I think Sony's major flaw was not harnessing the previous library of games released for the PS1.
Having previous generations of software (Along with a decent amount of backwards compatibility.) made Nintendo very parent friendly especially during the holiday seasons.
I bought my Gamecube on launch day and have never had a problem with it. I remember a few years ago X-Play did a feature on the durability of the big 3 systems. Sony finished last whereas the Gamecube suffered the greatest amount of torture.
The fact that Sony always has issues with their 1st Gen hardware made me not pre order the upcoming PS3.
No, we're not coming out with our two flagship games anytime soon. But wait. We are gonna give you a game with crappy controlling that was meant to blow Halo out of the water!
It was best to be the banker so that you had more money starting out. Also it was better to start off at a grueling pace so that when they started getting worn out towards the end you could go at regular speed and still be making great time.
I played this game alot in Elementary school and only had a limited amount of time to play before the daily announcements and ------ -- ---------- (Censored by Federal Judges). That was before the days of speed runs:D
Not to troll here but what's up with all these articles about games based on movies and their apparent success?
Just because "Riddick" is a decent title doesn't mean the flood gates are open again for more movie based games. We've still got a ways to go before games rival the movies their based on.
For now I think publishers should learn from the lesson "The Chronicles of Riddick" has taught us:
If you wanna release a game based on a movie you gotta be playing hard ball. Gamers aren't as stupid as you think. We want a solid game to accomidate a solid movie.
Am I the only person that belives that the 32-bit era never really got a chance to get off of the ground?
I mean the "16-bit era" (I use that term loosely since one could endlessly argue specs of the systems at the time.) had a solid amount of time to create very unique gameplay and push it boundaries wheras the 32-bit boom was merely a blink of an eye. The platforms were introduced, games were made and then new consoles took over.
In a way that whole time frame has kinda scarred me when trying to classify new classics on the 3 leading platforms. It's almost like game manufacturers are no longer concerned with pushing the limits of their hardware. They only feel threatened when a bigger and badder system is introduced.
How about the kids that played Mortal Kombat and used Scorpion's harpoon attack or played Street Fighter II, chose M. Bison, and used the Psycho Cruncher and slide kick.
Many fights were started at my local arcade for such instances. And people wonder why the arcade is dying.
Hopefully we'll get some decent titles out of this. I mean if you think about it Woo, Jackson, and Ridley have more to lose then your average game publisher (Credibility, fanbase, etc.). I can't help but feel the Wacowski brothers lost some of that from their hardly mediocre endeavor.
This would put more of a face on the games we play. Possibly make games a little more glamorous and appealing.
Dude, unless you have some hard figures (i.e. Internal Memo's from MS themselves) to back up Microsoft's recent losses per console I think you should really consider this major point:
The specs of the Xbox include (But not limited to the following): Intel Pentium 3 733, Nvidia Geforce 2 (Equvalent), 64 MB of Ram, 8 GB Hard drive, standard dvd drive, and motherboard with onboard NIC.
Notice how these specs seem to be a bit outdated by modern PC standards. Go to any PC store and get prices of this type of hardware. Notice how the price compares to that of more recent pieces of PC hardware.
Now take into consideration Microsoft is manufacturing this equipment on a regular basis. Also consider Microsoft is apt to many discounts.(I.E. bulk pricing, company partnership, etc.)
The only conclusion is if Microsoft was losing profit on the Xbox it was for a very brief time during the launch of their console. It's very possible they're turning a profit on them even with this price drop.
If Slashdot had a list of urban myths this would be on it.
Konami should port over the arcade versions of the Ninja Turtles (Original and Turtles in Time). God knows I could fund the port with all the quarters I pumped into those two games.
If they were polished versions of the games (ala Metroid: Zero Mission.. I'm too lazy to link) I'd be more then happy to shell out the $20. Hell, I'd shell out full GBA price for that.
Until that happens I'll be just as satisfied with Zelda on my emulator. (I own the original copy so don't hound me out.)
Oh please, please, please, please make a dark Zelda! Most of us have followed the game since it's initial release. I think we're old enough to deal with more adult themes. Hell, we put up with the cell shaded adaptation. Which I'm not saying was a bad game, far from it. It would be a nice twist to the series. Much like the Wind Waker.
Even if they don't get approval just rename it to Ezmerelda or something.. we can always just rename names:p
It's been my experience that when deciding to pick up a MMORPG and play it it's usually a good idea to wait a few months so that some of the major launch bugs and standard gameplay can be ironed out. Do any of the beta testers commenting in this forum believe this would be a good idea or should I run out and buy a copy the day it comes out?
I've rushed out to play both The Sims Online and Anarchy Online upon launch and was horribly dissapointed/disgusted at the outcome. The only impulse behind buying the game on launch date is most likely the same reason behind everyones purchase of it... "Because it's Star Wars!"
I think Sony's major flaw was not harnessing the previous library of games released for the PS1.
Having previous generations of software (Along with a decent amount of backwards compatibility.) made Nintendo very parent friendly especially during the holiday seasons.
I bought my Gamecube on launch day and have never had a problem with it. I remember a few years ago X-Play did a feature on the durability of the big 3 systems. Sony finished last whereas the Gamecube suffered the greatest amount of torture.
The fact that Sony always has issues with their 1st Gen hardware made me not pre order the upcoming PS3.
