Social networking sites are not designed for privacy, they are designed to do open social networking. If you don't want to do that, don't use the site, or limit what you put on the site to things you are comfortable sharing in that fashion.
Multiply.com is a cross between social networking and livejournal. It's always given users control over who can read postings. Posts can be read by everyone, or limited by relationships, such as family, friends, online buddies, professional contacts, a list of specific users, etc. This is what facebook has now added. Users can put their friends into lists based on the nature of the relationships, and control which users and lists can read what is posted.
The analogy in the real world is I can tell my best friends something and other people won't find out unless he's sloppy or someone gets him drunk or uses social engineering tricks. In facebook that means mentioning it online to others or letting other people use the computer where he's logged into facebook and they snoop.
E-mail is just as vulnerable because people leave themselves logged in or can be sloppy and mention data to others. If something is so personal there can't be a record of it but must be told, phone calls or in person are the ways to go.
A 12" screen means the keyboard can be bigger and more comfortable. It also means the netbook can be thinner because the other two dimensions are bigger. Many shoulder bags have height and width to spare for a 12" netbook, but depth is still at a premium for food, binders, and books that also need to fit.
More like buying a magical container of soup that refills itself and the vendor can't find any non-refilling containers to sell you that don't leak, fall apart, or spoil the taste of the soup. The vendor pleads and threatens you not to give away your soup because if you do then the vendor will go out of business or have fewer new flavors. Then you and everyone else will have fewer flavors to enjoy.
You must enjoy using a controller that doesn't fit the shape of your hands. The 360s comfortably fits my hands. The L2 and R2 triggers don't force my middle fingers to reach as far, and the left analog stick is in a more natural position that requires less reach.
Because spreading your selfish genes isn't as important anymore for the species compared to raising any child into a good person. Doing that helps all of humanity become better or at least not slide backwards for one more generation.
Why so dismissive? What if the amount of UV is comparable to flying across the USA five times a year? Maybe it's even less. Dismissing it when you don't have enough information makes you look irrational and reactionary. Or maybe the flippant last line was just a weak joke.
Certainly once you're paying month to month for service they have the right to discontinue offering a service or product or change the pricing structure. If you're still in a contract with them the rights issue is less obvious.
That's fine and dandy for technological innovation.
What about countries with lower protections for labor, workplace safety, and the environment? Is it OK that third world countries are fucking up the environment and treating their workers like disposable cogs so they can make stuff cheaper? If the USA insisted importing countries raise their protections up to USA standards, or at least closer to them, products would cost more. Mostly they'd still be cheaper than made in the USA, but the price gap would shrink.
That's nice, but not related to the grandparent's analogy about home gardens not being worthwhile, when there's obvious reasons why they are compared to what's available at the store.
I can eat what a home garden produces, and it'll often taste better than what the store offers. What is a home chemist going to produce that's worthwhile? Soap, cleaning products, wood finishes? Are they going to work better or be cheaper than the equivalent store bought product?
For the record, it looks like the PS2s best selling year was when it sold about 22 million units in 2003. In 2004 it sold about 20 million. Notice that the console came out in 2000 and 2003 was it's third year out. The Nintendo Wii looks like it'll sell 20-24 million a year beginning with its second year. I think it could sell 100 million over five years thanks to the prohibitively high cost of the PS3 and the 360 providing enough competition this generation in the EU and US against the PS3 to keep one from being a runaway success.
Airliners rarely break up from a mid-air collision. Most of the time part of all of a wing or tail is what gets sheared off. Then the plane takes some time depending on altitude to reach the ground. If the elevator is gone, then the pilots try desperately for minutes to fly the plane only on thrust, resulting in a horrible rollercoaster path that ends in vain with the exception of a 2003 Baghdad DHL attempted shootdown incident.
You couch your comfort with the word probably. And you're probably right that in general the fireball will come fast. But not necessarily. Plenty of times people survived the impact, but the aluminum supports holding up the seats will collapse, breaking people's legs and leaving them trapped. Then the fireball erupts through the cabin.
Thank you. Those possibilities answer my question of why didn't the software treat the sensor data as unreliable, given the data was apparently sudden and far out of line with the previous readings.
Or maybe that still needs to be programmed now that this incident has happened.
So charge a penny to receive e-mail from strangers! When people sign up for a newsletter, after the first e-mail, they add the new address to their whitelist, which automatically sends an e-mail back to the sender to refund the penny. Then watch as spam almost vanishes.
The grandparent's post has its flaws, but in general, there don't have to be quests to take or defend a town. Shadowbane eventually got the bugs worked out, and guilds fought and destroyed each other's towns just fine. I would just add some things to Shadowbane, similar to the resource density suggestion, so one guild couldn't control the entire world.
