Good idea. Certainly possible, 100% secure and eminently acheivable. Well, provided eminently means with an extra, oh, say 50 dev days? Plus 25 test days for alpha, add in another 25 dev days for beta support and bugfix. And then add... um... say 1 extra CS person per 10000 players to handle queries (and that's conservative). (== $5 per player per year) You're increasing dev costs by around $150k and increasing ongoing CS and support costs by I guess $50k per year per 1000 players. Oh, and bandwidth. The players are big, remember? Add bandwidth costs of $10k per 1000 players for u/l and d/l. Oh and you'd also be reducing their revenue, since if they allow this to happen they'd be throwing away a fair amount of dupe-account revenue.
The real bullshit here is that it is storage costs that are the problem at all. They claim that going over the 'threshold' costs an extra 10x for DB costs. But do they then know the exact amount of storage they'll require? That would imply they know exactly how many people will be playing! Damnit, I'm going to go and buy 3 extra char accounts now, and bankrupt them.
One annoying and disturbing trend I noticed recently is the "actionifying" of RPG combat.
Adding action to the game just changes it slightly. It makes it RTS + RPG instead of plain RPG. Nothing wrong with that in and of itself.
Of course, if the story is strong enough there's no reason not to allow players to turn off the rts (or at least the rt) part of the combat, like some square games do.
If I have only one hand, and that hand only has one finger, I should still be able to play the game.
But surely you still could play the game..? Oh, you mean the computer game... sorry.
Virus infections in the past year? 0 workstations, 0 servers. Number of spams/day before companywide? Averaged about 800 for 25 users. Now? About 20 for 25 users.
Number of intentional work emails that I used to get? 20 a day. Number I get now? 3. I put this down to everyone else being bogged down by spam. Thank heavens for my ACME(r) MailTrampler(tm)!
The reason being is that the h/l compiler can reason about, and thus optimize over, larger components than the C compiler.
Links man, come on! This is Slashdot, you can't just make wild assertions without backing them up with facts. Or at least a random opionion off the web... there must be one out there somewhere.
I'd love to see evidence of a functional (or any other) program that can outperform the naive C equivalent.
As for bypassing the proto- stage and going straight to completed app using ML, if it's such a good idea, why doesn't this happen? Is it just because nobody ever released "MFC4ML"? Or are half the binaries I buy actually compiled Lisp? I doubt it...
I have no experience with Python - I'm withholding judgement till the cheerleaders quiet down a bit and i can find a sensible description of it's strengths and weaknesses (links anyone?).
However, as for GC etc using Eiffel - you say links to C are easy once you master them - same with every other language, including c# and java.
Especially if you're trying to get away from VB, why not use.NET? It may be the beast's but it is still easy and (almost) portable code. And there are a million guides out there on porting VB6 -> VB.NET. Tell mgmt they're wrong.
Wow. This is one of the few genuinely insightful comments I've come across.
Prototyping in a higher-level language (c# is easy, java everyone knows) is a superb idea, provided you - can release the final product as interpreted, with slow execution speed - can afford the time to port all to C, in which case DO, this is an excellent way to make a watertight C program - are happy to learn how to make managed code/vm code call to native and vice-versa (this is far from a trivial problem)
There are apps that fit into all 3 categories, and if your end-result should be a watertight C program, it may even be faster to prototype.
Fight the conventional wisdom! make good code by doing it right, not by being a genius who can hold 4000 variables in his mind over a month-long project (because you aren't one anyway).
From the efficient screensaver dept.: POKE 53281,0:POKE 53280,0 Wow. That takes me back. I Can't believe that this ultimately useless bit of knowledge is still sitting there inside my head. Ah well, one more line for the resume I guess.
Hmm, I see from your resume that you say you're an extremely well-versed and competent cocksucker. Now, I've looked up your references but I always feel that there's no substitute for first hand experience. [Ziiiiiiiiiiiip] So if you wouldn't mind...
XML is good for industry standards bodies. It's open, there are open implementations, and you can irrefutably lay down the syntactic and semantic law in a schema without any ambiguity.
FpML, ArApXML, MDML are good examples of industry-specific XML standards. Going into the wider space, you get ebXML, SOAP and more.
XML is the new-world replacement for EDI (Electronic Data Interchange) and it's biggest uses are B2B and company-internal, with a small B2C following starting up for things like weather data, news feeds etc. It's not surprising you've not come across it... and until you go and work for a megalithic corporation on the IT side, you probably won't.
I know the original saying is "Extraordinary Claims Requires Extraordinary Evidendence", but in your case, you're leaving the rest of us scratching our heads. You're assuming we know too much, so I've listed some questions to help you elaborate.
1. Are you partly saying because Sony manufactures hardware and the copy protection, it will be picked up and implemented?
No, the other way round. I'm saying that hardware sells anyway, and Sony, due to their presence in both the music media and music device industries can use influence in one to help out the other.
2. Which SPECIFIC horizontal markets are you talking about, and WHY are they the way to go?
Music. From distribution, through music hardware to normal pc hardware to copy protection software.
3. If Microsoft supports everything off of Windows sales, are you saying Sony will support everything off thier CD sales???
No, the other way round. CD sales are the endangered market at the moment, with sales dropping off. Artists are going to start losing money, and they don't want that at all. So if Sony can offer then better royalties by signing the to record on Sony copy-protected media, they will be happy. And to listen to the music we will have to buy the Sony hardware, making Sony a profic on both sides of the fence, and helping to keep the CD sales afloat.
4. What does your Conglomo link mean? It looks like a fan website. HOW does this tie into Sony?
Never saw Rocko's Modern Life then?:) Ah well. It's a big company in a kid's cartoon. In fact, it's the only company in the kid's cartoon and it makes and sells everything. Name from conglomeration.
