If I'm paying ten bucks to see a movie, I'm pretty sure it's going to be a good, if not great show. I have never seen an MMO that came anywhere close to that level of enjoyment for a full two hours. Meanwhile I don't bother with bars because I'm trying to save money. If I'm going to spend ten to fifteen dollars it'll be at a restaurant so at least I'm not hungry. Beer and pretzels don't do that.
Basically at fifteen a month that works out to 45 every three months, or the cost of buying a new game. Truly great games can offer months or years of enjoyment. Merely good games, probably a month or two. So for a MMO to be worth it, it has to be good to very good for the entire time I'm playing it. Except now factor in how much time casual players can afford to give to gaming. Folks playing ten hours a week could make a great game last for four times longer than someone who games forty hours a week. Bringing that back to MMO's, for many casual gamers it then is not worth paying $15 for 1/4th the enjoyment.
My suggestion, meter playing time up to 15 hours per week. Anyone playing more than that pays a flat $15/month. Everyone playing less could be charged $0.25 per hour. So anyone playing 8 hours a week pays about $8 a month.
He was thinking the 360 wouldn't be able to render 1080p at acceptable framerates because the hardware and games are designed to run at 30fps in 720p.
He was also thinking there are almost no TVs on the market that support true 1080p, and LCD's limited to 1280x1024 would have to discard every third pixel to shrink 1920 down to 1280. A good solution there would be to just render 1280x1024 instead of widescreen, but that brings back my first sentence.
Ya know how rendering at higher res makes things in the distance easier to see because they're made of more pixels? Yeah, that's why it's cool to render xbox games at 720, because there's 50% more lines of detail. Meaning those blurred textures only look like that up close, but farther away in the scene they look good, while on the original xbox they'd be losing detail at that point.
Yes obviously, but I want to know how developers will balance designing games for SD and HD and making them look as good as possible in both situations.
Depending on how Sony and MS have designed their systems, this is going to be a challenge for developers. Most gamers will be playing at 480p, while the minority have 720p or 1080i available. The games need to look great and run smooth in both SD and HD. Anyone know how the systems have been designed to accomodate this? Which is more likely; when rendering HD some effects or polygons will be reduced, or will standard def renderings just run at higher framerates?
Yeah, the movie industry noticed and released Doom in October because that's where would-be summer blockbusters go to die when they suck. Receipts are down this year, and not just compared to last year which had The Passion of the Christ.
You must not remember Shadowbane. The game was all about PVP and guild v. guild. People joined guilds, built cities, and attacked other guilds and destroyed their cities. Whole continents could be controled by large guilds.
It's no good complaining about the socket, because even if that stayed the same, the rest of the board you buy today or tomorrow wouldn't be compatible with DDR2 RAM or perhaps DDR3 RAM tomorrow.
I wouldn't say the Sega CD was overpriced. CD drives were expensive and it included an 11MHz co-processor. For two years it provided some of the most interesting games available on a console, ignoring the turbo-CD, which failed quickly. If Sega simply hadn't released the 32x and fractured the game development all to hell, things would have been fine. Even with all the other screwups of the Saturn, more developers would have learned to program for it because gamers wouldn't have felt burned by Sega and so would have purchased it.
You're ignoring that the USA has the highest per capita health care costs in the world. We have the best facilities and doctors in the world for those who can pay for them. But for the uninsured they get screwed paying markups 3 to 10 times higher to see doctors and buy prescriptions compared to the rates insurance companies have twisted doctors and pharmacies down to. So not only do those with with insurance pay more per capita for health care than in any other country, so do the uninsured. You should read this PDF, it's informative. There are better ways to spend billions of dollars than on administrative costs.
You're simply wrong. Opera still exists selling their browser. Apple and MS exist in the face of Linux. If you read the article you'd know it said that private companies would still make software that competes against the free versions. The software would just have to be better than the free stuff, which would be merely adequate. Under their model, if you want excellent programs with full support, go buy Oracle instead of running the free-soft.
