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Leaked Modern Warfare 2 Footage Causes Outrage

eldavojohn writes "Game Politics makes note of criticism over leaked footage from the upcoming Modern Warfare 2 release. (Spoiler warning.) Footage shows the player engaged in killing civilians with terrorists (relevant video begins at about 1:50, second source in case of DMCA). Several game sites are asking if this is taking things too far. Probably just advertising at work, but the footage is indeed controversial — the question remains whether or not it is out of context."

543 comments

  1. WOW by longfalcon · · Score: 5, Insightful

    someone is managing the launch of this game really well....

    1. Re:WOW by thinsoldier · · Score: 2, Informative

      hmm... I'm pretty sure I've killed 5 or 6 times more civilians than that in just the first 2 hours of playing Prototype. And once you've leveled up enough to pick up a bus you can just hold it sideways and literally "mow" down the sidewalks full of people. Like cutting grass, screaming, blood-soaked grass.

    2. Re:WOW by element-o.p. · · Score: 1
      --
      MCSE? No, sir...I don't do Windows. Yes, I am an idealist. What's your point?
    3. Re:WOW by The+Archon+V2.0 · · Score: 1

      hmm... I'm pretty sure I've killed 5 or 6 times more civilians than that in just the first 2 hours of playing Prototype.

      And if video of Prototype had been leaked or 'leaked', we'd have had this conversation months ago.

    4. Re:WOW by Rank_Tyro · · Score: 5, Insightful

      I loaded 84,000 pounds of high explosives on F-111's during Desert Storm. Does that make me a killer? Yes.

      Does playing Mech Warrior make me want to kill people? NO.

      Get some perspective.

      --
      Today's show is brought to you by the number 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0: 25
    5. Re:WOW by BitZtream · · Score: 1

      Thank you airman. I for one appreciate your grasp on reality and your sacrifice both past, present, and future. I'm most thankful that you know what you did and are aware of the differences between war time and peace time. I can not express my thanks to you and everyone like you as much as I would like to.

      I always wanted to fly military aircraft, I was just never sure that when the time came, and others lives were on the line, that I'd be able to do the deed, even though I have no problem doing it in all sort of video games. Frankly, I don't have the balls to put myself in that situation, knowing that if I hesitate people could die, not just myself.

      Thank you for doing what I could not, so I do not have to.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  2. anonymous by Anonymous Coward · · Score: 5, Insightful

    and this is different from running rampant in grand theft auto killing innocent citizens .... how ... ?

    1. Re:anonymous by TheKidWho · · Score: 1

      It's your choice whether or not to kill those civilians. Besides, COD6 is approaching photo-realism while GTA is clearly very cartoony.

    2. Re:anonymous by kylemonger · · Score: 5, Informative

      Death Race got there first.

    3. Re:anonymous by Anonymous Coward · · Score: 3, Insightful

      Probably because gta was not attempting to mimic an actual event and there's a level of cartoonishness within the character designs and there actions that makes it more easily for an average viewer to separate it as a game.

    4. Re:anonymous by Anonymous Coward · · Score: 1, Funny

      and this is different from running rampant in grand theft auto killing innocent citizens .... how ... ?

      Running over people was the backup option. I really wanted to run over animals, but have you ever noticed that there aren't any dogs in Liberty City?

    5. Re:anonymous by darkmeridian · · Score: 4, Funny

      There are no dogs in Liberty city because they all got run over already.

      --
      A NYC lawyer blogs. http://www.chuangblog.com/
    6. Re:anonymous by royallthefourth · · Score: 5, Insightful

      Because it's too close to the truth for people to be comfortable with it

      People want the sugar coated war they see on TV. Very few people would support the war if they knew what it actually meant.

    7. Re:anonymous by lazorz · · Score: 1

      I would hope nobody has problems separating reality from a game :P

    8. Re:anonymous by Xaositecte · · Score: 1

      Explain the human history of eating meat pre-20th century.

    9. Re:anonymous by DirtyCanuck · · Score: 1

      Yes, but only Carmageddon ( http://en.wikipedia.org/wiki/Carmageddon_64#Controversy ) gave you extra points for killing old ladies with walkers

      ( http://cache.kotaku.com/assets/images/kotaku/2008/09/carmageddon2_01.jpg )

      Even the splatter and gibbage is more over the top than most modern games despite the graphical limitations

    10. Re:anonymous by poetmatt · · Score: 4, Interesting

      somewhere, stupid people decided that the realism of a VIRTUAL game is somehow parallel to how "realistic" an idea is. Barring the fact that even if X action/activity/verb in a video game were ever realistic enough to be 100% as real mentally/etc, why would anyone have a problem with anything being virtually where it isn't going to affect anything? Ohh, you did (verb) to your (noun), look at the end result to the virtual world? 0.

      Oh right, there's no study showing an actual link between violent behaviors and violent people, as the point of doing things virtually is release stress.

      I can only hope some day people actually realize this and don't use it as an excuse for moral outcry.

    11. Re:anonymous by interkin3tic · · Score: 2, Insightful

      and this is different from running rampant in grand theft auto killing innocent citizens .... how ... ?

      Maybe because in GTA its evil evil criminals, because those who protest were too concerned about hidden sex games to complain about GTA. If you RTFA, you'll notice the scene is clearly remniscent of an actual event, and you play one of the killers. Kind of insensitive to the victims. I suppose some real life killings might resemble things players CAN do in GTA, but GTA is pretty exagerated (I've never heard about a carjacker hijacking a helicopter and using the blades to mow down everyone in times square, then spawn a tank and blow up cops). Moreover, -you- choose to do the killings of innocent people there, wheras in this game, it's part of the plot.

      Some are going to see it as glorifying a real life massacre, fewer are going to see GTA as doing the same thing.

      Furthermore, when exactly did everyone agree killing innocent civilians in GTA was completely a-ok? I've got no problem with it, but this isn't exactly clear hypocrisy, plenty of the people reacting to this also react to GTA.

    12. Re:anonymous by jellomizer · · Score: 1

      I grew up on a farm and have seen the full process, from Birth to my mouth. I still eat meat. The process your vegies go threw on the other hand I am quite iffy about.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    13. Re:anonymous by dtml-try+MyNick · · Score: 2, Insightful

      Besides, COD6 is approaching photo-realism while GTA is clearly very cartoony.

      So, the number of pixels on your screen and the precision in which the colors are calculated determines if a game is ok or not ok?

      --
      Life starts at the end of your comfort zone.
    14. Re:anonymous by amoeba1911 · · Score: 1

      If vegetarians eat vegetables, what do humanitarians eat?

    15. Re:anonymous by Anonymous Coward · · Score: 0

      Most humans are not actually that off-put by the preparation of an individual animal to be eaten, or at least they certainly were not when that was an everyday sight. In fact its the post-industrial practices of factory farming that most people would shy away from if they saw them before every meal.

      But please, don't try to equate humans killing humans for political reasons with humans killing animals for food. It's a shock-tactic animal rights argument that isn't very impressive.

    16. Re:anonymous by Kozar_The_Malignant · · Score: 1

      Probably because gta was not attempting to mimic an actual event

      Haven't been to Oakland lately, eh?

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    17. Re:anonymous by Coren22 · · Score: 1

      As I said above, Counter-Strike has terrorist defending hostages, some people playing the terrorists just kill the hostages, which is realistic too.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    18. Re:anonymous by Anonymous Coward · · Score: 0

      And it sounds like if we had your way we'd all either live under Hitler's successor, Soviet Communism, Castro's Communism or some other dictator hell bent on world domination.

      There's a reason why they say, "War is Hell." For all of you hippie idiots out there, go live in a dictatorship for a while and then maybe you will appreciate and understand that while war is brutal, it is a necessary evil to sustain YOUR way of life.

    19. Re:anonymous by Xest · · Score: 1

      Yeah I think that's the crux of it. One of the best modern war dramas I've ever seen on TV was "Over there", but it was cancelled after only 12 episodes - too close to the truth for people's liking was also the reason I assume it was cancelled as it really did do quite well to show the brutality of the situation in Iraq in most episodes.

      It seems a lot of people are happy for their country to go to war, as long as they don't have to hear about it.

    20. Re:anonymous by Dhalka226 · · Score: 1

      I agree with your general premise, but I think you went a step too far. If we're operating in a mythical world were what you do in a video game is 100% as real mentally/etc, then you run smack into the potential to inflict things such as PTSD, depression, etc on the players. If that sort of thing is happening to any great extent I think we've definitely crossed a line we need to be reeled back over.

      What you're getting at is that peoples' virtual actions not only have little effect on their real-world actions, but they're poor predictors of real-world actions as well. This I agree with completely. Nobody should be concerned for the fates of random video game characters unless compelled toward it by the game itself.

    21. Re:anonymous by Anonymous Coward · · Score: 0

      Very few people would eat meat if they knew what it actually meant.

      Even the word meat itself gives you a psychological protection from the thought of eating animals.

      I am a meat lover
      And when I eat I don't name it meat. I call it veal, beef, porc, deer, chicken....
      I kill things too when I hunt and I dont feel awful about it.
      I am against large scale farm since the quality of the life of the animal affect its taste
      so I buy my meat from a local butcher
      who then buy his dead animals from local slaughterhouse
      who then buy his soon to be dead animals from some local producer

      Tell me what is morally wrong about this

    22. Re:anonymous by Anonymous Coward · · Score: 0

      your mom

    23. Re:anonymous by xxuserxx · · Score: 1

      Have you even seen the latest GTA? Even the most current PC hardware cannot run the game smooth on max settings. The graphics are stunning.

    24. Re:anonymous by Xest · · Score: 1

      Agreed, does anyone know where this uproar is actually coming from? I can't imagine anyone willing to play CoD in the first place getting upset over it. Is it the usual Jack Thompson and followers crew or are there really a bunch of vocal gamers out there who are hypocritical enough to whine about this?

    25. Re:anonymous by Anonymous Coward · · Score: 0

      http://en.wikipedia.org/wiki/File:Holocaust123.JPG
      http://en.wikipedia.org/wiki/File:World_War_II_Casualties2.svg

    26. Re:anonymous by SlipperHat · · Score: 5, Insightful

      Because a gangsters are the bad guys. People are alright with to accept bad people doing bad things (some people may refer to it as conditioning, but I like to avoid labels that have connotations). When soldiers - good guys - do bad things it bothers normal people because its outside their comfort zone. Soldiers and other members of the armed forces are heroes in the eyes of many - up there with firefighters if not higher - so the outrage scales similarly.

      Personally, I have a deep respect for the armed forces and the sacrifices they make for civilians each and every day. However, it seems that the anecdotal soldiers don't ask questions and politicians don't answer questions has made the world a less safer place.

    27. Re:anonymous by TheKidWho · · Score: 1

      ...My PC runs GTA IV maxed out @ 1920x1200@60fps...

      It is an incredibly cartoony looking game compared to the Call of Duty series.

    28. Re:anonymous by Machtyn · · Score: 1

      I disagree. There will still be people who support going to war after knowing the costs. The USA would not have become a nation had the rebels decided to take oppression and life over liberty and potential death. The South USA decided the injustice they felt the North was heaving on them was enough to violently defend their way of life. The North USA decided a united nation was more important and disagreed violently that the South should be allowed break away.

      Yes, war sucks. But sometimes it is very necessary to defend ones life, liberty, and pursuit of happiness, no matter what nation they live in.

    29. Re:anonymous by WNight · · Score: 1

      Which war enabled our current way of life? Vietnam, or Afghanistan?

    30. Re:anonymous by TheCarp · · Score: 2, Insightful

      PTSD and depression? Video games are sledom that engrossing, and I doubt ever will be.

      The emotional impact just will never really be the same as a real battle. You can get used to being shot at, or explosions going off around you. Its a whole different ball game when those shots and explostions actually take out people you know, and any one of them could be you. A virtual character dies, its a virtual character. Its not someone you spent months seeing around, working with, etc.

      Simply knowing that "death" means restarting the level, or at worst, the game, blunts anything more than the most momentary of emotional impacts. However, in a real war, when someone dies, its game over. You may know that going in, but once you have seen it a few times, I have to imagine that it brings the reality home pretty hard.

      Think of something smaller... something painful like grabbing a hot pot handle. Knowing it might be hot is one thing. Grabbing it and being burned however, it makes a connection with that knowledge that will have you a lot more hesistant to grab pot handles without checking, far more than just being reminded that they can burn you.

      The video game simply can't provide the same physical and emotional feedback as real war, and I think you will find those are what cause PTSD and depression far more than the situation itself. A video game can put you in a very realistic seeming environment, but its not an environment that can actually hurt you.

      -Steve

      --
      "I opened my eyes, and everything went dark again"
    31. Re:anonymous by Anonymous Coward · · Score: 0

      If vegetarians eat vegetables, what do humanitarians eat?

      Humanitables?

    32. Re:anonymous by poetmatt · · Score: 1

      Interesting. I didn't think about your first argument. However, I think the only way to deal with that is for people to get used to games as a society and accept them for what they are.

      Beyond that, they're just going to get more and more realistic. When they look real enough to feel real (as many do nowadays), then what? Make them less real? Wouldn't that defuse the point of realism and it being a simulation/virtual/"game"? Example: army simulations that are as real as possible, which commonly later turn into games.

      I don't see a current solution for that, really. It seems to be a person to person thing.

      ex: the whole "using games as an excuse for X activity" thing, courtesy of blaming grand theft auto. etc.

    33. Re:anonymous by socrplayr813 · · Score: 1

      A big part of the PTSD and depression issues, from my limited understanding, is the stress of nearly dying and the empathy felt for other people.

      You're in no real danger when playing the game and there are no real people, so how is that at all the same?

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    34. Re:anonymous by TheCarp · · Score: 1

      > Most humans are not actually that off-put by the preparation of an individual animal to be eaten, or at least they certainly were not > when that was an everyday sight. In fact its the post-industrial practices of factory farming that most people would shy away from if > they saw them before every meal.

      Well, its also been pointed out that, with the fall in child mortality, the death of a child is considered to be far greater of a tragedy than it ever was in the past. Kids used to die all the time (as did women in child birth). So it was far less of a shock when it happened. Now we are at the point where we have to have traffic stop in both directions for a bus to discharge kids onto a sidewalk, outside of the way of any cars.... because we can't even deal with that one or two times a year that one kid out of the millions out there happens to run out. In fact, most people can't even bear to consider how likely of a scenario this is or if it even saves a single life. As long as its a kid, and it might help, its not to be questioned.

      > In fact its the post-industrial practices of factory farming that most people would shy away from if they saw them before every meal.

      Meh, people can get used to anything that they see on a regular basis. This is why people are so afraid of terrorism, which is unlikely to even kill anyone that they know at any point in the rest of their life, yet don't even think twice of jumping in a car, which they do every day and probably has already killed someone they knew, and probably will again.

      -Steve

      --
      "I opened my eyes, and everything went dark again"
    35. Re:anonymous by AnRkey · · Score: 0

      and this is different from running rampant in grand theft auto killing innocent citizens .... how ... ?

      I agree! How is this different!? I donno, maybe it's just me, but I want to kill innocent ppl sometimes!!! Humans are really lousy life forms IMHO. Besides will this not create awareness about how fucking stupid these religimon terries really are? BTW: Don't forget to sign the petition for dedicated servers >> http://www.petitiononline.com/dedis4mw/petition.html

    36. Re:anonymous by Gilmoure · · Score: 3, Insightful

      Really wish they'd release an updated version of Carmageddon. Loved the physics of it. And the splatter was cool, too.

      --
      I drank what? -- Socrates
    37. Re:anonymous by Anonymous Coward · · Score: 0

      somewhere, stupid people decided that the realism of a VIRTUAL game is somehow parallel to how "realistic" an idea is. Barring the fact that even if X action/activity/verb in a video game were ever realistic enough to be 100% as real mentally/etc, why would anyone have a problem with anything being virtually where it isn't going to affect anything? Ohh, you did (verb) to your (noun), look at the end result to the virtual world? 0.

      Oh right, there's no study showing an actual link between violent behaviors and violent people, as the point of doing things virtually is release stress.

      I can only hope some day people actually realize this and don't use it as an excuse for moral outcry.

      Check out the training protocols for U.S. troops; it is designed around the idea that "practicing" physical and verbal violence on "the enemy" makes it much easier to practice violence in real life. It works.

    38. Re:anonymous by xxuserxx · · Score: 1

      Your exaggerating. While COD MW does look better by no means does the latest GTA look cartoony. Its been out for over a year and still looks better than quite a few new games.

    39. Re:anonymous by Anonymous Coward · · Score: 0

      Why so selfish? If we'd won in Vietnam, the Vietnamese would not have suffered decades of communist rule. And the Taleban rule that awaits the people of Afghanistan, if we don't win there, will be even worse than the communists.

    40. Re:anonymous by Anonymous Coward · · Score: 0

      okay mr anon, where's the proof?
      this is about as subjective as I can imagine. I don't doubt encouragement of violence for US troop training, but I extremely doubt your correlation.

      This is like saying that martial arts training enables you to use martial arts on someone. Well DUH! That still has nothing to do with a video game.

    41. Re:anonymous by Anonymous Coward · · Score: 0

      I'm sure If folks like yourself had any say in the matter "hippie idiots" like myself would probably be better off living elsewhere in some "dictatorship". Now that's something to think about....

    42. Re:anonymous by Artifakt · · Score: 1

      The counter argument is, if it looks and sounds real enough, it will be treated as real by deep levels of your brain, levels which can drive you subconsiously, and all the claims by the verbal and logical centers that it isn't real won't stop you from responding as though it is on some level, often a level where you have no consious control and so actually more dangerous.
            They will point out how you can literally jump out of your chair when a fictitious alien demonoid drops on your character from a dark recess, even though you know you are not on Phobos, you don't believe in supernatural posession, supernatural possession that makes people into huge pink dog-demons and such is really kinda silly sounding, real life horror doesn't have a soundtrack, and you survived everything that happened to your space marine in multiple prequels. They will point out that knowing all those things doesn't stop your pulse from racing, your mouth from getting dry, or your heart from jumping in your chest.

      This is, of course ridiculous. If it were true, people would be able to have sexual responses to videos of prospective partners engaging in various sexual acts. So long as people can't get aroused just by looking at high definition video footage of attractive other people indicating a willingness to have sex with any and all viewers, there's no reason to worry about fictive violence having any negative effects what-so-ever. Why, there would be pictures of naked people on millions of hard drives if it wasn't that that little voice telling you it's not really happening to you for real, personally, didn't dampen all sexual response for everybody but a few known highly delusional psychopaths.

      Next, some of you will be claiming advertizing sells products. No, I take that back, nobody here would believe anything that absurd.

      --
      Who is John Cabal?
    43. Re:anonymous by vlm · · Score: 1

      The video game simply can't provide the same physical and emotional feedback as real war, and I think you will find those are what cause PTSD and depression far more than the situation itself.

      I was in the army, and never shot anyone. However, I don't think you can discuss PTSD/depression without "hurry up and wait" (more like hurry up and get super anxious). I don't think there is any "hurry up and wait" in video games beyond waiting a few seconds to load the level.

      Another missing feedback is the physical exhaustion and lack of sleep screwing with your judgment.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    44. Re:anonymous by vlm · · Score: 1

      Pr0n can be for reminiscing. Alien demonoid from Phobos, not so much, unless your college experience was quite different from mine.

      Or rephrased, Pr0n can be for remembering the good old days (especially once you're married), but games can imagine the future.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    45. Re:anonymous by Morpeth · · Score: 1
      "Oh right, there's no study showing an actual link between violent behaviors and violent people...."

      Actually that's incorrect, there's been several recent studies which do show some relationship. And these aren't just op-eds from right-wing bible beaters with an agenda to prove.

      http://www.washingtonpost.com/wp-dyn/content/article/2008/11/02/AR2008110202392.html
      http://www.scienceblogs.de/weitergen/bloody%20games%20hostile.pdf

      I'm not arguing for censorship or banning games, etc, I've been a gamer for years myself, but it's not accurate to say there's no study indicating links between violence and some games.

      "stupid people decided that the realism of a VIRTUAL game is somehow parallel to how "realistic" an idea is."

      Read the second link and also this if you think that. This article shows VR being used to help people with PTSD, so the realism can be viewed as relevant http://www.disaboom.com/disabled-veterans-general/video-game-helps-disabled-veterans-conquer-ptsd

      --

      'The unexamined life is not worth living' - Socrates
    46. Re:anonymous by Bob-taro · · Score: 1

      Well, its also been pointed out that, with the fall in child mortality, the death of a child is considered to be far greater of a tragedy than it ever was in the past. Kids used to die all the time (as did women in child birth).

      Really? How on earth do you measure "how much of a tragedy" something is and compare it across generations? If something is more common, it's less shocking, but that doesn't automatically make it less of a tragedy or easier to bear.

      --
      Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
    47. Re:anonymous by CyberLife · · Score: 1

      I agree. A similar scenario can be found in World of Warcraft in the initial quests for Death Knights. But that is obviously fantasy so it's ok, right?

    48. Re:anonymous by zoloto · · Score: 0, Flamebait

      You can tell the difference between how an animal was treated and it's taste?

      Bullshit. This is just pseudo science junk made for people to feel better about their own choices. I've tried both and the only difference *I* notice is the level of non-growth hormones in the local farmers stock. They're all still treated like the animals they are. Dinner. How you *feel* about your method of killing an animal is of no consequence to the end result of it's taste.

    49. Re:anonymous by poetmatt · · Score: 1

      Frankly, I'd like something other than just looking up studies to try to prove a point. I can cite too.

      #1: from PBS.
      #2. from kotaku
      #3 from Harvard .

      How many more do you want?

      PTSD being treated by videogames is possible, but that has no correlation to violence.

      Oh wait, I'm not done. Here's a summation by techdirt of both your studies and my studies linked .

      A whole lot of questions are not precisely answered with all this as it's not only a new area of research but the answers are not straight up conclusive. There is a lack of causation between the correlation, if you will. Reading the last paragraph of the techdirt article shows exactly why I question this (blockquoted below).

      Of course, nowhere does it explain why, if the study's findings are true, youth violence has decreased significantly over the same period of time that violent video games have become much more popular. If violent video games really made people consistently more violent, you'd expect to see that increase. And, if that number is not increasing, then you have to wonder if any reported increase in youth violence is even at a level that matters. If there's a marginal increase in aggressive behavior that doesn't lead to any increase in illegal behavior, is that really an issue? Also, when compared with another recent study that shows it's the small percentage of kids who don't play video games who are more likely to actually get in trouble, it makes you wonder if there are some completely independent factors at work here, rather than any direct correlation between violent video games and real world violence.

    50. Re:anonymous by Anonymous Coward · · Score: 0

      My wife's great aunt has three living children. She was pregnant 9 times, and carried to term four of them. The others were stillborn or lost during childbirth. She still has control of her faculties, and discusses these facts with no emotional trauma.

      While I'm sure it was difficult for her at the time, the non-surviving children are just a fact of life to her: unfortunate, sad, but not earth-shattering.

      Compare, instead, the modern concept of losing a child, whether in utero, during childbirth, or afterwards.

    51. Re:anonymous by Daniel+Dvorkin · · Score: 2, Insightful

      Yes, war sucks. But sometimes it is very necessary to defend ones life, liberty, and pursuit of happiness, no matter what nation they live in.

      [sigh] Everyone understands that, except for the most extreme pacifists. What many people don't seem to understand is that just because a particular war is sometimes necessary, it does not follow that every war is always necessary. Specifically, it's been quite a long time since the US or any of the great powers has fought a necessary war, and yet somehow we keep finding wars to fight.

      As a medic in Desert Storm, I was quite annoyed that the "video game war" they showed on CNN bore no apparent relation to the bloody mess I saw. If more realistic, modern video games make people think about what war actually looks like on the sharp end, well, good. Unfortunately, as your post makes plain, there will always be people who don't get the message.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    52. Re:anonymous by pregister · · Score: 1

      I've only read the paper from the scienceblogs.de site so far, but aren't these results exactly what you'd expect? They discovered that people who play violent video games have a physiological response and higher aggression levels after playing the violent video game than before. Isn't this obvious? Isn't the _point_ of a game or a movie to cause some type of emotional reaction to the player or viewer? That the change from baseline increases as the amount of blood in the game increases also isn't surprising. As immersion is increased by additional, visual in this case, cues so does the player's response.

      It would have been much more interesting if the researchers had done another aggression questionnaire several hours after the game session was over. While its no surprise that immediate state aggression levels and heart-rate had increased immediately after playing the game I'd be surprised if there was a significant increase in aggression levels after some time...and isn't that what the Jack Thompson's of the world are claiming?

      In my experience, I _know_ that playing COD4 or Counter Strike will increase my heart rate. I'd assume that the amount of "realism" (blood, cries of the wounded, etc) would have an impact on that. I know that if I'm getting my ass handed to me on a particular night I'll get frustrated and curse at the computer showing higher levels of aggression than normal. I also believe (I don't know, and neither do the researchers because they only measured the aggression levels pre-game and immediately after the game) that by the time I wander down to the kitchen to grab a soda and come back to the game I no longer feel frustrated and I doubt I'd have any higher levels of aggression.

      So...the study found that people have a reaction to a game while playing it...well, that seems to be the whole point of the game.

      Ok. So I've now read the Washington Post article too (WTF, I'm actually reading articles???). This one claims that there is a significant increase in hostility several months after exposure to violent video games in children and adolescents. They didn't link to the actual study so we can't examine the methodology but lets give the researchers the benefit of the doubt and assume it was a well controlled study (the article says they controlled for gender and previous aggressive behavior). I'd be interested in knowing if and how they controlled for continued violent video game (and movies or other violent media) exposure during the intervening period but, again, lets assume they did. I guess this isn't all that surprising, either. Aggressive behaviour is, obviously, behavior...and behavior is learned. Schools and parents are using video games to teach a wide variety of things, it shouldn't surprise anyone that non-educational games are teaching kids as well. The Minnesota study used kids ages 9-12 and measured aggression by whether the kids got in fights at school or if their teacher reported them as having physically aggressive behaviors. The Japanese studies used kids 12-18 but the article doesn't indicate how they measured aggression. It would be interesting to see the results based on age ranges because my assumption would be that the older you get the less long-lasting impact would be displayed.

    53. Re:anonymous by Kagura · · Score: 1

      Armed Assault is a game that has a lot of hurry-up-and-wait in a good way (if you like that sort of game). If you die in a multiplayer game, you appear back at base. Then you need to wait for someone to chopper you back to the battle, which is anywhere from zero to ten minutes of waiting for a chopper to get back, and two to ten minutes of flight over fully modeled/populated terrain to get to your destination. Then when you hit the ground at a safe LZ, you have to walk to your destination... and once in combat, you have to be careful, because one bullet could send you right back to respawn, and you have to do the whole process all over again.

    54. Re:anonymous by Anonymous Coward · · Score: 0

      So why didn't the west take down Stalin when they could? I did live under the Soviets, thank you very much.

    55. Re:anonymous by Dun+Malg · · Score: 1

      I don't think you can discuss PTSD/depression without "hurry up and wait" (more like hurry up and get super anxious).

      Ain't that the truth. Six months of standing around in the Saudi desert in 90-91 waiting for something to happen mentally fucked me up more than two years of actually sometimes getting shot at in Afghanistan in 2001-2003. Granted, I was but a 21 year old PFC in 90 and an "old man" 32 year old SSG in 01, but still, I think the sense of purpose helped.

      --
      If a job's not worth doing, it's not worth doing right.
    56. Re:anonymous by Dun+Malg · · Score: 1

      The counter argument is, if it looks and sounds real enough, it will be treated as real by deep levels of your brain

      It will never look and sound real enough to produce the same responses in your brain. I've seen the real thing, and not only is the noise, look, and the smell* of it not at all present in video games, but the most important thing--- the fact that it's real death forever right here--- will never be accurately modeled in a video game. Without these aspects, arguing that it can cause the same effects is ludicrous.

      * mmmmm..... the waxy smell of burnt JP-8 and the ammonia smell of fired small arms ammunition....

      --
      If a job's not worth doing, it's not worth doing right.
    57. Re:anonymous by Dun+Malg · · Score: 1

      Read the second link and also this if you think that. This article shows VR being used to help people with PTSD, so the realism can be viewed as relevant

      You don't seem to understand why VR helps PTSD. The reason that works is because simulations are inconsequential and unreal. By repeatedly presenting a simulation that resembles a real traumatic event but is not traumatic, the brain dissociates the trauma from the memory of the event. The treatment works precisely because "video games" are not like real life and do not provoke the same responses.

