The PS3 isn't the most expensive console, rather, it is the cheapest available Blu-ray player.
So not only does Sony have part of the market for the next-gen console market with the PS3, but it also has the vast majority of the HD-video market as well.
The sales figures are testament more to the fact that nobody wants HD video at the moment, and forcing people to take it in a bundle is crucifying them.
One of the biggest problems I see with using the PS3 as a Blu-Ray player is its form factor. It won't fit in a normal component cabinet, or a rack unless it is on the top shelf. A player is designed and shaped the way it is for a specific reason. Applying a different footprint for the same thing isn't going to make adopting it any easier, unless it is significantly smaller. I would rather spend the $800 for a regular player that is going to fit in my current setup than $600 that I need to adapt my setup to accept.
That said, if it had some games that I liked or were interested in, I wouldn't mind adapting my entertainment center at all.
Raph Koster was still the creative director at SOE when EQ2 was in development. I would be more inclined to say he fucked EQ2 up and they've been trying to repair it ever since. Its gotten tons better since he left the company, but I guess it would have been hard to get worse.
The biggest reason SWG was screwed from the get-go was that the shots were called by the dynamic duo of fucktards, George Lucas and Raph Koster. Since neither will be working on either of the new games, they automatically have a leg up on SWG.
In SWG, the way it was orginally run, no two players were alike. If you want cookie cutter, it was not the game for you.
You played a different SWG than most of us, then. No two crafters were alike, that is true, and it was an awesome part of the game. However, if you wanted to fight at all, you had to be one of a very limited choice of classes to have a chance at succeeding in PVP, Rifleman/Combat Medic, Pistoleer/Expert BH, or Fencer/something I forget. Nothing else was viable.
Perhaps also NOJ wants NOA to be closer physically to make travel and transport between the two easier.
First, to get closer to Japan from Seattle, I think NYC would be near the bottom of the list.
Second, any flights out of SFO to get to Japan go north along the coast, over Washington (Seattle/Redmond) and then cut over through part of Alaska (depending on the Jet Stream). They are in just about the best location they can be for access to Japan.
Actually you can live on a relatively modest salary in NYC if you had to. Your home will be smaller and more cramped, and your commute will be longer, but a lot of people think the tradeoffs are worth it.
A lot of people like watching reality TV. A lot of people can't read. What a lot of people do can't even be remotely construed as a good thing.
What does Nintendo fail to do for third party developers that the PS3 or XBox don't fail to do?
Nintendo fails to use the same old control system, which means developers actually have to think about games rather than just doing a crappy port.
Nintendo fails to support the latest and greatest formats that not even close to everybody has so people can be impressed with the shiny graphics, thus forcing developers to think about games as opposed to graphics.
Nintendo fails to put out crappy first party shovelware, thus raising the expectations of their customers and makes developers think about how to create a good game so it can compete.
This article reinforces my belief that most people are complete and total idiots and don't have anything better to do than show everybody else how much they just don't get it.
He didn't say they had shitty graphics, he said they look incredibly shitty. There are ways to look shitty for games than just graphics. When you see a movie trailer and go 'wow that looks shitty', do you really mean the picture quality?
It makes me wonder what legal avenues MS are opening them up to if they choose to terminate access to X360's when installing a modchip is perfectly legal etc in Australia.
Does it matter if it is perfectly legal in Australia if you are connecting to their network? Feel free to mod your 360 all you want, just don't expect Microsoft to let you play with others on their network, legality doesn't even apply.
Nintendo understands the ADD generation where ridiculous short party games are all that many ppl find fun today. Some of us others still enjoy the epic detailed intricate hard games that come with 360/PS3 territory.
I'm over 5 hours into Paper Mario: Lost in Time and doubt that I'm 1/3 of the way through the game yet. I hardly doubt that qualifies as an ADD game. Some of the fights are a major pain in the ass. Its possible I just suck at it, but I doubt it.
Maybe it's just me, but I'd rather have a single gem like Super Paper Mario than 34 unnamed, generic, run of the mill "games". I'm sorry, but I'm not 14 anymore.
Uh oh, now you've done it. Prepare for the onslaught of 'Mario?!?! LOLZ, what r u, 14?' comments.
The difference in SWG (when I played, before the first expansion and expansion beta) and Second Life is scale. Second Life is limitless in what you can do (from the reports, I haven't tried it). SWG was very limited. In SWG your content was limited to building a city, business/economics and PVP. There wasn't much else to do.
One of the reasons SWG was so freakin barren in regards to anything to do is because the expectation was for users to create their own content. Raph Koster wanted to make a sandbox and then have the players create the cities and PVP fight for the rest of the content. I hope to God nobody ever expects that level of user created content to carry a game again.
