Oh man. I thought we got away from this after we left the incompatibility of DVD-R/RW with most commercial video DVD players behind. Currently I can author my HD videos to Blu-Ray recordables and they play just fine on any Blu Ray player. Hallelujah. Fortunately I don't have much of a reason to use higher capacity discs, my videos aren't 6 hours long. At 12 GB / hr I can fit plenty on a stock Blu Ray disc. As a data application, this is probably OK, but hard drives are so cheap these days there's no point in doing optical backups. This might be used for 4k video and other very high end formats in the future, however.
And if you say that there is no need for physical formats, you're wrong. At least in the USA, our level of broadband is not capable of delivering 25 mbits / sec video to the home, on demand and with everyone on your block doing same. With large LCD, plasma and DLP screens, that data rate makes all the difference in quality. Compare satellite HD to the same content on Blu-Ray and you'll see an enormous difference. Most Sat HD feeds I've seen are practically unwatchable due to compression artifacts.
Slight correction: "It uses the same RealD circularly polarized glasses." The screens I saw do, not the stereo blu ray format, which is display agnostic.
A former vfx animator here and cinema fan. I watched the three hour spectacle that is avatar in RealD with the circular polarized glasses and came away with no ill effects. The brightness was adequate, the new glasses let through more light than the old horizontally polarized glasses, if I remember the older IMAX experience correctly. I also thought the 3D in alice was fine, they did not go with the temptation to put the Cheshire Cat in the forward plane, which they could have because he is a floating entity that can be shown off without touching the sides of the screen, like the bird critter from Captain EO that made you cross-eyed. (with the re-release coming up you can do go to Disneyland and see what I am talking about)
I do agree that 2D -> 3D conversions of older films are the equivalent of colorizing a black and white film ted turner style, it shouldn't be done out of respect for the original film. But the industry will always exploit their properties as much as they can. If you don't like it, don't watch it. And I also agree that movies intended for stereo showings should be shot with two lenses, not converted later. Both processes bring up multiple difficulties in post production, in different ways. With true stereo shooting you can't fake nearly as much stuff, you have to map it in 3D space rather than faking comps in 2D post. With fake 3D you can do more VFX compositing in 2D, but then a thousand monkeys will spend a thousand hours rotoing into 3D.
Last year at NAB I saw some incredible demos of 30" - 50" polarized plasma sets. Every other horizontal line was polarized opposite, and with 1080 lines there was not an appreciable degradation of resolution per eye and it looked amazing. The brightness was there too since LCDs and plasmas can put out a lot of light. The first models were selling for $10,000 etc. but the price will come way down as they figure out how to manufacture it more inexpensively. As a long time fan of stereo imaging, I am looking forward to the new stereo blu ray format. It uses the same RealD circularly polarized glasses. In fact I used the RealD glasses I got from the RealD demo theater earlier in the day. The RealD theaters are powered by the Sony CineAlta 4K projectors...really nice stuff and affordable compared to what digital projection used to cost.
This is very dependent on time and location. As recently as the 1980s most suburban schools in decent areas were not fenced. My Jr. High School was attached to a park in Silicon Valley, and was open. Elementary school had a low perimeter fence around the entire edge of the property but not the playground specifically.
These days my father refers to the school near him as the 'local gulag' with all of it's fencing - instilling a prison like atmosphere inside and out. I revisited that school of mine not too long ago and it too was hemmed in with high, wrought iron fencing. It feels like civilization is falling imperceptibly slowly.
I've found that as a hobbyist programmer, frameworks force me to be much more organized with my code by giving it structure. By the last project I did before I started using CodeIgniter, I had gotten pretty neat and organized, but CI takes it to a new level.
Anyone who's used both have an opinion of how it compares to CodeIgniter? I've done one project in CI and I've been pretty happy with it, thinking of using it to do some larger projects soon. It forces you to have neat, short code. Disadvantage is it's spread out a little more between files, but with an application like TextPad I can move back and forth between those files pretty easily.
Looking at Solar, it does look like it has a crapload of classes that do useful things without having to reinvent the wheel. CI looks relatively smaller in comparison.
The thing I like about CI is you just load the libraries or classes that you need for that particular app, so it remains very lightweight.
Whenever I watch people playing MMOs and have tried them myself, I've noticed that the graphical and story quality is far inferior to a game with a fixed beginning and ending.
