You misunderstand. He's accusing psychologists of ACTUAL witchcraft, performing demon-possession rituals to make people depressed, to drum up more business for themselves. Like firefighters who set blazes.
Who said that's the best argument for the ISS? Some useful science has come out of the ISS, but enough to justify its cost by itself? NASA has turned into a pork barrel jobs program. If its budget allocation were decided by NASA itself, and put directly into basic research and advancing the state of the art in aerospace tech, they'd get much more interesting things accomplished. The most interesting upcoming mission they have now is the Europa Clipper, with a vague launch window 4-7 years from now. The NASA human mission to Mars is planned for 15 years from now and always will be. I remember "let's send a man to Mars" being part of George W. Bush's reelection campaign promises (not like I believed it). If commercial space companies will only do what's profitable for them, then NASA should do the R&D that's unprofitable: cleaning up space junk, blue skies science, and basic research. In the near future, "hey we have some humans in orbit" is no longer going to be impressive and their normal PR methods won't be able to save the ISS.
Thus I propose that a swarm of satellites be put into GSO, equipped with ultrasound emitters, to create bubbles in the Earth's oceans thus increasing their albedo. Problem solved. What do you mean sound doesn't travel through Space?!
That's interesting that it was shown that only the kids with violent tendencies tended to be more violent when exposed to violent video games... but also pretty obvious. I've heard it suggested several times on Slashdot before (although that's different from proof, maybe they read the same study.) However, politicians will say that there's no way to prevent ONLY the violent kids from accessing these violent materials, and thus they ruin it for everybody and it has to be restricted to adults only. Media that contains violence/aggression is so ubiquitous that even with a ban that somehow wasn't struck down by SCOTUS, again, these kids would essentially have to be kept in quarantine to ensure they don't see/hear it, and the value of doing so is questionable. A more sane idea is to redirect the effort of doing these violent media studies, and figure out a way to treat these violent kids to be, you know, less violent.
This study has a few problems. For one, the participants were all adults; the argument is usually that violent video games have a harmful effect on children whose minds are still developing, and these experiments don't assess that. Furthermore, several studies found that short-term aggression was increased by playing violent video games, but there was a lack of evidence for any long-term effects. This experiment didn't study long-term effects, either.
IMO the theories on how violent video games might mentally harm children approach Intelligent Design levels of pseudoscience, pushed by moral guardians who have a knee-jerk "think of the children!" reaction. I've played lots of violent video games, and the ones that most realistically depict violence are pretty disturbing; they make me less likely to want to employ violence, if anything.
What I'd REALLY like to see is if a VR game where you use motion controllers to punch people makes the players more likely to employ punches in real life afterward (in say some roleplay with a dummy where a punch, kick, or handshake can be employed.) I wonder if muscle memory (pressing a button on a Dualshock is nothing like throwing an actual punch) and feeling that the game isn't real (VR takes this away) are the main things stopping a connection between in-game violence and real-life aggressive tendencies. However, there's a big difference between "I'm curious if" and "I'm certain, therefore it must be made illegal immediately." I also chuckle at the idea that 'ragdoll physics' apparently equals 'realism' now; all those hours playing UT2003 and I never realized how REAL it was.
It also found that increasing the realism of violent video games does mean aggressive behavior in gamers will increase.
This error is in the article as well, but reading on makes it clear that this sentence is missing a 'not'. To wit:
it was expected that those exposed to the more realistic game would choose more violent words. Surprisingly, the researchers found no significant difference between the word choices of players exposed to either game.
As much as I'd love Lightning to be a panacea, I don't see how it'll work out. It's too easy to anonymously bring your competitors to financial ruin by challenging the off-blockchain ledger, forcing the ledger to be posted to blockchain, costing your competitor a huge transaction fee every time you do this. Now, say you have a bot challenging the ledger every 5 seconds, or 5 milliseconds; those savings become a huge liability very fast. This just brings us back to the real problem: posting to blockchain is way too expensive. If Lightning fails to work as advertised, Bitcoin will be out of magic bullets.
You're free to buy hygiene and alcohol products elsewhere. That said, if you buy a case of beer every week or every month, it doesn't say anything about you because you might be taking them to parties or sharing them with roommates/friends. If you buy a stick of deodorant every week or every 6 months would anyone care? If you buy a box of tampons every month would anyone be surprised? Now, if you're buying cases of Backdoor brand condoms, maybe you'd want to not have to bring that up to the counter and hand cash to someone you see every week at church; a store with no cashiers (or an online purchase) might improve your privacy for some things.
