In the grand tradition of open source NTFS drivers, this project has now reached the point in it's lifecycle where the developers abandon it and all future implementations start from scratch.
Most of the sites being developed with these tools and deveopment practices have a short lifespan, and the ones that don't have zero code re-use between versions because they have to be on the bleeding edge to be relevant, and their old site is, well, yesterday.
If you're developing long term application solutions, you shouldn't be focusing on speed of development alone. That's not to say you can't use RAD tools like Ruby on Rails, though... There's nothing in these frameworks preventing you from using good design principles.
Something I would be interested to see would be some sort of business logic layer that could emulate a JDBC adaptor. Then you could write your application against that and bind to it as though it were a schema, but in the background it would in fact have business logic behind it. This would allow a separation between business logic and presentation but still allow you to quickly bind applications up as you do in the RAD webapp tools.
That wheel has been invented several dozen times this month. You're better off not generalizing somthing like that. The added complexity from a reusable API isn't justified due to the simplicity of building an implementation specific API. Besides, the types of java applications that would use it already have so much indirection that you'd need servers that haven't been invented yet to support more than a few dozen users with any level of complexity.
Also: You couldn't possibly count the number of applications that are dead because the developers spent too long getting it right the first time. I'd rather have a high TCO and be in business than have zero ROI because I couldn't get out of the gate.
What a silly progression. Games aren't nessecarily stories. [...] I'd much rather see them focus on innovative gameplay
I'd rather see both.
Some games you play for the gameplay and some you play for the plot. There is room in the world for both types. There are a small few classics that succeeded at both.
improving the plotline in "The next epic quest where a lone boy finds some friends and saves the world."
My aren't we unimaginitive. Apparently you haven't played many videogames either.
if you seek a story, read a book
Please understand that I'm being nice when I say "Go to Hell". At least relative to what I want to say to you.
Stories come in many forms, via word of mouth, in books, serialized in periodicals, in movies, TV shows, theater... and in video games. The trouble is that people keep trying to mess up a good story by cramming some un-tested gameply mechanic in the middle, and starting the engine from scratch every time. There are games where that is justifed, but if you advocate that is the only type of game that should exist, well... Go to hell.
Please, show me where the license is apart from the implied license. When you buy a DVD (or a book, or a CD, or whatever), you own the copy. You do not own the rights to duplicate and redistribute the content, but you own the copy, and claimg so in the ad is not a lie. There is no EULA for DVDs.
The difference is that practically everybody uses away messages, and almost nobody (as a percentage of the userbase) uses the authoring functionality of a web browser.
Please show me the published standard that says a browser should provide authoring. The fact of the matter is that the vast majority of browsers in use don't do that, and nobody (except you) cares.
Saying someone is selfish for wanting to overcome their infertility is saying they are selfish for being human.
Good thing I didn't say that then, huh? It would have been pretty stupid.
There is a big difference between wanting to overcome your infertility, and betting the farm on a slim chance of overcoming your infertility. You have two points listed there. At some point you have to cope with the disappointment on not achieving #2 in order to satisfy #1. It is an ability that most humans have also have from years of evolution.
you can't get rid of that "fixation" with therapy....you can only suppress it
The existance of peaceful human civilization is based on our ability to suppress instinctive tendancies that have negative consequences.
Given the choice between having my own (genetically speaking) children and adopting someone else's (genetically speaking), I would prefer the former.
I can't think of anything to say to that, but "Duh". I'm talking about people who, not only weren't given that choice, but decide that nothing in life is more important than having their own children. It's not selfish to want children, or even to want your own children more than somebody else's children. There is a line that gets crossed when you decide that nothing in your life could possibly be more important than having your own children. It takes a special kind of obscession with your own desires to be so unable to come to terms with your inability to procreate that you are willing to risk your financial wellbeing, your relationship with your loved ones, and the health of your potential offspring to get yourself a genetic decendent.
it's MY money. It isn't YOUR money. It isn't up to you how I spend my money
I believe I said that in my comment. I have full respect for your freedoms.
the only person who has any business providing any input on what I do with MY money is ME.