It's the difference between episodic television and a film. A feature film has very high quality standard packed into every minute, because the entire story arc is contained within that time frame, and they can afford the best actors, director, vfx etc. for that hour and a half which will play to large captive audiences paying a one time fee to see it. Episodic television spans a much larger time frame, and the average episode is budgeted accordingly, with many sets and situations being re-used.
The top end of standalone games are extremely high quality and offer an excellence in storytelling that is unmatched in the MMO universe. They also keep your interest until the logical conclusion. With an MMO, you eventually lose interest and it just sort of fades away. A few MMOs have gone bankrupt and crafted actual 'endings' to their worlds, but that's as far as it goes. The whole point is to get people to keep paying that monthly fee, ad infinitum.
Playing MMOs is the equivalent to watching television. It's just scratching an itch of compulsive behavior.
My most recent game experience was BioShock II. What a great game in general, especially towards the end when it gets weird. Machinarium is a $5 puzzle RPG game on Steam that is very engaging and well crafted. I've played all the Half Life games as well, and most of the big FPS games going back to the original Doom. The industry has come a long way. Great interactive stories. I think the turning point was the original Unreal single player game, which dropped this huge and colorful world in your lap after the Voodoo cards made it technically possible. Since then we've experienced progressively more detailed and sophisticated storytelling as technology and budgets allow.
While MMOs have a higher dollar figure overall, I hope that highly produced downloaded content will always have a place. The multiplayer games I enjoy the most are the Starcraft type, where you can play a short campaign and be done. (no, that's not the same as going for a 'raid' in an MMO...)
I realize that there are two very distinct camps, and that the MMO players tend to be the younger ones with a lot of spare time on their hands. In any given Blizzard Q&A thread on Slashdot, the MMO related questions always far outnumber the Starcraft II / Diablo III questions, so the disparity in numbers is even evident there.
There needs to be a slashdot poll to see how many people still wear watches. It has to be a dwindling number. There's a clock on my celphone, there was a clock on my pager, and in the 80s I was young enough to not have to give a crap about the time of day. So I've actually never worn a watch, except for a brief period when I enjoyed owning a few pocket watches, before they were accidentally put through the washing machine.
Who would want to wear a watch even if it was a cel phone? It's not like you can have a smartphone-sized display on it. Since my phone is also my portable web and email browser these days, it would be kinda...minimalist. A watch in the age of portable electronic devices is simply redundant.
I've been the victim of skimming twice. I love paying at the pump but it's getting out of hand. Even with a credit card it's the inconvenience of filing a dispute, canceling the card, etc. This time they laundered the money by buying five $200 wal mart gift cards with a cloned card.
Here locally they say it's been the Fast Trip and AM PM stations that have been hit. The two with the lowest prices of course.
As mentioned in earlier comments, a lot of people use Photoshop to mock up UI's quickly. I've been creating graphics for the web using photoshop since the mid-90s. Yes, there are now other tools in addition, but PS is a very powerful way to create a 'look' and revise it for a client quickly. Once the overall look has been established, you can make a template in DW and still make minor tweaks there, but by the time I've gotten to the template level, I'm close to the finished look.
Unless you're strictly doing coding for minimalistic, business oriented sites relying primarily on colors and shapes created through CSS, etc., PS is an extraordinarily useful tool for visualizing UI's.
Although I find it odd that they mention that application first and not its applications for professional photographers, which I also make heavy use of. Though lately I've been doing most of my editing in Lightroom, and only when an image needs serious compositing or cleaning do I take it over to PS.
I miss Action Surplus. They had computer and A/V cables at non-ripoff prices. Anyone know if they just moved or are they truly gone?
I also bought a cheap luggage set from there that has survived 10 years of traveling and I am still using today.
Also, remember Fry's had three locations in Sunnyvale. The first was on the east side of Lawrence, then the building painted to look like a microchip, then the current giant building which was an old manufacturing facility (can't remember which company.)
In the beginning, Frys had more of an even mix of electronics components and computer systems. I remember seeing an Amiga there for the first time and being blown away. Through the years I owned just about every model of Amiga ever made after upgrading from the C64 and 128.
That chainsaw motor is frapping loud! Thing needs a Honda Genny. Hopefully some of that money will include powerplant research:) in the parts of the video done in a lab with external power, it's very quiet, only the small servo motors.
