Actually, even running as admin doesn't allow you (or processes with your UID) to do _anything_they_want_ on the computer under OSX. You are perhaps refering to a "root" account, which is non-existent by default. To accomplish root-like things, a sudo is required which makes the admin priveledged OSX account safer than an admin priveledged XP account. (kudos to apple for the nice sudo wrapping interface too...)... it's like linux users accounts, or BSD users who are part of the "wheel" group.... There's nothing special about the account except the ability to do root like things after passing security checks.
by putting the logic for the common manipulations in the database, you can more easily use the data from many sources. Like say a java app, perl app, etc. The point is by not accessing the data directly with sql every time, you can reuse the data and logic for it in many front-ends... call it encapsulation, call it MVC principle, whatever you like, but it just makes sense. (The caveat being able to easily work on that code you've stored and not treating them as macros)
Umm... did you read the blog that goes with this... they uh, kinda want to make movies for a living... this movie is part of their commercial enterprise (yes this is their day job...) That's why there's an ad at the beginning of the show.... Financial gain is what all of their movies are about at the end of the day, even if they contain other messages as well...
Think about it. Cookie Monster's eyes are "Googley", as in the roll around and look everywhere. Googley obviously refers to being in a "google" like state. Completely unrelated to googol the number.
Part of the loyalty comes from there being anime based on the series. I recently bumped into someone that is outspokenly anti-gaming but would spend hours playing dragon quest because "??????????"
not just grep, but also sed, awk and pipes are my friends... This is the true power of *nix and the reason I will never have a windows desktop ever again.
maybe mozilla would finally take less than an hour.. talk about bloat. This browser takes almost as long as the whole of kde...
Re:The one button + mods == three buttons fallacy
on
Flirting With Mac OS X
·
· Score: 1
My logitec USB optical trackball plugs in great to my iBook... and all three buttons work fine. In fact it works better with my iBook than with linux (BAD USB SUPPORT) and windows... I plug it in and it starts working INSTANTLY, no loading HID device driver window or anything...
It does have the support it needs to get the job done with my three buttons and scroll! there is plenty of support for all of those buttons as well... I have yet to come across something without a context menu is OS X
While a single maintainer or developer wouldn't suprise me, I think that just by virtue of it being open many people submit bug reports more readily and or bugfixes where neccesary. This is where the "many eyes" come in.
The thing is: reverse engineering is allowed under the DMCA, and it needs to be. REVERSE ENGINEERING GOOD! It allows for people to take the work of somebaody else and ADD features thus allowing people creativity to push technologies further. The complaint isn't against reverse engineering, it's against circumvention measures... Not that I think they're bad, but ask the US lawmakers and you'll get a different response.... (PS: move your projects to Canada! as in outside of the US, real home of the free)
The problem with all of this is how heavy it is to run a kde program. I am a fan of the fast lightweight programs even if I do have a decent computer. I prefer blackbox, rxvt and so on. While I appreciate the "beauty" of kde and the work the project does for attracting users to linux for desktops, I hate how long it takes to load up and then don't even think about using an app without using the whole kde environment.
My only problem with it is how slow it is, but I guess that's a little unfair for the features that it comes with...
What I meant was the largest single congregation in the world. Also while cells do have a top down heirarchy the more important focus in this sense is the CELLS from the bottom up. Often a cell will be involved in its own focus and while the top might decide on things like a statement of beliefs, the cells often are self directed to a large extent. Bringing this back to programming the leaders may decide on some overarching specifications (which the cells would follow for compatability) but the "kernel cells" would be able to choose to move their trees fairly independantly as far as patching and changes etc.
The important distinction from what's happening now is that in cell based development, all the development would happen in these sub-trees and all developers would belong to a tree, whose seperate mailing list would be their main place for discussion etc. Meanwhile the overarching development would be going on by the leaders of the leaders (or whatever) for bringing together the development done in these smaller groups...
A first-look at this online RPG set in the famed universe...
