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Valve Confirms Mac Versions of Steam, Valve Games

An anonymous reader writes with this excerpt from Gamasutra: "Valve will release a version of its Steam digital distribution service for Mac next month, along with Mac-native versions of its own games, the company confirmed today after days of hints — and owners of Valve games will have access to both platform versions. The Source engine, which Valve uses to develop all its internal titles and also licenses to third-party developers, will incorporate OpenGL in addition to DirectX, to allow Mac support for all Source developers. ... 'We are treating the Mac as a tier-1 platform, so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360,' said Cook. 'Updates for the Mac will be available simultaneously with the Windows updates.'"

541 comments

  1. The first thing to come to my mind... by Anonymous Coward · · Score: 0

    Will we be able to play online with PC people?

    1. Re:The first thing to come to my mind... by ivan256 · · Score: 5, Informative

      Part of the announcement was that, yes, you will be able to play online with PC users.

    2. Re:The first thing to come to my mind... by qoncept · · Score: 1

      The first thing that came to your mind clearly wasn't RTFA.

      --
      Whale
    3. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 1, Insightful

      "Windows". Try using that word when you refer to the OS, it's not difficult.

    4. Re:The first thing to come to my mind... by TrisexualPuppy · · Score: 3, Interesting

      And what does this mean for us Linux users? OSX and Linux are both Unix variants, a little difference in FreeBSD/Linux kernels, but not nearly the jump to port that it is for Windows. Discuss.

    5. Re:The first thing to come to my mind... by 0100010001010011 · · Score: 2, Informative

      OS X is UNIX, Linux is Unix "like".

      And "A Little Difference" is huge, probably as large of a difference between them and the NT kernel. Not only that, OS X doesn't even use the FreeBSD kernel, they use the Darwin one.

    6. Re:The first thing to come to my mind... by Improv · · Score: 1

      Not much to discuss, really. These games probably will be built on something layered over Apple's Objective-C frameworks, not on X, and so porting this stuff to other Unices would take a lot of work.

      --
      For every problem, there is at least one solution that is simple, neat, and wrong.
    7. Re:The first thing to come to my mind... by Lord+Ender · · Score: 3, Insightful

      Awesome. There will be an entire new population of n00bs for me to pwn. And these aren't just any noobs--they've never even been exposed to a real FPS experience of any sort. Hell, they don't even have a secondary-fire button!

      Mwuhahahaha... Dominating!

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    8. Re:The first thing to come to my mind... by tepples · · Score: 3, Informative

      And what does this mean for us Linux users? OSX and Linux are both Unix variants

      Mac OS X native apps use a different toolkit from the vast majority of apps for Linux and the free BSDs. This toolkit is called Cocoa (formerly OpenStep). GNUstep is a Free clone of parts of Cocoa, intended for source compatibility, not binary compatibility like Wine.

    9. Re:The first thing to come to my mind... by jargon82 · · Score: 1

      Not likely, yet.
      Game publishers still think no one wants linux games, despite that fact that me and my wife spent the weekend looking for good linux games for her, mumbling the whole time about how we would be happy to pay for such a thing...
      Fail. I think part of the issue is it's very hard to target "linux" with any sort of reliable, always working game. Granted, games on windows aren't always reliable and always working either, but publishers have more experience with it, and limiting to "XP, Vista, and Windows 7 (or these days, just the latter 2) is a realistic move they can make and still sell games for windows. I don't know if this would be true for linux.

    10. Re:The first thing to come to my mind... by jo_ham · · Score: 1

      I used to own my PC-owning friends in Q3A, even with my one button mouse, which I used at their request to make it more fair to them :D

      Been awhile since I played a great FPS on my Mac - the last three were Q3A, Halo and UT2k4 in that order. Played Half-Life way back in the day on a friend's machine - looking forward to picking it up natively.

    11. Re:The first thing to come to my mind... by mikael_j · · Score: 1

      Let's see here.. My first FPS was Wolfenstein 3D, I've never owned a computer with a one button mouse and I'm a mac user since 2006, does this mean I've never played a "real" FPS and that I don't have more than one mouse button?

      Also, what about all the old-school geeks who have switched to macs after the death of every other available UNIX workstation manufacturer (or the discontinuation of their workstations)?

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    12. Re:The first thing to come to my mind... by LWATCDR · · Score: 1, Insightful

      Probably not a lot.
      Which Distro? What sound system? Lack of easy to install 3d drivers for nVidia and ATI. Actually the drivers for nVidia and ATI are pretty easy to install but probably beyond what some people will want to do.
      I would love to see it but Linux and OSX are not that alike. on OSX you just target quicktime for audio and video playback. No need to worry what "legal" codecs are available.
      Is Valve going to start targeting OpenGL? if so that part should be portable at least.
      But the real issue is lack of customers. I just don't see that many Linux users that don't dual boot into Windows for gaming.
      If you don't get new customers it doesn't pay off.
      OSX offers a bigger pay off and fewer development issues.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    13. Re:The first thing to come to my mind... by recoiledsnake · · Score: 4, Interesting

      Erm... Cocoa is for the UI layer, like toolbars, buttons etc., when did you ever see a standard toolbar in a game? Almost every game uses custom UI, so if steam games are using OpenGL(which is the only accelerated graphics API on the Mac), it should be easy to port it to Linux/BSD.

      --
      This space for rent.
    14. Re:The first thing to come to my mind... by elfprince13 · · Score: 1

      Eh, but userland is more or less the same. There are differences for IO drivers, and you can use Quartz Compositor instead of X, but the two are very similar.

    15. Re:The first thing to come to my mind... by Unoriginal_Nickname · · Score: 5, Insightful

      Actually there's a much bigger jump.

      Windows and OSX are fairly well-regulated monocultures: you have a consistent idea about how installation is supposed to work, you know where to put your config files, you know what permissions you need and how to get them. You rarely need to worry about broken dependencies: they happen, but the platform vendors usually provide an updater you can distribute with your application.

      On the other hand, Linux is an undifferentiated mass. An application developer literally cannot make any useful predictions about the end user's configuration, which means it's almost impossible to provide support. The state of Linux is fine - it's even very strong - when you're only talking about FOSS. When you start asking for money, you need to make sure that your software is Suitable for a Particular Purpose. Installation needs to be easy and it needs to work everywhere.

      I'm offering 10:1 I get modded flamebait for not drinking the Linux Kool-Aid.

    16. Re:The first thing to come to my mind... by profplump · · Score: 1

      Making the games OpenGL instead of DirectX-only certainly makes linux more plausible. I agree it's unlikely that a native X11 app will appear in the near future, but it should be much easier to build a fake-Mac/fake-Win environment under linux given an OpenGL engine.

    17. Re:The first thing to come to my mind... by MrHanky · · Score: 1

      Only one of your points have any merit at all. Distro? Sound? Try Quake 3, released 10 years ago for no distro in particular, supporting OSS sound. It still works today, on a current 64 bit AMD system using ALSA, since ALSA has OSS support. Installation of drivers isn't the game publisher's responsibility, just like under Windows. Legality of codecs? You can legally license codecs under any OS, you just have to pay for them, or use one of the free codecs. Non-issues, all of them. What made you come up with this nonsense?

      The lack of a market is the only issue here, and it's a good enough reason not to port games to Linux: it's a waste of time and effort, for very little returns.

    18. Re:The first thing to come to my mind... by Tharsman · · Score: 2, Interesting

      Mac users are very willing to open up their wallets and pay for nearly anything.

      Linux users tend to rarely want to pay for anything. Even if install base may be similar (this ignore that most macs come equipped with above average graphic chips, while most Linux machines are cheap netbooks,) actual money market share is so insignificant for Linux that it's unlikely (albeit not impossible) anyone would spend much time porting commercial applications to the platform, specially software that must sell massive amount of copies at very low prices to actually make a profit. That's not to mention having to support software for so many different versions of Linux out there can be as taxing as porting for a whole new platform. A Linux steam would be forced to pick one Linux version to support and not spend resources on any other, limiting their market drastically.

      The reason there are not mainstream games being developed for Linux is not the difficulty of the port, it's the non-existing profitability of the market.

    19. Re:The first thing to come to my mind... by agrif · · Score: 5, Informative

      Erm... Cocoa is for the UI layer, like toolbars, buttons etc., when did you ever see a standard toolbar in a game? Almost every game uses custom UI, so if steam games are using OpenGL(which is the only accelerated graphics API on the Mac), it should be easy to port it to Linux/BSD.

      It should be easier to port to Linux (et al.) than it was before they made a Mac version, but not easy exactly.

      As noted before, basically every user-facing program on OS X uses a ton of Cocoa calls. Cocoa is used for more than just the UI layer: it provides a generous standard library of data types, os calls, and other useful things. Think of cocoa as an Objective C / OS X friendly libc. Objective C itself does not easily translate from the Mac to other systems, as well. Last I checked, GNUstep didn't have a working Objective C 2.0 runtime yet.

    20. Re:The first thing to come to my mind... by mR.bRiGhTsId3 · · Score: 1

      Uh? The only thing the two systems share that is relevant is support for OpenGL 2.1. They each have their own windowing systems as you mentioned, however, OS X also has CoreAudio while Linux has some stuff that may or may not work or play sound and varies across distributions. And if by userland, you mean in the sense that they both usually have bash and awk and sed. I'm sure those are all things that have tremendous utility in modern game programming. It doesn't help either that as far as I can tell, Linux programs tend to make extensive use of environmental variables while OS X essentially doesn't use them outside of bash sessions.I'm also curious if there are applications for GCD and OpenCL in the Source engine which are available on newer OS X but not so much on Linux. Still, the fact remains that pretty pictures are only a small part of the equation.

    21. Re:The first thing to come to my mind... by aristotle-dude · · Score: 2, Informative

      Eh, but userland is more or less the same. There are differences for IO drivers, and you can use Quartz Compositor instead of X, but the two are very similar.

      Reread what you just wrote. X is primitive whereas Quartz is a compositor. You need to add a compositor on top of X to match functionality but games generally use OpenGL which is abstracted from the underlying drawing framework.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    22. Re:The first thing to come to my mind... by PopeRatzo · · Score: 1

      Will we be able to play online with PC people?

      It's probably better you don't.

      You might get your hair messed up and nice new Ed Hardy t-shirt un-tucked.

      Team Fortress 2 isn't for sissies.

      --
      You are welcome on my lawn.
    23. Re:The first thing to come to my mind... by Cwix · · Score: 1

      When was the LAST time you played a FPS. Thats more important in the newb equation. If it makes you feel better my first FPS was Wolf3d, and to say the least im a newb whenever i play any fps online. I just dont have the hours in the day to be any good.

      --
      You are entitled to your own opinions, not your own facts.
    24. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      You're modded Insightful. Where's ma money, dawg???

    25. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 5, Insightful

      OS X is UNIX, Linux is Unix "like".

      I love how people say this and presume they've just said something significant. Mac OS X's UNIX certification is not worth much more than the advertising bullet-point they us it for. Both Linux and Mac OS X are UNIX in every way that actually matters today, namely POSIX-compliance. It's not like UNIX certification grants Mac OS X special compatibility traits; it's still not binary compatible with any other UNIX, neither is it source compatible if you move beyond what's specified by POSIX and other common standards. So what do you think is the significance of your factually-based and pointless assertion?

    26. Re:The first thing to come to my mind... by sesshomaru · · Score: 1

      It will probably eventually become easier to run Source games in Linux without all the hacking around in WINE. Not that there won't be hacking around where someone has to fool Steam into thinking your Linux machine is an Apple or some such (oh and other hacking around I haven't thought of yet, and hardware will have to be equivalent, obviously, etc...), but the stuff will probably run native once it is done. So, basically, Good News.

      Hopefully, that will include Vampire: The Masquerade: Bloodlines, because otherwise what's the point?

      --
      "MIT betrayed all of its basic principles."
    27. Re:The first thing to come to my mind... by Bill,+Shooter+of+Bul · · Score: 1

      I agree with you, but the way you said it wasn't very clear.

      Darwin descended from the FreeBSD kernel, so they are more similar to each other than the NT kernel, but FreeBSD8.0 is quite a bit different from the FreeBSD 4.x Darwin is derived from.

      But, as other commenters have noted, there is more than the kernel to consider.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    28. Re:The first thing to come to my mind... by larry+bagina · · Score: 1, Troll

      I wish the "iPhone is not OS X!" idiots and the "OS X apps can be recompiled for linux!" idiots would get together and have a great big gay orgy until they get their shit together.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    29. Re:The first thing to come to my mind... by bertoelcon · · Score: 1

      I'm offering 10:1 I get modded flamebait for not drinking the Linux Kool-Aid.

      Stating something like that almost guarantees it won't happen.

      --
      Anything can be found funny, from a certain point of view.
    30. Re:The first thing to come to my mind... by h4rr4r · · Score: 1

      World of goo is a good one, the penny arcade games are pretty good too.

    31. Re:The first thing to come to my mind... by theghost · · Score: 3, Interesting

      It's not that they think no one wants them. It's that they know that not enough people want them for it to be profitable. You and your wife and the (relative) handful of other people who consist of the audience for Linux games aren't a significant market.

      Hell, the PS3 and the Wii don't even make the cut in Valve's book.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    32. Re:The first thing to come to my mind... by h4rr4r · · Score: 1

      Here is one Linux user that will not boot windows for gaming. I pay for crossover instead.

    33. Re:The first thing to come to my mind... by BikeHelmet · · Score: 1

      You're half right.

      I'd be trivial porting Steam to Linux.

      But every single DirectX engine would have to be ported to OpenGL, which is not trivial. Source supporting OpenGL in the future is good news!

    34. Re:The first thing to come to my mind... by Steauengeglase · · Score: 1

      "But the real issue is lack of customers. I just don't see that many Linux users that don't dual boot into Windows for gaming."

      Currently isn't the same applicable to Mac? They've been dual booting ever since Boot Camp and before that they just had another system for games.

    35. Re:The first thing to come to my mind... by onefriedrice · · Score: 1, Insightful

      I'm offering 10:1 I get modded flamebait for not drinking the Linux Kool-Aid.

      You may be new here. You should know that Mac fanbois with modpoints outnumber Linux enthusiasts in articles from the Apple section. Either that, or at least you've been here long enough to have figured out that many moderators still fall for the classic reverse psychology "I know I'm going to get modded down for this, but..." routine.

      As for me, I used the term "Mac fanbois" in an Apple article. There's no amount of reverse psychology that can help me now. I might as well go down in flames by pointing out that a surprising number of people with interesting and unique sexual preferences choose Apple products. Oh dear.

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    36. Re:The first thing to come to my mind... by Luke+has+no+name · · Score: 2, Insightful

      That's why they should develop exclusively for Debian. All its children will inherit compatibility (or else), and you have a standard Linux OS to develop for.

    37. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      OpenGL is just for graphics. You'd need to port other stuff like CoreAudio, input device (mouse/keyboard) support, etc, which is not as bad as porting the graphics engine but still a non-trivial amount of work.

    38. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      and why would anyone bother porting anything to linux?

      there's a million OS variations to support, NO standard install system and it is a total failure as a desktop OS.

      they'd never sell enough to make it worthwhile...

      mac makes perfect sense though.

    39. Re:The first thing to come to my mind... by wembley+fraggle · · Score: 1

      Hi, I'm a mac. And my mouse has 18 buttons.

    40. Re:The first thing to come to my mind... by Kemanorel · · Score: 1

      Yeah, about that...

      Apple has had multi-button mice for a while now. It was called the Mighty Mouse, but due to copyright issues, that particular mouse is now called the Apple Mouse, and there is now a new BlueTooth mouse with multi-sense and gesture capabilities called the Magic Mouse. Multi-button mice have been standard with Macs since 2005 at least, and are also now built in to the trackpad on all MacBooks and MacBook Pros.

      Plus, many Mac gamers have a secondary Windows box for games that didn't make it over. I think you'll find some strong challengers from this side of the companion cube.

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    41. Re:The first thing to come to my mind... by KylePflug · · Score: 1

      But it's a much easier demographic to target. Mac users overwhelmingly tend to run up-to-date versions of OSX (the uptake rates for Snow Leopard and Leopard are impressive), similar hardware (since it tends to be non-upgradeable and Apple pushes highly differentiated refreshes), and are all using compatible audio and video frameworks. It's frankly an easier platform to target than Windows from an objective standpoint, at least as far as configuration diversity.

      Linux is a configuration hellhole, with no reliable codecs, configurations, drivers, etc. Yes, the community is more willing to work for it, but probably not enough would buy into it to make the time worthwhile. Valve is gambling (and I think rightly so) that the legions of University-aged Mac users and home Mac users will pick up Steam as a convenient one-stop-shop for casual gaming on their platform.

      Remember, this demographic already buys most of their software online (via bundles like MacHeist and official channels like the App Store). I'd be surprised if this wasn't a rainmaker move from Valve, especially once stuff like Peggle gets ported (essentially zero work) to a community that will just love little bite-sized Cocoa-friendly games.

    42. Re:The first thing to come to my mind... by anglophobe_0 · · Score: 1

      "doesn't even use the FreeBSD kernel". They also don't use the NetBSD or OpenBSD kernel. Or various other UNIX kernels. Including OpenGL support would have been one of the major hurdles, and since that's done, I think it's quite a stretch to say "probably as large a difference between them and the NT kernel." I could be wrong about this, but isn't the whole point about Linux being Unix-like that it was coded from scratch, not in any way a descendant of UNIX like OS X is? They are, ultimately, very similar platforms.

    43. Re:The first thing to come to my mind... by RCL · · Score: 1

      Actually, as of today (that is, Tuesday 09.03.2010), NVIDIA Linux drivers (195.36.03, 195.36.08) support OpenCL better than Windows ones (196.34), that is, they have less bugs. Not sure about Mac, as I don't have access to Mac with OpenCL-capable hardware.

    44. Re:The first thing to come to my mind... by RCL · · Score: 1

      Actually MacOS X prior to 10.6 seems to lack posix_memalign() function in its libc. Well, their ABI mandates 16-byte stack and malloc() alignment, so they got away with that because alignment other than 16 bytes is rarely needed, but still... I wonder how can a system comply with Unix/POSIX specification and lack POSIX-mandated call.

    45. Re:The first thing to come to my mind... by butalearner · · Score: 1

      Here is one Linux user that will not boot windows for gaming. I pay for crossover instead.

      Thereby increasing the idea that there is no market for commercial games in Linux. I, on the other hand, only purchase and play games with a native Linux client. This means largely supporting indies over big studios, but BioWare got an extra sale they wouldn't have otherwise when they released a Linux client for Neverwinter Nights.

      In any case, the idea that there is no Linux market has been disproven on several occasions. 2DBoy reported 17% of purchasers during their birthday pay-what-you-want World of Goo sale were Linux users, vs. 18% Mac users and 65% Windows. Not only that, but we paid about a third more than Mac users and almost twice as much as Windows users.

    46. Re:The first thing to come to my mind... by icebraining · · Score: 1

      while Linux has some stuff that may or may not work or play sound and varies across distributions.

      As far as I know, Linux has Alsa, and the other sound servers can emulate it. And OpenAL works in every distro and also in Windows, MacOSX, XBox360, BSD, IPhone, Solaris...

    47. Re:The first thing to come to my mind... by icebraining · · Score: 2, Insightful

      So they are supporting Windows, XBox and MacOSX, and they'll use Mac-only libraries and languages instead of using cross-platform ones? That doesn't make any sense.

    48. Re:The first thing to come to my mind... by icebraining · · Score: 1

      Hmm, you *do* know there is something called Wine, right? Porting can sometimes be done by the users themselves.

      The thing is, how much easier would be to write a wine-like compatibility layer for games which will probably use cross-platform libraries, instead of Direct3D, DirectSound, etc?

    49. Re:The first thing to come to my mind... by icebraining · · Score: 1

      Why would they pick the Windows version and totally rewrite the audio system to use CoreAudio, instead of using OpenAL which supports both? (And Linux!)

    50. Re:The first thing to come to my mind... by elfprince13 · · Score: 1

      technically I should have said an X-based Window Manager, since Quartz Compositor is the Apple Window manager, but I was referring specifically to displaying a window on a screen.

    51. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      Wolf for Mac was released well after Doom came out for the PC, dumbass. About the only decent FPS for the Mac from that era was Marathon, and it really kind of sucked anus despite the kindness history has bestowed upon it.

    52. Re:The first thing to come to my mind... by elfprince13 · · Score: 1

      Where in my post did I mentioned Linux? He was talking about OS X's relationship to FreeBSD and the FreeBSD kernel. OS X is essentially BSD with a Mach kernel. The standard libraries are going to be the same (this is actually true of Linux too), independent of what kernel it's running on. If your game needs a kernel extension you're doing something wrong. Likewise, the OpenGL UI does away with a need for most of the UI libraries.

    53. Re:The first thing to come to my mind... by arb+phd+slp · · Score: 1

      Awesome. There will be an entire new population of n00bs for me to pwn. And these aren't just any noobs--they've never even been exposed to a real FPS experience of any sort. Hell, they don't even have a secondary-fire button!

      Mwuhahahaha... Dominating!

      I was thinking just that... and I am that n00b. I'm looking forward to Team Fortress 2, but everyone has a couple years of head start on me. I'm pretty sure I'm about to die a lot.

      (I've been using a normal mouse for some years now, though).

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    54. Re:The first thing to come to my mind... by RCL · · Score: 1

      To begin with, Linux is not a platform. Ubuntu, Fedora, particular LSB release might be a platform, but still, it's too vague for games. There's enough incompatibilities between Windows versions and Windows drivers - actually, that's one of two major reasons why PC does not look specially attractive for large gamedev studios (the other reason is rampant piracy).

      I work as a game developer and being a Linux enthusiast, I'd really love to support it natively, but the only realistic option for me is to make sure that the game runs in Wine (with binary NVIDIA drivers - there're no other options currently).
      Games are (and always were) highly dependent on decent graphics drivers and predictable behavior of system components (yes, we need the ability to know what is in Video RAM and what isn't, use vendor-specific hacks to fine-tune application behavior, set "realtime" priority for our process and do other not-always-pleasant low-level stuff to solve real-world problems and get the game shipped on time), and Linux unfortunately cannot guarantee all that predictability and control over the system (for developers), as of today.

    55. Re:The first thing to come to my mind... by postmortem · · Score: 0, Offtopic

      They are already PC users, just have different makeup.

    56. Re:The first thing to come to my mind... by chilvence · · Score: 1

      It's easy to say that linux is impossible to target because of the fragmentation, but you draw out the situation in a very inflexible, pessimistic way. If a big publisher like Valve decided to pick just one flavour of linux to target, every other distribution would be bending over backwards to implement compatibility to whatever they target because it is in the nature of free software to gravitate towards whatever is the most useful for a purpose. Plus they would have the defense of being able to say 'our software is only designed for Platform X, and using it on other platforms may require some user assembly', which is a damn sight of an improvement on 'our software is only designed to run on windows, and if you dont like it, you can fuck off!'

        So they wouldn't have to do all the work of testing every single distribution out there, and neither should anyone be expected to - otherwise, any large scale venture is doomed to be bogged down in useless pandering to each and every part of linux! Being able to reach a large audience easily is a serious issue, and it doesnt help the linux cause to be obstinately difficult to please. You can't have your cake and eat it, as the cliche goes.

      IMHO, there is really only one linux anyway, it just happens to have lots of faces...

    57. Re:The first thing to come to my mind... by Puzzles · · Score: 1

      Sure, the general mentality you almost have to have to even own a Mac is that the more you pay the better product you get. That mentality probably follows with most all of their other purchases (ie cars: BMW's, Toyota Prius, etc.). However, I think you should also throw in a dash of "trendy" purchasing (ie Kindle). Until Mac users can spend their money on something better and more expensive (ie iPad), they will use whatever is the "best." Now, to personally contrast your comparison of Linux users... that's a horrible statistic for you to state that Linux users tend to rarely pay for anything, simply because we did not pay for Linux. It's also a very blind lie, as I have used Linux for eight years, and I have paid for alot of software and devices in that time. Game software, gaming systems, computer systems, fancy graphics cards, cell phones, ebook readers, music, movie rental subscriptions (hey Netflix, I'll renew my account when you support online streaming for Linux). Think of some of the reasons why Linux users use their OS--what kind of qualities stand out? The strongest I think is the willingness to support good software that supports its audience, usually sacrificing some of the luxuries that other more expensive alternatives are made to provide. Linux users, whether they are willing to pay for it or not, will support a product if it supports them. The moment Valve releases Linux support, the Linux community will show their support by buying the games that are worth buying. Personally, I have some purchased some games from Steam that I no longer play anymore (go figure). Since we are on the topic of user profiling, I could go further and make some claims (similar to yours, both insulting and damaging) about how the Linux user and hardcore gamer demographics match up. But I'll let you all think about that.

      --
      "So don't get programmed by anybody but yourself" --Bill S. Preston, Esquire
    58. Re:The first thing to come to my mind... by maccodemonkey · · Score: 1

      "on OSX you just target quicktime for audio and video playback."

      I hate to nitpick, but on OS X using QuickTime for audio got depreciated long ago. In fact, it's entirely gone in 64 bit. You're supposed to use CoreAudio or OpenAL now.

      Sorry, I just didn't want people thinking that on the Mac we were still basing our audio code on a creaky ancient proprietary API. :)

      (QuickTime X, on the other hand, is brand new, rebuilt from the ground up, and great at doing hardware accelerated video. But it doesn't include an audio API like the old QuickTime sound manager.)

    59. Re:The first thing to come to my mind... by dissy · · Score: 2, Funny

      Hell, they don't even have a secondary-fire button!

      Sure we do, we just have to drop to DOS and edit config.sys to load rghtclck.tsr and off we go!

    60. Re:The first thing to come to my mind... by Lars+T. · · Score: 1

      OS X is UNIX, Linux is Unix "like".

      I love how people say this and presume they've just said something significant. Mac OS X's UNIX certification is not worth much more than the advertising bullet-point they us it for. Both Linux and Mac OS X are UNIX in every way that actually matters today, namely POSIX-compliance.

      POSIX compliance is what actually matters? So Windows NT and up can be UNIX - I did not know that.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    61. Re:The first thing to come to my mind... by 99BottlesOfBeerInMyF · · Score: 1

      Why would they pick the Windows version and totally rewrite the audio system to use CoreAudio, instead of using OpenAL which supports both? (And Linux!)

      The short answer performance.

      The long answer, you seem confused. CoreAudio includes OpenAL as one of the largest components, which is why Apple is a large OpenAL contributor.

    62. Re:The first thing to come to my mind... by Peganthyrus · · Score: 1

      Thanks for reminding me why online play with random strangers sucks.

      --
      egypt urnash minimal art.
    63. Re:The first thing to come to my mind... by jrothwell97 · · Score: 1

      Trouble there is that you then have to deal with the shortcomings of the X Window system (just try talking to Jonathan Blow about that one) and then anticipating anything the user might have activated on the other end that might conflict with it. In theory, it's easy: in practice, it's highly complex to get it working on all Linux/BSD systems due to fragmented and variable configuration.

      --
      Those using pirated Tinysoft signatures(TM) are a real threat to society and should all be thrown in jail.
    64. Re:The first thing to come to my mind... by PKFC · · Score: 1

      I think you're thinking of Aqua not Cocoa.. Cocoa is Objective C programming for the game engine which is a different ball of wax than what it would be like to port to linux. The graphics libraries being OpenGL - yeah that will help a move to linux, but it's obviously not 100% to the point of running a mac binary on a linux box.

    65. Re:The first thing to come to my mind... by bonch · · Score: 0

      Linux users don't pay for games, the userbase on the desktop is so small that it may as well be non-existent, and the APIs are a disaster (e.g., sound). Simple as that.

    66. Re:The first thing to come to my mind... by spandex_panda · · Score: 1

      You rarely need to worry about broken dependencies: they happen, but...

