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On Gamers Whining About Cheese

Thanks to GameSpot for its editorial discussing the fine art of 'cheesing', and the annoyance of those who complain about it. The write explains of 'cheesers': "These gamers (either intentionally or unintentionally) use the same moves or tactics over and over again [in games such as Soul Calibur II or Top Spin] to defeat opponents and, as a result, are often treated as the redheaded stepchildren in gaming circles." However, he argues: "Repetitive moves and tactics can become annoying, but what irritates me more are the people that whine about them", and concludes by suggesting: "The challenge then, for those who prefer to take the high road, is to find ways to beat them... Don't get mad. Get better." But is whining actually a good, natural part of videogaming?

200 comments

  1. hmmmm by SkunkPussy · · Score: 4, Funny

    > But is whining actually a good, natural part of videogaming?

    Is anything good and natural about gaming?

    --
    SURELY NOT!!!!!
  2. Obvious by Mr.Dippy · · Score: 4, Insightful

    "Losers always whine about their best. Winners go home and f*ck the prom queen" Gamers should grow some balls and not whine. This just helps feed the stereotype that the majority of gamers are 13 year old bitches who spend too much time playing games online and can't handle being schooled by another player and are reduced to speaking l33t in order to seem cool and elite.

    --


    -Dipster
    1. Re:Obvious by cassidyc · · Score: 1

      damn right, though I'm disappointed that a common sense statement is deemed a troll.

      still this is /. after all

      CJC

    2. Re:Obvious by Mr.Dippy · · Score: 2

      Thanks. I was pissed that my comment was thought of as troll based. I just get pissed off at 13 year old script kiddies. Maybe there is a better way of expressing my anger but I've never had the ability at being tactful. Anyway, bottom line is just don't whine about your gaming experience and have fun. Is that too much to ask for?

      --


      -Dipster
    3. Re:Obvious by Anonymous Coward · · Score: 0

      This just helps feed the stereotype that the majority of gamers are 13 year old bitches who spend too much time playing games online and can't handle being schooled by another player and are reduced to speaking l33t in order to seem cool and elite.

      You mean they aren't?

      Man, what internet/service are you playing on. Even Live has those people in droves. S'why I don't do Internet gaming anymore, it caught up with the rest of the web.

  3. Yeah, what about KoF or Mortal Kombat? by Brutus+(moo) · · Score: 2, Interesting

    Yeah, I just played king of fighters against a friend on the PSX, and in one of the fights he used a character he knows well, and I heard the exact same 'yihaaa' and me getting hurt around 8 times in a row, same happens when I play against some other, not-so-smart people at games like Mortal Kombat 2/3, anyone else remembers sitting there holding the controller while the enemy freezes, jumps to you, upper cuts and jumps back?

    Anyway, these kind of tactics are usually annoying, but that same friend I just played KoF against can usually beat them, I usually play fair and not 'cheesy' in MK trilogy, but after him beating me around 30 times in a row with almost any character (even nightwolf o_O) I resorted to being cheesy and still failed, so one day I hope to be as good as he is to be able to beat even the button mashers and the cheesy people and everyone MOUAHAH!!...uh, yeah.

    1. Re:Yeah, what about KoF or Mortal Kombat? by Anonymous Coward · · Score: 0

      Mortal Kombat [sic]? I remember that!

      A friend had it on a Sega Gamegear thing, and I had a play on it. I must have got most of the way through the game through just mashing the same buttons in the same order, over and over again. A singularly unimpressive game, I reckon - if the game can't counter someone using the same crap strategy over and over again, it's a bit wrong.

      Something a bit different, and what I tend to do with modern FPS games (ie Half-Life and Halo; I can't stand most of the others), is deliberately attempt to play in a 'cool' manner. Of course, it's single-player and nobody else will ever see it, but it's great fun to try to do things in as cinematic a manner as possible. Deliberately getting the AI to behave in an intelligent manner, taking cover instead of taking fire then hopping out with all guns blazing when the enemies stop shooting, viewing scripted stuff as it should be seen, that sort of thing.

      Actually, when I saw the Half-Life 2 videos I wasn't particularly impressed by the apparent gameplay - I reckoned they really weren't showing off enough. I could have done much better. ;-)

  4. Cheesing, gaming and whining by Anonytroll · · Score: 5, Insightful

    But is whining actually a good, natural part of videogaming?
    No, whining is a good, natural part of being a human being. No matter the circumstances, we need to have something we can whine about or we are unhappy (and end up creating artificial problems so we can whine about them).

    That said, I can understand people whining about cheese. If someone just acts following a tight formula (that in most cases wasn't even made by them, they found it on a FAQ site) he's somewhere around the capacities of a script kiddie.
    However, if they are capable of doing more than just cheesing (and just prefer not to because it just works, not because they are too dumb to do something more challenging), then more power for them and learn how to play (and stop whining because you are not able to counter a tactic that has been used against you several times in a row)!

  5. Spawn sniping by etymxris · · Score: 5, Insightful

    Note that the writer didn't offer an effective counter-strategy to spawn sniping/camping. I can't speak to the other "cheese" moves he's talking about, but I can certainly understand why people complain about spawn camping. The reason why it is universally reviled is because it degrades the quality and enjoyment of the game. When the game comes down to who can spawn camp the best, then it's really no fun at all. The solution to spawn camping is temporary invincibility. That is, a newly spawned player cannot be injured for 5-10 seconds after spawning unless he or she engages in an offensive attack. (This last part is to stop those that are newly spawned from tipping the balance of power in reverse.)

    Absent such technical solutions, admins are free to kick or ban players they see as using cheap moves, and players are free to discontinue playing with those they feel can't play fair. There is no a priori reason that video games have to be anarchistic. What does this mean? Well, it seems the writer of the article assumes that just because something can be done in a video game, that it is perfectly acceptable to do so. But I disagree. Suppose I was playing a real-life tennis match with Sampras, pulled out a gun, and shot him in the knee. Would my subsequent win (assuming I wasn't arrested or handcuffed) be honest or fair? Certainly not.

    Similarly, just because we are used to being able to get away with anything in video games doesn't make those things we get away with right. There are already rules against automated helpers in most games. There is thus no reason to assume that just because an action is possible in a game that it should be allowable or rewarded.

    1. Re:Spawn sniping by GypC · · Score: 2, Insightful

      There is a simple solution to spawn camping. Spawn at a random point on (your team's half of) the map. Developers really have no valid reason to code in "spawn points", except for tradition, do they?

    2. Re:Spawn sniping by nifboy · · Score: 2, Insightful
      But that's a developer's solution to the problem, not a player's. It's not like you can just force the game to spawn you at something other than a spawn point.

      So the question is, what can you do while waiting for someone to make a game with fully random spawn points?

      (oh, wait, they did.)

    3. Re:Spawn sniping by AndrewHowe · · Score: 4, Insightful

      Well, what you can do is, while you're waiting to respawn you start whining about their spawn camping. If you whine enough they sometimes stop to whine back. If you time it right you can be half way to somewhere else before they realise what's going on.
      Also realise that a spawn camper isn't taking or defending flags.
      I don't think spawn camping is necessarily bad. Most people will whine about it, then turn around and do it to the other team as "punishment" anyway.
      Another thing, most games allow you to choose your spawn point. If you have only one spawn point left, and it is getting 0wned, then you're probably about to lose anyway... Get over it.

    4. Re:Spawn sniping by apoc.famine · · Score: 4, Insightful

      There is indeed a vaild reason to code in spawn points - so that nobody spawns closer to major powerups or the best weapons. The problem with random spawns is the randomness of it all - most map makers try to make maps fairly - no spawn point has a major advantage, no team has a major advantage by spawning closer to team-based goals. Randomness throws this out, as well as occasionally spawning people in rather dangerous spots.

      There are a few easy ways around spawn camping. First and foremost are server admins who pay attention, and ban lame-ass campers. Secondly, if you have about 2x the spawn points as the # of players, it becomes almost pointless to try to camp one point. Lastly, a couple seconds of invincibility for newly spawned peeps should kill any remaining problems.

      Personally, we run two things to prevent spawn-camping - a 2 second invincibility period, and the Matrix Moves. Our mobility is good enough that even if we spawn in where someone is camping, we can usually get away or at least get to a decent weapon.

      Frankly, only n00bs camp, and if a n00b camps on our server, they will get their ASS handed to them. About half our regulars would probable smite them with the default weapon, and everyone else would take the time to hunt them down and smite them until they quit playing. We generally don't have to ban people - if a handful of clanners get pissed off at someone, they gang up and obliterate them. There's nothing like spawn-camping with a major weapon, only to have someone sneak up behind you and beat you to death with a melee weapon...

      --
      Velociraptor = Distiraptor / Timeraptor
    5. Re:Spawn sniping by RzUpAnmsCwrds · · Score: 2, Interesting

      "That is, a newly spawned player cannot be injured for 5-10 seconds after spawning unless he or she engages in an offensive attack. (This last part is to stop those that are newly spawned from tipping the balance of power in reverse.)"

      This is eactly what UT2004 does. Unfortunately, many server admins deliberately turn it off.

      The new fad in UT2004 is "lev lifting". Due to a physics bug, you can lift the huge tank-like vehicle with the Raptor (a flying vehicle). This should be fixed in a patch.

    6. Re:Spawn sniping by be951 · · Score: 1
      I generally agree with you about spawn camping. Temporary invincibility is one solution, another is a variety of spawn points. Depending on the type of match and map, they could be spread out in a variety of different ways. And if one spawn point is a bit close to a powerful weapon/power-up, you can reduce the frequency for that point. In other words, if there aren't enough spawn points to marginalize the effectiveness of spawn camping, that is a flaw of the game or map.

      Well, it seems the writer of the article assumes that just because something can be done in a video game, that it is perfectly acceptable to do so.

      Actually, I pretty much agree with that. If there is a strategy that lets a low-skill player dominate the game that can't be effectively countered or marginalized, that's a defect of the game. But unless all participants agree that exploiting the defect is out-of-bounds, it's cheesy but fair. Server admins can set those type of rules, and by joining a game, players accept the limitation. But that kind of thing should be clearly stated up front.

      Camping/sniping in general, on the other hand, can be a reasonable, legitimate strategy (that's why real police/military forces use it).

    7. Re:Spawn sniping by way2slo · · Score: 2, Insightful
      "I can't speak to the other "cheese" moves he's talking about..."

      I can. The one example was Top Spin, a tennis game. In video game emulation of tennis, you are thrown right into the mental aspects. His "cheese" was to hit an acute angle shot, a drop shot, that the other team could not return. Quite frankly, that is exactly what you are supposed to do. You play enough, you learn how hard and where to hit the ball to increase your chances.

      If your opponents are living at the baseline, come to the net and do drop shots. If they are always at the net, lob it over them or try to smash it past them down the lines. If they try to do both, catch them in transition and they are dead in the water. There is no perfect strategy, you win the point by realizing where you need to be, what you need to do, and doing it.

      With fighting games like Soul Calibur, the cheese move is to fight with Siegfried and just do the "circle button mash" move where he swings that big sword up twice and then down once. Nearly invincible. This is due to the priority of the move. Most moves in fighting games have a priority, just like processes in your OS. The higher ones hit first no matter when you decide to use it. You know, "Unblockable!" Sometimes it's not just a move that is "cheese" but the entire charachter. It is a flaw in the game design. They designed the game and made it unbalanced because this move makes this character practically invincible. Perhaps they wanted it like that, to make single player really tough when you have to defeat that character. *shrug*

      I believe the elegant solution is to have the game balanced. No one character, strategy, or move will completely dominate the game. Yin and Yang. Balance. You want the unblockable move, give it a drawback of some kind...like it's slow. I remember this one game where you were fighting with swords, except for one character that had a gun. *shakes head* You could be this charachter and kill your opponent within one second after the match started by shooting him. Just like the scene in Raiders of the Lost Ark. Yes, it's realistic, but for the sake of balance they could have nerfed it in some fashion.

    8. Re:Spawn sniping by Jackazz · · Score: 1
      Suppose I was playing a real-life tennis match with Sampras, pulled out a gun, and shot him in the knee. Would my subsequent win (assuming I wasn't arrested or handcuffed) be honest or fair? Certainly not.
      Of course you couldn't do that, but you can't do that in Top Spin either. A more appropriate example would be if you had an amazing, unhitable backhand from the baseline, and you just sat back there all the time and kept using your backhand. Seems like a totally legit strategy to me. It would be up to Sampras to give some short lobs and try to pull you in to volley.
    9. Re:Spawn sniping by Pluvius · · Score: 1

      Suppose I was playing a real-life tennis match with Sampras, pulled out a gun, and shot him in the knee. Would my subsequent win (assuming I wasn't arrested or handcuffed) be honest or fair? Certainly not.

      Using a gun isn't within the rules of tennis. Cheesing is (in fact, cheesing is expected). Your analogy is invalid.

      Rob

    10. Re:Spawn sniping by etymxris · · Score: 1

      Is using an aimbot within the rules of online games? Who writes the rules? What makes them valid?

    11. Re:Spawn sniping by etymxris · · Score: 1

      I think a more appropriate analogy would be if you were allowed to bring a tennis-ball cannon to the game. You could sit there, aim it perfectly, and the opponent would risk his life to even try to return it. If such was allowed, the game would become as exciting at tic-tac-toe.

      Again, the basic question is who defines what's acceptable or not? How are the reasons for which, i.e., aimbotting is not acceptable different from the reasons for which other physically possible but "cheese"-like moves are?

    12. Re:Spawn sniping by Pluvius · · Score: 1

      The people who control the games. The ITF says that guns aren't allowed in tennis; the people who run the online games state (or at least imply) that aimbots and other hacks aren't allowed in their games. Note that it's quite possible for an admin to allow the use of cheats if he wishes. I wouldn't be surprised if there were a few servers like this.

      BTW, cheesing within the standard rules of the game (i.e. camping, using overpowered weapons) tends to be far more acceptable than using cheats. This is probably because the makers of the game intended for the former to happen (or at least didn't prohibit it from happening).

      Rob

    13. Re:Spawn sniping by etymxris · · Score: 1

      So the community of players should always follow the rules as intended by the authors of the game, even if they disagree with them? I don't see how the author of the game has more authority to write the rules than the players do.

      By appealing to professional organizations such as the ITF, you are undermining your point. These organizations evolve and change rules as the community of players and professionals sees that it should be. The makers of tennis balls, rackets, nets, or even courts do not write the rules of tennis.

    14. Re:Spawn sniping by Anonymous Coward · · Score: 0

      after reading your post I can only point out that you take your gaming far to seriously.

      Our "clanners"? Mwha-ha-ha.

    15. Re:Spawn sniping by nacturation · · Score: 1

      The problem isn't spawn camping, the problem is with the games themselves not being designed well enough to have more intelligent and varied spawning rules and play options. Soldiers landing on the beaches of Normandy sure as shit had to deal with spawn camping. Every Nazi machine gun and mortar was aimed at the landing points, hoping to kill soldiers when the gates of their landing craft dropped. In real war, the defending troops generally have a 3:1 advantage precisely because they *can* camp the likely "spawn points".

      I don't think temporary invincibility is necessarily the only way to go. There should be strategic ways to deal with spawn camping. Someone got a sniper rifle trained on your spawn point? Call in an air strike, get your own snipers out there, or provide some other means of cover and concealment. Having a game 100% reflect reality (one shot one kill) doesn't always make for a fun game, but you shouldn't have to completely dumb down the game so that everything is totally balanced out.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    16. Re:Spawn sniping by Pluvius · · Score: 1

      So the community of players should always follow the rules as intended by the authors of the game

      I said the opposite of this. Read my post again.

