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Sega, Nintendo Team Up To Create New Graphics Board

TimWeigel writes "The Daily Yomiuri is reporting that Sega, Nintendo and Namco are teaming up to create a new commercial graphics board. This new board, the Triforce (tip o' the hat to all the Zelda fans), will reportedly be based on the hardware in the GameCube. The article indicates it will be targeted towards new game consoles, as well as "similar products". A prototype is scheduled to be demonstrated at the 2002 AOU Amusement Expo on 22 Feb."

277 comments

  1. Well at least they are not calling it... by Tide · · Score: 3, Funny


    the Pikachu

    --

    People think Microsoft is the answer. Microsoft is just the question, "No" is the answer.
    1. Re:Well at least they are not calling it... by Stephen+Williams · · Score: 2, Informative

      If there were going to name it after a Pokemon, they might have gone for "Porygon"; according to Pokemon lore, Porygon is a virtual Pokemon created in a computer.

      Alternatively, since this is a graphics board, maybe "Smeargle" would have been suitable. (Smeargle is the painter Pokemon; paint oozes from its tail).

      -Stephen

    2. Re:Well at least they are not calling it... by Ami+Ganguli · · Score: 2, Funny

      Ok, you clearly know way too much about Pokemon.

      --
      It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow
    3. Re:Well at least they are not calling it... by Anonymous Coward · · Score: 0

      Just curious, but how old are you?

    4. Re:Well at least they are not calling it... by Anonymous Coward · · Score: 0

      He says this picture is him a year ago at age 23. Jeebus, poor guy is obviously seriously ill.

    5. Re:Well at least they are not calling it... by Stephen+Williams · · Score: 1

      Jeebus, poor guy is obviously seriously ill.

      I'm in excellent health. Thanks for your concern.

      I'm just one of those fortunate people who will still be cute when all his peers are old and wrinkly :-D

      -Stephen

    6. Re:Well at least they are not calling it... by generic-man · · Score: 1

      Hey. I just turned 21, and I have that exact same Pikachu on top of my monitor. IIRC, it once contained candy.

      --
      For more information, click here.
    7. Re:Well at least they are not calling it... by CaseyB · · Score: 5, Funny
      Smeargle is the painter Pokemon

      Until he was corrupted by the One Pokeball. Twisted and evil, he is now known as Gorrum.

    8. Re:Well at least they are not calling it... by Anonymous Coward · · Score: 0

      Unfortunately now it only contains spooge.

    9. Re:Well at least they are not calling it... by randombit · · Score: 2

      I just turned 21, and I have that exact same Pikachu on top of my monitor.

      Rock on brother! I'm 20 and have a Pikachu pillow (helps my back when I'm doing programming runs). And my 22 year old housemate has a little stuffed Snorlax on his printer, not to mention a shirt and several big posters featuring you-know-what.

      I would be interested in a Pokemon poll: love it / hate it / never seen it.

    10. Re:Well at least they are not calling it... by Eccles · · Score: 1

      And my 22 year old housemate has a little stuffed Snorlax on his printer

      Hah! I personify Snorlax! Beat that!

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    11. Re:Well at least they are not calling it... by kin_korn_karn · · Score: 1

      I have pokemon heads covering the walls of my den

    12. Re:Well at least they are not calling it... by jo42 · · Score: 1
      > "Pikachu"

      Bless you. Allergies acting up again, or perhaps a cold coming on?

  2. Intresting, but is it really useful? by LordZardoz · · Score: 3, Insightful

    There are two possibilties. I can see this being used to make it easier to port Sega's and Namco's arcade titles to the GameCube. It may also be used to play GameCube games on other platforms.

    But console games, especially Nintendo's, are targeted at their controller. So playing the games on different hardware could be a useless endeavor.

    Other then a few development bonuses, I dont really see the upshot.

    Besides, Sega has a horrible track record with Hardware.

    END COMMUNICATION

    1. Re:Intresting, but is it really useful? by crumbz · · Score: 2, Informative

      Actually, the Sega AM2 and AM3 was a pretty respectible hardware platform at the time.

    2. Re:Intresting, but is it really useful? by Anonymous Coward · · Score: 1, Informative

      "Besides, Sega has a horrible track record with Hardware."

      They have problems selling their hardware not designing it. I still love my dreamcast. IMHO I think it's a nifty piece of electronics.

      I'm very happy that Sega still has some hardware R&D.

      "END COMMUNICATION" ?

    3. Re:Intresting, but is it really useful? by doctor_oktagon · · Score: 5, Insightful

      Sega has a horrible track record with Hardware?

      You've either been smokin crack or have obviously never played either a Sega arcade game or a Dreamcast. The Dreamcast graphics are still almost a match for a PS2 and developers used to enjoy coding for it, as it was so easy and geared towards them.

      Sega don't have a good record in MARKETING. But that's different.

      Sony are the MS of the console world: they killed the Dreamcast through FUD.

      Arcade games usually have extreme controllers, but many of them were sucessfully ported to many different home consoles, so that's another fallacy.

    4. Re:Intresting, but is it really useful? by linzeal · · Score: 2, Interesting

      Sega didn't design the graphics in the Dreamcast. Powervrused their pvr series 2 chip in there with tile based renmdering engine, currently I have a pvr series 3 chip in my computer right now that rocks. I'm waitng for the mysterious kyro 3 to come out soon and whoop some ass for a hundred and change. Anyone that pays upwards of 200 dollars plus for a graphic cars is insane.

    5. Re:Intresting, but is it really useful? by Karma+Star · · Score: 1

      Besides, Sega has a horrible track record with Hardware.

      Only if you believe the marketing hype. Ask anyone who has played the Dreamcast, and I'm almost certain that 90% of them will comment on how comfortable and intuitive the controller is; true, it's stolen from the SNES, but they actually went out and made it big enough for most adult's hands.

      I actually prefer the graphics rendering over that of the PS2 - it seems that many games, like Crazy Taxi or Skies of Arcadia, look much "cleaner" when compared to games like GT3 or Metal Gear. This isn't to comment on the gameplay (GT3 and Metal Gear are both amazing), but it seems like, for such an expensive system (in contrast to something like the GameCube), it should at least have graphics to match.

      Sega failed at the hardware market because they never stuck it out; if they decided to stay for another year or so, they could have at least remained competitive against the likes of Sony and Nintendo. But Dreamcast became the nail in the coffin - they'll never be able to get back into selling hardware successfully now. They have too much of a reputation of putting out obsolete systems...

      --
      Me email iz skyewalkerluke at microsoft's free email service.
    6. Re:Intresting, but is it really useful? by El+Panda+Grande · · Score: 1

      Besides, Sega has a horrible track record with Hardware. uh, no. Besides the Dreamcast, Sega's hardware was always been a cut above the rest at the time of release. The game gear was the most powerful portible system before the GBA, but had a really crappy battery life. The Genesis was a great system, but it wasn't marketed. Sega CD games were too expensive to make, and the list goes on.

    7. Re:Intresting, but is it really useful? by .pentai. · · Score: 3, Informative

      that would be the Model 2 and Model 3...
      Sega AM2 is one of Sega's 10 software teams along with Sonic Team, Sega Rosso, WOW Entertainment, Hitmaker, Wavemasters (GODS of video game music), Overworks, Amusement Vision, Smilebit, and UGA.

    8. Re:Intresting, but is it really useful? by Steveftoth · · Score: 2, Insightful

      I don't think that it was just Sony that killed the DC. One reason that the DC wasn't as popular as it should have been was the fact that companies like EA didn't support it. Where is Madden for DC? Although Sega's version of Football is better in most HC players eyes, the fact remains that EA never got behind the console and instead waited for the PS2/XBOX/GC generation.
      Yes, I realize that Sony had something to do with this. Unfortunatly, Sega gets screwed by one thing or another, they do make great games.
      Back in the day it was possiable for a company to completly design a computer/console system. Now things are so complex that it's impossiable to design a machine that will compete head on with the latest tech without outsourcing the development.

    9. Re:Intresting, but is it really useful? by Bytenik · · Score: 1

      So, if I'm rich gamer, and I decide to buy a high-end system, why wouldn't I get the best video card?

      An extra $150-$200 isn't going to make any difference to me, and I'll be able to play my 3D games in a higher resolution!

      I don't think that's insane at all.

      --

      "Scientists prove we were never here."
      -- Devo

    10. Re:Intresting, but is it really useful? by NanoGator · · Score: 2

      I think most people agree that the Saturn and the 32X were horrid pieces of hardware to play games on. The Game Gear was a laughable 'portable' system, and the Sega CD was a big joke.

      I'm pretty sure that's what he means by 'Sega has a horrible track record with hardware'.

      Scroll down a bit, I wrote a response titled 'Breakdown of Sega Hardware' in this thread, it talks in a little more detail about the problems with each bit of hardware I mentioned.

      --
      "Derp de derp."
    11. Re:Intresting, but is it really useful? by astrosmash · · Score: 2
      There are two possibilties. I can see this being used to make it easier to port Sega's and Namco's arcade titles to the GameCube. It may also be used to play GameCube games on other platforms.

      Probably all of the above. AFAIK, the Nintendo/Williams Ultra64 arcade titles were a moderate success. I certainly dumped enough money into Crusin' USA when that came out. And Sega and Namco are actively developing for the GameCube.

      Besides, Sega has a horrible track record with Hardware.

      No, Sega has never had a problem with their hardware. Since Genisis, they've always been a step or two ahead of everyone else. Generally, it's their software that sucks, but it was a total lack of direction that brought the company down. That's why they're out of the (home) hardware business and only doing software now.

      This looks to be a good fit for both Nintendo and Sega, though. Sega has had success with their commercial arcade hardware, but they might not be able to go it alone any more.

      --
      ENDUT! HOCH HECH!
    12. Re:Intresting, but is it really useful? by Anonymous Coward · · Score: 0

      okay, now you are on crack. Sega has the top in house development shop in the industry. Hands down. The ignorance level on /. is reallllllly high today!

    13. Re:Intresting, but is it really useful? by Anonymous Coward · · Score: 0

      Sega makes great hardware, Americans just never bought it. The failure of Saturn was due to an early hardware release and not enough launch titles....the Dreamcast is by far the best console for the money, and would be if it were still 200 bucks. A victim of PS2 hype, IMHO.
      I think it's great that Nintendo and Sega are together on this, two heads are better than one, i.e..
      it can only mean a better product to have some fun with.

    14. Re:Intresting, but is it really useful? by Anonymous Coward · · Score: 1, Funny

      wouldn't microsoft be the microsoft of the console world?

    15. Re:Intresting, but is it really useful? by Queer+Boy · · Score: 1
      Ask anyone who has played the Dreamcast, and I'm almost certain that 90% of them will comment on how comfortable and intuitive the controller is; true, it's stolen from the SNES, but they actually went out and made it big enough for most adult's hands.

      Actually, it's just the 3D controller for Saturn with a VMU slot.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    16. Re:Intresting, but is it really useful? by Mirus+Nex · · Score: 1

      I agree. The Dreamcast is/was the best console ever designed. Second in line would be the Atari Jaguar, though Atari had marketing/retail problems... The Dreamcast was one of those "ahead of their times" systems. I also own a Genesis which, again, was the best system in its day, in fact, IIRC, it out sold Nintendo for awhile. Too bad Sony had to let everyone and their brother write crap games for the Playstation or the Dreamcast would still be around. Anyway, I now own a Gamecube and GBA, just bought Sonic Advance and Sonic Battle last weekend.

      BTW, I'm 32 and play Pokemon, though not very much and mainly because my 11 year old nephew plays it and we can battle. :)

    17. Re:Intresting, but is it really useful? by Anonymous Coward · · Score: 0

      Any true gamer who settles for garbage like the Kyro 3 instead of a GeForce 4 is insane.

    18. Re:Intresting, but is it really useful? by Decimal · · Score: 2

      Sega didn't design the graphics in the Dreamcast [segatech.com]. Powervr [powervr.com]used their pvr series 2 chip in there

      And that was a big mistake on Sega of Japan's part. It cost them 10 million dollars to settle with 3DFX (company or brand, I forget), after the chipmaker sued them for breaking a deal that required Sega to use their chips. Sega of America wanted to go with the 3DFX, and SoJ practically snubbed them when they choose PowerVR. EA games refused to develop for the Dreamcast under the excuse that PowerVR was too difficult compared to the 3DFX they were used to, and that really hurt the console's prospects.

      Great company. Stupid execs.

      --

      Remember "Bring 'em on"? *sigh
    19. Re:Intresting, but is it really useful? by linzeal · · Score: 1

      The kyro 3 isn't out yet so you have no idea what you are talking about. The Geforce 4 barely outperforms a Radeon 8500 with all the features turned on and with ATI releasing rv250 and rv300 based products soon will blow nvidia out of the water. I buy kyro for bang for the buck and have been pleased with the results. I have better things to spend my money on like student loans, food, and vacations. My kyro 2 performs about as well as a gf2 ultra in my system so I'm hoping that the kyro 3 performs about as well as a GF3 ti 500 for about 2/3 the price.

    20. Re:Intresting, but is it really useful? by Anonymous Coward · · Score: 0

      You're smoking crack. The GeForce 3 stomped the Radeon 8500, the GeForce 4 is even faster.