Designing maps for a FPS, that is good. Designing mods to extend a game, that is good. Not providing anything to do except have 'users create their own content' is bad.
You don't consider somebody a gamer unless they are involved in the community? I know a quite a few people I would consider hardcore gamers that specifically avoid some of the communities in the games they play. I couldn't imagine trying to be involved in the community of something like WoW (don't play it) or Counterstrike (don't play that either) after hearing the horror stories that come out about the forums and the online chat.
I don't think being involved in the community of a game is what makes somebody a gamer. Its more than that.
Where as IMO a gamer is someone who invests some time in games and is involved in the future.
Explain what you mean by 'is involved in the future', please. I know you don't mean either a time traveler or a developer, but I'm having a tough time figuring out what else you could mean.
Haven't played it, but I understand it uses a similar control scheme to the Wii Sports golf game.
It was either explained to you wrong or you understand it incorrectly. It is a port off other systems. Instead of pushing a button to stop the meter, you swing the remote. The control scheme absolutely sucks and is backwards from what it should be. Wii Sports, the speed of the shot is controlled by the speed of the remote. In Tiger Woods, the speed of the shot is controlled by how far up the power meter you are before swinging the other way. In essence, you swing faster and harder for soft shots, like putts than you do for long shots, such as the drive.
No other golf games yet. I took it as proof that EA doesn't 'get it' just yet. A new control scheme means nothing if it is implemented poorly within games. The interface needs to be designed from the start. I'm hoping that they realize ports to the Wii don't work and actually make the control scheme make sense.
Oh, incidentally, I flubbed up that last sentence. It should read 'you have to swing the controller harder to putt than to drive'.
Tiger Wood's has absolute crap for controls. They are not intuitive at all for a golf game. It is a port of the 'hit the button when the meter is where you want it' using a swing instead of the button. The result? Completely bass-ackwards controls, where to put you actually have to swing the controller HARDER than a drive.
The PS3 isn't the most expensive console, rather, it is the cheapest available Blu-ray player.
So not only does Sony have part of the market for the next-gen console market with the PS3, but it also has the vast majority of the HD-video market as well.
The sales figures are testament more to the fact that nobody wants HD video at the moment, and forcing people to take it in a bundle is crucifying them.
One of the biggest problems I see with using the PS3 as a Blu-Ray player is its form factor. It won't fit in a normal component cabinet, or a rack unless it is on the top shelf. A player is designed and shaped the way it is for a specific reason. Applying a different footprint for the same thing isn't going to make adopting it any easier, unless it is significantly smaller. I would rather spend the $800 for a regular player that is going to fit in my current setup than $600 that I need to adapt my setup to accept.
That said, if it had some games that I liked or were interested in, I wouldn't mind adapting my entertainment center at all.
Raph Koster was still the creative director at SOE when EQ2 was in development. I would be more inclined to say he fucked EQ2 up and they've been trying to repair it ever since. Its gotten tons better since he left the company, but I guess it would have been hard to get worse.
The biggest reason SWG was screwed from the get-go was that the shots were called by the dynamic duo of fucktards, George Lucas and Raph Koster. Since neither will be working on either of the new games, they automatically have a leg up on SWG.
In SWG, the way it was orginally run, no two players were alike. If you want cookie cutter, it was not the game for you.
You played a different SWG than most of us, then. No two crafters were alike, that is true, and it was an awesome part of the game. However, if you wanted to fight at all, you had to be one of a very limited choice of classes to have a chance at succeeding in PVP, Rifleman/Combat Medic, Pistoleer/Expert BH, or Fencer/something I forget. Nothing else was viable.
Hard to get more cookie cutter than that.
Perhaps also NOJ wants NOA to be closer physically to make travel and transport between the two easier.
First, to get closer to Japan from Seattle, I think NYC would be near the bottom of the list.
Second, any flights out of SFO to get to Japan go north along the coast, over Washington (Seattle/Redmond) and then cut over through part of Alaska (depending on the Jet Stream). They are in just about the best location they can be for access to Japan.
Actually you can live on a relatively modest salary in NYC if you had to. Your home will be smaller and more cramped, and your commute will be longer, but a lot of people think the tradeoffs are worth it.
A lot of people like watching reality TV. A lot of people can't read. What a lot of people do can't even be remotely construed as a good thing.
What does Nintendo fail to do for third party developers that the PS3 or XBox don't fail to do?
Nintendo fails to use the same old control system, which means developers actually have to think about games rather than just doing a crappy port.
Nintendo fails to support the latest and greatest formats that not even close to everybody has so people can be impressed with the shiny graphics, thus forcing developers to think about games as opposed to graphics.