      --
      If a job's not worth doing, it's not worth doing right.
    58. Re:anonymous by Dun+Malg · · Score: 1

      your mom

      no, that would be a vagitarian

      --
      If a job's not worth doing, it's not worth doing right.
    59. Re:anonymous by The+Archon+V2.0 · · Score: 1

      Death Race got there first.

      And Speed Racer (no relation to the guy who drove the Mach 5) for the C64 followed. It had several different ways of keeping score, including Horns and Halos. You got a Halo for every pedestrian you passed without harming, and a Horn for every pedestrian turned into a red splat on the street (with an appropriate approximation of a wet "splat" sound). As I recall, possible victims include a businessman, a child, a dog, and an old woman with a walker.

      But it wasn't popular, so no one cared.

    60. Re:anonymous by Dun+Malg · · Score: 1

      One of the best modern war dramas I've ever seen on TV was "Over there"..., too close to the truth for people's liking was also the reason I assume it was cancelled

      No, I suspect it was canceled because it was typical Steven Bochco garbage. It wasn't fucking realistic. It was hyper-melodramatic and laughably cartoonish. Half the time we weren't even watching war, but some tedious homefront drama about wheelchair ramps, getting mugged in LA after going AWOL, or spouses cheating and drunk driving. Bochco couldn't even stay on fucking point and concentrate on the central theme, which was the war. The war was little more than a convenient plot generator for contrived situations where a bunch of doofuses with stupid nicknames for each other run around and yell and shoot, then make philosophical observations after the action. Gimme a fuckin' break. I've seen better portrayals of combat on The A Team.

      --
      If a job's not worth doing, it's not worth doing right.
    61. Re:anonymous by gknoy · · Score: 1

      My impression of the level was that you were controlling Villainous avatars for that particular mission. "Bad people", as you say, doing bad things, not members of the "good guys" slaughtering civilians.

      I don't normally enjoy playing a villainous character. I could only stomache the Death Knight starting stuff in WoW because I knew that the lore led to the redemption of your characer. I don't want to play GTA (and don't really even enjoy watching it), despite my acknowledgement of its masterful gameplay and open-endedness. I did not enjoy the Hitman series of games (though I liked the overall lore, and even the movie).

      What bothers me about this is not that it will be soldiers doing bad things, but that I will (I assume) directly controlling them in the process. That makes my innards squirm. I'm mostly OK with gratuitous violence in a game, but I think this is one level I will not enjoy.

    62. Re:anonymous by The+Archon+V2.0 · · Score: 1

      and this is different from running rampant in grand theft auto killing innocent citizens .... how ... ?

      Maybe because in GTA its evil evil criminals, because those who protest were too concerned about hidden sex games to complain about GTA.

      But that's sex! Can't have kids thinking sex is fun, they might want to try it!

    63. Re:anonymous by Anonymous Coward · · Score: 0

      Besides, COD6 is approaching photo-realism while GTA is clearly very cartoony.

      So, the number of pixels on your screen and the precision in which the colors are calculated determines if a game is ok or not ok?

      Yes, because it has vastly different impacts on the viewer/gamer. Think stick people vs. real actors. That's a larger margin of difference, but it makes the point nicely.

    64. Re:anonymous by selven · · Score: 2, Insightful

      Many people who understand war support going to war for some causes, defense of your freedom being a very good one. But whatever the current motive for the war in Afghanistan is, very few people would consider it an adequate motive for war if they know what war is actually like.

    65. Re:anonymous by Morpeth · · Score: 1

      My reply was mainly to point out that the person above who said "there's no study showing an actual link between violent behaviors and violent people" was simply wrong, there ARE studies that point to such links. You can argue about methodologies, you may disagree, etc - but for someone to say flat out there's no studies pointing to this relationship is misinformed. I think the issue is sill under debate for a reason, and I'm interested to see further studies, whatever their conclusions/results.

      --

      'The unexamined life is not worth living' - Socrates
    66. Re:anonymous by Anonymous Coward · · Score: 0

      True. Just because you want to eat the burger doesn't mean you want to meet the cow.

    67. Re:anonymous by joocemann · · Score: 1

      If we were forced to see all of the civilians that have been 'casualties of war' in latest efforts to 'secure democracy', people would demand we back out.

      War is ugly; civilians are fortunate not to experience the savage products of their government's action.

    68. Re:anonymous by poetmatt · · Score: 1

      take a look at my links that this guy hasn't responded to. you'll see a lot supporting the other side too.

    69. Re:anonymous by Jeremi · · Score: 1

      So, the number of pixels on your screen and the precision in which the colors are calculated determines if a game is ok or not ok?

      Is it really so absurd to think so?

      Let's look at the extremes: On the one hand, we have the Atari 2600 game "Combat", featuring 5x5 pixel monochrome "tanks" and "bloop bloop" style sound effects.

      On the other hand, we have the (currently hypothetical, but entirely plausible) "Super Combat Simulator Game" of 2030, which provides the player with a fully immersive experience that is almost indistinguishable from being in an actual war zone.

      Clearly the first example isn't going to traumatize anybody. The second one very likely would traumatize some people, since being in an actual war traumatizes some (most?) people, and playing this game would be a very similar experience.

      So yes, realism very much is a factor in whether a game is "ok" or not -- at least if by "ok" you mean "not harmful to the player's psyche". What you see and hear really does affect how you think and feel -- that's why there's so much advertising.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    70. Re:anonymous by pregister · · Score: 1

      Oh, I do think its interesting, too. The first study I mentioned got me all geared up to say "Hey, this is just common sense...but theres no proof the effect lasts longer the the time playing the game. Then I read the second one. ;}"

    71. Re:anonymous by sixsixtysix · · Score: 1

      i always find it funny how people equate bravery with heroism. personally, i think heroism = bravery + positive results.
      brave: running into burning orphanage with the pretense of saving orphans
      hero: running into burning orphanage and rescuing some
      brave, but not heroic: running into burning orphange, and...
      a.) tripping, getting knocked out, and dieing with the orphans.
      b.) seeing a wall of flame, getting scared, and running back out, empty-handed.
      c.) etc.

      --
      ...
    72. Re:anonymous by Anonymous Coward · · Score: 0

      "There are no dogs in Liberty city because they all got run over already."

      No, it's because they decided to make Mike Vick an NPC.

    73. Re:anonymous by TheVelvetFlamebait · · Score: 1

      It turns out that the accumulation of many tiny, insignificant-sounding details can sometimes be quite significant in the aggregate.

      I, for example, could theoretically steal 5 cent from you every second. And while you probably wouldn't sweat someone stealing 5 cents from you, you probably would prefer to look at it in terms of $180 per hour, $4320 per day, or even $1.5 million per year.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    74. Re:anonymous by gullevek · · Score: 1

      Well, perhaps the Americans shouldn't have supported the Taliban back then when Russians where there.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    75. Re:anonymous by Eivind · · Score: 1

      I agree. Sometimes war is nessecary. But it's really bloody hard to see it as "nessecary" for USA to conduct on the order of 50 military operations abroad after WW-II. (some of which where called 'wars' and others where called 'operations', but all had American soldiers participating in armed combat on the territory of another country)

      Some wars are nessecary, but not all wars are.

    76. Re:anonymous by Xest · · Score: 1

      Cheers for proving my point- many people like yourself seem entirely oblivious to the fact soldiers lose limbs in war and have to deal with it, soldiers go AWOL, and other pressures exist on soldiers from their family when they're away from home. Saying he didn't stay on point because he covered things is evidence enough that some people, like yourself, simply don't understand that these are facets of war, it isn't all shooting and calling in airstrikes.

      Real war is not like Call of Duty, it's not like running round shooting continuously, you don't respawn with your limbs intact when you get shot or blown up, you're not immune to pressure from family back home.

      Again, I guess the idea of a war drama that covers all aspects of war is too much for some. They'd rather watch Rambo, or as you say, The A Team.

    77. Re:anonymous by stim · · Score: 1

      Whatever, that show was hot garbage. Don't confuse not liking something for "not getting it"

      --
      Browse at -1 to keep an eye out for abuses.
    78. Re:anonymous by Xest · · Score: 1

      I didn't, as I say, he made it quite clear he didn't like it which is fair enough, but he also made it clear he didn't "get" war either because he tried to suggest that the other elements to the show had nothing to do with the theme of war which is completely and utterly false, and one of the things the show did right.

      People not liking it is fair enough, but to suggest it wasn't one of the best portrayals of modern war and the effects it has that we've had on TV is rather stupid. Whilst we've had things like Band of Brothers to give a fairly good portrayal of war from that era, what war dramas are supposed to have done a better portrayal of modern war? I'm hoping people aren't going to seriously suggest things like Ultimate Force or The Unit as being more true to life portrayals of war because that really would show how ignorant people are to the effects and brutality of war. These both lasted far far longer on TV however- again the reason is simple, people don't want to see the reality of war (again, as the person I was responding to proved), they want to see more Rambo-esque type shit. I'm not saying we shouldn't have shows like The Unit and 24, I'm just saying Over there is one of or the most accurate portrayal of modern warfare we've had, which ironically was it's downfall- no one wants to see marines lose their limbs, see the journalist get beheaded, know that sometimes their soldiers just can't face going back, but the fact is, that's what war does.

    79. Re:anonymous by Anonymous Coward · · Score: 0

      I disagree.
      If we knew the true evils happening from our enemies, instead of the sugar coated depictions we get, more people would support the destruction of that evil and support stronger means to do so.

    80. Re:anonymous by stim · · Score: 1

      I don't recall real war having such bad acting. They should bludgeon the cast to death with oscars.

      --
      Browse at -1 to keep an eye out for abuses.
    81. Re:anonymous by Chris+Burke · · Score: 1

      As a medic in Desert Storm, I was quite annoyed that the "video game war" they showed on CNN bore no apparent relation to the bloody mess I saw.

      Oh man, I can only imagine (literally, since I only saw the CNN video game footage). And you should be more than annoyed, because I think that had a direct result on the people's acceptance of the second Iraq war. It's why so many people actually believed we could bomb a city -- not military targets in, but literally the city of Falluja where every building could be an insurgent stronghold -- without killing a single civilian. The government said so on CNN.

      --

      The enemies of Democracy are
    82. Re:anonymous by Anonymous Coward · · Score: 0

      Apparently you have never heard of behavior reinforcement or desensitization. Remember the behavioral psychologists who used to advocate going outside to scream as a method of stress-relief. Guess what? They've had to do a complete 180 on that. It only makes you more likely to have anger management issues. The screaming does feel good, but the stress-relief effect is very temporary - which leaves just wanting to go out and scream again. Also the act of repeatedly and willfully suspending your self-control to scream only lowers the barriers to self-control loss when you shouldn't. Wheeee! But wait - it gets better! Desensitization? That's the wonderful side-effect of watching non-real violence (think tv or video games) over and over again, that then causes "normal" people to then watch passively from the sidelines as a 15 year old girl is gang-raped for two and a half hours by a mob of men. To top it off - some of them even take cellphone photos of the "event" to share with friends. Nice eh? Yeah - next time you want to defend your habits with pseudo-scentific bullshit - know what the hell you're talking about.

  3. Bah! by vertinox · · Score: 5, Insightful

    This is just a ploy by Infinity Ward to make everyone forget about the dedicated server fiasco!

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:Bah! by Anonymous Coward · · Score: 0

      Yes! The events portrayed in game, planned out probably over a year ago, were created to make everyone forget about the dedicated server news that was released a few weeks ago!

      Get real.

    2. Re:Bah! by Kneo24 · · Score: 1

      Way to strawman the point you obviously missed. No one is claiming they made this part of the game specifically for it. What's being said by the OP's statement is that they "leaked" this specific piece of footage to get people talking about some other aspect of the game.

    3. Re:Bah! by Anonymous Coward · · Score: 0

      Self righteous PC gamer defending his views on Slashdot... check.

      Let the Tycho speak.

      But, I'm confused; why aren't you modded as funny? If putting a massively emotional/serious scene (for some) in a game is a ploy, I want every game developer conspiring in their secret lairs, now.

  4. Good name by DoofusOfDeath · · Score: 5, Insightful

    Sounds like naming it "Modern Warfare" was spot-on.

    1. Re:Good name by TooMuchToDo · · Score: 2, Insightful

      Yep. What's wrong with playing a game where you're the bad guy?

    2. Re:Good name by DoofusOfDeath · · Score: 1

      Yep. What's wrong with playing a game where you're the bad guy?

      My guess is the idea that it would make you more sympathetic to bad-guy tactics.

    3. Re:Good name by TooMuchToDo · · Score: 1

      I don't see anyone getting in an uproar over movies/films that show the terrorist's perspective and are perhaps somewhat sympathetic to their plight. A good example would be the Israel/Palestinian conflict.

    4. Re:Good name by DoofusOfDeath · · Score: 1

      It's funny how the media can be "outraged" about killing civilians in a video game but American soldiers murdering foreign citizens in real life is just Standard Operating Procedure. Not worthy of any outrage apparently. Oh and by funny I mean retarded, they should just shut down every corporate owned "news" studio, it would solve most of societies ills.

      Interesting though, because what you're advocating is state censorship of those media outlets that are deemed objectionable.

      I think you've made two good points, but only one of them intentionally.

    5. Re:Good name by Jeremy+Erwin · · Score: 1

      My guess is the idea that it would make you more sympathetic to bad-guy tactics.

      It might. On the other hand, it might not. It all would depend on whether you have a brain. Most 18 year olds are assumed to have at least a rudimentary one.

    6. Re:Good name by RobotRunAmok · · Score: 1

      It's funny how the media can be "outraged" about killing civilians

      The "media" is hardly involved. These are game journalism sites, written by guys in their pajamas who are paid in schwag. The vast majority of people who consider themselves gamers don't even read these things.

      they should just shut down every corporate owned "news" studio,

      Right, I was just thinking how if we all got our news from Michelle Malkin and the Huffington Post, modern life would be so much better.

      it would solve most of societies ills.

      Will it make us better spellers? Then, sign me up!

    7. Re:Good name by Anonymous Coward · · Score: 0

      Esp. if civilians include women, children, toddlers, pregnant women, elderly, sick etc. Because presenting civilians as a homogenous mass would take away from the gaming pleasure. Here's an idea: why not poll the database of let's say 9/11 victims and superimpose their faces on the models? Or some faces from the Iraqi Shock and Awe campaign? Or mix them up to maximize gaming experience for *everyone*?

      It would combine the joy of being an "army of one" with being a bad guy perfectly.

    8. Re:Good name by Gerafix · · Score: 1

      Just the dissolution of the propaganda machine. Fake outrage, sensationalism, and fear mongering is the only thing those 24/7 "news" channels offer.

    9. Re:Good name by Captain+Splendid · · Score: 2, Insightful

      I don't see anyone getting in an uproar over movies/films that show the terrorist's perspective and are perhaps somewhat sympathetic to their plight. A good example would be the Israel/Palestinian conflict.

      You don't get out much, do you? Seriously, hit up Michell Malkin or Big Hollywood or dozens of other conservative sites to see how prissy American conservatives get when John Wayne doesn't always win the day.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    10. Re:Good name by Anonymous Coward · · Score: 0

      Most 18 year olds are assumed to have at least a rudimentary one.

      Usually it' in their pants.

    11. Re:Good name by TooMuchToDo · · Score: 1

      Seriously, hit up Michell Malkin or Big Hollywood or dozens of other conservative sites

      Ahhh, there's my problem. I stay away from the crazies.

    12. Re:Good name by Captain+Splendid · · Score: 1

      While I admire you being smarter than I am, you are missing out on lots of hilarity, FYI.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    13. Re:Good name by tenco · · Score: 1

      WOOOOSH!

    14. Re:Good name by tenco · · Score: 1

      How is this a Troll? It's a valid point. Oh, yeah. The first thing that dies in war is truth. I forgot. Mea culpa.

    15. Re:Good name by OeLeWaPpErKe · · Score: 0

      It's strange. You'd think people would be against random killing, and for those trying to avoid doing that.

      Of course the terrorists don't listen, and democracies do. Makes one think that in reality, all the complaining about regular armies is mostly a way to attract attention, and not, as claimed, moral outrage.

      Just like this newsitem, actually.

    16. Re:Good name by TooMuchToDo · · Score: 3, Funny

      Don't get me wrong, I enjoy watching Glenn Beck cry and Bill O'Reilly rant and rave as much as the next person, I just have better things to do =)

    17. Re:Good name by TooMuchToDo · · Score: 1

      The rhetorical question wasn't lost on me, as my question itself was rhetorical backing up parent post.

    18. Re:Good name by Captain+Splendid · · Score: 1

      Ahh, a lovely troll mod from a coward too lazy to argue. Got some bad news for ya. That mod point? Totally wasted.

      Thanks for playing.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    19. Re:Good name by thewils · · Score: 1

      Oh...my...god...

      Get the Bill O'Reilly bikini

      --
      Once I was a four stone apology. Now I am two separate gorillas.
    20. Re:Good name by DoofusOfDeath · · Score: 1

      Just the dissolution of the propaganda machine. Fake outrage, sensationalism, and fear mongering is the only thing those 24/7 "news" channels offer.

      The problem is that governments would only kill those propaganda machines that ran against their political goals.

      I believe this happens time and time again in places where the press can be curtailed by government-sponsored violence (Russia; much of Africa) or more open forms of censorship (China).

      For example, suppose you granted this power to a government, and that particular government wanted to invade Canada. They would apply this rule to the media sites that opposed their plans, but not to those sites that supported their plans. And this would happen regardless of how "fake" and "sensationalist" the two sites' content would be judged by a fair, objective person.

      What you would end up with is a country that could not hear opposing points of view and, I'm sure before long, would have one-party rule.

    21. Re:Good name by Anonymous Coward · · Score: 0

      Like watching MSNBC for your daily mental rejuvenation?

    22. Re:Good name by dyingtolive · · Score: 1

      Yeah, lets get rid of those dirty capitalists. We'll only get our news direct from the government. Speaking of which, how has the war with Eastasia been going lately? It isn't going to impact chocolate rations again is it?

      Exaggeration aside, I hate the system as much as you, but your proposal lacks forward thinking.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    23. Re:Good name by winomonkey · · Score: 1

      As opposed to a game with good-guy tactics, where you ... kill people nicely? Not to mention that "good-guy tactics" include using white phosphorus on civilian populations to "better hide troop movements", and where rubble and limbs are sorted through to find out if the bombed building actually includes the relevant parts of the bad guy that was supposed to be there (but maybe wasn't).

    24. Re:Good name by drsquare · · Score: 1

      Yep. What's wrong with playing a game where you're the bad guy?

      Nothing, now we just have to identify which side are the bad guys. Will Modern Warfare 3 involve bombing Afghan weddings?

  5. Heads Up and Activision Statement by eldavojohn · · Score: 5, Informative
    This stuff seems to be going down faster than it's getting replicated--indicating it probably is real footage. As the submitter, there were a number of sites I was able to reach this morning that had a lot more footage and has apparently been taken down. From CNN's iReport to China's 56.com and youku.com video hosting sites.

    For an official statement, G4TV quotes Activision (when asked about the footage being in the game) as saying:

    Yes it is. The scene establishes the depth of evil and the cold bloodedness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player’s mission to stop them.

    Players have the option of skipping over the scene. At the beginning of the game, there are two ‘checkpoints’ where the player is advised that some people may find an upcoming segment disturbing. These checkpoints can’t be disabled.

    Modern Warfare 2 is a fantasy action game designed for intense, realistic game play that mirrors real life conflicts, much like epic, action movies. It is appropriately rated 18 for violent scenes, which means it is intended for those who are 18 and older.

    Sure to raise controversy, sure to garner eyeballs and sure to sell copies it looks like. Just the right amount of controversy I guess.

    --
    My work here is dung.
    1. Re:Heads Up and Activision Statement by Shadow+of+Eternity · · Score: 4, Insightful

      Life is controversial, people do horrible things to each other, and sometimes part of games and movies is depicting those horrible things.

      To me this just says that games are finally reaching a level where they're willing to make a statement and are willing to make the audience uncomfortable to do it, they aren't treating significant subjects with kid gloves anymore. Movies have been making the audience uncomfortable about horrific things for a long time, a lot of the time by tricking them into enjoying it on some level (combining nudity and violence for example...), in this instance a game is doing the same by combining completing the game with slaughtering civilians. That in and of itself isn't anything new but there's a pretty big difference between being explicitly told by the game to open fire on a crowd of innocent people and finish off the wounded afterwards in a serious situation and GTA/Saints row style blood comedy.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Heads Up and Activision Statement by nmb3000 · · Score: 4, Interesting

      I'm confused.

      This (from TFA and Activision):

      The scene establishes the depth of evil and the cold bloodedness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player's mission to stop them.

      Does not equal this (from TFS):

      Footage shows the player engaged in killing civilians with terrorists

      Which one is it (or is it both somehow)? This sounds like a bunch of uproar over a cutscene nobody understands the context of.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    3. Re:Heads Up and Activision Statement by Anonymous Coward · · Score: 0

      How is it that games are just now getting to that point? More like you are just now recognizing it. For a very long time now game developers have used their platform to make statements and often those statements were controversial. Dungeons & Dragons springs immediately to mind.

      There is arguments over the increasing realism or the speed at which contemporary issues are woven into games, but those are just situational. Whos to say how long we should wait before we make a 9/11 game? I know my grandfather would have found a WW2 game to be in poor taste but we've had those a long long time. Vietnam as well. And the arcade version of Dragon's Lair is quite old and its graphics were quite realistic.

      And as for someone finding the subject matter offensive, I remeber when I was a kid I was bitten by a dog on my paper route. Much to my own personal horror I was innocently playing the game Paperboy when an electronic dog ran out and tore the electronic representation of me off my electronic bicycle. It was awful, but I grew up and got over it.

      Games have always had controversy and shock value. Consider Zero Wing. It wasn't some of your base, or even most of your base, it was all of your base are belong to Cats. I don't know how you feel about your base, but that is pretty shocking right there. And to be given no chance to survive make your time? Totally off the scale in terms of a threat of violence. Ha ha ha ha.

    4. Re:Heads Up and Activision Statement by Knara · · Score: 2, Informative

      I'm confused.

      This (from TFA and Activision):

      The scene establishes the depth of evil and the cold bloodedness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player's mission to stop them.

      Does not equal this (from TFS):

      Footage shows the player engaged in killing civilians with terrorists

      Which one is it (or is it both somehow)? This sounds like a bunch of uproar over a cutscene nobody understands the context of.

      The player, presumably, has the choice of participating as a member of said rogue unit. It's not uncommon in these sorts of games to switch between roles amongst different actors in the storyline. CoD: Modern Warfare 1 had 5-6 different characters that the player assumed the role of during the course of the game.

    5. Re:Heads Up and Activision Statement by Zibblsnrt · · Score: 1

      Which one is it (or is it both somehow)?

      If news coverage of it's saying one thing - that the player's gunning down civilians - and the company producing the game is saying another - that it's effectively an interactive cutscene whose point is to say that These Guys Are Bad - I'm inclined to give Activision the benefit of the doubt, even if they're still deep in the failure mines with other aspects of the game.

      --
      "All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke
    6. Re:Heads Up and Activision Statement by quantumplacet · · Score: 4, Informative

      it appears to be both. from the video, it looks like you are a CIA operative undercover in a terrorist cell, and you join in with them on a terrorist operation. unclear whether you HAVE to kill the civilians with them, or just CAN.

    7. Re:Heads Up and Activision Statement by electricbern · · Score: 1

      Which one is it (or is it both somehow)?

      Are you aiming for the truth or for the streisand effect?

      --
      alias possession='chmod 666 satan && ls /dev > il && tail daemon.log'
    8. Re:Heads Up and Activision Statement by kevinNCSU · · Score: 1
      Also, from IGN (spoilers!!):

      Further Analysis From what we can gather from the dialogue and gritty video, the role of the playable character is that of a C.I.A. operative who has infiltrated the group in order to gather intel. The loading screen, which reveals the transition between playable characters and factions, begins with a C.I.A. logo and morphs into the logo of the Russian ultranationalist organization which the game's antagonist, Vladimir Makarov, leads. The graphical transition is accompanied by an alteration to the C.I.A. text directly below the logo, which is then extended and followed by illegible words, presumably identifying the official title of the ultranationalist faction. Clues after the loading screen are hard to identify, however, the theory is later reaffirmed when Makarov shoots your character as you attempt to climb into the getaway van, and says "Here's your message," almost teasing your character for the presumption that your infiltration had gone unrecognized.

      So you are undercover, and can probably get away with not shooting anyone yourself.

    9. Re:Heads Up and Activision Statement by socrplayr813 · · Score: 1

      I have to agree with you. While some developers have been making statements with games for a while, it's only recently that games have become mainstream enough for the rest of the world to catch on. Many big-name games and developers have taken fire for much smaller things. Modern Warfare is a big name, doing something very close to home for the people that like to make noise about these things. This controversy will (hopefully) help to set a precedent and push us further down the road to the point where games are considered a valid artistic/story-telling medium.

      A lot of geeks already accept games as that type of medium, but mainstream society is not there yet. Myself, I don't know how to feel about MW2. It seems that they may have made some big mistakes with it, but I do hope it will force the door open for games to be taken more seriously. The scene in the first Modern Warfare where you get dragged out and executed in first-person view was very powerful and I'd love to see such powerful images used to tell stories in the future (with appropriate ratings).

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    10. Re:Heads Up and Activision Statement by precariousgray · · Score: 1

      Combining nudity and violence? You mean sex?

      --
      not much, just being forced to manually insert line breaks into my comment
    11. Re:Heads Up and Activision Statement by Xest · · Score: 1

      Gameplay is just a vehicle to put the story across, I don't really see any contradiction here. If you've played CoD4 it switches between different teams across the world, by the looks of it they've just made this initial scene a playable scene to set the stage for the rest of the game- by putting you in charge of playing these people you get to know how evil they are, afterwards you'll presumably switch back to the Marines, SAS or whoever to begin the battle to catch them and kill them through the rest of the game.

    12. Re:Heads Up and Activision Statement by Anonymous Coward · · Score: 0

      Call of Duty 4: Modern Warfare

      You're right.

      The first "player" was the deposed middle eastern president Al-Fulani, who witnessed similarly brutal atrocities from the back seat of a sedan during the ride to his public execution. 2nd is Soap, then Jackson, Price, AC-130 gunner, and presumably the SAS operative on the jet is Soap yet again.

      Al-Fulani was used to make the player have strong emotional reaction to Al-Asad and his goon squad. Being forced to gun down (or watch) civilians with your terrorist buddies would have a similar effect on most people.

    13. Re:Heads Up and Activision Statement by jayme0227 · · Score: 1

      I don't know how many people really remember this, but there was a sequence in GTA: Vice City in which you had to chase down and kill the wife of some kingpin while she begged for mercy. Playing through this sequence had a real, visceral effect on me. I hated the fact that I *had* to chase down and kill an innocent person in order to advance the storyline. I was sick to my stomach listening to her pleas for help and mercy, even if she was just numbers on a machine.

      I imagine that Activision had that exact intent when they created this portion of the game. They wanted you to do this in order to force you to have these feelings of hatred for what you were doing. They wanted you to feel "true evil" and make you hate it.

      On a side note, even though I played through this scene, I still have yet to chase down and kill someone's wife in real life and I have no intent to do so.

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    14. Re:Heads Up and Activision Statement by caitsith01 · · Score: 1

      Life is controversial, people do horrible things to each other, and sometimes part of games and movies is depicting those horrible things.

      Agreed. But would you watch a movie which featured soldiers killing civilians with no consequences and then going on to have an exciting adventure killing other people?

      Part of serious art is exploring the moral dimensions of the subject matter. I will have sympathy for this kind of stuff in games when the game also features the horrible psychological after-effects of perpetrating these crimes, and then later the legal consequences when justice catches up with the perpetrators. Eventually the player's character should either die in prison or alone and suffering from terrible mental illness.

      Somehow I think after the 'civilian killing' in this game, the player will go on to have a series of exciting firefights in a variety of cool environments against a variety of tough opponents. Art? Maybe only in the Paul Verhoven sense.

      --
      Read Pynchon.
    15. Re:Heads Up and Activision Statement by gknoy · · Score: 1

      would you watch a movie which featured soldiers killing civilians with no consequences and then going on to have an exciting adventure killing other people?

      The successes of movies like Grosse Pointe Blank, Assassins, Reservoir Dogs, Pulp Fiction, as well as numerous other movies about murderous psychopaths, is evidence that we (collectively) WILL watch movies like that.

    16. Re:Heads Up and Activision Statement by caitsith01 · · Score: 1

      Grosse Pointe Blank: comedy, killing is not in a realistic context, movie makes clear that most normal people find this behavious reprehensible.

