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Some Truth to Wii as GameCube 1.5?

Newsweek's N'Gai tackles the allegation that the Wii is a glorified GameCube. He specifically looked at recent comments by Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting. ... They don't have the graphics horsepower that even Xbox 1 had. So it makes sort of the comparison set a little bit difficult.' LevelUp spoke with a pair of technical experts at third party publishers and learned that, essentially, Bach's comments about horsepower are accurate. However, "the 'Gamecube 1.5' moniker, while accurate, doesn't mean that gamers won't see graphical improvements on the Wii. 'There are three main differences which will result in graphics improvements. One, the increased memory clock speed, from 162 megahertz to 243 megahertz, means that it is easier to do enough pixels for 480p mode versus 480i. Two, the enhanced memory size of the Wii gives much more room for image-related operations such as anti-aliasing, motion blur, etc. The performance to these memory systems from the graphics chip is also improved. So full-screen effects and increased texture usage seem likely as a result.'"

519 comments

  1. Who cares? by shawngarringer · · Score: 5, Insightful

    Who cares, the thing is fun to play, so maybe the Wii's wee isn't as big as the xbox 360 or the PS3 -- does that really make such a big difference?

    1. Re:Who cares? by Volatar · · Score: 5, Interesting

      The wii's motion sensing capability is so novel, it really makes the graphics not matter.

      Graphics are not the only thing that makes a game console new and improved, there are many more factors.

    2. Re:Who cares? by Bin_jammin · · Score: 3, Insightful

      Agreed. Just another smoke and mirrors show that misses the point entirely. If Nintendo had come out with the controller set for the gamecube would the same critics be complaining about it being an outdated platform? I imagine so.

    3. Re:Who cares? by HoosierPeschke · · Score: 4, Funny

      I agree, it's affordable, it's fun, it does what it needs to do, and it has innovative features. Speed isn't everything, just ask a woman... oh, wait..

      --
      Mr. Universe: "They can't stop the signal, Mal. They can never stop the signal."
    4. Re:Who cares? by archen · · Score: 5, Insightful

      Well look forward to this being rehashed over and over again for people who don't really get what the Wii is. It's not just a gamecube 1.5 because hardware is xx% faster than the previous generation, it is an entire reorientation in what gaming today IS. One of the most intriguing things I read was a comment from a Nintendo engineer who said something to the effect of: "We saw a trend that if we gave people X, people wanted X + Y, you give them that and then they still want more. There is no way you can every really satisfy people with hardware, it is a loosing battle and one that only raises the cost of the console the more you try to please those who cannot be pleased".

      Reality is Nintendo is going after NON gamers, and people who just want to have fun. Think grandma and grandpa care about graphics? You're deluding yourself (they probably can't see that well :) Simple truth is that people don't want to spend hundreds of dollars on a console, and they want to have fun. Nintendo's innovation isn't with the hardware, it's what they do with the hardware.

    5. Re:Who cares? by Anonymous Coward · · Score: 0

      It's sold more than the PS3, and it's on track to outsell the xbox 360 by the end of the year.

    6. Re:Who cares? by cHALiTO · · Score: 4, Insightful

      There's a big difference however, between offering an *alternative* innovative controller to an existing console, and launching a new generation of consoles with such controller as a default.

      Alternative controllers often end up having only a few games for them, as game companies know they'll be addressing a fraction of the customer base if they do games for that controller.
      If the controller is the default on the system, all users of that system have it, so it's not risky to produce games for it.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    7. Re:Who cares? by Benosaurus · · Score: 5, Interesting

      Exactly! I'll admit that the $$$ boxes like PS3 and Xbox 360 have some pretty graphics, PCs are still better. I already have a DVD player, a stereo system and a computer. Why would I want to buy a PS or Xbox? What can they offer that I can't already do?

      On the other hand... the Wii DOES have something to offer, yet its not the graphics powerhouse that its 'competitors' are. Oh and as a little bonus, Wii is cheaper by about 50%.

      Sony and Microsoft have to be really pissed about it. They must be like, buuuuuut.... uh.... our graphics are better. And... uh... our controllers vibrate! Does that count as motion control?

    8. Re:Who cares? by ps236 · · Score: 3, Insightful
      The XBox360 and PS3 are really just like the XBox and PS2 but with extra processing & graphics power. Not a lot else. The Wii is quite different from anything before due to the control system and the 'ethos' of the games designed for it. IMV, the Wii is probably more 'next-gen' than the XBox360 and PS3, which are just like the previous gen with bigger bits.

      I've got both an XBox360 and a Wii, and I like them both for the things they're good at. Graphics-wise the XBox360 wins hands now, no argument, but for 'fun' (especially if you want something other than a FPS or sports game) the Wii wins easily. (The PS3 just isn't worth buying at the moment for me).

      Most people who's been playing computer games for a while will know there's more to an enjoyable game than fancy graphics - on a good game they are pretty much incidental. Heck, I've played crude ASCII graphics MMORPGs which were far more fun and "immersive" than some MMORPGs out today.

    9. Re:Who cares? by Fozzyuw · · Score: 2, Interesting

      Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong;

      hehe, tell me about it! Here I am playing Super Mario Brothers, Super Mario World, The Legend of Zelda, etc. Man, graphics must be REALLY important in selling a video game system or games for it! Oddly, like the GP said...

      Who cares, the thing is fun to play

      'nuff said.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    10. Re:Who cares? by CastrTroy · · Score: 2, Insightful

      Also, about the graphics not being as good as XBox 1. Even GC was as good as xBox1. I've had people hook it up to their TV with the SVideo cable, and be amazed at how well some of the games look, especailly coming from such a small,quiet, and light machine. There's games on the Wii right now, like wii sports, that don't have stellar graphics, but nobody was trying to make it a visual masterpiece. While I admit that I saw a PS3 in stores the other day, and was amazed by the graphics, they were completely awesome, I'm not about to spend $700 on a game console. The graphics have gotten to a point where they are good enough, and companies should really start to focus on gameplay, lest they lose their audience.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    11. Re:Who cares? by SWad · · Score: 1

      Right on target. Microsoft & Sony are pushing tools. Nintendo is pushing concept. In the end, that has more horsepower.

    12. Re:Who cares? by CastrTroy · · Score: 1

      A lot of people thought Nintendo was crazy when they released the analog stick for the N64. Remember, there was no dual shock controllers at this time for PS1, it's main competitor. A lot of people didn't like it. Now every console (minus the wii) is using this control scheme, and everybody has gotten used to them.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re:Who cares? by Yvan256 · · Score: 2, Informative

      of the most intriguing things I read was a comment from a Nintendo engineer who said something to the effect of: "We saw a trend that if we gave people X, people wanted X + Y, you give them that and then they still want more.
      In Sony's case it's even worst. Since the beginning of the PS3 marketing they kept throwing fake pre-rendered videos at us (Killzone 2 anyone?). then once it's out their console can't even match their fake videos.

    14. Re:Who cares? by Anonymous Coward · · Score: 0

      It's not the size that counts, it's how you use it. At least that's what I like to think.

    15. Re:Who cares? by Das+Modell · · Score: 1

      Why would I want to buy a PS or Xbox? What can they offer that I can't already do?

      They offer games that are not available for the PC, as well as simple gaming that isn't affected by the endless hardware and software problems of the PC.
    16. Re:Who cares? by Das+Modell · · Score: 1

      companies should really start to focus on gameplay

      A common yet completely nonsensical statement. A myth. The truth is that developers have been focusing on gameplay for as long as videogames have existed. Modern games have excellent playability and gameplay.
    17. Re:Who cares? by smallfries · · Score: 2, Insightful

      In Sony's case it's even worst. Since the beginning of the PS3 marketing they kept throwing fake pre-rendered videos at us (Killzone 2 anyone?). then once it's out their console can't even match their fake videos.

      Actually you can go right back to when they were throwing fake pre-rendered videos at us before the launch of the PS2. Or the dev demos from back then - anyone remember the disembodied head that we were told would be an accurate indication of characters in PS2 games...

      I still play on the ps2 now and again ... but I really don't see the point in a ps3. It's not the graphics that are the problem. I will be buying a Wii just as soon as the uk price comes down from its ridiculous level. They just look like more fun.
      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    18. Re:Who cares? by Jonathan_S · · Score: 2, Insightful

      A lot of people thought Nintendo was crazy when they released the analog stick for the N64. Remember, there was no dual shock controllers at this time for PS1, it's main competitor. A lot of people didn't like it. Now every console (minus the wii) is using this control scheme, and everybody has gotten used to them.
      Even on the wii the nunchuck controller attachment has an analog stick on it.
      So it looks like every current or recent console is using that control scheme.
    19. Re:Who cares? by d3ac0n · · Score: 1

      isn't affected by the endless hardware and software problems of the PC


      You mean like Heat issues? http://www.next-gen.biz/index.php?option=com_conte nt&task=view&id=1712&Itemid=2

      Software Compatibility problems? http://www.theinquirer.net/default.aspx?article=35 728

      Crashing? http://www.xbox-scene.com/xbox1data/sep/EEFkZkkkyE HasmrPqu.php

      Seems to me I'm not missing much by sticking with a PC.
      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    20. Re:Who cares? by CastrTroy · · Score: 2, Interesting

      And you can still plug in your old GC controllers. Although I'm not sure if you can use these controllers for playing Wii games, or if any Wii games require you to use one. I would be a nice option for game publishers who don't want to utilize any motion sensing capabilities. You can get a GC controller for about $20 now, so I think a lot of people would buy one, if they didn't already have one left over from their GC.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    21. Re:Who cares? by Endo13 · · Score: 4, Interesting

      What I find really interesting is that almost *every* feature now used on game controllers was first introduced by Nintendo. Their base design for the NES is still used today: D-pad on the left, buttons on the right, start/select in the middle. Then came the SNES adding shoulder buttons and two more buttons on the right in the diamond configuration - which is still pretty much exactly the configuration used by everyone but Nintendo.

      So looking back I guess the Wii controller shouldn't be a surprise - it's exactly what Nintendo has been doing ever since the Famicom's inception: innovation in controller design.

      Also interesting is that the Gamecube was their only system that didn't include anything really new on the controller (analog shoulder buttons was about it) and was also their least-successful system.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    22. Re:Who cares? by acidrain69 · · Score: 1

      Wii has the nunchuck to provide analog precision control. They still use it, and easily more than than half the games for the wii use the nunchuck. (some games like Wario Waare Smooth Moves only use it for certain parts, Wii Sports uses it for some games, etc)

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    23. Re:Who cares? by Anonymous Coward · · Score: 0
      I care, I would find the Wii far more interesting if it wasn't just a Gamecube on steroids and a new controller. How is that in anyway worth my money? Just sell the controllers for whatever money as a special controller for the gamecube (or PC, PS3, XBOX 360, w/e), in the same way that Eye Toy was PS2's extra controller.

      From all consoles on the market today, I'd say the Wii is the least worth it's money.

    24. Re:Who cares? by haddieman · · Score: 1

      Actually, Dragonball Z allows the use of either the remote/nunchuck, the classic controller or the GC controller, and the last I heard Super Smash Brothers: Brawl is supposed to require the use of either the classic controller or the GC controller....just FYI :)

    25. Re:Who cares? by lowrydr310 · · Score: 1

      My favorite games are on old consoles. The only exceptions are "MX vs ATV Unleashed" and the Hockey games (2K Sports' s and EA's) - and for those, a PS2 is just fine.

    26. Re:Who cares? by MeanderingMind · · Score: 1

      It's not completely off the mark actually, although it isn't entirely accurate either.

      If you listen to the media, the PR jargon, and read the game reviews there is a constant presence of "HD". "HD" is all the rage, everyone is doing it, you must see this game in "HD" etc etc. It's highly reminiscent of the early Playstation/Saturn years, just subsitute "Polygons" for "HD".

      You don't hear as much about advances in video game AI, or other aspects of what makes a video game complete. While that doesn't mean such things are missing, it does create a perception (which to some degree may be true) that companies are overly focussed on the "HD" portion of games, neglecting everything else.

      However, the ideal situation is not one where we forsake graphics, but where graphics (or anything else for that matter) do not get in the way of other aspects of the game.

      I remember watching my cousins play NCAA Football, and I was horrified. The game reminded me of half-baked shareware products on the PC, lacking strong artistic assets or polished gameplay. The initial menu was so horrifyingly poor in its artistic design I could hardly believe this was anything but a bargain bin game. However, it wasn't the graphics that were wrong with the game, it was everything.

      And that's how it generally is with most of these games. Everything is bad. Occaisionally you'll find a bad game with a nice coat of paint, perpetuating the "ZOMG NO MOAR GRAFX" concept, but for the most part you simply have bad games and good games.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    27. Re:Who cares? by DogDude · · Score: 1

      I already have a DVD player, a stereo system and a computer. Why would I want to buy a PS or Xbox?

      So you don't have to have a stand-alone DVD player, stereo, and computer.

      --
      I don't respond to AC's.
    28. Re:Who cares? by Anonymous Coward · · Score: 0

      They offer games that are not available for the PC, as well as simple gaming that isn't affected by the endless hardware and software problems of the PC. What hardware and software problems? I guess if you're an idiot you would have problems but if you're not (myself and probably Benosaurus) then you wont have any hardware or software issues. However, consoles are plagued with hardware/software issues and your usually at the mercy of the manufacturer and cannot fix the problem yourself, unlike PCs which are easy for intelligent people to fix.
    29. Re:Who cares? by tomstdenis · · Score: 2, Insightful

      No. They don't. Things could be much better in terms of interaction with the environment. Games that really stuck with me like GTA are because the environments are interesting. People walking around, occasionally they are chased by the cops, etc, whatever, etc.... Look at games like Halo. It's basically run, jump, and shoot. There isn't really an "environment" and the game play while for a while, is entirely linear and predictable.

      The Wii has broken out as more as a party console than a loner console. While I'm sure plenty of good single player games will come out, i think the majority of the pull is from people who want to play the Wii with their friends and family.

      Compare that to most 360/PS2 games and you can see the attitude shift. 360 games are good single player games with absolutely no replayability. Once you finish Halo you hardly want to sit down and play it again from scratch. And most games which have good interaction [like guitar hero] are just not really fun in groups.

      Tom

      --
      Someday, I'll have a real sig.
    30. Re:Who cares? by reezle · · Score: 1

      The Video actually IS a lot better than the Gamecube though. Biggest difference there is probably that they have an entire disc to store graphics on, instead of the little mini-discs that CG had. Incremental difference, but I think it'll go a long way.

      Have a PS/2, have an X-Box, mostly it's the Wii that gets played. (Played by my kids of course, I'm a busy adult with adult things to do. Places to see, People to do.)

    31. Re:Who cares? by CastrTroy · · Score: 2, Insightful

      I like that the GC moved away from the diamond button configuration. They added the big green "A" home button, with all the other buttons easily reachable from the home button. Just like the J and F home keys on your keyboard. It helps you to always know which button you are pressing. The only thing I didn't like about the GC controller was the Z button. It's hard to press. luckily it isn't needed for much in most games, at least not for anything you have to press quick, usually just to bring up the map or something. However, Nintendo is the only one to use the d-pad (from what I see) not as a directional control, but more of a hat-switch-extra button thing. Look at Zelda WW, or TW, or Metroid. Pressing the dpad in different directions lets you choose weapons, bring up maps, or other menus. It's great, and something I haven't seen on other systems, although I'm sure there are other games that use this.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    32. Re:Who cares? by Anonymous Coward · · Score: 0

      You're right, the candy visuals are not all that counts. But i have to say one thing: As someone from the EU / PAL region who owns a Wii since launch i have been very disapointed by nintendo europe. We didn't get any new games in about 3 months while the us enjoys such gems like super paper mario and trauma center 2nd opinion. Nintendo really needs to put more effort towards the european market or it will just fall flat here. I bouth all the good games at launch and haven't found a single one since than that is worht buying (there came maybe 3 or 4 more games in the EU since launch). The new controls etc are fancy, but what good are they if you can not play anything with them.

    33. Re:Who cares? by Anonymous Coward · · Score: 0

      Just keep telling yourself that, hon.

    34. Re:Who cares? by @madeus · · Score: 5, Insightful

      The wii's motion sensing capability is so novel, it really makes the graphics not matter.

      I don't see how you can arrive at that conclusion. I love the Wii remote for games like Wii Sports, Rayman and Tiger Woods. It still pisses me off that it's so blurry and indisticint in some games and it makes them much less pleasant, though I realise the impact is less significant of those not used to HD games on large displays.

      Graphics certainly matter to gameplay and IMO with 3D games it's that much more important to have the fidelity than in 2D games. Compare Super Mario World (2D) which has aged very well (and still looks great on a large Plasma), with Mario 64.

      On the Wii, Rayman has good, crisp, well styled graphics that are suited to the Wii's abilitles. I have nothing bad to say about the graphics on that title, great job guys. It's fair to say Tiger Woods doesn't really try push the Wii, but if it had been easier to get more out of the console, it would look a heck of a lot better. It's disappointing, but the line up of *good* Wii titles is anemic at the moment. as for any newly launched console, so it will do (until EA release a new version in time for xmas). Zelda has graphically been a big disappointment and is very murky and instinct in places, it's murky color pallet doesn't help. The gameplay is okay, but it's not always easy to navigate the world or identify potential points of interest because of the low fidelity (I don't find that aspect 'challenging' anymore than I find it fun when I lose my glasses, it's just annoying).

      I'm not even going to talk about Far Cry. Just think of that JavaScript +canvas FPS demo, scalled from a 150x150 box to a 50" screen, except imagine looking at it through the bottom of a pint glass. Except the gameplay isn't as good (but that's going OT).

      Most of my TV is in HD these days (from movies, to series (shows like SG-1, Atlantis, Battlestar Galatica, Torchwood), a number of new BBC shows (Planet Earth) and the Discovery/History channels) even the stuff that I watch that isn't (e.g. regular BBC TV shows, News 24) is of far higher fidelity than the content on the Wii (which is typically upscaled from 3D from a very low resolution). Of course all the games on the 360 are miles better graphically (I wouldn't never get titles like Sports, Rayman or Tiger Woods on the 360 though, as the only appeal to me because of the controller). So, my point is, I'm use to considerably better quality (and have been for over a year now) when it comes to entertainment.

      I will say that if you have a smaller TV, the much lower quality is not as noticeable. If you are not used to better quality images, it's not as noticeable. That applies to a lot of people (just look at how well the PS2 is still doing, and it's STILL crappier than the ~ '98 Dreamcast!). Personally I'd rather pay market rate and have a better product, than a cheaper product where corners have been cut, and that's the truth of it.

      I haven't bought any racing games for the Wii, and I don't currently plan do (unless someone brings out something that actually looks half decent AND uses the controller in an interesting way). If I want a better controller input for racing, I'll use a steering wheel (there are plenty to choose from for the 360. I think I've seen at least 3 - including a wireless one). Given the option of spending more money to play the 360 version of a game than save money and play a lower quality version on the Wii, I would currently choose to spend more and have the better experience.

      I think the Wii is a good console, especially if gaming is something you like doing, but don't want to spent heaps of money on (although the decent games still cost about the same as decent 360 titles, I would note). This business of people pretending (and trying to convince everyone else - in addition to themselves) that graphics are somehow unreleated to good gameplay is a nonsense though.

      Graphics are not the only thing that makes a game console new a

    35. Re:Who cares? by Das+Modell · · Score: 1
      Never had any of those problems with any of the consoles I've owned.

      Seems to me I'm not missing much by sticking with a PC.

      Again, you can't play games for the PC that have not been released for it.
    36. Re:Who cares? by Mockylock · · Score: 1

      I agree. Comparing the Wii to either of the other consoles is like comparing a Ferrari to a party bus. They serve a completely different purpose for completely different crowds.

      --
      "Please, shut up. Just when I think you can't say anything more stupid, you speak again." -Archie Bunker.
    37. Re:Who cares? by Das+Modell · · Score: 0, Flamebait

      Contrary to popular fanboy legend, PCs are not magic devices that magically work exactly right unless the user is a fucking idiot. Maybe you'll figure that out once you have more experience with computers.

    38. Re:Who cares? by simpl3x · · Score: 1

      Size doesn't matter to most women, within reason...

      This sounds like some jerk complaining that he isn't getting any and he's hung like a horse. In the words of Ze, assohole.

    39. Re:Who cares? by Das+Modell · · Score: 1

      Look at games like Halo. It's basically run, jump, and shoot. There isn't really an "environment" and the game play while for a while, is entirely linear and predictable.

      Half-Life? System Shock? Thief? Duke3D? Far Cry? They all allow you to interact with the environment in some ways.

      360 games are good single player games with absolutely no replayability. Once you finish Halo you hardly want to sit down and play it again from scratch.

      How are old games any difference? Once you finish [insert old linear singleplayer action game here], you hardly want to play it again. Or maybe you do, because I've played many singleplayer games several times over. I recently played through Far Cry on realistic difficulty.
    40. Re:Who cares? by The+Custodian · · Score: 1

      Since we're on the topic of controllers here, let's discuss the one for the 360. Um.. There was this console called a "Dreamcast" a while ago. I don't know if you've heard of it, but I think they started making new ones pretty recently. But in all fairness to Microsoft, their console is superior for some games. Nintendo's is superior for others. Why do people have to keep bashing the "competition" when the two companies offer completely different things? All of this "The Wii gives you cancer"/"The 360 hates puppies" crap just mucks up the industry. When companies - you know - care about what gamers want, the population at large wins.

    41. Re:Who cares? by Joe+Snipe · · Score: 1

      I believe that was the geek equivalent of "it's not the size of the waves it's the motion of the ocean."

      --
      Sometimes, life itself is sarcasm...
    42. Re:Who cares? by Anonymous Coward · · Score: 0

      A number of first- and third-person shooters (and other games, but those are the ones that stick in my mind right now) on the PS2 used the D-pad that way, and Resistance on the PS3 uses it that way.

    43. Re:Who cares? by ricera10 · · Score: 5, Insightful

      I think you missed the point of the Wii...it's to have fun, not obsess over how good it would look in HD. If you need it to look good, then why do you even have a Wii?

    44. Re:Who cares? by prelelat · · Score: 2, Interesting

      I can't believe you listed tourchwood and left out dr. who :( I watched 3 episodes and wasn't too impressed, maybe I should give it anouther shot.

      So you have an HD-TV thats great, but you have to remember that alot of people don't have HD-TV and if your not playing an XBOX 360 on an HD-TV it levels the playing field a little bit. You also have to stop at some point and start thinking of new ways to advance a console, make it different and stand out from the rest, make it more and more real. Graphics are a big part of this but they arn't the only way to go. Motion sensors are going to be a huge part of gaming in the future, but not all games will translate to it. I think the biggest problem that pluegs a new controller system is that its over used or not used correctly, I think developers will have growing pains with the wiimote and how to use it. I don't know why nintendo didn't update the power of the wii, it may hurt it later on when titles will run on the PS3 and xbox360 but not the wii because it can't render the graphics(but only time will tell).

      If someone says that if they upped the graphics on the Wii it would cost as much as a 360 or PS2 remember this, the wii is one of the few conosoles in recent years to be sold at a profit. If nintendo had sold it to break even or even loose money on the system like other manufatures did it could still sell for about the same with a few small graphics improvements. On that note as well if it is a simular model to the game cube I think you would have to face facts that manufaturing costs wouldn't go down as much as if you created a completely new system.

      In the end out of the 360 and wii(the only two I've played) I much prefer the wii.

    45. Re:Who cares? by BobPaul · · Score: 3, Insightful

      Because it's fun to play. But that doesn't mean it can't be disappointing in many aspects.

    46. Re:Who cares? by rucs_hack · · Score: 1

      yes it does make a difference that the WII is underpowered compared to the Xbox 360 and PS3. It's proving that people don't actually need their hugely powerful devices to have fun, and they do not like that one bit, oh no...

    47. Re:Who cares? by Dentaku81 · · Score: 1

      Its analagous to driving a miata vs. a corvette. does one completely out power the other? absolutely, but both are fun to drive.

    48. Re:Who cares? by metamatic · · Score: 4, Informative

      It still pisses me off that it's so blurry and indisticint in some games and it makes them much less pleasant [...] Zelda has graphically been a big disappointment and is very murky and instinct in places, it's murky color pallet doesn't help. The gameplay is okay, but it's not always easy to navigate the world or identify potential points of interest because of the low fidelity

      You need to get a component video cable.

      If you have one, I can only assume that your TV is badly calibrated--did you go through Zelda's calibration screen?

      On my HDTV, Zelda is beautiful--even the twilit world, which looks like TRON at sunset. I don't have any trouble spotting (and collecting) insects either.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    49. Re:Who cares? by edmicman · · Score: 1

      But why can't you have both? Why can't you have novel gameplay elements, but better-than-last-generation graphics and sound, too? I'm not saying they should make a $600 Wii, but why couldn't you make a reasonably priced system that falls somewhere between Xbox and Xbox360 in graphics and specs, but with the Wii's game concepts. Graphics don't *make* games on their own, but they don't make them worse, do they?

    50. Re:Who cares? by d3ac0n · · Score: 1

      Again, you can't play games for the PC that have not been released for it.


      Nor can I play games on the console that have not been released for it. Big deal. It's an issue BOTH platforms have, therefore not useful in a contrast and comparison analysis.

      The OP's point was that the Wii offers something that neither the PC nor the 360/PS3 can offer. Unique play, and unusual and creative games that take advantage of it's unique controllers. Thusly for a dedicated PC user the Wii is a compelling argument for buying a console.

      It's too bad you missed that point and had to pull out the 360/PS3 fanboi arguments that are so easily dismissed by the links I provided. Now stop trolling and go play a game.
      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    51. Re:Who cares? by d3ac0n · · Score: 1

      "Contrary to popular fanboy legend, consoles are not magic devices that magically work exactly right unless the user is a fucking idiot. Maybe you'll figure that out once you have more experience with consoles."

      Fixed it for you. :)

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    52. Re:Who cares? by Overly+Critical+Guy · · Score: 4, Insightful

      Graphics certainly matter to gameplay

      No, they don't. Gameplay is what you do in the game, not what special effects are drawn to the screen.

      What amuses me about the Wii is that 360 and PS3 fans will mock Nintendo for catering to kids, yet it's the Wii that has all the adults playing while the audiences for the 360 and PS3 are made up of adolescent Grand Theft Auto and Halo fans. It's weird how the gaming press hasn't caught on that it's the 360/PS3 that is played by sugar-charged kiddies while Nintendo systems are played by adults who grew up with the NES and SNES.
      --
      "Sufferin' succotash."
    53. Re:Who cares? by TobascoKid · · Score: 1

      Again, you can't play games for the PC that have not been released for it.

      But are any of the games worth the rather large upfront cost of the consoles?

      At least the Wii is comparatively cheap and the games are fairly broad based in their appeal. The PS3 and the 360 are more narrowly targeted on the hard core gamer. I think Nintendo's strategy is going to be more successful.

      --
      At some point, somewhere, the entire internet will be found to be illegal.
    54. Re:Who cares? by Richthofen80 · · Score: 2, Insightful

      Why does everyone focus on graphics as the only feature for next-gen platforms?

      Nextgens like xbox360 and PS3 have more processing power and memory, which allows them to do more advanced AI functionality. Also, more performance means that developers can spend less time tweaking the game for the console, and more time releasing the actual game(s).

      Also, Wii lacks what PS3 and Xbox360 really excel at, which is online play (well, xbox360 anyways). Granted, the Wii is fun, but who plays Wii sports at home by themselves?

      --
      Reason, free market capitalism, and individualism
    55. Re:Who cares? by pwn3d_n00b · · Score: 1

      IMV, the Wii is probably more 'next-gen' than the XBox360 and PS3, which are just like the previous gen with bigger bits. I originally read this as "...which are just like the previous gen with bigger tits." ... oops! Seems like I need to play with my wii some more and release some tension :/
      --
      - He who laughs last probably didn't get it...
    56. Re:Who cares? by lucabrasi999 · · Score: 2, Interesting
      Most of my TV is in HD these days (from movies, to series (shows like SG-1, Atlantis, Battlestar Galatica, Torchwood)

      Wait a minute, how did you get BSG in HI-Def? I have some hi-def channels, but SciFi is not one of them. AFAIK, it isn't even offered by my system, Dish Network. With my Dish contract coming to an end soon, I intend to start looking around. Any cable/satellite system that offered BSG in Hi-Def would be high on my list of potential suppliers. As it stands now, BattleStar actually looks better on my small TV than it does on my Hi-Def widescreen. Are you getting BSG on another channel besides the SciFi Network (European channels, etc.)?

    57. Re:Who cares? by brentodd · · Score: 1
      Reading your comments in this thread, I thought you were just some idiot console fanboy - so I thought your above comment was just a bit ironic. But I read some of your other comments in other threads, and I decided that:
      1. You're not necessarily an idiot, and
      2. You're not necessarily a console fanboy.
      You just sound like one here...
      --
      ?
    58. Re:Who cares? by xtinct · · Score: 1

      just to answer your question... i have comcast digital, and they've been playing BSG in high-def on the Universal HD channel, just so you know.
      they're actually replaying this past season currently. what i want to know is why we're waiting till fraking 2008 for new shows!!??

    59. Re:Who cares? by Anonymous Coward · · Score: 0

      Um.. What about the dual analog joysticks or pressure-sensitive buttons? I don't recall either of these features being present on nintendo controllers until after the PS2.

    60. Re:Who cares? by Chris+Burke · · Score: 4, Insightful

      What amuses me about the Wii is that 360 and PS3 fans will mock Nintendo for catering to kids, yet it's the Wii that has all the adults playing while the audiences for the 360 and PS3 are made up of adolescent Grand Theft Auto and Halo fans.

      That's because the only people who care about playing a game for "kids" are insecure adolescents.

      --

      The enemies of Democracy are
    61. Re:Who cares? by seaturnip · · Score: 2, Interesting

      Gameplay is action-reaction. The output you get on your screen is every bit as important as the input you feed into it.

    62. Re:Who cares? by Anonymous Coward · · Score: 0

      Oh we can't forget to give Sony credit for those two landmarks in controller design.

      They were clever enough to respond to their competitor introducing analog sticks by putting two analog sticks in the most awkward positions on their controller rather. Only Sony had the genius to design a controller where the primary directional input isn't located under the resting position of your thumb. That was fucking brilliant.

      And the pressure sensitive buttons were another ingenious feat of engineering. They let game developers who bothered to make use of this feature to detect whether a player had pushed a button down .5 mm or all the way down to the full 1 mm.

    63. Re:Who cares? by Anonymous Coward · · Score: 0

      Yet. Now if you don't mind, I'm going to go play some N64 games on my computer.

    64. Re:Who cares? by Constantine+XVI · · Score: 1

      So you enjoy playing Doom and Ultima IV on that PS/2 of yours? :)

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
    65. Re:Who cares? by insignificant_wrangl · · Score: 5, Insightful

      The same criticism that drives adolescent commentary drives the commentary of executives such as Branch: an incomprehsibility that power and visuals alone don't comprise the totality of experience and preference.

      This despite the fact that virutally every game review I've ever read stresses that graphics only really matter for the first ten minutes. After that, if a game sucks, then it is collecting dust. In the long run, play is what matters. And that's what Nintendo seems to understand (even if the mechanics are still under development). Not to mention that the casual gamer's rushing to the Wii, unlike hardcover gamers, haven't geeked out on PS2's and XBox 360s', so most (many of whom my friends) don't realize that they are looking at a graphically inferior product.

      In the long run, the advanced power of the 360 and the 3 might devalue the Wii--but just wait until Star Wars: Who Cares What They Call It comes out for the Wii and Ninten-dorks everywhere are swinging lightsabers. Oh glorious day.

    66. Re:Who cares? by _xeno_ · · Score: 1

      I dunno if that's true - when I finally found my Wii, the person in front of me was an old man buying it for his grandkids (I think) and the group behind me was a group of, say, 10-12 year olds. I'm 26, and of course was buying it for myself. :)

      So it's not just us old NES/SNES fans buying the Wii, a new generation of kids (think the Pokémon crowd) are getting their parents to buy them too. And why not, that's where the good family-friendly games are. (Zelda and Paper Mario immediately come to mind.)

      --
      You are in a maze of twisty little relative jumps, all alike.
    67. Re:Who cares? by cowscows · · Score: 1

      The other great step with controllers that we got with the GC was a wireless controller that really worked well. The wavebird controllers are just plain excellent. Good response time, good battery life, good range, doesn't matter what direction you point them in.

      This wasn't necessarily a brilliant innovation as much as finally getting something right, but I certainly appreciated it.

      --

      One time I threw a brick at a duck.

    68. Re:Who cares? by DrXym · · Score: 1
      No, they don't. Gameplay is what you do in the game, not what special effects are drawn to the screen.

      What a strange thing to say. Are you claiming that Oblivion would be as much fun to play if you stuck it on the lowest quality settings and resolution? Of course it isn't and nobody would ever play it that way if their PC were capable of higher settings. Or turn it around - would Zelda Twilight Princess be a better game if it offered 720p with beautiful textures, long draw distances, swaying grass, stars, rippling water etc. Of course it would. Graphics don't necessarily mean better gameplay but they can and do draw you into the game.

      The same with console games. Sure, graphics are not the only reason to buy a game, but neither is there some inverse relationship between graphical quality and the amount of "fun" in a game.

      Claiming that the Wii is somehow better for being underpowered by comparison is pretty peculiar logic indeed. Graphics, sound, memory, processing power are just tools. You can still make a lousy game from them, but you can also make amazing games, games which would be utterly impossible on the Wii.

    69. Re:Who cares? by Rogerborg · · Score: 1

      Developers don't have bottomless budgets. You can either spend your development budgeton making more realistic bruises on the faces of the beaten hookers, or you can actually innovate. The Wii makes it easier for developers to go the second way.

      --
      If you were blocking sigs, you wouldn't have to read this.
    70. Re:Who cares? by mindwhip · · Score: 1

      They can. If a developer has budget to make a game and then has to spend 90% of it making it look good only 10% goes to make it a good game. On the other hand if he only has to spend 30% or so... 70% goes into the game proper.

      --
      [The Universe] has gone offline.
    71. Re:Who cares? by PitaBred · · Score: 2, Informative

      Umm... my Wii can connect to the 'net. Even with WPA2. Games that use it haven't come out yet, but it's quite possible to make online games with the Wii.

    72. Re:Who cares? by corifornia · · Score: 0

      I agree, give me a plot and more than four levels, I don't give a damn how a game looks. Two words: Bionic Commando.

      --
      crap.
    73. Re:Who cares? by prelelat · · Score: 1

      I get what your saying but are you telling me that you can't see the screen when you play the Wii? I think the one you were playing was broken, last time I played the Wii I could see everything that was being outputted to the screen, and it didn't look that bad.

    74. Re:Who cares? by revengebomber · · Score: 2, Insightful

      Gameplay is action-reaction. The output you get on your screen is every bit as important as the input you feed into it. Only to the point where the graphics are able to show you what's happening. I can create any game on the Quake 1 engine that I could on the Quake 4 engine (theoretically, and not including physics simulation), but creating that game on top of something like Doom or, to stretch the analogy, Super Mario Bros, would likely limit the gameplay possibilities.

      All that's needed to facilitate any gameplay I can shove behind it is basically:
      • A simulation system with true 3D calculations
      • the ability to push enough triangles to show me what's a friend and what's a foe
      • and possibly some lighting effects to highlight things I should be looking at/moving towards

      [bump|parallax|normal]mapping, high-poly enemies and levels, and dynamic lighting add nothing to gameplay (unless you strategically use shadows to show players enemies around corners, but that's rare).
      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    75. Re:Who cares? by edmicman · · Score: 1

      So, if the Wii was the Wii, with it's good games and novel control scheme, cost the same amount, but had the graphics capabilities that the Xbox360 has, would it be less of a system than it currently is? I understand that touting raw specs doesn't mean much, and you need to focus on the games. But it seems like saying "but...but....it's all about the fun level and the controller instead of the graphics!" sounds like a copout. Have to good control scheme, and have the options there to make awesome looking games, too. Different styles suit different games...I don't see why every game on the Wii *needs* to be cartoony in look and feel just because the thing can't generate moderate PC level graphics.

    76. Re:Who cares? by mgabrys_sf · · Score: 1

      re:"PCs are still better"

      Then there must be a wealth of great games for it right? Uh - nope. The PC game market has good titles - but the number of titles and variety are lacking. I find this hillarious because compared to 11 years ago, the market is actually dry as a bone. But "they're still better". Saying it doesn't mean it's true.