Nintendo fails to put out crappy first party shovelware, thus raising the expectations of their customers and makes developers think about how to create a good game so it can compete.
Gamespy does the server browser thing with ALL your games, not just Steam ones.
Did you really just try to defend that steaming pile of fecal matter known as Gamespy? Jesus... I'm speechless.
This article reinforces my belief that most people are complete and total idiots and don't have anything better to do than show everybody else how much they just don't get it.
Yeah, yeah, I know... kind of like this post.
He didn't say they had shitty graphics, he said they look incredibly shitty. There are ways to look shitty for games than just graphics. When you see a movie trailer and go 'wow that looks shitty', do you really mean the picture quality?
It makes me wonder what legal avenues MS are opening them up to if they choose to terminate access to X360's when installing a modchip is perfectly legal etc in Australia.
Does it matter if it is perfectly legal in Australia if you are connecting to their network? Feel free to mod your 360 all you want, just don't expect Microsoft to let you play with others on their network, legality doesn't even apply.
Are you saying TS and Vent don't have push to talk?
Nintendo understands the ADD generation where ridiculous short party games are all that many ppl find fun today. Some of us others still enjoy the epic detailed intricate hard games that come with 360/PS3 territory.
I'm over 5 hours into Paper Mario: Lost in Time and doubt that I'm 1/3 of the way through the game yet. I hardly doubt that qualifies as an ADD game. Some of the fights are a major pain in the ass. Its possible I just suck at it, but I doubt it.
Maybe it's just me, but I'd rather have a single gem like Super Paper Mario than 34 unnamed, generic, run of the mill "games". I'm sorry, but I'm not 14 anymore.
Uh oh, now you've done it. Prepare for the onslaught of 'Mario?!?! LOLZ, what r u, 14?' comments.
Yet second life is thriving...
The difference in SWG (when I played, before the first expansion and expansion beta) and Second Life is scale. Second Life is limitless in what you can do (from the reports, I haven't tried it). SWG was very limited. In SWG your content was limited to building a city, business/economics and PVP. There wasn't much else to do.
One of the reasons SWG was so freakin barren in regards to anything to do is because the expectation was for users to create their own content. Raph Koster wanted to make a sandbox and then have the players create the cities and PVP fight for the rest of the content. I hope to God nobody ever expects that level of user created content to carry a game again.
Designing maps for a FPS, that is good.
Designing mods to extend a game, that is good.
Not providing anything to do except have 'users create their own content' is bad.
I think Google is officially a typical corporation now. Profiling its users etc...
Now? Perhaps you missed that whole gmail add thing they have going on? Or the fact that they purchased DoubleClick, etc etc.
You don't consider somebody a gamer unless they are involved in the community? I know a quite a few people I would consider hardcore gamers that specifically avoid some of the communities in the games they play. I couldn't imagine trying to be involved in the community of something like WoW (don't play it) or Counterstrike (don't play that either) after hearing the horror stories that come out about the forums and the online chat.
I don't think being involved in the community of a game is what makes somebody a gamer. Its more than that.
Calling someone's opinion wrong. I thought all Slashdotters were supposed to be intelligent.
You're definitely new here, aren't you?
Where as IMO a gamer is someone who invests some time in games and is involved in the future.
Explain what you mean by 'is involved in the future', please. I know you don't mean either a time traveler or a developer, but I'm having a tough time figuring out what else you could mean.
Haven't played it, but I understand it uses a similar control scheme to the Wii Sports golf game.
It was either explained to you wrong or you understand it incorrectly. It is a port off other systems. Instead of pushing a button to stop the meter, you swing the remote. The control scheme absolutely sucks and is backwards from what it should be. Wii Sports, the speed of the shot is controlled by the speed of the remote. In Tiger Woods, the speed of the shot is controlled by how far up the power meter you are before swinging the other way. In essence, you swing faster and harder for soft shots, like putts than you do for long shots, such as the drive.
No other golf games yet. I took it as proof that EA doesn't 'get it' just yet. A new control scheme means nothing if it is implemented poorly within games. The interface needs to be designed from the start. I'm hoping that they realize ports to the Wii don't work and actually make the control scheme make sense.
Oh, incidentally, I flubbed up that last sentence. It should read 'you have to swing the controller harder to putt than to drive'.
Tiger Wood's has absolute crap for controls. They are not intuitive at all for a golf game. It is a port of the 'hit the button when the meter is where you want it' using a swing instead of the button. The result? Completely bass-ackwards controls, where to put you actually have to swing the controller HARDER than a drive.
A competitors review of a product, real informative.
This just in, a competitor downplays a rival's product! News at 11!
Of course, stealing stuff for a crappy attempt at a game rather than legally buying (licensing?) it for a decent game always makes sense.