Half-Life 2 Retail to Require Steam Activation
An anonymous reader writes "In a recent Gamespy interview with Doug Lambardi it was revealed that the retail version of Half-Life 2 will require product activation. This isn't just restricted to multiplayer, you will have to create a Steam account and activate your retail purchase before you can even run single-player. "
I just love how Valve changed what they originally said about this...
All hail Valve, our next Microsoft Product Activation-like overlord.
"Q. What's the latest status on Team Fortress 2?
Doug Lombardi: After we announced TF2 on the HL1 tech, we made the decision to move it to the Source engine. It is still in development and we will be announcing more on that title soon."
Don't bother, no one cares any more. You blew it.
This space intentionally left blank.
that they have given me an excuse to not purchase the game. I use my machine for programming, with a bit of light gaming on the side. I'm not interested in Steam (I get my rear end handed to me in multiplay) and if I have to sell my machine's soul to their marketing drones, well they can take their delayed, litigated and now "strings attached" game and shove it.
Sad really, reviews are high and I loved the first one. I guess I will be more productive next month than I expected.
Sig under construction since 1998.
Sounds like a move to try and get people to see Steam, and consider not buying the next Valve product in the stores.
Some ideas of Steam are nice, but I still don't like the idea of buying a product through it. Skipping the publishers is a bad thing, as they fund the new games. Sure, publishers need to treat the developers better, but to try and axe them out of the picture completely is a bad idea.
Sorry Valve, but I have no intention of letting Steam ever tough my PC. I will buy your game (if it turns out to be worth it), and I will acquire a crack to enable it.
Don't fuck over your customers. Things will get much worse.
This'll barely even slow the warezers down. I bet there'll be a crack out within a week of release, if there isn't one already.
If I'm going to be treated like a copyright infringer, I'll just wait for the crack.
from the average public joe.
"Hey mister, this game wont work. Can I exchange it?"
...I urge others to do the same. If we, the consumers, keep on permitting u-turns by companies, and cheerfully accepting them, it will only encourage this culture of mendacity that is more prevalent each day in this world.
Here we go again!
(in sarcastic tones)
HOW DARE THEY! They expect us to have a net connection! What year do they think this is? 2004 or something?!?! Don't they understand that people that have the horsepower in a computer to run the Source engine as in HL2 usually do NOT have any sort of net connection! What do they think we are, NASA?!?!
Valve is nothing but a bunch of money-grubbing jerks to make us pay for a game...A GAME! They should open source it!
Here is a list of demands for Valve:
1. Stop lying to us! We trusted you...er...don't know with what, but lots of people are saying you let us down...somehow...so stop it!
2. I don't want you spying on me 24/7. I know Valve is out there, looking through my window, looking through my mailbox, now you want to invade my machine and spread all your viruses and spyware to watch everything I do so you can sell it to the Iraqis for some oil-for-games program you have going! YOU'RE EVIL!
3. I want every game and every map and every mod ever made for HL/CS/DoD etc etc to be converted to the Source engine AND be included on the HL2 CD. AND I want everything on one CD.
4. I want Source to run 150fps on my Pentium 90 with Stock VGA graphics...using DX9.0c. Anything more than that and you guys just don't know how to program.
5. I don't want any bugs, none. If one bug shows up I'll sue you!
6. I don't want any type of security on these games. I should be able to install on any number of computers. I have 150 friends that all would like to "try out" this game so I want to burn 150 CD's with a copy on it so I can let them have it for a low price of $20 (that covers the cost of the CD).
Do these things and perhaps maybe I'll play the game...but only maybe.
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
The copy protection, authentication, drive matching, advertising, punk buster, etc are really bogging down games. I tried to use Steam but it was repulsive to me - I don't want to have to enter information, click 10 times and wait minutes just to get into the game. But it isn't just steam. Tribes Vengeance takes more than a minute to get into. The Tom Clancy Rainbow Shield games are just ridiculous. UT2004 even takes a while.
I am very appreciative of game designers, and publishers, who keep total user experience in mind. Call of Duty will probably stay on my hard drive forever. Not necessarily because it's an all-time great game, but it doesn't require me to leave the CD in the drive and loads quickly. I can load Call of Duty, join a server, choose a team and get a frag in the time it takes to use Steam to even join a game.