      As for the Kyro/PVR crap, they've promised high performance on every single one of their products...none have delivered. I'd also wager that you're talking out of your ass when you say your *snicker* Kyro 2 is as good as a GeForce 2 Ultra. What you fail to realize is your Kyro 2 doesn't have a GPU meaning no hardware T&L. It wouldn't even beat out an original GeForce256.

    21. Re:Intresting, but is it really useful? by linzeal · · Score: 1

      First off you can't honestly compare the Image quality of an ATI part against the crap that nvidia puts out, ever seen TruForm Nvidiot? Secondly you have no idea what you are talking about as kyros don't have a hardware t&l engine they most certainly have a gpu you dolt. My current setup does exactly what I says it does I had a gf2 ultra till it died half a year ago and couldn't afford anything decent except this kyro.

    22. Re:Intresting, but is it really useful? by Grahf666 · · Score: 1

      Please explain how the Jaguar is/was anything resembling a well designed console. I certainly remember the Jaguar ads, trumpeting the system as the first 64-bit system, and to "Do The Math." If I recall, the Jaguar contained 4 16-bit processors. As everybody knows from the illfated Saturn, multiprocessor console systems don't really work. Unsurprisingly, it didn't sell, at all, and the games were terrible (all 5 of them).

    23. Re:Intresting, but is it really useful? by Sycraft-fu · · Score: 2

      ACtually, I'd argue that receantly Sega hardware, for their home systems at least, has really started sucking. Not so much from a power point of view but from a development point of view.

      Back in the Genesis days, Sega DID have the best ahrdware from a development standpoint. The Genesis was (I'm generalizing here but still) just a 68000 main processor with a z80 for sound. Nothing funky, and easy to program. Now the Dreamcast is just a mess of custom chips that you just don't find anywhere else. Not only that, there are some weird ways they interact. This makes it fairly difficult to learn how to program and even more difficult to program to it's maximum potential.

      That is one thing the X-box really has going for it. You write all your code in C++ or if you need to use assembly it's an old, well known and documented standard (x86). Graphics programming is done via DirectX and again, just a single unit to deal with.

    24. Re:Intresting, but is it really useful? by Yorrike · · Score: 1
      I'm afraid I have to disagree with you on this point:

      No, Sega has never had a problem with their hardware. Since Genisis, they've always been a step or two ahead of everyone else. Generally, it's their software that sucks, but it was a total lack of direction that brought the company down.

      Sega makes some of the best, most innovative games out there, that's why they're getting on so well with Nintendo (both companies love making new styles of games, rather than pumping out sequels - which they also do)

      The reason they went down is because they've always been a step or two ahead of everyone else. The reason the DC didn't do so well is because Sony rained on Sega's parade by announcing the PS2 just as the DC was about to be released, so people lost interest in Sega's new toy and fell into the Sony hype machine.

      Sega make good games and always have, their problem was due to forking their hardware during the 16/32bit eras and loosing fans (and thus a huge market share) to Sony. Nintendo survived because they own Pokemon and the handheld market.

      --

      Looks can be deceiving. Or CAN they?

    25. Re:Intresting, but is it really useful? by Kris_J · · Score: 2
      I think most people agree that the Saturn and the 32X were horrid pieces of hardware to play games on. The Game Gear was a laughable 'portable' system, and the Sega CD was a big joke.
      Most people that have never used any of the above would probably agree.

      The Saturn is the best 2D console ever produced. The 32X is the most innovative upgrade ever produced, bringing (at the time) the nearest thing to arcade 3D there was. The Game Gear was a colour, backlit portable Sega Master System and the Sega CD set the ball rolling on CD-based consoles (don't confuse crap FMV games with the hardware). What was wrong with these were high price points and lack of committment on Sega's behalf. Also, the Game Gear had some battery life issues. If Sega had never released the Saturn, sure the 32X would have struggled against the PSX, but developers wouldn't have been screwed around and who knows how popular the 32X would have been.

    26. Re:Intresting, but is it really useful? by Mirus+Nex · · Score: 1

      Hehe, actually there were quite a few games for the Jaguar and Jaguar CD. Remember Aliens Vs. Predator? Sure it was slow and clunky but what wasn't back then (excluding Neo-Geo which was out of the reach of most people). The controllers suck on the Jaguar, but the overlay feature is kind of cool. It had potential, but like I said, Atari wasn't in a position to market/sell it.

      It had 3 processors, Tom, Jerry and a 68000. Tom and Jerry were 32 bit RISC processors with 64 bit registers and the video processor was 64 bit. So, in reality it was a "loosely defined" 64 bit system.

    27. Re:Intresting, but is it really useful? by Anonymous Coward · · Score: 0

      TruForm is simply a hack because the Radeon can't handle as many vertices as a GeForce 3, not to mention ATI's inferior antialiasing techniques. Don't even get me started on ATI's driver "quality".

      If the Kyro doesn't do hardware T&L, then it does not have a GPU. Polygon transformation is at the base of what a GPU does. The exact definition of a GPU is...

      Graphics Processing Unit (GPU) -
      A high-performance 3D processor that integrates the entire 3D pipeline (transformation, lighting, setup, and rendering). A GPU offloads all 3D calculations from the CPU, freeing the CPU for other functions such as physics and artificial intelligence.

      Also, I just checked out the Videologic site again and it seems that if any of the Kyro series cards had a GPU, it'd be boasted in the specs. Nope, nowhere to be found. You're still relying on your CPU to handle all geometric functions.

      As for power, consider the following...

      Kyro II - 12M triangles per second
      GeForce 256 - 15M triangles per second
      GeForce 2 Ultra - 31M triangles per second
      GeForce 3 - 80M triangles per second
      GeForce 4 Ti 4600 - 136M triangles per second

      The Kyro doesn't even have a very high fillrate, which is what they're trying to boast. 1.4 billion pixels per second isn't very much considering the GF3 has a fillrate of 3.84 billion AA pixels per second. I also noticed the Kyro II only supports AGP 2X. Where's the 4X and 8X support?

    28. Re:Intresting, but is it really useful? by linzeal · · Score: 1
      This is ridiculous are you saying that until Nvidia integrated a Hardware t&l engine into the chips that the likes of 3dfx weren't creating GPUs? If the GPU must have a T&L unit to be a GPU than I should achieve the same score using a software rendering driver as I would going through the hardware I don't. There are many things to offload from the CPU T&L overly hyped by Nvidia for years is one of them. I mean eventually a lot more can and will be added to the GPUs pipeline but there is a point of diminishing returns. CPUs today are so powerful that software T&L will almost certainly beat any hardware T&L on the same card released more than a year ago anyways.

      Kyro uses tile based renedering depending on the overdraw of the scene that 12m triangles/sec can act like 2-3 times that. Same thing with fillrate.

      Name a card that achieves more than a few fps in 4x agp mode versus 2x.

      This is the best technical presentation I've seen to date and is what people pointed me to when I asked questions about truform, good luck.

    29. Re:Intresting, but is it really useful? by thumperward · · Score: 1

      Actually, the Game Gear is a baclit Master System with an extended palette. Its TV Tuner addon was godlike, and the battery life was still superior to that of the Lynx, which was it only competition in the field for what, ten years?

      I have the utmost respect for Sega's technical expertise.

      Having said that, the 32X was a fantastic idea, but one released two years too late to have a chance, and suffered from its ludicrous price tag. People knew they weren't getting a new console and had no intention of paying for one.

      - Chris

    30. Re:Intresting, but is it really useful? by billcopc · · Score: 1

      Geez, to me it was a smart move by Sega. The PVR architecture was a nice quality low-cost solution that was easy to code for. 3Dfx paved the way for 3D acceleration back in the day, but they've essentially sucked since day one because they didn't really have a strategy beyond their product line.

      Yes I did own a Voodoo2 before anyone else in town, and I did love being the only guy who could run Quake2 adequately at then-high resolutions, but it was still butt-ugly and somewhat unstable, not to mention expensive and practically unsupported as far as drivers are concerned. They abandoned their products about 48 hours after launch, since they were already counting their money and dreaming up their next unoriginal product. Voodoo1 was an icebreaker, Voodoo2 was a nice upgrade; everything that came after was stillborn and obsolete. I think Sega realized this by the time the DC was nearing the production stage, and pulled out before locking themselves in with a short-sighted video chip manufacturer.

      --
      -Billco, Fnarg.com
    31. Re:Intresting, but is it really useful? by billcopc · · Score: 1

      Having tinkered with DC development, I'd have to tell you that even though there is lots of custom hardware, it is extremely well designed. That Maple bus for the controllers and VMU ports is just great, and the graphics subsystem performs flawlessly once you get used to the tile-based concept and learn to make the most of it.

      I wouldn't say it comes anywhere near the PS2's raw power, but at least the DC wasn't nearly as under-utilised as Sony's big black beast. Why ? Sony took a big smelly dump on developers by making graphics programming an exercise in pain. No nice C++ libs, no simplified API, just a raw interface to the chips with very plain documentation. "This is how you draw a triangle strip. You figure out the rest."

      --
      -Billco, Fnarg.com
    32. Re:Intresting, but is it really useful? by qurob · · Score: 1

      Let's not mention the giant flop called the Saturn.

      Slow, ugly graphics, dual cpu's, a fucking giant mess to code for.

  3. triforce? by Anonymous Coward · · Score: 0, Redundant

    Nvidia will crush them for trademark infringement. Triforce is too close to GeForce.

    1. Re:triforce? by greymond · · Score: 1

      somehow i don't see nvidia as analretentive as M$ in the use of similar names

    2. Re:triforce? by DeMorganLaw · · Score: 1

      I am sure Nintendo has a pretty good argument when it comes to the name Triforce, after all Zelda has been around much longer than Nvidia has been.

    3. Re:triforce? by Glytch · · Score: 2

      Possibly, though if I understand trademark law correctly, it's a problem when two companies in the same business use a similiar name. Nvidia could argue that they had the *force name in graphics hardware first, and Nintendo's "Triforce" trademark only counts in video games.

      I hope it doesn't come to a lawsuit. Triforce is a damn cool name. It'd be cool if Nintendo/Sega could arrange the look of the chips to resemble a gold triangle on the hardware, too. :)

    4. Re:triforce? by Navius+Eurisko · · Score: 2, Interesting

      Nvidia is dropping the Geforce name after the Geforce4. Depending when this new card is finally on selves, Nvidia will probably have a new family name.

    5. Re:triforce? by llamalicious · · Score: 1

      If they were calling it GenForce, I could see a serious issue.
      Triforce? Probably not. But then again, this is the age of the DMCA and the IP Madness.
      I can see the celebrity deathmatch now: nVidia Lawyers vs. Sega lawyers...

    6. Re:triforce? by Anonymous Coward · · Score: 0

      But the Triforce is a component for video game systems...

  4. Wow! by bamberg29 · · Score: 1, Insightful

    This is definately something I would have never believed just a few years ago. On the other hand, this is a great thing. Nintendo and Sega can team up to bring gamers something great.

    Dacs

    1. Re:Wow! by bamberg29 · · Score: 1

      Why don't you learn to write proper sentences?

  5. upgrades? by theDEFT · · Score: 1

    The first question that comes to mind is: can you update the current cube with the new board? The more upgrading and tinkering you can do to a gcube, the better chance it has in competing with xbox and p2. I'm not sure how much farther it's game titles can carry it...

    1. Re:upgrades? by viking099 · · Score: 2

      I doubt it...
      Haven't you seen the anandtech piece on it? The thing is t-i-n-y...
      here's a site where they actually crack one open.
      maybe they'll offer it in other revisions (like how the N64 had that expansion port), but I doubt it... I'm sure the new board they're working on won't be compatible with the rest of the GC hardware... but we could get lucky...

    2. Re:upgrades? by Paladine97 · · Score: 1

      You make it sound like the Gamecube is inferior to both the XBox and PS2. The cube is more powerful than the PS2 but is roughly on the same level as the XBox. So why the need for an upgrade?

    3. Re:upgrades? by rmohr02 · · Score: 1

      The gamecube has a couple of expansion slots underneath it (I believe three), one of which is definitely for a modem (either broadband or dialup, look at nintendo.com to see the examples.

  6. I can see this req spec by Tebriel · · Score: 2, Funny

    "Will my machine play this game?"

    "Ones who does not possess Triforce cannot play."

    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
  7. Force by NWT · · Score: 1

    so why are they calling it triFORCE? everyone names its product with the force suffix! Well, At least they don't call it TriXP, that would be too annoying :)

    May the force be with you ...

    --
    Life sucks.
    1. Re:Force by Rentar · · Score: 4, Funny

      Wouldn't the most buzzword compliant name be ForceXP at the moment?

    2. Re:Force by tulmad · · Score: 1

      no, that would be iForceXP.

      --
      "In case of emergency, break glass. Scream. Bleed to death."
    3. Re:Force by jacoplane · · Score: 3, Funny

      iForceXP.NET

    4. Re:Force by Silver222 · · Score: 1
      Try TitaniumForceXP. Everything has the word Titanium in it now. I was ahead of that curve though, had titanium shafted golf clubs when I was a wee lad in the mid 90s :)

      --
      "It's not a war on drugs, it's a war on personal freedom. Keep that in mind at all times." Bill Hicks
    5. Re:Force by Anonymous Coward · · Score: 0

      made me laugh (your parent hadn't).
      e-iForceXP.NET

  8. yay. by raindog151 · · Score: 1

    i'm so excited! could it be they're making a new PlayChoice 10? i mean, i'd pay 50 cents to play luigis mansion and crazy taxi for 45 seconds a pop!

