the CEO isn't Craig Jensen. he's Chairman. Lisa Terrenzi is CEO. I sent her a message telling her that I would be taking my business elsewhere just a minute ago.
So did I.
I hope she doesn't figure out that I don't do any business with her company.
I think it needs to either replace the baking soda with baking powder or add some cream of tartar. You won't get any rise if there's no acid to react with the baking soda.
No, the content of the episodes under discussion is completely known. There are not the dozens of episodes of Homer doing nothing but sleeping that would be required for your theory to be worth considering.
Pfft... shows what you know. They're just saving that for future seasons.
I think that getting a decent transfer rate to Mars is going to be a non-trivial problem. I've read that NASA only gets 2kbps when transmitting data to the Mars rover.
The loss of signal strength due to distance is massive. To get a decent transfer rate you'll either need a huge dish or a laser transmission. Even with that, you won't get any signal when you're facing away from Earth.
I don't think that's necessarily true. I think there are a lot of ordinary people who would like to have a chance to be pioneers. Most of these people would be scared of being cut off from everyone they know and losing their comforts, but I think those fears can be dealt with.
The first colony will also have to be supported with regular drops of food, water and materials. Morale building items could be included with these. These could be things like luxury foods, a crate of letters from children, movies, video games, board games, in-door sports equipment (e.g. a ping pong table), and decorative items.
The colonists would always have something to look forward to. Also, they should at least have basic email so they aren't completely cut off from society.
Is there any reason you couldn't keep a list of processor dependent memory locations and regenerate them for the current machine as part of the migration?
The correlation is due to the time dependence of the data. You'll always find a correlation between any two time series that increase or decrease over time.
In a sense, they do share an indirect causal link: the passage of time.
Every MMO has a lifespan. They launch, they find an audience (or don't), and generally they eventually have that audience dwindle down to nothing.
Over the course of that lifespan, if they have a decent launch and manage to sustain an audience for a reasonable amount of time, then they should be able to earn enough to cover their development costs. Keep in mind that most MMOs follow a box+subscription model so they get money for every new subscriber regardless of how long that subscriber stays. Generally the developer begins making plans for a new MMO as the previous one begins to have its population drop.
Players follow a similar pattern. They generally devote most of their effort to one MMO for as long as it maintains their interest and then start looking for another one as their interest fades (which tends to coincide with the population drop-off of their MMO).
There are different reasons why people play these games. Lots of people enjoy playing with and/or against other people. A lot of people especially enjoy beating or having better stuff than other people. A significant chunk, but evidently not all, of the player population feels a sense of accomplishment in the labor they endured to get their stuff or to beat other players.
It may seem silly, but the fact that you and everyone else has spent hours and hours leveling your characters builds a sense of camaraderie. It's a rite of passage that you've all been through, and you've probably worked together with a lot of people to do it and had a lot of ups and downs along the way.
But if some guy just skips to the end without doing everything you had to do, your natural impulse is to view him as an invader trying to infiltrate your community. You feel like you deserve what you've earned because of the work you put in, but this guy hasn't done anything to show he deserves what you have.
It may seem silly that people take these games this seriously, but you see the same sort of behavior in people with other hobbies.
I've gotten the sense that Mythic has learned that adding long multigroup raids to their previous game, Dark Age of Camelot, was a huge mistake. Dark Age of Camelot was a really great game, and I think they've taken the good elements from it and left behind the bad ones when making WAR.
They probably asked a series of questions (Would you steal passwords if you were laid off? Would you if you felt you were treated unfairly? Would you if you had knowledge of unlawful activity by the company? etc.) and the 88% number is the percentage that answered yes to any of the questions.
Tactics like that are commonly used by political campaigns to coax favorable statistics out of polling results.
If that's the standard you want to apply, then that's fine. But is it OK to set 10000 murderers free to avoid wrongly convicting 1 innocent man? What about 100000 murderers?
No matter how steep you set the standard, there's always going to be a chance that someone will be falsely convicted. Both false positives and false negatives have consequences both to individuals and society at large. You can only eliminate false positives by never convicting anyone.
If you're a juror you have to make a decision and setting your standard for guilt impossibly high is refusing to accept the consequences of your actions. You have to decide where the line should be drawn and try to realistically assess whether or not the case at hand lies beyond the line or not.
The problem is that logic doesn't help you find the truth. It helps you find the implications of a set of assumptions.
This distinction is only academic when you're working with a system that you defined yourself (as in mathematics). But people's assumptions about the everyday world are much more sloppily defined and there are any number of nuances of language to trip over.
The impact of this is that if you show a contradiction in another person's assumptions, they will likely insist that you are misinterpreting something or if they have to, they'll find a way to slightly reformulate their assumptions to avoid the contradiction.
In all of the persistent debates of our day, the underlying issue is how good and bad are measured. People try to build logical frameworks for this purpose, but really all they're doing is rationalizing their feelings. Tear down the framework, and they'll just rebuild it slightly differently. To truly win, you have to change the feelings that underly the system. You can never do that with logic.
the CEO isn't Craig Jensen. he's Chairman. Lisa Terrenzi is CEO. I sent her a message telling her that I would be taking my business elsewhere just a minute ago.
So did I.
I hope she doesn't figure out that I don't do any business with her company.
I think it needs to either replace the baking soda with baking powder or add some cream of tartar. You won't get any rise if there's no acid to react with the baking soda.
Maybe that's the troll.
I would be at least a bit worried about Nintendo if Shigeru Miyamoto died.
Dang! That was a close one.
That joke was headed straight toward your head but luckily you ducked in time.