Pirates may never be able to play Rainbow Six 3 Raven Shield thanks to its monolithic copy protection, but guess what, I'm never buying a Rainbow Six - or Ubisoft - shooter again thanks to that experience. And I resold my copy on the used market, thus depriving them of another potential sale. These guys are shitting where they eat, and so I hope they like the taste.
After all, product activation did a miracle for Microsoft. Stopped those evil software pirates completely, yessir.
Your logic is, "Skipping the publishers is a bad thing, as they fund the new games."
But the whole point of skipping the publishers is to get enough money so the developers can "fund the new games". And when you get to that point, WHY do we, as gamers, or developers, need or want publishers?
GPL Deconstructed
I guess they won't be getting my 49.99. Just like everytime Best Buy runs a sale and never has any of the items that are on sale available, I save whatever the price is. I bought all the Half Life titles (Opposing Force,Blue Shift), but if they require a Steam account I won't be buying HL2. At least not until a crack for it comes out!
What is an acceptable way for companies to deal with piracy then? I mean, come on. We really damage our credibility if we bitch at every attempt to curb piracy. But we complain about Microsoft barring modded XBoxes from their servers, about copy protection like this, we complain when companies sue file sharers...
/. populace, that's increasingly what we're looking like. And down that road lies us no longer being considered worth pandering to.
Are people really arguing that there should be no way to prevent piracy? Because based on the aggregate outrage of the
Personally, I think that good old-fashioned copy protection is by far the best method of preventing piracy. Nobody gets sued. Nobody gets hurt.
Philip Sandifer's academic website
Requiring you to register online.
Anyone would think they didn't trust you to pay for it.
My Journal
About how this authentication is going to affect future installations. Will Steam keep track of some unique product id (like a CDKey) and tie it to a specific install?
ie. You install HL2 and the next day some hardware/OS failure requires you to reformat/reinstall. Will you be able to re-authenticate on the same CDKey? What about if you delete an old install and want to re-install on a new PC?
What if you trade in your HL2 at EB for some reason (runs too slow, too buggy, you plain dont like it), will the next person who buys it even be able to authenticate and play it? This could effectively destroy the pre-owned market (at least for this game). Which would be total BS; if I want to sell my game, I should be able to. Is that not my right as a consumer?
Go look at the Steam website faq. They specifically state that CDkeys cannot be transferred between Steam accounts. Without a doubt, Valve (and probably every publisher out there) would love nothing better than to ensure that everyone who plays their game has to always buy a full priced new copy. There is just too much potential for abuse here...
Maybe I'm way off base, and I'd love nothing better than Valve to prove me wrong. I was on the fence about buying HL2, now I'd say my mind is made up...
Because there still are some, here and there. 'Net access isn't as ubiquitous as you think it is.
Valve has said all along from the very start that Steam would be their tool for playing and running HL2. When Valve switched everyone over to Steam a year or so ago, you had to put in your old Half-Life cd-key when you created your Steam account to download the games. It's been running mostly smooth for a year now, so I fail to see how this is anything new/surprising/cause for concern.
My understanding is that you were going to need Steam for offline play of HL2 since it was announced. This is about as news-worthy as the sun rising in the morning or Bill Gates having an assload of money.
While I can fully understand not liking the idea of Steam (hell, I still think it's a buggy piece of garbage, and it's gotten much better than the old versions), it's not that big a deal. Once you register your CD-Key with Valve through Steam, you can play the game, get updates quickly, and run the game on any machine with Steam installed (after it downloads the necessary data, of course). You can even run it in offline mode and not "report in to the mothership," if you're so afraid of that. I'm not seeing the downside, unless you're really paranoid about some company seeing your private data and think that "offline mode" doesn't mean "offline."
But then, if you're that crazed, maybe you shouldn't be on the internet at all.
All the advantages of retail (having to wait until the game ships, paying the "middleman" instead of directly to valve), and all the advantages of steam (being online to play solo, paying for steam, drm, etc).
Come on, Halflife wasn't such a great game in the first place.