    77. Re:Who cares? by tomstdenis · · Score: 1

      Most FPSes aren't really that much fun the first time through. And I wouldn't call getting lost on a map "interaction." As for Half-Life it's mostly just walk to point A, hit switch, do something, walk to point B, shoot a lot of things.

      They're fun games initially but lose their stuff quick enough. The only real redeeming quality is online play but that's just until you get the asshats griefing. I was into Enemy Territory for a while until people kept cherry picking [spawn camping]. Then I just gave up because it wasn't fun anymore.

      Tom

      --
      Someday, I'll have a real sig.
    78. Re:Who cares? by Anonymous Coward · · Score: 0

      last I heard Super Smash Brothers: Brawl is supposed to require the use of either the classic controller or the GC controller

      False rumor based on a misunderstanding. The developer only said that they would go easy on the motion controls, and that people might want to hang on to their GC controllers. There's no suggestion that the Wii's native controller won't be supported or that the Classic will be, and it's not even official that the GC controller will be supported.

      This is all based on an offhand comment in an interview, so it's all subject to change anyway.

    79. Re:Who cares? by Anonymous Coward · · Score: 0

      Being from a technical background, the lower specs of the Wii are too low for me. I've just got a new 46" LCD TV and standard definition does not very good on it. In my opinion it would of been great to have at least 720p. Also, imagine trying to use a web browser in 480p if you want to surf the web on your 1080p TV. That's why I've chosen the PS3, along with the possibility of installing Yellow Dog Linux on it.

      But I must give 5 stars for the new controllers. I suffer from a bit of RSI in my wrist and those things are great for a change of body movements. I think the new controllers have sold the Wii console and Nintendo deserve the success :)

    80. Re:Who cares? by Torvaun · · Score: 2, Funny

      I recently learned that a penis at least 2 standard deviations shorter than the average is called a micropenis. How cruel is that?

      --
      I see your informative link, and raise you a pithy comment.
    81. Re:Who cares? by rkanodia · · Score: 1

      maybe you just need to find better friends

    82. Re:Who cares? by Jackmn · · Score: 1

      Are you claiming that Oblivion would be as much fun to play if you stuck it on the lowest quality settings and resolution?
      Aside from the reduced draw distance (which affects gameplay), yes. Every bit as good. Fancy visuals don't add anything of value.
    83. Re:Who cares? by Cederic · · Score: 2, Interesting


      Oblivion is indeed very pretty - shame they forgot about the gameplay.

      Gameplay is king. Graphics are fantastic, and can aid gameplay, but come second in importance.

      See also : Angband/Nethack.

    84. Re:Who cares? by Jackmn · · Score: 1

      I missed this: "Of course it isn't and nobody would ever play it that way if their PC were capable of higher settings." I can run Oblivion at much higher than minimum settings and yet I still choose to turn down everything save the draw distance to minimum. At best those extra visuals do nothing and at worst they distract you.

    85. Re:Who cares? by DrEldarion · · Score: 1

      Yes, and what you do in the game is directly in response to what you see on the screen. I can see a lot more in high detail at 1080p than I can at 480p. The difference in graphics can make quite an impact on gameplay in certain games.

      I don't understand why some people are so adamant about resolution not mattering on consoles. Would you enjoy playing Half-Life 2, Simcity 4, or WoW as much if you were limited to 640x480? Not likely. Why refuse to accept that better graphics add to a far better user experience?

    86. Re:Who cares? by Anonymous Coward · · Score: 0

      this is, of course, a generalization. for example i grew up on Nintendo and own every system except the Wii (yes, even the Virtual Boy). until the 360 the SNES was my favorite system of all time. because of 360's games, online abilities, and media center capabilities, it is now my favorite system. many years from now, in retrospect, this could change, but it is the first system to ever dethrone the SNES for me...

    87. Re:Who cares? by TheRaven64 · · Score: 3, Insightful

      I completely agree. I still play Quake 1 (well, GLQuake) sometimes, and don't really notice the low quality of the visuals. The only thing I notice that makes the game feel old is that I can't duck. The advantage the Wii has over other consoles (with the exception of the PS2, which is still selling well), is that developers already know pretty much what they can do with the graphics, and have to concentrate on the game. With new consoles, they are still experimenting with the graphical capabilities. This advantage won't last forever; eventually the developers will become comfortable with the new generation's capabilities as well.

      --
      I am TheRaven on Soylent News
    88. Re:Who cares? by ShadowsHawk · · Score: 0, Offtopic

      I believe Universal HD is the one that has been airing FireFly in HD also. Good stuff.

    89. Re:Who cares? by lucabrasi999 · · Score: 1

      Ah, the Universal HD channel. After I posted, I looked up scifi.com and it appears that is the only place to get BSG in HD (at least in the US). My plan under Dish currently only has a few channels over satellite (local HD I receive with an antenna) and Universal isn't one of them. DishNetwork is offering an upgrade to 27 HD channels over Satellite (including Universal).

      But, as I indicated in my other post, I am 60 days from being out from under my contract with Dish. So, I am waiting. Then, I'll make the best deal with either Dish or DirecTV (Comcast is available in my neighborhood, but they are on my "do not want" list. Too friggin' expensive).

      As for why BSG is waiting until 2008? They must be following the guidebook printed by the Sorprano's: "Hey, I have an idea! Let's make the fans wait years between fresh episodes!"

    90. Re:Who cares? by @madeus · · Score: 1

      I can't believe you listed tourchwood and left out dr. who :( Sadly it's not HD :-(

      The BBC said recently (on Points Of View) when someone asked why, that it's because there are so many more CGI effects in Dr Who and it would just be too expensive, which I guess makes sense (given some of the episodes do have loads of CGI in them).

      The BBC stuff is very nice quality though (e.g. on satillte, they spend more than other companies when it comes to bandwith-per channel - even companies like Sky skip on the non-HD versions of Sky One so they look much rougher in comparison than Beeb stuff).
    91. Re:Who cares? by ab0mb88 · · Score: 1

      It really is funny that every discussion about the current generation game consoles really is just a recap of the PS3 vs Wii Commercial.

    92. Re:Who cares? by 644bd346996 · · Score: 1

      I think what really matters is that everybody considers the Wii a safe buy. While the other consoles have GTA style games, the Wii is something that parents and grandparents view as a fun toy for the entire family. I've yet to hear any of the normal concerns about video game violence applied to the Wii.

      The grandfather you saw buying a Wii could very well have been buying his first video game console, for himself and his visitors. A year ago, that would have been unthinkable. The Wii has turned out to be a Revolution after all.

    93. Re:Who cares? by AuMatar · · Score: 1

      Funny- I play all my PC games on the absolute lowest settings, to improve performance. So no, to many of us graphics *don't* matter at all to gameplay. If Zelda had an HD option and you gave me an HDTV to play it on I still wouldn't use it.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    94. Re:Who cares? by tieTYT · · Score: 1

      Reality is Nintendo is going after NON gamers, and people who just want to have fun.

      Oh, you mean the ones that don't buy games? How exactly is this good for Nintendo in the long term? I'm sorry, but I'm just not convinced that these are the gamers any console maker should care about. And, IMO, no console has come out with their flagship blockbuster game yet. I don't even feel like the console war has started yet.

    95. Re:Who cares? by twistedsymphony · · Score: 1, Insightful

      I enjoy playing games for the same reason I enjoy a book or a movie... it takes me someplace else; away from the daily grind. Sharing that experience with friends is good too.

      If I'm used to good looking graphics no amount of motion control is going to make up for graphics that do more to push me out of the experience then pull me in. Resolution actually has little to do with it. Low res textures, jaggies that cut my eyes and other hallmarks of an underpowered graphics hardware really take me out of the experience. It's the difference between getting lost in a masterpiece painting by Michelangelo and trying to figure out what's going on with the crayon stick figure drawing your kid just handed you.

      Even worse then graphics is the lack of decent surround sound support which I find unforgivable. It really wouldn't have added much if any cost to the system but it would have done much to help enrich the experience. Graphics are just flat images, hardly a replacement for the world we see around us. Surround Sound however is a much closer facsimile of the surrounding world that we hear, even with poor graphics a solid and believable surround sound experience can make up for it and then some. Unfortunately the Wii fails on this front as well.

      I don't "obsess" over graphics but at the same time I see video games as a virtual world... to fully enjoy and appreciate it you need that world to pull you in in the same way a good book or movie would. without a strong connection you're on the outside looking in, the controller is only half of that connection, the other half is the sights and the sounds. The controller is useless without the Graphical feedback and the graphics are soulless without audio to enrich it.

    96. Re:Who cares? by HAKdragon · · Score: 1

      The GCN (Gamecube) controller is mainly used for Virtual Console and GCN games. Supposedly developers can offer support for the GCN controller in Wii games - word has it that Super Smash Brothers: Brawl will have support for the GCN and "Classic" controller.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    97. Re:Who cares? by Anonymous Coward · · Score: 0

      You Nintendo fan boys must live in an alternate reality like Republicans.

      http://en.wikipedia.org/wiki/Dpad

      There were D-Pads in the Atari era.

    98. Re:Who cares? by CastrTroy · · Score: 1

      Nintendo has a good history of not doing stuff until it's technologically ready. They held off on optical media, because optical media has terrible load times. And the load times om the GC are almost as good as with cartridges, at least on most first party games. I can't stand waiting for the load times on the Playstation or XBox. Drives me nuts. I don't think developers really realize how bad it is when you have to wait for your game to load.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    99. Re:Who cares? by Das+Modell · · Score: 1

      It's too bad you missed that point and had to pull out the 360/PS3 fanboi arguments that are so easily dismissed by the links I provided.

      I'm not a fanboy of either console. What are you talking about?

      Now stop trolling and go play a game.

      Oh, wait, you're not talking about anything, you're just trolling.
    100. Re:Who cares? by Anonymous Coward · · Score: 0

      Wii = Gamecube on steroid with a new controller

      XBox 350 = XBox on steroids

      PS3 = PS2 on steroids with a new controller (Which trades rumble for motion sensing)

    101. Re:Who cares? by Das+Modell · · Score: 1

      How could I possibly be a console fanboy? I own or have owned a C-64, Amiga 500, NES, PSX, GameCube, Xbox, GBA and various PCs (for gaming purposes).

      Yeah, clearly I'm a console fanboy.

    102. Re:Who cares? by Das+Modell · · Score: 1

      It's an utterly indisputable fact that PCs are more susceptible to problems than consoles.

    103. Re:Who cares? by porneL · · Score: 1

      Granted, the Wii is fun, but who plays Wii sports at home by themselves?
      Normal people have "off-line" friends.
    104. Re:Who cares? by ricera10 · · Score: 1

      It would be even better if retailers kept on stocking the GC controllers...

    105. Re:Who cares? by Juanvaldes · · Score: 1

      I think what really matters is that everybody considers the Wii a safe buy. While the other consoles have GTA style games, the Wii is something that parents and grandparents view as a fun toy for the entire family. I've yet to hear any of the normal concerns about video game violence applied to the Wii.
      Thats just because they are not looking closely at the game selection. If things continue the Wii will be the PS2 of this generation, with the "hardcore" (read gfx heavy) games going to the 360 in US/Europe and PS3 (I guess) in Japan. There are already a number of violent games out for the Wii. In fact the most violent game I've ever played in 25 years is on it (Godfather).

      But I do agree with you that the perception is that Wii/Nintendo = kid safe. For the most part this is true. But perception is not always reality.
    106. Re:Who cares? by @madeus · · Score: 1

      No, they don't. Gameplay is what you do in the game, not what special effects are drawn to the screen. You can't do certain games if you can't render the environments (and in enough fidelity to do them justice) and there are concepts in gameplay you just can't do without enough CPU power (e.g. worlds with lots of realistically physics modeled objects).

      If you can't render it, you can't do it (unless you are playing Zork...).

      You are not going to see a title like Crackdown on the Wii, for example, nor Oblivion, nor a shooter that has as rich an environment as GRAW (with it's massive and richly detailed urban multiplayer maps that make for some outstanding scenarios you couldn't do without the level of detail the environments provide).

      Rainbow Six style closed-off indoor environments with modest detail in the rooms and few intractable objects in the world is the best than can be hoped for on the Wii (which is sad, given the promise of the input mechanism).

      It's weird how the gaming press hasn't caught on that it's the 360/PS3 that is played by sugar-charged kiddies while Nintendo systems are played by adults who grew up with the NES and SNES. That would be because it's not true. Never mind the SNES, I grew up with the Intellivison (in the 80's). (But also a BBC Micro, THEN got a NES/Mega Drive/SNES when I was a bit older, but still a teenager).

      I would point out there was nothing crappy about the SNES's 3D graphics when Starfox was new or about the BBC's when Elite was released.If Frontier had had the same quality graphics as Elite, people would have totally ignored it. Better graphics made the new gameplay in it feasible.

      I think the last major console to be as underpowered as the Wii was the N64, until then Nindendo were making graphically superior kit and it was really making a difference to the games we were seeing (not that people wern't doing some great stuff on the Mega Drive/Genisis).

      The only reason Nintendo went down the GC and Wii route is because they ballsed up when dealing with Sony, who took the IP they'd both developed and ran off to make the PS One with it, leaving Nintendo with the - pretty crappy - N64. After that fuckup, they haven't been able to compete at the same level as players like Microsoft and Sony (and the same was true of Sega, after they fucked up for different reasons - they couldn't afford to stay in the high end hardware game, so now Sammy have them making low end arcade kit).

    107. Re:Who cares? by Keeper · · Score: 1

      Bullshit. If the only requirement for graphics was throwing a few triangles on the screen we'd still be using the N64 level hardware.

      Gameplay isn't just the control scheme. Gameplay is everything put together as a whole.

      Graphics are *ONE* component of a game. Sound is another. Controls are a third. The story is a fourth. And so on. All of these elements impact the gameplay.

      You can certainly make the arguement that graphics don't make the game, or that good graphics can't make up for deficits in other areas, but you can't claim that they're irrelevent.

    108. Re:Who cares? by @madeus · · Score: 1

      Europe for the win. 8)

      Sorry yeah, I get it through Sky (a News Corp company). It's a UK company but a lot of people in Europe also get it via some slightly nefarious means (even though they do not live in the UK). They are very good for HD content.

      Although most of the good major shows are made in the US, oddly we've started getting them aired first here for some time (just by a couple of weeks). Things like SG-1, Atlantis and BSG I think fit into that category. I think it's to do with US scheduling times. I think I've heard people moan about not being able to get BSG in HD in the US before (and it would piss me off for sure, especially given they are US shows in the first place).

      Sadly, we have can't download TV shows via the UK Apple Store or via the 360, yet (though the 360 content is confirmed for September or so, and the Apple store stuff cannot be far behind). Don't really have anything like the movie download services here either (same with sites like direct2drive for video games too - all rights & distribution issues, bah).

      You can download a fair selection of movies, sports and shows from Sky on your Windows PC though, and watch them on your 360 (as it's Microsoft DRM'd), that's avalible freely, but only for content on channels you are subscribed to.

    109. Re:Who cares? by Anonymous Coward · · Score: 0

      You forgot to mention the Playstation 3 doesn't vibrate.

    110. Re:Who cares? by Anonymous Coward · · Score: 0

      It's not really a bad thing if the console itself is making a profit. After getting the console they'll likely still buy a couple of games a year. It is only a bad thing when you are selling the console at a loss like the 360 and PS3.

      I think that if Nintendo tried to compete on the same playing field as MS and Sony they would go the same way as Sega.

    111. Re:Who cares? by Yvan256 · · Score: 1

      To whoever modded me "troll": Go watch the "Killzone 2" video then watch a real PS3 in action. Anyone who's not blind will see Sony lied to everyone, again. Remember the "Emotion Engine" of the PS2? It's the same thing all over again, except that a lot less people fell for it this time.

      I'm not saying the PS3 is a pile of crap, I'm saying it's not what Sony told us we were gonna get.

    112. Re:Who cares? by @madeus · · Score: 1

      Alright Saul, that's enough - get back to your Frakin quarters!

    113. Re:Who cares? by brkello · · Score: 1

      God...what is wrong with you. Do you understand you sound just as stupid as the people who say that Nintendo is for kids? But turning it around and saying the opposite gets you insightful? You are just as much a moron as the people you mock. And so are the people who mod up anything that is positive about the Wii without actually reading what the person wrote.

      --
      Support a great indie game: http://www.abaddon360.com
    114. Re:Who cares? by Endo13 · · Score: 1

      Note that I didn't say Nintendo invented the D-pad. I said they invented the current ubiquitous layout with the D-pad on the left, thumb buttons on the right and start/select in the middle. If you find some evidence proving me wrong on this, please post a link. The link you did post just shows pictures of... the Famicom controllers. :) Also the history of consoles with D-pads on that Wikipedia page lists the Famicom as the first one in 1983.

      And for what it's worth, I'm really not a fan boy of any console. (I do own a Playstation, GameCube, and a DS.) I play mostly PC games. I was just pointing out some things I found interesting about Nintendo's history of console controllers.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    115. Re:Who cares? by BoberFett · · Score: 1

      the audiences for the 360 and PS3 are made up of adolescent Grand Theft Auto and Halo fans
      Excuse me, but some of us are immature adult fans of Grand Theft Auto you insensitive clod.
    116. Re:Who cares? by powerlord · · Score: 1

      Granted, the Wii is fun, but who plays Wii sports at home by themselves?

      Normal people have "off-line" friends.

      yes, but how many of your "off-line friends" will show up at your house every night (or every other night), for half an hour or an hour of gaming?

      On-line matchmaking is one of the things I've been enjoying about the PS3, as well as some of the fun multiplayer Arcade games that have been showing up regularly on the PlayStationNetwork. Calling-All-Cars just came out this week for $10. MK II is still popping up as a "most downloaded" title.

      Also, the on-line store has really started to come on-line nicely. Super Rub-A-Dub has got a lot of wives and kids clamoring for their turn in front of the PS3, and the recent PS3 firmware update lets you play PS1 games (downloaded on the PSN), on either the PSP or PS3 (you can even move your saved game file back and forth). (most are in the 7$-10$ range).

      I imagine the 360 has similar offerings (I don't have one, but I hear that "Live! Arcade" is pretty populated with titles, and the prices are supposed to be reasonable).

      So far the major use of the Wii's networking capabilities that I've heard of has been to ask the user questions, swap Mii's, look at your weather, and download classic games (which as far as I know, haven't even been updated to include network play). Anything new in the pipeline?
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    117. Re:Who cares? by Anonymous Coward · · Score: 0

      It still pisses me off that it's so blurry and indistinct in some games and it makes them much less pleasant

      This is what I say when I play anything on my consoles after playing games on my computer. The 360 and PS3 touting graphics is a bad joke compared to a good computer.

    118. Re:Who cares? by krotkruton · · Score: 1

      This article just makes me laugh because it shows how some people don't understand what makes a "new" gaming system. Calling the Wii a "GameCube 1.5" because of graphics is just ignorant. Do these people really think that graphics power is the only thing that sets apart one system from another (rhetorical)? It explains a lot about why the Wii is doing so well compared to the other systems.

    119. Re:Who cares? by rblancarte · · Score: 1

      Graphics are not the only thing that makes a game console new and improved, there are many more factors.

      This seems to be a major factor that game companies forget. They work to make their game look cool and lifelike, but they forget to make their game have content and be worth while. Just look at all the games that really made a push when 3d first came out to just use the 3D processor for graphics and the expense of game play. Most of them are all forgotten titles. Many "Last generation" 2D games (Castlevania: SOTN for example) were touted as very good games.

      I also think you are missing something with the motion sensing capibilities of the Wii. It is not that it is a novel idea, the point is that the games made for the Wii are good. The use of the controllers is what is really making the games (and system) hits. Who cares that a game uses motion sensing. The point is does it do it well and intuitively and is the game fun. If you solve those questions, they who cares if you just use a single button Atari 2600 control?

      RonB

      --
      It is human nature to take shortcuts in thinking.
    120. Re:Who cares? by d3ac0n · · Score: 1

      I'm not a fanboy of either console.


      Funny, you sure sounded like a fanboy when you said this:

      They offer games that are not available for the PC, as well as simple gaming that isn't affected by the endless hardware and software problems of the PC.


      That is something a fanboy of consoles would say. A more balanced opinion would be that PC's and consoles both have their strengths and weaknesses, and much of the controversy amounts to a difference in taste between the camps. Your comment came off as trollish, fanboyish, and smacked of a lack of reading comprehension. That may not be how you intended it, but that's how it read.

      Apparently I'm not the only one who though so: http://games.slashdot.org/comments.pl?sid=234353&c id=19084219 so perhaps you might want to re-evaluate your writing and conversational style, or re-evaluate your opinions in this matter vis-a-vis PC vs console

       

      Oh, wait, you're not talking about anything, you're just trolling.


      Once again you fail for reading comprehension. See my statement here:

      The OP's point was that the Wii offers something that neither the PC nor the 360/PS3 can offer. Unique play, and unusual and creative games that take advantage of it's unique controllers. Thusly for a dedicated PC user the Wii is a compelling argument for buying a console.


      So I quite obviously had a point, and was able to substantively add to the conversation. This would be the exact OPPOSITE of a troll post. Care to try again?
      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    121. Re:Who cares? by DrXym · · Score: 1
      Funny- I play all my PC games on the absolute lowest settings, to improve performance. So no, to many of us graphics *don't* matter at all to gameplay. If Zelda had an HD option and you gave me an HDTV to play it on I still wouldn't use it.

      That has to be the most nonsensical rationalisation yet. Seriously. There is not a single person who would intentionally set their console to have a worse experience than their hardware is capable of reliably delivering. No one.

      Or perhaps there is. Perhaps there really are people who set their HD sets to SD for some unfathomable reason, set the TV to black and white and mute the sound. After all, none of those things matter to gameplay right? I think they're called masochists. Or fanboys.

    122. Re:Who cares? by 7Prime · · Score: 2, Informative

      Yeah, Zelda: TP, stylistically, is one of my favorite games. The fact that it isn't HD doesn't really bother me (and I do have an HDTV) because it feels like they really were able to do exactly what they wanted to. It's not supposed to be photoreaslitic, if it was, it wouldn't have been as good of a game. The twilight realm was so incredibly beautiful, I was sad that I couldn't go back there after I got through about 1/3rd of the game.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    123. Re:Who cares? by asninn · · Score: 1

      Well said. I own none of the current consoles, but if I wanted to get one, it'd definitely be the Wii - improved graphics are nice, but if I have to choose between improved graphics and novel, interesting, unusual and unique gameplay, I'll always choose the latter.

      Also, there's the issue of price - a PS3 costs more than 700 EUR, and an Xbox360 still costs 450 EUR (premium), but a Wii only costs 250. For me, that definitely would be a factor; I simply don't see why I should spend an extra 500 EUR on a console when I can have a better (read: more appealing!) one for one third of the price.

      Now don't get me wrong, I love my PS2, but about the only thing I play on it are Bemani - I'm into games where you do a bit more than just sit on your couch and move your fingers, so the Wii would be a natural choice for me in just about every regard if I wanted to get a new console.

      --
      butter the donkey
    124. Re:Who cares? by meringuoid · · Score: 1
      I think the last major console to be as underpowered as the Wii was the N64

      Surely you jest. The N64 was a serious piece of kit. Remember when Ocarina first came out? How incredibly, spectacularly gorgeous it was? N64's problem wasn't with the console's power, it was with the cost, and the storage capacity, of cartridges relative to CDs - that and the fact that the PS1 had about a year's head start on it.

      --
      Real Daleks don't climb stairs - they level the building.
    125. Re:Who cares? by Yvan256 · · Score: 1

      |That's actually one of the thing that pisses me off on Xbox, Xbox 360 (PS2/PS3 too perhaps, I don't know): games push the consoles so much that they sacrifice FRAMERATE for higher-quality graphics. I'd rather see the quality drop and have a constant framerate. I don't want to play a high-resolution slideshow.

      The framerate seems to be more constant on Nintendo consoles, for the most part.

    126. Re:Who cares? by Omestes · · Score: 2, Insightful

      If I'm used to good looking graphics no amount of motion control is going to make up for graphics that do more to push me out of the experience then pull me in

      Meh. I'm used to good graphics, being a recovering PC gamer (we have the console kids whipped, still), but I still chose a Wii over the rest of the "next-gen" consoles. I don't expect to have HLII on my Wii, nor would I buy it if it came out since the graphics WOULD pull me out, but games like Warioware and Rayman (or even Twilight Princess) work remarkably well. I'm going to use the Wii for what its good for, fun. I'll keep my hardcore, graphical, fragfests on the PC (and perhaps 360, when they get cheap).

      Use the console for what its good at. If you expect graphical goodness you'll be disappointed, if you don't you'll be fine.

      Posting with a hangover is bad for thoughtful statements on /.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    127. Re:Who cares? by d3ac0n · · Score: 1

      It's an utterly indisputable fact that PCs are more susceptible to problems than consoles.


      Software wise, If we are talking about a Windows PC, then yes. Mostly due to the fact that the users have more access to the operating system itself, and the system is used in a more diverse manner that can lend itself to failure. It would be impossible for PC's not to have less problems than consoles based on that fact alone.

      Hardware wise, No. Modern consoles are made of the exact same components as modern PC's (they essentially ARE PC's, just very limited use ones. Hell, the 360 runs WINDOWS!) and are susceptible to any and all of the hardware failure issues that PC's are susceptible to.

      Again, it comes down to a matter of taste. Do you want a gaming machine that will be essentially free of most software issues, is very simple to operate and costs less? Then get a console.

      Do you want a gaming machine that will also allow you to check your e-mail, surf the web, download stuff from iTunes (or wherever), watch a Divx movie file, dual-boot Linux, do any and all of a million other things and be completely customizable and upgradeable? Then get a PC.

      I personally choose the latter. Nothing against consoles, it's just not where I opt to spend my small amount of extra income. However, with the lower Wii price, and the family friendly aspect of it's titles, I might just choose to get a Wii too.
      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    128. Re:Who cares? by default+luser · · Score: 1

      Agreed, you only need so-much graphics for certain games, although I will point out: you can create graphically-rich games just using the fixed-function T&L pipeline, you just don't see it these days because developers spend most of their time with the more flexible DX9/10 setup, and only include a simple T&L pipeline as an afterthought.

      One great example of a pure T&L game: Battlefield 1942. All the effects are texture-driven or fixed-pipeline driven.

      If you have enough memory and enough bandwidth, you can do impressive things with fixed pipelines. However, I will say I don't think Nintendo can pull this again: if the successor to the Wii doesn't have a flashy upgraded graphics chip, I don't think it will sell well.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    129. Re:Who cares? by prelelat · · Score: 1

      Thats too bad I was thinking with all the CGI stuff that Dr Who would look amazing on HD.

    130. Re:Who cares? by GweeDo · · Score: 1

      If it is on Universal HD, then any Dish HD sub will get it as well. Go see when it is playing next on Universal HD and enjoy your Dish (you had better have a ViP622 receiver).

    131. Re:Who cares? by Dave+Parrish · · Score: 1

      Wrong. Pure wrong.

      If graphics mean this much to you, I'd recommend walking outside. I hear the resolution is FANTASTIC.

      Meanwhile, I'll be playing Space Invaders.

      And so far as it being the only improvement over the last 20 years? Soo... Are you saying that innovation is worth nothing and, to keep making "better" consoles, we just need to keep doing the same thing over and over and over? Because that's pretty much EXACTLY wrong.

    132. Re:Who cares? by Leviance · · Score: 1

      Of course this is the reason. The article consists of Microsoft's Entertainment and Devices president bashing Nintendo to promote his own system. Who cares? All the manufacturers will tout their own console as "the best" for various reasons [and all will be correct for those same reasons, or they'd be laughed off the stage].

      I don't deny that the Wii isn't up to par with the PS3 and 360, but M$ and Sony seem to think that Nintendo is trying to claim they are something they aren't - which flat out isn't true. Big N has consciously said they are trying to expand the market, rather than compete for the same market share as the other major developers. Now that the Wii has started infringing a bit on the market Sony and M$ share, the latter two companies are concerned that their own consoles will fail, hence the backlash.

      Let MS and Sony focus on making desirable systems that people can afford rather than bashing Nintendo for achieving what they've (thus far) failed miserably at in this gen.

    133. Re:Who cares? by bitingduck · · Score: 2, Funny

      Because it's fun to play. But that doesn't mean it can't be disappointing in many aspects. I finally got to play one about a week ago, and I'm far more disappointed that it doesn't have additional controllers to attach to your feet (for 4 input devices/person) than by the graphics.

    134. Re:Who cares? by GWBasic · · Score: 1

      I don't see how you can arrive at that conclusion. I love the Wii remote for games like Wii Sports, Rayman and Tiger Woods. It still pisses me off that it's so blurry and indisticint in some games and it makes them much less pleasant, though I realise the impact is less significant of those not used to HD games on large displays.

      Are you using the composite cable or the component cable? Are you using 480i or 480p? The Wii with a component cable and 480p looks much better.

    135. Re:Who cares? by Hydian · · Score: 1

      Also interesting is that the Gamecube was their only system that didn't include anything really new on the controller (analog shoulder buttons was about it) and was also their least-successful system. The analog shoulder buttons came from the Dreamcast's analog triggers.
    136. Re:Who cares? by @madeus · · Score: 1

      Wrong. Pure wrong. That's a convincing argument you have there!

      Except it's not one the rest of the planet would recognise, or we wouldn't have progress so quickly in the last 20 years as far as graphics go.

      Meanwhile, I'll be playing Space Invaders. Well have fun with that, if you find that stimulating enough to satisfy you. Personally I got bored with that years ago (ditto Pac-Man and most other trivially liner games I played at home in the mid 80's) and playing it for long doesn't really provide me with enough stimulation, or amusment for more than a couple of minutes.

      Memory games, and basic gameplay where all you do is reverse engineer the AI behaviour of other spirtes on screen (because the behaivour is simple, because the platform was very limited) detracts from the experience for me, not enhances it. I want to feel like I've outsmarted an enemy, not just reverse engineered how it's AI was written (if it's that transparent, it's rarely as much fun to play against).

      And so far as it being the only improvement over the last 20 years? Soo... Are you saying that innovation is worth nothing and, to keep making "better" consoles, we just need to keep doing the same thing over and over and over? Because that's pretty much EXACTLY wrong. Developers are not simply making 'the same games over and over". That's something people who like spouting platitudes say, typically people who don't even play games any more, but talk about how good they were on their Amiga.

      Sure EA like making the same game over and over, and a lot of developers hang on to successful francises, but if you don't think there has been a HUGE amount of innovation in gameplay over the last 20 years, you have not been paying attention and are being selective in choosing examples that only fit your existing pre-determined theory. Games are way more sophiscated than they were even 10 years ago. Sure they are not much more sophicated than they were 2 or 3 years ago, but games in 1983 wern't exactly leaps and bounds of games released in 1980 either, it's an incrimental process.

      More CPU power, the ability to deliver more sophiscated graphics and high speed internet access have been key to allowing innovation to happen. When it's harder to innovate (because the platform doesn't make it easy), you get less innovation, not more - as we saw when the pase of mainstream console hardware change slowed for a period in the late 80's and early 90's (just as I think it's doing today as it happens, reaching a bit of a plateau for a while - it took the step change to 3D to change that and get games really being innovative again).

      There is collective amnesia with some people who forget the huge piles of tedious shovelware that was released decade and more ago. There is STILL a fair bit of formulaic stuff today for sure (the latest Sim City / Civ / Battlefield / EA sports title) but at least they are GOOD these days (because the are often built on solid previous titles) - when games were less sophiscated 'average' formulaic games were always unmitigated pap.
    137. Re:Who cares? by @madeus · · Score: 1

      Surely you jest. The N64 was a serious piece of kit. Remember when Ocarina first came out? How incredibly, spectacularly gorgeous it was Well, it honeslty looked pretty naff at the time to me.

      The Playstation had about a two year headstart IIRC, and was far better, the Atai Jaugar was also superior (though it was far less sucessful of course) even the 3D stuff on the Saturn (like Saturn Wipeout) while it didn't rival the PS was far more impressive than what the N64 was doing. That it didn't seem to offer a huge leap over some 'previous generation' SNES and Mega CD games might have been a factor (while better for sure, I mean in that wasn't enough to be revolutionary the way the PS was, for example).

      e.g. Wipeout was mind blowing. Mario Kart on the N64 was VERY basic looking, with sparse 3D levels (with a mixture of untextured and simply textured surfaces) but only 2D sprites. Personally I enjoyed SNES Mario Kart a lot better (I think it's aged better too).

      I think the real kicker for me as that PC games at the time looked pretty shit hot (Dark Forces, Rise of the Triad, Quake and Duke Nukem 3D had arrived or were just about upon us - at least for us here in the UK). There were even 3D games on the Mac by then that outshone anything released on the N64.

      I am sorry Sony stole their thunder and ran off with the plans to make the PS. Sony still to this day do not understand software (something I see in the PSP in-house software (UI and lack of bundled PC integration software), the PS3 'dashboard' software and it's lack of unified online play and in the way the run their MMO's properties like EQ, SWG and PS). Nintendo's fall from dominance was harmful to the industry, as they used to make some great games (and still do today, just much less often).

      I feel sorry for what the Sony and PS2 did to the Dreamcast, ultimately shafting the superior platform with hype and lies, but Sega had fucked up too many times already for people to take them seriously by that stage.
    138. Re:Who cares? by brentodd · · Score: 1

      You should reread my comment.

      I didn't say you were a console fanboy, just that you sounded like one because you seem to think PCs die every day, consoles are infallible, and are capable of playing every game ever.

      But then I read some of your comments in other slashdot stories, and saw that you mention playing various games not just on consoles. So I amended my opinion to say that you weren't necessarily a console fanboy. You certainly seem to prefer consoles, and your comments in this thread are certainly biased - but you don't seem to qualify as a fanboy in my book.

      Clearly you need to work on the reading comprehension. I may be forced to reevaluate my conclusion for my first point though...

      --
      ?
    139. Re:Who cares? by Anonymous Coward · · Score: 0

      And what you do in the game is directly related to what you can see on the screen, and how easily you can see it. Ever more glittery armor or ultra-lush platform game backgrounds are indeed a waste of very expensive cutting-edge technology. However, the latest Hitman, native in 360, is MUCH more fun to play than the last XBox Gen 1 Hitman title: not only does the graphics bump make the entire game subjectively more immersive, OBJECTIVELY the graphics change the way you relate to the game as a player, from how you handle your weapons to how you hide from people.

      Just because many untapped consumers would rather do something besides frag in Halo exist, it doesn't mean that the original Halo audience has suddenly become trivial. Just because Kodak invented the Polaroid camera, it doesn't mean that the professional photography market withered away overnight. Until you find a way to play games exclusively through braille, graphics will ALWAYS be vital to many genres of games. Maybe these genres are not Nintendo's forte, and maybe they're not the only money-making genres in the world. Nevertheless, graphics-heavy genres are still thriving.

      What amuses me is that you discount graphics wholesale -- "no they don't" -- and then go on to argue a valid but totally unrelated point about Nintendo aiming for a different audience. I'm 30, and I love the Wii, and I have more fun playing the 360, and I'm certainly not a sugar-charged kiddie. Males 18-35 now currently spend more time, on average, playing video games than watching TV -- 360 and PS3 are aimed at a HUGE, worthy market; Nintendo has been utterly pwn3d in that market, and instead is proving to the world that it can do just as well carving a new market for itself. I'd say the gaming press is covering both groups of players (18-35 men vs. everyone else) just fine, thank you very much.

    140. Re:Who cares? by Anonymous Coward · · Score: 0

      There's basically two categories of controllers: specific and generic. Steering wheels, flight-sticks, and the Guitar Hero guitar fall into the specific category, while the dual-shock controller is a generic.

      I don't think anybody is going to dispute the success of wheels and flight-sticks. They've sold millions and there's hundreds of racing and flight games. You're not going to see many people successfully design other types of games around these though.

      The Wiimote seems to fall somewhere in-between specific and generic, leaning more towards specific. It just doesn't work well for a lot of game types, and you'll find that since it's pretty much forced on developers they have to do something with it. So you currently see some really butchered implementations of it, and I'm sure we'll see many more. It's a neat device, but still screams "gimmick" to me, and I'd much rather still be using the standard dual-analog stick.

