By being "fairly certain", you ASSUME rather than DETERMINE. I said "You can't DETERMINE" - which you can't. You can, however, ASSUME (and still be wrong about it) that product A is just as likely to be bad, albeit with a much lower degree of confidence.
Exactly. Furthermore there is a problem with the methodology:
This bias was so strong that they often favored the more-reviewed phone case even when both of the options had low ratings, effectively choosing the product that was, in statistical terms, more likely to be low quality.
That is incorrect. Say you have product A and product B, each with a score of 3 stars out of 5. Product A has 6 reviews, 3 of which are 1-star and the other 3 are 5-star - the average is obviously 3. Product A has 600 reviews, 3 of which are 1-star, 594 reviews are 3-star and the other 3 are 5-star - the average is obviously 3, again.
Based on that information alone, you can NOT determine which product is more likely to be bad. You could however determine which product is more popular - but that's it.
Furthermore, if both products have a low score, it is actually better to go for the more popular one simply because more people bought it therefore more troubleshooting, more info about how to overcome its shortcomings and more workarounds would be available online for that product. Shortly put, it would be more likely to find someone else who had a similar problem with the product and posted a solution online.
At 37, both my age and genetics (I have slower-than-average reaction times) make me a disaster at twitch skills. that might make me an "Untermensch" according to your own thresholds, but it also makes Borderlands a fun game to me. Playing it co-op with a couple of like-minded friends has provided me enormous entertainment.
There's a lot of interesting complexity to Eve gameplay, but it's almost as if player toxicity is the point of the game.
Because it is... CCP have realized they can both make some money and basically not assign manpower and expense to the inevitable endless stream of "he stole my shit plx help" complaints by letting the sandbox manage itself. I am yet to encounter another game where being an asshole pays more than not being an asshole.
I played EVE for years, I am not talking out of my ass. First time I played between 2009 and 2010 IIRC and then I played between 2013 and 2015. First stretch I was mostly a PvE player who at some point got into Nullsec, running complexes with a friend. We were renters and it was okay, until some big alliance pissed another big alliance and we were collateral victims. That would have been fine and dandy, fecal matter happens, but we were, as renters, promised safe passage by the victor, only for that promise to be promptly erased the moment we exited the station. We were smart enough to do our first attempt empty-handed, but it was a lesson to remember. Shortly after, I was searching for another nullsec corporation and despite being totally not interested in politics, I was considered a spy because "you were in a corp which was in an alliance which was at some point an enemy of an alliance which at some point was our ally". Now that was some weird paranoid shit right there. Second stretch I came back tot he game and went straight to a very large coalition, my account being vouched by a real life friend who was already there. I played as an Industrial character, building ships and modules for the corporation I was in and doing trading. Nothing aggressive towards anyone, just ordering raw materials and turning them into ammo, modules, ships and drones. It was peaceful, I liked research and so on. Even so I got betrayed a couple times, once by a member of my own corporation and once by a friendly corporation. I finally left EVE again when the same situation as before happened: big coalitions getting at each other's throats for no reason other than "for lulz" with the full assortment of betrayals, backstabbing, theft and general assholery.
No, don't. Seriously. It's a politics-rife, asshole-filled, scumbag-overflowing cesspool. Would be nice as a single-player with bots though, if that would exist.
20% growth over the past 4 years must mean something is working.
Yes but not necessarily the way you handle communication. Also, pedantic mode on: 20% growth could mean you have 5 customers instead of 4. Also, when taking into account whether no-reply is good or bad, you have a plethora of factors to consider. Some below, off the top of my head, not necessarily sorted by importance:
1. Are your products expensive enough to ditch/not use no-reply? 2. Is your customer base small enough? Hint: if you have e.g. millions of customers, no-reply is a must. 3. Is your support center large enough to ditch no-reply? 4. Have you calculated/extrapolated/estimated/thought of how much would it cost to not use no-reply? 5. Have you thought about what would happen if would not use no-reply AND still be unable to answer your customers? 6. Do your outbound e-mails contain anything that your customers can reply to? Sending something like "we have a new product called X and you can find it clicking here" generates no relevant replies.