Great, so now I have to wait for a crack as well as a demo (so I can be sure it runs OK and is worth the cash). Luckily the cracker community is much more obliging than the average developer!
Or maybe I'll decide it's not worth the hassle.
-Buy game
-copy cdkey
-bring back game to store "I dont have internet at home"
-play game
http://www.techdot.com/doc/00223.html
75% of americans are connected to the internet. Is Valve really making it so that 25% of the population cannot play HL2? There's got to be more to the story. I wonder if they'll have a way for people to telephone in activation somehow.
This is big news, why isn't it on the main page? I would think that the other slashdotters who don't read the games section would be interested in hearing about how single player games are now going the product activation route.
HL2 is a world wide game so you're numbers you are viewing are incorrect.
the question is:
Of the percentage of gamers, how many have internet access?
-- ladies and gentlemen we are floating in space!
The whole point of getting a box is you can install the CDs even if Valve goes under and stops running activation servers. Welp, no more. It's pretty annoying actually. I think I can expect Microsoft to be running Activation servers 10 years from now (if only out of fear of a 250 million+ class action lawsuit), but a game company? It's like divx all over again....
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
Oh no not again (crashing bowl of petunias time).
I'm going to ROTFL because the innocent notion of
requiring "Product Activation" has not so innocent
consequences.
Here goes:
Once upon a time there was a Greek company (yes, I'm the dumb programmer who had to do it) who thought that having a product *locked* to a machine was a good idea. They thought about Dongles (yuck) and other stuff, and eventually came up with a relatively innocous scheme.
So, they *required* product activation. Here's the bad news. Customers machines *break* and hence they trouble your support lines in lemming like droves. So, the more product you sell - the *LESS*
money you make because you have to hire more zombies for the support dept. (So, in our case a
$20 product ended up losing us $21... - or something like that).
AAARRGGHH!
One activation code - yes, and then forever more you allow *reactivation* on other machines. OK, that doesn't kill piracy, but you have to take the
rough with the smooth here...
(and remember you don't know how much information
is going back over the wire about your machine + environment. Get seriously FUDDED). Hell, just buy
from another company. (Like the Coca Cola classic
fiasco, if they want to sell it they'll have to listen).
The orginal half-life has to be one of the most pirated games ever. We used to play alot of CS and HL at the lan parties i went to. Some people bought the game, while many other pirated it. Without steam we could play lan games with each other just fine.
The people who orginally bought the game now use steam to play. Everyone else complains that steam sucks because they dont want to buy a copy of the game.
Al they are doing is making it harder for those who cant understand the idea that you have to buy the game to play it. If your are in one of those situations where you cant connect to the internet to activate the game, then dont buy the game. A majority of gamers have some form of access to the internet.
In America we are imprisoned by our fear of them.
so how am I supposed to play it when it's imposiible for me to use STEAM?!?! I must use a proxy server to connect to the internet, which is also used by many other people, so port-forwarding is not an option. Therefore no steam for my PC. And thus I can't even play the legitimate version of it, oh well I guess I'm just going to need to find a cracked, boot-legged version of it anyway :(
./R My blog
I am already entitled to a copy of Half-Life 2. I have purchased an ATI video card what seems to me now like ages ago. Had I not, I would have thought about buying Half-Life 2. I know many who might have been interested in purchasing it as well. After this, no one I know or I would ever consider buying the product, would it be only out of spite. This new security measure is ludicrous.
I anticipate more than usual will now be downloading it from an alternative source (no pun intended) more simply than Steam users will. This will be done without silly activations being required and possibly days before November 16th.
Congrats to Valve, they managed to alienate another chunk of the gaming community with this decision.
First of all, I want to say this is totally uncalled for. I dunno why they can't just go Blizzard's route and make only one CD-key run at once online. You can't really get an online key for Starcraft without buying it, and it's been out for years.
Also, I want to know how this will affect reselling of the game. Let's say in a few months I'm tired of HL2 and decide to sell it to a friend or something. Will he be unable to make a steam ID? Will he have to use mine? Because that would suck a bit.
It just seems they put way too much into this stuff when there are such easy answers already out.
So what if someone steals my steam account? I can't even install my own game anymore?