If he knows the weight of the bag of cookies plus packaging down to the milligram, and can do the switch in less than the polling time (probably 0.001 second) of the weight sensor, he deserves it. Also he should really get back to Vegas to do his next magic act.
Please don't do that. It takes several man-hours each day in a large retail store to find, collect, and put back all the items that are left in wrong spots by customers. Time that'd be better spent cleaning up the store or stocking that thing you're out of and need and it's not on the shelf but somewhere in the backroom and NO we can't find it for you in the stack of 1,000 vaguely labeled boxes. Hand the item to the cashier so they can have it put back right away (if it's refrigerated/frozen) or collected in a common area instead of having to spend hours playing "hunt down the misplaced items." Oh and when a misplaced item is put in a spot with a shelf price tag for a different item, that peeves other customers that expect that to be its price.
Modern retail fire exits are one-way. Locked from the outside, push a handle to open it from the inside. Sure, a friend could open the door for you... but that person would then be on camera doing so (and an alarm goes off so everyone stares at you like WTF you doing?)
The software should cost more like what '1, 2, Switch' does. Otherwise, I think it's a great idea. The game comes with stencils so you can remake the pieces with your own cardboard, if the originals get destroyed. Hopefully the software can be customized to work with your own cardboard designs, if shareable it could take off like Mario Maker.
There are different thorium isotopes, only some of which are useful for a reactor. So you'd use a centrifuge to separate them, right? The idea is self-sufficiency. Thorium is ~5x as common in martian soil as uranium, so it'd presumably be better to make a thorium reactor. Sending nuclear fuel to bootstrap everything is a great idea, but there are benefits to eventual local production.
That means executives responsible for IT budget aren't financially impacted by their security budgeting decisions. One could make their bonuses affected by security breaches, but then that might just lead to cover-ups of breaches rather than disclosure, particularly if the disclosure laws don't pierce the corporate veil. I'd like to see how effect on stock price correlates to effect on profitability, particularly years down the road when the associated breach lawsuits play out.
Right. The mass of a backhoe is almost equal to the GTO capacity of a Falcon Heavy, and ~7x the mass of Curiosity. So, it'd need to be scaled down, or dropped in pieces and reassembled after it lands. Some kind of assembly infrastructure would be required anyways in order to assemble/position the reactor, connect wires etc. Not saying it'll be easy, just required for a self-sufficient colony. All this stuff can be built/tested/iterated on Earth, and be beneficial here too. Imagine NASA licensing tech to Caterpillar/John Deere.
Turns out Mars has significant amounts of Thorium, particularly near a latitude recently found to have significant amounts of ice. The ice could be melted by and cool a thorium reactor, and electrolyzed to produce rocket fuel. There's plenty of open space on Mars to put a thorium reactor without any NIMBYs nearby worrying about strong gamma emitters or long-lived nuclear waste contaminating the environment. We could drop a few centrifuges on the planet and run them on solar for years, slowly accumulating usable fissile material before the first astronauts touch down. Of course some infrastructure to load them up would be required... but there's almost certainly going to be a need, for one reason or another, for some type of heavy backhoe drone moving soil around anyway (digging out a pit for a sub-surface habitat, getting to ice deposits, flattening landing zones, etc.) Of course, by the time NASA gets their ass to Mars, we'll already have fusion reactors.
I don't know about that. Their cars are still pretty expensive, compared to say a Corolla or Civic. People who would buy one of these are more likely to just call auto-cabs... which could be a Tesla. Electric cabs are likely to be cheaper than ICE to deploy/maintain, so cab companies will consider Teslas for this purpose, if they're autonomous.
The Model 3's control panel was replaced with a central touchscreen on the theory that looking away from the road to mess with the touchscreen is ok because the car is driving autonomously anyways. For the same reason, you don't really need to see the speedometer. This is the official explanation for the layout.
Apple wouldn't build an entire car, most likely. What's far more likely is that they'd license an electronics package, like Microsoft and Nvidia do. Apple already makes something called CarPlay, it'd be something like this.
First order of business... get Platinum Games to un-cancel Scalebound. Next, contract a new Fable title, ideally dark fantasy this time (more Brothers Grimm rather than Dark Souls, though.)
Another interesting thing about the Crash I only learned about recently was that at the time, video games were sold from wholesalers to retailers under an unusual scheme which encouraged retailers to hoard large amounts of games. I don't recall the particulars but IIRC it led to large numbers of unsold games being put into the bargain bin.
Can't happen in the USA at least, due to the DMCA. If the publisher makes their own cartridge which bypasses the executable signing to run unsigned code, that violates the anti-circumvention clause. Unlike Joe Hacker, the publisher has $Billions in the bank, and the full wrath of Nintendo's legal department will come down on them, turning them into an empty husk; expect their IP to be given to Nintendo as well.
