MOL is more like Classic which is more like Win4Lin - they are all software emulation and not hardware emulation; they are not virtual machines like VMware.
Hehe, I needed a dedicated dialup router/gateway for my home network and when I saw SuSE released 7.3 for PowerPC I bought a Performa 6400/180 on Ebay the next day. When all shipping and handling for both items were taken into account, SuSE still costs more than the computer!, but it is well worth it. SuSE 7.3 is an awesome platform, especially mixed with PowerPC. I can't wait for the G5's to come out, but if anyone out there is lucky enough to already have PPC64 hardware check out www.linuxppc64.org.
Funny thing, I compiled the kernel (with the preempt ion patch) and realized I had only selected reiserfs as a module so I could not mount my root file system, so I rebooted and started recompiling and went to read slashdot and saw this....
Personally, I'm thankful the bug was caught right away! One and a half days isn't bad. Although, I agree with some others that perhaps a constant development tree and stable tree may be a good thing - but who am I to say?
Re:XBox is going to be the hacker's dream
on
XBox Netplay Already
·
· Score: 0, Troll
Where comes the joy in hacking a PC - thats all this Wintendo is.
But I was thinking, since MS looses about 100 dollars or so on the sale of each Xbox, why not make a huge cluster of them at MS's expense (by using Linux, obvioulsy)?
Has anyone had a chance to play Soul Reaver 2 for the PS2? It is amazing in artwork and story line - if it isn't considered art, then nothing is. However, I am stuck in Dark Forge - the entrance door has become sealed and I cannot get out! Help would be much appreciated - I had to start playing with C++ and write a numerical Integration program because that was easier for me, I'm not joking.
If my schoold used Unix/Linux or even OS X we wouldn't be able to get full access rights as easily as in windows 9x, mainly because the windows 9x kernel rocks!!!.. oh wait
This will be a fun and cheap method for learning the MIPS architecture, I can only hope linux is also ported to the Gamecube so I can do the same for PPC;-)
it is good to see sony profiting off of linux, just like hp and ibm - indeed, linux is definitely a hardware company's friend more than a company who purely concentrates on software - though there are exceptions, like redhat. it would be nice to see sony contribute a little more to linux like ibm and hp instead of just profiting off of it
As far as I'm concerned, this model is a very practical approach that only helps Free Software ideals - it really maked no difference to me whether or not they merge the code back into the wine tree officially, because they do it themselves! All the winex code is just Wine + DirectX API's - so one can just use WineX instead of Wine - unless you are wanting to port a commercial directx application over to linux using wine - but who cares about that or would even want to buy something like that. The one thing I am interested in here, is will it be possible now for Xwindows programmers to utilize DirectX in Linux natively, w/o using Wine emulation?
I've recently started working with a couple of 3D engines, and would really like to compile them with something like VectorC instead of GCC, and certainly I would like to see some of the Free Software Developers who make games use a compiler like VectorC if they can afford it, but especially developers like Loki Games, ID Software, etc. Of course, I would probably just use GCC until I had something very much worth presenting to the public (Open Source or otherwise), and for me to get the compiler before the final stages of development would be a question of how much VectorC costs, and how much the Version 2 upgrade would cost - but that is just me. As I said, there are some people out there who need it. What about 3D app makers like Alias|Wavefront (Maya), NaN (Blender), and several other companies I can't remember at the moment (the creators of Shake and Tremor, etc)? I don't know what compilers are available for PPC/PPC64 but obviously not many people care about that when it comes to games, but I'm sure someone will eventually make an equivalent of vectorc for ppc/64 if it hasn't already been done - but when it comes to the x86 I would really like to see it ported over (It would be nice to get the PS2 and x86 package togethor).
Last time I checked, the World's most powerful super computers were IBM POWER3 machines running AIX, one of which has 8192 processors. I believe they meant that on the p690 you can have up to 32 processors.
Well, Linux is already supported on much more expensive PPC64 (and probably better) hardware than the G5, so it shouldn't take any time at all to be able to run a 64bit native kernel on a G5 once apple releases them. Go to http://linuxppc64.org for more info.
Although it doesn't have quite the compression of mp3 and vorbis, if quality and preservation are what you are concerned about then check out FLAC (Free Lossless Audio Codec) at flac.sourceforge.net.
I work at a company that has been tied to Smartsuite since the beginning (when it used to be Symphony.) We would probably switch over 20 machines to Linux if Smartsuite was available. I would proabably get it for home too; Smartsuite truly is better than anything else out there. At one point we were going to use Win4lin just for Smartsuite so we could deploy linux on these machines, but Win4lin proves to be buggy and the closed source kernel patch really cuts down on flexibility. I hope IBM takes this to heart and will make more of its desktop software available for Linux.
While having Linux work on the Dreamcast and PS2 is nice, having a port of it to the Gamecube would be much more beneficial, since it will be released about the same time as the Xbox. Because the Gamecube uses PowerPC technology this shouldn't be much of a problem, although I don't know how graphics accel. support could be implemented.
Surely it is legal to distribute an Open Source AD&D game?
Isn't Caltech the leader in this area?
MOL is more like Classic which is more like Win4Lin - they are all software emulation and not hardware emulation; they are not virtual machines like VMware.