    141. Re:Who cares? by Dr.Boje · · Score: 1

      You're an absolute moron. Just thought I'd let you know.

    142. Re:Who cares? by Anonymous Coward · · Score: 0

      You can argue there are diminishing returns (in the player-satsfaction-for-devloper-effort). In the ghostbuster's article, one commenter was saying how he was envious of C64 games over his PET system because they had graphics. (Yes, graphics *at all*.) In the early days, improvments in graphics allowed game designers dramatically more creativity - adding graphics opened huge areas. Shifting to higher resolutions (the C64 was something like 200 px wide!). 3d accellerators becoming commonplace.

      These days, improving graphics doesn't open up much more gameplay experience. Specular shine, for example, is nice but nowhere near as mindblowing - it doesn't really affect gameplay. Thus, player-satisfaction is hardly increased by the use of such things and dev/design time would be better spent on other things. It's also getting harder - doing all those flash graphics takes more and more developer time.

      (And it's extremely annoying when games seem to sacrifice frame-rate when the action gets heavy for flash graphics.)

      That's the thing - I've nothing against flashy graphics except that they seem to come at a cost to gameplay, plot and overall game design. And "fun" is about a multitude of factors.

      I do wish the Wii had more powerful graphics, but I bought it for fun.

    143. Re:Who cares? by EdelFactor19 · · Score: 1

      yes for the past 20 years its been a case of CD killed the algorithm and all thats mattered has been graphics. but that doesn't make it or the games good or better.

      ever play QBclub for N64 (circa 98-00)? plays miserably, but looks great.
      instead play NFL '99 for PS1 from around the same time period
      it doesn't look nearly as good, but it plays phenomanlly better.

      The problem is that somewhere along the way gamers were somehow led to believe that graphics were one of the most important pieces of a game and of gameplay when by definition they dont matter nearly as much.

      A shitty game that has amazing graphics is still a shitty game.
      I don't care how great the physics are for the individual blades of grass and for the ceiling fans that actually swing around when you jump into them in Halo2/HL2 etc that doesn't add to the gameplay.

      why have emulators allowing us to play classic atari, nintendo, snes, and sega games been so prevalent? because they were good games and the graphics weren't the major issue.

      Yes used properly they can be amazing (ff7 made excellent use of its extra space, xenosaga does too) and even more modern things like Devil May Cry and God of War etc.

      Heck I still play GTA2 because its a very fun game to play, i dont care that its overhead and essentially 2D, or that the cars don't like ultra lifelike. Who gives a crap, would it make the game play significantly better if they did? No. Sometimes this does matter (Need for speed Underground Series) but there the gameplay largely is building and getting your 'custom dream car'

      you can say that graphics do matter, but to say that he's wrong in saying "graphics arent the only thing that matters" is foolish. Just because thats been a major cause of the consoles doing that doesn't mean or imply that thats all thats been done. The processing power has also allowed developers to provide more immersive environments and to tell rich stories with the proper use of said graphics.

      Consoles have also added network functionality, abilities to play movies and music, and some other gunk. I agree that that has been the biggest difference console to console, but there has been major complexity changes as well with regard to interface.

      Look at a nintedo controller, 4 directions, 2 buttons.
      snes added 4 buttons... ok we're getting somewhere
      64 added a analog controller which was quite innovative and a major change that was quickly embraced by other systems (ps dualshock-> ps2 dualshock, saturn released a new updated controller for nights, etc)
      nintedo added the rumble pak which then became integrated everywhere else
      game cube saw nintendo redesign the controller to be more obvious for use in terms of HCI and usability.
      i wont even waste time on the wii or the ds...
      nintendo has a large tradition of changing the controller and evolving the possibilities nearly everytime around. perhaps that is why they have had so much success. although i doubt id call '64 or GC much of a success aside from a handful of blockbuster titles i could count on my two hands alone comp'd to PS2 and xbox's array of hits.

      if graphics were all that mattered then people wouldn't hack their xbox's so that they can play zsnes and mame games, and wouldnt buy xbox's for the sole purpose of doing that, as several people i know have. (i know several people who own less than 5 games for xbox, halo2 always being among them aside, and they use the xbox more for media playing and retro gaming than anything else)

      as much as the PS3 isn't doing well right now, I could def consider getting one later downstream since i never got an xbox, and loading linux on it (you can find instructions for that anywhere, including from IBM) and running mythTV or wine/zsnes on it or what have you.

      --
      "Jazz isn't dead, it just smells funny" ~Frank Zappa
      EdelFactor
    144. Re:Who cares? by Anonymous Coward · · Score: 0

      People who respond with "fixed it for you" after mangling a quote should just step away from their keyboards and think about how arrogant and infantile they really are. You think you're being funny and somehow refuting the parent poster's claims, but you're seen as an ignorant little jerk instead who didn't accomplish anything except irritating others who are generally interesting in discussion.

    145. Re:Who cares? by Talgrath · · Score: 1

      But gameplay is hardly the only selling point of a game. Storyline (where applicable, since not all games have a real story), graphics, sound and how much gameplay you get out of a game all factor into what makes a good game. Graphics and sound can help you immerse yourself in a good storyline-based game, and they're part of what keeps you there. Would Half-Life 2 be nearly as good without the graphical leap forward that made people's faces so detailed and their speech natural-looking? No. Would Mario 64 have been as big as it was without 3D graphics that were (for the time) very good? Not likely. Gameplay is important, but so is everything else that goes into the modern game, and if you believe otherwise you're kidding yourself. I'm not saying the Wii is a bad system or anything, but I am betting that it will have some trouble with long-term staying power; unless it gets an upgrade of some sort in the future (likely, I get the feeling that Nintendo might treat the Wii similar to how it treats its Gameboys, release a new one every couple of years).

    146. Re:Who cares? by MBraynard · · Score: 1

      How do you get BSG in HD? I have comcast and it's not in HD there.

    147. Re:Who cares? by Talgrath · · Score: 1

      Why choose? Buy both like I do; I love my PC games and I love my PS2 games(the Wii and PS3 are upcoming purchases). Why is this some sort of either-or situation? New console "generations" only come up every few years, and PC upgrades only need to be purchased every few years as well if you do major upgrades or every year or so if you do small upgrades. After that, you just have to buy the games (which is what the goal is, after all); as long as you have a job you're fine.

    148. Re:Who cares? by pinkstuff · · Score: 1

      "D-pad on the left, buttons on the right" - Just like my 3rd party Atari 2600 controller :).

      I do get sick of the "Nintendo is so innovative" fan boy hype, people seem to easily forget all of the different controls Sony has brought out, for instance: Sing Star, Guitar Hero and Eye toy. Don't get me wrong I don't like Sony as a company but that doesn't mean there console sucks. Oh how glorius it would be if Atari or even Sega got back into the console market :).

      .
    149. Re:Who cares? by UnknownSoldier · · Score: 1

      > does that really make such a big difference?

      Only to us developers. You know, the ones, who have to know how much performance we can get out of the system. :-) One of the nice things is that we can run our game at the full 640x80 versus 512 width on the PS2. Ironically, the limited graphics is helping taking the burden off of only focusing on graphics, and more on gameplay and stylized art (such as the Mii) Nintendo has always focused on fun games, and I think its finally starting to pay off.

      Yeah, the Wii is a GC1.5. But for consumers, they could care less about performance. All they want are fun games. The wiimote is helping with this -- giving developers a chance to think of different ways of using it. I think part of the concern is that we don't want another "light gun" fiasco. Have to wait and see.

      --
      "How long do we have to wait for Drum Hero using dual nunchucks on the Wii?"

    150. Re:Who cares? by tdhurst · · Score: 1

      I completely agree. It's underpowered, it's weird, it has no third party games...and yet it's the hardest to get and (I think) most fun next gen system out there. It's about MORE THAN JUST THE TECH SPECS, idiots.

      --
      Think about it again.
    151. Re:Who cares? by Kris_J · · Score: 1

      Unfortunately, the wii's motion sensing capability is so novel that developers have been ignoring the networking options.

      With a built-in wireless adapter, I was expecting more than just a networked Pokemon game by now. I've had my Wii almost six months and I'm about to pack it up in its box so it doesn't get any dustier. Hopefully a guy where I work will decide he wants it.

    152. Re:Who cares? by catprog · · Score: 1

      Karaoke machines
      Actual guitars
      How many games use the eyetoy.

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
    153. Re:Who cares? by 4_Scythe · · Score: 0

      It was fun to play when I got it, and I really WANT there to be more fun games to play. But ever since getting my Wii in October last year, I'm yet to play another fun, unique game like Wii Tennis.

      It makes me think - if MOST of the games on the Wii are just like those on other consoles but with motion controls swapped in, why not go for the prettier graphics on Xbox 360?

    154. Re:Who cares? by CastrTroy · · Score: 1

      They're still stocking the consoles, I'm pretty sure they're stocking the controllers. Actually the GC section at my local walmart is twice as big as the Wii section.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    155. Re:Who cares? by ogreinside · · Score: 1

      My favorite thing about the Gamecube controller was that all of the buttons had a unique feel.

      A button: the huge green circular one
      B button: the tiny red circular one
      Y button: the horizontal long one
      X button: the vertical long one

      My wife, non-gamer, would actually play games on Gamecube because she could easily remember those descriptions. PS2 was "too hard to remember."

      She plays all multiplayer Wii games with me now.

      --
      "The more you suffer, the more it shows you really care, right?" -Offspring
    156. Re:Who cares? by king-manic · · Score: 1

      Oblivion is indeed very pretty - shame they forgot about the gameplay.

      Gameplay is king. Graphics are fantastic, and can aid gameplay, but come second in importance.

      See also : Angband/Nethack.


      While I agree a good game last forever even with old grpahics ala Starcrft/Warcraft 3/nethack etc.. The wii is chalk full of shallow minigame collection that grow tiresome quickly. I can't wait for them to start churning out gems like Gods of war 2 or Okami or puzzle quest but right now I'm less then impressed with the Wii's library.

      My fear is the Wii isnt' aimed at me or you but at Joe hardly plays who gets the system to kill time with the family so the minigame collections is what he enjoys. My fear is the Wii isnt' for gamer but for casual player thus all the games will mostly be shallow ones. For instance the Ds has a diverse library but you notice there is a distinct increase in the number of shallow mini-game collections liek cooking mama or Nintendogs. So my hope is that the Ps3 still lives so my gamer games have something to be played on while the my Ds and Wii can distract my Gf from noticing my absence.

      For many reason I hoept he 360 dies. Can't be for OSS and for the 360.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    157. Re:Who cares? by king-manic · · Score: 1

      I feel sorry for what the Sony and PS2 did to the Dreamcast, ultimately shafting the superior platform with hype and lies, but Sega had fucked up too many times already for people to take them seriously by that stage.

      Note: Sega fucked themselves. Sony just picked up their fanbase. Sony's stories weren't the thing that killed them and you agree. Their "lies" were actually all mostly true it just took 6 years to actually squeeze that performance out. They used a lot of hyperbole but the actual power was there. Just friggin hard ot access. The a top notch last gen PS2 game (Gods of war 2/ FFXII) would out perform a DC game.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    158. Re:Who cares? by @madeus · · Score: 1

      Thanks for sharing - now I can mod your relative post score so I don't sumble across any of your 'stunning insights' on other threads!

      Man, I wish all bozo's were as considerate as you!

    159. Re:Who cares? by king-manic · · Score: 1

      Alternative controllers often end up having only a few games for them, as game companies know they'll be addressing a fraction of the customer base if they do games for that controller.

      Yeah we all know how guitar hero failed.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    160. Re:Who cares? by @madeus · · Score: 1

      The a top notch last gen PS2 game (Gods of war 2/ FFXII) would out perform a DC game. Actually, yeah that's true in all fairness.
    161. Re:Who cares? by ShieldW0lf · · Score: 1

      I would personally consider Mario Kart 64 to be the finest racing game ever created by man. Bar none. No other racing game ever made even comes close.

      If they had made any effort at all to make it realistic, it would not have been half the game it was.

      Games are intended to be fun abstractions that cut out everything not related to the gameplay.

      That's why they don't have trees and little houses on chessboards.

      This endless pursuit of "an immersive experience" has led to a bunch of boring and trite copycat games that all suck, as far as I'm concerned.

      It's like Quake, except with Star Wars! It's like Quake, except with Bond! It's like Quake, except with Pimps! Man, this sports game is different than the other ones... it's PRETTY and has CUTSCENES!

      How fucking boring.

      --
      -1 Uncomfortable Truth
    162. Re:Who cares? by @madeus · · Score: 1

      This nice man (or presently, rather his son James) lets you have it for free if you work for them in the UK.

      It's on Sky TV - the dominant satellite (and increasingly dominant broadband) provider in the UK, on their premier channel, Sky One). As I referenced in a previous post, I think we actually (in a bizzare turnaround for the normal state of affaris) to better when it comes to a lot of US sci-fi shows (ranging from Angel to the Stargate francise to BSG), we even get episodes a bit ahead of the US on occation (instead of being 6 months behind, which is usally the norm for US TV shows here).

      We have a sci-fi channel here, but things like BSG, SG1/SGA and new Trek francises are mainsteam on Sky One at primetime (along with shows like Lost).

      I gather you can get it in HD in the US, but perhaps only in some areas, or only for some providers. Some users have posted details about it a couple of posts above yours.

      The market here is much less fractured, Sky is (as of fairly recently at any rate) AFAIK the *only* way to get shows like BSG, Lost in the UK (they used to re-sell channels to a major cable operation Virgin (yeah one that's also an airline, and a cola, etc.) but they pulled the plug on that fairly recently (but upping the price of the channel to a point where Virgin decided they couldn't afford it - which is costing Virgin a fair bit now in terms of customers who are flocking to Sky directly).

    163. Re:Who cares? by Dave+Parrish · · Score: 1

      That's a convincing argument you have there! I didn't feel the need to clarify it further because it was such an obvious statement.


      And the entire rest of your argument supported what I was saying.

      What you were replying to ("doing the same thing over and over") was referencing graphics. The post I replied to stated that the only advancements in video games over the past 20 years were graphical, and I was commenting on how ridiculous that was.

      I fully agree that advancements in gameplay have been made. That's what I want. I was arguing that graphics have an insanely low ranking in the lineup of things that make games worth playing.

      ...the ability to deliver more sophiscated graphics and high speed internet access have been key to allowing innovation to happen. No?

      Maybe you're confused. The entire rest of your comment was about gameplay innovation, and then you threw in graphics and internet. Which have little, if any, effect on gameplay.

      Going from playing against someone on your couch to playing against someone on a couch a thousand miles away has nothing to do with gameplay at all. Sure, it's an innovation in that you can connect with other people, but, again, not gameplay.
    164. Re:Who cares? by Fancia · · Score: 1

      That's not so uncommon on other systems either. Most of my Xbox games are primarily d-pad based for controls, but most of those that do use the analogue stick primarily do use the d-pad for alternate functions - for instance, Magatama puts the camera on the d-pad, while both Half-Life 2 and Toejam & Earl 3 put item selection there.

      --

      Bít, zabít, jen proto, ze su liska!
    165. Re:Who cares? by king-manic · · Score: 1

      The wii's motion sensing capability is so novel, it really makes the graphics not matter.

      Graphics are not the only thing that makes a game console new and improved, there are many more factors.


      Remember the power glove? Yeah not so novel. But cool in the integration.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    166. Re:Who cares? by theorangesven · · Score: 1

      What do mean by recent years? Does the last generation count? Cause sony has made tons of money on ps2 hardware sales. It's pretty standard for the companies that make hardware to make profit from it, whereas the companies that don't make hardware (MS, Sega) to lose money because they have to may others to make it for them. Hell, wouldn't surprise me if in 2 years the PS3 is profitable on hardware. Of course, they'll have to get their PR act together first.

    167. Re:Who cares? by theorangesven · · Score: 1

      Except it's already been announced that there will be no light-saber game on the Wii.

    168. Re:Who cares? by cHALiTO · · Score: 1

      Right. How many companies marketed different games which use the GH guitar-controller? If you want to make a game that uses the GH controller, you must know that you'll only sell it to people that play (have) GH at best, brobably not to all of them, so you're limiting your universe of potential customers.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    169. Re:Who cares? by Das+Modell · · Score: 1

      That is something a fanboy of consoles would say.

      On the contrary, only a PC fanboy would make the absurd claim that PCs have less technical problems than consoles.

      A more balanced opinion would be that PC's and consoles both have their strengths and weaknesses, and much of the controversy amounts to a difference in taste between the camps.

      It might be balanced, but it would also be irrelevant and beside the point.

      Your comment came off as trollish, fanboyish, and smacked of a lack of reading comprehension. That may not be how you intended it, but that's how it read.

      Ah, so because I had an adverse opinion about PCs, I'm a troll. Who's really the fanboy, here?
    170. Re:Who cares? by donaldm · · Score: 1

      I don't have a Wii but I do have a Gamecube and even though there are only a few games I am interested in, those games as far as I am concerned are fun. I do have a 720p 94cm (37in) LCD TV and while it is possible to notice graphical limitations the games are still fun to play, however if my TV was bigger you would really start to notice the graphical limitation although to be fair I don't know if this would be a major turn off.

      So far I have resisted the urge to buy any next gen console since IMHO there are few games that tempt me. A very important factor in choosing a gaming console is the number and variety of games that you would personally like being available for it. Not everyone like FPS, fighters or even sport games with my personal preference going towards action adventure and roll playing. For me and I am sure for many other people the PS2 and to a limited extent the Gamecube have lots of games that are enjoyable compared to the next generation games.

      As an example of graphical differences I have found that I would rather play the Metroid (Gamecube) game which is first person shooter/action adventure compared to playing Halo 1 (I have it for the PC). Even if I had a Wii I would still opt for next Metroid over Halo 3 even if the Wii's graphics are not as good. I can now imagine the fan-boys saying WTF!

      Personally I have found that some of the old SNES, NES and even Sega games even though graphically challenged are still enjoyable. For those who like action adventure try playing the original NES Zelda or Metroid, even today those games are still challenging and fun to play.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    171. Re:Who cares? by Kaukomieli · · Score: 1

      it's not people who grew up with NES and SNES and gameboys and the like. the wii has an audience of players that never played a videogame before - my mom for example.
      it is fun because it is intuitive, you do not have to learn the functions of complex control-devices with 3124324324 buttons that have to be pressed in a certain order - you just start playing.

    172. Re:Who cares? by DeeDob · · Score: 1

      Graphics DO matter, a lot more than people want to admit.

      I beleive that the formulae Gameplay > Graphics you make (as well as tons of people) is fundamentaly wrong.

      Graphics is a different variable than Gameplay and cannot be compared directly. It's like saying an apple is more important than the apple tree... They are both needed to enjoy your fruit. If the tree is better and bigger, you'll have more apples, hence more gustative enjoyment.

      See the correct formulae is closer to this:
      (Gameplay + Graphics) > (Gameplay)
      Graphics is actually a gameplay "enhancer". It is "part of" what makes gameplay, it's not a completely separate element (Gameplay = Controls + Sounds + Graphics + ...).

      Exemple: A computer backgammon game is actually more fun in HD, with SVGA colors, than an old backgammon one, made in 4-colors CGA, directly from the early 1980s, even if they both have the same engine at their core.

      However, if graphics are so bad in a game (that it turns into a mathematical negative), then the same formulae will also apply, but the "better than" will logically turn into it's opposite:
      (Gameplay + (-Graphics)) (Gameplay)

      Exemple: A game might come out today that has the biggest gameplay ever seen in a game. So much that you can do anything you can imagine in it. The game is really really good. However, the game was made using the original Wolfenstein 3D engine.
      Result: next to no one will play it. Most people will actually have more fun with the latest game, even if it's gameplay is overall less inspired and less good.

      Which is why the Wii trully has a downside to it. My take is that currently, most people's standard over graphics quality for Wii titles hasn't gone into the negative as to detriment to the gameplay.
      As more and more people are exposed to HD television standards and the 360/PS3 quality of imagery, people will start to look at Wii titles and have "less" interest in them. The extent of the "less" is actually debatable. It might not be enough for the common people to make the Wii less fun than a 360/PS3.

    173. Re:Who cares? by gozar · · Score: 1

      Wait a minute, how did you get BSG in HI-Def? I have some hi-def channels, but SciFi is not one of them. AFAIK, it isn't even offered by my system, Dish Network.

      It's offered on Universal HD along with Stargate Atlantis.

      --
      What, me worry?
    174. Re:Who cares? by gozar · · Score: 1

      How do you get BSG in HD? I have comcast and it's not in HD there.

      It's offered on Universal HD along with Stargate Atlantis.

      --
      What, me worry?
    175. Re:Who cares? by MBraynard · · Score: 1

      Cool. I'll have to see what I need to do to get it on Comcast.

    176. Re:Who cares? by Anonymous Coward · · Score: 0

      Most systems do end up making a profit after manufacturing costs go down and parts become more advailable. Its in the first run where they draw a loss on the cost of the machines. Its called the Razor and Blades model because it was developed by Gillette or something. Basiclly they start selling at a loss and as the R&D as well as the cost of the parts and manufacturing go down they start making a profit off of the system and can even make price cuts. I have no doubt that the PS2 is profitable for Sony and it may have even been profitable in the first year. But the first run probably was not going to see profit, as they would have still had to pay back R&D after the first run. Nintendo stood to make a profit off of theirs with the Wii. Also by in recent years its been ever since the Playstation that they have done that, but I believe with the playstation the cost of developing had even come to make a profit even before the first run was out.

      I'm not a market expert but its pretty much how its been done my microsoft and a lesser extent Sony in the last few years. I'm not sure but I think even the gamecube was originally in the same boat.

      look up loss leader on wikipedia
      http://www.abc.net.au/pm/stories/s108486.htm
      http://arstechnica.com/news.ars/post/20060915-7752 .html

    177. Re:Who cares? by Cederic · · Score: 1


      You may well be right about the Wii. I've had an interesting experience mentioning it to people I know - a lot of the non-IT people have heard of it, have heard it's good fun or played on it and enjoyed it, and want to play more. That surprised me - I hadn't expected such widespread recognition.

      The games I have on it are mixed. Sports and Play are puff pieces - a few minutes fun tops, unless you're multiplayer in which case a fair bit more. Madden is pretty involved, and the full 'Hall of Fame' career I just kicked off could take months. I may get bored of the game before that, but it's still classic console fodder. Zelda I haven't started yet but I'm expecting a solid week's gameplay from it.

      Then again, the Wii is to give me exercise - doing the 15 challenges in Wii Sports followed by the daily fitness test is 45 minutes of arm-waving exercise I wouldn't normally get. Add in the control systems around Madden and Zelda and after a week of Wii ownership I have a sore arm :)

      For '18 hours without a break' gaming I have the PC. Consoles still can't compete with Supreme Commander, WoW, etc..

      So I'm happy with the Wii, its gameplay is very different, and if they can release games that give good gameplay then the graphics just wont matter. Which is how it should be.

      (Incidentally, Madden on the Wii is graphically superb. I don't know the fill-rates, I don't know the polygon count, I don't know how it compares to other platforms. I do know it looks just fine)

    178. Re:Who cares? by walnutmon · · Score: 1

      Then again, the Wii is to give me exercise - doing the 15 challenges in Wii Sports followed by the daily fitness test is 45 minutes of arm-waving exercise I wouldn't normally get. Add in the control systems around Madden and Zelda and after a week of Wii ownership I have a sore arm :)

      Um.... you must be one out of shape dude... Please consider doing some pushups and pullups too, they are far better for you.

      --
      You take it, I don't want it...
    179. Re:Who cares? by aliquis · · Score: 1

      What is wrong with prefering it if the Wii supported higher resolutions aswell? I've been disappointed with the no-HD on it since it was made known by average people.

      Playing vertical split screen on PAL sucked 10 years ago, it sucks just as much today.

    180. Re:Who cares? by Endo13 · · Score: 1

      Well, Nintendo has had as many such "innovative" special controllers as Sony and more, besides the innovations they've made on the base systm controllers.

      I think Sony's real innovation was making their PlayStation a lot more developer-friendly. If I have my facts straight, not only was the PS easier to code for than the N64, Sony was also a lot easier to work with than Nintendo was at the time. And Nintendo paid for it dearly. The use of optic media also helped the PS a lot despite the high loading times, as it had quite a bit more space and was (debatably) more reliable.

      I really don't think a return of Atari consoles would be good though, as the people responsible for the great Atari consoles have long since moved on. Sega on the other hand... I'm still not really sure why the DreamCast tanked. Did they just have a bad ad campaign? Because it certainly was a good system for the time.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    181. Re:Who cares? by Firehed · · Score: 1

      As a Wii owner, I completely agree. But some games are so inexcusably ugly (even with not asking for or expecting wonderful graphics) that it really does detract from the experience. I've heard that this is true for SpiderMan, but I'm sure there are others. And let's face it - the game selection on the whole is nothing to boast about yet.

      --
      How are sites slashdotted when nobody reads TFAs?
    182. Re:Who cares? by Cederic · · Score: 1


      Pushups I can and do do. Pullups I haven't tried for a couple of decades. Lets just say that I'm sceptical I'd manage even one, and I haven't anywhere in my home to try and find out.

      I am out of shape. Then again, I shoot competitive archery - much arm and shoulder muscle use there.

      It's just a different sort of use, and doesn't have the whiplash effect that many of the Wii controller movements have.

    183. Re:Who cares? by aliquis · · Score: 1

      Twilight princess is/was a gamecube game and have only got new controls for the Wii, the graphics is the same as on the Gamecube so it's not the perfect candidate for telling how good graphics the Wii can generate. Thought yes, PAL suck. Anyway a Zelda game made for the Wii would probably look a little bit better.

      I'm still upset that Nintendo made Super Paper Mario a Wii-title instead of Gamecube one, since it's "almost 2D" performance doesn't matter at all and it would probably run just as well on the Gamecube, and the Wii can play Gamecube games anyway. Guess they thought that Wii-people wouldn't buy Gamecube games or complain that it was for the Gamecube and therefor switched target, but it still suck.

      I will only get the Wii when it's much cheaper and the real big Nintendo titles are out for it. Thought I would prefer if Nintendo got a HD version out now when they know the concept worked and they have got some money for it.

    184. Re:Who cares? by StikyPad · · Score: 1

      Actually BSG was ahead on Sky for the first season (series), but behind for the second. Not sure about SG:A.

    185. Re:Who cares? by Sundawn · · Score: 1

      where is the reorientation? where are the games? the wii is out for 8 Months + and so far no notable releases ... this must be the worst nintendo console launch ever - in terms of game releases. wheres the mario equivalent, wheres pilotwings, wheres fzero. thats the stuff that made the snes/n64 survive the first months of release dryness. but nintendo totally failed to deliver those games on launch or post launch. zelda with the tacked on wiimote control scheme does not last 12 months. its like in good ol' rome ... "the people demand games" frankly i doubt the wii will make it into 2009. the ps2 camera, guitar hero and singstar are smash hits with the added controllers. i really dont see a problem why MS or Sony should not rip off the wiimote. people will buy it. 3rd party can safeley develop for 3 systems and the pioneer will become the hermit and die of Hutchinson-Gilford Progeria syndrome. im sorry but nintendo should have gone for some tech innovation along with the controller

    186. Re:Who cares? by lucabrasi999 · · Score: 1

      I don't have the upgraded receiver. Right now, other than my local channels (rabbit ears), I only receive 5 HD channels. I plan on upgrading after my contract runs out. Dish is offering 30 HD channels (more or less). My only concern is that DirecTV supposedly will be offering 100 HD channels by the end of the year. While that is attractive, the pricing at Dish is much more to my liking. They appear to be cheaper than pretty much anyone else.

    187. Re:Who cares? by Anonymous Coward · · Score: 0

      I don't understand how Wii fans can say with a straight face that Wario and Mario are for adults.

      No, no, it's not that I don't think there are adults playing and enjoying them, I know there are. It's just the audacity of Wii fans implying that this is something all, or even a majority, of game playing adults might want. It's not.

      I'm really happy that so many adults have found what they want in the Wii, but many adults really do play GTA. And they like it. It's such a very well put together game that it managed to steel many, many hours from many, many adults, even though the Wiimote had not yet been invented. I don't know about the rest of those adults, but I found this game to be much more "fun" to me than any Mario title I've yet played.

      Different strokes for different folks? Absolutely. No need to be showing ourselves to be childish by calling each other, um, childish in regard to our choices in gaming. If you want us thumb twiddlers to respect the choices of you wand wavers, it might be wise to for you Mariophiles to start respecting choices of us crimephiles.

      BTW, Would Super Mario Bros really be as fun if all the hills, fire and characters were just dots and squares? The answer is no, it would not be as fun. Everyone remembers the turtles because they look like turtles. Princess whatever is a princess because she wears a pretty princess dress. Dots would not have these features. PacMan was, and is, fun, but only a graphical improvement got us to the level of Mario Bros. Similarly, only a graphical improvement got us to the level of Oblivion. It's a really fun game, and if you ever play it, I hope you'll note that spotting some ginseng in the distance that you need for a potion is only really doable with very high quality graphics. Then, of course, there's noticing the beauty of that Ginseng and how it looks so very different than Morning Glories in far more than just color and growth pattern. It's beautiful, and it's fun, and it would not be nearly so with even PS2 level graphics.

      You are right if you say that graphics don't matter all the time. But if you say graphics don't matter at all, you're simply wrong.

    188. Re:Who cares? by goetzAThome · · Score: 1

      so maybe the Wii's wee isn't as big as the xbox 360 or the PS3 It's not the size of the boat but the motion [sensing] of the ocean...
    189. Re:Who cares? by GweeDo · · Score: 1

      DirecTV has never claimed to be offering 100 HD channels by years end. They say they will have the capacity for 100+ HD channels by years end. DirecTV couldn't offer 100 since there simply aren't that many at all. The current leader in HD programming is Dish Network with 32 national HD channels + LiL's for many markets. Get yourself a VIP622 receiver and enjoy. They have already said 6 more National HD channels will go live by years end and two additional MPEG4 specific satellites will be going up in December.

    190. Re:Who cares? by shoemilk · · Score: 1

      Because you said, "Star Wars" it made me think of this: which were the good Star Wars, A New Hope (crappy graphics) et al or Phantom Menace (only graphics) et al?

    191. Re:Who cares? by walnutmon · · Score: 1

      Sorry, I suppose I was refering to the fact that you said that the Wii was for exercise, while it could have some exercise related benefits, it's hardly something that should be the basis of your conditioning... That's what DDR is for :O

      --
      You take it, I don't want it...
    192. Re:Who cares? by Cederic · · Score: 1


      I find 40 minutes on DDR followed by a couple of hours on the Wii leaves me needing a shower :)

  2. I'm surprised.. by igotmybfg · · Score: 5, Insightful

    I'm surprised a suit would say that comparison is 'difficult', when sales figures are readily available. Maybe what's difficult is having to explain them to billg?

    1. Re:I'm surprised.. by jimstapleton · · Score: 3, Funny

      maybe not difficult as in "logically challanging", but difficult as in emotionally painful?

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    2. Re:I'm surprised.. by blunte · · Score: 2, Interesting

      Yes, it must be particularly embarrassing to be Microsoft with such a "superior" platform, but yet still be trounced by something so old and technologically unsophisticated.

      Hello Microsoft, I have a clue for you...

      It's worth also noting that playing cards are still very popular, and they're rather low-tech too! Plus, despite being very cheap, I don't think they're sold a loss. Hehe.

      --
      .sigs are for post^Hers.
    3. Re:I'm surprised.. by bogjobber · · Score: 1

      MS is not being trounced by the Wii. They have sold 10 million 360's to 7 million Wii's, and have more than doubled the amount of Wii's sold in the US. Remember, this is not a zero-sum game.

    4. Re:I'm surprised.. by Chosen+Reject · · Score: 4, Informative

      You are right that it is not a zero-sum game. However, MS has sold 9.64 million Xbox 360s, compared to Nintendo selling 6.92 million Wiis. Looking at life span, the Wii is 6 months old, the Xbox360 is 18 months old. That means the Wii has sold an average of 1.15 million Wiis each month, compared to the Xbox360 selling an average of 0.54 million per month. That is to say, over the life of the console, the Wii is selling more than twice as many consoles as the Xbox360. Granted, the first few months are always higher in sales, so the Wii's numbers are skewed slightly higher relative to the Xbox360, but in order for the Wii to fall to an average of 0.54 million per month, they would have to sell only 2.72 million units in the next 12 months. That's equal to their current monthly average over the course of two months. IOW, the Xbox360's sales are weak, comparatively.

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      Stop Global Warming!
      Just say no to irreversible processes!
    5. Re:I'm surprised.. by Anonymous Coward · · Score: 0

      Yeah, but what about the usenet posts?

    6. Re:I'm surprised.. by bogjobber · · Score: 1

      Let's look at current figures. Last week the Wii sold about 100,000 in Japan and 90,000 in the US. The 360 sold 4,000 in Japan and 65,000 in the US. Since Nintendo has shipped 6.92 million Wiis and MS 9.64 million 360's, even on the current trends it will take most of the year for Nintendo to draw even with the 360. Also, drawing trends out that far is extremely sketchy. Most likely sales for both consoles will fall flat during the summer, and rebound strongly in the fourth quarter when more AAA games are out. After next winter we'll have a better idea of what is going on, but it's hard to say that Nintendo is "trouncing" Microsoft when Microsoft still has the overall lead in consoles and software sold.

    7. Re:I'm surprised.. by laffer1 · · Score: 1

      Yes, and people tend to assume when doing these calculations that gamers only buy one console. Nintendo is selling to grandma who may not have a console, but also to some gamers who also buy xbox or playstation consoles. I have about 8 game consoles in my home right now and do not own anything from the current generation of consoles yet. Its a safe bet I'll buy a Wii and I'm considering buying an xbox 360. Most people are hoping for price drops on the more expensive consoles that haven't bought one yet. In the case of the Wii, its all about supply and demand. There is very little supply right now. I was out shopping today and did not see a single Wii at 4 stores that sell game consoles including Gamestop and ebgames. They did have plenty of PS3s though. :)

    8. Re:I'm surprised.. by eboot · · Score: 0

      Microsoft are suffering from a bit of inertia, Sony are suffering from a weak launch and the Wii is being called a fad. Que Lame Console Fanboy Wars, from the makers of Boba Fett and Jar Jar Binks Adventures in A Seedy Coruscant Bar. And none of it will make a difference in sales in the end because what really drives sales is the mysterious 'public' that the hardcore just don't get. The people who buy each Madden iteration (I won't call them 'games'). The people who buy Sponge Bob Kids Adventure. How did 'gaming' move so far away from them? How is it that we don't understand their wants. Oh yeah, we never did!

      --
      Two tears in a bucket. Motherfuck it.
  3. interesting quote by jimstapleton · · Score: 2, Interesting

    Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting. ... They don't have the graphics horsepower that even Xbox 1 had. So it makes sort of the comparison set a little bit difficult.'


    Yep, I'll agree to all but the last sentance. One can easily compare sales and popularity figures.

    Kinda that something that can have all those complaints, which are accurate, with such a lousy marketing campaign (come on, two creepy Japanese guys telling a little girl, "Wii would like to play"? There is so much that is wrong with that), could even get 10% of the market share of the current XBox or PS consoles, and yet it does.

    Says something rather bad about MS and Sony if anything.
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    1. Re:interesting quote by megamerican · · Score: 2, Insightful

      If you focus on a few seconds of one of many commercials then yes, you may think they have a lousy marketing campaign. Marketing to families is what are driving the sales. If you were a mother or father, would you spend $250+ on a console that you can enjoy too, or $600+? Showing families having fun together while playing the Wii sure was a bad idea!

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    2. Re:interesting quote by jimstapleton · · Score: 1

      I wasn't saying it's a bad idea to market it to families.

      But if I were thinking of family stuff, that whole beginning part would have me way too creeped out to consider the Wii.

      Or were you just misrepresenting what I said as a way to troll?

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    3. Re:interesting quote by Dark+Paladin · · Score: 1

      I'm rather surprised by that - everybody I work with (geek and non alike) seem to love the commercials. For weeks, it seemed that whenever someone entered someone elses office, I'd hear "Wii would like to play".

      My wife, who isn't a gamer at all (the only game she plays is "Tetris" and "Brain Age") loves the commercials.

      But, to each their own.