Now, the cartridge could be sold in packaging with no Switch trademarks on it, or even a mention that it can run on a jailbroken Switch, and it'll sell a couple thousand units. The problems are a) the publisher can't give any technical support for how to jailbreak a Switch, so return rate will be high, and b) if you went to the trouble of jailbreaking your own Switch, why not just pirate that game? If the publisher DID give info on how to jailbreak your Switch, expect another massive lawsuit from Nintendo. So, not gonna happen. Maybe the publisher could just not sell the game in any country that has a DRM anti-circumvention law, but the hit to revenue would be FAR beyond what they'd spend on licensing fees (nearly half of Final Fantasy 15's sales were in the USA alone, for an atypical example).
Userspace exploits had been achieved a while ago, but last I heard, nothing interesting had been found yet. Userspace exploits allow for homebrew to run, although there are sometimes limitations on this. Ever since the Wii was killed off (in part) due to piracy in its latter days, console hackers have been reluctant to release hacks that allow access to kernel space... which can be leveraged to modify the OS to allow pirated games to run. Sony's crackdown on the PS3 hackers cemented this tendency, and now hackers tend to hold on to kernelspace hacks, oftentimes for a few years if not forever. It was a few years after discovery (after the system was dead, even) before a new Wii U hack was released that granted kernel mode access; games had been smuggled through the back door of userspace for years prior (although online play was impossible this way). The Switch is less than a year old and hackers don't want to kill it dead via easy piracy; I imagine someone in China will eventually make a flash-cart that works, but even that took a few years for the 3DS.
That hackers keep using WebKit exploits is probably the main reason the Switch doesn't have a user-accessible web browser app; the 3DS was also hacked via its YouTube app, which is also why the Switch is probably lacking similar 3rd-party apps -- they want to ensure the app's security first. Nintendo also finally started a bug-bounty program for its consoles, which has supposedly paid out for many exploits already. The Switch has sold enough units that its success is all but assured, but console hackers seem to take a dimmer view on piracy nowadays, so I wouldn't count on an easy-to-use method of piracy on the Switch in the near future.
You misunderstand. He's accusing psychologists of ACTUAL witchcraft, performing demon-possession rituals to make people depressed, to drum up more business for themselves. Like firefighters who set blazes.
Who said that's the best argument for the ISS? Some useful science has come out of the ISS, but enough to justify its cost by itself? NASA has turned into a pork barrel jobs program. If its budget allocation were decided by NASA itself, and put directly into basic research and advancing the state of the art in aerospace tech, they'd get much more interesting things accomplished. The most interesting upcoming mission they have now is the Europa Clipper, with a vague launch window 4-7 years from now. The NASA human mission to Mars is planned for 15 years from now and always will be. I remember "let's send a man to Mars" being part of George W. Bush's reelection campaign promises (not like I believed it). If commercial space companies will only do what's profitable for them, then NASA should do the R&D that's unprofitable: cleaning up space junk, blue skies science, and basic research. In the near future, "hey we have some humans in orbit" is no longer going to be impressive and their normal PR methods won't be able to save the ISS.
Time to rename the Kibo module 'Zetsubou'.
Thus I propose that a swarm of satellites be put into GSO, equipped with ultrasound emitters, to create bubbles in the Earth's oceans thus increasing their albedo. Problem solved.
What do you mean sound doesn't travel through Space?!
That's interesting that it was shown that only the kids with violent tendencies tended to be more violent when exposed to violent video games... but also pretty obvious. I've heard it suggested several times on Slashdot before (although that's different from proof, maybe they read the same study.)
However, politicians will say that there's no way to prevent ONLY the violent kids from accessing these violent materials, and thus they ruin it for everybody and it has to be restricted to adults only. Media that contains violence/aggression is so ubiquitous that even with a ban that somehow wasn't struck down by SCOTUS, again, these kids would essentially have to be kept in quarantine to ensure they don't see/hear it, and the value of doing so is questionable. A more sane idea is to redirect the effort of doing these violent media studies, and figure out a way to treat these violent kids to be, you know, less violent.
This study has a few problems. For one, the participants were all adults; the argument is usually that violent video games have a harmful effect on children whose minds are still developing, and these experiments don't assess that. Furthermore, several studies found that short-term aggression was increased by playing violent video games, but there was a lack of evidence for any long-term effects. This experiment didn't study long-term effects, either.