    --
    your jesus is another mans xebu. chew on that hypocrites.
  9. Long Article by NitsujTPU · · Score: 1

    Was the slashdot writeup longer than that press release was? *VBG*

    1. Re:Long Article by Anonymous Coward · · Score: 0

      The Nintendo website has a longer press release than the Slashdot main page link.

      http://www.nintendo.com

  10. Will it have VBlank? by TheSunborn · · Score: 1

    My only question is:
    Will it have a VBlank interrupt?

    I really hate using a computer widtout a VBLank interrupt, nothing scrolls smooth -(((

    Martin Tilsted

    1. Re:Will it have VBlank? by Anonymous Coward · · Score: 0

      Try dating or leaving your basement once in a while, you hideous troll.

  11. The real question... by FortKnox · · Score: 3, Funny

    ... is this the triforce of power, courage, or wisdom?!?!?

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:The real question... by FortKnox · · Score: 1
      (BAH! They shouldn't put the submit and preview buttons next to each other!)
      • Wisdom: You have to find all 8 parts to assemble it.
      • Courage: You have to beat yourself up to get it.
      • Power: Obvious.

      Now what song on my ocarina do I play to get this??
      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:The real question... by HCase · · Score: 1

      its the whole thing and can make all your wishes come true. lets just hope none of the baddies out there get their hands on one.

    3. Re:The real question... by sharkey · · Score: 2
      Most likely, since Microsoft is now a competitor, it'll be the TriForce of Fear, Uncertainty and Doubt. To put it together, you'll have to collect the three pieces and assemble the 8 sections of the EULA:

      Waiver of Fair Use

      Power of Attorney

      Surrender of First-Born Male Offspring

      Only Positive, Nintendo-Approved Reviews

      Opt-In Spam Signup

      Wearing of Nintendo Official Clothing

      $250/Month Purchasing of Nintendo Merchandise

      Term of 6 Hours/Day Gaming Committment

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    4. Re:The real question... by Anonymous Coward · · Score: 0

      The triforce was combined of those three forces, hence "tri" force. It can not be one of the three. Back to my hole.

    5. Re:The real question... by Winged+Cat · · Score: 1

      Power. No mere hardware currently on the market can give you the wisdom to install it within your computer (though books and manuals can help here), nor the courage to play as you wish in defiance of various licensing agreements (though certain chemicals can help here).

    6. Re:The real question... by Winged+Cat · · Score: 1

      No, actually there was a Triforce of Power, a Triforce of Wisdom, and a Triforce of Courage. Perhaps they meant "the piece of the Triforce that most resonates with this aspect", but those were the given names.

  12. Short /. memory by Anonymous Coward · · Score: 0
    Shouldn't Slashdot decline to give free advertising to DMCA wielding oppressors like Sony and NOA?

    ~~~

    1. Re:Short /. memory by Anonymous Coward · · Score: 0

      No. You've got it all wrong. It's not free advertising. There is money being passed around for this.

    2. Re:Short /. memory by Anonymous Coward · · Score: 0

      No. Sony and NOA have done more to provide me with entertainment than a bunch of lame leechy kids.

  13. More info, clarification by JJC · · Score: 1

    I saw this news reported at The Madman's Cafe and Magic Box, where it was described as an arcade board, based on the Game Cube architecture. I don't really know where the poster got the idea that it is "targeted towards new game consoles". The Madman's Cafe article has links to the (Japanese) press releases from Sega, Namco and Nintendo.

    1. Re:More info, clarification by JJC · · Score: 1

      Okay, so I do know where the poster got that idea. I don't think the article is very well translated though, it's a bit ambiguous. Sorry, I was too quick to judge/post I guess.

  14. ATI? by Anonymous Coward · · Score: 0

    Isn't the Gamecubes gfx chip an ATI device?
    I cant see them being able to use this technology without ATIs cooperation.

    1. Re:ATI? by jacoplane · · Score: 3, Informative

      The board "flipper" was actually developed by a company called ArtX, which has since been aquired by ATI.

    2. Re:ATI? by DeMorganLaw · · Score: 1

      Nintendo hired ATI to custom produce a graphics chip for their Game-Cube much like Microsoft hired Nvidia to custom build a graphics processor for thier X-Box. I do not believe that Nintendo would be using ATIs technology for their new Triforce, ATI probably only licensced their graphics chip for use with the Game-Cube.

      http://www.ati.com/na/pages/corporate/press/2000 /4 313.html

      http://www.sharkyextreme.com/hardware/interviews /a sk_ati/

    3. Re:ATI? by Exatron · · Score: 1

      The only thing that ATI contributed to the design of the Gamecube is the logo on the front of the box. ArtX designed flipper, but was bought by ATI after the chip was finished.

      --
      "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
      "Decepticons FOREVER!!!" - Ravage
    4. Re:ATI? by zoon0 · · Score: 2, Informative

      Last I checked the gamecube had an ATI board... so if it is based on the gamecube, wouldn't this new board be an ATI? Where is ATI in the mix of this anyway...

      Last I checked the Slashdot forums are positively overflowing with well researched comments posted by informed individuals, and hasty remarks are never modded to +4. GameCube had nothing of the sort.

      The facts of the matter are:

      1. Nintendo signed ArtX to design the graphics chip for GameCube circa 1998. This chip is really the heart of GameCube, just like the RCP was the heart of N64.
      2. ArtX was a start-up graphics chip company formed largely from ex SGI employees -- similar to nvidia in that respect.
      3. After the design was basically finished, circa 2001 ATI bought ArtX. Net result: ATI's name goes on the chip and on the GameCube; millions of people think ATI designed the chip.
      4. A chip is not a board. ArtX designed the chip.

      Consequently: in no useful sense is there an ATI board in GameCube.

      On topic addendum: One could reasonably presume that the Graphics Processing Unit from GameCube will be used in this newly touted hardware.

    5. Re:ATI? by Anonymous Coward · · Score: 0

      Admittedly it wasnt the best worded comment, my comment (still at score 0) with the same title was a little better worded :-)

      Whilst all your "facts of the matter" are indeed correct there should be a number 5 on your list

      5. The ArtX designed chip is now the "property of ATI", there is no way Sega,Nintendo and Namco can use and/or modify this technology without the consent of ATI, yet ATI is not mentioned in the story at all.

  15. "similar products" by NitsujTPU · · Score: 2

    Are we anticipating something here? I mean, my car engine will run in products similar to a car, such as a truck :-P

    Maybe we'll see this stuck in a homework & boredom console sometime soon.

    1. Re:"similar products" by Dikarika · · Score: 1

      Homework and boredom console?

      Doesn't the XBox already exist? ;)

      --

      Peace, Love, Games
    2. Re:"similar products" by 65Galaxie · · Score: 1

      Umm... In case you didn't know, most car engines ARE also used in trucks (the 4s are the base engine in the little trucks, where the 6s are the base in the big trucks...)

      --
      Sig? No thanks, I don't smoke...
    3. Re:"similar products" by NitsujTPU · · Score: 1

      *Cough* That was sort of what I was saying...

    4. Re:"similar products" by Afrosheen · · Score: 2

      Captain Obvious strikes again. Film at 11.

  16. Might as well by Anonymous Coward · · Score: 0

    At least they now have a use for the GameCube boards since the console's doing so poorly. Not only did the PS2 and Xbox far outsell the GameCube in last week's NPD numbers, the GameCube actually rung up only about 600 more sales than the Playstation One.

    1. Re:Might as well by fondue · · Score: 1
      Not even partially true, and obvious trollery.


      PS2 has sold more hardware units because it's been out for close to two years now. GC is level pegging it with Xbox afaik, although the fact that MS are bullying retailers might skew that. Plus of course the GC (like every other console in history) doesn't have a massive software library within the first six months. Oh, and the Xbox has only launched in the US, making comparisons even more irrelevant.

      Anyway, seeing as this article was about an arcade board (possibly the last great arcade board..?) let's try to stay on topic.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    2. Re:Might as well by Anonymous Coward · · Score: 0

      Um, no, the GC isn't level pegging it with the Xbox, it's getting consistantly beaten. Here are the two weekly periods that I have so far this year, from NPD (It's common knowledge that Xbox beat out the GC in their limited time in 2001):

      • Week: Jan 13 - Jan 19
        • PS2 — 89,000 units
        • Xbox — 34,000
        • GC — 13,000

      • Week: Feb 10 - Feb 16
        • PS2 — 50,745
        • Xbox — 19,397
        • GameCube — 8,603
        • PSOne — 8,578

      Ouch. Looks like in my haste, I actually gave the GC too much credit, seeing as it actually finished only 25 units ahead of the PS One. Things ain't lookin' good for the KiddieCube...

    3. Re:Might as well by duren686 · · Score: 1

      You know it's strange. On the one hand, I want the GameCube to do well, since it is the best console currently in production (NOTE!! OPINION!! DO NOT TAKE PERSONALLY), yet I also like these numbers. With numbers like these, Nintendo might stop producing the GCN and sell it for $50, so that I could afford one!

      --
      Y2K Compliant since the late 1890s
    4. Re:Might as well by Anonymous Coward · · Score: 0

      I (the guy you replied to) actually have something of a similar take. The way that Nintendo's dropped the ball with the GCN both in Japan and North America, it might not be such a bad thing if they got out of the console wars and produced games for both the PS2 and Xbox, like the way things turned out for Sega. They've already got the handheld market sewn up, and they're raking in huge dough with it anyway, so why bother putting up such a big fight on the console front? Not that it would give me any glee for current GCN owners to have their console orphaned (except for maybe the obnoxious fanboys), because it's not like the GCN is some horrible system and I know how disheartening it was for Dreamcast owners when they had to go through the same thing.

    5. Re:Might as well by Anonymous Coward · · Score: 0

      Wow an anonymous poster (yeah, like me) coughing up imaginary figures from some unpublished source. Either give us the source of these numbers, or go away.

    6. Re:Might as well by Anonymous Coward · · Score: 0

      The source is NPD, you stupid fuck. You know, just like I mentioned in the post.

  17. Good! by Trillian_Angel · · Score: 1

    Its about time they got together and agreed on something... though the only bad part about this is their only real big competition would be Microsoft... Hopefully more minds put together will bring on a good system and not bickering children. We'll have to see and find out I suppose.

    --
    -- RJ
  18. Getting one will be hard by El_Smack · · Score: 4, Funny

    I mean, having to journey around, fight Moblins, get the three pieces of the card and THEN assemble it might be more than most consumers are willing to go through.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
    1. Re:Getting one will be hard by Winged+Cat · · Score: 1

      Yeah, but we'll all just use the Gameshark code to create one out of thin air.

      What do you mean, there's no Gameshark for real life? You mean I've been going around doing all this dangerous stuff and I haven't been in God mode? ^_^;

  19. ATI? by iotaborg · · Score: 4, Informative

    Last I checked the gamecube had an ATI board... so if it is based on the gamecube, wouldn't this new board be an ATI? Where is ATI in the mix of this anyway...

  20. sounds kind of pathetic by 2ms · · Score: 2, Interesting

    I'm a huge Nintendo and Sega fan (still think DC best console ever easily), but this sounds kind of pathetic. If the XBox is just a couple year old PIII with a low-end GeForce3 (last year's graphics tech), but still smokes the Gamecube, then why the hell would someone come out with something "new" which is just a clone of the old Gamecube internals? Sega was being cool while ahead of the time using PowerVR hidden surface removal (Kyro 1) together with MIPS/Hitachi. Why not continue with that? Why the hell does it take 3 giant/legendary companies to rehash old ATI technology?

    1. Re:sounds kind of pathetic by Boone^ · · Score: 1

      actually, the Xbox's GPU is a faster GF3 (250 MHz) but with a 2nd vertex shader like the GF4. It's not low-end by any means. Read the gamespot writup here.

    2. Re:sounds kind of pathetic by Davace · · Score: 2

      Smokes the Gamecube? I don't know how you can say that. Comparing the graphics of Xbox and Gamecube at this time is not a fair comparison because developers have not had time to learn how to optimize games for a Gamecube. Programming for the Xbox is nearly identical to the PC, a platform which developers have been using for a long, long, time. So the games out for the Xbox now are just about as good as they will get (Graphics wise.) Give the Cube six months to get its second and third generation games out and then see how it compares.

    3. Re:sounds kind of pathetic by 2ms · · Score: 1

      I can say it based on looking at the hardware specs alone. It's not that mysterious. Comparison of one apple to another. Both have relatively conventional PC-like graphics systems. One has 32-valve, 5.7L V8 whereas other has 24-valve, 3.0L V6. Neither is exempt from laws of physics. It really has never been much of a source of controversy (cept for within console zealotry circles which have never had much interest in facts anyway) anyway.

    4. Re:sounds kind of pathetic by Anonymous Coward · · Score: 0

      What specs? Like the XBox's ancient 733MHz, 32-bit Celeron CPU?

  21. At least you'll be saving money by Anonymous Coward · · Score: 0

    Seeing how Luigi's Mansion was so pathetically short, you'll probably only spend about $2.00 in quarters getting through the entire game.

  22. Never thought I'd see the day . . . by micromoog · · Score: 3, Funny
    Hell just froze over.

    On the other hand, the speed of Sonic with the fire-throwing power of Mario would probably do us all some good . . .