I really do like the idea of MMORPG's; they give you the chance to live another life, so to speak. It would seem that they are the 'way forward' too, what with titles such as Planetside and Final Fantasy XI on the way and superb games such as Dark Ages of Camelot and Everquest already here. The only thing that I really feel is lacking from these great games is a familiar setting, one that we all know and love; a setting with intense character and charm, somewhere that we have all wanted to be a part of... so what would you say if I told you of a MMORPG set in the Star Wars universe, with every detail complete (hopefully, anyhow) and all of your favourite characters? It seems too good to be true doesn't it? Well, LucasArts Entertainment (with Everquest creators, Verant) aim to deliver you the ultimate Star Wars experience, ladies and gentlemen, I give you: Star Wars Galaxies.
Star Wars Galaxies is currently under development by LucasArts Entertainment and Sony Online; with Verant lending their skills. It has a certain pedigree, too, with these developers behind it, can they pull off such a mammoth task without upsetting thousands of Star Wars fans? We'll take a look...
Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit), LucasArts hint at many planets being used in the title, but as of the moment only Tatooine, Naboo and Yavin IV have been confirmed. I don't doubt for a second that all of the other famous Star Wars planets will make an appearance, I expect to see Hoth, Endor (I know it's a moon, really) and others popping up soon. LucasArts have stated that they want many smaller planets in the title (each one around 16km in size), rather than just one huge world to circumnavigate, which wouldn't give that Star Wars 'feel' to the game, instead giving a more diverse ambience to the proceedings. It would seem that LucasArts want you to explore in this title, but on a much grander scale than anything before it.
The planets themselves will be divided into many sections, but unlike Everquest, transition into another 'zone' will be completely seamless. LucasArts plan to have different sections for each different type of game mode, so separate zones for interaction (cities and living spaces), battles and travel. There will also be different sectors within each zone, such as wild (dangerous!), safe (errrmm) and truce. Truce is a sector where absolutely no fighting can occur even between rival factions, so in theory you can't just waltz up to someone and shoot them, ending any 'newbie' kills. It's generally not a good idea to randomly attack anyone in Galaxies at all though; as you never know if there's a Lightsaber somewhere under the enemy's cloak...
One feature of the game that will have fans back-flipping with joy is the timeline. Galaxies is set in what LucasArts call the 'Classic Era', as in between episodes IV and V. That places it somewhere between the destruction of the first Death Star and the Empire's attack on the Rebel base on Hoth. I am so glad that they didn't set this game in the Episode I era, the game would not have been half as interesting! LucasArts said that they had set the game in this so called 'classic' period so that they could have access to all of the main Star Wars characters, aside from Obi-Wan. This gives them a huge variety of NPC's at their disposal.... oh yeah.... that's the other point, the characters....
You may be disappointed to learn that you can't be Luke Skywalker, Darth Vader, Han Solo or Leia. In fact you can't take on the role of any of the Star Wars characters themselves, you can't even be a stormtrooper (not that you'd want to, because you wouldn't be allowed out of the barracks!). No, it would seem that you will have to create you own character, right from the beginning, but that's fine by me, I want to carve my own destiny, as should you all. This doesn't mean that you won't see the main characters, they will all be present as NPCs, hell, you may even get to interact with them, but killing them is impossible, as they are vital to plot-lines and such. As if your weak human avatar could kill Vader anyway...
When you actually get around to creating you character, you will discover that it's a little different from the likes of Everquest. In Galaxies, there is no level system, instead LucasArts have optioned for a 'Skill System'. The Skills system will utilise skill trees, as you start learning a skill, it will develop and branch out, giving your character a great many skills to master. The skills trees will not be linear either, LucasArts promise, as you can change to another skill at any point (you may feel that blaster repair is a lot more vital than crop-tending skills, for example). This 'system' should mean that your character will develop a great variety of skills and no two should be alike, meaning, hopefully, greater player diversity. It's also interesting to note that aside from the obvious allegiances (Rebel or Imperial); LucasArts seem to reward the player who prefers to go it alone. There are very few 'clans' within the original package. Obviously a great many will appear when the game finally goes online, but it's nice to see that the developers have gone for this approach for a change as it could lead to hundreds of warring factions... Which would be something to behold, certainly.
As for your character itself, you can choose from many different species for your avatar. At the moment Humans, Mon Calamari, Zabrak, Rodians, Twi'leks, Trandoshan, Wookies and Bothans have all been announced and expect more to appear. LucasArts have also revealed that you can be a Jedi if you wish, although all budding Obi-Wan's take note: the path of the Force will be most difficult, whichever path you choose! With all of these species and such to choose from and then their skill trees on top, you are presented with an immense variety of life. It will be incredible if LucasArts and co. can pull it off!