      Rob

    17. Re:Spawn sniping by Jackazz · · Score: 1
      I think a more appropriate analogy would be if you were allowed to bring a tennis-ball cannon
      This is an inappropriate analogy because we are not talking about bringing some tool to the game that is not equally available to everyone. An appropriate analogy to a ball cannon is if one player used an aimbot or script that could serve perfectly every time. While I don't like lame players, you have to admit that if it is designed in the game, it is a perfectly valid strategy...as long as it is available to everyone. Hopefully the game was tested well, and every lame strategy has a counter that can be used to stop it.
    18. Re:Spawn sniping by king-manic · · Score: 1

      1 shot != 1 kill if your using standard nato rounds on unarmoured targets. Thats the problem the Rangers had in somalia, they shot eh and the bullet went clean through with the target hurt but still shooting. Thy should have used hollow points.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    19. Re:Spawn sniping by king-manic · · Score: 1

      You know yoru right, Lets play chess like the players want it, knights can move 3 spots in any direction and attackanythign withing 3 squares and the queen was ultra cheeese so she can only move 1 square at a time. And the pawns are under pwoered let's beef them up and make them need 2 units to take downa nd the bishops need a nerf.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    20. Re:Spawn sniping by nacturation · · Score: 1
      By one shot one kill, I was contrasting this to the typical game scenario where even with multiple gunshot wounds, you're perfectly mobile and unaffected from 100% down to 1% health, after which you're finally dead. As for not killing, modern rounds are supposed to not kill. Taken from this page:
      • One common myth in this area involves the increasing "deadliness" of modern small arms, which is largely without foundation. For example, the high-velocity, small-caliber (5.56 mm/.223-caliber) ammunition used in most assault rifles today (e.g., the M-16 and the AK-74) were designed to wound rather than kill. The theory is that wounding an enemy soldier is better than killing him because a wounded soldier eliminates three people: the wounded man and two others to evacuate him.
      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    21. Re:Spawn sniping by king-manic · · Score: 1

      Those high velocity rounds are meant to peirce armor. Against an armoured opponent it causes a lto of damage to the organs because of the disappation of energy tearing though the armour, how ever on unamroured opponents they sail clean through wiht just a hole. Using hollow points would shred the tissue on and stay in the body btu is less usefull againt armor.

      The leasson from somalia is a opponent is still dangerous even if you shoot him 5 times with 5.56 rounds, The Rangers were prepared to meet a similair force but instead faced civillian militia. You need the right rounds for the right job.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    22. Re:Spawn sniping by etymxris · · Score: 2, Interesting

      Glad you brought up the chess analogy because it's exactly what I had in mind. There are plenty of extra rules in chess. For example, no one is allowed to use a computer to aid them. And even in the seemingly strict rules of board moves, there are changes as well. It used to be that a draw was declared after X number of moves. But it was found that a certain set of pieces could force a mate only after X+N moves, so this rule had to be changed.

    23. Re:Spawn sniping by etymxris · · Score: 1

      Yes, you are right that I misread your previous post. But then, simply controlling the game doesn't make it right either. I've accidentally come across games where the admins were playing in God mode. Were they fair to play this way just because they controlled the server?

    24. Re:Spawn sniping by king-manic · · Score: 1

      Strict rules would be anolgous to special rule tourneys. The normal rules are used for everybody else, for tourneys the rules are stricter or weirder. There is soem standardization in chess about the rule. Also using a computer in chess is like using a pure bot in FPS's.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    25. Re:Spawn sniping by Anonymous Coward · · Score: 0

      This is one of the nerdiest things I've ever read. You sir, live in your parents basement.

    26. Re:Spawn sniping by Wolfrider · · Score: 1

      > Suppose I was playing a real-life tennis match with Sampras, pulled out a gun, and shot him in the knee. Would my subsequent win (assuming I wasn't arrested or handcuffed) be honest or fair? Certainly not.

      That wasn't my *knee* you insensitive clod!! Now I can't have children--! == Sampras (sobs)

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    27. Re:Spawn sniping by Wolfrider · · Score: 1

      --Just so you know, Siegfried's 3rd strike in that "circle button mash" (The Y button on Dreamcast) can be blocked with a Crouch+Block. If you have really good reflexes, you might also be able to exec a Parry.

      --Heh; Siegfried/Nighmare, Lizardman, and Kilik are my top chars in that game. In some aspects, the DC version is better than the Xbox(Ivy's scene-ending animation for example, where the sword encircles her and then follows her as she twirls - absolutely awe-inspiring); but Xbox definitely has better dungeon levels. However, IMHO the Xbox game's animation is *too* fast. DC's animation is almost perfect, and makes the immersion level much more intense for me.

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    28. Re:Spawn sniping by Wolfrider · · Score: 1

      --One thing I learned in Fallout: the .223 Pistol at close range, is KING. (Apologies to Bruce Campbell. ;-)

      http://imdb.com/title/tt0106308/

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  6. *WHINE* by pugdk · · Score: 5, Funny

    OMG! YOU SUCK! What kind of a post is that? GO AWAY YOU n00b!

    *WHINE*

  7. As a little bitch... by Anonymous Coward · · Score: 0

    I'd like to freely admit to abusing the hell out of the one great combo I know out of tea party Mitsarugi's hugh repitior. The salty tears of another easy victory are far mor mild and delicious than any wine.

    That's right, I'm just not any better than that. And so it was with Jago and killer instincts. Now someone will be advised to leave the cheap shit at home if they play me in Vitual On 2. I'm better than that. A lot better. At best they'll make me mad enough to make the fights far more short and much less fun. Because a finely honed understanding of a game's nuances nearly always trumps good timing and mastery of a couple of the more useful tricks.

  8. Hahahah by Apreche · · Score: 4, Insightful

    I'll admit it, I'm a whiner when it comes to cheese. The way I see it is this. If there is a game where cheese is possible. For example, a fighting game. Then the design of the game is flawed. Now if its like a tournament or something with a prize, all is fair cheese away. But when you're playing with friends the idea is to have fun. If everybody just does the cheese move what's the point? There's no fun there, it's just plain stupid. Everyone lines up to push the same exact buttons as the previous guy, and if they don't push those same exact buttons they lose because the cheese is unstoppable. (I know its not always unstoppable, but often it might as well be ).

    So, if you have a poorly designed game in which cheese exists and you want to play it with friends and have fun. Don't do the cheese or you're going to ruin everyone's fun. If there is a cheese whore in the current group of gamers you must play a game that has no cheese. So as a whiner even though I'm saying with my mouth "Stop that you cheesy whore!" what I really mean is "ok, this game sucks and has bad design, but we can have fun with it anyway if we don't do the cheesy crap. Losing isn't a big deal fanboy, pick a different character for once".

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Hahahah by TheLoneDanger · · Score: 1

      I agree with you. When people play together, it should be in the name of fun. When one player decides that his winning is more fun than everyone else's then he is an asshole. Worse, when cheesing, it often isn't even about fun for them, it's about kill counts or ego. I don't see spawn campers laughing a lot, bragging yes, but no real joy.

      And this guy is a hypocritical prick too. He tells people to get better at the games and then says,
      "In Soul Calibur II, I use only two moves with Raphael--not because I hate variety but because I don't have the time to study each character's wide array of attacks and defenses"
      In other words, it's only you that needs to get better. And I'll bet that once you do get better, he'll want to play another game or stop playing entirely. He doesn't like whining because it annoys him, but he cheeses even though he knows it annoys people. What a prick. Exactly the type of person that ruins online games, the type of person adressed in this Penny Arcade comic.

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
  9. It's always the losers who whine by Saiai+Hakutyoutani · · Score: 4, Insightful

    Gamers seem to think up an endless number of terms for ridiculing those who beat them, "cheeser" and "camper" being just two.

    If anything, I think these people are letting themselevs be fooled by the game. The whole point of introducing the possibility of loss in a game is to leave the player with a feeling of being treated unfairly. But it is not so.

    I think the point when these gamers can admit to defeat and say "I got owned" is the point when they'll start enjoying the game.

    1. Re:It's always the losers who whine by 0x0d0a · · Score: 1

      I think the point when these gamers can admit to defeat and say "I got owned" is the point when they'll start enjoying the game.

      I am disappointed that I already have a signature; I find your statement to be both pithy and insightful.

    2. Re:It's always the losers who whine by Saiai+Hakutyoutani · · Score: 1

      Thanks. Perhaps I should start using it instead of that whiny NYTimes complaint that I'm using ;)

  10. The thing is... by nifboy · · Score: 4, Insightful

    The skill required to counter "cheesy" moves often requires more skill than either player actually has. If the "cheeser" had more skill he wouldn't spam one move. If the "cheesee" had more skill he wouldn't be suckered into being killed by it.

    (Cue "WELL DUH!" from the article)

    The thing is, skill isn't acquired immediately. It's not like you can just "get better" as the article suggests and start kicking ass. If that was the case everyone would be tournament-level material. It takes time, and in the meanwhile, you're faced with a "cheesy" move you can't find a way around.

    Plus, fighting a "cheeser" isn't going to increase your skill in the least: The only thing you're going to learn is how to win by spamming one move.

    1. Re:The thing is... by polyp2000 · · Score: 3, Insightful

      I think it works both ways, if you can defeat the chesser by being more skillful, the cheeser will soon learn that his cheesy tactics are not working anymore. It is at this stage that the cheeser must learn to use a less cheesy approach and thus learn more skills if he wants to win! Thats how the learning process works.

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
    2. Re:The thing is... by fmaxwell · · Score: 2, Insightful

      I think it works both ways, if you can defeat the chesser by being more skillful, the cheeser will soon learn that his cheesy tactics are not working anymore.

      And what if you can't beat the cheeser with skill? What if you have reached the limits of your skill, reflexes, and coordination? That's what pisses people off about cheese moves. They allow a less-skilled, and less ethical, player to consistently win.

    3. Re:The thing is... by king-manic · · Score: 1

      Perhaps, but thats the game. Artificial rules are just that, artificial rules. Like "no throw" rule. Throwing is preventable, don't get close, but a lot of new players whine about it because it breaks their block. spamming slide kicks? try getting airborn. If their slick kicking/anti-air comboign right after then they got skills and are just ensuring a win.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:The thing is... by king-manic · · Score: 1

      So whats stopping you from cheesing? Also most cheese moves out there like continous kick sliding are easily blocked. How about Rapheal and his overhead sword pokes, just side step and smash. Cheeser vs button masher = dead button masher and thats where I hear the most whining. No-skill player vs a low-skill player. When learning a game you have to learn the whole game not just your set of rules for it.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    5. Re:The thing is... by fmaxwell · · Score: 1

      So whats stopping you from cheesing?

      A sense of fair play.

    6. Re:The thing is... by king-manic · · Score: 1

      Thats silly, Fair play is shakign hands afterwards and sayign good game. Would you call neutral zone trap or heavy defence basketball cheesing? because they let lower skilled teams compete? No it's part of the game. defeat it or be defeated. A sense of fair play? Fair play is no using aim bots, not using map hacks, not using server hacks and wall hacks.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    7. Re:The thing is... by fmaxwell · · Score: 1

      Thats silly, Fair play is shakign hands afterwards and sayign good game.

      Let's just say that we have a different idea of what fair play is.

  11. Fix the Cheese by TwistedGreen · · Score: 4, Insightful

    The first time I played Soul Calibur II was the first time I had played any kind of fighting game since Mortal Kombat. And I kicked ass.

    Let's face it, these games require very little skill, and this is no accident. There are purposefully two ways to play: one for beginners who aren't even sure which button is kick and which is punch, and one for the people who spend all their time memorizing combo moves. But the thing is, the beginner's technique is often more powerful than any advanced player's most complex combo attack!

    Is this a flaw? No, it's definitely a feature, but perhaps it's a feature that a player should be able to turn off. How about customizable rulesets like in Worms? This is an obstacle that can easily be circumvented if the players really want it. But for now, it is part of the game, like it or not.

    1. Re:Fix the Cheese by k_187 · · Score: 1

      Yes, but there's a difference between button mashing, and cheesing. If you constantly mash buttons and end up winning more power to you, most decent players can beat a button masher. But if you figure out one good move, and constantly do that, only do that, then there's a big difference. You know exactly what you're doing. If an advanced player did that, the beginners would never play, why should the beginners and/or those of little skill be allowed to use it against the advanced players? (not to mention when its used by a beginner against a beginner)

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Fix the Cheese by SamSim · · Score: 4, Insightful

      Perhaps you could implement a Tony Hawk's Skateboarding-style system, whereby the more you repeat a given move, the less damage it does.

    3. Re:Fix the Cheese by king-manic · · Score: 1

      lol. Soul Calibur II has a interestign learning curve. IT's easy to get into, the moves are easy but theres also depth. For soul calibur it's timing versus combo memorization, I'd argue in a 11 game set I would own every new player (actually I would win (get more wins) then almost anyone). Not because I know mad combo's, but because I have a odd sense of timing and am a tricky little bastard. I've gone up against people who worship the game and play day and night at hoem and at the arcade and I can beat them 80% of the time just by not doing what most people do. Then again I'd get my ass handed to me by the elite players. There is a distinct skill gradient.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:Fix the Cheese by j0nb0y · · Score: 1

      I doubt an advanced player would have much trouble against someone who just repeatedly did the same moves/combos. My experience with SCII is that *everything* has a counter. If an experienced player keeps doing the same moves against a new player, the new player will learn to counter those terribly fast (assuming that they're actually trying). End of story.

      --
      If you had super powers, would you use them for good, or for awesome?
    5. Re:Fix the Cheese by Anonymous Coward · · Score: 0

      Both the MLG tournies and Vgames tournies are happening this year around the US, and include Soul Calibur 2.

      Since you can win $1000 for 1st place in an MLG regional, I suggest you enter one. Go to www.mlgpro.com and sign up, and find one near you. Or go to www.soulcalibur.com and find people in your area, and play them.

      If you do so, you will face a shocking reality: being good at Soul Calibur 2 does take skill, and your newbie method of just randomly hitting buttons assures you nothing but embarassment.

      People don't have $1000 or more tournies because any random player can slap the buttons spastically and win. They don't have big money tournies in Korea for Starcraft with the idea that some newbie can walk in and take the tourney by spazzing the mouse and the keyboard.

      I can just see players using a "disable" function to turn off low hitting moves and throws. Heck, why not make the guard button work like it does in Rise to Honor? You can't get hit!

      Some day, perhaps more players will understand what high-level playing really means, but until then, it's going to be quite a struggle. Until then, bravo to those that organize big high-level tournament events and communities, and to those who claim they can spaz their way to victory: go win a pro tourney. Then you can brag.

    6. Re:Fix the Cheese by Westacular · · Score: 1

      Actually, Soul Calibur II does have such a system in place. Many other fighters probably do too. But the "absolute minimum" damage of moves is still a significant proportion of the typical value.

    7. Re:Fix the Cheese by WWWWolf · · Score: 1

      Actually, such features have been implemented in some games.

      Super Smash Bros. Melee gives a "Stale Moves" penalty if you use only a few different attacks. (However, it can also give "Specialist" or "Dedicated Specialist" bonuses for people who use a few or only one special attack...)

  12. Either you miss the point, or you're one of them by danaris · · Score: 3, Insightful

    I have been a casual gamer for about 9 years. I have *always* been by far the worst among the people I play with, at least until a couple of years ago. I never objected to losing, since I knew I was bad at it, and was likely to lose a lot--UNLESS the person who fragged me was camping.

    Even when playing against someone of totally unknown relative ability, I don't mind losing so long as they adhere to the same standards as me, which are unwritten rules of polite gaming: don't cheat, don't camp, don't cheese. I enjoy the game, even if I'm losing horribly, but if the reason--whether or not it's the only reason--I'm losing is because my opponent uses cheesy techniques, then it's not so much fun, because the point of those techniques is to never give you a chance to do anything, and thus removes any element of fun from anyone but the cheeser.

    I would guess you either never play games, or you are one of these cheesers simply trying to defend your right to keep beating us without having to learn to really play the game.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
  13. Rationalizing by fmaxwell · · Score: 3, Insightful

    "I'm certainly not above all this. Sometimes I can ride a move or two all the way to victory, and it makes me smile... The challenge then, for those who prefer to take the high road, is to find ways to beat them... Don't get mad. Get better."

    What a load of crap! This guy just likes to exploit flaws in games for his own advantage. He knows damned well that there are often no effective counters to the cheese moves he's so fond of -- that's why he uses them. He's no better than the people who hop, run, and jump for three hours at a time in FPS games (exploiting the flaw that your character never tires from such acrobatics).

    Moral of the story: People suck. They rationalize that whatever they do in the game is okay, whether it's bunny-hopping through FPS games, repetitive moves for which their is no counter, or 60 keystroke macros.

    1. Re:Rationalizing by squiggleslash · · Score: 1
      He's no better than the people who hop, run, and jump for three hours at a time in FPS games (exploiting the flaw that your character never tires from such acrobatics).
      I recall the UT2003 manual (or was it the tutorial, I'm at work so can't really find out, we're not that progressive here, you'd think they'd give us machines with UT2003 (or rather UT2004, UT2003 is so last year) installed and have servers all around the office but nooooooooooooooo, apparently we have to "work", geez) actually recommending that you hop, run, and jump all the time, saying that's what experienced players do.

      So obviously it's supposedly a feature not a bug.

      --
      You are not alone. This is not normal. None of this is normal.
    2. Re:Rationalizing by Anonymous Coward · · Score: 0

      He's no better than the people who hop, run, and jump for three hours at a time in FPS games (exploiting the flaw that your character never tires from such acrobatics).