    4. Re:interesting quote by MikeBabcock · · Score: 1

      I keep snickering "Wii would like to watch" when I see those ads (since the guys sit back and watch all the time). Yeah, that's wrong too ;-)

      --
      - Michael T. Babcock (Yes, I blog)
    5. Re:interesting quote by Aladrin · · Score: 1

      I have never once heard anyone quote that commercial. That hasn't stopped most of my co-workers from wanting one. Around here at least, the popularity has very, very little to do with the tv commercials. (I was going to say 'ad campaign' but their word-of-mouth campaign is what is really selling the boxes.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:interesting quote by jamar0303 · · Score: 1

      You mean this? I don't see what's so creepy. I left the US some time ago, though- are the Wii commercials worse in the US?

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      OSx86 FTW
    7. Re:interesting quote by darkwhite · · Score: 1

      two creepy Japanese guys telling a little girl, "Wii would like to play"? There is so much that is wrong with that Given that this ad has had considerable success and all the reactions to it I've seen so far, I'm pretty sure the only thing that's wrong is your mindset.

      I wish the Wii had a better graphics engine - it's not that hard to put in something better than what they have - but to insinuate that Nintendo's success is entirely due to Microsoft and Sony's incompetence, well, let's just say it drops your credibility through the floor.

      (For the record, I don't have a bias in the current console war - I dislike Microsoft and Sony about equally, PS3 and XBox360 are way too huge and power hungry, and the only console I own is a $100 PS2 Slim with just a few masterpieces like Katamari, Burnout, and Shadow of the Colossus.)
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    8. Re:interesting quote by jimstapleton · · Score: 1

      Don't make assumptions, take your own advice.

      I actually think the Wii is a good piece of work, but the fact taht Sony and MS are having so much trouble against it given it's much lower technical specs, and that it's much worse in every area they strived to get right, it does indicate that they don't know what they are doing, and Nintendo does.

      If what you assumed was my assumption (quite inaccurately so) dropped my credibility to the floor, what's that do to yours?

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    9. Re:interesting quote by miro+f · · Score: 1

      I know everyone has been defending the Wii ads, but I would like to take the other end

      WTF is with the PS3 commercials? Are they selling a game console or a baby-molesting device?

      --
      being vague is almost as cool as doing that other thing...
    10. Re:interesting quote by jimstapleton · · Score: 1

      I've never actually seen a PS3 commercial to be honest.

      Should I be scared?

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    11. Re:interesting quote by Pope · · Score: 1

      Not scared, just insulted. Nintendo's commercials show people actually playing with the Wii, whereas Sony's are some absurd, abstract branding exercise that makes me wonder who blew whom to get it approved.

      --
      It doesn't mean much now, it's built for the future.
    12. Re:interesting quote by Bob-taro · · Score: 1

      come on, two creepy Japanese guys telling a little girl, "Wii would like to play"? There is so much that is wrong with that
      I still think it's better than that creepy baby on the PS3 commercials. That could give someone nightmares.
      --
      Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
  4. To paraphrase Tsun-Tzu by Steeltalon · · Score: 5, Funny

    "Cry more n00b!" I'm pretty sure that he said that at one point.

    --
    Regards, Ian
    1. Re:To paraphrase Tsun-Tzu by maino82 · · Score: 5, Funny

      Yes, that's from "The art of war", chapter 6. Which, of course, is entitled "Total pwnage."

    2. Re:To paraphrase Tsun-Tzu by ndfa · · Score: 1

      wish i could mod you to a 10... best one-liner of the week!

      --
      Non-Deterministic Finite Automata
  5. Take Microsoft's word, it's not all that great. :P by JoeCommodore · · Score: 4, Interesting

    He specifically looked at recent comments by Microsoft's Robbie Bach

    A competitors review of a product, real informative.

    Though I think the real issue is that the Wii is getting the market share of consumer attention in spite of the superior graphics processing power of the XBox and the PS3, and maybe they should do an article on not the resolution and frame rates but on the human interaction and game play of the consoles.

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  6. Isn't this a retread? by \\ · · Score: 4, Insightful

    Isn't this something people were saying before the Wii was even released? I don't understand why this is news again, almost (or possibly more than) a year later.

    1. Re:Isn't this a retread? by ShadowsHawk · · Score: 1

      Damage control.

  7. My PC by AKAImBatman · · Score: 5, Insightful

    Did you know that my AMD64 is really just a Pentium III 1.5? I heard it on the Internet, so it must be true!

    I wish people would get a grip. Especially since these specs have been know for... oh.... EVER. Get over already, will you? Yeah, it's the first console since the 80's to perform upgrades to components rather than replacing them outright. That's not a big deal. The console still has more than enough power to play games like Zelda, Super Paper Mario, and Red Steel.

    Let me put it another way. In the Super Nintendo generation, it was less powerful than the TG16, the 3DO, the Phillips CD-i (pardon me while I die laughing), and the Neo Geo. But it was also worlds less expensive. Its only real competitor in that generation was the Sega Genesis, a console that was less powerful than the Super Nintendo!

    The lesson to learn from this is that graphical power != better games. Better games == Better games, and damn the graphical power. The sooner people realize this, the better. (Or should I say, the sooner they get over their insecurity at having purchased a PS3?)

    As for the Gamecube "1.5" nonsense, it's two Gamecubes duct taped together. Get it right, will you?

    * Critics can shaddup about this one, too. If you can't get past learning the controls, well, that's too bad for you. But many of us actually find the controls to make the game. And the graphics aren't nearly as bad as they're made out to be. Sure, there are some dull hallways and whatnot, but there are also rooms full of steam, radiosity from windows, and other nice effects that help draw you into the game. And drawing me into the game is all I care about.

    1. Re:My PC by EricWright · · Score: 1

      The lesson to learn from this is that graphical power != better games. Better games == Better games, and damn the graphical power.

      Aficionados of roguelike games have been saying this for 20+ years.

    2. Re:My PC by AKAImBatman · · Score: 5, Insightful

      I think a lot of people have been saying it for that long. The problem stems from the fact that graphics can have an impact on what you can do with a console. Especially in the early days of game consoles, where the 2600 was limited to two sprites, a 1 pixel ball, two 1 pixel missiles, and a 20x2 by 190 pixel background. Obviously, that was quite limiting. Later consoles touted how many sprites they had, and their hi-res background capabilities.

      The upgrade from the NES to the SNES was similar. The SNES allowed for bigger characters, larger games, scaling and rotation effects, and other features that allowed game creators to make games that they couldn't have otherwise.

      Unfortunately, the market has become blind to the reasons behind why those graphical upgrades were important. As a result, they're fixated on this idea that we need photo-realistic graphics to have better games. It doesn't work that way. The Atari 7800 had better graphics than the NES. It failed. The Colecovision and Intellivision both had better graphics than the 2600. They didn't capture nearly the market that the 2600 did. The Neo Geo has the best 2D graphics available anywhere. It did not displace the SuperNES. (Though it did do well for itself among hardcore fans of SNK fighting games.) The Playstation was graphically inferior to the N64, yet it was the best selling console to date. The Playstation 2 was graphically inferior to the Gamecube and XBox, yet it was (and still is) the best selling console ever.

      History is very clear on this. If you give the market good games at a good price, you will outperform your competition. If you try and push the envelope with the idea that money is no object, you WILL fail. Or at best, only capture a niche in the market.

    3. Re:My PC by Dogtanian · · Score: 1

      The Colecovision and Intellivision both had better graphics than the 2600. They didn't capture nearly the market that the 2600 did. They came out much later, so had less time to sell, and did so in the face of an established console with a large established library of games.

      The Neo Geo has the best 2D graphics available anywhere. It did not displace the SuperNES. The Neo Geo was very expensive; it used (IIRC) basically the same technology as arcade games and AFAIK was never intended to be a mass-market console (it couldn't have been at that price anyway).

      The Atari 7800 had better graphics than the NES. It failed. The 7800 was put on hold after the video game crash; they only revived it after Nintendo had shown that they *could* make a success of their NES, by which time they had a head-start. Also, regardless of anything else, Atari couldn't sell ice-cream in a heatwave.
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    4. Re:My PC by the_humeister · · Score: 1

      Good post. However, the Sega Genesis was actually more powerful than the Super Nintendo in terms of pure processing power (Genesis: 32-bit Motorola 68000; SNES: 16-bit 65c816). However, I think the SNES graphics unit was a little bit better. At least it coul display 256 colors at once vs. Genesis only being able to display 64 colors at once.

    5. Re:My PC by AKAImBatman · · Score: 1

      They came out much later, so had less time to sell, and did so in the face of an established console with a large established library of games.

      The Intellivision was only 2 years later than the 2600. (Its test market was in 1979.) It wasn't discontinued until 1991. That gave it nearly as long to compete as the 2600, yet it only captured about 1/4 the market that the 2600 did.

      The Neo Geo was very expensive; it used (IIRC) basically the same technology as arcade games and AFAIK was never intended to be a mass-market console (it couldn't have been at that price anyway).

      It wasn't intended to be originally, no, but it was mass-marketed due to demand from fans. Its price was similar to that of the PS3, so if graphics were the only deciding factor, it would seem that the Neo Geo would have been far more popular than it already was?

      Of course, it wasn't. Because graphics don't rule the day. SNK was well aware of that sitation, and that's why they had never intended to mass market the system. Thus their business model centered around the Neo Geo being a niche product, rather than Sony's business model which centers around selling over 100x the volume of what the Neo Geo sold.

      The 7800 was put on hold after the video game crash; they only revived it after Nintendo had shown that they *could* make a success of their NES, by which time they had a head-start

      Nintendo built and released the Famicom before the 7800 was created. Atari had always intended to give Nintendo the runaround so that they could release the 7800 instead. The Tramiel takeover delayed things, but the NES and the 7800 hit the market around the same time. Putting aside Tramiel's attempts to screw himself over, he still had access to the impressive library of games originally created for the 1984 release. Unfortunately, the arcade-style games couldn't hold a candle to the new and innovative gameplay seen on the NES.

      Also, regardless of anything else, Atari couldn't sell ice-cream in a heatwave.

      That statement belies the fact that Atari sold 40 million 2600's, and probably about as many computer systems. Atari could sell, they just couldn't execute new products after their original line.
    6. Re:My PC by poot_rootbeer · · Score: 1

      In the Super Nintendo generation, it was less powerful than the TG16 [...] Its only real competitor in that generation was the Sega Genesis, a console that was less powerful than the Super Nintendo!


      I was going to argue with you over these points, over which consoles actually were more powerful in that generation, but I realized there was no reason to; it's as pointless a debate when applied to those consoles as it is to the Wii and Xbox.

      Console power is not strongly correlated to enjoyment potential. Yes, I enjoy what the new consoles make possible, but I can also still play Enduro on the Atari 2600 for hours.

    7. Re:My PC by AKAImBatman · · Score: 1

      I can also still play Enduro on the Atari 2600 for hours.

      You have excellent taste, sir. Enduro was quite possibly the best game ever produced for the 2600. (With maybe the exception of H.E.R.O.) Might I inquire if you're also a fan of the similarly-designed Robot Tank? (Brilliant piece of work, that was.)
    8. Re:My PC by Dogtanian · · Score: 1

      The Intellivision was only 2 years later than the 2600. (Its test market was in 1979.) It wasn't discontinued until 1991. That gave it nearly as long to compete as the 2600, yet it only captured about 1/4 the market that the 2600 did. Yes, but the market that the 2600 (and presumably) Intellivision was in went down after 1983. I know that the 2600 was still being sold in the late 1980s, but that was as a "budget" product and- I assume- reliant mainly on its back catalogue.

      The two years that you mention were during that market's heyday.

      That statement belies the fact that Atari sold 40 million 2600's, and probably about as many computer systems. Atari could sell, they just couldn't execute new products after their original line. Yes; I originally intended to qualify that with something like "from the mid-80s onwards". Although the ST did enjoy some reasonable success in Europe until the Amiga was cut to a much more reasonable price (and it remained the de facto standard music computer until well into the 1990s).
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    9. Re:My PC by AKAImBatman · · Score: 1

      I know that the 2600 was still being sold in the late 1980s, but that was as a "budget" product and- I assume- reliant mainly on its back catalogue.

      Incorrect. Some of the best games for both systems were produced after the crash of '83/'84. For example, ask any 2600 aficionado what the most impressive game for the 2600 was. The almost universal answer would be "Solaris". Most of them will also tell you what a great game it was, too. The truth of the matter was that Tramiel was making most of his money off the 2600. That's why nearly every game that showed up on the 7800 was also released for the 2600.

      Even Activision followed this tack by releasing the popular game "Double Dragon" for both the 7800 and the 2600. Nevermind that the 2600 was underpowered for the game, it was going to get made and sold to those 40 million consoles out there. (Of course, I wonder what their excuse was for the terrible state of the 7800 port? Perhaps that they were spending too much time making the 2600 version work? Who knows.)

      Intellivision experienced a similar revival in its catalog. Smash hits like Diner, Thin Ice, and Hoverforce were all released after Mattel Electronics bit the dust. INTV Corp bought the rights and continued producing new titles for the console. Today, the INTV Corp games are some of the most expensive titles in the library. Not just because of their rarity, but because they are really good games. Thin Ice even launched the music career of a little known composer by the name of George Sanger. More commonly known in the industry as, "The Fat Man".

      The two years that you mention were during that market's heyday.

      Actually, no they weren't. Atari's biggest sales were in the early 80's. The market crash happened because everyone was trying to get their own slice of that seemly limitless pie. Billions of dollars were being made by Atari, Intellivision, Activision, Coleco, IMagic, and others. The problem was that the market wasn't limitless. In fact, it was quite a bit smaller than it is today. The resulting glut of product flooding the market created an economic powder keg.

      It only took some wonderful mismanagement by ole' Tramiel at Commodore to light the fuse. When the bomb went off, the mismanagement at Atari, Coleco, Mattel, and IMagic dragged them down. Activision was pretty much the only survivor. The rest of the industry was lost or horribly disfigured in the process.

      Yes; I originally intended to qualify that with something like "from the mid-80s onwards".

      Atari continued to sell 2600s and old Atari computers in the 80's for quite a profit. If they hadn't, Tramiel wouldn't have had the capital to launch projects like the ST, Lynx, and Jaguar.
    10. Re:My PC by Guppy06 · · Score: 1

      "Yeah, it's the first console since the 80's to perform upgrades to components rather than replacing them outright."

      Actually, the Dreamcast was the first Sega console that didn't share hardware with its predecessors. The SG-1000 mark II and mark III were both pin-compatible with their predecessors, the Game Gear was little more than a handheld mark iii, the Megadrive/Genesis required little modification to continue that backwards compatibility, and it might have been possible to make a similar adapter for the Saturn to play 16-bit cartridges at least.

    11. Re:My PC by AKAImBatman · · Score: 1

      the Megadrive/Genesis required little modification to continue that backwards compatibility

      That's actually not true. The Genesis had a Master System (Zilog Z80) built into it. That's why it could play Master System games with an adapter. When in Genesis mode, the games relied on the Motorola 68000 processor, and used the Zilog for sound processing.

      Basically, it's like the Playstation 2 compatibility with the original Playstation. Just throw a copy of the previous hardware in there, and you're good to go.

      As for the SG-1000 series (which amusing started with Joysticks and moved to gamepads only after the release of the Famicom/NES), it was a product of the 1980's. Thus the statement that consoles haven't performed upgrades to components since the 1980's.
    12. Re:My PC by revengebomber · · Score: 1

      The Neo-Geo only failed because it was $600 and the games were on a giant, ludicrously expensive storage medium.

      I'm sure the PS3 is in a different class altogether.

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    13. Re:My PC by Dogtanian · · Score: 1

      Okay; you got me there, you evidently know more about the 2600 market than me :-) Interesting insight, BTW....

      Though, yes, I'm sure that the *old* machines continued to sell in small but steady quantities, but the Lynx and the Jaguar (and the Falcon) were not roaring successes. And the marketing of those old machines was very much on the "milking" side; e.g. when they launched the XE Games System (based on the 65XE, a 400/800/800XL-series machine in a new case), they just relaunched it with three or four-year-old games. Not exactly competing with Sega and Nintendo in the console market.

      And they sold the XEGS instead of the 7800 here (in the UK) after changing their minds.... although circa 1989/90, I saw the 7800 on sale in some places anyway (don't know what was going on there). The XEGS was never a major success, but then it was really just a cheap repackage of their existing line.

      The Lynx was a great machine; despite its battery problems, it might have done well if it had been marketed better.

      Then they released the Falcon, a pretty powerful successor to the ST line which was nonetheless clearly destined to fail; even at the time (1992) this was obvious.

      Then they stopped making the Falcon after... not very long so they could concentrate on the Jaguar. And IIRC that suffered from delays; it might have done reasonably well prior to the PS if it had left the gate on time, at full speed. Obviously, it didn't :-)

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    14. Re:My PC by ravyne · · Score: 1

      Let me put it another way. In the Super Nintendo generation, it was less powerful than the TG16, the 3DO, the Phillips CD-i (pardon me while I die laughing), and the Neo Geo. But it was also worlds less expensive. Its only real competitor in that generation was the Sega Genesis, a console that was less powerful than the Super Nintendo!

      To be fair, the CD-i and 3D0 were really not worth mentioning, both were essentially media systems with games bolted on to try to excuse the high price, particularly the CD-i and the 3D0 only slightly less so.

      Between the SNES, TG16 and Genesis, the SNES was far more powerful in terms of CPU, graphics and sound. The SNES had the least powerful CPU on paper, but the genesis and TG16 CPUs were often tied up with other tasks; The genesis CPU was partly responsible for generating the video timing signal, and the TG16's CPU (which was only an 8bit to begin with) was partly responsible for generating the TG16's sound samples. The TG16 and Genesis graphical units were pretty comperable only supporting tiled bitmap graphics and sprites. The SNES chip had rotation and scaling in hardware as well as being able to display 256 colors out of a palette of 32,768, while the genesis could display only 64 from a pallete of 512 and the TG displaying up to 512 (256 colors each for foreground and background) from a pallete of 512. The Genesis and TG16 only had fairly rudementary sound systems, basically tones and white noise generators, while the SNES had a programmable sound chip with its own DSP and RAM.

      The lesson to learn from this is that graphical power != better games. Better games == Better games, and damn the graphical power. The sooner people realize this, the better. (Or should I say, the sooner they get over their insecurity at having purchased a PS3?)

      That point is well made and well taken. Look back at who's won each console generation: the 2600, the NES, the SNES, the Playstation and the PS2. Only the SNES had a true hardware advantage. Its always come down to who had solid software support, both in quantity, quality and variety. The same goes for the hendheld world that Nintendo defined with the original gameboy and has held ever since, dispite competitors constantly attacking with more powerful hardware. The gamegear, lynx, TG portable, Nomad, GameCom, Wonderswan and NeoGeo Pocket have all failed to take the lead, garnering at most a following of hardcore fans. Only the PSP, for all its flaws, has managed to hold on as long as it has and to have done as well as it has, but even it is recieving a thorough thrashing at the hand of the GBA and DSs two-pronged fury.

    15. Re:My PC by KIFulgore · · Score: 1

      Enduro still rocks.... I still have involuntary tics caused by the damn fog level.

      --
      - For every action, there is an equal and opposite criticism.
  8. Propaganda by TodMinuit · · Score: 4, Insightful
    From the article:

    I'm actually not--the product has gotten more broad-base [sic] aclaim that I would have expected. It's a very nice product, but it actually has a relatively specific audience and a fairly specific appeal, frankly, based on one feature, which is the controller itself. And the rest of the product is actually not a great product--no disrespect, but...the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting.
    Xbox 360 and the Playstation 3 have a relatively specific audience and a fairly specific appeal, frankly, based on one feature, which are the graphics itself. And the rest of product is actually not a great product--no disrespect, but...the games and gameplay on it aren't very strong.

    Blah blah blah. What do you expect them to say? "Oh, the Wii kicks our ass. It's cheaper to build and is selling more. We're fools?" Give me a break.
    --
    I wonder if I use bold in my signature, people will notice my posts.
    1. Re:Propaganda by Anonymous Coward · · Score: 0, Troll

      I'm afraid you are gonna fight a losing battle with the people on here who are convinced that the Wii has stronger gameplay than its competitors despite it not actually having any good games (except Wii Sports but only then when playing with other people) purely on the basis of the artificial argument that somehow graphics and fun are mutually exclusive.

      On some level I don't care. I'm too happy playing Saints Row (when it comes out for the PS3 later this year you might wanna check it out - it fixes so much that's wrong with the 3D GTA series), PGR3, Dead or Alive 4, Oblivion and a whole host of other titles. I even have good titles to look forward to in the next few months (Forza 2 and Virtua Fighter 5 for example). Meanwhile, the Wii has really bad mini-games and sub-standard ports (NFS Carbon for example lacks online play). Oh, and Virtual Console of course. Because what I really want is a £180 box that's plays NES games.

    2. Re:Propaganda by MORB · · Score: 1

      I really love dubious disclaimers.
      "no disrespect, but your product is shit."

    3. Re:Propaganda by eln · · Score: 1

      Wii Sports is not all that much fun after a few weeks. It's a great demo of the technology, but not really a fully fleshed out game in its own right (there is no fielding at all in baseball, for example, and once you figure out how to hit home runs with some consistency, the computer is ludicrously easy to beat). I do still occasionally pick it up and play Tennis (the best game in there IMO), and sometimes a little Golf, but that's about it.

      The only other game I have for the Wii (other than GameCube games) so far is Super Paper Mario, and it is quite a fun game. Some of the cut scenes are overly long, and it has an annoying habit of putting save points BEFORE cut scenes rather than after them, but virtually every game makes those same mistakes. The actual gameplay, though, is very very good.

    4. Re:Propaganda by LKM · · Score: 1

      I own both a PS3 and a Wii. I think there's really no argument here. The Wii beats the PS3 to a pulp as far as games ar concerned. Yes, there are some good games on the PS3 (I own Motorstorm, Ridge Racer, flOw and THPS - I dislike FPS). However, there are many more enjoyable games on the Wii, and based on how this seems to be playing out, the Wii will only increase its advantage in time.

    5. Re:Propaganda by LKM · · Score: 1

      I'm afraid you are gonna fight a losing battle with the people on here who are convinced that the Wii has stronger gameplay than its competitors despite it not actually having any good games (except Wii Sports but only then when playing with other people) purely on the basis of the artificial argument that somehow graphics and fun are mutually exclusive.

      That's cute. Nobody claimed that graphics and fun were mutually exclusive. Just that fun doesn't automatically follow from graphics.

      If you truly think that the Wii has no good games, then you're either a lying fanboy, or you simply haven't really looked into it.

      Also, Saint's Row for PS3 is cancelled.

    6. Re:Propaganda by MikeBabcock · · Score: 2, Insightful

      Yes, those of us who actually like our high definition TVs get bullied by people who refuse to buy glasses but claim they "can't see the difference". When I bought my Yamaha receiver and speaker system I got a similar response from the "you can't hear a difference crowd" (I've yet to have anyone say that in person after listening, mind you). They decry whatever they want, and in my opinion, they can lose out. I just wish they wouldn't make claims they can't substantiate.

      --
      - Michael T. Babcock (Yes, I blog)
    7. Re:Propaganda by MikeBabcock · · Score: 1

      Both my (the grandparent) and his comments got marked as trolls. Neither made any trollish comments. His comment about fighting an uphill battle is therefore true -- a lot of people don't want to hear about how much fun 360's and PS3s are, they want to believe they're right and 'lalalala' to everyone else.

      Yay for them, blah. I had a power glove, now its a Wiimote with fewer buttons. Processing power has caught up to motion controls and now a 'fun' game can actually be made that can use the information from a motion-based controller. Believe it or not, graphics and horsepower *are* needed to make games. You can make pong without much horsepower, but Super Mario took a phenomenal amount more. Is tracking the motion of every piston in the engine of a car necessary for a video game to be fun? Of course not. Is a lack of raw horsepower going to hold back development of certain games that would otherwise be a lot of fun to play? Definitely.

      --
      - Michael T. Babcock (Yes, I blog)
    8. Re:Propaganda by MikeBabcock · · Score: 1

      I'm glad you like the Wii -- I like in-depth RPGs, third person fighters and FPS games (to put that out there for comparison). As a result, I think the Wii will lose its advantage with time. The PS3 has a lot of headroom for developers to grow into. The Wii will probably almost hit its peak by Christmas of this year (at a year old) in terms of games.
      Now after that, it will probably drop in price like a rock compared to the 360 and PS3, so that may offer another advantage, but I doubt two years down the road that new games on the Wii will even be compared to new games on the PS3 / 360. It would be like comparing the DS to the Wii. They're completely different gaming platforms.

      --
      - Michael T. Babcock (Yes, I blog)
    9. Re:Propaganda by LKM · · Score: 1

      Actually, I think RPGs and FPS are two genres where the Wii can really shine.

      Games like Elebits have shown that FPS mechanics can work exceptionally well on the Wii. I always hated the Gamepad FPS controls, but Elebits is a game I can enjoy. Aiming is very intuitive and quick. My brother seems to like CoD, and he prefers the Wii version above the PFS on the 360.

      RPGs are games that aren't really depending on graphics, and they often have menus that can be used easily with the Wii remote. I'm not sure if there are any deep RPGs announced for the Wii, but I think the Wii would be perfect for RPGs.

      I got my PS3 for car racers. I doubt the Wii will attract too many of them :-)

    10. Re:Propaganda by oGMo · · Score: 1

      Xbox 360 and the Playstation 3 have a relatively specific audience and a fairly specific appeal, frankly, based on one feature, which are the graphics itself. And the rest of product is actually not a great product--no disrespect, but...the games and gameplay on it aren't very strong.

      I won't speak to the XBOX 360. The XBOX sold on "we have better graphics!" and "pay us to play online!", so I'm not going to argue. But the PS1 and the PS2 sold exclusively on the sheer library of great games they had, and the PS3 is selling on the promise of the same. If there wasn't a huge queue of games coming down the pike, I wouldn't have bought one. Sure, some of them you can also get for the 360. But all of them you can get for the PS3.

      Additionally, people seem to think the "power" of the PS3 is about how many polygons it can push. This is not true: it's about putting thousands of gameplay objects into the world and providing something hugely more deep and interactive.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    11. Re:Propaganda by Gizzmonic · · Score: 1

      They decry whatever they want, and in my opinion, they can lose out. I just wish they wouldn't make claims they can't substantiate.

      From the Michael Babcock phrasebook:

      claims [they] can't substantiate: claims I don't agree with.

      --
      (-1, Raw and Uncut is the only way to read)
    12. Re:Propaganda by MikeBabcock · · Score: 1

      Grammar isn't taught much in school anymore I understand, but perhaps you could use some?

      Here's a clue: "they" refers to people who claim "they can't see a difference" or "they can't hear a difference" in my post and "they are convinced that the Wii has stronger gameplay than its competitors despite it not actually having any good games" from the grandparent comment. It refers specifically to people who in fact do make claims they can't substantiate like those given.

      Please, feel free to show me substantive arguments proving the Wii has better game play than a PS3 or that HDTVs don't look better than regular TVs (with an appropriate HD signal) or that a good sound system doesn't sound better than a sucky one. Feel free, then you won't be one of the they. Jeez.

      --
      - Michael T. Babcock (Yes, I blog)
  9. So what? by AccUser · · Score: 2, Interesting

    OK, so the XBox 360 is state of the art, full of raw processing and graphics rendering power, has a bleeding-edge software DVD player? Guess what? I bought a Wii and it is damn good fun. I enjoy it, my wife enjoy's it, my two boys (6) enjoy it... in fact everyone who has come round to visit has played Wii Sports. And do you know what? No body ever played with my XBox apart from my brother.

    Microsoft wants to drive the market, but the market wants something else. They need to wake up and realise this, and stop dissing everyone else. I guess this is a similar ethos as to where those comments about business not wanting the iPhone originated...

    Microsoft are no longer the piper, and they really need to start thinking about this soon.

    --

    Any fool can talk, but it takes a wise man to listen.

  10. I thought this FUD died of old-age months ago by datajack · · Score: 4, Interesting

    Yes, the Wii architecture is fundamentally the same as the Gamecube architecture, but so what?

    All the way up the PC scale, each improvement is an incremental improvement on what went before. Does anyone complain about that? No.

    Fundamentally, computers all do the same things. As long as you can perform the fundamental turin operations, you can do anything. Yeah, multi-core machines can do these same operations at a greater rate, but there's nothing different that what they are capable of (apart from making programmers worry about race conditions and such like).

    People don't complain about the similarity between upgrades in PC processing power for a good reason, you don't have to spend many months training your programmers in how to get started and them watching them spend years before they are capable of fully utilising the system. With a similar architecture as you are already used to, the learning curve and associated costs are much much lower, programmers are more productive and happier.

    1. Re:I thought this FUD died of old-age months ago by j00r0m4nc3r · · Score: 3, Insightful

      It's something that suits will never understand. It goes beyond pixels and megahertz and "high definition", deeper into the human heart where suits just can't see. People don't care about pixels. They don't care about fill-rates and texels and polygons and all the other bullshit that suits try to cram into their products -- all the crap they THINK people want. But they just don't get it. People want to be happy and have fun. People spend their lives miserable most of the time and want to spend their money that they worked hard for and get fun and happiness with their friends and family in exchange. It's FUN to play Wii with your mom or grandpa or uncle. It's not fun to play GTA or Gears of War with your grandma. The architecture is irrelevant. What's important is the amount of happy times you get for your money.

    2. Re:I thought this FUD died of old-age months ago by MikeBabcock · · Score: 1

      I get a lot of happy hours from God of War, thank-you very much. By myself and with friends. Does my mom like it? No. Do I care? No. I own my house, my TV and my games. If my mom wants to come over, its not to play video games.

      --
      - Michael T. Babcock (Yes, I blog)
    3. Re:I thought this FUD died of old-age months ago by Moofie · · Score: 1

      "If my mom wants to come over, its not to play video games."

      OK, that sounded really creepy in my head.

      --
      Why yes, I AM a rocket scientist!
    4. Re:I thought this FUD died of old-age months ago by MikeBabcock · · Score: 1

      You must have a complex or something, lol. My mother comes over for dinner or to visit her grand daughter. My mother doesn't even watch television, so playing video games is just way out in left field for her.

      --
      - Michael T. Babcock (Yes, I blog)
    5. Re:I thought this FUD died of old-age months ago by j00r0m4nc3r · · Score: 1

      I get a lot of happy hours from God of War

      Yeah. I wasn't trying to say those games aren't fun, but that Nintendo has captured a market outside of the normal gamer where everyone in the family can play together and have fun.

    6. Re:I thought this FUD died of old-age months ago by Anonymous Coward · · Score: 0

      Just a personal anecdote, but I've got to say I disagree here. I played some Gears of War recently at a friend's and it was great fun, I would burst out laughing every five minutes (more often than Wario Ware in fact). The characters are so absurdly hyper-macho they're hilarious, and some of the corny dialog had me dropping the controller with laughter. The movement/cover system usually plays well and looks cool, and then you try and run between two pillars and end up bouncing between them "taking cover" in plain sight of an enemy who shoots you to bits. It's incredibly funny that this ubermensch can slaughter a hundred insect soldiers but can't reliably navigate a doorway.

      OK, the laughter would probably have worn off by the time I completed the game and mastered the controls, but it was a blast for a few hours. Dead Rising is pretty hilarious too. And GTA is one of the funniest games of its generation - the spoof adverts and radio personalities are great. It sounds like you've never played it, you should give it a try. It made me happy, and that's what we both agree is the point.

      And, one more thing, I've played plenty of hyper-violent Tekken and Quake 2 as well as family-friendly Monkey Ball with my Dad and we both had a lot of fun with each type of game. My other relatives aren't interested in computer games at all, motion sensing or not, aside from Brain Training which I got bored of very quickly.

    7. Re:I thought this FUD died of old-age months ago by oGMo · · Score: 1

      Yes, the Wii architecture is fundamentally the same as the Gamecube architecture, but so what?

      So I'm paying $250 for a minor bump in speed, a shiny new box, and a new controller. And it won't even push 720p. When I pay $250 for a new graphics card, I expect it to push more than 640x480.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    8. Re:I thought this FUD died of old-age months ago by Anonymous Coward · · Score: 0

      My mother doesn't even watch television, so playing video games is just way out in left field for her That's what most people say until their mom sees them playing bowling, golf or tennis on the Wii.
      It isn't watching TV, it's having fun.
    9. Re:I thought this FUD died of old-age months ago by Gizzmonic · · Score: 1

      So I'm paying $250 for a minor bump in speed, a shiny new box, and a new controller.

      I guess you'd rather pay $400-$600 for "a minor bump in speed, a shiny new box, and a new controller?"

      When I pay $250 for a new graphics card, I expect it to push more than 640x480.

      The Wii is not a graphics card, so this statement is obtuse.

      --
      (-1, Raw and Uncut is the only way to read)
  11. you know by nomadic · · Score: 2, Interesting

    Graphical power isn't the only measure of a game system, but you know, it is still important. The fact that developers are already complaining about the limits of the system means that in another year or two, when the novelty of the motion detector has worn off a bit, the wii's popularity will start to slide.

    1. Re:you know by GweeDo · · Score: 4, Insightful

      Why do people keep saying "in another year or two, when the novelty of the motion detector has worn off"? This statement just doesn't make any sense to me at all. That is like saying "well, in a year or two when 0-60 in 4 seconds of your sports car wears off", it isn't going to. It isn't just a gimmick. It is a true advancement in the way interact with games. Sure, there are going to be games that implement motion control in crappy ways. The key is that there are going to be amazing games as well that simply aren't possible with a standard controller.

    2. Re:you know by nomadic · · Score: 0

      Either it's a fad or an actual generational jump. If it's a fad then people really will get bored with it and move back to standard controllers. If it's a generational jump then the other manufacturers will release their own versions of it, and Nintendo will lose their big advantage, especially due to the Wii's lack of power.

    3. Re:you know by WaZiX · · Score: 2, Insightful

      If enough people have the Wii, there will be games...

      And it certainly looks like there will be enough people with a Wii... So I wouldn't bet on a lack of games...

    4. Re:you know by Turn-X+Alphonse · · Score: 1

      And in 3-4 years we'll see a new console, which is about when the games will dry up for the Wii but your estimate.

      Lets put it this way. Games take 2-3 years to make these days. The Wii has a huge console base, so games will get made for it, come out when it "looks old" and carry it until the next generation as all the Triple A titles will be on the Wii and single handedly rule the market until next gen.

      PS3 is a fish out of water, 360 is a bit better but both are finding the Wii kicking their asses and can't do anything about it.

      --
      I like muppets.
    5. Re:you know by eboot · · Score: 0

      The second part of your strategy is exactly the same mistake Sega made with Mega CD and 32x.

      They split their own market. It would be an excellent way for Microsoft or Sony to run their console into the ground, but as a way of introducing motion sensing it would be retarded. Best bet is to ride it out until next generation.

      --
      Two tears in a bucket. Motherfuck it.
    6. Re:you know by poot_rootbeer · · Score: 1

      The fact that developers are already complaining about the limits of the system means that in another year or two, when the novelty of the motion detector has worn off a bit, the wii's popularity will start to slide.

      Nobody cares if the developers are complaining. I'm sure developers on the 2600 complained about only having 128 bytes of RAM to work with, but as long as money was pouring in, they sucked it up. And some of the ways they worked around limitations were nothing short of brilliant; graphics like those seen in Solaris, or even Battlezone, just shouldn't have been possible.

      As long as there's still a demand for Wii titles, developers will develop for it. They may complain along the way, but that's just because they like complaining. They'll find ways to do marvelous things within the limits of the hardware, just as they've been doing with every console for the past 30 years.

    7. Re:you know by nomadic · · Score: 1

      PS3 is a fish out of water, 360 is a bit better but both are finding the Wii kicking their asses and can't do anything about it.

      I've never been a Sony fanboy, but I suspect the PS3 will end up doing a lot better than people suspect. I'm even tempted to get one myself (70% for the blu-ray, 20% for the linux aspect, 10% for the games), and I think that once the price cuts kick in it will start selling significantly better.

    8. Re:you know by jimicus · · Score: 1

      Not just Sega.

      Both Sega and Nintendo did this with their light guns - the Menacer and the Super Scope.

      Neither did particularly well because there's little point in developing a game when only a few % of a given console's owners can play it. Similarly, there's little incentive in the console owners going out and buying this addon because there aren't any games which use it.