But yea, there is a comparison to be made here with off the shelf naturally grown mules. Lots of trade-offs there.
He must made have enough money off the strip and the books to not care? And also to retire early. We have seen no output from him since, so either he is living off the book royalties or he is secretly the real author of Frazz, heh.
It's nice to be successful enough to have options.
I've noticed that people needlessly talk very loud on celphones. People underestimate how well modern cel phones will isolate your voice from medium-noisy background pratter. People automatically compensate for the person not being in the room without even thinking about it.
If I'm in a public place such as a casual restaurant and I need to take a brief call, I answer in very low tones and the person on the other end can understand me just as well. My tone of voice is indistinguishable from other conversations happening in the area, and in fact is usually quieter.
Try it sometime as an experiment if you are used to speaking up on the phone, you'll find you can be heard just as well. I have a friend who literally doubles her volume on the phone. It's quite amusing and I have to remind her that she's doing it.
Also, if you have any kind of music as your ringtone (except for the harp sound on the iPhone) you should be shot. A phone should sound like a phone, not a disco.
Another thing to point out, as many people here have pointed out, David almost always eventually becomes Goliath, or David eventually goes out of business. Just compare the US federal government today to the Empire it was trying to get away from during the American Revolution. Fortunately, it is easier to step away from a company that has been acquired should you so choose. And quite likely with a fist of stock payout in your pocket.
The other nice thing about working for small companies, is if you see the conditions drifting towards bad management or bad decisions, you can call them out on it, and it's not too late to change course. Big companies who have had too much success tend to get lazy. With Microsoft, you have a company that for too long had no real competition, so they got real sloppy, and real lazy, and have trouble keeping up with the latest trends. The cracks are starting to show at Google as well.
In my own personal experience, I've found that the smaller the company, the more enjoyable it is to work for. Every time a friend starts complaining about their large company employer, images from Office Space start to pop into my head. The most frequent occurrence is the "Do you know I have five different bosses?" thing. For real. And all I can do is snicker.
As with every rule, there are of course exceptions. Some people thrive in a very rigid, stratified environment, and can handily deal with the bureaucracy. To them, the extra money and benefits are worth it. I have not found this to be the case personally. To each his own.
I work for a very small company, and if I wasn't working for them I would be freelance again. Freelancing is probably the most enjoyable thing you can do as long as you have good business acumen. It is not for everyone.
I cannot personally imagine applying at a large company on purpose, unless I was desperate or the job position was exceptionally interesting and included a large degree of freedom.
After browing with noscript + adblockplus for a year, I can't fathom not browsing that way. It started after I got malware from an ad from a major newspaper website. Learned that day the hard way that there are no real trustworthy sites out there. Just have to take everything one step at a time.
I too enable one script at a time on pages that seemingly aren't working correctly. Usually you can figure out which script you want to enable by the company or URL name. (mostly for embedded videos served by a third party web page)
Re:never can get enough of the theme song.
on
M.U.L.E. Is Back
·
· Score: 1
And I'm sure the young'n's will be looking at us like we have three heads.:)
Re:Nice...but no intro music?
on
M.U.L.E. Is Back
·
· Score: 4, Informative
I have also had roles managing IT for small production companies, before I became an animator full time. It was definitely my least favorite aspect of the job. It's thankless, as many people here will attest. It is important though, and the right type of person can thrive on it.
I think people are just waking up to the fact that the actual work is largely just drudgery, after you get past all the hype of being a part of the 'computer age'. I gave up all work associated with sitting a desk all day and changed my direction. And I was doing something ostensibly interesting for a living, computer animation at an A-list production facility. But in the end it was sitting at a computer in a dark room for at least 10 hours a day. After I turned 30 I lost my taste for it. The output was great, the process not fun. I'm much happier doing various tasks in a multi-hatted job in a very interesting field. Syousef has a good point about shifting priorities as you get older, and that's why IT is largely a young person's job. It's something you do to gain experience, then move up or on to something else. We are lucky in America to have that kind of choice, given enough self initiative. If you don't like your job, do something else. As a white collar worker you generally have that choice if you're willing and capable of learning a new skill set.