No, we're not coming out with our two flagship games anytime soon. But wait. We are gonna give you a game with crappy controlling that was meant to blow Halo out of the water!
It was best to be the banker so that you had more money starting out. Also it was better to start off at a grueling pace so that when they started getting worn out towards the end you could go at regular speed and still be making great time.
:D
I played this game alot in Elementary school and only had a limited amount of time to play before the daily announcements and ------ -- ---------- (Censored by Federal Judges). That was before the days of speed runs
Is that some sort of fairytale?
Not to troll here but what's up with all these articles about games based on movies and their apparent success?
Just because "Riddick" is a decent title doesn't mean the flood gates are open again for more movie based games. We've still got a ways to go before games rival the movies their based on.
For now I think publishers should learn from the lesson "The Chronicles of Riddick" has taught us:
If you wanna release a game based on a movie you gotta be playing hard ball. Gamers aren't as stupid as you think. We want a solid game to accomidate a solid movie.
Am I the only person that belives that the 32-bit era never really got a chance to get off of the ground?
I mean the "16-bit era" (I use that term loosely since one could endlessly argue specs of the systems at the time.) had a solid amount of time to create very unique gameplay and push it boundaries wheras the 32-bit boom was merely a blink of an eye. The platforms were introduced, games were made and then new consoles took over.
In a way that whole time frame has kinda scarred me when trying to classify new classics on the 3 leading platforms. It's almost like game manufacturers are no longer concerned with pushing the limits of their hardware. They only feel threatened when a bigger and badder system is introduced.
How about the kids that played Mortal Kombat and used Scorpion's harpoon attack or played Street Fighter II, chose M. Bison, and used the Psycho Cruncher and slide kick.
Many fights were started at my local arcade for such instances. And people wonder why the arcade is dying.
This retro gaming crap is paying off! They're re-releasing games popular from my generation!!
Nothing beats good old Mortal Kombat.
Does anyone find this agreement weird considering one of their last titles was Beyond Good and Evil?
Am I the only person that thinks the old BBS door "Legend of the Red Dragon" would make a killer MMORPG?
Seth Able is sitting on a gold mine.. if he still owns the rights to it.
Hopefully we'll get some decent titles out of this. I mean if you think about it Woo, Jackson, and Ridley have more to lose then your average game publisher (Credibility, fanbase, etc.). I can't help but feel the Wacowski brothers lost some of that from their hardly mediocre endeavor.
This would put more of a face on the games we play. Possibly make games a little more glamorous and appealing.
Dude, unless you have some hard figures (i.e. Internal Memo's from MS themselves) to back up Microsoft's recent losses per console I think you should really consider this major point:
The specs of the Xbox include (But not limited to the following): Intel Pentium 3 733, Nvidia Geforce 2 (Equvalent), 64 MB of Ram, 8 GB Hard drive, standard dvd drive, and motherboard with onboard NIC.
Notice how these specs seem to be a bit outdated by modern PC standards. Go to any PC store and get prices of this type of hardware. Notice how the price compares to that of more recent pieces of PC hardware.
Now take into consideration Microsoft is manufacturing this equipment on a regular basis. Also consider Microsoft is apt to many discounts.(I.E. bulk pricing, company partnership, etc.)
The only conclusion is if Microsoft was losing profit on the Xbox it was for a very brief time during the launch of their console. It's very possible they're turning a profit on them even with this price drop.
If Slashdot had a list of urban myths this would be on it.
Konami should port over the arcade versions of the Ninja Turtles (Original and Turtles in Time). God knows I could fund the port with all the quarters I pumped into those two games.
This would be great for a show on say.. G4TV?
If they were polished versions of the games (ala Metroid: Zero Mission.. I'm too lazy to link) I'd be more then happy to shell out the $20. Hell, I'd shell out full GBA price for that.
Until that happens I'll be just as satisfied with Zelda on my emulator. (I own the original copy so don't hound me out.)
Oh please, please, please, please make a dark Zelda! Most of us have followed the game since it's initial release. I think we're old enough to deal with more adult themes. Hell, we put up with the cell shaded adaptation. Which I'm not saying was a bad game, far from it. It would be a nice twist to the series. Much like the Wind Waker.
:p
Even if they don't get approval just rename it to Ezmerelda or something.. we can always just rename names
That's the same date Duke Nukem Forever is slated for release.
From C-Span's offical website:
"C-SPAN is a private, non-profit company, created in 1979 by the cable television industry as a public service."
I agree with the parent. The channel doesn't sound like it would be a ratings grabber.
Can we expect the long awaited sequel to Dick Tracy?
40 gig hard drive? Pffft, I've got a 120 gig in my Xbox...
Wait... did I say that out loud?
Is there anything they can't do?
"Wow, it's getting a little chilly in here."
-Satan
1. Keep the backlight. (Unless you want people hacking your systems again.)
2. Add more buttons.
And.. umm... that's about all I can think of.
It's been my experience that when deciding to pick up a MMORPG and play it it's usually a good idea to wait a few months so that some of the major launch bugs and standard gameplay can be ironed out. Do any of the beta testers commenting in this forum believe this would be a good idea or should I run out and buy a copy the day it comes out?
I've rushed out to play both The Sims Online and Anarchy Online upon launch and was horribly dissapointed/disgusted at the outcome. The only impulse behind buying the game on launch date is most likely the same reason behind everyones purchase of it... "Because it's Star Wars!"