    9. Re:you know by nomadic · · Score: 1

      As long as there's still a demand for Wii titles, developers will develop for it. They may complain along the way, but that's just because they like complaining. They'll find ways to do marvelous things within the limits of the hardware, just as they've been doing with every console for the past 30 years.

      I think the difference is they're a) complaining much earlier in the console's life, and b) complaining about the lack of power instead of the usual "oh it's too difficult to program for".

      Obviously they'll figure out amazing things to do with what they have, but that doesn't change the fact the the Wii is unique among consoles in that it doesn't represent that big a difference from the last generation.

    10. Re:you know by LKM · · Score: 1

      I think most of us have seen enough Wii games to figure out that it's not just a fad - at least not anymore than the mouse and the keyboard, or the gamepad.

    11. Re:you know by LinkX39 · · Score: 1
      Obviously they'll figure out amazing things to do with what they have, but that doesn't change the fact the the Wii is unique among consoles in that it doesn't represent that big a difference from the last generation.

      Not a big enough difference from the last generation.......? Good God man, what are you smoking...? Do you even know what the Wii is? Because if you ask me, your comment applies to the other two consoles more so than it does to the Wii.

      What's so different about the Xbox 360 from the Xbox...? Well, other than a prettier face, nothing really. It uses practically the same controller (moving two buttons does not constitute enough of a change), actually LACKS the built-in hard drive its predecessor had, and introduces wireless controllers, which have been available since at least the SNES era.

      How about the PS3....? Again, a prettier face but that's about it here as well. It's pretty much the same damn controller that's been used since the Playstation. It's got a hard drive but that was done last generation. Online service....? Xbox 1 did that. Motion sensor in the controller....? Ummmm, yeah, we won't even get STARTED on that. Oh, but I forgot the biggest difference between the PS3 and the PS2; no one's buying it!

      If you sit down and look at it, the Wii is the ONLY system that is really something different from the last generation. The other two systems are more or less visual upgrades to consoles of the past while the Wii demands an entirely new way of looking at and playing video games. To be honest, the Wii is the first console that has shown a real "change" in gaming since the Nintendo 64 introduced the ability to push out games in 3D, everything else has been just visual upgrades, though you can make a case that with Live! Xbox marked a significant change as well (the counter-case would be that PC games had already been doing that for years, but since we're talking consoles here we won't consider that).

      Every person who considers how much something has changed by it's looks needs to actually sit down and think about it, because the cosmetics are probably one of the smallest factors of change in my opinion.

    12. Re:you know by Anonymous Coward · · Score: 0

      I am not a marketing person but the Wii being similar to the GameCube makes a lot of sense to me. Think about it, creating a super powered graphics machine like the 360/PS3 takes a lot of money and the developers have to relearn the hardware (esp. PS3). Nintendo had a really good idea with the controller, combine that with killer graphics and you have an amazing system. But what if the controller was a flop? Then you would lose all that money on the R&D for the hardware. Its better to test how the market will react to the new controller with cheap hardware (like the stuff from the GameCube) so as not to put all of you eggs on one basket so to speak. Next time they release a console Nintendo and its developers will have all the kinks worked out of the controller. So the next console can spend the money on the graphics. The next gen from the other companies will be in trouble because the Nintendo system will have the graphics and the controller, while they only have the graphics, or graphics with a cheap knock off controller that is untested in the market.

      Long term it is a good plan.

    13. Re:you know by darius779 · · Score: 1

      Of course they are complaining. Most dev houses didn't put any stock in the Wii, and were focusing on the PS3/360. Now, they have these super expensive games that they have been developing for two years and they can't release them on the hottest console on the market today.

    14. Re:you know by HappySqurriel · · Score: 1

      Graphical power isn't the only measure of a game system, but you know, it is still important. The fact that developers are already complaining about the limits of the system means that in another year or two, when the novelty of the motion detector has worn off a bit, the wii's popularity will start to slide.


      The only performance publishers (the people who pay for game development) care about is sales performance. Namco-Bandai has already stated that they are very unhappy with the poor sales of the PS3 and are going to develop (nearly) twice as many games for the Wii in the next year than the PS3. It really doesn't matter if the "novelty" wears off, when 75% of the games released in a given year are for the Wii the system will not need "novelty" to sell.
    15. Re:you know by Nasarius · · Score: 1

      False dichotomy. There's a place for standard game controllers, mouse + keyboard, motion controllers, and joysticks. They all do different things and are appropriate in different situations. Nintendo has staked out its own niche of motion controller games for the Wii. It doesn't mean that the usual game controllers with a couple analog sticks are obsolete.[

      --
      LOAD "SIG",8,1
    16. Re:you know by marcosdumay · · Score: 1

      How sad for Nintendo, that they'll have to inovate again to continue leading the market at next generations.

    17. Re:you know by cowscows · · Score: 1

      Most of what I've read in terms of devs complaining about the limits of the system has been from big companies that are trying to release a game for all three systems. Not that I want them to ignore Nintendo, but with a few exceptions, I'm not too interested in buying ports for the Wii. I'd much rather the game and the gameplay be designed from the ground up with the Wiimote in mind.

      Developers being able to easily port their games across all of the consoles is great for them, but not particularly interesting to me. I'd much rather that they pick a console and design to its strengths.

      --

      One time I threw a brick at a duck.

    18. Re:you know by vakuona · · Score: 1

      They can do it in a very clever way. Just sell the game and throw in a free controller with it. Heck, the people have spent £400 on a console already. And make sure that the new controller is another way to play the game, rather than the only way. The original controller should just be able to play all the games as before. Problem solved.

      And I thought the PS3 controller has motion sensing.

    19. Re:you know by GiMP · · Score: 1

      They can do it in a very clever way. Just sell the game and throw in a free controller with it.


      Yeah, because this model worked so well with the Multitap (with Bomberman) and the Zapper (duck hunt)... or any of the other gimmick controllers and addons that never took off.

      While the multitap didn't take off and NES and SNES 4-player games didn't take off... the N64 actually had 4-player games because it had, by default, 4 controller ports. Likewise, there will be more shooting games with the Wii than any past console, due to the motion sensing controller, because it won't need any add-ons.

      Game developers don't want to market to a niche. Probably the only 3rd-party addon that received any fanfare were DDR mats. I admit, they were quite popular.
    20. Re:you know by eboot · · Score: 0

      But what if people don't buy the game? What if only half your player base do? What if the people who bought xbox 360s bought them because they don't want motion sensing controls, they prefer controllers. Oh Isee you split your market.

      --
      Two tears in a bucket. Motherfuck it.
  12. Errata by AKAImBatman · · Score: 1

    The note at the end is supposed to point to Red Steel. Excuse my flubby fingers. Here's a wonderful review on Red Steel from IGN to help make up for it:

    http://wii.ign.com/articles/747/747541p1.html

  13. Turn the article around by RichMan · · Score: 4, Interesting

    Microsoft and Sony find themselves out of the boat in pushing high end rendering machines as game consoles when what people really want is fun games.

    Wii wins with a new way to interact with the machine making it fun and for having the standard Nintendo appeal of social games that involve a group of people vs the solo sniper approach.

    Nintendo has a winner, Sony and Microsoft have dogs, very pretty dogs, but dogs. Of course Sony and Microsoft are going to point out their dogs are pretty. But they are not popular.

    Things learned from this
    1) group games have more mass appeal than solo games
    2) interaction with the game can be fun
    3) game play is more important than graphics
    4) cheaper is better
    5) make a console that is not a loss leader

    1. Re:Turn the article around by Tridus · · Score: 4, Insightful

      Video games must be the only industry around where pricing a system to make a profit is somehow seen as a bad thing.

      Here's a hint: If Microsoft didn't have the Windows tax to fall back on, the 360 probably wouldn't even exist, let alone be sold at the losses it was during its first year.

      The money to make these things comes from somewhere. Nintendo sells the product for what it actually costs to make, Microsoft just uses some of the money from their monopoly.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:Turn the article around by abaddononion · · Score: 0

      ...the money on videogames has always been made on game sales and licensing. I am by no means saying "Game makers shouldnt make a profit!" Im saying "They dont need to make more of a profit. They dont need to be making a profit coming and going."

      To me, the mindset like yours is a problem. It's like how 10 years ago, everyone was saying "We need to help poor telecommunications companies! they shouldnt have to bare such a huge initial investment! they should be able to show some profits immediately!" And now what state are they in? They own all of the telecommunications lines, which government programs effectively paid for, they claim they have the right to dictate their usage, and they whine "Well we put all of the up-front effort in. How come other people should just be able to come in and use it?" When there was, in fact, no up-front effort.

      If Nintendo is making profit on console sales now, then why do they still need to completely control all licensing for the system? Previously, building a console was a huge monetary investment. And by licensing all the games, and getting a cut of those profits, the endeavor still worked out to be QUITE profitable. Now, they're literally profiting coming AND going. They're making the profit up-front, as their "investment" into the industry, and yet they're still going to license and control all content on the system, and get a cut of every piece of software sold as well.

      My point is, there's still no good reason for Nintendo to have jacked their prices up. They didnt to it "So they could make a profit." they're going to make a profit anyway. If they had sold the systems at a reasonable loss, then they could have provided a BETTER product to the customer, at the same PRICE to the customer, and Nintendo would have STILL. PROFITED.

      How can anyone think that there's anything except for pure opportunistic price-gouging in this?

    3. Re:Turn the article around by niconorsk · · Score: 1

      I kind of agree with you on the whole thinking Nintendo are the messiah thing. But I thought I should point out one thing: selling consoles at a loss is not something that's always been done. Nintendo have never done it, and as far as I know, the only consoles that have are XBox, XBox 360, PS3, and maybe PS2.

      --
      Nothing is impossible. We just haven't quite worked out how to do it yet.
    4. Re:Turn the article around by Anonymous Coward · · Score: 0

      I like the Wii better, but XBox Live is far superior to any internet multiplay Nintendo has. And other people can make other games fun more easily than innovative control. Wii is only better with friends in the house.

    5. Re:Turn the article around by Tridus · · Score: 1

      Because "price gouging" implies they actually have some kind of power to force you to buy it.

      Oil companies can price gouge if they feel like selling gas for $10/gallon tomorrow. Most people need to drive to make a living, so they'll have little choice in the short term but to pay it. Water suddenly costs 10x more then it did yesterday? You can't really choose to stop requiring liquid to survive.

      The Wii is a luxury. Nintendo could decide tomorrow to charge $1000 for it. You can decide to not pay it, and nothing bad happens.

      The console market is highly competitive, and the Wii is already the cheapest console in it. How can anybody think that in a highly competitive market, selling a product for less then your competitors but at a profit amounts to price gouging?

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    6. Re:Turn the article around by LWATCDR · · Score: 1

      I don't see the problem. If you don't like it don't buy it. I don't like the cost of the PS3 so I am not going to buy it. I don't like the price of Vista and I am not going to buy that.
      Nintendo has always made a profit on consoles. I don't expect any company to do anything nice for me that doesn't make the a profit. The goal of every company is to make as much money as they can while obeying the laws. How "nice" they are is totally dependent on how nice the customer makes them be.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    7. Re:Turn the article around by jorenko · · Score: 1

      The CPU and GPU are really the extent of the "Gamecube 1.5"-ness of the Wii. They also have a new optical drive, a new bluetooth controller, a new wifi controller, and lots of other things. It's clear to me that you've never worked for a company that makes electronics. Even changing the model of a single chip can create a huge cost for the company.

      Are you surprised that a GeForce 8800GTS costs more than a GeForce 8600GTS?

    8. Re:Turn the article around by Zerth · · Score: 4, Insightful

      Im sure Im going to get lynched for being anti-nintendo on /., but still. The thing that bothers me the most about the Wii isnt that it's a Gamecube 1.5. It's that it's a Gamecube 1.5, AND nintendo jacked the price up to the point where they were making a profit on per-console sales. This is unheard of, ESPECIALLY for Nintendo, who is the longest running console maker, and knows the ins and outs of console sales better than anyone.

      If you're going to get lynched, it would be because that statement is flat out wrong. Nintendo has almost always priced its consoles to break even or make a profit. It's the johnny-come-latelies that use revenue in other industries to subsidize their consoles that brought about the idea of selling consoles for a loss.

    9. Re:Turn the article around by LWATCDR · · Score: 1

      Well Microsoft is doing well with the 360 and frankly it seems like a good gaming system. I just got my Wii and I so far find the games very good. The gaming market seems to be split into two camps.
      Those that want super graphics and complex games.
      Everybody else.

      The 360 is doing well with the first group and the Wii is selling to everybody.
      Sony right now is only beating Microsoft in Japan. Part of that simply the Japanese taste in games is different from the US and a lot of Japanese game publishers have not developed for the 360. A bigger part is that you would have a very hard time getting a Japanese gamer to buy a US game machine. The big question is will the Japanese publishers try and fit their games onto the Wii, keep supporting the PS3, or start developing for the 360? Of course I keep wondering if Nintedo will have an HD Super Wii ready in a about two years. They have found with the DS light, and GBA SP is that people will buy a new and improved system if it plays the old games. A new Wii with a better graphics card, HD support, and maybe a hard drive could be a big seller in two years. Heck they might even put in an HD-DVD/Blueray drive.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    10. Re:Turn the article around by frogstar_robot · · Score: 1

      How can anyone think that there's anything except for pure opportunistic price-gouging in this?

      I expect that by default from anyone trying to sell me anything. They no doubt had some accountants, marketing psychologists, and some very good software to model marketing and pricing scenarios with. The entire purpose of the exercise is to determine the price point that maximizes long term profits. All big businesses do this. Smaller businesses do it to but that is more of a cut and try sorta deal.

      From Nintendo's point of view they had a very good reason to raise the price. It could be profitable.
    11. Re:Turn the article around by gormanly · · Score: 1

      I don't understand why this is bad. If they make a profit, they stay in the business and make more fun games in the years to come. If they don't they go bust, and we don't get the shiny games. Unlike Sony and Microsoft, Nintendo aren't in the games business as an extra - it's the only thing they do. There is no Office division making obscene profits to subsidize the games division. They can't wait for the next massive movie to bring in some profit. And that's why gamers love Nintendo, not because they're somehow a "man of the people", but because they exist to make games. Nothing else.

      a profit on per-console sales. This is unheard of, ESPECIALLY for Nintendo

      Not sure where you got that from, but I've read that Microsoft are no longer making a loss on the 360 - one year in was the break-even point. I've also read articles in dead-tree format (Edge, probably) to the effect that Nintendo made a profit on the Cube from very early in its lifecycle, about 6 months in, and before that never took a loss on their hardware. Sony also made a profit on the Playstation and PS2 for most of their lifecycles. Sega took losses only on the Saturn and Dreamcast, and MS lost money all through the original Xbox's run. It's not the norm for gaming hardware to be a loss leader, companies only do it when they're desperate (trying to get into a market or maintain position) and think they can cover it from elsewhere and/or reduce costs quickly enough to survive.

      previous difficult launches such as the DS

      Well, its first year sales were worse than the GBA, but it outsold the PSP over the first 6 months of their lives, then had a worse second Christmas season, then the Lite turned things around to the point where sales by the end of '06 were 3:2 vs the PSP. At this point they're trouncing Sony in hand-held and under-TV consoles. Whether they can maintain this or not, it has been worth doing because they have made money. Which is kinda the point of being in business.

    12. Re:Turn the article around by jshriverWVU · · Score: 1

      "nintendo jacked the price up to the point where they were making a profit on per-console sales"
      This is bad how? Do you think Dell really makes much of a profit on each computer they sell. It's all in the numbers, maybe $10 profit but you sell a couple million and you might have something.
      hey knew they COULD jack the price up, and still undercut M$ and Sony.
      Again I dont see a problem with this. The PS3 is $600!!! If they can make something cheaper more power to them. Just because they didnt sell it to you at a loss doesnt mean they are bad. How would you feel if your next car cost you $1000 but you had to pay $15 a gallon for the rest of your life?
      One of your points is that why are they selling it Wii for more than amount they are selling GC (250 vs 100). Simple answer, research and development. I'm sure it cost a nice penny to develop the Wii mote and the various other things that went into the Wii. The online servers, etc, etc cost money.

    13. Re:Turn the article around by darkwing_bmf · · Score: 1

      When you become a CEO and tell your share holders that you decided to make less profit on purpose, let us know. In the mean time, look up the concept of Fiduciary Duty.

    14. Re:Turn the article around by Glytch · · Score: 1

      ...the money on videogames has always been made on game sales and licensing. I am by no means saying "Game makers shouldnt make a profit!" Im saying "They dont need to make more of a profit. They dont need to be making a profit coming and going."

      Nintendo has always sold their hardware at a profit. This is nothing new. If they can profit both coming and going, and still sell every single console they can push out of the factory, why not? Nintendo is a business, not a charity. They exist to make money.

      Frankly, I'm glad to see them so profitable. I want to see them stick around. I like their approach to gaming these days.

      If Nintendo is making profit on console sales now, then why do they still need to completely control all licensing for the system?

      Maybe... because that's how things are done in the console business? If you want a platform for games development that doesn't charge licensing fees, you know where to find it.

    15. Re:Turn the article around by AK+Marc · · Score: 1

      So, you don't mind companies selling something at a loss in order to get more people hooked on their inferior product, but you have a problem with the lowest cost option in the market being priced too high? I don't care who the players are, the logic of that will get you lynched, not the fanboyism.

    16. Re:Turn the article around by abaddononion · · Score: 1

      I did some research, and look around, you seem to be right on this. I was fairly certain the original NES and SNES were sold at a loss as well, but it seems to be a false piece of information I picked up from somewhere. Therefore, I apologize for my incorrect statement.

      This still doesnt mean Ive changed my mind, and decided Nintendo is as great as everyone's acting, or that I care enough about the Wii to purchase one. However, I felt that since I was simply outright wrong on this point, it was only fair to revoke it.

    17. Re:Turn the article around by IpalindromeI · · Score: 1

      They jacked the price up completely for their own benefit... but with no real reason!

      I guess you must be very young, and have never taken an economics course. Although I'm sure some, or even most, of the people at Nintendo actually like making games, their purpose as a company is to make money. They aren't doing it just to make you happy. The reason, that you seem to think is missing, is to make money.

      But like every company, they're going in for the whole "We'll charge more because we can. what's to stop us? people will still pay it."

      This is how supply and demand works. The Wii is not necessary for survival. Therefore, if "people will still pay", those people must think the price is justified. Why should Nintendo lower the price if people will pay a higher one? They aren't running a gaming charity. They want to make money. And, as you said, people will still pay, because they think the price is worth it. Nintendo makes money, people still get their consoles. It's a win-win.

      --

      --
      Promoting critical thinking since 1994.
    18. Re:Turn the article around by eealex · · Score: 1

      Hey Nintendo have dogs too! http://www.nintendogs.com/

    19. Re:Turn the article around by Crizp · · Score: 1

      I think Nintendo were smart. They have "jacked up" the price to make money on the hardware -- as they've always done -- but it STILL costs much less than the others.

      The family looking to buy a console won't look at how much the manufacturer makes on the hardware -- they look at the fun to be had from the thing, then the price. The Wii pretty much rule both.

      Said Mrs. Consola: "Hm. This little white thingy looks fun for the whole family, displays pretty, soft pictures with cute characters, and costs half of the big black thingy and the weird green thingamabob with games mostly about killing each other -- which one should I get? Oh my, which indeed?"

  14. Jealous much? by grapeape · · Score: 4, Insightful

    So Microsoft is upset with Nintendo because they were smarter? After spending huge amounts of money MS ended up with a new machine based on making everything faster while nintendo spent their money on researching new ways to play games and applied them to what they already had.

    I have a 360, it has some great games, but its still just a prettier version of the xbox that is barely backwards compatable. I cant get my wife or relatives to play the 360, but all of them seem to gravitate to the wii. I came home from work yesterday and caught my wife bowling at 3 in the afternoon, I can guarantee I've never come home and caught her playing halo.

    So perhaps MS feels like they wasted money and resources? Have we finally reached a point where the old argument about graphics vs gameplay is actually a legitimate one?

    1. Re:Jealous much? by ak3ldama · · Score: 1

      I came home from work yesterday and caught my wife bowling at 3 in the afternoon...
      I guess that's one of the better things to catch her doing at 3 in the afternoon.

      --
      "but money is the God of Algiers & Mahomet their prophet." - Rich. O'Bryen June 8th 1786
    2. Re:Jealous much? by Anonymous Coward · · Score: 0

      Bowling or Blowing?

    3. Re:Jealous much? by Anonymous Coward · · Score: 0

      Dude youre lucky. I came home from work yesterday and found MY wife being fucked up the ass!

    4. Re:Jealous much? by CronoCloud · · Score: 1

      I cant get my wife or relatives to play the 360, but all of them seem to gravitate to the wii. I came home from work yesterday and caught my wife bowling at 3 in the afternoon, I can guarantee I've never come home and caught her playing halo.


      That's because the Wii is the non-gamers system. It's meant to sit in the living room and turned on maybe a few times a month when friends are over or when Lost/Project Runway/CSI/Law & Order are all reruns.

      The Xbox/PS3 sit in the den/rec room/bedroom, next to another TV and get played by "Traditional gamers"

      They're different markets. The Wii might be selling lots of consoles, but non-gamers do not buy lots of games. Those grannies and soccer moms playing wii golf are going to keep playing wii golf because they don't "get" spending $50 on a game, when there's other things they could spend it on.

      While the PS3/Xbox360 in the den will have an ever growing stack of games next to it.

      It's kind of like how some "casual gamers" will play flash/java games on their PC's for hours, but it would never occur to them that they could buy games to play on their PC.

    5. Re:Jealous much? by grapeape · · Score: 1

      I dont know, while thats been true in the past, it seems this generation of geriatric gamers are getting more into it. I know that my parents so far have more games than I do for their Wii. Of course they are all casual games like Wii Play, Mario and Tiger Woods but they still seem to be hungry for even more games. I guess its my fault, I gave my mother a DS Lite for Christmas and she buys every $19 closeout title she can find.

    6. Re:Jealous much? by mink · · Score: 1

      Did you join in and where can I download the video?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  15. Wii vs Xbox360/PS3 by Anonymous Coward · · Score: 1, Interesting

    Would you rather play a first-person shooter game on the Wii, which means less amazing graphics but more precise controls (Wiimote+nunchuck = almost as good as keyboard+mouse) or on the Xbox360/PS3, which means better graphics but useless controls (screw those stupid little analog sticks). It doesn't matter if a game looks better if you can't play it.

    Another detail that a lot of people don't take into account: load times. If you got a lower resolution graphics then it means lower resolution textures which means it loads faster. It doesn't matter if the game looks better if you need to wait 2 minutes between each level. You may be used to long load times but as a Nintendo gamer I hate load times.

    One last detail that hard-core players keep forgetting: the console price. Not everyone can afford to shell more than 400$CAD for a damn GAMING BOX. Not everyone can afford a 800$-2000$CAD+ television either. Not everyone cares about specs over fun. Brag all you want about your PS3 and Xbox 360 connected to your 50" plasma screen, I don't care.

    The Xbox360 and PS3 may be selling, but I'm glad Nintendo is taking over again. Fun is back!

    1. Re:Wii vs Xbox360/PS3 by rehtonAesoohC · · Score: 1

      Would you rather play a first-person shooter game on the Wii, which means less amazing graphics but more precise controls (Wiimote+nunchuck = almost as good as keyboard+mouse) or on the Xbox360/PS3, which means better graphics but useless controls (screw those stupid little analog sticks). It doesn't matter if a game looks better if you can't play it.
      Yeah, I beat Gears of War on my 108" screen projecting from my 720p projector. And umm... I guarantee you that if you saw Gears of War and then immediately hooked up the Wii to the same setup and played Red Steel, you'd be begging for Gears of War back.
    2. Re:Wii vs Xbox360/PS3 by @madeus · · Score: 1
      I normally ignore anonymous posts of this unbridled daftness / troll capacity, but couldn't resist:

      Would you rather play a first-person shooter game on the Wii, which means less amazing graphics but more precise controls (Wiimote+nunchuck = almost as good as keyboard+mouse) or on the Xbox360/PS3, which means better graphics but useless controls (screw those stupid little analog sticks). It doesn't matter if a game looks better if you can't play it. GRAW and GRAW2 on the 360 are excellent (and, like the Halo series, prove that analog sticks are fine if you get the interface right).

      The only two 'FPS' games on the Wii, Far Cry Vengenace and Red Steel suck horribly, which you'd know, if you owned them and played them and also the other 4 titles I'd just mentioned.

      The FPS Resident Evil adaptation will hopefully change that, but as it stands I don't think you could have picked a WORSE genre to compare.

      Not everyone can afford a 800$-2000$CAD+ television either. Wow, you can't afford 360 UKP TV? The first new TV I bought when I was 18 cost me 1,500 GBP, on my first proper job (and I was literally on minimum wage then and could afford it no bother), and that was a decade ago. I won't tell you how much my *current* TV cost, I think it it would make your head explode.

      Do you not actually work for a living like the rest of us?
    3. Re:Wii vs Xbox360/PS3 by LKM · · Score: 1

      Yeah, because comparing one of the best 360 games to one of the worst Wii shooters makes a really good point about the 360 and the Wii in general. I think it's rather obvious that gp was comparing two otherwise comparable games, not a turd and an A-list title.

    4. Re:Wii vs Xbox360/PS3 by rehtonAesoohC · · Score: 1

      Well I was referring more to the graphical potential of each of the games, not the games themselves. I guess I should have made that more clear...

      But, the original poster did mention that the nunchuk and wiimote was easier to use in a shooter than XBox analog control sticks. Comparing Red Steel and Gears of War in that way, I would much rather use the XBox controller.

    5. Re:Wii vs Xbox360/PS3 by LoverOfJoy · · Score: 1

      So what's the best Wii shooter to make a comparison? While I agree that the Wii seems like it has the potential to have more precise controls, as far as I know it's all in theory as there aren't any decent first person shooters for the wii yet.

      Don't get me wrong. The system is fun. It'll be the next system I end up getting. But the times I had the opportunity to play it, I wasn't blown away by it's precise controls. If anything, I felt like it wasn't quite as precise. Now that may just be me getting used to new controls but I certainly wasn't sold on the idea that this is the best system for a FPS.

    6. Re:Wii vs Xbox360/PS3 by Toonol · · Score: 1

      Red Steel on the Wii was one of the most enjoyable FPS I've ever played on a console... and what's funny is that I agree with you that it wasn't a very good game. But the Wiimote interface, even though clunky, was so much better than a gamepad that it was almost unfair to compare to the other consoles.

      There's no reason the Wii couldn't have a FPS that looked as good and polished as Halo II, for instance... and when it does, it will likely play better than any FPS not on a PC.

    7. Re:Wii vs Xbox360/PS3 by @madeus · · Score: 1

      Yeah, to be fair 'Red Steel' doesn't suck horribly (like FC does), I think it's just disappointing as I can think of what it could have been like. Like Zelda, it doesn't really let you use the sword in the way it *could* have, but I too find it enjoyable enough to provide entertainment as is (though in Zelda I'm most just using buttons now, as like a few lesser Wii games it turns out to be better to button mash than wave the stick).

      The upcoming Resident Evil shooter is on my must-purchase list though. The Wii's IR mode is specifically great, because it brings back the possiblity of light gun games! Something I feared we'd lost when moving to flat panel displays.

      I think your right, in that when some one does crack the FPS interface on the Wii, it will be superb (and like everyone else, I hope it's a SW game!). I loved Rayman's on-the-rails shoot-em-up sections as it happens. Add some really solid movement controls (e.g. using the nunchuck) to something of that quality and we have a winner.

    8. Re:Wii vs Xbox360/PS3 by @madeus · · Score: 1

      I think the Halo and Ghost Recon series and GoW have great controller interfaces for 'FPS' games.

      I hear a few guys at work say 'oh you can't play FPS games on a console' and they are always the ones who don't have an X-Box, who've never even tried to play an FPS on a console, it's just "common knowlege" (urban legened).

      I play bucket loads of FPS games on the PC, and the level of control you can have with a mouse is of course superior, but it's just a case of tweaking the mechanics appropriately on the console version (e.g. implimenting a CoF system, and optionally very subtle aiming aids - some games do it so subtley players don't even notice!). Some tactical games, like GR, RS I enjoy far more on the big screen on a big comfy chair with surround (despite having a room set up as a dedicated home office, SLI graphics, a 24" Dell TFT and surround on my PC - i.e. not too shabby a PC setup, it's just even better played in the same way I like to watch say a movie or TV show).

      The only major difficulty is FPS games is essentially in turning very quickly to aim at enemies right in your face, which is where the melee option in Halo becomes key (without it, it would suck hugely on a console). I take a dim view of any FPS game (console or PC) that doesn't have a melee option these days (I can't see any good reason NOT to have it).

  16. An F for Innovation? by Anarchysoft · · Score: 2, Interesting
    From the article:

    Our final verdict on the charges leveled at the Wii? While Bach's statement that the Wii is graphically underpowered compared to the first Xbox wasn't quite a bulls-eye, it's so darned close to the mark--technically speaking--that we've got to compliment him on his aim. The question, then, is how much will developers be able to squeeze out of the less-flexible Wii hardware? For all the talk about how important graphic power is, it seems like there is a whole class of pundit that doesn't care whether there is anything interesting or innovative in the graphics to begin with. Super Mario Sunshine is a good example of a game that looked wonderful due to utilizing the special qualities of the Game Cube innovatively (notably with water.) The developers that the Wii's supposed lack of power most negatively affects are those that doing a cheap and quick port from one console to another without making it suit the console. With the originality of the Wii's controllers this is exacerbated considerably. Sometimes when gaming companies decry the lack of graphics or CPU power on a machine, it brings to mind amateur musicians blaming their mistakes on their 1000 dollar instruments. Like ASCII art, 4k demos, handheld hacking and more, using a machine's limitations resourcefully can be a powerful test of creativity.
    1. Re:An F for Innovation? by poot_rootbeer · · Score: 1

      Super Mario Sunshine is a good example of a game that looked wonderful due to utilizing the special qualities of the Game Cube innovatively (notably with water.)

      It's also a cautionary tale about the dangers of focusing on graphics over gameplay. The familiar gameplay mechanics of previous Super Mario games were all but pushed aside so that the GameCube's fluid-rendering capabilities could be showcased fully, and as a result many gamers found it to be a disappointing addition to the series.

    2. Re:An F for Innovation? by Anarchysoft · · Score: 1

      The familiar gameplay mechanics of previous Super Mario games were all but pushed aside so that the GameCube's fluid-rendering capabilities could be showcased fully [in Super Mario Sunshine], and as a result many gamers found it to be a disappointing addition to the series. Interesting. I thought it was a really fun game with lots of interesting and novel bits, especially compared to Super Mario 64. Plus, I loved the 'clean the pollution' theme. Maybe it was just hoping it would get my kids to clean their rooms better though! :)
  17. Considering the graphics by AccUser · · Score: 1

    When I first got my Wii, my father-in-law (retired, likes to spend his pension) came over and had a go. He was hanging out for a new XBox 360 (don't ask me why - he hardly plays the XBox he has), but was interested in trying the Wii out. An avid sportsman (or so he tells everyone) he played all of Wii Sports (except the boxing - something about his knees?!), but it was the golf that really intereted him. He played all nine holes over and over, and really got the hang of it, but at the end decided that it was a kids game as the graphics were cartoonish. He asked if someone was likely to bring out an 'adult version' of the game. Stifling my laugh and assuming that he meant one with more realisting graphics, I asked why that would make a difference. He didn't really know, but I do understand everyone's obsession with graphics these days. For so long the market has pushed the boundaries of visual realism, with both hardware and software, that we stand today with some amazing technology. It is a pity that in the meantime, gameplay didn't progress as much.

    I think that Nintendo have done a fantastic thing with the Wii and the Wiimote - it has opened a new an exciting (and accessible) avenue for video games and entertainment.

    --

    Any fool can talk, but it takes a wise man to listen.

    1. Re:Considering the graphics by cHALiTO · · Score: 1

      Tell him he can get tiger woods's pga tour 07

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    2. Re:Considering the graphics by FullCircle · · Score: 1

      In Japan, it's common to see businessmen with manga.

      In the US, you are considered childish to be seen playing a cartoonish game.

      I'm sure that his golf buddies would give him no end of grief over playing Wii Golf, but a realistic Tiger Woods "simulator" would be completely different even if it was only a change of graphics.

      Nintendo or some third-party needs to realize this cultural difference and cash in.

      --
      If tyranny and oppression come to this land, it will be in the guise of fighting a foreign enemy. - James Madison
    3. Re:Considering the graphics by allthingscode · · Score: 1

      The adult version of the golf game would be the Tiger Wood's game. That ought to give him something to do.

    4. Re:Considering the graphics by Drachemorder · · Score: 1

      He played all nine holes over and over, and really got the hang of it, but at the end decided that it was a kids game as the graphics were cartoonish. He asked if someone was likely to bring out an 'adult version' of the game.
      They did that, too. There's a Tiger Woods game out for the Wii. Haven't played it, but I understand it uses a similar control scheme to the Wii Sports golf game. Myself, I wish the Wii Sports games would stick a bit closer to the actual rules of the sports in question; the tennis game is incredibly fun, but I wish you could actually play a set according to the actual scoring system used in tennis rather than the best-of-five thing they're using. Same for baseball. But the game is still fun, and that's what really counts, right?
    5. Re:Considering the graphics by toolie · · Score: 1

      Tiger Wood's has absolute crap for controls. They are not intuitive at all for a golf game. It is a port of the 'hit the button when the meter is where you want it' using a swing instead of the button. The result? Completely bass-ackwards controls, where to put you actually have to swing the controller HARDER than a drive.

      --
      -- toolie
    6. Re:Considering the graphics by miro+f · · Score: 1

      I would equate an "adult version" of Wii Sports golf as a full featured game with multiple courses, career mode, proper stats, etc.

      ie. Tiger Woods PGA.

      Wii sports is simplistic in more ways than just its graphics (of course, that's part of what makes it great)

      --
      being vague is almost as cool as doing that other thing...
    7. Re:Considering the graphics by cHALiTO · · Score: 1

      Gee.. that's one I won't be buying then.. wasn't there another golf game?

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    8. Re:Considering the graphics by toolie · · Score: 1

      No other golf games yet. I took it as proof that EA doesn't 'get it' just yet. A new control scheme means nothing if it is implemented poorly within games. The interface needs to be designed from the start. I'm hoping that they realize ports to the Wii don't work and actually make the control scheme make sense.

      Oh, incidentally, I flubbed up that last sentence. It should read 'you have to swing the controller harder to putt than to drive'.

      --
      -- toolie
    9. Re:Considering the graphics by toolie · · Score: 1

      Haven't played it, but I understand it uses a similar control scheme to the Wii Sports golf game.

      It was either explained to you wrong or you understand it incorrectly. It is a port off other systems. Instead of pushing a button to stop the meter, you swing the remote. The control scheme absolutely sucks and is backwards from what it should be. Wii Sports, the speed of the shot is controlled by the speed of the remote. In Tiger Woods, the speed of the shot is controlled by how far up the power meter you are before swinging the other way. In essence, you swing faster and harder for soft shots, like putts than you do for long shots, such as the drive.

      --
      -- toolie
    10. Re:Considering the graphics by cHALiTO · · Score: 1

      How about this one? I know it's not photorealistic, but it might be better than wii sports golf.. did he try it out?

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    11. Re:Considering the graphics by IpalindromeI · · Score: 1

      Your other replier is wrong. There is another golf game, Super Swing Golf. I've read differing opinions on it, but haven't played it. It is, however, even more cutesy than Wii Sports golf.

      --

      --
      Promoting critical thinking since 1994.
  18. DVD? by chadamir · · Score: 5, Interesting

    Why is dvd playback such a selling point? Does anyone NOT have a dvd player that will buy a wii? A dvd player is 30 dollars!

    As of the end of 2006, over 80% of households have dvd players http://blogs.zdnet.com/ITFacts/?p=12220 . Do you think the other 20 percent are choosing between a console or dvd player? 3.5 percent of households are below the poverty line http://www.soundvision.com/Info/poor/statistics.as p . So now we're around 85 percent; factor in old people and I'm sure we're just left with luddites and the margin of error.

    What are they going on about?