    1. Re:Never thought I'd see the day . . . by Sludge · · Score: 2
      For us Gamecube owners who read all the reviews and previews, it's become very passe to hear the "Never thought I'd see the day" comments regarding Sega's contributions to Nintendo's newest system. I already own one Sega game for my Gamecube (Super Monkey Ball) and Sonic Adventure Battle was just released last week.

      Hell's been frozen for months.

    2. Re:Never thought I'd see the day . . . by prator · · Score: 2, Funny

      I don't know what you're talking about. I'm still in shock every time I see the Sega logo pop up when I'm booting Super Monkey Ball.

      -prator

    3. Re:Never thought I'd see the day . . . by disco_stu00 · · Score: 1

      It has been done:
      Somari.

    4. Re:Never thought I'd see the day . . . by joeytsai · · Score: 1

      Did you see this article?

      The title basically sums it up, "Sonic the Hedgehog Reports for his First Day of Work at Nintendo".

      Sniff!

      --
      http://www.talknerdy.org
    5. Re:Never thought I'd see the day . . . by Sludge · · Score: 2

      When mario grabs a mushroom and turns into sonic, then I'll drop my jaw once more.

    6. Re:Never thought I'd see the day . . . by scot4875 · · Score: 1

      Nah -- it froze over last weekend when I bought Sonic Adventure 2 Battle for my GCN. (or in November when I got Super Monkey Ball...)

      On a similar story: Sonic Team somehow managed to make the problems of Sonic Adventure (fun game; minor irritations) orders of magnitude worse in Sonic Adventure 2 (so-so game; incredibly frustrating flaws all over the place).

      Give me Amusement Vision ... Sonic Team can go die unless they can come up with a tight control system and usable camera.

      --Jeremy

      --
      Jesus was a liberal
  23. What about the new Kart? by ciole · · Score: 1

    There's a lot of great gc titles, and many of the better ps2 game are also available for gc. But what really makes the console for me is the promise of a new MarioKart.

  24. PC version? by Anonymous Coward · · Score: 0

    Will there be one?

    Nothing against game platforms, I may even buy one someday (yeah, even XBox, provided it runs Linux) -- but I'm afraid NVidia is getting a little lonely. :-[

  25. Disbelief by SirLantos · · Score: 0

    You know, (as an avid gamer) it suprises me that Nintendo and Sega have been able to keep their head above water. As a matter of fact after Sega's sad attempt with the Dreamcast, I thought for sure they would find themselves up that well known tributary without the proper means of conveyence. While it doesn't come as a total shock that Nintendo is still alive, I do find myself wondering how long Mario will hold them. It seems to me that since the N64 they have been fighting an uphill battle with no real weapons. I think that with this generation of Nintendo, the only saving grace is that they are a full $100 cheaper than the competition. Of course that is just my opinion, I could be wrong.

    --
    The flying hamster of DOOM rains coconuts on your pitiful city.
    1. Re:Disbelief by greymond · · Score: 2, Insightful

      I agree with the sega statement - but nintendo is no where near as popular in the states as it is in japan. not to mention the old nintendo-gameboy-pocketgameboy have way more "toys" to attach to them. as in the camera for the gameboy that came out here a couple years back was one of the first things to be released in japan right after they released the gameboy. its more nintendos lack of "zeal" for spreading into america - then nintendo actually lacking good ideas. granted sony has definately come up big time - but my analagy would be ATI and Nvidia - granted Nvidia is more popular, but ATI has alot of cool and useful stuff that brings in the money too. and i think the main reason why nintendo lost so much hold on the states in the past few years is linked to them giving up there squaresoft license to sony and relying on zelda and mario rehashed over and over.

    2. Re:Disbelief by JollyTX · · Score: 2, Interesting

      Nintendo sold at least _one_ console because of Zelda 64 (the greatest game ever). Mine. Bet I'm not the only one. ;)

      --
      Can you hear me, Major Tom? I'm not the man they think I am at home...
    3. Re:Disbelief by SirLantos · · Score: 0

      That is not the point. The point is that Nintendo cannot continue to rely one just one or two games. (no matter how good they are) Americans love change, plot twists, new things. I am starting to get real sick of Mario's huge mustache and Link's stupid pointy hat. Of course that's just my opion, I could be wrong. (P.S. I am afraid that any one of the FF series is far better than anything Link has done thus far.)

      --
      The flying hamster of DOOM rains coconuts on your pitiful city.
    4. Re:Disbelief by Maul · · Score: 2
      Well, I bought an N64 and it was worth it for the few AWESOME games that there were for the system. The best of which were the Zelda games for it.


      And honestly, most of the Zelda series is better than FF7 or FF8 in my opinion. Even though FF7 and Resident Evil were basically the "killer apps" for the PS1, Zelda 64 was a more enjoyable game.


      What irks me is that people complain about Nintendo's tendancy to release lots of Mario and Zelda games. Then they go and rave about how
      the newest Resident Evil, Metal Gear, or Tekken is so great for Sony's console.


      Which isn't to say that these games AREN'T great.
      I've got a PS2 and a Game Cube, and I enjoy games
      on both systems.

      --

      "You spoony bard!" -Tellah

    5. Re:Disbelief by SirLantos · · Score: 0

      Don't get me wrong, I will admit I did enjoy playing some of the Zelda series and I will concede that FF7 wasn't exactly the pinnacle of the series (I will stand beside FF8 though). (I hated every one of the RE series) It seems to me that Nintendo isn't using Link and Mario as a flagship, but more of a crutch. I think Nintendo's problem is that they seem very narrow minded in everything they do. They will never be the best at what they do... they will only be second or third best unless they broaden their horizen. But thats just my opinion, I could be wrong.

      --
      The flying hamster of DOOM rains coconuts on your pitiful city.
    6. Re:Disbelief by HCase · · Score: 1

      i bought mine for zelda to......

    7. Re:Disbelief by edwdig · · Score: 2

      Nintendo does far better in the US than in Japan. The N64 didn't sell well at all in Japan, but it made them a lot of money here (last I remember hearing the PS only outsold the N64 3:2, tho that might've changed towards the end of the N64's life).

      I wouldn't say Mario and Zelda were just rehashes. Mario 64 was really different than the previous ones. Majora's Mask, while it shared the same engine and a lot of the graphics of Ocarina of Time, definately played very differently due to the 3 day time limit restrictions.

      The Zelda and Mario games sold really well. They certainly didn't hurt Nintendo at all. If anything is rehashed over and over, I'd say Square's stuff is. If you're not really into RPGs, then the vast majority of them look identical (and really really boring).

    8. Re:Disbelief by JollyTX · · Score: 1

      Perhaps americans aren't the only people in the world buying video games.

      --
      Can you hear me, Major Tom? I'm not the man they think I am at home...
    9. Re:Disbelief by fondue · · Score: 1
      Seeing as Nintendo are the largest video games company in the world by some considerable margin, it's hard to see how you could be more wrong. You don't get to the top of that particular hill through luck.

      Sega may have been in financial dire straits, but don't knock the DC. It was a good piece of hardware that failed to get decent marketing or the faith of the company behind it. Now with Sega concentrating on software, they are in a formidable position to compete. Not many other companies are making everything from MMORPGs to handheld games and covering every format out there.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    10. Re:Disbelief by DoomPlague · · Score: 1

      Nintendo doesn't rely on one or two games and it's very short-sided for you to think that they do. They have many titles and while franchises are very important, the quality definately helps sell their games as well.

      >>>(P.S. I am afraid that any one of the FF series is far better than anything Link has done thus far.)

      I'm a big FF fan but that is ridiculous. FF7 is the only FF game that got nearly the acclaim of LOZ:OOT and even then it didn't stack up. To many OOT is still the greatest of all time. And some games in the FF series don't even deserve to be mentioned in the same sentence as Zelda.

  26. Re:PC version? No, PCI! by Anonymous Coward · · Score: 0

    I should have said PCI,that was what I wanted.

  27. TRIXP ARE FOR KIDS ! by CDWert · · Score: 2

    Silly hacker TRIXP are for script kiddies...

    Sorry I had to....

    --
    Sig went tro...aahemmm.....fishing........
    1. Re:TRIXP ARE FOR KIDS ! by Anonymous Coward · · Score: 0

      heh, if I were using a @hotmail.com e-mail i wouldn't call others script kiddies :P

    2. Re:TRIXP ARE FOR KIDS ! by CDWert · · Score: 2

      My junk mail account , Ive had it since the Day hotmail started....

      I think 96........Maybe 95...dont remember

      I figure any Slashdotters that send me mail, I really dont wanna read anyway :)

      --
      Sig went tro...aahemmm.....fishing........
  28. compressed textures? by Anonymous Coward · · Score: 0

    The thing that is very different about the gamecube graphics is that it uses compressed textures rather than bitmap textures. I wonder what that means in terms of compatability...

  29. The most disturbing thing I ever saw... by Anonymous Coward · · Score: 0

    It was just the other day ago... it was this commercial that was pretty much playing in the background about some hedgehog or something. So I looked up and noticed it was a sonic commerical which peaked my interest due to the fact that sega has no hardware anymore. And do you know what happens next? "Sonic... only on Nintendo GameCube". *shudder*... it just doesn't feel right.

    1. Re:The most disturbing thing I ever saw... by craw · · Score: 1

      The most disturbing thing you ever saw? Try browsing /. at a -1 threshold.

    2. Re:The most disturbing thing I ever saw... by Juggler+cant+juggle · · Score: 1

      It's gonna be cool! Sonic on the GBA too! Super super!

      I've never owned a Sonic game before because I've only ever bought Nintendo hardware (more of a limit to one console-of-the-day than loyalty, IMO).

  30. Triforce by PowerTroll+5000 · · Score: 1

    It has nothing to do with "Force", really.

    Like the article says, it's a tip o' the hat for Zelda fans. The Triforce (beat Ganon at the end of the game for it) was the ultimate goal in the early Zelda games, especially the first one and the SNES's "Link to the Past".

    And it makes sense, for three developers (Nintendo, Sega and Namco) are involved.

    Therefore, Triforce.

    --

    I'm not afraid of falling, it's the sudden stop at the end that frightens me.

  31. Arcade board, not graphics board by Taurine · · Score: 3, Informative

    The story is wrong. Its an arcade board, not a graphics board. This is like a console but for producing arcade games instead, just like there was an arcade version of the Dreamcast sort of (it was of course more powerful), (the Naomi?), and also an arcade version of the PlayStation (the arcade Ridge Racer machine was built on it).

    1. Re:Arcade board, not graphics board by Taurine · · Score: 2

      Oops, forgot to say that I read this first a few days ago over on Nintendojo - http://www.nintendojo.com/ look in the News panel on the right for the story.

    2. Re:Arcade board, not graphics board by greymond · · Score: 1

      so will they be competing with quantum3d (obsidian) then? hmm.. that would be interesting to see the specs after the boards made.

  32. Good to see irony is alive and well by hardburn · · Score: 2

    Everyone who couldn't stop laughing at the irony when they first saw "Sonic the Hedghog" for a Nintendo system, raise your hand.

    --
    Not a typewriter
    1. Re:Good to see irony is alive and well by Anonymous Coward · · Score: 0
      Gee, I guess we were all somehow able to stop.

  33. Triforce has probably been around longer by SonicBurst · · Score: 5, Informative
    Triforce has been around since the first zelda, circa 1987, IIRC. Anyone know when nvidia came on to the scene? I don't think it was pre-1987.

    If that's the case, nvidia probably wouldn't have a leg to stand on.

    --

    Geek used to be a four letter word. Now it's a six-figure one.
  34. Dogs and cats! by abischof · · Score: 5, Funny

    I think Dr Peter Venkman said it best: "... dogs and cats, living together... mass hysteria!"

    --

    Alex Bischoff
    HTML/CSS coder for hire

  35. A Lawyers Poem by Perdo · · Score: 1, Troll

    Windows, Lindows.
    GeForce, TriForce.
    Monopoly, Wanabee.
    Smell the Money?

    --

    If voting were effective, it would be illegal by now.

  36. It's been a while... by darketernal · · Score: 1

    Have Sega and Nintendo REALLY ever teamed up on ANYTHING? We're studying Communists/Nationalists (Chinese revolution) in class now...OHH MAKING CONNECTIONS! inside joke...

  37. GC GFX made by ART who were then bought by ATi by Anonymous Coward · · Score: 0
    Is that enough acronyms for ya?

    -- Weasel Power! The Next Generation Of Automotive Power!

  38. hopefully MIPS and not PowerPC by johnjones · · Score: 2

    hope its MIPS based and 64bit and not PowerPC which ISA IMHO is pants and only IBM produce chips

    while MIPS you can go and get cores and put it ALL
    on one chip

    MIPS do the 20Kc hard core comeing out of TSMC now
    PMC do a chip
    broadcom do a dual core chip
    NEC do a wacky vr5500 (lots of MIPS B-)
    ATI (artX people who did the Gamecube) are doing a SOC mips chip with everthing on board such as MPEG4 and USB/IDE/UARTS + ATI radeon output
    AMD do a SOC with 2 net interfaces + USB/UART which runs better than the StrongARM or Xscale at 500MHz

    I would bet on the NEC or ATI chips for this

    regards

    john jones

    1. Re:hopefully MIPS and not PowerPC by Master+Of+Ninja · · Score: 1

      I don't know much about chips, but if it is comaptible with the GameCube hardware, I suppoes it would have to use a powerPC chip. That's the only way I can see an advantage for nintendo here.

