It still is a shocker to me that there are tons of people who are currently playing MMORPGs who have never played PnPRPG. That is not so much an issue with games like WoW or EQ2 but it is a huge problem with games like NWN.
NWN is not an MMORPG.
It might be more useful to think of MMORPGs in terms of what they actually are -- team sports.
You have 40 people trying to accomplish a single goal, and each person has a position (MT, MH, OT, DPS, Cleansebot), and you work together to accomplish something. The point is to complete a task working together, not to role play.
So saying "It's surprising that people are playing this team sport without having played a PnPRPG is surprising..." well, no it's not. The skill sets don't overlap in the slightest.
It's actually just due west of the entrance to Blackrock Mountain, but because of the geography you're going to have to go south a few hundred yards after going west from BRM.
For anyone in WoW, the face he's talking about is in the Searing Gorge. Go to the blocked off cave (Blackchar Cave) in the extreme southwest of Searing Gorge, and look at your minimap.
There were some mods (I don't know if they were abandoned) to WoW that allowed you to create and share user-created quests. Obviously, the rewards couldn't be XP or bound items, but you could reward with cash, boe items, or even guild promotions.
a) EB & Co. make so much more on preowned sales than new sales, that they do everything they can to give the preowned games shelf space.
b) You can't sell preowned PC Games with any kind of success.
c) Every console game they sell is a potential preowned game in the future.
Therefore, EB & Co. aren't going to be pushing PC games nearly as much as console games (and even those, they give the better shelf space to the preowned section when compared to the new section).
Metroid Prime will use it to simulate mouselook (it works awesomely in the demo).
Advance Wars allows you to use it, and also allows the traditional GBA control scheme.
Trauma Centre, it's integral to the game play.
There's also point-and-click adventure games (Phoenix Wright, Lost in Blue) where it makes sense.
Furthermore, ports of PC games (there are confirmed ports of Europa Universalis II and Age of Empires on the way to the DS) will be MUCH more natural with a touch screen than with a d-pad.
If this is the case, then why make the comparison? I don't understand why you would take games and compare them to films when both of them have very different strengths and weaknesses -- and then have the arrogance apply a value judgment.
Because the comments stemmed from a review of the Doom movie, in which movie sequences were designed to resemble a video game.
After having this for a few days, I find it rather sad that it took this long to get Mario Kart on-line.
Mario Kart Double Dash has been playable online via Warp Pipe's tunnelling software for years now. True, it's no longer supported by them, but it still works and there's a community of players around it and the two other GC LAN games.
I hear a full 45% of Mario Kart DS owners are playing online. They may have waited to do it, but it sounds like they knew what they were doing. I haven't picked up the game yet (I intend to), but it looks great. The only thing I wish is I hear the online races are only four players. It would be nice if it was 8 (even if each DS supplied one computer player). But that is a minor gripe.
You do have to keep in mind that bandwidth and lag considerations are present, especially with wireless. If the percentage of dropped players/races increases as more clients (virtual or not, they use the same bandwidth) are added, then i'm glad they kept the number down.
I've had one race with noticable lag, every other one has been perfect. Except for the fact that I suck.
If you want to figure out what Nintendo is paying attention to, perhaps you should go check this out. It's a transcript of a presentation given at an investor's meeting (IGN also has some videos of the presentation available in small resolutions for free).
Also, it's odd that you talk about Nintendo as if they make immature games. The games that you think are mature on the PS2 and X-box are really made for children -- those 14-24 year old boys who belive that seeing explosions, blood, guts and dead hookers everywhere makes them a Man. Seriously, a 30 year old man shooting hookers in GTA is not "mature" -- it's childish and pathetic. The problem is that seems to be the ONLY audience that the Xbox is really paying attention to.
From this presentation Reggie is on record as saying:
Revolution's first announced appeal serves both groups: our virtual console concept. It not only offers direct backward compatibility to all GameCube software, but via downloading, to a library of games that spans the entire 20 years of Nintendo's console history. For the higher age group, this is a nostalgia trip -- and an emotionally-charged one, at that. How many devices allow you to relive part of your youth? At the same time, most of those games are in fact brand new titles even to those approaching their 20s. To borrow another movie analogy, The Wizard of Oz is a revelation the first time you see it no matter how many years after it was filmed. In our industry, Nintendo owns the equivalent of the back libraries of MGM, United Artists and Paramount put together. Virtual console is a direct pipeline to new, simplicity-seeking, blue ocean customers. And these are proven, high-quality game experiences that we an, of course, make available at a far more affordable price than current hits.