      Assassins: haven't seen so can't comment

      Reservoir Dogs: depicts killing by criminals; killing is portrayed as horrible; character who enjoys torture is portrayed in extremely negative light; "good" guy is torn by his actions and the conflict between his sense of honour and his preference for NOT killing.

      Pulp Fiction: depicts killing by criminals; the reasons/justifications for each killing are generally explored; film is openly presented in a highly stylised manner which plainly suggests the unreality of the events to the viewer.

      Most other movies about "murderous psychopaths" involve serious consequences for the perpetrator, who is almost invariably the bad guy. An interesting exception would be Ripley's Game.

      --
      Read Pynchon.
    17. Re:Heads Up and Activision Statement by Shadow+of+Eternity · · Score: 1

      Are you seriously claiming that it's only "serious art" if the good guys win, the bad guys lose, and everyone lives happily ever after?

      Sorry but that's bullshit, sometimes, many times, bad people win. It sucks but it's real. There are plenty of people out there who can and will commit an atrocity like this without any problems and will get away with it just fine. There is no requirement that something have an ending that fits our stereotype of justice for a given thing to have serious artistic merit.

      And yes the player probably will go on to do all that, but knowing Call of Duty it might not be the same character that the player is playing. Eventually the player's character (or, knowing CoD, characterS) should have happen to them whatever makes for a good story.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    18. Re:Heads Up and Activision Statement by MasterNetHead · · Score: 1

      Attention crazy old people that don't play video games (i.e. no one on Slashdot), please read this and shut up.

  6. Blackwater by Dunbal · · Score: 0

    I don't really see what the problem is. I mean, it wouldn't be the first time...

    Also: IT'S A GAME, IDIOTS

    --
    Seven puppies were harmed during the making of this post.
  7. Sounds like modern warfare by Anonymous Coward · · Score: 5, Insightful

    Terrorists mix in amongst civilians and some say even use them as shields, and a military response never has pinpoint accuracy despite the best technology.

    This is happening all over the world in modern warfare.

    The weirdly sanitized worlds of war games causes me more outrage. If real war is hell, why cant games have elements of that?
     

    1. Re:Sounds like modern warfare by Mendoksou · · Score: 1

      Yes. I had prepared a sarcastic rebuttal to your post, as I am wont to do, but I'm sure someone would have misread it.

      The game is rated M for a reason, and they aren't trying to sugar coat it. I mean, anyone who played WaW knows that the COD series is not for children (dismemberment and all). There may be a place for more child-friendly war games (aka, the T rating), but that doesn't mean we can't have games that try to present reality. In fact, presenting nothing but child-friendly war is probably more harmful to society as a whole than presenting a smattering of reality. The main problem is that too many parents aren't going to know/care enough to stop children who are too young from playing such things, but there's no easy cure for that (except where they ban such things, and that's a whole other problem).

      --
      DISCLAIMER: I am very rarely serious. If the above comment seems asinine makes no sense, it is most likely a bad joke.
    2. Re:Sounds like modern warfare by Anonymous Coward · · Score: 0

      Yet somehow it is our fault when the terrorists are dressed as civilians and we accidentally kill a civilian.

    3. Re:Sounds like modern warfare by Anonymous Coward · · Score: 0

      A person could also argue that sanitizing games is a good idea. This has been discussed before on Slashdot. As you come closer to precisely imitating real life, it becomes more and more difficult for the player to differentiate between real life and the game world, i.e. the player presumably becomes "numb" to the violence. That increases the likelihood the player will cause real world harm. That is why it's reasonable to sanitize a game or any media.

    4. Re:Sounds like modern warfare by JBdH · · Score: 1

      Hmm, I don't know. The scene shows vast numbers of citizen getting shot by a group of 3 or 4 people. When the exit the building containing all the civilians they continue to slaughter what seem to me police anti-terrorist squads or military special forces units. I don't know any terrorist incident, where

      • terrorists operated in units of 3 or 4 shooting civilians outoors
      • made so many victims
      • Killed special forces in vast numbers

      The Pakistani Terrorists that shot semi-random people (apparantly they tried to shoot mostly westerners) acted simultaneously, but solitary. They didn't shoot any special forces or government officials for that matter. The beslan killers in Southern Russia made hostages first, keeping special forces at arms length. They executed a few hostages, but hey only started shooting hostages in droves when the special forces started doing the exact same thing. This happened in the confinement of a building. The NordOst shootout in Moscow was also a hostage scene inside a building and developed along the same scenario. Of course, bombing is also a completely different scenario, where you have a good chance of making a fair number of victims. Probably that doesn't add up to very exciting video games.

      Making a fair number of victims by shooting random people in a non-confined environment is actually very hard, let alone shooting special forces outdoors.

      so live it up! The world may be a grim place, but not THAT grim (unless you enjoy slaughtering people in vast numbers in bright daylight, of course).

    5. Re:Sounds like modern warfare by socrplayr813 · · Score: 1

      In this case, the vast majority of people that play this game will not ever be in a situation remotely like what is depicted. Also, if you read the quotes in the posts above, Activision states that the relevant scenes are used in context to set up just how evil the bad guys are. Obviously, I have no first-hand knowledge of the game, but it does sound plausible. Done correctly, there really isn't any way a reasonable person could confuse this with real life. It's just too different.

      Also, have you seen hardcore, real-world gore and violence? It has a much larger impact than animated violence. I don't care how much time you've spent playing games and watching movies; it's not the same. If a person can't tell the difference, then they have other issues. Look at the parents and/or medical history, not the games.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    6. Re:Sounds like modern warfare by Anonymous Coward · · Score: 0

      the player presumably becomes "numb" to the violence.

      Yes, that generally is the presumption, and it has certainly been enthusiastically and mindlessly parroted by censorship advocates for many years. However, despite the insistence of the "think of the children" moral panic crowd, every actual scientific study on the subject has shown that this presumption has no basis in reality.

    7. Re:Sounds like modern warfare by socrplayr813 · · Score: 1

      Anybody else remember the original Tom Clancy games? You had to plan your route and actions, then execute your plan, carefully shooting around civilians to get to the bad guys. Those civilians died all the time and nobody batted an eye (that I remember). Sure, this is a bit different in that you're specifically being told to shoot them, but civilians are dying either way. These things are commonplace in movies and books, but because games are interactive (and new-ish), it's a big(ger) deal.

      I'm sure every new medium goes through these types of growing pains, but I really can't wait for us to get past this one. I want my interactive stories and I want them to be every bit as mature and thought-provoking as books and movies can be. Stop dumbing down my entertainment for the idiot parents that don't bother to interact with and monitor their kids. And parents, at least read the game box before shelling out $50-60 for your 10-year-old to shoot people.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    8. Re:Sounds like modern warfare by Anonymous Coward · · Score: 0

      Sounds like the game will be an instant hit with the Israeli armed forces...

      Will players also be able to firebomb schools and UN outposts?

      *bring on the flamebait mods...*

    9. Re:Sounds like modern warfare by Machtyn · · Score: 1

      Because we don't need a nation full shell shocked kids and adults with PTSD.

    10. Re:Sounds like modern warfare by Anonymous Coward · · Score: 0

      Presumably that configuration derives from their intent--to kill lots of civilians and then soldiers, and to remain alive. For killing civilians it's more efficient to be alone and cover more ground, because civilians are unarmed and restricted by walls; but for killing soldiers it's better to be in groups, to compensate for the soldiers being in groups.

      In the Mumbai attacks, the victims were overwhelmingly Indian, not westerners. Up to 200 people died and many more were wounded. 17 cops/soldiers were killed.

      Death squads (not of government) are better organized and kill plenty of people outdoors--far more than indoor terrorists ever have.

      I think your memory is a little hazy.

    11. Re:Sounds like modern warfare by Hybrid-brain · · Score: 0

      The far left Christian extremists are already doing that. I find them funny. as well as absurd because they're taking things out that are part of the movie.

      --
      Five words describe me on a normal day. two words describe me the rest of the time. can you guess?
  8. What makes this so outrageous? by Fingerbob · · Score: 1

    It's a game. it's not forcing, or even suggesting, that you should go out and perform this action for real.
    Is this any more contentious than GTA ho-bouncing or pedestrian splatting?
    It certainly makes me consider the moral aspects of performing those actions for real, but I highly doubt it will provoke me towards them (more likely it will make me less inclined to gun down civs at an airport in future).

    Compared to the blood and gore of recent Hollywood fare like Saw, where's the problem?

    1. Re:What makes this so outrageous? by Jeremy+Erwin · · Score: 0, Flamebait

      People who watch "Saw" are assumed to be active participants in the movie, fully capable of distinguishing right from wrong, and adjusting their actions accordingly. People who play "Modern Warfare II" are passive participants, blindly led along the pathways mapped out in advance by the designers.

    2. Re:What makes this so outrageous? by liquidsin · · Score: 1

      this doesn't even make any sense.

      --
      do not read this line twice.
    3. Re:What makes this so outrageous? by electricbern · · Score: 1

      Are you trying to use logic and analogy? Blasphemy!

      --
      alias possession='chmod 666 satan && ls /dev > il && tail daemon.log'
    4. Re:What makes this so outrageous? by Jeremy+Erwin · · Score: 1

      Assumptions need not make sense. They only need to be assumed. For instance, the censorious masses assume that the adult video game market does not exist.

  9. OK, new policy. by fuzzyfuzzyfungus · · Score: 5, Insightful

    Anybody who whines more loudly about a game that involves killing civilians than they do about any of the real wars that involve really killing civilians goes on my bad list.

    1. Re:OK, new policy. by TheOrangeMan · · Score: 1

      And that list should be available with an API as part of some package of WebServices fully indexed and searchable

      --
      My left arm is all scars and I consider that a valid excuse...
    2. Re:OK, new policy. by Captain+Splendid · · Score: 2, Funny

      New policy? Ahh, youth.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    3. Re:OK, new policy. by electricbern · · Score: 3, Insightful

      Not trying to troll here but usually the ones that are complaining the most about the games that involves killing civilians are the ones that are most proud of the real wars.

      --
      alias possession='chmod 666 satan && ls /dev > il && tail daemon.log'
    4. Re:OK, new policy. by TheKidWho · · Score: 1

      Man, where are all of those WWII whiners...

    5. Re:OK, new policy. by Khyber · · Score: 1

      And with an easy SSN lookup for easier identification for employers that would very much like to keep morons like this out of their companies.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:OK, new policy. by socrplayr813 · · Score: 1

      That does sound somewhat plausible to me.

      More than that, though, I would guess they're largely the ones that buy the game for their 10 year old without reading the box, then run off to let the game babysit the kid. Otherwise, they would be controlling the experience and helping the kid put it in perspective, rather than trying to get everyone else to be responsible for their kid.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    7. Re:OK, new policy. by caitsith01 · · Score: 1

      Anybody who whines more loudly about a game that involves killing civilians than they do about any of the real wars that involve really killing civilians goes on my bad list.

      I take your point, but whereas "real wars" are (hopefully) at the most extreme end of the spectrum in terms of their justification/necessity, fucking video games are entertainment. It says one thing about a society which accepts some civilian deaths in what is perceived to be a just and necessary war (and I note that once that perception drops away wars tend to become pretty fucking unpopular) but it says something entirely different about a society which creates and participates in a simulation of the same for fun.

      --
      Read Pynchon.
    8. Re:OK, new policy. by magamiako1 · · Score: 1

      Do they even understand how to put it into perspective with their kid at all? Probably not.

    9. Re:OK, new policy. by magamiako1 · · Score: 1

      caitsith:

      repeat after me: It is a video game.

      Let's repeat that: It is a video game.

      Think about that for a few minutes, and get back to me. By and large, COD:MW2 is not the first nor the only video game to depict killing innocent civilians. There were games where that's all you did (Carmageddon series) to get points.

    10. Re:OK, new policy. by thisnamestoolong · · Score: 1

      Yes, I agree. Real wars these days are definitely at the most extreme end of the spectrum of justification/necessity, in that they are in no way even close to being necessary and/or justifiable and are realistically tantamount to cultural and economic imperialism at best, and genocide at worst. Just saying.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    11. Re:OK, new policy. by socrplayr813 · · Score: 1

      In the case of those parents, almost certainly not, but it's irrelevant because they won't do it anyway.

      Any half-decent parent will at least make the attempt, even if they don't know exactly what they're doing. Just having the parents involved at all is a big part of it. They don't have to be experts.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
  10. Grr.. by Anonymous Coward · · Score: 0

    It's a video game, where violence BELONGS, not in the real world. Case closed...

  11. So? by snarfies · · Score: 3, Insightful

    I heard there's a game where you can carjack people and then run them over with their own car, leaving blood streaks on the road. You can then pull your car up to a prostitute, pay for her services, then get out of the car and cave her skull in with a baseball bat and take your money back.

    Kinda makes the getting shot with a gun seem a little nicer by comparison.

    1. Re:So? by Wowlapalooza · · Score: 1

      Yes, but by using GTA as an example of the current "state of the art" in the violence and/or immorality level of modern gaming, you are vindicating the "slippery slope" arguments that folks like Jack Thompson make ad nauseam. Does GTA represent the outer level of violence/immorality that we accept in computer gaming? The normal level? The minimum level? See how that slope curves downwards, in the minds of some?

      I think we do better against the self-styled "guardians of morality" if we treat each of these games that push the controvery envelope as sui generis, rather than comparing them to each other and making it look like a general trend towards total depravity in computer gaming

    2. Re:So? by ArbitraryDescriptor · · Score: 1

      I think we do better against the self-styled "guardians of morality" if we treat each of these games that push the controvery envelope as sui generis, rather than comparing them to each other and making it look like a general trend towards total depravity in computer gaming

      It is well established that a pixelated nipple is far more repellent to these people than even the most shocking displays of violence. I think we'd do better against them if 'we' released more games with exposed breasts alongside controversially violent titles. Throwing out a well timed 'nipple slip' a'la HotCoffee or or Activision's own 'BMX XXX' would probably throw them off the scent entirely.

  12. "Modern Warfare" by Anonymous Coward · · Score: 0

    In modern warfare, civilians are killed by terrorists. You can kill the hostages as terrorists as well in CS:S and no one complained:P

    1. Re:"Modern Warfare" by compro01 · · Score: 1

      Yeah, but you lose "points" for that, so that makes it ok.~

      --
      upon the advice of my lawyer, i have no sig at this time
  13. Probably intentional. by TrisexualPuppy · · Score: 2, Insightful

    The more publicized someone can get a product, the better.

    And the more controversial the product, the more that the people want to see what's up with it. Bam! Sales!

    And that's the American Way.

    1. Re:Probably intentional. by jgtg32a · · Score: 2, Insightful

      Controversy only works on stupid people, not that I'm disagreeing with your point or anything.

    2. Re:Probably intentional. by v1 · · Score: 5, Interesting

      It is called Modern Warfare. Terrorism is a very big part of modern warfare. Terrorists that know you'll do anything to avoid civilian casualties pretty much have you under their thumb. Wouldn't surprise me a bit if the campaign involves making some hard decisions like getting a few civilians killed while taking out a pack of terrorists.

      People need to quit saying they want a "realistic" game, but just remove all the real stuff that we don't exactly like. No, you want realism, here it is. deal with it.

      --
      I work for the Department of Redundancy Department.
    3. Re:Probably intentional. by Decameron81 · · Score: 4, Insightful

      People need to quit saying they want a "realistic" game, but just remove all the real stuff that we don't exactly like. No, you want realism, here it is. deal with it.

      I think at least some of the people that want realism are referring to the physics mainly. In any case, I don't particularly enjoy games because of how much they resemble reality. Same for movies. I know the difference between a real war and a game, and I'm glad there IS a difference.

      --
      diegoT
    4. Re:Probably intentional. by Brian+Gordon · · Score: 4, Informative

      Did you watch the video? It's a squad walking around a shopping mall slaughtering everything that moves. A crowd of people just standing around, someone trying to pull a friend to safety, screaming bystanders trying to run away..

      Anyway TFA says that the scene depicts some evil russian squad, not the "good guys". You're supposed to be horrified at the carnage and then want to stop them, which is apparently the objective of the single player campaign.

    5. Re:Probably intentional. by .sig · · Score: 1, Redundant

      Yeah, so this will only work on around 90% of the global population? (Sure, it's probably a low estimate, I'm being kind)

      --
      -Space for rent
    6. Re:Probably intentional. by Coren22 · · Score: 5, Funny

      Never played Counter-Strike have you?

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    7. Re:Probably intentional. by thisnamestoolong · · Score: 0, Troll

      Controversy only works on stupid people

      I believe the previous commenter already covered that point:

      And that's the American Way.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    8. Re:Probably intentional. by rilister · · Score: 1

      I generally agree with you: even the concept of picking the bits of "war" that you "like" strikes me as pretty weird. Surely it can be argued that there's social value in having a game that accurately depicts the horror of war. War is brutal, unpleasant and to be avoided. If we are going to have games about war, I'd rather they reflected that truth.

      --
      'This writing business. Pencils and what-not. Over-rated if you ask me. Silly stuff. Nothing in it' - Eeyore
    9. Re:Probably intentional. by Narpak · · Score: 1

      I fail to see why a "maybe out of context" "maybe advertising" clip from a hitherto unreleased game is such an outrage. This sort of an reaction to what is little more than unverified speculation seems excessive.

    10. Re:Probably intentional. by longfalcon · · Score: 1

      that's was my point, if slyly worded.

      was it someone famous that once said, "there's no such thing as bad publicity"?

    11. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Ok. Does no one play Counter Strike Source anymore? You can SHOOT the hostages in the game. Whats the difference? NONE!

    12. Re:Probably intentional. by Anonymous Coward · · Score: 0

      This is what happens when clearing a large, open area. You shoot anything that moves, because it could quite possibly shoot back.

    13. Re:Probably intentional. by daveatneowindotnet · · Score: 1

      Difference? I don't know, I've been ducking trial at the Hague ever since I sacked Carthage in Rome: Total War

    14. Re:Probably intentional. by Anonymous Coward · · Score: 0

      There is no hostage shooting level in Counter Strike. There's no encouragement and in fact there is punishment for doing it.

    15. Re:Probably intentional. by Anonymous Coward · · Score: 0

      If you watch the video you'll see the shooter you're watching through is a horrible squadmate. He constantly shoots through, between, or near his squadmates' lanes of fire. If any of them moved to either side, they would have been hit. This doesn't seem realistic to me.

      I never once saw a civilian in the video with a gun. These bad guys had all the time in the world to line up their shots without endangering their own.

    16. Re:Probably intentional. by ckaminski · · Score: 1

      Whenever I play T I always kill all the hostages... Usually gets me booted from the server sooner or later.

    17. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Controversy only works on stupid people

      Only stupid people imagine themselves immune to controversy.

    18. Re:Probably intentional. by TheSambassador · · Score: 2, Insightful

      To echo Brian's point... did you watch the video? You walk out of the elevator with a group of 4 people, walk out into a normal scene, pull out a gun, and start unloading into the crowd.

      As the scene progresses, you see whoever is controlling the player shoot civilians that are writhing on the ground in pain. I don't think that anybody starts shooting back at the player until the end of the scene

      I have to admit that this seems MUCH more uncomfortable to me than simple observation... say if you were in the role of a civilian who's witnessing this. Putting the player in the terrorists' shoes at the beginning of the game and basically forcing them to commit these acts before they can get to the "real" game is... intense. I'm sure that there are plenty of people who aren't bothered by this (because it's a game, duh), but I am not one of them. However, this seems like an interesting setup for the game, and it does show that the game may be trying to... you know, influence people. The closer a game gets to stirring up emotions, even if it is fear or horror, the closer we're getting to seeing games as art.

      Of course, whether or not this is real is another question. No doubt it LOOKS like the real game, but the quality of the video/sound was bad enough that it could be some sort of mod somebody made for the original COD4. If it is real, Infinity Ward is definitely going to take some intense heat.

    19. Re:Probably intentional. by commodore64_love · · Score: 4, Informative

      I wouldn't care if the game had the player go-around killing kittens and little girls in pink dresses.

      The key is not to suppress free expression, but instead simply vote with your dollar or euro (don't buy the game).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    20. Re:Probably intentional. by dtzitz · · Score: 1

      How'd that work out for Spore?

    21. Re:Probably intentional. by Hijacked+Public · · Score: 1

      How much combat have you been in?

      --
      "Sacrifice for the good of The State" - The State
    22. Re:Probably intentional. by Coren22 · · Score: 1

      It is a valid strategy, and would happen in real life. If the CT are coming to get the T, they would do that as why have a hostage otherwise.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    23. Re:Probably intentional. by paintballer1087 · · Score: 4, Funny

      The key is not to suppress free expression, but instead simply vote with your dollar or euro

      I vote with doubloons you insensitive clod!

    24. Re:Probably intentional. by element-o.p. · · Score: 1

      Irrelevant.

      With veterans of Vietnam, Iraq and Afghanistan suffering from PTSD, it doesn't exactly take a genius to know that rilister was correct. It becomes even more obvious when you can turn on the news and watch the devastation that war brings to the families of people who died in combat, to the civilians who were unlucky enough to have their homes in the middle of a combat zone, etc. If that's not enough to convince you, then spend some time at Invisible Children's web site and learn what a 30+ year war in Uganda has cost people.

      You'd have to be a complete, blithering idiot to believe that you can't learn from the experiences of others.

      --
      MCSE? No, sir...I don't do Windows. Yes, I am an idealist. What's your point?
    25. Re:Probably intentional. by Impy+the+Impiuos+Imp · · Score: 1

      Since it isn't "you" killing the civilians, just an FPS perspective of one of the terrorists, I'm betting they'll re-cam the scene so you don't have the FPS perspective.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    26. Re:Probably intentional. by kmankmankman2001 · · Score: 5, Funny

      Did you watch the video? It's a squad walking around a shopping mall slaughtering everything that moves.

      Ahhh, Blackwater.

      --
      "The bigger the lie, the more they believe." - Det. Bunk
    27. Re:Probably intentional. by psithurism · · Score: 1

      Controversy only works on stupid people..

      Huh, guess I'm among them then, as I had not heard of Modern Warfare II, until just now, their non advertising campaign just showed me how awesome it was.

    28. Re:Probably intentional. by Stupid+McStupidson · · Score: 5, Insightful

      For christ's sake, it's a game! You aren't killing anyone. Nobody is dying. Nobody is killing you. It isn't real. Driving fast on Forza or Pole Position does not make me want to speed IRL, shooting cartoon people in TF2 doesn't make me want to shoot cartoon people IRL, and stealing endless amounts of cars in GTA doesn't make me want to steal cars or be a 'banger' IRL. There are no moral decisions because you aren't really a soldier, those aren't really people, and those aren't really guns. For fucks sake.

    29. Re:Probably intentional. by zach_the_lizard · · Score: 1

      There is no hostage shooting level in Counter Strike. There's no encouragement and in fact there is punishment for doing it.

      Not every server actually kicks you for killing hostages. All the sane ones do, but it is still possible to find ones that allow it. And I'll bet someone, somewhere, has devised a map in CS solely for the purpose of slaughtering hostages. If not, someone in Garry's Mod certainly has.

      --
      SSC
    30. Re:Probably intentional. by Weedhopper · · Score: 1

      I liked it better when you could move the hossies and use them as cover. Strategically placed hostages could really screw up otherwise good CT plans.

    31. Re:Probably intentional. by gknoy · · Score: 1

      The video was revolting, horriffic. It reminded me of the credits sequence of Modern Warfare (COD4) -- where (I trust no one reading this article is vulnerable to spoilers) your viewpoint is that of a man who is executed. That was a horriffic sequence as well, and I can't watch it a second time. Similarly, this level is the same way.

      However, it appears to be a playable level, and that makes me even more squeamish. I'm OK with watching the depiction -- after all, these ARE villains -- but I do not think that I will enjoy PLAYING that level. I'll be happy if I can skip it. There's some line inside my head that makes me believe I'll NOT enjoy slaughtering avatars of innocent bystanders, in much the same way that I felt tremendously guilty whenever I managed to fail missions in Rainbow Six with extreme prejudice.

      Powerful storytelling tool, though. I just hope it's optional. I do not look forward to 10 minutes (more like 30-40 counting re-attempts) of gunning down civilians. Fortunately, it looks like the LATER parts of the level are versus armed guards ... somehow that's more palatable. Perhaps the opening part of the level is on autopilot, and you're not controlling the character until it's time to fight the heavily armed response team. I can hope.

    32. Re:Probably intentional. by Drewmon · · Score: 5, Insightful

      My wife can't bear to watch the History Channel when it has any war time footage running simply because it bothers her to see people suffer or die. Accordingly, she changes the channel. Pretty simple concept and it serves her well... People that think the game is too extreme should move on and buy something else more to their limits/liking. If parents chime in and fear for the safety of their children's minds, it isn't much different. We need to realize the ills of war and making an interactive game of it is not any worse than watching the evening news or video clips depicting current events which is even easier to access than this game. Manage the content your children see as best you can and be prepared to answer questions as best you can. Burying one's head in the sand only makes the world a "safer" place by being uninformed and unrealistic while evil prospers in a wide open playground. And then there's the whole free speech debacle that I won't even go into... Ugh.

    33. Re:Probably intentional. by Hijacked+Public · · Score: 1

      No, it isn't irrelevant. My specific question was in response to the original poster's statement that it was weird to pick bits of war that a person liked. There were parts I liked, and I know several of the people I served with liked some parts as well. Still do.

      I would explain further but I don't think it is possible to 'get it' if you've never served or more likely never seen combat. As you seem to tend toward making broad assumptions without first understanding the subject, I'm certain you would not get it.

      I'd also defy anyone to make a video game accurately depict the horrors of war. I doubt you'd get that either. Doesn't mean there isn't anything to be learned, just that you can't approximate the experience. I can attest to your link not doing the trick either, as I happen to have been to most every country in Africa. You can recite the facts, even very well and from a contrived viewpoint (like the movie Africa Addio), but it is still a synthetic experience.

      --
      "Sacrifice for the good of The State" - The State
    34. Re:Probably intentional. by Donovon · · Score: 1

      The more publicized someone can get a product, the better.

      And the more controversial the product, the more that the people want to see what's up with it. Bam! Sales!

      And that's the American Way.

      Well, the effectiveness of this "intentional leak" can be measured in my response. I was going to buy the game. Now I am not.

      I liked how the leaky person took no effort to hide himself from the screen glare induced reflection making him pretty easily identifiable. I hope he didn't work directly for blizzard...

      Leaking IP is bad behavior too.

      D.

    35. Re:Probably intentional. by ZekoMal · · Score: 1

      And at the expense of making this entire argument sound insanely stupid, would you have been okay with it if the art team had spent five seconds swapping the graphics so that you were shooting "angry bad guy #34" instead of "faceless civilian #33"?

      This was about as gruesome and horrible as when you can hear -and see- someone being electroshocked in the Splinter Cell: Chaos Theory game.

      Meanwhile, the game titled Modern Warfare must at no time depict anything besides the slaughter of soldiers, many of which were forcibly recruited by their regime and had no choice in the matter. No, digital death is more palatable when you wrap it in camo and a gun that is about as useful as a nerf gun in a flamethrower fight.

      This just bugs me. The belief that there is a moral right or wrong in a video game. It's as bad as demanding that any paintings depicting violence are repulsive, horrible things that must be burned.

      Jesus Christ.

    36. Re:Probably intentional. by vikstar · · Score: 1

      How is this modern warfare? Happened in Vietnam, happened in WW2, WW1, and I'm betting it gets worse the further back you go.

      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    37. Re:Probably intentional. by Metal_Demon · · Score: 1

      The issue is not that you see terrorists killing innocent people. The issue is that it looks very much like you are in control of the terrorists at that point.

      --
      Trust Your Technolust
    38. Re:Probably intentional. by caitsith01 · · Score: 1

      The key is not to suppress free expression, but instead simply vote with your dollar or euro (don't buy the game).

      Out of interest, what do we do if large numbers of people do buy the game and grow up thinking this type of thing is 'just how the world works'? Is that a good trade off for 'free expression'? How do we counter it given that it's unlikely that a message like 'killing civilians is really, really wrong' is going to be the foundation of a popular FPS action game any time soon.

      I guess what I mean is, how does your 'free expression' principle work when the choice is not so clear cut - most people will buy this because it looks like a fun and entertaining game with kewl graphics etc, not because it does or does not contain particular themes or depict particular events.

      --
      Read Pynchon.
    39. Re:Probably intentional. by vikstar · · Score: 1

      You call that realism? Have you watched the video? Your guy takes numerous bullets to his body and is still walking around fine and dandy. Pretty bloody far from being a "realistic" game.