Equipment. Star Wars wouldn't be the same without all of the gadgets and gizmos, so it is no surprise that the programmers are ensuring that all of your favourite Star Wars goodies (including the rare Mandalorian Armour) will be included. Your character will be able to loot bodies and battlefields for such supplies, as with any MMORPG, however Galaxies hopes to introduce weapons building. Yes, your character can build his, or her own Lightsaber, to his your very own design (double ended?) as well as blasters and such, giving your character an arsenal that is unique. You can also buy droids to act as a sidekick, a star fighter to zip around in, build your own house, shop or farm (in space allotted to you by the server), you can even build yourself a Rebel base... this should make the experience unlike any other MMORPG before, if it all works. At the moment all of these promises look very distant indeed, I hope that LucasArts can deliver the goods.
So what of the nitty gritty details? The bits that are a little boring but a necessity? Well, I can tell you that the game will likely be utilising modems, so expect some slow play with all of those worlds to contend with... a similar problem to Planetside. Also, expect a subscription fee, it would appear that gaming of this quality will not come cheap (as if Mr. Lucas hasn't made enough out of Star Wars anyway!). However aside from a few minute creases, this is shaping up to be one of the heavy hitters in the MMORPG world. Let's hope that LucasArts aren't just jumping onto the MMORPG bandwagon to make a quick buck...
So, until we see Galaxies close up to determine just what life in a galaxy far, far away is really like, live long and prosper... No, wait, that's not right...
Actually, a further look at a cell model style shows that it does scale very well... a cell model generally has a leader for every 5 cells and a group of 5 of those are a leadership cell... and over every five of those there is a leader and so on and so on... The largest church in the world, Yoido Full Gospel in Seoul, Korea (with a membership of several 10s of thousands) is cell based from the bottom up.
When I think about the orginizational movements and changes that are going on in the kernel developor I can't help but feel a similarity to the orginizational transformations within various parts of the Christian church... I mean the word catherdral which all understand as being that a small closed group are speaking and therefore are being heard well. The next step congregation (or bazaar if you prefer) is many people being opened to speaking but with no way for all of them to be heard well and so many get lost without a minister (maintainer) to listen to them, which results in people losing personal care and leaving the project. The next step which some churches have moved to is the cell model.
In this model there are many small groups (trees) within the church and everyone is part of one. These small groups are miniature churches that do all the things that a large size church does and when they get too large to incorporate everybody they split into two groups. They also come together in a larger community where the things the small groups do are brought together with common vision and direction. Under this model, all speak and all are heard. Nobody is lost and all ideas etc. can become part of the whole.
I think Linus is moving towards this whether he knows it or not. He already recommends the different trees to develop and people to become a part of a smaller network of maintainers etc. that pass on to other developers until it reaches him.
I am 20 and used one in high school for math too... (i guess people did think of me as a geek using a slide rule for the provincial (final) instead of the programmable graphing ones given...
But I know and understand math better as a result of not using crutches (except for making games and chat programs to talk to somebody beside you on those TIs in chemistry class;)
A couple pointers: 1) As previously mentioned by someone in Japan, you could (if still single) marry someone from there (what I am doing), that's pretty scary depending on your level of desire for japan so you could also (2) go there on a networking 'Vacation' (3) If you've got the space, host a temporary student from there who wants to learn more english (this is a good one for connections as long as you remember to write) talk to people, these programs are everywhere, (4) go to teach english first to make connections and decide if it's for you,(you don't have to know japanese and there are lots of jobs: JET program, and various larger corporations, maybe only go for 6 months to a year)
I love nihon and her people, and there are lot's of ways to get connected. I live in Canada now, but already have two or three jobs waiting for me whenever I want to go.
And just this morning they released new software huh? hmmm... Sounds like they needed those people to stay to the project completion and then fired them. This is not rare at all...
see previous article (programmers and job hunts...)
P2P RSS... hmm sounds familiar.... oh yeah... It's called usenet... nothing new here but extra xml...
