They're releasing a new Zelda on it next year. You do not release a major title in one of your biggest franchises on a console that's been "retired" for months. Not even a lunatic would do that.
Of course you wouldn't -- unless your new console, which will be released probably only a few months after said big game is released, has backwards compatibility.
I think you've gotten confused from all the mergers and spinning off of studios and crack smoking, Zonk. High Moon Studios is what was once Sammy's United States development studio. They were spun off shortly before Sammy merged with Sega. The Guilty Gear series is developed by a Japanese company, Arc System Works, and published by Sammy (and recently Sega) in Japan and the US. In other words, the developers of Darkwatch had exactly jack to do with the Guilty Gear series.
Indeed. Team Ninja clearly can make excellent action/fighting titles (Ninja Gaiden is proof of this), but for whatever reason they refuse to do so with the Dead or Alive games. Then, they turn around and whine when people want to see the busty female characters in their games completely naked, instead of as close to naked as you can get without showing any naughty bits.
The jab at Death By Degrees, however, was quite deserved. What a stinking pile that game was.
My understanding is that you were going to need Steam for offline play of HL2 since it was announced. This is about as news-worthy as the sun rising in the morning or Bill Gates having an assload of money.
While I can fully understand not liking the idea of Steam (hell, I still think it's a buggy piece of garbage, and it's gotten much better than the old versions), it's not that big a deal. Once you register your CD-Key with Valve through Steam, you can play the game, get updates quickly, and run the game on any machine with Steam installed (after it downloads the necessary data, of course). You can even run it in offline mode and not "report in to the mothership," if you're so afraid of that. I'm not seeing the downside, unless you're really paranoid about some company seeing your private data and think that "offline mode" doesn't mean "offline."
But then, if you're that crazed, maybe you shouldn't be on the internet at all.
There's even a demo included with this month's issue of Official US Playstation Magazine. Not that anyone noticed, since the Metal Gear Solid 3 demo is on the same disc.
Interesting side note about KOTOR: The License Agreement in the back of manual states, and I quote, "You may not: (1) copy (other than once for backup purposes), distribute, rent, lease [...]"
So, I'm allowed to make a backup copy of the game both by law and by the license agreement, and yet I'd have to have something like the ever-useful Alcohol 120% to do it because of the copy protection. Huh? That doesn't make sense.
But that's not what the law is doing. A law banning the sale of M-rated videogames to under-17-year-olds, sure. I'd be okay with that, but this law banned sale of games featuring violence against law-enforcement officers, regardless of ESRB rating. Plenty of Everyone- or Teen-rated games feature such content - under this law, they would have been forbidden to minors as well.
Hell, if you read any of the links in this post (even the one to the previous slashdot story on the subject), you'd know this. Pay attention before you post.
It's probably a cheap attempt to cash in on anime fanboys and South Korea. I suspect it won't really add anything to the gameplay and will basically be a glorified graphics pack.
But hey, it sure beats actually developing a new game in the series!
I've seen nothing to indicate this "seiyuu" industry works any differently than the American voice-over industry - actors get called in or show up for auditions, the production crew pick the actors they think best suit a role, and it's recorded. I'd love to see something to the contrary, if you've got anything other than hearsay.
Hey, look, I'm worshipping Japanese voice actors! I even call them "seiyuu," because it's cooler to use the Japanese word even when there's a fully acceptable English one! I get two dozen otaku points!
Seriously, there's plenty of completely awful Japanese voice acting, too. There's also plenty of absolutely wonderful English voice acting. You have to take the bad with the good. Or you could just make silly generalizations to get kudos from idiots.
I agree. Even if it's just a (fairly) simple "insert disc 1 before you're allowed to play the game" form of protection, it's still annoying. What happens if my disc 1 is broken or stolen, but I still have the game on my hard drive? I'm screwed - I've got to buy another copy of the game. This is why I use programs like Alcohol 120% and Daemon Tools to make a CD-image of the PC games I play often. If something happens to my original disc, I can still make a backup -- or better yet, avoid having to insert the disc to play and risk damaging it in the first place.
These sorts of protections don't really do much other than piss off the consumer, anyway. No-CD cracks are released for games within hours, and those who simply choose to download a pirated copy instead of buying it will have little trouble running the games. Unreal Tournament 2004 requires you to leave the CD inserted to play the game until you get the first patch. Before that patch came out (which was a few weeks after the game did), several people I know had already downloaded the game and used a keygen and No-CD crack to play the game online for free. These disc protection systems don't stop the pirates for very long and just make CD-ROM drives freak out. Why even bother with them?