IMO the theories on how violent video games might mentally harm children approach Intelligent Design levels of pseudoscience, pushed by moral guardians who have a knee-jerk "think of the children!" reaction. I've played lots of violent video games, and the ones that most realistically depict violence are pretty disturbing; they make me less likely to want to employ violence, if anything.
What I'd REALLY like to see is if a VR game where you use motion controllers to punch people makes the players more likely to employ punches in real life afterward (in say some roleplay with a dummy where a punch, kick, or handshake can be employed.) I wonder if muscle memory (pressing a button on a Dualshock is nothing like throwing an actual punch) and feeling that the game isn't real (VR takes this away) are the main things stopping a connection between in-game violence and real-life aggressive tendencies. However, there's a big difference between "I'm curious if" and "I'm certain, therefore it must be made illegal immediately." I also chuckle at the idea that 'ragdoll physics' apparently equals 'realism' now; all those hours playing UT2003 and I never realized how REAL it was.
It also found that increasing the realism of violent video games does mean aggressive behavior in gamers will increase.
This error is in the article as well, but reading on makes it clear that this sentence is missing a 'not'. To wit:
it was expected that those exposed to the more realistic game would choose more violent words. Surprisingly, the researchers found no significant difference between the word choices of players exposed to either game.
As much as I'd love Lightning to be a panacea, I don't see how it'll work out. It's too easy to anonymously bring your competitors to financial ruin by challenging the off-blockchain ledger, forcing the ledger to be posted to blockchain, costing your competitor a huge transaction fee every time you do this. Now, say you have a bot challenging the ledger every 5 seconds, or 5 milliseconds; those savings become a huge liability very fast. This just brings us back to the real problem: posting to blockchain is way too expensive. If Lightning fails to work as advertised, Bitcoin will be out of magic bullets.
You're free to buy hygiene and alcohol products elsewhere. That said, if you buy a case of beer every week or every month, it doesn't say anything about you because you might be taking them to parties or sharing them with roommates/friends. If you buy a stick of deodorant every week or every 6 months would anyone care? If you buy a box of tampons every month would anyone be surprised? Now, if you're buying cases of Backdoor brand condoms, maybe you'd want to not have to bring that up to the counter and hand cash to someone you see every week at church; a store with no cashiers (or an online purchase) might improve your privacy for some things.
If he knows the weight of the bag of cookies plus packaging down to the milligram, and can do the switch in less than the polling time (probably 0.001 second) of the weight sensor, he deserves it. Also he should really get back to Vegas to do his next magic act.
Please don't do that. It takes several man-hours each day in a large retail store to find, collect, and put back all the items that are left in wrong spots by customers. Time that'd be better spent cleaning up the store or stocking that thing you're out of and need and it's not on the shelf but somewhere in the backroom and NO we can't find it for you in the stack of 1,000 vaguely labeled boxes.
Hand the item to the cashier so they can have it put back right away (if it's refrigerated/frozen) or collected in a common area instead of having to spend hours playing "hunt down the misplaced items." Oh and when a misplaced item is put in a spot with a shelf price tag for a different item, that peeves other customers that expect that to be its price.
Modern retail fire exits are one-way. Locked from the outside, push a handle to open it from the inside. Sure, a friend could open the door for you... but that person would then be on camera doing so (and an alarm goes off so everyone stares at you like WTF you doing?)
One of his two personalities is a vegan health nut. Problem solved. Wait, would the health nut buy the wine or the non-alcoholic beer?!
The software should cost more like what '1, 2, Switch' does. Otherwise, I think it's a great idea. The game comes with stencils so you can remake the pieces with your own cardboard, if the originals get destroyed. Hopefully the software can be customized to work with your own cardboard designs, if shareable it could take off like Mario Maker.
There are different thorium isotopes, only some of which are useful for a reactor. So you'd use a centrifuge to separate them, right?
The idea is self-sufficiency. Thorium is ~5x as common in martian soil as uranium, so it'd presumably be better to make a thorium reactor. Sending nuclear fuel to bootstrap everything is a great idea, but there are benefits to eventual local production.
That means executives responsible for IT budget aren't financially impacted by their security budgeting decisions. One could make their bonuses affected by security breaches, but then that might just lead to cover-ups of breaches rather than disclosure, particularly if the disclosure laws don't pierce the corporate veil.
I'd like to see how effect on stock price correlates to effect on profitability, particularly years down the road when the associated breach lawsuits play out.
Right. The mass of a backhoe is almost equal to the GTO capacity of a Falcon Heavy, and ~7x the mass of Curiosity. So, it'd need to be scaled down, or dropped in pieces and reassembled after it lands. Some kind of assembly infrastructure would be required anyways in order to assemble/position the reactor, connect wires etc.