      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    40. Re:Probably intentional. by caitsith01 · · Score: 3, Insightful

      So your thesis is that everything fictional is acceptable, not only from a legal perspective but also such that it may not be criticised or the subject of moral or ethical censure?

      I don't think you understand free speech. Free speech doesn't mean "free from all consequences", it means "free from legal consequences". If you say something which disgusts me, it is not inconsistent with "free" speech for me to express my disgust and encourage others to do the same (in fact, it is consistent with my corresponding right to free speech).

      People saying that this footage disgusts them is not only legitimate, it's healthy and (IMHO) reassuring.

      Furthermore, you seem to suggest that the player has no level of investment or involvement in the events that occur inside modern games, which is patently wrong.

      --
      Read Pynchon.
    41. Re:Probably intentional. by ZorinLynx · · Score: 1

      Outrage is awesome.

      I find that the more outrage something causes, the more fun the game or product is for those who realize it's just a game.

      So when I hear a game causes massive outrage and hysteria, I'll be there to buy it. :)

    42. Re:Probably intentional. by Kleen13 · · Score: 1

      I agree. Isn't that what ratings and content warnings are for? I don't need Grandma Mabel getting the content that might offend her removed out of a game she'll never play. The legal teams are fekking fast though, hey? Slow news day.

      --
      That sinking feeling deep in your gut when you KNOW you screwed up bad summed up with: {head desk} {head desk}
    43. Re:Probably intentional. by interkin3tic · · Score: 1

      People need to quit saying they want a "realistic" game, but just remove all the real stuff that we don't exactly like. No, you want realism, here it is. deal with it.

      You think the people asking for realistic games are the same ones who get upset at the gory bits? I don't. Jack Thompson for example has never asked for greater realism in videogames to my knowledge. I, on the other hand, enjoy the occasional game that is not for children, and dislike it when the game has been "cleaned up."

      Maybe there are a few conflicted people who ask for completely realistic war games but somehow without the blood, killing, and hatred of the other side that comes along with it, maybe I'm optimistic when I suggest that there are very few of these hypocritical individuals. Still, I think what you're talking about is actually two seperate groups demanding mutually exclusive things.

    44. Re:Probably intentional. by Anonymous Coward · · Score: 0

      ...involves making some hard decisions like getting a your sisters killed while taking out a pack of (court proven) terrorists...

      Just highlighted your political assumptions there for you.

    45. Re:Probably intentional. by interkin3tic · · Score: 1

      For christ's sake, it's a game! You aren't killing anyone

      You're preaching to the choir here. The people objecting to videogame violence on the other hand have NEVER been pacified with that line of argument, just as those of us who have no problem with videogame violence have never been convinced by the faulty studies, anecdotes, and flawed reasoning the pro-censorship side employs.

      And thus, the dynamic shall go on unto the end of time:

      Family-advocacy group:"This game is violent! It causes violence! The rest of the concerned citizens for patronizing censorship to defend families against the devil (CCPCDFAD) agree with me as well, and Dr. Phil said it might cause violence, so it must be true! We must ban all videogames that bible story reenactments!"
      Gamers online : "(*&#(@#*( IT'S A GAME! NOT REAL YOU STUPID @#&%!"

    46. Re:Probably intentional. by Jonny_eh · · Score: 1

      And here I thought the effective way to counter speech you don't like is with your own speech, not your money (though, with businesses that doesn't hurt). So far I've seen a lot of gamers upset by this (myself included) but none have said it should be 'banned'. We've just said that it was a bad move on IW's part. I'm allowed to 'say' that, right? Free speech?

    47. Re:Probably intentional. by Jonny_eh · · Score: 1

      And there's also a Columbine RPG that can be downloaded, but your examples (mods) and that are user generated, and will likely not be seen by many people.

    48. Re:Probably intentional. by Hurricane78 · · Score: 1

      Terrorism is a very big part of modern warfare.

      Yeah. In that a bully country terrorizes other countries for its own financial gain.

      Come on. Do you really believe the "terrorists" lie? Sure, 9/11 was really bad. But compared to any other treat, it's nearly negilible. Also, we know exactly who financed the whole thing in the first place. Those "terrorists" are self-made. And used as an excuse for things that are literally 100 times worse (look at the death numbers. compare *all* "terrorist" attacks in the last 2 decades, the "wars", car accidents, etc. and tell me what you see!).

      But i agree that Modern Warfare is realistic. War is always nasty. There will always be unfairnesses and torture. In *every* war. No exceptions. So if they want realism, then they have to face "killing" civilians.

      And the best part: IT'S A FREAKIN' GAME, YOU (the ones who are "outraged") FREAKIN' RETARDS! It's not REAL. If you can't keep reality and games apart, you're a retard. That does not make it any more real. And we don't have your problem. You alone are too dumb for this situation. Will you fall down in reality, if I shoot a simulation of you??

      Pfff... This whole thing stems from such incredible retardedness, it boggles the mind. How is it that we even have to discuss this?? If a game is all about raping children, and cutting them into pieces, then it's still not real. And NO, it is proven in countless studies, that this will NOT make anyone rape anyone. Rather the opposite!

      This discussion is finished. I call for a new rule: Whenever someone "outrages" because he can't tell what's real and what not, the discussion is finished. Period.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    49. Re:Probably intentional. by Dun+Malg · · Score: 4, Insightful

      what do we do if large numbers of people do buy the game and grow up thinking this type of thing is 'just how the world works'?

      People aren't a blank slate waiting for the media to tell them how reality works. Thousands of years of evolution have left the vast majority of us with an innate moral sense that largely precludes killing except in very unusual circumstances. The few psychopaths who decide that killing is OK because they saw it in a video game have things wrong with them that simply keeping them away from video games won't fix.

      --
      If a job's not worth doing, it's not worth doing right.
    50. Re:Probably intentional. by Dun+Malg · · Score: 1

      I would explain further but I don't think it is possible to 'get it' if you've never served or more likely never seen combat.

      I've seen combat, and even though you are absolutely right that a video game will never even come close, that has absolutely nothing to do with the argument over whether the portrayal of combat in video games should be as realistic as possible. Your comments above are thoroughly irrelevant to the discussion at hand.

      --
      If a job's not worth doing, it's not worth doing right.
    51. Re:Probably intentional. by Brian+Gordon · · Score: 1

      Who cares whether people buy the game? If they start killing people for fun then they'll be arrested and convicted of murder like everyone else who kills for fun.

      If society gets used to ultra-violence and makes murder legal then, well, that's what the voters want so that's how it should be.

    52. Re:Probably intentional. by The+Archon+V2.0 · · Score: 1

      However, this seems like an interesting setup for the game, and it does show that the game may be trying to... you know, influence people. The closer a game gets to stirring up emotions, even if it is fear or horror, the closer we're getting to seeing games as art.

      No, I'm afraid it won't. We've already had games that are beautiful, or moving, or funny, or thought-provoking. Yet we have no 'art'.

      A person who sees a decades-old medium as incapable of generating art is generally just against the medium. Games aren't art, because they're just murder simulators. Rock music isn't art, because it corrupts kids. Non-Catholic paintings, statues, and writings aren't art, they just lead the mind to heresy and sin. And so on, and so forth....

    53. Re:Probably intentional. by PaganRitual · · Score: 1

      It's basically this. Frankly, I'm more disturbed by someone getting so emotionally invested in scenes in a video game than someone who isn't. I mean, I find footage of people being killed in war as disturbing as a lot of people, but that's real people getting really killed. For ever. A video game in which civillians get killed? You're getting upset because of the fact that your brain can't make the disconnect between a video game and reality. The type of people that get offended or 'outraged' at this sort of thing are reminding me of the studies that suggest video games affect people negatively. The majority of us go "wow, a game in which you kill civillians, that's different, and while I'm at it, it's about time someone had the balls to make a game from the other point of view", whereas I imagine the type of person that will steal cars and shoot cops after playing GTA for hours on end will go "oh my god that's terrible".

    54. Re:Probably intentional. by Brian+Gordon · · Score: 1

      What are you even talking about. I have no problem with this sequence in the game. I was just pointing out how insanely stupid GGP sounds saying how sometimes you have to make hard decisions to kill some civilians to stop terrorists

    55. Re:Probably intentional. by perlchild · · Score: 1

      As you pointed out, COD4 was "Modern Warfare I". So in a sense, it's the same team, doing a similar thing, gripping teaser violence that leaves you bewildered by the possibilities it represents, and wondering what else they have up their sleeve, if nothing else. Great marketing. That's just what this is.

    56. Re:Probably intentional. by Hybrid-brain · · Score: 0

      So true.

      --
      Five words describe me on a normal day. two words describe me the rest of the time. can you guess?
    57. Re:Probably intentional. by Hybrid-brain · · Score: 0

      I think people had the same issue with Halo and all those other games? I could be wrong, but way too many people are getting agitated over a game. You (those that are agitated) are getting agitated over a game where innocent's are killed, and yet I wonder what would happen if you were playing the same game and your character has to have sex with a female NPC. Would you all raise issue with that? Cause something to the extent happens in Mass Effect as well as other games, and there are games out there (Lesiure Suit Larry, GTA, etc) where this does happen. So I'm asking, why are you all getting agitated over something that while yes it is a major thing, is just a flipping video game? And for the record.....Crackdown had same issues as well, shoot civilians and whatnot.

      --
      Five words describe me on a normal day. two words describe me the rest of the time. can you guess?
    58. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Thousands of years of evolution have left the vast majority of us with an innate moral sense that largely precludes killing except in very unusual circumstances.

      Thousands? You believe in evolution, but still think the Earth is only 5000 years old?

    59. Re:Probably intentional. by Bob9113 · · Score: 1

      Did you watch the video? It's a squad walking around a shopping mall slaughtering everything that moves. A crowd of people just standing around, someone trying to pull a friend to safety, screaming bystanders trying to run away..

      Did you hear about us running a helicopter gunship through a wedding? (they were firing guns in the air in celebration when an allied aircraft flew over) Or dropping white phosphorous on towns? (it both provides illumination and has a very high lethality rate)

      War is like that sometimes. I believe we did not intentionally kill civilians, but when the soldiers and officers on the ground believe it is the least wrong thing to do, they do it. That happens in war. In every war. And sometimes those decisions turn out to be wrong. Pretending it is otherwise would be dishonest and remove our ability to make an informed, rational decision about what is sufficient motive for war.

    60. Re:Probably intentional. by couchslug · · Score: 1

      "People need to quit saying they want a "realistic" game, but just remove all the real stuff that we don't exactly like. No, you want realism, here it is. deal with it."

      One man's "terrorist" is literally another man's freedom fighter. Fighting is fighting, and while it is useful propaganda to distinguish between supposedly sportsmanlike fighting and the other sort, it is intellectually silly to do so.

      Winning is all that matters, and those who think otherwise will get their feelings hurt by some of the resulting outcomes. :)

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    61. Re:Probably intentional. by Anonymous Coward · · Score: 0

      He's saying there's nothing wrong with finding a piece of media objectionable. It's rather different from people being dumb enough to equate Spore with a god complex.

      Let's look at things from the other extreme. Are you saying that if say... someone made a completely fictional video of a little child being tortured and raped (I imagine Japan can already supply that actually...), we should express no negative opinions of it? We should train ourselves to feel absolutely nothing if a disturbing bit of media is fictional? I doubt it to be honest. Frankly, I imagine you and Stupid probably share similar views on this.

    62. Re:Probably intentional. by Anonymous Coward · · Score: 0

      I vote with doubloons you insensitive clod!

      I vote with Zorkmids you insensitive clod!

    63. Re:Probably intentional. by selven · · Score: 1

      And the GP has a corresponding right to criticize the criticism.

    64. Re:Probably intentional. by Samah · · Score: 1

      For christ's sake, it's a game! You aren't killing anyone. Nobody is dying. Nobody is killing you. It isn't real. Driving fast on Forza or Pole Position does not make me want to speed IRL, shooting cartoon people in TF2 doesn't make me want to shoot cartoon people IRL, and stealing endless amounts of cars in GTA doesn't make me want to steal cars or be a 'banger' IRL. There are no moral decisions because you aren't really a soldier, those aren't really people, and those aren't really guns. For fucks sake.

      Go tell Michael Atkinson that. I'm pretty bloody sick of hearing BUT THINK OF THE CHILDREN every time a game comes out with a few red pixels on a person you might do something nasty to.

      In fact, I'm surprised TF2 didn't come out in Australia with party mode turned on permanently. How is shooting NPC zombies (L4D2) more gory than seeing "YOUR SPLEEN!" on the screen when you get gibbed? Having said that, party mode is pretty hilarious if only for the hats poking through halos.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    65. Re:Probably intentional. by Anonymous Coward · · Score: 0

      ... shooting cartoon people in TF2 doesn't make me want to shoot cartoon people IRL...

      Where do you live? I've never seen a cartoon person IRL.

    66. Re:Probably intentional. by Jeremi · · Score: 0

      The few psychopaths who decide that killing is OK because they saw it in a video game have things wrong with them that simply keeping them away from video games won't fix.

      On the other hand, playing games like this can improve the strategy and tactics of those "few psychopaths", so that when they finally go berserk, they are able to kill more people than they would have had they not played the game.

      Columbine might (or might not) be an example of what can happen when a psychopathic personality receives tactical training.

      For the sake of argument, let's go with a more clear-cut sceanrio: imagine someone comes out with a highly realistic video game where the player's goal is to construct and deploy the most destructive IEDs possible. The player gets points proportional to the number of people killed, and for not getting caught/killed.

      Such a game would (like all games) make its way onto the pirate sites, and from there to anyone who wants to play it. Some of the people who played it would be members of terrorists groups, intentionally using the game to hone their skills. Other players would not be terrorists or psychopaths when they played the game, but after having played through it, they would now have a pretty good knowledge of how IEDs work and where/how they can most effectively be applied. If at some point in the future they decided to join a terrorist group, or for whatever other reason wanted to cause havoc, they would more effective in doing so. Worse, people who might otherwise have chose a different way to advance their goals might now be primed to repeat the actions that "advanced their goals" in the game. Through repeated simulation/training, the unthinkable becomes thinkable.

      I'm as much for free speech as the next person, but nevertheless, the availability of games that amount to terrorist training simulations worries me.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    67. Re:Probably intentional. by joocemann · · Score: 1

      People need to quit saying they want a "realistic" game, but just remove all the real stuff that we don't exactly like. No, you want realism, here it is. deal with it.

      I think at least some of the people that want realism are referring to the physics mainly. In any case, I don't particularly enjoy games because of how much they resemble reality. Same for movies. I know the difference between a real war and a game, and I'm glad there IS a difference.

      And I'm glad to have a choice, just like you. Your choice is not to buy it, and I totally understand.

    68. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Sounds pretty much like the US's current methodology.
      Pick out a country and send troops to kill everything and everyone that isn't in a US uniform.
      Claim high moral ground and just use the words "collateral damage" a lot.

    69. Re:Probably intentional. by Kittenman · · Score: 1

      want to stop them .. with a gun, I take it.

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    70. Re:Probably intentional. by Jeremi · · Score: 1

      Winning is all that matters, and those who think otherwise will get their feelings hurt by some of the resulting outcomes. :)

      Oversimplified, I think. A Pyrrhic victory is no victory at all.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    71. Re:Probably intentional. by caitsith01 · · Score: 1

      If society gets used to ultra-violence and makes murder legal then, well, that's what the voters want so that's how it should be.

      So I take it you have no criticisms of the Germans during the Third Reich, then?

      --
      Read Pynchon.
    72. Re:Probably intentional. by Brian+Gordon · · Score: 1, Insightful

      You mean like America's Army?

    73. Re:Probably intentional. by Brian+Gordon · · Score: 1

      I'm just saying it's not our business to worry about keeping future World's morals in line with ours. They can make decisions on their own.

      An 1890s caitsith01 might try to steer Germany away from antisemitism, but also try to save the world from the evils of women's rights and desegregation.

    74. Re:Probably intentional. by caitsith01 · · Score: 5, Insightful

      Seriously, what the fuck? Are you telling me, than you've never read, enjoyed, or engaged in ANY kind of fictional endeavor, game, novel, comic book the involved a crime, or something tasteless or horrible? Are you telling me that by playing monopoly, I will become more likely to want to financially destroy people? Are you saying that because I read Frankenstein I will want to 'play God' as it were?

      No, that's not what I said so I won't respond to this point.

      People playing video games KNOW they are playing video games. They voluntarily purchase the game, or they voluntarily take up the controller at their friends house. They have not been conned, or duped. They are not under any kind of direct emotional manipulation to fool them otherwise.

      Where did I say anyone was FORCING anyone else to play anything? I was merely observing that to condemn something like this brings out the knee-jerk "free" speech brigade, of which you appear to be a flag bearer, who demand speech which is not only free from legal consequences but free from criticism or condemnation. I KNOW that they KNOW they are playing video games. In a few years time, I will still find it disturbing if a human being can sit there with a virtual but totally convincing image of another human being who is at their mercy and choose to kill that virtual human. That is my opinion, and I don't think that my expression of it or others' distaste at the notion of this part of this game in any sense impinges on anyone's freedom of speech.

      If you are so cognitively and emotionally weak that you cannot separate from reality behavior in a fictional setting, the content of that setting is far from the problem.

      If people didn't engage emotionally with the actions they carry out in games, why would they contain elements plainly designed to provoke an emotional response? Put differently, if there is such a separation, why not have the player kill anonymous non-civilians in this game, or aliens, or robots? Because people emotionally respond to realism, and terrorists killing civilians in an airport is pretty realistic and believable. Would you be concerned about a kid that constantly drew pictures of themself hurting others? Or an adult who spent their whole time watching the most sadistic and violent porn possible? Apparently not, because they 'know it's not real'. Note once again that 'concerned' does not equal 'should be legally banned'.

      Furthermore, if you think video games somehow apply to the crowded theater caveat of free speech, you are without a doubt, a complete fucking moron.

      I don't know what the fuck you're fucking talking about, so apparently I am indeed a fucking moron. I do gather that you are assuming that everyone on this site in American, which would probably put you in the same category. Hail, fellow fucking moron.

      --
      Read Pynchon.
    75. Re:Probably intentional. by caitsith01 · · Score: 2, Insightful

      what do we do if large numbers of people do buy the game and grow up thinking this type of thing is 'just how the world works'?

      People aren't a blank slate waiting for the media to tell them how reality works. Thousands of years of evolution have left the vast majority of us with an innate moral sense that largely precludes killing except in very unusual circumstances. The few psychopaths who decide that killing is OK because they saw it in a video game have things wrong with them that simply keeping them away from video games won't fix.

      I know people aren't a blank slate, and I don't believe that anyone is going to go and kill anyone else because of a computer game. But what does concern me is that if things like this are a part of our culture, then people become desensitised to it in real life. For example, I can imagine that there might be less concern or opposition to military actions overseas which involved the killing of civilians if various aspects of our popular culture conveyed this activity as a cultural norm. No one game or movie or TV show or talk radio host will be responsible for that, but I think it is appropriate, and healthy, that when a game or similar does portray this it is noted that such activities are reprehensible.

      As for 'thousands of years of evolution', that's a long bow. I'm fairly confident that if we ran out of food tomorrow you'd find our good ol' killing instincts are as strong as they ever were.

      PS Thanks for quoting me in such a way as to make me look like an hysterical "think of the children" type rather than someone asking a hypothetical question.

      --
      Read Pynchon.
    76. Re:Probably intentional. by sixsixtysix · · Score: 1

      that may be right, but i think it would be crossing the line to try and prevent someone[by someone, i mean an adult] else from having it. fine, you don't like "high school massacre 2: graduation slay", but don't try and make it so i can't buy it. that's just being a dick. not that you were trying to ban anything, but that is the route most haters take.

      --
      ...
    77. Re:Probably intentional. by sixsixtysix · · Score: 2, Insightful

      why should it matter either way? the issue should be that it is not real. end of story.

      --
      ...
    78. Re:Probably intentional. by SecretSquirrel321 · · Score: 1

      The issue is not having the player encounter senseless violence. The problem here is that the game developers chose to have the player act out senseless violence. While it's just a game, "playing" this warps your mind a bit - admit it.

    79. Re:Probably intentional. by PachmanP · · Score: 1

      Difference? I don't know, I've been ducking trial at the Hague ever since I sacked Carthage in Rome: Total War

      That's why you exterminate the populace! Nobody to complain to the Hague, nobody starting unrest, nobody talking funny languages.

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    80. Re:Probably intentional. by PachmanP · · Score: 1

      shooting cartoon people in TF2 doesn't make me want to shoot cartoon people IRL,

      I dunno. I always struggle with not whipping out my butterfly knife every time I see a fat guy eating a sandwich...

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    81. Re:Probably intentional. by PachmanP · · Score: 1

      How is this modern warfare? Happened in Vietnam, happened in WW2, WW1, and I'm betting it gets worse the further back you go.

      The modern addition is that we don't want to kill the civilians vs the ancient mode of gleefully raping and pillaging them. Or compared to the transition period in which it was acceptable collateral damage.

      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    82. Re:Probably intentional. by tgeller · · Score: 1

      I want art that reflects "the truth" -- as seen through many eyes. Video games are art, and deserve the same consideration. Judge it on whether it invokes a feeling of truth, even if it doesn't display authentic truth. You know? Consider Jerzy Kosinsky's novel, The Painted Bird. It's possibly one of the most shocking, graphic -- and moving -- books ever written. It's gained accolade after accolade for its "truth". And yet there are controversies over how much was based on his reality and how much was invented. Its "lies" don't necessarily diminish its "truth". You know? So let's see if it's a good game. If it is, praise it. If not, rip it a new one. As Oscar Wilde said, "There is no such thing as a moral or an immoral book. Books are well written, or badly written." Same thing here.

      --
      Tom Geller
    83. Re:Probably intentional. by gullevek · · Score: 4, Informative

      Better choose Carmaggedon where the killing of pedestrians was sort of necessary to boost your time.

      And man that was fun.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    84. Re:Probably intentional. by LBt1st · · Score: 0, Redundant

      The game has an MA rating. The target audience has already "grown up" (by legal definition).

    85. Re:Probably intentional. by LBt1st · · Score: 1

      I'm not sure if it's relevant but at the end of the scene the "player" appears to be double crossed by the terrorist group.

    86. Re:Probably intentional. by Dr.+Impossible · · Score: 0

      The video was revolting, horriffic.

      I watched a few seconds, determined that it's the same shit I've already been doing in a bunch of other games, and turned it off. What is the big deal?

    87. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Well, i wasn't going to buy the game, but now i think i will buy it. It will be a fresh breath of air. You flower children go away and hug your pillows no need to pollute our fun. Also, not once have i been emotionally moved by a FPS. RPG-s yes, but not FPS-s.

    88. Re:Probably intentional. by cgenman · · Score: 1

      People saying that this footage disgusts them is not only legitimate, it's healthy and (IMHO) reassuring

      People saying that this footage disgusts them scares the heck out of me. Why? Because when the public sees game after game after game of killing thousands of "the bad guys" it's all fine an dandy. But show someone killing "the good guys," and suddenly it's a complete moral outrage. Wanton killing is fine, apparently, if it's against the proper people.

      Guess what? About a quarter of my family was "the bad guys" in Hiroshima, and another chunk was "the bad guys" whom we threw into prison camps here in the US. This is the mentality that we sent Blackwater troops into Iraq with, who then turn around and start killing the people that they perceive to be the bad guys. It's a question of "who do we care about killing?" Up until now I had thought this culture had just become desensitized to violence in general. Apparently, we just think it's OK to kill people we don't like.

      It just reminds me a little too much of this comic for my comfort.

    89. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Maybe something from Nintendo featuring sweet wittle bunny wabbits.

    90. Re:Probably intentional. by somersault · · Score: 1

      people need to quit saying they want a "realistic" game, but just remove all the real stuff that we don't exactly like. No, you want realism, here it is. deal with it

      It's still meant to be a game, not a simulator. I don't have a problem with them doing a terrorists in a mall scene, but I do have a problem when they want me to file out incident reports or spend a few weeks in a real time simulated jail when a member of a CT team accidentally takes out a hostage or whatever.

      --
      which is totally what she said
    91. Re:Probably intentional. by Anonymous Coward · · Score: 0

      yeah a real war would make a terribly booring game

    92. Re:Probably intentional. by TheTurtlesMoves · · Score: 1

      Did you watch the video? It's a squad walking around a shopping mall slaughtering everything that moves.

      As a long time quake/doom player, thats what i do every FPS i play. Its like American Foreign policy. Kill em all let god sort em out! But I don't think NPCs have a soul.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    93. Re:Probably intentional. by stim · · Score: 1

      I was about to ask if you actually watched the video, or RTFA... But then I remembered this is slashdot. The video features about 5 minutes of steady slaughter of civilians in an airport by a CIA agent controlled by the player. This isn't "civilians caught in the crossfire" but rather wholesale murder of defenseless crowds. That being said, I despise censorship, so I have no real problem with this game.

      --
      Browse at -1 to keep an eye out for abuses.
    94. Re:Probably intentional. by stim · · Score: 1

      Thousands of years of social evolution results in morality. We have not had strong morals for that long.

      --
      Browse at -1 to keep an eye out for abuses.
    95. Re:Probably intentional. by donscarletti · · Score: 1

      I think at least some of the people that want realism are referring to the physics mainly. In any case, I don't particularly enjoy games because of how much they resemble reality.

      Yes, E cup breasts on a slim Japanese teen is simply a stylized motif, but heaven forbid they don't bounce correctly.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    96. Re:Probably intentional. by kenbo0422 · · Score: 1

      It happens in reality: The Russians have stormed places where hostages are being held and unfortunately there were civilian casualties. They aren't the only ones, either. If a member of my family were part of a hostage group, I wouldn't care if I took out a bystander to save them. On another note, how can anyone who has enough bloodlust to play a 'shooter' game be so concerned about the targets around them? If they're going to be so freaking PC about it, then they may as well go all the way and try to ban it from existence as they watch the news each day and see it happening in real life anyway. Almost hypocritical, isn't it? Waaaaahhhh! They need to cry somewhere else.

    97. Re:Probably intentional. by Anonymous Coward · · Score: 0

      So your thesis is that you're a pussy faggot?

    98. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Hello Kitty meets EVE Online. Now that would be something to watch.

    99. Re:Probably intentional. by thisnamestoolong · · Score: 1

      Yes, you have a right to express outrage. I also have a right to ridicule your outrage. Especially when your outrage is not based in reality or in facts. I don't find it healthy or reassuring that people are disgusted and outraged by this, I think it just shows how stupid and petty our society is, and makes me wish people would get this upset about things that actually matter. For instance, I'm sure the same fucking idiots who have all sorts of sand in their collective vaginas about video game violence are perfectly okay with the war going on in Iraq right now.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    100. Re:Probably intentional. by commodore64_love · · Score: 1

      Our ancestors were farmers whose job was to kill cows or sheep, with blood spilling-out all over the place and cries of anguish from the beasts. This mass killing did not turn society into a a bunch of murderers. Neither will some game with 2D polygons on screen.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    101. Re:Probably intentional. by Dr.+Impossible · · Score: 0

      Whoever modded me troll was apparently too stupid to realize how perfectly appropriate my response was.

    102. Re:Probably intentional. by Anonymous Coward · · Score: 0

      "let's assume for the purposes of argument that the strikes are twice as effective as those figures suggest and that only half the civilians are being killed that the Pakistani media claims. That's still 92 per cent innocent civilians being killed and 8 per cent militancy."

        --- Lt. Col. David Kilcullen, who was General Petraeus' counter-insurgency advisor in Iraq

      http://www.abc.net.au/7.30/content/2009/s2586413.htm

    103. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Not seen the footage, but collateral damage is acceptable. Take any place currently in the Middle East that places SAM's on or near schools, do we bomb them? How many hostages lives are worth a terrorist life? How do you quantify the number of terrorists killed vs the number of hostages killed during the strike?
      If faced with a choice I would kill an innocent to stop an aggressor.

    104. Re:Probably intentional. by icsx · · Score: 0, Offtopic

      I have absolutely no idea whats your point there. You managed to bring down the conversation from games to your own legal civil rights? Get on topic please.

    105. Re:Probably intentional. by jipn4 · · Score: 1

      If you say something which disgusts me, it is not inconsistent with "free" speech for me to express my disgust

      And it's not inconsistent with free speech for me to say that you're barking up the wrong tree.

      People saying that this footage disgusts them is not only legitimate, it's healthy and (IMHO) reassuring.