I get eyestrain headaches from 60Hz CRTs. Doesn't happen at 72Hz. So in some way I can see the difference. I'd like to see a study comparing a CG video rendered at 60 and 85Hz, then displayed on two monitors of the same make and model, at those refresh rates. Let several hundred people pick which one looked more fluid. To make it truly double blind, have the computer automatically randomly change which screen refreshes and plays at 85Hz. Users would then pick the more fluid one with a keyboard. At the end of the experiment, the results should be pretty clear if there's a statistical difference.
What does AMD's naming system mean when there are both Athlon and Sempron 3000+ models? Are they based on different baselines? I think the Athlon 3000+ is supposed to be relative to a 1.0 GHz Athlon that would have a rating of 1000+.
That's why I don't go looking at prices of stuff I just bought only two weeks earlier. I bought a digicam in early June, and now it's older sibling which has an extra megapixel in the same housing, costs $50 less than what I paid. OTOH, I had the camera with me in June when I went to Yosemite, so I don't feel too bad.
You missed the point. He said he thinks he treats everyone the same, both people he does and does not want to sleep with. If he met someone he wanted to sleep with, he'd probably act differently around her.
Which approach is going to be most effective but economical for rendering fields of grasses or detailed jungles? How about a snowstorm with snow that gets denser and fog like into the distance? Sand dunes that give way and slide underfoot? Water that breaks around objects and coats them in a wet sheen?
If she had property or a job in California, supposedly you could have garnished them or placed a lien on them.
Re:I agree, but think you disproved your own metap
on
PS3 To Run At 120 FPS?
·
· Score: 1
24fps does bother me. I'm somewhat hopeful the new digital projection standard will lead to some 48fps action movies at 2K. The standard also supports 24fps at 4K, which is what's really needed for giant screens, but I would think test audiences would be more impressed by the smoothness of 48 since so much detail is lost in a blur at 24. Detail that would still be lost at 4K when there's any significant camera movement happening.
If I'm paying ten bucks to see a movie, I'm pretty sure it's going to be a good, if not great show. I have never seen an MMO that came anywhere close to that level of enjoyment for a full two hours. Meanwhile I don't bother with bars because I'm trying to save money. If I'm going to spend ten to fifteen dollars it'll be at a restaurant so at least I'm not hungry. Beer and pretzels don't do that.
Basically at fifteen a month that works out to 45 every three months, or the cost of buying a new game. Truly great games can offer months or years of enjoyment. Merely good games, probably a month or two. So for a MMO to be worth it, it has to be good to very good for the entire time I'm playing it. Except now factor in how much time casual players can afford to give to gaming. Folks playing ten hours a week could make a great game last for four times longer than someone who games forty hours a week. Bringing that back to MMO's, for many casual gamers it then is not worth paying $15 for 1/4th the enjoyment.
My suggestion, meter playing time up to 15 hours per week. Anyone playing more than that pays a flat $15/month. Everyone playing less could be charged $0.25 per hour. So anyone playing 8 hours a week pays about $8 a month.
Then expect to see Sony and Nintendo paying off slashdot for the same kind of coverage and articles when their releases near.
He was thinking the 360 wouldn't be able to render 1080p at acceptable framerates because the hardware and games are designed to run at 30fps in 720p.
He was also thinking there are almost no TVs on the market that support true 1080p, and LCD's limited to 1280x1024 would have to discard every third pixel to shrink 1920 down to 1280. A good solution there would be to just render 1280x1024 instead of widescreen, but that brings back my first sentence.
Ya know how rendering at higher res makes things in the distance easier to see because they're made of more pixels? Yeah, that's why it's cool to render xbox games at 720, because there's 50% more lines of detail. Meaning those blurred textures only look like that up close, but farther away in the scene they look good, while on the original xbox they'd be losing detail at that point.
Too true, my mistake.
Yes obviously, but I want to know how developers will balance designing games for SD and HD and making them look as good as possible in both situations.
Depending on how Sony and MS have designed their systems, this is going to be a challenge for developers. Most gamers will be playing at 480p, while the minority have 720p or 1080i available. The games need to look great and run smooth in both SD and HD. Anyone know how the systems have been designed to accomodate this? Which is more likely; when rendering HD some effects or polygons will be reduced, or will standard def renderings just run at higher framerates?