      I can't remember nintendo doing arcade games (apart from Super Nintendo's mated with coin slots to make an arcade jukebox machine) so I speculate the reason why they're doing this is so they can port arcade to gamecube easily.

      I have to go and see if extremetech have an article between the PowerPC and MIPS chips. I've been under the (maybe false) impression that the PowerPC chips were amazing. BTW, motorola also make PowerPC chips.

    2. Re:hopefully MIPS and not PowerPC by beerits · · Score: 1

      hope its MIPS based and 64bit and not PowerPC which ISA IMHO is pants and only IBM produce chips

      Motorola says hi.

    3. Re:hopefully MIPS and not PowerPC by JPRelph · · Score: 1

      You can have multi-cores with the PowerPC ISA, its in the Book E specs, and I thought that IBM's Power4PC could be multi-cored.

    4. Re:hopefully MIPS and not PowerPC by Anonymous Coward · · Score: 0
      PowerPC which [instruction set architecture] [in my humble opinion] is pants

      ... hmm, didn't help. "pants"? Can anyone else parse this?

    5. Re:hopefully MIPS and not PowerPC by Anonymous Coward · · Score: 0

      "Pants", akin to "the bee's knees", which is akin to... oh never mind.

    6. Re:hopefully MIPS and not PowerPC by Svartalf · · Score: 2

      PPC's are pants? Really, now...

      I honestly think they are both quite suitable chips.

      You can integrate the core with other designs- it's just that nobody's doing it right now because they don't want to pay the licensing to IBM or Motorola (depending on which core they use...). Everybody's able to license MIPS cores and architechture designs because MIPS is a fabless design house and that is how they make their money.

      It's faster than a corresponding MIPS (not to say that MIPS is slow or it's bad, mind...)- for a console, I'd like as much headroom as is reasonable so it can do incredible, knock my socks off type gaming.

      Now, having said this, the ATI SOC is an interesting beastie- Radeon and MIPS on one chip. The only drawbacks I see with that design is that it's MIPS based so there is no chances whatsoever of finding already built stuff from third party providers. You're going to have to arrange all kinds of deals to make that really go. I'm trying to wrangle a engineering sample for my company right now to see what we can do with it, though- I'm not going to overlook a seriously fast, but way low-power solution for our product offerings.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    7. Re:hopefully MIPS and not PowerPC by Anonymous Coward · · Score: 0

      in this context, it means crap.

  39. Sega + Nintendo by JollyTX · · Score: 1

    Sega and Nintendo cooperating.. *cool!!* ;)

    --
    Can you hear me, Major Tom? I'm not the man they think I am at home...
    1. Re:Sega + Nintendo by Anonymous Coward · · Score: 0

      Your ideas are intriguing to me and I wish to subscribe to your newsletter.

    2. Re:Sega + Nintendo by JollyTX · · Score: 1

      Lisa, I want to buy your rock.

      --
      Can you hear me, Major Tom? I'm not the man they think I am at home...
  40. Actually...... by barryblack · · Score: 2, Informative

    I believe this is meant for the arcade, which would explain the namco connection. See IGN for the details.

    --
    --------------------------------------
    in a world without bounderies or fences, who needs Gates anyway?
  41. Re:Sega and Nintendo are gonna be gone soon by Anonymous Coward · · Score: 0

    Don't bitch about losing your freedom of speech if you're not going to claim responsibility for said speech.

  42. Re:Sega and Nintendo are gonna be gone soon by Anonymous Coward · · Score: 0

    The problem with Linux is that it lacks redundancy and scalability. It was ridiculous how long it took me to get my stupid touchpad on my laptop to work in linux. Then my USB devices weren't working, my firewire as well.

    Maybe you're just not that smart?

  43. Nice thing about the Triforce by colmore · · Score: 4, Funny

    The nice thing about this board will be, after purchasing it, you will be teleported out of Best Buy, and your life will completely refill.

    There will also be some interesting effects if you daisy chain 8 of them.

    --
    In Capitalist America, bank robs you!
    1. Re:Nice thing about the Triforce by sharkey · · Score: 2

      ...after purchasing it, you will be teleported out of Best Buy...

      Hell, that alone is a good thing.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  44. WARNING: acronym allowance exceeded by perky · · Score: 5, Funny

    Dear poster,

    Please be warned that you have exceeded your legally mandated acronym allowance for the month of February. Any further acronym usage in the remainder of this month will result in fines accruing.

    Additionally in the above post you have exceeded the Maximum Acronym Density (MAD) permissable for a single posting. If you persist in using excessive numbers of Acronyms Capital letters will be forcably removed from your vocabulary.

    Regards

    Assoc. for National Acronym Reduction and Systematic Elimination

    --
    "The new wave is not value-added; it's garbage-subtracted" - Esther Dyson, Dec 1994
    1. Re:WARNING: acronym allowance exceeded by Anonymous Coward · · Score: 0

      LOL!

      Er, I mean, that was funny!

  45. Slashdot got it wrong the triforce is.... by dcstimm · · Score: 2, Informative

    The Triforce is a new add of for the BOTTEM of the Gamecube that hooks up in the expansion bay, I dont know if you guys remember this but they had a similar product it was called the DD64(Disc Drive 64) Do you remember? Nintendo Never released it for the N64, hopefully they will wont do the same for the triforce. The DD64 Let you play Discs (CDS) and they were going to make the next Zelda using it. But I guess Miyamoto Cancled it. It also would let you add new courses to games Like FZERO and waveracer. Very cool product. The DD64 drifted further into the sea of vaporware, Nintendo shifted the title to the cartridge format. Fans worried that this would mean a reduction in playable content, until Nintendo announced that Zelda 64 would be the largest cartridge ever produced: 256 megabits, or 32 megabytes. With cartridges half the size of DD64 discs and the flagship title gone to console, the future of Nintendo's add-on became far less certain.

    So You can see Nintendo Has done stuff like this in the past, I remember seeing this bad boy at E3 , Just because Nintendo makes a new board doesn't mean they will release it.

    My 2 cents

    1. Re:Slashdot got it wrong the triforce is.... by Lewisham · · Score: 1

      "they had a similar product it was called the DD64(Disc Drive 64)"

      My favourite N64 screw up was the RAM pack. Why the hell not just put it in the console in the first place?

      That said, they could have made a Mega CD. Or 32x :) In terms of hardware mess-ups, Nintendo is probably the best at it. Sony just have their heads up their arses releasing a console with the same control pads, two ports and you still have to arse around with memory cards. At least Sega were simply short-sighted, rather than arrogant :)

    2. Re:Slashdot got it wrong the triforce is.... by Anonymous Coward · · Score: 0

      An addon for the gamecube? What kind of crack are you smoking.

      http://nintendo.cloudchaser.com/news/index.php?v ie w=514

      has the correct story

      "In a surprising move, Nintendo Co. Ltd announced today that they'll be developing a GameCube arcade board known as the Triforce with Namco and Sega.

      According to Nintendo's news story this cooperative development will have the following aims.

      1. Expansion of the video game market
      2. Creation of a high cost-performance game development environment
      3. Proposal of a completely new game system to expand play between the home and the arcade

      By developing games on the Triforce board, the companies can create graphical excellent products which can be easily brought to GameCube. The Triforce will also allow developers to make arcade games at the fastest possible speeds.

      But the most exciting news of all is that a working prototype will be revealed at the February 22 AOU 2002 Amusement Expo at the Makuhari Messe, the same day the Xbox launches in Japan. Looks like Nintendo is going to try and steal some of Microsoft's hype. Nintendo said that "collaborative development of hardware and software is progressing favorably." so let's hope some new games will be revealed as well. "

    3. Re:Slashdot got it wrong the triforce is.... by Psiven · · Score: 0

      The Gamecube is the realization of the research that went into the 64DD, not Triforce. Triforce is just an arcade board that uses GCN components and hooks up to the Gameboy Advance.

  46. Most likely... by Chasing+Amy · · Score: 4, Insightful

    Most likely the graphics board is going to be aimed at the arcade hardware and home entertainment industry market, not the home user. The article is short on information, but don't you think if a card geared toward consumers were being demoed on Feb. 22, that we'd have heard press about it now?

    This card most likely has nothing to do with the home segment at all. It will be marketed toard third-party arcade and home entertainment vendors, as well as used for Sega's and Namco's arcade hardware needs. Believe it or not, a lot of the bigger arcade games these days are powered by basically PC's with powerful graphics boards, like the ones of Quantum3D. Heck, 3Dfx got its start with arcade graphics chips, and the Voodoo 2 powered more than just PC's--arcade games as well.

    So, I'd bet that this is not the least bit geared towards the end user.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  47. Re:Sega and Nintendo are gonna be gone soon by Anonymous Coward · · Score: 0

    Linux does not and will not have a future

    Yes - that's exactly why companies like Sun and IBM are adopting it, because it is total unreliable crap. Obviously you are the type of user who tends to judge things based on his own inability to use them.

    And Sony? Sony's pretty much failed with their game business - the PS2 was issued way later it had to be to make some real money...

  48. A Few Corrections... by ten5eiken · · Score: 2, Informative

    Nintendo did release the N64 Disk Drive in Japan, with games like the the F-Zero Expansion Kit. BTW, the largest cart that I know of is Metal Slug 3 for the Neo Geo, it weighs in at 708 Megabits... As far as I know, the Triforce is Arcade hardware. The Triforce is to the Gamecube what the Naomi was to the Dreamcast.

    1. Re:A Few Corrections... by ten5eiken · · Score: 1

      Err...sorry about the lack of formatting.

    2. Re:A Few Corrections... by dcstimm · · Score: 0

      No it never came out in Japan, I would know because i have a Japanese N64 and I buy TONS AND TONS AND TONS of japanese games, I also spent 3 years there. NO DD64...

    3. Re:A Few Corrections... by ten5eiken · · Score: 1

      Are you sure about that?

  49. Breakdown of Sega Hardware by NanoGator · · Score: 2

    I think he's referring to Sega's general attitude of 'get it out faster, even if that means it's missing some wizzbang features'.

    Sega Master System: Superior to the Nintendo Entertainment Center... actually I'm not sure why it failed to seriously compete with Nintendo. I remember wanting one, but Nintendo was the way to go then.

    Genesis: More powerful than competition, but virtually no customer hardware. The SNES was slower, but kicked the Genesis's butt graphically.

    Game Gear: Sega's answer to the Game Boy, with whoo-dee-doo-battery eating-too large-but at least it has a color screen- features. This system was a pitiful portable system. It didn't fit in your pocket, battery life as 3 hours on 6 AA's, and the screen wasn't really that clear.

    SegaCD: this one's debatable. The SegaCD had a faster processor, and the 1x CD ROM, that's about it tho. Yet it cost about 2x what the Genesis did, plus you needed the Genesis. The games ranged from suck to mediochre. I think the hardware was mostly untapped, but they made the horrible mistake of sticking with the original Genesis's palette of 64/512 colors. So the whoopee full screen video looked like Windows in 16 color mode trying to play a DVD.

    32x: Supposedly the SaturnJR. I think Sega's marketing was trying to act like the car industry by offering the low cost version and the luxury version of their systems. They didn't seem to realize that companies don't want to develop CD based games, and then watered down cartridge ports of those games also that would presumably sell for a lower price. Fat chance. The hardware was ok, but never fully utilized.

    Saturn: Oh my.. if you opened one of these bad boys up, you'd have computer guts spilled all over the place. The Saturn was intended to be a SNES asskicker. But Sega didn't think that 3D Games would be that interesting. When the Playstation was announced, the pres of Sega said "we need to do 3D too.", so a second processor was band-aided into the Saturn. Result? A 2D machine tried to compete in a 3D market. It was too difficult to program for, and rather inferior to the PS 3D capabilities. I think Sega would have been better off sticking with the 2D approach and giving people a reason to own both systems.

    Sega Dreamcast: This is where Sega actually got it right. They used semi-custom hardware (I think.. I haven't researched this machine as much as I have the others.) It was fairly innovative. It was cheap. And the developers had no trouble cranking out kick ass games. I have no complaints about this sytem. It's too bad Sega didn't go this route a few years ago.

    Before the Dreamcast came out, Sega was designing hardware with off the shelf parts. I guess they did good with what they had, but it lead to their downfall. I think their biggest blunder was trying to keep the Genesis as the central attraction.

    --
    "Derp de derp."
    1. Re:Breakdown of Sega Hardware by Anonymous Coward · · Score: 0

      WRT the SMS, I believe there was a big contraversy at the time about Nintendo not allowing Toys'R'Us (and probably other retailers) to sell other video game hardware. When that finally blew over, we saw a bunch of out-dated hardware flow in (like Atari 2600s and SMSes after the Genesis was out).

    2. Re:Breakdown of Sega Hardware by Svartalf · · Score: 2

      Off the shelf components aren't what killed Sega all those years. It was being second to market with most of the stuff and mis-handling the marketing. Semi-proprietary actually ends up being more costly for the manufacturer in the long run because they're the ONLY customer for the device and usually they have only a couple of suppliers.