      Well, then let me express my disgust at a couple of books that are full of murder, rape, and genocide: the Bible, the Koran, and the Torah. Please join me in expressing my disgust for them.

      Furthermore, you seem to suggest that the player has no level of investment or involvement in the events that occur inside modern games, which is patently wrong.

      He probably does. But I suspect video game players generally have less investment in their game than adherents of the aforementioned books have in their superstitions.

      The point being: why don't you worry about the big, dangerous stuff first, before getting to the harmless entertainment.

    106. Re:Probably intentional. by kthejoker · · Score: 1

      Wow.

      First off, the major issue people have with video game violence is that it leads to desensitization - people who are less emotional about video game deaths tend to show less emotional response when presented with actual real-life violence. So, way to get the basic premise wrong.

      Secondly, you get the other basic part of the premise wrong, which is that "brains making disconnects" between video games and real life is a formative experience - you aren't innately born with it - and that since video games are primarily played by children, they're worried that they are short-circuiting that very disconnect that most people develop.

      Thirdly, way to co-opt their " the type of people that X" argumentation style, which makes your point just as invalid as theirs.

      Fourthly, way to use yourself as a "plural of anecdote is data" fallacy.

      C'mon, I know that I personally am not affected by video game violence (I generally avoid those types of games), but that doesn't mean no one else is, or that the CUMULATIVE effect of video game violence might (or might not) lead to increased real world violence.

      Being dismissive of that sort of thing because you just can't see yourself doing it means we might as well not have the fields of anthropology or psychology or economics. Why bother trying to learn how other people act, right?

      How fucking unscientific.

    107. Re:Probably intentional. by jim_v2000 · · Score: 1

      Everyone knows that knives make you run faster.

      --
      Don't take life so seriously. No one makes it out alive.
    108. Re:Probably intentional. by jipn4 · · Score: 1

      Would you be concerned about a kid that constantly drew pictures of themself hurting others? Or an adult who spent their whole time watching the most sadistic and violent porn possible?

      Does it bother you that people join the military, knowing that there's a good chance they will have to kill? Does it bother you that the military uses psychological techniques, including specially created video games, to overcome the inhibition of recruits to kill? Do you think the soldiers that come back should be let loose on society, given that they have been trained to kill and to overcome their inhibitions to killing?

      I mean, I'm just trying to understand what exactly it is that disturbs you here. Seems to me far worse things than an occasional video game are accepted and sanctioned by society.

    109. Re:Probably intentional. by roguetrick · · Score: 1

      Unwarranted Self Importance from a guy who argues about the Transformers on the internet.

      --
      -The world would be a better place if everyone had a hoverboard
    110. Re:Probably intentional. by Anonymous Coward · · Score: 0

      I don't think you understand free speech.

      i love it when people use "free speech" as a basis to complain about people who are complaining about other people complaining.

      YOU ARE NOT HELPING.

      i don't think you understand logic.

    111. Re:Probably intentional. by svtdragon · · Score: 1

      FYI, crowded theater caveat of free speech is the notion that you can't yell "fire" in a crowded theater and defend it as free speech.

    112. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Why is it ok to do it in books and movies and is considered a "excellent work"? The number of examples are so overwhelming that I wont even mention them.http://games.slashdot.org/story/09/10/28/1634218/Leaked-Modern-Warfare-2-Footage-Causes-Outrage#

    113. Re:Probably intentional. by Anonymous Coward · · Score: 0

      People aren't a blank slate waiting for the media to tell them how reality works.

      I see that you haven't met any actual fans of Fox News.

      Good for you. Really. I hope you never will.

    114. Re:Probably intentional. by josteos · · Score: 1

      Driving fast on Forza or Pole Position does not make me want to speed IRL

      I want to believe, but then I remember the day I stopped playing Ridge Racer because I caught myself trying to drift-turn onto a freeway on-ramp.

      True story.

      --
      Save the Music; Save the World at http://www.TuneTriever.com (Our latest Android game)
    115. Re:Probably intentional. by Anonymous Coward · · Score: 0

      ...making some hard decisions like getting a few civilians killed while taking out a pack of terrorists.

      I'm sorry, but you are an idiot for saying that. Getting a few civilians killed to save more people might be debatable or even justifiable (a hard decision indeed) but killing a few civilians for the sole reason of taking out a bunch of terrorists is most certainly not. You might argue that the terrorists may be up to killing those more people, but I'm saying that it just doesn't immediately follow from us calling someone a terrorist that they are going to kill a vast number of innocents, to justify "the good guys" killing a few bystanders of our own. I'm simply saying it's not a transitive relationship.

      Of course, I'm usually not against wanton violence in games; I just don't care, and I play lots of games. What makes your comment stupid and your mindset dangerous is that it seems like it's your general opinion and not just about a specific situation in a specific game.

    116. Re:Probably intentional. by caitsith01 · · Score: 1

      Well, then let me express my disgust at a couple of books that are full of murder, rape, and genocide: the Bible, the Koran, and the Torah. Please join me in expressing my disgust for them.

      Wow, are you assuming that anyone who criticises this game is a religious nut?

      I'm quite happy to join you in condemning those books as reprehensible, and, incidentally, an excellent example of how art/literature can and does inspire hatred and violence.

      --
      Read Pynchon.
    117. Re:Probably intentional. by Aphex+Junkie · · Score: 1

      Wow, are you assuming that anyone who criticises this game is a religious nut?

      You fail at logic.

    118. Re:Probably intentional. by Aphex+Junkie · · Score: 2, Interesting

      ...and that since video games are primarily played by children...

      [citation needed]

      you are completely wrong, by the way

    119. Re:Probably intentional. by Anonymous Coward · · Score: 0

      Bro you need to get laid

  14. Next by Dunbal · · Score: 1

    People will be insisting that those potions you drink in Fantasy RPG's have prior FDA approval...

    Dear people who call for censorship: It's not MY fault that you have trouble separating reality from fiction. If you have trouble doing this, you are the one who needs help, not me.

    --
    Seven puppies were harmed during the making of this post.
    1. Re:Next by Minwee · · Score: 1

      People will be insisting that those potions you drink in Fantasy RPG's have prior FDA approval...

      They already do.

  15. The only thing missing by Anonymous Coward · · Score: 0

    is the ability to play a mercenary and gang rape an intern, then put her in a shipping container while trying to figure out what to do

    1. Re:The only thing missing by Cr4wford · · Score: 1

      Oh, that's the new mini game to replace nazi zombies...you rape as many interns as possible, while pulling bureaucratic bullshit to stop yourself from getting caught. The shipping container is a bonus perk that you can get to give you more time.

      --
      Freelance Web Designer - Portfolio
    2. Re:The only thing missing by Captain+Splendid · · Score: 1

      You are in a dark shipping container. You are likely to be raped by a grue.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    3. Re:The only thing missing by Anonymous Coward · · Score: 0

      I just peed myself a little bit, brb

    4. Re:The only thing missing by Anonymous Coward · · Score: 0

      For whatever reason this isnt +5 funny, please view the following article to educate yourselves.

      http://en.wikipedia.org/wiki/Grue_(monster)

  16. Re:civilians and terrorists ? by Anonymous Coward · · Score: 0

    Yeah sure - it's a fantasy after all. Yours fits right in.

  17. Just a video game... by MozillaFireFox · · Score: 2, Insightful

    This is where violence belongs, in games, not in the real world. Case closed :-

  18. The critics need to hear by idontgno · · Score: 5, Insightful

    the words of Robert E. Lee:

    It is well that war is so terrible -- lest we should grow too fond of it.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
    1. Re:The critics need to hear by JeanBaptiste · · Score: 1, Insightful

      It is well that Warcraft is so terrible - lest we should grow too fond of it.

    2. Re:The critics need to hear by CannonballHead · · Score: 4, Interesting

      Good quote.

      So here is what I think Lee might ask today: why do people take pleasure in pretending (virtually) to kill innocent civilians? Or kill in general? Or eat people, as someone mentioned in Prototype (never played it)?

      I'm not trying to say degradation of society is directly linked to violence in video games, that playing violent video games causes you to murder, etc. My question is this: why DO people enjoy games simulating things that ought to be horrific to us?

      Example: most people don't think that brutally raping a young girl (say, 8 years old) and then slaughtering her is particularly good. What would people say to a video game where you play a protagonist that brutally rapes a young girl and then slaughters her. One is doing it in real life, one is doing it virtually; both in order to do it virtually, there must be some desire to "do it," right?

      I think that's where the shock at these video games comes into play. The idea that "normal" people have a desire to pretend to be a terrorist killing innocent civilians is frightening. However, because of a worldview - that is, that people are "neutral" or clean slates and develop morality from there - people think that society should squash these video games in an effort to prevent people from being wired to be terrorists or murderers.

      In my worldview, people are bad to begin with. Wanting to play these games is an outworking of who they are, not part of what forms who they are. It may or may not condition them to be less influenced by social constructs and likely helps, as the Christians say, "sear their conscience" ... but IMO, games like these prove one thing to me: that people inherently seem to like violence and war, and that simply shows humanity who they really are. It's not the fault of video games that people like violence; it's the fault of people liking violence that we have video game violence.

      So it seems like the response should be this: wow, human nature is pretty violent. What should we do?

    3. Re:The critics need to hear by Anonymous Coward · · Score: 0

      Don't forget that these sorts of games are played mainly by 10-18 year olds. And also don't forget that the US has been mired in Afghanistan since 2001, and Iraq since 2003.

      The American kids playing these games have spent most of their lives living under the constant fear mongering of the past decade. They have no appreciable experience of life without such mongering.

      To them, killing innocent civilians in the Middle East is a normal way of life. They don't know any better. They don't know that it's wrong. That is what is most scary about this situation.

    4. Re:The critics need to hear by Princeofcups · · Score: 1

      the words of Robert E. Lee:

      It is well that war is so terrible -- lest we should grow too fond of it.

      What? That's the opposite of what you want to hear. R. E. Lee is saying that he enjoys battle, the excitement of leading his troops to their potential deaths. It's great. Everyone should do it! Oh wait, there's dead bodies. I guess we shouldn't do this too much.

      --
      The only thing worse than a Democrat is a Republican.
    5. Re:The critics need to hear by Anonymous Coward · · Score: 0

      I'm not trying to say degradation of society is directly linked to violence in video games, that playing violent video games causes you to murder, etc. My question is this: why DO people enjoy games simulating things that ought to be horrific to us?

      Interesting question. I'm currently playing Oblivion on the PS3. As one of the side quests, the player is visited by someone from 'The Dark Brotherhood' (TDB). TDB is a guild of assassins.

      The player is visited and given a quest line. Kill a certain someone. The player has the option of completing the mission or not - seemingly without penalty.

      Here's where I split. It is very common for the player to encounter human (or humanoid) bandits - AKA "Bad Guys". I have no problem killing the bad guys and actually find killing the bad guy humanoids rather easy. Then I was faced with killing a relative innocent.

      There-in lies the question. Who's innocent? Who's guilty?

      I like to live along the lines of live and let live - I tend to leave people alone even if I find them or their behavior unlikable. Then this game comes along and says, "Kill this person" and you will be rewarded.

      I put the scenario off for quite some time and rather struggled with carrying out the mission. I eventually simply boiled it all down to it just being a game and completed the mission for the quest-line; all of them - I'm now (in the game) the head of "The Dark Brotherhood."

      So, in general, I didn't like that quest-line and am glad I don't have to do anymore of them.

      As for GTA, I'm not even interested in playing the game. "Killing" make-believe monsters and make-believe bad guys are one thing. "Killing" make-believe innocents are quite another and, to me, objectionable.

      I'm sure there's a whole generation of real-life psychologists that will sit down and analyze this aspect of the virtual world and games.

    6. Re:The critics need to hear by CannonballHead · · Score: 1

      Interesting question. I'm currently playing Oblivion on the PS3. As one of the side quests, the player is visited by someone from 'The Dark Brotherhood' (TDB). TDB is a guild of assassins.

      I've completed Oblivion once through and am slowly going back, as I feel the "need," playing occasional quests and exploring... paying less attention to the main story line. I never did the Dark Brotherhood quest line, simply because I actually felt guilty about even virtually murdering someone.... not to mention that I don't WANT to begin to enjoy murder, even if only virtually.

      Here's where I split. It is very common for the player to encounter human (or humanoid) bandits - AKA "Bad Guys". I have no problem killing the bad guys and actually find killing the bad guy humanoids rather easy.

      And in some way, you feel almost like a good policeman must feel when stopping a crime. Justice and all that.

      There-in lies the question. Who's innocent? Who's guilty?

      You missed one question: who gets to deal out justice once the previous two questions have been answered?

      Then this game comes along and says, "Kill this person" and you will be rewarded.

      Seems like that would not be too unlike what happens in the real world. I doubt people get into crime without any promise of reward, whether that's physical (e.g., money) or non-physical reward (e.g., fame, glory, initiation...).

      all of them - I'm now (in the game) the head of "The Dark Brotherhood."

      Question: why did you feel it necessary to complete an unnecessary part of the game that you actually didn't like completing? What did it fulfill? I feel like a psychologist, even though I disagree with any psychology that goes past simply observing behavioral patterns (to suggest that we know why someone does something is pretty bold). But seriously - what is it in the game that made you want to complete it even though you didn't want to complete it? It's an interesting question to ask, because why is real life any different? If you are willing to do something you don't "want" to do for some reason because the reason to do it outweighs it ... well, I think it does start showing some parts of our human moral nature/decision making.

      As for GTA, I'm not even interested in playing the game. "Killing" make-believe monsters and make-believe bad guys are one thing. "Killing" make-believe innocents are quite another and, to me, objectionable.

      I have never had an interest in GTA. I think it's, in a word, "gross." I have never heard a good argument for how people can enjoy GTA completely unattached from the real world, as though what we pretend to be/do in a video game has no effect on what we actually are/do in real life.

      I'm sure there's a whole generation of real-life psychologists that will sit down and analyze this aspect of the virtual world and games.

    7. Re:The critics need to hear by Acapulco · · Score: 1

      Maybe people like *some* parts of violent conflict but not others.

      People might like the tactics challenge, strategic challenge, precision challenge (aiming), and generally the challenge to solve some problem/situation someone else has designed, without the urge or desire to do real harm.

      It's probably the same as the shooting gallery at some circus or fair. You like the challenge of shooting metal animals, but not necesarily like to shoot live animals.

      I for one like the strategic side of, say, Starcraft, where you have to decide maybe to rush the oponent with zerglings or wait until you get Ultralisks/Mutalisks/whatever and then kill my opponent. That doesn't mean I would love to send thousands of soldiers to "rush" some enemy base and get 90% of them killed in the process.

      So maybe people like being able to play as something they sure as hell won't be able/like to do in real life as the GTA franchise success has taught us. You might like mafia movies but that doesn't mean you *should* also like real life mafias.

      And that's the beauty of games I guess. To have the ability to do something you wouldn't/couldn't do in real life.

      No?

      --
      Slashdot. Unreadable news to annoy nerds. - wonkey_monkey
    8. Re:The critics need to hear by CannonballHead · · Score: 1

      So maybe people like being able to play as something they sure as hell won't be able/like to do in real life as the GTA franchise success has taught us.

      The question is: why wouldn't they do it in real life? Because they'd get caught, or because they wouldn't actually want to take a human life?

      To have the ability to do something you wouldn't/couldn't do in real life.

      When you want the ability to do something one would argue is morally wrong... then I think you've hit the nail on the head (and killed it! senseless violence! ;) ). Wanting the ability to kill someone is a pretty ... disturbing desire. But if that is really what many humans feel but simply don't carry that out because of the fear of being caught... then I think a lot of people will have to change what they think about basic human nature.

    9. Re:The critics need to hear by AndersOSU · · Score: 1

      None of that is true.

      Modern Warfare 2 will be played mainly by 16-30 year olds.

      Those born between 1975 and 2001 are an exception. Before that, killing civilians in Vietnam was the norm. Before that, it was Korea, then Germany, then there was another exceptional period, then Germany again.

    10. Re:The critics need to hear by MozeeToby · · Score: 3, Insightful

      My question is this: why DO people enjoy games simulating things that ought to be horrific to us?

      Because play, at all levels, is based on training for the future. Puppies play fight, chase, hunt, and hump because those are all things they need to be able to do as adults. Humans are the same way. We play at running a house, at being parents, at hunting/escaping, and yes, we play at warfare. Even organized sports, for the most part, boil down to ritualized tribal warfare or atleast competition.

      What people don't realize is that playing violent video games today is no different from playing cowboys and indians 20 years ago. It's done to satisfy the same instincts and desires, which is to prepare the brain for situations that are rare, but dangerous.

    11. Re:The critics need to hear by Hijacked+Public · · Score: 1

      Because they'd get caught, or because they wouldn't actually want to take a human life?

      Most people in the West have too much to lose from getting caught. It is part of the reason why you don't see violent uprisings against government agents very often. I think it would be very difficult to separate that motivation (or demotivation) from the part that doesn't want to take a human life. Unless you look at all those Westerners who join the military. It doesn't take a whole lot of particularly subtle indoctrination to get them to kill, once you remove the legal consequences of doing it.

      And in places where people have little to nothing to lose it doesn't take a lot of prodding either. Hand out machetes and tell your Hutu friends that it is time to pay back the Tutsis for centuries of oppression, and the slaughter is on.

      --
      "Sacrifice for the good of The State" - The State
    12. Re:The critics need to hear by R2.0 · · Score: 1

      "So here is what I think Lee might ask today: why do people take pleasure in pretending (virtually) to kill innocent civilians? Or kill in general? Or eat people, as someone mentioned in Prototype (never played it)?"

      I think he'd be struck by cognitive dissonance. The existence of our society where relatively few people have ACTUALLY been involved with violence is unprecedented. In earlier times, children knew exactly what death looked like - the boys hunted and the girls helped slaughter the chickens (note the same can be said of sex as well - no one needs to tell a farm kid about the birds and the bees when there's the pigs and sheep doin' it right there). So the idea that there are people who have made it to adulthood without seeing anything killed in real life (other than bugs) would be inconceivable. So I imagine the idea of those same people looking at *simulated* death would be just as foreign.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    13. Re:The critics need to hear by CannonballHead · · Score: 1

      ...people looking at *simulated* death would be just as foreign.

      Not just looking at, but causing.

    14. Re:The critics need to hear by Machtyn · · Score: 1

      It is interesting because in order to start the TDB quest line, you have to kill an "innocent" without getting caught. There is also a quest that requires you to eliminate a character that will also start the TDB quest line, but according to that quest line, the character is "evil".

      I got a visit from the TDB, but I never bothered working it through. It doesn't fit me and I don't role play that character style. I'm usually on the good line or nuetral line when I role play.

    15. Re:The critics need to hear by gbarules2999 · · Score: 1

      Games allow us to take mindsets of people in places that we've never been in and probably never will be in. In this case, Modern Warfare 2 allows us to be in the eyes of (reportedly) a CIA operative that has to go along with the terrorists to continue his facade. That's something that, while morally disturbing, is a fascinating look into the way a person would feel about doing that. You must choose between two evils. Fun? No. That's like saying you had fun reading Slaughterhouse Five. But it's certainly meaningful and emotionally complex, something that few games attempt to do.

      Additionally, you see a connection between the violence on a TV screen and the violence that occurs in real life. I have to struggle to pretend it is real (speaking as a college student here). Very abstracted, very removed from real life. If there's anything this generation of teenagers has a grasp on, it's the difference between reality and virtual reality. You pretend it's real for a very small period of time, just like a book or a movie, so that you can engage your brain (or the very opposite, depending on the quality of the media), but you know full damn well that the game has nothing to do with real life. At all. Full stop.

    16. Re:The critics need to hear by Anonymous Coward · · Score: 0

      There-in lies the question. Who's innocent? Who's guilty?

      Ah, but at that point you've already failed, so it doesn't matter. You've said, "Killing people is bad, except...." Once you've opened the door to exceptions, you're no longer dealing with a moral code, but with self-deception. You even go on to demonstrate this:

      I eventually simply boiled it all down to it just being a game and completed the mission [to kill an innocent person]....

      Ah. It's just a game. I'm just pretending to kill innocent people, so that's okay. I'm still a good, moral person, because at least I'm not as bad as those other guys who.... Once you make your first exception, it's much easier to make your second, and then your third.

      It's like the old fund-raising trick of saying, "Even $1 helps." Oh, well, it's just one dollar, I can open my wallet to that. But then you've crossed to the other side. Well, $1 isn't really all that much, and since I'm going to the trouble to donate anyway, I might as well give something substantial. So, $20 later....

    17. Re:The critics need to hear by CannonballHead · · Score: 1

      the game has nothing to do with real life.

      Almost everything a real person sees and hears affects him (and, by extension, his life). A real person is playing the game. The game thus has more than "nothing" to do with real life. I'm not arguing that it's necessarily good or bad affects, but it definitely affects people. Otherwise, you may as well argue that TV shows, comedies, and cartoons have "no affect on real life," but they definitely do ... if only in what people say and the expressions of speech they use.

      If there's anything this generation of teenagers has a grasp on, it's the difference between reality and virtual reality.

      I'm not sure that they do. There are a whole lot of teenagers that I see as I drive through downtown that look like they're trying to look like something they aren't based on books, movies, or video games. Maybe they know it's "just virtual reality," but that doesn't mean they don't start wishing that the "virtual reality" was actually reality. Getting so far into virtual reality that you wish it was reality, and thus fail to integrate/interact with reality is not a good thing.

      Incidentally, if teenagers know the difference between reality and virtual reality so well and know that the game has nothing to do with reality, why in the world do they waste so much time of their lives doing something that has no affect on their life and is just a game? Or is it perhaps actually affecting them in real life?

    18. Re:The critics need to hear by Quantumstate · · Score: 1

      Maybe war simulations provide an interesting environment that is not encountered in other places. I for example enjoyed playing paintball due to the idea of sneaking around trying to target people. It is like playing tag or something except you have a ranged tagging mechanism. I have also enjoyed playing so called wide games which are similar but usually involve actually reaching the person. Having a paintball gun adds depth to the game since I can run fairly fast so in tag slow people are at a major disadvantage whereas with paintball they can close a trap over a much larger area because of the extra range. I don't personally enjoy the fact that I am hurting people slightly (although not much) but this is fairly unavoidable unless you go for laser tag which is not quite the same due to a laser going in a perfect line and only being able to hit certain targets.

      Similarly RTS games are more of an analogue to chess in my view. You command pieces which wipe out other pieces from the map. You could fairly effectively play an RTS which was not set in a war situation but often it is nice to have some kind of storyline.

    19. Re:The critics need to hear by interkin3tic · · Score: 1

      So here is what I think Lee might ask today: why do people take pleasure in pretending (virtually) to kill innocent civilians? Or kill in general?

      My grandmother, rest her soul, was convinced we were descendants of Robert E Lee (her maiden name was Lee, so really there's no need for lineage tracing or genetic evidence ;-) So as a probably-not representative of great great great uncle bob, I'd answer they like virtually killing innocent civilians for complicated reasons, normal human perverseness for one, lack of a moral objection since obvously it isn't real, dramatically reduced consequences from real life, curiosity, humor. And I'd agree, there is just something about taking life that appeals to people on a primitive level. How many of us killed ants with magnifying glasses as kids? Maybe it comes from a fascination with death, trying to come to terms with it.

      Some is just the curiosity. Obviously most of us are never going to murder someone in cold blood. One of the only ways we can know how that feels is through simulation. Judging from murdering innocent people in Fallout 3, I'd never be able to stomach it, which I of course would have guessed. On rare occasions I have had nightmares in which I think I have killed someone. The actual murder is not part of the dream sequence, it's just as the scene starts I realize I murdered someone and feel horribly guilty about it. Those nightmares started a long time before Fallout 3 or any videogames for me, BTW. The only way I can intentionally "sample" that guilt is through videogames. Well, I guess there's another way, but again, not going to do that.

    20. Re:The critics need to hear by gbarules2999 · · Score: 1

      The game thus has more than "nothing" to do with real life.

      You misunderstand what I'm saying (and purposely, it sounds like). It's not that games doesn't interact with real people. They do. Games are about the emotions they create by abstraction situations that have not occurred in real life (or in some rare cares, situations that have, like World War II games). In either case, highly abstracted. A World War II game is a very abstracted version of what occurred nearly a decade ago, and to say that's it's even mildly close to the real history behind the horror is to be dishonest.

      There are a whole lot of teenagers that I see as I drive through downtown that look like they're trying to look like something they aren't based on books, movies, or video games.

      You mean, the outliers?

      Getting so far into virtual reality that you wish it was reality, and thus fail to integrate/interact with reality is not a good thing.

      Of course not. Now stop pretending that this represents the group as a whole. I know people like this - they're the modern version of what used to be derogatorily known as the nerd. They feel as if they fit it more with fake worlds that real ones. Again, the outliers.

      Incidentally, if teenagers know the difference between reality and virtual reality so well and know that the game has nothing to do with reality, why in the world do they waste so much time of their lives doing something that has no affect on their life and is just a game?

      Because it's entertainment? And not the violence part, but the conflict that must be solved behind the violence. It's certainly fun to solve the conflict or puzzle. Modern Warfare 2 seems to be the first game I've ever seen that attempts to go beyond the conflict and portray something morally repelling on a scale like this, which is a fascinating statement of the medium and an emotionally complex piece that is sure to be discussed for a long time.

    21. Re:The critics need to hear by jwhitener · · Score: 1

      "Example: most people don't think that brutally raping a young girl (say, 8 years old) and then slaughtering her is particularly good. What would people say to a video game where you play a protagonist that brutally rapes a young girl and then slaughters her. One is doing it in real life, one is doing it virtually; both in order to do it virtually, there must be some desire to "do it," right?"

      I suppose that might come up some day, but it is not in the same realm as the game being discussed. Sure, someone out there might play the game and get off on the killing. But its purpose is to make you sick/uncomfortable/mad and make you want to take out the terrorist cell that you are infiltrating.

      In other words, there is some 'greater good' that a player can attempt to accomplish in the game. In order to do so, they might have to do distasteful things along the way, much like a real war.

      Your example above, of a game that perhaps has no purpose other than violence, is already on the market. Any first person shooter, Grand Theft, etc.. can all be played just to kill/be violent. Most have story lines that you can pretend to be good, or you can ignore them and just kill.

      Aggression/Dominance and its resulting violence is pretty much a natural tendency in most mammals. People have varying degrees of aggression, most of which result in legal outcomes (being passive aggressive, yelling, storming off, etc..). Having that aggression built in though, like any other human tendency (sexual attraction for example), is a valid area of fantasy.

      Just like someone might fantasize about being with a super model due to an innate desire for sex, I can see it being perfectly healthy to explore a level of aggression that you'd never conceive of carrying out in real life. Various people enjoy more or less extreme exploration of fantasy though, and I'd care to wager that very very few people would play your fictional rape game as described. It would just be too extreme, whereas, "killing the bad guy" or even "killing some good guys to get to a bunch of bad guys" is more in line with most peoples aggressive fantasies.

    22. Re:The critics need to hear by CannonballHead · · Score: 1

      You misunderstand what I'm saying (and purposely, it sounds like).

      Not really. I do have my opinion which likely is coloring my interpretation though.

      A World War II game is a very abstracted version of what occurred nearly a decade ago, and to say that's it's even mildly close to the real history behind the horror is to be dishonest.

      You mean, the outliers?

      I'm ignorant. What do you mean? :) Looks like you explain later on though, so only explain if you feel it wasn't explained later in your post... I've never heard the term before, I don't think.

      Now stop pretending that this represents the group as a whole.

      Certainly the wholesale expression of this feeling or comprehension or desire (or whatever) is not the normal person... but judging from how many people are "addicted" to things like facebook, myspace, twitter, etc., there is something about projecting an image that is not really themselves that is attractive... or wanting to pretend to be something that they aren't *in the real world*.

      which is a fascinating statement of the medium and an emotionally complex piece that is sure to be discussed for a long time.

      Well, can't argue with that. We'll see how many people are morally repelled. :)

    23. Re:The critics need to hear by CannonballHead · · Score: 1

      So... an interesting question. Does the curiosity of "I wonder what I would feel like?" seem to outweigh the reasoning from the victim's point of view?

      Maybe a video game in which you, the protagonist, get murdered and that's the end of the game would be an interesting one. I don't think anyone would like it though. Strange that we can turn off the sympathetic side of humanity so easily when our curiosity is piqued :)

      Also, it's interesting to me that you seem to acknowledge the connection between your real life conscience/guilt and what you do virtually. If it can disturb your "stomach" then would it not follow that doing it often enough to the point that you CAN stomach it represents a change in your "stomach" ?

