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The Abandonware Question

An Anonymous Coward writes: "Gamespot.com has an interesting article on abandonware games. They go so far as to seek out opinions of "game makers" with some interesting results. Some of them actually are flattered that their games have gone to that big abandonware site in the sky. Then there's Al Lowe (Leisure Suit Larry creator) who jokingly replies to the question of why gamers seek out free games, "Because they're cheap bastards, that's why! Always looking for something for free! Sucking the lifeblood out of us poor humble programmers! Now leave me alone so I can download more free pirated music!"" The first couple of pages are boring, with predictable opinions from big publishers. But it gets more interesting as you go on.

278 comments

  1. Abandonware by Hexray · · Score: 0, Offtopic

    *Lowers Head* poor guys.

    1. Re:abandonware by Goofy+Gavin · · Score: 1

      "cloyingware" that's the one!

    2. Re:abandonware by shogun · · Score: 2

      "gunkware" once its stuck to you you'll never get it off.

  2. The characterization of abandonware seekers by Anonynnous+Coward · · Score: 1, Insightful
    as merely cheap bastards is apparently self-abscription of game makers' own money-grubbing, greedy motives. They can't imagine that former customers might actually feel nostalgic for their old stuff--only that they must be too parsimonious to pay a few bucks for newer games.

    Fortunately, it is physically impossible to enforce copyrights on everything in the same jackbooted manner that IDSA, BSA, et all do on current software--they just don't have the resources. So, while they succeed in shuttering abandonware sites from time to time, thus winning battles, with p2p, Freenet, individual trading of CDRs, the war is lost.

    By fighting those hosting abandonware, they have, in fact, made many more people aware of it than would have been had they left it alone. This is the same thing that has happened with music and movie trading: just a few people were doing it, until corporations cracked down, causing publicity that made the awareness that it could be done trickle down.

    1. Re:The characterization of abandonware seekers by TrixX · · Score: 3, Insightful

      as merely cheap bastards is apparently self-abscription of game makers' own money-grubbing, greedy motives.

      When Al Lowe characterized abandonware seekers as "cheap bastards", he was clearly joking. Read the article.

    2. Re:The characterization of abandonware seekers by Anonymous Coward · · Score: 0
      He was joking. But the IDSA and their jackbooted thugs aren't.

      ~~~

    3. Re:The characterization of abandonware seekers by Anonymous Coward · · Score: 0

      yah because NOBODY was using Napster before the RIAA cracked down on it. rofl, naivatae at its best.

    4. Re:The characterization of abandonware seekers by Anonymous Coward · · Score: 0
      LOL, you're accusing me of something you can't even spell, moron. MP3 was around before Napster, but you're one of the people the knowledge tricked down to, as I described. The crackdown started around 1996. Do some reading before you shoot off your piehole.

      ~~~

    5. Re:The characterization of abandonware seekers by Anonymous Coward · · Score: 0

      Yup, if you don't remember tek/wopr, then you got into the game much later than some of us.

      Those guys got closed down while "napster" was still just a nick used by a pup on IRC.

    6. Re:The characterization of abandonware seekers by Anonymous Coward · · Score: 0

      I know the IDSA guys will read this so with that in mind.

      The IDSA isn't terribly immaginative, nor is there the big money involved. So unlike the BSA, its not worth it to start raids and such for a lot of reasons:

      1) The courts would have to affix a value to these games.

      The games are almost certainly overvalued as assets. Imagine if EA had to admit that the entire Leisure Suit Larry line was worth 1/10 or 1/100th of what they're claiming. The value of these shares would fall overnight.

      2) If they sued some kid in his basement for downloading "Day Of The Tentacle", what would they accomplish? Nothing.

      3) If M.U.L.E is copied freely, no matter what these guys claim, they understand the value of MULE as a commercial program is fairly close to 0.

    7. Re:The characterization of abandonware seekers by The_dev0 · · Score: 1

      This WOPR, perchance?

      --
      Never fight naked, unless you're in prison...
    8. Re:The characterization of abandonware seekers by Anonymous Coward · · Score: 0

      I don't know what your talking about but I ripped one of (if not the) first full mp3 album to be released on the internet. (Nine inch nails pritty hate machine-DMC) (I think the group was dmc).

      Blah kids these days

    9. Re:The characterization of abandonware seekers by Anonynnous+Coward · · Score: 2, Insightful
      Heh. Back in my day, we had to translate vinyl to SID files. By hand. And we did it on a Commodore 64, with a cassette drive (or a 1541 disk drive, which transferred data about as fast as a cassette drive, but with random access). And we had to do our file transfers at 300 baud (and we were damned glad to have it) with Punter protocol or XMODEM, in 128 byte blocks over phone lines that we would swear were switched through barbed wire at the CO. And we didn't have no fancy In-ter-net. No siree, Bob. We had to direct dial long distance and pull the RJ-10 jack from the handset for our Vicmodem. And if that wasn't enough, we had to find codes for long distance. We were too poor to afford a Blue box. (This was before the days of Tone Loc.)

      Kids have it so easy today.

  3. Abandonware games by Champaign · · Score: 3, Insightful

    I'm not totally sure about the legal question, but I *LOVE* these sites. I get nostalgic for games I played in my youth (some of which I even bought! ;-) download them and am in heaven for a few minutes.

    The funny this is, except for VERY rare great gameplay games, the novelty wears off pretty fast and I just delete it again for a few years. I really appreciate having them available though...

    1. Re:Abandonware games by kisrael · · Score: 5, Insightful

      The funny this is, except for VERY rare great gameplay games, the novelty wears off pretty fast and I just delete it again for a few years. I really appreciate having them available though...

      This is an excellent point. One of the things people who argue "well what if you could mailorder these games for $20, or even $2?" miss is the convenience of picking and choosing from a large selection and quickly finding out if a game still has engrossing gameplay. You need to get into micropayments w/ electronic fufillment before this becomes worthwhile.

      For many, it's the breadth and not the depth of the microcosms that these games give us that's the real draw.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Abandonware games by Anonymous Coward · · Score: 2, Informative

      Don't forget that there also places to get a lot of the old classic games for free AND legal. Just install an Amiga emulator like WinUAE ( http://www.winuae.net/ ) and go to http://www.back2roots.org/ - they offer 1242 games, all of them with legal permission.

    3. Re:Abandonware games by reynaert · · Score: 1

      they offer 1242 games, all of them with legal permission.

      Of course you'll need the Amiga ROM and OS, which aren't available for free.

  4. Ahhh Leisure Suit Larry .......... by Anonymous Coward · · Score: 4, Funny

    That was the first game I jerked off to ... those EGA graphics were so erotic

    1. Re:Ahhh Leisure Suit Larry .......... by Anonymous Coward · · Score: 4, Funny

      You kids nowadays are spoiled... in my day, all the computer pr0n we had was EGA or ASCII, and we liked it that way! You haven't lived until you've wanked it to big cyan pixelated boobies.

    2. Re:Ahhh Leisure Suit Larry .......... by Anonymous Coward · · Score: 0

      Knights of Xentar.... I had no clue what is was when I downloaded it, from a local BBS. I just recently re-downloaded it. Man what a great game. I never thought I'd see the big bad wolf feeding little red.

    3. Re:Ahhh Leisure Suit Larry .......... by motox · · Score: 1

      Cobra Mission was wayy wayy cooler than Kights of Xentar, though .)

    4. Re:Ahhh Leisure Suit Larry .......... by Jagasian · · Score: 1, Offtopic

      "First" implies that there were more? Do you still jerk off to video games? Please, if Quake gets you hot and horny, check yourself into the local looney house!

    5. Re:Ahhh Leisure Suit Larry .......... by zaffir · · Score: 1

      Don't tell me you haven't seen Tomb Raider, or DAO3. Hell, the chick's boobs in that one make up 1/3rd of her body mass.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    6. Re:Ahhh Leisure Suit Larry .......... by malkman · · Score: 3, Funny

      This would be funny if I hadn't actually done it..... =/

      --

      Robort knows all.
    7. Re:Ahhh Leisure Suit Larry .......... by Anonymous Coward · · Score: 0

      ASCII all the way!

      asciibabes

    8. Re:Ahhh Leisure Suit Larry .......... by andy@petdance.com · · Score: 2
      in my day, all the computer pr0n we had was EGA or ASCII, and we liked it that way!

      Get the Kleenex and click to asciipr0n.com

      It was years before I found out that girls didn't have green and white horizontal stripes every half-inch.

    9. Re:Ahhh Leisure Suit Larry .......... by Jagasian · · Score: 2

      DAO3 is spankable, but Raider is lame.

  5. Is it? by Penrod+Pooch · · Score: 1
    "Downloading one of these games from the Internet without the authorization of the copyright holder is illegal." - Doug Lowenstein, IDSA president


    I was under the impression that copyright violation don't fall under criminal law. Am I wrong?

    1. Re:Is it? by ideut · · Score: 0

      I think you can still call something illegal if it only breaches civil law. You can't call it criminal, of course.

      --

      --

    2. Re:Is it? by LWolenczak · · Score: 3, Insightful

      Its a violation of the copyright holders copyright, so the only action could be civil action taken by the copyright holder. Its not illegal till you try to make a profit off it.

    3. Re:Is it? by Veramocor · · Score: 0

      If its not a crime to copy "media" than why the FBI warning at the begginning of videos?

      Veramocor

      --
      Veramocor
    4. Re:Is it? by Anonymous Coward · · Score: 1, Informative
    5. Re:Is it? by Anonymous Coward · · Score: 0

      You can call it a ham sandwich if you like. Mmmm... ham sandwich.

    6. Re:Is it? by martyn+s · · Score: 1

      Well, I don't know about copyright in general, but breaking the DMCA is *not* a civil violation, and can and will be pursued even if the company being violated (adobe) objects.

    7. Re:Is it? by dodald · · Score: 1

      Have you ever read that warning? It says its illegal to make illegal copies.

      Your not allowed to sell copies, or sell seats to watch the movie.

      --
      101010b 2Ah 52o
  6. Don't worry.... by lunenburg · · Score: 5, Funny

    I'm sure that in 2055 or so, when the copyright on these classic games runs out(*), the game publishers will be glad to release them into the public domain, having received a fair return on their initial investment.

    While I'm dreaming, I'd also like a pony.

    (*) 2055 expiration date subject to change, depending on campaign donations.

    1. Re:Don't worry.... by Jay+Mirioashi · · Score: 1
      Clearly the viability of copyright protection must in some way be related to the commercial value of a product.

      If the problem is that, as publishers claim, that they will lose the ability to enforce claims against future derivative intellectual property, then the law needs to be changed to prevent this.

      The integrity of the publishers should be judged by their willingness to support such legislation.

    2. Re:Don't worry.... by cpt+kangarooski · · Score: 5, Insightful

      No, it shouldn't. Were that the case, the ability to make a new derivative work would be ruined. That will not stand.

      There's value in being able to take a story like the Odyssey and Illiad, and being able to reuse elements from them in crafting another work -- such as the Aenid. Disney does this all the time. Those guys didn't independently develop Snow White, or Cinderella. Nevertheless, there's value in the new derivative work.

      I'm sorely hoping that the Eldritch case will go well so that I can work to create a brand new Mickey Mouse cartoon. He's a good character, you can do some good stuff with him. Disney _isn't_, but what I'd like to see is everyone, including them, doing so.

      Like it or not, our cultural icons are locked up in copyright schemes now. We used to have trickster characters like Odysseus, Loki, and Coyote. Now we have Bugs Bunny, and it is impossible for our culture to thrive as it did in the past by retelling and changing the stories about him, like we did with the others since time immemoriable.

      The justification -- the sole justification -- for copyright is the benefit reaped by the public, not in mere commerce. The abandonware people are doing the right thing. Were it left to business, our history would be wiped out in order to favor their own positions in the present. It's as bad as strip mining.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    3. Re:Don't worry.... by mpe · · Score: 2

      I'm sure that in 2055 or so, when the copyright on these classic games runs out(*), the game publishers will be glad to release them into the public domain, having received a fair return on their initial investment.

      Assuming a usable copy even exists to be placed in the public domain in 50 odd years time.
      The copyright term now extends far beyond the typical commercial life of the work in question. Indeed with many corporate sponsered works they will either make a "return on their investment" or give up trying to in a period shorter than a decade, sometimes even shorter than a year.
      Most creative works derive in some way from what has gone before. The idea of taking a classic story and altering the characters and setting to a contempoary audience is an old one. But now it's difficult to do this since so much possible source material is locked up under corporate copyright...

    4. Re:Don't worry.... by mpe · · Score: 2

      There's value in being able to take a story like the Odyssey and Illiad, and being able to reuse elements from them in crafting another work -- such as the Aenid.

      Probably what Homer did in the first place...

      Disney does this all the time. Those guys didn't independently develop Snow White, or Cinderella

      The Brother's Grimm didn't independantly develop them either, they AFAIK never claimed to have done so though...

  7. You'd think this was easy money by Dark+Paladin · · Score: 5, Interesting

    I missed out on a lot of the years of gaming. I didn't have a Nintendo when I grew up, I didn't have a Genesis or all of the other games.

    I use Abandonware to play the games that everybody else talks about. (It's been a near joke playing Final Fantasy I, and marveling that this launched a multi-billion dollar gaming franchise.)

    What amazes me is how stupid most publishers are. How hard would it be to take Ultima Underworld I and II, Shadowcaster, update the code to a Win32/OSX/Linux base, then sell the CD for $20 and say "Hey, folks - the great games you loved? Come pay us $20 for it!" 90% of the development work is done, they just have to get an engine in.

    Square gets it - look how they're rereleasing Final Fantasy games on the Wonderswan color - and making a mint. How much work did they really have to do? A little engine work, check it out, and *poof* - profit.

    I abandonware because I can't find these games any other way, because the publishers won't do it. Heck, if they just sold the porting rights to another company (the way that Macplay ports Win32 games to OS X), they could leave the success/failure to somebody else, and probably still make a good profit.

    But until publishers get half a brain that the past can still be profitable, I guess I'll have to keep going around them and downloading it for free elsewhere.

    1. Re:You'd think this was easy money by Jay+Mirioashi · · Score: 1, Flamebait
      >I abandonware because I can't find these games any other way, because the publishers won't do it

      Are you certain that you are sincere in this statement? How hard to you truly look before downloading a desired "abandonware" title for free?

      I challenge you to post a list of "abandonware" titles that you currently possess illegally. If someone can point you to a place to purchase a title legally, will you truly be willing to either erase the product from your harddrive and/or purchase a copy?

      It's very easy to lay claim to such seemingly admirable intentions, but I ask you to consider what you have said.

    2. Re:You'd think this was easy money by macjerry · · Score: 4, Informative

      How hard would it be to take Ultima Underworld I and II, Shadowcaster, update the code to a Win32/OSX/Linux base...

      A LOT harder then you might think. Before Windows 95, games were mostly written for DOS and were tied to the good old 16 bit/640K limits of the hardware. Other things you had to deal with were hard coded delay loops, direct access/support of hardward, bizarre 5 1/4" floppy-based protection schemes and VGA 16 color graphics. Then you have to test it on a wide range of current platforms (5 Windows OS's alone) before you can even think about releasing it.

      Given the market I doubt you can sell it for more then $10, which means $5 to you after the retailer steals their share. You're proably talking $500K development costs, which means 100K units just to break even, before advertising, manufactoring, etc...

      Still want to try it???

    3. Re:You'd think this was easy money by Anonymous Coward · · Score: 0

      Ultima Underworld was that 3d first person rpg, right? They did that. It was sold in a set of about 6 old rpgs (also included Wasteland, Might and Magic 5 (I think it was 5. Clouds of Xeen or something like that), and several others. Have you actually been looking for these games, or just claiming they're impossible to find so you'll sleep better at night?

    4. Re:You'd think this was easy money by Salamander · · Score: 4, Informative

      Yep, exactly right. Changing from a custom overlay-segment scheme to semi-real VM involves some serious pain. Switching from direct hardware access to OS-approved APIs can require hundreds or even thousands of changes, and often wholesale restructuring of the code. Resolving timing dependencies is a bitch; ask any chip designer about those, because it's the same set of issues.

      If the program being ported is well designed, with an internal abstraction layer that just happens to match the new-OS API, and with a minimum of timing or hardware dependencies, porting might not be too bad. However, few old games were designed that way, and it's not just because the authors were sloppy (though that's often a factor). At the time many of these games were written, these issues were not well understood, and they're only well understood now precisely because so many missteps were made. Maybe "everyone knows that" now, just like everyone knows that CFCs are bad, but there was a time not so very long ago when pretty much nobody knew these things.

      --
      Slashdot - News for Herds. Stuff that Splatters.
    5. Re:You'd think this was easy money by Dark+Paladin · · Score: 5, Informative

      Actually, I have, and usually rely on The Underdogs for this system. The Underdogs (search on Google) has a list of places where to buy these Abandonware titles.

      Usually a search to Chips and Bits, or the CD-Rom shop, or Dragon Games (http://www.dragon.ca/) turns up a list of old software (I found Masters of Orion II this way). The CD-ROM shop even had an old copy of the Bungie Sack Pack I had been looking for (ah...Marathon...come to me.)

      And no, I'm not going to publish a list just so that the SPA or SBA or whatever they call it can double check me, call me up, then stick the rectal probe to make sure I'm current. Sorry, I might be dumb, but I'm not stupid. But I can say that whenever I see a "collection" that contains the game I want (including a manual), I usually pick it up (like I did last night in pickingup the Journeyman Project Trilogy).

      I guess my challenge to you would be to go to The Underdogs, and if you find a title you can buy somewhere, let *them* know, so that they can let *me* know.