    1. Re:DVD? by porcupine8 · · Score: 1

      Some people like to whine about the clutter of having both a DVD player and a game system near their tv. Personally, my gamecube and SNES (especially the hard-to-balance stacks of its cartridge games) cause a lot more clutter than my DVD player, and that's one problem the Wii would fix!

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    2. Re:DVD? by Anonymous Coward · · Score: 0

      I can't comment on what a ps3 sounds like fired up, but I know the xboxen are akin to B52s when it comes to noise generated when compared to "normal" dvd players.

      About the only console dvd player that doesn't make a racket it the old PS2.

      The wii, if it could, would be fairly quiet. And it would come with an actual remote.

      Really, why do people insist that having a noisy dvd player is a required feature for a console? The wii being able to replace the gc makes it multipurpose enough for me.

    3. Re:DVD? by Moridineas · · Score: 1

      I would've liked the wii to play DVDs so I could get rid of a peripheral that doesn't sit plugged in and unused 99% of the time, and i don't have to switch input cables (and so i can get rid of another controller that just is going to get lost!)

      there are tons of solutions but yeah, it's the laziness factor.

    4. Re:DVD? by Dogtanian · · Score: 1

      Some people like to whine about the clutter of having both a DVD player and a game system near their tv. Aside from clutter, there's having to faff about with extra connectors (and switch-boxes, etc, if your TV doesn't have enough sockets), leads, and power supplies, etc. If you're not a diehard gamer/DVD addict, a convenient all-in-one box is much nicer. Whining? Matter of opinion...
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    5. Re:DVD? by Ultra64 · · Score: 1

      I'm still hoping that they'll release DVD playback as a downloadable feature. Yeah, a DVD player is only $30, but you also have to deal with yet another set of input cables and another remote.

    6. Re:DVD? by jamar0303 · · Score: 1

      Problem 2- TV input. My TV has 2 inputs, both in the back (I live in China- arents are too cheap to purchase a TV with front video inputs). We have a satellite box, DVD player, and Wii. The satellite box is extremely picky (the signal to the TV or the antenna will go out if I so much as look at it funny)- unplugging the video cables and plugging them in again isn't exactly an option that I want to regularly consider. No, we can not get someone out to replace the box- the whole thing from card to box is pirate equipment (well, such stuff is technically legal for foreigners- despite the fact that I am a US citizen, my parents are locals of China) because of programming requirements. I have a PO Box in the States and have the money to buy a DirecTV card and use it, but the time difference is a big factor (approx. 12-hour difference- when I'm awake all the late-night crap is on in the States). OK, enough of that tangent. Obviously, the logical choice would be to combine the DVD player and the Wii on the remaining AV input. That's what I'm waiting for.

      --
      OSx86 FTW
    7. Re:DVD? by Floritard · · Score: 1

      Yea, it's such a trivial and childish complaint really. A standalone dvd player can be had for cheap, and be much more capable. For ~$50 you can buy a dvd player that will play xvid/divx/wmf/mp3. Personally I'd rather see xvid playback on the Wii than dvd. Through smb or external hdd. That would be sweet. I'd rather not wear out my Wii drive playing movies. That's what my old modded xbox (with an easily replaceable dvd drive) is for:)

    8. Re:DVD? by joe+155 · · Score: 1

      I wonder which category I fit into, lets see...

      I'm not poor
      I'm not old
      I'm on /. and have a wii so I'll assume I'm not a luddite

      am I the margin of error?
      Having said that I'm glad that they didn't include it, it would have just made it more expensive and given only negligible benefits

      --
      *''I can't believe it's not a hyperlink.''
    9. Re:DVD? by epall · · Score: 1

      Screw DVD players, doesn't everybody's computer play DVDs? Hell, my Macbook Pro has a DVI output that'll hook up to a ton of HDTVs out there and its own display is higher res than 1080p (you just have to get really close to it...). Between that PS2 sitting in your closet, your computer on the desk nearby, and the standalone DVD player by your TV, I'd say most people are set.

    10. Re:DVD? by mockchoi · · Score: 1

      For me it's because I'm on the road a lot; if I have to spend 3 days in a hotel I bring my Wii with me. If I brought a PS2 I had a dvd player with me too, with the Wii I don't. I'd love for them to add a software patch that'd allow it to play dvds.

    11. Re:DVD? by PitaBred · · Score: 2, Insightful

      Why not just get an RCA switching box? Those are cheap as hell, and will solve your problem.

    12. Re:DVD? by noidentity · · Score: 1

      And who the hell would want to wear out their expensive-to-replace/fix Wii with DVDs when they can use their cheap-to-replace DVD player (which has a better remote/features anyway)?

    13. Re:DVD? by LightPhoenix7 · · Score: 1

      The problem is that somewhere along the line there was a shift in perception regarding consoles. Instead of playing games, suddenly it became about advertising features and... well, pretty much, it became a giant pissing contest. There's a reason the Wii only costs $250. Okay, there's a couple, but a big one is that the Wii doesn't have a whole ton of extraneous stuff that adds very minimally to the most important thing - having fun.

    14. Re:DVD? by IpalindromeI · · Score: 1

      There exist such boxes into which you can plug multiple inputs, with only one output to the TV. Then you switch between devices with a simple switch. I imagine they are sold in China, though I've never been there so perhaps not.

      --

      --
      Promoting critical thinking since 1994.
    15. Re:DVD? by magus_melchior · · Score: 1

      I'm pretty sure it's called "grasping for straws". Or "fishing". Something like the "padding" I did for college term papers.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    16. Re:DVD? by fabs64 · · Score: 1

      Gotta agree, and besides, if you have a ps2 from last gen you can already use that anyway.

      It is interesting that nintendo didn't include it though, there's nothing at all restricting the wii from doing it, except maybe some DeCSS licensing fees?
      I'm hanging out for wii homebrew myself, the wii just happens to have the exact capabilities that I want in a media centre by default, a remote, a dvd drive, small, quiet, wireless connection, no noisy hdd, and usb ports if neccessary.

    17. Re:DVD? by jamar0303 · · Score: 1

      Believe me, I tried to look for one. I used to have one back when I lived in the States when the TV had only *one input*. They are so hard to find (haven't found one yet despite all my looking) and no one I know has one. I'll just wait for the DVD-playback upgrade or wait until I get back to the States, then. Thanks.

      --
      OSx86 FTW
  19. Crappy Graphics Makes Things Fun by mb10ofBATX · · Score: 0

    Lets pick up our favorite mantra: Technology does not equal game play.

    The Wii owns the best game play right now, hands down. Graphics are just icing on top of the game play cake. And for too friggin' long game companies have been trying to sell their games with graphics rather than gameplay - all icing, no cake. For some people, this is a good thing. For me, not so much.

    I can't tell you how much time I have spent playing on the Mii Channel. Caricaturing people is a lot of fun and oddly very engaging for my entire family (my wife, two boys under 5, and myself). Watching them play in Wii Sports - awesome! We've even set up a competition with some friends to try to make the better Mii's and send them to each other via Wii-mail. And the Mii Channel? Crappy graphics. Even my wife (not a gamer) has commented on how simple and unimpressive Mii's are on the surface - but that's really the source of the fun. For all its simplicity, the amount of seamless variety is amazing.

    If graphics ever truly equated to fun, computer games would never have been successful. Granted, graphics can totally destroy a game, but that's due to poor design and planning - for consoles, it's never the fault of the graphics card.

    And if you can produce a game like Princess Twilight, I don't think there's too much more to want in a game, graphically. The only thing left is photorealism ... and that's a lot of work for ... what? In the end, it doesn't make the game more interesting. It'll knock your socks off the first few times you play it ... and then you'll play it and think no differently of it as when you play Wind Waker (assuming you can get over yourself playing a cartoon).

    1. Re:Crappy Graphics Makes Things Fun by Yvan256 · · Score: 4, Insightful

      The only thing left is photorealism
      And that's the problem right there. The closer you get to photorealism, the more people feel like "it's not photorealistic enough".

      Case in point: when you watch old movies, you sometimes think to yourself "those are computer graphics", and they're still better-looking than today's consoles (and yes I'm talking about the Xbox360 and PS3 in this case, or even the most expensive consumer-grade 3D card). So if your brain can make the difference between real things and 3D things in movies that took months to render, imagine how long it will be until 500$ consoles can do it in real-time.

      Nintendo are smart to stay away from that "photorealistic 3D graphics" race. The finish line is still decades away.

    2. Re:Crappy Graphics Makes Things Fun by swillden · · Score: 1

      when you watch old movies, you sometimes think to yourself "those are computer graphics"

      Old movies... computer graphics... huh?

      Apparently we have different definitions of old. Maybe I'm just old.

      Not just "old" movies, though. I watched Spiderman 3 last night, and the CGI bugged me. Realistic animations of people are the hardest, especially when mixed with real actors.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    3. Re:Crappy Graphics Makes Things Fun by Anonymous Coward · · Score: 0

      All of the same arguments also came up with Blizzard WOW. Evercrack and Turbine both were making ever more realistic games, and along came a game with Cheezy graphics but a great game.

      Guess who has millions of subscribers.

      It is not the graphics.

    4. Re:Crappy Graphics Makes Things Fun by Yvan256 · · Score: 1

      Well that's my point exactly. If "old movies" (let's take Terminator 2 as an example since two decades is an eternity in computer terms) are still better than what today's consoles can do (not to mention that only parts of the movie were CGI, not to mention only parts of the scene), imagine how long it will take before a consumer console can make something better than Spiderman 3, which as you say "still looks like CGI", in real-time and full-screen renders.

    5. Re:Crappy Graphics Makes Things Fun by BoberFett · · Score: 2, Informative

      What you're referring to is the http://en.wikipedia.org/wiki/Uncanny_valleyUncanny Valley.

  20. Sure. by cowscows · · Score: 5, Insightful

    If you wish to make the processing power of the Wii your main concern, then yes, you might be able to make an argument that the Wii is only 1.5 gamecubes. Unfortunately, you'd be entirely missing the point of the Wii.

    If you consider a new control scheme to be more interesting, then the 360 is more like Xbox 1.1. The PS3 has some motion detection added in, so we'll call that a PS2 2.0, but they couldn't manage to get the rumble back in, so we should probably dock them something for that. Let's just say it's a 2.0 that shipped before it was really ready. Nintendo, on the other hand, has shipped an entirely new product line.

    And the best part for Nintendo is that this isn't just some BS excuse that they're making up for not being able to keep up in the technology race, it's a very deliberate strategy that they've implemented in both their handheld and living room consoles, and sales have proved it to be extremely successful. Good for them.

    --

    One time I threw a brick at a duck.

  21. numbers != fun by poot_rootbeer · · Score: 3, Insightful

    There's more to creating beauty than polygon fill rates and shader algorithms.

    I think a game like Super Paper Mario, for example, is absolutely gorgeous; it's obvious that a huge amount of effort went into the art direction for the game. Who cares if the graphics could have been generated by a last-generation GPU? They're still beautiful.

  22. Illustrating the Wrong Point by Mephistophocles · · Score: 1
    Bach's comments illustrate in hideous detail exactly what's wrong with the gaming industry. He's so obsessed with graphics power and cool new technology that he's forgotten that games are supposed to be - well, fun. And that's why the Wii has kicked everyone's ass. It doesn't need to have the newest graphics accelerator or 3GB of memory or 8 damn processors - it just needs to be engaging, nifty and fun as hell to play.

    Hell, I still occasionally play Duck Hunt on an old Nintendo. Graphics power?? Ha!! Who needs it when you get to blow the crap out of feathery little ducks with a physical gun?

    Until folks like Microsoft and Sony realize this, they're going to fall behind in the market. Loads of graphic power can be a great thing, but only if it's used to make fun, innovative, creatively "different" games.

    --
    Deja Moo: The distinct feeling that you've heard this bull before.
  23. Better games are made possible by better hardware by LightStruk · · Score: 1

    I sympathize with the fatigue many people are feeling with the "my console's wang is bigger than your console's wang" flamewars, and I agree that better games often have little to do with graphics horsepower.

    However, it's important to realize that most great games take full advantage of the hardware they run on, and therefore they are limited by their hardware. The parent post mentions the SNES generation, so I'll use that as my example.

    The SNES had the best sound hardware of its generation, which made the excellent music that accompanied Final Fantasy IV-VI possible. It had excellent sprite rotation and scaling capabilities, which were used as an integral part of gameplay in even the first batch of games, including Super Mario World, F-Zero, and Pilotwings.

    Want more proof how much the raw hardware matters? Some of the best games on the SNES required expensive co-processors in the game cartridges. Starfox has a RISC processor on board that's at least as fast as the CPU in the SNES. Similarly, Super Mario Kart was only possible due to the DSP chip it included.

    This approach was possible back in the cartridge era, but it's impossible to do in the modern day. You can't put accelerators on a DVD. All of the hardware has to already be in the console.

  24. When will they learn by EvilGoodGuy · · Score: 1

    It's not the power of the console, it's how you use it.

  25. Brute Force trash talk by redelm · · Score: 1
    Well, MS appears worried enough to comment. Yes, the Wii's graphics aren't XBox1. They weren't targetted to be. They're more than enough for NTSC/PAL TV sets.

    'tendo has put their efforts into other innovations, particularly around controllers and responsiveness. These are tougher things to develop than raw horsepower, but more valued by the user community. MS has chosen the lazy development way. The problem is they will find it difficult to become more innovative, while Nintendo can catch up on graphics any time they choose. It's not rocket science, just brute force. These same comments largely apply to Sony, too.

    1. Re:Brute Force trash talk by Mattintosh · · Score: 1, Interesting

      Actually, the Wii's graphics are exactly "Xbox 1"-level. So were the Gamecube's graphics. The Wii isn't a step backward from the Gamecube, it's just not a huge leap forward (in terms of graphics).

      As far as raw CPU horsepower, the Wii is no slouch. It easily keeps up with the CPU's in the Xbox 360 and the PS3. Only the asstastic custom Gamecube++ graphics architecture is to blame for it "falling behind" in technical ways to the other two systems. Why? Well, let's just go through the specs.

      PS3 has the "Cell" processor. It's a PPC4xx controller keeping 8 single-pipeline cores (6 integer, 2 FP/Integer) full of properly-scheduled instructions. The cores run at a ridiculously high clock rate, but are capable of only the simplest operations. The controller runs at a moderate clock rate, processing instruction controls in batches. PS3 also has an Nvidia graphics chipset to handle the load of rendering.

      The Xbox360 has a custom 3-core PPC6xx, with each core having 2 pipelines. That's 6 total pipelines in an architecture known for kickass FP performance. All pipelines in all cores run at 3.2 GHz. Xbox360 also has an ATI graphics chipset to handle the load of rendering.

      The Wii has an off-the-shelf (read: cheap, well-documented) PPC750CX, underclocked to 730MHz (give or take). The lowest stock clock speed of this chip is 900MHz. The PPC750 has better integer performance (by a long shot) than the PPC600-series (at the expense of some of that blazing FP performance). It has FP, which is more than can be said for the PPC400-series (and all but two of the specialized cores in the PS3). The PPC750CX does not have a SIMD. (The PPC750FX does, though, and it's a pin-compatible drop-in replacement for the CX, should Nintendo feel the need to make a Wii 2.0 in a couple of years.) This chip easily meets the capabilities of the other two CPU's. Unfortunately, the Wii is saddled with a barely-upgraded ATI/ArtX custom GPU from the Gamecube. Sure, they added programmable shaders (not "unified"!!!) and bumped the clock rate, but it's still basically the same poorly-documented, asstastic, made-by-a-black-sheep-team-imported-from-a-defunct -company Gamecube GPU. Thus the graphics are still ass. It can't take the same rendering load of the shiny, new Nvidia and ATI chipsets in the other two systems. But for everything other than graphics, the Wii can more than hold its own.

      Given the ability Nintendo has to upgrade the Wii hardware into something great (with minimal hassle), and the fact that they seem to be "winning us all back" right now with excellent gameplay as their focus, I would be worried too if I were MS or Sony.

    2. Re:Brute Force trash talk by redelm · · Score: 1
      Thank you for the additional details. How good are the various compilers and/or libraries? Parallel pipelines are notoriously difficult to keep full. x86 only survives by throwing hardware [buffers] at stalls.

    3. Re:Brute Force trash talk by Mattintosh · · Score: 1

      Not a clue, honestly, but the PPC750 family has branch prediction as a default feature (it can be turned off, though). I'm guessing that minimizes the pipeline flush problems.

      Also, I failed to mention that the PPC750CX has, IIRC, 8 pipelines.

    4. Re:Brute Force trash talk by hattig · · Score: 3, Informative

      The PowerPC Processing Elements in the XBox360 and PS3 are very similar, and are not developments of IBM's PPC4xx or 6xx series. They're SMT in-order cores that run at 3.2GHz and support two threads.

      Cell: "It's a PPC4xx controller keeping 8 single-pipeline cores (6 integer, 2 FP/Integer) full of properly-scheduled instructions. "

      Your Cell information is so incorrect that I feel sorry for anyone that has read it and now believes it is true.

      The Cell is a PowerPC Processing Element (i.e., 1/3rd of an XBox360 CPU) coupled to 8 (7 active in the PS3) SPEs on a very fast and wide ring bus. Each SPE has two pipelines, and each pipeline operates on 128-bit vectors, i.e., each SPE is a dual-issue in-order SIMD processor with 256KB of local memory.

      "It has FP, which is more than can be said for the PPC400-series (and all but two of the specialized cores in the PS3)"

      Cell's PPE has a standard PowerPC FPU unit, and a VMX128 unit capable of 25.6GFLOPS (single precision). All 8 SPEs of course can also do 25.6GFLOPS (single precision) each. These are at the Cell's 3.2GHz clock rate in the PS3.

      I was wondering if you got your information from Wikipedia, but you didn't. Wikipedia's article is also massively incorrect though (indeed it is now less correct than it was a few months ago, weird).

      The 750CX derivative processor in the Wii is about as powerful as a 1.5GHz PPE, i.e., the Wii has about half the standard CPU processing power as a PS3 (although the PPE will get better use due to being able to run two threads, and the SPEs are icing on the top for physics and similar). The Gecko CPU in the Gamecube had special media instructions that may have been SIMD-like, and as the Wii is backwardly compatible, I assume the Wii's CPU has these in it as well.

    5. Re:Brute Force trash talk by Anonymous Coward · · Score: 0

      You should read up on Cell and Gecko (the Gamecube's CPU, and thus a slower version of the Wii's CPU) yourself rather than rely on the trash that guy posted. There's good articles on the intarwebnet, although Wikipedia's article is lacking some accuracy it is mostly correct.

  26. Paradigm Shift and Risk by TimeForGuinness · · Score: 3, Insightful

    I really think Nintendo approached the Wii intelligently. When trying to shake things up in the gaming world and going with a whole new control scheme, using a revved-up Gamecube might not be a bad thing. Think of the risk involved. If they put out a platform that rivals the Xbox or PS3 with a new control scheme, the console would be expensive and people would not take the risk of learning something new. Nintendo is dead in the water.

    But if Nintendo bumps up the specs on the gamecube (small risk, graphics are decent) while introducing a new control scheme (big risk) while keeping the price cheaper than the other two consoles (still making a profit on each console), people can afford to take a risk...and they have. The Wii is a success so far, and caught the game makers with their pants down. They weren't prepared for this and now they have to shift too.

    What is really interesting, in this experiment by Nintendo, is that because the Wii is so far a success, this lowers the risk of incorporating higher end graphics, HD, 720/1080, etc for Wii 2.0.

  27. Gamecube1.5 by Stevecrox · · Score: 0

    The article shows why so many dislike the Wii. I'll try to explain why, the Wii is a jumped up Gamecube (or Gamecube 1.5 if you prefer) but it has one key difference is the Wiimote. Its barely a technical upgrade but it has this 'amazing' Wiimote, it advertises the Wiimote first and the games second. I've seen two Wii demo setup's and both spent more time showing people through that remote around then spend times on the game.

    The games aren't selling the console, this bugs people alot there are already alternative input controllers for systems like the PS2. When I buy a console its a game/games thats sold the console to me, not controllers, DVD playback, power or speed. With the Wii people are buying it because its cheap and you get to wave your hand around.

    Why does the low power and apparent 'fun' factor of the Wii worry me? Half Life was a great game it gained a lot of support, years later Half Life 2 is released with some major enhancements and it really produces a real advancement in gaming. Half Life 2 Episode 1 was just HL2 with some minor enhancements on and a shiny new toy (HDR lighting) its a great deal of fun but not really an advancement if it had been more expensive I might have been upset. HL2 Ep2 has taken almost as long to be released as HL2 but isn't going to offer the mind bending difference's that Hl2 gave us when compared to HL. The Wii is like episodic gaming, sure in some applications its perfect but it would kill off the pace of advancements in gaming (much like Episodic gaming.)

    Do you know what I would have been working on ever since the Wii became so popular? If I was Sony I'd make my own Wiimote, package a few first party games (something similar to Wiisports) and kill off the buzz its created. I'd have it run on Bluetooth (with a bluetooth adapater for the PS2) sell it at a dirt cheap rate (say £40 with SonySports.) I'd have flung alot of recources at the issue and had a PS2/Sonymote out before the end of the year and packaged for £140. Then again I'm not a sony executive, at best you've just stillborned the Wii and at worst you've eaten a little into Nintendo's new market.

    1. Re:Gamecube1.5 by Ogive17 · · Score: 1

      The real difference is Nintendo is releasing games in a new format (wiimote). MS and Sony just keep releasing sequels. There comes a point when the same game with new graphics is no longer enjoyable.

      I have always favored Nintendo over the other two because there are more "party" games. I don't enjoy console games alone, that's what my PC is for. Nintendo has games that are fun to both guys and girls to play together.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    2. Re:Gamecube1.5 by LKM · · Score: 1

      The games aren't selling the console

      Yeah, because nobody bought the console for Wii Sports. Huh???

    3. Re:Gamecube1.5 by Chris+Burke · · Score: 4, Informative

      What do you think SIXAXIS is, if not an attempt to steal Wii's thunder with a motion sensitive controller?

      But you know what? It actually isn't that easy to throw something together like the Wiimote, to write the software libraries so developers can make the most use of the input, to tune those first-party games so that the controller feels as natural as possible.

      Sony chose to spend their development time integrating the Cell while Nintendo decided to spend their development time on the controller. That was the bed Sony made, and now they must lie in it. They had your idea, to try to hack something together quick-like to try to "stillborn" the wii, and the best they could do was acceleration detection only in a two-handed controller, which is only used to good effect in games like Flow.

      So how well did this strategy work for Sony? How many Wii sales do you think were lost? Is it clear that the Wiimote is an integral part of the console, while it is the SIXAXIS that is the gimmick? And do you really think that rushing off to make a full-fledged wiimote ripoff so it's ready by the end of the year would have even the slightest chance of making the Wii "stillborn" when it's already sold several times more than the PS3 and is likely to be even further ahead by christmas 07?

      --

      The enemies of Democracy are
    4. Re:Gamecube1.5 by Steveftoth · · Score: 1

      I completly agree. Look at all the games for PS3/XBox and you will see that while they have a lot of quality 'fun' games. Once you get past the shiny-ness of them, it's just another kill them all adventure. Lots of people like that, no question but not all of them are willing to upgrade their TV, Console and Games to have it. That's at least a thousand dollars of equiptment to buy to upgrade from the 'previous generation' of gaming. I am including the price of the HDTV but I don't think that's unfair as most people don't have them yet.

      The Wii on the other hand is a small step and is delivering new experiences that many people enjoy. They want girls, grandmas, grandpas, dads, moms, and boys to play it. Sony/Microsoft are very focused on those people who want to play the hardcore shoot em ups, first person shooters and other games that appeal mostly to Teenage-20 something year old males. Nothing wrong with that either, but they are limiting their market on purpose because they know how to sell to those people.

      that's why the Wii was only a GameCube 1.5, because it wasn't worth the risk of developing a true next generation High Definition system when only a small amount of people (those with money and want to buy a HDTV) would buy it. Their driving philosophy is known as the "Blue Ocean" (http://en.wikipedia.org/wiki/Blue_Ocean_Strategy) and they seem to be doing just fine.

    5. Re:Gamecube1.5 by cowscows · · Score: 1

      Actually, Wii sports is selling the console. Including it with the system (at least in the states) was a great movie by Nintendo. The controller alone isn't what sells people. It's what the controller can do for games. People aren't buying the controllers to look good in their living room, they're buying it because it makes games more fun. WiiSports could not exist without the Wiimote. It wouldn't be the same game at all.

      Beyond that, the Wii is also selling some just on hype. That's typically with all new consoles. Hype is the only thing selling the PS3 right now. The 360 has a respectable library of games, but nothing earth shattering at the moment. It doesn't have too much hype left at this point.

      All the stuff you said about HL/HL2 doesn't make any sense to me. Basically Valve was either sitting on their ass for a couple years, or they were distracted by other things, or maybe HL2 Ep2 is just a half-hearted attempt to make some more money. I don't understand how you're trying to apply it to the Wii. If the Wii dominates the console market this time around, could that slow the pace of graphical development? Maybe, but I doubt it. Sony and MS are both heavily invested in that race still, and let's not forget PC's. But even if it does, it's not stopping progress, it's just shifting its focus, away from graphics and pushing it into a new direction. If that new direction doesn't appeal to you, then buy a different console.

      Sony creating their own version of the wiimote would not kill off the buzz for Nintendo. They might capture a few sales, but they'd also be promoting the Wii, and basically be announcing that the Wiimote is legit. They'd also look like entirely blatant copycats, they'd be unable to spin it any other way. And on top of all that, they'd be competing with a system that has the exact same controller but a solid headstart on games both at market and in development. And sorry, the gaming world is not going to get that excited about a new peripheral for the PS2. And giving away the things for the PS3 wouldn't matter, because that system still costs 600 bucks.

      --

      One time I threw a brick at a duck.

    6. Re:Gamecube1.5 by oGMo · · Score: 1

      The article shows why so many dislike the Wii. [...]
      The games aren't selling the console [...]
      When I buy a console its a game/games thats sold the console to me [...]
      With the Wii people are buying it because its cheap and you get to wave your hand around.

      This is precisely why I don't like the Wii. Hell if Nintendo sold me a new 8-bit NES 2 for $50 with a ton of new games, I'd buy it. But waving my hand around in the air has little but gimmick appeal. Sadly, I have to disagree with "so many dislike the Wii"... I only wish more people disliked it for these reasons. My guess is Nintendo is banking on the following: quick to market, cheap to produce, huge gimmick to move consoles, and then the games come later. And basically backstab the Gamecube and loot its corpse of the final two big titles to give the Wii something worth playing to start with. This might work brilliantly, too: it seems to have been working so far. The whole plan will backfire, however, if Nintendo can't come up with more than 3-4 big titles a year, among other things. When the wiimote fad passes and the hype can't carry it, if there's nothing left, expect the console to get dumped by the millions.

      If I was Sony I'd make my own Wiimote, package a few first party games (something similar to Wiisports) and kill off the buzz its created. I'd have it run on Bluetooth (with a bluetooth adapater for the PS2) sell it at a dirt cheap rate (say £40 with SonySports.) I'd have flung alot of recources at the issue and had a PS2/Sonymote out before the end of the year and packaged for £140. Then again I'm not a sony executive, at best you've just stillborned the Wii and at worst you've eaten a little into Nintendo's new market.

      Or all the fanboys would whine that Sony is copying Nintendo again. Think SIXAXIS: if Sony didn't incorporate motion tech, everyone would claim Nintendo has the advantage; if they did, everyone would claim they copied it. It's a no-win situation, but the latter leaves you on par with your competitor.

      Honestly, from the perspective of a gamer, Sony has been doing things right. They're still focused on providing a solid platform with everything the development studios need to create any game they envision. Not just some subset of game that corresponds to one person's definition of "fun". Need the HDD? Need delivery capacity? Need more processing power to make those physics work and provide a more interactive world? Need motion control? Need analog sticks? It's all there; use it, or don't use it. It's not "build all your games around this interaction model". The price point is the one killer, but that will change eventually.

      Remember, a more immersive game makes the interaction layer as thin as possible; it does not focus on it. Some would say this is the goal of the wiimote. It is not. The goal of the wiimote is to sell the Wii. If it were not, we'd be seeing more screenshots and videos of games in ads, not people swinging their arms around.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    7. Re:Gamecube1.5 by vux984 · · Score: 1

      Remember, a more immersive game makes the interaction layer as thin as possible; it does not focus on it. Some would say this is the goal of the wiimote. It is not. The goal of the wiimote is to sell the Wii. If it were not, we'd be seeing more screenshots and videos of games in ads, not people swinging their arms around.

      You just don't get it.

      Xbox 360 is just as focussed on the interaction layer as the wii is. The Wii has focussed its move this generation on input while advancing the already fairly mature output only slightly. Xbox 360, in contrast, ignored input, and simply pushed output further, adding better effects, and pushing it into HD.

      Xbox 360 with its graphics can almost make you think you are WATCHING a real game of tennis.
      Wii with its controller can almost make you think you are PLAYING a real game of tennis.

      In the end Wii SUCCEEDS at making the interaction layer as thin as possible far better than the 360.

      To swing the wii-mote adjusting force angle and direction by varying your swing is the thinner mapping.

      Consider the xbox version: something along the lines of: Use the left analog stick to move, press A to swing underhand, B to swing over hand, A+B to do a POWERSHOT(tm). Use the shoulder buttons to add spin. And on serves try to time your swing to maximize the balls position on the "Serving POWERBAR(tm)" or some such construction. You yourself said immersion is achieved with thin interation layers -- this is NOT the thinner layer.

      In a perfect world, or perhaps merely the next console generation we'll have Wii controls and PS3 graphics. But for this generation, its a choice between "playing" or "watching", and playing beats watching for most people, especially when its delivered for 30% less $$ too.

    8. Re:Gamecube1.5 by Eueadan · · Score: 1

      Quote: "If I was Sony I'd make my own Wiimote, package a few first party games (something similar to Wiisports) and kill off the buzz its created."

      You know what I find ironic about this comment? In the past two years, Sony has sold thousands upon thousands of PS2 systems despite the fact that both the xbox 360 and PS3 were available (at least for part of that time), and the fact that PS2 has worse graphical capability than both.

      Know why?
      Guitar Hero and Guitar Hero 2. Games that have (at least in my opinion) crappy graphics, but are really fun with a novel controller. People LOVE fun, novel games. Perfect example: I haven't bought a Madden Football game in 3 years because they are all the same. I did, however, buy Madden for Wii and I love it. The hand motions for the Wii version are great fun.

      There is absolutely nothing wrong with a controller selling a game console. This is especially true considering that it is actually the way the controller AMPLIFIES the fun of games that causes people to buy, not just the controller itself.

  28. Smells like BS by 4D6963 · · Score: 1

    They (the Wii) don't have the graphics horsepower that even Xbox 1 had.

    i don't know enough about the topic to back up the following claim, but that smells a hell of a lot like bullshit. Isn't the Wii graphically more powerful than either the Xbox or the PS2?

    --
    You just got troll'd!
    1. Re:Smells like BS by LKM · · Score: 1

      Technically, the Xbox graphics card has features which the Wii doesn't have. However, since the best Cube games could compete with the best Xbox games, and the Wii is faster than the Cube, it's obvious that there's nothing to worry about here.

    2. Re:Smells like BS by Anonymous Coward · · Score: 0

      By the numbers

          Console CPU GPU Total RAM
          GCN 485MHz 162MHz 24MB
          PS2 294MHz 147MHz 36MB
          XBox 733MHz 233MHz 64MB
          Wii 729MHz 243MHz 88MB

      So, yes the Wii is more powerful than a PS2. It is on par with the XBox.

      source: Wikipedia

    3. Re:Smells like BS by Guppy06 · · Score: 2, Informative

      "Isn't the Wii graphically more powerful than either the Xbox or the PS2?"

      The GameCube itself is more powerful than the PS2 and the games published for it have been on par with the Xbox. Even if the Wii truly is a "GameCube 1.5," it shouldn't take more than a slight nudge to outperform the older two consoles.

    4. Re:Smells like BS by 4D6963 · · Score: 1

      Well thanks, that helps sorting out the matters a little bit, however, we all know that 1 Mhz on a machine isn't worth 1 Mhz on some different machine. Don't we know how each do performance-wise, like, using a unified benchmark?

      --
      You just got troll'd!
    5. Re:Smells like BS by Toonol · · Score: 1

      Pretty much. The Gamecube was substantially more powerful than the PS2, for that matter; it fell between the X-Box and the PS2 in power, and was closer to the X-Box. "Two Gamecubes strapped together" should perform better in most ways than the original X-Box.

      Right now, I think that the hardware is being under-utilized. There were only a few games that pushed the Gamecube hardware, also (Resident Evil 4, for instance, which is generally regarded as one of the best looking games of the last generation). I expect things to improve with all the attention the Wii is garnering.

    6. Re:Smells like BS by yanos · · Score: 1

      Dude, you just can't compare those numbers like that. The xbox has a x86 cpu, while the game cube has a power pc. Clock speeds are totally unrelated in this case, because a power pc can do much more per cycle than a pentium. Do you remember the gigahertz race?

    7. Re:Smells like BS by Anonymous Coward · · Score: 0

      When it comes to GPUs, feature-set is king, followed by memory, and finally clock speed.

      Since the whole purpose of a GPU is to accelerate graphical tasks that are too much for the CPU, if it doesn't support a feature (like a pixel shader, for example) then said feature has to be left out of the game, or performed by the CPU. It makes sense to drop the feature at that point.

      So, if you compare a 10GHz ATI Rage Pro vs a 600MHz X1900XTX, the XTX will blow away the Rage because the Rage simply doesn't support T&L, pixel shaders, etc. It doesn't matter how fast the clock is.

      That's sort of the case with the XBox1 vs Wii chipset. The clock speed may be higher on the Wii Hollywood GPU, but it is missing some of the features that the nvidia GPU on the Xbox has. People can claim up and down that the Wii has better graphics than the XBox1, but until I actually SEE some evidence of this, I have to assume otherwise. The fact that the Wii is still young is irrelevant. I have yet to see even RE4 level graphics on the Wii, and it's the same bloody architecture that the GC used, so don't give me this "the developers aren't used to it yet" line.

  29. They convinced me! by El_Smack · · Score: 1

    Man, and all this time I was having a lot of fun with my family and friends, playing 4 player games that end up with everyone laughing and having a good time.
    Rats, I'm really going to miss that.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
  30. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  31. Re:Take Microsoft's word, it's not all that great. by toolie · · Score: 2, Funny

    A competitors review of a product, real informative.

    This just in, a competitor downplays a rival's product! News at 11!

    --
    -- toolie
  32. Re:Take Microsoft's word, it's not all that great. by cowscows · · Score: 1

    I think the Wii has been tough for the gaming media. First off, the gaming media primarily consists of hardcore gamers, which is exactly the market that the PS3 and Xbox360 were designed to target, and not the primary market for Nintendo. The Wii didn't appeal to much of the existing gaming community, because Nintendo wasn't as interested in what those people wanted. It's probably a mixture of the gaming media not understanding what Nintendo's trying to do, and also them feeling a little slighted that Nintendo doesn't feel the need to pander to them as directly as Sony and MS do.

    But even beyond that, the way advertising works these days is all about the visual. You promote a game through screenshots and videos and such. A magazine or a website can include screens and talk about them and the connections are right there in front of the reader and easy to make. Gameplay is much harder to describe with words, although over time gamers have built up a vocabulary that allows many of the concepts to be communicated reasonably well. But the way you interact with the Wii and the Wiimote is very different from what's come before, and I think a lot of the gaming media reviewers have been at a loss to describe it. It's really something that you have to try to understand. It's tough to articulate how it plays with the pre-existing gaming vocabulary, and the only place where you can reasonably compare it to the other systems or previous systems is via the output, because the Wii has not changed the output, only the input. Because of all of this, many are still clinging to the visual aspects as paramount.

    Over time, this should change. As games continue to be released, a more useful vocabulary will build up to describe the ways you interact with them, as well as having a bigger catalog of old games to compare the new stuff to. And as the system moves further beyond the "controller experimentation games" stage and into more refined control and gameplay models, the hardcore gamers will become more comfortable with the Wii. It's already started to happen.

    --

    One time I threw a brick at a duck.

  33. Wii fanboys aside, the things is underpowered. by SmallFurryCreature · · Score: 3, Insightful

    So in a way was/is the DS. It was in fact claimed by Nintendo themselves that the DS was NOT the full sequel to the GBA.