      I am, by the way, just wandering through the philosophical arguments of this, not trying to show how wrong you are. I'm not completely sure what I think the connection between virtual deeds (which we willfully do) and my character/nature/conscience/guilt/"stomach"/whatever you want to call it.

    24. Re:The critics need to hear by Dreadrik · · Score: 0

      Because play, at all levels, is based on training for the future. Puppies play fight, chase, hunt, and hump because those are all things they need to be able to do as adults. Humans are the same way. We play at running a house, at being parents, at hunting/escaping, and yes, we play at warfare. Even organized sports, for the most part, boil down to ritualized tribal warfare or atleast competition.

      I agree with your point that play is an important part in the human (as well as animal) development, but I don't think it's "at all levels based on training for the future".
      We can actually play for pure entertainment. Though we might still play war games as part of some socially or genetic heritage, I think the entertainment part is becoming greater. Especially for people who has not been directly involved in any real conflict (war) for generations.

      You might say that the enjoyment, or the physiological reward of playing such a game as tetris is in fact training our brains for some future conflict, but I can't really find the link.

      We want our endorphin, dopamine, adreanline or whatever hormone, and find ways to produce it.

    25. Re:The critics need to hear by BikeHelmet · · Score: 1

      Example: most people don't think that brutally raping a young girl (say, 8 years old) and then slaughtering her is particularly good. What would people say to a video game where you play a protagonist that brutally rapes a young girl and then slaughters her. One is doing it in real life, one is doing it virtually; both in order to do it virtually, there must be some desire to "do it," right?

      http://en.wikipedia.org/wiki/RapeLay

      I vote with my money. You won't see me buying games like these. About the most violent game I have is Left4Dead or TF2. I'm far more attracted to RTS/TBS and RPGs.

    26. Re:The critics need to hear by VocationalZero · · Score: 1

      So it seems like the response should be this: wow, human nature is pretty violent. What should we do?

      I dont know about you, but I like to play a good FPS to blow off steam.

    27. Re:The critics need to hear by Anonymous Coward · · Score: 0

      I think people dream about being that glorified hero, serving justice, upholding good, making a difference, defeating evil, etc., etc.

      Most people don't want to give up their family, home, easy life and so on to do years of hard training to MAYBE be something that doesn't even really resemble that hero.

      I did 4 years in the Marine Corps and served well; but I will tell you that it was not what I expected and it did not live up to the dream; it mostly was stressful and really wasn't fun in any sense of the word. I had tremendous pride in wearing the uniform, but that's about it.

      So they play a game, day dream a little, and go back to the daily grind. I think It is a bit of an escape and that's about it. I still like to play Dawn of War 2 and similar games; day dream about being the bad ass hero; slaughter countless enemies, put it down, and go back to work/school.

    28. Re:The critics need to hear by localman · · Score: 1

      "I'm not trying to say degradation of society is directly linked to violence in video games"

      Good thing you're not saying that since there is actually no degradation of society to speak of:

          http://reason.com/blog/2009/09/14/us-violent-crime-rates-lowest

      That's what always baffles me about the people who do draw that conclusion: the numbers, if anything, indicate that since the dawn of violent video games things have got better. I don't believe there's causation either way, but you'd think that such facts would put a nail in the coffin of those who think there is.

      Cheers

    29. Re:The critics need to hear by CannonballHead · · Score: 1

      I used it more as a ambiguous reference to problems in society. I realize things are not "worse than they used to be." The Romans weren't particularly against murder and violence, either. Nor most any civ in history that I can think of. It seems to be pretty basic human nature, whether good or bad. I think the problem right now is that people refuse to think that human nature is violent by nature and try to come with other "psychological" or genetic reasons for violence.

    30. Re:The critics need to hear by svtdragon · · Score: 1

      You're neglecting one thing: finality.

      If we lived in Unreal Tournament where anybody who died would be instantly respawned, you're talking about a whole different situation and a whole different set of human characteristics.

      In a video game, I can always start over, always replay it if I got through the quest and didn't like the result. In real life, there is no undo button. And it's the ability to kill or hurt or steal or whatever without consequences--and the crux of the argument here is consequences to others--to the victim and their family, friends, etc. and without finality--that makes video games appealing.

      On some level there's the question of "I wonder what it would be like to do that...?" because humans are nothing if not curious. But we don't have AI advanced enough or worlds persistent enough to mimic that experience.

      But mostly I think the point is finality. The real world has no reset button.

  19. Meh Lame-oh by xednieht · · Score: 1, Insightful

    simply some lazy marketer trying to hype the game. About 40,000 people die from terrorists each year in the U.S., only here we use the euphemism "automobile drivers".

    --

    Hope is the currency of fools
    1. Re:Meh Lame-oh by oodaloop · · Score: 1

      Wow, that's an interesting definition of terrorist you're using. Usually, accidental deaths are counted separate from murders.

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    2. Re:Meh Lame-oh by thewils · · Score: 1

      You haven't driven in Florida recently, have you.

      --
      Once I was a four stone apology. Now I am two separate gorillas.
    3. Re:Meh Lame-oh by Anonymous Coward · · Score: 0

      If accidents frighten me, then the people committing them are terrorists.

  20. Modern Warfare by IndustrialComplex · · Score: 5, Insightful

    Post-Modern Warfare
    Modern Warfare
    Romantic Age Warfare
    Victorian Era Warfare
    Industrial Revolution Era Warfare
    Age of Enlightenment Warfare
    Age of Discovery Warfare
    Ottoman Empire Warfare
    Middle Ages Warfare
    Dark Age Warfare
    Roman Empire Warfare
    Ancient Greece Warfare
    New Kingdom Warfare
    Old Kingdom Warfare
    Mesopotamian Warfare

    Obviously this sort of thing is a modern problem due to our culture of violence. It's only recently that our soldiers and the people they were fighting resorted to detestable acts in the furtherance of their causes.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    1. Re:Modern Warfare by TheKidWho · · Score: 1

      I hope you're not serious.

    2. Re:Modern Warfare by Fnkmaster · · Score: 3, Insightful

      Yes, we all know that the Romans and Greeks never slaughtered all the residents of a rebellious city upon taking it, and raped and enslaved the women who remained. No, nothing like that happened in ancient times at all. Combat was noble, and only men with weapons in their hands were killed, nobly and civilly.

    3. Re:Modern Warfare by Burning1 · · Score: 3, Insightful

      Without reading the GPs posting history, I suspect there's a good probability he's using irony in the dictionary sense of the word.

    4. Re:Modern Warfare by IndustrialComplex · · Score: 1

      Without reading the GPs posting history, I suspect there's a good probability he's using irony in the dictionary sense of the word.
      :)

      The two responses prior to yours sent chills down my spine. I never thought I'd see the day when someone didn't expect a sarcastic remark on Slashdot.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    5. Re:Modern Warfare by ScoLgo · · Score: 4, Funny

      "I suspect there's a good probability he's using irony"

      At least in the cases of 'Ancient Greece Warfare' and 'Mesopotamian Warfare', I believe there is a good chance he was using bronzy instead of irony.

      (sorry)...

      --
      "Michael, I did nothing. I did absolutely nothing - and it was everything that I thought it could be."
    6. Re:Modern Warfare by Artifakt · · Score: 2, Informative

      We don't allow real Irony here, this is Slashdot.

      --
      Who is John Cabal?
    7. Re:Modern Warfare by Cederic · · Score: 1

      In addition to Burning1's insightful post, your sarcasm is not only misplaced but also wrong. On the whole, it was better not to kill the conquered population. More profitable to enslave them or tax them.

    8. Re:Modern Warfare by gbarules2999 · · Score: 1

      Woosh. Like, huge woosh. Woooooooooooooooooooooooooooooooooooooooooosh

    9. Re:Modern Warfare by Weedhopper · · Score: 1

      To me, it's indicative of the lack of literacy in the general population. There's people who think they can read when in fact, they can't.

    10. Re:Modern Warfare by mambodog · · Score: 1

      I hope you're not serious.

      The ironing is delicious?

    11. Re:Modern Warfare by TheKidWho · · Score: 1

      I wouldn't know, it burned all my taste buds off.

    12. Re:Modern Warfare by Fnkmaster · · Score: 1

      And what led you to think I didn't realize that? Wow, a bunch of people replied to my reply, not realizing that I fully got the point of the GP's (IndustrialComplex's) irony and was seconding it. Sigh, so much for the people criticizing MY reading comprehension.

  21. Nothing new here... by jockeys · · Score: 4, Insightful

    I seem to remember most of Prototype was running around killing/eating innocent people, who would shriek and occasionally beg as you ate them, also the player (Alex Mercer) was a bioterrorist who killed millions... where was the moral outrage there?

    Sometimes the player character isn't the hero. Get over it.

    --

    In Soviet Russia jokes are formulaic and decidedly non-humorous.
    1. Re:Nothing new here... by Anonymous Coward · · Score: 0

      that sounds...awesome

      makes me want to reinstall postal 2. the game was crap, but i like using a stun gun on people until they lost control of their bladder. when i bored of that i would pour gasoline on them and light 'em up. and to prolong the suffering i would urinate on them to put out the fire.

      umm, i better post this AC

    2. Re:Nothing new here... by camazotz · · Score: 1

      I think it's an issue of graphical realism. Prototype, for all its carnage, was still clearly a cartoonish video game (yes, very clean graphics, but nothing compared to MW2's accurate CGI renderings). We're approaching the age when games are starting to look a bit too close to life for the average mundane's (muggle's...whatever) comfort....

    3. Re:Nothing new here... by dyingtolive · · Score: 1

      I seem to remember most of Prototype was running around killing/eating innocent people, who would shriek and occasionally beg as you ate them, also the player (Alex Mercer) was a bioterrorist who killed millions... where was the moral outrage there?

      Yeah, it's a shame the game was buggy as hell. The problem with this is that it isn't believable. The average person's ability to cope with violence only exists in as so far as it is possible to believe it could be real. You might almost say that violence itself isn't really so horrible as the credible threat and expectation of violence. Terrorists attacking an airport could be something that you might hear about in the news, so it's BAD.*



      * BAD as defined by the journalistic moral police of America. Bad in the sense that it is bad for their business. They seem to believe they're the only ones with carte blanche to fabricate horror for personal profit.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    4. Re:Nothing new here... by Zarrot · · Score: 1

      ...been there and done that with Sam Fisher. This particular concept (killing innocents to protect ones cover) was what Splinter Cell:Double Agent was all about.

    5. Re:Nothing new here... by lgw · · Score: 1

      I've heard that about every game for the last 10 or so years. "Last year's games are so cartoonish, compared to this year's photo-realistic games." Along with the same "violent games" controversy. Games have looked real enough to connect with the violence for some time now, and yet even with HD photo-realism, you're still sitting in a chair watching a screen, and so it's not like there's any confusion about whether it's actually real.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:Nothing new here... by PaganRitual · · Score: 1

      Fallout 3 allowed you to murder innocent people, wandering nomads, traders, basically anyone (well except kids), even a guy collapsed on the ground begging for water. In fact, any CRPG worth it's salt doesn't balk at the idea that not everyone is a noble minded hero and that innocent civillians are not impervious to all attacks.

      Deus Ex allows you to kill innocent people, even sick people. Hell there is one small part where a guy asks you to kill him.

      All of the Hitman games, Blood Money in particular, contain numerous civillians that you never ever have a reason to kill, yet the game provides no specific punishment for doing so.

      Soldider of Fortune 1 and 2 would automatically kill you if you shot anyone but the bad guys. And it was a worse game for it.

      Strife apparently had the vital signs of all civillians hooked up to the global alarm system and anyone that was killed would set it off, and they always knew it was you. Never did work out how they knew.

      The Grand Theft Auto/Saint's Row games obviously have a police presence to attempt to stop you from killing too many people, which is accurate to the scenario and a entertaining facet to the game.

      Carmageddon anyone?

      I'm sure there are more. I imagine that the majority of older games didn't have civillians because there was only so many system resources to go around and it was a waste to spend them on non-enemy, non-quest related, non-vendor characters

      If anything, this Modern Warfare 2 outrage is another reminded for me to put on my "get off my lawn" t-shirt and pine for a time when gaming was a secluded pastime seperate from society and it's impressive ability to freak out at anything and everything.

    7. Re:Nothing new here... by Anonymous Coward · · Score: 0

      I'm glad you can remember 4 months ago.

    8. Re:Nothing new here... by Splab · · Score: 1

      In saints row 2 not only can you kill a lot of civilians, one mission specifically calls for random shootings to trigger an FBI hunt so you can "assassinate" an agent.

      Also, the nice policemen lets you drive their APC, only requirement is to avoid rockets while being chased (one of the coolest things in SR2 is to steal an APC and pimp it up, then go hunt the other gangs).

  22. Who cares? by Anonymous Coward · · Score: 0

    This is just free advertising for a crappy game with inherent problems.

  23. Well by Dyinobal · · Score: 5, Insightful

    They need a better gimmick if they want me to buy it. No server = no buy!

    1. Re:Well by startled · · Score: 1, Funny

      They need a better gimmick if they want me to buy it. No server = no buy!

      You wouldn't buy it anyway, you dirty PC pirate.

    2. Re:Well by BoredAtWorkWhatElse · · Score: 1

      Same here, not to mention the 60$ price tag. Another victim of consolization.

    3. Re:Well by joocemann · · Score: 1

      They need a better gimmick if they want me to buy it. No server = no buy!

      I kinda agree. I love multiplayer gaming, but the fact that these greedy game companies can't drop a hair of profit to get us dedicated servers makes me frown.

      I'm still buying MW2 for the single player campaign. I think MP will be just like COD4:MW... unreliable. I'll try it and find out.

  24. Not the first game. by scubamage · · Score: 1

    In the first Modern Warfare, when the president is being driven to his execution you see civilians being lined up against a wall and then executed. How is this different? Because they're in a hostage situation? People need to STFU.

    1. Re:Not the first game. by scubamage · · Score: 1

      Nm, watched the video. Article doesn't mention that the player actually does the shooting. Still doesn't bother me, as it builds drama. Though I think the point may be lost on a lot of people who will consider it a shooting gallery game.

    2. Re:Not the first game. by turtleshadow · · Score: 1

      I was more offended at the suicide on Sins of the Father. I wasn't expecting that. That was scripted as was the mop up at the Presidents execution.
      This seems to be more in level play which is more heightened for effect. I'd not want to think that the mission goals in the video must be satisfied with civilian body count. To be perverse would be to watch all the _wounded_ and frightened dragging and scrambling away than to put them on the ground like at 3:37ish.

      I don't know french but perhaps your the one providing cover to the AI killbots from the security...

      But really this messed up.

  25. Freedom Fighters? by Conchobair · · Score: 3, Insightful

    Those might not be "Terrorists", they could be "Freedom Fighters". Those so-called innocent civilians very well could be part of the oppresive regime that is due for a change in the name of liberty and freedom. Let's not rush to judgement until we find out if which side of this conflict is going to bow to Western authority.

    1. Re:Freedom Fighters? by mujadaddy · · Score: 1

      I am amused by your post.

      It got me thinking about the world of Tron, and how when the game loads these Virtual-Russian-Freedom-Fighter-Programs might actually be fighting for their Virtual Freedom, never knowing that you, a mighty User, has infiltrated their cell to try to prevent their crusade to be free of the Clock Cycle.

      Why does Activision hate Virtual Freedom?

      --
      Populus vult decipi, ergo decipiatur...
      "Force shits upon Reason's back." - Poor Richard's Almanac
    2. Re:Freedom Fighters? by Anonymous Coward · · Score: 0

      exactly, what if they are of those evil "gaza stripe civilians" type, hmmm ?

    3. Re:Freedom Fighters? by Anonymous Coward · · Score: 0
      Agreed. I think they just need to explain that these civilians are Iraqis and everyone will understand that a bit of collateral damage is the price of having your country liberated!

      No outrage necessary.

  26. Context people, context by thewils · · Score: 2, Insightful

    Before jumping to conclusions I'd like to see the context for this scene. Infinity Ward have done a bang-up job with the franchise so far so I'll cut them some slack by not taking things out of context thank you very much.

    --
    Once I was a four stone apology. Now I am two separate gorillas.
    1. Re:Context people, context by citizenr · · Score: 4, Funny

      Before jumping to conclusions I'd like to see the context for this scene.

      This scene is meant to visualize players reaction to No dedicated servers for MW2. Young russian gamer mows whole airport full of fat Americans with LMG in frustration.

      --
      Who logs in to gdm? Not I, said the duck.
  27. DOD propaganda by megamerican · · Score: 4, Interesting

    Wouldn't it be more accurate if it showed that some of the terrorists worked for the government and were engaged on false-flag operations ?

    It would also be more accurate if the government you were trying to install in a foreign country comprised of drug lords and war criminals.

    http://www.washingtonpost.com/wp-srv/hp/ssi/wpc/ResignationLetter.pdf
    http://www.nytimes.com/2009/10/28/world/asia/28intel.html?_r=1
    http://www.nytimes.com/2008/10/05/world/asia/05afghan.html

    I suspect that the DOD has a hand in putting things like this in popular video games (not to mention TV and movies). It is a great way to make such atrocities seem acceptable to a young, susceptible audeicne. These types of things have been in games for awhile. These types of messages have been in TV shows and movies for a long time. 24 turned into an advertisement for torture. The DOD has long been in the TV and movie business, giving producers equipment and information for positive messages and propaganda.

    The last expansion of World of Warcraft had many quests to torture people for information. They also added a quest chain to spread disinformation about a group of dissenters in Theramore, then assassinate their leader. It reminded me of the FBI operation known as COINTELPRO.

    You can call me a conspiracy theorist all you want but you can find plenty of proof with a few simple google searches.

    --
    If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    1. Re:DOD propaganda by negRo_slim · · Score: 1

      You can call me a conspiracy theorist all you want but you can find plenty of proof with a few simple google searches.

      I lol'd

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    2. Re:DOD propaganda by Anonymous Coward · · Score: 0

      Ok, you're a conspiracy theorist... Your post is the dumbest collection of words I've ever had the misfortune of reading.

    3. Re:DOD propaganda by halivar · · Score: 1

      And now that you've exposed the nefarious operations of the Agencies, you can soon expect black vans to pull up to your house and "collect" you for "questioning." That was very brave of you, putting your life to get the information out about how the DOD is putting propaganda in WOW. Why, even as I type this, Echelon is storing your personal information and alerting the appropriate assassination squads that you need to be taken out to preserve their secrets.

      And if the vans never come, and you never see the black helicopters; don't fret, it doesn't mean you're wrong. It's just more proof that the government is trying to mess with your head. Thankfully, there is protection!

    4. Re:DOD propaganda by bickle · · Score: 1

      You can call me a conspiracy theorist all you want but you can find plenty of proof with a few simple google searches.

      This is my nomination for the best sig ever.

    5. Re:DOD propaganda by Anonymous Coward · · Score: 0

      Your idea of "proof" is pretty shaky. Perhaps you mean "evidence". Or "anecdotes".

    6. Re:DOD propaganda by Artifakt · · Score: 1

      Thanks, now I wont be able to get the image out of my head all day of Tauren jumping out of black helicopters onto this guy's lawn, as their Goblin pilot screams "For the Horde!".

      --
      Who is John Cabal?
    7. Re:DOD propaganda by Chris+Burke · · Score: 2, Funny

      The last expansion of World of Warcraft had many quests to torture people for information. They also added a quest chain to spread disinformation about a group of dissenters in Theramore, then assassinate their leader. It reminded me of the FBI operation known as COINTELPRO.

      Yeah, and they also have a huge number of quests where you help the living dead create a plague that is capable of destroying all life. ZOMG the government is planning to begin biological warfare and is using WoW to trick us into accepting this in real life!

      OOOOORRRRR WoW is a game where you play on one of two extremely war-like factions who have engaged in any number of morally questionable activities over the years, and these are just another.

      The reason that quest reminded you of COINTELPRO is because that's the historical example that resonated with you, but it could have been any of a hundred attempts to discredit and then behead resistance movements throughout history. For example I bet if you were a Tamil then you'd have a different opinion of who was "pulling the strings" at Blizzard. The Sri Lankan government is well known for their psy-ops, aided by the Indian government. A quick google search will verify this!

      --

      The enemies of Democracy are
    8. Re:DOD propaganda by Anonymous Coward · · Score: 0

      i can tell you first hand that your suspicions are false.

    9. Re:DOD propaganda by Archr5 · · Score: 1

      You are a crazy person, not a conspiracy theorist....

      There is zero chance. None. That the Department of Defense has a hand in putting violence into "popular video games"... Also, you have no actual data indicatinghat the DOD has been influencing the TV and Movie business in the way you suggest.....

      Seriously... get help, that level of suspicion is not healthy.

      What's next? is True Blood a CIA operation to spur the acceptance of vampires in society for the day they take over the government?

    10. Re:DOD propaganda by Anonymous Coward · · Score: 0

      you forgot about americas army, the bootcamp simulator.

    11. Re:DOD propaganda by selven · · Score: 1

      Yeah, WoW is an evil game. I can't even go to a zoo these days without being restrained by 3 armed guards because I try to attack a boar.

    12. Re:DOD propaganda by Scrameustache · · Score: 1

      I suspect that the DOD has a hand in putting things like this in popular video games (not to mention TV and movies).

      Hey, remember that time in nov2001 when the pentagon and the whitehouse had meetings with hollywood to "discuss scenarios"? The media always framed that as "for hollywood to suggest scenarios to the DoD", I always figured it was the other way around.

      http://archive.salon.com/news/feature/2000/01/13/drugs/print.html

      In late 1997, Congress approved an immense, five-year, $1 billion ad buy for anti-drug advertising as long as the networks sold ad time to the government at half price -- a two-for-one deal that provided over $2 billion worth of ads for a $1 billion allocation.

      But the five participating networks weren't crazy about the deal from the start. And when, soon after, they were deluged with the fruits of a booming economy, most particularly an unexpected wave of dot-com ads, they liked it even less.

      So the drug czar's office, the White House Office of National Drug Control Policy (ONDCP), presented the networks with a compromise: The office would give up some of that precious ad time it had bought -- in return for getting anti-drug motifs incorporated within specific prime-time shows. That created a new, more potent strain of the anti-drug social engineering the government wanted. And it allowed the TV networks to resell the ad time at the going rate to IBM, Microsoft or Yahoo.

      Alan Levitt, the drug-policy official running the campaign, estimates that the networks have benefited to the tune of nearly $25 million thus far.

      With this deal in place, government officials and their contractors began approving, and in some cases altering, the scripts of shows before they were aired to conform with the government's anti-drug messages. "Script changes would be discussed between ONDCP and the show -- negotiated," says one participant.

      Rick Mater, the WB network's senior vice president for broadcast standards, acknowledges: "The White House did view scripts. They did sign off on them -- they read scripts, yes."

      The arrangement, uncovered by a six-month Salon News investigation, is known to only a few insiders in Hollywood, New York and Washington. Almost none of the producers and writers crafting the anti-drug episodes knew of the deal. And top officials from the five networks involved last season -- NBC, ABC, CBS, the WB and Fox -- for the most part refused to discuss it.

      --

      You can't take the sky from me...

    13. Re:DOD propaganda by Anonymous Coward · · Score: 0

      You can call me a conspiracy theorist all you want but you can find plenty of proof with a few simple google searches.

      The great thing about the Internet is you can find just about any form of information, and sometimes it's actually true too!;) So while I have no doubt a Google search would find supporting pages, this alone doesn't mean they'd be sources of definative proof.

  28. dedicated by ivesceneenough · · Score: 1

    I am more offended that they took out the option for dedicated servers on the PC version.

  29. Or perhaps not even the bad guy by Sycraft-fu · · Score: 4, Insightful

    Just someone who is willing to do what is necessary, even if it is distasteful.

    In the real world you DO run in to situations where the idea of "greater good" has to be considered. You do something that taken in isolation might be purely bad, but looked at from a larger context was necessary to prevent an even greater evil. It isn't always a simple choice, and sometimes there isn't a right choice, just maybe a less wrong one.

    Nothing wrong with a game wanting to have the player in that situation. That is, in fact, the sort of thing that special forces or CIA officers may face.

    If that kind of thing doesn't appeal to you for entertainment, nothign wrong with that, don't play the game. But I can't see why people would get mad.

    1. Re:Or perhaps not even the bad guy by mobby_6kl · · Score: 1

      Nope, mass murder of civilians is basically not justifiable at all. That's for the terrorists as well as the "good guys" of course.

      Having said that, this only applies to the real world and there's nothing wrong with the game having you mow down a few hundred innocent people, after all it's just a game and something we've all been doing for years. My personal bodycount for innocents is probably in the tens thousands by now, counting only those I've personally murdered and not just ordered their planet to be destroyed, their city nuked, etc.

    2. Re:Or perhaps not even the bad guy by Klaus_1250 · · Score: 1

      "Greater good", "greater evil" and context are very relative terms and often abused to disguise acts which are just bad or evil. You mention a pretty good example, the CIA.

      --
      It only takes one man to change the Wisdom of the Crowd to Tyranny of the Masses.
    3. Re:Or perhaps not even the bad guy by pete-classic · · Score: 2, Informative

      Didja watch the video? You play some sort of paramilitary guy that walks into an airport with his squad and just starts shooting people who appear to be waiting for a plane.

      I'm not sure how that fits in to what you were saying.

      Having said all that, I've had a great time running over old ladies in a stolen garbage truck in GTAIII.

      -Peter

    4. Re:Or perhaps not even the bad guy by Dhalka226 · · Score: 1

      Nope, mass murder of civilians is basically not justifiable at all.

      Despite denying his claim, you couched your statement with "basically." I don't think that was accidental or a slip of the tongue.

      I don't believe in "the ends justify the means" as a general principle because doing so is simply too dangerous. At the same time, I think that there are (rarely) situations where doing a horrible thing helps you to prevent even more horrible things from happening--and though I may be inferring far too much from one word, I think you do as well.

      Sometimes the situations are really contrived; that's usually what you would get if you give a "oh yeah? Name one!" response. This game scene is a potentially realistic and viable example. It sounds like you're the "good guy," taking place in the slaughter as part of some deep cover assignment. Not participating once you get to that point is dangerous. Your best hope is that they didn't notice. If they did, not only do the people die anyway, but chances are so do you and you lose whatever foothold you had into an organization with obvious disregard for human life, who is undoubtedly planning bigger and more horrible things. Turn your gun on them? Best case is you actually win, fewer innocents die and you still lose your foothold into the organization. Better hope you got them all in that one scene!

      In other words, while "less evil" and such are oft-abused responses, sometimes you really are in a situation where even the least of the evil choices you have are horrible.

    5. Re:Or perhaps not even the bad guy by dyingtolive · · Score: 1

      Yeah, exactly, greater good: Reducing airport waiting times.

      Violence in video games is fantastic. Games are the last place that have not entirely started catering to 10-14 year olds yet.

      Parents: Rating Systems are there for a reason. Stop buying $50 babysitting devices, start parenting.
      Those of the "media": Not everything has to be completely sensationalized. By bringing attention to it, you cause more harm than good. You cause enough damage to public opinion to things that matter, stop trying to hurt the things that don't.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    6. Re:Or perhaps not even the bad guy by huckamania · · Score: 1

      I'd like to add that reducing air travel also reduces carbon in the atmosphere, potentially saving everyone on the planet and future generations.

      Think of the children, people.

    7. Re:Or perhaps not even the bad guy by Anonymous Coward · · Score: 0

      Nope, mass murder of civilians is basically not justifiable at all. That's for the terrorists as well as the "good guys" of course.

      'basically' or 'not at all'? It certainly could be justifiable. For instance, let's say German civilians flooded into occupied France during WW2. You can bet your ass they'd all be fair game.

    8. Re:Or perhaps not even the bad guy by Cederic · · Score: 1

      Nope, mass murder of civilians is basically not justifiable at all.

      Maybe, but it is fun - I used to play European wargames with the intent of causing nuclear holocaust; I kept score by the death count.

      The gaming market is in desperate need of a proper "kill the civvies" or "nuke the planet" game, it's been far too long..

    9. Re:Or perhaps not even the bad guy by Weedhopper · · Score: 1

      Nope, mass murder of civilians is basically not justifiable at all.

      Despite denying his claim, you couched your statement with "basically." I don't think that was accidental or a slip of the tongue.

      I don't believe in "the ends justify the means" as a general principle because doing so is simply too dangerous. At the same time, I think that there are (rarely) situations where doing a horrible thing helps you to prevent even more horrible things from happening--and though I may be inferring far too much from one word, I think you do as well.