    6. Re:You'd think this was easy money by Dark+Paladin · · Score: 2

      (I'm reposting his comment because he's mod 0 and most people won't see what I'm replying to):

      Ultima Underworld was that 3d first person rpg, right? They did that. It was sold in a set of about 6 old rpgs (also included Wasteland, Might and Magic 5 (I think it was 5. Clouds of Xeen or something like that), and several others. Have you actually been looking for these games, or just claiming they're impossible to find so you'll sleep better at night?

      Sorry - I should have made this more clear. I own a copy of Ultima Underworld I and II, so sorry I didn't mention a specific game that's no longer published in stores by the publisher.

      Tell you what. Check out The Underdogs - they provide a link to games you can buy on other websites, and where there isn't such a link, they simply have a download. If they have a game there that you can buy somewhere else, let them know. Heck, let me know too - and I'll see if it's one that I already have downloaded so I can buy it legit. (I'd rather have the "official" game that I can stick into a CD-ROM rather than taking up my valuable HDD space.)

    7. Re:You'd think this was easy money by GigsVT · · Score: 3, Insightful

      Or they could just put it all on a bootable CD running open source DOS.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    8. Re:You'd think this was easy money by Jucius+Maximus · · Score: 2
      "What amazes me is how stupid most publishers are. How hard would it be to take Ultima Underworld I and II, Shadowcaster, update the code to a Win32/OSX/Linux base, then sell the CD for $20 and say "Hey, folks - the great games you loved? Come pay us $20 for it!" 90% of the development work is done, they just have to get an engine in."

      I'd buy it! Helloooo ... Electronic Arts? Are you listening?

    9. Re:You'd think this was easy money by DeadMeat+(TM) · · Score: 4, Informative
      Porting the games to a modern OS, like other people have mentioned, would not be feasible. Besides being complicated, in many situations, the publishers don't actually have the code (they didn't develop the game) so they can't port it; but they do have the IP rights to the game "universe" and exclusive publishing rights, so the developers can't legally port it either. (This is why there was never a true sequel to Wasteland after Interplay started self-publishing -- the programmers all worked at Interplay, but EA, who published Wasteland, had the rights to the Wasteland universe. It's also why we didn't see System Shock 2 until VIE sunk and Looking Glass jumped ship back to EA.)

      One thing that might be interesting though is for some game companies to fund or license a PC emulator, like VMware or Bochs, and throw a package of a PC emulator, FreeDOS, and the game together. Lock out access to the BIOS, make pre-scripted CONFIG.SYS and AUTOEXEC.BAT files that automatically run the game, and -- presto! -- you've got an old game that runs under modern OSes, with no tech support mess. The development budget on this would be reasonably high to start off with (to get the PC emulator) but for each individual title the development cost would be practically 0. Now you've just got the marketing issue of getting people to buy old games; throw enough together in a bundle, especially if you give them a few classics like one of the Ultima or Star Control games, and people'll bite.

      (And yes, I know VMware would probably be prohibitively expensive, unless the publisher could get one hell of a bulk license discount combined with a discount for shipping a crippled version that wouldn't interfere with their regular business. I'm just using that as an example.)

    10. Re:You'd think this was easy money by ScepticalTech · · Score: 2, Interesting

      You clearly have no idea how hard it was to get the sound working on some of those DOS games. An 'open source DOS' boot setup would result in a whole lot of silent games on all the crap sound cards people use that are by no means Sound Blaster (or Ad Lib, or whatever odd sound card various legacy games supported at the time) compatible at the hardware level.

    11. Re:You'd think this was easy money by mizhi · · Score: 1

      Not to mention the lovely days of DOS where all graphics code that ran at any decent speed was directly tied to the hardware from within the game.

      --
      Humorless sig goes here.
    12. Re:You'd think this was easy money by Indras · · Score: 2, Interesting

      What amazes me is how stupid most publishers are. How hard would it be to take Ultima Underworld I and II, Shadowcaster, update the code to a Win32/OSX/Linux base, then sell the CD for $20 and say "Hey, folks - the great games you loved? Come pay us $20 for it!"

      Not all game makers don't get this. Some do, and occasionally don't even make profit from it. Why? Many factors; low profit margins, no advertisement, only people who love the game will buy it, and it's so outdated, that the passersby at the store who pick it up will be disgusted when they get it home to play it.

      Unfortunately, all of those do happen! For instance, Microprose (before they were bought by Hasbro, then by Infogrames) released a five-CD pack of all their classics; X-Com: UFO Defense, X-Com: Knee Deep in the Dead, Master of Magic, Master of Orion, and a demo CD. I picked it up for $20, because I love XUD, MoM, and MoO, but when I showed it off to my friends, they were appalled that I would spend that kind of money for that "junk." Keep in mind that these weren't updated for DirectX or anything (like Warcraft II: Battle.net), so they still ran in DOS and had Conventional Memory problems, etc. and the same EGA graphics.

      The fact is, only a small percentage of the consumer market would be interested in things like this, like collectors and big-time fans. And many expect the programmers to put something in really special, or make huge modifications to the code upon re-release.

      Few games can make profit like this, but there are exceptions. Such as the Oregon Trail series, which is now up to version five and runs in Win32, as opposed to the Commodore (correct me if I'm wrong here) and Apple IIe platforms it was designed on. But that's educational, too.

      My suggestion? Make the game/application/operating system (maybe) public domain, and sell CDs or downloads of the source code to anyone who asks, for a small fee to cover the costs of the transaction for the company. This will let the real enthusiasts get a new collectors item without the makers having to publish anything, plus it can now be ported to new operating systems without the makers having to program anything (a la Quake 2).

      Like the article says, though, this is "gray area" which is perfect for the developers, because it keeps the games in people's minds, and it will probably stay that way.

      --
      The speed of time is one second per second.
    13. Re:You'd think this was easy money by SuiteSisterMary · · Score: 3, Interesting

      I've got the Interplay Ultimate RPG Archives sitting on my desk right here; Bards Tale Construction Kit, Bards Tale 1 2 and 3, Might And Magic Clouds of Xeen and Darkside of Xeen, Stonekeep, Ultima Underworld 1 and 2, Dragon Wars, Wasteland, and Wizardry Gold. I grabbed the Quest For Glory Compilation a while ago, when you could still find it; 1, 1 Remake, 2, 3, 4, 4-CD Enhanced. And the various language packs. Too bad the damn things won't run properly on anything new; I'm trying to get a clunky old 386 laptop I found to work with an external monitor. In my drawer, here, I have the Forgotten Realms Archive; the good one. Pools of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness, Hillsfar. Eye of the Beholder 1,2,3. Dungeon Hack, Gateway to the Savage Frontier, Treasures of the Savage Frontier. Menzoberranzan. Some of these games I played on my Commodore 64! I have in my closet the Dragonlance gold boxes, the Buck Rogers ones as well, purchased from Ebay for the manuals. One or two are the Mac versions, one's an IBM I think. Who cares? Hell, one of the Buck Rogers ones is still SEALED. My point? I can and do purchase legitimate classics packs whereever and whenever I can. But lots of places don't allow it. Origin made a BEAUTIFUL set of Wing Commander 1, 2 and 3 all rebuilt for Windows 95. And sold it for about two weeks. Now it goes for 200 bucks on Ebay. I still play Master of Orion 2, because it DOES'T ASSUME it's running on a 486. Hell, Wing Commander 3, for DOS, runs great, on my P4-1800, but claims that my 6x DVD-ROM is 'faster than a CD-ROM can possibly be.' I tried to get Bochs running, but the documentation is horrible. I'd love for somebody to build a plug and run distribution that would give you a several hundred meg hard drive, direct access to the floppy and CD ROM drives, the soundblaster stuff working, and easily tunable to run at the speed of a 386/16, 486/16, 25, 66 or 100, and maybe a P-60 and P-100.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    14. Re:You'd think this was easy money by ywwg · · Score: 1

      that and a lot of old stuff was written in assembler to take advantage of every little bit of processing power. I'll bet there's a lot of code that is nearly unreadable now.

    15. Re:You'd think this was easy money by GigsVT · · Score: 1

      Actually, I do know about the sound card issues, I just forgot, it's been a while. :)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    16. Re:You'd think this was easy money by erasmus_ · · Score: 1

      I don't know, you could fit a whole lot of drivers on a cd, and allow the user to select. I clearly remember the issues we all had as well with getting sound working, but perhaps trying several compatibility modes first and then allowing the user to select would work around this problem.

      --
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    17. Re:You'd think this was easy money by Anonymous Coward · · Score: 1, Interesting

      Actually, Hasbro is _still_ selling Master of Orion II. I have the CD right next to me here. I picked it up for a measly $10 at CompUSA two or three months ago.

      ...It even has an absolutely hilarious disclaimer on the back of the case. "In using this CD-ROM, you may choose to use the Internet. You acknowledge that Hasbro Interactive is not responsible for the Internet or whether it should continue to exist in its present form or whether or not a governmental agency, either foreign or domestic, will control, regulate, or disband the Internet."

      Yeah, I'm gonna go sue Hasbro when the Internet goes down. Woo woo.

    18. Re:You'd think this was easy money by DavidTC · · Score: 1
      Heck, they could use the honor system. Say 'Here's the ISO, here's where you send your check or money order, or you can give us your credit card over here.'

      Sure, lots of people would download without paying, but lots of people would pay, and there isn't any sort of precedent for it being freely available. This would get them a lot more money then they are getting now, which is $0, and it would allow people who truely want to pay for the great game a way to do it.

      Hell, they don't even need server space. Just say 'If you want to purchase this game, please find an old copy of the game, burn a duplicate copy, and send us 5 dollars.', and abandonware sites would be glad to host it. (Probably want to put something in there about not reselling it, so people don't go burn 30 copies and stick it in the window of their software store at $40 apiece to rip people off.)

      --
      If corporations are people, aren't stockholders guilty of slavery?
    19. Re:You'd think this was easy money by Anonymous Coward · · Score: 0

      The publishers are ahead of you -- there *is* a collection of old Ultima games that you can buy on CD...my friend purchased it.

    20. Re:You'd think this was easy money by fegu · · Score: 1

      What we really need is a PC emulator - for the current crop of modern PC OSs!

      I have an Atari ST emulator and an Amiga emulator installed to play Carrier Command, Dungeon Master and more. But I still can't play my old original PC games on WinXP without rebooting with a DOS floppy.

      How hard can it be? A PC emulator for the PC!

      --
      "There is no substitute for thinking" - Bjarne Stroustrup
    21. Re:You'd think this was easy money by duren686 · · Score: 1

      The problem doesn't end with unlicensed SB-Clone sound cards, either. My sound card (CreativeLabs SoundBlaster PCI128) doesn't like selectable sample rates on DOS games unless I stick it firmly into (low-quality) SoundBlaster Clone mode. Creative Labs doesn't like to support old stuff any more than videogame companies do :/

      --
      Y2K Compliant since the late 1890s
    22. Re:You'd think this was easy money by Cecil · · Score: 1

      Two points.. first of all, I think you mean "X-COM: Terror from the Deep" since "Knee deep in the dead" was episode 1 for Doom.

      And they used VGA graphics, actually. EGA would imply 16 colors. I'm pretty sure EGA didn't have a 256-color mode, although I could be wrong.

      And Orgeon Trail was fun. I do indeed remember playing it on my Commodore 64, so I think you're right, there.

    23. Re:You'd think this was easy money by duren686 · · Score: 2, Funny

      I'd buy it! Helloooo ... Electronic Arts? Are you listening?

      No, they're not! That's precisely the issue!

      --
      Y2K Compliant since the late 1890s
    24. Re:You'd think this was easy money by sconeu · · Score: 2

      Don't laugh at this dude. He has a point. Today's 1GHz+ Athlons PIIIs and P4s are so radically different than the original 4.77MHz XT and the 8MHz AT that it can almost be considered a different architecture machine. I mean, there's no ISA, no 5.25 Floppy, etc... Not to mention the clock speed differential for those hardcoded timing loops.

      I really think that a VM that emulated an 8MHz 8088 would probably be great for classic gamers. You've got V86 mode, use it!

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    25. Re:You'd think this was easy money by Maserati · · Score: 1
      Even releasing the game "as is" would create sales and please. Remember, games don't come with any real warranty anyway, so an unsupported release wouldn't be all that different from a new release that hasn't been properly patched yet.


      Right now, the game companies policy amounts to "you can't have this because we won't sell it to you at any price." That attitude makes not a whole lot of sense. A fairly minimal effort and investment by a publisher could get old games on the market in fairly short order.

      There are several fulfillment houses right now for burning custom CDs and mailing them out. Build a custom CD online, pay, and they burn the disk and sent it out. Beyond that, just spring for hosting for a discussion board and ftp site (a yahoo group would do) so the community support that springs up for so many games doesn't have to pay hosting costs for a support board.

      Beyond that, giving third-party developers some Intellectual Property support to fix issues with newer hardware and the like wouldn't shouldn't be too bitter a pill for their lawyers to swallow.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    26. Re:You'd think this was easy money by Lars+T. · · Score: 2

      Obvious solution: buy a stripped down version of VMware or something like it once, and re-release all your old games with that.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    27. Re:You'd think this was easy money by Kisai · · Score: 2, Informative

      This exists belive it or not. M.E.S.S has XT/286 emulators... but don't have VGA, just CGA.

      The "VM" software like VMWARE doesn't come close to emulating anything useful for old games, it's designed to emulate the existing computer with a crappy video card.

      Windows NT however does have a built in "DOS" emulator that works pretty well. You can even use VDMsound to make things that use a sound card work?

      Trade off? Yes there is... Still no VESA supported video modes (640x480x16 ot 320x200 or 320x240 256 color modes) But it's sufficient for all the pre-vesa games except some whacky Origin "386 enhaced" games with their own memory manager (U7 has an engine rewrite project, U8 has a hack/patch to make it work on Windows.)
      Hell even U9 needs a crack to work on Windows 2000 or XP. (CDilla EXE-wrapper protection does not work on Windows NT.)

    28. Re:You'd think this was easy money by Kisai · · Score: 1

      Speaking of floppy drives...

      I still have a 5.25" floppy drive in a box that I'm keeping if I ever decided to burn all my 5.25" 'decoration' discs to a CD... yes A CD, I figured out that at 360KB a disc, and about 400 discs... there's only about 100MB to burn.

      Reason it's not in my computer? ... cd-burner has that spot. I even have the proper cable to run it as B drive.

      IIRC some computers don't support a 5.25" drive anymore... I somehow doubt Windows XP would realize what it is if I were to plug it in.

      Bochs is annoying as hell to set-up... I've yet to get it set-up AND do something useful. Mainly any attempt run something releases crash after crash after crash. Yes I was trying to run Ultima 7...

      A fixed PC emulator that you can choose between 8088, 80286, 80386 and 80486(with or without FPU), Pentium (With FPU), and the maximum amount of RAM that the processor could handle (640K for the 8088, 16MB for the 80286/386sx) Sound Blaster/Adlib, SB Pro, SB 16(check out VDMsound for a SB sb emulator for WinNT, free (http://www.ece.mcgill.ca/~vromas/vdmsound/)) and Video (Monochrome, CGA, EGA, VGA, Tandy-16color(yes because some games had a 16color mode if you had a Tandy) and hopefully VESA modes of the late DOS games.)

      Hey if we can emulate a 68020 Mac on a PC, we should be able to emulate a 386 full-speed with sound and VGA.

    29. Re:You'd think this was easy money by Anonymous Coward · · Score: 0

      "Today's 1GHz+ Athlons PIIIs and P4s are so radically different than the original 4.77MHz XT and the 8MHz AT that it can almost be considered a different architecture machine."

      If only that were true. The fact is that a modern PC is still 97% register-compatible with a PC AT (with a VGA card and a 3.5" floppy). Same stupid IRQ contorller, keyboard controller, disk controller, and yes, ISA's still in there, minus the slots.

    30. Re:You'd think this was easy money by Anonymous Coward · · Score: 0

      IIRC some computers don't support a 5.25" drive anymore... I somehow doubt Windows XP would realize what it is if I were to plug it in.

      Some modern motherboards don't support 2 floppy drives, although they should still work with 5.25" drives if you temporarliy remove the 3.5" drive and set things up in the BIOS.

      Windows XP does support 5.25" drives - I've got a Panasonic 1.2MB drive in this (T-Bird 1.3GHz) box, with another 360KB drive in a P3, also running XP. They work fine - although the icon for the drive hasn't been updated since Win2000.
    31. Re:You'd think this was easy money by Anonymous Coward · · Score: 0

      Why not? Two thirds of the work is already done, you just need to create a new engine. The graphics, music and sound effects are already there. If you think that creating the engine is any more difficult or time consuming than creating the graphics and music, you're sorely mistaken.

    32. Re:You'd think this was easy money by Anonymous Coward · · Score: 0

      'Course, it may be easier to write an emulator for whatever platform they initially ran on, link it directly in somehow with the original ROM or disk image, and then have ALL the work done for ALL the games on that system EVER.

    33. Re:You'd think this was easy money by jaoswald · · Score: 1

      You appear to have missed the point, which was
      old software accessing sound cards through HARDWARE. Load all the drivers you want, the old software can't magically understand that there is a software layer involved.

    34. Re:You'd think this was easy money by erasmus_ · · Score: 1

      I'm not sure what you mean - obviously the eventual target was hardware, but you still had to load sound drivers in your config.sys that were appropriate for your sound card. Making an interface on a bootable cd that loads the appropriate driver based on auto-detection or user selection is quite doable, and would emulate the hardware most older games would expect. SB16 or AWE compatibility modes would work for most cards.