      Ummm, UT and Quake are not supposed to be accurate simulations of reality. Should rocket jumping be considered cheesy because it would probably kill you in real life? Is using medkits cheap because they exploit the flaw that people can't really instantly heal themselves?

      Stop whining and learn to aim.

    3. Re:Rationalizing by fmaxwell · · Score: 2, Insightful

      Ummm, UT and Quake are not supposed to be accurate simulations of reality.

      No, they are not, but neither are they supposed to be something totally alien, which explains the humanoid characters, conventional aiming sights, physics models, injuries from falling too far, etc.

      Is using medkits cheap because they exploit the flaw that people can't really instantly heal themselves?

      That's not a flaw, it's an integral part of the game design. It's not an unintended consequence or side-effect. You accept that when you buy the game.

      Stop whining and learn to aim.

      Gee, now you sound like the author of the article: 'I like to cheat and anyone who doesn't like it is a whiner.'

    4. Re:Rationalizing by Anonymous Coward · · Score: 0

      No, they are not, but neither are they supposed to be something totally alien, which explains the humanoid characters, conventional aiming sights, physics models, injuries from falling too far, etc.

      The physiology of characters in these games is far from realistic. For instance, most people, if shot in the leg, would no longer be able to run at all. Should players stand still once shot because the designers "forgot" to implement this feature?

      That's not a flaw, it's an integral part of the game design. It's not an unintended consequence or side-effect. You accept that when you buy the game.

      And you call this an unintended consequence? I have a huge amount of respect for Carmack, Sweeney et. al. and I find it very hard to believe that something this obvious would be an "unintended consequence."

      Seriously, do you want people to stand still while you fire at them? If so, you're more than welcome to open your own server and write a mutator that limits jumping--it's certainly possible to do. I just don't think anyone else would be interested in playing the game with a layer of depth stripped out of it for such a pointless reason.

      Of course, I've seen some horrible, horrible mods that defaced the game (I'm talking the UT line at this point) in much worse ways.

      The bottom line is that you can either keep losing and whining, or you can suck it up and learn how to beat these people. It isn't that hard.

    5. Re:Rationalizing by king-manic · · Score: 1

      lol. Let see, most people can't dunk, thus all NBA players are cheaters. Most poeple can't throw curve balls so all Baseball pitchers are haxxors. Most drivers can't apex turn so NASCAR driver are cheap Apex whores.

      The divide is this, if you can do it with the game you bought, then it's fair. if you need a additional program to modify the game yoru cheating. Like playing poker on a table is playign the game while doing so wiht a camera behind your opponent it's cheating.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:Rationalizing by fmaxwell · · Score: 1

      lol. Let see, most people can't dunk, thus all NBA players are cheaters. Most poeple can't throw curve balls so all Baseball pitchers are haxxors. Most drivers can't apex turn so NASCAR driver are cheap Apex whores.

      Obviously people can do those things since NBA players, baseball pitchers, and NASCAR drivers are people. "lol" right back at ya!

      The divide is this, if you can do it with the game you bought, then it's fair.

      Okay, so it's fair to damage people through walls (a Quake "feature" that was later "removed")? It's fair to make yourself "unlit" in UT2004 with a set command? It's fair to turn off fog so that you can see where people playing the out-of-the-box game cannot? You have a strange idea of fair.

    7. Re:Rationalizing by king-manic · · Score: 1

      Obviously people can do those things since NBA players, baseball pitchers, and NASCAR drivers are people. "lol" right back at ya!

      Missed the qualifier did ya, re-read my statement

      lol. Let see, most people can't dunk, thus all NBA players are cheaters. Most poeple can't throw curve balls so all Baseball pitchers are haxxors. Most drivers can't apex turn so NASCAR driver are cheap Apex whores.

      Most != all.

      As for no fog, that fair, no glowing aura thats fine too, adjust the gamma thats all good, shoot through walls, thats a key feature. If a camper is hiding behind a crate thats a common hiding spot, why not allow me to shoot him through the crate. In CS there are a lot of such things, Player A hides behind a crate thinking "Good I can camp his ass" while player b thinks hmm... He's hid there the last 4 rouds I think I'll just shoot my awp at the box just in case. Dead player A. But the bullet lost damage as it passes through objects so random firing at all ways on't help you.

      You are the very picture of a new player whining.

      If they meant for you nto to abel to turn off the smoek fro a smoke grenade then make sure they can't. If it's a command thats nto widly known then it isn't cheap just obscure. Liek my examples knowing or doing some things most people don't or can't doesn't mean yoru cheap it just means you've got the leg up.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    8. Re:Rationalizing by fmaxwell · · Score: 1

      As for no fog, that fair, no glowing aura thats fine too

      No, it's not. You're just another cheater who's rationalizing.

      If a camper is hiding behind a crate thats a common hiding spot, why not allow me to shoot him through the crate.

      I didn't say crates. I said walls.

      You are the very picture of a new player whining.

      I was probably playing video games before you were even born, kiddo.

    9. Re:Rationalizing by king-manic · · Score: 1

      Age has nothing to do wiht being a begginer. It doesn't matter if you were 30 when pong came out, your still new to most recent games because of your newbie mind set.

      And if you know anything about the underlying engines, crates = walls for many engines. Even walls, If I hid around the corner and you shoot me because it's a common hiding spot I should die.

      As for a cheater rationalizing, I can assure you I'm too lazy to adjust most of the settings, however I have to reduce the rendering quality of smoke bombs to ensure my computer doesn't slow to a crawl. However should I also set bridges ot render thinner or set my POV to 120' not 90', if the engine allows me then I have no problem wihtsomeone doing so. IT's not rationalizing, rationalizing would be if I said "since everyone aimbots any ways minus well". I dont' aimbot/maphack/wallhack/driverhack/ect... I'm a pure player. Drop me infront of any box with the game and I'll happily play. I'm a compeditor. I play until I win. I played chess wiht a friend for 89 games and lost each and eavery oe of them except the last one which I won. there after he never played me again.

      Also: Drop thresh onto any compter with Quake 3, he'll twiddle the settings to make it render faster and customize other thigns with the console.
      Drop tillerman in front a computer with war 3 and he's twiddle the settigns for higher resolution (see more of the field) and reduce color to reduce lag ect..

      This is called optimization not cheating.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:Rationalizing by KozmoStevnNaut · · Score: 1

      What the hell is wrong with bunny-hopping, strafe-jumping and circle-jumping?

      Doing these things is in no way exploiting anything, and especially in the case of Quake3, it's an intentional part of the game! In fact, it takes a lot of practice to be able to strafe- and circle-jump a level without hitting walls or killing yourself. In a way, it's a kind of finger acrobatics.

      If the designers didn't want people to jump around like maniacs, they would have either put in some kind of stamina system or a slight decceleration upon hitting the ground after a jump.

      And exactly why do you think it's a flaw that you character doesn't get tired in the pure deathmatch games like Quake? I'm guessing it's because that's what people want. It's a part of the gameplay. If you don't want to play a game where people jump around, play a "realistic" FPS instead.

      I choose to see it like this:

      If it's in the game, and can be done without the help of external software, it's legal and fair game, whether it's climbing on top of tripmines (Half-Life), rocket jumping (Quake series) or queueing a Barracks and a Tanya, Chrono'ing a Construction Rig to the enemy base and deploying a Tanya in the middle of the base (Red Alert).

      Macroing, aimbotting, maphacking and similar things that require the use of an external program are cheating, and if people are kicked and/or banned for using them, it's their own damn fault.

      --
      Eat the rich.
    11. Re:Rationalizing by fmaxwell · · Score: 1

      It doesn't matter if you were 30 when pong came out, your still new to most recent games because of your newbie mind set.

      I was in Best Buy the day the UT2004 was released to get my copy. Same thing for UT2003. CompUSA for Q3 Arena. So I'm up to date on the current FPS games and have years of experience that gives me a perspective.

      You play games the way that you like. I play them the way that I like. You have a much more liberal view of what's fair than I do. If you want to call me names because I don't believe in taking (what I view to be) unfair advantage of game design problems, that's your right.

    12. Re:Rationalizing by fmaxwell · · Score: 1

      What the hell is wrong with bunny-hopping, strafe-jumping and circle-jumping?

      For one thing, it's annoying to other players. Is it so unreasonable to move in a somewhat humanoid manner?

      In a way, it's a kind of finger acrobatics.

      How about some mental acrobatics where you use strategy rather than finger speed to win games? Save the "finger acrobatics" for surfing the porn web sites.

    13. Re:Rationalizing by king-manic · · Score: 1

      lol. Think about microing. a key par of any RTS. It's basically exploiting the computer AI to gain more efficient use of your units. Things that are actual abuse like making farms that give more then they cost, or POV 120 tend to get removed if their unfair. If some player used it before they now cannot. Even these slight atvantaged commands and tricks are junk because of the effort required to get used to/ do them.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    14. Re:Rationalizing by Da+Fokka · · Score: 1

      For one thing, it's annoying to other players. Is it so unreasonable to move in a somewhat humanoid manner?

      If you don't like it, don't buy (or copy) the fucking game! UT and Quake are FPS Action games. If you want some degree of realism, play counterstrike, or even better, paintball.

      How about some mental acrobatics where you use strategy rather than finger speed to win games? Save the "finger acrobatics" for surfing the porn web sites.

      Once more, if you don't like the game, don't play it. You want the reason UT and Quake are so god damn popular?! Because they're inherently simple games. Everyone can grasp the rules before you can say 'cheese'. If you get beaten by players who are jumping around the level while you are 'realistically' sticking to the floor, there are two solutions; you either quit playing the game (and quit whining) or you learn how to handle the 'jump' button for yourself.
      The problem with so many geeks out there is that they're pretty intelligent and therefore think that intelligence, strategy and cunning is the only legit way to pursue tehir goals. And although I agree games that do encourage mental skill can be interesting, that doesn't make avid bunny-hopping any less of a skill!

  14. Re:Bigotry by sydb · · Score: 2, Flamebait

    yes, it's bigotry.

    But...

    this kind of comment really pisses me off...

    You proved the bigots right!

    --
    Yours Sincerely, Michael.
  15. Re:No Cheese by fmaxwell · · Score: 1

    If these "cheesey" moves are so terrible then why are they in the games in the first place?

    Because the games had unforseen consequences to their designs and implementations. That's like saying "if the Code Red worm is so bad, why was Microsoft build in a vulnerability to it in the first place?"

    Unless someone is actually cheating, you should STFU.

    Someone who abuses a flaw in a game design is cheating.

  16. Whining is good... by Metal_Demon · · Score: 1
    How else are you supposed to let the world know that somebody is being a major biyotch.

    A better approach, however, may be to use your fist instead of your words to let them know they suck. Many people might do it because they want to here you whining and whatnot, but it might not be worth it if it gets physical.

    Then again you could just refuse to play with cheesetards.

    --
    Trust Your Technolust
  17. Re:No Cheese by SkunkPussy · · Score: 1

    > Someone who abuses a flaw in a game design is cheating.

    Is someone who abuses a loophole in the legislature breaking the law?

    I would suggest no, though perhaps the law ought to be updated. They are definitely not acting with integrity though...

    --
    SURELY NOT!!!!!
  18. Pfft... by focitrixilous+P · · Score: 1

    It's part of the game, I say. Only the evil, spawn of satan spawn campers have anything aginst them. Geeting sniped every time you go to the enemy base? Try another route, or run in groups so some of you make it to kill the sniper. There isn't really a anti-spawner technique yet, but a throwing kinfe usually works...

    --
    SAILING MISHAP
  19. Irony by raygundan · · Score: 0, Offtopic

    "I can't speak for other redheads, but this kind of comment really pisses me off."

    and...

    "It really doesn't surprise me that redheads have a stereotype of having fiery tempers" ...and there you have the reason for why people think you have a temper. You do. But just for you, we'll make it "stepchild with a different hair color than either the mother or father leading one to wonder whether or not a third party was involved in the conception of said child, and whom is treated poorly by the other members of the family because of his differing hair color and questionable parentage."

    Feel better? If not, you have issues that may require a beer or two to fix.

    1. Re:Irony by Gid1 · · Score: 2, Funny

      So, redheads have fiery tempers because people discriminate against them for having fiery tempers, which they have because people discriminate against them...

      Anyway, I don't think me getting annoyed by years of blatant and stupid bigotry should really be reduced to me having a temper. I'm actually pretty calm in general, but obvious injustices bug me, as they damn well should do. I mean, if you're a black, lesbian, paraplegic, mentally-deficient grandmother, you get treated like a bloody martyr, but hey, let's dump on all the frigging carrot-tops. I mean, they're the minority, and they're obviously genetically subhuman so who gives a shit?

      Let's just not reinforce idiotic and inaccurate stereotypes when they're not necessary. How about saying: "The gamers [...] are often treated badly in gaming circles"?

      Awww. screw it. Just declare all the gingas all to be witches and burn the bloody lot. Tolerance won't be an issue because we destroyed them all! Wahey! Problem solved!

      Incidentally, if you want a totally harmless stereotype, then consider the irony of an american bringing up an example of irony. How's that feel, then, ya dumb-shit, fat-ass, SUV-driving, gun-toting yankee hick? :-) Disclaimer: that wasn't a flame -- just an example of another completely unwarranted stereotype.

    2. Re:Irony by Anonymous Coward · · Score: 0
      You fucking moron - the statement you're quoting "It really doesn't surprise me that redheads have a stereotype of having fiery tempers" clearly demonstrates that the poster is not troubled by the stereotype that redheads have a fiery temper. The poster is annoyed at the phrase 'beat like a redheaded stepchild.' you fucking douchebag. Eat shit and die. You're stupid.

      You thought you could be funny and be contrary and all this other shit but, in truth, you're nothing but a nigger.

  20. Re:No Cheese by curtisk · · Score: 1
    while I agree almost completely with your post (there are actual, major, balance issues where you can't say "its a design flaw" with a straight face)

    Whenever I hear of whiners, it brings me back to MK2's heyday. I used to hear people WHINE all the time that if you threw (use throws) that it was cheap and cheesy. This is a pure case of bitchy whining. Hey dopey, if you stay in one spot, crouched and blocking and I'm able to walk right up to you and throw you, I think you need to revise you gameplay tactics :)

    --

    Sehr geehrter Toilettenbenutzer!

  21. My take on spawn camping... by Leffe · · Score: 3, Informative

    Spawn camping can not be exercised of the team you are trying to camp are aggressive. I frequently play a video game called Team Fortress Classic(a conversion of Team Fortress for Quake for Half-Life :)) where everyone spawn in one or two places most of the time. In the game you have distinct offense/defense roles.

    Sometimes a team will put more(all) people on defense than offense, that way the other teams defenders will get bored and go off to the enemy team - not for capping flags though, that's up to the offense, but guess what: They spawn the camp looking for easy kills instead. Yep, that's how it is. On bad servers anyway.

    1. Re:My take on spawn camping... by Anonymous Coward · · Score: 1, Insightful

      If defense gets bored, then either the teams are unbalanced, or your team sucks.

      Spawn camping still sucks. They dont usually last that long, considering the gibb factor.

    2. Re:My take on spawn camping... by qoa · · Score: 1

      That makes me think of some of the worst times playing Enemey Territory. Games where all of the people that hate playing Allies(attackers)join Axis(defenders). After a while, you end up with an Axis team that presses the Allies all the way to thier spawn point, and doesn't let them leave. The reason I find humor in that, is they join the Axis so they don't have to attack, but end up doing nothing but attacking.

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
  22. The Culture of Whining. by torpor · · Score: 1

    Seems to me that Whining, whether its about cheese or church, is just a shitty, godawful, annoying, painful, crappy, blow-hard thing to do.

    Quit WHINING so much people! The Culture of Complaining is weak!

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  23. Savage -- Only one 'cheesy' move by Spoing · · Score: 1
    Savage is a great game. It's a tactical, strategic, first person shooter; you have 1 commander who oversees the landscape, commands, and deals with resources. The rest of your team does the actual combat and other tasks to ensure victory (or totally 'ef it up).

    Most of the early Savage games were predictable; rush forward, get mines, build, and put up some towers to protect what you've built. Specific maps had "the way" to win. Anything else was ignored. After about a month, the commanders figured out that this didn't always work...other commanders were being quite inventive. Sneeky warriors would hide, build a garrison, and use that to attack as a group...swamping the enemy's defenses. Games are now either a few minutes long or up to a good 2 hours. Individual achievements matter; if you don't take out that tower by any means possible...your team won't win! If you don't stand on that bridge and defeat 5+ opponents...your base may fall.