Dammit. I even stopped to PREVIEW this, and I forgot to finish one of my paragraphs.
The second paragraph should read as follows:
The series is filled with obscure references (and I do mean obscure - we're talking stuff that takes quite a bit of digging and googling to figure out), most of which were simply removed in the US edition. This isn't in itself a bad thing, but Tokyopop, the company that released it, rendered several panels confusing or just plain wrong. The worst change comes late in the book, when two characters are talking about an anime series from the same company that produced the "Comic Party" anime. In the US version, one character comments "I wish they'd import shows like that to Japan," which is completely, utterly wrong (as the series originated in Japan, and even someone with no knowledge of Japanese could realize this if they were even vaguely familiar with the source material).
Speaking as "scanlator," I have to say you're a bit naive about how these things work. Sure, sometimes a fan translation includes puns or jokes that the official US release does not, more often than not, these translations are filled with errors (either simple or obscure). One of the few examples I can give where I honestly thought the scanlation did it better than the official release (Disclaimer: I worked on the scanlation in question) was "Comic Party" by Sekihiro Inui.
The series is filled with obscure references (and I do mean obscure - we're talking stuff that takes quite a bit of digging and googling to figure out), most of which were simply removed in the US edition. This isn't in itself a bad thing, but Tokyopop, the company that released it, rendered several panels confusing or just plain wrong. The worst change comes late in the book, when two characters are talking about an anime series from the same company that produced the "Comic Party" anime. In the US version, one character comments "I wish they'd import shows like that to Japan," which is completely, utterly wrong (as the series originated in Japan, and
But examples like these are few and far between. The fact is, most scanlations are awful. More of them then many people would think are translated from the Chinese or Korean editions of the series, the scans of the pages are often very low quality, and many times the dialogue is either completely literal or really badly written and punctuated by someone with little English skill. Comparing blantent copyright violating like this to an open source project is not just foolish, but completely wrong. The only reason most companies let scanlation continue is because they don't really think it's going to affect their sales.
That doesn't mean I don't find it an enjoyable hobby - but thinking you're getting an equal or better version than the legal release is freakin' stupid.
This is bullshit. Very few US releases of manga are edited for content - and when they are, there is a monsterous fan backlash that often bitchslaps the offending company back into shape. Take the recent example of "Negima," a series released by Del Rey in the United States. Originally, the manga was going to be edited to remove nudity and some sex-related jokes because Del Rey thought people would complain about the content of the book. Obviously, they had not read "Love Hina," another series from the same artist with rougly-equivilent content that was sold openly with no trouble.
Anyway, within hours of the editing being announced, anime and manga message boards (and the email boxes of everyone related to Del Rey's manga division) were flooded with screaming and bitching and moaning about their treatment of the series. Within a week, they caved in and agreed to release the book unedited (but shrink-wrapped and with a warning sticker). The same sort of thing happened when Viz began editing the Dragonball manga so they could sell it in toy stores and whatnot (although it took several months for them to cave and reprint the books).
There are already over a dozen KOF games released over multiple platforms. The hardcore fans of the series long ago decided which were great, good, bad, and vomit-inducing. Trying to argue that it's not worth releasing a potentially sub-par offering in a series filled with sub-par offerings is really kind of stupid.
The comment about it destroying the series' KOF:MI draws its characters from is a decent one, but there hasn't been a new Fatal Fury, Ikari Warriors, or Art of Fighting game in years. You can't ruin the reputation of a dead franchise.
And the KOF franchise is already being run into the ground. This year, we're getting Maximum Impact, Neo Wave (an ugly looking 2D game using the same sprites and gameplay as the NeoGeo version, but without any of the enhancements or characters from the 2003 installment), and KOF2004 (which no one really knows anything about yet). If shovelling the games onto the market like this isn't killing the series, why would the fact that one of them is a 3D fighter do it?
Capcom hasn't so much stuck to 2D fighters as they've made one or two every few years using the same old sprites or have just ported one of their old ones to a new system. Hell, their big celebration for the Street Fighter series' 15th anniverserry was a fucking PS2 port of Street Fighter 2 and an (admittedly cool) arranged soundtrack CD. And, as much as this is going to prove I'm not a True Fighting Game Fan, my favorite Capcom fighter is the 3D game Project Justice.
