowest HD resolution, which is ever-so-slightly greater than DVD resolution.
When the ICT becomes enabled, all ICT discs played in a $500 PS3 will turn the $2500 HDTV the PS3 is hooked to into nothing more than a $500 low-def TV. But they'll still play. I don't think the studios will care that they're screwing over people with the crippled PS3 when they activate the ICT - they'll still be able to watch them, just not at full HD resolution.
They say they won't enable the ICT now. However, Sony also said they'd never bundle a rootkit with CDs.
The ICT will be enabled at some point, and $100 seems like a small price to pay to ensure your PS3 won't become severly crippled at an unknown point in the future.
No, no you can't. Blu-Ray movies with ICT activated will ONLY display in full HD over HDMI. Anything else and it'll degrade it down to DVD quality[1], making the extra cost for the PS3 completely worthless. It's not worth cheaping out on $100 (which won't even buy you two PS3 games anyway) when all you'll accomplish is making your PS3 become worthless in a few years. See the Wikipedia article on Blu-ray and a HDTV Canada article on the ICT itself.
There's no reason to criple your PS3 by getting the cheap version that's guaranteed not to support all Blu-ray content.
[1] Actually ever-so-slightly-higher than DVD quality. But not full HD quality in any case.
Yeah, $600 is just the cheapest PS3 you can buy if you wanna, you know, actually be able to make use of those nifty HDTV features. The HDMI port cannot be added to the $500 one.
Yeah, yeah, I know - "only for Blu-ray movies" and "Sony says you won't need to yet." Except Sony has already told us that the PS3 is really "a cheap Blu-ray player" and I don't exactly want to get a movie player that'll be effectively useless in a couple of years when HDMI is required.
While $600 may not be the cheapest PS3, it's the only one that's worth buying, as it's the only one that won't randomly become obsolete at some unknown point in the future. And besides, with PS3 games slated to cost "no more than $100," it's only the cost of a game to get the full PS3...
So, in other words, Sony had been working on the tilt feature ever since Nintendo announced the Revolution controller, but only got it working recently, and only managed to eak out prototypes mere weeks before E3.
Which is pretty much what everyone already knew; Sony rushed to get a copy-cat controller out immediately after Nintendo announced the controller for the Wii.
Notice how no one has ever said "oh, yeah, Sony was working on this before the Revolution controller announcement." Instead it's always "oh, Sony's been working on that for longer than people think!" Well, I think they started the day after Nintendo made their announcement and only finally got it working just before E3. Anyone who thinks that Sony decided to add this feature without looking at Nintendo first and trying to steal some thunder from Nintendo is just deluding themselves.
Subclipse does support moving files in exactly the same way that Subversion handles moving files - copying the original (the history will remain attached) and then deleting the old copy.
Check out the SVN manual and look up the "svn move" command. It says:
This command is equivalent to an svn copy followed by svn delete.
If you check the SVN console, you'll see it does indeed make the copy followed by the delete.
Whenever an error occurs (for example, you tried to commit a file which had conflicts), a little exclamation mark is displayed at the left side of the filename. You always need to right-click and choose 'Mark resolved' before you can continue.
That's a Subversion-ism - Subversion requires you do that via the command line whenever a file has conflicts, so Subclipse requires you do it via the GUI.
Directories are versioned as well. In the Synchronization perspective, you can't update a whole directory. Well, you can, but it doesn't disappear from the file list. You'll have to select the files as well as the directory.
I've noticed that the Team Synchronization window appears to be flat-out buggy under Subclipse - buggy enough that I essentially never use it. If you want to update an entire folder, it's easier just to update it in the Package Explorer/Navigator and forget about the Team Synchronization perspective. Directories being versioned is generally a good thing (it means that they can also be deleted and copied within the repository). However I've had Subclipse cause weird problems when moving directories via Eclipse.
