Nice work. Must say, I've always been an advocate not for tabs, but for tray items instead. You know, like the sidebar that Mail uses? That would be muchly Apple and muchly tabby!
OS X doesn't really need a fast G4, any G4 is good as long as you have a shedload of RAM. That's the real OS X bottleneck, which is easily solved by a quick trip to Crucial.com.
As everyone previously has said, this isn't the engine code. That cash cow has yet to be fully milked yet. What with Medal of Honour: Allied Assault and Jedi Knight II just released, Soldier of Fortune II on the brink of released, Elite Force II just announced, and Allied Assault 2 *and* an unnamed Bond game on it's way based on the Q3 engine, it's highly unlikely id are going to just start giving it away now, isn't it?
It's not like id can make their money any other way. Q3A was crap (no, really it was wasn't it, people? CS and UT own it):)
I have a hard time trying to convince myself that these people who can't stop playing EQ are powergamers. Seems to me, they don't enjoy it at all, they simply have no choice. I would class myself as a powergamer, and I've never played an MMPORPG in my life. I play offline, because I can't stand tainting a game's good name in my eyes when it suffers from lag. Recentely, it's been JKII that's been recieving my attention. And apart from the carpel tunnel, I can safely say I exhibited every single one of those addiction traits, at least on the first day. And I loved every minute. I can't stop gaming because I love to do it. That's what makes a powergamer, in my eyes.
And am I (relatively:) ) socially accepted? I like to go out and get as completely drunk as the next man. I think that's the entry requirements, isn't it?:)
Here in the UK, Nescafe cans already self-heat. Can't say I've ever bought one, I'm not a coffee guy. Here's a description of the method (taken from this review):
"1. Turn can upside down and depress button.
2. Shake from side to side until all the red liquid has disappeared (takes quite a few shakes, this)
3. Stand upright (the can, not you) and wait for three minutes (during which time you hear a couple of pops and a hushed fizz)
4. Open can with ring pull and drink your hot coffee!"
The can mentioned in the story looks easier to use, but these things are on the market.
"Depsite the fact that I very much disagree with this opinion, your post is 100x better than most on this story - THAT was my point - you are NOT making inane and stupid comments"
Now I get where you're coming from now. I interpreted your first post as saying that people aren't allowed to have opinions that go against scientific evidence. As much as I'd normally agree with you (my world is dissolving saying this) when it comes to playing around with things as important as sight, the phrase about not fixing broken stuff pops into my head.
As for the "h4x0r my vision" and stuff, I can definitly agree with you on that:) I usually find the moderating does a half-decent job at filtering that out, though.
I HATE the inevitable idiotic posting that follows, already we have many posts with the same unthinking, knee-jerk responses
I think you're missing the point here. It doesn't have to be declared safe or not safe in order to generate the "knee-jerk" responses you refer to. I don't care wheather you're a neuroscience grad student or not. You don't need to have a degree to be wise. If you extended your knowledge into a bit of psychology, you would see the problem I, as well as many other people have with this.
Lasers are potentially damaging. Retinas don't repair themselves. Let's do the math. OK. The laser this product uses is 'safe.' Says a bunch of scientists. Just like nuclear energy was. The public don't buy into what scientists tell them what is safe anymore. A precious few telling them what isn't safe is what changes public opinion (mobile phones are a prime example).
My sight is the most important thing I have. I would never *ever* put it as risk in the name of progress, just as I would never slam a Pentium 4 into my brain. Hell, I could run those floating point calculations quicker but at least I won't be worrying about overheating my chip due to poor fan throughput.
So, we finally reach my conclusion and (finally)my point. Science gets it wrong. It always will do. If there was a 0.001% risk that I could go blind from this technology, I don't consider that acceptable. The public don't have neuroscience degrees, they don't know the technicalities, yet they are the ones that are going to have to use this product in the end. We learn from experience what is bad for us. Fire is bad, stabbing ourselves with forks is bad, shining things into our eyes is bad.
The science behind it can contradict my view all it wants. It won't change my mind on the matter.
That is so...scary. Out of all the senses mankind has been given, sight is the one I'm scared most of losing. Imagine if Bill Gates got in on this, and you have a blue screen of death imprinted on your sight for the rest of your life? I'm not going anywhere near one of those.
My college (senior high school, not university for you American types:) ) has plenty of smartboards dotted around the place (although, curiously, not in any *science labs*. Answers on a postcard for that one!)
They sound like a very good idea. In practice, they don't really work at all. The reason? Powerpoint-poisoning. It simply sends...you...to...sleeeeeppppppppppppp. It's not just the dreaded PP that does this though, it's everything displayed on the screen. If pictures are brought up, they are invariably too complicated to take down, so the teacher has to manually draw out the picture anyway. It also encourages huge word documents to be displayed, so instead of boiling down the topic to the bare essentials for note-taking, big red circles are drawn all over it. All this is very sleep-inducing indeed. There is something about the teacher not making squeaks on the whiteboard that seems to make it all very...passive.