Hehe, I needed a dedicated dialup router/gateway for my home network and when I saw SuSE released 7.3 for PowerPC I bought a Performa 6400/180 on Ebay the next day. When all shipping and handling for both items were taken into account, SuSE still costs more than the computer!, but it is well worth it. SuSE 7.3 is an awesome platform, especially mixed with PowerPC. I can't wait for the G5's to come out, but if anyone out there is lucky enough to already have PPC64 hardware check out www.linuxppc64.org.
Speaking of which, who has the largest amount of data on a web site? Could it be IBM, or C-Net, or e-bay....?
Funny thing, I compiled the kernel (with the preempt ion patch) and realized I had only selected reiserfs as a module so I could not mount my root file system, so I rebooted and started recompiling and went to read slashdot and saw this ....
Personally, I'm thankful the bug was caught right away! One and a half days isn't bad. Although, I agree with some others that perhaps a constant development tree and stable tree may be a good thing - but who am I to say?
Where comes the joy in hacking a PC - thats all this Wintendo is.
Would an IBM Microdrive solve the problem? I don't know how much of a pak file actually has to be loaded into memory ....
If there wasn't a Wintendo before now there is.
But I was thinking, since MS looses about 100 dollars or so on the sale of each Xbox, why not make a huge cluster of them at MS's expense (by using Linux, obvioulsy)?
Does it use linux, and can I push the buttons?
Has anyone had a chance to play Soul Reaver 2 for the PS2? It is amazing in artwork and story line - if it isn't considered art, then nothing is. However, I am stuck in Dark Forge - the entrance door has become sealed and I cannot get out! Help would be much appreciated - I had to start playing with C++ and write a numerical Integration program because that was easier for me, I'm not joking.
If my schoold used Unix/Linux or even OS X we wouldn't be able to get full access rights as easily as in windows 9x, mainly because the windows 9x kernel rocks!!! .. oh wait
This will be a fun and cheap method for learning the MIPS architecture, I can only hope linux is also ported to the Gamecube so I can do the same for PPC ;-)
it is good to see sony profiting off of linux, just like hp and ibm - indeed, linux is definitely a hardware company's friend more than a company who purely concentrates on software - though there are exceptions, like redhat. it would be nice to see sony contribute a little more to linux like ibm and hp instead of just profiting off of it
As far as I'm concerned, this model is a very practical approach that only helps Free Software ideals - it really maked no difference to me whether or not they merge the code back into the wine tree officially, because they do it themselves! All the winex code is just Wine + DirectX API's - so one can just use WineX instead of Wine - unless you are wanting to port a commercial directx application over to linux using wine - but who cares about that or would even want to buy something like that. The one thing I am interested in here, is will it be possible now for Xwindows programmers to utilize DirectX in Linux natively, w/o using Wine emulation?
A CAD type app that had erector qualities would be neat.
I've recently started working with a couple of 3D engines, and would really like to compile them with something like VectorC instead of GCC, and certainly I would like to see some of the Free Software Developers who make games use a compiler like VectorC if they can afford it, but especially developers like Loki Games, ID Software, etc. Of course, I would probably just use GCC until I had something very much worth presenting to the public (Open Source or otherwise), and for me to get the compiler before the final stages of development would be a question of how much VectorC costs, and how much the Version 2 upgrade would cost - but that is just me. As I said, there are some people out there who need it. What about 3D app makers like Alias|Wavefront (Maya), NaN (Blender), and several other companies I can't remember at the moment (the creators of Shake and Tremor, etc)? I don't know what compilers are available for PPC/PPC64 but obviously not many people care about that when it comes to games, but I'm sure someone will eventually make an equivalent of vectorc for ppc/64 if it hasn't already been done - but when it comes to the x86 I would really like to see it ported over (It would be nice to get the PS2 and x86 package togethor).
Last time I checked, the World's most powerful super computers were IBM POWER3 machines running AIX, one of which has 8192 processors. I believe they meant that on the p690 you can have up to 32 processors.
How can anyone say this is a bad thing?
Well, Linux is already supported on much more expensive PPC64 (and probably better) hardware than the G5, so it shouldn't take any time at all to be able to run a 64bit native kernel on a G5 once apple releases them. Go to http://linuxppc64.org for more info.
This is really terrible, i don't know what else can be said.
Although it doesn't have quite the compression of mp3 and vorbis, if quality and preservation are what you are concerned about then check out FLAC (Free Lossless Audio Codec) at flac.sourceforge.net.
I work at a company that has been tied to Smartsuite since the beginning (when it used to be Symphony.) We would probably switch over 20 machines to Linux if Smartsuite was available. I would proabably get it for home too; Smartsuite truly is better than anything else out there. At one point we were going to use Win4lin just for Smartsuite so we could deploy linux on these machines, but Win4lin proves to be buggy and the closed source kernel patch really cuts down on flexibility. I hope IBM takes this to heart and will make more of its desktop software available for Linux.
While having Linux work on the Dreamcast and PS2 is nice, having a port of it to the Gamecube would be much more beneficial, since it will be released about the same time as the Xbox. Because the Gamecube uses PowerPC technology this shouldn't be much of a problem, although I don't know how graphics accel. support could be implemented.
Yes, and also will it be available for LinuxPPC for example, since there is only a matter of recompiling the source?