I was used to the CVS plugin. When I wanted to start working on a project that was kept in CVS, I used to do menu File -> New -> Project, then choose CVS > Checkout project from CVS. The Subclipse plugin doesn't put itself in the New Projects wizard. Instead, go to the SVN Repository Exploring perspective, seek out your project its directory, right-click on it and choose Check out. You'll then get the option Check out as a project using the New Project wizard.
That's been fixed in the latest versions of Subclipse, at least under Eclipse 3.2. You can now check things out via SVN in the New Project Wizard.
Like I just said, I've tried it with GTK+ 2.8.18 which includes glib 2.10.3 - and it doesn't work. It gets stuck at connecting, and then immediately disconnects. If you read the bug report GAIM linked to, you'll eventually discover that it's actually a bug in GAIM that causes this, and not in glib. There was a bug in the glib included with GTK+ 2.6 which allowed GAIM to work anyway.
In any case, I can't use GTK+ 2.6 due to bugs in it that prevent other programs from working, so I'm stuck with simply being unable to use GAIM until they fix their connecting bug.
Connecting, to anything. It's on the known issues list. You cannot be using WinGaim 2.0beta3 with GTK+ 2.8.18, because it doesn't work - I've tried it. It disconnects almost immediately and fails to stay connected. It's caused by a race condition, so if you're using an exceptionally slow computer, it may be possible to stay connected, but it doesn't work in all but the luckiest cases.
It's not dead, it's been merged back in with GAIM, which as you can clearly see, hasn't had a new release in just a month shy of a year.
Fortunately GAIM doesn't work under Windows with GTK+ 2.8, so I can't use it at all anymore. (All versions, including the 2.0 betas which haven't seen a new release since March.)
Well, why not? Sony is planning on it for the PS3. According to Ken Kutaragi: "I think a year from the launch we could indeed extend the configuration of the PS3. Why not!"
And we all know that Sony hasn't been making any bumbling moves with the PS3! If Sony does it, it must be a great idea!
I'd have to second a JavaScript debugger. I do almost all of my webdesign targeting Firefox first because it has the best debugging tools. Once I get it working in Firefox, I move to making sure it works in IE and later Opera.
However, I'd also like to see something like the DOM Inspector. Among other things the DOM Inspector allows is the ability to see the CSS rules and the order they're being applied for every node in the DOM tree. It really helps when CSS's crappy specificity causes rules to apply in an order you didn't intend.
No, what I'm saying (and I'll guess this probably applies to the poster you're replying to) is that it doesn't matter now. The PlayStation stayed in the market for 10 years, and the PS2 very well might as well. However, the PS3 won't unless it gains a large install base now. In order to stay on the market for 10 years, it needs to win the market in, say, two years.
And, in two years, I highly doubt that the install base of HDTVs will be large enough to make the extra $200 for the PS3 worth it. (Of course, if in two years, the PS3 still costs $600, they're sunk. I might consider getting one once the console goes below $300, and has a bunch of great exclusive games for it. But the current price is simply too high for what they're offering most costumers, because most customers don't have HDTVs.)
They're also all old news, stuff known back around E3.
Cheapest Blu-Ray player + PS2 game player combination available, unless another Blu-Ray player is available for $470 by November (which is probable)
Except that the version that supports high-def Blu-Ray playback (which is kinda the point, I'd think) costs $600. The $500 version only supports downscaled Blu-Ray playback since it's missing the HDMI interface. (Yeah, I know, "certain Blu-Ray movies" won't suffer from that restriction, but I'd rather not have to worry about that.)
Not to mention that the vast majority of people don't have HDTVs yet, making a Blu-Ray player totally worthless.
Built-in wi-fi, versus $100 for Xbox 360 (The Wii also has wi-fi)
I'm seriously "meh" about this. My "broadband router" (really just a NAT box) is currently sitting on top of my PS2. I'd much rather just plug in an Ethernet cable. Wi-Fi on the DS makes sense; wi-fi on consoles that have to be wired into a home entertainment system makes somewhat less sense, although it's hardly useless as I'd guess most people don't have easy access to their home network from their home entertainment system.