ME TOO! this is my problem and their 'solution' for me
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4 84759
http://steampowered.custhelp.com/cgi-bin/steampow
from.. http://slashdot.org/comments.pl?sid=125069&cid=10
--- widget evolution: enhanced, plus, super, ultra, extreme, exxxtreme, ultra-extreme,
Unreal Tournament 2004 came out with a patch so that you do not need to even have the CD in the drive to run the game.
So instead of limiting the use of thier product, they listen to their customers and make the product better. (not too mention their support of mods is the best in the industry).
http://www.kubuntu.org/
Good god. You know, all technical issues regarding extra cruft necessary to use software we've purchased -- we've created this. Not the marketing guys, and not the game companies.
Stop downloading shit for free. All of you. Those of you who run torrent servers, take the software down.
I'm not sure Doug read's slashdot, so I think it might be best to email him your thoughts and opinions of HL2 and Steam. He can be reached at lombardi@valvesoftware.com . I'm certain he'd appriciate your feedback.
I've been looking forward to Half Life 2. A lot. And I was entirely willing to fork over the money the day it came out. As luck would have it, the computer I game on doesn't have an internet connection. It's either sitting at home, where I only have dial-up and the computer I game on doesn't even have a modem, or at dorm behind a freaky proxy that would never let Steam through. Trust me. Valve, I want to give you my business. I love Half Life. I expect I'll love Half Life 2, and I'll buy it as soon as there's a crack. But don't you find it a little silly that I need to crack the game before I can even play it? And what happens when I want to play it again in thirty years, and Steam doesn't exist anymore? Are you going to release an -official- crack, then? *Shakes head* I just don't get it. I mean, even when you have to phone Microsoft to register Windows XP, at least it works and everyone is more or less capable of it.
They may have a point.
There was a bug in Cstrike recently where if someone changed their name to include a " %n ", it would immediately crash the server and all the clients. They rolled out the fix sometime Monday, I think.
About Wednesday, one of the players on the server I was on changed his name to include a %n. This blew away about half the people on the server. Why? Because the pirates didn't have the fixed version yet.
As long as he sat there with the %n, nobody with a pirated game could logon, and the 40-person server was unable to climb above about 24 people. Normally, it's at 40 players 95% of the time.
Pirated Counterstrike, in other words, is extremely, extremely common. I don't know if it's deliberate on Valve's part, but they don't seem to be doing a good job AT ALL of shutting out the thieves. One thought that comes to mind is that maybe they're trying to get online 'buzz' early on, by making sure there are lots of Cstrike players. Perhaps they'll get more aggressive about shutting down pirates once the game hits store shelves.
But, it is also possible that they CAN'T for some reason... which, if true, doesn't encourage me that they'll get CS:S terribly cheat-free.
Looked like about 50-60% pirated copies on the server I was on. Real shame.
Seems like an excellent way to combat piracy to me.
-Zeecog
Here's a little tip or two to get UT2004 to load faster, seeing as how it made your list.
First, download the latest patch. Hell, download just about ANY patch. Epic removed the useless CD check as soon as they could get the OK from their publisher.
Second, open up your UT2004.ini file (in the 'system' folder), and find the line that says "LocalMap=NvidiaLogo.ut2" and change it to read "LocalMap=NoIntro.ut2". This will skip the nVidia advertisment by pointing to a blank intro instead (which Epic has kindly included with the game).
Tada. Your game will now load straight to the menu.
The problem these days isn't so much with developers as it is publishers. Game developers, obviously, tend to be gamers themselves. They know that CD checks suck, keys are largely useless, ads are a waste of time, and whatnot. But if they want to get their product on a shelf, they have to play along with their publisher. And since publishers only care about these little guys: $$$, they mandate that every little thing they could possibly do to save or make a buck goes into their 'product'. Thus, we get CD checks and advertisments and other annoying 'features' because some asshole in a suit likes bigger numbers instead of happier customers.