    So, the one cheesy move? Bunny hopping in hand-to-hand combat; jumping up and down repeatedly. It takes the skill out of fighting and makes the game much less intesting to play. Players are regularly banned (temporarily) from servers if they do it and don't stop.

    Side note: It's only $20 now. Was $40. Servers are fairly well populated, and games of 30-60 are common. Plays on Windows or Linux -- both server and clients.

    Trailer video

    Gameplay video

    Download playable demo

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    1. Re:Savage -- Only one 'cheesy' move by SuperMo0 · · Score: 1

      Kind of offtopic, but I'd like to know if there's a place to buy it off of their site, or if you go and get it in stores.

    2. Re:Savage -- Only one 'cheesy' move by Spoing · · Score: 1
      They sell it as a download or you can get it retail. For some reason -- so as to not *iss-off retailers probably -- they don't sell it on-site as a boxed game.

      I picked a copy up at a retail store (EB Games in the US) a few months back. They have a samuri mod that I haven't tried yet. It was initially only for European players but they said that it would eventually be a download for everyone else. (checks) Yep, it's a 11mb download (2 parts).

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  24. Wacky whiners by Watcher · · Score: 1

    In my view, if you're continually beaten by someone doing the exact same thing, maybe you need to learn a new tactic to deal with it. Remember what doing the same thing and expecting different results is a sign of? Stupidity.

    1. Re:Wacky whiners by Jtheletter · · Score: 2, Interesting
      if you're continually beaten by someone doing the exact same thing, maybe you need to learn a new tactic to deal with it

      The problem is this is not always even possible, hence the whole idea of the "cheese" move in the first place. The best example I can give is in DOA2 for the XBox, some of the characters are faster than the others, but to balance gameplay the slower ones deal more damage on average. You can get into situations though where if a faster character (like Kasumi or Ayani) knocks you down and stands over you, you can never get back up without being immediately knocked down again.

      I've had this problem with my brothers quite often and so we actually spent some time fight-testing the scenario to see how to escape that situation and we were unable to find any effective way to stop it. Even holding the block button as your character stood up was useless because the slower fighter executed the block command just slightly after the game considered him "in play" giving the faster opponent a moment to execute a hit.

      At this point it comes down to whether your opponent misses their timing, but that doesn't mean they're a better player, it just means they can hit the red button at the right time, over and over and over in the same scenario. Part of being a better player is being flexible in your playing and mastering all parts of a game, not the one exploit that can't be defended against.

      In Halo my brothers and I have all become adept at owning other players in certain levels with certain weapons, so sometimes we agree on slightly altered rulesets beforehand to help balance play. We all know the exploits, and we all use them from time to time, but we've found that our skill has increased tremendously when we force ourselves to not rely on the easy kill ever. How will you ever get good at hitting someone with a pistol shot from 200 yards if you're always using the sniper rifle? Nowadays we're so good with pistols we may have to phase those out as well.

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    2. Re:Wacky whiners by king-manic · · Score: 1

      I haven't played DOA but perhap rollign away would work? or nto choosing the slow guy? In Soul Calibur, the slow guys get compensates with range and damage, and if you knwo how to use them the round ends ridiculously early.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:Wacky whiners by Anonymous Coward · · Score: 0

      If you can't find a way out of a given situation in a game as flexible as DOA3 (2 was never released for XBox--DC and PS2 only, IIRC), you're a complete retard. And if all else fails, how about not getting knocked on your ass in the first place?

    4. Re:Wacky whiners by Jtheletter · · Score: 1
      if all else fails, how about not getting knocked on your ass in the first place

      If I could consistently play the game at a level where I never got knocked down I think I'd be done with it, or at least the people I was playing against. There's no fun to be had if someone can't even score a knock down hit against you even once, clearly they're not at your level and pose no challenge.

      As to your masterfully crafted retard comment you have proven once again that ACs aren't good for anything more than flamebait comments with no clue what they're talking about. I specifically said in my original post that we fight-tested this. There's only so many moves one can execute, and guess what, we tried them all, yes a few times each, and were unable to prevent an immediate attack from a faster character.

      Does that mean there's 100% no way to prevent it? No, it's possible we missed a move or were slightly off in timing, but having played the game for as long as I have it seems that whatever move might prevent the attack is so difficult to execute that it may as well be nonexistant for anyone casually playing.

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
  25. Re:Bigotry by Anonymous Coward · · Score: 0
    1. I can't speak for other redheads, but this kind of comment really pisses me off. It really doesn't surprise me that redheads have a stereotype of having fiery tempers with this kind of bigotry being spouted publically and casually.

    Well, I for one do appreciate a fiery redhead -- YAH BABY! YAH!

  26. a beer or two to fix by Hubert_Shrump · · Score: 1, Flamebait

    watch out - you know how they are when they drink.

    --
    Keep your packets off my GNU/Girlfriend!
  27. Cheese = Skills. by JavaLord · · Score: 3, Interesting

    Having played at probably over 100 fighting game tournaments at 8 on the break and other arcades on the east coast during the peak of fighting game popularity (ie 1994 - 1997) I can tell you that all fighting game tournaments come down to a combination of skill, and exploiting an overpowering move or character. Players that refused to embrace a top-tier character never won tournaments and usually were the ones who bitched about cheese. Players that won tournaments could usually play with any character, but embraced the cheesy/exploitable strategies that went with the game. For example:

    Mortal Kombat 2 - Most players used Jax (Ground pound was over powered) or Millena (Jump away and air throw sai all day).

    Street Fighter Alpha 2 - Most players used Chun Li (insane damage on custom combos) or Ken (alpha counter with glitched range which made it too long)

    X-Men vs Street Fighter - People would constantly fly off screen with storm and use her "float" move to stay off screen to charge their super meter then come down, use a super, and fly back off screen.

    Killer Instinct - there were a number of infinate combos in KI, which I saw used in tournaments plenty of times.

    All in all I see the same crap playing games online today. Go play any FPS and 80% of the players are running around with whichever weapon is overpowered, not to mention the ones that run maphacks, aimbots, etc. Log onto a MMORPG and who usually has the most money? The people who are duping, macroing, or just exploiting stuff in game. A good example is in Star Wars Galaxies, a Jedi who uses their powers in front of any other player is subjected to instant PvP. This means Macroing any of these powers to gain experence while you are AFK is suicide. So, what the Jedi's do is they go inside a large house with a balcony, climb to the top where no one can get them and AFK macro there. While using their powers inside the house would push them outside with a temporary enemy flag to everyone, for some reason on the balcony they are immune. So that is where they camp and level.

    The point is, any game with 2 players that isn't co-op is going to have exploits/cheese and the players who exploit the cheese along with having skills in the first place are always on top of the heap.

    1. Re:Cheese = Skills. by analog_line · · Score: 1

      The point is, any game with 2 players that isn't co-op is going to have exploits/cheese and the players who exploit the cheese along with having skills in the first place are always on top of the heap.

      This reminds me of a saying I've heard in several forms from competetive Magic: The Gathering players: "If you're not trying to break a card, why are you bothering to use it?" The people that win are the people that use the most broken unfair cards and combos.

    2. Re:Cheese = Skills. by k_187 · · Score: 3, Interesting

      Yeah, you know what was a great game? Primal Rage, the old 2-d fighter with dinosaurs. Pretty unremarkable, but if you did the same special move most than twice in a couple seconds, it would popup and say No Cheese, and then you couldn't use that move for a while. About the only remarkable thing about that game really, didn't have too much death, mediocre graphics...

      Anyway, yeah people are crap, but that doesn't mean the designers can't make the game so that people have to play fair.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:Cheese = Skills. by Anonymous Coward · · Score: 0

      Blah.

      -You neglected to mention Jax's air throw.
      -Alpha 2 had 'Valle' custom combos.
      -X-Men Versus Street Fighter [Revision 1/2] was determined on character positioning or a throw [into a Hyper Combo/Infinite].....That or metering.

      For those games, the engine/game is broken.

    4. Re:Cheese = Skills. by Anonymous Coward · · Score: 0

      -You neglected to mention Jax's air throw.

      It wasn't a big deal. Sure the damage was nice for jumpkick, backbreak(air throw), groundpound but it wasn't overpowering. Much worse was the jax player who would just back away most of the round and just step back and groundpound you if you tried to jump

      -Alpha 2 had 'Valle' custom combos.

      the chun li one I brought up was a good one. There were plenty more but I mentioned the chun one since it was so scrub friendly (CC -> Down and Roundhouse -> D + U kick -> D + U kick

      -X-Men Versus Street Fighter [Revision 1/2] was determined on character positioning or a throw [into a Hyper Combo/Infinite].....That or metering.

      Ahh yeah, cyclops could throw into an infinite in the corner, the storm thing was much worse though IMO.

      For those games, the engine/game is broken.

      I have yet to come across a game engine in a fighting game that isn't broken/abusable in one way or another. Some are just worse than others. I would say MK2 wasn't that bad compared to the VS games which had infinite combos. Of course early versions of MK2 (ver 2.1) had them as well......

  28. Cheesing is a developer's problem, not a player's by Anonymous Coward · · Score: 0

    It means the game is unbalanced. Sure, it's annoying when a player takes advantage of an unfair situation, but that's annoying in any context (I'm certain Musashi Miyamoto's opponents got mad at him for positioning his back to the sun, breaking their swords with dirty tricks and driving them over rocks to get them to fall down).

    The point of competitive video games is to defeat your opponent using any means that are within the game rules which are hard-coded. If the rules as they stand offer an unchecked advantage when you pick a certain avatar or whatever, that's a flaw of the game. I wouldn't even call it dishonorable to "cheese". By definition, any good player that uses effective techniques is cheesing.

  29. Re:Bigotry by SuiteSisterMary · · Score: 1

    Actually, it's a reference to Little Orphan Annie; the full expression is 'he/she was smacked around like a red-headed stepchild.'

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  30. Don't Get Mad, Get Even by Anonymous Coward · · Score: 0

    Whine complements cheese, it doesn't get rid of it.

    The best way to get someone to break an annoying repetitive pattern is to change your strategy to account for theirs. Most "cheese" only works if you follow an expected pattern - ie you have to be playing in earnest while the cheeser just runs through his standard script. If you are required to make the first move, stand still or run away even. If the cheese requires some power-up, deny them that power-up. If it only works with a certain character, pick that character too and do the same thing. Etc...

  31. The truth is ... by Calydor · · Score: 1
    The truth is simple in this matter. People playing games suffer much the same sort of mental 'snap' that causes road rage.

    Take a game like SubSpace. It's fun, sorta addictive, and you get blown to bits several times a minute. You spawn again four seconds later (at least in the zone I usually play), and all is good.

    Except there are a select few whiners. There are people that can use fifteen-twenty minutes whining about ONE spawn kill - which, probably, was only a spawn kill because they didn't shoot first.

    Why do people do this? I dunno, probably an integral part of the human psyche. Some people use the same strategy over and over, some people whine about, now we sit here whining about the whiners ... See, it's a vicious circle. :)

    There is no real solution to it. I dare say there is no game (with any sort of versus mode, that is) where cheesing doesn't save your ass constantly. Of course, a cheesy strategy might be overcome by an even cheesier one. So find it. Read a FAQ if you have to.

    --
    -=This sig has nothing to do with my comment. Move along now=-
  32. No cheese = boring. by SuperMo0 · · Score: 1

    Cheesing is simply another strategy for kicking opponent's asses. It might not be the most desirable method, or the one that requires the most skill, but it's still a strategy nontheless.

  33. Racism galore! by raygundan · · Score: 2, Insightful

    I was just pointing out what I thought was a gross overreaction, and a comical one at that. I mean, seriously-- getting "really pissed off" about someone having a stereotype of you as "having a temper" is pretty silly in a circular sort of way.

    If it will make you feel better, go ahead and mock my racial heritage. Do it all you want! Don't feel bad about it, either, because IT DOESN'T MATTER. What matters is that we recognize the qualities in individuals, and don't get so worked up about it that we end up removing things like "master/slave" and "red-headed stepchild" and "white men can't jump" from our historical and linguistic record. No amount of wishing these things had never been said will make it so-- but you can remove any hurt such a remark may have by simply not giving it that power.

    If someone doesn't attack you personally, then don't take it personally.

    If you want an "obvious injustice," you might want to look a little farther than your own horizon. If you think the red-headed stepchild remark is an obvious injstice, you might want to look to the Rwandan genocide, or the massive disparity in Redhead-American vs. African-American salary, Apartheid, or the Holocaust. *those* are obvious injustices. Being the butt of jokes is true for everybody, whether your a stiff, awkward, greedy white guy, a "fiery" redhead, an overweight american, a messy bachelor, a gay guy who knows how to decorate, or an old woman who drives too slow, etc... I think it gets spread pretty evenly. If we can't poke fun at eachother without it erupting into this sort of hatred, what does THAT say?

    And as to the beer thing, that was unintentional. I really meant that having a couple of beers might be a good way to relax and get over it. See what jumping to racist conclusions gets us? You take an innocent remark like that, and we're so touchy THAT gets labelled racism.

    1. Re:Racism galore! by Gid1 · · Score: 2, Insightful

      Hey, I can't say it made me furious, or that it was any sort of hate-crime.. I don't get offended easily. The whole attitude just annoys me, in the kind of way that makes you bitch about it on Slashdot.

      It's just that it's one of those things that pretty stupid to begin with, but the thing that gets me is that it's seen as acceptable to ostracise someone due to a particular genetic factor (redhead), but not for another (sex, race, etc.).

      Hey, I'm all for ostracising people for things they've chosen to label themselves as (eg. "pro-wrestler", "lawyer", "republican", etc.) but not things they're stuck with.

      Of course, it's not like it's a big deal, in comparison to the examples you've given, but it's an issue, and it sucks. It wouldn't even be the slightest problem at all if boneheads didn't make comments about redheads having tempers, and dumb epithets like "carrot-top", "Duracell", "Ginga", etc.

      As far as the beer comment goes, no problem at all :-)

    2. Re:Racism galore! by Hwaguy · · Score: 1

      Seriously though- we can't jump.
      :D

  34. Re:Bigotry by cthulhubob · · Score: 1

    I never actually understood this phrase "redheaded stepchild" - does it really have to do with temper? If so, it seems like the stepchild part is weird and unnecessary. I always thought it meant somebody/thing that was treated poorly and unwanted, but I don't know why redheaded stepchildren would fare worse than any other color-haired stepchild in that regard.

    In other words, I would like to close by saying that red hair is hot. Unless you're a guy in which case... never mind, red hair is still hot, I'm just not very likely to kiss you.

    --

    In post-9/11 America, the CIA interrogates YOU!
  35. older than that... by Creepy · · Score: 1

    The phrase is older than that, and as far as I can tell, origin unknown, but has recently become fairly popular again. The Golden Smog song a few years back probably helped its prominence.

    I've found one older reference - Little Orphan Annie came out in 1932 in its first incarnation, but this play was published in 1931 (from a google search):

    | AUTHOR: George, Charles, 1893-1960.
    | TITLE: The red-headed stepchild,
    | a comedy-drama in three acts,
    | PLACE: Chicago,
    |PUBLISHER: T.S. Denison & company
    | YEAR: 1931
    | PUB TYPE: Book
    | FORMAT: 108 p. 18 cm.
    | SERIES: Denison's select plays

  36. Play To Win by *BBC*PipTigger · · Score: 4, Interesting

    There are a lot of uninformed highly-rated posts already so hopefully I can shed some light.

    Regarding shooting Pete Sampras to win in tennis: You wouldn't win the match! That's not legal within the limits of the game. Spawn camping is legal in several FPS games. Maybe the games were designed so poorly that this is the best tactic. If that's the case, you should do it better than your opponent if you want to win. If that means the game is not "fun" anymore, then play a better game. Possible within the rules of a game by definition DOES mean allowable (including exploiting bugs). Competitive games are about winning within the rules of the game... if you make up your own rules about honor, you are playing a different game that you've made up && you have no basis in reality or even agreeable reason. Scrubs cry "unfair!" but they just need an excuse to soften the blow that they can't defeat a simple tactic or that their game does not stand up well to serious competition. Do you want to win or whine?

    Regarding Soul Calibur II requiring very little skill: Think again. Soul Calibur II was designed to have a more gradual learning curve than most other fighters on purpose to be easy to pick up but don't kid yourself in thinking your "beginner attacks" could in any dreamworld be "more powerful than any advanced player's most complex combo attack". You are way off base. If this is your opinion, I know I could defeat you 63/0 with one hand. Enter a competition to test your theory rather than replying with some anecdotal evidence about your living room experiences.