60 GB HD, larger than the HD in any other unmodified game console
In the $600 version. The $500 only has 20GB. (I was unaware anyone was still making 20GB 2.5 inch hard drives - my iPod has more disk space than that!)
So, how about you post them here? Seriously, I can't think of a single thing that the Sony has done right with the PS3. I'm doing fairly well coming up with a list of things that Sony's done wrong, but I really can't think of anything positive about the PS3.
So please enlighten us. Give us some good news about the PS3.
iTunes most certainly will move files. If you point to your top level MP3 directory which is nicely organized by artist and albums as your library, and tell iTunes to manage your files [emphasis mine]
Yes - if you tell iTunes to move the files around, iTunes will (gasp) move the files around! However, it's most certainly not the default - by default, iTunes does nothing with the original files. (Well, except add ID3 tags if they're missing, and update ID3 tags if you edit them via iTunes.) It doesn't move or copy any files. It just points to them. You can set options (which are initially off) to tell iTunes to copy all media into a central directory and to manage the files. But it's not the default, and it's fairly clear what it'll do when you select those options.
The "Keep my iTunes Folder Organized" option contains the following text right under it and isn't checked by default:
Places song files into album and artist folders, and names the files based on the disc number, track number, and the song title.
Not exactly a confusing option (although the font used to display the description is a little on the small size).
The list only counts paying subscribers. Guild Wars doesn't require a subscription fee, and therefore doesn't have any paying subscribers. So it's not listed. This also counts against MMORPGs that offer both paid subscriptions and free subscriptions - only the paid subscriptions are counted.
In any case, the figures are mostly guesses because, for whatever reason, most companies don't release accurate subscriber counts. It's most useful for observing overall subscriber trends for MMORPGs with paying subscribers, and not for specific details.
Actually, when I read that comment, I translated it as "we have games that require the tilt sensetivity of the DualShake." In other words, they're designed to the PS3 controller's "unique" functions, and can't be ported to the XBox360 because the XBox360's controller doesn't support the same things the PS3's DualShake does.
Notice how they never said they couldn't be ported to the Wii...
Although, if the PS3 has a free dev-kit for creating these downloadable games, that might be about the only thing that could make me actually excited about purchasing one.
Bullshit. They were announcing subscriber numbers every four months or so up until Chains of Promathia shipped, while they were at the top of SirBruce's chart. Then WoW comes out. And they completely stopped posting figures.
There are over 500,000 players logging in to FINAL FANTASY XI from all over the world, with the main player base located in Japan, North America, and Europe.
Square-Enix is a company. They want to make their games look popular to sell more accounts. FFXI has settled into a decent subscriber number, but it's unlikely to grow from there unless they actually do something to enhance the game for the next-gen consoles and PCs and bring it past the PS2 era. I like FFXI's world and backstory far better than WoW's, but the PC client is just painful to use - a good two and a half years after the US PC release.
I'm glad to see that they're finally doing something to develop a community by releasing the Linkshell Community website (ooo, Struts!), but Square-Enix almost completely nonresponsive to their player community.
FFXI remains a game that seems to have so much potential, only to have Square-Enix just not quite achieve it. It annoys me. It has the potential to be so much better, and it just isn't. (Which isn't to say it's a bad game, just that it could be better.)
Honestly, when I first started playing WoW, I couldn't help but think "wow, I hope Square-Enix learns some lessons from this about the fun parts and moves them into a new Final Fantasy MMORPG." I quit WoW ages ago, but I still subscribe to FFXI...
Nope! The problem here is really the SVG spec, though, in that markers can't exactly inherit useful properties from the line they're being marked on.
My reading of the marker section in the SVG spec says that "fill: inherit" and "stroke: inherit" should be cause the colors to inherit off the parent element.