    The Wii is NOT a next generation console as we have come to expect. It is decidely underpowered, even compared to last generation.

    The lack of a dvd player is trivial, anyone who wants one can get one so cheap nowadays it is pointless to have it as a feature and either HD-DVD or Blu-Ray just wouldn't fit with its low price point.

    The simple fact is the the Wii is an attempt to go a different route. Can Nintendo succeed in selling games that despite not being able to compete on graphics terms are considered fun enough to be bought? Or perhaps an even simpler bet, that not enough people will have HD tv screens to notice the higher res graphics of the PS3/360? After all, unless your tv is HD ready you won't see much improvement anyway.

    But does anyone else find it ironic that Microsoft who has made billions in the last decade selling point upgrades to their OS is commeting on someone else doing a 1.5? Could windows 98 be considered a full .5 upgrade to 95? How about XP to 2000 and 2000 to NT4 etc etc?

    The simple fact is that right now the Wii, no matter how underpowered is the one console still sold out. No I don't see why. I do NOT like its games. Then again, I in general don't like consoles. But for a 1.5 console, Nintendo ain't doing bad. If anything MS and Sony should be really worried because with the cash Nintendo is taking in they could be the ones who in a couple of years could launch a 2.5 console that will truly blow the PS3 and 360 out of the water while these consoles by then will be considered old.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Wii fanboys aside, the things is underpowered. by TobascoKid · · Score: 1

      After all, unless your tv is HD ready you won't see much improvement anyway.

      The day after the PS3 came out in the UK, I went down to Comet (for some batteries, not a new console) and they had a PS3 hooked up to a large HD Plasma and I wasn't that impressed by the graphics. Maybe it was the game (some WWII shooter), but the graphics didn't seem to be so astoundingly better than my old XBox (not a 360, just a plain old XBox) to justify the large sums being asked.

      I've been playing a friend's Wii and I want to get one. Obviously, it has nothing to do with the graphics (on an SD TV), it's the games and the web browser.

      --
      At some point, somewhere, the entire internet will be found to be illegal.
    2. Re:Wii fanboys aside, the things is underpowered. by oGMo · · Score: 1

      Or perhaps an even simpler bet, that not enough people will have HD tv screens to notice the higher res graphics of the PS3/360? After all, unless your tv is HD ready you won't see much improvement anyway.

      This is actually not true. I played the PS3 on SD for a month or so; yes, it dies for HD, but yes, it's also far better than the last generation. Some games actually look better in SD: MotorStorm (at least the demo), is a good example.

      Purely graphical considerations aside. The power of the PS3 is not all about graphics: it's more about vastly more parallel processing power. Physics, more stuff on the screen, deeper interaction, bigger worlds, etc. That's stuff you will appreciate regardless of resolution.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    3. Re:Wii fanboys aside, the things is underpowered. by br4nd0nh3at · · Score: 1

      I agree with you, alot of people seem to assume PS3 doesn't look good on SD screens, those same people don't have a PS3. And then the price... I'm not going to even touch that cause no matter what you say there will always be people that...... Wii is a fun machine and 360 is good also, however people don't understand HD and SD much. PS3 games DO not look worse or the same as XBOX1 games seriously (on another note 360 and PS3 SO FAR have equal graphics). There is a difference between a hdtv and an sdtv, also lcd monitor and a crt monitor. I could go into details but really I'll let time tell. One point though no MAJOR electronics giant would make a huge investment if they didn't make it better than the previous generation.

    4. Re:Wii fanboys aside, the things is underpowered. by Toonol · · Score: 1

      The Wii is NOT a next generation console as we have come to expect. It is decidely underpowered, even compared to last generation.

      The Wii is a more substantial change to the previous console than the PS3 or X-Box 360. It is a qualitative, not just a quantitative upgrade. It has more of a claim to be a "next-gen console" than either of those two.

    5. Re:Wii fanboys aside, the things is underpowered. by Anonymous Coward · · Score: 0
    6. Re:Wii fanboys aside, the things is underpowered. by Asterra · · Score: 1

      A response to some of your points: 1: The reason Nintendo went with inferior hardware isn't because they really wanted to - it's because they aren't Sony or Microsoft. Nintendo has to make a profit on everything, including hardware. 2: "Unless your tv is HD ready you won't see much improvement anyway." This is what Nintendo is really hoping. Their spokesperson has poo-pooed HD as being inconsequential. Unfortunately for the integrity of this stance, HD is the current big trend, and has already invaded fully one-third of all households in the country. Then you have to consider the other aspect: There's really almost nothing these consumers can do with their new HDTV that pushes those high resolutions. But gaming consoles are a conspicuous exception. Except, of course, in the case of the Wii. And consider: It must survive at least four years of this inadequacy. 3: The Wii is not directly competing with the 360 or the PS3. Those consoles are aimed at gamers. The Wii is aimed at parents who think they can get their kids to exercise. It's sports car vs. sedan. Both are cars, both target different people, both sell differently. Maybe by the next generation of gaming consoles, this logic will be obvious to more people. I choose to point it out now.

    7. Re:Wii fanboys aside, the things is underpowered. by vux984 · · Score: 1

      This is actually not true. I played the PS3 on SD for a month or so; yes, it dies for HD, but yes, it's also far better than the last generation.

      Agreed. It is not the same as going from a DVD to BluRay, where the differences *are* pretty minor, and you absolutely need an HDTV to see them and even then its hardly worth paying a premium for.

      Its more like going from Babylon 5 SD to Battlestar Galactica HD. The PS3 does beat the pants off the graphics of a PS2, even when viewed in SD.

      But in the case of the PS3 is costs a bundle more, doesn't really add that much to the game, and if you don't have an HDTV you are paying the full price of entry for a dramatically inferior experience. (Like paying IMAX premium prices to watch Spiderman 3 in a 60s theatre... sure its special effects can be seen in an old theatre... but you'd still feel ripped off.

      it's more about vastly more parallel processing power. Physics, more stuff on the screen, deeper interaction, bigger worlds, etc.

      In theory. In practice its a diminishing returns. The PS3 fails not because it isn't better... but because it isn't better enough for what it costs.

      Its like comparing a new modest gamers PC built for $1600-2200, it will be able to play all the latest games very very well. Sure you could go all out and spend $3k or even $5k and get a 'better' system, but not better enough to justify the cost to most people.

      The PS3 could have been a very impressive gaming system for considerably less money if they'd scaled back a bit. To continue the PC analogy, suppose that PS2 was a $1800 PC but 5 years old; if they'd simply updated the specs so that it was a new $1800 PC built with modern parts it would have been in the sweet spot. The cpu/gpu still would be a couple orders of magnitude stronger than the PS2 to support new features, better AI, etc, the graphics would still be relatively modern and stunning, it could still handle HD output, they could probably even squeeze a modest hard drive into it, while sacrificing the blu-ray. And they could probably get within spitting distance of the Wii on price, especially if they were willing to take a per unit loss (which they already do!). ... vastly more parallel processing power...

      That just it: "vastly" is too much. Its like the Apple towers. All most people want is a core 2 duo, that is already a huge upgrade from last generation systems. Yet apple's base model has a pair of xeons in it, which cost a bundle and drive the price into the statosphere. There's a lot of people out there who'd love to buy an Apple tower because the all-in-one form factors of the mini and imac are too limiting -- but 2 xeons? Its just too much.

      And by the time the average person needs the power of dual xeons, we'll be in the 'next generation' and they'll be obsolete.

  34. Not hurt PCs before by Chris_Jefferson · · Score: 1

    By the same argument, couldn't I just argue my current PC is version 1.5 of my old PC? Does that mean it wasn't worth buying a new one? There is no need to completely redesign your architecture at every upgrade, just bump up the version of everything. Has worked for Intel for a long time.

    --
    Combination - fun iPhone puzzling
  35. Why didn't they tell me this! by Anonymous Coward · · Score: 0

    Crap, now I have to go take my Wii back. I wish I had known all this before. I just started playing the games and didn't really think. Now that I know its a gamecube 1.5, the games aren't any fun at all! I didn't spend enough money to have that kind of fun and it shows in the specs.

    Me: "Hi Store clerk. I want to return this."

    Clerk: "Why are you returning it, was it not fun?"

    Me: "It was fun."

    Clerk: "Is it broken?"

    Me: "uhh, no"

    Clerk: "Was it too expensive?"

    Me: "no"

    Clerk: "Well what was it then?"

    Me: "Microsoft said it wasn't any good."

    Clerk: "Ok, Good, we have a check box on the return form especially for that. Let's see, oh here it is- Customer is a moron. Anything else I can do for you?"

    Me: "Do you sell Vista? Bill Gates said there are new total system security exploits coming out every day for my MacBook Pro."

    Clerk: "Oh gosh, that must be terrible."

    Me: "Yea...the exploits are so good that I've yet to detect one or see any information published about them. Its such a false sense of security."

    Clerk: "We sell it, but only online."

    Me: "Your web site only works with IE 7 though..."

    Clerk: "You don't have a windows machine you can use?"

    Me: "Yes."

    Clerk: "So what is the problem?"

    Me: "Its infected with so much spyware and virii that I can never get to your web site."

  36. Two words by edawstwin · · Score: 1

    Why would I want to buy a PS or Xbox? What can they offer that I can't already do?


    Two words: Guitar Hero
    --
    I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
    1. Re:Two words by Anonymous Coward · · Score: 0

      3 words: Frets on Fire

    2. Re:Two words by Mikelikus · · Score: 1

      1, 2, 3, huh, some words for you:

      Guitar Hero III for Wii
      http://wii.ign.com/articles/783/783421p1.html

      --
      -- Would it be acceptable to just put my name on my sig?
  37. Like complaining about penis size... by R2.0 · · Score: 1, Insightful

    It's like the jock complaining that the stoner dudes get all the chicks. After all, jocks are bigger, faster, and have larger penises, so the stoners are obviously inferior, so how come women hang out with the otehr guy.

    Hmmm - maybe 'cause they're fun to be around?

    --
    "As God is my witness, I thought turkeys could fly." A. Carlson
    1. Re:Like complaining about penis size... by Anonymous Coward · · Score: 0

      Except due to steroid abuse they have no testicles anymore...

  38. GAH! by LKM · · Score: 1

    YES! The Wii isn't much faster than a Cube. Nintendo itself said so a year before the Wii was even available! How fast is it? Twice as fast? Three times as fast? Who cares! Can we just get over this and go back to talking about games? Thanks.

  39. All that's true.... BUT by Wookietim · · Score: 1

    The games are fun! Does it really matter if skin doesn't look perfect on the Wii? No - it matters what games are available for it. And the Wii has the games that are fun.

    --
    http://timcol6.freehostia.com/
  40. What's more by hey! · · Score: 1

    that's damned good engineering: finding ways to make a product better for the user yet economical to produce and bring to market at the right time.

    Any fool can make a better product out of pure unobtainium that will be ready to ship after the Trump of Doom.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  41. Re:Better games are made possible by better hardwa by Mattintosh · · Score: 1

    Just a bit of supplemental info...

    Star Fox used a 10.5 MHz (underclocked) math coprocessor. (We call those an "FPU" normally.) Later SuperFX chips were clocked to their full potential - 21 MHz. All the while, the SNES' 65c816 ran at a "measly" 3.8 MHz. Oh, and it had a total of 128KB of RAM.

    Just to put a bit of emphasis on "console wang" fatigue... The SNES has, arguably, the biggest wang of them all. Some of the greatest games ever were made for it. And when you compare it "by the numbers" to modern consoles, it puts them to shame. All those good games with a 3.8MHz CPU and 128K of RAM.

  42. i've never seen an article... by Anonymous Coward · · Score: 0

    be this true yet still totally miss the point...

  43. toilet girl by LKM · · Score: 1

    Yes, you should be scared. Very, very scared. Here's more.

    1. Re:toilet girl by unapersson · · Score: 1

      I thought that girl was a dig at the Wii. And that was before I saw the end of the advert,

  44. Didn't Iwata address this... by Myrcutio · · Score: 5, Interesting

    If i recall, the Nintendo CEO had something to say about that. It was something along the lines of, art and paintings reached the point of photorealism hundreds of years ago, and yet people are still painting, and few of the best paintings of all time are photorealistic. If graphics had any bearing on the enjoyment of a medium, then Claude Monet would have been run out of town, people shouting, "What is this fuzzy crap? Haven't you ever heard of anti-aliasing?!"

    1. Re:Didn't Iwata address this... by gnarlyhotep · · Score: 1

      "then Claude Monet would have been run out of town, people shouting, "What is this fuzzy crap? Haven't you ever heard of anti-aliasing?!""

      Except that the art establishement at the time did attempt to run Monet and the other impressionists out of town for just that reason, expecting and demanding photorealism in their art. Then that very art establishment got run out of town, later on, for failure to adapt.

      Which is, interestingly enough, exactly what is happening here.

    2. Re:Didn't Iwata address this... by Anonymous Coward · · Score: 0

      If graphics had any bearing on the enjoyment of a medium, then Claude Monet would have been run out of town, people shouting, "What is this fuzzy crap? Haven't you ever heard of anti-aliasing?!"

      I'm pretty sure he was, at least in the French Art Critic fashion.

      From Wikipedia: "From the painting's title, art critic Louis Leroy coined the term "Impressionism", which he intended to be derogatory, "

  45. MS Flamebait by fragMasterFlash · · Score: 1
    Unless Mr. Robbie Bach can come up with a mod chip to allow Wii games to play on a Game Cube he should STFU and GBTW.

    Just my $0.02

  46. Sore losers by bazorg · · Score: 1
    It's great that Wii is just a marginal improvement over GC. This was Nintendo presents its console to market within the required timeframe to compete with the obvious superpowered competitor consoles, while waiting for the correct timing to present its 3rd generation console. It's quite obvious that in the USA there's plenty of big screen and HD tv sets, but in Japan the urban client can't fit such a device in his/her living room and in Europe there's people waiting for cable TV to reach them, others waiting for HD TV over the air, others waiting for IPTV and in the end it's not that normal for people in the right demographics for gaming to have 70cm widescreen HD TVs to benefit from Xbox and PS3 improved graphics.

    A couple of years before there's a PS4, XBOX 720 or whatever, Nintendo can release a Wii+ featuring a better CPU/GPU for HD graphics, a better optical drive and sell yet another generation of consoles and games at a proper profit margin and still within normal prices for consumer electronics.

    1. Re:Sore losers by Anonymous Coward · · Score: 0

      And the most interesting thing is... most if all tv signals in Japan are High Definiation, while in America and Canada , we are still getting shows that are not high def.

      Very strange eh?

  47. The Relative Speed Of Fun.... by Anonymous Coward · · Score: 0

    I judged the "next gen" console wars over when I walked into an EB, and tried to play the demo games on a 360, PS3, and Wii. And guess what? Only ONE of those systems allowed you to pick up the controller and just fucking play a game. And it wasn't the expensive ones, neither.

  48. Content Graphics by Dancindan84 · · Score: 1

    It's that simple. I'd rather play C&C Red Alert with it's circa 1996 graphics or Alpha Centauri (1999) than a similar 2007 game with awesome graphics and crap content.

    Short of Guitar Hero, there aren't any games on the other systems that are as incredibly fun to play at parties or with groups of people. That's what sets the Wii apart. If Microsoft is looking at it's graphic capability for the answer to its success, they're blind (pun intended).

    --
    "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
  49. Wii is terrible by OrangeTide · · Score: 1

    If it is so terrible why do they sell out in the first 15 minutes a store gets them typically? And why are there huge piles of $600 PS3s sitting at the big electronics stores? The Wii is hot in the market right now, probably because it's new, novel and has the proper pricepoint for the market. I suspect PS3 is only being picked up by hardcore gamers.

    One of Xbox 360's problem is it is not an "Xbox 1.5", meaning that its ability to play original Xbox games is imperfect. But it did add something pretty novel over the old Xbox, the ability to play PC/Web games remade for the Xbox like Bejeweled. It gives you something to do while saving up for another $60 game.

    I'd like to see someone release a $50 game system with 1/10th the graphics and processing power that mainly did the feature of connecting to a site online to play free and inexpensive games. And maybe bundle a free devkit with profit sharing plans for posting your game on the website. (feel free to steal that business idea). But I prefer something that can be picked up and played for a little mindless challenge (like tetris, 1942, raiden, etc) than some game where I am supposed to be immersed into a movie-like experience. (I must admit, Halo was pretty fun to beat)

    --
    “Common sense is not so common.” — Voltaire
  50. Enough said! by NineSprings · · Score: 1

    A picture is worth a thousand words. This sums it all up: http://youtube.com/watch?v=Blz5v1swwXw

  51. Re:Take Microsoft's word, it's not all that great. by Pope · · Score: 1

    Ah, so Ballmer's playbook has been stolen again!

    --
    It doesn't mean much now, it's built for the future.
  52. Re:Gamecube 1.5? by Dorkmaster+Flek · · Score: 1

    Yes, that's quite brilliant. Complain about the graphics on a game that is universally ridiculed as having terrible graphics on every single platform it was released on, not to mention being all around terrible. Obviously, this MUST be because of the Wii's inferior graphical capabilities.

    --
    I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
  53. No! by Anonymous Coward · · Score: 0

    They are hammering our sacred WII! Bash the infidels!

  54. Sorry: Content > Graphics by Dancindan84 · · Score: 1

    Didn't notice the > missing when I previewed.

    --
    "Always forgive your enemies; nothing annoys them so much." - Oscar Wilde
  55. I don't know. by metroid+composite · · Score: 1

    My first instinct is that sure, the Wii would be more powerful as it has about 50% more RAM than the XBox 1. However, it doesn't have custom shader operations, so it's possible that to for it to perform the same effects the XBox1 pulls off it would be bottlenecked at the GPU. The reports I've read on Wii shader limitations have been inconclusive on that point. And other than RAM and Shaders, the Wii is mostly an overclocked Gamecube (so not very far from an XBox 1).

    Though, honestly my expertise is much more software-oriented rather than hardware-oriented, so I was really hopeing some Slashdot post would provide a detailed breakdown.

    1. Re:I don't know. by Anonymous Coward · · Score: 1, Interesting

      While the Wii has more total RAM than the Xbox 1, it isn't as flexible. In fact, most developers cursed to high heaven when they found out that the Wii had the same 24MB of main memory that the Gamecube has. That was the single biggest pain in the butt in making cross platform titles on the GC. You really had to work to make your game fit into 24MB. Now the Cube had an additional 8MB of ARAM (auxillary RAM), but you basically treated it as a really fast swap space (like a hard drive). You could really only load it with assets that you didn't need direct access to per frame but wanted to swap into main memory within a frame or two. Developers maninly used it for sounds and sometimes animations so most people thought ARAM meant audio RAM. When Nintendo did their die shrink of the GC chipset to make the Wii (that's why it's 100% BC with the cube), they kept the 24MB limit but expanded ARAM to 64MB. Most developers thought they would increase main memory to 48MB (like the GC dev kits had) but I guess that was either too expensive or caused BC problems. So that's why lots of XBox 1 games look better than their Wii counterparts (like Far Cry, Prince of Persia, Splinter Cell, etc.). It's really tough taking a game designed to run in 32MB (or 64) and squeeze it into 24 MB with a 64MB of swap space. 24MB plus 64MB of swap still means that at any one moment the whole of the active game universe must be represented in 24MB.
      I applaud Nintendo for saving their GC business by essentially relaunching it. The Wii started life as a funky new controller (a la the bongos) but they realized the Cube was pretty much dead and an accessory to a dead console would flop. They needed a new console for the public to even consider looking at their new controller. Old chipset + new manufacturing process + slim design + new controller = Wii. So Gamecube 1.5 isn't really accurate unless you count the Wii-mote as 0.5.

    2. Re:I don't know. by Zelos · · Score: 1

      Isn't the 64Mb of additional RAM on the standard Wii DDR RAM, with several GB/s of bandwidth instead of the 81MB/s of the Gamecube's ARAM?

  56. Found the commercial on youtube. by jshriverWVU · · Score: 1

    http://www.youtube.com/watch?v=p5cPVP_llfo for those who haven't seen it.

  57. The original NES by Overly+Critical+Guy · · Score: 3, Insightful

    You have to keep in mind that the gaming press is biased, misleading, and easily duped into marketing. They're the worst segment of the online press besides political blogs. They're the reason everyone was once obsessed over "8-bit" and "16-bit," because those amateur journalists didn't understand what the terms actually meant, so neither did we. They bought Sony's PS2 hype, and they made Halo out to be the greatest game ever played by the entire world (even though the XBox only tied with the Gamecube at 15% marketshare). Now they're having to take notice with the Wii and come to grips with the realization that they really are a small, hardcore segment of the market that is outnumbered by everyone else.

    The original NES used an old 6502 chip, a cheap processor that came out in the 1970s. The NES was underpowered compared to some of its competitors but was so well-designed that it got the good games. It appealed to the wider, mainstream market like the Wii. Remember the track pad? The educational games? The Zapper games, the puzzle games, the side-scrollers, the RPGs, and so on? It appealed to everyone, not just sugar-high kiddies playing a neverending series of XBox 360 first-person shooters.

    --
    "Sufferin' succotash."
  58. Bach an idiot? by skinnytie · · Score: 1

    The article below seems to, quite insultingly, imply that Bach may, in fact, be an idiot.

    http://videolamer.com/index.php/2018

    --
    - skinnytie -
  59. My Wii experience so far by rnmartinez · · Score: 1

    When I started the Wii, I really enjoyed the UI. My net at the time was slow, so the first day I had it I did an udpate, downlaoded the web browser and shut it down. Next day, I told my wife I would wait for her tot ry it, so i jsut browsed the web and made a Mii. This was pretty entertaining, and I had to fight the temptation to blow money on the virtual console.
    When i first started Wii sports I thought shit, I should have gotten the 360, the graphics are kind of lame. But the games are smooth, fast and a lot of fun. We still play Wii Sports. I know redsteel as gotten some bad reviews (it is easy and graphics do suck) but the controls are fun and monkey ball is awesome.

    Now, Resident Evil4 on the cube is way better then anything I've seen on the Wii (I have only played 3 games to be fair though). So this tells me a few things.

    1. Devs are being lazy! I remember reading an interview with someone from factor 5 saying they could blow away whats been done with the Wii so far (they made the rogue squuadron games and I thouht they looked awesome, had tons of effects graphicaly)
    2. No more wiimakes - unique content should make devs make assets specifically for the Wii.
    3. The controls are just way too much fun, I don't really want more power now, even though i have yet to see anything that beats the PS2/cube stuff.
    4. I know this sounds odd, but it would have been really nice to have optical audio, that way if there is dvd software later it would be nice. I do own a DVD Player like everyone else, but my cube doesn't get used anymore and I havent felt the need to turn on my PS2, it would e nice to replace everything with 1 box, ut since I don't have optical out I can't - although a $100 dvd player would probably outperform a Wii using software to do so. Although maybe it could be done though a USB to Optical dongle? Can USB stream a DTS track? (I have no idea, I am asking).

  60. Seriously ... by asleep79 · · Score: 1

    Same ol' same ol'. Xbox and PS3 fans are screaming "We're cool because our system is more powerful". And yet the Wii community responds with a big "So what?".

    Bottom line is the Wii is fun to play. It has a new style of interaction with the system and the games are engaging. This isn't a strong man competition, the idea of a 'game' system is to play and have fun. So I come back to the earlier response ... "So what?". Your system is faster, more powerful, better looking ... whatever you feel like saying that makes you feel better. And you can keep it ... I'll go have fun on the "Gamecube 1.5"

    --
    -asleep
  61. wow, this place is like.. wii fanboy central by mythar · · Score: 1

    if i ask questions like:

    • what would wii be like without the wii remote?
    • what if microsoft and sony were to develop a wiimote clone?
    • all else being equal, do graphics matter?
    • does price really matter to an avid gamer?
    am i going to get tarred and feathered?
    1. Re:wow, this place is like.. wii fanboy central by edasher · · Score: 1
      1. The wii's design was based on the wii remote, so it is irrelevant what it would be like without the remote.

      2. Good point - a wiimote clone could be a threat to the success of the wii if the right games are offered on ps3 and 360.

      3. Graphics matter when you are playing certain games...but many of the games on the wii have simplistic graphics by design.

      4. The wii does not cater to the avid gamer. It caters to the casual gamer. Nintendo's strategy with the wii is to focus on a niche market - the people who like games, but are less willing to make a significant investment of time and money. It turns out that this niche market may be as large as the core gaming market.
    2. Re:wow, this place is like.. wii fanboy central by StanSitwell · · Score: 1
      Well I would answer you like:

      what would wii be like without the wii remote?
      Why is that a relevant question? Why don't you ask what would the PS3 be like without a graphics card?

      what if microsoft and sony were to develop a wiimote clone?
      Well, personally, I don't think it would take. If they did develop some kind of wiimote clone, would everyone buy it? Would every game support it/require it? If so, everyone would have to buy it.

      all else being equal, do graphics matter?
      Absolutely, ALL ELSE BEING EQUAL, graphics do matter. The problem is, all else is NOT equal. The Wii has the gameplay, an amazing controller, and the right pricepoint.

      does price really matter to an avid gamer?
      Absolutely price matters. To anybody. Avid gamer or no. Even so, regardless of price, if the PS3 and Wii were the same price, I would still buy the Wii. What's the point of playing games? To have fun. And that's what the Wii does. It lets you have fun.
  62. When I pointed this out in a slashdot comment ... by vlad_petric · · Score: 0
    I immediately got modded down as a Troll.

    Yes, I won't deny that Wii is fun to play, has a great controller and a few games which make excellent use of it. OTOH, the graphics is clearly behind. Keep in mind that these systems are supposed to last for ~5 years until the next gen. It kinda' sucks to start behind the curve.

    --

    The Raven

  63. The Wii has problems, but they aren't graphical. by SlimSpida · · Score: 1

    I own both a 360 and a Wii, and the 360 dominates my and my wife's gaming schedule, while the Wii is more of a novelty we bring out when company is over.

    Saying that the 360 only innovated on graphics is selling Microsoft short. Both of us play the 360 much more because of Xbox Live arcade. Nintendo is selling old emulated games on Virtual console, Microsoft is selling new low budget indy games. Who is innovating and who is resting on their laurels in that situation?

    The Wii has problems, and I hope they patch them out. The amount of effort it takes to add a controller each time is ridiculous, on 360 I just press a button. Everytime I want to download something I feel like I'm being punished by their progress bar, if it even succeeds, the 360 background downloads and works everytime. Last is the game library is still small. The party aspect is worth the price, but the longevity of play is quite short.

    Right now the 360 is clearly better for us. Nintendo would have to patch their software, release some better games, and fix their online experience for me to spend more time with it.

  64. Graphics AREN'T everything by gerald626 · · Score: 1

    Case in point.... http://www.nethack.org/

  65. Some truth? It is the truth by DrXym · · Score: 1

    Even Miyamoto says it - "The hardware is basically a GC. We've upgraded our development tools to new versions but, you can still use GC programs as they are. With that in mind, I thought we could remake GC titles for the Wii and modify them to work with the Wii remote so that they're more fun to play.".

  66. Lazy devs by majortom1981 · · Score: 1

    Come on. The wii can make games with better graphics then resident evil 4 on the cube. Not 360 wise but better then the cube. On a standard def tv that should be good enough. HecK I am playing it on a 1080i 26 inch widescreen crt and I dont have a problem with the graphics. The wii is cheap enough to buy it and a 360 together anyway. With games like brain age wii health, wii music, and wii sports coming out and out already for the wii it doesnt have the same user base as the other 2 consoles anyway. Plus we all know that the wii is making a profit for nintendo already. My theory is also that the wii was not meant to be a 5 year console anyway. I honestly think it was put out just to tide nitnendo over till they can come out with their real next console. If the wii all of a sudden starts tanking nintendo wouldnt have lost any money . I do have to say this. Nitnendo does know its stuff. They know hopw to make a profit and stay in business.

  67. Microsoft bashing by oloron · · Score: 0

    so by MS's standpoint we can justly say that Vista is XP 1.5 (in desperate need of patches)??

  68. Aren't games becoming prohibitively expensive? by Floritard · · Score: 1

    Is the complaint here that you can't spend millions on the development of a game. I seem to recall EA bitching about the cost of making games in today's world, and they seem all to happy to jump on the Wii bandwagon of late. Maybe games just shouldn't take 100+ people 2 years of development. Compare raw manhours for games of today to games like the original mario bros and tell me that this whole push for graphics hasn't been more than a little misfocused for years now. God of War was fun, but I really doubt I'll fire it up again much in the future. I still play mario bros from time to time. Maybe in the future we can have the computer procedurally generate all those minute details that cost so much for a human to make, and maybe right now we should just concentrate on gameplay, fun factor, physics is fun. Why should games always ride the bleeding edge of technology anyway? Maybe they should stay comfortable back a few paces until the smart guys figure out how best to use that power on the other end. Maybe then I wouldn't have to upgrade (read completely replace) my console more often than my PC.

  69. Wii was called Advanced GameCube by Anonymous Coward · · Score: 0

    The video card on my Wii died and so I got a replacement Wii. The sticker on the bag inside said "Advanced GameCube." I think there's no doubt that naming it "Wii" was a triumph of Marketing over (i guess) bad Marketing.

    1. Re:Wii was called Advanced GameCube by Anonymous Coward · · Score: 0

      Why would "Advanced GameCube" have been worse than just tacking an extra number onto your PS?

  70. Graphics and horsepower do matter... by Anonymous Coward · · Score: 0

    Iff they enable new gameplay. The transition from 2D to 3D graphics was certainly important, for instance, because it enabled fundamentally new types of games. The problem especially for the Xbox360 is it's really just an incremental upgrade. More CPU cores (but not enough to really enable anything fundamentally new), advanced shader architecture GPU blah blah. This is nice, and enabled some very nice eyecandy, but it doesn't really enable any fundamentally different kinds of games. Microsoft's only real innovation was Xbox live, and all they've done on the 360 is offer incremental and logical improvements to the Live experience.

    The Wii certainly offers no improvements in terms of graphics or processing capabilities, but the control scheme is so unique it will enable fundamentally new kinds of games. They wont be the prettiest on the block to be sure, but I'd bet real money they'll still feel much more "new."

    I think the PS3, once developers get the hang of it, will also be able to offer real innovation. The PS3, unlike the Xbox360, has enough raw processing power to enable some impressive physics. That's also a fundamentally new capability and will enable developers to create genuinely new gameplay. The 360 is really the odd man out this generation, in terms of offerring anything fundamentally new. Not that it isn't a fine console, but I suspect it'll be relegated mostly to ports and clones of existing formula, while the PS3 and Wii will see genuinely new gaming concepts emerge.

  71. technical specs don't matter by Russ+Nelson · · Score: 1

    The technical specs don't matter as long as the entertainment is there.

    --
    Don't piss off The Angry Economist
  72. 480p/480i... what? by kreyg · · Score: 2, Interesting

    means that it is easier to do enough pixels for 480p mode versus 480i

    OK... unless you can 100% guarantee you game will run over 60fps all of the time, you will get nasty interlacing artifacts unless you have a full 640x480 display buffer available at all times. From that standpoint, 480p and 480i are exactly the same as far as the number of pixels they need to render. 480p games were available on every single console last generation too...

    --
    sig fault
  73. Wii Rules by JonDonnis · · Score: 1

    People have been slagging off the Wii since it first came out, the problem is that anyone who actually plays it LOVES IT.

    It is totally inovative, and if i can get my girlfriend and my Gran to both play it and enjoy it when they havenever played a console in their lives then it says something.

    If you want fancy graphics then get a PC, oh wait anyone reading this already has one!

    Games should be about fun, Dizzy on the Speccy was a great game, as was matchday 2, Sensi Soccer, Worms, Lemmings, in fact all of the most addictive games were purely about gameplay and not over involved with fancygraphics.

    I would rather play a game that is so much fun i forget about the graphics, instead ofbeing a nerd who sits there admiring how many pixels are on the screen.

    Wii is Old School fun for the next gen crowd

  74. KISS by Anonymous Coward · · Score: 1, Insightful

    Microsoft doesn't have the concept of "less is more".

  75. Newsflash! South Park has dated graphics! by Wolvey · · Score: 1

    South Park, Family Guy, The Simpsons. Some of the most entertaining cartoons ever, and they all have very basic "graphics". I don't need to see the hairs on Homer's ass to laugh out loud. Its about style and substance, not flash.

  76. And the best Wii FPS is... by LKM · · Score: 1

    ...Elebits.


    I don't usually play FPS. I've played Red Steel, and my brother owns Call of Duty. Red Steel has obvious problems. CoD is somewhat better, but it's lacking online. The only FPS I've really played is Elebits. And it is an FPS. Yes, you're shooting cute little Pokémon thingies, but the game works really well, it's extremely responsive (unlike in Red Steel, I can't detect any lag from the pointer), and it shows that the Wii is a great console for FPS, even if the currently available games can't measure up.

  77. It's the games, stupid! by Werrismys · · Score: 1
    Wii wins gloriously with originality, style, general funniness. Who cares how many polygons it can draw?

    This is exactly why PS3 does not appeal to me at all. Better gfx? Whoopidoo. I still play Tetris Attack.

    --
    'Once scientists, even the dim-witted social scientists, get muzzled, the Western Civilization is finished.' - oldhack
  78. As Scott Johnson might quip.. by whitjm5 · · Score: 1

    "How were the graphics?"

    http://www.zestuff.com/tshirts/extralife/533/

    Who cares? Graphics are a nice addition to an already great game, but as the PS3 has demonstrated, just because a game has good graphics, doesn't make it a good game automatically.

  79. Dude... by LKM · · Score: 1

    You compare the Wii Remote to the Power Glove, but complain about getting modded Troll? Here's a thought: Maybe it's not some kind of weirdo conspiracy against the truth. Maybe you simply are a Troll.

    Also, nobody claimed that graphics were not needed to make games. But thanks for the point, Captain Obvious.

    1. Re:Dude... by MikeBabcock · · Score: 1

      You compare the Wii Remote to the Power Glove, but complain about getting modded Troll? Here's a thought: Maybe it's not some kind of weirdo conspiracy against the truth. Maybe you simply are a Troll.


      The Wiimote *is* a lot like the Power Glove, it even has the little bar you have to put on your TV. Move hand around, hit buttons with other hand ... yeah, very similar indeed. Sure, the games are different, but guess why? Because of horsepower, not the gimmick itself. The Power Glove games sucked because the Super Nintendo really couldn't handle much more than throwing a few sprites around, definitely not full 3D acceleration, and they couldn't guarantee everyone had one either.

      Sure, the Wiimote is also different, but there's nothing trollish about the comment at all. I modded Power Gloves to use them with my PC via parallel port for science fair projects. Have fun with your future endeavours.
      --
      - Michael T. Babcock (Yes, I blog)
  80. Tar and feathers by Draconnery · · Score: 1

    Not exactly, but you probably should. I'm just going to point out the senselessness of your proposed questions, instead.

    In order,

      - Why in the blue fuck would you even ask that question? You can't buy a wii without a wii remote. It's a package deal. The question isn't even academic, it's just misguided.
          I guess the answer, if one were to dignify the question with one, would have to be: the wii without the wii remote would be like a Gamecube and a half. Or like 1/5th of an Xbox 360 (1/10th, whatever). It would be exactly what the PS3 and Xbox 360 are - uncreative, mindless iterations of a product that has been made at least twice already. (Oh, plus Nintendo franchises.)

      - If Microsoft and Sony did that, it'd be a great idea, judging from the excitement the wii version has created. It might not be enough, though, since
            a) as someone has already pointed out, the wiimote is the standard controller for the console, not a Super Scope-style gimmick that will discourage developers from making games geared towards it; and
            b) the wii is already out there, seems to have a fair market share (of the market composed of people who want a wiimote experience), and has a growing catalogue of wiimote games already; and
            c) a wii, with a wiimote, costs something like $250. A different system, with a wiimote, would have to cost one to four hundred dollars more.
          For a large portion of the crowd that is snatching up wiis, assuming the wiimote is the selling point, the cheapest and best wiimote-using console to buy would STILL be the wii. Easily.

      - Yes, arse, graphics really matter, with "all else being equal." Which is why everyone flocks to the Xbox 360 and PS3 when all else is equal amongst all the consoles. Remember, "all else" is anything I can come up with (and more!), so that includes
            - price
            - gameplay
            - creatively conceived controllers
            - perceived enjoyment
          So, when those things are all equal, the wii will be in a lot of trouble.