Actually, even running as admin doesn't allow you (or processes with your UID) to do _anything_they_want_ on the computer under OSX. You are perhaps refering to a "root" account, which is non-existent by default. To accomplish root-like things, a sudo is required which makes the admin priveledged OSX account safer than an admin priveledged XP account. (kudos to apple for the nice sudo wrapping interface too...)... it's like linux users accounts, or BSD users who are part of the "wheel" group.... There's nothing special about the account except the ability to do root like things after passing security checks.
All of these and more could actually run in your desktop with apple's upcoming dashboard... (in a non-annoying way that gets out of your way)
by putting the logic for the common manipulations in the database, you can more easily use the data from many sources. Like say a java app, perl app, etc. The point is by not accessing the data directly with sql every time, you can reuse the data and logic for it in many front-ends... call it encapsulation, call it MVC principle, whatever you like, but it just makes sense. (The caveat being able to easily work on that code you've stored and not treating them as macros)
Umm... did you read the blog that goes with this... they uh, kinda want to make movies for a living... this movie is part of their commercial enterprise (yes this is their day job...) That's why there's an ad at the beginning of the show.... Financial gain is what all of their movies are about at the end of the day, even if they contain other messages as well...
Think about it. Cookie Monster's eyes are "Googley", as in the roll around and look everywhere. Googley obviously refers to being in a "google" like state. Completely unrelated to googol the number.
Part of the loyalty comes from there being anime based on the series. I recently bumped into someone that is outspokenly anti-gaming but would spend hours playing dragon quest because "??????????"
not just grep, but also sed, awk and pipes are my friends... This is the true power of *nix and the reason I will never have a windows desktop ever again.
maybe mozilla would finally take less than an hour.. talk about bloat. This browser takes almost as long as the whole of kde...
My logitec USB optical trackball plugs in great to my iBook... and all three buttons work fine. In fact it works better with my iBook than with linux (BAD USB SUPPORT) and windows... I plug it in and it starts working INSTANTLY, no loading HID device driver window or anything...
It does have the support it needs to get the job done with my three buttons and scroll! there is plenty of support for all of those buttons as well... I have yet to come across something without a context menu is OS X
Where's your complaint now?
Sounds like it's time to move to Canada... Just like openBSD, openSSH, etc.
check it out http://www.g6bpeoplessummit.org/
While a single maintainer or developer wouldn't suprise me, I think that just by virtue of it being open many people submit bug reports more readily and or bugfixes where neccesary. This is where the "many eyes" come in.
The thing is: reverse engineering is allowed under the DMCA, and it needs to be. REVERSE ENGINEERING GOOD! It allows for people to take the work of somebaody else and ADD features thus allowing people creativity to push technologies further. The complaint isn't against reverse engineering, it's against circumvention measures... Not that I think they're bad, but ask the US lawmakers and you'll get a different response....
(PS: move your projects to Canada! as in outside of the US, real home of the free)
The problem with all of this is how heavy it is to run a kde program. I am a fan of the fast lightweight programs even if I do have a decent computer. I prefer blackbox, rxvt and so on. While I appreciate the "beauty" of kde and the work the project does for attracting users to linux for desktops, I hate how long it takes to load up and then don't even think about using an app without using the whole kde environment.
My only problem with it is how slow it is, but I guess that's a little unfair for the features that it comes with...
What I meant was the largest single congregation in the world. Also while cells do have a top down heirarchy the more important focus in this sense is the CELLS from the bottom up. Often a cell will be involved in its own focus and while the top might decide on things like a statement of beliefs, the cells often are self directed to a large extent. Bringing this back to programming the leaders may decide on some overarching specifications (which the cells would follow for compatability) but the "kernel cells" would be able to choose to move their trees fairly independantly as far as patching and changes etc.
The important distinction from what's happening now is that in cell based development, all the development would happen in these sub-trees and all developers would belong to a tree, whose seperate mailing list would be their main place for discussion etc. Meanwhile the overarching development would be going on by the leaders of the leaders (or whatever) for bringing together the development done in these smaller groups...
A first-look at this online RPG set in the famed universe...