That's total bullshit. Along with your fredom to do as you wish with your money is my freedom to express my thoughts on the matter. You're free to ignore me, but I'll provide whatever input I want on the off chance it actually changes somebody's mind into thinking the way I think.
Careful not to confuse 'allowed' with 'entitled'. Of course they should be allowed...
I'm not suggesting we stop any of this type of research or the current practices, because people should be free to do as they wish, but I think the best thing we can do for people who feel they *must* have a biological offspring dispite some physical inablity is to get them some counciling. We, and they would be better off dealing with their selfish fixation than helping them procreate and pass their unhealthy attitude on to a future generation.
I cannot think of a more selfish act than to spend tens or hundreds of thousands of dollars to overcome your infertility, especially considering the number of newborn children availiable for adoption, and the thousands of better uses that same money could be put to. Clearly, the people willing to do that are more interested in having a child for their own benefit than for the child's benefit. I question whether people that selfish are capable of providing the correct type of love for their child and as such their ability to be a good parent.
It also sucks when the game you're playing at the end is nothing like the game you were playing at the beginning. If I liked the beginning, chances are I'm not going to be too pleased if the end is completely different.
Exercise a bit of moderation. And remember, you don't need to add bells and whistles to keep the player interested. That job can be left to the plot. If the game has a great story, you can re-use the same damned engine without adding any new features at all and you can keep the player interested beyond the endgame and into completely different titles. Some of the best selling games of all time shared an engine and just plastered some new content on top. Why don't developers remember that?
In my experience working at Iris, platforms supported by Notes were customer driven. For a while after Notes 5 was released, they assumed that a browser based UI would be sufficient for multi-platform support on the client side, and focused on porting Domino instead. (Notes 4 ran on Windows, AIX, Solaris, MacOS 8, HP-UX, and internally on Linux).
I would guess that this announcement comes from having recently sold a largish customer on linux, or at the request of a large customer. If it were just for internal cost cutting, they'd have no problem maintaining an internal version. After all, they've done it before, and they do it with several other apps.
However, many companies are so afflicted.
It may, or may not be rational, but it seems that you have made your mind up already. Cost cutting by using your own product instead of buying from your competition seems pretty rational to me, and completely disconnected for running operations outside the US (which IBM has been doing for decades; well before it became trendy).
Certainly not all the other companies that announced dual format readers prior to this.
The tricky bit here is reading DVDs and CDs with the same device that reads the HD-DVDs and BluRay discs. Reading HD-DVDs and BluRay discs with one head isn't that hard, as the optics are the same.
This is to solve the problem of (HD-DVD|BluRay)* + DVD + CD-RW in one drive with a single head, not to solve HD-DVD + BluRay in one drive.
Ricoh is not the firm I expected to announce such a gadget first
Actually, dispite what the misleading headline would like you to believe, this isn't the first to read both HD and BluRay, and TFA doesn't make that clam... It's the first to read both, and read CDs and DVDs too with a single head. That's the tricky part, as CDs and DVDs use a different wavelength than HD-DVD and BluRay. Prior to this, if you wanted backwards compatability, you needed a second lens.
From sports to clubs to theater, modern kids spend much more of their day in school than kids did in previous generations. For much of that time, the normal school infrastructure that allows children and parents to stay in contact is *not* present.
I'm not old enough to call myself from a 'previous generation', but I did all those things, as did many of my classmates. It was long enough ago that nobody had cell phones. (Well, in the modern sense... I had one teathered to my car...) A 7AM to 10PM day on school grounds was not uncommon. And the office did close at 4:00. However, 100% of the infrastructure that allowed parents to stay in contact with their kids remained online. They were two payphones.
I think over the last decade we've bred a race of super-protective parents that think they need to know where their kids are all the time.
The early adopters were so rabid for the device that they had to have it early. That's what they wanted, that's what they got. They didn't get "screwed"... Lied to, perhaps, but not screwed.