      I don't want to hear no buts. I tried installing a nice piece of GIS software (QGIS) which is super easy to install on Ubuntu (apt) and windows (osgeo4w, which uses a cygwin style interface) but on OSX it is a paiin in the arse to get the full program with GRASS (kind of a dependency).

      I wish OSX had bloody apt working, not port where you need to wait days for anything to bloody compile, but true package management. I use VLC, Thunderbird, FIrefox, GIMP and all the other FOSS software but it is all independently maneged. OSX is great and stable (compared to Ubuntu) and beautiful but the package management should be fixed.

      --
      like phosphorescent desert buttons singing one familiar song
    67. Re:The first thing to come to my mind... by theolein · · Score: 1

      I suppose that's why Google's server farms are built on Mac OS X Server and Windows 2008 Server?

      Well, no, they aren't. I am a system administrator for a bunch of Mac clients and Mac servers. Mac OS X server is good at exactly one thing compared to Linux and that's the ease of shared SMB/NFS and AFP sharepoints, in other words File sharing. OSX server is simply not very good at anything else. It's extremely difficult to customize and God help you if you have problems because, as opposed to Linux the support is terrible. MacOSX is a fantastically robust OS for the client, but the server offerings are poor at best. Good luck customizing your OSX Email server (hint: There's a reason why the single most popular Email server software for Mac OSX Server is Kerio, a third party software), and good luck if you need a more comprehensive LDAP implementation than Open Directory provides. Not only this, but Apple's Server GUI is so braindead it overwrites any changes made in the server config files.

      This is one of thereasons why many large shops run their Oracle and DB2 on Linux. The markets are different, but saying that Linux has no commercial uptake sounds to much to me like yet another clueless Mac user who heard some technical term somewhere and from thereon uses it as a mantra to ward off evil, very much like the same bunch of die-hard Mac users were going on about PCs being DOS based years after Win NT had come out and most companies were ditching Macs for Windows, because they were tired of the Classic Mac OS crashing on them numerous times a day.

      Things have changed radically in the past 9 years of Mac OSX, but a lot of that Mac culture-with-blinders still lives on.

    68. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      I just don't see that many Linux users that don't dual boot into Windows for gaming.

      Exactly, and often times gaming is the only thing they still keep windows around for, myself included. In fact I would be buying a lot more games from Steam if I didn't have to reboot into another OS every time I want to play. I'm pretty tired of having to hand over a chunk of my 150GB raptor as well.

      I also think that linux could have a potentially much bigger gaming market than OSX. How many mac users do you see that are big gamers? Whereas I don't think I have known a single linux enthusiast that wasn't also extremely into PC gaming. 2D Boy's experiment with World of Goo proved that there is a market for it.

      I agree with your other points though, particularly about Distros and sound systems. The biggest thing holding back the linux community is how fragmented it is. We need to suck it up and unite around a single distro like Ubuntu. It's not like the other distros will disappear; having support for one means it will easily branch out to others. If it runs on linux, then it runs on linux.

    69. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      Which Distro?

      Ubuntu.

    70. Re:The first thing to come to my mind... by Unoriginal_Nickname · · Score: 1

      I... I'm sorry, I started reading your post and started getting flashbacks to a third wave feminist blog I read once.

      You're preaching to the choir, dude. Linux has a great server offering. OSX is a robust OS for the client. That's what we're talking about: client applications. Desktop applications. Games.

      What did you think we were talking about?

    71. Re:The first thing to come to my mind... by tpgp · · Score: 1

      POSIX compliance is what actually matters?

      Correct.

      So Windows NT and up can be UNIX - I did not know that.

      No. Quoting MS themselves:

      There is no support for POSIX or OS/2 programs in Microsoft Windows XP-based or in Microsoft Windows Server 2003-based operating systems.

      Windows NT 3.5 & 4 were (poorly) certified against an ancient POSIX spec to satisfy certain US govt procurement requirements.

      If Windows 7 was POSIX:2008 certified, it would probably be more a capable unix than GNU/linux or OS X.... but it's not.

      --
      My pics.
    72. Re:The first thing to come to my mind... by dfghjk · · Score: 1

      If the iPhone is OS X then that means that only the kernel matters. In that case, I see no reason why OS X apps can't be recompiled for linux. Of course, the iPhone isn't OS X, a platform is more than just a kernel.

    73. Re:The first thing to come to my mind... by smash · · Score: 1
      Ask Transgaming about Cedega. As a former subscriber, I can say that while its better than nothing, the majority of games I want to play on Linux still do not work. So i found it kinda pointless.

      From what Valve has stated, most of their code is already cross platform anyway. They've simply written some shims for OpenGL and Core Audio for Mac support. Linux will be trickier as you really don't know what is installed, what package manager the user is running, what parts of the OS have been compiled from source by some over-zealous gentoo user (for example) with insane optimization flags, etc.

      Baby steps. If the OS X port is successful maybe then they'll do linux in a year or two I would guess. OS X is going to be a lot easier for them.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    74. Re:The first thing to come to my mind... by sheehaje · · Score: 1

      My problem with your statement is the fact that most distributions package software for the distribution. And for applications that aren't supported by the main distribution, there are also community packages that deal with the configuration issues.

      Case in point is Adobe Reader.... Yes, you can go to Adobe's site and download adobe for Linux, or you can look at your distributions software channels and find Adobe Reader already packaged for the distribution in most cases with mainstream distros.

      I'm sure if Steam were released for Linux, there would be a ton of community support to get it up and running on most linux systems.

      In fact, Steam should be easier than most because it's acts a sandbox as it is, and would probably do well under Linux because of this.

    75. Re:The first thing to come to my mind... by ASimPerson · · Score: 1

      It'd be nice if they'd implement the real time extensions, then. I like how clock_gettime() works on Linux and BSD and not OS X.

      Well, okay, that last statement isn't entirely true.

      --
      In 3010, the potatoes triumphed
    76. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      Do you really think Valve is going to write a bunch of ObjectiveC-specific code just so they can run on Mac and Windows? These are the same people who decided to write their own GUI for Steam, instead of using Windows widgets, and ditched hardware accelerated sound. They're not going to make their lives harder when it doesn't buy them anything.

    77. Re:The first thing to come to my mind... by Kitkoan · · Score: 1

      Considering that id Software was able to successfully port every game from Doom 1 to Enemy Territories Quake Wars to Linux makes me call your bluff. I remember Quake 3 having a sticker mentioning it as able to be played on Linux as a selling point when it was released 10 years ago when the Linux market was much smaller then today. It might not be as simple as a Windows game, but it still is very doable with id Software being able to show this.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    78. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      You and your wife should realize you are losers, the weather was nice on the weekend, get the fuck out of your cave and enjoy it. Fuck 'linux games' you faggots.

    79. Re:The first thing to come to my mind... by SanityInAnarchy · · Score: 4, Insightful

      Which Distro?

      Ubuntu. And which version of Windows?

      XP? Then you don't have DirectX 10. Vista/7 Only? Then XP people hate you. And professional, business, personal, what?

      What sound system?

      OpenAL, which will run on anything, including Windows and OS X. That's about as retarded as asking what graphics library you should use.

      Lack of easy to install 3d drivers for nVidia and ATI. Actually the drivers for nVidia and ATI are pretty easy to install but probably beyond what some people will want to do.

      Same exact thing, word for word, applies to Windows. The only difference is whether or not the OS was preloaded -- so buy a Dell with Ubuntu, problem solved.

      I would love to see it but Linux and OSX are not that alike.

      They're both Unix. They both use OpenGL.

      on OSX you just target quicktime for audio and video playback.

      According to another poster, quicktime for audio is deprecated in favor of a few APIs, including OpenAL -- in other words, if they've done this right, it is exactly the same on Linux and OS X. What else you got?

      No need to worry what "legal" codecs are available.

      Two big duh moments here.

      First, you're a game developer. You can include codecs with your game, and you can encode your audio however the fuck you want. There is nothing stopping you from using Vorbis and Theora, as other developers have in the past.

      If you really need the superior quality-per-bit, and you don't want to rely on your customers having a certain codec installed -- might fly for OS X, certainly won't for Windows -- you license. And that same exact license will cover your use of that codec on any OS.

      Is Valve going to start targeting OpenGL?

      No, their OS X port runs on magical pixie dust. Of course they're targeting OpenGL!

      So basically every technical argument of yours is pure, unadulturated FUD and BS. Why are you still at +5 insightful?

      But the real issue is lack of customers. I just don't see that many Linux users that don't dual boot into Windows for gaming.

      And Mac users don't? Given the demographic, I'd expect Mac users to be able to afford the extra Windows license, even Parallels so they don't have to reboot.

      If you don't get new customers it doesn't pay off.

      Bullshit.

      OSX offers a bigger pay off

      See above. Also, it seems to me that more Mac people would be willing to dual-boot and/or run Parallels, and would have the funds to do so.

      and fewer development issues.

      Nope, pretty much every development issue you raised is completely moot, especially if they already have an OS X port.

      --
      Don't thank God, thank a doctor!
    80. Re:The first thing to come to my mind... by SanityInAnarchy · · Score: 1

      An application developer literally cannot make any useful predictions about the end user's configuration,

      Aside from just targeting Ubuntu, or Debian, there's the FHS.

      And, as a counterexample, many binary-only games for Linux exist which continue to work on modern distros -- and there's even things like Flash. The argument that there are just too many distros of Linux is pure FUD.

      When you start asking for money, you need to make sure that your software is Suitable for a Particular Purpose.

      Or you can simply provide a disclaimer. I know many of the Linux ports of various games have basically said that there's no support for running the game on Linux -- though not all, so it apparently isn't such a huge problem. Keep in mind that most Linux people are going to have some idea what they're doing.

      Installation needs to be easy and it needs to work everywhere.

      That's easy -- rely on the package manager. Or, as another poster suggested, Steam should become that way -- they'd fill an (according to you) obvious niche, and instantly become dominant on Linux.

      I'm offering 10:1 I get modded flamebait for not drinking the Linux Kool-Aid.

      I wish you got modded flamebait for that. Just about every time someone says that, without fail, they get modded +5. It's disgusting.

      --
      Don't thank God, thank a doctor!
    81. Re:The first thing to come to my mind... by SanityInAnarchy · · Score: 1

      Erm... no.

      Wine runs Windows programs, not Mac programs. Suggesting what you're suggesting is about as intelligent as suggesting that you could just tweak a setting somewhere to make a Mac program run on Windows 7.

      No, what I'd hope is that they'd expose the OpenGL functionality on their Windows port, thus making their Windows versions run faster under Wine -- though maybe not making it easier to run them.

      --
      Don't thank God, thank a doctor!
    82. Re:The first thing to come to my mind... by SanityInAnarchy · · Score: 1

      Ubuntu, Fedora, particular LSB release might be a platform, but still, it's too vague for games.

      Wait, what? Ubuntu is "too vague for games"?

      WTF do you call "XP or newer" then?

      And frankly, there seem to be plenty of games which work well across many platforms, even without relying on things like LSB. Games from years ago still work. Just what is it that's so different about desktop Linux distros?

      with binary NVIDIA drivers - there're no other options currently

      The binary ATI drivers don't work?

      set "realtime" priority for our process

      Do you actually need that? Or would it work to simply give you a non-bloated system with an intelligent scheduler? I run plenty of games without realtime that seem to work well, and it's nice to know that if they freeze, my system won't.

      --
      Don't thank God, thank a doctor!
    83. Re:The first thing to come to my mind... by SanityInAnarchy · · Score: 1

      Linux users don't pay for games,

      Numbers or it didn't happen.

      I do pay for games. Plenty of games, especially those with Linux ports.

      the userbase on the desktop is so small that it may as well be non-existent,

      Possible, but that directly contradicts your "Linux users don't pay for games" argument.

      the APIs are a disaster (e.g., sound).

      OpenAL. Problem solved.

      Don't like OpenAL? Need something lower-level? ALSA. Hell, even OSS. Both work on any Linux from the past five years or so.

      --
      Don't thank God, thank a doctor!
    84. Re:The first thing to come to my mind... by mikael_j · · Score: 1

      Well, these days the only FPS I play regularly is Urban Terror but through the years I've played various incarnations of Quake, Q3A, HL, UT and others.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    85. Re:The first thing to come to my mind... by tirefire · · Score: 1

      Back in the nineties and early 2000s, I was one of the few, the proud (the Mac gamers). In 2005 I broke down and built a WinTendo box for games, but Mac gamers do exist.

      Every Mac that will be able to play a Steam game came with a multi-button mouse. And Mac users have played plenty of FPSs... Marathon, Halo, Quake, the Unreal series, BF1942, Medal of Honor to name just a few. The biggest gripe was always that there was no Half-Life. Oh, wait, they fixed that...

    86. Re:The first thing to come to my mind... by l0b0 · · Score: 1

      Is Valve going to start targeting OpenGL?

      Yes: "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward."

    87. Re:The first thing to come to my mind... by alexandre_ganso · · Score: 1

      That depends. If they will be using CrossOver technology, the port to Linux is straightforward, provided you have the crossover runtime for Linux.

    88. Re:The first thing to come to my mind... by RCL · · Score: 1

      Ubuntu, Fedora, particular LSB release might be a platform, but still, it's too vague for games.

      Wait, what? Ubuntu is "too vague for games"?

      WTF do you call "XP or newer" then?

      And frankly, there seem to be plenty of games which work well across many platforms, even without relying on things like LSB. Games from years ago still work. Just what is it that's so different about desktop Linux distros?

      Well, making something "work" and making something "work out-of-the box for dumb user" are pretty different things.

      You can do compatibility testing with XP SP3, Vista SP1, Win7 to make sure that game runs on each of those (sometimes you need hacks, too). With Ubuntu, you may make much less assumptions.
      Realistic option is to stick to particular Ubuntu release (perhaps an LTS one) and only declare support for things installed from Canonical-supported repositories. The other option is just not to support anything at all and let user figure out things himself/herself.

      What's so different about Linux distros? Well, weaker backward compatibility between releases (some distros have no well-defined release at all). You will have to link statically as much as possible (to minimize damage of incompatible or just newer libraries) and you are still facing problems like significant driver changes that break sound or video for you.

      Those games that work between distros... well, good for them. But do they work right after unpacking/installing or do you need to find things like older libstdc++ yourself?

      with binary NVIDIA drivers - there're no other options currently

      The binary ATI drivers don't work?

      May be, I haven't really tested (haven't used ATI with Linux for ages). I was making comparison mostly to that new "nouveau" thing which is gaining popularity.

      set "realtime" priority for our process

      Do you actually need that? Or would it work to simply give you a non-bloated system with an intelligent scheduler? I run plenty of games without realtime that seem to work well, and it's nice to know that if they freeze, my system won't.

      Well, this was just an example. Actually, setting realtime priority is discouraged by Microsoft as well, but I wanted to show that developers need much more control over the system than traditional Linux/Unix program is allowed to have.

      Not only because of copy protection (though this is also a strong reason), but because of games trying to provide smooth, "console"-like experience on the PC. We want sustainable FPS rate and go to great lengths to fight occasional FPS hitches which usually happen because of resource streaming. Sure, if one just wants to get the game working under Linux, one may lower his/her quality standards, and most Linux games I have tried actually do exactly that...

    89. Re:The first thing to come to my mind... by TheThiefMaster · · Score: 1

      and doubles as a telephone!

    90. Re:The first thing to come to my mind... by jacksonj04 · · Score: 1

      Yes, because Valve are going to release the source so that the communities can compile their own distro-specific releases...

      I'd love to see Steam become a truly cross-platform application, but until the Linux community can come up with a way of making something as simple as a CLI utility install and run the same on every distro without resorting to --with-obscure-option-to-fix-ui-glitch and --without-something-that-doesnt-come-with-this-distro then it's not going to happen.

      --
      How many people can read hex if only you and dead people can read hex?
    91. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      I'm offering 10:1 I get modded flamebait for not drinking the Linux Kool-Aid.

      There, I gave you your flamebait mode. I hate when people append such kind of shit to their posts.

    92. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      Hell, the PS3 and the Wii don't even make the cut in Valve's book.

      Actually, I think I vaguely recall a Valve developer stating that they looked into using the PS3 but completely despised the development APIs and hardware architecture (Cell). They hated it so much that they refused to do the port themselves so left it to EA to port the Orange Box which is why it was so craptacular on PS3.

      The Wii often just doesn't have the processing grunt to run a game decently without it being engineered to take advantage of the special accelerated hardware functions from the get go, the Source engine isn't super heavy but there are parts that eat up lots of CPU and GPU cycles (AI, Physics [with lots of interacting objects, see explosions] and mid->large outdoor spaces).

    93. Re:The first thing to come to my mind... by Vectormatic · · Score: 1

      *mumble mumble* Fedora *mumble* CLOD! *mumble* seriously though, very interesting idea, just standardize on debian, ubuntu will work (my current main distro), or shuttleworth (or the new guy..) will get ripped a new one, and tons of people will migrate to debian, and all ubuntu-children (mint i think..) should work too. And im guessing that to the general Fedora/Suse/Gentoo/, dual booting to some debian flavor is much more acceptable then dual booting to windows.. (would be for me, i need to nuke my win 7 beta install one of these days..)

      --
      People, what a bunch of bastards
    94. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      well, even before they come in linux/mac/windows variants, opengl cross compatibility support means more windows game running under wine and less windows magical api used

    95. Re:The first thing to come to my mind... by mikael_j · · Score: 1

      ...mac user since 2006...

      Dear Mr. Troll, please read before you reply.

      --
      Greylisting is to SMTP as NAT is to IPv4
    96. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      Commercial binary apps can be and are shipped with local versions of all the libraries they need. Unpack to /opt and It Just Works. Bit rot still creeps in eventually, since you have to at least depend on a general generation of libc and e.g. GTK2, but it's a lot less work to maintain than you're implying.

    97. Re:The first thing to come to my mind... by Rob+Seace · · Score: 1

      Linux users tend to rarely want to pay for anything.

      Wow, you couldn't be more wrong... "We were expecting the average price paid to be highest for Linux users and lowest for Windows users, but the gap was larger than we thought it would be..."

    98. Re:The first thing to come to my mind... by bWareiWare.co.uk · · Score: 1

      If they thought Sony would let them port Steam I expect they would hold their developers at gun point till everything they have ever written was ported to the PS3. In fact I expect the is a better business case for the OpenGL work in being ready to port to the PS3, then in releasing for the Mac.

      What is interesting is that with Microsoft pushing back hard with Games for Windows - Live, Sony not letting them run Steam at all, and Apple ready and waiting with AppStore. It is just vaguely possible supporting a platform where they are not playing for second place would be appealing.

      Valve games are already degrade better then most on weak hardware, the new generation of ARM+OpenGL netbooks/tablets due to compete with the iPad, might be a real opportunity for them.

    99. Re:The first thing to come to my mind... by mdwh2 · · Score: 1

      The "Apple users pay for their stuff" is getting tiring. I remember it 15-20 years ago, when game developers were supporting the niche Mac and dropping the Amiga (despite the latter still being more popular in the home, back then). We're now seeing it with phones ("But Iphone users pay for their stuff, so you're better off developing for that, despite having about a tenth of the share of Nokia").

      Let's see some evidence for these claims?

    100. Re:The first thing to come to my mind... by mdwh2 · · Score: 1

      Iphone runs (I presume you meant that, not "is") OS X? Wow, with this announcement, I'll look forward to Steam and Valve games on the Iphone.

    101. Re:The first thing to come to my mind... by Skuld-Chan · · Score: 1

      Porting an app to a platform isn't such a big deal supporting it is. Its easy to support Windows and Mac because both platforms are the same - there's no forks, different distributions etc etc, and all the drivers are certified by Apple or Windows HQL.

      On Linux you can say "we tested it on xyz distro's with this these displays", but then all you'll get is complaints from people who's distro you don't and can not support. And I do speak from first hand real experience on this - there really are Linux users who call in on how to get an app working, or when its not working properly - not all are uber hackers.

      Subsequently I've seen a lot of well known apps ported internally to Linux at places I've worked and even places my friends have worked (and probably shouldn't have told me) that have never seen the light of day for this exact reason.

    102. Re:The first thing to come to my mind... by Lars+T. · · Score: 1
      http://en.wikipedia.org/wiki/POSIX Compliant via compatibility feature: The following are not officially certified as POSIX compatible, but they conform in large part to the standards by implementing POSIX support via some sort of compatibility feature, usually translation libraries, or a layer atop the kernel. Without these features, they are usually noncompliant.
      NT kernel when using Microsoft SFU 3.5 or SUA Windows 2000 Server or Professional with Service Pack 3 or later. To be POSIX compliant, one must activate optional features of Windows NT and Windows 2000 Server.[17] Windows XP Professional with Service Pack 1 or later Windows Server 2003 Windows Vista Windows 7
      Mostly POSIX-compliant: GNU/Linux (most distributions — see LSB)

      Looks like Windows and Linux are about equal, and OS X is actually Fully POSIX-compliant

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    103. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      Which Distro?

      Ubuntu. And which version of Windows?

      XP? Then you don't have DirectX 10. Vista/7 Only? Then XP people hate you. And professional, business, personal, what?

      Talk about purposely missing the point. Windows XP users who don't have directx 10 alone accounts for a higher number of potential customers than _all Linux users_. Vista/7 only users accounts for a higher number of potential customers than _all Linux users_. So even if one just targets a subset of Windows users and upset the other users, your target market is still greater than _all Linux users combined_.

    104. Re:The first thing to come to my mind... by Anonymous Coward · · Score: 0

      And Windows NT was POSIX-compliant. But that doesn't alter the fact that it was very, very bad at running Unix software.

      OS X is not Unix. Its proprietary APIs, its incompatible design, its basic functionality, are all worlds away from Unix. Linux is Unix in this sense: it looks and behaves just like any other Unix platform.

      OS X is UNIX(r)-certified, and Linux is not, but that just boils down to a bit of paper. If you want MacOS, use OS X. If you want UNIX(r), use something else; HP-UX, AIX, Solaris. If you want Unix and don't care about meaningless certifications, Linux is the most popular and widely-supported implementation of the Unix design and philosophy available today.

    105. Re:The first thing to come to my mind... by SanityInAnarchy · · Score: 1

      Well, making something "work" and making something "work out-of-the box for dumb user" are pretty different things.

      Both of which have happened, for every Linux game I've tried in recent memory. Do you have a counterexample?

      You can do compatibility testing with XP SP3, Vista SP1, Win7 to make sure that game runs on each of those (sometimes you need hacks, too). With Ubuntu, you may make much less assumptions.

      How so?

      Realistic option is to stick to particular Ubuntu release (perhaps an LTS one) and only declare support for things installed from Canonical-supported repositories.

      Yeah, which kind of falls under a "duh" heading.

      Of course, it's very likely that it will continue to work with future releases -- again, I cite pretty much every game released for Linux, ever.

      weaker backward compatibility between releases (some distros have no well-defined release at all).

      Weaker than Win7's "backwards compatibility" called "XP Mode"?

      You will have to link statically as much as possible (to minimize damage of incompatible or just newer libraries)

      ...just like on Windows. Or include the libraries inside your installation directory, just like OS X -- I'd prefer that, actually, as it allows them to be patched individually, or by users -- but again, I cannot remember that ever being needed.

      you are still facing problems like significant driver changes that break sound or video for you.

      ...just like on Windows. And again, a counterexample: Quake 3 still works. In case you've forgotten, Quake 3 was released in 1999.

      Those games that work between distros... well, good for them. But do they work right after unpacking/installing or do you need to find things like older libstdc++ yourself?

      Right after installing. Every time.

      So yeah, your whole argument is based on FUD and completely imaginary scenarios, as in, things which do not actually happen in the real world. In the real world, people port to Linx as a platform, and it tends to work -- and other people don't even try, because of imagined problems.

      May be, I haven't really tested (haven't used ATI with Linux for ages). I was making comparison mostly to that new "nouveau" thing which is gaining popularity.

      Gaining popularity, but no one ever claimed it was ready for games yet.

      Well, this was just an example.

      In other words, a flawed one.

      I wanted to show that developers need much more control over the system than traditional Linux/Unix program is allowed to have.

      And you haven't. Please, find another example.

      Not only because of copy protection (though this is also a strong reason),

      Plenty of reasons not to do DRM on any platform, but if you're going to do it at a level that doesn't fuck with my drivers -- that is, at a level I'd actually permit you to do it (rather than downloading a crack instead) -- it's probably something you can do portably on Linux.

      For example, there's no good reason Steam wouldn't work on Linux.

      because of games trying to provide smooth, "console"-like experience on the PC. We want sustainable FPS rate and go to great lengths to fight occasional FPS hitches which usually happen because of resource streaming.

      Because of resources being pulled from the disk, implying you need an understanding of the disk IO scheduler. Is that what you're saying?

      I'm curious, what do you do to mitigate this that wouldn't also be portable? Seems the most obvious thing would be to change how the files are physically laid out on disk, but unless you're actually going under the hood to defrag things (and there are even portable ways to do that on Linux), you're talking about the internal format you store your game in, which is something I'd assume you'd be porting anyway.

      --
      Don't thank God, thank a doctor!
    106. Re:The first thing to come to my mind... by SanityInAnarchy · · Score: 1

      Windows XP users who don't have directx 10 alone accounts for a higher number of potential customers than _all Linux users_.

      Within that base, you're still going to have some variance. I wasn't attempting to counter the point that Linux has a smaller userbase -- that would just be ignoring reality -- though I did link to an article countering the claim that smaller userbases are not worth the effort.

      even if one just targets a subset of Windows users and upset the other users, your target market is still greater than _all Linux users combined_.

      Unlikely. Maybe I'm strange, but if I saw a new game that required XP (and refused to work on Vista/7), I'd be very wary, even though I have access to all of those versions. I want some guarantee that the game will work on a reasonable spectrum of OSes that I might want to use now, and that it will continue to work well into the future.

      If that were reversed, I would again be wary. Yes, I have 7, and I'm happy with it, but do I really want to start playing a game that my friend running XP won't be able to? And do I really want to be supporting a studio that, in a few more years, won't support 7 when there's a shiny new OS that I don't like?

      I mean, for all I know, the game that insists on Vista/7 now might decide to drop 7 support in the future, forcing me to downgrade to one of the worst OSes ever if I want to continue to play it.

      That is why most games tend to list a reasonable minimum system requirement -- XP or greater, typically -- which means inevitably supporting at least three platforms within Windows.

      So if you want to go for the size argument, go right ahead, but the post I was replying to was trying to claim (somehow) that the fact that more than one Linux distro exists is a reason Linux is hard/impossible/not worth supporting. That argument, in particular, is bullshit -- distros really aren't a factor, when you get right down to it.

      --
      Don't thank God, thank a doctor!
    107. Re:The first thing to come to my mind... by Lunzo · · Score: 1

      Mac users can Command-Click for secondary fire.

    108. Re:The first thing to come to my mind... by spire3661 · · Score: 1

      The market for Linux gaming is so small as to be laughable. I love the idea of open source, but please remain grounded in reality. In short, demanding linux games will only increase game costs to serve a very tiny market.

      --
      Good-bye
    109. Re:The first thing to come to my mind... by Boltronics · · Score: 1

      > Ask Transgaming about Cedega. As a former subscriber, I can say that while its better than nothing, the majority of games I want to play on Linux still do not work. So i found it kinda pointless.

      I knew somebody would eventually make this type of argument, so as of late August last year I've been keeping score of the games I've *finished*. As you'll see, most of my gaming is done under WINE. I'm not talking Transgaming or CodeWeavers - I'm talking the official WINE, maybe with some patches, the odd registry tweak and winetricks.