I really do like the idea of MMORPG's; they give you the chance to live another life, so to speak. It would seem that they are the 'way forward' too, what with titles such as Planetside and Final Fantasy XI on the way and superb games such as Dark Ages of Camelot and Everquest already here. The only thing that I really feel is lacking from these great games is a familiar setting, one that we all know and love; a setting with intense character and charm, somewhere that we have all wanted to be a part of... so what would you say if I told you of a MMORPG set in the Star Wars universe, with every detail complete (hopefully, anyhow) and all of your favourite characters? It seems too good to be true doesn't it? Well, LucasArts Entertainment (with Everquest creators, Verant) aim to deliver you the ultimate Star Wars experience, ladies and gentlemen, I give you: Star Wars Galaxies.
Star Wars Galaxies is currently under development by LucasArts Entertainment and Sony Online; with Verant lending their skills. It has a certain pedigree, too, with these developers behind it, can they pull off such a mammoth task without upsetting thousands of Star Wars fans? We'll take a look...
Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit), LucasArts hint at many planets being used in the title, but as of the moment only Tatooine, Naboo and Yavin IV have been confirmed. I don't doubt for a second that all of the other famous Star Wars planets will make an appearance, I expect to see Hoth, Endor (I know it's a moon, really) and others popping up soon. LucasArts have stated that they want many smaller planets in the title (each one around 16km in size), rather than just one huge world to circumnavigate, which wouldn't give that Star Wars 'feel' to the game, instead giving a more diverse ambience to the proceedings. It would seem that LucasArts want you to explore in this title, but on a much grander scale than anything before it.
The planets themselves will be divided into many sections, but unlike Everquest, transition into another 'zone' will be completely seamless. LucasArts plan to have different sections for each different type of game mode, so separate zones for interaction (cities and living spaces), battles and travel. There will also be different sectors within each zone, such as wild (dangerous!), safe (errrmm) and truce. Truce is a sector where absolutely no fighting can occur even between rival factions, so in theory you can't just waltz up to someone and shoot them, ending any 'newbie' kills. It's generally not a good idea to randomly attack anyone in Galaxies at all though; as you never know if there's a Lightsaber somewhere under the enemy's cloak...
One feature of the game that will have fans back-flipping with joy is the timeline. Galaxies is set in what LucasArts call the 'Classic Era', as in between episodes IV and V. That places it somewhere between the destruction of the first Death Star and the Empire's attack on the Rebel base on Hoth. I am so glad that they didn't set this game in the Episode I era, the game would not have been half as interesting! LucasArts said that they had set the game in this so called 'classic' period so that they could have access to all of the main Star Wars characters, aside from Obi-Wan. This gives them a huge variety of NPC's at their disposal.... oh yeah.... that's the other point, the characters....
You may be disappointed to learn that you can't be Luke Skywalker, Darth Vader, Han Solo or Leia. In fact you can't take on the role of any of the Star Wars characters themselves, you can't even be a stormtrooper (not that you'd want to, because you wouldn't be allowed out of the barracks!). No, it would seem that you will have to create you own character, right from the beginning, but that's fine by me, I want to carve my own destiny, as should you all. This doesn't mean that you won't see the main characters, they will all be present as NPCs, hell, you may even get to interact with them, but killing them is impossible, as they are vital to plot-lines and such. As if your weak human avatar could kill Vader anyway...
When you actually get around to creating you character, you will discover that it's a little different from the likes of Everquest. In Galaxies, there is no level system, instead LucasArts have optioned for a 'Skill System'. The Skills system will utilise skill trees, as you start learning a skill, it will develop and branch out, giving your character a great many skills to master. The skills trees will not be linear either, LucasArts promise, as you can change to another skill at any point (you may feel that blaster repair is a lot more vital than crop-tending skills, for example). This 'system' should mean that your character will develop a great variety of skills and no two should be alike, meaning, hopefully, greater player diversity. It's also interesting to note that aside from the obvious allegiances (Rebel or Imperial); LucasArts seem to reward the player who prefers to go it alone. There are very few 'clans' within the original package. Obviously a great many will appear when the game finally goes online, but it's nice to see that the developers have gone for this approach for a change as it could lead to hundreds of warring factions... Which would be something to behold, certainly.
As for your character itself, you can choose from many different species for your avatar. At the moment Humans, Mon Calamari, Zabrak, Rodians, Twi'leks, Trandoshan, Wookies and Bothans have all been announced and expect more to appear. LucasArts have also revealed that you can be a Jedi if you wish, although all budding Obi-Wan's take note: the path of the Force will be most difficult, whichever path you choose! With all of these species and such to choose from and then their skill trees on top, you are presented with an immense variety of life. It will be incredible if LucasArts and co. can pull it off!