      And if you are referring to games that would access hardware directly somehow, using their own logic, they still do it through interrupts, which are quite possible to capture and create virtual hardware devices that would fool these older programs. Hardware emulation on this basic level is not out of reach today.

      --
      Please subscribe to see the more insightful version of th
    35. Re:You'd think this was easy money by SuiteSisterMary · · Score: 2

      I just put my money where my mouth is again, and purchased a copy of Star Control 2 from Accolade. Check out the awesome fan site http://www.star-control.com. I'll also take the opportunity to point out that I personally love games where you can download the manuals in PDF (not scans of the manuals) and think it should be standard practice.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  8. it's the game play! by zzyzx · · Score: 1

    Personally, I've been addicted to Mame's emulation of 10 Yard Fight (ummmmmm... that is I WOULD be if I had the rom of course ;) ). I'd much rather play a football simulation that is actually fun and can be played in 10 minutes or so, then go get one of those ubersimulation games that require 2 weeks or so just to learn how to play it. I don't want to devote my life to a game, I just want something fun to do every now and then. If there were more games like that being sold, I would own more playstation games.

    1. Re:it's the game play! by sconeu · · Score: 2

      Mod this guy up. Nowadays you either have to have hairtrigger reflexes (FPS), or a free month to learn a game, or both.

      Older games had these qualities, but not to the extremes that there are today.

      At my current job, there's a Q3 tourney every Friday nite. I don't even bother to play (think Stef from UF). Game vendors need to realize that there's older players with slower reflexes and less free time.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    2. Re:it's the game play! by zzyzx · · Score: 1

      One example of this that really annoys me is Grand Turismo 2. I live in Seattle, so I bought it solely to race around downtown on their Seattle course. It took me about 10 days of playing before I passed enough tests that the game condescended to let me race it.

      Over New Year's I was at a friend who had GT3. It had a better Seattle course. I was hoping to try it, but after spending 3 hours at a party trying to pass tests, the controller was taken away from me. That's an extreme disincentive towards me ever buying GT3, even if I get a Playstation 2.

  9. hey, don't throw anything out by Anonymous Coward · · Score: 0
    I still play Leisure Suit Larry in the Land of the Lounge Lizards, it runs just fine under Win98se. So does El Fish, daughter still has the watch. Use Q&A DOS at work, again, under Win98se.


    And I had Spiderman #1 to #30, sold them for big bucks. Still have tons of the Marvel stuff, like Rogers/Captain America, Fantastic Four, et al.


    Never throw old junk away, you 13 year old script kiddies. When you're in your forties, somebody will give you enough money to finance a career change.

  10. Don't see a problem with it by maelstrom · · Score: 5, Insightful
    I have purchased many of these old games, and would play them more often if they were still usable. Unfortunately, most of the media was 5.25" floppies, and not only do I not have a drive anymore, most of them are probably toast.

    Is it legally wrong for me to download the titles? I don't know, but I believe it is morally right for me to obtain a "backup" of titles I purchased. As far as titles that are truly abandoned, but I didn't purchase, this seems a gray area.

    The greed of the publishers is definately repugnant. Instead of opening their mind and allowing others to get some sort of satisfaction from an older title, they'd rather see no one have it and the game fade into obscurity. Perhaps if they realized that the goodwill they'd get for releasing these officially on a website would actually generate extra renevue from loyal customers.

    Is ID software likely to lose business because they released the source code to their older engines? No. However, AFAIK they haven't released the graphics, levels, and sounds for them. I suppose this allows them to reuse some of the stuff for Doom3 for instance. Maybe someday people will realize that unlike the real world, I can give you something of mine that is digital and not only will I still have it, you will too.

    And maybe after that, we'll have peace on earth, and goodwill towards men.

    --
    The more you know, the less you understand.
    1. Re:Don't see a problem with it by DarkKnightRadick · · Score: 1

      Actually, if you go to 3D Realms web site, you can still download for free shareware versions of their games and purchase registered copies of ALL their games. I'm currently saving up so I can get the complete Duke Nukem collection and Wolfenstien and Spear of Destiny. w00t, talk about classic FPS. Hehe, I love DukeMatching. :-D

      As for games that are truly abandoned, I don't know. Yeah, we as gamers would love to be able to play these classics and share them with friends on the net, but also I would love to see the companies make money off of them if that is what they want, too. You can have it both ways. Just think of the money that will go towards the next latest and greatest title from these companies. Would you want a game released tomorrow to look like Liesure Suit Larry in the Land of the Lounge Lizards, or would ou want it to look better then anything Squaresoft put out to date? Personally, I want the later. If I want LSLLLL type games, I'll download them from the internet (whether it's from the companies site or an abandonware site).

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    2. Re:Don't see a problem with it by kryptkpr · · Score: 1

      Actually... the graphics/levels/sounds are easily extractable from DOOM I/II using a myrad of freely-available tools. I mean c'mon, these games have been hacked to death, with so many addons and conversions it'd make your head spin.

      --
      DJ kRYPT's Free MP3s!
    3. Re:Don't see a problem with it by RuneB · · Score: 1
      How often do you see the phrase "[this] software is licensed, not sold" on EULAs? Supposedly, when you purchase a piece of software, you are just buying a license to use a copy of the software. The media you get is an extra bonus, and in fact, you can purchase licenses without the media, such as with certain operating systems from Redmond.

      Wouldn't this allow you to argue that you have the right to obtain another copy of the media, as long as you follow the provisions of the license?

      --
      dtach - A tiny program that emulates the detach feat
    4. Re:Don't see a problem with it by TimboJones · · Score: 1

      Beliefs require no logic. That is their very nature. If they did, they would be knowledge.

    5. Re:Don't see a problem with it by mgkimsal2 · · Score: 2

      IIRC, there were some cases in the 80's that specified that it was legal for software owners to make a backup of software they legally purchased. "Obtaining" a backup from some other source - I dunno. I'd guess it was OK, because many software companies at that time would let you obtain a second backup copy from them directly as long as you proved you purchased the original.

      All the copy-protection back in the day of the C64 would wreak havoc on your little 1541, but people still insisted on making backups because they had the right to do so. (Mr. Nibble, CopyQ, etc). If anyone has references to cases back then, please post them.

    6. Re:Don't see a problem with it by Anonymous Coward · · Score: 0

      The greed of the publishers is definately repugnant.

      It's a stranger phenomenon than greed. It's hardcoded in these guys to think that they're the good guys, protecting the rights of the corporations that keep the country alive. They're living tripe.

    7. Re:Don't see a problem with it by Anonymous Coward · · Score: 0, Troll

      You know, I find this kind of ironic. "The greed of the publishers is definately repugnant." Well, I dunno. How about your own greed, wanting to get the game without putting out a damn cent? Isn't that just as much greed? In a day when game publishers are going under because of a lousy market, and aside from a few that blow huge amounts of money on marketing (cough...Blizzard) don't waste too much money, I'd have to say that you sound hypocritical.

    8. Re:Don't see a problem with it by cpt+kangarooski · · Score: 2

      Well, it's legally right. Check out Title 17, Section 117(a)(2) of the United States Code.

      And it's morally right. It preserves information, which is a morally good thing in 99.44% of situations.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    9. Re:Don't see a problem with it by Kris_J · · Score: 2
      Unfortunately, most of the media was 5.25" floppies, and not only do I not have a drive anymore, most of them are probably toast.
      Actually, you'd be surprised how robust those old DD disks are. I bought someone's complete C64 collection recently and even the disks that were seriously bent (but not creased or folded) still worked first time. Sourcing new 5.25" DD disks to create a GEOS work disk are going to be harder though.

      As a person who sells old video games on eBay I have a couple of thoughts. First, many games people believe are only available from abandonware sites are available as originals from eBay, swap-meets, garage sales and classified ads. Also, many are being re-released. While I might download the odd ROM, I also source old originals and buy new updates. Gauntlet is a good example. I recently bought Gauntlet Legends for the Dreamcast, acquired Gauntlet 1 & 2 originals for the C64 and I have previously downloaded the odd Gauntlet ROM. Anyone who claims to be a fan of old computer games and doesn't try to source originals or buy remakes, releases and/or updates is kidding themselves. Real fans would rather have originals. Heck, I've bought originals of old games that I have downloaded ROMs for. Just yesterday I bought Pinball Fantasies for the Gameboy even though I'd downloaded the ROM a while ago. A few weeks back it was the same thing with Qix...

  11. www.utgib.tk by Anonymous Coward · · Score: 0

    www.utgib.tk

    www.utgib.tk

    www.utgib.tk

    Clan site for the [GiB] clan :) Run fully by PHP

    Loads of downloads (100 mb worth)

  12. The slaves are revolting by Alien54 · · Score: 3, Insightful
    or something like that.

    most companies love it if they can get their customers on a treadmill, constantly paying in new money. And honestly the cost of tech support for the older games may actually be a money losing proposition.

    But They still hate the idea of not making money. and count potential loses are real losses.

    Right now I think that that rights to software to revert to something more relaxed a few years after they stop providing tech support. They people who know how to use the older stuff will always be a small percentage anyhow.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:The slaves are revolting by Anonymous Coward · · Score: 0

      You said it. They stink on ice.

    2. Re:The slaves are revolting by Anonymous Coward · · Score: 0

      The slaves are revolting. Make the bloody peasants take a bath for heaven's sake!

  13. abandonware by Goofy+Gavin · · Score: 1

    if discontinued, hard to find software is called "abandonware", then products by microsoft ought to be called "smotheringmother-in-lawware"... that shit never leaves you alone :O

  14. On the reasoning for freely taking it by Jay+Mirioashi · · Score: 3, Insightful
    I am suspicious of the motives of the Abandonware community.

    I believe, in keeping with the spirit of copyright, if a publisher no longer makes a copyrighted work available, then so long as this is the case, there should be no legal recourse against those taking the software for free.

    However, I must question the motives of Abandonware supporters. If indeed these companies were to make software from 10 years ago available today (via a website or mailorder) and a small price according to the cost of doing so, would Abandonware supporters be willing to pay?

    The real question is, are they truly supportive of it as a matter of principle, or do they simply enjoy getting something for free; being unwilling to pay for it if it was available through legal means?

    1. Re:On the reasoning for freely taking it by Crspe · · Score: 3, Interesting

      Be careful about the question that you ask ...

      I think the question should not be whether people would be willing to pay for the software if it was still available for sale (probably not, but depends on the price - at $2 there is a good chance, at $39.95 - not likely).

      What we need to ask is whether Abandonware supporters would happily remove titles from their sites if a company started selling the game again. Here I think the sites would happily remove them - The titles are available, no need for the abandonware site to distribute it.

      As long as this is true, then I think that abandonware sites are morally correct, although they are almost certainly breaking the letter of the law.

    2. Re:On the reasoning for freely taking it by anthony_dipierro · · Score: 2

      The real question is, are they truly supportive of it as a matter of principle, or do they simply enjoy getting something for free; being unwilling to pay for it if it was available through legal means?

      I'm truly supportive of it as a matter of principle because I and others like me are unwilling to pay for it if it was available through legal means.

    3. Re:On the reasoning for freely taking it by Jay+Mirioashi · · Score: 1
      At least in the article, the maintainer of one of the larger Abandonware sites noted that she regularly removes titles upon request from copyright holders.

      It wasn't clear whether she would do this for products that were not available any other way, however.

    4. Re:On the reasoning for freely taking it by Jay+Mirioashi · · Score: 1
      Do you at least support the reality of copyright creating a market (artifical scarcity) for off-the-shelf software.

      If so, when do you determine that you are justified in taking software for free? Are you certain that you would be unwilling to pay for the product by legal means if it were not available for free? The problem is that its free availability taints your ability to make an unbiased decision.

      Certainly then, unless you would have us abandon software copyright entirely, you must realize that we can not have both viable copyright protections and individuals being the arbitors of their viability.

    5. Re:On the reasoning for freely taking it by tukkayoot · · Score: 2, Interesting
      The real question is, are they truly supportive of it as a matter of principle, or do they simply enjoy getting something for free; being unwilling to pay for it if it was available through legal means?

      In my case, both.

      I support the principle behind abandonware... though not really because it's not sold anymore. I like it because it's an unofficial public domain of sorts... it's a way for budding game designers to have cheap and easy access to the history of video games... classic or little known gems of yesteryear that a person wouldn't spend a penny on continue to get exposure... and I think that's a good thing for gamers and the gaming industry in general.

      I also support Abandonware because the companies no longer support the games, and people who purchased a game license who lost the physical media on which the game was stored (or the silly copyright toys that lots of old games used) have a way of enjoying the products that they legitimately own... without putting a burden of service and support on the game publisher (which might not even exist any longer).

      Those are the reasons why I think abandonware distribution is a noble cause in general. It's the reason I've donated a few bucks to The Underdogs.

      On a personal level, I "rationalize" downloading abandonware by telling myself (and it's the truth) that there is no way I could feasibly purchase the software these days, and that even if I could, I probably wouldn't... I'm not taking anything material away from anyone. It's a victimless crime, so to speak.

      I personally don't download "abandonware" that isn't truly abandoned, that someone is actually trying to sell... if I do, it's software that I feel I have a legitimate right to use (as in, I purchased it sometime in the past.) Maybe many others aren't as "scrupulous", but it's seldom an issue since very little of what most people define as "abandonware" is readily available... that's why it's called "abandonware".

    6. Re:On the reasoning for freely taking it by Idolatre · · Score: 1

      For me, abandonware is a temporary solution. If the publisher decides to re-release a game for which I own an unauthorized copy, and which I love to play, I'll buy it, even if they charge the same price they used to charge 10 years ago.

      The game still has the same value it used to have, that's why I'm dedicating time to play it.

    7. Re:On the reasoning for freely taking it by Jay+Mirioashi · · Score: 1

      This I can agree with. It seems to me that this illustrates a necessary gap between what laws we must have on the books, and what laws the individual (even supporters of said laws) will feel morally obligated to enforce. If you get caught violating them, the most you will probably get is a warning, but they need to be around regardless for cases where the common sense opinion is that the offender is violating the spirit of the law.

    8. Re:On the reasoning for freely taking it by Anonymous Coward · · Score: 0

      Haven't checked it in a long time, but theunderdogs site used to remove the download link and replace it with a link to where you could buy the game, if it was still available.

      Seems perfectly fair to me. However, most of these games really only have retail value in bundle packs, like that Forgotten Realms Silver Edition or whatever it's called. You get like 12-15 games for $20. The manuals are usually in PDF format on the CD, but are mostly scanned from the originals so they retain their "look". This is something I wish more publishers would do.

    9. Re:On the reasoning for freely taking it by Jucius+Maximus · · Score: 1
      "However, I must question the motives of Abandonware supporters. If indeed these companies were to make software from 10 years ago available today (via a website or mailorder) and a small price according to the cost of doing so, would Abandonware supporters be willing to pay?"

      I support abandonware, and I will tell you that I do pay the money if I find it for sale. For example, I got Ultima Underworld I and II for free and then eventually found them on a bargain rack. I spend the $15 and bought them. The same was true with Command & Conquer (although it was more like $45.)

    10. Re:On the reasoning for freely taking it by anthony_dipierro · · Score: 1

      Do you at least support the reality of copyright creating a market (artifical scarcity) for off-the-shelf software.

      No. There is a market for software developers. There is a market for media. There is a market for duplication devices and services. I see no reason to create an artificial market for 1s and 0s.

      If so, when do you determine that you are justified in taking software for free?

      I am always justified (morally) in taking software for free.

      Certainly then, unless you would have us abandon software copyright entirely

      I would.

    11. Re:On the reasoning for freely taking it by Anonymous Coward · · Score: 0

      "Haven't checked it in a long time, but theunderdogs site used to remove the download link and replace it with a link to where you could buy the game, if it was still available."

      It still does.

    12. Re:On the reasoning for freely taking it by anthony_dipierro · · Score: 2

      you must realize that we can not have both viable copyright protections and individuals being the arbitors of their viability.

      Also, individuals are not being the arbitors of copyright protections. Judges and juries are. And I assert without evidence that no one has ever gone to jail or even paid a fine solely for copying abandonware.

    13. Re:On the reasoning for freely taking it by russellh · · Score: 1

      If it was available for a fee it wouldn't be Abandonware.

      --
      must... stay... awake...
    14. Re:On the reasoning for freely taking it by erasmus_ · · Score: 1

      You would really pay $50 for something the company already made plenty of money on potentially? I enjoyed Wolfenstein and Doom a long time ago, but I would not pay full price for them again now, not when there are other new games to spend money on. And even if you love these games so much, everything depreciates in value, and games should be no exception. Just like a brand new car from 4 years ago is worth less now, there should be no reason to pay full price for outdated or abandoned software.

      --
      Please subscribe to see the more insightful version of th
    15. Re:On the reasoning for freely taking it by Idolatre · · Score: 1

      Maybe not for games I already bought when they were first relased, but I would pay full price for re-releases I never had a chance to buy, if I really want to play them.

      I don't agree with your car analogy, a car looses value because it's made of matter that degrades over time, but a good book/music album/movie/game is data that can be perfectly reproduced on any media, without any degradation, so a book written centuries ago has the same value than any new book.

    16. Re:On the reasoning for freely taking it by sjames · · Score: 2

      Are you certain that you would be unwilling to pay for the product by legal means if it were not available for free? The problem is that its free availability taints your ability to make an unbiased decision.

      The software publishers are businesses, intent on making money. They are aware of the inetrest in abandonware.

      If they believed there was a buck to be made on the works, they'd be selling them (and rightly so)!