    Regarding "cheese" practitioners having the capacities of "script kiddies": What do you say to someone who wins tournaments against the best players in the world with your so-called "cheese"? That they have no skill? They may have the best execution skill of anyone on the planet && also the best understanding of the game to know the greatest tactic (which could be a simple one). You're right that a simple tactic is often easily defeated so anyone wishing to win should figure it out but just because a tactic seems simple doesn't mean it's not the best thing (which you should do too && do better if you want to win).

    Regarding fighting a "cheeser" isn't going to increase your skill in the least: Of course it will increase your skill if you constantly experiment with all the tools (moves) at your disposal in order to find the best counter. In Soul Calibur II particularly, almost every move in the game (including throw attempts) can be parried (called Guard Impact in SC2 terminology) which was designed in as a balancing feature. If you know when someone will attack next, you have the advantage. Studying even a simple tactic in order to either emulate or defeat it does make you a better player. You explore areas of the game you might not have needed to otherwise. Isn't this obvious?

    Regarding "riding a move or two all the way to victory" as the same thing as "exploiting flaws in games": If a game has a design flaw, then it is not a good game. Get over it. If there are moves in a game that are arguably the best tactics, you will learn, practice, && execute them consistently if you want to win. Your fake morality about some arbitrary realism element in FPS (players not getting tired from jumping) is foolish. Jumping is a fair part of those games. If you think games should penalize jumpers with noticable fatigue, write such a game && play it. Otherwise, you're just making up your own weird rules that most reasonable people wouldn't even agree are right. Are you playing a game? What are the rules of THAT game? I'm not asking what you think the rules SHOULD be or what you wish they were. Nobody knows your made up rules except you && I bet your rules change even on you once you start getting beat by some other tactic. Learn to play the real game.

    My close friend, David Sirlin, has written four popular articles on this

    1. Re:Play To Win by etymxris · · Score: 1

      It all comes down to morality. How do you distinguish between aimbots and spawn camping? Both are physical possibilities. Why does one violate the rules of the game while the other does not? Any answer you give will have to rely on the shared community standards by which the game is played. And so, yes, they are playing a different game when "extra" rules are imposed. But no game is static. Physical games are a good example of this. Take break aways in soccer/football. If someone had a breakaway, the rules of the game dictated that the most rational choice was to simply take the player out, by tripping him up or tugging his shirt. But the community of soccer/football players came to regard this as unfair. So they made the consequences for such "cheese" more severe.

      Similarly, communities evolve in online games and video games in general. Sometimes the communities greatly outlast the maintenance of the code by the company that created it. In this case, changing evolving technical codes is impossible, and external enforcement is necessary. The "rules" of the game become amended and refined, not by the game's technical code, but by the people that play it. Is this unacceptable? I don't see how.

    2. Re:Play To Win by *BBC*PipTigger · · Score: 1

      Well of course anonymous online gaming is a different beast than fighting or tennis games in an arcade or living room because of the face-to-face element.

      The answer is you don't distinguish between aimbots && spawn camping. They are both physical possibilities. Neither violates the rules of the game. If you go to a LAN party though or a big FPS competition... well you have face-to-face again && they'd be able to enforce a "no aimbots" rule.

      Maybe the answer often boils down to the community standards but if that community is not engaged in regular competition, their opinion is worthless since the game is a competitive one which means there is a winner. If everyone agrees that something about a game is so good (namely that nothing but this tactic wins tournaments repeatedly) that the whole rest of the game would be better off if this thing were banned, then it is reasonable to consider it. That doesn't mean it's easy to enforce such bans though which is another major factor.

      Sure... the rules of real sports change to say some new thing is unfair && will be penalized going forward (or some old off-limits tactic is now legal && should be abused). The rules of video games are not just what people say they are. The nature of game rules is different. Sometimes there are bugs or emergent situations the designers never envisioned yet they are totally reasonable to perform in the game. It's ok for "rules" of video games to be amended by the community if that community constitutes the majority of competitive players.

    3. Re:Play To Win by 0x0d0a · · Score: 1

      Competitive games are about winning within the rules of the game... if you make up your own rules about honor, you are playing a different game that you've made up && you have no basis in reality or even agreeable reason. Scrubs cry "unfair!" but they just need an excuse to soften the blow that they can't defeat a simple tactic or that their game does not stand up well to serious competition. Do you want to win or whine?

      To be entirely fair -- up until recently, many games had low production budgets, and were less well tested on multiplayer games, and had very simple and difficult-to-counter tactics (or tactics for which the countering prevented anyone from experiencing the larger portion of the game). In general, I agree that a game that allows true "cheesiness" is broken at a design level -- however, it's hard to find a perfect game.

      Regarding Soul Calibur II requiring very little skill: Think again. Soul Calibur II was designed to have a more gradual learning curve than most other fighters on purpose to be easy to pick up but don't kid yourself in thinking your "beginner attacks" could in any dreamworld be "more powerful than any advanced player's most complex combo attack". You are way off base. If this is your opinion, I know I could defeat you 63/0 with one hand. Enter a competition to test your theory rather than replying with some anecdotal evidence about your living room experiences.

      I agree absolutely. Soul Calibur II has one of the best curves ever. A new player can sit down, pick up a controller, and without much idea what they're doing, do lots of cool-looking moves and do a fair amount of damage. Skill *definitely* makes people better (and you can improve yourself a huge amount, given that a complete mastery of the game involves knowing all of everyone's moves and being able to distinguish between almost all of them instantly), but it takes a lot of skill to make a small difference in gameplay. When combined with the handicap feature, Soul Calibur II can be fun for even fairly new players playing against fairly decent players.

    4. Re:Play To Win by Daetrin · · Score: 3, Insightful
      Regarding shooting Pete Sampras to win in tennis: You wouldn't win the match! That's not legal within the limits of the game.

      Is there actually a clause in whatever rulebook tennis has that says you are not allowed to shoot the other player? Even if that one is covered, is there a rule that you can't take a baseball bat to their knees ten minutes before the game starts? I seriously doubt it.

      If you tried to assult the other player before the game you'd get arrested if you were caught, however it probably wouldn't be breaking the written rules of the game itself. Steroids were presumably only made illegal because lots of people thought they were unfair and whined about them, i'm sure the original rules for most games didn't cover drug use.

      Rules change over time based on what people consider fair, and some "rules" are enforced by an authority other than the literal rules of the game. You break your opponents kneecaps and you'll get arrested by the police, spawn-camp or bunnyhop too much and you'll be ostracized or banned by the other players.

      --
      This Space Intentionally Left Blank
    5. Re:Play To Win by Anonymous Coward · · Score: 0

      Do you use 'and' in C instead of '&&'?

      Good comment, but bloody annoying to read!

  37. speaking as a sniping bastard by beegle · · Score: 2, Interesting

    My "twitch" reflexes aren't very good. This means that I -really- suck at close-quarters combat in most first-person shooters. So, I grab the sniper rifle and head for the hills. It's amazing how many bunny-hoppers will sit still for a head shot as soon as they think nobody's watching.

    The thing is, I make no secret of this. In fact, I don't like "perfect" sniping spots. If you can't hit me, the game's no fun. I think the UT "lightning gun" was a beautiful compromise for snipers. My goal is to make people cringe and cower every time they enter an area with an overhead vantage point. Their extra paranoia (often justified) slows 'em down enough that I actually have a chance when I do come down to ground level.

    My preferred vantage point is on the top floor of a level within sight of the elevator or top of the stairs. That means that I have to watch my back and be ready whenever I hear the elevator. It also means that when I reveal that strategy after the game, the guy who was hit with half a dozen head shots -really- kicks himself. >:-)

    --
    --
    1. Re:speaking as a sniping bastard by Urox · · Score: 1

      Speaking as someone who occasionally plays the same moves repetitively in Soul Caliber/II, it would amaze me how guys would be full of their ego and choose to not block. My repeat attack was the simplest in the world: medium height strike, delay, low height strike, delay: plenty of time for a block and then counterstrike. One could say I pounded it into them to block in the first place. But still, they didn't seem to get the medium height and then the low height block in succession...

      My brother comes along, and after four hits like that (seeing the pattern and beginning to block accordingly), he showes them how to retaliate properly... It took someone playing against me to help them learn rather than my breaking the cycle when other players tried to use it against me.

      --
      "Would you rather have a playstation addicted dork wearing a star wars t-shirt?"
  38. Old Smelly Cheese by Anonymous Coward · · Score: 0

    When I played Archon on my Commodore 64, I was able to kill every piece on the board with just the unicorn. So I did. All the time.

    Against human players, I could basically do the same thing (well, until they caught on). But, once they killed my unicorns, I was screwed, since I had no more cheese.

  39. quit yer whining! by Ender+Ryan · · Score: 1
    The one thing I hate most about gaming is people whining! I want to kick whiners in the face!

    If there's an easy-but-powerful move in a game, the best thing you can do is learn how best to counter it.

    I've put a great many hours into Mortal Kombat, Street Fighter, Soul Calibur, Q3A, etc., and in all those games, there are "cheesy" moves, but they're not unbalancing for a hardened fighter.

    OTOH, there are times when there's a bug in a game that gives one side an advantage. Eg. In EA's NHL 93 or 94, if you circled the goal while being the player defending the "bottom" goal (IIRC, could be the other way 'round), the goalie would get "stuck" and leave the goal wide open every time. And being a console game, no patching :-/

    But bugs that benefit one side are rare, and anything that's not a bug is fair game.

    Yes, even spawn point sniping! If some jerk is sniping spawn points, fucking punish him. There's no reason you can't say, "Hey everyone, gang up on FUckfAce until he quits spawn point sniping!"

    Besides, any time spawn point sniping is beneficial enough to win a match, said match simply wasn't intense enough. Don't whine like a pussy, get better!

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  40. Re:Bigotry by Creepy · · Score: 1

    Redheads are stereotyped as tempermental (fiery) and more likely to anger a parent. I've known a few that fall into that stereotype, but also a couple that don't (one of them is so mellow he reminds me of a pothead more than redhead). Once you meet one that hits the stereotype, though, you know where this phrase comes from. I have a scar on my arm from being bitten by one to prove it - I had grabbed her arm to buy a few seconds of time for a friend so we could see a picture that she didn't want us to see (and believe me, the only person who thought it was a big deal was her and it certainly wasn't worth the look).

    The stepchild part is because stepchildren are more likely to be abused, because they're not the father's (or mother's if the mother is the abuser) own flesh-and-blood. I had heard this part originated from a study on abuse, but I don't know where or when such a study was done.

  41. you just suck by Ender+Ryan · · Score: 2, Insightful
    What do you mean there's nothing you can do about spawn camping? Defeating spawn campers is easy. They can't camp near EVERY spawn point! If spawn camping is winning someone matches, those matches are pretty pathetic. Get better, and then when you stomp on the pathetic campers, find some real gamers to play with.

    And your analogies to real life are ridiculous. In real life tennis or whatnot, there are rules. Shooting someone in the knee is against the rules. If you did that in a real match, you'd be disqualified, and then arrested. In an FPS, the rules are built into the game and breaking them would consist of using an aim bot, turning off clipping, seeing through walls, etc., all which require modifying the game in some manner.

    Now don't get me wrong, an admin is free to add rules to the game, or even remove rules! If you want to ban spawn camping on your server, more power to you. In fact, it's not a bad idea, as it will force the pathetic campers to get better, and when everyone is better, cheesy tactics won't work so well anymore. Similarly, if you want to allow disabling of clipping and seeing through walls, well, have fun with that.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:you just suck by etymxris · · Score: 1

      I've been playing FPS's for over 10 years, so I think your ad hominem is a little off the mark. I am also fairly decent at it, usually scoring within the top 2 spots while at the same time avoiding turning team based games into death matches.

      Largely because I play team based games, I had them in mind when typing my post. There were certain known flaws, especially with CTF-Face on the original UT. One was spawn camping, another was piston camping. Spawn camping could not easily be avoided, especially on very large servers, because there were only 3 spawn points on each team, two of which could be sniped from the enemy base. On large servers you could basically point your sniper rifle at exactly where players would spawn and double, monster, etc. kills.

      In this case, various mods were introduced to stop the insanity, and some went as far as actually recoding the map so that, i.e., piston camping was impossible. But I think it's fair to say that one who "cheesed" with spawn or piston camping was ruining the game so to speak. Obviously, such behaviors would only continue if left unpunished, and so the technical or administrative solutions were required.

      In general for video games, it is indeed common practice to code rules into the game, so that it is literally impossible to break them. But no one is fully prescient, and sometimes consequences of the game's programming reveal themselves after the game is no longer maintained. For games that end up on the console, this maintenance stops often as soon as the game is released, and community programmed corrective mods are almost impossible.

      So, for such situations, it seems obvious to me that the rules required for honest and fun gameplay that are not coded in the game should be followed by a gentleman's agreement much as physical sports are played. Certainly, if olympic committees could literally make it impossible not to cheat, they would. But human freedoms cannot be fully restricted, and so the rules must be enforced externally to the game.

      Similarly, it is ideal to simply make cheating impossible in a video game. But sometimes, due to lack of foresight or inherent limitations of given game architectures, this is impossible. So we must rely on external enforcement, and this external enforcement requires a moral code.

      Finally, I see little difference between cheating via wallhacks or other client side aids and cheating via actions that, while possible under the assumptions of the game engine, violate moral assumptions of the community in which is played. Both represent actions that are physically possible, but morally reproachable. My point basically boils down to this: Just because you can, it doesn't mean you should.

    2. Re:you just suck by Deraj+DeZine · · Score: 1
      Just because you can, it doesn't mean you should.

      This is the Internet we're talking about here. Morons will do anything they want because they can't be held accountable for their actions. If you don't want people doing something in a game, the only way to prevent it is by making the actions impossible to perform.

      --
      True story.
    3. Re:you just suck by jroop · · Score: 1
      There may be a rule stating that you may not physically strike the opponent or throw your racket at them, but I really doubt there is a rule "A player shall not use a firearm, knife, or other weapon to inflict harm to their opponent(s)." Its just one of those things that is just expected - probably because most of the communities in which matches take place already have laws against the use of guns. It is a poor analogy to begin with so we shouldn't really debate the point...

      Not all games allow for multiple spawn points. Another issue is the amount of effect the spawncamper can do. In RtCW/ET, panzerfausts, artillery and airstrikes can virtually wipe out an entire enemy spawn. We tend to call that spawnraping rather than camping. At least in those games there is typically a second spawn you can select to break out from and kill the campers.

      Some servers allow spawncamping. Sometimes I see it as a challenge - to break out from the pressure and beat them back. Or you sneak through and blow away THEIR spawn. Some of those campers may turn back and try to clear their spawn thus releaving your spawn of some pressure so your guys can break out. I prefer a ban on spawncamping but then you have to define it. This can be problematic if a defenders' spawn point is next to the offense's objective. After making their 'plant' on the target, they will strike up defensive positions in and around it... but you know a bunch of guys are going to spawn there and you keep your sights on it...

      Alot of it depends on the game, the game mode, and the players on the server. If the player on the camped team are hesitant or complete n00bs, they aren't going to be aggressive enough to break out and waste the campers. Often, it only takes a few skilled players to kill off the campers and get the team moving in the right direction.

      jroop

    4. Re:you just suck by MMaestro · · Score: 1
      What do you mean there's nothing you can do about spawn camping? Defeating spawn campers is easy. They can't camp near EVERY spawn point!

      Actually that depends on the game and the map. In RtCW and Enemy Territory, the spawn points would usually be placed outdoors. The end result being... well either being gunned down by MG42s, torched by flamethrowers, blown to bits by artillery/airstrikes, or being hit by mortars. On some maps (Enemy Territory's Goldrush map most notably) players know exactly, what spot, what angle, and what time to fire off their shots to coincide with the enemy spawn. I've seenen mortar and airstrike/artillery strikes wipe out ENTIRE teams in one blow. No lie. Oh and before you say you should just charge them, believe me, its not that easy when the map is objective based and your team is on defense.

    5. Re:you just suck by Ender+Ryan · · Score: 2, Insightful
      I disagree with you. Most games do not have huge flaws that destroy the balance. Just because something in a game is difficult to overcome, for you, doesn't mean it was an oversight of the developer.

      I've been playing FPSs for over ten years as well, my favorite probably having to have been the original UT. I didn't play the specific map you mention much, but I was a damn good sniper, and in a good match I have never been able to freely sit and target spawn points. But I was usually the guy wiping the map with the wanna-be sniper who was trying to target spawn points. Wherever you can see other players, they can see you too, meaning snipers are far from invincible. If the other team is sniping spawn points, you setup your own sniper to guard them. Anything the other team/guy can do, so can you.