Equipment. Star Wars wouldn't be the same without all of the gadgets and gizmos, so it is no surprise that the programmers are ensuring that all of your favourite Star Wars goodies (including the rare Mandalorian Armour) will be included. Your character will be able to loot bodies and battlefields for such supplies, as with any MMORPG, however Galaxies hopes to introduce weapons building. Yes, your character can build his, or her own Lightsaber, to his your very own design (double ended?) as well as blasters and such, giving your character an arsenal that is unique. You can also buy droids to act as a sidekick, a star fighter to zip around in, build your own house, shop or farm (in space allotted to you by the server), you can even build yourself a Rebel base... this should make the experience unlike any other MMORPG before, if it all works. At the moment all of these promises look very distant indeed, I hope that LucasArts can deliver the goods.
So what of the nitty gritty details? The bits that are a little boring but a necessity? Well, I can tell you that the game will likely be utilising modems, so expect some slow play with all of those worlds to contend with... a similar problem to Planetside. Also, expect a subscription fee, it would appear that gaming of this quality will not come cheap (as if Mr. Lucas hasn't made enough out of Star Wars anyway!). However aside from a few minute creases, this is shaping up to be one of the heavy hitters in the MMORPG world. Let's hope that LucasArts aren't just jumping onto the MMORPG bandwagon to make a quick buck...
So, until we see Galaxies close up to determine just what life in a galaxy far, far away is really like, live long and prosper... No, wait, that's not right...
Posted by Ben Jackson
Actually, a further look at a cell model style shows that it does scale very well... a cell model generally has a leader for every 5 cells and a group of 5 of those are a leadership cell... and over every five of those there is a leader and so on and so on... The largest church in the world, Yoido Full Gospel in Seoul, Korea (with a membership of several 10s of thousands) is cell based from the bottom up.
When I think about the orginizational movements and changes that are going on in the kernel developor I can't help but feel a similarity to the orginizational transformations within various parts of the Christian church... I mean the word catherdral which all understand as being that a small closed group are speaking and therefore are being heard well. The next step congregation (or bazaar if you prefer) is many people being opened to speaking but with no way for all of them to be heard well and so many get lost without a minister (maintainer) to listen to them, which results in people losing personal care and leaving the project. The next step which some churches have moved to is the cell model.
In this model there are many small groups (trees) within the church and everyone is part of one. These small groups are miniature churches that do all the things that a large size church does and when they get too large to incorporate everybody they split into two groups. They also come together in a larger community where the things the small groups do are brought together with common vision and direction. Under this model, all speak and all are heard. Nobody is lost and all ideas etc. can become part of the whole.
I think Linus is moving towards this whether he knows it or not. He already recommends the different trees to develop and people to become a part of a smaller network of maintainers etc. that pass on to other developers until it reaches him.
It's interesting that they will actually be able to measure the velocity of money which is a key concept in some economic theory...
However I don't think that the government really needs to know where it's money has been... This seems a little intrusive into individuals lives.
I am 20 and used one in high school for math too... (i guess people did think of me as a geek using a slide rule for the provincial (final) instead of the programmable graphing ones given... But I know and understand math better as a result of not using crutches (except for making games and chat programs to talk to somebody beside you on those TIs in chemistry class ;)
A couple pointers: 1) As previously mentioned by someone in Japan, you could (if still single) marry someone from there (what I am doing), that's pretty scary depending on your level of desire for japan so you could also (2) go there on a networking 'Vacation' (3) If you've got the space, host a temporary student from there who wants to learn more english (this is a good one for connections as long as you remember to write) talk to people, these programs are everywhere, (4) go to teach english first to make connections and decide if it's for you,(you don't have to know japanese and there are lots of jobs: JET program, and various larger corporations, maybe only go for 6 months to a year) I love nihon and her people, and there are lot's of ways to get connected. I live in Canada now, but already have two or three jobs waiting for me whenever I want to go.
NOT ZEE
And just this morning they released new software huh? hmmm... Sounds like they needed those people to stay to the project completion and then fired them. This is not rare at all... see previous article (programmers and job hunts...)
I can see it now... tux with an afro that is his height again on the times square billboard!