However: With arrow-heads, the arrow is being filled with a color, and the line is being stroked with a color. Even if Inkscape allowed markers to inherit stroke/fill properties from their parent, the best you could do is have a black arrow-head with a red line around it.
Even so, it's still possible to create red arrows with a red tip, just not easily. First create your normal arrow and set the tip onto it. Note the name of the arrow head you used. Next open up the XML editor. (Yeah - we're heading into tech-land here.) At the very top of the tree there should be a node marked "svg:defs". Open this up, and find the "svg:marker" element that has the same ID listed as the arrow head you used.
Click on it and then click the "duplicate node" button (it's the third from the left on the toolbar). You'll now have a new marker with a new, weird ID. You can edit the ID to be something like "red arrow head" or something useful.
Anyway, click on the "svg:path" element located within the "svg:marker" element. Click on the "style" attribute listed in the right pane. Edit the "fill" attribute listed below, changing it to match the color value of the line you want to use. Press Control-Enter to commit this change.
Then, finally, select your original arrow in the document. This will highlight the node for the path. Edit the style attribute here and change the appropriate "marker" element to point to the new ID of your new arrow head.
You may now optionally curse both Inkscape for making the process this boneheaded and the SVG spec for offering no way to suggest that maybe, just maybe, a marker might want to be filled with the same color the path it's being placed on was stroked with.
Wouldn't work as in "I'm wiggling the mouse all around, and the pointer's not moving!"
Or, more specifically, it was working when I started X, it just stopped working after about five seconds.
And, yes, I would really like to be able to use my fourth and fifth button in Linux, but I've long since given up on ever being able to do that.
Re:My Linux Annoyances as a Hardended Windows user
on
Linux Annoyances For Geeks
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· Score: 4, Informative
2. Why the hell do I have to install a new kernel? Why? I've never had to on Windows - why is Linux different? Is it so buggy? I installed with a factory version something ending 054. Now I have something ending 122 I believe. I did it ok, but that's not the point I'm making; were there really 68 cock-ups so great in the kernel build from release-time until that now they had to re-release 68 times? I'm guessing probablly not, but still.
Of course you have, why do you think some Windows updates require reboots? (Beyond those that require reboots because of file locking issues.) The reason the Linux kernel bumps revisions so frequently is mostly due to driver work, since most drivers are built into the kernel. Which I personally think is stupid, but, see the response to point 3 below.
3. Point 2 also breaks my nvidia drivers. I don't want to re-compile new drivers everytime there's a new 'patch'. For the love of god, why?!
Because Linux doesn't have a binary driver interface. Instead drivers are written for a specific kernel, and have to be recompiled every time to ensure everything matches up. Attempts at adding a binary driver interface have met huge resistance with the kernel developers, too, so expect to have to recompile third-party drivers for the forseeable future. Why? To force the source to be open, to ensure the flexibility of the kernel, or something like that. Whatever the reason, it's still annoying as a user.
4. X-Windows. What a mess. Why do I have to tell it my x & y refresh rates for my monitor? Windows just 'knows'. Many more things here I feel that X-Windows should just 'know' - the number of buttons on my USB mouse for-instance. If Windows can do it, there's no reason why Linux can't. Also, X-Windows 'feels' slower than Windows. I'm sure there's good reasons for this, but I don't care; Windows is snappier.
I'd love to know the answer to this one. I remember going through hell trying to get a USB mouse to work. Installation under Windows: Plug it in. Installation under Linux: edit/etc/X11/xorg.conf. It doesn't work. Google. Try other options. Still doesn't work. Give up and go back to Windows.
I recently installed Debian Etch, and it still wanted to know the refresh rate for my monitor. Plug-and-play monitors have existed for how long, now? Why do I need to know this?!