      Sometimes the situations are really contrived; that's usually what you would get if you give a "oh yeah? Name one!" response.

      In other words, while "less evil" and such are oft-abused responses, sometimes you really are in a situation where even the least of the evil choices you have are horrible.

      Firebombing of Dresden
      Firebombing of Tokyo
      Hiroshima
      Nagasaki

      That's 4.

    10. Re:Or perhaps not even the bad guy by mobby_6kl · · Score: 1

      What are you trying to say here? None of those attacks are morally justifiable in the least, and are simply war crimes by any objective definition. Shit, even two of the main people involved seem to think so. Of course this doesn't stop some people from trying to justify these actions, but they're wrong.

    11. Re:Or perhaps not even the bad guy by Weedhopper · · Score: 1

      What do you think I'm trying to say? I gave four instances of where the mass killing of civilians was justified for a greater military purpose. What I didn't give you was my opinion on whether or not it was.

      BTW, what is it that you think Curtis LeMay was saying in those quotes? That he feels that he committed a war crime or that if he was on the losing side, he would have been found guilty of war crimes? There's a subtle difference between them.

    12. Re:Or perhaps not even the bad guy by mobby_6kl · · Score: 1

      That "basically" was certainly a deliberate choice on my part, but it was a futile attempt to discourage somebody with a smug grin on their face from typing up exactly such a contrived hypothetical that you mention, as a response to the perceived challenge in my wording. This is definitely not meant as a loophole which would justify bombing wedding parties because they might happen to be terrorists or whatever is the latest popular fuckup.

      I'm not sure at which point do I infer too much from a single word in the OP though, I think his post is pretty clearly in the "Can't make an omelet without murdering some civilians" territory, and I was replying to that rather any particular statement.

      In this specific case, I think the best option would be to try to shoot the other terrorists (there were what, 3 or 4 of them?), then even if you end up losing foothold with the org, at least you're not personally shooting unarmed and innocent people. Participating would mean that there's no difference between you and the terrorists, as both sides are only killing people in an attempt to achieve some higher goal, which of course they believe is the only just one.

      Let's not forget that the "terrorists" can actually be freedom fighters once you see through you government's bullshit, and you'd be sabotaging their attempt to free their nation from some oppressive regime that tortures and kills more innocents than they ever could. Then suddenly their mass murder is justified, and your actions (if you don't help them kill more people) are morally reprehensible!

    13. Re:Or perhaps not even the bad guy by mobby_6kl · · Score: 1

      Of course I was aware of all these raids, but it wasn't clear what your opinion on them was. Maybe this is just highlighting the limits of my English, but "justified" actually seems somewhat ambiguous in this discussion. Obviously somebody (LeMay et al.) thought it's ok to target and kill hundreds of thousands civilians back then, otherwise the attacks wouldn't have been executed. Therefore, one could say that the attacks were justified - by somebody and to somebody - back then.

      What I mean when I say something is not justified, is that it's not ok to indiscriminately target kill civilians, not now, not back then. I merely tried to figure out if what you wrote was an expression of you opinion or a statement of historical fact.

      As for the LeMay quote, yeah I see the difference and it's not too clear what he meant there. McNamara, on the other hand, seems to all but admit that they were war criminals, I don't think there's another way to interpret "He, and I'd say I, were behaving as war criminals". Maybe they aren't technically war criminals until judged guilty by a court, but this I think would be getting needlessly pedantic.

    14. Re:Or perhaps not even the bad guy by jalefkowit · · Score: 1

      The gaming market is in desperate need of a proper "kill the civvies" or "nuke the planet" game, it's been far too long..

      Like this?

    15. Re:Or perhaps not even the bad guy by Cederic · · Score: 1

      Yeah, saw that one linked elsewhere in this discussion, had a play of the demo last night.

      As a strategy game it's fine, but it's a little too clinical in its depiction of mass murder.

      "Hong Kong 5.4m dead" just doesn't quite have the same visceral impact.

    16. Re:Or perhaps not even the bad guy by Lunzo · · Score: 1

      I personally found the game Defcon more disturbing than any "realistic" first person shooters. I think it's the whole inevitability of nuclear war - diplomacy has failed and you can't do anything to fix that. Also the fact that just launching as soon as you get to Defcon 1 seems to be the best strategy - you can't save your cities from the incoming missiles. The creepy soundtrack probably helps too with freaking me out.

  30. More Realistic IMHO by realsilly · · Score: 1

    The reality is that civilians do die in warfare. Our military must often weigh the decision of the number of casualties that will be part of a cleanup? In modern warfare, the enemy hides behind civilians, so why not make games more towards what happens in reality.

    Besides, how many game that aren't warfare game hurt or kill people who are innocent. Every game out there from World of Warcraft through Jet Moto, through Grand Theft Auto. The only reason, I suspect, that people are bent out of shape about this, is because it's a realistic looking game. You can see simulated faces of people in pain.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
    1. Re:More Realistic IMHO by Voyager529 · · Score: 1

      IMO, you pretty much summed up the difference. I didn't look at the clip, and from what I've read, it's likely taken out of context. Like other comments have said, some terrorists are pathetic enough to hide behind civillians, and I understand the concept of putting this into a game simulating "Modern Warfare".

      The issue on which the point hinges though is the fact that a good infantry squad would recognize that they are in an impossible situation (i.e. not take a chance harming civillians, but letting the terrorists go just to harm other civillians). They train very hard to do their best to MINIMIZE the civillian casualties as much as possible. Is THAT also simulated in the game? Do they spend some time earlier in the game helping the player determine means to isolate the terrorists from the hostages? Is there some sort of reward for having a low civillian death toll and/or a penalty for that being too high? Does the game give some sort of means of opting out of the mission?

      IMO this whole debate hinges on the context. Realism in having to make very difficult decisions leading up to a point where choices the player makes directly impacts who lives and who dies and seeing the consequences is one thing. Putting players in a leave-no-civillian-alive-'cuz-it's-fun-to-kill-innocent-people scenario is quite another.

    2. Re:More Realistic IMHO by myowntrueself · · Score: 1

      In modern warfare, the enemy hides behind civilians

      In most warfare, in most times, the enemy hides behind civilians.

      The enemy isn't the soldiers in the field;

      The enemy is the man giving the orders and the political directives and that enemy is almost never on the field of battle but hiding behind their lines sheltering among their own civilians.

      --
      In the free world the media isn't government run; the government is media run.
    3. Re:More Realistic IMHO by realsilly · · Score: 1

      But it's still just a game.... a game.

      --
      Life takes interesting turns, but the most interest is when you're off the beaten path.
  31. Oh noes! by 0xdeadbeef · · Score: 1

    I hope no one tells them about DEFCON. You can kill billions of civilians in that game.

  32. Content Warning... by Landshark17 · · Score: 5, Insightful

    According to the article, there will be unskippable warnings that suggest that the upcoming content may be disturbing. I understand where they're coming from on this, but if it's rated M on the box, I expect M-rated content. Don't spoil surprises for me with specific in-game warnings. If it's really that bad, give me the option when I start a new game to skip "objectionable content" and then don't bother me again with it. A mid-game warning breaks the fourth wall and lets you know something is going to happen rather than just shock you with it. It loses emotional impact that way.

    Call of Duty is arguably my favorite series of games (at least the installments made by Infinity Ward), and part of what made Modern Warfare so powerful was the unflinching portrayal of war. A portrayal where even the good guys do bad things from time to time and the consequences of actions are brutally rendered. Would the game have been nearly as powerful if you'd had the option to skip the sequence where you crawl out of a downed helicopter and died of radiation poisoning from a nuclear explosion because it was "potentially disturbing"?

    --
    This sig is false.
    1. Re:Content Warning... by hansamurai · · Score: 1

      I wouldn't really compare it to the scene in CoD4 you're talking about, that was intended to be cinematic and close out the story of the marine. This video... I will admit I was disturbed. I don't think the outrage is necessary, but it definitely invoked emotions I didn't even feel when playing a game like Grand Theft Auto. Especially how it just went on and on. I would definitely play it, and I'm not sure how I feel about the in-game warning. I think a warning on the box would be enough, because whether you're shooting civilians or terrorists, you're still "simulating" killing.

    2. Re:Content Warning... by socrplayr813 · · Score: 1

      According to the article, there will be unskippable warnings that suggest that the upcoming content may be disturbing. I understand where they're coming from on this, but if it's rated M on the box, I expect M-rated content. Don't spoil surprises for me with specific in-game warnings. If it's really that bad, give me the option when I start a new game to skip "objectionable content" and then don't bother me again with it. A mid-game warning breaks the fourth wall and lets you know something is going to happen rather than just shock you with it. It loses emotional impact that way.

      First, I generally agree with you. However, I think we're too stuck in this lawsuit culture for them to risk that, no matter how much sense it makes from an artistic/story-telling perspective. I hope games someday are respected enough that they can get away with that, but with the way some parents (don't) raise their kids, that's likely pretty far off.

      Call of Duty is arguably my favorite series of games (at least the installments made by Infinity Ward), and part of what made Modern Warfare so powerful was the unflinching portrayal of war. A portrayal where even the good guys do bad things from time to time and the consequences of actions are brutally rendered. Would the game have been nearly as powerful if you'd had the option to skip the sequence where you crawl out of a downed helicopter and died of radiation poisoning from a nuclear explosion because it was "potentially disturbing"?

      Exactly. My personal favorite is the assassination scene from the beginning of the game, where you're dragged out and shot in first-person view. That has to be one the all-time most powerful moments in entertainment for me, more than any movie or book I've seen/read and I think it's fantastic that we can do that. We watch movies and read books to invoke emotions. Games shouldn't be any different (if they're written to tell a story).

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    3. Re:Content Warning... by Anonymous Coward · · Score: 0

      Ah yes, the strong story telling exposition that is the CoD4 intro. Thankfully we had a predecessor to the idea about a century ago, or that scene would have been ruined with a content warning dialogue box.

      http://en.wikipedia.org/wiki/File:Great_train_robbery_still.jpg

    4. Re:Content Warning... by Anonymous Coward · · Score: 0

      In one paragraph you complain about parts of the game being spoiled, and in the next you spoiled one of the surprises in CoD4 for those who haven't played it yet.

    5. Re:Content Warning... by gknoy · · Score: 1

      While I agree that MW and MW2 will have (and I want!) an M rating, most of that is because you're spewing lead at high velocities in a semi-realistic manner. Most of us know we signed on for that when we bought the game. If there's an option to skip JUST the things that most excite our urge to retch, I'd be glad for it -- but appreciate not having to restart an entire campaign if I decide something was too much (or too little).

    6. Re:Content Warning... by joocemann · · Score: 1

      Dude.... if someone had warned me on COD4:MW about the nuclear explosion, it would totally have killed the shock factor. That scene was so jawdropping!

      I see what you mean.
      -----------

      In a game based on warfare, I find it hard to think that anything specific should be considered 'disturbing'. The whole thing is! That's war. I mean, nevermind the fact that you spend the whole time shooting people... .people with families.... people that feel their cause is just... people.

      I agree. Rate it M and leave it at that.

    7. Re:Content Warning... by Anonymous Coward · · Score: 0

      I agree, I found COD4 one of the best FPS I have ever played, and partly because of its realism. Apart from the fact that you recharge your health (?) the game was wholly quite realistic, especially in that one of the main characters dies, in the scene you describe. I might add I was thoroughly disturbed by that scene (so I am not a desensitised monster, despite playing war games most of my adolescent and adult life).

      Other little things in the game lets you decide what is the best course of action; take the scene in the village where the Ultranationalists are harassing the old man. If you wait long enough they will execute him (which from what I recall is what the captain advises you to do) or you can intervene and shoot the guy holding the gun to his head, and the old man has a chance to run off. Things like this, I think, makes the game live up to its title.

  33. Slaughtering the innocent? by FlyingSquidStudios · · Score: 2, Insightful

    Innocent slaughter has been part of games from the beginning. I mean think of all the poor harmless asteroids which have been blown up over the years by a little wedge for the sole crime of moving in a straight line.

    1. Re:Slaughtering the innocent? by Anonymous Coward · · Score: 0

      Carmageddon series anyone???

      Splatter bonuses, piledriver bonuses, on and on...

    2. Re:Slaughtering the innocent? by amoeba1911 · · Score: 1

      You must be too young to remember Pong. For hours two people beat that square to a bloody pulp, taking turns raping the square and throwing the innocent square from one side of the screen to the other. You couldn't see the actions too well because the whole square was... well.... one big pixel, and the blood showed up white because the system only had two colors: black and white... and the "bleep - bloop" sounds were actually screams of agony reproduced by a system that was only capable of producing simple bleeps and bloops.

      It may have seemed innocent fun, but we all know what was really going on. It was a sign of things to come!

    3. Re:Slaughtering the innocent? by FlyingSquidStudios · · Score: 1

      And let's not leave out Pac-Man, who was so evil that he actually killed (and ate) GHOSTS.

  34. Pray tell, what does it "mean" ? by OeLeWaPpErKe · · Score: 1, Interesting

    And why do animals eat, you know, eachother ? There are even cannibalistic animals. Worse : we need a long list of proteins, fats and enzymes that cannot be found except in other animals. Why ?

    You can recognize someone who's led a vegetarian diet all their life : they're dead before they celebrate their first birthday (of course, if the mother does eat meat and breastfeeds that may prolong things right up to 8-9 years). Until you're well into your thirties there are serious health consequences to eating vegetarian.

    Of course the point of vegetaranism is that they see themselves as better than everybody else. You see somehow it shows "better morals" to sabotage your own digestive system (just in case someone disagrees). They're rather up front about that in general too. Their morality, you see, is better than yours.

    Of course, vegetarians are more respectable than your average "better morals than you" idiot. Mostly people just claim they're better for having studied, or being a certain color (ever been to the middle east or India ?), or having a certain ideology. Mostly a political ideology, but again in the middle east, it's mostly religion. Then again, out there politics and religion are the same thing.

    Still that doesn't mean anyone has to like it. If you don't want to eat meat, by all means go ahead and do it. Just don't try to "convert" me, and don't dare you accuse me of "moral failures" as if I'm some kind of murderer or rapist, simply because you need to feel better than everyone else.

    1. Re:Pray tell, what does it "mean" ? by runyonave · · Score: 1, Informative

      Most Indians are vegeterians because, as you mentioned, due to their religious beliefs in Hinduism. But Middle Easterners are not vegeterian, as they eat meat. They just don't eat pork because it is against the religious beliefs of Islam. like Judaism.

    2. Re:Pray tell, what does it "mean" ? by Knara · · Score: 1

      Most Indians are vegeterians because, as you mentioned, due to their religious beliefs in Hinduism.

      I dunno about most. Some don't eat beef, but most of the folks that followed Hinduism that I've known will eat chicken, for sure.

    3. Re:Pray tell, what does it "mean" ? by samkass · · Score: 1

      Many Indians are macro-scale vegetarians. They traditionally still got a significant amount of protein, however, from the bugs and such that were part of the harvested grains and vegetables. My understanding is that pesticides caused some significant malnutrition when introduced in some areas by eliminating this source of protein.

      --
      E pluribus unum
    4. Re:Pray tell, what does it "mean" ? by Anonymous Coward · · Score: 0

      You can recognize someone who's led a vegetarian diet all their life : they're dead before they celebrate their first birthday (of course, if the mother does eat meat and breastfeeds that may prolong things right up to 8-9 years). Until you're well into your thirties there are serious health consequences to eating vegetarian. [citation needed]

    5. Re:Pray tell, what does it "mean" ? by Splab · · Score: 1

      I see myself as vegetarian, I make sure to eat meat that has only been eating vegetables all the life...

    6. Re:Pray tell, what does it "mean" ? by mikael_j · · Score: 1

      Actually, vegetarianism is not bad for you if you have some basic knowhow about what to eat (and no, the vast majority of vegetarians don't need vitamin or mineral supplements).

      As for the vegan couple who mistreated their infant, that's like saying that walking is dangerous because your uncle was tossed in front of a car by gang members when he was out for a walk...

      /Mikael (vegetarian for about 10 years now, still no health problems whatsoever (since it's bound to be brought up in some sort of ad hominem "you're just defending your stupid lifestyle choices" attack))

      --
      Greylisting is to SMTP as NAT is to IPv4
    7. Re:Pray tell, what does it "mean" ? by mikael_j · · Score: 1

      Protein deficiency is not a problem with any decent vegetarian diet, that vegetarians suffer from protein deficiency en masse is just another myth about vegetarianism spread by people who don't really know anything about the subject and parents who don't want their teenagers to stop eating meat (seriously, several of my friends have heard this myth from their parents and later in life their parents admitted that they just used it as an argument to keep their children from going vegetarian).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    8. Re:Pray tell, what does it "mean" ? by honkycat · · Score: 1

      Can someone mod this guy -1: Blatantly Incorrect?

    9. Re:Pray tell, what does it "mean" ? by Hadlock · · Score: 1

      Well then the vast majority of college age vegetarians should consult a nutritionist, they think salad and noodles is enough to keep them from looking sickly.

      --
      moox. for a new generation.
    10. Re:Pray tell, what does it "mean" ? by mikael_j · · Score: 1

      I'd say that first sentence would be true even if you removed "vegetarians" from it...

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    11. Re:Pray tell, what does it "mean" ? by Hadlock · · Score: 1

      Instant mac and cheese like, totally has enough nutrients to get me through exam week!
       
      I wouldn't mind vegetarians so much if they weren't so militant about never eating meat products. Hanging out with vegetarians is fine until the group decides to get something to eat and all the good spots get vetoed because they don't have salad there or "it's all meat *frown*".

      --
      moox. for a new generation.
    12. Re:Pray tell, what does it "mean" ? by mikael_j · · Score: 1

      That doesn't sound very militant. Would you go to "Ham, bacon & Pork - The only all-pig fast food restaurant" with a muslim?

      Just because vegetarians in the western world generally don't use an invisible friend to justify their vegetarianism doesn't mean they don't take it seriously (whatever their reason for it is).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    13. Re:Pray tell, what does it "mean" ? by j00r0m4nc3r · · Score: 1

      Worse : we need a long list of proteins, fats and enzymes that cannot be found except in other animals

      Please provide said list.

    14. Re:Pray tell, what does it "mean" ? by Brian+Feldman · · Score: 1

      Yeah, I mean, it's not like I was raised vegetarian throughout my childhood and survived it....

      --
      Brian Fundakowski Feldman
    15. Re:Pray tell, what does it "mean" ? by el3mentary · · Score: 1

      I went vegetarian for lent and lost a stone at age 14 a few years back.

      Given that before I started I weighed in at 7.5 Stone that is not a good thing.

      Vegetarianism does lead in many cases to protein deficiency which is why we have pulses and nuts.

      --
      I reject your reality and substitute my own.
    16. Re:Pray tell, what does it "mean" ? by honkycat · · Score: 1

      Not sure "many" is a fair term-- it can mean different things. Do you mean "a large fraction of cases" or "more than 5"? It's definitely possible to do vegetarianism wrong, as you apparently discovered. It's also not that difficult to do it right. It's more difficult in the US in that you need to make some special efforts to ensure you get a proper diet. But, to be fair, it's not like non-vegetarians do all that well on average either-- just look at the obesity, etc, rates for evidence of that.

      So yeah, it's more than just "stop eating meat," but there are plenty of people who do the little bit of research and do it right. Disclaimer: I'm not and have never been and will probably never been vegetarian.

    17. Re:Pray tell, what does it "mean" ? by honkycat · · Score: 1

      Umm, there's a word for people who are vegetarian except they sometimes eat meat products, and it's not "vegetarian." That's hardly what I'd call "militancy." If you can't agree on a place everyone is happy with, you can always split up and get back together after dinner...

  35. What did they expect .... by ta+ma+de · · Score: 0, Flamebait

    It is a first person shooter .... of course you're going to go "Dylan Klebold" on everyone. Duh!!!!

  36. AC-130 mission by Nidi62 · · Score: 2, Insightful

    In COD4, in the AC-130 mission, do you really think all those buildings you dropped 155mm howitzer and 40mm shells on were empty? You're basically leveling an entire village to take out maybe a company's worth of bad guys. Not really much of a difference.

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    1. Re:AC-130 mission by PPalmgren · · Score: 2, Interesting

      That gave me a really cool idea that I hope someone has implemented already. In your scenario, imagine easy/normal mode would have you doing what your post suggested where hard mode would have you mobilize on the ground or get penalized in some way for hitting the civs. It would give people a moral incentive to play the game on a harder difficulty and could make the experience much more rewarding. I haven't played the game so if this seems off then forgive me.

  37. Fun With Grammar! by viking099 · · Score: 1

    From op: "killing civilians with terrorists"

    At first I thought it meant you were using terrorists to kill civilians, and I was trying to figure out what kind of delivery system that was going to use... like would you try to pick them up and throw them, or just drop them off a building or something, hoping to hit some poor schlub down at the bottom?

  38. Goddammit by codepigeon · · Score: 1

    Couldn't they wait until right before the release to leak this? This will surely get the release delayed, or be replaced with a watered down version. dammit.

  39. No killing to be seen here by Dysphoric1 · · Score: 1, Insightful

    These are animated polygons. There are no soldiers, there are no civilians, there is no killing, no one has been harmed. If you think otherwise, you need psychiatric help. It isn't real. I don't care if you get to decapitate children and make soup bowls out of their skulls with which to drink the blood of vivisected virgins. It doesn't matter. I repeat, it isn't real. Until we create an AI that becomes self-aware, these polygonal representations have no rights and our treatment of them is irrelevant.

    Slap a rating on it and treat it like you would any other piece of media.

    I'm always amazed at how evil and brutal human beings are to each other and yet we sit around and get outraged over things that aren't real, while generally sitting on our collective asses when it comes to doing the same in the real world. People need to just STFU when it comes to fiction. Get upset about real life and do something about it.

    1. Re:No killing to be seen here by csstinderbox · · Score: 1

      I don't care if you get to decapitate children and make soup bowls out of their skulls with which to drink the blood of vivisected virgins.

      Hey! Did they release Ed Gein on 360 already?!? Damn I missed it!

  40. Big mistake - Your Reflection by turtleshadow · · Score: 1

    Ok. The CIA has processed your reflection as seen about 1:30 they have also confirmed your ID by matching it to the interpol DB. We know your connected to the french.

    The boys are dropping out of black helos on repel ropes in 3 .... 2 ....1 ....

  41. RTFA by SmallFurryCreature · · Score: 1

    You play the terrorist in this segment.

    As such, it is a cheap shocker moment, NOT an eye opener to the real difficulties in war. Do you open fire on an enemy location knowing civilians might also be there, or restrain yourself at the risk of the enemy killing you without hesitation.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:RTFA by Cederic · · Score: 1

      Or do you gleefully unleash the carnage, and keep replaying the level until you get the grenade to send the full family of four flying down the stairs without hitting a single step on the way down.

      Count me in.

  42. This might be in bad taste but... by kid_oliva · · Score: 1

    Hey sexy mama...wanna kill all humans with me??!

    --
    I eat Karma for breakfast, lunch, and dinner. That's why I don't have any.
  43. Or what? by denzacar · · Score: 1

    No... really... or what?

    You will find entertainment elsewhere and forgo buying the game forever? Really?

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  44. Gosh by SmallFurryCreature · · Score: 0, Troll

    Because you are not the one doing the shooting? Some people need to STFU and THINK before they speak.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Gosh by scubamage · · Score: 1

      Yes, you really should read. I had replied already correcting myself before you made your snarky little comment. Funny how you fail to heed your own advice, though. Have a good day.

  45. Original American Terrorists... by 0100010001010011 · · Score: 0

    Adams, Jefferson, Washington, etc.

    Back in the day when gentlemen met on a battle field while generals sipped Tea, Americans were hiding in the bushes with long rifles.

    Now, 200 years later and a half a world away much of the same thing is going on.

    The same imperialism that we fought against, we more or less have (How many countries have US Army bases?)

    1. Re:Original American Terrorists... by Hybrid-brain · · Score: 0

      I'd also like to point out Harper as well, or whatever his name is, the guy who raided the federal reserve to lead a slave revolt. These people were doing the right thing...they just weren't seen as the good guys by all. yaghoi

      --
      Five words describe me on a normal day. two words describe me the rest of the time. can you guess?
  46. Virtual civilians by dindi · · Score: 2, Insightful

    I am not trolling, but you might want to add "Virtual" civilians to your sentences. Yes, even though I am vegan I cannot resist shooting the bunny in Arma 2 when it is hopping around on the battlefield.......

    Shooting virtual things is not the same.....

  47. i did this all the time in counterstrike by Anonymous Coward · · Score: 0

    whats the problem? if a civi was in my way of taking out a terrorist(s) in cs_italy, then i took everything out. cs looked fairly real too. its a fucking game people, not real life.

  48. We want only POLITICALLY CORRECT reality by Shivetya · · Score: 1

    Reality is fine as long as you do not offend the sensibilities of select group of people, that group shall not include religions defined as bad (read : western ) or groups defined as bad ( read : white ) or sex defined as bad ( read : male ) whose politics are bad ( read : conservatives )

    Actually, we prefer to live in ignorance of how wars are fought when you truly want to win. We want it sanitized like TV

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  49. Oh, and honestly... by denzacar · · Score: 0, Redundant

    Who gives a fuck?

    Don't like it? Don't buy it.
    Do like it? Buy it.
    Do like it but if they remove killing civilians you will not buy it because it is dishonest/not realistic? Seek professional help.
    Do/don't like it but "think of the children!" Game was not intended for kids. YOU go and think of YOUR children.
    Do like it but you think that its nothr move by govmnt to take ya guns an freedums? You sir, are insane. Drop whatever you are doing and check yourself into a psychiatric institution. NOW!

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  50. Re:GTA by Kozar_The_Malignant · · Score: 1

    and this is different from running rampant in grand theft auto killing innocent citizens .... how ... ?

    Not very. As I recall, quite a few folks got worked up about that as well. I don't say they are right, but they are consistent. Except Jack Thompson, who's nuts.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  51. I'ma let you finish... by andrewd18 · · Score: 0, Offtopic

    Yo Modern Warfare 2, I’m real happy for ya, and I’ma let you finish, but Grand Theft Auto had the best offensive footage of all time. OF ALL TIME!!!

  52. Not this shit again. by Anonymous Coward · · Score: 0

    Come on.

    NEVER FORGET DEDICATED SERVERS. DO NOT BUY. No matter how much free speech and other bullshit makes you want to side with the game over society.

    Just saying.

    [quote]Filter error: Don't use so many caps. It's like YELLING.[/quote]
    But it's important. :3

  53. I guess this is the end of terrorist games by Anonymous Coward · · Score: 0

    Oh wait, counter strike is one of the most widely played PC games ever.

  54. Question for CoD players by dave562 · · Score: 1

    I haven't been playing FPS games lately because the PC versions eventually turn into hack fests and the controls for the console games just aren't on the same level as the mouse/keyboard combination. That being said, I really want to play Modern Warfare 2. I have both a PS3 and a PC. I'd like to purchase the PC version, but I hate the idea of playing against people with aimbots because it just takes the fun out of the game.

    Do you think that Activision has sufficient anti-cheat protection for the PC release, or should I just suck it up and buy the PS3 version?

  55. Not confusing me by Sibko · · Score: 2, Informative

    I'm confused.

    This (from TFA and Activision):

    The scene establishes the depth of evil and the cold bloodedness of a rogue Russian villain and his unit. By establishing that evil, it adds to the urgency of the player's mission to stop them.

    Does not equal this (from TFS):

    Footage shows the player engaged in killing civilians with terrorists

    Which one is it (or is it both somehow)? This sounds like a bunch of uproar over a cutscene nobody understands the context of.

    It seems pretty simple: You play as a terrorist for one mission, and then the next mission you play as a counter terrorist.

    I saw this leaked video even before there was much commentary or controversy on it, and this point was still exceedingly clear. You seem to be trying to imply that Infinity Ward is pulling a fast one, when they clearly are not.

  56. Curious by OrangeMonkey11 · · Score: 1

    Not to go off topic or trying repeat a question someone here might have already asked. But how the hell did the guy leaking the video get his hand on a copy; it looked like what he have is a console version

  57. Carmageddon had it right. by Anonymous Coward · · Score: 0

    I *love* killing civilians. I especially like getting extra points for killing civilians in unique ways.

    I know, we're all supposed to be outraged by doing something that's "bad." Being a villain is not supposed to be a good thing. But it's NOT EVEN REAL. It's a video game. Get over yourselves and let me give in to my evil, sick, twisted mind by *pretending*.

