Beware of making broad statements like "Russians love to have a powerful leader." There are many nations in the world which have long histories of autocracy before converting to more liberal democratic systems. The fact that Russia hasn't made it so far is more likely due to the specific facts of Russian history and less likely due to broad cultural phenomenon. (Not that the latter can't have an impact on the former.)
Either you're ignorant, or you have very poor taste.
We GET it, already. This whole thread has been nothing but the British (and Anglophiles) claiming that British comedy is inherently superior to American crap. Unfortunately, no one NOTICES that British comedy is superior unless people insist on loudly arguing the point. So what do you think that says?
Every time I see a cop standing out beside his car, I think, "could I take that guy? Cop cars are pretty sweet." Stupid videogames robbing me of my sense of right and wrong.
The funny thing was, I had heard that Metal Gear Solid 2 had the most ridiculous story line in the history of mankind, so I avoided the game. But everybody loved the original MGS, right? So when Snake Eaters came out, I got that. Good Lord! It's hard to believe that they could actually come up with something more thoroughly ridiculous than that game. The play mechanics were great, but every time a cut scene came up my brain started bleeding.
First of all, there have been no reports that Nintendo is considering anything at all like getting into digital music. Second, it's been a long time since Nintendo dominated any markets aside from handhelds. Unless you're talking about some other firm in Redmond, but I can't imagine who.
To me, it seems like such an event wouldn't warrant DM intervention at all, with the possible exception of creating a new quest to bring back the skulls of the perps. I mean, c'mon, this is supposed to be roleplaying (at least in theory) -- let the guys who want to be thugs be thugs, and the guys who want to be heroes be heroes! So often these games are devoid of meaningful character interaction, and yet the rules always seem to be set up specifically to prevent this sort of thing from happening.
In a way, that's nice to hear. So long as American cultural products are too expensive for members of the Argentinian middle class, it encourages the growth of local culture -- homegrown music, theater, and film. I don't know if I have a rational reason for being heartened to hear that, it just strikes me as a good thing.
Amen to the fact that you don't have to be a Jedi. Jedis aren't gods. It's just another character class. I think that the emphasis on Jedis stems from the lack of features in the game right now. Given the chance, I'd like to be Boba Fett or Han Solo over Luke Skywalker any day -- problem being that Han Solo ain't much without a ship to fly around in, and the bounty hunting in Galaxies is not as interesting as it might be.
By that reasoning, homosexual acts are necessarily immoral. You may or may not agree with this; I do not. As the situations are parallel -- neither can be acted upon universally, yet neither cause demonstratable harm to any third party -- I can't agree with applying the categorical imperative to this question. What else you got?
If you're going to refer to morality and ethics, then you ought to make a moral or ethical argument that stealing cable is the wrong thing to do. You don't do that, claiming that it's somehow implicit or self-evident. But I'm not willing to accept that premise of your argument. Absent that, what sort of case can you make?
You don't miss because the shot randomly goes astray, you miss because at an initial stage your character's hands shake, causing the target on the screen to shake around. You can still make a head shot at point blank range. Farther away, the head is a comparitively small target, and the shaking makes it difficult to be certain that you have a good shot.
The obvious solution to that is the patented DX ShakyHands (TM). Just as control with the sniper rifle was extremely difficult in the first game prior to upgrading the skill, so should it be difficult to use any weapon prior to getting biomods. A bullet to the head ought to kill, or at least put an enemy out of the picture for the near future. Rather than upping the disbelief factor by requiring you to shoot a guard four times in the head, they could have just made it harder to hit the head comparatively speaking, thus further immersing the player and avoiding the silliness that we're faced with now.
Well, obviously, the market for online gaming on the PS2 is next to nothing right now. But it's not a very big market to begin with. Microsoft can OWN that network and still not have enough to get by, while they're having their clocks cleaned by Sony on the single-player side.
It wasn't the 3DO, either, it was some freaky Panasonic game system. There's information to be found on E2, but it's late and I'm not in a linking mood.
It was a Trans Am, which is to say, a crappy Camaro.
Beware of making broad statements like "Russians love to have a powerful leader." There are many nations in the world which have long histories of autocracy before converting to more liberal democratic systems. The fact that Russia hasn't made it so far is more likely due to the specific facts of Russian history and less likely due to broad cultural phenomenon. (Not that the latter can't have an impact on the former.)
Either you're ignorant, or you have very poor taste.