Oh, one last thing... you did RTFA, right? The full quote regarding the DOA2/SC bit was: "Maximum Impact does, in no way, suck. While it is no Virtua Fighter 4: Evolution (and what is?), this is a damned good game. If it had been released for the Dreamcast (which, let's face it, still holds its own against most fare on the current systems), it would be considered a respectable contender against Dead or Alive 2 and Soul Calibur. I, for one, sure enjoy it more than the former game."
Re:Missing the point of CMYK?
on
Gimp Hits 2.0
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· Score: 1
Great idea. After all, everyone here is a programmer capable of (and willing to) add all the features they think a product needs just to avoid paying for an equivilent commercial product.
I don't see why that's a much better idea. If I buy a game and REALLY want to play it, and the copy protection makes me unable to do so, I'm not going to fight with the store/publisher for a refund. I'm going to crack it and play the game. I'm not going to be denied a chance to use something I bought because of futile attempts to keep others from playing without paying.
Remember also that those who pirate games outright will likely cost the company MORE money than someone who buys the game, then forces a refund. Not that I'm saying you should always pirate games.
This page seems to list some disciplinary action taken against his law firm. I quote from the "Cause for Discipline" column (all emphasis mine):
For purposes of settlement, Respondent admits the truth and accuracy of the allegations and charges in the Accusation. Respondent and his accountancy corporation engaged in the practice of public accounting with expired licenses.
Respondent additionally failed to pay an administrative fine imposed by the Board for failing to supply the Board with copies of a financial report representing the highest level of service rendered, in accordance with Section 89.1 of the California Code of Regulations. Respondent's failure to pay the administrative fine caused the Board to withhold renewal of his CPA license.
Sounds like someone knew they'd have no luck taking on the state and decided to try and get some quick cash out a Google. Nice try.
The problem is that they've been trying to release a lot of their newer games (Samurai Shodown 5, SvC Chaos, Metal Slug 3) on the Playstation 2 in the US, but Sony has told them to take their 2D games and shove 'em, from all indications. This is, of course, business as usual for Sony. Why approve some excellent 2D games, after all, when you can approve the latest movie-licensed shoveware?
SNK did somehow convince Sony to let them release The King of Fighters 2000 & 2001 as a bundle pack for PS2 recently, but I doubt they'll be able to do that for many more of the games they want to release, sadly.
Last I heard, though, Microsoft wasn't against 2D games if they were good, so SNK's porting them to X-Box for a US release. Kind of bad news for someone like me who lacks an X-Box, but at least there'll be a legal way to play SNK's games and still support their US operations.
In response to the people who complain about the fact that the game saves after every turn: If you screw up, restart the level. This feature was implemented so players couldn't simply play one turn flawlessly, save, then use trial and error along with resetting until the next turn was flawless, save, and repeat the process. The feature makes it so that you actually have to *gasp* strategize your way through the strategy RPG! If you don't like having to come up with a strategy, then maybe a game like this isn't for you.
You know what? If people want to play that way, fine. Let 'em. But some of us like the idea of making a lot of progress in a stage and then saving so if something goes HORRIBLY WRONG right at the end of a long stage, we can go back and try it again without re-doing 45 minutes of gameplay.
And to whomever may find it annoying that you can only have one chapter in-progress at a time: It's like this in many GBA games with a quick save feature. Once you access this quick save, which can be made at any point, except cutscenes, usually, the data is erased. It's a temporary save file stored inside the cartridge's memory, and hardware limitations prevent there from being multiple quick saves stored at one time.
I'm aware of the hardware limitations, sir. It's still annoying.
Sheetrock, you don't HAVE to use walkthroughs. The game gives very subtle hints as to how to find these secrets (such as a dialogue mentioning a certain character in your army's name, or a villager mentioning seeing something suspicious near a pile of bones in a desert).
That's one of my favorite features - hidden stuff that's not so ludicrously hidden as to render it impossible to find without help.
I may do a lot of whining, but I really do like this game. And if any of the fan translations ever get finished to playable levels, I will probably play some of the other games in the series. I just think the save system is a pain in the ass.
The save function in the Fire Emblem game released in the US is very frustrating, yes. Would it really have hurt so much to let the player actually SAVE during a level?
The game also will save you turn the system off, so if my siblings have been playing my cartridge, I usually end up resuming their games to see if they were just taking a break (as you're only allowed one game to be played at once, even though you can save on three slots between chapters), or if one of their characters had just been struck down for the 10th time and they turned it off in disgust. Mother^%*(@!(^ pegasus knights.