      Like I said, though, administrators are free to implement their own rules.

      And of COURSE people should behave as gentlemen. If the consensus with a group of people is that spawn camping isn't allowed, well, don't fucking do it. But don't play on someone else's server and whine about the way they play the game.

      --
      Sticking feathers up your butt does not make you a chicken - Tyler Durden
    6. Re:you just suck by etymxris · · Score: 1

      When developers change the subsequent version of the game to undo behavior in the first one that was universally reviled, it's safe to call it a mistake. And I never said I couldn't overcome spawn campers. Just that they ruined the game, because it turned it into a game about who could spawn camp best.

      In general, your arguments should not be contingent upon any specific facts of the person you are debating with. One, it's invalid reasoning, and two, it makes you look especially silly when those assumptions turn out incorrect.

    7. Re:you just suck by Sylver+Dragon · · Score: 1

      I think that the design of the game can make a huge difference. Myself, I play Wolfenstien: Enemy Territory (ET for short). In ET there are usually one or two spawn points per team, and often, only one of those tends to get used at a time. So, one might think that spawn camping would be epidemic. And, I do often see players trying to do it, they grab a panzerfaust or flame thorwer, and wait for the enemy to spawn. Problem is, there is a 3 second spawn shield (invincibility basically). Now, if the camper does things right, he watches the players spawn (which happens in groups in ET, each team has a spawn timer, and all respawn at the same time), waits for the shield to disappear above their heads, and fires. Usually netting himself 2 or 3 kills. The problem he has now is, unless he is hiding in a damn good spot (not likely) the next time the enemy spawns, he is going to get his ass handed to him. Afterall, 3 seconds is plenty of time to orient, and kill a camper, especially if you whip out a panzer of your own.
      In all, I have been on both ends of being camped in ET, and I don't care one way or the other. If the server rules say no camping, I don't. If the server rules don't say anything about it, then I have no problem balsting a few of them as they come out, and then get the heck out of there. But, in all, I find that, unless the teams are really unbalanced, spawn camping is worthless at best, and counter-productive at worst.
      As for the original topic, cheesing, I woud say, go for it. Again, from my experiences in ET, one trick ponies are not a big threat. Sure, every once in a while I will hear a panzer wind up and I'll get splattered all over then scenerey. But, often enough I can down the panzer before he fires, or make him kill himself and sometimes a few teamates (gotta love dying and seeing the enemy have two or three teamkills, I'll gladly be killed to take three of four of them with me). Of course, you end up getting tons of people complaining about panzer n00bs, but that's just silly. Don't waste your time typing, get back in there and kill that guy, the weapons are balanced enough that even a good panzer player is in trouble after he fires. The only thing that scares me are those few people that are really good with a panzer. You can usually pick them out, they are the ones killing two or three people with a rocket, and know where to set up. But, even still, a coordinated rush, with people spaced out will still kill him.
      Cheesing isn't a problem, for anyone but the unskilled newbie. Spend a little bit of time, and thought on it, and you'll usually find that the cheeser has a gaping hole in his strategy.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    8. Re:you just suck by Ender+Ryan · · Score: 2, Insightful
      Look, I never said that game developers aren't fallible, and I even admitted that there are sometimes problems, but as a long-time gamer, I have seen far more people complain who simply suck, than those that are good and just don't like one of the gameplay elements and conclude it's a flaw.

      In general, your arguments should not be contingent upon any specific facts of the person you are debating with. One, it's invalid reasoning, and two, it makes you look especially silly when those assumptions turn out incorrect.

      Huh? WTF are you talking about? What arguments have I made that are contingent upon facts about you? Sure, in jest I said, "you just suck," but no argument I have made depends on anything about you. This is a discussion about gaming, afterall. Lighten the fuck up.

      But, whatever. Back on-topic.

      Take the example of Soul Calibur. A beginner player is extremely dangerous, because button mashing is quite an effective technique in SC. However, once one begins to master the game, a button masher can be put down with a few swift, well-timed attacks.

      The FPS genre is over 10 years old now, and spawn point camping has been an issue for a long time. Some games have tried to completely eliminate the "problem", while others have only made it a bit more difficult to get away with.

      Therefore, it stands to reason that developers are quite aware that people can camp near spawn points, and it's up to the players to deal with it however possible in the game.

      But in the end, it comes down to communities. Some will have specific rules that you're expected to follow, others, not so much. Behave like a reasonable human being, wherever you are playing. If you don't like the way a group of people play, tough luck. Don't bitch or whine, just go somewhere else.

      --
      Sticking feathers up your butt does not make you a chicken - Tyler Durden
    9. Re:you just suck by Glytch · · Score: 1

      Yeah, ET's usually pretty balanced against that sort of thing, but there's a few problems with the default maps. Ever see five ally field ops and five ally medics camping on Rail Gun? Not a pretty sight. Ammo, health, artillery and airstrikes thrown out like there's no tomorrow.

      On an unrelated note, I miss the International House of Panzers. At least there's OUF's low-grav/fast xp server to satisfy my cheesing needs. I'm one of those aforementioned skilled panzerwhores, and low grav makes it even easier to set up nasty ambushes. :)

    10. Re:you just suck by Captain+Splendid · · Score: 1
      And that's why I frequent servers without panzers. That way, even if (god forbid) we're being spawn camped, I can head out and meet like for like. It's the only part of ET that wasn't balanced out properly, IMO.

      Besides, have you seen the average panzerwhore? He usually blows himself up in the process of a kill, which is a crappy ratio if you ask me. Not to mention thay're practically useless between shots, running around with their little pistol. Give me engies, medics and fops any day.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    11. Re:you just suck by Sylver+Dragon · · Score: 1

      Ya, I've seen some really bad camping on Rail Gun. That has to be the worst set up map of the defaults. It forces the Axis through too small of a pinch point. OTOH, I've also seen that sort of thing going on, have one axis slip out, grab the tug and have it back before the allies realize its gone. Of course, the allies failed to keep the track switch down, but that seems pretty common when a good ass raping of the axis is happening. Because of that, I usually will spend my time around the switch when I'm on a camping allied team. I'm usually an engy, and have a bad habit of setting up mines all over the area around the switch, (god, I love mines!) so it usually stays down. This why I made the comment about spawn camping being counter productive, some times the enemy can sneak around you.
      I never did play on the IHOP servers, something about the name scared me. I don't mind panzers in the game, but the last thing I want is an all out panzer-fest. I usually play on HW restricted servers for that reason. Too many panzers and the game just gets stupid. Though, playing in low-g might be fun.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    12. Re:you just suck by Glytch · · Score: 1

      Yup. I usually do the switch-defence bit myself, but with a panzer just around the corner. I hear that tug coming, wait a few seconds, and plant one rocket right in the cab and ride it back. You'd be surprised how many people fail to learn about that trick.

      The name's misleading, but IHOP didn't have any different settings for panzers. They used the defaults. The fun part was how the admins told whiners to "get used to it" when they got blasted. They also set up funny messages flashing on the bottom of the screen every minute or so, things like "Famous last words: goddamn m*&#$%f%^#ing panzer whore!"

      OUF low grav/fast, on the other hand, has ridiculously arcade-like settings. Low gravity, obvious from the name. Also, a special weapon recharge time of approximately three seconds. Ever rack up fifteen panzer kills in fifteen seconds? Truly beautiful. Field ops is fun for us sadists, too. I've had "insufficient fire support" messages before my first artillery strike has even gone off. :) The lack of FF there makes ridiculous overkill consequence-free.

      The low grav actually helps defend against panzers. Most people die when the rocket goes off on the ground near their feet. If you're fifty feet in the air, moving fast, it takes a damn good eye to hit you with the panzer. Someone with decent reflexes, an accurate gun, and a tendency for staying in the air has a good chance to rack up a high frag count.

      Just to let you know, that server has a tradition of not going for the objective on fueldump, battery, radar and oasis until the last five minutes. Low grav makes it ridiculously easy for allies on those. One medic with adrenaline can win radar in about 30 seconds, no joke.

  42. Just plain no fun by applef00 · · Score: 1

    If you're in a tournament or something where the entire goal of the game is to win at all costs, that's one thing. Cheese away. But when you're having a friendly game with somebody, it's just no fun to be repeatedly pinned to the wall and destroyed. Eventually, that person's just not going to want to play anymore. Just a thought. And I just realized that "pinned to the wall" could be taken any of a few ways.

  43. redheaded stepchildren by Mr.+Piddle · · Score: 1


    What is the natural history of the infamous red-headed stepchild? Where did this line of homo sapien subspecies arise? Ireland? Madagascar?

    --
    Vote in November. You won't regret it.
    1. Re:redheaded stepchildren by TubeSteak · · Score: 1

      I believe he was originally the son of a divorced Irish Protestant woman who married a Catholic Brit. Needless to say, the boy was treated like a redheaded step-child

      --
      [Fuck Beta]
      o0t!
  44. Oh man by Mupp252 · · Score: 1

    How about the kids that played Mortal Kombat and used Scorpion's harpoon attack or played Street Fighter II, chose M. Bison, and used the Psycho Cruncher and slide kick.

    Many fights were started at my local arcade for such instances. And people wonder why the arcade is dying.

    1. Re:Oh man by 0x0d0a · · Score: 1

      Your arcade saw fights because somebody *harpooned* someone else with Scorpion?

      That's a collection of belligerent drunks or something, not normal people.

  45. Cheese, the noob myth by mateomiguel · · Score: 5, Insightful

    Well, I play alot of games online, and I get to experience alot of gamers. I even run a small gaming guild online. I have always liked to play games against other people, and I usually try to be competitive. I've found that you can always identify newer players because they, uniformly, belive the following things:
    1. You have the rules of the game, that everyone knows, and in a computer game they cannot (usually) be broken.

    2. In addition to the rules of the game that are clearly laid out, there is another subset of 'unwritten rules' that act much like a code of honor.

    3. Each new player has his own little version of these unwritten rules, and cries foul each time that their own version of the rules is broken.

    4. These new players that play by two sets of rules consistently, and without fail, LOSE. ALL THE TIME.

    Such players will continue to lose until they see the light, and move on to the next level of gaming: playing only by the game's rules rather than their own.

    I.E. THERE IS NO SUCH THING AS CHEESE

    Now, I don't know about you, but I dislike losing. If your goal when you play a game online is to make up some sort of imaginary rule-set for yourself and the other people you are playing with, and then proceed to bitch and moan when these rules are violated, then go right ahead and do so. I won't stop you. In fact, I will aid you by becoming the person you can bitch and moan about.

    However, if your goal in playing online games is to experience the evolution of learning that good games put the player through; to practice the process of ability refinement, knowledge, and experience in a game; to just become better, then you might want to put that childish subset of rules behind you and step into a truer gaming experience.

    I firmly believe that games are thorougly healthy pursuits, and that in them you can practice many of the skills that make you successful in real life in a short amount of time. That is why I still play them, and that is why I try to play every game I play well.

    1. Re:Cheese, the noob myth by Kulilin · · Score: 1

      OK, I reckon I don't play much online so you can count be as a noob. I lose almost every time and, guess what? I come back again. Why? Because I still have fun.

      No, I don't like losing but I don't really care that much. What I really don't like is to be wiped clean out of the map before I'm able to do a damn thing. Why? Because it is not fun.

      People don't get mad at ace players. People don't band together to beat the crap out of them. Yet, as many other posters have mentioned, people do band together against cheesers. Is it because cheesers win? No. It is because they take the fun out of the rest of the players.

      If you play to win, fine and good. Cheese to you heart's content if you find people willing to take you.

      Don't count on me, though. I'm here for the fun.

  46. Re:Either you miss the point, or you're one of the by king-manic · · Score: 1

    Perhaps thats why you lose consitantly. Because you believe in an artificial standard in games. In a RTS you'r problbly the one who says "20 min no rush", in a fps your problbly claiming "everyone is hacking". Most campers have limited ability. Camping in death match means you'll likly get out paced by everyone else in kills, while in a team enviroment thier servince a purpose guarding somethign important. as for spawn camping, it's rather difficult to keep well stocked and spawn all the spawn points. Don't like spawn camping, play CS. No power ups to camp, spawns are too far away, and if you camp an area your more or less doing your job and likly to get shot in the back by a flanker.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  47. SoulCalibur 2 by MilenCent · · Score: 1

    SC and SC2 are interesting examples, because they contain an anti-cheese technique, the Guard Impact, or GI.

    The idea is, if a player uses the same move over and over and over again, their timing will become regularized. If his opponent takes notice of this, he can attempt to press towards and Guard at the same time to perform a GI, parrying the attack. This leaves the attacker wide open for a heart-stopping half-second, and the defender can then launch a counter-attack the only defense to which is performing another Guard Impact.

    It's a little more complicated than this (low hits must be GI'd low, and there's also a feint version that uses back+Guard), but that's generally how it works. Even some unblockable moves can be GI'd, as can throws. And throws have their own escape move as well.

    SC 2 had easier GI timing than SC 1, while still making it difficult to pull off. However, most casual players don't know they exist, and even some people who play the game a lot are either ignorant of them or think they're unimportant. In fact, they can seriously rule. One GI can be enough for a sharp player to go from being behind to winning.

    1. Re:SoulCalibur 2 by kannibal_klown · · Score: 1

      My only comment on that is that I know some cheezers that use unblockable attacks (which are annoying as hell). From what I remember, you can't parry an unblockable attack.

    2. Re:SoulCalibur 2 by king-manic · · Score: 1

      but theres so much post move and pre move latency that if he should miss (which is likly) he's a sitting duck.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:SoulCalibur 2 by MilenCent · · Score: 1

      Actually (and I'm going by memory too), a Guard Impact is the only way out of some unblockables. There are a few that can't be GI'd, I think, but they're a minority.

    4. Re:SoulCalibur 2 by Anonymous Coward · · Score: 0

      Guard impact, absolutley. That's the point. I LOVE playing these so-called cheesers because figuring out a repetitive attack and evolving is EASY. A slight mental exercise. The technique of the winner to be exact.

    5. Re:SoulCalibur 2 by 0x0d0a · · Score: 1

      Almost all the unblockables in SC2 are very slow. I doubt you're going to find something that you can reliably repeatedly pull off that's also unblockable.

  48. Different cultural viewpoints on cheese? by Morrisguy · · Score: 2, Interesting
    You know, this reminds me of an audio replay commentary I heard once on WCReplays once about how the Korean WC3 players deal with a well known cheese strat, the Orc tower rush.

    One comment the commentator made was on the difference between how Korean and American players deal with cheese tactics. He said that the American would probably say "OMG!! This cheese is so imba! Nerf it! NERF IT!!!!!" while the Korean would probably say "Ok folks, there's this new cheesy strat going around. What's the best way to beat it?"

    There are two main points that this comment brings up.
    • First, many pro players are most likely accucstomed to cheese exposure that they see it as a normal part of the game. As one guy once said, "If it's in the game, it's in the game."
    • And second, this got me thinking as to how other cultures deal with this. Starcraft is so huge in Korea, it's practicaly a spectator sport. I would assume that many cheese strats have popped up in public pro matches here and there. Of course, not being able to speak any asian languages, I cannot be certain as to what they say about certain imbalances in competitive games.
    But I guess the main point that I'm sure others have pointed out, is that the only thing more annoying than cheese, are the people who do nothing but bitch about it.
  49. Different ways to lose by Zed2K · · Score: 1

    No one likes losing but there are different ways to lose. You can lose to a legitimately better player who is faster and more knowledgable about the game as a whole. That is a fair loss. Or you can lose cheaply. To someone that just sits there and has fast reflexes but thats it. They know one move and can do it faster than you can react. That is a cheap kill. The best way to deal with these people is to refuse to play against them. Tell them they are cheap players and find another opponent.

    I'm all for a fair fight. I have no problem losing in a fair fight. But I refuse to play with people who win because of a glitch in the game or some other unfair advantage. I don't call that cheese, I call it cheating. If a game lets you drive through a brick wall that doesn't mean you should drive through the brick wall to win a round. That is not cheese, that is cheating.

    1. Re:Different ways to lose by Anonymous Coward · · Score: 0

      If they are faster than you, and you can't beat their one move, then guess what? THEY ARE LEGITIMATELY BETTER THAN YOU!