    I think we need more games that push the public's tolerance for what they consider to be in "bad taste." More video games about flying planes into tall buildings. "The Sims: Dysfunctional Edition." More video games about killing your kids and trying to cover it up. And more video games about gaining power and abusing it for your own personal gain.

    The more people see it, the more they may realize: "hey, I guess it's not hurting anyone after all, since ITS A VIDEO GAME." If you don't like it you simply don't buy it. You have no moral obligation to pick up a picket sign and spoil the rest of our fun because you object to the content of a game somebody else is buying.

  58. Re:GTA by harp2812 · · Score: 1

    Not very. As I recall, quite a few folks got worked up about that as well. I don't say they are right, but they are consistent. Except Jack Thompson, who's nuts.

    Yeah, but at least he's *consistently* nuts...

    --
    I've found that nurturing one's Zen nature is vital to dealing with technology. Violence is pretty damn useful too.
  59. who gives? by MoFoQ · · Score: 1

    seriously, with all the outrage from PC gamers over "various neutering" of the game...who cares?

    moreover, there have been more civilians killed by the bad guys in 24 who later end up getting their just-desserts from Jack Bauer (same goes for various Chuck Norris films).

  60. Non-story (marketing). by desertfoxmb · · Score: 1

    Wow. So in a game about terrorists people are surprised when terrorists kill civilians? Either games are free to depict reality/alternative reality or they are only free to depict things that don't scare/offend/mock/humiliate/annoy some people. Give me a break.

    --
    Fred
  61. A Brief Lesson in LoAC by AP31R0N · · Score: 1

    Hi,

    When i was an intel analyst with an above Top Secret clearance, one of my jobs was talking to aircrew about Law of Armed Conflict. Here's a sort of LoAC truth table:

    Terrorist/lawful combatant + open field = fair game
    Religious site = off limits
    Religious site + Terrorist or other combatant = fair game
    Orphanage + Dewey Eyed Puppy Farm + Terrorist Cell meeting site = fair game
    Civilian minding his own business = off limits
    Civilian throwing rocks = respond with tear gas, rifle butts (proportionate response)
    Civilian with firearm or other deadly weapon = unlawful combatant = fair game

    Despite fashionable cynicism, our soldiers and their commanders go to great lengths to minimize harm to civilians. Because "if it bleeds it leads" we hear almost only bad news. We don't hear much about our efforts to protect property, infrastructure and places of cultural and religious significance. We don't hear about all the targets we didn't attack because we were trying minimize loss of civilian life or property. Sometimes we do so at great risk to our military.

    People make mistakes and sometimes with terrible consequences. Sometimes people lose their shit and do terrible things. But such cases are the highly publicized minority. Such cases should be persecuted to the fullest extent of the law as they cause great harm to morale and our standing in the world. But it would be nice if people could see the big picture, or know that for every Lynndie England, there are dozens of soldiers, airmen and marines conducting themselves honorably.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    1. Re:A Brief Lesson in LoAC by Anonymous Coward · · Score: 0

      When i was an intel analyst with an above Top Secret clearance

      If you had been, you'd know there's no such thing.

      TOP SECRET is the highest it gets. TOP SECRET CODEWORD and TOP SECRET ECI are still TOP SECRET.

  62. Wish I had mod points. by FiloEleven · · Score: 1

    There is a significant difference in that these modern terrorists appear* to be more willing to sacrifice civilians and hide amongst them. My very fuzzy understanding of American history shows the colonial upstarts camping mostly in woods and marshes, away from the civilians. Which is interesting, considering that support for the colonial upstarts is portrayed as being much more widespread than support for al Qaeda and friends, who often hide in towns. There are many other factors such as terrain and tech to take into account, too--Washington et.al. couldn't have hidden in small woods with Predator drones flying around watching with infrared eyes.

    *How much of my understanding is spin to make our forefathers look good and the terrorists look bad, I do not know, since I have only media hearsay to go on in either case.

    1. Re:Wish I had mod points. by Anonymous Coward · · Score: 0

      My very fuzzy understanding of American history shows the colonial upstarts camping mostly in woods and marshes, away from the civilians.

      True. They waited until they'd won their war against the British before they came out into the open and got cracking with the genocide of the Native Americans.

  63. Killing Civilians with Terrorists... by HighFalutinCoder · · Score: 1

    How, exactly, do you kill a civilian with a terrorist? Do you drop the terrorists - like bombs - from a high altitude in order to crush the civilians? Perhaps you use the dismembered limbs of the terrorists to beat the civilians to death? Maybe something more like the Human Cannonball routine, except with terrorist corpses?

  64. Not far enough by kenp2002 · · Score: 1

    Until you can get all hannibal lecter on them I see no issue.

    These complainers have ZERO legitimacy as they apparently never have a problem with the BBC, NBC, CBS, FOX, ABC, HBO, and the rest showing violence, rape, torture, immoral and offensive behavior. Nope they are the first assholes to call the ACLU the moment someone complains about a fecal messiah, a picture of a prophet, or a work of art involving S&M imagery. The very people the demand TOLERANCE, resorting to violence frequently in the name of tolerance, once again show they are the most hipocritical intolerant SOBs walking Earth.

    --
    -=[ Who Is John Galt? ]=-
  65. Thanks for the spoiler warning by Anonymous Coward · · Score: 0

    (Spoiler warning.) I hate you

  66. Out of context? by John+Pfeiffer · · Score: 1

    How 'out of context' could it be? Apparently in this opening scene of the game you're a CIA operative who has infiltrated the terrorist group. Kind of why you get shot in the face by the badguys at the end. (Funny, that's exactly what happened at the end of the opening credits of CoD4:MW but it was a lot less 'interactive') And as far as I'm concerned, it is as it should be. And if IW ends up having to change it I'll be (more) pissed. Because you see/do worse shit every time you start up GTA.

    If anything, this is designed to give you incentive to despise the antagonists, which it would do well for individuals less apathetic than myself. Personally, my 'giving a shit about people kicking puppies' quota was used up by stuff like the assault on NERV HQ in End of Evangelion. I guess once you see something that makes you think all of humanity being reduced to a vast sea of Tang is not such a bad thing, there's no going back.

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  67. This is also a commentary on security theatre. by Behrooz · · Score: 1

    There are a lot of things going on this video, but I haven't seen anyone notice that the opening act of the massacre involves opening fire on the crowds of people who are... helpfully queued up waiting to go through the metal detectors in an airport.

    We could be using this controversy to point out real, obvious vulnerabilities and tradeoffs that come directly from relying on security theatre to 'protect' our society, but somehow I don't think the newsbags will even notice.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  68. Now I'm... by Anonymous Coward · · Score: 0

    ...more excited than ever for this game. It is a Game. If I'm shooting civilians as a terrorist undercover so be it. I've blown away cops, zombies, Nazis, criminals, Nazi-zombies...some mall shoppers bring em on. Mature...means don't buy it for your kiddies. As an adult, I want mature games with mature themes. Hell in Fallout, you can nuke a whole city kids and all.

  69. Seriously now.. by Tibia1 · · Score: 1

    As long as there isn't an Emotion Chip implanted in each of the virtual civilians, I think we're ok on this one.

    But seriously, this is probably just Activision's way of showing you what will happen to you if you don't stay home and play Call of Duty.

  70. Hypocritical... by ScottyMcScott · · Score: 0

    GTA, Prototype, Infamous, etc, etc all have the killing of innocent civilians. I think what makes MW2 different is context. MW2 establishes the fact that we are 'fighting terrorist' and even the names and places maybe be changed, we all know what and where the game is referring/inferring. This is just a pitiful attempt by the developer to introduce something new in their game to keep it fresh, at the same time drumming up sales from the controversy. Whats worst the hot coffee mod by rockstar or this? Personally, I'm more excited about bad company 2 that this.

  71. All right, pop quiz... by lbalbalba · · Score: 1

    Harry Temple: "Airport, gunman with one hostage. He's using her for cover; he's almost to a plane. You're a hundred feet away... Jack?"
    Jack: "Shoot the hostage."

  72. What is the problem? by eric-x · · Score: 1

    Seriously what's the problem?
    At a certain age you can decide for yourself what you want to read/see/play. Rate it M and be done.
    A game is not real, so it never can go "too far".

    They just don't like what they see and decide that it goes "too far". ROFLOL. There are many things I don't like, eg. gay porn, and you don't hear me making a scene out of it.

    Let the gamers decide.

  73. Virtual civilian programming is weak by NeMon'ess · · Score: 1

    If they really want the civilians to act like civilians, don't program them to run into the scene from adjacent rooms in the direction of the killers.

  74. Oh purrlease! by goldcd · · Score: 1

    This is a computer game - it's not real.
    I mean if we'd all been posting stories of collateral damage in "the real world" for the last umpteen years then maybe we should be allowed to draw parallels.
    We haven't - we've lost the right to moral indignation.

  75. Uhhh... by Tiger_Storms · · Score: 1

    As much as I love those games, I just have to say that's a bit out of line even for my standards, and I'm used to summoning stuff in sim city and killing countless people (I call it population control) in a game, but to see faces and to be slaughtered they way they were.... just seems wrong to me.

    --
    This is a Mac, what you have there is an embarrassment to your fellow computer users.
  76. Fantasy vs Reality by ZirbMonkey · · Score: 1

    Some people have a problem with their fantasy games seem too much like reality.

    Warning: Reality may not be suitable for younger children.

  77. You think like a ReThuglican Jew by Anonymous Coward · · Score: 0

    You think like a ReThuglican Jew

  78. I'm wating for Modern Warfare: Africa 2000. by Organic+Brain+Damage · · Score: 1

    The one where we get to rape teenage village girls to death and hack the limbs off their little brothers so they'll be unable to make a living or extract revenge. That's some serious depravity. Shooting a few "civilians" in a mall with automatic weapons pales in comparison. As for civilians vs. combatants...on one level, the poor civilians are victims. But from another perspective, civilians, through action and inaction, enable combat. In the USA, we pay taxes used to buy bombs dropped on Pakistanis. That makes US civilians, at least the taxpaying ones, complicit in the death-by-drone attacks. To claim innocence is, except in the case of children who pay no taxes and exert little control, is intellectually dishonest. And Afghani civilians, by failing to fight the Taliban who hide among them are, at least in part, responsible when they become collateral damage to US attacks on those Taliban. In other words, there are no civilians.

    1. Re:I'm wating for Modern Warfare: Africa 2000. by joocemann · · Score: 1

      +1 Interesting

  79. Remember Virtua Cop... by Fett101 · · Score: 1

    Well if hostages would stop popping up on the bottom of the screen I'd stop shooting them and none of this would be an issue.

    1. Re:Remember Virtua Cop... by Lord_of_the_nerf · · Score: 1

      The thing I remember about Virtua Cop was that the people you were meant to shoot were in black and the innocent ones were in white. That's not a good reflex for anyone to have.

  80. I think your puppy example is a good one by Sycraft-fu · · Score: 2, Insightful

    The reason being that dogs and cats, despite being much mentally simpler animals, still can clearly separate play fighting and real fighting. My cat still likes to play fight, despite being old. He'll play chase the laser dot, and chew on my arm and so on. However, he doesn't hurt me, he doesn't try to cause actual damage. He's playing, and it is a clear separation.

    Same deal with humans. We can play at things that we don't want to actually do. You can play a war game without becoming a violent killer. You are capable of telling the difference between real and play.

    1. Re:I think your puppy example is a good one by CannonballHead · · Score: 1

      Isn't there a difference between doing something similar - i.e., your cat playfully biting you - and doing something exactly the same but not in real life - i.e., murdering someone in a computer game?

      The cat is showing (practicing?) restraint. The other is not. The other is doing what you "don't want to actually do" because you can and nothing "bad" will come of it.

      Wrestling with your brothers in real life is not the same as virtually breaking someone's arm for pleasure. One is showing physical restraint/power-under-control. The other shows no restraint, and if anything, shows a strange pleasure in causing lasting physical harm. If your cat manifested pleasure in causing you lasting physical harm - but did it playfully - I doubt you would have your cat for very long.

    2. Re:I think your puppy example is a good one by Sycraft-fu · · Score: 1

      If you really think that computer simulations are the same as real life, well I'd suggest you need some professional help. Manipulating a mouse to cause a virtual gun to shoot at polygons has nothing at all to do with shooting a real gun, much less shooting a real gun at a real person. It is play, it is make believe. If you can't see that distinction it is your mental state that should worry you, not that of people who play games.

    3. Re:I think your puppy example is a good one by magamiako1 · · Score: 1

      This is very true. I have met quite a few people that play video games, watch movies, and yet have never shot a gun. It is always interesting taking them to the shooting range for their first time.

      I've played violent video games for a majority of my life. The bloodier, the gorier, the noisier, the better it was.

      But when my father brought home a deer one day and skinned it in the back yard, I cried. When my father shot a squirrel with a BB gun, I cried.

      I can't stand killing living beings and creatures. And this is something ingrained in me, even today.

      I suppose the rednecks would classify me as a pussy :P Which is interesting, because these are the same types of people that decry these sorts of video games. It's very disturbing in a way, that people would cry out against a video game but call you a pussy if you won't kill a bird, a deer, or a squirrel--and actually find enjoyment in it.

      Taking a life in real life is far different than anything you could possibly do in a video game. And if you do not have the moral capability to understand that, then I suggest you seek help, as everyone else is stating.

    4. Re:I think your puppy example is a good one by mrxak · · Score: 1

      If you play a video game about breaking somebody's arm, you're not actually breaking somebody's arm. You're showing restraint by not doing it in real life, instead choosing to do it virtually. So you're not doing lasting physical harm, your pleasure from it is irrelevant.

      Dogs and cats are predatory animals. They evolved to be lethal and efficient killers. We domesticated them to help us kill animals for us (dogs for hunting food for us, cats to kill pests). Humans evolved to be lethal and efficient killers as well. None of us alive can't find many, many, many ancestors in our lineage who hunted animals for food, went to war, or did stuff like murdering children or committing rapes. If they didn't do those things, frankly you wouldn't exist. So these things are in our nature. Because we survived as a species and developed increased intelligence and more complex social structures, most of us can avoid doing nasty, despicable actions (usually by sending other people to do them in our place like nearly every war in the last few hundred years), but it's still part of us.

      If I had a cat that played a video game involving biting a human arm, I wouldn't be worried in the slightest, so long as the cat never did it to a real human in real life. Cats don't play video games, however, so play bites are fine too. Play-murder is fine for humans as well. It used to be done in stuff like "cowboys and indians", or just with sticks. The fact that we have more advanced technology to do it makes no difference whatsoever. One outlet is as good as another, as far as I'm concerned.

    5. Re:I think your puppy example is a good one by CannonballHead · · Score: 3, Interesting

      And if you do not have the moral capability to understand that, then I suggest you seek help, as everyone else is stating.

      This tends to be the common answer. If anyone suggests that video games affect your real life, people think you're a "mental case."

      I have shot a real gun, and I've played video games. I'm quite sane (well, I think so, anyway!)... aside from being on Slashdot talking about philosophy, which is one of the more insane things I've ever done ;)

      The idea that virtual reality - books, TV, vieo games, movies, etc. - have no affect on the person is a strange one that seems to go back to almost Greek philosophy (the "spirit" is removed from the flesh and thus it doesn't matter what you do in your flesh). I don't think it's correct. Whether or not violence in video games directly correlates to violence in real life is, of course, not what I'm really trying to argue. What I'm trying to ask is what effect "virtual violence" (or virtual sex, virtual romance, virtual adventures, virtual anything) has on a person in real life. Does it change their behavior, their views and opinions, their morals, their ethics, their way of life, etc.

      I know taking a life in real life is different than a video game. I also know that virtual reality can affect people to the extent that people kill themselves over it or use to make people very, very angry. WoW is not the only example, of course, but there certainly have been some high profile ones.

      "Virtual murder" is very different from real life murder, certainly. But I'm not sure that enjoying watching/doing "virtual murder" is a good thing...

      I don't particularly find enjoyment in killing birds, deer, or squirrels, especially for the sake of killing them. I do understand the draw to competition and challenges though... hunting, target-shooting, sports, etc. I personally love playing sports and definitely understand that. And I understand the draw of a game's storyline/"want to complete" as well, having played Baldur's Gate I/II, Neverwinter Nights I/II, Oblivion, all Monkey Island games, and many others...

    6. Re:I think your puppy example is a good one by CannonballHead · · Score: 1

      Cats don't play video games

      lolcats disagrees with you, I'm sure. ;)

      Maybe my main problem with "society" (American, at any rate) is that we're not really taught about murder (or why it's wrong) and those sorts of things, but we watch movies and play games where it seems to be okay.

  81. Not that simple by Sycraft-fu · · Score: 1

    Here's a scenario for you:

    You are an under cover officer in a terrorist cell. You get information that your agency has used to prevent some massive terrorist acts. The reason you get this information is you are trusted in the terrorist group, they believe you are one of them. However, it is beyond your capability to destroy the group. They are too numerous, well armed, and spread out. You cannot get rid of them, you can only infiltrate.

    So, you and a group of other terrorists are ordered to kill a group of civilians. What do you do?

    You could attempt to rebel and kill the other terrorists. However, all that will accomplish is getting you killed, as well as the civilians, and stopping the flow of information. That might be the right thing to do by say the "Jedi" way of thinking, but is it really useful? The people still die, and now an asset that was used to prevent even more deaths is gone.

    The other option is to go along with it, do what you have to do. You now have blood on your hands, but then those people were dead anyhow. The tradeoff is you are still trusted, you can still work to mitigate the damage these people can do.

    Life has difficult choices, and war has some of the most difficult.

    1. Re:Not that simple by Hybrid-brain · · Score: 0

      I'd go along with it. Then again, I'm a morally grey person, so for me, doing it wouldn't be an issue. Yes, I'm sure that in the future I'd probably be seeking a psychiatrist or something because of that, but in the long run I'd rather be alive then dead.

      --
      Five words describe me on a normal day. two words describe me the rest of the time. can you guess?
  82. It's fine for educated people, but the rest? by vikstar · · Score: 1

    It is the mark of an educated mind to be able to entertain a thought without accepting it. – Aristotle.

    --
    The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
  83. Outrage? What outrage? by pluther · · Score: 1

    Following the links and reading the comments, so far I've seen reporting that there is outrage.

    I've seen comments saying they can see how this might cause outrage.

    I've seen speculation in articles and comments that "some" might be offended.

    What I've yet to see anywhere is any actual expression of outrage.

    Whoever from the company told the game news and reviews sites that there is outrage going on and that they should report on it deserves a really big raise.

    --
    If the masses can keep you down, you're not the Ubermensch.
  84. Just a game by Anonymous Coward · · Score: 0

    Seriously people need to get thicker skin, its not like a soldier overseas can say this isn't right don't let it happen. For the most part its just a game. It has a rating system MA. If you have a 5 year old playing it then it is definately your fault. What is the difference between Modern Warfare, taking you into the minds of terrorists (which I think is pretty cool) for only one level, and GTA4 which lets kill all the innocent people you want for as long as you want. Even playing the game makes you do bad stuff. How much controversy was put on that? Slim to none. The game is meant for entertainment, not the spur of communism. Quit making it out that way!

  85. Still viewable at by vikstar · · Score: 2, Interesting

    At time of posting only the first video is viewable:
    http://www.mapmodnews.com/article.php/Forced-kil-civilians-Modern-Warfare-2

    --
    The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
  86. But... don't show a nipple! by Otis_INF · · Score: 1

    As showing a nipple or add nudity to a game will definitely make it be rated A for adult only and thus not sellable.

    For the people who think this footage is not something to argue about because it's a 'game', consider a game where you have to shove as much jews as possible in a gas chamber. Yes, horrific and the lowest possible taste possible, but it's for the sake of the argument: it's then too just 'a game', however people will (and rightfully so) be horrified and declare it unacceptable.

    What I then wonder is: why is this 'a game' and 'fantasy', and another example 'unacceptable' ?

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:But... don't show a nipple! by Anonymous Coward · · Score: 0

      Three quick thoughts:

      I watched the video and had a visceral reaction. First i was going to cancel my pre-order because personally I think they went WAY too far. Now I'm thinking I'll play and as soon as the elevator doors open I'll gun down the T's just like Counterstrike. Hopefully that won't end the game....

      Ideally they will offer a multi-player only version because honestly I would rather watch animal house with the kids than have them see or hear that sequence of the game.

      Games are entertainment, buy what you want. If I was an executive at Microsoft/Sony I would not want a terrorist simulator associated with my platform any sooner than I'd approve an X-Rated sex game. Violence can and should be rated X in movies and A in games. IMHO this clearly falls into that category. To me there is a big difference in a game that allows the player to choose to beat and rob the prostitute they just hired (there is a sentence i never thought i'd write) rather than make it the in game mission to do so. This appears to cross that line. Shame.

  87. From one of my favorite bumper-stickers by Zibben · · Score: 0

    Protect the easily offended, Ban Everything!

  88. Well, war is war. by cdrguru · · Score: 1

    Today, warfare isn't conducted between armies. It is conducted between armies and civilians, often times with the civilians coming out on top. Specifically, this probably started in the early 1900s in Ireland. Gained strenght in Viet Nam where most of the Viet Cong weren't army regulars but were civilian "terrorists".

    The Russians were pretty much thrown out of Afganistan by civilians. The US is about to suffer the same fate there because there is no longer the will to see anything through. Iraq is all about the US Army vs. civilians - the Iraqi Army surrendered but the people still fight on. Odd, though that in both Iraq and Afganistan the main thrust doesn't seem to be attacking US soldiers but killing their fellow civilians. But such is the fact of war today.

    Israel seems to try to go out of their way not to kill unarmed people and only kill the people that are actually attacking them - while those people are hiding among the unarmed folks just trying to get on with their lives. The result is, predictably, the Israeli Army is accused of targeting civilians by Arab media. I suspect that if the US population were given a steady diet of German and Japanese news reports during WW II there would have been a much shorter war with a completely different outcome. Funny, but the "enemy" news media seems always to have a different view of the various battles, one that deeply conflicts with the reports from the other side. Israel vs. the Arabs, Viet Nam vs. the US, Russia vs. Afganistan, India vs. Pakistan, etc. You get the idea.

    Sure, in some views today the US Army is intentionally out there raping, pillaging and killing civilians by remote control. This popular view should be expected to be reflected in games and popular culture. Everyone knows that the only reason Iraq was invaded was to secure oil supplies. Or was it that Saddam insulted George Bush I? Whatever the reason, most people are convinced today that the US government cannot be trusted and that all war is (a) started by the US, (b) evil, and done to benefit rich fat cat friends of the current president. So of course there are going to be games and TV shows showing this viewpoint.

  89. sickening by Anonymous Coward · · Score: 0

    , mediocre, incompetent, unsurprising, sub-human

    1. Re:sickening by Anonymous Coward · · Score: 0

      u mad?

  90. whoever by Anonymous Coward · · Score: 0

    modern soldiers kill civilians all the time, its there job! Its how we maintain western dominance. The difference between a terrorist and a soldier is if Fox News is on your side.

    Get educated, stop watching TV.

    All US Soldiers are terrorist by their actions.

  91. Taking it too far? by Rawjava · · Score: 1

    We have had violence before we had video games. Violence is in human nature, it is in the laws of nature, do whatever it takes to survive. Too much of anything can make people violent. Take cooking for example, imagine a a stay at home wife (sorry for not being politically correct) who does nothing but cooks all day for her family, One day she could just snap and kill them all.

    Almost all games today have a story to tell and like most stories they need to be interesting otherwise it would not be great. But at the end of the day thats all they are, Just stories.

  92. Whoopsie... by ImYourVirus · · Score: 1

    If I have to kill some innocents to keep some terrorists from living so be it, one less crazy mother fucker to go strap on a suicide vest and blow 10x or 100x as many people up (or even more), oh we were talking about a game not real life? Well I guess I could do the same thing in a game. /sarcasm

    Just a game no reason to get your panties in a wad...

    Next you know it we won't be able to kill animals or people in games, or they'll have a censor to keep people from typing cuss words or racial slurs, I'm mean come on people grow up, can't baby your (or other peoples) kids (or whatever) forever...

    --
    Why is common sense called that if it's not common?
  93. Obligatory Columbine mention. by Holammer · · Score: 1

    Back when we had the massacre at Columbine high school in '99, media jumped on the fact that both guys played Doom and Quake. Imagine the shitstorm if in one or two years something similar happens again and the cops find copies of Modern Warfare 2 in their 360 games collections. M rating be damned, we all know that MW2 will find its way into the hands of millions of impressionable emo tweens and teens. Can we please have some consumer awareness so that they learn the rating on the box is there for a reason? I once had to talk a mother out of buying GTA IV for her 11yo son for crying out loud.

  94. Probably not real. by Anonymous Coward · · Score: 0

    For christ's sake, it's a game! You aren't killing anyone. Nobody is dying. Nobody is killing you. It isn't real. Driving fast on Forza or Pole Position does not make me want to speed IRL, shooting cartoon people in TF2 doesn't make me want to shoot cartoon people IRL, and stealing endless amounts of cars in GTA doesn't make me want to steal cars or be a 'banger' IRL. There are no moral decisions because you aren't really a soldier, those aren't really people, and those aren't really guns. For fucks sake.

    Indeed. So why are we playing again?

  95. Pixel-count determines ethics, yes. by EWAdams · · Score: 1

    So, the number of pixels on your screen and the precision in which the colors are calculated determines if a game is ok or not ok?

    That is correct. It's OK to kill aliens and robots realistically. It's also OK to kill people UNrealistically. The art style and the quality of the verisimilitude, including pixel count, matter quite a bit. That's just the way people feel about it. Put Call of Duty: Modern Warfare on a Game Boy, and no one will complain.

    In old Western movies, when the bad guys got shot, they did not roll around in the dirt screaming and bleeding profusely. They died instantly and quietly, i.e. unrealistically.

    --
    I piss off bigots.
  96. Wussies by uncholowapo · · Score: 1

    You guys are a bunch of Babies. This is why the game is rated Mature.

  97. Using civilians as shields is a war crime. by HornWumpus · · Score: 1

    Killing someone using a civilian as a shield is not a war crime.

    Even if you kill the civilian(s), that crime is on the person using the human shield.

    That is the current state of international law.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  98. Your opinion is not an argument by Anonymous Coward · · Score: 0

    Driving fast on Forza or Pole Position does not make me want to speed IRL

    In Canada, we have a reality tv show that, one season, featured a man who regularly broke speeding laws IRL because of his experience as an online stock car champion.

    Granted, not everyone is like that, but your careless use of a generalization devoid of factual support does not make your point accurate or even meaningful.

  99. I wonder, when a game will include Frank Wuterich. by blue-slonopotam · · Score: 1

    I wonder, when a game will include Frank Wuterich. http://en.wikipedia.org/wiki/Frank_Wuterich or any other of the kind... I bet it would not sell well in the US. :)

  100. SPOILERS by Anonymous Coward · · Score: 0

    Did we really need spoilers on the front page of ./

  101. Stop the PC BS by yourtallness · · Score: 1

    +1 to games offering the opportunity to explore boundaries we would not dare or want to in real life. Am I the only one that had a blast killing scientists in Half-life, or Mudokons in Abe's Odyssey in every way imaginable? Wasn't the kill-ability of NPC in HL one of the coolest aspects? And was I the only one who thought the twist of the USMC soldiers being bad guys in HL was immensely intriguing? I for one would be most interested in playing a game where you get to be a black ops operative, silencing witnesses and going to extreme lengths to cover up a conspiracy. The game could have a tragic ending with the player realizing the error of their ways, going rogue, or something like that, to somewhat balance out the evil done in the first part. In real life, eggs get broken to make an omelet, the good guys and non-combatants take casualties, there is friendly fire, and hostage-takers do execute hostages. So vote with your currency, whine all you want, but let games and movies stay free of politically correct BS.

  102. This is good news! by MasterNetHead · · Score: 1

    I hope this means that there will be fewer 12 year olds playing on XBL.

  103. Already shown in an existing trailer? by Anonymous Coward · · Score: 0

    I seem to recall some of the earliest trailers of modern warfare already showed this. You know, the ones where it was just green audio waveform like graphics that subtly painted the picture of the scene. For some reason, I remember a bunch of dudes in an elevator, when they got to the top, they put on masks, there was a ding when the doors opened, and they busted out and started shooting. Is this the same? I haven't been able to see the trailer since I've been at work.

  104. pseudorighteous outcry by johnhoffmann24th · · Score: 1

    i think those people who complain, do so to convince themselves how righteous they are (religious right, anyone?). if they truly were righteous, they would'nt feel the need to proclaim publicly, i guess. seems that the principle "those who are affected the least, complain the loudest." can be applied here.