Flash is a good idea in principle. I like (in principle) anything that lets you break free from the constraints of basic HTML. HTML wasn't designed for design: tables are for maths, not to arrange things on the page. What we have now is a markup language that simply tacks more and more values onto each tag in order to get it to do what developers want. If I can *design* web sites in Flash, I'd probably be happier.
The huge problem with Flash is it's hugely anti-standard. Macromedia try to defy every standard in the book, as if their way is better, rather than trying to work *with* the browser, like HTML does. For example: scrollbars. People spent years coming up with the scrollbars we use today in our programs, so why should some spotty teenager know any better? The scrollbars employed today are simply appalling. Macromedia's answer to this is: "Flash MX has pre-built page components that designers can drop into a page, allowing for more consistent user interfaces." (C|Net) That's not good enough, and missing the point. If Flash worked with the browser allowing the browser to do the scrolling, that's great. Printing pages, saving pages, cut and pasting, bookmarking. These all suffer from the "We do it best" mindset.
If Flash is to become a serious, *serious* contender to HTML, Macromedia have to change their attitude. They'll need to go to Mozilla, Microsoft et al and try and show them what they can do if the browser works hand-in-hand with Flash, and probably offer to code the enhancements for the companies. Free lunches aren't the dish of the day.
"Somewhere at home, I have a copy of a Blue Peter Annual that was sent over from British relatives. One of the articles in it goes on about the wedding of Princess Anne to Capt. Mark Phillips, in 1973."
Hold onto that! It'll be worth something someday:) The best BP annual is most definitely the one which they had to reissue after one of the presenters was caught smoking cannibis. One of the best titles was "Pot it!";)
Channel 5, Saturday night, 9PM:) *wait customary 20 seconds for Slow Down Cowboy error to go through just about...now!*
Perhaps it's because I'm English...
on
The Rise of CSI
·
· Score: 1
...but I don't "get" CSI. We've currentely got the pleasure of enjoying season 2 here in Blighty, and it's watchable. What I don't find is anything that engages me; something to lift it above the "because nothing else is on" status. I quite happily watch the show without knowing their names. There's old bloke, chisel-faced guy, beautiful young girl, mature blonde woman, afro guy... This is probably the main reason as to why I don't much like it:) I can't get into the characters; I'm not invited in like the X-Files or Buffy. There seems to be little identifying each character from the other. The pop-science is pretty sweet, though;)
"If you need to own a copy of a classic game, go find it on eBay or a site that allows people to trade or buy used games."
Hang on, the publisher doesn't get any kickback from that sale, correct? So surely it's the same difference to distribute the game online and not get paid for it?
Although Microsoft like to pretend otherwise, the courts do scare them somewhat. The fact they "develop" for multiple platforms forms an important building block in their case, and in any subsequent (and inevitable) case.
MS will continue to develop, they just might not ink it.
I don't see much in the line for the Triforce and in it's self it's not very exciting, but if Sega and Nintendo can agree to get on with hardware, we may yet see that the next console Ninty release will by a collaboration. Sega may have gone from being the industry's plaything to the industry's lord when it ditched hardware production, but I think Nintendo are worried about getting a bit of a hammering by Sony and MS. In a year or so, Sega might say "We're going to be involved with Gamecube 2 production, and our software will be GC2 exclusive." And that, everyone, would officially be the Best Thing ever.
It would give gamers a straight choice: a) Western "realism" games: games focused on their graphics and physics engines during development. This is definite Xbox/PS2 territory.
b) Japanese games: Games focused on providing a shedload of fun, no matter how ludicrous the basic premise is. Super Monkey Ball anyone?
I'd go for door number 2 myself. That is not to say there are huge exceptions to my insane logic: Final Fantasy and Shenmue for example are as fine as Japanese games get, but are steeped in realism. They also have something quite a few Western games seem to lack: fun. But I'm rambling off-topic now. Just one of my little insights:)
Using, um, an uplink, um, to a disk server that, um, is in *no way connected to me*, I tried out tabbed Safari.
I almost wept a tear. It was the most beautiful thing I'd ever seen (apart from Oolong. I was atheist. I now see the light.
In Steve I trust.
It also fixed my blog page's CSS troubles. Woo!
Nor me, and I'm on completely manual settings all the way.
Nice work. Must say, I've always been an advocate not for tabs, but for tray items instead. You know, like the sidebar that Mail uses? That would be muchly Apple and muchly tabby!
I'm surprised it took that long. I bought this 667Mhz PB (not cheap) a month ago.
