Totem was pretty crash-prone for me. It's the only program that hardlocks my machine. I prefer MPlayer, actually, without the GUI. Seems to be faster too.
What ever happened with the remanufacturing of the broadband adapter? CSI was supposed to make more of those things, and apparently, they had enough orders. I preordered mine back in Sept but I've heard nothing. I'm going to write NCSX.
Any have any ideas? I want to start doing these things with my DC.
The fact that the game was built around D3D makes it very hard to do a higher speed port to Linux. There was no real OpenGL rendering engine. It was merely a wrapper that converted D3D to OpenGL calls.
This Linux "port" wasn't really a true port in my opinion. It's kinda like an over-rated WineLib procedure, where you convert one bit of code to another on-the-fly.
Very disappointing. I know I didn't buy it because of this.
Have the folks at Lindows taken any interest in selling its Wal-Mart machines with native Linux game ports, such as those from LGP and sold by TuxGames?
I'm not the best source of info on this, but as far as I can tell, they got the contract just last fall or so. It was a pretty quick port, for a small team. It took less than a few months.
SCO has nothing. I, for one, can't take seriously a company that GPLs their Linux distribution (Caldera), and then tries to sue over use of the GPL code.
SCO are nothing more than a bunch of paranoid fools that are on the fast-track to having nothing.
Pat, from Slackware, mentioned that Slack has *always* been profitable.
The oldest and most tried and true Linux distribution is still going strong today. But I supposed that one could argue about calling the one-man project a "company" in the same sense as RedHat.
Never-the-less, Pat's always made money off of Slack. Considering that it has always been stable, reliable and sensable, theres no need to guess why.
50 MB. But it goes fast with a Slashdotting. Actually, I wasn't too worried because generally, a single image can handle the Slashdotting and ity staysunder 50 MB. That wasn't the case today, apparently.
It isn't a Verdana clone. There are a total of 10 fonts making for four sets. There are different types; serif, sans, and mono. Some look like a Times set. Some look like an Arial set. Some look similar to Verdana.
It should be noted that the Vera font sets use very minimal delta hinting, as the documentation states. They are designed with the future of Freetype in mind, and traditional OSX and Windows (Cleartype) may not render them as nicely as they would on a standard Unix/Linux machine. Don't even think about using them without antialiasing, because the glyphs wil render horibly.;)
That said, in a few years, when everyone is on LCD displays and are using subpixel hinting, these fonts will look their absolute finest. Freetype seems to be gearing for the future, and may soon be the best looking antialiasing library on any platform.
Theo- Regardless of the reason behind the dropped funding, I'm proud that you stood up for what you believe in. If it makes me less of an American for believing in free speech, then so be it.
Decoding shouldn't be a problem. Even if it had a VIA C3 chip, proper X drivers with the "xv" extension support would allow it to run on machines as low as a P233 with the right media player. The key is hardware accelleration, and it isn't a task for any run of the mill video card in Linux most of the time. I'm running on an ancient ATi at work, with a lowly PII, and all videos playback very fast. At home, my Kyro 2 and Athlon 1400 experience no more than 10% CPU load in the worst cases, but are around 2% for most video playback.
Encoding is another story though. That takes some time, but works. But for real-time stuff, it might be tough for the Epia solutions to handle.
The XBox still doesn't support any halfway decent video accelleration under Linux. It has framebuffer support though, but it wouldn't be ideal for any form of video playback without acceleration.
Yes. The compressed file is 3-4 MB, but uncompressed, it is about 7 MB. So really, it's only a few MB smaller at best. It has the benefit of being built small from the ground up, while Phoenix is still having components stripped off of it and cut down.
Totem was pretty crash-prone for me. It's the only program that hardlocks my machine. I prefer MPlayer, actually, without the GUI. Seems to be faster too.
What ever happened with the remanufacturing of the broadband adapter? CSI was supposed to make more of those things, and apparently, they had enough orders. I preordered mine back in Sept but I've heard nothing. I'm going to write NCSX.
Any have any ideas? I want to start doing these things with my DC.
You could just install both, seeing as how it's a great idea to have libraries of both. It's nice being able to switch every once in a while.
Well, thank you, Hans Resier.
The fact that the game was built around D3D makes it very hard to do a higher speed port to Linux. There was no real OpenGL rendering engine. It was merely a wrapper that converted D3D to OpenGL calls.