Yeah, the movie industry noticed and released Doom in October because that's where would-be summer blockbusters go to die when they suck. Receipts are down this year, and not just compared to last year which had The Passion of the Christ.
You must not remember Shadowbane. The game was all about PVP and guild v. guild. People joined guilds, built cities, and attacked other guilds and destroyed their cities. Whole continents could be controled by large guilds.
Except that the game interface is ugly and not as well laid out as dedicated versions.
I can put a nail through my hand but that doesn't mean I should.
I know but musically, Legend of Zelda is a stronger theme.
It's no good complaining about the socket, because even if that stayed the same, the rest of the board you buy today or tomorrow wouldn't be compatible with DDR2 RAM or perhaps DDR3 RAM tomorrow.
Koji Kondo composed the music for The Legend of Zelda: A Link to the Past.
I wouldn't say the Sega CD was overpriced. CD drives were expensive and it included an 11MHz co-processor. For two years it provided some of the most interesting games available on a console, ignoring the turbo-CD, which failed quickly. If Sega simply hadn't released the 32x and fractured the game development all to hell, things would have been fine. Even with all the other screwups of the Saturn, more developers would have learned to program for it because gamers wouldn't have felt burned by Sega and so would have purchased it.
You're ignoring that the USA has the highest per capita health care costs in the world. We have the best facilities and doctors in the world for those who can pay for them. But for the uninsured they get screwed paying markups 3 to 10 times higher to see doctors and buy prescriptions compared to the rates insurance companies have twisted doctors and pharmacies down to. So not only do those with with insurance pay more per capita for health care than in any other country, so do the uninsured. You should read this PDF, it's informative. There are better ways to spend billions of dollars than on administrative costs.
You're simply wrong. Opera still exists selling their browser. Apple and MS exist in the face of Linux. If you read the article you'd know it said that private companies would still make software that competes against the free versions. The software would just have to be better than the free stuff, which would be merely adequate. Under their model, if you want excellent programs with full support, go buy Oracle instead of running the free-soft.
I get eyestrain headaches from 60Hz CRTs. Doesn't happen at 72Hz. So in some way I can see the difference. I'd like to see a study comparing a CG video rendered at 60 and 85Hz, then displayed on two monitors of the same make and model, at those refresh rates. Let several hundred people pick which one looked more fluid. To make it truly double blind, have the computer automatically randomly change which screen refreshes and plays at 85Hz. Users would then pick the more fluid one with a keyboard. At the end of the experiment, the results should be pretty clear if there's a statistical difference.
What does AMD's naming system mean when there are both Athlon and Sempron 3000+ models? Are they based on different baselines? I think the Athlon 3000+ is supposed to be relative to a 1.0 GHz Athlon that would have a rating of 1000+.
That's why I don't go looking at prices of stuff I just bought only two weeks earlier. I bought a digicam in early June, and now it's older sibling which has an extra megapixel in the same housing, costs $50 less than what I paid. OTOH, I had the camera with me in June when I went to Yosemite, so I don't feel too bad.
You missed the point. He said he thinks he treats everyone the same, both people he does and does not want to sleep with. If he met someone he wanted to sleep with, he'd probably act differently around her.
Then you're probably either asexual, or don't realize you do act differently around people you'd like to sleep with.
Which approach is going to be most effective but economical for rendering fields of grasses or detailed jungles? How about a snowstorm with snow that gets denser and fog like into the distance? Sand dunes that give way and slide underfoot? Water that breaks around objects and coats them in a wet sheen?
If she had property or a job in California, supposedly you could have garnished them or placed a lien on them.
24fps does bother me. I'm somewhat hopeful the new digital projection standard will lead to some 48fps action movies at 2K. The standard also supports 24fps at 4K, which is what's really needed for giant screens, but I would think test audiences would be more impressed by the smoothness of 48 since so much detail is lost in a blur at 24. Detail that would still be lost at 4K when there's any significant camera movement happening.
That article also claims the Revolution will retail for $200 in the US, 300 in mainland Europe, and £200 in the UK.
Why would it cost the equivalent of $360 in mainland Europe and $354 in the UK? Are the VATs that high?