Oh man. I thought we got away from this after we left the incompatibility of DVD-R/RW with most commercial video DVD players behind. Currently I can author my HD videos to Blu-Ray recordables and they play just fine on any Blu Ray player. Hallelujah. Fortunately I don't have much of a reason to use higher capacity discs, my videos aren't 6 hours long. At 12 GB / hr I can fit plenty on a stock Blu Ray disc. As a data application, this is probably OK, but hard drives are so cheap these days there's no point in doing optical backups. This might be used for 4k video and other very high end formats in the future, however.
And if you say that there is no need for physical formats, you're wrong. At least in the USA, our level of broadband is not capable of delivering 25 mbits / sec video to the home, on demand and with everyone on your block doing same. With large LCD, plasma and DLP screens, that data rate makes all the difference in quality. Compare satellite HD to the same content on Blu-Ray and you'll see an enormous difference. Most Sat HD feeds I've seen are practically unwatchable due to compression artifacts.
-M
If your profile is public you deserve what you get.
If the software includes falsifying information to 'friend' an employee, that should be a violation of Facebook's terms of use.
Slight correction: "It uses the same RealD circularly polarized glasses." The screens I saw do, not the stereo blu ray format, which is display agnostic.
A former vfx animator here and cinema fan. I watched the three hour spectacle that is avatar in RealD with the circular polarized glasses and came away with no ill effects. The brightness was adequate, the new glasses let through more light than the old horizontally polarized glasses, if I remember the older IMAX experience correctly. I also thought the 3D in alice was fine, they did not go with the temptation to put the Cheshire Cat in the forward plane, which they could have because he is a floating entity that can be shown off without touching the sides of the screen, like the bird critter from Captain EO that made you cross-eyed. (with the re-release coming up you can do go to Disneyland and see what I am talking about)
I do agree that 2D -> 3D conversions of older films are the equivalent of colorizing a black and white film ted turner style, it shouldn't be done out of respect for the original film. But the industry will always exploit their properties as much as they can. If you don't like it, don't watch it. And I also agree that movies intended for stereo showings should be shot with two lenses, not converted later. Both processes bring up multiple difficulties in post production, in different ways. With true stereo shooting you can't fake nearly as much stuff, you have to map it in 3D space rather than faking comps in 2D post. With fake 3D you can do more VFX compositing in 2D, but then a thousand monkeys will spend a thousand hours rotoing into 3D.
Last year at NAB I saw some incredible demos of 30" - 50" polarized plasma sets. Every other horizontal line was polarized opposite, and with 1080 lines there was not an appreciable degradation of resolution per eye and it looked amazing. The brightness was there too since LCDs and plasmas can put out a lot of light. The first models were selling for $10,000 etc. but the price will come way down as they figure out how to manufacture it more inexpensively. As a long time fan of stereo imaging, I am looking forward to the new stereo blu ray format. It uses the same RealD circularly polarized glasses. In fact I used the RealD glasses I got from the RealD demo theater earlier in the day. The RealD theaters are powered by the Sony CineAlta 4K projectors...really nice stuff and affordable compared to what digital projection used to cost.
This is very dependent on time and location. As recently as the 1980s most suburban schools in decent areas were not fenced. My Jr. High School was attached to a park in Silicon Valley, and was open. Elementary school had a low perimeter fence around the entire edge of the property but not the playground specifically.
These days my father refers to the school near him as the 'local gulag' with all of it's fencing - instilling a prison like atmosphere inside and out. I revisited that school of mine not too long ago and it too was hemmed in with high, wrought iron fencing. It feels like civilization is falling imperceptibly slowly.
I've found that as a hobbyist programmer, frameworks force me to be much more organized with my code by giving it structure. By the last project I did before I started using CodeIgniter, I had gotten pretty neat and organized, but CI takes it to a new level.
Anyone who's used both have an opinion of how it compares to CodeIgniter? I've done one project in CI and I've been pretty happy with it, thinking of using it to do some larger projects soon. It forces you to have neat, short code. Disadvantage is it's spread out a little more between files, but with an application like TextPad I can move back and forth between those files pretty easily.
Looking at Solar, it does look like it has a crapload of classes that do useful things without having to reinvent the wheel. CI looks relatively smaller in comparison.
The thing I like about CI is you just load the libraries or classes that you need for that particular app, so it remains very lightweight.