      2009-08-29: BlackSite (WINE + mousepatch)
      2009-08-30: F.E.A.R. 2 Project Origin (WINE)
      2009-09-11: Quake 4 (native GNU/Linux)
      2009-09-13: Unreal (WINE)
      2009-09-14: Frontlines: Fuel of War (WINE + mousepatch)
      2009-12-12: Unreal II: The Awakening (WINE)
      2009-12-13: Wolfenstein (WINE)
      2009-12-20: Crysis (WINE + regression patch)
      2009-12-25: Crysis Warhead (WINE + regression patch + crack)
      2009-12-28: Red Faction (WINE 1.1.33)
      2010-01-03: Red Alert 3 (WINE)
      2010-01-08: Red Faction II (WINE 1.1.35)
      2010-01-30: Half-Life (WINE 1.1.37)
      2010-02-02: Half-Life 2 (WINE 1.1.37)
      2010-02-02: Half-Life 2: Lost Coast (WINE 1.1.37)
      2010-02-05: Half-Life 2: Episode 1 (WINE 1.1.37)
      2010-02-06: Half-Life 2: Episode 2 (WINE 1.1.37)

      Currently playing: WarCraft 2 Battle.Net edition. Also just brought Majesty 1 (native GNU/Linux version) and Majesty 2 (rated Gold under WINE's appdb).

      Most of my PC games were brought when I had a Windows install kicking around. I spent a long time reinstalling all of my games under WINE, and found that around 60% of my collection worked. In the end, since most worked I simply deleted my Windows install altogether. I'm exclusively a GNU/Linux and console gamer now.

      Lastly, Id Software, Linux Game Publishing and others seem to have no problems dealing with all the different GNU/Linux distros out there. I've still got the old GNU/Linux version of Quake II which was working fine last time I tried.

      --
      It's GNU/Linux dammit!
    110. Re:The first thing to come to my mind... by RCL · · Score: 1
      Sorry for delay, been busy. If you are interested in further discussion, we can continue by e-mail - mine one is easy to decrypt.

      Well, making something "work" and making something "work out-of-the box for dumb user" are pretty different things.

      Both of which have happened, for every Linux game I've tried in recent memory. Do you have a counterexample?

      With games, no - I don't really play Linux games. But I can complain on Linux demos - try downloading not-so-recent ones from Pouet and see for yourself. I have a recent counter-example with [recent] system software ;) NVidia-supplied OpenCL profiler (binary only, shipped with its own copy of Qt 4.6 libraries) crashes at start under my Kubuntu 9.10 ;) Okay, we were talking about slightly different problems, but see, that's also a compatibility issue and it does not work "out of the box" :)

      You can do compatibility testing with XP SP3, Vista SP1, Win7 to make sure that game runs on each of those (sometimes you need hacks, too). With Ubuntu, you may make much less assumptions.

      How so?

      Because user is free to install different kernel? Or whatever else he wishes, even replacing GNOME with a later version? It isn't probably supported by Canonical (I hope so!) so that's why I stated that you should stick with Canonical-supported stuff... or you are going to bundle everything that your game relies on - and that's a problem if you want to integrate it with the rest of system (in more or less Games For Windows way).

      Realistic option is to stick to particular Ubuntu release (perhaps an LTS one) and only declare support for things installed from Canonical-supported repositories.

      Yeah, which kind of falls under a "duh" heading.

      Of course, it's very likely that it will continue to work with future releases -- again, I cite pretty much every game released for Linux, ever.

      See above why I mentioned Canonical-supported stuff only. As for "very likely that it will continue to work" it's probably not a good definition of a platform. Microsoft, security issues aside, goes to great lengths to ensure that their updates break minimum amount of software, sometimes even creating separate "hacked" system libraries for specific products. It also has a certification program which you can submit your application to (for money of course) and be sure that you are (and will stay) compatible. Why major distros (like Canonical) don't do these things? (sure, it's all about the money).

      weaker backward compatibility between releases (some distros have no well-defined release at all).

      Weaker than Win7's "backwards compatibility" called "XP Mode"?

      You will have to link statically as much as possible (to minimize damage of incompatible or just newer libraries)

      ...just like on Windows. Or include the libraries inside your installation directory, just like OS X -- I'd prefer that, actually, as it allows them to be patched individually, or by users -- but again, I cannot remember that ever being needed.

      Sure, but there's a clear border what you should bundle with your Windows game and what you shouldn't.

      you are still facing problems like significant driver changes that break sound or video for you.

      ...just like on Windows. And again, a counterexample: Quake 3 still works. In case you've forgotten, Quake 3 was released in 1999.

      Well, Quake is a C program which only depends on OpenGL - IIRC it has zip (for packages) and whatever they used for cinematics linked in.

      Nowadays, games have grown a lot large... There's plenty of third-party software, like various voice-over-ip libraries, codecs, telemetry, physics, cus

    111. Re:The first thing to come to my mind... by SanityInAnarchy · · Score: 1

      I can complain on Linux demos - try downloading not-so-recent ones from Pouet [pouet.net] and see for yourself.

      Demoscene stuff... I wonder if Windows sees similar problems, but I'm going to guess that this isn't going to be the highest-quality, most-portable stuff -- rather, it's going to be a hobby project, tightly optimized for size, right?

      Okay, we were talking about slightly different problems, but see, that's also a compatibility issue and it does not work "out of the box" :)

      Fair enough -- except that, again, there are many examples of programs which work fine everywhere. Another example would be Flash -- worst case, it's slow, but Flash is always slow -- Adobe Reader, Google Chrome, and many others.

      Because user is free to install different kernel?

      Ubuntu only has a few supported kernels, only one of which is intended for their desktop OS (any 'buntu -- ubuntu, kubuntu, xubuntu, anything). On Windows, the user is free to install a different explorer.exe, or even run the programs under a different kernel (Wine, ReactOS), but anyone who does obviously accepts the consequences.

      If you said "Linux" instead of "Ubuntu", you might have a point -- except, again, the number of kernels you're likely to see a user install are relatively small. Crazy Gentoo users can't really demand support, can they?

      Or whatever else he wishes, even replacing GNOME with a later version?

      Erm, WTF would GNOME have to do with a game -- or, really, with any app you're shipping?

      so that's why I stated that you should stick with Canonical-supported stuff...

      Right. But then, your complaint is no longer an issue, is it?

      or you are going to bundle everything that your game relies on

      Which is how it's generally done on every other OS, and how many Linux games do it. It's not necessarily the best way, but it'll work. One possible compromise is to bundle shared libraries (rather than statically-compiling), so that users can upgrade libstdc++ if they have a good reason to, but by default, it'll use what you ship, not what the host OS has.

      that's a problem if you want to integrate it with the rest of system (in more or less Games For Windows way).

      Maybe I've been out of touch, but what, exactly, do you need to do here? What does Games for Windows actually provide, and what are you actually trying to do that's going to depend on GNOME at all?

      (I'll give you a hint: Most Debian packages seem to be able to automagically add a menu entry regardless of desktop environment -- they're intended for GNOME, but they show up just fine in my KDE menu, and under alt+f2.)

      Well, Quake is a C program which only depends on OpenGL - IIRC it has zip (for packages) and whatever they used for cinematics linked in.

      Yes -- and it depends on OSS, which is a fairly dumb sound API. These days, the smart bet would probably be ALSA or OpenAL, but my point here is that even though this is kernel-level integration, and even though it's been deprecated, it continues to work over ten years later.

      Oh, and IP, and DNS, which of course still works.

      Nowadays, games have grown a lot large... There's plenty of third-party software, like various voice-over-ip libraries, codecs, telemetry, physics, custom input devices support, some games even incorporate custom version of flash player etc.

      Yeah, and?

      The points of contact with the system should be exactly the same.

      That stuff is much harder to keep working when you can have your default audio output changed to pulse audio without notice...

      Erm, what?

      I don't see how that's an issue -- as far as you're concerned, as a developer, all you need to do is pipe all that stuff's audio through something like OpenA

      --
      Don't thank God, thank a doctor!
    112. Re:The first thing to come to my mind... by Drinking+Bleach · · Score: 1

      Is the problem a lack of APIs to load stuff, or the inability to discover how much video memory is present/free?

      Doom 3's console messages on startup note the amount of video RAM I have. Even moreso, Steam's hardware survey is also able to detect this while running under Wine!

  2. Who says... by Anonymous Coward · · Score: 0

    There aren't any games for Mac?

    1. Re:Who says... by stokessd · · Score: 1

      Well, we have photoshop...

    2. Re:Who says... by mrrudge · · Score: 2, Informative

      World of Warcraft ...

    3. Re:Who says... by Stormwatch · · Score: 1

      The Marathon trilogy!

    4. Re:Who says... by Spatial · · Score: 1

      Speaking of Marathon, Bungie open-sourced that a while back. All three games are available for Windows, OSX and Linux for free from their site.

      I played through the first one last year. Very fun game with an interesting setting.

    5. Re:Who says... by Anonymous Coward · · Score: 0

      World of Warcraft NEEDS an Internet Connection since is a
      mmOrpg. There is a difference between NEEDING it for gaming purposes and NEEDING IT for a continuous validation.

      It's like a game who asks you to insert de CD for playing, saving you hundred of megabytes of your hard disk and a game who does it to ensure that you are a "nice guy".

    6. Re:Who says... by Narcocide · · Score: 1

      Lol@ it being a decade later and Marathon still comes up number 3 on the list of "games available for Mac"

      Kudos to them for open sourcing it though...

    7. Re:Who says... by Spatial · · Score: 1

      I forgot to post this highly convenient page: The three games along with the three OS binaries.

  3. Woohoo! by Pojut · · Score: 2

    I'm all for games being available to as many people as possible. This is awesome news for Apple fans...I hope it signals a shift towards more games being available on the OSX platform. Have fun :-)

    1. Re:Woohoo! by Anonymous Coward · · Score: 0

      I also like the idea. Just makes sense.

    2. Re:Woohoo! by recoiledsnake · · Score: 1, Troll

      But how many Macs have powerful graphic cards? Not everyone is going to get a Mac Pro costing $2500 at the very least with a very limited selection of graphics cards. Most of the rest of the line up have integrated Intel cards with piss poor graphic performance.

      --
      This space for rent.
    3. Re:Woohoo! by rworne · · Score: 1

      Not quite. Some of us have intel iMacs with ATI cards with piss-poor graphic performance.

      --
      I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
    4. Re:Woohoo! by dougisfunny · · Score: 2, Informative

      Every mac currently sold has at least an Nvidia 9400. My macbook pro I bought in... 2006 has an nvida 8400. My mac pro has a gtx285. Which lineup are you referring to?

      --
      This is not the funny you're looking for.
    5. Re:Woohoo! by jo_ham · · Score: 4, Informative

      This is not true. "Most of the rest" have dedicated GPUs - that has at least been the major trend with Macs. They may not be cutting edge, but they are not integrated IntelGMA - except for the Mac Mini and the Macbook which have an NVidia 9400M, but with shared memory, not an intel GMA. I believe one earlier iteration of the Mini had an intel gpu.

      The MPB and iMac all have dedicated GPUs. The MBPs even have two!

      It is true there needs to be more choice and some higher spec cards available (the best you can get on the iMac line is a Radeon 4850 with 512Mb, which is not bad but not cutting edge either).

    6. Re:Woohoo! by Knara · · Score: 1

      The entry level Mac Pros have GT120's which are... hm, lackluster (I replaced mine with an 4870).

    7. Re:Woohoo! by Cwix · · Score: 0

      Nvidia 9400s are piss poor, ehh your 8400 is crap/was crap when it came out too.. the gtx285 is the only decent one. if you had said 8600 and 9600 id be more sympathetic. the first number is the generation, the second number show its place in that gen.. like the 8800s were MUCH better then the 8400s and the same with the 9800s and the 9400s...

      --
      You are entitled to your own opinions, not your own facts.
    8. Re:Woohoo! by Rewind · · Score: 3, Informative

      These games don't require mega power graphic cards, just decent ones. And most any semi-modern Mac has one of those. I have a 2007 MacBook Pro and it has a 8600GT in it, not integrated Intel. Paired with it is a 2.6Ghz T7800 Core2Duo. It can run all of the games they have announced (well no idea on Portal 2 I guess) just fine. And that is a 3 year old Mac. I think the lowest end you can get anymore still isn't Intel, its a nVidia 9400 and several also just use that as a lower power integrated and have a discrete as well.

      --
      ?
    9. Re:Woohoo! by beelsebob · · Score: 1

      There is no Mac currently shipping with an Intel integrated GPU. All macs (except the Mac Pro) have a GeForce 9400, many have either a GeForce 9600, a GeForce 2?0, or a Radeon 4x70.

    10. Re:Woohoo! by gencha · · Score: 1

      It's not like you NEED a powerful graphics card (or so I would assume). I guess there is a reason the quality sliders go down to "Low" and 800x600 is in the resolution list.

    11. Re:Woohoo! by KylePflug · · Score: 2, Informative

      Yeah, but they'll do just fine for most Source-engine games out now (except maybe Left 4 Dead 2, fancy TF2 settings). Hell, last time I booted up Parallels on my (min-spec) 2008 MacBook I could play most Source games in emulation.

    12. Re:Woohoo! by Petrushka · · Score: 5, Informative

      I suspect a fairly substantial library of games will become available, probably fairly swiftly. Someone's already compiled a list of Steam games that already have Mac ports. There's ... quite a lot.

      Probably a lot of people have already seen the lovely series of pictures that Valve released last week to hint at this announcement in advance, but in case you haven't, here's a compilation, in the correct sequence (and note the iPhone motif at the bottom of each image):
      image 1 (1980s Mac classic theme)
      image 2 (Gordon Freeman with shiny Mac hazard suit)
      image 3 (turrets)
      image 4 (Team Fortress 2 -- "take a bite out of the ... sandwich")
      image 5 (Left 4 Dead -- "I hate different")
      image 6 (HL2 + 1984 Mac commercial)

    13. Re:Woohoo! by lisany · · Score: 1

      Both MacBook Pros and iMacs both come with capable video card options. I, for one, might take the opportunity to upgrade my 3-year-old MacBook Pro (which runs Eve Online very well, thank you very much) to take advantage of the catalog of games coming to my platform of choice.

      Besides, Steam games won't be the only reason to buy a Mac, rather, it will be another nudge towards the platform for people who like the hardware, operating system, and community.

    14. Re:Woohoo! by dougisfunny · · Score: 1

      Crap compared to what?

      --
      This is not the funny you're looking for.
    15. Re:Woohoo! by Cwix · · Score: 1

      That may well be, but I was just pointing out that those cards really arn't anything to brag about. What video card did your 08 macbook have?

      --
      You are entitled to your own opinions, not your own facts.
    16. Re:Woohoo! by Cwix · · Score: 1

      To the rest of the 8 series gpu

      --
      You are entitled to your own opinions, not your own facts.
    17. Re:Woohoo! by Anonymous Coward · · Score: 0

      Not fully true. All MacMinis and MacBooks come with Nvidia's 9400M IGP; on the 15" and 17" MBP you have an option for adding a 9600M GT (17" might be standard now).

    18. Re:Woohoo! by Anonymous Coward · · Score: 0

      I'm all for games being available to as many people as possible.

      So, you're happy a(nother) DRM network is coming to Apple?

    19. Re:Woohoo! by dougisfunny · · Score: 1

      You don't say? a mobile graphics chipset in a laptop isn't as good as an 8800GTX? I'd never have suspected.

      Honestly though, I'd imagine it is better than intel integrated GPUs in many laptops. For one thing, it played the orange box just fine when it came out. And considering that it is Valve and the source games being considered....

      --
      This is not the funny you're looking for.
    20. Re:Woohoo! by theolein · · Score: 1

      Well, I own a Mac Pro (posting from it right now, in Windows from the dual boot) and you can fit any PCI Graphics card in it you like on the Windows side. At Work we have two of our CAD machines are Mac Pros (early 2008 like mine here at home), running Vista 64 with Nvidia FX 4600 and FX 4800 cards. Works like a dream. The joke is that the Mac Pro makes a better and more stable Windows machine than most of the Lenovo and HPs we've had before. We only boot them into OSX once every few months to check on driver updates, but it's a pain as you have to swap out the graphic cards before you do so.

      The rest of Apple's line? The Mac Book Pro and the bigger iMacs are ok at games but they are nowhere near the performance of Windows gaming rigs. I play eve-online, the 3D space MMO, and I play it in Windows because the Mac port is simply crap, with reduced graphics quality and fps performance. The funny is that every now and again in eve there'll be some Mac player complaining about this or that problem in eve that doesn't exist on the Windows side.

    21. Re:Woohoo! by Anonymous Coward · · Score: 0

      Oh please, just go away already already.

    22. Re:Woohoo! by indiechild · · Score: 1

      With the current 13" MBPs, they only have the 9400M available. Strange, I know, but I suspect it's because of heat dissipation issues.

      Hopefully Apple will soon figure out a way to get a decent dedicated GPU into the 13" MBP line.

      The "problem" with Apple's desktop computers is that most of them are compact/slim and hence use mobile GPUs. This cripples their capabilities significantly. It's a trade-off.

    23. Re:Woohoo! by smash · · Score: 1

      A mate played left4dead on his 9400M equipped Dell just fine. Given that the games are going to be cross platform with Xbox 360 anyway, i'm guessing top end video isn't such a major problem.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    24. Re:Woohoo! by DurendalMac · · Score: 1

      None of the Macs currently sold (or that have been sold in the past year or so) have integrated Intel graphics. Maybe you should figure out what you're saying before shooting your mouth off.

    25. Re:Woohoo! by DurendalMac · · Score: 1

      Um, no, your 2006 Macbook Pro would have a Radeon X1600 in it. There is no Mac that had an 8400 in it.

    26. Re:Woohoo! by DurendalMac · · Score: 1

      Nvidia 9400s are piss poor

      It's enough for Source games on a 1280x800 screen.

      the gtx285 is the only decent one.

      Wow, someone is suffering from a total bloody delusion. You're right, a 9800GTX is total crap and not decent at all. A Radeon 4870? Yeah, that's nothing.

      if you had said 8600 and 9600 id be more sympathetic. the first number is the generation, the second number show its place in that gen.. like the 8800s were MUCH better then the 8400s and the same with the 9800s and the 9400s...

      Captain obvious to the rescue! Come back when you've grown up enough to realize that not everyone is in a competition to have the biggest e-penis.

    27. Re:Woohoo! by dougisfunny · · Score: 1

      My bad, I was guessing, seems I was off a bit.

      You're correct, it was a 2007, and it had an 8600GT. I was too lazy to go into the other room and check at the time.

      --
      This is not the funny you're looking for.
    28. Re:Woohoo! by jacksonj04 · · Score: 1

      My MacBook Pro with an 8600M GT plays L4D2 just fine and that's an '07 model.

      --
      How many people can read hex if only you and dead people can read hex?
    29. Re:Woohoo! by gig · · Score: 1

      Hardly any Macs have integrated Intel graphics. They used Intel graphics in the first Intel MacBook line, in the very lowest-end machine only, and by now that has already been retired.

      The Mac OS itself uses 3D graphics throughout the interface. OpenGL is a part of everyday work on a Mac. Please use your head.

    30. Re:Woohoo! by Cwix · · Score: 1
      Hmm I never said boo about an 8800gtx.. I said the 8400 or 9400 series is crap for gaming.

      I said the rest of the 8 series or 9 series was better then the 8400 and 9400. That also includes 8500's and 8600's.

      SO you got a two year old game to play on a two year old computer, probably turning off most of the eye candy as well. Wow, Im impressed. The orange box only required a 128mb video card. And it only had to support DX8.

      It doesnt matter anyways, your graphics card was crap, is crap, and shall always be crap. The x4xx series are BUDGET CARDS. I dont care what kind of system they were in, they were crap cards.

      --
      You are entitled to your own opinions, not your own facts.
    31. Re:Woohoo! by Cwix · · Score: 1

      Nvidia 9400s are piss poor

      It's enough for Source games on a 1280x800 screen.

      the gtx285 is the only decent one.

      Wow, someone is suffering from a total bloody delusion. You're right, a 9800GTX is total crap and not decent at all. A Radeon 4870? Yeah, that's nothing.

      if you had said 8600 and 9600 id be more sympathetic. the first number is the generation, the second number show its place in that gen.. like the 8800s were MUCH better then the 8400s and the same with the 9800s and the 9400s...

      Captain obvious to the rescue! Come back when you've grown up enough to realize that not everyone is in a competition to have the biggest e-penis.

      Your a fucking retard, I was referring to the 8400 and 9400 that was referenced, out of the three cards mentioned the 285 was the only good one. Your post is idiotic, I didnt even mention ati cards, can you even get an ati card in a mac?

      P.S. I dont play video games anymore, so I have no use for a high end video card, my current one a onboard ati 4300 I think, is crap for video games as well. All I was trying to say was that the 8400s and 9400s are budget cards, and they dont preform well while gaming. Is that too hard for you to understand. Have you read all the posts, or did you jump to a conclusion like the weak minded fool you are. Fuck off.

      --
      You are entitled to your own opinions, not your own facts.
    32. Re:Woohoo! by bytethese · · Score: 1

      Not true, my 13" Mid-2009 MBP has 256MB shared with main memory, with a NVidia 9400M GPU. The same goes for all MBP's actually, however the 15" and 17" MBP have a secondary dedicated GPU.

      http://www.apple.com/macbookpro/specs.html

    33. Re:Woohoo! by Pojut · · Score: 1

      Steam is the ONLY DRM system that I am willing to tolerate. The benefits that Steam provides far outweigh the minor inconvenience of its DRM. It certainly isn't perfect, but its the closest thing out there to how DRM should be utilized.

    34. Re:Woohoo! by dougisfunny · · Score: 1

      I was wrong by the way, it was an 8600M GT. Maybe that's why it played just fine.

      --
      This is not the funny you're looking for.
  4. PS3 not tier one? by Anonymous Coward · · Score: 1, Interesting

    Why is valve ignoring ps3?

    1. Re:PS3 not tier one? by Anonymous Coward · · Score: 0

      Because they're already supporting one crap console.

    2. Re:PS3 not tier one? by Anonymous Coward · · Score: 0

      ps3 is dieing, mac gaming is the future, obviously.

    3. Re:PS3 not tier one? by Anonymous Coward · · Score: 0

      "dieing" ... where in the sweet fuck did you ever learn how to spell?

    4. Re:PS3 not tier one? by Gizzmonic · · Score: 3, Insightful

      They're just too small to concentrate on two consoles, and it's a lot easier to target Win+360 than Win+PS3. They outsourced the Orange Box port to EA and it ended up sucking, big time. Rather than own up to the cheap port, Gabe Newell made some nasty comments about the how the PS3 sucks as a development platform.

      Until Valve gets a lot bigger, I doubt we'll see any of their games on PS3.

      --
      (-1, Raw and Uncut is the only way to read)
    5. Re:PS3 not tier one? by lc_overlord · · Score: 1, Troll

      Mostly because the source engine is a piece of crap, it was designed with only DX9 on the pc in mind, that generally produces really deeply nested rendering code, which gets progressively harder to port the more nested it is.
      But now that they added openGL for the mac version a PS3 version can't be far away because all the hard stuff has been untangled.
      It might just be a new major version of the source engine.

      That or Microsoft just paid them lots of $$$ to ignore the PS3.

      --
      - "There is nothing quite like an ineffective solution to an nonexistant problem"
    6. Re:PS3 not tier one? by Sechr+Nibw · · Score: 1

      I believe the correct answer is "Nowhere."

    7. Re:PS3 not tier one? by Stevecrox · · Score: 1

      I'm betting Microsoft paid them some money, it's not like they did that with Rock Band or GTAIV. Admittedly I'm a PS3 fan but Microsofts buying off of Publishers is getting really annoying. Upside of this is an OpenGL port should make a PS3 port a lot easier.

      What I don't understand is why the PS3 isn't tier 1 in the first place.

    8. Re:PS3 not tier one? by Anonymous Coward · · Score: 1, Informative

      ". Admittedly I'm a PS3 fan but Microsofts buying off of Publishers is getting really annoying."

      Don't be silly. Sony has plenty of PS3 exclusives too, Little Big Planet, Metal Gears Solid 4 and now Heavy Rain.. stop blaming Microsoft for being competitive.

    9. Re:PS3 not tier one? by Anonymous Coward · · Score: 0

      Probably because of the different hardware involved. The Mac, PC, and Xbox all have pretty damned similar hardware, and porting apps between them shouldn't be difficult to accomplish.

      The PS3's environment is different enough that scripts would probably have to be rewritten to maintain performance - developers still have some trouble with it, so it's probably not a process they can automate yet.If they have to do hand optimisations, they're not likely to delay the release of the tier one versions to wait for it.

    10. Re:PS3 not tier one? by Anonymous Coward · · Score: 0

      Since Mac is OpenGL, the support for ES 2.0 variant shouldn't be hard to add . However real problem is probably the Cell processor.

    11. Re:PS3 not tier one? by Noughmad · · Score: 2, Insightful

      If MS paid them, why are they now porting to Macs?

      --
      PlusFive Slashdot reader for Android. Can post comments.
    12. Re:PS3 not tier one? by Anonymous Coward · · Score: 0

      Because it's hard to program for.
      The 360 version is similar to PC at least.

    13. Re:PS3 not tier one? by larry+bagina · · Score: 1

      MS paid bethesda to delay the fallout 3 DLC on the PS3.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    14. Re:PS3 not tier one? by Spatial · · Score: 2, Insightful

      I believe they explicitly mentioned that was an absolute pain to program for at some point. Valve are already rolling in money because of Steam and they're a small company, so it's not a high priority.

      (And people say PC gaming is dying. Hahaha)

    15. Re:PS3 not tier one? by Stevecrox · · Score: 1

      I have no issue with platform specific titles, my issue is when Microsoft put artificial limits on things. For example thanks to Microsoft's interference the PS3 version of Rock Band didn't arrive in the UK until Rock Band 2 was available for the PS3 in the USA. The GTAIV expansion packs which are coming to the PS3 1 year after Microsoft paid money for exclusivity, as another poster mentioned they delayed Fallout 3.

      My issue isn't with exclusivity it's when Microsoft pay a publisher to delay a PS3 version for a year and there's no actual technical reason, in the three cases I've mentioned PS3 versions existed (some were released) but were delayed.

    16. Re:PS3 not tier one? by v1 · · Score: 1

      lesser of the two evils maybe? MS has many enemies in the marketplace. Maybe they decided the PS3 was the greater threat, or maybe they were hoping to push a piece off the board that was more vulnerable atm?

      --
      I work for the Department of Redundancy Department.
    17. Re:PS3 not tier one? by Narishma · · Score: 1

      Even though the PS3 is supposed to support OpenGL ES, nobody is really using it. Except maybe some of the mini-games on the PSN.

      --
      Mada mada dane.
    18. Re:PS3 not tier one? by ruiner13 · · Score: 1

      I'd say the 360 has more in common with the PS3 than it does the (Intel) Mac or PC. Pretty sure the 360 and PS3 run variants of PowerPC, not Intel.

      --

      today is spelling optional day.

    19. Re:PS3 not tier one? by Anonymous Coward · · Score: 0

      ...and Bethesda couldn't even get their shit together by the time the deal was up, they ended up delaying a few more months to get the stupid-ass trophies working.

      By the time the DLC finally came out, I sold my PS3 copy and bought the GOTY edition for PC, which actually ended up being a lower net cost. That game is a lot better with mods anyway.

    20. Re:PS3 not tier one? by Nemyst · · Score: 1

      Why is porting to the PS3 any different than to the Mac? They still have to rewrite great parts of their engine and code and I'm not so sure the fanbase is THAT great on there. I mean, most gamers who own a Mac already have Bootcamp with Windows, and I doubt there are a lot of players who strictly play Valve games, hence having to go back to Windows anyways.

    21. Re:PS3 not tier one? by Anonymous Coward · · Score: 0

      because if valve produced things for a PS3 it might then have games and everyone knows the PS3 has no games.

    22. Re:PS3 not tier one? by williamhb · · Score: 1

      Why is valve ignoring ps3?

      Gabe Newell is ex-Microsoft. Of the consoles, he's always going to have a preference for the one that (a) is most similar to the other platform they target (PC), and (b) is produced by his old buddies.