      Sony largely used off-the shelf components where it counts in both the PSX and PS2. Microsoft's doing the same thing with the X-Box (Even moreso, the controllers are nothing more than USB controllers with special IDs to make them X-Box controllers. Nothing fancy needed in the electronics there that isn't already done.)

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    3. Re:Breakdown of Sega Hardware by Anonymous Coward · · Score: 1, Informative

      Sega Master System: Two problems. Not enough games and the pause button was located on the console itself (like the 7800, who the hell wants to get up and go over to the system just to pause the damned game?)

      Genesis: Wasn't a whole lot more advanced than the PC Engine/Turbografx. Hell, some Turbografx games looked a lot better because it could at least display 256 colors simultaneously. The SFC/SNES had superior graphical and audio capabilities, therefore the Genesis eventually died. Out of all of Sega's systems, this was probably the most successful.

      Game Gear: Big, ugly and quickly drained batteries. The Lynx and Turboexpress were both superior, but the Gameboy had the games and allowed you to play for more than an hour before having to change batteries.

      32X: The biggest joke to ever come out of Sega. This type of kludge is probably what we would have seen on the SNES had Nintendo not screwed Sony over on the original PlayStation concept. The 32X only offered marginally better perfomance than the standalone Genesis, and didn't even beat out the SNES when it came to graphics and sound (compare Doom for both of those systems, the SNES version is still better).

      Sega CD: 64 colors, WTF were they thinking? The TurboCD and TurboDuo were better than this.

      Saturn: Was stomped by the PSX. Its 2D capabilities really were no better than the PSX's, it just had more memory so it could hold more sprites and frames, BFD. 3D was in by this point, so almost nobody cared about 2D games (and you could always recreate a 2D game in 3D).

      Dreamcast: Too small of a technological jump. Wasn't very much better than the PSX (just compare Air Force Delta to Ace Combat 3 or any racing game to Gran Turismo 2). Didn't have enough games and didn't have a DVD drive. Graphical hardware is weaker than a Voodoo 3.

    4. Re:Breakdown of Sega Hardware by NanoGator · · Score: 2

      Nintendo had a custom graphics chip for the SNES. Nintendo also has a custom graphics chip for the GameCube.

      The XBOX has a custom version of the Nvidia chipset, although it may eventually turn into an 'off the shelf product'.

      The Dreamcast had custom PowerVR chips I think.. but I will happily admit I'm not so well informed on the DC.

      The Playstation had a custom graphics chip made also, but I honestly can't give you a whole lotta info on it. I remember reading a magazine article about how Sony did a wonderful thing by merging two processors on the same die to improve efficiency.

      I don't think custom hardware necessarily means more expensive to manufacture. Compare the GC to the XBOX. The GC is almost completely custom built in some form or another, and is a very small efficient design. The XBOX is somewhat convluted, resembling a PC on the inside. The XBOX costs $100 more, and I bet you that Microsoft actually paid more than $300 per unit to have it built. I've heard rumors that they cost roughly $420, at least in the beginning. One of the processes that Nintendo takes to the extreme is to get it all one one tiny little mobo with as simple of architecture as possible.

      Some could argue that the GameCube could graphically hold its own against the XBOX. That's still to be proven, but considering the machine costs roughly half as much, I'd say that using custom designed hardware has proven to be much less expensive for Nintendo. It's a shame that Microsoft and Sony hadn't gone the same route. Both the PS2 and the XBOX are pretty convoluted in one way or another.

      --
      "Derp de derp."
    5. Re:Breakdown of Sega Hardware by NanoGator · · Score: 2

      I agree with you on all points except for this one:

      "Dreamcast: Too small of a technological jump. Wasn't very much better than the PSX (just compare Air Force Delta to Ace Combat 3 or any racing game to Gran Turismo 2). Didn't have enough games and didn't have a DVD drive. Graphical hardware is weaker than a Voodoo 3"

      The Dreamcast has a pretty decent library, and now they're gonna bomb the games out for really cheap. The DVD ROM... well that'd up to the individual's tastes. If you consider that a DVD would likely add $100 to the price tag, you could get a stand-alone DVD player for about that much. Personally I'd rather go that way, but I concede that people have differing tastes. Given how cheap the system was, I was pretty satisfied. I think most people who purchased it were.

      As for being graphically weaker than Voodoo 3, Im not sure that is apples to apples. PowerVR has some efficiences that made a lot of Dreamcast games look a lot better than the PS2. I don't know how it stacks up to the Voodoo3, but I also don't worry to much about it. I can't play Jet Grind Radio on the PC. So no matter how good a 3D Card is on the PC, the DC has tons of games the PC doesn't. I'm very happy with the games I play on it.

      One thing I really like about the DC is that they ported BSD over to it. That doesn't mean a whole lot yet, but the idea of downloading a CD image, burning it, and running apps on the Dreamcast is enticing. Playing VCD's on it, for example, is pretty cool.

      --
      "Derp de derp."
    6. Re:Breakdown of Sega Hardware by thumperward · · Score: 1

      Sega Master System: Superior to the Nintendo Entertainment Center... actually I'm not sure why it failed to seriously compete with Nintendo. I remember wanting one, but Nintendo was the way to go then.

      Maybe in the US - in Europe the Master System competed on far more even terms.

      I barely consider the SNES to be a Nintendo system - its marketing and licensing was completely sensible, which is very un-Nintendo. Had Nintendo acting the same way over letting people code SNES games as they have for every other Nintendo system, it would never have taken the Megadrive's market share. Kudos to Nintendo for that. Pity they went and forgot ot all for the N64, really.

      - Chris

    7. Re:Breakdown of Sega Hardware by Anonymous Coward · · Score: 0

      Exactly. Because Sony developed the PSX CPU in such a manner (R3000 with integrated GTE and MDEC) it not only increased efficiency of the hardware, but also reduced the costs.

    8. Re:Breakdown of Sega Hardware by Afrosheen · · Score: 2

      I've hinted at the Genesis' origins many times (closely related to Amiga) which could display 4096 colors. If you take the time to research the hardware you'll find it's very, very similar to the Ami. I think it had a 4096 color palette but could only display 256 at once, correct me if I'm wrong. So yeah, they should've made a pass-thru for video, but it was a hardware hack, so maybe it got skipped.

    9. Re:Breakdown of Sega Hardware by DoomPlague · · Score: 1

      The Genesis graphics were even more limited with only 64 onscreen colors from a 512 color pallette. Compare that to the 256/32768 of the SNES and the SNES's advantages are apparent.

    10. Re:Breakdown of Sega Hardware by NanoGator · · Score: 2

      "I've hinted at the Genesis' origins many times (closely related to Amiga) which could display 4096 colors. If you take the time to research the hardware you'll find it's very, very similar to the Ami. I think it had a 4096 color palette but could only display 256 at once, correct me if I'm wrong. So yeah, they should've made a pass-thru for video, but it was a hardware hack, so maybe it got skipped."

      Ok, I'll correct you. The Genesis could only put 64 different colors on screen at a time. It's palette is 512 colors. I've heard that it had a graphics mode where you could do 16/4096, not sure I've ever seen it tho. It's pretty obvious when you play Sonic the Hedgehog, and when the screen fades from white to black, it hits some blue on the way.

      The Super NES had a color palette of 256/32768 colors, and most games made really good use of that pallete. That's one of the reasons the SNES's graphics were so much nicer. Donkey Kong Country in particular made excellent use of the SNES's capabilities. I think once that game came out, few people wanted a Genesis. Not to mention that the SNES had far superior audio hardware.

      --
      "Derp de derp."
  50. Yes, they do. by LordZardoz · · Score: 2

    Allow me to clairify. I was not refering to the potential of the hardware. I was refering to Sega's commercial success with that hardware. How many people do you know actually any of the following?

    The Master System cartridge adaptor for the Genisis.
    The SegaCD.
    The Sega 32X.
    The Sega Nomad.

    Some of their ideas were quite good, but were outright unsuccessful. The Sega Saturn was rushed due to fear of the Sony Playstation. If they had not rushed it, they might have been able to succeed with that system outside of Japan. The Dreamcast was a great system, and easy to program for (easier then the PS2). But Sega was unable to secure the Developer support, and that was largely because of how poorly the Saturn had done.

    END COMMUNICATION

    1. Re:Yes, they do. by Afrosheen · · Score: 2

      I always thought that 3d in the saturn was horrible and the complete lack of transparencies was unexcusable. Hell even the SNES had true transparencies, while Saturn owners got to witness the crime of cross-hatching. I think maybe Nights or some other games might have hacked in some fake transparency but the hardware was just sad. The PSX owned it from every angle.

      The DC was kind of strange in that it was like a PSX plus. I didn't like the batarang controllers but it has some neat games. Heard that Bleemcast made GT2 look incredible but since I own BleemPC I never had any use for it.

      Sega had a long string of hardware failures that eventually put them in the toilet. The 32x was a bastard. The sega cd was an expensive joke. Actually between the Sega Genesis (basically a repackaged Amiga) and the Dreamcast they haven't made anything good.

      Don't even mention the Nomad. The Lynx stomped it years earlier then died quietly. Man the days of playing Electrocop, what a great game.

    2. Re:Yes, they do. by Dwedit · · Score: 1

      I own the Sega Nomad. It's cool, but eats batteries like hell.

    3. Re:Yes, they do. by Mirus+Nex · · Score: 1

      Well, I own a Sega Nomad, so there. :p

      I was too poor to buy the Master System, CD or 32X or Saturn for that matter, but would have it I had the money...

      I'm building a collection of console hardware, that I actually play.

    4. Re:Yes, they do. by fondue · · Score: 1
      Ahhh, you mean *SEGA OF AMERICA* have a poor hardware track record. Thanks for illustrating your expertise on the subject.

      (Incidentally, I bought a 32X. I consequently couldn't afford a PSX, so hey, it wasn't all bad news.)

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    5. Re:Yes, they do. by sharkey · · Score: 2

      I have a Master System, Genesis and Sega CD 1. My brother has the Sega Game Gear, and the Master System adapter for Game Gear. I still play the Phantasy Star games, and the Lunar games for the platforms I have.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    6. Re:Yes, they do. by k_187 · · Score: 1

      yes, the 3d of the Saturn was horrible.

      The problem is that the Saturn was designed as the ultimate 2d system. And it was. The problem was that Sony forsaw (forced? what's the difference) the shift to 3d and beefed up that section of its new console. Sega saw this and tacked on the 3d capabilites to the Saturn at the last minute. That's why the 3d of the Saturn sucked.
      Of course, the 2d on the Saturn ran circles around the Playstation, so its a wash. Most of my favorite games are 2d anyway.
      The Saturn was also notoriously difficult to program for. We were hearing the same complaints from developers with the Saturn as we did with the PS2.

      Lets see what else? Oh the Lynx and the Nomad never competed. The Lynx was Atari's attempt at a color portable and it came out about the same time as the Gameboy and Game Gear. The Nomad was a Genesis repackaged into a portable format. It came out in '96, I think. The Game Gear was Sega's color portable. It had a crappy screen and sucked through batteries like a 2 dollar whore. Nice system for the time, but it was stomped by the Gameboy, which cost half as much and had twice as many games. (I should mention I'm a Nintendo fanboy)

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    7. Re:Yes, they do. by Kris_J · · Score: 2
      As the owner of a a Mega Drive, Mega CD II and Mega 32X, I thought I'd weigh in a little.

      The hardware itself is what I would consider the pinnacle of Innovative hardware development in video games. Unfortuantely it proved that expansions for video game consoles are never received well. Imagine that you own a SNES and a game you really want to play comes out for the 32X, on CD (say, Dragon's Lair 2: Time Warp, which was never released). You don't just go off and buy a single console, you have to buy a Mega Drive first, then a 32X and a Mega CD. While upgrades really benefit existing owners, too many in a row before you pack all the features into one product will look out potential new owners.

      The Neptune was cancelled -- it would have produced a 32X/Genesis all-in-one unit. The backwards compatibility for the Saturn that was considered ultimately proved too difficult to bring to market by the time it was obvious that 3D and the PSX had won.

      However, if you actually look at what was done with a system that started as a pretty average 16 bit console, how the CD add-on suddenly gave developers 600 times more storage, plus some extra audio hardware and sprite scaling. If you look at how the 32X turned a 16 bit system into a 32 bit system, adding more colours, 3D, etc. If you look at how these upgrades all interacted, letting developers tap into whatever hardware they wanted. Then you see that Sega produced some superb hardware. Hardware that, when you look at the level of innovation involved, hasn't been equalled before or since.

      For the history of the 32X, which is much more interesting than any of the games for it (with the possible exception of Kolibri), I recommend this site.

    8. Re:Yes, they do. by Afrosheen · · Score: 2

      Pardon me if I'm not impressed. I saw the Amiga beating the crap out of everyone's pcs nearly a decade before the average pc even came close to competing. I'm familiar with innovation in hardware. The Amiga console (cd32) was very impressive as well, although a commercial failure.

      The sad part about Sega CD games was that nobody knew what to do with it. There were some great rpg's released with some video footage and extra voiceovers, but other than that, it was full of utter crap like Sewer Sharks and ...what was that weak game where you managed cameras in a house.. All fmv, no gaming.

      The 32X didn't have anything to brag about either. I played the Star Wars game on it. The Amiga/Genesis chipset can do 3d just fine when it's that simple. It takes talented coders. The 32X could push out some polygons through hardware and had improved sound (full digital with more voices IIRC). Again, nobody really took advantage of it. It's too bad because it seemed to have potential. Then again, I remember horror stories of the 32x shorting out people's machines alot. That's not good hardware design.