It's a great presenation, and you can download a video of it from IGN.
"Arbitrary" meant >1. Mode 7 could really just rotate a single polygon in 3-space. F-zero and Mario Kart were one big rotating polygon (the ground) and everything else on the screen was made up of traditional sprites.
In real 3D games, much more than just the (planar, 2-dimensional) ground is constructed out of polygons.
Technically, the 3D capabilities weren't "built in" to the SNES -- they came on the chips of the carts that required them. i.e. the StarFox cart had the SuperFX chip on the cartridge, it wasn't internal to the SNES.
If it was the Mode 7 "rotation/scaling" you're talking about, that really isn't 3D in the traditional sense of arbitrary numbers of polygons in 3-space. That was one large flat polygon that could be manipulated in 3-space, and everything else was done with sprites.
MPEG output. Open source. Built on any operating system you want. MythTV is simply everything TiVo, Sony, and Apple are not.
Including about 40+ hours of your time, and several wasted unsupported TV tuner card and TV-out video card purchases.
Re:Video games, MMO's and RPG's supplanting table
on
Dungeons and Shadows
·
· Score: 5, Insightful
I don't think table top games will ever die but, people want to experience and see and feel "real" things, instead of just imagining them.
Wrong. I'd give anything to play D&D again.
The problem simply is, that as an adult, with a job and a family, if I were to play D&D again, I might... MIGHT be able to play twice a month. And that's assuming that the other people in my group were as dedicated as I was. Which is never the case.
In reality, we've gotten together twice in the last 6 months.
On the other hand, I can log on to WoW and play two hours a night after the kids are asleep.
People play MMOs because they like actually being able to PLAY, instead of schedule coordinate and then get disappointed when no one shows up.
It still is a shocker to me that there are tons of people who are currently playing MMORPGs who have never played PnPRPG. That is not so much an issue with games like WoW or EQ2 but it is a huge problem with games like NWN.
NWN is not an MMORPG.
It might be more useful to think of MMORPGs in terms of what they actually are -- team sports.
You have 40 people trying to accomplish a single goal, and each person has a position (MT, MH, OT, DPS, Cleansebot), and you work together to accomplish something. The point is to complete a task working together, not to role play.
So saying "It's surprising that people are playing this team sport without having played a PnPRPG is surprising..." well, no it's not. The skill sets don't overlap in the slightest.
Stick with coffee
I think I'm going to need a bigger cup.
It's actually just due west of the entrance to Blackrock Mountain, but because of the geography you're going to have to go south a few hundred yards after going west from BRM.
For anyone in WoW, the face he's talking about is in the Searing Gorge. Go to the blocked off cave (Blackchar Cave) in the extreme southwest of Searing Gorge, and look at your minimap.
There were some mods (I don't know if they were abandoned) to WoW that allowed you to create and share user-created quests. Obviously, the rewards couldn't be XP or bound items, but you could reward with cash, boe items, or even guild promotions.
The main reason this happens it that
a) EB & Co. make so much more on preowned sales than new sales, that they do everything they can to give the preowned games shelf space.
b) You can't sell preowned PC Games with any kind of success.
c) Every console game they sell is a potential preowned game in the future.
Therefore, EB & Co. aren't going to be pushing PC games nearly as much as console games (and even those, they give the better shelf space to the preowned section when compared to the new section).
Americans have been buying Japanese made consoles since 1985. The PS2 was not "breaking into" the market.
The X-box was really the first major American made console in over 15 years to be sold in Japan (and that's only if we're counting the Atari 2600)
The revolution specs dictate 2 SD slots.
Maybe that means one on the base and one on the controller?
Metroid Prime will use it to simulate mouselook (it works awesomely in the demo).
Advance Wars allows you to use it, and also allows the traditional GBA control scheme.
Trauma Centre, it's integral to the game play.
There's also point-and-click adventure games (Phoenix Wright, Lost in Blue) where it makes sense.
Furthermore, ports of PC games (there are confirmed ports of Europa Universalis II and Age of Empires on the way to the DS) will be MUCH more natural with a touch screen than with a d-pad.
Why do people continue to compare Xbox360's graphics on a 480i NTSC TV to other consoles? It has a native resolution of 720p for a reason.
Because that's what 90% of the population has?
If this is the case, then why make the comparison? I don't understand why you would take games and compare them to films when both of them have very different strengths and weaknesses -- and then have the arrogance apply a value judgment.
Because the comments stemmed from a review of the Doom movie, in which movie sequences were designed to resemble a video game.
After having this for a few days, I find it rather sad that it took this long to get Mario Kart on-line.
