Well, moot is a fan of XKCD, so when this comic came out, he changed/b/'s headline from "/b/ - random" to "Twilight appreciation station, the darkest place on the internet" for a few days.
On one hand, the Playstation Network is free for all, which is usually nice. On the other, the servers are maintained by the publishers and they can pull the plug any time, leaving games without the online component.
It sucks to pay for Xbox live and it sucks to host the games using your xbox, but in popular games you're pretty much guaranteed to find a match.
This is why PC gaming is superior imho.
The thing this benchmark forgot to take into account is Opera's memory cache feature. If you don't disable or configure it and leave it on automatic, Opera will use a determined amount of RAM, depending on how much you have installed. This benchmark seems to not have disabled this feature, making the opera results useless.
Of course it's a matter of personal taste, but labeling Beyond Good and Evil as a Zelda clone is selling it short, specially considering all the gameplay elements that differentiate it from Zelda. You've got on-rails shooting, stealth and platforming along with the puzzles, scavenger hunts and zelda-like combat, not to mention the enjoyable sci-fi setting, funny dialogue and interesting characters. It's actually a shame we don't see more games like this. I'd have "Zelda clones" over standard issue wii minigame collections anyday. As for the topic at hand, it's the typical money-grubbing attitude that big videogame studios wield these days. It is like they seriously don't understand what put them on the top of the market to begin with, which is good games. It's actually kind of idiotic to have to point it out, but if they release good games, people will buy them. I know releasing sequels and ports looks like a quick way to earn revenue but people do get tired of the same stuff over and over again, specially after Splinter Cell 4, Rainbow Six 7, Rayman Ilostcountalready and so on. Ubisoft has seen a decline in game quality as their marketshare grew, which is a trend most developers seem to follow.
I think it was lackluster development. Even the offline matrix games had ugly graphics, clumsy controls and tedious levels, with a poorly thought-out combat system. It is possible to save a game where the story is poor or non-existant when you deliver polished gameplay, The Matrix games had neither. I think it was the choice of developer what killed the whole matrix videogame series as all games felt like beta versions, specially The Matrix Online.
Now the whole site seems to be down. Was AT&T's block the only thing preventing the DDoS attack from overwhelming the site? That would be hilariously ironic, considering the tantrum you guys were throwing about it.
http://downforeveryoneorjustme.com/4chan.org
The Virtual Boy actually had some excellent games, namely Telero Boxer, Red Alarm and Wario Land. Sure, you whited out after an hour or so of gameplay, but they were great games.
I think "1337 5k1llz" would fit better in this case.
Well, moot is a fan of XKCD, so when this comic came out, he changed /b/'s headline from "/b/ - random" to "Twilight appreciation station, the darkest place on the internet" for a few days.
Not to mention it backs up all your notes and speed dial.
Yes, but how many livers did he steal from the japanese? That is what they should be inquiring about.
Whom regularly engage in psuedo-intellectual dialogs.
_Who_ regularly engage in psuedo-intellectual dialogs :-)
Who regularly engage in PSEUDO-intellectual dialogs :3c
Homebrew applications and a "cheap" Cell SDK, for starters.
On the other hand, they did make Opposing Force back then. It's probably the only case I remember where the expansion was better than the main game.
Because speed.
On one hand, the Playstation Network is free for all, which is usually nice. On the other, the servers are maintained by the publishers and they can pull the plug any time, leaving games without the online component. It sucks to pay for Xbox live and it sucks to host the games using your xbox, but in popular games you're pretty much guaranteed to find a match. This is why PC gaming is superior imho.
The thing this benchmark forgot to take into account is Opera's memory cache feature. If you don't disable or configure it and leave it on automatic, Opera will use a determined amount of RAM, depending on how much you have installed. This benchmark seems to not have disabled this feature, making the opera results useless.
Of course it's a matter of personal taste, but labeling Beyond Good and Evil as a Zelda clone is selling it short, specially considering all the gameplay elements that differentiate it from Zelda. You've got on-rails shooting, stealth and platforming along with the puzzles, scavenger hunts and zelda-like combat, not to mention the enjoyable sci-fi setting, funny dialogue and interesting characters. It's actually a shame we don't see more games like this.
I'd have "Zelda clones" over standard issue wii minigame collections anyday.
As for the topic at hand, it's the typical money-grubbing attitude that big videogame studios wield these days. It is like they seriously don't understand what put them on the top of the market to begin with, which is good games. It's actually kind of idiotic to have to point it out, but if they release good games, people will buy them. I know releasing sequels and ports looks like a quick way to earn revenue but people do get tired of the same stuff over and over again, specially after Splinter Cell 4, Rainbow Six 7, Rayman Ilostcountalready and so on. Ubisoft has seen a decline in game quality as their marketshare grew, which is a trend most developers seem to follow.
You really can't stop a company from shooting itself in the foot.
The average per family in Mexico is of 2 kids.
I think it was lackluster development. Even the offline matrix games had ugly graphics, clumsy controls and tedious levels, with a poorly thought-out combat system. It is possible to save a game where the story is poor or non-existant when you deliver polished gameplay, The Matrix games had neither. I think it was the choice of developer what killed the whole matrix videogame series as all games felt like beta versions, specially The Matrix Online.
Now the whole site seems to be down. Was AT&T's block the only thing preventing the DDoS attack from overwhelming the site? That would be hilariously ironic, considering the tantrum you guys were throwing about it. http://downforeveryoneorjustme.com/4chan.org
I don't know how credible this is http://img193.imageshack.us/img193/2523/1248672053880.png But the IP specified there is the same for http://img.4chan.org/
The Virtual Boy actually had some excellent games, namely Telero Boxer, Red Alarm and Wario Land. Sure, you whited out after an hour or so of gameplay, but they were great games.