Whenever I watch people playing MMOs and have tried them myself, I've noticed that the graphical and story quality is far inferior to a game with a fixed beginning and ending.
It's the difference between episodic television and a film. A feature film has very high quality standard packed into every minute, because the entire story arc is contained within that time frame, and they can afford the best actors, director, vfx etc. for that hour and a half which will play to large captive audiences paying a one time fee to see it. Episodic television spans a much larger time frame, and the average episode is budgeted accordingly, with many sets and situations being re-used.
The top end of standalone games are extremely high quality and offer an excellence in storytelling that is unmatched in the MMO universe. They also keep your interest until the logical conclusion. With an MMO, you eventually lose interest and it just sort of fades away. A few MMOs have gone bankrupt and crafted actual 'endings' to their worlds, but that's as far as it goes. The whole point is to get people to keep paying that monthly fee, ad infinitum.
Playing MMOs is the equivalent to watching television. It's just scratching an itch of compulsive behavior.
My most recent game experience was BioShock II. What a great game in general, especially towards the end when it gets weird. Machinarium is a $5 puzzle RPG game on Steam that is very engaging and well crafted. I've played all the Half Life games as well, and most of the big FPS games going back to the original Doom. The industry has come a long way. Great interactive stories. I think the turning point was the original Unreal single player game, which dropped this huge and colorful world in your lap after the Voodoo cards made it technically possible. Since then we've experienced progressively more detailed and sophisticated storytelling as technology and budgets allow.
While MMOs have a higher dollar figure overall, I hope that highly produced downloaded content will always have a place. The multiplayer games I enjoy the most are the Starcraft type, where you can play a short campaign and be done. (no, that's not the same as going for a 'raid' in an MMO...)
I realize that there are two very distinct camps, and that the MMO players tend to be the younger ones with a lot of spare time on their hands. In any given Blizzard Q&A thread on Slashdot, the MMO related questions always far outnumber the Starcraft II / Diablo III questions, so the disparity in numbers is even evident there.
How is anyone going to take you seriously with a name like that?
There needs to be a slashdot poll to see how many people still wear watches. It has to be a dwindling number. There's a clock on my celphone, there was a clock on my pager, and in the 80s I was young enough to not have to give a crap about the time of day. So I've actually never worn a watch, except for a brief period when I enjoyed owning a few pocket watches, before they were accidentally put through the washing machine.
Who would want to wear a watch even if it was a cel phone? It's not like you can have a smartphone-sized display on it. Since my phone is also my portable web and email browser these days, it would be kinda...minimalist. A watch in the age of portable electronic devices is simply redundant.
I've been the victim of skimming twice. I love paying at the pump but it's getting out of hand. Even with a credit card it's the inconvenience of filing a dispute, canceling the card, etc. This time they laundered the money by buying five $200 wal mart gift cards with a cloned card.
Here locally they say it's been the Fast Trip and AM PM stations that have been hit. The two with the lowest prices of course.
As mentioned in earlier comments, a lot of people use Photoshop to mock up UI's quickly. I've been creating graphics for the web using photoshop since the mid-90s. Yes, there are now other tools in addition, but PS is a very powerful way to create a 'look' and revise it for a client quickly. Once the overall look has been established, you can make a template in DW and still make minor tweaks there, but by the time I've gotten to the template level, I'm close to the finished look.
Unless you're strictly doing coding for minimalistic, business oriented sites relying primarily on colors and shapes created through CSS, etc., PS is an extraordinarily useful tool for visualizing UI's.
Although I find it odd that they mention that application first and not its applications for professional photographers, which I also make heavy use of. Though lately I've been doing most of my editing in Lightroom, and only when an image needs serious compositing or cleaning do I take it over to PS.
I miss Action Surplus. They had computer and A/V cables at non-ripoff prices. Anyone know if they just moved or are they truly gone?
I also bought a cheap luggage set from there that has survived 10 years of traveling and I am still using today.
Also, remember Fry's had three locations in Sunnyvale. The first was on the east side of Lawrence, then the building painted to look like a microchip, then the current giant building which was an old manufacturing facility (can't remember which company.)
In the beginning, Frys had more of an even mix of electronics components and computer systems. I remember seeing an Amiga there for the first time and being blown away. Through the years I owned just about every model of Amiga ever made after upgrading from the C64 and 128.