Now, think about this: no-reply is an effect. The cause for its existence is a multitude of factors and only one of them is "we don't care about our customers".
Facebook also is. Many phone OS updates ago i was prompted with a "security update" which automatically installed Facebook despite me not wanting it. And it can't be uninstalled. And it updates on its own independent of the app store. And every time it updates itself separately it reactivates itself despite me having disabled it.
Now, don't get me wrong, I do have a Facebook account and I do use it sometimes, but not from my phone. And I do NOT want it on my phone.
Well look at that, someone actually hit the nail on its head. While I agree most people look at dumb, useless information (someone mentioned facebook main page), there are some who actually extract only information that matters. Pick objective local news about what your Mayor's office decides, stuff that affects you now or later in some form. I couldn't care less about that umpteenth Baghdad suicide bomber, nor about this or that celebrity injecting shit into their lips, but I do care about my government passing another rule that gives them more power to invade my private life. For example, today in my country the Government proposed some really shitty changes to laws, which allows them to subordinate parts of Justice system. people already gathered to protest and I will also go starting tomorrow. Those who don't monitor such news won't know until the shitstorm hits them, at which point it's going to be too late.
So yeah, FOMO can be a bad thing... if you're stupid.
By being "fairly certain", you ASSUME rather than DETERMINE.
I said "You can't DETERMINE" - which you can't. You can, however, ASSUME (and still be wrong about it) that product A is just as likely to be bad, albeit with a much lower degree of confidence.
Exactly. Furthermore there is a problem with the methodology:
This bias was so strong that they often favored the more-reviewed phone case even when both of the options had low ratings, effectively choosing the product that was, in statistical terms, more likely to be low quality.
That is incorrect.
Say you have product A and product B, each with a score of 3 stars out of 5.
Product A has 6 reviews, 3 of which are 1-star and the other 3 are 5-star - the average is obviously 3.
Product A has 600 reviews, 3 of which are 1-star, 594 reviews are 3-star and the other 3 are 5-star - the average is obviously 3, again.
Based on that information alone, you can NOT determine which product is more likely to be bad. You could however determine which product is more popular - but that's it.
Furthermore, if both products have a low score, it is actually better to go for the more popular one simply because more people bought it therefore more troubleshooting, more info about how to overcome its shortcomings and more workarounds would be available online for that product. Shortly put, it would be more likely to find someone else who had a similar problem with the product and posted a solution online.
At 37, both my age and genetics (I have slower-than-average reaction times) make me a disaster at twitch skills. that might make me an "Untermensch" according to your own thresholds, but it also makes Borderlands a fun game to me. Playing it co-op with a couple of like-minded friends has provided me enormous entertainment.
There's a lot of interesting complexity to Eve gameplay, but it's almost as if player toxicity is the point of the game.
Because it is...
CCP have realized they can both make some money and basically not assign manpower and expense to the inevitable endless stream of "he stole my shit plx help" complaints by letting the sandbox manage itself. I am yet to encounter another game where being an asshole pays more than not being an asshole.
I played EVE for years, I am not talking out of my ass. First time I played between 2009 and 2010 IIRC and then I played between 2013 and 2015. First stretch I was mostly a PvE player who at some point got into Nullsec, running complexes with a friend. We were renters and it was okay, until some big alliance pissed another big alliance and we were collateral victims. That would have been fine and dandy, fecal matter happens, but we were, as renters, promised safe passage by the victor, only for that promise to be promptly erased the moment we exited the station. We were smart enough to do our first attempt empty-handed, but it was a lesson to remember. Shortly after, I was searching for another nullsec corporation and despite being totally not interested in politics, I was considered a spy because "you were in a corp which was in an alliance which was at some point an enemy of an alliance which at some point was our ally". Now that was some weird paranoid shit right there.