      While it's fun to wax nostalgic, let us not forget the flaws of failed hardware (yeah that includes the Jaguar also).

    9. Re:Yes, they do. by Kris_J · · Score: 2
      Oh, there were some sweet expansions for the Amiga -- it's a shame none of the games took advantage of them.

      I used to own a CDTV. Only computer I ever regret selling. If I could find a CD32 locally (with Australian power fittings and/or 240V, PAL) I'd own one but they are damn hard to come by here. Meanwhile I've had the opportunity to buy 3 32Xs and 3 MegaCDs.

      It's such a shame that the CD32 was a ticky-tacky plastic console. If only it had been hi-fi component style like the CDTV I would have bought one when it first came out... (I was into that look back then, now I don't care so much.)

    10. Re:Yes, they do. by billcopc · · Score: 1

      I just can't go by without throwing in my two cents. The Sega CD was certainly not an expensive joke. Expensive yes, since we were used to paying 90$ for a console, not 160$. Joke ? hell no. Just look at the buckets of software released for it. I have yet to find an RPG collection that rivals that of the SegaCD. The PSX has lots, but are they of Phantasy Star caliber ? Up here in Canada (Quebec, more specifically), we all had SegaCD's. I had the old clunky one, while my buddies had the newer walkman-sized units. There were hundreds of games for rental, and just as many at the pawn shop just waiting to be rediscovered. I lost count of the hours I spent with Jurassic Park CD, or Eternal Champions:The Dark Side. Most games weren't nearly as shitty as Sewer Shark :)

      --
      -Billco, Fnarg.com
    11. Re:Yes, they do. by kubrick · · Score: 2

      Don't even mention the Nomad. The Lynx stomped it years earlier then died quietly. Man the days of playing Electrocop, what a great game.

      Preach it, brother! I still own 3 Lynxes and about 40 games, and ElectroCop was the first game I bought (apart from getting California Games with the system).

      Blue Lightning was another great game released at the same time as the machine itself...

      --
      deus does not exist but if he does
    12. Re:Yes, they do. by billcopc · · Score: 1

      That weak game you refer to is Night Trap. Indeed it was rather crappy, the point of the game was to save a bunch of half-naked cunts from having their heads ripped off by a bunch of queer thugs, by trapping said thugs before they got to the victims. It was really just an excuse to show some UK actress in skimpy sleepwear.

      --
      -Billco, Fnarg.com
    13. Re:Yes, they do. by Anonymous Coward · · Score: 0

      I look at GameGear vs. GameBoy as Newton vs. Palm. One is technically better, both with better capabilities and possibilities, while the other is... cheaper.

      I never liked either the GB or GG (though I enjoy my GC), though, while I like both Newton and the Palm.

      IMHO, the current crop of PS2 complainers are whiny bitches, lulled into a false sense of what it takes to make a console game by the ease with which they cranked out a shovelware PSX title.

      The fact that the best PSX games were just as difficult to make as PS2 games is lost on these individuals - they're like slackers who, once they hit the workplace, complain and moan and groan about how tedious and drudgelike their jobs are. Duh! Welcome to the real world, perhaps it's time to get off your ass.

      Every last one of them would never have been hired by ANY game company back in the NES/SMS or SNES/Genesis days. I was there, I know what it took...

  51. Nvidia might have a case by yerricde · · Score: 1

    Triforce has been around since the first zelda, circa 1987, IIRC. Anyone know when nvidia came on to the scene?

    However, as Glytch pointed out below, "Triforce" is a trademark for an item in entertainment software, not graphics hardware. Nvidia may have a case because it's the first to name a hardware device with a coined name containing "force" as the second half of a spondee. "Triforce" and "Geforce 3" would sound confusingly similar to some people I know.

    --
    Will I retire or break 10K?
    1. Re:Nvidia might have a case by HCase · · Score: 1

      yeah, but its a well known enough name in gaming that it would be unlikely to be confused with geforce.

    2. Re:Nvidia might have a case by XBoyAdv · · Score: 1

      I've submitted this story to Slashdot TWO days ago and they finally uses someone's story which got most of the information wrong. The Triforce is not a computer graphics board but an arcade board. No, Nintendo is not going to the PC graphics business with an ATi owned GPU.

  52. Re:Sega + Nintendo = Sintendo by binaryDigit · · Score: 1

    Sounds better than Nintega

  53. To compensate for lack of FMV by yerricde · · Score: 1

    You make it sound like the Gamecube is inferior to both the XBox and PS2. The cube is more powerful than the PS2 but is roughly on the same level as the XBox. So why the need for an upgrade?

    The gcn needs more processing power than the xbox to make up for the xbox's greater storage space for FMV. Remember what happened with N64 vs. PSX: where PSX used FMV, N64 had to use polygons.

    --
    Will I retire or break 10K?
    1. Re:To compensate for lack of FMV by Decimal · · Score: 2

      The gcn needs more processing power than the xbox to make up for the xbox's greater storage space for FMV. Remember what happened with N64 vs. PSX: where PSX used FMV, N64 had to use polygons.

      I don't think that's a problem at all. Skies of Arcadia used standard DC polygons for it's sequences, and the game still looked terrific. In fact, I'm a bigger fan of the GameCube because it has less space for FMV. Game companies just go nuts with all of those sequences and tend to forget that the user actually expects to play a game. If I wanted all of that, I'd just go to a theatre. It makes sense to keep the developers on a leash so they don't go overboard.

      I was never upset by the performance of my NES due to it's lack of FMV. In fact, it was the most entertaining console I ever owned. I think that's proof right there that you don't need FMV to have a good game system.

      --

      Remember "Bring 'em on"? *sigh
    2. Re:To compensate for lack of FMV by Anonymous Coward · · Score: 0

      I was never upset by the performance of my Atari 2600. Thats proof right there that you don't need more than a one button controller and four on-screen colors to have a good game.

  54. What about bugs? by yerricde · · Score: 1

    But what really makes the console for me is the promise of a new MarioKart.

    Do you really think that Nintendo will fix most of the bugs in the Mario Kart series' design and implementation?

    --
    Will I retire or break 10K?
  55. Don't forget the ultimate Nintendo castoff (PSX) by binaryDigit · · Score: 1

    Let's not forget the the DD64 was only the latest non-cart media castoff from Nintendo. There is the most famous one of all, the Playstation. OK, the PSX as is was not designed to be used by the Big N, but they did comission Sony to produce a cd addon for the SNES, which they later dropped. Sony picked up the pieces and decided to roll their own, morphing the unit into what we now know as the original Playstation.

    Thanks Big N!

  56. Sonic Sucks! by KDENCE · · Score: 1

    Seeing that Sega a fallen company is involved I would be kinda scared to trust it, however being that Nintendo is invloved I definetely don't trust it. Substandard kiddie game console companies trying to stay alive is what I see! P.S. Don't get me wrong, these are two companies that i used to love and give much credit to my right upbringing!

  57. Triforce of power CONSUMPTION by yerricde · · Score: 1

    is this the triforce of power, courage, or wisdom?

    Probably the Triforce of power consumption and heat dissipation.

    --
    Will I retire or break 10K?
  58. How S3 texture compression works by yerricde · · Score: 2

    The thing that is very different about the gamecube graphics is that it uses compressed textures rather than bitmap textures. I wonder what that means in terms of compatability.

    Both GCN and recent DirectX can use S3 texture compression. For each 4x4 pixel block, it stores two full (16 or 32 bit) colors, plus 16 bytes of blending information (0 = all color#1; 255 = all color#2). It produces an effect similar to that of JPEG but doesn't require nearly as much computation to get the value of a pixel.

    --
    Will I retire or break 10K?
  59. Nintendo's arcade games by yerricde · · Score: 1

    I can't remember nintendo doing arcade games (apart from Super Nintendo's mated with coin slots to make an arcade jukebox machine) so I speculate the reason why they're doing this is so they can port arcade to gamecube easily.

    In addition to the PlayChoice 10 (similar to what you described), Nintendo has produced several other arcade products such as early games on the NES-derived VS Multisystem platform and then Killer Instinct and Cruis'n USA.

    --
    Will I retire or break 10K?
    1. Re:Nintendo's arcade games by Wildcat+J · · Score: 1
      If you're talking about the VS system, you have to mention the original Punch-Out. I mean, does it get more classic? "Body blow! Body blow! Uppercut!"

      Punch-Out nostalgia aside, I believe that the Donkey Kong games were available as coin-ops, predating the VS system by a couple years. Fact checking, as always on /., is optional ;)

      -J

  60. Sintendo? Try Wintendo. by yerricde · · Score: 1

    Sintendo. Sounds better than Nintega

    A long time ago, back in the Windows 3.1 days, Nintendo and Microsoft were looking at creating a legitimate emulation product. Yes, I really did read about a product called "Wintendo"; the screenshot in the newspaper showed Super Mario Bros. 3 running in a 256x240 pixel window. If the XBox craps out, watch it happen.

    --
    Will I retire or break 10K?
    1. Re:Sintendo? Try Wintendo. by TeddyR · · Score: 1

      I always wonder what happens to all these projects that reach "final beta" status and then get dropped when the company decides to sit on it?

      There must loads of code/devices that never went to market that someone should try and get released...

      --

      --
      Time is on my side
  61. what about nVidia? by Stalcair · · Score: 1

    I am simply curious (and offer no opinion on it) if nVidia would try to fire up a litigation gun aimed at the name chosen. Regardless of whether they would win or not, regardless of whether or not the name comes from a very old Zelda (Nintendo) game item/idea and regardless of whether anyone agrees, disagrees or doesn't care one way or another. I just would like to be a fly on the wall to find out if nVidia lawyers are discussing this right now.

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  62. I wonder what that means for ATI... by Archie+Steel · · Score: 1

    ...since their graphics chip is in the Gamecube. Will they be making the chip for the new board, or are they basically getting cut out of the loop?

    --

    Reminder: find a new sig
  63. Sloganeering by screwballicus · · Score: 2

    The Triforce 3D Rendering Engine: Because if you don't have the Triforce, then GAME OVER RETURN OF GANON

  64. Now that makes sense by k2x · · Score: 1

    Thanks for clearifying that bit.Three things:

    1. It doesn't make sense that Nintendo would be releasing a new video controller for the PC without ATIs involvment.

    2. You don't want ATIs own tech to cut into their sales would you?

    3. Nintendo would be pretty stupid to attempt selling a new GC-like video controller in the PC world, when the PC vidcard market place is currently owned by Nvidia(followed by ATI playing catchup). I mean Nintendo's offering would have to be competitive.

  65. Sega/Nintendo working together is *amazing* by Lewisham · · Score: 2, Interesting

    I don't see much in the line for the Triforce and in it's self it's not very exciting, but if Sega and Nintendo can agree to get on with hardware, we may yet see that the next console Ninty release will by a collaboration. Sega may have gone from being the industry's plaything to the industry's lord when it ditched hardware production, but I think Nintendo are worried about getting a bit of a hammering by Sony and MS. In a year or so, Sega might say "We're going to be involved with Gamecube 2 production, and our software will be GC2 exclusive." And that, everyone, would officially be the Best Thing ever.

    It would give gamers a straight choice:
    a) Western "realism" games: games focused on their graphics and physics engines during development. This is definite Xbox/PS2 territory.

    b) Japanese games: Games focused on providing a shedload of fun, no matter how ludicrous the basic premise is. Super Monkey Ball anyone?

    I'd go for door number 2 myself. That is not to say there are huge exceptions to my insane logic: Final Fantasy and Shenmue for example are as fine as Japanese games get, but are steeped in realism. They also have something quite a few Western games seem to lack: fun. But I'm rambling off-topic now. Just one of my little insights :)

    1. Re:Sega/Nintendo working together is *amazing* by Anonymous Coward · · Score: 0

      can you be my daddy?

    2. Re:Sega/Nintendo working together is *amazing* by duren686 · · Score: 1

      Flamebait? I don't see how.. He's suggesting a very reasonable thing that Sega/Nintendo could do.

      --
      Y2K Compliant since the late 1890s
    3. Re:Sega/Nintendo working together is *amazing* by Lewisham · · Score: 1

      "He's suggesting a very reasonable thing that Sega/Nintendo could do."

      Hah, cheers :) I thought I was just going insane and that my crazy thoughts led to offensive opinions or something :)

  66. Yet Another Triforce Joke by Monthenor · · Score: 2
    And of course there will be three models...Wisdom (low-end consumer), Courage (high-end consumer), and Power (arcade). SLIing all three will open the door to the Holy Realm of Gaming Goodness.

    And as long as it doesn't come with a #^*%(@#^$ Navi Office Helper, I'll put my money behind them.

    "Link! It looks like you're working on a resume! Would you like to know their weakness? Look! Look!"

    Ok, that was lame. But not as lame as this cheap shot at Nintendo.

    --
    Co-founder of GerbilMechs
  67. Arcade board by Anonymous Coward · · Score: 0

    I read about this on www.planetdreamcast.com and it seemed this board would be used in arcade games not in computers as this posting implies.