      IIRC, however, Valve have said they are reconsidering their position on this -- possibly because PS3 sales have climbed since the PS3 Slim came out. In any case, however, I would not expect to see Steam on PS3 (Sony might not like a competing distribution channel to Playstation Store), but perhaps the future games they write will come to PS3.

    23. Re:PS3 not tier one? by bonch · · Score: 1

      You post is packed with misinformation. One of the big reasons, which Gabe Newell has mentioned before, is the difficulty of developing for the PS3 hardware. Source was designed to be modular, and adding OpenGL as a rendering path isn't some impossible task. This is an engine that is descended from Quake.

      In reality, one of the things holding back Source on the Mac was the lack of Havok's physics engine for that platform and the hefty licensing fee they wanted to make it available.

      The Microsoft remark was just stupid.

    24. Re:PS3 not tier one? by bonch · · Score: 0, Flamebait

      Yes, let's claim Microsoft paid off Valve so they wouldn't port to the PS3 in an article on Valve announcing ports to the Mac. Did Microsoft just forget to send the anti-Mac check or what?

    25. Re:PS3 not tier one? by smash · · Score: 1
      CPU architecture is different, memory is more constrained, and maybe the developer tools just aren't there to do what they want to do?

      Mac and PC architecture is nearly identical these days - sure you need some glue code around the edges to hold the game together (minor UI details, filesystem access, etc), but the main game engine (the bit that does the heavy lifting) is going to be x86/x64 optimized and thus just fine on both platforms.

      I suspect Xbox 360 is supported either because the dev tools are easier to port X86 code with, Microsoft money is involved, or both.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    26. Re:PS3 not tier one? by jacksonj04 · · Score: 1

      Source is actually on the more modular side of engine design - bolting in a new render path for OpenGL isn't massively taxing.

      --
      How many people can read hex if only you and dead people can read hex?
    27. Re:PS3 not tier one? by JorgeFierro · · Score: 1

      Sounds interesting. May I ask what kind of graphics API they are using?

    28. Re:PS3 not tier one? by Narishma · · Score: 1

      A low level API called LibGCM that gives direct access to the PS3's GPU.

      --
      Mada mada dane.
  5. Presumably this involves some porting work by jandrese · · Score: 2, Funny

    Countdown to the start of blaming the Mac porting effort for the delay of HL2Ep3 starts in 3..2..1..

    --

    I read the internet for the articles.
    1. Re:Presumably this involves some porting work by Sycraft-fu · · Score: 2, Insightful

      Their episodic content is mostly design work, little programming. I think more likely the delay is due to the piss poor tools that Source has. That's always been one of its weaknesses is that its design tools are way, way behind Unreal Engine's. That might be where there's so many more UE2 and UE3 titles out there.

      Of course I suppose one could argue that the programmers were spending their time on this instead of making better tools, but it would seem that if they haven't now they aren't so interested in doing so.

    2. Re:Presumably this involves some porting work by neophytepwner · · Score: 1

      I would not be surprised, after all a big name release on a new platform is exactly the kind of business they want to be in, to bad for the die hard fans. On that note, can we expect Ep3 to be coming soon?

    3. Re:Presumably this involves some porting work by Ihmhi · · Score: 1

      I've done mapping in both Unreal and Source, and while I prefer the favorable programming in Unreal (i.e. you can make giant maps with no concerns about creating "laggy" areas), it's definitely easier to create what you want quickly in Source.

  6. Not Cider! by Sechr+Nibw · · Score: 5, Insightful

    3 cheers for *native* Mac development, instead of just Cider builds!

    1. Re:Not Cider! by Kemanorel · · Score: 1

      Huzzah!

      Huzzah!

      Huzzah!

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
  7. NICE! by whisper_jeff · · Score: 3, Insightful

    I'm sure someone will rush in to point out how a PC is still superior as a gaming rig but, as a Mac owner, I still say NICE!!

    It's nice to see other game publishers figure out what Blizzard has known for a very long time.

    1. Re:NICE! by i_ate_god · · Score: 1

      Isn't the only thing separating a Mac from the PC is the OS? People argue that the PC is better mostly from a hardware point of view. Keyboards, mice, easier to mod, extensibility, etc... I don't see why Windows or OSX would have any significant differences in these regards since they have the same hardware and peripherals, and the same access to the game's files for modding purposes.

      --
      I'm god, but it's a bit of a drag really...
    2. Re:NICE! by nutshell42 · · Score: 2, Insightful
      It's nice to see other game publishers figure out what Blizzard has known for a very long time.

      I think you're gonna see a lot more of it for a number of reasons.

      First, Microsoft fucked up the PC as a gaming platform. The lack of interest, investment, the Games for Windows fuck-up, MS execs admitting that they deliberately don't release games for the PC to prop up the Xbox. Blizzard complained publicly but others can see the writing on the wall, too.

      Second, piracy is a real problem on the PC. Ubisoft did experiment with no DRM at all; that they came up with the total fubar they use now, should tell you how that experiment went. Apple users otoh are more likely to have more money than time.

      Third, Apple's market share's been increasing while the share of PC's who can run games has been decreasing. Compared to ten years ago MS lost the top end to Apple, the bottom end to netbooks and most of the middle's running intel integrated crap.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    3. Re:NICE! by elrous0 · · Score: 1

      Most developers see the "writing on the wall" as reading "Consoles are the future, PC's aren't." Whether they're right or wrong about that, it seems to be the direction most of them are going. Blizzard is exceptional because they're one of the few major developers left that still develops pretty much exclusively for the PC.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:NICE! by lazorz · · Score: 1, Insightful

      Compared to ten years ago MS lost the top end to Apple, the bottom end to netbooks and most of the middle's running intel integrated crap.

      Cite your sources for those numbers. I can honestly say none of my dozens of hardcore gamer friends and acquaintances use a Mac. Not sure where this statistic of yours is coming from.

      Second, piracy is a real problem on the PC. Ubisoft did experiment with no DRM at all; that they came up with the total fubar they use now, should tell you how that experiment went. Apple users otoh are more likely to have more money than time.

      Piracy exists on Mac OS, but there a far fewer games for it than PC, so once more games are released to Mac you'll see a steady rise of piracy as well.

    5. Re:NICE! by Moridineas · · Score: 1

      Wow, it's been awhile since anybody has argued mouse superiority! (see e.g. http://www.apple.com/magicmouse/). In essence though, you're right. Mac hardware can run Windows, and generic PC hardware can (often) run OSX.

      The one button days are pretty far gone.

    6. Re:NICE! by Moridineas · · Score: 1

      Cite your sources for those numbers. I can honestly say none of my dozens of hardcore gamer friends and acquaintances use a Mac. Not sure where this statistic of yours is coming from.

      I doubt the statistic as well, but your "dozens of friends" don't make statistics...!

      Piracy exists on Mac OS, but there a far fewer games for it than PC, so once more games are released to Mac you'll see a steady rise of piracy as well.

      One only needs to look at a site like MacBB to see how much piracy there is on mac. (ie, a lot)

    7. Re:NICE! by Anonymous Coward · · Score: 0

      Yeah but the OS makes a world a difference.. Unlike windows, OS X has been tailored tuned to the high quality hardware parts that Apple has released.

      That's something that Windows can't do since it HAS to support every combination of crappy and good hardware out there.

      Plus the UI of OS X rocks..

    8. Re:NICE! by Anonymous Coward · · Score: 0

      First: PCs have more games and software than Mac.

      Second: People pirate games and software for good reasons. (Try before you buy, see what you get in the full version, find out if it is even WORTH the money...) Yeah, Apple users spent $1500 on their shiny plastic computer so obviously they must have money to burn...

      Third: Yay, Apple users will start getting more viruses, then they can soon stop bragging about how 'perfect' the Mac is.

      Soon, we may see:

      Left 4 Dead [Apple has rejected this app because of objectionable content.]
      Left 4 Dead 2 [Apple has rejected this app because of objectionable content.]
      Half-Life 2: Episode 3 [Apple has rejected this app because of objectionable content.]
      Portal 2 [Apple has rejected this app because of objectionable content.]
      Team Fortress 2 [Apple has rejected this app because of objectionable content.]

      Because Apple, "It just works."

    9. Re:NICE! by Anonymous Coward · · Score: 0

      That hasn't actually been true since the move from PPC, Macs are speedy because they have decent hardware and a good kernel. Get anything higher than an entry-level PC, and windows is speedy too.

      You're never going to get top-end performance out of any of the current cards in a mac. Until apple makes a "gaming class" mac, the PC games will still be able to run significantly prettier, and better.
      Of course, who cares about that? People should choose their OS based on what they like, it's nice that people don't have to go with windows just because they're a gamer.

    10. Re:NICE! by h4rr4r · · Score: 1

      High quality hardware? have you opened a mac made since they switched to IDE or x86?

      They use the same cheap foxconn fabbed boards all the desktop makers use.

    11. Re:NICE! by Spatial · · Score: 1

      Second, piracy is a real problem on the PC.

      Unless you're a really tiny developer, it's just an excuse.

      Making millions upon millions of dollars on each big PC game release is not what I call a problematic situation. No big game has ever failed to make a profit due to piracy. Not that I know of.

    12. Re:NICE! by Anonymous Coward · · Score: 0

      Apple's market share's been increasing while the share of PC's who can run games has been decreasing.

      Could it be any other way?

    13. Re:NICE! by Anonymous Coward · · Score: 0

      You find a lot of excuses, but most mac users I know for instance are running a pirated version of Photoshop, Illustrator or Textmate.
      I wouldn't be surprised if Steve payed off Valve for this to happen.

    14. Re:NICE! by Xphile101361 · · Score: 1

      First, Microsoft fucked up the PC as a gaming platform. The lack of interest, investment, the Games for Windows fuck-up, MS execs admitting that they deliberately don't release games for the PC to prop up the Xbox. Blizzard complained publicly but others can see the writing on the wall, too.

      Yes, MS screwed up Games for Windows. That isn't why I see PC gaming declining though. The cost of console systems has decreased to the point that you usually can pay a lot less to get a console that has all of the features you want compared to a PC. XBox elite is 250, Xbox arcade is 150. Gaming PCs cost 600 - 2000 Dollars and that is just for one user to play on.

      With that, a lot of game developers have been focusing on the consoles for releasing their games. I don't see FFXIII coming out on the PC, most FPSs come out on both PC and console... but the ones that don't tend to come out on Console only. Strategy games seem to be the niche that PC gaming will always have to itself.

      The reason why most people like console gaming over PC gaming though is the simplicity of use. They plug their console into their big screen TV, put in the game, plug in the ethernet and go. They don't have to deal with drivers, windows updates, software and hardware conflicts and a dozen other problems that plague PC gamers.

      Second, piracy is a real problem on the PC. Ubisoft did experiment with no DRM at all; that they came up with the total fubar they use now, should tell you how that experiment went. Apple users otoh are more likely to have more money than time.

      Piracy is a problem on the computer as much as video game rentals are a problem for consoles.... as in it really isn't a problem at all. People who pirate games will always pirate games. They likely never have and probably never will just go and buy games. Putting games onto a console doesn't fix this, nor does putting games onto a Mac. Console games can be pirated just like PC games.

      Third, Apple's market share's been increasing while the share of PC's who can run games has been decreasing. Compared to ten years ago MS lost the top end to Apple, the bottom end to netbooks and most of the middle's running intel integrated crap.

      This is most likely due to the fact that those who had PCs that could run games are now playing their games on consoles. Since there was a major lack of games on Macs, I doubt those who own Macs use it for gaming or don't have another system (console or PC) that is their primary gaming server. Yes, this will allow them in some cases to use their Mac instead, but I wouldn't be looking at a flood of PC/Mac games except by certain groups of developers.

      Note: while it may sound different from my post, I am a PC gamer. The only console I own is a PS2 to play some of the older FF games when I'm in the mood. Other than that, I'm a 100% PC gamer because of what I like about the PC over a console. Having friends that are console gamers though, I know exactly why they made the switch

    15. Re:NICE! by Blakey+Rat · · Score: 4, Funny

      First, Microsoft fucked up the PC as a gaming platform. The lack of interest, investment, the Games for Windows fuck-up,

      What is the "Games for Windows" fuck-up?

      I think it's a great program, and games with the "Games For Windows" are (so far) universally higher-quality than those without. Quality control is one of those things the consoles have had going for them for ages, this program helps lift Windows games to the same level.

    16. Re:NICE! by nutshell42 · · Score: 1
      Cite your sources for those numbers. I can honestly say none of my dozens of hardcore gamer friends and acquaintances use a Mac. Not sure where this statistic of yours is coming from

      What exactly are you doubting?

      That the Mac's share now's bigger than 10 years ago? That there's more netbooks now than 10 years ago? That more than half of PCs ship with Intel integrated graphics?

      Of course hardcore gamers don't use Macs. Where did I even imply that? But MS's busy killing the gaming market. It only makes sense that PC oriented developers like Valve would look for other options. Most Macs should be able to run the Source engine; it's scalable and Apple doesn't use Intel integrated crap across the board. The question's whether Mac people want games on their computers, but I'm sure Valve looked into that beforehand.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    17. Re:NICE! by Alzdran · · Score: 1

      Cite your sources for those numbers. I can honestly say none of my dozens of hardcore gamer friends and acquaintances use a Mac. Not sure where this statistic of yours is coming from.

      If I read this correctly, the claim isn't for "hardcore gamers," but people who buy premium ($1000+) machines... and while I'll gladly admit hardcore gamers fit that description, they don't comprise its entirety. Numbers here.

    18. Re:NICE! by nutshell42 · · Score: 1
      One only needs to look at a site like MacBB to see how much piracy there is on mac. (ie, a lot)

      I don't doubt that. I just think that the situation's better than on the PC. Even if it's just because torrents for the Mac versions will be harder to come by.

      Piracy rates on the PC are so bad that even slightly better rates on the Mac would make quite a difference. IIRC Paradox Interactive estimated from the number of people downloading patches and their statistics on how often the average registered user downloads a patch that more than 90% of the copies were illegal. And Europa Universalis's audience is probably less likely to pirate it than that of Close Range. (Although that's just a guess)

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    19. Re:NICE! by icebraining · · Score: 1

      XBox elite is 250, Xbox arcade is 150. Gaming PCs cost 600 - 2000 Dollars and that is just for one user to play on.

      I've never understood this argument. Don't most gamers want a PC anyway for other stuff? It's not like most people use the XBox to use Facebook or whatever.

      And since they're going to buy a cheap PC anyway, adding a dedicated graphics card and a slighter juicer CPU won't cost more than $200 or so.

    20. Re:NICE! by s73v3r · · Score: 1

      Care to point out where Apple has rejected stuff on OS X? Cause your shitty joke doesn't work then.

    21. Re:NICE! by GaryPatterson · · Score: 2, Insightful

      Fabrication != design

      It's a common error, but needs to be picked up. Apple's boards are all designed by Apple, regardless of who builds them, and as such have different design tolerances.

      Apple are not just another OEM.

    22. Re:NICE! by Anonymous Coward · · Score: 0

      What planet are you living on? A "slightly juicier" cpu? A standalone graphics card? Going from a web-surfing to a PC gaming system is 500 dollars to 1500-2000 dollars. Xbox all the way.

    23. Re:NICE! by indiechild · · Score: 1

      I dread to think what other publishers will come up with when it comes to DRM for Mac games. Bearing in mind that Steam in itself has DRM already -- though I think it's unobtrusive enough (like Apple's DRM) that it doesn't really bother me.

      I also think that the piracy scene on Mac is seriously underestimated. To me at least, it seems piracy is as popular on the Mac as it is on Windows. I think the key to fighting this is to do what Valve did with Steam: make it easy and convenient for people to buy games, and offer value through regular sales with big savings.

    24. Re:NICE! by smash · · Score: 1
      Also more to the point, you're generally getting a box that has been tested to work properly as the sum of its parts (including OS).

      Some clone PC built by Joe the local computer guy (or DELL for that matter) may or may not have quirks due to the particular mix of hardware and/or driver software used.

      Not saying PC hardware / software is crap (I own and use both) - just that there's a lot more variation out there and problems are more difficult to deal with because of it.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    25. Re:NICE! by smash · · Score: 1
      Another game related issue is that there's about 52% of the population out there (read: females) who often don't give a crap about having photo-realistic 3d graphics at 120fps, because the games they want to play are cutesy 2d platformers or puzzle games.

      My gf has a PC capable of running pretty much any modern game, we have a ps3, psp, iphones, etc.

      What games does she play by most, by choice? shitty little app-store games on the iphone, and Mario via SNES9x.

      Most 3d games hold no interest.

      A bit of a tangent... but I would wager that there's a huge untapped market out there, and the mac hardware or lack thereof is no barrier to the type of games that will work in that market.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    26. Re:NICE! by smash · · Score: 1

      Most macs are aluminium, not plastic...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    27. Re:NICE! by smash · · Score: 1

      Yeah but the PC is tax deductible. The xbox isn't.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    28. Re:NICE! by Anonymous Coward · · Score: 0

      No, Ubisoft coming up with their ridiculous new DRM should tell you how retarded and out of touch with their core business the Ubisoft decision makers are. Plenty of PC game publishers use minimal DRM. Many use no DRM. It's still profitable because piracy neither costs money or significantly intersects with paying customers.

    29. Re:NICE! by repetty · · Score: 1

      > Piracy exists on Mac OS, but there a far fewer
      > games for it than PC...

      Oh, yeah, virus logic. It's nice that you recycle, though.

    30. Re:NICE! by brkello · · Score: 3, Insightful

      Your post is just a long-winded way of saying PC gaming is dying which quite frankly is a load of crap.

      Do people with Macs have more money or just more debt? Macs don't tend to come with very powerful video cards. For the same price, you can get a PC that is much more powerful. There are still more games out there for the PC. Plenty of games that are on the 360 are on Windows as well. Some of them, like Dragon Age Origins have compelling reason why the PC will be a better experience. Do you really think piracy won't be a problem on the Macs? All of a sudden these hackers who can break any DRM known to man will be helpless against the power of Mac security? You have been drinking way too much of the kool aid my friend.

      I am not anti-Mac. I think it is great that Steam is doing this. But you gotta keep your fanboism under control. No one thinks you are special other than people with Macs and your Mom. And Apple is about as evil as a company can get. I still love my iPod Touch though :)

      --
      Support a great indie game: http://www.abaddon360.com
    31. Re:NICE! by Anonymous Coward · · Score: 0

      GFW reduces the PC to a platform for second-rate console ports, killing all the advantages PC gaming has traditionally had.

      The games have no flexibility in configuration, under utilize advanced graphics cards, require "Xbox for Windows" controllers, feature puerile "achievements", have frustrating DRM. The list goes on.

      If you are traditionally a console gamer this probably seems just dandy, the rest of us hate the dumbing down of our favorite platform.

    32. Re:NICE! by Zaphod+The+42nd · · Score: 1

      I dunno, I don't think "games for windows" has a whole lot to do with quality control. All I know is the annoying proprietary software that all games made with it FORCE you to install, even if playing single player, and then it was a hassle to get games going with a friend of mine through the service. I would expect at LEAST it to be equivalent to the xbox 360 live service, give me some tools for finding buddies, forming up parties, etc.

      But really, M$ has done very very little to help its status as a gaming platform other than to make DirectX. (which just further secured their monopoly). Just throwing out ideas for ten minutes, I can come up with twenty things they could add to windows that would make it a ton more gaming friendly. They're not interested, and I'm tired of it. Somebody else needs to be the gaming OS.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    33. Re:NICE! by TheRaven64 · · Score: 1

      The PC for other stuff is probably a laptop (they've been outselling desktops now for two years), so probably won't have an upgradable CPU or GPU. If they're not gaming on it, they don't need a decent GPU and can buy last-generation's CPU (unless they are into video editing, RAW photography, or compiling a lot of code). The cost differential between this and a laptop that will run the latest games is a lot more than the cost of a console.

      --
      I am TheRaven on Soylent News
    34. Re:NICE! by Blakey+Rat · · Score: 1

      Ok I'm calling you on this bullshit.

      Dawn of War 2 is a "Games for Windows" game. How is it dumbed-down? Give me one solid concrete practical example. (To start you off: it doesn't require a Xbox controller, that throw that one out the window.) Prove you're right using this title as an example.

    35. Re:NICE! by Blakey+Rat · · Score: 1

      I dunno, I don't think "games for windows" has a whole lot to do with quality control.

      Think what you like. But even simple things, like using Alt-Tab to leave a fullscreen game, work fine in GfW games and generally crash others.

      I would expect at LEAST it to be equivalent to the xbox 360 live service, give me some tools for finding buddies, forming up parties, etc.

      That's a valid complaint. (Pretty sure it has parties. But it doesn't have as many features as Xbox Live on an actual Xbox.)

      But really, M$ has done very very little to help its status as a gaming platform other than to make DirectX.

      WTF? Making DirectX is a billion times more than any other platform has ever done. That alone has done a fucking lot to help its status as a gaming platform.

      I'm not saying there isn't more they could do, but that complaint is ridiculous. "Oh by putting massive effort into a compatible, state-of-the-art, gaming API that works on both the most popular home computer and the second-most popular console? They have done very little!" It's ridiculous on the face of it.

      And the whole point of Games for Windows is to get Windows games on-par with console games, quality-wise. I can tell you, having play both, I always prefer to play the Xbox version because the Windows version is almost always a crashing piece of buggy shit.

    36. Re:NICE! by Blakey+Rat · · Score: 1

      Yes, MS screwed up Games for Windows.

      Could somebody explain to me *how* they screwed up Games for Windows?

      Fuck, two people now have dropped this little gem on us without anything to back it up. What were you expecting out of it, exactly? How is it not meeting your expectations?

      Repetition != truth, you gotta give us something here.

    37. Re:NICE! by DarthVain · · Score: 1

      "Apple users otoh are more likely to have more money than brains."

      There fixed that for you! :)

      Just kidding really, however I think the opposite may be true in many cases. My sister is a Mac devotee, however she was faced recently (last week) with the decision of owning a Mac and no software, or a PC and software, due to costs, and the PC won out, as she needed to you know, be able to do stuff on it.

      If you think about it (and I know gaming demographics have changed) but traditionally it is the younger crowd that has more time for games, yet has little disposable income.

      That's one thing that I don't think PC gaming companies "get". There is a threshold of what people can afford, or are willing to pay, and I think we have been beyond that for some time. Combine that with the advent of technologies such as p2p that make it easier to copy games, and that is where you get into problems. I truly believe ff companies spent half the money they spend on DRM schemes on making gaming more affordable and accessible (believe it or not I think Steam offers more for accessibility than it does for DRM), they would be doing themselves a bit favor into the future. Charging 70$ for a DRM crippled game that you have to buy at Futureshop which is only available for a particular medium, is only perpetuating the current climate, which I doubt they really want.

    38. Re:NICE! by DarthVain · · Score: 1

      "Third, Apple's market share's been increasing while the share of PC's who can run games has been decreasing. Compared to ten years ago MS lost the top end to Apple, the bottom end to netbooks and most of the middle's running intel integrated crap."

      Also not to nitpick, but in no way shape or form is "Apple" anywhere by anybody the "top end" of anything except maybe expense. Get real. I won't bother citing stuff here as I think it is common sense, but if you wish I am sure I can find a couple hundred references pretty quick to that effect.

      Next, given we are talking about "games" the bottom end is "Intel integrated crap" NOT netbooks (which ironically are ALSO Intel integrated crap). Netbooks are NOT part of the gaming market at all. It is likely easier to play games on my iPhone. Netbook, is a basic computer used for browsing the internet, sending emails, and doing some basic office tasks, not games.

      Apple has very little if you could call it any of the gaming market (which is why the move by Valve is a "big deal"). PC owns, Low, Mid, and High end. Period. Full stop. Apple has a minute portion of the mid and low end. Something less than 10% I would think (though I haven't tried to find an industry produced number).

      Anyway that's my rant. I did look seriously at buying a Mac a few years ago. I tried to do the due diligence as unbiased as possible. I was shocked at how few options there were out there, and how expensive they were. They looked cool and slick, but at the core, not for me anyway.

    39. Re:NICE! by Zaphod+The+42nd · · Score: 1

      I always prefer to play the Xbox version because the Windows version is almost always a crashing piece of buggy shit.

      QFT

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    40. Re:NICE! by Uberbah · · Score: 1

      My sister is a Mac devotee, however she was faced recently (last week) with the decision of owning a Mac and no software, or a PC and software, due to costs, and the PC won out, as she needed to you know, be able to do stuff on it.

      By "recently" do you mean "five years ago"?

    41. Re:NICE! by lazorz · · Score: 1

      Piracy exists on Mac OS - check
      Fewer games than PC - check

      What's up?

    42. Re:NICE! by lazorz · · Score: 1

      > Compared to ten years ago MS lost the top end to
      > Apple, the bottom end to netbooks and most of the > middle's running intel integrated crap.

      This sentence, by stating that middle-end is running integrated and the top and bottom have been "lost", seems to imply that in fact the only people who run MS are the people on mid-end. That's the statement I am questioning.

    43. Re:NICE! by lazorz · · Score: 1

      Oh, I fully agree they do not make statistics, but I was not implying that my statement was in any way a benchmark - simply that my anecdotal evidence trumps an anecdotal statement.

    44. Re:NICE! by Uberbah · · Score: 1

      Xbox all the way.

      I love it how console fanboys always leave the cost of the flatscreen TV and surround sound system out of their side of the equation.

    45. Re:NICE! by DarthVain · · Score: 1

      By last week, I mean her Dell was delivered last week...

  8. Native clients I hope. by jo_ham · · Score: 1

    Interesting.

    Let's hope that they do actually properly go for native instead of the lameness that has been Cider wrappers around the windows version that we have seen in the past from some. EvE was interesting, and I can see the economy of scale issue (in writing a native client for a small platform) but the performance of the Cider wrapper really hurt.

    The chicken and egg problem (no games, no dev support, thus no games...) has to be broken sooner or later - Blizzard certainly seems to be doing ok with a dual platform release format.

    1. Re:Native clients I hope. by Chris+Lawrence · · Score: 2, Informative

      Yes, it's native, and they are optimizing for OpenCL and other Mac-specific stuff. No cider or other such crap. Now, if only they can release something other than third-person shooters which I both dislike and suck at. :)

    2. Re:Native clients I hope. by jo_ham · · Score: 5, Funny

      My PC-owning buddies hated me nailing them in Q3A, on my Mac, especially if I said "ok guys, I'll use the one button mouse, just to be fair".

    3. Re:Native clients I hope. by Thanatos81 · · Score: 1

      OpenCL is not Mac-specific. That is the big advantage of OpenGL, -CL and -AL. Along with the Webkit-based Steam this news is not just great for all you Mac owners but a bit of hope for the Linux fans, too.

    4. Re:Native clients I hope. by Lunix+Nutcase · · Score: 1

      Yes, it's native, and they are optimizing for OpenCL and other Mac-specific stuff.

      Since when was OpenCL Mac-specific?

    5. Re:Native clients I hope. by HeronBlademaster · · Score: 1

      The nice thing is that the Steam distribution platform is now cross-platform, so it's easier for other developers to get Mac games out there. I suspect you'll be seeing all sorts of Mac games published on Steam relatively soon, not just Valve's FPSes.

    6. Re:Native clients I hope. by Chris+Lawrence · · Score: 1

      Hope so, more Mac games would be good. I still like to buy software the old fashioned way though, on disk.

    7. Re:Native clients I hope. by dougisfunny · · Score: 1

      Last game off of a disk I played was Wolfenstein 3d. I've been buying them on discs or off steam lately.

      --
      This is not the funny you're looking for.
    8. Re:Native clients I hope. by beelsebob · · Score: 1

      It's not, but it *is* ubiquitous on Macs, it's not ubiquitous on Windows machines, not until the graphics card driver writers catch up.