They're releasing a new Zelda on it next year. You do not release a major title in one of your biggest franchises on a console that's been "retired" for months. Not even a lunatic would do that.
Of course you wouldn't -- unless your new console, which will be released probably only a few months after said big game is released, has backwards compatibility.
I think you've gotten confused from all the mergers and spinning off of studios and crack smoking, Zonk. High Moon Studios is what was once Sammy's United States development studio. They were spun off shortly before Sammy merged with Sega. The Guilty Gear series is developed by a Japanese company, Arc System Works, and published by Sammy (and recently Sega) in Japan and the US. In other words, the developers of Darkwatch had exactly jack to do with the Guilty Gear series.
Indeed. Team Ninja clearly can make excellent action/fighting titles (Ninja Gaiden is proof of this), but for whatever reason they refuse to do so with the Dead or Alive games. Then, they turn around and whine when people want to see the busty female characters in their games completely naked, instead of as close to naked as you can get without showing any naughty bits.
The jab at Death By Degrees, however, was quite deserved. What a stinking pile that game was.
My understanding is that you were going to need Steam for offline play of HL2 since it was announced. This is about as news-worthy as the sun rising in the morning or Bill Gates having an assload of money.
While I can fully understand not liking the idea of Steam (hell, I still think it's a buggy piece of garbage, and it's gotten much better than the old versions), it's not that big a deal. Once you register your CD-Key with Valve through Steam, you can play the game, get updates quickly, and run the game on any machine with Steam installed (after it downloads the necessary data, of course). You can even run it in offline mode and not "report in to the mothership," if you're so afraid of that. I'm not seeing the downside, unless you're really paranoid about some company seeing your private data and think that "offline mode" doesn't mean "offline."
But then, if you're that crazed, maybe you shouldn't be on the internet at all.
There's even a demo included with this month's issue of Official US Playstation Magazine. Not that anyone noticed, since the Metal Gear Solid 3 demo is on the same disc.
Interesting side note about KOTOR: The License Agreement in the back of manual states, and I quote, "You may not: (1) copy (other than once for backup purposes), distribute, rent, lease [...]"
So, I'm allowed to make a backup copy of the game both by law and by the license agreement, and yet I'd have to have something like the ever-useful Alcohol 120% to do it because of the copy protection. Huh? That doesn't make sense.
Too bad the GameBoy Player costs $50.
But that's not what the law is doing. A law banning the sale of M-rated videogames to under-17-year-olds, sure. I'd be okay with that, but this law banned sale of games featuring violence against law-enforcement officers, regardless of ESRB rating. Plenty of Everyone- or Teen-rated games feature such content - under this law, they would have been forbidden to minors as well.
Hell, if you read any of the links in this post (even the one to the previous slashdot story on the subject), you'd know this. Pay attention before you post.
It's probably a cheap attempt to cash in on anime fanboys and South Korea. I suspect it won't really add anything to the gameplay and will basically be a glorified graphics pack.
But hey, it sure beats actually developing a new game in the series!
I've seen nothing to indicate this "seiyuu" industry works any differently than the American voice-over industry - actors get called in or show up for auditions, the production crew pick the actors they think best suit a role, and it's recorded. I'd love to see something to the contrary, if you've got anything other than hearsay.
Hey, look, I'm worshipping Japanese voice actors! I even call them "seiyuu," because it's cooler to use the Japanese word even when there's a fully acceptable English one! I get two dozen otaku points!
Seriously, there's plenty of completely awful Japanese voice acting, too. There's also plenty of absolutely wonderful English voice acting. You have to take the bad with the good. Or you could just make silly generalizations to get kudos from idiots.
And this has exactly what to do with the article?
I agree. Even if it's just a (fairly) simple "insert disc 1 before you're allowed to play the game" form of protection, it's still annoying. What happens if my disc 1 is broken or stolen, but I still have the game on my hard drive? I'm screwed - I've got to buy another copy of the game. This is why I use programs like Alcohol 120% and Daemon Tools to make a CD-image of the PC games I play often. If something happens to my original disc, I can still make a backup -- or better yet, avoid having to insert the disc to play and risk damaging it in the first place.
These sorts of protections don't really do much other than piss off the consumer, anyway. No-CD cracks are released for games within hours, and those who simply choose to download a pirated copy instead of buying it will have little trouble running the games. Unreal Tournament 2004 requires you to leave the CD inserted to play the game until you get the first patch. Before that patch came out (which was a few weeks after the game did), several people I know had already downloaded the game and used a keygen and No-CD crack to play the game online for free. These disc protection systems don't stop the pirates for very long and just make CD-ROM drives freak out. Why even bother with them?