We GET it, already. This whole thread has been nothing but the British (and Anglophiles) claiming that British comedy is inherently superior to American crap. Unfortunately, no one NOTICES that British comedy is superior unless people insist on loudly arguing the point. So what do you think that says?
Every time I see a cop standing out beside his car, I think, "could I take that guy? Cop cars are pretty sweet." Stupid videogames robbing me of my sense of right and wrong.
Uh, not Snake Eaters, I meant Twin Snakes, sorry.
The funny thing was, I had heard that Metal Gear Solid 2 had the most ridiculous story line in the history of mankind, so I avoided the game. But everybody loved the original MGS, right? So when Snake Eaters came out, I got that. Good Lord! It's hard to believe that they could actually come up with something more thoroughly ridiculous than that game. The play mechanics were great, but every time a cut scene came up my brain started bleeding.
First of all, there have been no reports that Nintendo is considering anything at all like getting into digital music. Second, it's been a long time since Nintendo dominated any markets aside from handhelds. Unless you're talking about some other firm in Redmond, but I can't imagine who.
To me, it seems like such an event wouldn't warrant DM intervention at all, with the possible exception of creating a new quest to bring back the skulls of the perps. I mean, c'mon, this is supposed to be roleplaying (at least in theory) -- let the guys who want to be thugs be thugs, and the guys who want to be heroes be heroes! So often these games are devoid of meaningful character interaction, and yet the rules always seem to be set up specifically to prevent this sort of thing from happening.
What country is this? Can you cite any figures?
Yeah, plus there's a cyberpunk game that's been in development forever at Silicon Knights called "Too Human." I sometimes get them mixed up.
In a way, that's nice to hear. So long as American cultural products are too expensive for members of the Argentinian middle class, it encourages the growth of local culture -- homegrown music, theater, and film. I don't know if I have a rational reason for being heartened to hear that, it just strikes me as a good thing.
Seriously. Some of us don't want to be genocidal maniacs.
Amen to the fact that you don't have to be a Jedi. Jedis aren't gods. It's just another character class. I think that the emphasis on Jedis stems from the lack of features in the game right now. Given the chance, I'd like to be Boba Fett or Han Solo over Luke Skywalker any day -- problem being that Han Solo ain't much without a ship to fly around in, and the bounty hunting in Galaxies is not as interesting as it might be.
By that reasoning, homosexual acts are necessarily immoral. You may or may not agree with this; I do not. As the situations are parallel -- neither can be acted upon universally, yet neither cause demonstratable harm to any third party -- I can't agree with applying the categorical imperative to this question. What else you got?
If you're going to refer to morality and ethics, then you ought to make a moral or ethical argument that stealing cable is the wrong thing to do. You don't do that, claiming that it's somehow implicit or self-evident. But I'm not willing to accept that premise of your argument. Absent that, what sort of case can you make?
I'm a liberal. Your mother seems to like us just fine.
Well, it's possible that someone might get the impression that the reviewer was a little lukewarm in his support.
You don't miss because the shot randomly goes astray, you miss because at an initial stage your character's hands shake, causing the target on the screen to shake around. You can still make a head shot at point blank range. Farther away, the head is a comparitively small target, and the shaking makes it difficult to be certain that you have a good shot.
The obvious solution to that is the patented DX ShakyHands (TM). Just as control with the sniper rifle was extremely difficult in the first game prior to upgrading the skill, so should it be difficult to use any weapon prior to getting biomods. A bullet to the head ought to kill, or at least put an enemy out of the picture for the near future. Rather than upping the disbelief factor by requiring you to shoot a guard four times in the head, they could have just made it harder to hit the head comparatively speaking, thus further immersing the player and avoiding the silliness that we're faced with now.
Phantasy Star Online is, by all accounts, highly dope. Although its netplay is more in the Diablo II mold.
Well, obviously, the market for online gaming on the PS2 is next to nothing right now. But it's not a very big market to begin with. Microsoft can OWN that network and still not have enough to get by, while they're having their clocks cleaned by Sony on the single-player side.
So what's your example of a groundbreaking, deep, complex game that's not GTA?
Isn't the pound pretty much always the highest-valued currency?
It wasn't the 3DO, either, it was some freaky Panasonic game system. There's information to be found on E2, but it's late and I'm not in a linking mood.
Who's with me that that level of commentary is really unnecessary in posting a story like this? Couldn't the "editors" have cut that down a bit?