  9. Linux support by Anonymous Coward · · Score: 4, Insightful

    Linux support is coming when porting it to linux becomes profitable, stop asking.

    1. Re:Linux support by MZeora · · Score: 1

      I would be one of the many Unix based boxes who would and have gladly pay for Steam Games and steam based games if they had support for my OS (which is Linux)

    2. Re:Linux support by Trashman · · Score: 2, Insightful

      The problem is, how would you support Linux? They would have to "offically" support specific Distro's such as (an LTS release of) Ubuntu, Fedora, or Suse. Which means that if you run one of the lesser known distros (or one of the Bleeding edge) then you'll be S.O.L. when an update for your distro breaks something that Steam or one of it's games needs to run.

      I can't blame valve for not wanting to take this challenge on. Unfortunately, Linux is too much of a moving target.

      --
      Do not read this .sig
    3. Re:Linux support by Anonymous Coward · · Score: 0

      All they would really have to do is support like debian and redhat based distros. I think most Linux gamers would gladly have a partition for one of those distros if they dont use it already, a lot already have Winblows partitions anyway. They can also leave it up to the arch or gentoo community to get the games working on their distros, if they would at least provide a linux native base to start with.

    4. Re:Linux support by oatworm · · Score: 1

      The same way Amazon does, I imagine - by doing exactly what you describe. The good news here is that, if you target a few of the bigger players (Ubuntu, Fedora, Debian, OpenSUSE), you probably nail about 90% of the target Linux desktop audience out there. Sure, it won't be comprehensive, but it should still be good enough for most circumstances. The goal would be to pick common enough distributions where the cost and time spent on testing, debugging, and packaging isn't greater than the potential rewards you would receive by releasing and supporting the game for each distribution.

    5. Re:Linux support by MZeora · · Score: 1

      Personally, OpenGL is fairly flexible and it's used already in a lot of engines that span MANY systems (like the Unreal2 and as par rumored but yet released for Linux Unreal3) which both tend to use SDL for Audio and inputs from X11 (which is required for the GUI which comes with most modern Linux Distros) All else fails ask the guys who worked on Unreal2 how they did it in their engine. Or dismantle the Quake3 engine and see how It keeps up since the engine from ID hasn't changed by ID since it's release [others have but I won't get into it] If it's been done by others it sure as hell can be done by Valve. Hire a Small Team of Linux Devs if need be. I'm sure there's more than plenty who'd be willing to take a shot at it. (Hell give me 2 or 3 years and I can have the programming knowledge for just that exercise if Valve is willing to pay me when I have the sufficient knowledge and degree to back it up) And if you're going to only support limited distros, I recommend you hit the big ones first y'know like Ubuntu, RedHat, SuSE and their (if not already) open variants

    6. Re:Linux support by 16384 · · Score: 1

      I'd like that the community elements would work in Linux (so you could be online in their chat/community thingy), and perhaps a game or two. Given the size and fragmentation of the linux community this is unlikely to happen.

    7. Re:Linux support by Anonymous Coward · · Score: 0

      So when is ChromeOS coming?

    8. Re:Linux support by gumpish · · Score: 1

      > Linux support is coming when porting it to linux becomes profitable, stop asking.

      Chicken, meet Egg.

    9. Re:Linux support by tangent3 · · Score: 1

      The Heroes of Newerth binary for Linux is simply an executable .sh file with self-contained compressed binary. When run, it installs the game which runs on any distro and DE, appearing in the menu.

      Not sure how it deals with library dependencies though, but it's simple enough to provide scripts for each distro to install the necessary stuff.

    10. Re:Linux support by brkello · · Score: 1

      Stop complaining. You got Tux Racer. That should be enough for anyone!

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:Linux support by Anonymous Coward · · Score: 0

      Linux support is coming when porting it to linux becomes profitable, stop asking.

      No, fuck you! I'll ask all I want. It's a goddamn free country, son, and the squeaky wheel gets the oil.

    12. Re:Linux support by QuantumG · · Score: 1

      Will that be before or after someone gets the Mac version to work on Linux?

      --
      How we know is more important than what we know.
    13. Re:Linux support by gig · · Score: 1

      The Linux version of Steam *is* the Windows version. PC's all come with Windows, and Linux users all play games in Windows. Windows is the Linux gaming layer. Until Linux can host the PC version of Steam without Windows, you'll need Windows to use Steam.

      There's only one PC. It's not a chicken/egg problem, it's 2 Kirks.

    14. Re:Linux support by losinggeneration · · Score: 2, Interesting

      Well, for indie games that actually can't afford to not be multi-platform, Linux had pretty much the same amount of sales as Mac: http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/
      Also note this was a "name your own price" and if you go by how much Linux users on average paid/donated more for the game.

  10. Wonder if Linux is next by Andrioid · · Score: 2, Interesting

    Would be nice if they decided to release it for Linux as well, even though it might be a "tier-2" platform to them.

    1. Re:Wonder if Linux is next by Mantis8 · · Score: 1

      This would be great indeed. At least its a step in the right direction and may at least put linux on the game platform radar screen.

    2. Re:Wonder if Linux is next by Thanatos81 · · Score: 1

      Well, if Valve would bring out Half Life 3 alongside a new Source Engine completely based upon OpenGL, OpenAL and OpenCL for Windows, MacOS X and Linux, that would boost OpenAL and imho pretty much make it the de-facto standard across distros pretty fast. They got the tools, they got the franchise and perhaps the expertise. Everything that is lacking maybe is management ready to take a risk or two.

    3. Re:Wonder if Linux is next by mikael_j · · Score: 1

      Except you can count on at least two or three fairly major distros refusing to use OpenAL, after heated flamewars their documentation will have a lengthy "how to replace the buggy version of ALSA with distro-specific patches with something that works with Steam games" article, their mailing lists and forums will be swamped by users complaining about the lack of OpenAL support and the maintainers will tell the users that they're idiots for not understanding how technically superior ALSA is/how using OpenAL is anti-free software/whatever.

      Oh how I wish that was 100% joking...

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    4. Re:Wonder if Linux is next by InsaneProcessor · · Score: 1

      I don't think they would take the risk for the dozen or so possible customers on Linux. The only reason they are doing Apple is because Vista drove up the customer base significantly. That, plus the hardware is pretty much fixed to a limited set.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    5. Re:Wonder if Linux is next by Thanatos81 · · Score: 1

      Oh how I wish that was 100% joking...

      /Mikael

      Me too...

    6. Re:Wonder if Linux is next by Anonymous Coward · · Score: 0

      >>Everything that is lacking maybe is management ready to take a risk or two.

      That and a community of people who are willing to PAY for something.

    7. Re:Wonder if Linux is next by selven · · Score: 1

      At the very least, designing games for Windows and Mac usually implies that the game will run well on Wine too.

    8. Re:Wonder if Linux is next by TheRaven64 · · Score: 1

      Except that OpenAL sits above ALSA, so there is no problem. The software implementation works happily on *BSD, Linux, and so on, and hardly anyone bothers with hardware acceleration for sound processing anymore because it uses so little CPU time.

      --
      I am TheRaven on Soylent News
    9. Re:Wonder if Linux is next by mikael_j · · Score: 1

      Yeah, I realised that after I posted but feel free to replace every "OpenAL" in my post with any random sound subsystem for Linux that isn't ALSA.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  11. Smart business move by Anonymous Coward · · Score: 0

    With the overall popularity of the Mac OS across a growing number of portable devices, there's growth to be had here. Smart of Valve to get its foot in the door early as a publisher/distributor of bigger-budget PC style gaming on Apple devices.

  12. Linux? by Anonymous Coward · · Score: 0

    Thats awesome ... but I just hope they haven't forgot about Linux. Seeing as OSX is a Unix offspring hopefully one day they'll release a native Linux Client. Wine is good and all, but a native client will always be faster.

    1. Re:Linux? by Anonymous Coward · · Score: 0

      linux?

      nigga please...

    2. Re:Linux? by smash · · Score: 1
      When linux becomes a bit more homogenous we'll see it happen. You can be sure that any mac with a 3d card has working OpenGL. In linux-land? Nope. You can also be sure that any mac has a working audio system, and that any input devices are either supported and work, or not.

      None of those hurdles are impossible to get over, but i'd say that you'll see Valve dipping their toes in the water with OS X first, and if things work out, they'll tackle Linux (which is likely to have more support issues) later.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  13. OpenGL by WiiVault · · Score: 1

    This is great for Mac users. But its also good movement for Linux users. An OpenGL based Source engine would be fairly trivial to port.

    1. Re:OpenGL by The+MAZZTer · · Score: 1

      They were already pretty easy imo, TF2 runs pretty sweet, at least in DX8 mode (haven't tested it in Wine since Wine turned on DX9 support). Of course is OpenGL support coming to the Windows engine too is the question...

    2. Re:OpenGL by Anonymous Coward · · Score: 0

      Just because the graphics layer is OpenGL doesn't mean it will be trivial to port. If they write it as a truly native Mac application, using Cocoa APIs to make take full advantage of the platform and give the best experience possible to their Mac users, it could be far from trivial to port.

      Mac app != UNIX app.

    3. Re:OpenGL by DrugCheese · · Score: 3, Interesting

      I've never had any trouble getting any Source games to run under linux, usually faster than then did under native windows.

      --
      *DrugCheese rants*
    4. Re:OpenGL by shutdown+-p+now · · Score: 1

      What, exactly, would they use Cocoa APIs for in a game?

      Note that GP is talking about Source engine (and games based on it), not about Steam application.

    5. Re:OpenGL by Anonymous Coward · · Score: 0

      roflbullshit.

    6. Re:OpenGL by aristotle-dude · · Score: 1

      What, exactly, would they use Cocoa APIs for in a game?

      Note that GP is talking about Source engine (and games based on it), not about Steam application.

      Off the top of my head, reading/writing files including savings settings/game saves, USB device management, thread management and Core Audio?

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    7. Re:OpenGL by Anonymous Coward · · Score: 0

      I was only pointing out that it could make the game less trivial to port. I couldn't tell you *exactly* what they would use Mac APIs for. Ask Valve if you want those answers.

    8. Re:OpenGL by aztektum · · Score: 1

      Not only that, but the new Steam client is WebKit and not IE/Trident. The entire client could easily be ported over. Valve is positioning itself well to take over PC gaming.

      --
      :: aztek ::
      No sig for you!!
    9. Re:OpenGL by shutdown+-p+now · · Score: 2, Informative

      Off the top of my head, reading/writing files including savings settings/game saves

      What's wrong with fopen & friends, and POSIX memory-mapped files? What would be gained by using Cocoa APIs here?

      USB device management

      Why would a game need to manage USB devices? If you mean input devices, then it shouldn't care if they're USB or not at all - that's for OS to deal with

      Though you do have a point that the only cross-platform input API right now is SDL, and, IIRC, it is fairly primitive with respect to functions it supports (force feedback and the likes).

      thread management

      POSIX.

      Core Audio?

      Most game engines today just license some existing cross-platform audio framework that already wraps and abstracts away OS differences. So, presumably, such framework would only have to be ported once.

      Since we're speaking of Source games specifically, HL2 uses Miles Sound System, which is in fact available on Linux (or, really, any system where OpenAL is).

    10. Re:OpenGL by BikeHelmet · · Score: 1

      roflbullshit.

      You must've never tried it.

      Here, this makes it easy: http://www.playonlinux.com/en/

    11. Re:OpenGL by Anonymous Coward · · Score: 0

      I, on the other hand, have had exactly the opposite problem, getting awful TF2 performance on the lowest possible settings (everything low, DirectX 8) when I can run the game at full settings in DirectX 9 under Windows.

      From what I've read over at WineDB, Source games running in DX9 mode under Wine is pretty rare.

    12. Re:OpenGL by Anonymous Coward · · Score: 0

      For ages, portals wouldn't work on some surfaces in portal. Tons of people posted issue on that with no fix, maybe it's fixed now haven't looked in a while. And I believe l4d1 & 2 had issues.

      Source games are pretty good in wine, but definitely not perfect by a long shot.

    13. Re:OpenGL by Cato · · Score: 1

      Portal is working fine for me in Crossover Games (as are the Half-Life 2 series games) on Linux - using NVidia cards, 7900GS and now GTX260. I had to mess around a bit (using -novid -dxlevel 81 on command lines) initially on the 7900GS, but everything renders pretty well now. The only real omission is anti-aliasing (supposed to work with some hacks) and 5.1 sound (not supported by WINE except in a very recent update), but not having to reboot is a huge win.

    14. Re:OpenGL by gadabyte · · Score: 1

      having only tried TF2 via wine once about a year ago, i'd be inclined to agree with the AC. i got it running, and semi-playable, but the graphics were a little sluggish and stuttery - even on low settings, with directx adjustments and all the other tweaks recommended on winehq. it was enough of a performance hit to make me resigned to running a dual-boot system.

      i'll check out playonlinux though, thanks for the link.

      (hopes to god that it works, since my win7rc is expiring, i only own a copy of winXP 32bit, and having an entire second OS solely for the purpose of playing 2 or 3 games is getting old regardless...)

      --
      the united states is a nation of laws; badly written and randomly enforced -- frank zappa
    15. Re:OpenGL by cntThnkofAname · · Score: 1

      I hope this is the case, as I can barely get steam to work properly under wine. Steam being available on OSX is a huge move to being available for Linux. The majority of the work that needed to be done was changing all the DX calls to OpenGL, now that that's done it shouldn't be too hard to whip up a Linux version of some of the more popular games.

    16. Re:OpenGL by Anonymous Coward · · Score: 0

      I've never had any trouble getting any Source games to run under linux, usually faster than then did under native windows.

      OpenGL games also run 112% faster using a Direct X wrapper.

    17. Re:OpenGL by Anonymous Coward · · Score: 0

      If they directly support OpenGL it will get a lot easier to run on Linux, which is excellent news - since Blizzard and Valve produce most of the games I play nowadays and in the near future on my PC.

      Microsoft assfucked the PC gaming industry to try to make their Xbox look good, which I still haven't bought one so you can see how thats working out.

      I'm very excited for the possibility of finally removing the Windows dualboot from my computer, telling every gamer I know to do the same, and living a rich and fulfilling life with The Penguin (as my little sister knows it).

    18. Re:OpenGL by BikeHelmet · · Score: 1

      Wine gets leaps and bounds better every year. PlayOnLinux also helps you easily get the latest versions of Wine. Ubuntu seems to have versions years out of date in their repository, depending on what version of the OS you use. No idea how out of date other distro's repos are.

    19. Re:OpenGL by Fallingcow · · Score: 1

      having only tried TF2 via wine once about a year ago, i'd be inclined to agree with the AC. i got it running, and semi-playable, but the graphics were a little sluggish and stuttery - even on low settings, with directx adjustments and all the other tweaks recommended on winehq. it was enough of a performance hit to make me resigned to running a dual-boot system.

      I struggled with dual booting for years before finally switching to a Windows system with Linux in a Virtual Box VM. Virtual Box is free and easy to use, and these days PCs are so damn fast that the VM doesn't feel much slower than the real thing.

      This lets me use Photoshop and play games in Windows, and write code in Linux. Best of both worlds. They can even share a clipboard. For a number of reasons, it also saves me tons of disk space. I can't imagine going back to dual-booting.

  14. Great, maybe Linux will follow eventually by squisher · · Score: 1

    This is cool to hear. I don't use Macs, but hopefully any cross-platform implementation could eventually be extended to allow Linux support. That would be real news!

    1. Re:Great, maybe Linux will follow eventually by Telvin_3d · · Score: 2, Insightful

      I doubt it. OSX is (relatively) easy to support because it has a very small subset of software to target (two/three revisions depending on if you support back to 10.4 or just 10.5/6) and a small selection of hardware. There is a massive difference between doing Q/A for a half dozen video cards on a stable platform versus trying to support the massive set of moving targets that get lumped together under Linux along with all the possible hardware that might get plugged in. Valve already has to do that with Windows. Do you think there is enough cash involved to make Linux worth the same effort?

      As one example, which of the current half-baked Linux audio architectures do you recommend they use?

  15. Re:well no by Phrogman · · Score: 3, Informative

    From the article:
    "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Portal 2 lead developer Josh Weier. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."

    The article also mentions that Portal2 will be a day 1 release for the Mac alongside the PC.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  16. OpenGL by Efreet · · Score: 3, Insightful

    If the source engine is going to be running with OpenGL too now I suspect that these games will suddenly be much easier to get working in Wine.

    --
    This sig wasn't worth reading, was it.
  17. Mac Gaming: 1 by dougmwne · · Score: 3, Insightful

    A big win for gaming on macs. Valve has a cannon of some of the best FPSs the PC has to offer. I've been exclusively buying and playing my titles through Steam for about 2 years now (the sales are spectacular). Hopefully with native Steam support, more developers will take time and expense to make their new offerings dual-platform.

    1. Re:Mac Gaming: 1 by Blakey+Rat · · Score: 1

      I sometimes buy through Steam, but their sales aren't very good compared with, say, gogamer.com. Every so often, Steam'll have an amazing sale, but it's like once every six months at best.

      It doesn't help that Steam frequently has pricing errors, and won't give you the sale price, and there's no way to report pricing errors in their retarded awful support system.

    2. Re:Mac Gaming: 1 by Arthur+Grumbine · · Score: 1

      Valve has a cannon of some of the best FPSs the PC has to offer.

      Mortar the point, if this bombardment of quality titles has as explosive an impact in the industry as some here are predicting, then Valve will already be firmly entrenched in the market by the time other developers see howitzearning's skyrocketed.

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    3. Re:Mac Gaming: 1 by PapagenoX · · Score: 1

      I see what you did there. (Well done, BTW--people need to learn to spell.)

  18. Re:well no by afidel · · Score: 3, Insightful

    It might automate code generation but it doesn't automate debugging or QA testing which in my experience take significantly more effort then running the build system....

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  19. Mac version + OpenGL==Better Linux compatibility? by silanea · · Score: 1

    I know, I know, in the foreseeable future Linux will not be an officially supported platform for Valve, but does this move have implications for (potential) Linux compatibility of Source games? OpenGL is readily available under any desktop oriented distro I have come across so far, and porting from OS X to Linux (or emulating needed parts of the former under the latter) should be easier and give much better results than dealing with Wine. Or am I missing something?

    --
    Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
  20. I'm a PC by DarthVain · · Score: 2, Insightful

    I don't own a Mac, but today seems like a good day if you do.

    One of the things I don't like about Mac (and there are a few) is that many games are not released for Mac or if they are, they are released way after they are released for everything else.

    This seems to be a nice step in the right direction, and I got to say so far as a fit goes, Valve and Steam seem to me a great fit for Macs. Makes me think of the App store on their iPhones.

    As much as I like to bash Macs, this is a very astute move for Apple and for Valve. More competition the better I say, Windows has had much the world bent over a bench for long time now and pretty much a monopoly over the gaming market outside of consoles (and a big chunk of that also with the Xboxen). Next step, price Macs more competitively?

    1. Re:I'm a PC by dingen · · Score: 1

      One of the things I don't like about Mac (and there are a few) is that many games are not released for Mac or if they are, they are released way after they are released for everything else.

      That's an argument against the games industry, not against the Mac.

      --
      Pretty good is actually pretty bad.
    2. Re:I'm a PC by jo_ham · · Score: 1

      No, next step, better GPU options for Macs.

      I am a huge Apple fan, but we are lacking in decent GPU options on the consumer hardware. I am looking at a new iMac, and if I want a 4850 (still not a new card in the general trend of GPUs) I need to go for the 27" iMac, and spec it up at an extra £100. The best you can do on the 21" is the 4750.

      I can see a heat issue, but some future design consideration for better GPU options - perhaps removable card-based would be a good idea.

    3. Re:I'm a PC by ryantmer · · Score: 1

      No, next step, better GPU options for Macs.

      Yes, and a second mouse button! :)

      --
      Whatever it is, it's notablog.
    4. Re:I'm a PC by zippthorne · · Score: 1

      Bad news my friend. Apple decided to go the other route and switch to a zero button mouse...

      --
      Can you be Even More Awesome?!
    5. Re:I'm a PC by MikeDataLink · · Score: 1

      Silly PC. Mac's have a second mouse button. It's just touch sensitive, not physical.

      --
      Mike @ The Geek Pub. Let's Make Stuff!
    6. Re:I'm a PC by LanMan04 · · Score: 1

      Perhaps you should buy a tower. The iMac is a specialty product, and is NOT geared toward gamers in the slightest.

      My Mac Pro has a 1GB ATI 4870. Has for a year now.

      --
      With the first link, the chain is forged.
    7. Re:I'm a PC by Bobfrankly1 · · Score: 1

      One of the things I don't like about Mac (and there are a few) is that many games are not released for Mac or if they are, they are released way after they are released for everything else.

      That's an argument against the games industry, not against the Mac.

      Depends on how you look at it. Windows OS upgrades tend to be spaced farther apart then mac os upgrades. I've seen Mac OS upgrades destroy new and previously working applications, requiring a purchase of updated software who's sole new feature is that it can run on the new Mac OS. Maybe the games industry doesn't want to have to go back and rewrite thier code from scratch because apple is changing the way the OS handles something. Adobe ran into this and chose to strip 64-bit support from Photoshop for the current Mac OS release.

      Valve is consolidating these issues with the source engine. Update source to run on the newest Mac OS, not x amount of individual games.

    8. Re:I'm a PC by jo_ham · · Score: 1

      Well, I think the tower is a little overkill - the specs of the 27" iMac are ideal as a game machine, just needs a removable GPU for upgrade purposes (even if it's less than trivial, but still changable). The screen is beautiful, hardware is excellent, price is reasonable.

      It's a little chicken and egg - the iMac is clearly a home machine, and games are very much home-focussed entertainment, but traditionally Apple hasn't gone for that market, but doesn't need to do much to change that. I'd love the meat of a Mac Pro, but I don;t need its bulk, and I like that I can move my computer easily from place to place with little effort and quick setup/disassemble/packup. It could be a potent games machine. The options for it right now are a 4670 and a 4850, which are nice, if not cutting egde. We don't need bleeding edge liquid cooled stuff, just some higher power options in future iterations.

      If this mid 2006 iMac had the ability to change out the GPU it would also make a pretty good games machine.

    9. Re:I'm a PC by Spatial · · Score: 1

      So it has a button, but doesn't have a button? Hmm...

      It's not like it matters anyway. If you want a better mouse, can't you just buy any old USB mouse? Get an MX518 and button your way to glory.

    10. Re:I'm a PC by GaryPatterson · · Score: 1

      UT2K4 runs fine on 10.6 today, without any new patches. Last time I updated it, I was running 10.4.

      I reckon games apps are more likely to use system calls sparingly, and so be more resistant to OS changes. Certainly this has been my experience.

    11. Re:I'm a PC by brkello · · Score: 1

      I just wish Apple was more like Google. It's like Hitler is slowly being over taken by Darth Vader. Sure, you don't have concentration camps, but there is that death star issue.

      --
      Support a great indie game: http://www.abaddon360.com
    12. Re:I'm a PC by DarthVain · · Score: 1

      LOL that's a matter of perspective. I know Mac Zelots are morons, but wow.

      So your argument is that it is basically the USA's fault for having a market with Cars that have the driver on the left hand side. So when a British car company comes in and tries to sell an incompatible car with a right have drive, that the problem is clearly with the US for having the market and NOT with the British for making a car that is different?

      There Slashdot, a car analogy, who would have thunk it...

    13. Re:I'm a PC by DarthVain · · Score: 1

      Godwin's law meets the chewbacca defense, I love it.

    14. Re:I'm a PC by dingen · · Score: 1

      Your post makes no sense. How is it Apple's fault that the industry doesn't create games for their platform?

      Is it Nintendo's fault that Halo is not released for the Wii as well?

      --
      Pretty good is actually pretty bad.
    15. Re:I'm a PC by DarthVain · · Score: 1

      So it is "industry's" fault for not releasing Halo on the Wii then is your argument? That's silly.

      What I am saying is there is a MARKET.

      That MARKET is on PC.

      You build something that is NOT a PC, and NOT compatible with a PC.

      You expect that they should create a completely NEW market to service the few chumps that bought a Mac.

      It is the industry's fault that Apple makes something different than what they usually create and they should alter everything they are doing to accommodate them.

      Your delusional. That would be like coming to the USA and then complaining that it is the book industry's fault that they don't make more books available in Swahili. There are some people in the USA that can read Swahili, therefore the market should make as many books available in Swahili as there is in English.

      I don't know how to explain it in any more simple terms and I am sick of using analogies. Surely you get it?

    16. Re:I'm a PC by dingen · · Score: 1

      Surely you get it?

      No, I seriously don't. You disprove of the concept of different platforms competing against each other? Or do you think one platform should be able to run the applications written for other platforms? What is your point?

      Of course you are right the "industry" isn't a proper something to blame either. But in the end, it's the games industry (developers, publishers) itself which decides what platforms games are released on and which aren't. It's not Apple's decision a lot of games are not released on the Mac, nor do they have a lot of say in it.

      From a consumer point of view, it doesn't make a lot of sense to purchase a Mac and expect to run a lot of games on it. The games simply aren't there. So if you are a consumer and you like to play games, you shouldn't buy a Mac. Simple as that. But this isn't a property of the Mac, it's a property of the games industry. They don't release for the Mac, not because the Mac doesn't want to host your games. It's simple logic, really.

      What it comes down to is that the availability of 3rd party products is not a valid argument to judge a platform on. It is of course an argument for your personal choice of platform, because you obviously choose the platform which will run the applications you desire to use. But you can't say it's platform's fault for not hosting your desired application, because it has no say in it.

      --
      Pretty good is actually pretty bad.
    17. Re:I'm a PC by DarthVain · · Score: 1

      Regardless of fault if Apple wants the gaming industry to make games for it, it must do one of two things.

      1) Make itself more compatible with PC to the point where game makers, either do not have to make changes to their games for compatibility reasons, or little enough to justify the expense for the few Macs out there (comparatively speaking).

      2) Either A) Grab more market share and/or B) Make it more profitable to sell a game for a single Mac than a PC. (Part of this might be less pirated copies for instance).

      All of those things take a lot of time, and resources to accomplish, and take even longer to change attitudes and minds. I truly don't ever seen #1 happening. Mac got rid of their own hardware a long time ago, having a significantly different OS is what the Mac is all about.

      Grabbing market share and making it more profitable should be what they are working towards, and the deal with Valve is likely a good move toward this end. The Mac elitists are not going to like it, but to really bottom line it, if they are serious in grabbing more of the market they MUST reduce the price of some of their offerings, and those models MUST be able to play the types of games they want the industry to make for them.

      A gaming industry for Macs is only going to exist if there is profit in it for them.

    18. Re:I'm a PC by dingen · · Score: 1

      1) Make itself more compatible with PC to the point where game makers, either do not have to make changes to their games for compatibility reasons, or little enough to justify the expense for the few Macs out there (comparatively speaking).

      I think you are right in stating that this will never happen. And that's a good thing too, because it would be ridiculous to expect one platform to run the applications written for another platform. I'm all for cross-platform development, but not too the point where every application is really just developed for one platform and the other platforms should adapt to it. That makes no sense both technically and commercially.

      2) Either A) Grab more market share and/or B) Make it more profitable to sell a game for a single Mac than a PC. (Part of this might be less pirated copies for instance).

      A gaming industry for Macs is only going to exist if there is profit in it for them.

      I think there are more Macs in the world than Playstation 3's, so you'd say it is a more attractive market already than that. Valve seems to agree, and EA has also stated they will release more titles for Mac OS X. Market share for Apple has been steadily increasing since Jobs took control in '97, and lately they're working together with NVidia to make sure even the lower end Macs are capable of some 3D graphics stuff. I think they're on the right path to gain some interest from game developers and publishers. But then again, PC gaming is dying anyway :P

      --
      Pretty good is actually pretty bad.
    19. Re:I'm a PC by DarthVain · · Score: 1

      Big distinction between Macs and PS3.