5. Lack of decent file-browser. The best I've come across is Nautilus in a mode that resembles Windows Explorer. It'll do for now, but as far as I'm aware, offers no context-sensitive menus for applications (like the Winamp "Play in Winamp" right-click menu on folders.
I keep on thinking "some day, I should write a file browser for GNOME that doesn't suck" but I've yet to get around to it...
That's not how clearances work. There are two aspects that must be satisified to allow access to classified material:
1. Clearance. You must have a sufficient clearance level to view the material.
2. Need to Know. You must need to know the information in order to properly carry out your job.
She clearly violated the second part: the need to know. Personally, while I agree that torture is wrong (and useless as an information gathering technique), she didn't need to reveal that she knew about instances of it from secured information. If all she had said was "I think waterboarding is bad" she probably wouldn't have gotten into any trouble. However, she clearly violated the need to know, clearly demonstrating herself to be a potential security risk.
There are rules about how security is handled, and when the US government desides to trust you to follow them, you'd damned better follow them! In this case, American lives may not have been at stake, but make no mistake: there are instances when information is classified because revealing it will endanger Americans and allies, and I'd much rather she follow the rules and disagree with the CIA than decide she can determine when it's OK to break them.
Security in the armed forces and the CIA is not a laughing matter. There are arguably times when it's time to break the rules and reveal terrible things. One of the side effects you must be prepared for, though, is losing your clearance and potentially being arrested and jailed for it. Part of civil disobedience is accepting the consequences of your actions.
Yarrr, there be more than one kind o' pirate, ya know! I doubt they be shippin' those PS3s over to the English Isles by aeroplane, and thar be an ocean ta cross! And what 'ave you got in an ocean? Pirates!
...
Although I'm not sure exactly how pirates would actually use a PS3, I doubt that most pirate ships have upgraded to HDTV yet. Maybe that'll be happen during another raid.
You don't need to, that's what constraints are for in SQL.
Yes, you should still check to make sure the integer is a proper value so you can display a good error message, but if data is supposed to be constrained in some way, you really should have that constraint specified in the SQL schema itself. SQL provides tools for ensuring data integrity, they should be used!
Runs off to check latest MySQL documentation
OK, SQL databases that aren't MySQL provide methods for placing constraints on columns and they should be used. Apparently MySQL 5.1 still doesn't and still documents how MySQL will "coerce legal values" if you try and input something illegal, like a NULL in a NOT NULL column.
The thing you're constantly forgetting is that Blu-rays with ICT enabled will still play on the $500 PS3 - just at the lowest HD resolution, which is ever-so-slightly greater than DVD resolution.
When the ICT becomes enabled, all ICT discs played in a $500 PS3 will turn the $2500 HDTV the PS3 is hooked to into nothing more than a $500 low-def TV. But they'll still play. I don't think the studios will care that they're screwing over people with the crippled PS3 when they activate the ICT - they'll still be able to watch them, just not at full HD resolution.
They say they won't enable the ICT now. However, Sony also said they'd never bundle a rootkit with CDs.
The ICT will be enabled at some point, and $100 seems like a small price to pay to ensure your PS3 won't become severly crippled at an unknown point in the future.
No, no you can't. Blu-Ray movies with ICT activated will ONLY display in full HD over HDMI. Anything else and it'll degrade it down to DVD quality[1], making the extra cost for the PS3 completely worthless. It's not worth cheaping out on $100 (which won't even buy you two PS3 games anyway) when all you'll accomplish is making your PS3 become worthless in a few years. See the Wikipedia article on Blu-ray and a HDTV Canada article on the ICT itself.
There's no reason to criple your PS3 by getting the cheap version that's guaranteed not to support all Blu-ray content.
[1] Actually ever-so-slightly-higher than DVD quality. But not full HD quality in any case.
Yeah, $600 is just the cheapest PS3 you can buy if you wanna, you know, actually be able to make use of those nifty HDTV features. The HDMI port cannot be added to the $500 one.