      I fail to see why they would necessarily lose any rights to future works because of abandonware. They didn't lose tradmarks by selling the works in the first place. If they had any sense, they'd put them up for download as is, complete with all of the trademark notices, disclaimers, burnt offerings and other legal requirements.

    17. Re:On the reasoning for freely taking it by Kisai · · Score: 1

      Let's see, I had Ultima 1-3
      Ultima 1 worked fine on everything... but the 8088 ate it one day
      Ultima 2 wouldn't work on anything but the 8088
      Ultima 3 wouldn't work on anything but the 8088

      Then I had Ultima 7 on 5.25" floppies, but it was buggy and couldn't be finished.
      I then got Ultima Underworld I and II, played and finished on a 386.
      I then got Ultima 7 again on a "compilation disc" that someone gave me that came with their sound card.
      I then got Ultima 8 on a "compilation disc" someone else gave me that came with their sound card. Had to download a patch for it to work properly. This disc also had "savage empire" based on the U6 engine.
      I then got Ultima 7 and 7.5 re-relase on CD,
      Finally able to play it (since the CD version was patched already) and finished it
      Then I upgraded to a Pentium 120 and was running win95, none of the games worked under windows, but through my knowledge of config.sys and autoexec.bat I made them work.
      Then I upgraded to a Pentium 450, and downloaded Ultima 1-6 from abandonware sites, but was hard pressed to find martain dreams(another U6-engine game)
      Then Origin re-released all the Ultima games except the underworlds and U6-engine games, so I bought that.

      So over this course of time I bought Ultima 7 three times, and had it given to me once.

      But only Ultima 1 actually works under Windows XP properly. U7 can be played with the free ultima 7 engine project, U8 can be hacked to work on the VDM, and have sound with VDMsound.
      Ultima 2, has the same problem it always did (it was coded in assembler)
      Ultima 4&5 would work, but the Apple/Commodore versions were better because they had music.
      Ultima6, Savage empire and Martian dreams (once I found it) all required the L1 and L2 cache to be disabled for the sound to work.

      So for me, it was worth buying Ultima 7 three times just to have it work, I still have the cloth map from the original package, and the manuals it came with.

      Wing Commander on the other hand. *sigh*, I lost the CD to the I & II deluxe version and now I'm screwed, because I can't play it, and nobody has it.

    18. Re:On the reasoning for freely taking it by Idolatre · · Score: 1

      I bought U7 twice too, once the original version with cloth map, and a second time with the "Ultima Ascension Dragons Edition" which included the soundtrack and Ultima 1 to 8

      I knew Ultima 7 was still playable thanks to the wonderful Exult, but Ultima 8? Do you have docs explaining how to do it?

    19. Re:On the reasoning for freely taking it by pne · · Score: 2

      However, I must question the motives of Abandonware supporters. If indeed these companies were to make software from 10 years ago available today (via a website or mailorder) and a small price according to the cost of doing so, would Abandonware supporters be willing to pay?

      While I don't consider myself part of the "Abandonware community" (whatever that means), I was interested in the article because of some games I used to play about 10-15 years ago.

      A while ago, I tried to get my hands on Starflight because it was a game I remembered as being fun to play... and yes, I would have paid money for it if it were available. I finally got hold of it via eBay, but copies of this game turn up very infrequently, so that's not really a viable source for the game.

      I'd like to think that there are many people out there who'd like to buy the games, out of nostalgia or for whatever reason, and would gladly pay the original company money, but they choose not to sell the game any more. Why can't they, for example, make the game available for download from their website (for a fee) after it's stopped retailing? Have some sort of "software attic" where they keep previous versions.

      --
      Esli epei etot cumprenan, shris soa Sfaha.
    20. Re:On the reasoning for freely taking it by SuiteSisterMary · · Score: 2
      Do you at least support the reality of copyright creating a market (artifical scarcity) for off-the-shelf software.
      Yes, if, in turn, they support the reality of copyright as intending to guarentee the release of the work into the public domain after a reasonable amount of time. And no, "Age of Mickey Mouse + 10 years" is NOT a reasonable amount of time. Micky Mouse should have been in the public domain several decades ago.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
  15. Argh... by Paradoxish · · Score: 1

    It's hard for me to say anything on this topic. First of all, I love Abandonware. There are so many old programs that I've lost over the years and would kill to play again. Sites like The Underdogs have helped me get a hold of these games and yes, a few others that I never got a chance to play (probably because my hardware couldn't handle it back then). Until I bought my new laptop these were the only games I could really play on it happily and I probably would have bought them if they were available somewhere.

    Then again, I'm a hypocrite. I do think that companies have the right to not want their software distributed (this is a big reason I only download from Underdogs - they're big enough that they can't keep up games that they're asked to take down and hope not to have their whole site shut down), but I don't really understand it. Even though a few other people and myself might buy these older games for nostalgia the vast majority of people won't. So not only are they not losing money, they're not even potentially losing money. Unless a company released every single "abandoned" game on a single CD the odds are they won't ever be able to make money from reviving these old, dead games. So what's holding them back? Spite?

    --
    If you need to interpret my post, then you don't get it.
  16. MAME et al by kisrael · · Score: 5, Insightful

    Very good article. It focuses only on PC games though. MAME and its console-based ilk are another kettle of worms altogether.

    I see these emulators as a valuable service, preserving what I call our "pop culture heritage"...sure, "Time Pilot" may have been popular enough to make it in some emulator packs, but what about "Time Pilot '84"? A much cooler scifi game in my book, but one whose limited release (during the crash) means that it's not likely to see a repackage rerelease.

    I admit it is a bit complicated, because MAME does directly compete with the emulation game packs for modern consoles. But overall I'd rather err on the side of caution and not let these things fall into obscurity.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  17. The trap of good graphics by zzyzx · · Score: 5, Insightful

    Here's the other problem with newer games. They're all about the great graphics. In addition to the usual complaint about graphics intensive games (They sacrifice game play for the thrill of "oooooooh, that blood looks real.), I find at least that almost real graphics look worse that the most cartoonish ones.

    Take Fifa 2000 for the playstation. The players look almost real... almost being the key word. Whenever I see their blocky heads, I think about how bad the graphics are. By coming close to realism, you're forced to see how far away they still are.

    On the other hand, a more cartoonish game doesn't invite that comparism at all. Take Super Mario brothers for example. No one thinks that the graphics on that game suck, even though Mario doesn't look like a real person. They get sucked into the game world because they don't even think about how much better he would look with a few tweaks.

    Moral of this story? Don't worry about the graphics people, just make fun games.

    ...of course this is a moral from someone who doesn't really play games much, so take it with a grain or 10,000 of salt.

  18. Not Cheap Bastards, POOR BASTARDS by dilute · · Score: 1

    Retro games? Nobody's going to pay for a lot of this stuff. Who could afford it, anyway? Impose charges across the board and watch this medium die. The pity is that the rights owners don't care, because they believe (and in the short run they are right) that there is little if any profit for them in the new media. Better just to kill it.

  19. What about other types of software? by sjehay · · Score: 5, Insightful
    Nobody seems to mention or pay much attention to other types of software that are available as abandonware - more usually with the blessing of the original parent company. For example, have a look at: there are plenty more examples if you have a look around. Sure, having old games available is good for nostalgia, but things like this can actually be useful, especially if you're looking for stuff to run on older hardware or if you're after a feature that new software Just Doesn't Have (or the new software is not available on your platform etc.) - I know I've found this in various circumstances.
    1. Re:What about other types of software? by Jay+Mirioashi · · Score: 1
      From the article, several of the people interviewed suggested that what was at stake in not enforcing the protections on their intellectual property, was their ability to enforce protections on future, derivative intellectual property. Is this a real issue? I am not well versed in the laws that would affect this.

      If what they say is true (though I somehow doubt it), then game publishers would stand to lose something that business app publishers do not; things such as a persona, a character, or a gaming fantasy world being protectable in future games.

      I would be very interested to see the truth of the claims of these publishers evaluated.

    2. Re:What about other types of software? by Jucius+Maximus · · Score: 1
      "Nobody seems to mention or pay much attention to other types of software that are available as abandonware - more usually with the blessing of the original parent company."

      Right you are!

      One Must Fall: 2097 - That's right folks! You can download the FULL OMF:2097 legally from the manufacturer. (Also check out OMF Battlegrounds which is in a work in progress.)

      Also check out this Legal Abandonware site. It only has games/apps that were formally released as abandonware. Here you can get Abuse, Betrayal at Korondor, Dink Smallwood, Inner Worlds, Jetpack, Squarez, Skyroads, ZZT and more. Have fun!

    3. Re:What about other types of software? by jbn-o · · Score: 1
      It only has games/apps that were formally released as abandonware.

      Software is never "formally released as abandonware" because "abandonware" has no legal meaning. Copyright holders can allow the work to enter the public domain normally, place their work into the public domain before the copyright expires, or relicense the work to allow greater access. One reason to do the latter is so others can enjoy the freedoms of distribution, improvement and unrestricted use. Hence, one might choose to relicense under the GNU GPL as iD has done with some of its software.

      This lack of legal status is one of the big points about "abandonware". Another /. thread had an interesting discussion about reformulating copyright to formally include abandoned works.

  20. A case of equity in the law by Anonymous Coward · · Score: 1, Interesting

    If you had a car wreck, refused to settle because you wanted more, then went to court for a lousy 10% more, the judge would laugh at you. He'd say "you were offered what you asked for, get out of here."

    Same with abandonware. Lots of people are perfectly willing to pay for this stuff, but the publisher refuses payment, even full retail. This happens lots of times in the business software arena. Try sending in the license fee for Wordstar, ParadoxDOS, your money will be returned.

    It's an equity issue, and equity no longer applies under copyright law.

  21. A [relatively] old subject, good piece though. by tukkayoot · · Score: 5, Interesting
    It's one of the few good objective pieces that seems to look at the issue of abandonware/emulation from a few different angles... and it comes right on the heels of that Control and Creativity piece ran on slashdot recently.

    My personal feelings on abandonware are that there's really nothing wrong with it. I think it's healthy for the market and wonderful for players.

    When I was about 9 years old, my father bought me Starflight... a game we saw on the shelves of Radio Shack and thought looked cool. We enjoyed it but never got very far because the game has a high probability of corrupting itself (otherwise it's a terrific game... a true classic). Years later I realized that surely someone must have preserved a copy of the game that I could download... and thanks to abandonware, I was right. I tracked down a copy for download and fiddled around with my system until I could get it to work... and it was just great... it was a minor obsession of mine for several weeks and I finally beat it, getting my father's money's worth out of the purchase. Lot's of nostalgia, lot's of fun. Who gets hurt here?

    I dismiss most of the arguments of the game publishers, and especially the stance of the IDSA. The bulk of their argument is that legality equals morality, which any freethinking individual probably realizes isn't true... or else laws would never be repealed or changed.

    I also don't understand how Abandonware sites hurt their intellectual property rights as many of them seem to claim. They still own the copyrights, they still own the trademarks. Nobody is going to tell Nintendo that they don't own the rights to produce Mario games because they fail to rabidly attack an abandonware site with a Mario Bros romdump from a 20 year old arcade board. Nobody is arguing that Mario Bros is "public domain" from a legal perspective. The one fellow put it succintly "It's piracy, but so what?" The pirates aren't challenging the rights of the publisher's... they only hurt the publishers by denying them revenue, and in the case of the vast majority of abandonware, they're not even doing that.

    Another argument a few of them made was "Well, we might want to release a classics pack one day." This is a semi-legitimate argument, but in reality we know that the only "classics packs" that are truly successful commericially are those that package together a few familiar arcade classics... not more obscure PC titles. Most people only buy "arcade classics collections" because they are familiar with playing those games in arcades.

    What is the market for a classics pack of old PC games, on the other hand? There aren't going to be very many people who are going to plunk down $20 for a bunch of old games with EGA graphics that they're not familiar with. If people ARE familiar with the games, on the other hand... it's probably because they legitimately owned the games at one point in time.

    And the truth that we all know is that very few people are actually trying to sell 10+ year old games... at least not without heavily retooling the game (like Frogger 3D).

    So Abandonware really is quite harmless. I'd like to think that there are a few current and future game designers out there getting exposure to these "Golden Oldies" like Starflight for inspiration on how to do more with less and that thanks to Abandonware, we will (and have been) enjoying better games. I really think the IDSA is doing the gaming community and the companies they represent a disservice by going after abandonware sites so diligently, but I guess they have to take a hardline stance on all forms of piracy to convince their members that they're doing their job.

    1. Re:A [relatively] old subject, good piece though. by tb3 · · Score: 4, Insightful

      The bulk of their argument is that legality equals morality, which any freethinking individual probably realizes isn't true... or else laws would never be repealed or changed.

      Beautiful, you nailed it right there. Prohibition is the most obvious example of this, and I like using speeding. Has anyone ever felt guilty for getting a speeding ticket?

      The software publishers are trying to take the moral high ground with copyright, which is a completely artifical construct.

      --

      www.lucernesys.comHorizon: Calendar-based personal finance

    2. Re:A [relatively] old subject, good piece though. by Sabriel · · Score: 1

      Some folks feel guilty for getting a speeding ticket, but you can't run someone over with a disc drive. Far as I know.

  22. Leisure Suit Larry by British · · Score: 3, Interesting

    Didn't they sell more copies of the Leisure Suit Larry hint books than actual copies of the program?

    1. Re:Leisure Suit Larry by Anonymous Coward · · Score: 0

      I happen to have a Sierra Tenth Anniversary product catalogue next to me, so
      I'll quote from that. It doesn't say what product, but:

      > This story ends on an interesting and confusing note. Recently, the unit
      > sales for one Sierra hint book actually met, then overtook the unit sales
      > for the adventure game it was written about.
      >
      > Could it be that some people love the hint books so much they are buying
      > two?

      Were they really that naive? Or did they just have that much confidence in
      their (easily cracked) copy protection?

    2. Re:Leisure Suit Larry by shogun · · Score: 2

      Maybe it was due to the classy centerfold.
      No no really, I read it for the hints.

  23. KISS, idiots! by mcrbids · · Score: 3, Interesting
    Keep It Simple, Stupid!

    Look, piracy is a known thing. It's just gonna happen. So, what the publishers really should do if they are so concerned about their IP - make a downloadable version of it that requires a key to unlock. Sell the key for $10 and be done with it.

    Then, they
    1. Have a clean, clear claim to their IP as "not abandonware",
    2. Make some residual money
    3. Won't give anybody a reason to bitch 'cause the game is no longer available.


    I really like what Maxis did with Sim City Classic - they ported it to Shockwave and you can play it right on their website! (and you stare at a few ads, oh well)

    As far as "won't work with Windows XX" - port it to freedos! (could this be one area where Linux actually outshines Windows in -gasp- support for DOS !!@!?!??)

    -Ben
    --
    I have no problem with your religion until you decide it's reason to deprive others of the truth.
    1. Re:KISS, idiots! by Arawn · · Score: 2, Interesting

      The only problem with charging even a small fee for an old game is that once people paid for the game they would expect support. Many publishers do not have the resources to support these old games which might not run corectly on newer computers.

    2. Re:KISS, idiots! by D_Gr8_BoB · · Score: 2
      I really like what Maxis did with Sim City Classic - they ported it to Shockwave and you can play it right on their website! (and you stare at a few ads, oh well)

      Wow, that is really cool idea. Unfortunately, Maxis (now EA)'s website is a bitch and a half to navigate. They JS redirect you to a "sorry, you can't come in page" if you don't accept cookies, and if you turn off JS, the site won't work. For those of you who don't feel like digging through it yourself, check the appropriate page out at http://simcity.ea.com/us/guide/classic/index.phtml .

      It really does work, and seems like a great move for everyone involved. Granted, Simcity is a fairly simple game by modern standards, so I'm not sure how many other (even abandonware) games could be converted easily to Shockwave. Man would I love to see a Shockwave version of Civ 1, though.

    3. Re:KISS, idiots! by Sawbones · · Score: 3, Interesting
      I've heard both of these arguments before - if we change money we have to support and if we don't defend our copyright then someone will come out with Commander Keen does Dalas or somesuch. What I wonder is if it would be possible to develope something like an AGPL (abandon... yeah). Basically have a license publishers can release these "abandoned" games under that says you the user are free to use this game, distribute this game at no cost beyond the cost of distribution (just in case bandwidth costs become astronomical and covers things like ad banners on sites), and possibly port it to other platforms. You are NOT, however, licensed to create any derivative works (beyond porting to other platforms) or use artwork, characters, whatever from this title in any other work.

      That way the publishers are happy because they're not liable for support and they've prevented the Keen Kills O-Town unlicensed titles from happening. Gamers are happy because they get to play the games that publishers no longer want to distribute or support. Abandonware sites are happy because now they're all nice and legal.

      Probably never happen of course, but it could be nice.

      --

      Ad in classifieds: Pandora's Box (no box) $5
    4. Re:KISS, idiots! by Anonymous Coward · · Score: 0

      Most people would still prefer to download it for free, because they'd like to avoid supplying their credit card number, getting onto a spam list, etc.

    5. Re:KISS, idiots! by el_chicano · · Score: 1
      check the appropriate page out at http://simcity.ea.com/us/guide/classic/index.phtml
      After registering, I got a plain page that said:
      "SimCity Classic Live requires Windows 95/98 or Windows NT with either Microsoft Internet Explorer 3.0 or higher or Netscape Communcator/Navigator 4.0 or higher."
      They should of told me upfront that Mozilla on Mandrake users need not apply... :-<
      --
      A man who wants nothing is invincible
  24. 1988 is the magic year by fleener · · Score: 2, Insightful

    I prefer to abide by the intent of the original framers of the constitution. Copyright should last only fourteen years.