This is why this stuff Valve is trying to pull is such a shocker. They're devs. They're supposed to be on OUR side, but what they're doing is decidedly publisher-like. I'm not sure whats happened to them, but lately they seem to be smelling more of Armani and less of coke and stale pizza. So that sound you're hearing is a million gamers chewwing their nails and raising their eyebrows in the fear that VALVe is gonna pull an Anakin Skywalker -> Darth Vader routine. I sure hope they don't, but since i'm not a Half-Life fan and have never completely trusted valve in the first place, I certainly won't be shedding any tears if they start reading their press releases with a *inhale* respirator *pssh*.
Here's hoping things get better before they get worse.
This'll barely even slow the warezers down. I bet there'll be a crack out within a week of release, if there isn't one already
Most piracy is casual, if it is trivially easy for a non-technical person they will do it. Put up the slightest barrier and most will give up and buy the game if they really wanted it. Copy protected CDs, cd-keys, etc are popular because they work. They stop the vast majority of would be pirates. The part of the population that can manage to find a warez site, get a crack that is not a trojan, and successfully apply the crack is a very small niche. A friend does in-home computer service and hears about it alot as he chats with customers. I've seen college kids stopped cold by the simplest commercially available protection. One quarter the software accompanying a chemistry textbook was not copy protected. The book and software were required, the book outsold the software 10 to 1 yet everyone turned in their software based homework projects. The publisher added copy protection and the next quarter the ration was 10 to 9. The commercial software used is well known and cracks exist to neutralize it, yet it works for this publisher quarter after quarter.
FWIW I'll throw in that it is a myth that people won't pirate inexpensive software. The textbook came with a coupon that let the student by the software for $15.
gaben@valvesoftware.com
You know I have been toying with how to waste my time, looking at different games.
I brought HL way back in the day, now I'm pretty pissed at Steam, I've played it quite a bit, but the more I do the more I hate it. All I play now days is Sven on 1.6 and luckily there are still a tone of 1.5 CS servers near me. I don't think they will be upgrading any time soon.
Some things to bitch about steam:
* Not everyone has a 10MBit pipe!
* Releasing patches every couple of days is not fun, I want to play now not download!
* Steam DOES go down, especially on Friday nights. This really sucks if your planning to have a lan.
* Steam authentication servers are running on Windowz Boxes! See above.
* Ohh yeah and breaking support of gamespy and other such suxs.
* Forcing me to watch your ads is really cheap.
* Don't try and coerce me into buying more games from you. All I want to do is have the games I can play now listed!
* Breaking HL single player is really lame (elevator bug), not fixing it after a million other patches really suxs.
* Surreptitiously preloading games that I have to buy is REALLY LOW. You cost me bandwidth and then expect me to be happy to be bombarded with ads to buy your game?!
The more I use it the more I feel like Valve and associates don't give a shit about their customers. The reality is that HL was a good game, but without a lucky mod made by the community it would be long forgotten by now.
I was planning to buy the retail version of HL2 even though it would have been easier for me to just activate it via steam since it already preloads without asking.
You have just lost yourself a customer.
Reality is I'll probably get dumped a steam free copy at a LAN, play SP once or twice and leave it at that if things this year have been any indication.
As for UT2k4, its looking more and more appealing. I've been toying with the demo and been pondering buying it. The fact that THEY release a nocd patch so I don't need to mess with CD swapping/cracking for a server hosted Virtual CD makes it very appealing. I mean I always end up cracking it anyway because of this, but it's a real hassle. I think I know where the money that would have gone to HL2 is going.
GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
"Forget freeman, im out of here!!"
All Troll + "offtopic" mods are meta moderated as "Unfair", because you abused the system.
20 years from now long after steam is extinct, how the hell am i supposted to play this game?
When I buy something, I don't expect to have to call the manufacter just to be able to use it.
I think I'll just wait for a pirate hack and not give any of my money to Valve after all now.
For those that don't have internet connections, I bet signup is just like XP. They will have a toll-free number to call, and you will get a registration key after giving them a key on the box. This key will probably be able to be used on all the local copies you instal, just like XP. If this is not the case...well, it HAS to be the case.
It's no surprise, there is a lot of pirating but every customer is treated like one and that's the main problem.