That chainsaw motor is frapping loud! Thing needs a Honda Genny. Hopefully some of that money will include powerplant research :) in the parts of the video done in a lab with external power, it's very quiet, only the small servo motors.
But yea, there is a comparison to be made here with off the shelf naturally grown mules. Lots of trade-offs there.
He must made have enough money off the strip and the books to not care? And also to retire early. We have seen no output from him since, so either he is living off the book royalties or he is secretly the real author of Frazz, heh.
It's nice to be successful enough to have options.
I've noticed that people needlessly talk very loud on celphones. People underestimate how well modern cel phones will isolate your voice from medium-noisy background pratter. People automatically compensate for the person not being in the room without even thinking about it.
If I'm in a public place such as a casual restaurant and I need to take a brief call, I answer in very low tones and the person on the other end can understand me just as well. My tone of voice is indistinguishable from other conversations happening in the area, and in fact is usually quieter.
Try it sometime as an experiment if you are used to speaking up on the phone, you'll find you can be heard just as well. I have a friend who literally doubles her volume on the phone. It's quite amusing and I have to remind her that she's doing it.
Also, if you have any kind of music as your ringtone (except for the harp sound on the iPhone) you should be shot. A phone should sound like a phone, not a disco.
Another thing to point out, as many people here have pointed out, David almost always eventually becomes Goliath, or David eventually goes out of business. Just compare the US federal government today to the Empire it was trying to get away from during the American Revolution. Fortunately, it is easier to step away from a company that has been acquired should you so choose. And quite likely with a fist of stock payout in your pocket.
The other nice thing about working for small companies, is if you see the conditions drifting towards bad management or bad decisions, you can call them out on it, and it's not too late to change course. Big companies who have had too much success tend to get lazy. With Microsoft, you have a company that for too long had no real competition, so they got real sloppy, and real lazy, and have trouble keeping up with the latest trends. The cracks are starting to show at Google as well.
In my own personal experience, I've found that the smaller the company, the more enjoyable it is to work for. Every time a friend starts complaining about their large company employer, images from Office Space start to pop into my head. The most frequent occurrence is the "Do you know I have five different bosses?" thing. For real. And all I can do is snicker.
As with every rule, there are of course exceptions. Some people thrive in a very rigid, stratified environment, and can handily deal with the bureaucracy. To them, the extra money and benefits are worth it. I have not found this to be the case personally. To each his own.
I work for a very small company, and if I wasn't working for them I would be freelance again. Freelancing is probably the most enjoyable thing you can do as long as you have good business acumen. It is not for everyone.
I cannot personally imagine applying at a large company on purpose, unless I was desperate or the job position was exceptionally interesting and included a large degree of freedom.
After browing with noscript + adblockplus for a year, I can't fathom not browsing that way. It started after I got malware from an ad from a major newspaper website. Learned that day the hard way that there are no real trustworthy sites out there. Just have to take everything one step at a time.
I too enable one script at a time on pages that seemingly aren't working correctly. Usually you can figure out which script you want to enable by the company or URL name. (mostly for embedded videos served by a third party web page)
And I'm sure the young'n's will be looking at us like we have three heads. :)
Intro in question.... :)
Just downloaded it....COOL...but where's the intro and intro music??? It was 8-bit sweetness on the C=64.
Glad somebody did it though!
I have also had roles managing IT for small production companies, before I became an animator full time. It was definitely my least favorite aspect of the job. It's thankless, as many people here will attest. It is important though, and the right type of person can thrive on it.
one of those crazy NewSpace rocketeers.... :)
I think people are just waking up to the fact that the actual work is largely just drudgery, after you get past all the hype of being a part of the 'computer age'. I gave up all work associated with sitting a desk all day and changed my direction. And I was doing something ostensibly interesting for a living, computer animation at an A-list production facility. But in the end it was sitting at a computer in a dark room for at least 10 hours a day. After I turned 30 I lost my taste for it. The output was great, the process not fun. I'm much happier doing various tasks in a multi-hatted job in a very interesting field. Syousef has a good point about shifting priorities as you get older, and that's why IT is largely a young person's job. It's something you do to gain experience, then move up or on to something else. We are lucky in America to have that kind of choice, given enough self initiative. If you don't like your job, do something else. As a white collar worker you generally have that choice if you're willing and capable of learning a new skill set.