    IMHO, any game made before 1988 should be up for grabs.

    1. Re:1988 is the magic year by ScepticalTech · · Score: 1

      By your reasoning, women, men without property, and slaves should also not be allowed to vote. etc. etc.

    2. Re:1988 is the magic year by fleener · · Score: 2

      Uh, take Logic 101. That's a classic straw man argument. Flamebait material.

    3. Re:1988 is the magic year by MarkLR · · Score: 1

      Why? If 14 years in the orginial constitution is enought for you to believe it should hold true today, then why not the rest of the document?

    4. Re:1988 is the magic year by fleener · · Score: 2

      Uh, are you seriously asking that question or just trying to flame? All or nothing? Nice way to couch your arguments.

    5. Re:1988 is the magic year by Anonymous Coward · · Score: 0

      That's your reasoning, not his. He said "Copyright should last only fourteen years," not "American society as a whole should go back to the dark ages."

    6. Re:1988 is the magic year by Anonymous Coward · · Score: 0

      I think he's being reasonable. If your reason for going to 14 years is what he's assuming (which doesn't seem unreasonable to assume), then his argument is totally valid.

    7. Re:1988 is the magic year by Thng · · Score: 1

      I was not aware of any amendments or edits to the constitution that changed the copyright law... I do seem to remember a few amendments about voting... (amendments 15, 19, 26)

    8. Re:1988 is the magic year by fleener · · Score: 2

      That's like saying... "I like carrots, therefore I must like all vegetables."

      Whatever school you went to, ask for a refund.

    9. Re:1988 is the magic year by shogun · · Score: 2

      That timeframe of 14 years also comes from an era of relatively slow advancements compared to today. If anything that figure should be reduced to 5-10 years, not dragged out to 70+ years or whatever it currently is.

    10. Re:1988 is the magic year by mpe · · Score: 2

      That timeframe of 14 years also comes from an era of relatively slow advancements compared to today. If anything that figure should be reduced to 5-10 years,

      Not just changes in technology, but also changes in busienss attitudes. Such that commercial backers want very short term returns. There are modern books which went out of print within months of publication.

    11. Re:1988 is the magic year by Anonymous Coward · · Score: 0

      Yeah but what you abide by doesn't dictate the law. So, even if you believe that its OK to download any game made before 1988, I'd wager that the courts would disagree.

    12. Re:1988 is the magic year by fleener · · Score: 2

      Welcome to the world of civil disobedience. Not just for activists anymore.

  25. Ultima 4 by Veramocor · · Score: 0

    "So, are you out of luck if you want to take Ultima IV for another spin?"

    for any of you ultima fans, U4 is availible for download without violating copyrights from the Ultima dragons.

    Also check out www.moongates.com/u4"for the midi upgrade and the 256 color upgrade.

    Finally anyone who's interested in updating other Ultima games should go to www.fansforultima.com

    It even links to a few remakes in progress.

    Veramocor

    Bonus points: whats the signifigance of my name in relation to ultima. No search engines!

    --
    Veramocor
    1. Re:Ultima 4 by Anonymous Coward · · Score: 0

      Oh, please, that's too easy! Veramocor was the word of passage to the Codex in Ultima 4 and was the word of power for the dungeon Doom in Ultima 5 :)

  26. Moving into an even more grey area ... by Crspe · · Score: 2, Interesting

    I remember at least a year ago I was looking through my collection of CD's and came across my old Civ2 CD (checking copyright on CD ... from 1996). So I thought - great, I would love to play this again. The install went fine, and I was up and playing quite quickly (enjoying the questions about whether I want to enable the tiny tiny videos/heralds as they need 16MB of memory !!?!?!)

    Then I fairly quickly realised that the first releases of Civ2 were quite buggy / unfriendly, but that these had been fixed in a series of patches (I think 14 of them in the end). When I first bought the game it was no problem to download the patches from the microprose site, but there was no chance of downloading it from infogrames (or whoever happened to own it then). So I searched around and found the patch on some download site.

    Now, The patch is also protected by copyright, just as much as any abandonware game is protected. So, do those companies who oppose abandonware so vigorously also oppose this distribution of this patch? I think that to claim that distribution of a patch for an old game is just as bad as distributing the latest release on some warez site is just stupid. Hopefully these companies would say the same thing, but im not so sure...

    (Having just checked the infogrames site, I can see that they now have the patch available for download! Full marks to infogrames for still supporting the game!)

  27. Great Games of Yester-year by Anonymous Coward · · Score: 0

    I think that its too bad that so many great titles,games and otherwise, fall into obscurity.

    The first computer game I ever played was Marble Madness, by E.A. It was the most fun, my dad, brother and I had on weekend mornings.
    To this day I have not found this game elsewhere,
    I still have the original 5.25 disk, but trying to find a suitable 5.25 drive is equally frustrating.

    I hope that publishers start realizing that if they allow abandonware (or god forbid help it) most likely people will become more loyal to their brand, simply based on the quality of past titles (those games made by that guy Sid anyone?).

    And if anyone knows where I could find Marble Madness, please let me know. Watching that little marble flirt with certain *marble catastrophe*, so exciting!

    And generally I think it would be interesting to see what slashdotters think are best games ever made.

    My self I would select these ( in no particular order):

    Pac Man - the classic
    Defender - if only they could get a great 3d version (Descent[yet again] perhaps...)
    Civ - obviously
    Marble Madness - cause I loved playing it
    King's Quest - the one that started it all
    Wolfenstein - ditto
    TestDrive - you know the one where you could play with 4 colours(CGA if I remember right)... totally sweet, great sounds, awesome cars doesn't get any better really...

    1. Re:Great Games of Yester-year by negativekarmanow+tm · · Score: 0

      Civ: I've been playing the windows version to death lately. High marks for best game ever, although it sucks that there's a max number of military units and cities you can have.
      Plus, there's the quick settler cheat/bug.

      KQ: I recently bought (yes by giving *MONEY* to some store clerck) KQ1-KQ6 for something like 5$. Money well spent.
      "get pouch"
      "open pouch"
      "swim"
      Ah I love it.

      Wolfenstein: Big WOW when I first saw that at a friend's. Never looked back to it after Doom though. I say Doom had a way better atmosphere to it.

      TestDrive: aw sweeeeeet! Watch out for those potholes!

      --
      No security through obscurity: my password is goatse. Stop me before I troll again.
  28. Secondhand market argument?!? by rirugrat · · Score: 1
    Pete Hines, the director of marketing and public relations Maryland-based Bethesda Softworks says,"It is our policy to stop people from distributing our games for free, be they new titles or classic games. We don't differentiate who we go after based on whether they call it abandonware or warez or a pirated version. If it's ours, it's ours. If you need to own a copy of a classic game, go find it on eBay or a site that allows people to trade or buy used games."

    This is the part of many of the game companies' arguments that I can never understand: How exactly do they profit from sales of their older products in the secondary market like eBay, Funcoland, flea markets and yard sales? Answer: they don't see a dime from these transactions (sounds like the RIAA all over again)! They will say that the secondary market will drum up interest in the older games and/or developer's line of products which might translate into sales of the newer products.

    So, in effect, this is like advertising. Hello?! Who cares how these potential customers get the older games, just as long as they are playing them (sounds like the shareware marketing model, doesn't it?)!!!

    I'm not advocating piracy by any means, but if these companies that own the rights to older games can't come up with a method of selling them to the public (how hard would it be to sell them for a pittance from their own website?!?) then they should be delighted that gamers are at least being exposed to their product line, regardless how it happens (just like if you see advertisements in a magazine you bought or on a billboard you drive by! Regardless of how the message was delivered, it reached its intended target!)

    Unfortunately the common way the game companies make money off of their old products is by releasing (mostly) substandard retro-updates of these "classics". How shortsighted!!!

    You could also make the argument that the average gamer has a set limit of money they wish to spend on his/her gaming budget in a given year (yea yea, this is highly subjective but whether or not you realize it you do have some type of a budget of your expenses in place). For the sake of argument let's say it's $100/year. Would these companies rather (a) have you spend most (if not all) of your gaming budget on used games on eBay or (b) having cheap (if not free) access to your older games and maybe you buying 1 or 2 of the newest games instead?

    Harassing your potential customers by aggressively pursuing copyright infringement of older games they don't actively market seems counterproductive to me.

    Chris

  29. It's all about money by kryliss · · Score: 1

    Pretty much what they are worried about is if you download and play the old games, your taking time and money away from a new game that you would have to go out and buy, thus costing them money.

    --
    --- If the bible proves the existence of God, then Superman comics prove the existence of Superman.
  30. The right to be stupid by gregm · · Score: 2, Insightful

    It makes sense for most of the old games to be donated to the public domain or at least re-licensed as freeware. All the arguments that the publishers have against abondonware are weak:

    We'll lose sales on new games. Well that's just s stupid argument. If I aquire an old copy of Duke Nuke Em and play it out do you think I'll be less likely or more likely to shell out $50 for the new one? I think more, much more. How many times are demo versons of games made?

    They want to release a cheap game collection... well yeah those are the games that I buy.. Knowing they're not all that likely to even run on my new Athlon without some pain. But if that particular game that I've been missing for all these years was included I might buy their gamepack and work at getting it to run. So they get a half point for ths argument, but it is going to cost them some bucks to update the game engines to make them work on new hardware.

    They want to start a comic book based on a game character. So start one... they might not have that copyright as locked up as before, but they certainly have at least as good a right as I do to use that character.

    The bottom line is: they have the right to be stupid. They have the right to lock up that old code and keep us from playing their games. They don't have the right to break any warranties. We have the right not to buy their new games if we don't like how they treat us with their old games. We don't have the right to steal their old code. We don't have the right to act like we're heros for stealing their code. If you're going to steal then at the very least admit you're stealing.

    Now I've got to get back to Morpheus to liberate some more music.

  31. Modify Copyright law by stain+ain · · Score: 2

    At present, software is considered like a literary work in terms of copyright, that is, it enjoys 50 years of protection before they become public domain (WIPO copyright treaty).
    I think this is a case where, "the need to maintain a balance between the rights of the authors and the larger public interest", should be enough to shorten the period for this kind of software.
    I say, give 7 years, or something around that. Really, after this time, the commercial value is zero, why not give it for free then?

    1. Re:Modify Copyright law by fleener · · Score: 2

      In the United States, for individuals, copyright lasts the life of the author, plus 70 years. For corporations copyright lasts 95 years. As the Sony Bono Copyright Act illustrates, you can count on copyright being extended indefinitely for corporations. (Hey, when you run the country, you can have things your way.)

  32. Abondonware helps sequels? by astinus · · Score: 2, Interesting

    It's not uncommon for publishers to release sequels of old games long after the fact - a personal favorite of mine was the orginal System Shock; I was fortunate enough to buy the enhanced version when it first came out, and it's still in my top 5 list of games. SS has a devoted fan following online, who occassionally provide .zip files of the hard-to-find CD version to any one who asks - simply out of love for the game.

    Eventually, the publisher answered years of petitions for a sequel, and released SS2 - another incredible game, which came out against Half-Life and other insanely popular games, hurting its sales a good bit. Not to mention less than stellar advertising. HOWEVER. . .

    The longtime fans of SS1 started telling everyone they knew to buy the sequel. They distributed copies of the original to everyone who would take it, and sales of SS2 began to pick up. Unfortunately, the publisher had already gone out of business due to some other problems, so the benefits of the abandonware upswell were rather lost.

    Companies should be glad people are picking up their old games that aren't making them money any more. Worst case scenario, it's retroactively establishing their reputation for good, solid games; at best, it's giving them an increased fan base for possible sequels.

    So no, I don't think I'm doing anything wrong for leeching Gauntlet II or Blackthorne, since I can't purchase them directly from their publishers. I'm showing my support for them, and their sequels should they be ever be released. If you can't support them with money via direct purchases, abadonware is your only choice.

    --
    Hard work has a future payoff. Laziness pays off now.
  33. Ultima IV? by toriver · · Score: 1

    Strange example to use: I seem to recall that Origin put it up for free download around the release of Ultima IX. (Same goes for Betrayal in Krondor when Return to Krondor was released.)

  34. Retain for Posterity? by Catiline · · Score: 2

    Let's look at this through a paralell: movies. Both are a copywritten media that undergoes complete turnover (care to guess what percent of the movies filmed in the '70s are available for purchase today?). Both have (IMHO) a far-too-long copyright. With movies, the result of too-much copyright is clear. Despite what is said in the article, there are tales of rotting reels of film left by studios (who know that they don't appeal to today's audience).

    I enjoy watching B&W moives- in the same way I enjoy reading the classic novels available from Project Gutenburg. These allow me to envision the past in a way no history book ever has. (Not to mention which, sometimes they're just flat-out better that what comes out today. "Heavens, you mean this comedy has a plot?!?!?")

    My attitude on this whole issue is: if the producers know these films won't turn a profit anymore, and they don't have the time / money to keep them, release copyright on them! Firstly, if they don't appeal today, what odds they are appealing tomorrow? Secondly, this turns the expense of preserving the movie over to the pubic- and you cn be sure that the'll be DivX'd faster than you can say "digital".

    Back to the topic on hand! As you might guess, I'm all for abandonware- both games and applications. (We're preserving computing history here, after all.) The turnover rate for software is, at a wild guess, 50% every year. As for these silly claims about losing copyright on a character: isn't that better covered by tradmarking? Then you could redistribute (as an example) the original Monkey Island games and LucasArts still holds exclusive rights to the future of the series.

    1. Re:Retain for Posterity? by mpe · · Score: 2

      My attitude on this whole issue is: if the producers know these films won't turn a profit anymore, and they don't have the time / money to keep them, release copyright on them!

      Why should they do that? Rather than hold onto them for possible future profit. Either by rerelease or through licencing related to "derived works".
      They also want to be able to milk the likes of "Micky Mouse" for as much as possible. No matter that it may mean a far poorer public domain. Indeed a lack of public domain isn't really a problem for movie companies rich enough to cross licence with other big corporates.

  35. Most definitely illegal, however... by Wdomburg · · Score: 5, Interesting

    There is a black and white issue here. Distributing copies of a copyrighted work without the permission of the "author" is illegal. However, in my opinion, it is far from being in the publisher's best interest to take action against the distribution of abandonware titles.

    The questions they should be asking themselves are:

    1) Does this harm us?

    2) Can we capitalize on this?

    The first question pretty much comes down to two key issues - is there loss of revenue, and does it dilute intellectual property.

    Unless there are ongoing efforts to sell a particular title, it is not generating a revenue stream. This is pretty straight forward.

    There may be a question as to whether it could be used to generate a future revenue stream; e.g. via the release of "classic" packs. This, however, is not feasible in a games current form unless it runs on a currently available platform.

    So, in terms of revenue, the publisher is out of luck unless it runs on Windows or Macintosh. They may do an port of older games, but that depends on a value add in order to make it a sellable asset.

    The second issue - protection of intellectual property - is pretty much a red herring. These are not trademarks; no matter how many times someone illegally copies them, it will not prevent them from successfully enforcing copyright on them in the future.

    So onto the second question - can this be capitalized on? The answer here is a resounding YES.

    The biggest benefit of abandonware, illegal or not, is that it helps maintain a franchise. If there is any question of the value of having a well known, wide spread franchise, one only need look at Ninetendo.

    There is also a lot of good will to be culled from releasing old games (in their current form, not applicable to future releases) under a free beer license.

    What my suggestion to publishers would be is to release these games under a license allowing free play, but not free redistribution, and then license redistributions rights to abandonware sites, not for money, but for advertising space.

    When applicable this would make an ideal launching pad for advertising updates of old classics, or new games in a series, as it targets the people who loved the originals enough to go searching for them.

    Of course, this is only my opinion, and doesn't count for jack in the real world :)

    Matt

  36. These Old Games are Valuable! by jazman_777 · · Score: 1
    Bell of Infogrames said: "This does not mean that a game becomes part of the public domain; it's intellectual property that remains quite valuable to the publisher."


    Quite valuable! That's a laugh. When they're not even selling them? Exactly how are these games valuable, except as pawns in the IP battles?

    --
    Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    1. Re:These Old Games are Valuable! by ScepticalTech · · Score: 1

      If I have a copy of the comic book 'Captain America #1' it is valuable wether or not I am willing to sell it to you.

      I mean, THINK, dud, THINK.

    2. Re:These Old Games are Valuable! by SuiteSisterMary · · Score: 2

      Yeah, but a photocopy of it ISN'T valuable. It's valuable because it's a physical thing that there are X number of, and (more than X) people want it. Also, it's value is based on the fact that it's a physical thing created at a point in time. You could reprint Captain America #1, and it wouldn't be worth beans.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:These Old Games are Valuable! by Anonymous Coward · · Score: 0

      Actually they don't have to release them as public domain. They could still keep the full copyright, but release them for free for non-commerical use.

    4. Re:These Old Games are Valuable! by Maserati · · Score: 1
      A photocopy is valuable as a reading copy. The artistic expression in Captain America #1 is lost if the publisher won't reprint it or allow copies to circulate.


      The Constitution (USA) established copyright "To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries;" and I say that locking up "classic works" (your definition may or may not include Captain America #1) does not promote "progress" in the arts. That doesn't mean that current copyright law in the US is unconstitutional, but it does mean that they're pushing the limits.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    5. Re:These Old Games are Valuable! by Anonymous Coward · · Score: 0
      it is valuable wether or not I am willing to sell it to you.


      Wrong. The only reason it has monetary value, is because someone else is willing to exchange goods or services for it.
      If you horde it, without the intention of ever parting with it, then it has no value until you part with it by exchanging it for cash.