Yeah, yeah, I know - "only for Blu-ray movies" and "Sony says you won't need to yet." Except Sony has already told us that the PS3 is really "a cheap Blu-ray player" and I don't exactly want to get a movie player that'll be effectively useless in a couple of years when HDMI is required.
While $600 may not be the cheapest PS3, it's the only one that's worth buying, as it's the only one that won't randomly become obsolete at some unknown point in the future. And besides, with PS3 games slated to cost "no more than $100," it's only the cost of a game to get the full PS3...
So, in other words, Sony had been working on the tilt feature ever since Nintendo announced the Revolution controller, but only got it working recently, and only managed to eak out prototypes mere weeks before E3.
Which is pretty much what everyone already knew; Sony rushed to get a copy-cat controller out immediately after Nintendo announced the controller for the Wii.
Notice how no one has ever said "oh, yeah, Sony was working on this before the Revolution controller announcement." Instead it's always "oh, Sony's been working on that for longer than people think!" Well, I think they started the day after Nintendo made their announcement and only finally got it working just before E3. Anyone who thinks that Sony decided to add this feature without looking at Nintendo first and trying to steal some thunder from Nintendo is just deluding themselves.
Subclipse does support moving files in exactly the same way that Subversion handles moving files - copying the original (the history will remain attached) and then deleting the old copy.
Check out the SVN manual and look up the "svn move" command. It says:
If you check the SVN console, you'll see it does indeed make the copy followed by the delete.
That's a Subversion-ism - Subversion requires you do that via the command line whenever a file has conflicts, so Subclipse requires you do it via the GUI.
I've noticed that the Team Synchronization window appears to be flat-out buggy under Subclipse - buggy enough that I essentially never use it. If you want to update an entire folder, it's easier just to update it in the Package Explorer/Navigator and forget about the Team Synchronization perspective. Directories being versioned is generally a good thing (it means that they can also be deleted and copied within the repository). However I've had Subclipse cause weird problems when moving directories via Eclipse.
That's been fixed in the latest versions of Subclipse, at least under Eclipse 3.2. You can now check things out via SVN in the New Project Wizard.
Like I just said, I've tried it with GTK+ 2.8.18 which includes glib 2.10.3 - and it doesn't work. It gets stuck at connecting, and then immediately disconnects. If you read the bug report GAIM linked to, you'll eventually discover that it's actually a bug in GAIM that causes this, and not in glib. There was a bug in the glib included with GTK+ 2.6 which allowed GAIM to work anyway.
In any case, I can't use GTK+ 2.6 due to bugs in it that prevent other programs from working, so I'm stuck with simply being unable to use GAIM until they fix their connecting bug.
Connecting, to anything. It's on the known issues list. You cannot be using WinGaim 2.0beta3 with GTK+ 2.8.18, because it doesn't work - I've tried it. It disconnects almost immediately and fails to stay connected. It's caused by a race condition, so if you're using an exceptionally slow computer, it may be possible to stay connected, but it doesn't work in all but the luckiest cases.
It's not dead, it's been merged back in with GAIM, which as you can clearly see, hasn't had a new release in just a month shy of a year.
Fortunately GAIM doesn't work under Windows with GTK+ 2.8, so I can't use it at all anymore. (All versions, including the 2.0 betas which haven't seen a new release since March.)
Well, why not? Sony is planning on it for the PS3. According to Ken Kutaragi: "I think a year from the launch we could indeed extend the configuration of the PS3. Why not!"
And we all know that Sony hasn't been making any bumbling moves with the PS3! If Sony does it, it must be a great idea!
</sarcasm> <!-- for the humor impared -->
I'd have to second a JavaScript debugger. I do almost all of my webdesign targeting Firefox first because it has the best debugging tools. Once I get it working in Firefox, I move to making sure it works in IE and later Opera.