The problem is they still have no solution on how to stop them and you know what? Until now, it's been years of software dev and pirating thru the net and nobody has found a perfect solution. This means, in theory, you can't stop crackers. This doesn't mean companies should give up but it certainly doesn't mean they should treat loyal fans like one.
I'l leave the problem-solving to you guys.
i guess im an anonymous coward because i dont feel like registering...
Steams is improving, ill tell you that. It takes very little time for me to get in to a game of counterstrike:source. Steam is convienient in that it auto-updates your games (usually in the background, while being smart enough not to restrict your net connection when its being used), and it has built in IM (the Friends network is improving and hardly ever down anymore.) Basically, now that its a required element, VALVe is improving and stabilizing Steam asap. My only issue is the allegedly eternal appeals process if your ID is banned for something you didnt do...
I don't mind. From a technical standpoint, I actually am quite fond of steam. As far as activation goes, I am comfortable with the internet, and already have a steam account. But that is just *me*
Beyond *me* why cannot Valve's sell a product in any manner they wish. If they want to put "internet required" on the the box, and only sell it to people who can activate via the internet. Well what is wrong with that? Where exactally is Valve's obligation to make and sell Half Life 2 to you, exactally as you would like it?
I am not sure I understand all the indignation surrounding this story. If you do not like the manner in which Valve sells its product, then do not spend your money on it. An aggregate approximation of your choice will be clear in the market. However, somehow I do not think the market will side with you, and Half Life 2 will be successful. Discussion welcome.
Additionally, this may in fact be illegal in the US. Buying a product is subject to the "first sale doctrine" in the US, which includes the right to resell a product. If I buy boxed software in the store, I do so with the expectation to be able to resell it when I'm done with it (just like a book, CD, etc.).
Five minutes into the game and activation will be forgotten.
Half-Life 2 is #1 on the Amazon sales list.
At one time they may have been the cream of the crop, but now first person shooters are a dime a dozen, with vehicles and as many modes of play as you can count.
They were only made famous originally by their great story line, and then by their SDK, but now these features are practically requisite in all games, or better done in separate games such as Single Player: Max Payne 2 or Multi: Battlefield Anything. America's Army is innovative, always being updated, and pretty easy on the eyes which make it on par with most of Half-Life with a kicker of being free. If they got anywhere as much press as these games who's publishers own half the review sites, they would be the most played game.
"Half-Life 2 goes gold today, oh, and America's Army is still free and available for download. The latest major patch was just one month ago."
If there was any life left in the Half-Life brand, they are killing it with Steam and waited far to long to release a sequel. People have moved on and there really isn't much reason to move back.
To the idiots in Valves marketing dept. from a fellow marketer: You FUCKED UP BIG TIME. Your game has lost its unique position in the world of good FPS. It has SERIOUS contenders for the first time in a long time, not to mention the only reason HL became big was because of CS, which was MADE BY FANS.
The same fans you have now pissed on AND off. Bad move indeed.
Buy Steampunk Clothing Online!
Comment removed based on user account deletion
There is a thread on the steam forums with much more info on this issue and possible fixes and workarounds to mitigate some of the problems with this.? s=&postid=1372673#post1372673
http://www.steampowered.com/forums/showthread.php
I've dreaded that this would happen. When Steam -does- work, it's about as useful as a nail in my eye. This or that doesn't work..."you were unable to download the security token for the server"...you can't switch bloody arms in certain display modes! Now we have to rely on this to activate our software? Don't get me wrong, I love Valve, but if I wanted to spend a lot on software and get raped in the process, I'd use AOL.
28:06:42:12 - That is when the world will end...
I was going to buy this. It was going to hurt me because I know it'll cost a lot. However I refuse to fund this kind of behaviour so I'll just grab a copy from suprnova.org instead. Cheers Valve, you saved me some cash!
Do you have a fancy crystal ball, or do you just pull them out of your butt? I really doubt that most people are buying HL2 for CS:S. I have no intention to buy it for CS:S, and I am willing a lot of people are more interested in playing HL2 and HL source the playing CS:S. We, the legit buyers, do not like having to register our products just to play SINGLE-PLAYER. There wouldn't be as much of an outcry if the registration was just for online play.
We also like to be able to play our games years from now. What am I going to do if a few years form now value says they no longer support HL2 and HL source, and won't allow me to play my legally purchased copies?