  37. Argument to shorten copyrights by www.sorehands.com · · Score: 5, Interesting
    The abandonware issue is a good argument to support the shortening of copyrights for software.


    Instead of copyrights for 50,75, or number of years since Mickey Mouse + 10, we change copyrights back to 25 years, renewable. On software, we make the copyright 10 years renewable. But, make a new version (currently a derivitive work) legally it's own work so that the entire package, not what changed from the earlier version starts the clock anew.

    Or another way is until the company stops supporting that product and providing free bugfixes. IBM has end of service dates announced for their software, so that once that data passes, you are on your own. That plus 1 year might be a good copyright expirition date. Or at least so that you can make copies to give away (for cost of media), not to allow one to start selling Windows 95 as a profit making enterprise.


    How many people out there are running Windows 3.1 or DOS 3.3?

    1. Re:Argument to shorten copyrights by Anonymous Coward · · Score: 0

      How many people out there are running Windows 3.1 or DOS 3.3?

      Actually, the company I work for has at least 300 - 400 Windows 3.1 machines running.

    2. Re:Argument to shorten copyrights by Anonymous Coward · · Score: 0

      Ok...you did answer the question, but what about this one: Why?

      Is it the software lisences? What use could you get out of 3.11?

  38. I sense dead-end here by Pac · · Score: 2

    "The problem is that its free availability taints your ability to make an unbiased decision."

    How can we know? The fact is that the non-availability makes your point void and null. You are reaching for an untested and (until some old game copyright owner decide to re-issue it) untestable hypothesis.

    So, I think we should really drop this line of reasoning for now. There is no use in accusing abandonware supporters of being copyright thieves until we can at least test the idea.

  39. A Black Market by jazman_777 · · Score: 2, Insightful

    Obviously these games aren't worth a lot to these companies (except as potential pawns in an IP battle). But the owners won't even sell them for peanuts. You can't get them "legally". So an alternative market pops up to meet the demand (and the price of these games there is 0). Why can't these folks set up a "classic games" page on their sites, and sell these games for peanuts? Just cause it sold for $2, does that mean they lose their IP?

    --
    Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
  40. something I forgot to mention. by www.sorehands.com · · Score: 2, Informative
    Companies can generate goodwill by releasing their own abandonware into the public. Almost two years ago, InnoVal Systems Solutions made an announcement that they are dropping support for Post Road Mailer for OS/2 and J-Street Mailer for Java. A group of people, unrelated to Innoval, took on a task of making improvements to J-Street mailer. With the blessing of Innoval, J-Street mailer is now Polarbar Mailer

  41. My offer by Sir+Homer · · Score: 0

    We had a big debate about this on a IRC channel. I think the conslusion we came up with would be that copyright holders in software should have copyright for 10 years, and then the software should be under the GPL. I think it would be best for all? Currently with the copyright extension act, copyrights owned by groups or corperations last 75 years, and copyrights owned by a individual lasts 70 years after his/her death. Which is a extension of the previous 40 years for corperations, and copyright expiring right at the owner's death. What do you think?

  42. Abandonware could possibly be fair use. by rebelcool · · Score: 2
    IANAL, but I do know more about copyright law than your average poster.

    One of the main tests (arguably the most important) for fair use of a work is the 'affect on the market' test. That is, does the use of the work in this manner alter the market for it significantly enough to cause monetary damages?

    Since a-ware games are not found on store shelves anymore, are technically obsolete (most of these won't even work on a modern computer without a DOS emulator) and are no longer generating revenue for publishers and authors alike, the effect on the market is negligible, because there really isnt even a market for them.

    Personally I think that if these games have been truly abandoned, and you're not trying to turn a profit off making them available (unless you've got permission, of course), it could very well fall under the fair use guidelines.

    Alas, it will take a court battle to decide that though.

    --

    -

  43. Out of print on books... by poonbanger · · Score: 0

    When a book is out of print, it is quite usual for a library/person to contact the publishers and ask if they can copy the book themselves. Most of the time, the book can be copied for free. If the book has lots of requests the book is republished (by the publishers). Perhaps the publishers of such games could use this "abandonware" situation to their advantage, by asking for a tally on the number of downloads on games, and if a game gets downloaded enough they could market it. The big stick approach would do a lot more damage, while an out of print approach could only help the publishers make money, and at the sametime spread some goodwill.

  44. Shareware by Midnight+Thunder · · Score: 1

    Maybe the companies could make their old games available as unsupported shareware on their websites, or maybe even freeware. Since Freeware is not that the same as public domain, this could be a way for the companies to appear genereous while protecting the copyright of the software and even the distribution.

    --
    Jumpstart the tartan drive.
  45. Abandonware is a great example. by Lumpy · · Score: 2

    So far in my life, and I believe in the history of the world there has only been one software company that acted like adults and good world citizens.. that would be ID. they release everything that they are done marketing. (some of the older Id games are being released for the gameboy advance.. so they arent done with them yet.. but I would KILL for version that ran natively under linux instead of dosemu.)

    All the rest? are a bunch of spoile rotten childish bullies... screaming "MINE MINE MINE" for even the worthless, useless things.

    remember, if the software company doesn't released their abandonware they are ran by people with 6 year old mental abilities. If they not only release the game but the source code? They are THE example to follow as a software company.

    --
    Do not look at laser with remaining good eye.
    1. Re:Abandonware is a great example. by Stonehand · · Score: 1

      As far as I know, id Software only opened up (license-wise) the game engines, not the data files.

      As for source, it wouldn't surprise me that much if a lot of source code for old games no longer exists in any organized form. *shrug*

      --
      Only the dead have seen the end of war.
  46. Who pays for this anyway? by luckykaa · · Score: 1

    Hines offers an analogy: Disney releases many of its classic animated films on VHS or DVD for a limited time and then doesn't sell any at retail for a considerable period. "Because it's not available at retail, does that mean Disney gives up the rights to Snow White and that it should be distributed for free over the Internet? Of course not. Disney paid to create the work, and it can determine how and when it will be offered for sale."


    This is what we call a filthy lie. It was the consumer that paid for this work, not the producers. The prducer just made the initial investment, and sold it again and again. They charged us for it, and then kept it for themselves! Why should they have the right to withhold it from us after we've granted them a monopoly? If they want this monopoly, then they can bloody well supply it to us at a reasonable price.

    1. Re:Who pays for this anyway? by SuiteSisterMary · · Score: 2

      This is why every time Mickey Mouse is about to pass into the public domain, a magical extention to copyright time passes through Congress. It's also what allows them to refuse to sell for ten years at a time, to create artifical demand.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Who pays for this anyway? by Stonehand · · Score: 1

      No. The consumer did NOT pay for the work; he assumed none of the risk of development, of initial funding, of marketing research... nada. The non-creating, non-publishing consumer just waits for somebody else to do the work for him.

      And you didn't grant the monopoly, since it wasn't your right to sell. The developer did by legally transferring copyright or otherwise granting exclusive distribution rights; that, after all, is ALL the developer has to offer.

      --
      Only the dead have seen the end of war.
  47. Request Abandonware! by CaptCanuk · · Score: 3, Insightful

    Most software developers (games and apps) should freely distribute abandoned software. I mean it isn't a full out request to open source their games and applications, but rather just a plea that once you can't sell in a retail channel and say a year has passed, that you let people use it for free (without support). It always makes you look good and in the case of a sequel or a line of products, it gets the potential customer used to using a product. I mean is it even possible to purchase Adobe Photoshop 3.0 ? If they freely distributed it (and if bandwidth was an issue, I'm sure some other sites wouldn't mind being a distrib) there would be more people familiar with photoshop line of applications (and those people with old photoshop 3 books could have something to do). I mean it was amazing when Sierra gave away "Betrayal at Krondor" off their site to publicize the release of "Return to Antara" and they took it off their site but it still got distributed (it's not so easy to find but it's there). If you are some third world country and you just got some donated machines (386, 486), I'm sure it would be really nice if you could run Microsoft Windows 3.1 and MS Works on it without paying.
    Software companies need to show heart, and this is definitely one way they can!

    --
    ---- The geek shall inherit the Earth.
  48. Abandonwarez by SkewlD00d · · Score: 5, Informative
    Geez, why don't game companies release the source to the old games too? id does a pretty good job. I remember Rise of the Triad was an awesome game!

    Good stuff:
    NGO's that suck:
    --
    The biggest trick the devil pulled was letting lawyers become politicians so they can write the laws.
    1. Re:Abandonwarez by Anonymous Coward · · Score: 0

      RIAA == Ripoff Innocent Artists A**holes
      MPAA == Mobsters Paid A**holes Are us
      DMCA == Donated Money by Corporate America
      BSA == B*stard Software A**holes
      IDSA == Idiot Dealer Suck A**
      NAB == Nazi A**hole B*stards

    2. Re:Abandonwarez by ChiPHeaD23 · · Score: 0, Troll

      This blatant karma whoring may well cost some of these sites their existence. Thanks for fucking it all up for the rest of us.

      Oh and btw mame.dk's rom downloads are down. Maybe a previous karma whore got them slashdotted...

    3. Re:Abandonwarez by Dragnet · · Score: 0

      I think you'll find that your "I think you'll find" posts are getting old and annoying.

    4. Re:Abandonwarez by epsalon · · Score: 2

      Geez, why don't game companies release the source to the old games too?

      In many cases, the source is either lost or toally unavailable. For example, many publishers buy only the binary of the game plus redistrubtion rights without the source altogether. Another problem is due to scarcity of the source it tends to get lost, either by system crashes or by disgruntled (ex-)employees.

      Sadly, closed-source leads to lots of code that took millions of man-years to make to be lost forever.

      My suggestion is to make copyrights on computer software exipre 10 years after publication and require the authors to register the copyright by transferring the entire source to the library of congress for archival storgae.

  49. Selling games vs Distributing games by Lewisham · · Score: 1

    "If you need to own a copy of a classic game, go find it on eBay or a site that allows people to trade or buy used games."

    Hang on, the publisher doesn't get any kickback from that sale, correct? So surely it's the same difference to distribute the game online and not get paid for it?

    1. Re:Selling games vs Distributing games by Stonehand · · Score: 1

      Not true. Your typical home user who sells legitimate, licensed software on E-bay likely is selling his copy, not a duplicate. Online distribution tends to increase the number of copies in circulation...

      --
      Only the dead have seen the end of war.
    2. Re:Selling games vs Distributing games by Anonymous Coward · · Score: 0

      ... and if the game isnt for sale anymore then its not changing the amount of money that the ppl responsible for the games have recieved, and not affecting anything else other than the pockets of the person trying to sell the game anyways ... OMG, you are a retard ...

  50. Magazines by Anonymous Coward · · Score: 0

    PC gamer did a top 10 games retail CD years ago.

    It contained some of the games mentioned in the article.

    How do you manage to get $40+ worth of games on a $6 mag?

  51. Hindsight is 20/100 by MarkusQ · · Score: 5, Insightful
    with an internal abstraction layer that just happens to match the new-OS API, and with a minimum of timing or hardware dependencies, porting might not be too bad. However, few old games were designed that way, and it's not just because the authors were sloppy (though that's often a factor). At the time many of these games were written, these issues were not well understood, and they're only well understood now precisely because so many missteps were made. Maybe "everyone knows that" now, just like everyone knows that CFCs are bad, but there was a time not so very long ago when pretty much nobody knew these things.

    The biggest factor, IMHO, wasn't that the issues weren't well understood, or that we were sloppy. Everyone knew how things "ought to be done" even back in the dark ages. Heck, we even had indoor plumbing. The main reason early games were so often hardware dependent is that abstraction layers cost clock cycles. Remember that the processors for early video games were about three orders of magnitude slower than what we have now.

    People used all sorts of tricks to squeeze performance out of the systems they had, and some of them were pretty darned ugly. Rather than calling a subroutine (the cost being stack operations--this was long before cache worries), move it inline. Rather than paying loop overhead, unroll the inner loop. Now you're tight on space, so do something clever (read: "kludgy") with code that isn't as time critical to save space. Lather, rinse, repeat. We knew some of the tricks were ugly at the time, but they got the job done where something clean wouldn't.

    Remember: for any given clean, structured program, there will be a hack that does the same thing and is faster, smaller (or both) and much harder to understand.

    -- MarkusQ

  52. Copyright myth by Jerf · · Score: 5, Informative
    I was disappointed to see Will Wright (SimCity, Sims, etc.) say the following:

    Maxis Software's Will Wright, designer of SimCity and The Sims, was also asked his opinion on the matter.

    "This is a rather complicated issue, but let's say I create a game about [a fictitious character named] 'Zars from Mars,'" begins Wright. "Now even though the game may be off the market, by allowing everyone to freely download or even sell collections of old games, I might lose whatever copyright claims I have on the original character. So if many years later I want to start a comic book about Zars, I might have a hard time legally protecting the intellectual property."
    That is incorrect. Copyright never expires due to lack of enforcement, and this argument is complete bullcrap... though to be fair, I bet Will Wright doesn't know that.

    It would be interesting to know if he came up with this misunderstanding on his own, or if somebody fed him this line.

    Now, he may be legitimately concerned about the trademark, which does need to be defended, but as long as nobody is doing anything with the charecters other then downloading the game they came from, I can't imagine that trademark infringements are taking place. That would happen if you started printing posters of the char, or putting it in your own movies, or other similarly infringing activities, none of which have anything to do with downloading a game.

    Downloading games does not strip publishers of any rights. In fact, if massive downloads of a game did strip publishers of the copyright, then this would be a null issue, as abandonware would be perfectly legal! Once the copyright is stripped, we could all download these things with impunity. (Extensive warezing could become legal, too, by the same argument.) Lawyers aren't stupid, so they didn't leave this gaping loophole open.

    It's difficult to move debate on these issues forward when there's so much ignorance of the issues. (How many of you noticed this before I pointed it out? And IANAL, either.)
    1. Re:Copyright myth by RedWizzard · · Score: 2

      Well I'm betting Will's not a lawyer. I'm sure he meant to include IANAL somewhere in the interview. But you're right, it is a problem that he, as a game designer, feels that is an issue. A simple license clause stating that the game is available for free without waranty but all characters and other ip remains the property of the publisher would be sufficient to avoid any problems.

  53. Deja vu... by Anonymous Coward · · Score: 0

    Looks rather similar to the problem with the music industry doesn't it?

    On one hand you have the publishers who could care less about the fans and simply view the games as a way to seperate the public from their money and hang onto their property as long as they possibly can on the off-chance they might be able to squeeze another dime out of it...

    And you have the artists and programmers of the classics who are flattered and delighted that people are still playing some of the games that they wrote 15 or 20 years ago.

    N.

  54. Analogy by Anonymous Coward · · Score: 0

    Lets compare programs with ....say real estate:

    You have a cottage somewhere, but you never actually live in it, never rent it to anybody ... etc

    Now, how would you like it if somebody broke into that cottage, made fake keys, and rented it to somebody else?

    Don't like that to happen?

    Well, this is the sort of thing that happens to prorammers that own "abadonware" software.

    Just because they no longer maintain the sales (or whatever) of the software, doesn't mean they still do not have the rights to it.

    1. Re:Analogy by rudy_wayne · · Score: 1

      Your analogy is wrong. The issue with "abandonware" is that the copyright is held by a corporation ... not by a person ... and the corporation goes out of business.

      Technically, the material is still covered by copyright, but the copyright holder no longer exists.

  55. Compulsory licensing by Animats · · Score: 2
    We need compulsory licensing, with statutory royalties, for "out of print" copyrighted works. This has been suggested for other genres.

    Japan has compulsory licensing for nonprofit activities involving out of print material. This needs to be looked into for Japanese games. You may have to pay a statutory royalty to the Agency of Cultural Affairs of the Ministry of Education.

  56. Legally questionable? So's your defense by Anonymous Coward · · Score: 0

    Here's the bit I love:

    Hines offers an analogy: Disney releases many of its classic animated films on VHS or DVD for a limited time and then doesn't sell any at retail for a considerable period. "Because it's not available at retail, does that mean Disney gives up the rights to Snow White and that it should be distributed for free over the Internet? Of course not. Disney paid to create the work, and it can determine how and when it will be offered for sale.

    Of course he fails to mention that the Sonny Bono thing which has kept this out of the public domain is now up for review by the Supreme Court.

    I was astonished at how little the game companies seemed to know about copyright and intellectual property in general---this is part and parcel of that I suppose.

  57. Lost Copyrights by Papa+Legba · · Score: 5, Insightful

    One of the issues that this article avoided is the issue of lost copyrights. This occures when a copyright is held by... No one. The copyright exists but the legal fiction called a corporation no longer exists to enforce it.

    One of the best examples I have read of this is Wasteland. An Awesome RPG from the 80's. I wasted weeks on it using my apple IIC. I alwasy wondered what happened to it, why their was no sequel to it as it was much loved.

    Then Fallout came out. A game that, not only played and felt a lot like Wasteland, but contained direct references to it. This was clearly stated to not be a sequal to Wasteleand, which confussed me as they were so close.

    Getting Curious I followed up on this and read up on Fallout. enlightment came in an interview with the developer and producer of the game. Seems that they wanted to make a wasteland sequal and had gone looking to buy the rights to do so. They followed the trail from the original developer, who had gone out of bussiness to an IP holding company that had bought all of the developers IP when it went under. This company in turn had crashed and all their IP had been picked up by another company who had then immediatly gone bankrupt also. The IP was never moved from their, so this resource sat and died on the spot.

    Great you would think, grab that IP for a song and get going. The problem is that, while the the IP is an asset of the bankrupt company and therefore saleable, their is no one to buy it from! With no corporate officers left and no truste of the bankruptcy who do you buy it from? No one is the answer so Fallout could not be released as an official followup.