Also, structure the game to not require so much camping for a few hours killing the same creatures in the same spawn point. Instead get people to track and hunt the creatures, which can move around too. Have creatures that expand their territory if not kept in check. If players don't care to defend outposts or cities in the frontier, eventually nature will reclaim the area and the creatures will go up in level difficulty. When players are out of range, that's when enemies could spawn in, or come out of their burrows or caves. How often depends on the creature and how wild the area is supposed to be.
Finally, add NPC factions that invade from beyond the map. Program them to sometimes arrive in large masses, other times in smaller groups. Have them sometimes march during the day, other times at night, and set up camp in between. Since this isn't reality, have them strung out in places, leaving weaker groups for lower level players to attack, and give an experience or reputation penalty for high level players who kill those groups instead of focusing their efforts on the larger camps or more elite enemies.
The invading NPCs could force guilds to form alliances and work together, or break the not-fun stranglehold one guild had developed over a server.
Eventually the developers could create new map for the players to push into the NPC's home territory, take their cities, and eventually defeat. Some survivors could scatter and be encountered in small groups. The groups could be set to slowly migrate towards spots the GMs notice players rarely go to. Stronger camps could be set up there. Players could choose to seek out those groups, or fight other guilds, or hunt and defend the frontier, or do other things I haven't listed.
Then it's not 10,000 people playing together. It's 500 people playing together. Doesn't have the same gravitas. Besides, how would that system deal with cities changing hands from one faction to another? Or could that just not happen?
Go research Shadowbane. There are different kinds of MMO fantasy games for different personalities. If all you want is WoW, stick to WoW. Other folks want a world with memory, even if it means their characters are less important.
Do you know HOW the tie happened? As always the single highest and lowest score were thrown out and the remaining four were averaged. When the tie happened, the second lowest score was thrown out and the remaining three were averaged. That's how the tie was broken. It's quite logical and in line with the rest of the system. If two judges had been persuaded to give lower scores, both of those scores would be thrown out. It reduces the likely hood of corrupting influence.
Social networking sites are not designed for privacy, they are designed to do open social networking. If you don't want to do that, don't use the site, or limit what you put on the site to things you are comfortable sharing in that fashion.
Multiply.com is a cross between social networking and livejournal. It's always given users control over who can read postings. Posts can be read by everyone, or limited by relationships, such as family, friends, online buddies, professional contacts, a list of specific users, etc. This is what facebook has now added. Users can put their friends into lists based on the nature of the relationships, and control which users and lists can read what is posted.
The analogy in the real world is I can tell my best friends something and other people won't find out unless he's sloppy or someone gets him drunk or uses social engineering tricks. In facebook that means mentioning it online to others or letting other people use the computer where he's logged into facebook and they snoop.
E-mail is just as vulnerable because people leave themselves logged in or can be sloppy and mention data to others. If something is so personal there can't be a record of it but must be told, phone calls or in person are the ways to go.
If they really want the civilians to act like civilians, don't program them to run into the scene from adjacent rooms in the direction of the killers.
A 12" screen means the keyboard can be bigger and more comfortable. It also means the netbook can be thinner because the other two dimensions are bigger. Many shoulder bags have height and width to spare for a 12" netbook, but depth is still at a premium for food, binders, and books that also need to fit.
More like buying a magical container of soup that refills itself and the vendor can't find any non-refilling containers to sell you that don't leak, fall apart, or spoil the taste of the soup. The vendor pleads and threatens you not to give away your soup because if you do then the vendor will go out of business or have fewer new flavors. Then you and everyone else will have fewer flavors to enjoy.
I'm sure they could, but the audio fits with the space-station backdrop. It also reminds me of the 1994 game Burn:Cycle.
You must enjoy using a controller that doesn't fit the shape of your hands. The 360s comfortably fits my hands. The L2 and R2 triggers don't force my middle fingers to reach as far, and the left analog stick is in a more natural position that requires less reach.
Because spreading your selfish genes isn't as important anymore for the species compared to raising any child into a good person. Doing that helps all of humanity become better or at least not slide backwards for one more generation.
Why so dismissive? What if the amount of UV is comparable to flying across the USA five times a year? Maybe it's even less. Dismissing it when you don't have enough information makes you look irrational and reactionary. Or maybe the flippant last line was just a weak joke.
Was D-VHS ever actually sold in any markets? If so for how long?
Why do PS2 games cost up to $100 there? Zeebo doesn't need to have this kind of margin to operate in if PS2s cost $125 and the games were $30-60.
Certainly once you're paying month to month for service they have the right to discontinue offering a service or product or change the pricing structure. If you're still in a contract with them the rights issue is less obvious.
That's fine and dandy for technological innovation.