The entity being screwed over by this is Microsoft. People who are willing to wait a bit for a gaming system (hint: every single person left that Microsoft still wants to sell a 360 to) are going to see that they made the right decision by holding off, and wonder how quickly this new new 360 will be obsolete due to the release of a model with more features. Moves like this increase the number of compelling titles that have to be available before the fence sitters will make a purchase, and provide ammunition for the competition's advertising campaigns.
I would be interested to hear what you think the difference between what you said and what I said are... Isn't "the experience of games with real players, teams, and stadiums" considered branding?
Let me translate what you don't even realize you are saying between the lines:
It's because the branding and marketing works, especially on kids, and people have been brainwashed into desiring strong brand identification. Go stand in the video game section of WalMart or Target for a half hour. Really, the experience will be worth a half hour of your time. You will witness a child consider which game to purchase. The kid will probably have one where they think it looks cool, or one of their friends has told them it is good, or they have seen a good review in a magazine. The other will be a licensed sports, movie, comic book, or cartoon title... It will be a struggle for the kid to decide, and then almost every time they'll pick the crappy licensed title over the good game play/review.
I've seen this several times. One was just the other day when a kid was trying to decide between New Super Mario Brothers and X-Men 3 for the DS. He litterally had a conversation with himself and the sales guy about it... He couldn't have been more than 8 years old, but he said he saw good reviews of the Mario game online. He had just played it a bit on the DS lite and told his mom 'I want this. It's fun.', and that's the reason they got the guy to open the case in the first place... But he saw the X-Men game box when he got over there, and "X-Men are awesome". The truely excelent New SMB went back in the case, and Activision got his cash for their crap fest with good branding.
That is why nobody bothers writing Football games without an NFL license.
Core 0 does reads for RAID 5, core 1 consumes the cache lines from core 0's reads, core 0 has a cache miss for the XOR...
In fact... I can think of lots of code that would perform poorly because it assumes that two cores means two caches.... Most of it has been fixed with the introduction of Hyperthreading though.
In the grand tradition of open source NTFS drivers, this project has now reached the point in it's lifecycle where the developers abandon it and all future implementations start from scratch.
I think you're missing the point.
Most of the sites being developed with these tools and deveopment practices have a short lifespan, and the ones that don't have zero code re-use between versions because they have to be on the bleeding edge to be relevant, and their old site is, well, yesterday.
If you're developing long term application solutions, you shouldn't be focusing on speed of development alone. That's not to say you can't use RAD tools like Ruby on Rails, though... There's nothing in these frameworks preventing you from using good design principles.
Something I would be interested to see would be some sort of business logic layer that could emulate a JDBC adaptor. Then you could write your application against that and bind to it as though it were a schema, but in the background it would in fact have business logic behind it. This would allow a separation between business logic and presentation but still allow you to quickly bind applications up as you do in the RAD webapp tools.
That wheel has been invented several dozen times this month. You're better off not generalizing somthing like that. The added complexity from a reusable API isn't justified due to the simplicity of building an implementation specific API. Besides, the types of java applications that would use it already have so much indirection that you'd need servers that haven't been invented yet to support more than a few dozen users with any level of complexity.
Also: You couldn't possibly count the number of applications that are dead because the developers spent too long getting it right the first time. I'd rather have a high TCO and be in business than have zero ROI because I couldn't get out of the gate.
Plus, with the Expert Mouse you can click with your ring finger and pinky.
:)
Of course, if you switch from Windows to Emacs, you won't need a mouse at all.
I'd rather see both.
Some games you play for the gameplay and some you play for the plot. There is room in the world for both types. There are a small few classics that succeeded at both.
My aren't we unimaginitive. Apparently you haven't played many videogames either.
Please understand that I'm being nice when I say "Go to Hell". At least relative to what I want to say to you.
Stories come in many forms, via word of mouth, in books, serialized in periodicals, in movies, TV shows, theater... and in video games. The trouble is that people keep trying to mess up a good story by cramming some un-tested gameply mechanic in the middle, and starting the engine from scratch every time. There are games where that is justifed, but if you advocate that is the only type of game that should exist, well... Go to hell.
the point is that you don't have to eat them
I think the point was that he wants to eat them.
I know I do. They're delicious.
You do own the copy, and not a license to it.