However, I'd also like to see something like the DOM Inspector. Among other things the DOM Inspector allows is the ability to see the CSS rules and the order they're being applied for every node in the DOM tree. It really helps when CSS's crappy specificity causes rules to apply in an order you didn't intend.
No, what I'm saying (and I'll guess this probably applies to the poster you're replying to) is that it doesn't matter now. The PlayStation stayed in the market for 10 years, and the PS2 very well might as well. However, the PS3 won't unless it gains a large install base now. In order to stay on the market for 10 years, it needs to win the market in, say, two years.
And, in two years, I highly doubt that the install base of HDTVs will be large enough to make the extra $200 for the PS3 worth it. (Of course, if in two years, the PS3 still costs $600, they're sunk. I might consider getting one once the console goes below $300, and has a bunch of great exclusive games for it. But the current price is simply too high for what they're offering most costumers, because most customers don't have HDTVs.)
They're also all old news, stuff known back around E3.
Except that the version that supports high-def Blu-Ray playback (which is kinda the point, I'd think) costs $600. The $500 version only supports downscaled Blu-Ray playback since it's missing the HDMI interface. (Yeah, I know, "certain Blu-Ray movies" won't suffer from that restriction, but I'd rather not have to worry about that.)
Not to mention that the vast majority of people don't have HDTVs yet, making a Blu-Ray player totally worthless.
I'm seriously "meh" about this. My "broadband router" (really just a NAT box) is currently sitting on top of my PS2. I'd much rather just plug in an Ethernet cable. Wi-Fi on the DS makes sense; wi-fi on consoles that have to be wired into a home entertainment system makes somewhat less sense, although it's hardly useless as I'd guess most people don't have easy access to their home network from their home entertainment system.
In the $600 version. The $500 only has 20GB. (I was unaware anyone was still making 20GB 2.5 inch hard drives - my iPod has more disk space than that!)
So, how about you post them here? Seriously, I can't think of a single thing that the Sony has done right with the PS3. I'm doing fairly well coming up with a list of things that Sony's done wrong, but I really can't think of anything positive about the PS3.
So please enlighten us. Give us some good news about the PS3.
Yes - if you tell iTunes to move the files around, iTunes will (gasp) move the files around! However, it's most certainly not the default - by default, iTunes does nothing with the original files. (Well, except add ID3 tags if they're missing, and update ID3 tags if you edit them via iTunes.) It doesn't move or copy any files. It just points to them. You can set options (which are initially off) to tell iTunes to copy all media into a central directory and to manage the files. But it's not the default, and it's fairly clear what it'll do when you select those options.
The "Keep my iTunes Folder Organized" option contains the following text right under it and isn't checked by default:
Not exactly a confusing option (although the font used to display the description is a little on the small size).
The list only counts paying subscribers. Guild Wars doesn't require a subscription fee, and therefore doesn't have any paying subscribers. So it's not listed. This also counts against MMORPGs that offer both paid subscriptions and free subscriptions - only the paid subscriptions are counted.
In any case, the figures are mostly guesses because, for whatever reason, most companies don't release accurate subscriber counts. It's most useful for observing overall subscriber trends for MMORPGs with paying subscribers, and not for specific details.
Actually, when I read that comment, I translated it as "we have games that require the tilt sensetivity of the DualShake." In other words, they're designed to the PS3 controller's "unique" functions, and can't be ported to the XBox360 because the XBox360's controller doesn't support the same things the PS3's DualShake does.
Notice how they never said they couldn't be ported to the Wii...
Although, if the PS3 has a free dev-kit for creating these downloadable games, that might be about the only thing that could make me actually excited about purchasing one.
Bullshit. They were announcing subscriber numbers every four months or so up until Chains of Promathia shipped, while they were at the top of SirBruce's chart. Then WoW comes out. And they completely stopped posting figures.