Not saying it'll be easy, just required for a self-sufficient colony. All this stuff can be built/tested/iterated on Earth, and be beneficial here too. Imagine NASA licensing tech to Caterpillar/John Deere.
Turns out Mars has significant amounts of Thorium, particularly near a latitude recently found to have significant amounts of ice. The ice could be melted by and cool a thorium reactor, and electrolyzed to produce rocket fuel. There's plenty of open space on Mars to put a thorium reactor without any NIMBYs nearby worrying about strong gamma emitters or long-lived nuclear waste contaminating the environment. We could drop a few centrifuges on the planet and run them on solar for years, slowly accumulating usable fissile material before the first astronauts touch down. Of course some infrastructure to load them up would be required... but there's almost certainly going to be a need, for one reason or another, for some type of heavy backhoe drone moving soil around anyway (digging out a pit for a sub-surface habitat, getting to ice deposits, flattening landing zones, etc.)
Of course, by the time NASA gets their ass to Mars, we'll already have fusion reactors.
I don't know about that. Their cars are still pretty expensive, compared to say a Corolla or Civic. People who would buy one of these are more likely to just call auto-cabs... which could be a Tesla. Electric cabs are likely to be cheaper than ICE to deploy/maintain, so cab companies will consider Teslas for this purpose, if they're autonomous.
The Model 3's control panel was replaced with a central touchscreen on the theory that looking away from the road to mess with the touchscreen is ok because the car is driving autonomously anyways. For the same reason, you don't really need to see the speedometer. This is the official explanation for the layout.
Apple wouldn't build an entire car, most likely. What's far more likely is that they'd license an electronics package, like Microsoft and Nvidia do. Apple already makes something called CarPlay, it'd be something like this.
First order of business... get Platinum Games to un-cancel Scalebound. Next, contract a new Fable title, ideally dark fantasy this time (more Brothers Grimm rather than Dark Souls, though.)
Another interesting thing about the Crash I only learned about recently was that at the time, video games were sold from wholesalers to retailers under an unusual scheme which encouraged retailers to hoard large amounts of games. I don't recall the particulars but IIRC it led to large numbers of unsold games being put into the bargain bin.
Can't happen in the USA at least, due to the DMCA. If the publisher makes their own cartridge which bypasses the executable signing to run unsigned code, that violates the anti-circumvention clause. Unlike Joe Hacker, the publisher has $Billions in the bank, and the full wrath of Nintendo's legal department will come down on them, turning them into an empty husk; expect their IP to be given to Nintendo as well.
Now, the cartridge could be sold in packaging with no Switch trademarks on it, or even a mention that it can run on a jailbroken Switch, and it'll sell a couple thousand units. The problems are a) the publisher can't give any technical support for how to jailbreak a Switch, so return rate will be high, and b) if you went to the trouble of jailbreaking your own Switch, why not just pirate that game? If the publisher DID give info on how to jailbreak your Switch, expect another massive lawsuit from Nintendo. So, not gonna happen. Maybe the publisher could just not sell the game in any country that has a DRM anti-circumvention law, but the hit to revenue would be FAR beyond what they'd spend on licensing fees (nearly half of Final Fantasy 15's sales were in the USA alone, for an atypical example).
Userspace exploits had been achieved a while ago, but last I heard, nothing interesting had been found yet. Userspace exploits allow for homebrew to run, although there are sometimes limitations on this. Ever since the Wii was killed off (in part) due to piracy in its latter days, console hackers have been reluctant to release hacks that allow access to kernel space... which can be leveraged to modify the OS to allow pirated games to run. Sony's crackdown on the PS3 hackers cemented this tendency, and now hackers tend to hold on to kernelspace hacks, oftentimes for a few years if not forever. It was a few years after discovery (after the system was dead, even) before a new Wii U hack was released that granted kernel mode access; games had been smuggled through the back door of userspace for years prior (although online play was impossible this way). The Switch is less than a year old and hackers don't want to kill it dead via easy piracy; I imagine someone in China will eventually make a flash-cart that works, but even that took a few years for the 3DS.
That hackers keep using WebKit exploits is probably the main reason the Switch doesn't have a user-accessible web browser app; the 3DS was also hacked via its YouTube app, which is also why the Switch is probably lacking similar 3rd-party apps -- they want to ensure the app's security first. Nintendo also finally started a bug-bounty program for its consoles, which has supposedly paid out for many exploits already. The Switch has sold enough units that its success is all but assured, but console hackers seem to take a dimmer view on piracy nowadays, so I wouldn't count on an easy-to-use method of piracy on the Switch in the near future.
Citation: I have hacked many a game console