Please, show me where the license is apart from the implied license. When you buy a DVD (or a book, or a CD, or whatever), you own the copy. You do not own the rights to duplicate and redistribute the content, but you own the copy, and claimg so in the ad is not a lie. There is no EULA for DVDs.
The difference is that practically everybody uses away messages, and almost nobody (as a percentage of the userbase) uses the authoring functionality of a web browser.
Please show me the published standard that says a browser should provide authoring. The fact of the matter is that the vast majority of browsers in use don't do that, and nobody (except you) cares.
Saying someone is selfish for wanting to overcome their infertility is saying they are selfish for being human.
Good thing I didn't say that then, huh? It would have been pretty stupid.
There is a big difference between wanting to overcome your infertility, and betting the farm on a slim chance of overcoming your infertility. You have two points listed there. At some point you have to cope with the disappointment on not achieving #2 in order to satisfy #1. It is an ability that most humans have also have from years of evolution.
you can't get rid of that "fixation" with therapy....you can only suppress it
The existance of peaceful human civilization is based on our ability to suppress instinctive tendancies that have negative consequences.
Given the choice between having my own (genetically speaking) children and adopting someone else's (genetically speaking), I would prefer the former.
I can't think of anything to say to that, but "Duh". I'm talking about people who, not only weren't given that choice, but decide that nothing in life is more important than having their own children. It's not selfish to want children, or even to want your own children more than somebody else's children. There is a line that gets crossed when you decide that nothing in your life could possibly be more important than having your own children. It takes a special kind of obscession with your own desires to be so unable to come to terms with your inability to procreate that you are willing to risk your financial wellbeing, your relationship with your loved ones, and the health of your potential offspring to get yourself a genetic decendent.
it's MY money. It isn't YOUR money. It isn't up to you how I spend my money
I believe I said that in my comment. I have full respect for your freedoms.
the only person who has any business providing any input on what I do with MY money is ME.
That's total bullshit. Along with your fredom to do as you wish with your money is my freedom to express my thoughts on the matter. You're free to ignore me, but I'll provide whatever input I want on the off chance it actually changes somebody's mind into thinking the way I think.
Incidentally, please don't condsider my response as an endorsement of the root post in this thread in any way. That guy is a crackpot and a troll.
Careful not to confuse 'allowed' with 'entitled'. Of course they should be allowed...
I'm not suggesting we stop any of this type of research or the current practices, because people should be free to do as they wish, but I think the best thing we can do for people who feel they *must* have a biological offspring dispite some physical inablity is to get them some counciling. We, and they would be better off dealing with their selfish fixation than helping them procreate and pass their unhealthy attitude on to a future generation.
I cannot think of a more selfish act than to spend tens or hundreds of thousands of dollars to overcome your infertility, especially considering the number of newborn children availiable for adoption, and the thousands of better uses that same money could be put to. Clearly, the people willing to do that are more interested in having a child for their own benefit than for the child's benefit. I question whether people that selfish are capable of providing the correct type of love for their child and as such their ability to be a good parent.
It also sucks when the game you're playing at the end is nothing like the game you were playing at the beginning. If I liked the beginning, chances are I'm not going to be too pleased if the end is completely different.
Exercise a bit of moderation. And remember, you don't need to add bells and whistles to keep the player interested. That job can be left to the plot. If the game has a great story, you can re-use the same damned engine without adding any new features at all and you can keep the player interested beyond the endgame and into completely different titles. Some of the best selling games of all time shared an engine and just plastered some new content on top. Why don't developers remember that?
I would guess that this announcement comes from having recently sold a largish customer on linux, or at the request of a large customer. If it were just for internal cost cutting, they'd have no problem maintaining an internal version. After all, they've done it before, and they do it with several other apps.
It may, or may not be rational, but it seems that you have made your mind up already. Cost cutting by using your own product instead of buying from your competition seems pretty rational to me, and completely disconnected for running operations outside the US (which IBM has been doing for decades; well before it became trendy).
Your comment makes complete sense even without the "With IBM moving more jobs to India" part, so I'm left to wonder what your actual point was.