From the census itself:
Square-Enix is a company. They want to make their games look popular to sell more accounts. FFXI has settled into a decent subscriber number, but it's unlikely to grow from there unless they actually do something to enhance the game for the next-gen consoles and PCs and bring it past the PS2 era. I like FFXI's world and backstory far better than WoW's, but the PC client is just painful to use - a good two and a half years after the US PC release.
I'm glad to see that they're finally doing something to develop a community by releasing the Linkshell Community website (ooo, Struts!), but Square-Enix almost completely nonresponsive to their player community.
FFXI remains a game that seems to have so much potential, only to have Square-Enix just not quite achieve it. It annoys me. It has the potential to be so much better, and it just isn't. (Which isn't to say it's a bad game, just that it could be better.)
Honestly, when I first started playing WoW, I couldn't help but think "wow, I hope Square-Enix learns some lessons from this about the fun parts and moves them into a new Final Fantasy MMORPG." I quit WoW ages ago, but I still subscribe to FFXI...
Nope! The problem here is really the SVG spec, though, in that markers can't exactly inherit useful properties from the line they're being marked on.
My reading of the marker section in the SVG spec says that "fill: inherit" and "stroke: inherit" should be cause the colors to inherit off the parent element.
However: With arrow-heads, the arrow is being filled with a color, and the line is being stroked with a color. Even if Inkscape allowed markers to inherit stroke/fill properties from their parent, the best you could do is have a black arrow-head with a red line around it.
Even so, it's still possible to create red arrows with a red tip, just not easily. First create your normal arrow and set the tip onto it. Note the name of the arrow head you used. Next open up the XML editor. (Yeah - we're heading into tech-land here.) At the very top of the tree there should be a node marked "svg:defs". Open this up, and find the "svg:marker" element that has the same ID listed as the arrow head you used.
Click on it and then click the "duplicate node" button (it's the third from the left on the toolbar). You'll now have a new marker with a new, weird ID. You can edit the ID to be something like "red arrow head" or something useful.
Anyway, click on the "svg:path" element located within the "svg:marker" element. Click on the "style" attribute listed in the right pane. Edit the "fill" attribute listed below, changing it to match the color value of the line you want to use. Press Control-Enter to commit this change.
Then, finally, select your original arrow in the document. This will highlight the node for the path. Edit the style attribute here and change the appropriate "marker" element to point to the new ID of your new arrow head.
You may now optionally curse both Inkscape for making the process this boneheaded and the SVG spec for offering no way to suggest that maybe, just maybe, a marker might want to be filled with the same color the path it's being placed on was stroked with.
Wouldn't work as in "I'm wiggling the mouse all around, and the pointer's not moving!"
Or, more specifically, it was working when I started X, it just stopped working after about five seconds.
And, yes, I would really like to be able to use my fourth and fifth button in Linux, but I've long since given up on ever being able to do that.
Of course you have, why do you think some Windows updates require reboots? (Beyond those that require reboots because of file locking issues.) The reason the Linux kernel bumps revisions so frequently is mostly due to driver work, since most drivers are built into the kernel. Which I personally think is stupid, but, see the response to point 3 below.
Because Linux doesn't have a binary driver interface. Instead drivers are written for a specific kernel, and have to be recompiled every time to ensure everything matches up. Attempts at adding a binary driver interface have met huge resistance with the kernel developers, too, so expect to have to recompile third-party drivers for the forseeable future. Why? To force the source to be open, to ensure the flexibility of the kernel, or something like that. Whatever the reason, it's still annoying as a user.
I'd love to know the answer to this one. I remember going through hell trying to get a USB mouse to work. Installation under Windows: Plug it in. Installation under Linux: edit /etc/X11/xorg.conf. It doesn't work. Google. Try other options. Still doesn't work. Give up and go back to Windows.
I recently installed Debian Etch, and it still wanted to know the refresh rate for my monitor. Plug-and-play monitors have existed for how long, now? Why do I need to know this?!
I keep on thinking "some day, I should write a file browser for GNOME that doesn't suck" but I've yet to get around to it...