    2. Re:Different ways to lose by king-manic · · Score: 1

      Glitch is one thing, reflex is another. Reflex is a skill you build and a natural ability. Complaining about it is like complaining Jordan kicks your ass all the tem in basket ball because he has better eflexes or Gretzky is chezing you in hockey because he has better reflexes and his cheap wristshot too. Or Thresh is just cheapness for being faster then you or tillerman is owning yrou ass because he's simply cheap for havign good reflexes.

      Winning=Reflexes. Skill = reflex + stratagy. if reflex is high but strategy low then he's still skilled. I'mm low reflex high strat. I own all my friends in War3 even the hyperactive micro munchkins because I'm a devious litle bastard who knows the AI in and out. By your definition My micro happy friend is a chepa because he has better reflexes (he has a ver generalized strategy that I exploit because he never does anythign different), while you'd considered me skilled (I use every trick I can get).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:Different ways to lose by 0x0d0a · · Score: 1

      If they really only have one thing that they can do better than you, wouldn't it be reasonable to expect you to figure out how to leverage your superior skill in other areas to win?

  50. Storm the beaches at Normandy... by Anonymous Coward · · Score: 0

    I wonder if the soldiers that were storming the beaches complained about the germans in the bunkers with MG-42s shooting them before they got off the boat...

    I hate Nazi spawn-campers.

  51. It's all part of life's rich tapestry by Anonymous Coward · · Score: 1, Interesting

    They way I see it, you have some people to whom winning will always be the most important thing, and those people will employ the most efficient means to achieve that end. Tough on all of us.

    In my experience it's possible to use a proven repetitive tactic to achieve a "win" condition in lots of games. Yie-ar-Kung-Fu was the first game to teach me that. It's a personal decision as to whether you want to employ that tactic. The "win" payoff may exceed the "boredom" problem of the game no longer being challenging. It's not cheating, but it's not always fun.

    A lot of the time you need to experiment a lot to find the right move or moves. Many times, these are exploits of unforseen conditions in the game world, weaknesses, or at worst, actual bugs. Finding and exploiting these within the rules of the game world can, in itself, be a skill. Sometimes it's just dumb luck. Either way, these tactics are usually far from obvious.

    Online games carry an exponential risk of these "exploits" being perpetuated. As more and more users participate simultaneously in the game, people actively watch and copy successful tactics they see being employed. The first time I played Diablo online, I had been instructed on how to "dupe" items within about an hour of play. I might never have discovered this flaw left to my own devices.

    A less serious example was the first few games of RtCW I played - mp beach was the first place I saw the Allies jumping on one another to vault the beach wall. This may have been forseen by the designers but I doubt it. It meant that, as Axis, you needed to be ready for it - fast. Is this a "cheesy" tactic? Borderline, I think.

    This issue stems mainly from the fact that most on-line environments are permissive in their approach. In other words, if it's possible to do something, then it's allowable/acceptable. I think that's just a challenge that all players need to accept.

    If you want to be vocal about it, tell the people who can rewrite the game to make the tactics unlawful be making them impossible, or "nerfing" their effectiveness (the idea of respawn temporary invulnerability made elsewhere in this thread is a good one). In-game bitching about it (unless you can poll for the offender to be kicked) achieves nothing and usually quickly degenerates into a pissing contest - making the issue worse, not better.

    Personally, I like the idea of giving players the maximum amount of freedom to explore possibilities in the game to find effective tactics. The best games, however, are ones in which there are no single tactics or routines which cannot, ultimately, be countered or prevented.

  52. Re:Bigotry by jroop · · Score: 1
    You are mixing your stereotypes. The 'red-headed step child' is the child that is ostrasized for being different. The 'fiery temper' is stereotypically associated with the Irish while the red hair is stereotypically associated with the Scots. Though 'getting pissed' over any of these stereotypes strikes me as an overreaction bordering on.. hmm... a fiery temper? :)

    jroop

  53. Re:Either you miss the point, or you're one of the by j0nb0y · · Score: 1

    I definitely agree. The problem with most people who complain about cheese is that they find one tactic they can't immediately find a counter for, rush to the assumption that the game is unbalanced, and then demand everyone quit using that strategy. The problem is that most of the time the game *isn't* unbalanced (at least not in the way they think), and that good players can counter these "cheese" tactics with their eyes closed. I play a tabletop game called Mechwarrior:Dark Age. There are many in the online fan community who complain loudly about a "cheese" tactic called "artillery turtle." Problem is, artillery turtles are very easy for good players to beat. Occasionally people will show up at local tournaments with armies built around these tactics, assuming that since people on the net say it's unbeatable, it must be good. Myself and a few other players just smash them without much thought, then explain to them why those tactics don't work. We've tried explaining this to people online, but the response we usually get is that whoever we were talking with just repeats their complaints more loudly, rather than trying to debunk what we're saying. At this point, we find it much easier to just defeat these people at tournaments, and try to ignore their whining as much as possible.

    --
    If you had super powers, would you use them for good, or for awesome?
  54. Devil's Advocate... by Mongoose+Disciple · · Score: 1

    If you're losing to someone in a game and find them to be a one trick pony, doesn't that say more about your ability as a player than theirs? That is, if they can beat you with the same trick again and again, why should they tip their hand and show you any of their other tricks?

    Generally, I find "cheap" to be gamerese for "I lost, but I don't want to admit that someone better beat me." Obviously, genuine game bugs are a (rare) exception.

  55. Re:Bigotry by Anonymous Coward · · Score: 0

    So? Go sue someone, you oversensitive moron.

  56. The down side of being cheesy. by Demon-Xanth · · Score: 1

    I don't get very many opportunities to play against human opponents, but I can get VERY good at playing against the computer. The problem that the computer has is that it's often very susceptible to very simple and easy to do moves. Dead or Alive is a prime example of this. I was able to easily beat the computer over and over with just a jump kick. My cousin wasn't able to easily beat the computer. However, when a human opponent came up, for the lack of a better term: I got my ass kicked. Almost every time. Same thing happened in Soul Caliber 2. In MvC2 I can easily beat the computer to the point that I stopped improving, but any human opponent with any skill killed me (I don't remember the last win I pulled off).

    I'd personally like it if the computer characters had AI that changes personality. Take the beta testers, and use thier styles to shape various AI setups. It'll make the player be more well rounded and fill holes in thier style.

    When it comes to playing the computer, being cheesy is just too easy.

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    1. Re:The down side of being cheesy. by 0x0d0a · · Score: 1

      I'd personally like it if the computer characters had AI that changes personality. Take the beta testers, and use thier styles to shape various AI setups. It'll make the player be more well rounded and fill holes in thier style.

      Frequently, game manufacturers have trouble with piracy. The easiest way they have to work around piracy is to convert the game into a "service", so that you miss out on significant functionality if you pirate the game. Half-Life, for instance -- sure, players can pirate the game, but the auth system makes Internet multiplayer (such as Counterstrike) difficult.

      Providing a game (especially a fighting game) that has a game engine that transmits player actions back to the developer, who then sends out updated AIs based on learned behavior from what players are doing would provide good, ongoing challenge. Since this is not a realtime activity, it would work nicely over even a cheap ol' IP connection. Use a neural net or something.

  57. Re:Either you miss the point, or you're one of the by Saiai+Hakutyoutani · · Score: 2, Interesting

    Instead of presenting a counter-argument, you're already attacking my credibility. What's up with that?

    If you can't beat a person who relies only on camping or on cheesy techniques, why should you expect to do so? Camping and cheesing are legitimate and good techniques that present a real challenge to some players. Like yourself. Demanding that players stop using these techniques is like demanding a handicap.

  58. Re:No Cheese by Anonymous Coward · · Score: 0

    I've seen your other posts on this topic, and you seem to have an interesting take on the word "flaw." People who abuse bugs are indeed cheating, but your view is absurdly wide. Constantly jumping because characters don't get tired? Give me a fuckin break.

  59. Re:Either you miss the point, or you're one of the by Blakey+Rat · · Score: 4, Interesting

    As long as you're only whining about camping in deathmatch games, I'm fine with it. What really pisses me off is whining about camping in team-based games! Uh, hello people, that's not "camping" that's "defending." I'm not "camping the flag" I'm defending it to keep it from getting taken! That's part of the design of the game!

    I've gotten accused of camping for defending a power node in Unreal 2004 Onslaught mode, and it boggles my mind. Why *wouldn't* our team want to defend power nodes? Especially the important one at the middle?

    Anyway, rant over.

  60. Campers ever prosper by Pvt_Waldo · · Score: 1

    I suppose camping is a derivative of Cheesing here.

    Personally, I'm a camper. I like dark maps, dark corners, boxes to hide behind, etc. And I just love catching the same person 3 times in a row in the exact same spot. They spawn, run into room, I get them from behind box. They respawn, run into room, I get them from behind same box. They respawn, run into room, I get them from behind same box. Then they tell me I've got no skill :^)

  61. Re:Either you miss the point, or you're one of the by king-manic · · Score: 1

    I play warcraf III a lot. I use strategies with a lot of variety because I bore easily. But thinks liek hero rushes of even zerg rushes in Sc I can beat with my eye closed because I grown past the point where i'm vulnerable to that. Thus they go for a short term gamble to try to gain an atvantage later and it ussualyl back fires. I'd love to see the expression of the faces of the players who just lost 12 zealots in a 3v3 to me and my 1 sunken. Or when I lay the smack down on a team of hero harrassers with my 1 tower and my puny lich. There are conters in most well thought out games.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  62. Re:No Cheese by fmaxwell · · Score: 1

    I've seen your other posts on this topic, and you seem to have an interesting take on the word "flaw."... Constantly jumping because characters don't get tired?

    Good example. The designers of FPS games like UT2003/4 gave players the ability to run, walk, jump, and crouch. They gave them the ability to stand still as well. Obviously, they did not design the game with the intent that people would run and jump continuously. If I wanted to play a game where the "targets" jumped wildly in all directions at high speed, I would have purchased something like a shooting gallery game rather than a first-person shooter.

    Give me a fuckin break.

    You are quite the eloquent writer, aren't you?

  63. Re:No Cheese by Anonymous Coward · · Score: 0

    The designers of FPS games like UT2003/4 gave players the ability to run, walk, jump, and crouch. They gave them the ability to stand still as well. Obviously, they did not design the game with the intent that people would run and jump continuously.

    Ummm, right. Try standing still in a UT map with even a few decent players, and see where that gets you. In any good FPS, if you're not moving constantly, you're toast. One of the best things about the genre is the high-adrenaline, superkinetic rush of playing it. Personally, I think constantly leapfrogging when you're not being chased by someone is retarded and makes you look like an asshat. I also don't find it any more difficult to plant a rocket in someone like that than I do someone who's usually on the ground.

    It sounds like the real issue here is that you're not very good, and it's easier for you to blame something insignificant like continuous jumping than it is for you to improve as a player. Does your jump key not work or something? If you feel that it gives others such an advantage (and it really doesn't), then why not use it?

    You are quite the eloquent writer, aren't you?

    Only when the situation necessitates it. In this case, the old "garbage in, garbage out" adage seems to apply.

  64. Oh it's called "Cheesing" now is it? by Anonymous Coward · · Score: 0

    It used to be called "cheap", not "cheese".
    WTF?

  65. Re:Either you miss the point, or you're one of the by danaris · · Score: 1

    No, I lose consistently because I just can't move as fast or as accurately as the "serious" gamers. I will never be able to understand how people can build up an army so fast in Starcraft. I've looked for tips on best balance for a fast startup, and not been able to find anything particularly helpful. That doesn't mean I say "20 min no rush"--it means I've stopped playing Starcraft on Battle.net, because dying in under 5 mins isn't much fun. I only play LAN games against people I know have similar skill levels to my own.

    I will admit that I haven't played most of the more recent FPS games--my favourite will always be the Marathon series. It's possible that the newer ones have made camping less profitable with balance changes, I don't know. But what's never changed is these 2 facts: 1) people do it, 2) it detracts from everyone else's fun.

    It's not that I believe in some "artificial standard" unique to me. As you can see from many people here, and as you would know if you paid attention to the people yelling at you when you do it, it's quite broadly accepted that camping and cheese are bad.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
  66. Re:Either you miss the point, or you're one of the by danaris · · Score: 1

    Actually, I attacked your credibility after I presented a counter-argument.

    And, like I said, you have totally missed the point. There are plenty of people who feel that camping and cheesing are not "legitimate and good techniques." I refuse to use techniques like that, and so do most of the people I play with, at least when they play with me (obviously, I don't know how they play otherwise). They are techniques that game the system, rather than actually trying to build up a real strategy. Sure, you can win like that, but if you have to use techniques that entirely negate the skill of the other player to do so, then what's the point?

    It's one thing if, when you're playing against someone with much more skill and experience, you use clever strategies to minimize the situations where he can bring it to bear. But camping and cheesing (which, by my definition, is generally repeated use of techniques that prevent your opponent from actually doing anything) entirely remove the skill element.

    Someone else remarked, quite cogently, that cheesers are very much like script kiddies. Since they don't have any real skills, they find a predefined formula and follow that over and over again.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
  67. Re:Either you miss the point, or you're one of the by Saiai+Hakutyoutani · · Score: 1

    I know what you mean now, and I see that you and I simply disagree on what the point is.

    What you're describing is a game within the game... Since you don't use the techniques you describe, you've established a rule that noone else can use them either. This might be acceptable, of course, but I think you should be understanding when someone doesn't want to play YOUR game.

    As for the second and third argument; you're implying that camping and cheesing aren't skills, which is wrong. They're skills that can lead a player to victory, and especially against players like you. If a player can successfully make you annoyed and frustrated about his style of playing, he's increased his chance of winning and lowered yours.

    All in all I think you fail to justify why players should only use the techniques that you've preselected. I think you're just a sore loser.

  68. Re:Bigotry by Anonymous Coward · · Score: 0

    Quit your bitchin' or I'll beat you like a rented red-headed step-mule.

  69. Re:Either you miss the point, or you're one of the by king-manic · · Score: 1

    Even so, if you want to be good, it's not about how serious you are or how much tiem you put in. Being great is dependant on time, being good is about a minset.

    In starcraft the rush is 1 strat new players can't counter. because it happens fast. But it rarly works against anyone with any skill(ladder 1100 and up).

    Your admission that you stopped means you will never get better. I'm at a very average skill level but I can overcome the cheese, the key is to play and to lose. Lose and lose and lose and learn from your lose. Eventually you'll find your reflexes getting better, your timing improves. You can predict the cheese and coutner and eventually you can beat most people online.

    I play Warcraft casually but I own literally all my friends. I'm not all twitchy but I have an enlightened view of the AI and play deep strategy learned form Starcraft. I play Starcraft casually as well. In every Counter strike game or Quake game I'm 2nd or 3rd because I choose a strat suitable to my skills. I'm nto good twitchy but I can be a good observer so I'm a flanker, I take odd routes to try and surprise the enemy.

    I don't have mad skillz or mad reflexes but I'm a compeditor. I don't want to be good according to my rules, I want to be good according to the games rules. And no madder how many people share the same idea that "throwing is cheap" or "he's a camping shithead", it won't change the fact he owns you and that you two are playing different games. You will find players with skill won't complain, they will get even whiel all the low skill players whine.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  70. The difference between newbies and veterans. by Anonymous Coward · · Score: 0

    I played tournament-level Soul Calibur, and I currently play Soul Calibur 2 in tournaments. I also worked in an arcade for about 5 years, so I am familiar with the complaints and rages of people who claim "cheese."

    Most people who play fighting games in the United States, at least in arcades, are mashers. These are the people who bring about the premature death of the controls of machines by cranking the stick and smashing the buttons. These people often hit them harder and faster at times, thinking it will somehow make them do better.

    There are also 3-move players who figure out a few moves that are really effective and use them over and over. I remember back in Street Fighter, I'd see people accused of "cheap" of "cheese" because they did a lot of low sweeps. Of course, their opponent didn't understand about blocking low, or jumping over the attack, but no, because they weren't winning it was "cheese" or "cheapness."

    I saw a few comments here saying that games like Soul Calibur were designed to be easy. That's quite far from the truth. Just because Joe Blow and Jim Blow can mash the buttons and get lots of moves to come out doesn't mean the game is easy.

    I also saw a few comments about how newbs to the game or buttons mashers can win against good players. This is also completely false, and is a myth perpetuated by mashers winning against people who think they are good, but in actually just know a few moves. I've never lost to a masher in all my years of playing Soul Calibur and Soul Calibur 2. They don't understand the concepts of the game, like guarding, tech rolling, air controlling, and the like. I just hit them once, which is easy enough, and just hit them as they get up over and over, because I understand the game and they don't.