I was expecting sod's law to kick in about a week later.
Fortunately it's not Murphy's law yet because my laptop hasn't yet brok
OS X doesn't really need a fast G4, any G4 is good as long as you have a shedload of RAM. That's the real OS X bottleneck, which is easily solved by a quick trip to Crucial.com.
You mean you never did it as a kid? You either were deprived or had really bad imagination skills :) I pity you ;)
That still remains one of the funniest things I've ever seen online :)
q3a-based games, like mohaa, rtcw, sof2, ef2, jk2, etc etc etc.. own CS and UT.
:) Then again, CS is free so that bumps it up a few notches...
I'll give you ownership of UT, but CS is owned by *no game* only equalled
As everyone previously has said, this isn't the engine code. That cash cow has yet to be fully milked yet. What with Medal of Honour: Allied Assault and Jedi Knight II just released, Soldier of Fortune II on the brink of released, Elite Force II just announced, and Allied Assault 2 *and* an unnamed Bond game on it's way based on the Q3 engine, it's highly unlikely id are going to just start giving it away now, isn't it?
:)
It's not like id can make their money any other way. Q3A was crap (no, really it was wasn't it, people? CS and UT own it)
POWERGAMERS
:) ) socially accepted? I like to go out and get as completely drunk as the next man. I think that's the entry requirements, isn't it? :)
I have a hard time trying to convince myself that these people who can't stop playing EQ are powergamers. Seems to me, they don't enjoy it at all, they simply have no choice. I would class myself as a powergamer, and I've never played an MMPORPG in my life. I play offline, because I can't stand tainting a game's good name in my eyes when it suffers from lag. Recentely, it's been JKII that's been recieving my attention. And apart from the carpel tunnel, I can safely say I exhibited every single one of those addiction traits, at least on the first day. And I loved every minute. I can't stop gaming because I love to do it. That's what makes a powergamer, in my eyes.
And am I (relatively
Here in the UK, Nescafe cans already self-heat. Can't say I've ever bought one, I'm not a coffee guy. Here's a description of the method (taken from this review):
"1. Turn can upside down and depress button.
2. Shake from side to side until all the red liquid has disappeared (takes quite a few shakes, this)
3. Stand upright (the can, not you) and wait for three minutes (during which time you hear a couple of pops and a hushed fizz)
4. Open can with ring pull and drink your hot coffee!"
The can mentioned in the story looks easier to use, but these things are on the market.
"Depsite the fact that I very much disagree with this opinion, your post is 100x better than most on this story - THAT was my point - you are NOT making inane and stupid comments"
:) I usually find the moderating does a half-decent job at filtering that out, though.
Now I get where you're coming from now. I interpreted your first post as saying that people aren't allowed to have opinions that go against scientific evidence. As much as I'd normally agree with you (my world is dissolving saying this) when it comes to playing around with things as important as sight, the phrase about not fixing broken stuff pops into my head.
As for the "h4x0r my vision" and stuff, I can definitly agree with you on that
I HATE the inevitable idiotic posting that follows, already we have many posts with the same unthinking, knee-jerk responses
I think you're missing the point here. It doesn't have to be declared safe or not safe in order to generate the "knee-jerk" responses you refer to. I don't care wheather you're a neuroscience grad student or not. You don't need to have a degree to be wise. If you extended your knowledge into a bit of psychology, you would see the problem I, as well as many other people have with this.
Lasers are potentially damaging. Retinas don't repair themselves. Let's do the math. OK. The laser this product uses is 'safe.' Says a bunch of scientists. Just like nuclear energy was. The public don't buy into what scientists tell them what is safe anymore. A precious few telling them what isn't safe is what changes public opinion (mobile phones are a prime example).
My sight is the most important thing I have. I would never *ever* put it as risk in the name of progress, just as I would never slam a Pentium 4 into my brain. Hell, I could run those floating point calculations quicker but at least I won't be worrying about overheating my chip due to poor fan throughput.
So, we finally reach my conclusion and (finally)my point. Science gets it wrong. It always will do. If there was a 0.001% risk that I could go blind from this technology, I don't consider that acceptable. The public don't have neuroscience degrees, they don't know the technicalities, yet they are the ones that are going to have to use this product in the end. We learn from experience what is bad for us. Fire is bad, stabbing ourselves with forks is bad, shining things into our eyes is bad.
The science behind it can contradict my view all it wants. It won't change my mind on the matter.
That is so...scary. Out of all the senses mankind has been given, sight is the one I'm scared most of losing. Imagine if Bill Gates got in on this, and you have a blue screen of death imprinted on your sight for the rest of your life? I'm not going anywhere near one of those.
And if you expand, you can use what one company I know does and use Star Wars planets :)
My college (senior high school, not university for you American types :) ) has plenty of smartboards dotted around the place (although, curiously, not in any *science labs*. Answers on a postcard for that one!)