Dammit. I even stopped to PREVIEW this, and I forgot to finish one of my paragraphs.
The second paragraph should read as follows:
The series is filled with obscure references (and I do mean obscure - we're talking stuff that takes quite a bit of digging and googling to figure out), most of which were simply removed in the US edition. This isn't in itself a bad thing, but Tokyopop, the company that released it, rendered several panels confusing or just plain wrong. The worst change comes late in the book, when two characters are talking about an anime series from the same company that produced the "Comic Party" anime. In the US version, one character comments "I wish they'd import shows like that to Japan," which is completely, utterly wrong (as the series originated in Japan, and even someone with no knowledge of Japanese could realize this if they were even vaguely familiar with the source material).
Speaking as "scanlator," I have to say you're a bit naive about how these things work. Sure, sometimes a fan translation includes puns or jokes that the official US release does not, more often than not, these translations are filled with errors (either simple or obscure). One of the few examples I can give where I honestly thought the scanlation did it better than the official release (Disclaimer: I worked on the scanlation in question) was "Comic Party" by Sekihiro Inui.
The series is filled with obscure references (and I do mean obscure - we're talking stuff that takes quite a bit of digging and googling to figure out), most of which were simply removed in the US edition. This isn't in itself a bad thing, but Tokyopop, the company that released it, rendered several panels confusing or just plain wrong. The worst change comes late in the book, when two characters are talking about an anime series from the same company that produced the "Comic Party" anime. In the US version, one character comments "I wish they'd import shows like that to Japan," which is completely, utterly wrong (as the series originated in Japan, and
But examples like these are few and far between. The fact is, most scanlations are awful. More of them then many people would think are translated from the Chinese or Korean editions of the series, the scans of the pages are often very low quality, and many times the dialogue is either completely literal or really badly written and punctuated by someone with little English skill. Comparing blantent copyright violating like this to an open source project is not just foolish, but completely wrong. The only reason most companies let scanlation continue is because they don't really think it's going to affect their sales.
That doesn't mean I don't find it an enjoyable hobby - but thinking you're getting an equal or better version than the legal release is freakin' stupid.
This is bullshit. Very few US releases of manga are edited for content - and when they are, there is a monsterous fan backlash that often bitchslaps the offending company back into shape. Take the recent example of "Negima," a series released by Del Rey in the United States. Originally, the manga was going to be edited to remove nudity and some sex-related jokes because Del Rey thought people would complain about the content of the book. Obviously, they had not read "Love Hina," another series from the same artist with rougly-equivilent content that was sold openly with no trouble.
Anyway, within hours of the editing being announced, anime and manga message boards (and the email boxes of everyone related to Del Rey's manga division) were flooded with screaming and bitching and moaning about their treatment of the series. Within a week, they caved in and agreed to release the book unedited (but shrink-wrapped and with a warning sticker). The same sort of thing happened when Viz began editing the Dragonball manga so they could sell it in toy stores and whatnot (although it took several months for them to cave and reprint the books).
There are already over a dozen KOF games released over multiple platforms. The hardcore fans of the series long ago decided which were great, good, bad, and vomit-inducing. Trying to argue that it's not worth releasing a potentially sub-par offering in a series filled with sub-par offerings is really kind of stupid.
The comment about it destroying the series' KOF:MI draws its characters from is a decent one, but there hasn't been a new Fatal Fury, Ikari Warriors, or Art of Fighting game in years. You can't ruin the reputation of a dead franchise.
And the KOF franchise is already being run into the ground. This year, we're getting Maximum Impact, Neo Wave (an ugly looking 2D game using the same sprites and gameplay as the NeoGeo version, but without any of the enhancements or characters from the 2003 installment), and KOF2004 (which no one really knows anything about yet). If shovelling the games onto the market like this isn't killing the series, why would the fact that one of them is a 3D fighter do it?
Capcom hasn't so much stuck to 2D fighters as they've made one or two every few years using the same old sprites or have just ported one of their old ones to a new system. Hell, their big celebration for the Street Fighter series' 15th anniverserry was a fucking PS2 port of Street Fighter 2 and an (admittedly cool) arranged soundtrack CD. And, as much as this is going to prove I'm not a True Fighting Game Fan, my favorite Capcom fighter is the 3D game Project Justice.