      All the PS3 does is play games. So you could say the gaming industry has a cornered market there.

      Macs do a lot of other competing things. Things their owners may decide to spend their money on instead of a new game. Also not all Mac owners play games, where all PS3 owners presumably do. Also not all macs a capable of playing the games that are the equivalent of a PS3... if fact probably most of them are not. So it isn't a fair analogy by a long shot. To make it a bit fairer, include all the PS2 to the PS3, and now I am pretty sure Sony has a lot more out there, and that is only one aspect of that equation.

      PC gaming is not dying. People say that all the time. It is just wrong. That is probably the same people that say movies are dying. Perhaps in both cases they like to list piracy or consoles, etc... BOTH industries made more money in 2009 than EVER before. EVER. During a economic downturn...

      http://www.videogamesblogger.com/2010/03/11/pc-gaming-revenue-tops-13-billion-in-2009-digital-downloads-now-80-of-pc-market.htm

      http://news.bigdownload.com/2010/03/10/report-pc-gaming-revenues-were-13-1-million-worldwide-in-2009/

      13 Billion. In JUST PC games. That's not even including console games. Also MORE games (ie. titles) are being made than ever before. Of course many of them are shitty, and by EA or something and are the yearly sport sequels, etc... However there are a lot of really good original games also. On top of that companies have realized the strength of "brand franchise" learned likely from Blizzard and Id Software among others, and are producing really good sequels to original good games. The idea being you build up brand trust with the consumer, and they will buy your games very willingly. I know I am buying StarCraft 2 as soon as it comes out LAN or no LAN... Some would argue that more crappy games are produced, and I would say that is just a correlation to the increased number of games. Most of the terrible ones can be attributed to a large corporation milking an old franchise for everything it is worth (EA), or the movie industry trying to get even more royalty money out of their movies, which has been done since Atari made E.T. back in the 80's.

  21. source on mac? by Nadaka · · Score: 1

    Can I assume that they will be porting games like Left 4 Dead, Halflife and Team Fortress to mac was well?

    Will linux get any love as well? With an OpenGL implementation, most of the heavy lifting should hopefully be taken care of. If it does, I will go out of my way to buy each and every one of their games.

    1. Re:source on mac? by Anonymous Coward · · Score: 0

      They're porting Left 4 Dead 2, Team Fortress 2, and a few other Source engine games. Most likely moving forward any new Source engine games will have Mac versions, but they probably won't port the other older games.

    2. Re:source on mac? by SimonTheSoundMan · · Score: 1

      It is a "tier 1" platform, so yes.

      Forget Linux, market is too small, there are too many distros, video and audio isn't stable enough... just ready the previous 300 comments.

  22. Steam More Important Than Source by EXTomar · · Score: 2, Interesting

    Although getting Source on Mac is fine, Steam is the much bigger deal. Although I don't expect PC game developers to shift their production away from PC as their "first target platform", it does make it easier if one is also interested in distributing games on Mac. It doesn't matter the size of game developer, the Mac platform is a tough nut to crack due to scales of market shifted so far to the PC where an online one can help equalize. For instance, [i]World of Goo[/i] is an excellent game that works great on Mac but it must be hell to sell to just Mac owners. Your best bet in this situation for many publishers is to "combine distribute" the PC and Mac version on one disk which isn't totally efficient and desirable.

    With Steam this gets a lot simpler. You now have a marketplace that goes directly to Mac owners and they get a bunch of the bonus support of Steamworks like version updates and achievement systems. Source on Mac for some games but I really see Steam as the big deal here. Steam opens up a lot to game developers.

    And as a side though: Did Apple dropped a ball here where they could have used their gigantic online store to sell MacOS games? iTunes works great for updating games on iPhone and iPod...would it be so difficult to do the same for desktop games?

  23. Linux by Anonymous Coward · · Score: 0

    Still looking for that linux support. Linux users tend to be the most tech savy and thus can be helpful in the process, create mods, and have a high percentage of those interested.

  24. And the Last Domino falls... by Phrogman · · Score: 4, Interesting

    The biggest objections to Apple's computers over the last few years have been a) The cost and b) no games available.

    The cost issue has become pretty meaningless to anyone who is willing to compare oranges to oranges: the cost of a Mac laptop or desktop with X features is pretty comparable to a Windows laptop or desktop with the same feature set, its just that usually the PC side has lower features by default and you can buy the components to raise the level of functionality, whereas Apple doesn't operate in the low end of the computer spectrum and even their base systems have great features and very high quality.

    With this change by Valve it will hopefully signify changes in the attitude of the rest of the games industry and Mac support will grow to the point that its treated as well as Microsoft's products with regards to gaming. I am perfectly content with my iMac 20" desktop for the gaming I am doing, and I would love to play more games under OS/X rather than dualbooting to XP.

    Lastly, if the Mac gains in acceptance, perhaps Linux will follow down the road. Having implemented all of this stuff for OS/X it can't be as far a stretch to include Linux as it was to make the original jump from Windows to OS/X (being a kind of unix after all)?

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    1. Re:And the Last Domino falls... by LWATCDR · · Score: 4, Insightful

      "The cost issue has become pretty meaningless to anyone who is willing to compare oranges to oranges: the cost of a Mac laptop or desktop with X features is pretty comparable to a Windows laptop or desktop with the same feature set, "
      Only sort of.
      There are fewer options for the Mac so there are configurations available for PC that just don't exists in the Mac worlds.
      For instance a Core2Duo with a high end graphics card and no monitor.
      If you already have a perfectly good monitor why get an all in one or a new monitor.
      Yes if try and match the Apple configurations with a PC the price will be about the same.
      But you can not get the equivalent to a an Mac Mini with a high end video card and a 3 1/2" Hard drive and no wifi or Bluetooth.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:And the Last Domino falls... by EvanED · · Score: 1

      This is exactly my problem. I probably wouldn't get a Mac even if they sold what I wanted (I like to build my computers), but now it's not even worth considering. The Mac Mini is too low end for what I'd consider a desktop box (9400M graphics?); it's not too much more than a laptop in a desktop form factor. The iMacs make me waste a couple hundred dollars on a monitor when I already have one in exchange for not being able to upgrade it like I would want. The Mac Pros, which otherwise fit what I want, are too damn expensive.

      Where's the $1000 Mac Pro version with just a typical Core 2 and more typical consumer parts? As long as Apple doesn't sell one, I won't be getting an Apple.

      (Things are better in the laptop world, except I've really fallen in love with my tablet PC. Time will tell whether I still consider that important after classes are done, but at least for now Apple doesn't really sell what I want in that area either.)

    3. Re:And the Last Domino falls... by Phrogman · · Score: 1

      Oh the PC World is definitely more flexible without a doubt. I was addressing the folks who keep arguing that they can buy a Macbook Pro for $1700 or they can get a Asus laptop for $450 and insisting the two are somehow comparable and that therefore the Mac is overpriced and anyone who buys one must be an idiot etc. There are a lot of people who can't see past the "but it doesn't run Windows" aspect of the discussion.
      Yes, with a PC you can get tons of different options and complete control over the configuration of your system etc. Then you can load MS Windows on it if you want (and if you want to play PC games), or more sensibly IMHO some variety of *nix (if you want an arguably better OS, again IMHO).
      But if what you want is a Mac, at least now that won't prevent you from playing as many game titles as it has in the past and it might start a trend, that was my real point. Kudos to Valve.

      Now if you do want a really high end system you can buy a Mac for that as well but the price can get really prohibitive and I am sure only those who are making money off their system even consider it for a second. You can get a Mac Pro with Quad-core starting at $2499, or 8-core starting at $3299 according to the Apple site. The prices climb from there. I am sure the end result will be pretty stunning though.

      Just playing with their online systemconfiguration app (and buying most of the top end features mind you) I think the high end system you might get would be something like this:

      * Two 2.93GHz Quad-Core Intel Xeon
      * 32GB (8x4GB)
      * Mac Pro RAID Card
      * 4 x 2TB 7200-rpm Serial ATA 3Gb/s
      * 4x NVIDIA GeForce GT 120 512MB
      * One 18x SuperDrive
      * 2 x Apple Cinema HD Display (30" flat panel)
      * Apple Keyboard with Numeric Keypad (English) and User's Guide
      * AirPort Extreme Wi-Fi Card with 802.11n
      * AppleCare Protection Plan for Mac Pro - Auto-enroll
      For a grand total of $16,646.00 before taxes. Of course, the first thing you do is go buy a decent mouse from Logitech IMHO :P

      Now I realize thats not doing the "Macs are too expensive" side of the argument much of a favour, but what would that cost as a PC, recognizing its also got to be in a very high end case and top quality components everywhere?

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    4. Re:And the Last Domino falls... by Phrogman · · Score: 1

      Well if you bought an iMac you could likely attach your existing monitor to the iMac and use both, providing you use a min-DVI adapter etc.

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    5. Re:And the Last Domino falls... by Anonymous Coward · · Score: 0

      They're already working on a Linux port of Steam, assisted by Red Hat guys. I heard it from a guy who knows a guy who saw it happening.

      There's also going to be Portal 2 for Linux.

    6. Re:And the Last Domino falls... by LinuxFreakus · · Score: 1

      Actually, you can get a pci-e video card on a mac mini... but you need to open the case and relocate to a bigger case and get an adapter.

    7. Re:And the Last Domino falls... by Anonymous Coward · · Score: 0

      That's just a totally random rumor without any evidence, but if it is true, then I might just buy my first PC game since I switched to Linux 3 years ago (I mostly play console games, my last PC game purchase was Warcraft III: Frozen Throne).

    8. Re:And the Last Domino falls... by LWATCDR · · Score: 1

      But that is the point.
      The 747 is a great plane for the price but it is very expensive as a way to fly 100 people $500 miles.
      Yes if you want a machine that fits in the segments that apple offers then they are priced about right.
      But they leave huge segments unaddressed.
      My desktop doesn't need wifi.
      I don't need a Xeon.
      So lets take a look at some configurations and see what Apple can offer.
      Here is a dell I built. Not perfect but an machine that will play a lot of games.
      Cost $816 http://configure.us.dell.com/dellstore/config.aspx?oc=bv2hv9c2&c=us&l=en&s=bsd&cs=04&kc=desktop-vostro-220mt
      Yes a Mac Pro is much more powerful.
      An iMac is an all in one and takes up less room.
      A MacMini is smaller and cheaper.
      But this machine is a better game machine than the iMac or the MacMini and cheaper than the MacPro.
      Apple just doesn't offer anything in the middle of the road meat and potatoes desktop.
      They also fail to offer anything in the $600 range of notebooks.
      In many ways they remind me of Roll Royce or Ferrari. If you are going to buy a car in the class they make they are world beaters.
      But they don't make minivans for taking your kids to school or compact cars for commuters.
      There products are not over priced they just don't offer products in certain segments. If you are interested in that segment then you are out of luck.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    9. Re:And the Last Domino falls... by Anonymous Coward · · Score: 0

      That kinda reminds me of the people who talk about how Macs are way too expensive, then turn around and drop $200-300 on a Lian Li case. Yes, they're very nice cases, and in fact are quite comparable to what you get when you buy a Mac Pro. So they should factor that into their cost equations when you say "Macs are too expensive". Yet they never do. Instead they say "I can get a case for 20 bucks" and compare that to the Mac Pro's.

    10. Re:And the Last Domino falls... by gencha · · Score: 1

      If you spend $5000 on a gaming rig, you're an enthusiast. If you spend ~$16.500, you're out of your mind.

    11. Re:And the Last Domino falls... by Anonymous Coward · · Score: 0

      On Desktops I would almost agree with you on the price, on laptops though no, 2k for the comparable value of 1k spent for the same in a Windows laptop PC with the same processor memory and graphics. As for Linux support following OSX support that will be quite harder, the support for a consistent set of drivers is just not there in Linux as of yet.

      As a Mac book user I welcome support for the Mac Steam client give me another option other than bootcamp.

    12. Re:And the Last Domino falls... by LWATCDR · · Score: 1

      I would say if you spend $2000 on a gaming rig you are an enthusiast.
      Over that and your nuts.
      But then I am cheap.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    13. Re:And the Last Domino falls... by EvanED · · Score: 1

      That's fine but it misses the point. I already have a monitor, that I fully expect to be good not just for the life of my current computer but through the next one as well. Why should I pay for another one? In other words, yeah, sure, the iMacs have nice monitors, and probably at a competitive price. But it's not worth it. (It's a less extreme version of the Mac Pro: giving $3000 to Apple would result in a damn nice computer, but I can't justify paying anywhere close to $3000 on a computer.)

    14. Re:And the Last Domino falls... by gencha · · Score: 1

      Well, the listing included and screens and peripherals. So I thought I'd set the limit a bit higher ;)

    15. Re:And the Last Domino falls... by santiagoanders · · Score: 1

      I can't believe people are still drinking this kool-ade.

      Macs almost NEVER go on sale. Go to slickdeals.net and anyway you cut it, you will always be able to get more gaming performance from a PC dollar for dollar (by FAR).

      Perhaps a MAC is "worth it" to some, but they have too many value-add features that budget gamers don't need and don't care about.

      --
      "There can be little doubt that union activities lead to continuous and progressive inflation." F. A. Hayek
    16. Re:And the Last Domino falls... by UnknowingFool · · Score: 1

      I think the poster was implying that could attach your current monitor for a dual-monitor setup if you don't have one. Now if you had two monitors or if you wanted to stay with a single monitor system, it doesn't help you.

      A MacPro is really intended for professionals and not consumers. If you were editing digital video for a living like Peter Jackson on the LOTR trilogy, you would get a MacPro. For normal, consumer usage like surfing and email, it's overkill.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    17. Re:And the Last Domino falls... by zoney_ie · · Score: 1

      In my experience the cost is a much more significant issue outside the USA. My brother recently bought a Windows laptop for gaming for only €400 (ATI HD 2400 dedicated graphics, Core 2 Duo, etc). A basic MacBook with similar graphics/processor (Nvidia 9400M on-board, Core 2 Duo) will set you back €950 here in Ireland! The MacBook is of course smaller at 13", but I would say the 15" laptop is better for gaming and indeed work, and still portable!

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    18. Re:And the Last Domino falls... by SimonTheSoundMan · · Score: 1

      Desktop computer != workstation grade hardware.

    19. Re:And the Last Domino falls... by GaryPatterson · · Score: 1

      Rule number one of buying a Mac - get the minimum possible RAM and upgrade it yourself from third-party items. You'll save a massive amount.

      Rule number two - if you've got a machine with a user-accessible hard drive, look at the options around buying a larger drive from a third party. For laptops and iMacs, get the Apple option. For Mac Pros, shop around before you buy.

    20. Re:And the Last Domino falls... by EvanED · · Score: 1

      I think the poster was implying that could attach your current monitor for a dual-monitor setup if you don't have one. Now if you had two monitors or if you wanted to stay with a single monitor system, it doesn't help you.

      Gah... But then what do I do when the iMac has outlived its life? I have to go buy a new monitor. I can't detach the monitor I'm using with the iMac, then use that with my new computer.

      A MacPro is really intended for professionals and not consumers. If you were editing digital video for a living like Peter Jackson on the LOTR trilogy, you would get a MacPro. For normal, consumer usage like surfing and email, it's overkill.

      But that's exactly my point... Apple doesn't sell anything close to what I want: a nicely expandable, not all-in-one, consumer-grade computer. IMO that's not too much to ask -- it's basically the only genre of desktop I would consider buying -- and yet Apple doesn't sell it.

    21. Re:And the Last Domino falls... by Anonymous Coward · · Score: 0

      Yes if try and match the Apple configurations with a PC the price will be about the same.

      Pricing of Macs must be different in the US. In Australia, using "like-for-like" parts, I can build a PC for a fraction of the price of a Mac, and for the same price I can build a killer rig (yes that is all including software as well).

    22. Re:And the Last Domino falls... by Jerry+Rivers · · Score: 1

      "There products are not over priced they just don't offer products in certain segments. If you are interested in that segment then you are out of luck."

      An intelligent, cogent, insightful comment in a veritable sea of bullshit. Thank you for that.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    23. Re:And the Last Domino falls... by indiechild · · Score: 1

      Agreed, definitely. I would love the option to buy a mid-range tower Mac. I just can't afford a Mac Pro, and gaming on an iMac with its limited mobile GPU kind of scares me...

    24. Re:And the Last Domino falls... by Anonymous Coward · · Score: 0

      I have a 27" Dell Monitor. I bought a mac Mini because I didn't need a new monitor. That was switching from PC to Mac. So it did help.

    25. Re:And the Last Domino falls... by Anonymous Coward · · Score: 0

      Steam works under WINE anyway (apart from buying games, but you can do that in a browser.) However the same isn't true for all of the games.

    26. Re:And the Last Domino falls... by LWATCDR · · Score: 1

      What it comes down to is that they are not overpriced but they are expensive.

      It also means that it leaves a large number of people out when it comes to owning a Mac.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    27. Re:And the Last Domino falls... by Anonymous Coward · · Score: 0

      But (in general) you wouldn't want to. Now that physics and AI are increasingly sophisticated, it doesn't make much sense to pair a high-end graphics card with a low-end processor. If you want better graphics than a Mac Mini offers, you probably want a better CPU too.

      Yes, there are people who have very specialist requirements, but we're talking about tiny niche markets there. And there are people who think it's smart to buy a computer with a nasty CPU bottleneck because they think they're getting the same bang for fewer bucks, but you can't blame Apple for other companies giving bad advice!

    28. Re:And the Last Domino falls... by UnknowingFool · · Score: 1

      Gah... But then what do I do when the iMac has outlived its life? I have to go buy a new monitor. I can't detach the monitor I'm using with the iMac, then use that with my new computer.

      That is a rather obtuse and silly scenario. If your iMac dies, you get another computer or fix it. What if your laptop dies and you want to keep using the screen? It's the same, silly argument. If you can't live with the known limitations of a system, don't freaking buy it.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    29. Re:And the Last Domino falls... by EvanED · · Score: 1

      That is a rather obtuse and silly scenario.

      Why?

      If your iMac dies, you get another computer or fix it.

      But why do I have to get a new screen if the motherboard goes kaput?

      What if your laptop dies and you want to keep using the screen?

      Yes, it's very similar, except that there are almost 30 years of precedent for manufacturing desktop computers with separate screens, but none that I know of for manufacturing laptops with separate screens, nor any terribly good way to go about it considering the lack of any standard.

      It's the same, silly argument. If you can't live with the known limitations of a system, don't freaking buy it.

      I haven't. But that's exactly my point: it's really too bad that Apple refuses to make a system that meets (what I feel are) perfectly reasonable requirements.

    30. Re:And the Last Domino falls... by LWATCDR · · Score: 1

      That is just silly.
      People by desktops with separate monitors because they can upgrade them.
      If I want a new desktop I can buy just a new desktop. I don't have to re buy the monitor.
      With an all one I do.
      The iMac fits some people well but not everybody.
      The simple fact is that Apple is making money hand over fist. Their product line is working well for them. They are skimming the cream. They are selling top of the line in a few market segments where they can make the most money.
      What they are not doing is offering a complete product line in every segment.
      They are being acting like Rolls Royce and not Honda.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  25. wow... by Ephemeriis · · Score: 5, Insightful

    and owners of Valve games will have access to both platform versions.

    In an age where publishers are doing everything in their power to tie your hands when it comes to their software, this simply amazes me.

    We've got publishers who user DRM that renders a game useless after a half-dozen installs... And valve is going to let you run your games on two entirely different platforms?! Not two different computers... But wholly different platforms. Amazing.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
    1. Re:wow... by Artius · · Score: 1

      Uhhh... Steam is one of the biggest DRM lock-in distribution systems ever invented. That doesn't make it good or bad, but are you sure you know what you're talking about here?

    2. Re:wow... by Lord+Ender · · Score: 0

      Steam is DRM. When Steam goes down, you can't play your games... not even when you're offline. Just last week there was an outage that made all Steam games unplayable for an entire evening. And many games you buy on Steam will install additional DRM alongside Steam.

      Valve is making some awesome PC games, at good prices, and with a good delivery platform. But don't forget that this all comes at the cost of some nasty DRM which is nearly as bad as the recent Ubisoft fiasco.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    3. Re:wow... by thetoadwarrior · · Score: 1

      That may be true but at least, so far, it is in the hands of decent people rather than people who could honestly say it required a whole set of work and charge you again. Valve have been pretty reasonable imo. They do need to protect their games and so far, from my experience, it's been the best option.

      The annoying this is most of my Steam games probably will never work natively on a Mac but this is a huge step towards me moving away from Windows for everything rather than using it as my gaming box.

    4. Re:wow... by elrous0 · · Score: 1

      It makes it pretty bad when it's 2020 and you decide to go back and play some of your old Valve games for nostalgia only to realize that the servers no longer work and you may as well throw all those discs in the trash.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:wow... by Reason58 · · Score: 5, Informative

      Just to let people know, Blizzard also allows for unlimited downloading of the Windows and OS X version of any game you have ever purchased. Even if you bought the game in a store you can still register the CD key online at battle.net and it will be available to download in the future.

    6. Re:wow... by Ephemeriis · · Score: 4, Informative

      Uhhh...

      Steam is one of the biggest DRM lock-in distribution systems ever invented.

      That doesn't make it good or bad, but are you sure you know what you're talking about here?

      I own a number of Steam games.

      I also own Overlord for the PC, and not the Steam version.

      Which means I know very well what I'm talking about.

      Yes, Steam is just another DRM platform... But I can download & install my Steam games on as many different computers as I want to. The only restriction is that I have to enter my username & password to play... Which means I can't be playing on two different computers simultaneously. Steam even lets me burn backup discs so I don't have to download everything again.

      Overlord, on the other hand, only allowed a very small number of installations. After I had installed it three times it refused to work. I call technical support and they explained that it was a copy protection mechanism and there was absolutely no reason why I could possibly have needed to re-install the game that many times. Granted, it's a little unusual to re-install a game four total times in a matter of weeks... But that's what happens when you're building a brand new computer, messing around with an OS install, breaking drivers, and things like that.

      Ultimately their suggestion was that I should go buy a new copy of the game. I'm sure I could have argued further and gotten through to some supervisor or something like that... I probably could have convinced someone to unlock my game... But I was just too angry to bother. I haven't tried to re-install the game since then.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    7. Re:wow... by hidannik · · Score: 2, Insightful

      Really? I've always had decent success playing in offline mode. I have some temporary network configuration that keeps me off the Internet, I start a Steam game, it complains that it can't find the Steam servers, and asks me if I want to play in offline mode. I click the Yes (or Okay, or whatever) button and away I go.

    8. Re:wow... by Reason58 · · Score: 1

      Offline play is entirely dependent upon the game. Half-Life, for example, will let you play without a connection at all. Dragon Age, on the other hand, will not allow access to any of the premium or DLC content without an active connection.

    9. Re:wow... by Anubis350 · · Score: 1

      ::blinks::
      There's actually a "play offline" mode, in steam... I've used it....

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
    10. Re:wow... by TheRealMindChild · · Score: 1

      This is a load of bull. I lost my internet connection for two days and couldn't play a single steam game. Do you know why? Because you have to be ONLINE to go into offline mode.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    11. Re:wow... by ElKry · · Score: 1

      I was actually spending the time that outage took to be resolved... playing in offline mode. So, get your facts straight.

    12. Re:wow... by Ephemeriis · · Score: 2, Insightful

      First of all, I'll point you to a comment I made elsewhere in this same thread.

      http://slashdot.org/comments.pl?sid=1575328&cid=31406066

      Steam is DRM.

      I am aware that Steam contains DRM. It also contains social networking stuff and marketplace stuff and server browser stuff and whatever else.

      When Steam goes down, you can't play your games... not even when you're offline. Just last week there was an outage that made all Steam games unplayable for an entire evening.

      Obviously, no system is perfect. Anyone who claims otherwise is lying to you.

      I have no experienced any problems with Steam. Certainly nothing like the problems I've experienced with some other forms of DRM. Specifically, I've never had any trouble playing a Steam game offline, unless it was in trying to access some on-line component of a game. As far as the outage last week... I personally played games on Steam just about every night last week, so I'm not sure what you're referring to.

      And many games you buy on Steam will install additional DRM alongside Steam.

      So far, none of the games I've purchased on Steam have included any additional DRM. But, yes, a publisher can certainly include whatever they want.

      Valve is making some awesome PC games, at good prices, and with a good delivery platform. But don't forget that this all comes at the cost of some nasty DRM which is nearly as bad as the recent Ubisoft fiasco.

      I fail to see how a DRM package that allows me to play games offline is nearly as bad as a DRM package that renders your single-player game completely unusable if your Internet goes down. Never mind the fact that I can download and re-install my Steam games as many times as I want... And I can burn backup copies of my games... And install them on as many different computers as I want...

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    13. Re:wow... by Ephemeriis · · Score: 1

      Just to let people know, Blizzard also allows for unlimited downloading of the Windows and OS X version of any game you have ever purchased. Even if you bought the game in a store you can still register the CD key online at battle.net and it will be available to download in the future.

      Very cool. I did not know this.

      Not that it really matters to me, as I have no Mac...

      But cool none the less.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    14. Re:wow... by Lord+Ender · · Score: 2, Informative

      You simply don't have much experience with Steam, then. Search the Steam forums if you don't believe me. Steam server outages can leave your client in a state that makes all your Steam games unplayable, even in offline mode. This just happened again last week.

      Offline mode works, but only sometimes.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    15. Re:wow... by Lord+Ender · · Score: 1

      You can only activate "offline" mode by first going online... which is impossible when Steam is down.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    16. Re:wow... by pavon · · Score: 1

      When Steam goes down, you can't play your games... not even when you're offline.

      That's probably not the best example of the problems with Steam DRM - it does have an offline mode. You have to be online when you enable the feature, since by default all of your configuration is stored on the the server rather than your local computer, so folks that hadn't done that in advance will have problems when the servers are down.

      A worse problem is that they can cancel your account for all sorts of reasons, and then if you ever launch steam on that computer while online, all of your games will be disabled.

    17. Re:wow... by Lord+Ender · · Score: 1

      My facts are correct. You are simply lucky that you were impacted differently than so many others. You were the exception to the rule.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    18. Re:wow... by Forthac4 · · Score: 2, Informative

      As of march 2nd, the update notes for the steam client claim "Really fixed offline mode not always working". This would seem to indicate that valve is in no way trying to prevent people from playing in offline mode and technical issues will arise. Steam is of all the DRM models one of the least restrictive and in my opinion, other then having no DRM at all, preferred even over a simple disk check.

    19. Re:wow... by sesshomaru · · Score: 1

      Steam's DRM: So, I'm at my Mom's house for a visit and I'm bored. My Mom's computer, primitive though it be, is powerful enough to run Plants versus Zombies. After installing Steam and the game, I'm off and running, all it required was my username and password.

      Apple's DRM: My computer, containing all my downloaded iTunes TV series and movies is destroyed in a fire. I can call Apple and beg them to let me re-download them, but this is described "as more a favor then a policy."

      Don't punish me for using your DRM and I'll be a happy camper. Because, trust me, I don't have to use it if I don't want to.

      --
      "MIT betrayed all of its basic principles."
    20. Re:wow... by hidannik · · Score: 1

      That's as may be; I'll grant that Steam makes no effort to prevent non-Valve publishers from implementing whatever hairbrained schemes, DRM, DLC or otherwise, that they wish. But when it comes to Valve games, I've always been able to play them offline.

      And the GGP's claim that the outage made all Steam games unplayable for an entire evening is rather more general than your assertion about a part of a particular game. I was not trying to play any Steam games during the event in question, so I cannot say whether or not it's accurate. I will say that it is at odds with my personal experience playing Valve's games on Steam when Steam was unavailable.