They sound like a very good idea. In practice, they don't really work at all. The reason? Powerpoint-poisoning. It simply sends...you...to...sleeeeeppppppppppppp. It's not just the dreaded PP that does this though, it's everything displayed on the screen. If pictures are brought up, they are invariably too complicated to take down, so the teacher has to manually draw out the picture anyway. It also encourages huge word documents to be displayed, so instead of boiling down the topic to the bare essentials for note-taking, big red circles are drawn all over it. All this is very sleep-inducing indeed. There is something about the teacher not making squeaks on the whiteboard that seems to make it all very...passive.
I think the problem is the question of how many realistic Jedi tricks you can perform on the slopes.
Flash is a good idea in principle. I like (in principle) anything that lets you break free from the constraints of basic HTML. HTML wasn't designed for design: tables are for maths, not to arrange things on the page. What we have now is a markup language that simply tacks more and more values onto each tag in order to get it to do what developers want. If I can *design* web sites in Flash, I'd probably be happier.
The huge problem with Flash is it's hugely anti-standard. Macromedia try to defy every standard in the book, as if their way is better, rather than trying to work *with* the browser, like HTML does. For example: scrollbars. People spent years coming up with the scrollbars we use today in our programs, so why should some spotty teenager know any better? The scrollbars employed today are simply appalling. Macromedia's answer to this is: "Flash MX has pre-built page components that designers can drop into a page, allowing for more consistent user interfaces." (C|Net) That's not good enough, and missing the point. If Flash worked with the browser allowing the browser to do the scrolling, that's great. Printing pages, saving pages, cut and pasting, bookmarking. These all suffer from the "We do it best" mindset.
If Flash is to become a serious, *serious* contender to HTML, Macromedia have to change their attitude. They'll need to go to Mozilla, Microsoft et al and try and show them what they can do if the browser works hand-in-hand with Flash, and probably offer to code the enhancements for the companies. Free lunches aren't the dish of the day.
"Somewhere at home, I have a copy of a Blue Peter Annual that was sent over from British relatives. One of the articles in it goes on about the wedding of Princess Anne to Capt. Mark Phillips, in 1973."
:) The best BP annual is most definitely the one which they had to reissue after one of the presenters was caught smoking cannibis. One of the best titles was "Pot it!" ;)
Hold onto that! It'll be worth something someday
Channel 5, Saturday night, 9PM :)
*wait customary 20 seconds for Slow Down Cowboy error to go through just about...now!*
...but I don't "get" CSI. We've currentely got the pleasure of enjoying season 2 here in Blighty, and it's watchable. What I don't find is anything that engages me; something to lift it above the "because nothing else is on" status. I quite happily watch the show without knowing their names. There's old bloke, chisel-faced guy, beautiful young girl, mature blonde woman, afro guy... This is probably the main reason as to why I don't much like it :) I can't get into the characters; I'm not invited in like the X-Files or Buffy. There seems to be little identifying each character from the other. ;)
The pop-science is pretty sweet, though
"If you need to own a copy of a classic game, go find it on eBay or a site that allows people to trade or buy used games."
Hang on, the publisher doesn't get any kickback from that sale, correct? So surely it's the same difference to distribute the game online and not get paid for it?
Although Microsoft like to pretend otherwise, the courts do scare them somewhat. The fact they "develop" for multiple platforms forms an important building block in their case, and in any subsequent (and inevitable) case.
MS will continue to develop, they just might not ink it.
"He's suggesting a very reasonable thing that Sega/Nintendo could do."
:) I thought I was just going insane and that my crazy thoughts led to offensive opinions or something :)
Hah, cheers
I don't see much in the line for the Triforce and in it's self it's not very exciting, but if Sega and Nintendo can agree to get on with hardware, we may yet see that the next console Ninty release will by a collaboration. Sega may have gone from being the industry's plaything to the industry's lord when it ditched hardware production, but I think Nintendo are worried about getting a bit of a hammering by Sony and MS. In a year or so, Sega might say "We're going to be involved with Gamecube 2 production, and our software will be GC2 exclusive." And that, everyone, would officially be the Best Thing ever.
:)
It would give gamers a straight choice:
a) Western "realism" games: games focused on their graphics and physics engines during development. This is definite Xbox/PS2 territory.
b) Japanese games: Games focused on providing a shedload of fun, no matter how ludicrous the basic premise is. Super Monkey Ball anyone?
I'd go for door number 2 myself. That is not to say there are huge exceptions to my insane logic: Final Fantasy and Shenmue for example are as fine as Japanese games get, but are steeped in realism. They also have something quite a few Western games seem to lack: fun. But I'm rambling off-topic now. Just one of my little insights