Mario Kart Double Dash has been playable online via Warp Pipe's tunnelling software for years now. True, it's no longer supported by them, but it still works and there's a community of players around it and the two other GC LAN games.
I hear a full 45% of Mario Kart DS owners are playing online. They may have waited to do it, but it sounds like they knew what they were doing. I haven't picked up the game yet (I intend to), but it looks great. The only thing I wish is I hear the online races are only four players. It would be nice if it was 8 (even if each DS supplied one computer player). But that is a minor gripe.
You do have to keep in mind that bandwidth and lag considerations are present, especially with wireless. If the percentage of dropped players/races increases as more clients (virtual or not, they use the same bandwidth) are added, then i'm glad they kept the number down.
I've had one race with noticable lag, every other one has been perfect. Except for the fact that I suck.
If you want to figure out what Nintendo is paying attention to, perhaps you should go check this out. It's a transcript of a presentation given at an investor's meeting (IGN also has some videos of the presentation available in small resolutions for free).
Also, it's odd that you talk about Nintendo as if they make immature games. The games that you think are mature on the PS2 and X-box are really made for children -- those 14-24 year old boys who belive that seeing explosions, blood, guts and dead hookers everywhere makes them a Man. Seriously, a 30 year old man shooting hookers in GTA is not "mature" -- it's childish and pathetic. The problem is that seems to be the ONLY audience that the Xbox is really paying attention to.
Could I get a link validating the claim of access to games going back to 1985 ? (excluding GC of course)
Try as I might, I can't really see the word "free" in there. I can't even make it up out of the letters it contains, unless I wrote 1985 out as words.
From this presentation Reggie is on record as saying:
Revolution's first announced appeal serves both groups: our virtual console concept. It not only offers direct backward compatibility to all GameCube software, but via downloading, to a library of games that spans the entire 20 years of Nintendo's console history. For the higher age group, this is a nostalgia trip -- and an emotionally-charged one, at that. How many devices allow you to relive part of your youth? At the same time, most of those games are in fact brand new titles even to those approaching their 20s. To borrow another movie analogy, The Wizard of Oz is a revelation the first time you see it no matter how many years after it was filmed. In our industry, Nintendo owns the equivalent of the back libraries of MGM, United Artists and Paramount put together. Virtual console is a direct pipeline to new, simplicity-seeking, blue ocean customers. And these are proven, high-quality game experiences that we an, of course, make available at a far more affordable price than current hits.
It's a great presenation, and you can download a video of it from IGN.
"Arbitrary" meant >1. Mode 7 could really just rotate a single polygon in 3-space. F-zero and Mario Kart were one big rotating polygon (the ground) and everything else on the screen was made up of traditional sprites.
In real 3D games, much more than just the (planar, 2-dimensional) ground is constructed out of polygons.
Of course you can't. You have to drive through the appropriate number of police bribe badges first.
You only really need to do that if you have 3 stars or more. If you're half decent at driving, 2 stars is easy as hell to outrun.
Technically, the 3D capabilities weren't "built in" to the SNES -- they came on the chips of the carts that required them. i.e. the StarFox cart had the SuperFX chip on the cartridge, it wasn't internal to the SNES.
If it was the Mode 7 "rotation/scaling" you're talking about, that really isn't 3D in the traditional sense of arbitrary numbers of polygons in 3-space. That was one large flat polygon that could be manipulated in 3-space, and everything else was done with sprites.
MPEG output. Open source. Built on any operating system you want. MythTV is simply everything TiVo, Sony, and Apple are not.
Including about 40+ hours of your time, and several wasted unsupported TV tuner card and TV-out video card purchases.
I don't think table top games will ever die but, people want to experience and see and feel "real" things, instead of just imagining them.
Wrong. I'd give anything to play D&D again.
The problem simply is, that as an adult, with a job and a family, if I were to play D&D again, I might... MIGHT be able to play twice a month. And that's assuming that the other people in my group were as dedicated as I was. Which is never the case.
In reality, we've gotten together twice in the last 6 months.
On the other hand, I can log on to WoW and play two hours a night after the kids are asleep.
People play MMOs because they like actually being able to PLAY, instead of schedule coordinate and then get disappointed when no one shows up.
I don't have to worry about THAT until MC.
There are plans for a new 2D side scrolling Mario for the DS (tentative title is "The New Super Mario Brothers").
That was the nice thing about Metroid Fusion a few years back -- new 2D goodness.
They have two SD slots on the revolution.
That should be more than enough for any storage needs.
No, he's a female night elf rogue. Duh.
Come on, we have to know.