      The only way I can make my experience match the assertion is if the context is rather narrower, for instance if the GGP's universe is multiplayer, so "all games" would mean "all games having multiplayer," and "unplayable" would mean "can't be played in multiplayer." In that case, the issue is not really about DRM, but about the player-hostile act of making a multiplayer game that relies on the presence of servers at a particular Internet address in order to function.

    21. Re:wow... by Lord+Ender · · Score: 1

      March 2nd, eh? So you're saying that offline play has only worked properly for a single week of Steam's existence?

      That is not at all impressive. And even then, I'm skeptical. Steam's nasty DRM has kept me from playing the games I own far too many times over the past two years.

      If someone comes up with a Steam-like game-delivery platform without the DRM, Steam will die a quick death.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    22. Re:wow... by Lord+Ender · · Score: 1

      All games. I said all games. I meant all games. The "My Games" list went BLANK during the server outage, even if you disconnected your net connection.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    23. Re:wow... by Hurricane78 · · Score: 1

      Well, after Valve found out, that cutting prices in half is more than doubling their sales, and hence very profitable... and that it also cuts the amount of people downloading for free... they now start to realize that all that lock-in and DRM is simply not needed anymore.

      Offer good prices, fair deals, and all the small things, and you don’t have to worry, since people will naturally drift towards buying it, if they can.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    24. Re:wow... by Salamande · · Score: 1

      That would be an EA issue, nothing to do with Steam.

    25. Re:wow... by Sark666 · · Score: 1

      Well I wouldn't praise valve too much. First off, this might of happened ages ago if they didn't port a q1 engine to d3d in the first place.

      but what I wanted to post is, I now have l4d 1 & 2, I wanted to give my nephew the first version.

      Believe it or not, I didn't actually know that I can't give away a steam game to another user.

      If I can't give it away, I don't really own, I just have a license to play it.

    26. Re:wow... by Cato · · Score: 1

      Steam is "DRM done right" as far as that's possible - on PC, it lets you run your games on any PC quite legally. The only restriction is that when you log onto one PC, you are logged out of any other. So this 'Mac and PC' support is just an extension of that, though it's good to see.

      When you compare to some of the ridiculous DRM schemes out there, Steam is really pretty good, and very convenient - makes it very easy to install games you've bought earlier on a new PC.

    27. Re:wow... by PhrstBrn · · Score: 1

      No shit.

      During that Christmas sale (in December), when they had 75% off 5 different games every day, I went just went nuts, like a kid in a candy store. I believe the total damage was around 15 new games in December, some of them in package deals.

      I still haven't played everything, but I bought games I might have previously considered just getting from some other source. $10 for a full-featured game that I'm somewhat interested in? Sure thing! If it sucks, it's only $10, I waste more money going to the movie theaters. If it's good, good, the developers some money so they'll keep producing good games I'll buy. At the very least, I feel like I got my money's worth.

      I'm a lot more hesitant buying new releases at $50 a pop (still aren't $60 yet on the PC), but I'll drop $10 on a 6 month old release on sale, in a heartbeat.

    28. Re:wow... by mejogid · · Score: 1

      You mean like Stardock's Impulse? That's been out for nearly two years now? Ah, thought not...

    29. Re:wow... by jaysones · · Score: 1

      Every other software publisher should take note of this. The real big deal about it is how much money they're losing. This feature proves something fascinating about this experiment--they're betting so hard on the future of the Mac platform that they're throwing away money on the front end! I bought several games in Boot Camp and now I get them all for free. This is so smart and the exact strategy that made the App Store a hit for Apple--get people hooked on the system and let the content providers drive them there. A great day for the Mac platform!

    30. Re:wow... by GaryPatterson · · Score: 2, Insightful

      Apple's DRM: My computer, containing all my downloaded iTunes TV series and movies is destroyed in a fire. I can call Apple and beg them to let me re-download them, but this is described "as more a favor then a policy." [about.com]

      That's not DRM that you're describing. That's an artifact of the delivery system. Even if Apple allowed you to authorise your replacement computer and re-download all the files you purchased, each file would have DRM (or not) regardless.

    31. Re:wow... by Anonymous Coward · · Score: 0

      This isn't that uncommon a move for the independent developers. It's just that these small developers are being gobbled up by the conglomerates so only a couple of them are left (Valve, id, Bethesda)

    32. Re:wow... by aXis100 · · Score: 1

      I've experienced that issue once before (several years ago) - my steam client was left in a state where I couldnt play offline.

      Since then I tend to keep offline by default more often, and go back online when I play multiplayer, buy a new game, or have the free time to just do updates. This works very well.

      I was very pissed off at the time, but since then I've grown to like Steam as one of the best DRM and delivery playforms around. The generally lower prices, free weekends, dramatic discounts, and the ability to take my games anywhere makes up for the occasional offline issue.

      The only think I dont like is when other third party Steam games include their own DRM too, eg Windows Live for Games.

    33. Re:wow... by Anonymous Coward · · Score: 0

      So it's Apple's fault that you didn't properly backup your data? They never promised you a 'take it anywhere' experience. As long as you have a valid backup of your data, you CAN take it anywhere just by authorizing whatever PC you copy your data to.

    34. Re:wow... by aXis100 · · Score: 1

      Not exactlty true, you just have a have a valid ClientRegistry.blob. When you start steam during an outage it can give you the choice to go offline.

      Unfortunately some types of the server failures (or updates) leave the blob in an invalid state, and then you're stuffed. I've experienced it before myself and i agree it sucks.

    35. Re:wow... by aXis100 · · Score: 1

      We'll all see how it pans out, but Valve have promised to release a patch that allows for permanent offline mode in the even that the Steam servers are ever disbanded.

      Or you could download the pirated version. It's not an offence if you already own the license.

    36. Re:wow... by Anonymous Coward · · Score: 0

      Valve uses DRM and is also therefore useless.

      What's your point?

    37. Re:wow... by Anubis350 · · Score: 1

      Very much not true, I have used steam and the games I have installed through it on my laptop with no web connection, coming from a cold boot. I suggest you go try it. Steam requires you to be online to activate the games - once per game, when you *first* play it. After that you can play offline with impunity.

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
    38. Re:wow... by teg · · Score: 1

      Apple's DRM: My computer, containing all my downloaded iTunes TV series and movies is destroyed in a fire. I can call Apple and beg them to let me re-download them, but this is described "as more a favor then a policy."

      That's a result of not having a backup. If you want to compare the DRM aspect of it, the scenario would be:

      Apple's DRM: You restore your backup, enter your username and password and your DRM files work just fine. If you now, with the new replacement, is over your five computer limit, you login into your apple account and reset the list of authorized computers (which you can do once a year).

    39. Re:wow... by TheThiefMaster · · Score: 1

      I hope they've fixed it by now, but when I first got Overlord, it wouldn't run on my pc. I was running XP x64, so I assume their DRM didn't support 64-bit Windows. Strangely enough, it worked fine after I cracked it.

      Steam, on the other hand, installed an x64 version of the Source Engine, so Half-Life 2 and so on were running native 64-bit.

      If Steam is the future of DRM, I like it.

    40. Re:wow... by quadrox · · Score: 1

      No no no no!

      1) No borrowing games (I considder that to be fair use, but I can see why someone might disagree)
      2) No reselling of games
      3) Valve can shut down your account, taking away your ENTIRE collection.
      4) If you lose your password or otherwise somehow screw up (and if their support is disinclined to help you) - once again, your entire collection is gone.

      Basically, they are COMPLETELY in control of what you can play and when you can play. If I buy a game, I own it, and I can damn well do as I please with it. Otherwise I don't own it, and then I don't want to pay as if I did.

    41. Re:wow... by ElKry · · Score: 1

      You can't simply say "When steam goes down, you can't play your games" and then cover your ears and sing very, very loudly when someone tells you that your "facts" are just FUD. You're either ignorant, stubborn, or lying, so just pick one.

      Seriously, saying that your facts are correct except for the cases where they're not, which are exceptions, is just mindblowing.

    42. Re:wow... by Gubbe · · Score: 1

      That is the only major thing bothering me about Steam.

      While "there should be a law against that" is a phrase I use very sparingly, I do believe this is something that should be taken into account in the legislation all over.

      It should be required by law that ownership of and licenses and access to any digitally bought DRM protected items must be transferable. Period.

      If it's not DRM protected, it's not really a problem, because you can just sell it, give your bits to someone and delete them from your computer, just like you've been able to do so far.

      However, if a company claims that they use an effective means of protecting access to a work, then they should be required to facilitate transfer of that access to someone else to ensure the survival of the first sale doctrine.

      If the company claims that people can break the DRM and sell a copy instead of the original, then supposedly the DRM isn't "effective" and can thus be legally broken under at least the EUCD terms.

      The publishers' efforts to eliminate second hand market of video games, music and everything else copyrighted must not be allowed to succeed.

    43. Re:wow... by Lord+Ender · · Score: 1

      How do you explain the recent Steam server outage that left games lists blank, and the offline option broken?

      Any way you spin it, that's DRM keeping you from playing your games offline.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    44. Re:wow... by Lord+Ender · · Score: 1

      You are trying to avoid the point. Steam keeps people from playing their games offline. You are dishonest.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    45. Re:wow... by vrai · · Score: 1

      It should be required by law that ownership of and licenses and access to any digitally bought DRM protected items must be transferable. Period.

      Why? I like the second hand market as much as the next man (who doesn't sell new games for a living). I've got countless second hand games consoles and games; a collection that is unlikely to be extended beyond the current generation of machines due to non-transferable DRM. However, that doesn't give me the right to dictate to games publishers how they should sell their product. As long as the non-transferability of the content is made clear at the point of sale, it's the publisher's prerogative.

      You are not buying a modern video game. You are buying a license to play the game for a limited time and in accordance with whatever restrictions the publisher has placed upon you at the time of purchase. If you do not agree with this, don't purchase the game. The ability to play Assassins Creed 2 is not a human right. I won't be buying it for the PC because the cost of suffering the DRM outweighs any potential fun I'd have playing the game. I will be buying more Valve games off Steam because the downsides of the DRM (primarily the non-transferability) are outweighed by the convenience of Stream and the games' potential entertainment value.

      The ultimate sanction of a consumer is not to consume. If enough people are discouraged from buying games because of DRM, the DRM will either change to something less odious or disappear completely when the publishers go bankrupt. Ubisoft can't force you to buy their games and you do not have the right to force Ubisoft to sell to you on your terms alone. If DRM offends you so heinously, limit your entertainment purchases to non-DRM, or even non-copyrighted, works; they do exist and their publishers could use your custom.

    46. Re:wow... by Anonymous Coward · · Score: 0

      Searching the Steam forums will doubtless reveal a large number of people whining about how much they think Steam sucks. However, that tells us precisely nothing about how good or bad Steam's service is.

      The posters on an Internet message board are self-selected. Most people never even think of visiting forums until they're already frustrated and have already exhausted easier support options. You can get some great anecdotes from reading their rantings, but you won't get any useful information.

    47. Re:wow... by Anonymous Coward · · Score: 0

      If Steam is the future of DRM, I like it.

      Personally, I'd prefer that Stardock's Impulse was the future of DRM. It has all the nice features of Steam, plus after your initial download and installation you don't need to regularly connect to Impulse's servers. Yes, I know about Steam's offline functionality but eventually (after X number of weeks) you will to log into Steam to play even single-player games bought through Steam. I buy something through Impulse, I can install it on I own and play it now any computer I use, while keeping an archive with a locally stored CD key-like alphanumeric code to register it. Because I have both the archives and the registration codes locally, even if Stardock shuts down Impulse next week I'll still be able to play the games I bought!*

      *Note: What I describe is true for all games produced by Stardock and most of other games distributed through Impulse. However, Impulse does allow developers and publishers to put additional DRM on individual games, but the type of DRM is clearly listed on the main information pages for each game (and you have to go to these pages to put something in to your Impulse shopping cart).

    48. Re:wow... by magus_melchior · · Score: 1

      It was as recent as two years ago that I re-bought StarCraft Battle Chest because I misplaced the CD key and/or damaged the discs (yeah, yeah, backup, pfft). This service has been a godsend, and has allowed me to stop worrying about losing or damaging physical media.

      Of course, I never had to worry about Steam games dying via damaging the CDs, but kudos to Blizzard for picking up a few neat tricks from Valve.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    49. Re:wow... by Anubis350 · · Score: 1

      How do you explain the recent Steam server outage that left games lists blank, and the offline option broken? Any way you spin it, that's DRM keeping you from playing your games offline.

      from what I can see from the rest of this thread, it was a technical glitch that, yes, involved DRM, but was rare, did not effect that many people, was not intentional, and is not likely to happen again. It seems if there is spinning, it's that *you're* spinning this as doom and gloom.

      It sucks you had a bad experience, but it's not indicative of the overall experience most people (including myself) seem to have with Steam. The vitriol you're spewing about it makes me wonder if you have another axe to grind as well.

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
  26. MOD PARENT UP by Anonymous Coward · · Score: 0

    I would love to see a Gentoo release!

  27. Yes folks! by Anonymous Coward · · Score: 0

    Now, you too can have the privilege of being told "The Steam servers are too busy to process your request." when trying to play a game you paid for!

    I guess the one up-side to this is that it may decrease Microsoft's market share a bit.

  28. Re:well no by AndrewNeo · · Score: 1

    The way he describes it is Continuous Integration, not hybrid code generation..

  29. The bad news? by Anonymous Coward · · Score: 0

    Hopefully the availability of Mac OS games doesn't kill some of the epic sales that happen on Steam. I've taken paying $1-10 for some nice 2-3-year-old games for granted over the years. Examples: Mass Effect? $5. GTA IV? $7.50. Portal? A few dollars. Batman: Arkham Asylum? A few dollars as part of a company's package sale. X-com games? $1-2 a piece, etc.

    If Mac OS users are used to paying a higher premium for software then any cross-platform game available may have its rock-bottom discounts killed.

    1. Re:The bad news? by Yvan256 · · Score: 1

      Mac users are used to paying from regular to premium prices for software. Paying for games, however, is quite rare given the limited options. ;)

      I do hope the games support intel GMA950 as a bare minimum, otherwise a lot of us won't be able to buy the games anyway. And that includes a lot of Mac mini and Macbook owners as well as some early entry-level iMacs.

    2. Re:The bad news? by Anonymous Coward · · Score: 0

      They're not interested in selling to the poor-as-dirt minority.

    3. Re:The bad news? by Anonymous Coward · · Score: 0

      Funny, ACs keep saying only rich people can afford to buy a Mac.

  30. No games on Mac? by Anonymous Coward · · Score: 0

    I don't understand the "no games" argument. Sure, there are far fewer games, but NO games? Hogwash. Bioshock, Dragon Age, Prince of Persia, CoD4, Lego Batman/Indiana Jones, Civ4, Neverwinter Nights 2, Quake Wars...The list isn't as impressive as PC, but there are plenty of top-tier games to keep a gamer interested.

    1. Re:No games on Mac? by Reason58 · · Score: 2, Informative

      Most of those games came out years after their PC equivalent. Even in the case of Dragon Age (which was delayed by months), it is just the PC game wrapped in an emulator. And it does not support DLC.

    2. Re:No games on Mac? by jonwil · · Score: 1

      Both Red Alert 3 and Command & Conquer 3 exist on OSX. But both games are just the PC version running in an emulator. And neither game supports custom maps or mods (even though there is no reason they couldn't support such maps/mods)

  31. Re:well no by MobyDisk · · Score: 1

    You missed his point. It wasn't about code generation, it was about testing: You still need to test and debug on both platforms.

  32. Steam has an offline mode by tepples · · Score: 5, Informative

    Unlike Ubisoft's system, Steam has an offline mode. Steam requires access to the DRM server when you install the game, not every time you play.

    1. Re:Steam has an offline mode by shutdown+-p+now · · Score: 3, Informative

      Unlike Ubisoft's system, Steam has an offline mode. Steam requires access to the DRM server when you install the game, not every time you play.

      If you get in a situation where there's unexpected lack of connectivity (i.e. you weren't online when you clicked on "Work Offline"), there is in fact a good chance that offline mode won't work. Also, even when it does, it only works for a certain period of time (depending on how lucky you are, anywhere from days to months), after which it will stop working and demand an Internet connection.

      Just because you personally have never run into it, doesn't mean that the problem isn't there. Just google for "Steam offline mode not working" and see for yourself. I've had the unfortune to experience this myself.

    2. Re:Steam has an offline mode by Anonymous Coward · · Score: 0

      What happens in 5 years when I want to install a Steam game on my new computer that Steam no longer supports?

      Anything that requires me to connect to the internet to install has a fundamental design flaw. (and I'm not excluding apt-get, etc. But that's a different discussion)

      I've said it before, and I'll say it again. Steam is the worst thing to happen in the history of computer gaming. Regardless of its merits, it has shown the world that if it's convenient enough, people will give up control of the software they have purchased.

      Or to put it in more concrete terms, if not for the success of Steam, do you really believe Ubisoft would have thought it could get away with requiring a connection to their servers every time you play Assassin's Creed 2?

    3. Re:Steam has an offline mode by Androktasie · · Score: 1

      Depends on the game. If Steam's in offline mode, the recent Aliens vs Predator game can't save your singleplayer progress or connect to LAN multiplayer servers. It is completely dependent on the Steam Cloud and Steamworks matchmaking.

    4. Re:Steam has an offline mode by shoptroll · · Score: 1

      They've supposedly fixed this very recently. If you launch Steam without an Internet connection available it'll kick into offline mode correctly now.

      --
      Insert Sig Here
    5. Re:Steam has an offline mode by BikeHelmet · · Score: 1

      I've had the unfortune to experience this myself.

      That's too bad. It worked fine for me.

      http://slashdot.org/comments.pl?sid=1574426&cid=31398438

      Steam isn't perfect, but it is better than a lot of alternatives. I just wish game studios would stop forcing account creation for their own single-player games. It annoys me when I have to login to steam to play a game, then once I start the game, I have to login to (for example) EA's servers with another login/password.

    6. Re:Steam has an offline mode by tepples · · Score: 1

      Anything that requires me to connect to the internet to install has a fundamental design flaw.

      The market other than you has shown itself willing to accept design flaws in return for availability of the program in the first place. Over 80 percent of desktop PCs run Windows XP, Windows Vista, or Windows 7; all three require activation.

    7. Re:Steam has an offline mode by shutdown+-p+now · · Score: 1

      It mostly works fine for me as well. It's just that, when it doesn't work, it can be extremely frustrating (say, my ISP has problems, and I find out that I can't play games while offline, either).

      All that said, my Steam account has almost 200 purchased titles, because I do find that convenience outweighs the problems such as the one I have described.

      I just wish game studios would stop forcing account creation for their own single-player games. It annoys me when I have to login to steam to play a game, then once I start the game, I have to login to (for example) EA's servers with another login/password.

      I don't even mind that, to be honest, but what I do mind is when games provide their own "friend" service instead of the one available in Steam - BF:BC2 being a recent example. I already have an extensive list of people whom I want to play with, and with games like L4D, I can see if they're playing, and click "Join game" if I feel like it. BC2, though - I have to find their BC2 account first, add that as a BC2 friend, and then to join a game (or even just see if they are playing), I have to start BC2 first. Annoying!

    8. Re:Steam has an offline mode by shutdown+-p+now · · Score: 1

      That's good news, but is it still time-limited in any way?

    9. Re:Steam has an offline mode by Spatial · · Score: 1

      True, it breaks fairly often. Actually in the last two updates, the changelog mentions fixing offline mode.

      Personally I just use cracks with the games I buy from Steam. That removes it from the equation when I don't want it there, meaning I get the best of both worlds.

    10. Re:Steam has an offline mode by Xphile101361 · · Score: 1

      And this is one more reason why I typically buy all of my games through Steam. Since doing so, I've had no problems with game configurations or DRM. Everything just works.

    11. Re:Steam has an offline mode by indiechild · · Score: 1

      I've had this problem too. I still put up with Steam, mostly for the Valve games, because they're so damn good.

    12. Re:Steam has an offline mode by BikeHelmet · · Score: 1

      BC2, though - I have to find their BC2 account first, add that as a BC2 friend, and then to join a game (or even just see if they are playing), I have to start BC2 first. Annoying!

      Very annoying indeed! That was one of the major criticisms of the PS3. Each game having its own online service and friends system.

      Poor form on their part.

      Take a tip from me - never use the same email address and password for a game's account and your master Steam account. I trust Valve to keep my info safe - but I wouldn't trust a game developer or publisher. They're cocky bastards that spend less money on their programmers than they should. It only takes one storing your info plain-text, for you to lose 200+ games.

    13. Re:Steam has an offline mode by brkello · · Score: 1

      So? Any system will have some flaws. It's like consumer electronics...some tiny sub-set of people are going to get something bad, no matter how good the company. These are the vocal minority. I've had no issues ever and neither have my friends. I imagine it is frustrating when it does happen, but it tends to be temporary and people freak out a lot over nothing.

      --
      Support a great indie game: http://www.abaddon360.com
    14. Re:Steam has an offline mode by Ash-Fox · · Score: 1

      That's good news, but is it still time-limited in any way?

      I played for a month in offline mode (and then I had Internet access again so I could play online). So I know it works for at least a month.

      --
      Change is certain; progress is not obligatory.
  33. Re:well no by Telvin_3d · · Score: 3, Insightful

    True, but in this case the relatively small subset of hardware supported by OSX makes things easier. Once they have it running at all it will only need to be tested against two or three OS revisions (10.5 Leopard, 10.6 Snow Leopard and possibly 10.4 Tiger) and a half dozen video cards. In many ways I suspect that the testing will be far easier than what is needed for a console. A few more hardware versions to deal with but at the same time there is so much higher margin in terms of RAM and processor power that there is a lot more room to play with.

  34. Not as great a news as one might think. by Anonymous Coward · · Score: 0

    I doubt most developers are going to do both Windows and OS X. They'll pick one or the other. This will lead to platform fragmentation, and drive people away from computers as a gaming platform, (after all, console exclusivity isn't as common as it once was) and DRM issues being propagated by companies like Ubisoft will only accelerate the process. This is going to cause long-term issues, or it is going to fail.

    1. Re:Not as great a news as one might think. by JSBiff · · Score: 1

      "I doubt most developers are going to do both Windows and OS X."

      I generally agree, but, I seriously doubt the existence of a Mac version of Steam is going to *hurt* PC gaming. Developers that are only interested in Consoles will likely to continue to be. Developers that have decided to support both PC and Console probably won't suddenly be in a worse position than they currently were just because there is a Mac version of Steam and they aren't releasing for it. *But*, for developers who *are* interested in developing for Mac, anyhow, Steam now gives them another option for how to get distribution.

  35. Apple / About this Mac / More Info by Deadric · · Score: 1, Insightful

    Before anyone gets overly excited, please remind yourself of what video card your shiny $1k computer is running.

    1. Re:Apple / About this Mac / More Info by dougisfunny · · Score: 1

      NVIDIA GeForce GTX 285

      --
      This is not the funny you're looking for.
    2. Re:Apple / About this Mac / More Info by jo_ham · · Score: 1

      Well, my 2006 machine has an X1600, which is old but gives a reference point. Anything made since then has much better stuff inside. Not cutting edge, Crysis at 4600x2600@ 250fps, but good enough for a lot of recent games.

      Current iMac ships with a 4670, option of a 4850 on the 27". The base one has a 9400M with shared memory.

      It does need to be addressed, for certain, but it's not as bad as everyone makes out, especially since the initial release is going to feature a lot of older titles that will run just fine. It gives Apple time to put some more decent options in the GPU lineup in future machines (which they have been doing of late).

    3. Re:Apple / About this Mac / More Info by boondaburrah · · Score: 1

      nVidia 9800GT. and my shiny mac was $650, actually.

  36. Mac.... by NemosomeN · · Score: 1, Interesting

    It's not stated, but I assume by "Mac" he means "Intel Mac" and not "Intel and PPC Macs". Anyone know any different? (I have a PPC mac and never intend to buy another.)

    --
    I hate grammar Nazi's.
    1. Re:Mac.... by ucblockhead · · Score: 1

      You realize that the last PPC Macs are so slow that they have little hope of running a modern game anyway, right?

      --
      The cake is a pie
    2. Re:Mac.... by Anonymous Coward · · Score: 0

      You're about as dense as the man 20 years ago who said "I have a 68K Mac and never intend on buying another".
      Heck, you can't run 8088 code under Windows on new XP SP 3 (ie Win7) boxes, so either lie in a tar pit and give it up or- No, just give it up already.
      PPC's died 6 years ago, welcome to the 21st century!

    3. Re:Mac.... by Reason58 · · Score: 2, Informative

      PPC's died 6 years ago, welcome to the 21st century!

      Just so you know, the 21st century began more than six years ago.

    4. Re:Mac.... by aristotle-dude · · Score: 1

      It's not stated, but I assume by "Mac" he means "Intel Mac" and not "Intel and PPC Macs". Anyone know any different? (I have a PPC mac and never intend to buy another.)

      Enjoy playing games like photoshop, World of Warcraft III and Halo slowly.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    5. Re:Mac.... by Anonymous Coward · · Score: 0

      Completely different processor underneath. I suspect they will not build for PPC as it is now a completely deprecated platform with the release of Snow Leopard.

    6. Re:Mac.... by Anonymous Coward · · Score: 0

      ppc macs are minimum 4 years old now, ancient tech. don't expect to be able to play ANY modern game on such an old piece of crap...

      what's the point in supporting a dead system anyway? everything desktop and laptop apple sell is intel and the current OS does not even support the obsolete PPC hardware only found in outdated hold-over systems

      it's like people who still play atari 2600 systems...

      if you like your outdated computer, fine, but don't expect to be able to upgrade it to what a current mac system is capable of.

      if someone say "mac" these days, then there is no "ppc mac", it's all "intel"... ppc is legacy, same as 68k.

    7. Re:Mac.... by beelsebob · · Score: 1

      Given that the newest PPC mac that anyone could have bought will be 3 and a half years old by now, and that there are intel macs older than 4 years old, I *really* doubt they'll be targeting them.

    8. Re:Mac.... by Anonymous Coward · · Score: 0

      Naturally.

    9. Re:Mac.... by pavon · · Score: 1

      You realize that the source engine was released in 2005, almost two years before the first Intel Mac shipped, right? And that only major upgrade occurred in 2007, shortly after PPC Macs stopped shipping. Those systems played Doom3 just fine, and I'm sure they would be perfectly capable of playing any of the Orange Box games as well (don't know about Left4Dead). That said, I don't see why Valve would spend the money supporting an obsolete platform.

    10. Re:Mac.... by maccodemonkey · · Score: 1

      "It's not stated, but I assume by "Mac" he means "Intel Mac" and not "Intel and PPC Macs". Anyone know any different? (I have a PPC mac and never intend to buy another.)" ...why? That's the stupidest stand on principle I've ever heard.

      However you want to crumble the cookie (RISC vs. CISC, Hypertransport, etc), any Intel Mac these days is going to be far faster on any benchmark than a PPC. And Intel deserves kudos, they did a great job with the original Core Duo, and blew away the PPC in performance. Not to mention they designed a chip that was far more power efficient than the PPC.

      If the PPC was still great technology I'd sympathize, but by none of todays standards is it still a good chip.

      (And I say this as a developer who was in the room when Steve announced the Intel transition at WWDC 2005, and I was involved with the Mac PPC->Intel transition.)

    11. Re:Mac.... by tool462 · · Score: 2, Funny

      Go easy on him, man. It's the 90s! Anything goes!

    12. Re:Mac.... by NemosomeN · · Score: 1

      Yes, I'd like to play CounterStrike Source on my Mac Mini. This is a plausible expectation -- that ARE porting their back catalog.

      --
      I hate grammar Nazi's.
    13. Re:Mac.... by NemosomeN · · Score: 1

      Wait, so because I've decided to no longer buy a Mac computer, I'm dense? I bought a Mac, and I didn't find any compelling reason to buy another -- any new computer purchase will be a "PC". But if I can have some free games for my Mac (Games I already paid for on my PC) that would be great. Also, Windows XP has an SP3, so I think you meant to call Win 7 "SP 4". Sounds like someone is a bit behind the times...