Second stretch I came back tot he game and went straight to a very large coalition, my account being vouched by a real life friend who was already there. I played as an Industrial character, building ships and modules for the corporation I was in and doing trading. Nothing aggressive towards anyone, just ordering raw materials and turning them into ammo, modules, ships and drones. It was peaceful, I liked research and so on. Even so I got betrayed a couple times, once by a member of my own corporation and once by a friendly corporation. I finally left EVE again when the same situation as before happened: big coalitions getting at each other's throats for no reason other than "for lulz" with the full assortment of betrayals, backstabbing, theft and general assholery.
That toxic environment is not for me.
Don't forget Borderlands.
My current obsession is Path of Exile though.
There's a difference between "old-school" and "primitive".
Banging a hollowed tree trunk with a bone isn't old-school music.
No, don't. Seriously.
It's a politics-rife, asshole-filled, scumbag-overflowing cesspool.
Would be nice as a single-player with bots though, if that would exist.
I openly admit I was never good at math but at least I'm not a coward :P
Are you ready to buy a more expensive product for that functionality?
I guess they all have one thing in common: they're small enough (customer base-wide) to afford it.
20% growth over the past 4 years must mean something is working.
Yes but not necessarily the way you handle communication. Also, pedantic mode on: 20% growth could mean you have 5 customers instead of 4.
Also, when taking into account whether no-reply is good or bad, you have a plethora of factors to consider. Some below, off the top of my head, not necessarily sorted by importance:
1. Are your products expensive enough to ditch/not use no-reply?
2. Is your customer base small enough? Hint: if you have e.g. millions of customers, no-reply is a must.
3. Is your support center large enough to ditch no-reply?
4. Have you calculated/extrapolated/estimated/thought of how much would it cost to not use no-reply?
5. Have you thought about what would happen if would not use no-reply AND still be unable to answer your customers?
6. Do your outbound e-mails contain anything that your customers can reply to? Sending something like "we have a new product called X and you can find it clicking here" generates no relevant replies.
Now, think about this: no-reply is an effect. The cause for its existence is a multitude of factors and only one of them is "we don't care about our customers".
Just don't punch the floppy... it will hurt.
I'm sure you meant Piper Perry...
dedupe is voodoo that can offer wonderful things, but can also bite you right in the anus.
Is that part of that collection TFS mentions? If so, I'd like to subscribe to your newsletter.
Only if her first name is Courtney...
I am talking about Samsung A5 2016 - I guess Facebook paid them handsomely to do that.
Facebook also is.
Many phone OS updates ago i was prompted with a "security update" which automatically installed Facebook despite me not wanting it. And it can't be uninstalled. And it updates on its own independent of the app store. And every time it updates itself separately it reactivates itself despite me having disabled it.
Now, don't get me wrong, I do have a Facebook account and I do use it sometimes, but not from my phone. And I do NOT want it on my phone.
Why would they care what the consumer wants?
Well look at that, someone actually hit the nail on its head.
While I agree most people look at dumb, useless information (someone mentioned facebook main page), there are some who actually extract only information that matters.
Pick objective local news about what your Mayor's office decides, stuff that affects you now or later in some form. I couldn't care less about that umpteenth Baghdad suicide bomber, nor about this or that celebrity injecting shit into their lips, but I do care about my government passing another rule that gives them more power to invade my private life.
For example, today in my country the Government proposed some really shitty changes to laws, which allows them to subordinate parts of Justice system. people already gathered to protest and I will also go starting tomorrow. Those who don't monitor such news won't know until the shitstorm hits them, at which point it's going to be too late.
So yeah, FOMO can be a bad thing... if you're stupid.
I thought it was the collective weight of tinfoil hats...
How often did they crash since their inception?
Do tell... what makes this site "US-based"?
Sorry, no, the latter is "slashing".
That's why the genre is called "hack and slash".
That wouldn't surprise me at all.
People drink to forget, get high to forget and play games to forget.
I guess from this point of view games work perfectly and meet the goals.