    This is the idea that I think the IDSA would really not like to have get around. Groups like this and the BSA bully people by making them think that they represent ALL copyright holders, which is not the case at all. A lot of software is in limbo, just like wasteland is.

    Lucky underdog recognized this. They got their notice from IDSA and said, tell us which ones they are. The IDSA never replied, why? because the amount of games they actually reprsent in the abandonware genre are next to none.

    The other factor in this enforcement is that groups like the BSA and IDSA charge for membership, which is were they make their money. For every title protected they charge X dollar amount. A company that has stopped selling a game is not going to continue to incur costs by maintaining a watchdog over it that drains money every year. So they remove that coverage, removing IDSA's right to enforce the copywrite, becuase IDSA does not hold any of the actual copywrites and can only act as an agent when given permission.

    This is the lie of both the BSA and IDSA, they are paper tigers when it comes to abandonware, they have no enforcement rights in 99% of the cases. If they did most of the abondonware scene would have been stomped out years ago.

    --
    Papa Legba come and open the gate
    1. Re:Lost Copyrights by FortranDragon · · Score: 1

      I think you are confusing Wasteland with the story CGW printed about Castle Wolfenstein and the process CGW claimed id went through to be able to release Wolfenstein3D.

      My original Wasteland disks state "Copyright 1986, 1987, 1988 Interplay Productions, Inc. and Alan Pavish", and Wasteland was distributed by EA. Unless Alan Pavish is dead and his estate is in legal limbo a sequel _could_ be done. All you would need to do is to get EA and Interplay to agree to it (obviously not a small matter, but not as convoluted as your scenario would have it).

      --
      "All the darkness in the world can not quench the light of one small candle."
    2. Re:Lost Copyrights by mpe · · Score: 2

      One of the issues that this article avoided is the issue of lost copyrights. This occures when a copyright is held by... No one. The copyright exists but the legal fiction called a corporation no longer exists to enforce it.

      No doubt a nominal copyright holder does exist. But no-one, including that entity themselves, knows who they are...
      This is a problem which can only get worst with increasing copyright terms.

    3. Re:Lost Copyrights by DahGhostfacedFiddlah · · Score: 1

      The copyright was sold though. It doesn't revert to its previous owner.

    4. Re:Lost Copyrights by FortranDragon · · Score: 1

      Do you have anything that definitively states the Wasteland copyright was sold? Knowing EA's King Log tendencies, EA is still sitting on the property (just as they do with The Bard's Tale, another Interplay creation), doing nothing with it.

      Or were you speaking about the original Castle Wolfenstein?

      --
      "All the darkness in the world can not quench the light of one small candle."
    5. Re:Lost Copyrights by geekoid · · Score: 2

      then there would be no one to send you a cease and desist, therefor its defacto PD.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  58. only if you do one of the following. by Anonymous Coward · · Score: 2, Informative

    as stated here: http://www4.law.cornell.edu/uscode/17/506.html

    (a) Criminal Infringement. - Any person who infringes a copyright willfully either -

    (1) for purposes of commercial advantage or private financial gain, or

    (2) by the reproduction or distribution, including by electronic means, during any 180-day period, of 1 or more copies or phonorecords of 1 or more copyrighted works, which have a total retail value of more than $1,000,shall be punished as provided under section 2319 of title 18, United States Code. For purposes of this subsection, evidence of reproduction or distribution of a copyrighted work, by itself, shall not be sufficient to establish willful infringement.

    1. Re:only if you do one of the following. by Anonymous Coward · · Score: 0

      "(2) by the reproduction or distribution, including by electronic means, during any 180-day period, of 1 or more copies or phonorecords of 1 or more copyrighted works, which have a total retail value of more than $1,000"

      This begs the question, what is the retail value of abandonware? Since it's by definition not available for retail due to lack of value (as opposed to being too valuable for retail), my answer, at least, would be $0.00. Given a $1,000 minimum for criminal prosecution and what is typically a $25 minimum damage for civil cases, I would think the copyright holder's hopes of establishing damages necessary to bring the case to court are slim unless the violator is selling for profit. At best they could claim damages resulting from loss of copyright or trademark, and that wouldn't meet the requirement for a criminal case.

      I ANAL, though. Anyone with a legal brain care to comment?

  59. Because it's law it's wrong? by AndyMouse+GoHard · · Score: 5, Insightful

    There's been at least one AC troll laughing at the "moral" question raised here. But let's not forget civil disobedience.

    I too feel there are many moral problems with copyright. If enough people share these beliefs, and we act on them (like downloading abandonware) then it's not as cut and dry as the publishers think. It's not "piracy" any more. It's enough people disagreeing with the law... implying that maybe, just maybe, the law is wrong.

    Remember, laws are pieces of paper. Many of them have nothing to do with right or wrong anymore. They have much to do about money and greed and control.

    Bill

    --
    Upon seeing the box was too small, Schrodinger's Elephant breathed a sigh of relief.
    1. Re:Because it's law it's wrong? by sconeu · · Score: 5, Insightful

      You're forgetting the flip side to Civil Disobedience. You can't try to weasel out of whatever punishment the system gives you. You accept the punishment to show how bankrupt whatever you're protesting is.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    2. Re:Because it's law it's wrong? by Anonymous Coward · · Score: 0

      Why should civil disobedience have anything to do with accepting punishment?

      During slavery, the people who ran the underground railroad didn't intentionally get caught, but they did make a major impact on the minds of Americans.

      This misguided notion that civil disobedience includes accepting punishment is a relatively new one, and is completely unnecessary for civil disobedience to work.

    3. Re:Because it's law it's wrong? by geekoid · · Score: 2

      You can't try to weasel out of whatever punishment the system gives you. You accept the punishment to show how bankrupt whatever you're protesting is.
      weaseling out of things is what separates us from the animals...except the weasel.

      actually, weaseling out of the punishment can be a way to show something is wrong.
      Espcially if yuo define weaseling as taking the case from court to court until you get to the highest court.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  60. Library of Congress and Software? by xenocide2 · · Score: 3, Interesting
    It seems to me that these abandonware sites are performing a service akin to the Library of Congress. From their mission:
    "
    The Library's mission is to make its resources available and useful to the Congress and the American people and to sustain and preserve a universal collection of knowledge and creativity for future generations."


    I can see the fiscal reasons for not archiving software, but perhaps its time for the library to address these issues. If a case were made for the benefit of Congressmen and Congresswomen, then I think it would be hard for big business to lobby against it.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  61. Not "getting" copyright by TheCarp · · Score: 2, Insightful
    Whats fascinating in this article is the different ideas of publishers and developers.
    The publishers talked very plainly and without elaboration on how making a copy is a violation of their copyright and they will persue it.

    The actual writters of the games elaborated in ways that showed a definite lack of understanding of copyright law.

    As Will Wright said:

    Now even though the game may be off the market, by allowing everyone to freely download or even sell collections of old games, I might lose whatever copyright claims I have on the original character.


    While this may be true with a trade mark, it is certainly not true under copyright (which is what covers these issues being discussed). He was not the first one in the artcile to express a view like that.

    I find it fascinating that publishers know all they need to about copyright law, and the game makers are, by and large, ignorant of the real law and its issues. I have to wonder if this is true in other forms of publishing (like books) where the authors hold copyright more often and license their works to the publishers.

    -Steve
    --
    "I opened my eyes, and everything went dark again"
    1. Re:Not "getting" copyright by mpe · · Score: 2

      I find it fascinating that publishers know all they need to about copyright law, and the game makers are, by and large, ignorant of the real law and its issues.

      Maybe it means that modern copyright is more use to publishers than authors. Indeed it's quite possibly written more with publishers than authors in mind, even though its ostensivly for authors...

  62. A conflict of legitimate claims by MadFarmAnimalz · · Score: 2, Interesting

    I for one fail to see why giving a game out for free can make copyright enforcement harder. Just so I don't get moderated back into my fat32 partition, let me illustrate. I have a copy of Borland C++ 4.51 licensed for personal use which I got off a PC Plus coverdisc. It is fully functional and nominally free, if you forget about the magazine they stuck on it. This act has not diminished Borland's ability to enforce their copyright. I think Mr. Will Wright of Maxis has a somewhat limited understanding of licensing options.

    I reluctantly must admit I see how abandonware might very well infringe on the developers' rights. When you retain copyright for a game that was last sold 8 years ago, you technically reserve for yourself the option of re-introducing it. Distribution under abandonware terms means losing this option.

    And I disagree respectfully with those who consider this issue related to the length of copyright enforcement; there is no link. If a certain medium can only be copyright-enforced for 6 months, there will still be illegal duplication of that medium within those 6 months. The issue here is not whether 10 years is enough or not; the issue is the legal status of abandonware. And as far as that's concerned, I think the law is most unfortunately clear.

    The question now is how to reconcile the legitimate claims of abandonware maintainers/users with the legal rights of copyright holders?

    Developers and publishers, IMHO, must begin to consider the promotional potential of that abandoned software. LSL 1, released for free with a few ads in it for LSL42, will never cannibalise the sales of LSL42. We are beginning to see a lot of this happening with magazine cover disks. It's called promotional material, Mr. Publisher.

    Looking forward to Lemmings XP.

    --
    Blearf. Blearf, I say.
  63. Pirating by cluening · · Score: 2

    Now leave me alone so I can download more free pirated music!

    Ok, this will be a little off topic, but whatever happened to the good ol' days when you would grab a piece of software with "Pirated by L33t Hax0r" stamped someplace on the title screen? Whenever I read "pirated music" that is all I can think of...

    --
    Posted from the wireless couch.
  64. Well I'm happy about it by AndroidCat · · Score: 2
    I glad that someone took the trouble to MAME the arcade game that I worked in 1984. It was a fond moment when I booted it up a year ago. Since the company I was working for no longer exists (and hasn't for some time), I doubt anyone would mind.

    P.S. the game was Intrepid by Nova Games. Looks cheesy, but consider the hardware: 4 MHz Z80, 20k of ROM, heh.

    --
    One line blog. I hear that they're called Twitters now.
  65. Social responsability by sjames · · Score: 4, Interesting

    Copyright is explicitly required to advance the arts and sciences. The old games fall under arts I would say.

    In order to advance those arts, publishers and creators are granted legal protection for their works to ensure their ability to profit. However, that profit is NOT the goal of copyright, the availability of the work is the goal. It's just that in a capitolist system, profit is a good incentive.

    Reasonably, in exchange for the granting of legal protection, the copyright holder SHOULD be accepting a social responsability to ensure the continued availability of the work. Hoarding the work, or simply allowing it to rot and using copyright to prevent others from preserving the work is preceicely in opposition to the purpose and justification of IP law.

    A fair and constitutional copyright law would require that preservation as a condition of being granted a copyright. This was not considered in the 18th century when the constitution and the first copyright law were enacted since at the time, copyright only lasted 14 years and thus there was little danger that a work would be lost by the time it's copyright expired. In addition, the works (books) were not subject to bit rot. Unlike a 5.25" C64 floppy, it's not at all hard to read a well cared for 22 year old book.

    By extending copyright many times over, Congress has introduced the very real possability that by the time a copyright expires, there may be no salvagable copy of the work in existance. Changes in the nature of a 'work' introduce the probability that by the time copyright expires, there may be no hardware that can even read, much less execute the software. In some cases, the hardware might be so obscure that nobody remembers exactly how to reproduce it. Quick, what was the record density of track 17 on a C64 floppy? Anyone remember the encoding scheme. Now, in another 50 or so years (when the copyright on Mind Mirror FINALLY expires), how many people will remember. What are the odds that the original floppy you bought in the early 80's will still be readable even if someone does remember how?

    Can someone please tell me how losing that work forever will advance the arts or sciences?

    1. Re:Social responsability by mpe · · Score: 2

      A fair and constitutional copyright law would require that preservation as a condition of being granted a copyright. This was not considered in the 18th century when the constitution and the first copyright law were enacted since at the time, copyright only lasted 14 years and thus there was little danger that a work would be lost by the time it's copyright expired.

      Also little chance of something ending up in "limbo" because no-one knew who the current copyright holder actually was...

  66. what sierra said... by El+Panda+Grande · · Score: 3, Interesting

    I loved a lot of the old sierra adventure games of the late 80's early 90's and wanted to buy copies of the ones I didn't have. When I discovered I couldn't but them anywhere, I e-mailed seirra, asking for premission to download there stuff for free. The guy said he was amazed that I was still playing the games they made before I was even born, and I may download them with his blessing. He only warned me that they couldn't offer tech support. On the flip side, Lucusarts still sells their old games for 20 bucks a pop. I wonder if they make much money off them, they wouldn't tell me!

  67. They have: $15 from amazon.com by Anonymous Coward · · Score: 0

    "Ultima Collection".
    Of course it would be nice if the code was written to be timed better on modern hardware (instead of using a slow-down program) but nintendo and sega for example are rereleasing their best old games on the gameboy advance.

  68. Let me pay for that. by Anonymous Coward · · Score: 0

    I don't live in the USA.

    I can easily pay some US $5/month for software, I'd spend $30 in 3 months for a (really) good desktop environment. I'd pay $100 along 5 months for a very good essential program. Even more if it was one that I could make a living out of it. Those monthly subscription fees (Mandrake Club?) are really a neat idea, if they fit in this range.

    Other ideas come to my mind, like usage or downloading of programs being controlled so as to channel part of this monthly fee to program authors.

  69. Copyright Enforcement and OSS? by Iffy+Bonzoolie · · Score: 1

    What I don't understand is this: They claim that even though the company may not be making any money on a product (like Elder Scrolls: Arena), they need to enforce "piracy" in order to protect their right to make a sequel with the same brand. But OSS is copyrighted AND distributed freely... That doesn't invalidate the copyright... right? It's not like someone else is making Joe's Own Elder Scrolls, which would likely be a Trademark violation.

    In any case, even if they are correct under present law, I think these game companies (most of which are now owned by EA) have a social and moral obligation to make these old games available in some form or another. And if they refuse to, I would think they are obligated to not prevent others to fulfull that role.

    I play a lot of these abandonware games, as an aspiring game programmer/writer/designer, they provide a lot of inspiration as well as nostalgia. I pay for the classic games/collections when I can find them (Ultima 1-8, Wizardry 1-8, etc...). But I'm sure as hell going to download them for free if that's the only way I can get them. That's what I would want people to do if I had written them (which is basically what we heard from the game developer side in the article).

    I went to Al Lowe's web site and he said to order the LSL collection: To order it, go to Amazon.com. It's shipping now! Purchase Leisure Suit Larry's Ultimate Pleasure Pack. Guess what? Availability: This item is out of stock.

    What would be really great is if some of these companies released their hardened grip and opened some of the source code for these games. I'd love to hack around on that stuff...

    -If

    --
    Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
  70. NO resale value on Computer games by WickedClean · · Score: 1

    I have gotten to the point where I hardly ever buy computer games any more because they have pretty much NO resale value. Like right now, I have about 25 of my old DOS and Windows games on Ebay, and the combined total of the bids is less than 20 bucks. Thats less than 1 dollar per game, when I paid at least 15-20 bucks per game just a couple of years ago.

    That's why I have been getting into console gaming, because I know I can resell the titles when I'm finished.

    --
    ...All I can say is that my life is pretty strange...
  71. Apogee/3D Realms stuff *NOT* abandonware by almightyjustin · · Score: 2, Informative

    I think it was rather irresponsible of them to include screen shots of Wolfenstein 3-D and Duke Nukem 3D in an article about abandonware. Those titles (and in fact nearly all of Apogee's games going back to about 1990) are STILL FOR SALE *AND* SUPPORTED AT 3DREALMS.COM!!! They go out of their way to do offer this. You can download a copy of one of their older games for only $10. Yet I routinely see Apogee titles available as abandonware. If you're going to run an abandonware site, RESEARCH the titles you put up, and if you don't, call it a warez site, because that's what it is.

    --

    Omnes arx vestrum sunt adiuncta nobis.

  72. Supply and Demand by Apreche · · Score: 3, Insightful

    I posted this way too late so nobody will ever see it or reply to it. However, I just want to point out this is another issue of supply and demand, just like mp3s. There is a demand for digital music. The RIAA does not supply digital music, so people take it for free.
    There is a demand for old video games. Game publishers do not make old video games readily available, so people take them for free.
    Businesses just don't get it. When people want something, give it to them, or you'll lose money. The only logic they could be using is that they make more money off of copyright infringement lawsuits than they would by selling the old video games. Somehow, I don't think that's the case.

    --
    The GeekNights podcast is going strong. Listen!
  73. What about... by sconeu · · Score: 2

    ZeroWing? Is it available?

    Come on, all together now... "All your base..."

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    1. Re:What about... by Anonymous Coward · · Score: 0

      you can get it on morpheus, search for genesis and lotsa roms will come up

  74. Multiple Ownership Makes this Very Difficult by Anonymous Coward · · Score: 1, Insightful

    Many of the games were developed by subcontractors, ie game development shops. They shipped the binary to the company whose name is on the box and put the source in a vault. The company that got the binary could allow it to be distributed freely now, but they can't update it. Company that sold the binary agreed not to retail it and still can't.

  75. Economics 101 by the+gnat · · Score: 3, Insightful

    You're missing part of the point. If people are content to play older games, the revenue stream for software makers will dry up. I love 3D shooters too, but how many more games do we need based on the Q3 or UT engines? The only games I've ever truly been addicted to are Angband and Escape Velocity, both of which ran fine on my 68040 Macintosh. As much as I respect the work that ID and others are doing, I just can't see myself paying for it when I can play classic games for free.