It's hard to fit a second lens and all the mechinisms that go along with it into a laptop drive.
compression wars (have you looked closely at the quality of a comcast HD broadcast?, and/or their OnDemand?)
;)
Yeah, but I couldn't tell if those big blocks on the screen were compression artifacts, or vomit from my reaction to the picture quality.
Who said that?
Certainly not all the other companies that announced dual format readers prior to this.
The tricky bit here is reading DVDs and CDs with the same device that reads the HD-DVDs and BluRay discs. Reading HD-DVDs and BluRay discs with one head isn't that hard, as the optics are the same.
This is to solve the problem of (HD-DVD|BluRay)* + DVD + CD-RW in one drive with a single head, not to solve HD-DVD + BluRay in one drive.
Actually, dispite what the misleading headline would like you to believe, this isn't the first to read both HD and BluRay, and TFA doesn't make that clam... It's the first to read both, and read CDs and DVDs too with a single head. That's the tricky part, as CDs and DVDs use a different wavelength than HD-DVD and BluRay. Prior to this, if you wanted backwards compatability, you needed a second lens.
From sports to clubs to theater, modern kids spend much more of their day in school than kids did in previous generations. For much of that time, the normal school infrastructure that allows children and parents to stay in contact is *not* present.
I'm not old enough to call myself from a 'previous generation', but I did all those things, as did many of my classmates. It was long enough ago that nobody had cell phones. (Well, in the modern sense... I had one teathered to my car...) A 7AM to 10PM day on school grounds was not uncommon. And the office did close at 4:00. However, 100% of the infrastructure that allowed parents to stay in contact with their kids remained online. They were two payphones.
I think over the last decade we've bred a race of super-protective parents that think they need to know where their kids are all the time.
The early adopters were so rabid for the device that they had to have it early. That's what they wanted, that's what they got. They didn't get "screwed"... Lied to, perhaps, but not screwed.
The entity being screwed over by this is Microsoft. People who are willing to wait a bit for a gaming system (hint: every single person left that Microsoft still wants to sell a 360 to) are going to see that they made the right decision by holding off, and wonder how quickly this new new 360 will be obsolete due to the release of a model with more features. Moves like this increase the number of compelling titles that have to be available before the fence sitters will make a purchase, and provide ammunition for the competition's advertising campaigns.
Oops.
I know, seriously... If you want that kind of data you have to give them some money first.
Of course, if you do give them some money, they'll give you just about anything you want.
I would be interested to hear what you think the difference between what you said and what I said are... Isn't "the experience of games with real players, teams, and stadiums" considered branding?
Let me translate what you don't even realize you are saying between the lines:
It's because the branding and marketing works, especially on kids, and people have been brainwashed into desiring strong brand identification. Go stand in the video game section of WalMart or Target for a half hour. Really, the experience will be worth a half hour of your time. You will witness a child consider which game to purchase. The kid will probably have one where they think it looks cool, or one of their friends has told them it is good, or they have seen a good review in a magazine. The other will be a licensed sports, movie, comic book, or cartoon title... It will be a struggle for the kid to decide, and then almost every time they'll pick the crappy licensed title over the good game play/review.
I've seen this several times. One was just the other day when a kid was trying to decide between New Super Mario Brothers and X-Men 3 for the DS. He litterally had a conversation with himself and the sales guy about it... He couldn't have been more than 8 years old, but he said he saw good reviews of the Mario game online. He had just played it a bit on the DS lite and told his mom 'I want this. It's fun.', and that's the reason they got the guy to open the case in the first place... But he saw the X-Men game box when he got over there, and "X-Men are awesome". The truely excelent New SMB went back in the case, and Activision got his cash for their crap fest with good branding.
That is why nobody bothers writing Football games without an NFL license.
Oh, but it adds a third possibility...
Core 0 does reads for RAID 5, core 1 consumes the cache lines from core 0's reads, core 0 has a cache miss for the XOR...
In fact... I can think of lots of code that would perform poorly because it assumes that two cores means two caches.... Most of it has been fixed with the introduction of Hyperthreading though.