Oh, one last thing... you did RTFA, right? The full quote regarding the DOA2/SC bit was: "Maximum Impact does, in no way, suck. While it is no Virtua Fighter 4: Evolution (and what is?), this is a damned good game. If it had been released for the Dreamcast (which, let's face it, still holds its own against most fare on the current systems), it would be considered a respectable contender against Dead or Alive 2 and Soul Calibur. I, for one, sure enjoy it more than the former game."
Great idea. After all, everyone here is a programmer capable of (and willing to) add all the features they think a product needs just to avoid paying for an equivilent commercial product.
I don't see why that's a much better idea. If I buy a game and REALLY want to play it, and the copy protection makes me unable to do so, I'm not going to fight with the store/publisher for a refund. I'm going to crack it and play the game. I'm not going to be denied a chance to use something I bought because of futile attempts to keep others from playing without paying.
Remember also that those who pirate games outright will likely cost the company MORE money than someone who buys the game, then forces a refund. Not that I'm saying you should always pirate games.
Curses. Beaten by a minute. There goes my chance for karma whoring.
This page seems to list some disciplinary action taken against his law firm. I quote from the "Cause for Discipline" column (all emphasis mine):
For purposes of settlement, Respondent admits the truth and accuracy of the allegations and charges in the Accusation. Respondent and his accountancy corporation engaged in the practice of public accounting with expired licenses.
Respondent additionally failed to pay an administrative fine imposed by the Board for failing to supply the Board with copies of a financial report representing the highest level of service rendered, in accordance with Section 89.1 of the California Code of Regulations. Respondent's failure to pay the administrative fine caused the Board to withhold renewal of his CPA license.
Sounds like someone knew they'd have no luck taking on the state and decided to try and get some quick cash out a Google. Nice try.
Check the news post for that strip for more commentary.
The problem is that they've been trying to release a lot of their newer games (Samurai Shodown 5, SvC Chaos, Metal Slug 3) on the Playstation 2 in the US, but Sony has told them to take their 2D games and shove 'em, from all indications. This is, of course, business as usual for Sony. Why approve some excellent 2D games, after all, when you can approve the latest movie-licensed shoveware?
SNK did somehow convince Sony to let them release The King of Fighters 2000 & 2001 as a bundle pack for PS2 recently, but I doubt they'll be able to do that for many more of the games they want to release, sadly.
Last I heard, though, Microsoft wasn't against 2D games if they were good, so SNK's porting them to X-Box for a US release. Kind of bad news for someone like me who lacks an X-Box, but at least there'll be a legal way to play SNK's games and still support their US operations.
In response to the people who complain about the fact that the game saves after every turn: If you screw up, restart the level. This feature was implemented so players couldn't simply play one turn flawlessly, save, then use trial and error along with resetting until the next turn was flawless, save, and repeat the process. The feature makes it so that you actually have to *gasp* strategize your way through the strategy RPG! If you don't like having to come up with a strategy, then maybe a game like this isn't for you.
You know what? If people want to play that way, fine. Let 'em. But some of us like the idea of making a lot of progress in a stage and then saving so if something goes HORRIBLY WRONG right at the end of a long stage, we can go back and try it again without re-doing 45 minutes of gameplay.
And to whomever may find it annoying that you can only have one chapter in-progress at a time: It's like this in many GBA games with a quick save feature. Once you access this quick save, which can be made at any point, except cutscenes, usually, the data is erased. It's a temporary save file stored inside the cartridge's memory, and hardware limitations prevent there from being multiple quick saves stored at one time.
I'm aware of the hardware limitations, sir. It's still annoying.
Sheetrock, you don't HAVE to use walkthroughs. The game gives very subtle hints as to how to find these secrets (such as a dialogue mentioning a certain character in your army's name, or a villager mentioning seeing something suspicious near a pile of bones in a desert).
That's one of my favorite features - hidden stuff that's not so ludicrously hidden as to render it impossible to find without help.
I may do a lot of whining, but I really do like this game. And if any of the fan translations ever get finished to playable levels, I will probably play some of the other games in the series. I just think the save system is a pain in the ass.
The save function in the Fire Emblem game released in the US is very frustrating, yes. Would it really have hurt so much to let the player actually SAVE during a level?
The game also will save you turn the system off, so if my siblings have been playing my cartridge, I usually end up resuming their games to see if they were just taking a break (as you're only allowed one game to be played at once, even though you can save on three slots between chapters), or if one of their characters had just been struck down for the 10th time and they turned it off in disgust. Mother^%*(@!(^ pegasus knights.