  68. Ugh, do we need Nintendo making graphics cards? by Archan · · Score: 1

    If it was just Sega, yes, but at this point I have gotten utterly sick of nintendo. If it ever starts getting original instead of getting other companies to make up stuff and let them cash in on it. I miss Sega. There are no winners in the console war, but the losers are plentiful, they pay 200-300$ for it. I'm unfortunately one of them. Ugh. -Archan

    --
    Blah to the skins and Blah to the punks and Blah to the world and everybody sucks.
  69. PC Card? by Amigori · · Score: 2

    Ok, so the /. headline is almost as big as the linked article itself, and the article states nothing of this nature, but wouldn't it be cool if they put this new board into PCs as well as the arcade? Then maybe ATI, GC graphics, could pull their head out of their arse and release a product that's as good or better than whatever nVidia kicks out. Or at least, they'd be working with 3 huge game dev houses who know exactly what kind of technology they want, even if they don't port them to PC, in future chips. So they'd get an idea of what they need to do...cough...drivers...cough...to try and regain some pc market share by providing a better product.

    Amigori

    --
    "The quality of life is determined by its activites."--Aristotle
  70. Not necessarily by Myxyplik · · Score: 1

    After all, it was Namco chips that powered Sony's PS1.

  71. Blast Processing? by rapett0 · · Score: 1

    It broke my heart to see Sega release Crazy Taxi on PS2. Sure, I have seen Sega games come to other platforms for years (Atari, NG Pocket, Gameboy), but the true competetive platforms were offlimits (NES/SNES/TG16/PS1+2). However with MS in the fray and PS2 still kicking ass, I am pleased to see the old school get together to whoop up on M($)ony. Of course, when PSBox codenamed Gannon comes out, they better watch out!

    And whoever that fool was out there that asked who owned 32X, SegaCD, Master System and Saturn, I wave my hand. I have the Nomad (that I play everynight before I go to bed) and the X'Eye as well. Got the Sega Mod for the LaserActive too. Anyway, Sega has serious hardware experience, maybe with the banner year this past year for the industry they will try to regroup on their own platform in a few years.

    1. Re:Blast Processing? by duren686 · · Score: 1

      I have played shinobi for NES. And it clearly said on the title screen that it was copyright by Sega.

      --
      Y2K Compliant since the late 1890s
  72. Arcade boards have become consumer cards before... by Svartalf · · Score: 2

    In the past, 3DfX produced arcade chips (in fact, that was their business before they got into the PC gaming business...) and it could just as easily happen again. There will always be someone out there looking for that extra drop of speed or flash on their machines- and will plunk down cash for it.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  73. GameBoy Advance.... meet Triforce by magicsquid · · Score: 1

    One of the more interesting aspects of the Triforce is that it will be able to interface with the GameBoy Advance and GameCube memory cards. You'll be able to save your data (for example in Super Smash Bros. Melee) at home and take that with you to the arcade. You'll be able to raise a Chao on your GBA and enter it into a battle in the arcade.

    Also, since Nintendo has been out of the arcades since the early-mid 90's, I think it's pretty likely that this means that Killer Instinct 3 is on it's way (their last big arcade game.)

    --


    "Chances of RHIC-induced Armageddon are exceedingly rare, but... you never know." - MIT Physicist Bob Jaffe
  74. Pandora's Cube? by Guppy06 · · Score: 2

    It's striking that this news hits about the same time that the Big N starts putting legal pressure on Zophar's Domain. It seems obvious to me that putting GameCube hardware into a PC will make GameCube emulation that much easier to accomplish. The only thing that might be in the way now is just how proprietary the disc format is.

    1. Re:Pandora's Cube? by gumleef · · Score: 1
      It seems obvious to me that putting GameCube hardware into a PC will make GameCube emulation that much easier to accomplish

      wrong. it would make no difference.
  75. Pandora's Cube? by Guppy06 · · Score: 2

    It's striking that this news comes out right around the same time that the Big N starts putting pressure on Zophar's Domain.

    It seems obvious that if you put GameCube hardware into a PC it will become that much easier to write a GameCube emulator. Why try to translate between console-native code and Direc3D or OpenGL when you can just feed in the machine-native code directly? The only speed bump I see after this is the question of those proprietary disks.

  76. Graphis coming from the Game Cube? by walker2030 · · Score: 0

    Isn't the graphics hardware in the Game Cube made By ATI?

    --
    Got Athlon?
  77. Speaking of Gamecube... by MonkeyBot · · Score: 1

    When is the new Metroid coming out?

    1. Re:Speaking of Gamecube... by Nall · · Score: 1

      Later this year. It shoudn't be delayed, as Retro Studios have canceled all other projects to focus solely on Metroid.

  78. Sonic for the Super Nintendo by Krilomir · · Score: 1

    Sonic the Hedgehog was actually developed for the Super Nintendo some years ago. I've been unable to find any real info on the game, but I've found the rom which works fine on the Zsnes emulator. It's not as nice as the genesis sonic games, and not as fast either.. I wonder if it was made by Sonic Team?

  79. Nevermind :) by Krilomir · · Score: 1

    heh, re-reading the page I just found, it turns out it's just a hack :)
    Nevermind.

  80. ahem. "codename: DOLPHIN" by Narcocide · · Score: 1

    isn't the rest of the gamecube based on modified powerpc architecture? my guess is that the Triforce will probably be made from motorola graphics chips nobody's seen yet.

  81. Re:ahem. "codename: DOLPHIN" by Anonymous Coward · · Score: 0

    The CPU is made by IBM and is called "Gecko" and Motorola had nothing to do with it. The graphics core was made by ArtX (now owned by ATI) and Motorola had nothing to do with that either. The disc drive is made by Matsushita and once again Motorola had nothing to do with it. Am I not seeing something that makes this a PowerPC relative? Mac doesn't have the CPU, disc drive, or graphics subsystem. Seems rather unique to me, but nice try there.

  82. Ridge Racer arcade was NOT PS based! by Anonymous Coward · · Score: 0

    The Ridge Racer arcade machine predated the Playstation and in fact it was a port of this game to the Playstation that was the console's first game.

    The Ridge Racer arcade hardware was vastly more capable than the Playstation with several times the display resolution more than a dozen times the polycount and capable of gouraud shading and texturing all of those polys.

  83. Re:Karma Whoring by Anonymous Coward · · Score: 0

    No problem. I am here to serve. Thank you , drive through!!!

  84. Re:ahem. "codename: DOLPHIN" by Wildcat+J · · Score: 1
    Am I not seeing something that makes this a PowerPC relative?
    Yes. The Gecko IS a PowerPC. Motorola is not the only company producing chips based on the PowerPC architecture.

    -J

  85. Triforce Board = Trojan horse? by Nall · · Score: 1

    With this new Triforce board coming out, one can only wonder if it's real purpose is to be able to port arcade games to Gamecube with super ease, making it a trojan horse or sorts...

    It should also be notted that Nintendo is considering developing a way where you could save high scores, secret characters, etc from the arcades, and be able to bring it home and play it on your cube. I belive Sega has been testing this technology in Japan.

    Whatever the case, if it gets some more good games to the Cube, as well as strengthens relations with Namco and Sega, then i'm all for it.

    1. Re:Triforce Board = Trojan horse? by Tofuhead · · Score: 2

      Some Naomi arcade games could use the Dreamcast VMS/VMU for storage. Similarly, NeoGeo arcade and home systems used the same memory card.

      < tofuhead >

      --
      It is still the dark of night.
  86. Sega games on the NES [OT] by Wildcat+J · · Score: 1
    Not just Shinobi, but Alien Syndrome, Afterburner, Rolling Thunder and, I'm sure, several more. However, these games weren't produced by Sega. Tengen, without paying licensing fees to Nintendo (the horror!), made these (second rate, IMHO) NES ports. So, Sega gets licensing fees for the games with little to no effort. Also, the (arguably) lower quality of these games with respect to the offical Sega Master System versions might have been seen as a benefit.

    Of course, this is all just meaningless facts and unsupported conjecture on my part ;)

    -J

    1. Re:Sega games on the NES [OT] by duren686 · · Score: 1

      That's what I figured, since the cartridge looked like a Tengen one.

      --
      Y2K Compliant since the late 1890s
    2. Re:Sega games on the NES [OT] by BitwizeGHC · · Score: 1

      That reminds me...

      If you can, hunt down a ROM of a game called "Somari". This is NOT endorsed by Sega or Nintendo; it's a Chinese bootleg game. It is a brilliant adaptation of the Sonic the Hedgehog engine, except with Mario as a main character. It even plays rudimentary synthesized (i.e., not just square waves) music on the NES hardware, all while going full speed!

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  87. More than meets the Eye... by Psiven · · Score: 0

    Nintendo (of Europe) says they will be releasing games on GCN as they will in the arcade. The hardware in Triforce is the same as in a GCN, so porting isn't even an issue. I'm sure there will be some sort of modifications made to a triforce board to but Nintendo says Triforce games will be available for cube right off the bat. The arcade and home versions will get released simulataniously.

    Also of interest is the GBA compatibility. Triforce will be GBA combatible and will trade info will your home version. Soul Caliber 2 will work this way, with you having to buy a seperate GBA cart.

    So all in all it is a very curious affair. Even Capcom is going to be working on something.

  88. Re:Saturn's 3D graphics by DoomPlague · · Score: 1

    According to an article (Firingsquad, I think) about the history of nVidia, the Saturn used quadratic or curved surfaces as opposed to the polygons that are now standard. It's said that made the Saturn tougher to develop for than the PSX. Some said they were ahead of their time but quadratic surfaces were apparently killed off by Direct3D.

    This is all, I remind you, based on an article I read about nVidia. I don't know all that much about the technologies.

    I think what some people fail to understand is that the Triforce is an arcade board and that's not where Sega had their troubles. With arcade machines, people buy the hardware and game in one package. It's just a different market.

  89. Re:now to correct the corrections by Afrosheen · · Score: 2

    Ok, I'll bite :) Just because this thread is getting very interesting, I decided to do some research about the Genesis. Very cool stuff here. It seems it's VERY closely related to Amiga hardware. A 68000 processor at *about* 8 mhz (amiga 500), 1mb of system ram, 512 possible colors. Here's where it gets interesting (and amigans will recognize the term) "Though the Genesis could only display a maximum of 64 colors at any given time, special software techniques such as HAM (Hold and Modify) could be used to boost color output. Such a technique was used in the game "Eternal Champions", which had an output of 256 colors. Sega CD Based games (such as "Snatcher") also used this method." So, the Amiga used HAM to get 4096 simultaneous colors, whereas the Genesis used it to get 256 simultaneous. Most impressive. For those that didn't hit the link up there, also note that the Yamaha FM chip was superior to the opl2/3 chips used in Sound Blaster cards around that same time. I take exception to the comment that the SNES had better sound. Sure it had dolby, but there were some amazing soundtracks on games like Revenge of Shinobi and Street Rage. Samples vs. synthesis. Thanks for all the interesting comments, it's rare to see a chain of interesting posts that don't degenerate into mudslinging. :)

  90. Re:now to correct the corrections by NanoGator · · Score: 2

    Heh, it is nice to have a civil discussion, isn't it?

    I vaguely remember reading about the HAM technique you mentioned. I think SNES used a similar technique in Killer Instinct, too, where it displayed 512 instead of 256 colors. Unfortunately, I think I got that bit of info from Electronic Gaming Monthly, so consider the source if you know what I mean.

    Regarding the sound on the SNES, my comment about the sound being superior comes from having a rather sensitive ear. The SNES definitely had a better range of capabilities than the Genesis did. Take, for example, in Super Mario World whenever Mario was in a cave. Everything would echo inside the cave. Final Fantasy 3 had what sounded like a chorus chanting/singing, that was pretty cool. Voices in Mortal Kombat sounded pretty good on the SNES, but on the Genesis they sounded like they had laryngitis (sp?). The Genesis always sounded like midi to me. I think I remember reading that the SNES had a really cool Yamaha sound chip in it, but I don't have much more info than that.

    I think most people would agree that the SNES consistently had better sound than the Genesis. I'm not talking about music here, I'm talking about sound in general. Heh, I really did like the music in the first Sonic game.

    --
    "Derp de derp."
  91. Believe it! by hkmwbz · · Score: 1

    Mario and Link aren't Nintendo's only strong cards. What about Samus Aran (Metroid) and the whole Pokemon craze?

    Not to mention Donkey Kong, Perfect Dark and other gems by Rareware in the UK. Like Fox McCloud of Starfox (Starwing) fame?

    And seriously, who else could create novel games like Pikmin and pull it off in style, the way Nintendo did?

    Granted, the N64 was not the great success it could have been. But if they don't always deliver the hardware, they at least deliver the games. You may not like them personally, but they are incredibly popular. Note that I've mostly mentioned specific characters above. Nintendo also have great games without any particularly known character in the "lead role", such as Wave Race, as well.

    In any case, claiming that Nintendo relies on a couple of games/characters is just plain wrong.

    On another (on-topic) note: Sega and Nintendo teaming up is a dream come true. The two companies would be able to grab large parts of the video game market if they put their creative brains together. Well, at least they are cooperating on this project. It would be great if Sega and Nintendo joined forces in the consumer market, and gave Sony and Microsoft some real competition. However, the GameCube is far from dead! It must be considered to be a great success.

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  92. Re:ahem. "codename: DOLPHIN" by Narcocide · · Score: 1

    aah. i was partially mistaken at least, my bad. i had just assumed that motorola was behind it because i had heard it was ppc based.