      - ...Huh? Does the canonical "avid gamer" have unlimited cash at his or (ha!) her disposal? Of course price matters. To everyone. Ever. Except accomplished thieves. Many would tell you that price is often the only thing that matters, given that price == money and money drives almost everything that happens in the world (money and the Sun, I guess).
          Your question smacks more of adolescent snarkiness than of honest reflection or intellectual curiosity. In fact, it brings to mind a segment from some kind of TV show I saw, where ten 11-year-olds were offered either a wii or a PS3 to play with, and the one kid who considered himself a "gamer" was disgusted by the other nine kids, who all gravitated towards the wii (because it was FUN).
          No matter how much you make fun of us for being "fanboys," or for failing to meet the standards for "avid gamers," the rest of the world - those of us who think with our brains, not with our prejudices and our parents' wallets, are going to stick with this wii, which entertains us and even allows us to enjoy games with old people and girls (none of whom have ever really wanted to play Halo with us).

  81. Um... by Akaihiryuu · · Score: 1

    > He specifically looked at recent comments by Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong; the box itself is kind of underpowered

    I stopped reading there. The *Gamecube* was on par with the Xbox, and the Wii is at least 2x the Gamecube (maybe even 3x due to increased efficiency on top of increased clock speeds). Just because most of the Wii launch titles used Gamecube dev kits doesn't mean the system is underpowered. Look at the PS2 launch titles, they looked far worse than anything else out at the time.

    1. Re:Um... by DarkJC · · Score: 1

      Worse than Dreamcast titles yes, but you're kidding me if you think PS2 titles looked worse than PS1/N64 titles. As far as I'm concerned, the Dreamcast isn't everything in the "anything else" category.

      However, with the Wii, there are some titles that look shittier than Gamecube games. That's obviously the developers fault, but I still see that as pretty sad. The Wii has potential, and 3rd party support is great, but the likes of Spiderman 3/Far Cry Wii isn't the 3rd party support they need.

    2. Re:Um... by Akaihiryuu · · Score: 1

      Yeah, that's true...I was thinking of the Dreamcast when I made that comment. But yeah, the reason most Wii titles look "last-gen" isn't because of the system, it's because of lazy developers. The complete Wii devkits weren't ready in time for most developers to use them for launch titles...so Nintendo basically modified the Gamecube devkit so that they could use the Wiimote with it, and that ended up getting used for pretty much the whole first wave of games. The low licensing price compared to the other two systems also makes it very easy for a developer to make cheap games.

  82. pffft by Tom · · Score: 1

    Yeah, because polygon count and memory speed arer what really matters for great gameplay, right?

    What this really is is the denial phase of a very important (and very painful) lesson that MS and Sony are about to learn: That throwing more hardware at a console doesn't solve the problem of creating an entertainment product. Or as Steve Jobs just said: If money were the solution, Microsoft would be shipping good products.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:pffft by DarkJC · · Score: 1

      Sure they matter. With eye popping graphics and great physics etc. it's possible to create great gameplay experiences you won't be able to get on the Wii, just like the Wii will create experiences you won't be able to get on the 360/PS3.

      Honestly, I'm all for gameplay, because it's a huge component in making a great game, but I would prefer a game with great gameplay and great everything else if we could get it. People don't seem to realize that you don't need to stop focusing on improving the power of the machine in order to enjoy great gameplay. I would gladly be willing to spend $400-$600 on a HD capable Wii with the Wiimote and power of the 360/PS3.

      It's great that Nintendo has chosen to forge a new path and explore new opportunities for gameplay, but I get sick of hearing how the 360 and the PS3 must be inferior (and how anyone who is unsatisfied with the Wii so far is obviously not a true gamer) because they have great graphics and therefore no gameplay. It's simply not true. The PS2 had arguably some of the best gameplay experiences last generation, and they in no way skimped on the graphics. I realize that Nintendo is trying to broaden the market it targets, and I realize that's why they kept the performance down and the price low, but unfortunately (like the Gamecube) there are so far very few games that appeal to me on the Wii. For all the supposed great gameplay the Wii offers, you would think there would be more quality titles, or perhaps I'm just not part of the market they're targeting.

    2. Re:pffft by Anonymous Coward · · Score: 0

      This really all started in the 80's, when systems were so underpowered that hardware really did matter for gameplay. Look at the 2600, it was absolutely limited in what you could do with it. The NES improved things a great deal, and whole new genres were possible, but the SNES really came along and made these games beautiful, and allowed larger games and allowed some cinematic aspects to be added. The Playstation came out and opened the door on true but crude 3D and photorealistic graphics. The PS2 era refined the PS1 era graphics a great deal, making things a whole lot prettier and some games downright gorgeous, but did not open any new genres, nor did they really make games any more enjoyable. At this point, graphics stopped mattering a whole lot. With the current generation, we are not even seeing a large improvement in graphical quality (HD is nice, but is it mind blowing? does it make me want to spend $500? No.). At this point the "graphics=better games" mentality is ingrained though.

      Graphics are also a lot easier to quantify and market than gameplay. Its a lot easier to say "Look at our $X million color graphics, our $Y million polygon models!" and show pretty pictures in magazine and TV ads than to say "No really, our story is great, stomping on our mushroom-headed monsters is a ton of fun!"

    3. Re:pffft by Tom · · Score: 1

      Your assumption is wrong.

      Children play with very simple toys and yet they have tons of fun and find no flaw in the big space monster being just a blob of whatever. It's called "imagination". That's what you do when you read a book. How's that for graphics? 2-bit, 1D graphics. And yet, when you read a good book, its world comes alive in your mind.

      The human imagination can easily compensate for weak graphics if the gameplay is good. Go back to some of your early games, that would be C64 times for me. My memory of their graphics is much better than the graphics actually were. When I look at actual screenshots, I'm not sure if I really played that same game 20 years ago.

      Good gameplay can compensate bad graphics to a large extend.
      Good graphics can only conceal bad gameplay for a short time.

      --
      Assorted stuff I do sometimes: Lemuria.org
    4. Re:pffft by Tom · · Score: 1

      I'll give you a 2nd reply:

      Last weekend, I went shopping. Among other things, I saw a dude playing some tennis game on the PS3. The graphics were impressive. Except for the too restricted and artifical-looking movement of the players, it could've almost been TV.

      But tell you what, I was bored after 30 seconds of watching it. I can watch Wii Tennis for 10, 15 minutes without getting bored. In fact, the urge to play myself is strong and I can't wait until the game is over so I can play a round. I felt no desire whatsoever to wait until that guy was finished so I could try that game myself.

      Yeah, the graphics were pretty. But it was a lot like TV sports vs. playing yourself.

      --
      Assorted stuff I do sometimes: Lemuria.org
    5. Re:pffft by DarkJC · · Score: 1

      What assumption? I'm saying that graphics and gameplay aren't mutually exclusive, and if you're saying my assumption is that it's possible to create experiences with physics and graphics and processing power the Wii doesn't have, then you sound uninformed. All of your early games you refer to, their graphics were top notch for their time. Of course you can imagine them being better when being away from the game for so long, but how does that help you when you power on the game and those goggles slowly slide off your head?

      You also seem to be ignoring the fact that it's possible to have good gameplay and good graphics. Why not have both? The PS3 and the 360 allow both. The Wii only allows one avenue of experience. I'm sure some great gameplay experiences will come from the Wii, but to say you won't get that on the PS3 and 360 as well is pretty naive.

  83. Judging games by cut scenes by JoeCommodore · · Score: 1

    But even beyond that, the way advertising works these days is all about the visual. You promote a game through screen shots and videos and such.

    There's another thing I have (and maybe others too) about these game previews - that is showing the ultra-rendered cut scenes instead of the actual game play, I watched the E3 coverage on G4 a while back and was pretty ticked that all the big upcomming announcements showed primarily these cut scenes, which many times has no bearing on gameplay or environment. I wonder how many kids feel suckered in when they saw those cool Final Fantasy VII (IIRC) cut scenes on TV ads and didn't know the game was something else entirely.

    Most of those cut scenes were done on PCs not game systems ands hooked to render farms to grind out the video in pixel perfect detail. At least it would be more balanced if the cut scenes were rendered by the game engine instead (Harry Potter comes to mind here as an example).

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  84. That and the sound unit... by Anonymous Coward · · Score: 0

    The SNES had a pretty nice architecture; a full 16-bit DSP sound engine running alongside, a sprite blitter and scalar engine with its own memory, programmable DMA controllers for accessing them and the cart. It was nice. You didn't really need a fast CPU when it wasn't doing much other than game logic and orchestrating the rest of the components. And you didn't need much scratchpad RAM either; cart ROMS were directly addressable and you streamed in what you needed.
    IIRC you could blit right from the cart into the video memory, no copy in RAM

  85. Who cares about eye candy? by Opportunist · · Score: 1

    Let's compare Daikatana and M.U.L.E...

    I assume I don't have to finish writing this, do I? What matters is whether it's fun to play a game. Not whether it bombards you with enough graphics that you don't even notice how much the gameplay stinks. Actually, I'd rather get a Wii than a 360 after reading this, knowing that a game really has to be GOOD on the Wii to get good ratings rather than just flashing the tester with enough eye candy to get good grades.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  86. Re:The Wii has problems, but they aren't graphical by Anonymous Coward · · Score: 0

    and the 360 dominates my and my wife's gaming schedule,

    No wonder western culture is dying.

  87. Where can I get me a copier? by tepples · · Score: 1

    Now if you don't mind, I'm going to go play some N64 games on my computer. What brand of copier did you use to copy your Nintendo 64 Game Paks to your computer, and where can I buy one? Does it work the other way, so that I can make N64 homebrew?
  88. Console Power by lmnfrs · · Score: 1

    The Playstation was graphically inferior to the N64, yet it was the best selling console to date.

    As a Sega fanboy, I just want to add that you forgot the Saturn from this period. It furthers the point in that it was superior to the PlayStation but didn't do so well (heh).

    What I've really thought is interesting is the parallels between that generation and the current generation. Sega's Saturn was similar in many ways to the PS3. Back then Sony won out with a cheaper console because of a few small advantages.. Yet now they have the super-expensive system with poor market penetration. How did they not realize during the design phase that this was a _great_ risk?
    Sony could make a commercial touting the PS3's processing power and state it has 7 CPU's that really make it fly, unlike the Wii. They would be right, and they could throw the Wii out a window to prove their statement. But you wouldn't see the Wii hit the ground, because there would be Wii buyers rushing to try and catch it.

  89. Localization by tepples · · Score: 1

    Nintendo really needs to put more effort towards the european market or it will just fall flat here. I think it has something to do with not wanting to make two separate releases: one for the United Kingdom and Ireland, and then one for the mainland. If Australia and New Zealand get a game before Europe, then localization is the reason.
  90. This reminds me... by p4rri11iz3r · · Score: 1
    of an article written about the original xbox http://www.thebestpageintheuniverse.net/c.cgi?u=xb ox_suckit

    Lets see if his complaints about the X-Box apply to the Xbox360:

    1. Piss-poor design. - Yep, just think "red ring of death"
    2. The games suck. - Yep, there are already better games for the Wii, which has been out a shorter period of time.
    3. The controller is almost as big as my nuts. - No, they did fix the controller, but it still sucks in comparison with the wiimote.
    4. People who own the Xbox don't play video games.

    The average Xbox owner attends Microsoft SQL Server release parties, reads books on database theory and hates games like Super Mario because they're too old for "kiddie" games since everyone knows that it's graphics, not game play that makes a great game. I mean, why play a game that's actually fun when you can waste hours watching rendered, uninteractive intros instead? Ask the typical Xbox owner what other video games or consoles he likes and you'll draw a blank stare. The reason they bought an Xbox was because it's by Microsoft and they're blindly devoted to the company, not because of the games.

    Yep....
    5. No Soul. - Obviously, this is Microsoft, they never had a soul, nor will they ever. That's just how evil operates.
    6. Shitty philosophy. - Diddo. Again, this is Microsoft we're talking about here...
    7. Too expensive. - Yep, Although its cheaper than the PS3, it still costs to much.

    Maybe Microsoft should consider its own flaws before point out those of others. How does the saying go?

    Before worrying about the splinter in another's eye, you should deal with the plank in your own.

    --
    "Now I'm seriously serious!" - Serious Sam
  91. Super NES vs. TG16? by tepples · · Score: 1

    Let me put it another way. In the Super Nintendo generation, it was less powerful than the TG16 How?
    • Both systems used 256x224 visible pixels in most NTSC games.
    • The TG16 CPU was a Hu6280 (a 65C02 with more I/O) with 8-bit registers. The Super NES CPU was a Ricoh custom CPU (a 65C816 with more I/O) with 16-bit registers.
    • The TG16 had 8 KiB of system RAM; the Super NES had 128 KiB.
    • Super NES in video mode 1 supported three background layers: one with 16 colors per tile, a second with 16 colors per tile, a third with 4 colors per tile, and color addition and subtraction (translucent layers). TG16 supported only one background layer similar to the Super NES's first layer; any parallax effects you saw were either tile animation, sprite animation, or raster splits.
    • The TG16 could display 64 independent sprites; the Super NES could display 128. Faking another background layer ate up extra sprites on many TG16 games.
    • Super NES in video mode 7 supported one layer with rotation and scaling of each scanline, which was useful to create a floor plane in behind-the-car racing games.
    • Super NES audio used much more sophisticated waveforms than TG16 audio, although Super NES audio used a separate CPU and a separate memory space that increased loading times.
    1. Re:Super NES vs. TG16? by AKAImBatman · · Score: 1
      The TG16 was often touted as superior due to several mitigating factors:
      • 482 simultaneous colors vs. the SNESes 256
      • Superior Chroma Encoder chip
      • Same amount of Video RAM (64 KiB)
      • Availability of CDROM games (both as an TG16 upgrade and as the TurboDuo)

      The greater color palette + better video output + more available data = Better Graphics in many cases. Since the discussion centers around the graphical capabilities of the systems, the TG-16 can (in some ways) be considered superior to the SNES.

      However, if you want to talk about overall engineering, I'd give the SNES the title hands down. But that's true (IMHO) of pretty much every console Nintendo has ever made. Their engineering capabilities simply outshine the competition at every turn. Unfortunately, it's not quite enough to ensure Nintendo's dominance in every generation. That comes back to the Good Price + Better Games formula. :)
  92. Silly by Eueadan · · Score: 1

    I am constantly surprised at how clueless the xbox and sony execs seem to be in making comments like these...

    I have a 3 year old computer that is faster (both graphically and processor-wise) than both the xbox 360 and PS3. It is also worth less than the $600 sony is charging for PS3's, and does a whole lot more than gaming.

    Saying "my console is faster" is an irritatingly stupid argument, because ALL consoles are slow compared to the gaming technology available in the market.

    The Wii is beating the socks off of the xbox and PS3 because it is a more fun system. People don't buy gaming consoles so that they can say "my rig does more megaflops." That's what computers are for. Instead, people buy gaming consoles to play fun games. Whether Nintendo's games look prettier, the Wii controler makes games amazingly fun, which is what people want and expect. In fact, since I got my Wii, I have totally quit playing all the games I used to play on the computer (which again, has better graphics than both the PS3 and the xbox 360) because I am having so much fun playing Wii.

    In sum: Nintendo knows and understand what console games want, Sony and MS are still clueless and making lame excuses.

  93. Not that anyone probably cares but... by mcraig · · Score: 1

    The Wii is also much kinder to the environment as articles have shown http://www.hardcoreware.net/reviews/review-356-2.h tm

    The thing can practically be powered by an energetic hamster in a spinning wheel. At a time when the world is hopefully trying not to destroy the planet
    so we can actually carry on playing games. I find myself wanting to buy a Wii over an Xbox360 or PS3 simply because it is the responsible thing to do.

    I know many people on here probably don't think about that too much, I'm as sucked in by the thought of a 50" lcd tv as the next geek. Though I don't want
    to live in a smog filled, flooded, hurricane battered future. So I'm still going to get a big tv and game console I'm just going to factor in how much power
    they use. And offset the energy they use in other ways, recycling, getting a hybrid car etc.

    I think if we all made slightly more thoughtful choices when making our purchases we could still have what we want and make the world a better place for us
    all to live in.

    It would be great if all products displayed openly how much power a device needed. The Wii should proudly display that it takes much less power than an XBox360/PS3,
    I really feel we can make a difference I already see how as people increasingly buy healthier food choices companies rally to promote healthy foods to consumers. If
    we buy green products companies will tailor their products to be greener i.e. buy more hybrids, more hybrids get made its that simple. If we buy devices that consume
    less power it becomes a marketing factor and becomes important to large companies bottom lines.

  94. Consoles and arcade boards that share hardware by tepples · · Score: 2, Informative

    The Neo Geo was very expensive; it used (IIRC) basically the same technology as arcade games A lot of consoles were stripped-down version of the same company's arcade boards. It goes all the way back to Vs. Unisystem, the arcade version of NES. Sega's Genesis was a modified System 16, and its Dreamcast was just a NAOMI with less RAM. Sony licensed the original PlayStation architecture for use in the Capcom ZN series and Konami System 573 boards. Nintendo's Triforce arcade board is a GameCube with more RAM, but not overclocked like Wii.
    1. Re:Consoles and arcade boards that share hardware by ravyne · · Score: 1

      True, but most companies have arcade-ized their howm-hardware, rather than the other way around, as was the case with the Neo-Geo. On top of that the home Neo-Geo was not at all stripped down, the only difference between the home and arcade units was the video output (composite/scart vs. RGB) and the fact that the home version had plugable joysticks. Both the Unisystem and Naomi came after their home versions, and I suspect the same is true of the System 16, though I'm not sure.

  95. Patent term by tepples · · Score: 1

    If it's a generational jump then the other manufacturers will release their own versions of it, and Nintendo will lose their big advantage, especially due to the Wii's lack of power. Patents last four console generations. Any technology developed by Nintendo or developed by Immersion and licensed exclusively to Nintendo isn't going to show up in competitors' machines for a long time.
    1. Re:Patent term by nomadic · · Score: 0

      Unless they can defeat it in the courtroom, which is entirely possible.

  96. Funny... by ElboRuum · · Score: 1

    Nintendo discovered your 5 things learned back in the mid-eighties when they single-handedly resurrected the video game industry.

  97. Players per machine? by tepples · · Score: 1

    If you want a platform for games development that doesn't charge licensing fees, you know where to find it. But who has their Windows, Mac, or Linux machine connected to a television or other monitor that more than one person can comfortably sit around? Or who is going to buy a four-pack of Mac mini computers and a four-pack of monitors to play a four-player game?
    1. Re:Players per machine? by Anonymous Coward · · Score: 0

      Most computers have at least a 15" monitor connected to them. As a child my SNES was connected to a 14" TV using a crappy RF lead, but multiplayer games were still playable. If multiplayer games cannot be played on a single normal computer then that is the fault of the game design.

    2. Re:Players per machine? by tepples · · Score: 1

      As a child my SNES was connected to a 14" TV using a crappy RF lead, but multiplayer games were still playable. I'll give you that the typical 17" monitor of a PC supports two players rawther well. But did you try playing Super Bomberman or any other game that supported the multitap accessory? Even out of the box, the N64, GameCube, Xbox, Xbox 360, and PS3 support four players, and Wii suppors a theoretical twelve.

      If multiplayer games cannot be played on a single normal computer then that is the fault of the game design. Unfortunately, most PC games sold at Best Buy have poor game design, which discourages people from connecting the PC to the TV to play a four-player game or even from buying gamepads to play a two-player game. The major publishers and major development studios can't seem to break out of the one-player-per-PC keyboard-and-mouse mindset. Is there a way for microstudios, those that the console makers have deemed too small to deal with, to promote these multiplayer games to PC owners?
  98. Wii disc by tepples · · Score: 1

    They also have a new optical drive The Wii's optical drive is the GameCube's optical drive plus a new loading mechanism. The Wii discs are in pretty much GameCube format, even using the Burst Cutting Area for the same purpose. The only major differences between the GameCube disc and the Wii disc are 1. the size and 2. the cryptographic digital signature on Wii games, which wasn't present on GameCube games.
  99. Surround Sound by @madeus · · Score: 1

    The point about sound is I think a really good one. I only got an amp with multiple inputs in January/Febuary or so, so I'd not had my console hooked up to surround, but wow did my 360 sound better hooked up to 5.1 surround! GRAW 2 in particular made excellent use of it.

    Even though I've got a fairly cheap sound sytem (a decent Denon amp - last years model or so, but does up to 6.1 - with some Pioneer brand floor standing speakers, that came as part of a Pinoneer home cinema kit (read: DVD / DIVX player that I re-cabled), having surround was a big leap for me in GRAW and Crackdown. I live in London, and I couldn't tell the difference between police cars and street noise outside (birds, people, etc) and in GRAW/Crackdown. It's just eerie!

    Oddly, I've got surround speakers on my PC (and an excellent set of very cheap multi-speaker surround headphones - that outshine some really expensive virtual surround ones I've got not in terms of quality, but in terms of really being able to hear where sounds are coming from - totally feels like cheating in online FPS games!) but I didn't think of how good it might be on the console.

    I like the way Wii Sports uses the speaker on the Wii remote, it's like a poor mans surround in a way. I hope developers make note.

  100. Yeah, and the XBox360 is really XBox 2.0 by Franklin+Brauner · · Score: 1

    As if being a version ahead makes ANY system more superior. Versioning seems to be more about branding these days. What are they going to do with the XBox3...name it the XBox4? When will these guys get that it's about innovation, and that efficiency is the new horsepower? Vista's bazillion lines of code hasn't made my word processor any faster.

    And is it just me, or do the executives at Microsoft more frequently than not fall back on Robbie Bach's particular flavor of sour grapes. They can sure dish it out, but they really can't take it.
    --
    Franklin Brauner

  101. if by jameseyjamesey · · Score: 2, Interesting

    If the wii games had the graphics of the 8-bit NES, Id still love it

  102. M$FT's failed strategy by Franklin+Brauner · · Score: 1

    Reality is Nintendo is going after NON gamers

    Believe it or not, but that was M$FT's strategy as well, and they failed miserably at it. The core objective of the XBox360 from the earliest phases of development was to get "mom" playing the Xbox. Their entire strategy was based on winning over the gatekeeper of the living room, the mother. Guess what, guys? Making it white didn't do it.
    --
    Franklin Brauner

  103. Too bad controller latency haunts the Wii by Asterra · · Score: 1

    Too bad controller latency haunts the Wii, and will for the system's existence. I'm keeping my eye on the PS3 / 360 release of Time Crisis 4, which will come with a gun that presumably works for all displays. If there's any kind of gameplay which really highlights controller latency - as any of the several reflex-heavy aim-&-fire minigames on the Wii make painfully apparent - it's the gun-type gameplay. So Namco will have little choice but to use aiming technology that doesn't exhibit the crippling flaw inherent in the Wii's remote.

    Granted, for the Wii's target audience of young children and their parents, controller latency is less of a concern. Actual gamers do notice these things, though.

  104. Evidence of Wii age brackets by meringuoid · · Score: 1
    A few weeks ago there was a poll on Everybody Votes Channel: 'Do you live with your parents?'

    The hand of Nintendo marketing is obvious there. They want to know who had their Wii bought for them, and who bought it themselves. They want to know their market. And fair enough: what else is the Everybody Votes Channel for but market research disguised as a game?

    The results were interesting. Without checking on the Wii (because it's downstairs and off), it was about 55-45 in favour of 'No'. Most Wii gamers bought their own, but not by a wide margin.

    Even more interesting - and big news for Nintendo marketing - was the gender breakdown. Of those whose Miis were male, the divide was nearly even. Of those whose Miis were femals, the divide was more like 60-40. In other words: adult women are buying Wii for themselves. Or the SOs of gamers who bought Wii are playing and voting. That's one monster breakthrough.

    --
    Real Daleks don't climb stairs - they level the building.
  105. Lookee here by Monkee+Nutz · · Score: 1

    My girlfriend is a huge Nintendo fan, she got me into the Cube, DS, and the Wii. Before that it was the PC and PS1, eventually the Xbox for me - now I have *everythng* minus the PS3 & Xbox 360. (ie these comments don't come from a "fanboy"of any particular manufacturer) But here is the bottom line.. The Wii DOES NOT play DVDs or is it BluRay... it is fun (even old folks like it) and it is CHEAPER with out all the extras.. I watch DVDs on my DVD player.. not my Xbox. Wii hits a different demographic for sure, one that may have been overlooked by the other consoles by the look of the sales figures. Why is everyone so mad about that? Are they afraid that if the PS3 doesn't sell for a million bucks they'll never see another GTA? Every console has its niche... Nintendo just found theirs.

  106. i dont care about shaders 3.0 or multicore or etc by Z80a · · Score: 1

    but at least use the damn thing right i mean,game cube was horribly limitated by the ram and could not even use half of its triangle pushing power,because if you used more than 200.000 triangles per scene (counting the index/vertex stuff of course),you would eat too much ram and make the game look like a N64 stuff in texturing level now wii have that 88 mb of ram,that allow it to have a 1 million of triangles scene easily now do something really low poly for the Wii its just plain stupid,you re not saving much ram,the Wii will chew on the higher polycount the same way and it just will make it look uglier

  107. Tar and feather me, baby! by mythar · · Score: 1

    Why in the blue fuck would you even ask that question? You can't buy a wii without a wii remote. It's a package deal. The question isn't even academic, it's just misguided. that question was merely a twist on a statement in the very first paragraph of the article:

    It's a very nice product, but it actually has a relatively specific audience and a fairly specific appeal, frankly, based on one feature, which is the controller itself. i asked it because i think it's funny that while everyone and their mother (literally!) is saying that wii is fun to play, there seems to be a disconnect when it comes to the question of why wii is fun to play. judging from the strong negative reaction to my first question, i'd say that people aren't willing to get past the idea of a wii without wiimote and give the article a fair reading, since the entire basis of the article is to focus on hardware other than the controller. Hence, welcome to wii fanboii central.

    Still, i'm glad you gave the question a shot.

    Yes, arse, graphics really matter, with "all else being equal." Which is why everyone flocks to the Xbox 360 and PS3 when all else is equal amongst all the consoles. Remember, "all else" is anything I can come up with (and more!), so that includes well, once sony and microsoft get past possible patent issues, i don't think it's a stretch to say all of the consoles will have wiimote-like controllers in the future. (i think i read sometime back that the wiimote was covered by various patents?) once that happens, we'll have the situation that everyone had envisioned for the latest round of console wars, before nintendo messed everything up with their damned wiimote! i'm surprised that nobody here is talking about such a possible future. it almost looks like.. yep, you guessed it: wii fanboii central!

    what if microsoft and sony were to develop a wiimote clone? If Microsoft and Sony did that, it'd be a great idea, judging from the excitement the wii version has created. is anyone wondering aloud what their favorite xbox or playstation games would be like with a wiimote-like controller? nope, not a peep.

    if you think that i'm biased, i'd have to admit that i do have a definite anti-sony and anti-microsoft bias. in fact, my latest entrepreneur of the year award definitely goes to nintendo (the riaa tried to lobby for legislation naming them the winner of the award, but they ran into veto problems). but, i'm the kind of person that likes to have his cake AND eat it. so, instead of patting myself on the back for buying a wii, i'll just keep on asking interesting and silly questions.

  108. WKRP? by Cybrex · · Score: 1

    Out of curiosity, is your sig quote from WKRP? I remember something about a Thanksgiving stunt gone horribly awry involving a helicopter and turkeys...

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  109. The Gamecube controller innovation by Prien715 · · Score: 1

    The GC's main controller innovation IMHO was a first party wireless controller (3rd party ones notoriously sucked in my experience). If that's not influential, both the 360 and PS3 have come to the same conclusion independently.

    --
    -- Political fascism requires a Fuhrer.
  110. Dubya-Eye-EyeToy? by tepples · · Score: 1

    If I was Sony I'd make my own Wiimote Good luck inventing around Nintendo's patents and those Immersion patents that are exclusively licensed to Nintendo for this generation. What Sony could do is make a plastic baton that the EyeToy camera reads.
  111. Yes, some engines can run at a solid 60 fps. by tepples · · Score: 1

    OK... unless you can 100% guarantee you game will run over 60fps all of the time Some engines can in fact make that guarantee. The graphics engines in Tobal No. 1 and Ehrgeiz (for original PlayStation) stay at a rock-solid 60 fps. Tobal ran at 512x448; Ehrgeiz used more textures and dropped down to 320x448. This is also part of why PC gamers try to get an fps significantly above the refresh rate, so that there is less chance of lag caused by graphics dropping below the refresh rate when the rockets start flying.
    1. Re:Yes, some engines can run at a solid 60 fps. by kreyg · · Score: 1

      Well, pretty well all engines CAN run at 60fps all the time, the difficulty is in either having an environment so constrained that you always know what you're going to be rendering, or artists so far under-shooting the 60fps target that your art is lower quality than it might otherwise be. It's a massive balancing act, and entrusting the framerate to non-technical artists would scare the hell out of me. :-) Certainly I've seen it done, but not often, and I'm skeptical of the relative benefits.

      --
      sig fault
  112. Rofl. by Dr.Boje · · Score: 3, Insightful

    I get so sick of reading these Wii-bashing articles. The only complaints they ever present are "wahhh graphics" or "wahhh processing power." The moron in this article even complains about Wii not being able to play DVDs. COME ON! Who doesn't have a freakin' DVD player by now? Obviously, people like this haven't sat down and considered why Nintendo is doing so well... I guess they are just too caught up in trying to downplay Nintendo's success. Psssst, idiots. Graphics don't make a game fun.

    God, just reading this first excerpt makes me ill.

    It's a very nice product, but it actually has a relatively specific audience and a fairly specific appeal, frankly, based on one feature, which is the controller itself. And the rest of the product is actually not a great product--no disrespect, but...the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting.

    Soooo... basically he comes out and says it's a nice product for a very SPECIFIC audience? For a system that's supposed to have universal appeal? Mmmmk. Then he contradicts himself by saying the product "is actually not a great product." Mmmmk. And what entails his reasoning? Graphics, processing, and lack of DVD-playing capability... oh, and "a lot of down-line components." Lawl!

    Hey, Robbie! Keep fighting your fight, bro. One day you'll wonder why your market share slowly reduced itself to zero. Until then, enjoy your imaginary high horse.

  113. Le Horsepower by AbsoluteXyro · · Score: 1

    I think everyone went into the Wii expecting games to look as good as or better than Resident Evil 4. I think we all forgot that developer effort and talent is what makes a game beautiful, not hardware alone.

  114. wii by Khashishi · · Score: 1

    wii proves that more consumers care about fun-factor than great graphics

  115. Most developers are hardcore gamers by Rosebud128 · · Score: 1

    Most developers (and others who enter the game industry) are hardcore gamers. Iwata's first speech "Heart of the Gamer" criticized this by asking "Are we just making games for ourselves?" The Oliver Twins have said the same thing that you must make games for more than yourself.

    But a more important factor is that the game industry is so intertwined with the Hollywood business model is that they believe the cinematic experience is IDENTICAL to the gaming experience. It, of course, isn't. So the PS3 (or 360) being a more cinematic console that hooks up to huge HD tv sets and surround sounds, they see it as the next step to gaming (since it is updating its cinema).

    Wii is not about cinema. They looked at Wii Sports and went, "OMG! What IS this? A tech demo!? Haha, what a horrible console!" And they keep dogging the Wii only through the prism of cinema. "The Wii does not do HD!" "The Wii does not have HDMI!" "The Wii does not fully integrate with home theaters!" Since they believe cinema gaming is ALL GAMING, they say, "LOL, Wii is teh fad." They actually believe the trends in cinema (such as HD tv sets) are the same as trends in gaming.

    It wasn't too long ago that arcade gaming was seen as the standard of all gaming. All the consoles tried to be like arcade machines. And before that, Dungeons and Dragons, boards games, and books, were seen as the standard of gaming. The point is that gaming doesn't "evolve" to a higher and higher ponit. It has cycles and changes to something else. All entertainment is novelty. After a decade, it changes.

    As the Wii's success continues, many of these developers are saying, "Screw this! I am just going to work in the movie studios!" They cannot imagine gaming NOT being cinematic. As for someone who hates games that try to be like movies and game designers who think they are Speilbergs, this is the best thing that has happened to the gaming industry since the introduction of the NES.

  116. iPod, iPhone, Google, Wii, etc... by rigau · · Score: 1

    Not that it ever was fun but this is getting ridiculously boring. Microsoft has a new article or press release or conference where all they do is blast the more succesfull product from another company every damn week.

    Ballmer talks smack about Google's business plan even though they keep growing earnings and revenue at faster clip than MS. He then comes out and blasts Google's hiring and calls their company bloated even though Google makes more money per employee than Microsoft.

    Bill Gates comes out and talks smack about the iPod and how the Zune is soooo much better and how the Zune is going to eat the iPod's lunch. Then Gates coems out and talks smack about OS X and its security flaws and how much better Vista's security is. The iPhone is announced and the Bill and Ballmer come out and start spreading nonsense about how the IPhone is going to suck because everything else out there already is so much better and how no one in business and in enterprise is going to want one.

    And now the Wii is more popular than the 360 and they come out and talk crap about teh Wii's graphics when from day 1 Nintendo said the point of the console was not the graphics but the revolutionary new controller. MS looks alike a company that has no direction or leadership and all it is doing is reacting to whatever their competitors do. it is pathetic.

  117. Re:When I pointed this out in a slashdot comment . by mink · · Score: 1

    It has been shown on many occasions over the years that most developers dont actually figure out how to do the best with a system until at least a year after it has been out (sometimes it seems they dont get it until the end of the systems life).

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  118. Game Play and Story by gral · · Score: 1

    Graphics are good for WOW, but when it comes to the game itself really doesn't play a big roll for me.

    If a game has good game play and Story behind it, then it is fun. Graphics are supposed to add to that, not be the game.

    Most of the devs in this generation of games seem to have forgotten that.

    --
    Scott Carr
  119. Rating System Overhaul? by busternuck · · Score: 1
    Maybe slightly OT

    I believe one of the Nintendo execs mentioned that the traditional review system dont lend themselves to reviewing new gameplay type games found on DS's and Wii's well.

    A lot of Wii games that got lukewarm reviews have the converse effect in reality : my wife who is 37 is a regular for Wii Sports (bowling), Wii Play (Find Mii drives her nuts in trying to reach the higher levels) and Cooking Mama (she doesnt like Rayman because she sucks at timing in swinging the cow).

    On the DS front, she currently loves Quickspot (DS), Cooking Mama (but of course), Cake Mania. Occasionally some of the quirkier titles like Elite Beat Agents get a big score but they dont happpen often.

    Now, on paper it looks like none of these titles have substantial depth in gameplay, much less longevity. Dont even get started on the graphics. Some of these games score a measly 60% but as far as personal enjoyment goes, we'd certainly rate it higher for sheer entertainment and fun value.

    So how do you find a more representative rating system where (sometimes), depth, length, graphics have little bearing on your actual enjoyment (and constant return to) of the title?

  120. Nintendo makes money by sysadmintech · · Score: 1

    Nintendo is making 25% margin on every unit sold. Sony and MS are losing over $150 on every unit sold. If Sony and MS weren't protected from anti-dumping laws by this Justice Dept, they would have to sell their systems for at least $150 more. Their pricing is not temporary like a loss leader sale. Nintendo is the only one who attempts to follow the law, where Sony and MS steal IP and use it until they are stopped by an injunction. Nintendo always makes money on their products. Nintendo thought they might have a winner and needed to use chips in high present supply in order to fill the demand. 60% of HDTV owners have no idea how to get HD display from their TVs. Nintendo knew of these statistics and knew that most consumers would not be able to see any difference between the wii and the others. That's why until the wii and PS3 came out, 360s in video game stores were displayed in 480i. Not only do you need a HD display, converter and cables that all will pass the HD signal, but you also need a HD source that will not get converted. Just using a blue-ray or HDDVD drive does not mean that the source disk is encoded to display HD or you're just getting 480 up converted. Nintendo's poll of developers discovered that few were capable of producing full HD versions of projects. Developers want to decrease their project development time and Nintendo worked toward that. Now that the wii is selling so well, most of the major developers have announced that they will shift a major portion of their projects over to developing for the wii.