What about countries with lower protections for labor, workplace safety, and the environment? Is it OK that third world countries are fucking up the environment and treating their workers like disposable cogs so they can make stuff cheaper? If the USA insisted importing countries raise their protections up to USA standards, or at least closer to them, products would cost more. Mostly they'd still be cheaper than made in the USA, but the price gap would shrink.
That's nice, but not related to the grandparent's analogy about home gardens not being worthwhile, when there's obvious reasons why they are compared to what's available at the store.
I can eat what a home garden produces, and it'll often taste better than what the store offers. What is a home chemist going to produce that's worthwhile? Soap, cleaning products, wood finishes? Are they going to work better or be cheaper than the equivalent store bought product?
For the record, it looks like the PS2s best selling year was when it sold about 22 million units in 2003. In 2004 it sold about 20 million. Notice that the console came out in 2000 and 2003 was it's third year out. The Nintendo Wii looks like it'll sell 20-24 million a year beginning with its second year. I think it could sell 100 million over five years thanks to the prohibitively high cost of the PS3 and the 360 providing enough competition this generation in the EU and US against the PS3 to keep one from being a runaway success.
Airliners rarely break up from a mid-air collision. Most of the time part of all of a wing or tail is what gets sheared off. Then the plane takes some time depending on altitude to reach the ground. If the elevator is gone, then the pilots try desperately for minutes to fly the plane only on thrust, resulting in a horrible rollercoaster path that ends in vain with the exception of a 2003 Baghdad DHL attempted shootdown incident.
You couch your comfort with the word probably. And you're probably right that in general the fireball will come fast. But not necessarily. Plenty of times people survived the impact, but the aluminum supports holding up the seats will collapse, breaking people's legs and leaving them trapped. Then the fireball erupts through the cabin.
Thank you. Those possibilities answer my question of why didn't the software treat the sensor data as unreliable, given the data was apparently sudden and far out of line with the previous readings.
Or maybe that still needs to be programmed now that this incident has happened.
If it's 78 degrees and people are smelly, then it's their fault for not showering daily, washing with soap, and using deodorant.
It's not just the USA, it's the whole world that thinks the region of Central America is part of the continent of North America.
As an experiment, the Highway Department could put up a big sign saying "MAINTAIN SPEED NEXT MILE"
So charge a penny to receive e-mail from strangers! When people sign up for a newsletter, after the first e-mail, they add the new address to their whitelist, which automatically sends an e-mail back to the sender to refund the penny. Then watch as spam almost vanishes.
The grandparent's post has its flaws, but in general, there don't have to be quests to take or defend a town. Shadowbane eventually got the bugs worked out, and guilds fought and destroyed each other's towns just fine. I would just add some things to Shadowbane, similar to the resource density suggestion, so one guild couldn't control the entire world.
Also, structure the game to not require so much camping for a few hours killing the same creatures in the same spawn point. Instead get people to track and hunt the creatures, which can move around too. Have creatures that expand their territory if not kept in check. If players don't care to defend outposts or cities in the frontier, eventually nature will reclaim the area and the creatures will go up in level difficulty. When players are out of range, that's when enemies could spawn in, or come out of their burrows or caves. How often depends on the creature and how wild the area is supposed to be.
Finally, add NPC factions that invade from beyond the map. Program them to sometimes arrive in large masses, other times in smaller groups. Have them sometimes march during the day, other times at night, and set up camp in between. Since this isn't reality, have them strung out in places, leaving weaker groups for lower level players to attack, and give an experience or reputation penalty for high level players who kill those groups instead of focusing their efforts on the larger camps or more elite enemies.
The invading NPCs could force guilds to form alliances and work together, or break the not-fun stranglehold one guild had developed over a server.
Eventually the developers could create new map for the players to push into the NPC's home territory, take their cities, and eventually defeat. Some survivors could scatter and be encountered in small groups. The groups could be set to slowly migrate towards spots the GMs notice players rarely go to. Stronger camps could be set up there. Players could choose to seek out those groups, or fight other guilds, or hunt and defend the frontier, or do other things I haven't listed.
Then it's not 10,000 people playing together. It's 500 people playing together. Doesn't have the same gravitas. Besides, how would that system deal with cities changing hands from one faction to another? Or could that just not happen?
Go research Shadowbane. There are different kinds of MMO fantasy games for different personalities. If all you want is WoW, stick to WoW. Other folks want a world with memory, even if it means their characters are less important.
Do you know HOW the tie happened? As always the single highest and lowest score were thrown out and the remaining four were averaged. When the tie happened, the second lowest score was thrown out and the remaining three were averaged. That's how the tie was broken. It's quite logical and in line with the rest of the system. If two judges had been persuaded to give lower scores, both of those scores would be thrown out. It reduces the likely hood of corrupting influence.