This Linux "port" wasn't really a true port in my opinion. It's kinda like an over-rated WineLib procedure, where you convert one bit of code to another on-the-fly.
Very disappointing. I know I didn't buy it because of this.
Have the folks at Lindows taken any interest in selling its Wal-Mart machines with native Linux game ports, such as those from LGP and sold by TuxGames?
But it's a great game, too. It's not cutting-edge, by any means, but it's one of the better RTS games in this style.
Yeah. It's one of the first RTS demos that I've played over and over again. It's only a single level demo, but it's great fun.
I'm not the best source of info on this, but as far as I can tell, they got the contract just last fall or so. It was a pretty quick port, for a small team. It took less than a few months.
The game is a few years old, but is an excellent title. Play the demo, which is downloadable from their site.
I ordered mine a while back. $37 isn't too much to ask. It's a very high quality port of a great game.
Simms- I'm looking forward to the future titles!
That's flambait? I guess the truth hurts, doesn't it?
Tom's Hardware and others have proved that the game is faster on Linux.
He made a comment that the game is free.
How is that flamebait?
Obvious troll. RTCW and Quake3A are faster on Linux machines. There is nothing new in the game engine that would change that.
We'll find out tonight, when I download the test... For a *free* game. Don't *buy*, indeed.
SCO has nothing. I, for one, can't take seriously a company that GPLs their Linux distribution (Caldera), and then tries to sue over use of the GPL code.
SCO are nothing more than a bunch of paranoid fools that are on the fast-track to having nothing.
Pat, from Slackware, mentioned that Slack has *always* been profitable.
The oldest and most tried and true Linux distribution is still going strong today. But I supposed that one could argue about calling the one-man project a "company" in the same sense as RedHat.
Never-the-less, Pat's always made money off of Slack. Considering that it has always been stable, reliable and sensable, theres no need to guess why.
Hahaha.
FFNow!(TM) processor extensions. I wonder if you'll be able to compile PS3 Linux apps with those optimizations?
50 MB. But it goes fast with a Slashdotting. Actually, I wasn't too worried because generally, a single image can handle the Slashdotting and ity staysunder 50 MB. That wasn't the case today, apparently.
On most Gnome machines, you can just copy them to /usr/share/fonts.
It isn't a Verdana clone. There are a total of 10 fonts making for four sets. There are different types; serif, sans, and mono. Some look like a Times set. Some look like an Arial set. Some look similar to Verdana.
It should be noted that the Vera font sets use very minimal delta hinting, as the documentation states. They are designed with the future of Freetype in mind, and traditional OSX and Windows (Cleartype) may not render them as nicely as they would on a standard Unix/Linux machine. Don't even think about using them without antialiasing, because the glyphs wil render horibly. ;)
That said, in a few years, when everyone is on LCD displays and are using subpixel hinting, these fonts will look their absolute finest. Freetype seems to be gearing for the future, and may soon be the best looking antialiasing library on any platform.
Mind telling me what your Mozilla font settings are?
Here's a screenshot of it on my machine, with OpenOffice.org.
Vera.
It's a nice font set to start from. I hope that the community can use it to create a unicode version.
Theo- Regardless of the reason behind the dropped funding, I'm proud that you stood up for what you believe in. If it makes me less of an American for believing in free speech, then so be it.
Decoding shouldn't be a problem. Even if it had a VIA C3 chip, proper X drivers with the "xv" extension support would allow it to run on machines as low as a P233 with the right media player. The key is hardware accelleration, and it isn't a task for any run of the mill video card in Linux most of the time. I'm running on an ancient ATi at work, with a lowly PII, and all videos playback very fast. At home, my Kyro 2 and Athlon 1400 experience no more than 10% CPU load in the worst cases, but are around 2% for most video playback.
Encoding is another story though. That takes some time, but works. But for real-time stuff, it might be tough for the Epia solutions to handle.
The XBox still doesn't support any halfway decent video accelleration under Linux. It has framebuffer support though, but it wouldn't be ideal for any form of video playback without acceleration.
Yes. The compressed file is 3-4 MB, but uncompressed, it is about 7 MB. So really, it's only a few MB smaller at best. It has the benefit of being built small from the ground up, while Phoenix is still having components stripped off of it and cut down.