      --
      I hate grammar Nazi's.
    14. Re:Mac.... by NemosomeN · · Score: 1

      What the fuck? I decide that, after years of buying Coke, I decide to pick up a 2-liter of Pepsi, and everyone wants to fucking nail me to a cross. Did I like it? Not particularly, but I'm not going to pour the rest of it down the drain, either. What is wrong with you people?

      --
      I hate grammar Nazi's.
    15. Re:Mac.... by maccodemonkey · · Score: 1

      That's a horrible analogy. An Intel Mac is factually better in every single way. It's like saying you're buying Coke, you KNOW Pepsi is better, but you're going to continue drinking Coke anyway, because well, Coke is Coke and you just don't like that Pepsi thing. For no apparent reason.

      Your analogy breaks down because you're trying to say Coke and Pepsi are really not that different, it's just a matter of taste. But in practice a PowerPC is in no way competitive with a modern Intel Mac.

      I wouldn't have mentioned anything if you hadn't said you were never going to buy another Mac again. Plenty of people still run on G5's, and that's a totally valid choice. They obviously like their hardware, and it is still doing what they need. However, those people aren't making some sort of stand because they've decided to never buy an Intel Mac.

      If you're saying that you never plan to buy another Mac and are instead looking at an Intel based Linux or Wintel box, then you don't really have a problem running Source games.

    16. Re:Mac.... by NemosomeN · · Score: 1

      My analogy was based on the assumption that Pepsi is objectively inferior to Coke -- I guess that's not true, but that's what I was thinking when I wrote it, I really hate Pepsi. And that is that case, I am not planning on buying another Mac, as I only intend to buy Windows PCs now. But how can anyone argue with the fact that being able to play a game that I could not previously play on a computer I already own would not be a bonus? And this is a game I already own.

      --
      I hate grammar Nazi's.
    17. Re:Mac.... by LanMan04 · · Score: 1

      I can 100% guarantee there will be no PPC support. It's been 4 years since Apple made a PPC machine.

      --
      With the first link, the chain is forged.
  37. Re:well no by Anonymous Coward · · Score: 1, Insightful

    Actually, I can see a system where the Source engine isolates the game developers from the hardware completely, as such platform dependent QA & Testing is only done by the source engine developers and not the game developers. Abstraction is a great thing.

  38. Minimum system requirements? by sillivalley · · Score: 1

    Waiting to see what the min sys requirements are -- I'd expect Intel only, no PPC.

    The big question is on minimum requirements on the video side -- will early MacBooks and Minis be left in the cold? The wrappers used for Spore really screwed a lot of people by not supporting the early Intel video chipsets like the GMA950 on the old MacBook I'm using.

    Might be time to upgrade to a newer MacBook Pro!

    1. Re:Minimum system requirements? by Yvan256 · · Score: 1

      Same here, my Mac mini has a 1.83GHz Core 2 Duo, but a weak intel GMA950.

      I don't mind running the games in 640x480 with minimum details, as long as I get decent framerates (at minimum a constant 30 FPS).

    2. Re:Minimum system requirements? by Spatial · · Score: 1

      I have a netbook with the same chipset. Unfortunately, you're screwed.

      Games more than a decade old are a serious struggle for it even at minimum settings. The thing is weaker than diluted piss. Games like HL2 will be unplayable.

    3. Re:Minimum system requirements? by Yvan256 · · Score: 1

      I can play UT2004 just fine (lower settings, but really great FPS), your netbook has a weak Atom CPU.

      That said, I'm not hoping for much in regards to the HL or Portal games.

  39. Re:well no by LUH+3418 · · Score: 1

    It might automate code generation but it doesn't automate debugging or QA testing which in my experience take significantly more effort then running the build system....

    They most likely use some kind of "compatibility layer" on which they develop the games. Something to handle the rendering, audio, input, networking, etc. (all interactions with the outside) in a cross-platform manner. It's also likely that most of the bugs in the compatibility layer are already fixed, because most of them will be pretty obvious (it's not very complex code, after all). The rest of the bugs, such as bugs in the game logic, will most likely have the same result on any platform.

    Supporting Macs requires a big initial effort in building this compatibility layer and properly testing it, but once that's done, you can just have your coders use it transparently. As for your beta testers, just have some of them use macs, some of them use PCs, to be on the safe side, but they most likely all would experience the same bugs, because most of the code is the same on either platform. The more games you crank out using your cross-platform API, the better tested it is, the less likely it becomes for people to find flaws in the said API.

    A few years ago, a friend an I coded a rendering API that could use either Direct3D or OpenGL as its target. It took us some effort to find clever tricks to keep the performance good. We had to find ways to have the GPU transform between coordinate systems as needed. For our modest 3D engine, it wasn't an impossible effort though. We did discover some cases where both targets didn't perform exactly the same down the road, but those bugs were easily fixed.

  40. Re:well no by Stregano · · Score: 1

    I am pretty sure it will be way simpler and easier to test on a console since they said the primary console will be the 360. No variation in that.

    I do hope that they test it more than a once over saying "well, it loaded find for me" and then just release it.

    I think the person that was talking about testing was talking about a situation like this:
    Example (No Spoilers, I am making up an example): You are at a boss fight where there are lighting effects, a bunch of stuff to shoot (like bats in the air). Think the final boss of Gears of War but you can shoot the bats.
    They would need to not only test for just compatibility, but for the game not freezing or messing up based on the actions you choose (like shooting one bat while walking over a mine that you set that is right next to the boss) which would trigger you hitting the boss, you making a kill on a bat, and you getting blasted by your own mine. Crazy stuff like that to make sure that game triggers the correct enemy (or yourself) dying.

    The same software based testing that is going to happen for Windows and 360 really should happen to Mac as well. It would be very unfortunate if a bunch of errors started coming up by assuming it works just fine.

    --
    The world is how you make it
  41. FIne, then instead of 'linux' by Junta · · Score: 1

    Support Ubuntu 10.4. ALSA and pulse audio for audio. Other distros would probably work for free, even without an 'official' declaration of support. In terms of 'on what hardware?' the QA process is no more convoluted than Windows. Some bitching and moaning might be had for not explicitly embracing various pet distros, but ultimately the communities do a good job of covering any technical gaps between officially supported platforms and their own distribution.

    FYI, quake3 binary from years ago still execs on modern distributions.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:FIne, then instead of 'linux' by icebraining · · Score: 1

      And since they've got Steam running before the user starts the game, they can trivially check if that stuff (audio, graphics, etc) is working before the user buys the game.

  42. This is a triumph. by jackpot777 · · Score: 2, Funny

    I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.

    --
    Shiny. Let's be bad guys...
  43. Re:well no by OverZealous.com · · Score: 4, Interesting

    two or three OS revisions (10.5 Leopard, 10.6 Snow Leopard and possibly 10.4 Tiger)

    Someone mentioned below that they are planning to support OpenCL (assuming they didn't mean simply OpenGL). If that is the case, I wonder if they will only support Snow Leopard. This provides several benefits:

    • Only one OS to worry about (for now).
    • Significantly limits the OS features that need to be supported, since Snow Leopard only runs on a subset of Macs. (i.e.: 64-bit support is required for Snow Leopard.)
    • Guarantees newer hardware (no issues with old computers running slowly).
    • And most importantly, guarantees Intel / i586 processors, seriously reducing the complexity of targeting PowerPC computers as well.

    If that is true, they will probably disappoint quite a few Mac users, who haven't upgraded for one reason or another.

    Of course, Apple will be happy about it... ;-)

  44. Valve in Appstore? by KillerRobot · · Score: 1

    This might be their first move into apple territory to eventually get into the app store like idSoftware

  45. Re:Mac version + OpenGL==Better Linux compatibilit by ElKry · · Score: 1

    You're just missing the previous 200 comments.

  46. Buy Ubisoft told me... by headkase · · Score: 1

    Liar! Not having an Internet connection is never an issue! Ubisoft told me so!

    --
    Shh.
  47. Re:well no by Moridineas · · Score: 3, Interesting

    Apple hasn't sold a powerpc computer in roughly 4 years (2006). A decent number of programs no longer support powerpc at all (and this has been a growing problem for several years--I think it was the 2008 olympics that required Silverlight to stream, which didn't officially run on PowerPC). I think it's 100% safe to say there will be no powerpc support for Steam.

  48. Valve and Blizzard by Thyamine · · Score: 1

    These are the only two companies I currently still buy games for my computers from. This basically allows me to stop having to use Windows for anything but work. Anything else I want is generally out for the consoles I own. Thank you Valve! I've been waiting for this!

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  49. Any chance for Linux? by Hurricane78 · · Score: 1

    I really hope that this means it’s a small step towards getting it to run on Linux. Because then we have the 3 biggest gaming platforms on the PC running on Linux, and there finally is no excuse anymore. :)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  50. Re:well no by Knara · · Score: 1

    The only real reason at this point to not be on SL is that your hardware doesn't support it (or you've got some odd software that still hasn't been updated for SL). Given that the upgrade to SL is dirt cheap, for those who actually want to game on their Macs, the hurdle is low.

  51. Steam now has a Mac-only game sale to celebrate... by PaganRitual · · Score: 1

    Initial titles on sale are Breakout ... Super Breakout ...

    (and Photoshop)

  52. Postal III coming to windows/mac/linux by boondaburrah · · Score: 1

    That's what it says on the wikipedia page, and they provide sources that check out. Postal III is also on the source engine. The game doesn't excite me, but I'm assuming that means that a linux port is in the works as well (though it may be a bit behind), and that is exciting. Sometime this year, they say.

    But then, I've been disappointed by "sometime this year" announcements before.

    coughblackmesasourcecough

  53. WAIT, WOAH. by Anonymous Coward · · Score: 0

    Do I see open source and MAC in the same sentence?!

  54. If that's the only problem Steam is the solution by pavon · · Score: 1

    On the other hand, if you assume there is any market for games on Linux at all, then it would be a very good idea for Valve to port Steam to Linux, as it would be the solution to everything you said - it would provide a consistent installer, updater, dependency manager, and DRM for the platform so the individual developers wouldn't have to.

    The main problem with gaming on Linux is simply the small size of the market. Any other complaints are minor and solvable.

  55. Good for you, valve! by kuzb · · Score: 1

    Now I know for sure that breakout, and super breakout will live on in the finest of Mac traditions!

    --
    BeauHD. Worst editor since kdawson.
  56. You missed the point. by pavon · · Score: 2, Insightful

    Yeah, but how much effort did they expend to get their build process to that point, and how much of that could have been spent on HL2 Ep3 instead? My guess is "a hell of a lot of work", and "not much since Ep3 is mostly new content not new software".

    1. Re:You missed the point. by Zaphod+The+42nd · · Score: 1

      Your guesses seem spot on ;)

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
  57. Re:Steam now has a Mac-only game sale to celebrate by wc_paladin · · Score: 1

    Also that puzzle game with the Apple logo. I beat it, but it's still fun.

  58. Re:well no by idiot900 · · Score: 4, Informative

    (i.e.: 64-bit support is required for Snow Leopard.)

    I realize I'm nitpicking, but 64-bit support is not required for Snow Leopard. It runs just fine on my 2006-era 32-bit Core Duo MacBook.

  59. Re:well no by Psx29 · · Score: 1

    64-bit is not required for snow-leopard. There are some Intels that were 32 bit and shipped with tiger initially. These machines are also capable of running snow leopard.

  60. Re:well no by Kemanorel · · Score: 2, Informative

    I could be wrong (i.e. I haven't checked too closely), but I am pretty sure there is Intel-only software that runs on 10.4. I will have to dig a bit and see if I can find an example, but I'm fairly sure many of the recent game releases (such as WoW and Plants vs. Zombies) can run on 10.4, but still require an intel Mac. My Mini came with an Intel proc, but is currently running 10.4...

    {checks PopCap.com for PvZ info}

    Yup. 10.4.11 and Intel proc combo required. It could be done. No PowerPC support required.

    --
    Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
  61. parents will be unhappy by Anonymous Coward · · Score: 0

    I know a lot of parents that got their kid macs to keep them form using them for gaming. It is going to piss them off. Well there is always Linux to full back on.

  62. Mouse acceleration problem on MacOSX by skywatcher2501 · · Score: 1

    I own a MacBook Alu with the new no-button-touchpad mouse. I'm using that one and it's working very well - in fact, I find trackpad/touchpad implementations on other laptops in comparison unusable. However, the acceleration of normal computer mice (which I would say are essential for gaming) is so bad on MacOSX, it's unbearable. I've also tried various software trying to correct that problem, but somehow I couldn't come close to the Windows mouse acceleration profile. For that reason I play all games on Windows, even those directly supported by MacOSX.

  63. So will the children at valve do it right? by Snaller · · Score: 1

    As in design an interface you don't have to be a kid with perfect vision to read?

    (I don't care you can - I can't, and they don't give a shit. Great way to treat customers)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  64. Re: by skywatcher2501 · · Score: 1

    I'm offering 10:1 I get modded flamebait for not drinking the Linux Kool-Aid.

    You sneaky little reverse psychologist... BTW I'm offering 10:1 I get modded troll for using reverse psychology myself.

  65. Meh... by Anonymous Coward · · Score: 0

    Mac owners that don't have a PC for gaming or s PS3/360 probably represent 2% of the market. Valve should have spent that time on a better PS3 port or an enhanced version of Source for next gen GPU's, etc.

    Complete waste of time and not newsworthy.

    1. Re:Meh... by Anonymous Coward · · Score: 0

      Bullshit. Either produce some evidence or STFU.

    2. Re:Meh... by argent · · Score: 1

      I guess it depends on how long it takes before Steam's anti-cheat code starts stomping on other apps.

  66. too little by sixsixtysix · · Score: 1

    way too late?

    --
    ...
  67. Re:well no by icebraining · · Score: 1

    Ogre supports both on Windows and OpenGL in MacOSX and Linux. And OpenAL also supports the three OSes.

  68. Will they also release games on the iPad? by olivierva · · Score: 2, Interesting

    Since the iPad is also marketed as a gaming device I wouldn't be surprised if this is the first step towards releasing games on the ipad.

    1. Re:Will they also release games on the iPad? by RocketRabbit · · Score: 1

      The ipad, like the iphone, is not a gaming device.

      Apple might like you to think it is, and sure, you *can* play a game on it. But it's not a gaming device.

      How the fuck would you play Half Life 2 on the fucking ipad? The mere suggestion of the ipad being a gaming device makes me want to smack you.

  69. I'm finding it harder and harder to dislike Steam. by Goat+of+Death · · Score: 2, Insightful
    I've been dual booting my Mac into windows for some time to play games. Good to know I can stop doing so at least for some of the great games I play like L4D and L4D2.

    I've always disliked the idea of steam, online login to validate, locking your games to an account so you can't resell, etc. But valve just keeps throwing in so many perks it's hard to fight all the great advantages Steam offers. It really is DRM done about as right as it can get.

    • They let you download games in perpetuity.
    • I don't have to carry around a bunch of install DVDs. As long as I have an internet connection I can install my games.
    • Great weekend deals.
    • Now every Steam game I've purchased I'll suddenly get the Mac version for free as well!

    Kudos to Valve!

  70. now apple needs better hardware a $2500 tower with by Joe+The+Dragon · · Score: 1

    now apple needs better hardware a $2500 tower with a weak video card does not cut it and a $200 upgrade for ATI Radeon HD 4870 512MB is a joke on top of that also you only have 3gb ram with that.

    The mini and under $1800 laptops are a joke as well 9400m at that price?

  71. Here Here! by denmarkw00t · · Score: 1

    I've only been using an apple for a couple years, an old G4 iBook, and up until then it was Windows/Linux strictly on an Intel-esque processor. I love this iBook, but there are reasons I had a HUGE bias against Macs when I was younger, and it's still one of the reasons I'm not as happy as I could be with this thing: lack. of. games. Support has been poor, and while I won't be able to play Steam on PPC (I presume), it doesn't help ME, but it does HELP. I'm even more interested in a new MBP if I can play Half-Life and enjoy the user experience (and more!) that I enjoy with my current, very very very old, laptop.

  72. So does Stardock by Sycraft-fu · · Score: 1

    Any of their retail games can be registered on Impulse (their service like Steam) and redownloaded as needed.

    While there are some publishers being morons with DRM, there are other publishers that are being much more pragmatic.

    1. Re:So does Stardock by brkello · · Score: 2, Interesting

      I think it is encouraging how successful Blizzard and Steam's DRM are being perceived. Yeah, you are going to have die hards that will flip out against any DRM...but when they offer the amazing convenience and functionality, people will get on board.

      My friend was telling me how steam even can do file integrity checks on any Steam game file. If it detects corruptions, it will just update those files with the non-corrupt file and you are back on your way.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:So does Stardock by Jedi+Alec · · Score: 1

      Makes sense, really. These days a lot of gamers are in their twenties, thirties and forties. We have money, we have the willingness to spend it, but what we have very little of is time to waste.

      Make it convenient for me to give you money in exchange for your product and I will.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    3. Re:So does Stardock by Sycraft-fu · · Score: 1

      Yep, I'm ok with Steam. I'm not 100% happy, I like Impulse better as it doesn't require the client to be active for a game to run, but Steam is acceptable. I'm not unreasonable, I'll meet publishers half way and accept some reasonable DRM, I'm just not willing to put up with shit that interferes with my ability to play. None of this "You can only install 3 times," or "You have to be online to play at all," or the like. If they can be reasonable about it, so can I.

    4. Re:So does Stardock by Tokerat · · Score: 1

      That also prevents cheaters.

      --
      CAn'T CompreHend SARcaSm?
  73. In particular by Sycraft-fu · · Score: 1

    The segment you see a lot of gamers in is totally missing. Most gamers go for a tower computer with separate monitor. There are various reasons for this, upgradilbility being one since games often like new hardware.

    This is an area where you've got nothing from Apple. They go straight from all-in-ones up to workstations. Ok well their workstations are too expensive for most gamers. Gamers don't want to spend that kind of money on dual CPUs that games can't use. However their all-in-ones are not ideal either. As such there is a gap.

  74. Not really by Sycraft-fu · · Score: 1

    This doesn't mean all Steam games are coming over. This means that Valve's titles are coming over. Ok, Valve makes some cool games, however there are always a few games available for the Mac. It isn't as though the Mac has no games, it is that is has not near as many as the PC. While this is a few more, it is not the complete shift you are hoping for.

    As for Linux? I'm kinda doubtful. Linux has two things working against it:

    1) A lack of standards. Game developers want something standard they can develop to so that support is easy. They do not want to try and support all the random permutations out there.

    2) A userbase that seems to think everything should be free. There is a definite attitude among many Linux users that information shouldn't cost money. That is not a market ripe for games.

  75. apple better not go back to i5 / i7 on board video by Joe+The+Dragon · · Score: 1

    apple better not go back to i5 / i7 on board video in there new low end system as it IS Weaker then the 2 year old 9400m and is a joke at $800 , $1200 , $1500 , $1800 as well.

  76. The PS3 is also crap to program for by Sycraft-fu · · Score: 2, Interesting

    Well ok, not crap necessarily, but extremely different. The Cell processor is very unlike what you find in computers or the 360, so it takes a different set of skills to make good use of it.

    The 360 and the PC are essentially an identical development environment, despite the different CPUs. You do everything in Visual Studio and MS makes it extremely easy to go cross platform. So, makes sense there. The Mac is a different platform with different tools, but fundamentally it is the same hardware as a PC and things work in the same way. There are also tools, like OpenGL, that work on both. So while it might be more effort to add support for it than to add 360 support (for a Windows developer), shouldn't be too terribly bad.

    The PS3 though? Completely different dev tools AND a different architecture. Your programmers would have to learn a rather different way of doing things. Makes port costs higher. Couple that with the fact that the PS3 is the minority console and you can see why they might give it a miss.

    One thing people have to remember is that Valve does their own game engine. Many other companies license an engine, and that engine already supports multiple platforms. Unreal Engine 3, which is extremely popular, runs on the PC, 360 and PS3. Gamebryo, another popular one, runs on all those and the Wii too. Well this means less time for the game developers in terms of porting since some of the heavy lifting has already been done.

    Not so for Valve, Source is their own thing (well, it does have a bit of legacy form Quake 1 but not much). They have to do all the work in porting it. So, that means that all the problems with dealing with a PS3 fall on their shoulders.

    This might be worth it, if they made a lot of money on engine sales. That's why Epic ported UE3 to the consoles. They make their money on all the licenses of their engine. However Valve doesn't. When you look UE3 has around 150 games out or in development using it, all of 3 of those are from Epic (UT3, GoW 1 and 2). Looking at Source, you see that there's maybe 30 games, and around half are Valve's own. They do license their engine out, but it doesn't happen all that much. As a practical matter, Epic has superior tools and that makes Source a hard sell to 3rd party developers.

    1. Re:The PS3 is also crap to program for by Cochonou · · Score: 1

      Well, it's also kind of a vicious circle. They can't really afford to port games to the PS3 because they lack ressources, and they lack resources because their engine doesn't sell well as it only works on a single console, which is not the leading console.

    2. Re:The PS3 is also crap to program for by beowulfcluster · · Score: 1

      Why won't Valve just start using someone else's engine in order to get their games on the PS3 as well?

    3. Re:The PS3 is also crap to program for by Sycraft-fu · · Score: 1

      Because they like their stuff. Personally I wish they would ditch source. In my opinion Valve has brilliant designers and mediocre programmers. Their game design is top notch in most cases. However Source is a really poor engine in many ways. I wish they'd dump it and use UE3. However they aren't going to.

  77. Alas, no love for GoldSrc by kelanden · · Score: 1

    Sadly, there's no indication that the original Half-Life engine will be ported as well. That's a shame, especially since the GoldSrc engine had a mature, Quake-derived OpenGL renderer that just screams to be taken cross platform.

    Valve may not have any financial interest in furthering such an old codebase, but there's nothing stopping them from giving the community access to it. People are still working on Doom, Hexen, and Quake today because id and Raven were thoughtful enough to open up their code. Valve is one of the last PC developers of real import these days; it's sad to see them let their Microsoft roots hold them back.

  78. A short list... by SanityInAnarchy · · Score: 1

    Just the games I've played:

    • World of Goo
    • Penny Arcade Adventures (both episodes, so far)
    • Every Id Software game
    • Unreal Tournament, UT2003, UT2004
    • Gish
    • Duke Nukem 3D

    That's just off the top of my head. It's not terribly difficult -- just statically-compile, follow the FHS, ignore the distro, and give the full executables with the demo, with a license that allows redistribution.

    End result: Even if you can't do that demo part, a tarball will work. But if you can, your demo will be included in every distro's repository. Worst case, people have to download other pieces of the full game (or buy it in a store, like with id games) and drop the files into place -- but it's not terribly difficult to automate that, either.

    But really, I haven't seen any more problems than people have with Windows. If it's really that bad, say "Works with Ubuntu or Fedora" and let other distros work around it.

    Also, open source your old games. There will be Linux ports, and people will likely buy the game to run it on Linux.

    --
    Don't thank God, thank a doctor!
  79. Use PacSteam or G-Steam by ub3r+n3u7r4l1st · · Score: 1

    then you don't have to worry about offline mode again!

  80. Re:now apple needs better hardware a $2500 tower w by JonJ · · Score: 1

    Have you seen the hardware survey Valve has? Most Mac users have higher end hardware than that. No go spout your bullshit somewhere else.

    --
    -- Linux user #369862
  81. Re:well no by beowulfcluster · · Score: 1

    I used to play WoW on my PowerPC Mac Mini. It didn't exactly have superb performance but it did run.

  82. Re:Just a matter of time by Cochonou · · Score: 1

    It seems this is just a matter of time.
    The question is to know which kind of time scale we talking about...

  83. Contradict yourself much? by SmallFurryCreature · · Score: 1

    You know no gamers with a Mac, but claim to know that Mac owners pirate games. How do you know?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Contradict yourself much? by lazorz · · Score: 1

      I do not know it first hand, no - but the interweb knows it all.

      For a quick start:
      http://www.google.com/search?q=mac+piracy

  84. Simpler, Linux CD by SmallFurryCreature · · Score: 1

    Simply sell me a bootable CD, that boots the game on the PC in its own environment. Release a supported hardware list and I will simply buy from that. Do that anyway for linux. I have no particular need to run games on my linux desktop, just on the same hardware.

    I have hopes that Valve might one day do something for Linux. If they get good experiences with this, then they might just do a cost analysis "how much does it really cost to make our build system do a linux version" and see where it leads. Don't forget that game servers are often linux based, so the FPS market is not entirely unfamiliar with coding for Linux.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  85. Re:well no by gig · · Score: 1

    > they will probably disappoint quite a few Mac users, who haven't upgraded for one reason or another.

    If you're buying $80 games you already bought a new $600-$1200 Mac within the last 4 years and can handle the $29 for Snow Leopard if you don't have it already. There really isn't anyone to disappoint. What few PowerPC machines are still out there are valued for running legacy software that won't run under Mac OS X for Intel, such as software that uses PowerPC plug-ins, not for running current software.

    Snow Leopard is the 3rd Mac OS to run on Intel. The PowerPC train has sailed.

  86. Re:well no by gig · · Score: 1

    Also they hired a ton of Mac coders to do this. That was actually the first indication this was coming, quite a while ago. They aren't repurposing their existing coders for this.

    Any Valve users who complain should remember that this is better for the whole Valve ecosystem. Even if they don't think they will ever run a Mac, in a few years they may run a Linux version that uses OpenGL and is based on work done to support the Mac. Or they may run a future version on PlayStation thanks to work done for the Mac. Windows is not going to be around forever. I give it maybe 5 more years. Maybe.

  87. Re:well no by Issarlk · · Score: 1

    You only need to debug the libraries the game use ; presumably those are common to a lot of Valve games (Source...)

  88. Mouse acceleration by packman · · Score: 1

    I really wonder how they addressed the mouse acceleration issue in OSX, it's impossible to disable, and is sucky for FPS games. There is a way to 'reduce' the mouse acceleration, but it's not 100% perfect - and relies on a deprecated API that could be removed in future OSX versions...

  89. Re:well no by GrubLord · · Score: 1

    Actually, there might be other reasons.

    Personally, I've got my hard drive partitioned with a non-GUID partition scheme, meaning if I want to install Snow Leopard, I have to reformat my drive.

    It's a big drive, so this is a major pain to get around to, and accounts for my not having upgraded yet.

    There could be plenty of other little reasons like that. Frankly, I hope I can still run Steam without having to reformat my whole machine.

    Mind you, I've already got it installed on my Windows partition and it runs just fine. Really, all this mac-specific business only saves me a reboot.

  90. Re:Mac version + OpenGL==Better Linux compatibilit by silanea · · Score: 1

    That is what happens to you when you rush off to rescue your chocolate cake from burning while writing what you thought would be the first comment.

    --
    Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
  91. Re:well no by MobyDisk · · Score: 1

    as such platform dependent QA & Testing is only done by the source engine developers and not the game developers

    It just doesn't work that way. If you want to develop for XBOX, PC, and PS2 you don't use a cross-platform library, then test it on your PC, then release it having never tested it on the XBOX or PS2. You still have to get the XBOX and PS2 dev kits, you still have to build and deploy to those platforms, you still have to test it, and you still have to submit it to Microsoft and Sony to do their testing and get their approvals.

  92. Steam is DRM by Anonymous Coward · · Score: 0

    And is the primary reason I decided to abandon non-free gaming on Windows/WINE and buy an xbox. If I have to accept odious limitations to play games, I'd rather keep that separate from my general purpose systems. Ironically the xbox 360 is much more laid back with which systems I can play my games on than most Windows DRM schemes.

  93. OK, so we have #1 and #3 on the desktop covered... by Baloo+Uriza · · Score: 1

    ...now how about some love for #2: Linux?

    --
    Furries make the internet go.