I used to believe that there were people who deserved to be mocked for their ignorance.
I found that this philosophy was turning me into something I hated so I abandoned it.
No, the content of the episodes under discussion is completely known. There are not the dozens of episodes of Homer doing nothing but sleeping that would be required for your theory to be worth considering.
Pfft... shows what you know. They're just saving that for future seasons.
But the intervening interval could have been depicted in another episode for all we know!
I think that getting a decent transfer rate to Mars is going to be a non-trivial problem. I've read that NASA only gets 2kbps when transmitting data to the Mars rover.
The loss of signal strength due to distance is massive. To get a decent transfer rate you'll either need a huge dish or a laser transmission. Even with that, you won't get any signal when you're facing away from Earth.
I don't think that's necessarily true. I think there are a lot of ordinary people who would like to have a chance to be pioneers. Most of these people would be scared of being cut off from everyone they know and losing their comforts, but I think those fears can be dealt with.
The first colony will also have to be supported with regular drops of food, water and materials. Morale building items could be included with these. These could be things like luxury foods, a crate of letters from children, movies, video games, board games, in-door sports equipment (e.g. a ping pong table), and decorative items.
The colonists would always have something to look forward to. Also, they should at least have basic email so they aren't completely cut off from society.
Is there any reason you couldn't keep a list of processor dependent memory locations and regenerate them for the current machine as part of the migration?
The correlation is due to the time dependence of the data. You'll always find a correlation between any two time series that increase or decrease over time.
In a sense, they do share an indirect causal link: the passage of time.
I don't think that sustainability is the problem that it's made out to be. We'll work out the details over time. We always have.
It's a disservice to the world if a truly good person does not reproduce.
I can't help it! I'm a discrete math major. I'm like 5 layers away from the soldering iron!
I never accidentally cut the cord of something while opening the packaging with a pair of scissors.
Knowing that you've accidentally ruined something worth $50 or more is a horrible feeling.
Dark Age of Camelot was pretty friendly. There was bitching about realm balance, but almost everyone was gracious after a good fight.
Every MMO has a lifespan. They launch, they find an audience (or don't), and generally they eventually have that audience dwindle down to nothing.
Over the course of that lifespan, if they have a decent launch and manage to sustain an audience for a reasonable amount of time, then they should be able to earn enough to cover their development costs. Keep in mind that most MMOs follow a box+subscription model so they get money for every new subscriber regardless of how long that subscriber stays. Generally the developer begins making plans for a new MMO as the previous one begins to have its population drop.
Players follow a similar pattern. They generally devote most of their effort to one MMO for as long as it maintains their interest and then start looking for another one as their interest fades (which tends to coincide with the population drop-off of their MMO).
There are different reasons why people play these games. Lots of people enjoy playing with and/or against other people. A lot of people especially enjoy beating or having better stuff than other people. A significant chunk, but evidently not all, of the player population feels a sense of accomplishment in the labor they endured to get their stuff or to beat other players.
It may seem silly, but the fact that you and everyone else has spent hours and hours leveling your characters builds a sense of camaraderie. It's a rite of passage that you've all been through, and you've probably worked together with a lot of people to do it and had a lot of ups and downs along the way.
But if some guy just skips to the end without doing everything you had to do, your natural impulse is to view him as an invader trying to infiltrate your community. You feel like you deserve what you've earned because of the work you put in, but this guy hasn't done anything to show he deserves what you have.
It may seem silly that people take these games this seriously, but you see the same sort of behavior in people with other hobbies.
I've gotten the sense that Mythic has learned that adding long multigroup raids to their previous game, Dark Age of Camelot, was a huge mistake. Dark Age of Camelot was a really great game, and I think they've taken the good elements from it and left behind the bad ones when making WAR.
The rich pay for over 80% of our taxes.
Yes, that's a consequence of the distribution of wealth following a Pareto distribution.
Here's my guess:
They probably asked a series of questions (Would you steal passwords if you were laid off? Would you if you felt you were treated unfairly? Would you if you had knowledge of unlawful activity by the company? etc.) and the 88% number is the percentage that answered yes to any of the questions.
Tactics like that are commonly used by political campaigns to coax favorable statistics out of polling results.
Actually it was a combination of bourbon and tabbed browsing.
God damn it. How did I post that to the wrong article?
...and I rocked 'em all!
If that's the standard you want to apply, then that's fine. But is it OK to set 10000 murderers free to avoid wrongly convicting 1 innocent man? What about 100000 murderers?
No matter how steep you set the standard, there's always going to be a chance that someone will be falsely convicted. Both false positives and false negatives have consequences both to individuals and society at large. You can only eliminate false positives by never convicting anyone.
If you're a juror you have to make a decision and setting your standard for guilt impossibly high is refusing to accept the consequences of your actions. You have to decide where the line should be drawn and try to realistically assess whether or not the case at hand lies beyond the line or not.
The problem is that logic doesn't help you find the truth. It helps you find the implications of a set of assumptions.
This distinction is only academic when you're working with a system that you defined yourself (as in mathematics). But people's assumptions about the everyday world are much more sloppily defined and there are any number of nuances of language to trip over.
The impact of this is that if you show a contradiction in another person's assumptions, they will likely insist that you are misinterpreting something or if they have to, they'll find a way to slightly reformulate their assumptions to avoid the contradiction.
In all of the persistent debates of our day, the underlying issue is how good and bad are measured. People try to build logical frameworks for this purpose, but really all they're doing is rationalizing their feelings. Tear down the framework, and they'll just rebuild it slightly differently. To truly win, you have to change the feelings that underly the system. You can never do that with logic.