No BSing. I don't know what it is. What is it and why's it bad?
With this information, I'm more likely to buy through steam, since it seems you have to install steam either way. Then again, maybe i'll be too busy with Halo 2 to notice HL2. There's always the "Game of the Year" edition that is sure to come in a few months.
--- If we knew half the things we shouldn't we'd stop wishing we knew it all
The company that made the series has since gone out of business. I am grateful that to install the games I simply install them. The old DOS games required some copy protection but I bought the Wizardry Archives that Interplay put out where they basically removed such things (having a CDROM requiring you to put the installation floppy in made no sense obviously).
Software sticks around. Fortran and COBOL are still needed for legacy machines where the original programmers thought, "Oh they'll replace it with something better, so I can take some shortcuts and not worry about documentation."
I imagine that if Valve goes under in the future, they will release something to allow customers to play HL2 and other things without worrying about Steam. Still, to have it require you to do so during install is more frustrating than it is worth. People will see that the server is down and might not think to Google for whatever last patch they might have put out.
Total Annihilation is a great game, and Cavedog went under. The Boneyards was their multiplayer server, similar to Blizzard's Battle.net, and it is no longer available. Luckily, you can play TA without needed to use the Boneyards, and in fact other third-party Boneyard-replacements are available. If authentication would be required, how easy would it be to patch the game to allow this?
I have 3656.9 Bogomips. How many Bogomips do you have?
Yet another reason why VALVe and it's terrible creation of steam blows. The only good I can see from this is that you don't need a CD to play, but you DO need an internet connection to play a single player game. Also, in the event you decide to log out of steam, and then you go to a LAN with no internet connection, there will be no way for you to log back into steam and play your LAN (or single player) game. Let's hear it for crap programs and crapy ideas!
If I throw a stick, will you go away?
Its a ONE-TIME activation folks. Don't have an internet connection? Have a restrictive connection?
Just take the bus to Wal-Mart and pick up an AOL CD. Yes, it takes a credit card/debit card to install.
Once you're connected, install Half-Life 2. Once it's done, cancel your AOL subscription and enjoy your shiny new coaster.
Yeah, its awkward and takes time. But that's what you have to do if you want to play HL2.
Stop acting like its the end of the world. You activate once, and that's it. No more steam.
Hacked clients that play online can be detected by Valve. Its also going to screw with anyone who has a valid steam account and logs on regularly. They will either have to quit using their existing account or install on another machine.
Stop acting like the fanboy know it all, and read the replys in this article.
Its a one-time activation. You don't need to be logged into Steam the whole time, just that first time you install so certain files can be unlocked on your hard drive. After that, play offline all you want.
What one person thinks about Steam.
http://64.92.160.2/steam.swf
Why is it that the most annoyng copy-restriction is found on the most popular titles? Why did Sims 2 have a multi-layer copy-restriction that took a week or so to correctly crack and made me return my copy (for a free replacement) to the pirate who sold me it in the first place? Why does Half-Life 2 need to have Steam activation of single-player game? I can understand all the "you have no right to play games for free" or "copying is theft" (even though I understand that it's bullshit), but wouldn't it be more correct at this point to simply say "give them a finger and they will bite your whole fucking hand". This is greed, pure and simple. Valve programmers don't have to worry about not getting paid, Valve itself (and even their poor publisher) don't have to worry about not selling enough copies. There is simply no reason for strong copy-restriction on hit titles except for the unadulterated greed.
I might feel some pity towards small developers who put out great titles (People can Fly with Painkiller, Crytek with Far Cry), but I simply refuse to care about monsters like Valve, id or 3D Realms. The big ones deserve no pity and if they annoy users with copy-restriction methods, they don't deserve any money either.
Future Wiki -- If you don't think about the future, you cannot have one.
If Valve is going to force everyone whom purchases Half-Life 2 to use Steam to "verify" that their copy is legit, then I will probably just pirate it.
Plain and simple, I don't like forced activation to play a legitimately purchased game, and I will not financially support such activity.
I didn't spend all that time playing Dungeons and Dragons and not learn a little something about courage.