I have the Naga and the thumb side number-pad is nice but your thumb has issues reaching the 3, 6, and 9 digits as you have to hold the mouse w/ your thumb and ring/pinky finger. Overall, it gets uncomfortable quickly when using anything other than the lowest and most forward digits (7, 8, and 4). I foresee this mouse being unable to right/left click and macro simultaneousness i.e. modifier keys. I would love to see a better picture of the mouse but it seems the site is pretty well/.'d already...
We hope that enough progress is made in New Zealand in clearing brackets from the text so that participants can be in a position to reach a consensus on sharing a meaningful text with the public.
Hey, how about letting the people decide what is meaningful?
As an avid Impreza driver, I would love to agree w/ you on all of these points but the limiting factor in learning how a car actually handles from a game is feedback, particularly steering. Don't get me wrong, braking, lines, and shift points are all things you can learn from a game but I would disagree that you can learn exactly how your car will handle. As a great example, I was making a right turn into traffic and floored it. The car over steered and required a steering correction which was much more difficult than the initial turn. In your standard GT game, your controller, or steering wheel, would easily correct the over steer but in an actual car it will take much more force and you have the inertia from the turn throwing off your movements.
I think the big part of faster times from drivers who practice in games is that they learn the track, lines, braking, and shift points. They should know how their car handles from RL practice.
Side note - GT doesn't tell you that Impreza first gear and reverse are terrible.
Lolcats
Its not as bad as you think. Turns out that Mickey is actually Jerry. Also, the Disney World castle is blown up.
So your going to make a bunch of mice fight each other to create testosterone then eat the mice? The steroid market is a very weird place...
Why are there so many John Doe's on this forum? Most have been a very popular name.
I have the Naga and the thumb side number-pad is nice but your thumb has issues reaching the 3, 6, and 9 digits as you have to hold the mouse w/ your thumb and ring/pinky finger. Overall, it gets uncomfortable quickly when using anything other than the lowest and most forward digits (7, 8, and 4). I foresee this mouse being unable to right/left click and macro simultaneousness i.e. modifier keys. I would love to see a better picture of the mouse but it seems the site is pretty well /.'d already...
I think you have my stapler...
The fat green alien rapper on the right of the Disaster Hero page made me laugh. It may do the same for you, just saying. Bling!
In this respect the Powercolor innovation is great, as everyone can have a true immersive 3D cave even at home
How is this a selling point? Can you get anymore true 3D cave immersion than my mom's basement?
Only 2? What about Tri-SLi.
I think it would only be validation if it makes money. Let's wait until we see release/subscription rates a few months down the line.
Because the dumpsters litigation was trash...
So getting drunk is both the cause and solution to all of this guys troubles? Sir, you may have a drinking problem.
While UBI may be the first publisher, I think digital distribution methods like Steam are WAY ahead on this front.
We hope that enough progress is made in New Zealand in clearing brackets from the text so that participants can be in a position to reach a consensus on sharing a meaningful text with the public.
Hey, how about letting the people decide what is meaningful?
--> (At least his are nested properly. ;)
At least his are closed! = P
As an avid Impreza driver, I would love to agree w/ you on all of these points but the limiting factor in learning how a car actually handles from a game is feedback, particularly steering. Don't get me wrong, braking, lines, and shift points are all things you can learn from a game but I would disagree that you can learn exactly how your car will handle. As a great example, I was making a right turn into traffic and floored it. The car over steered and required a steering correction which was much more difficult than the initial turn. In your standard GT game, your controller, or steering wheel, would easily correct the over steer but in an actual car it will take much more force and you have the inertia from the turn throwing off your movements.
I think the big part of faster times from drivers who practice in games is that they learn the track, lines, braking, and shift points. They should know how their car handles from RL practice.
Side note - GT doesn't tell you that Impreza first gear and reverse are terrible.
On the top of my list - buttonhole a physicist at a cocktail party!