    The software developers won't re-release these classic games because it would be detrimental to their main products. By abandoning titles after a few years, they essentially force you to upgrade. I'm not saying this is the primary motivating factor, but it's certainly an important part. Some people will always buy the latest and greatest, for a variety of reasons; the rest of us only do so when pushed.

    This is the way the software industry works. How many Word users need more functionality than Word 5.1 provided? Furthermore, if you can keep people on an insane upgrade cycle, you force them to buy new hardware as well. If each new version of Windows was capable of running faster on older hardware thanks to tighter, more optimized programming rather than feature bloat, the PC makers would revolt. There were stories this summer about charities not being able to get ahold of Windows 3.1 or 95 for the old crappy (but functional) PCs they distribute except at exorbitant prices. It's the exact same problem.

    -Nat

    1. Re:Economics 101 by schon · · Score: 1

      You're missing part of the point. If people are content to play older games, the revenue stream for software makers will dry up.

      Yeah! That's why people can't sell old CDs any more.. if people are content to listen to music from the 80's and 90's, the revenue stream for new artists will dry up!

      Just like a broken laundry machine, that just doesn't wash.

  76. Duties of Copyright by Anonymous Coward · · Score: 3, Insightful
    He explains: "If the options are (a) having a game be lost forever and (b) having it available on one of these sites, I'd want it to be available.
    Emphasis mine.

    Here is what I consider to be the crux of the matter. Copyright grants a limited monopoly before the work in question passes on to the public domain. If it is lost forever, it will never pass into the public domain. The copyright owner has essentially killed the work in question.

    An attempt to actually kill a work in this way is such an obvious breach of the intent of Copyright so as to justify the entire abandonware concept entirely and without hesitation.

    Perhaps Copyright law should be modified so as to require "abandoned" works to be explicitly placed in the public domain, and if this is not done, and the work is "lost forever", then at the expiration of the copyright, the owners of that copyright should be fined the estimated worth of the work in question, plus some punitive minimum amount.

    A Copyright holder has a duty to be able to provide the work so protected to the public at the expiration of the term of Copyright. If and when they cannot do so, some sort of punitive and protective measure needs to be taken. (Perhaps all their other copyright worked are immediately placed into the public domain, as they have demonstrated an inability to even retain a copy of the work they claim copyright on.) A deposit of the work, in archival format, with the Library of Congress would suffice, or donating the work to the abandonware sites upon the corporate decision to abandon the software would work as well.

    The issues of lapsed warranties were also touched on in the article. Personally, if a company cannot or will not honor a warranty, then they have effectively given that product's IP into the public domain. (Patents *and* Copyrights!) I have old games that I would still like to play, but they are copy-protected *and* on failing media, and the creating companies are "out of business". Naturally, I think this sucks. But I'm breaking the law if I acquire another copy of the software from an abandonware site.

  77. Diversions Entertainment... by duren686 · · Score: 1

    ..did the right thing to combat the piracy of their 1994 game, OMF: 2097; They made it freely available from their official website.

    In addition to being officially legal-free, it is also a great game, and I suggest you try it! (Oh how their server will not like this)

    You could also stick around and look at info on their upcoming game, OMF: Battlegrounds.

    --
    Y2K Compliant since the late 1890s
  78. I want the source by Anonymous Coward · · Score: 0

    Why don't they give the source, before these people die and their wifes throw the disks to the garbage?
    The only possible value a game with a 50kB binary to run on a 8-bit computer can have, is inside the imagination of a businessman "We have it and nobody else. Maybe we make monay. oog"

  79. Re:Hmm by crush · · Score: 3, Informative
    That is the most trollish comment that I've read for a long while! Did you even manage to read the article?
    • Do you realize that these are not games that will run on Linux?
    • Do you realize that the site is mostly targetted towards Windows users?
    • Do you realize that the site makes an effort to link to where you can BUY the games?
    • Do you realize that many of these games cannot be bought because they failed in the marketing/distribution wars?
    Either I've fallen for a troll, or else you are not thinking very clearly ;-)
  80. Yes! by Anonymous Coward · · Score: 0

    > If indeed these companies were to make software from 10 years ago
    > available today (via a website or mailorder) and a small price according
    > to the cost of doing so, would Abandonware supporters be willing to pay?

    Yes. And I have the games to prove it. Some companies have in the past
    have sold bundles of old games - notably Sierra. And Lucasarts still sells
    damn near all of their old PC games via their websites. Origin used to sell
    a collection of all the Ultima games pre-Ultima 9. And when I actually
    found these games in a computer shop, I snapped them up immediately.

  81. History preservation and the Atari ST by Anonymous Coward · · Score: 0

    Piracy killed off the ST. Well, that and Atari's ...interesting... business
    decisions. By the end of the lifetime of the ST, there was no profit in ST
    software. As soon as you released a product, it would be up on a pirate
    BBS.

    But, now that the ST has died, we still have copies of damn near every game
    that was released. It's in a far better position than the Amiga scene,
    which still has people chasing after the copyrights.

    In particular, look at the games collection at www.atari.st.

    1. Re:History preservation and the Atari ST by Catiline · · Score: 2

      There's a difference between copying (for example) Windows XP and DOS 1.0: XP is brand new, and Microsoft's planned revenue stream. Piracy does harm to this revenue stream (though we can argue how much harm it does) whereas if I "pirate" DOS 1.0, which is certainly not being sold anymore, I've not altered Microsoft's sales figures. (One could argue that it was a non-sale of XP, but since the same would be true if I chose to use a Mac or Linux, the fallacy reveals itself.)

      I stand against 0-day warez; if you want the stupid program, go buy it and support the developer. OTOH, when the copyright of (another example) Infocom's old text adventure games can gain no benefit for the holder- since the market for such games is exhausted- I fail to understand their reticence in releasing copyright. (Sure, "legal reasons". That's as much an answer as "because I said so"- it may be true, but it doesn't reveal core motives.)

  82. WARNING GOATSE LINK IN PARENT ! by Anonymous Coward · · Score: 0

    Mod Down To -1425 !!!

  83. I was too poor... by Chicks_Hate_Me · · Score: 1

    Same here, I was too poor to afford these games when I was younger. I used to love playing games like Street Fighter II, Super Mario Kart, Super Mario All-stars on my friends SNES.

    I also missed out a lot on computer games because I could never really afford a CD-ROM drive.

    But now I can afford more and guess what? I'm trying to catch up on all these great games I missed out on. Especially Adventure games like Day of the Tentacle, Sam & Max: Hit the Road, Monkey Island series, etc. I also love the SimCity series. Where can I get these? And the owner of the Home of the Underdogs makes a good point about Abandonware, many computers cannot play DOS games anymore, nobody has a 5.25" drive, and floppy disks do die after a while (acquire bad sectors.)

    It seems like the publishers and developers are divided. Publishers generally do not like Abandonware and developers generally like it somewhat. The article makes a good point, a lot of these developers are no longer with the publishing companies so they no longer make money from them. I can honestly give a shit if the publishing company is not making money from the old game, but I rather support the developer. Perhaps, for games that I always play (i.e. Transport Tycoon Deluxe) I could give a small donation to the creator through paypal. I don't want to give more money to a guy in a suit (the publisher) who already has enough as it is, while the codemonkey (developer) is trying to make a decent income.

    Games nowadays hardly interest me, most offer some new buzzword feature in the games, but it just comes down to flashy graphics and no substance (kind of like an airheaded blonde.) Sure there is new(er) games I still like, but they are rare and they stand out (i.e. Tribes 1.)

    I'm still going to play Abandonware games, and I'm still going to use emulators.

    Perhaps these developers should open their source code? :P

  84. An interesting tale by Anonymous Coward · · Score: 3, Interesting

    Years there have been efforts by the community to get their hands on the Ultima7 sourcecode, due to the fact that it had serious problems with memory management and should be fixed to preserve that game. Well even EA was contacted and didn't react for a long time. Shortly before the release of U9 finally somebody could be found who looked into the matter, oh well nothing was heard thereafter, although there were rumours that the code was found! To make it short the community took their fate in their own hands and

    a) wrote windows drivers for U7 to make them work more or less

    b) simply reverse engineered the whole U7 engine and wrote their own engine which brought the game up to modern standards (exult... which can be found a exult.sourceforge.net)

    c) started several projects to remake the old Ultimas with modern standards

    Only to find themselves being attacked by an EA suit openly in a wired article (I have to say EA before they wired article didn't even care to answer the mails from the remake authors sent to them).

    This clearly explains the shortsightness of those corps. Instead of supporting the community, by giving them source code, or information and maybe benefitting in the long run (aka they could bring out a fan Ultima collection with all emulators, and remakes), they cry mine mine mine, and dont touch my intellectual property! They should really learn from the Linux community where an entire business has arisen out of it!

  85. Why isn't the unenforceable treated as PD? by jbn-o · · Score: 1
    Great you would think, grab that IP for a song and get going.

    My first (perhaps incorrect) thought in this case would be to treat that work as public domain. This includes making a sequel game to it. With no copyright, patent, or trademark holder, nobody would have standing to sue for infringement. Even if the copyright, patent, or trademark holder was a member of some representative organization, that doesn't give the organization the ability to enforce rights they don't have, as you say elsewhere in your post.

    But if someone held the rights to the work, I would not expect to be able to buy them "for a song"—people become greedy when they learn someone is interested in something they have. They learn the thing they are holding has value and thus immediately begin scheming to increase its value.

  86. My high school uses these by ColGraff · · Score: 2

    Well, kinda. The programming class uses Borland Turbo Pascal 6.0 - but Borland is giving away 5.5 for free, which is perfectly compatable with 6.0 so far as the dinky student progs went.

    --
    I'm the stranger...posting to /.
  87. WTF? by Anonymous Coward · · Score: 0
    and in some cases publishers are defunct or have allowed copyrights on older software to lapse.

    There's software out there that's over 75 years old?!? (or however long it is after the death of the creator that software copyrights expire)

  88. Obligations of the copywrite owners by r3jjs · · Score: 2, Insightful
    The way I see it, there are a few reasons why "abandonware" sites should exist.

    1) If the copywrite owners stated, in writing, they would replace defective media.

    2) If the game was "licenced" and not purchased (as per most EULAs) then the owner of the software is REQUIRED to replace defective media, because I don't own the game, I only lease it. The lease owner has to keep up the maintence.

    I have too many games around here that I did spend the money to purchase that have suffered bit rot, or physical damage to the media. Most of them fit in one of the above catagories.

  89. Re:Hmm by TeddyR · · Score: 2, Insightful

    It probably IS a troll.. but I'll also bite:

    Even if the games were originally meant for windows, they were meant for pre win98 windows and probably work great in wine or other x86 emulators for linux with little effort.

    There are many games/ applications that failed the marketing/distribution wars when there was no Internet for the masses. There are many applications and even OSes today that would not have flourished without the internet. Bringing back those "old binaries" in a form that can be downloaded may bring many an enjoyment that they would have missed forever.

    --

    --
    Time is on my side
  90. Re:Secondhand market argument?!? by Anonymous Coward · · Score: 0

    They benefit from old games being non-free, as then they are less "competition" for new games. If you get old game for free and new game costs something, then getting the old ones and not buying new ones is more tempting than if both cost something...

    And I don't really know about the marketing value of abandonware as it is... Maybe if they distributed it themselves, so people would have to go to their sites to get it... But if people get it from "illegal" sites, then there's not much value for them.

  91. Windows doesn't run DOS games? by Anonymous Coward · · Score: 0

    I'm sitting here on my Windows XP box with an Athlon XP processor with a copy of IBM's Alley Cat [1983, I believe] running perfectly well in the background... I think that counts as it 'working' does it not?

  92. So where does the money come from in the first pla by luckykaa · · Score: 1

    All companies have to pay for development, risks and market research. Whether they get to copyright their work or not. Everything does - Waffle irons, breakfast cereal, computer peripherals, furniture. None of these are ever copyrighted. We just let them take the risks. The difference is that when I buy one of these products, I own it. I've paid for it, so all rights transfer to me. With IP, once I've paid for it, the person I've bought it from still owns it.

    Do they do market research purely in the interests of the sutomer? No, of course not. They do it to increase their sales, and to avoid spening money on something that won't be wanted. It actually reduces their risk. Nobody insisted that they have to develop their products. They can choose not to if they want. They just don't get any sales if they don't develop. All selling has risks associated.

    The sellers should have to pay for their own marketing. The whole poit is to increase sales. It does the consumer no good at all. Since when has it become the consumers responsibility to pay for other people to sell them products?

    The consumer did do something - They paid for the work. This is all a publisher has done when they are granted exclusive rights. Where do you think they get all their money from that they risk when producing a work?

    I granted the monopoly indirectly by voting for the government that produced a copyright bill.

    The fact that the movie industry, games industry, music industry and the rest are profitible provers that consumers spend more on this that the studios. The consumer is eventually funding everything. The consumer has no choice in the prices he pays apart from pay the full price or go without. Considering the rights that the original producer has, I feel that certain responsibilities should go with it - especially the responsibility to make sure that customers can actually buy this product.

  93. One Word.... by rat7307 · · Score: 2

    The classic game is one word :

    Elite

    And the author has released the source etc...

    Haven't been able to play a structured game ever since

    --
    Burma?
  94. on that same note... by Anonymous Coward · · Score: 0

    Lucusarts, makers of games like sam and max , STILL sell almost ALL of their old games. They are all 20 bucks a pop

  95. What if the publisher no longer exists? by Scorchio · · Score: 2, Insightful

    This is a situation that didn't get the analysis it needs. Sure, EA and co may have some interest in their old titles - intention to re-release or protection of a brand - but what about games released by a publisher that no longer exists? Who does the copyright belong to?

    I worked on a game about seven years ago that was developed for three platforms, but only released on two. The company the game was written for has since closed down. An abandonware type group has approached me regarding getting hold of a copy of the version that was unreleased. I'm currently trying to find out who "owns" the game and whether they'd have any complaints about it being distributed like this.

  96. Re:Ahhh Leisure Suit Larry .....Easy game. by Havokmon · · Score: 2
    Could there be a correlation between my best friend and I beating LSL1 in one night
    (Hey Derek!),
    and me being 28 with 3 kids - (8,5, and 3)?

    "Who was Nixon's VicePresident?"
    Now THAT was copy protection!

    --
    "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
  97. I love these sites by Elm+Tree · · Score: 1

    What I love is that all those old games I have on old 5 1/4 inch floppies are now playable again. All those floppies that died, all those cd's that were scrached, all of them are now available to me again.

  98. Civil disobedience is more than that... by raindog2 · · Score: 1

    That's actually one of the classic myths of activism. What you refer to as 'civil disobedience' is really only the final stage of civil disobedience. It becomes viable when the opposing cause has been weakened enough that people marching in the streets carrying posters marked "Free sconeu!" will be enough to tilt the balance of public opinion against the oppressive behavior. Even then the volunteer has to be carefully selected, to maximize popular sympathy and minimize the opponent's ability to demonize him/her. Preferably it should be the basis for a test case.

    The vast majority of civil disobedience takes place quietly prior to that point, and is arguably much more important in effecting change.

    To get to that final stage, a critical mass of people must partake in the illegal activity *without* being punished, so that conventional wisdom becomes that everyone does it and it's a reasonable thing to expect to be able to do. i.e., the common use of Napster hurt the credibility of copyright's proponents much more than Adobe having Skylarov arrested, despite the publicity. The cannabis decriminalization and gay equality movements have been going that way for 30 years and have not gotten to that stage yet despite their progress (do you think anyone WANTED to go to jail for smoking a joint or being in a gay bar?) There are striking parallels between those movements and the movement on the net to restore the public ownership of culture.

    Finally, the one way in which the anti-imaginary-property movement differs from other social movements is that the 'oppressor' isn't so much the government, but rich corporations and their trusts -- er, industry associations. They tend to do things without mug shots and handcuffs. Until the NET Act and DMCA came along there was zero chance that the IDSA was going to send someone to jail for distributing King's Quest III, and "Free sconeu!" looks a lot better on a placard than "Pay sconeu's Legal Bills!"

  99. *sigh* by schon · · Score: 1

    Lets compare programs with ....say real estate:

    You have a cottage somewhere, but you never actually live in it, never rent it to anybody ... etc


    OK, with you so far.

    Now, how would you like it if somebody broke into that cottage, made fake keys, and rented it to somebody else?

    Well, I wouldn't like that, but that's not what we're talking about.

    If you ask "how would you like it if someone found blueprints and started selling copies of your cottage?" then we'd have an analogy.

    And the answer to that would be "I wouldn't care at all."

  100. Nintendo has the right idea.... by Ab0rtRetryFail · · Score: 1

    I have seen firsthand that old games, when well-done, can still rake in money today. I work at a local electronics chain (turn on the fun), and we put Super Mario World for the Game Boy Advance on sale for 22 bucks. We didn't get the shipment in, but we have (literally) 40 or 50 rainchecks for the game. Our store is one of 450 or so of our chain in the US. Multiply that out and you can see that Nintendo is making gobs of money on a somewhat old (yet admittedly very good) game. The companies can kill two birds with one stone here: let the people that owned the game in the first place (like me) wax nostalgic about it, and ALSO expose a whole new group of people (in this case, 8 to 13 year olds) to a great product, which creates brand recognition. The important thing (in the mind of the companies) is that it MAKES LOTS OF MONEY! I'm sure porting Super Mario World to the Game Boy Advance took very little in the way of money to do, and I'm sure it will pay off for them big time. While this is perhaps a best-case scenario, it isn't hard to see other classics being re-released this way for a profit.