    Many people don't understand the level of strategy and knowledge needed to play the game well. I picked a character from Soul Calibur 2 at random: Xianghua, and counted up her moves. She has around 120. On http://www.soulcalibur.com/forums/ , you can find system directory posts that are full of technical data. Want to know how many frames moves are, how to air control, how to tech roll, how to exorcism cancel with Taki? It's all there, compiled by the good players of the game around the world.

    I mention Soul Calibur only because I know it well, but games like Virtua Fighter 4: Evolution contain the same depth, just with a different engine. They too have forums with technical data, they too never have their good players lose against mashers.

    Now, of course, sometimes game-breaking tactics are found, which is nothing but a lack of good testing on the game developer's side. In Soul Calibur 2, upon arcade release, a couple of the characters had infinite combos (in other words, you hit them with a move, and then you could just continue hitting them and kill them without them being able to escape). However, this was obviously banned from tournament play, and was fixed by Namco in the next arcade version. No masher or newbie to the game ever used these though, because they didn't understand the system enough to know it was there.

    Games are hard to balance, but the majority of players never devote enough time and thought to them to actually see what the real issues are. Heck, I remember thinking vultures were worthless in StarCraft, and then I started watching tournament replays and reading strategy forums. I soon realized how much I had to learn.

  71. my exprences with soulcalibur 1 and 2 by Lucia_Inverse · · Score: 1

    in soulcalibur 1 im pretty devistating with sigfried, my advantage isnt cheese but the ablity to adapt and be willing to learn (same goes for nightmare in SC 2) if i get whomped by somthing cheesey i have been known to ask the other person to do it again so that i may pratice and find away to avoid it and resume trounceing. i have one friend that plays bloody roar 3 non stop (dont ask me why i dont get it either) and he gets mad at me when i play him because i actully circle strafe instead of trying to block/ dodge his crazy combos i get outta the way and punch him in the back of hte head =D it frustrates him to no end... quite funny really

  72. Re:No Cheese by fmaxwell · · Score: 1

    It sounds like the real issue here is that you're not very good, and it's easier for you to blame something insignificant like continuous jumping than it is for you to improve as a player.

    I'm not very good at it. I don't spend untold hours practicing. I don't have superhuman reflexes. I'm just an average player. But it's not that important. My self-esteem doesn't hinge on how many frags I get in UT or where I stand in the rankings. I play games to have fun -- that's all. Are you perhaps using your self-proclaimed prowess at FPS games to make up for some other area where you feel inadequate?

    Does your jump key not work or something? If you feel that it gives others such an advantage (and it really doesn't), then why not use it?

    It might give me an advantage in chess to distract my opponent with twitching, loud coughing, wheezing, and a day-glo orange shirt. But I don't do it because it's a despicable way to win the game -- even if it's not specifically against the rules.

    Only when the situation necessitates it. In this case, the old "garbage in, garbage out" adage seems to apply.

    Please don't blame me for your vulgarity. You came up with that all on your own.

  73. Re:No Cheese by king-manic · · Score: 1

    Your missing th epoint, your anology of coughing and weezing is liek using a map hack or a wall hack. What he means is more like your cryign foul because you can't use the knight as well as your opponent can so you tell him knights are cheap.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  74. Primal Rage by roesti · · Score: 1

    Anyone remember Primal Rage? That was a (fairly average) fighting game with dinosaurs. If you started using the same move (or combo, in some cases) over and over again, it would flash a No Cheese icon on the screen and disallow that move for a while. Pretty cool - it made you mix things up a bit, and kept the game interesting.

    Maybe that's the point. If the game gets too repetitive, it gets too boring, and people get too pissed off with it to have any fun.

  75. Very difficult to be "cheesy" in SC by 0x0d0a · · Score: 1

    It is extremely difficult to be "cheesy" in SC2, at least, at anything other than a beginner level. Being predictable is exactly what will get the bajeezus beaten out of you -- once the other person gets your timing down, they will guard-impact you and proceed to beat you senseless.

    As for characters that just have combos with a number of hits, like Ivy or Sophitia or Xiang Hua, that's just part of the character's style.

    A game that allows a player to be "cheesy" is, IMHO, flawed.

  76. A matter of tactics by 0x0d0a · · Score: 2, Insightful

    When you beat someone with tactics that they are unprepared for and not experienced in countering, they get frusterated and angry.

    It happened to the British in the American Revolutionary War -- "hiding behind trees and rocks is unfair and cowardly!".

    It happened to the US in Vietnam -- "using ununiformed troops and ability to blend into civilian environments is unfair and cowardly!"

    Now it's happening to the US again in the form of bin Laden's tactics -- hit and run, avoiding allowing the enemy to get a good swing at you, attacking vulnerable points.

    War is war. It is not a card game. If you want to play a limited strategy game where certain behavior is prohibited and you want to see who wins with such constraints and you have agreed on such behavior, with either technological or social power to enforce these constraints, that's one thing. If someone is playing an FPS, they should by default expect someone not to make the most of the map, the game system, their abilities, and the weaknesses in that player's own playing style.

  77. Re:Either you miss the point, or you're one of the by ChaoticLimbs · · Score: 1

    I totally agree. I don't particularly relish spawncamping with a tank or similar overpowered weapon, but it's part of the games. BF1942 has a particular weakness to this tactic, but basically since the enemy controls the spawnpoint, you have to spawn somewhere else and regain control from there. It's tactic, not cheating. And sniping or camping is a legitimate military tactic which makes each soldier effective. Charging across Omaha Beach in the open with a Thompson submachine gun is simply a great way to die over and over. It 's better to use up your enemy's tickets with sniper shots until you've worn out the timer enough that you can rush a bunch of flags. I get irritated as well when people call out accusations of camping diring team-play. It's idiotic bitchy whining.

  78. Game design by 0x0d0a · · Score: 1

    Your problem has nothing to do with "cheese" (I can understand cheating complaints, where there is clearly a bug in the implementation, but that's different). I can think of very few games that actually do not provide you with any way to counter "cheesy" tactics. Many are difficult to counter, and may force you to lose once you make one initial mistake (failing to counter something), but it sounds more like you are simply out of your depth.

    Your problem is that you are playing with people who play more than you do, and have a higher skill level. As a result, you are not having fun. Most people would feel the same way. I played Team Fortress until I got at least passable at it, but I still can't even touch the really good players.

    The problem is threefold:

    (a: Psyche) People like to win more than they lose. People like to play against other people because they provide an "AI" unparalleled in complexity. This is bound to produce problems. I think that the only answer to this is a modification of game design -- either produce cooperative multiplayer games (Halo, for instance, is not all that fantastic or balanced in competitive mode, but is a very good cooperative game), produce games with scores rather than binary "win/lose" conditions, or play games that have multiple players, but the player is competing against their own historical behavior in some way, rather than the other players.

    (b: Timeframe) Once a game has been out for a while, there will be people that purchased the game and played it day in and day out. As a result, they will be more experienced than anyone else. This makes it very difficult to "get in" on an older multiplayer competitive game. (Note that I find that team-based games can help alleviate this -- your teammates can pick up some of the slack while you learn what's going on, and many such games let you make useful contributions without being a top dog yet).

    (c: Dedication) I like to win (feels good :-) ), but I do not have the time or interest to put in a game that a fifteen-year-old kid will have. That doesn't mean that I want to continue to play a game where I keep losing (especially if they keep losing).

    Now, there are a lot of things that have changed. "Camping" was a real problem back in the days of, say, Quake 1, but games have been improved to largely avoid (or seriously alleviate) "camping". Cheating everyone objects to. "Cheese" is simply (if I had to come up with a definition) apparently not-difficult tactics that are difficult to counter.

    I think that generally, complaining about "cheesy" tactics is a bad idea. Games are designed and balanced better these days. On the other hand, playing a game that is intended to be open-ended and allow you to try many different tactics, and then forcing you to work on one particular difficult tactic to counter someone's "cheesy" tactic is, obviously, less fun. However, if we expect people to follow unwritten rules, we create a lot of problems -- especially since what one person considers "cheesy", another does not. That, I think, means a lot of arguments in the brewing.

    The Quake server design (and similar games) fixes some of this. Server operators can choose parameters for the game they serve, so players can play a game in which the tactics that they consider "cheesy" are reduced in strength or less worthwhile.

    In general, though, I think that the game rules should be considered to be like the written law that we abide by in Real Life -- there is significant value in adhering to that law, simply because everyone recognizes a single line of legality and illegality.

    If, of course, you want to agree ahead of time to play with certain constraints with someone (if you can do it, in an unwritten manner), it's quite reasonable to play like this. If you want to play with a good friend, and both of you hate tank-rushers, and you have both been consciously avoiding tank-rushing each other for a year, then it seems reasonable to expect that frie

    1. Re:Game design by danaris · · Score: 1

      You make a lot of good points; I would like to reply first in general, then to a couple of specific parts of your post.

      First, I guess the heart of the issue is this: it's about courtesy--the courtesy to say, "Well, I'm here to have fun, so you probably are too. Thus, so that we can both have fun, I won't use repetitive, annoying techniques that will simply prevent you from acting." (that being, essentially, my definition of cheese) Whenever I play against someone whose skill level is significantly lower than my own, I will, often only semi-consciously, reduce my own ferocity (for lack of a better word) to compensate.

      While winning is fun, it's only part of the fun: playing should be the primary point, and where most of the fun lies. If I found a technique that could let me win 9 out of 10 Warcraft III games within 2 minutes with no possibility of a counter, I'd never use it, because it wouldn't be fun for me (or for my opponent). (Well, all right, it'd be fun to use against my brother, so I could see his face when he died. But only once, because after that he wouldn't be surprised, he'd be mad.)

      I will grant that there is less potential for cheese in more recent games...and I haven't played so many of them, so I don't really know what's out there.

      * I've never played in a ladder or ranking system, but in theory this would solve much of the problem of disparate skill levels being associated. I still think that this doesn't perfectly solve the problem -- I think that people like winning at a greater rate than losing.

      I've played in the Starcraft and Warcraft III ladders, and each time, even though I was supposedly being matched against someone of "similar skill level" (ie, someone totally new to the ladder), I was blown away within 5 minutes. Neither I nor any of my friends who play these games on LANs have ever been able to build up that fast.

      * I would be curious to see the introduction of multiple "win" goals, so that in a game with ten characters, six might get medals -- "sneakiest", "most kills in defense of flag", "most enemy infrastructure destroyed", etc. This solves the "50% win rate" problem, while still providing a challenge that can be arbitrarily hard.

      Now that's a good idea! Marathon did this, to a degree. When you played a netgame other than pure kills, like King of the Hill, there would be a (for instance) Time on Hill ranking and a Total Carnage ranking. While I often won the latter, I almost never won the former.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  79. Re:Either you miss the point, or you're one of the by The_dev0 · · Score: 1

    Yeah, i've copped that shit plying BF:V and DC online. It is not camping, it's trying to hold a spawn point/flag, ffs. Although, I have noticed how frustrating it can be in both BF:V and BF1942/DC to be down to your last spawn and have the opposing team covering it with snipers, napalm drops and artillery. It's frustrating, and makes some people VERY upset, but the reality is you wouldn't be in that position if you could hold on to your spawn points anyway. If you've been driven back to your final spawn, what do you want the opposition to do, hold off shooting your players till you even it up? Never gonna happen. And you know what? It shouldn't either. That's life, kids.

    --
    Never fight naked, unless you're in prison...
  80. Re:Bigotry by Anonymous Coward · · Score: 0

    Do you like to dip your ginger nuts into your cup of tea?

  81. A specific workaround by fr0dicus · · Score: 1
    In Tony Hawk's games your scoring exponentially decreases for repeats of the same move, this could easily be applied to beat 'em ups to reduce the amount of damage taken by repeats of the same attack.

    Any cheating like this could easily be captured and worked around in playtesting, it's not like it's difficult to fix. It just smacks of lazy programming.

  82. wow by Magius_AR · · Score: 1
    I can't believe there's actually people trying to make the argument that cheese doesn't exist and people are just whiners. Man, I can think all the way back to Techmo Bowl of Nintendo fame where you had the infamous-play-that-could-never-be-stopped...I could've _swore_ that sucker made enough fan-attention to prove a point. The other examples he brings up are good ones too...like E Honda's trap in corner technique.

    More to the point...there ARE games with nearly _infallible_ strategies, which are VERY akin to game flaws. Hell, I don't think I've crossed a football game yet that accurately simulates a real passing game...practically every one out there you can throw 40 yards passes every down and expect at least one to complete.

    Cheese IS a reality, and it really _DOES_ detract from the enjoyment of a game. The passing conundrum is a perfect example. Here I am, wanting to play a true-to-life, semi-realistic game of football, but once my opponent learns all he has to do is pass deep all game, what's the point of playing then? Why not just release a game called "Throw the Ball Far"?

    Meh, you people make me sick. We don't whine. We just want enjoyment from the game, winning is not that big a concern.

  83. Re:Bigotry by Anonymous Coward · · Score: 0

    The expression refers to the fact that;

    a) people are more likely to prefer their own blood children than a stepchild
    b) people are more likely to prefer a blonde/brunette than an ugly redhead

    So basically when you say 'beaten like a redheaded stepchild' you are saying 'treated like the least desirable of all things'.

  84. Yea I whine by Fullmetal+Edward · · Score: 0

    I've been playing games near 15 years, I've seen it all from Mario kart to Mario sunshine. I've seen every cheesy tactic ever used and they all have one thing in common.

    NO COUNTER. 99% of the moves are used because they are near impossible to counter. Thats the whole point of using them, if there was a counter then people would know it and use it. It's like Bowazons in Diablo 2 before the latest patch. They were near untouchable with the Buriza.

    I refuse to give these people the name "gamers". They are cheats, I could exploit a bug in Windows to screw there PCs up. Does that make it fine? No. Why should I have my game ruined by 5-6 medics bunny hopping all over my base so you can't handle all 6 at once?

    Online gaming is making it so you can't punch people for doing this. You can't walk out (at least it wouldn't matter to them) and generally it's like playing single player now. As far as they are concerned they may as well be playing against bots, plus they arealways the people who suck upto the admins, like hell so they can get you banned through sheer wait of numbers whining about you telling them to stop throwing grenades into your spawn over and over.

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  85. Re:No Cheese by Anonymous Coward · · Score: 0

    Are you perhaps using your self-proclaimed prowess at FPS games to make up for some other area where you feel inadequate?

    When did this degrade into a series of personal attacks? Seriously, it doesn't much help your cause at all, and it adds nothing of value to the discussion.

    I never claimed to have any great amount of skill in playing FPS games. I don't even really like them, to be honest.

    It might give me an advantage in chess to distract my opponent with twitching, loud coughing, wheezing, and a day-glo orange shirt... even if it's not specifically against the rules.

    Actually, it might be. I'm sure there are indeed rules regarding player conduct during a match in any kind of serious match play. I'd also contest the validity of that analogy: a player's conduct in chess is extraneous to the game itself, while jumping techniques and such are things that actually happen within the game.

    Please don't blame me for your vulgarity. You came up with that all on your own.

    Blame you for my vulgarity? No. Lack of eloquence? Probably.

  86. in foil by butane_bob2003 · · Score: 1

    in foil fencing, people who constantly use the same attack/defence only beat opponents who don't yet know how limited they are. Any attack or defense can be deadly when executed with appropriate timing and speed (timing being most important, even slow attacks can land if the timing is right). But when that attack or defense is anticipated, it becomes much more difficult to pull off. Watching a potential opponent for a bout or two will give you a good idea of what they are likely to do. Novices usually try to pull some kind of move to get a point, and they try it on everybody. Same thing applies to fighting games, although there is much less skill involved... The problem with some fighting games is that the fighting engine does not properly balance attack/defense capabilities, allowing certain moves to be impossible or too difficult to defend against. Every attack or attack combination should have some kind of defense/counter attack. This is usually not the case in video games. (your defense options are: run away, or hit block) Fencing has developed over hundreds of years, fighting video games have not been around quite as long.

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  87. Re:Bigotry by demi · · Score: 1

    I never understood it to have anything to do with the chip on the redhead's shoulder, merely the fact that they were not the (abusive) father's son; and this fact is that much more obvious since the kid's hair color is different from the (more-typically-colored) father. In other words, a redhead is a more obvious cuckoo.

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  88. Re:Either you miss the point, or you're one of the by qoa · · Score: 1

    In Return To Castle Wolfenstein multiplayer, on the beach map, there are people at the start of the game run directly to the war room and hide. They then spend 30 minutes staring at doors while standing on file cabinet to protect the documents. They say the same as you do.
    I guess I just play for fun, rather than winning. (not to slam what you just said, because I agree with it)

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