5. A Record label offers them more? What's them?
artists. more money.
6. What's the blank before "Profit. Massively."?
I included spoilers in the original post... that bit with the '*' on it..?
Basically, I am trying to point out how Sony is aligning itself to play the music market, both in terms of media and electronics, by the prodution of this closed copy protection mechanism, and how throwaway comments like 'the recording industry is scared shitless' are shortsighted and naive. Large companies have clever people in them that devote all day every day to planning a successful future for their company, and people shouldn't throw out their 5-minute's-worth-of-thought opinion like it's God's Own Truth.
1) Sony develops copy protection that largely works (yes, yes, I know.) 2) Sony develop hardware and software (for their other hardware)that supports it. 3) Artists start getting less money because recording labels give them less royalties due to bad sales. 4) ???* 5) Profit. Massively.
Can you guess the blank? Horizontal markets are the way to go. Microsoft supports everything off of Windows sales. Conglomo's time has come. And its name is Sony. or microsoft. or nokia. or maybe samsung at a push.
*A Record label offers them more, because it a) sells more due to hassle factor, and b) can partially support it from hardware revenues.
This is absolute rubbish. My Sony Vaio LCD has a fine update speed, and not a ghost of a ghost when running at 60fps (the screen hz) or better.
Well, unless you stare at it for 8 hours plus. After that your eyes start to ghost and blur. That's the real problem.... sometimes its also a useful indication that it's time to go to bed too though...
It told you who you could sleep with.
Mmmm.. Donuts
Dude, you're sick.
Whew, thanks. I nearly panicked when my SAX parser threw an ELEMENT_DECLARATION_MISSING exception as I parsed the parent.
I just watched through 3 refreshes, and in every pageful someone had searched for 'food'.
Just food.
Yes.
Good idea. Certainly possible, 100% secure and eminently acheivable.
Well, provided eminently means with an extra, oh, say 50 dev days? Plus 25 test days for alpha, add in another 25 dev days for beta support and bugfix.
And then add... um... say 1 extra CS person per 10000 players to handle queries (and that's conservative). (== $5 per player per year)
You're increasing dev costs by around $150k and increasing ongoing CS and support costs by I guess $50k per year per 1000 players.
Oh, and bandwidth. The players are big, remember? Add bandwidth costs of $10k per 1000 players for u/l and d/l.
Oh and you'd also be reducing their revenue, since if they allow this to happen they'd be throwing away a fair amount of dupe-account revenue.
The real bullshit here is that it is storage costs that are the problem at all. They claim that going over the 'threshold' costs an extra 10x for DB costs. But do they then know the exact amount of storage they'll require? That would imply they know exactly how many people will be playing! Damnit, I'm going to go and buy 3 extra char accounts now, and bankrupt them.
Probably partly because there's no competition for it, but more likely because it's nearly portable already so they think it'll be easy.
One annoying and disturbing trend I noticed recently is the "actionifying" of RPG combat.
Adding action to the game just changes it slightly. It makes it RTS + RPG instead of plain RPG. Nothing wrong with that in and of itself.
Of course, if the story is strong enough there's no reason not to allow players to turn off the rts (or at least the rt) part of the combat, like some square games do.
If I have only one hand, and that hand only has one finger, I should still be able to play the game.
But surely you still could play the game..?
Oh, you mean the computer game... sorry.
What do we say when the "machine" has a child with a "real" human?
We say 'What the FUCK is going on?!?'
Virus infections in the past year? 0 workstations, 0 servers. Number of spams/day before companywide? Averaged about 800 for 25 users. Now? About 20 for 25 users.
Number of intentional work emails that I used to get? 20 a day. Number I get now? 3. I put this down to everyone else being bogged down by spam. Thank heavens for my ACME(r) MailTrampler(tm)!
The reason being is that the h/l compiler can reason about, and thus optimize over, larger components than the C compiler.
Links man, come on! This is Slashdot, you can't just make wild assertions without backing them up with facts. Or at least a random opionion off the web... there must be one out there somewhere.
I'd love to see evidence of a functional (or any other) program that can outperform the naive C equivalent.
As for bypassing the proto- stage and going straight to completed app using ML, if it's such a good idea, why doesn't this happen? Is it just because nobody ever released "MFC4ML"? Or are half the binaries I buy actually compiled Lisp? I doubt it...
I think you mean...
In SOVIET RUSSIA
YOU addict Games!
glue != prototype. (in fact, it's E210: invalid type comparison, cannot compare apples and oranges.
Yes, glue languages are designed to interoperate easily, but I defy you to create a full-blown app prototype in TCL.
Go on, let's see it.
I have no experience with Python - I'm withholding judgement till the cheerleaders quiet down a bit and i can find a sensible description of it's strengths and weaknesses (links anyone?).
.NET? It may be the beast's but it is still easy and (almost) portable code. And there are a million guides out there on porting VB6 -> VB.NET. Tell mgmt they're wrong.
However, as for GC etc using Eiffel - you say links to C are easy once you master them - same with every other language, including c# and java.
Especially if you're trying to get away from VB, why not use
Wow. This is one of the few genuinely insightful comments I've come across.
Prototyping in a higher-level language (c# is easy, java everyone knows) is a superb idea, provided you
- can release the final product as interpreted, with slow execution speed
- can afford the time to port all to C, in which case DO, this is an excellent way to make a watertight C program
- are happy to learn how to make managed code/vm code call to native and vice-versa (this is far from a trivial problem)
There are apps that fit into all 3 categories, and if your end-result should be a watertight C program, it may even be faster to prototype.
Fight the conventional wisdom! make good code by doing it right, not by being a genius who can hold 4000 variables in his mind over a month-long project (because you aren't one anyway).
From the efficient screensaver dept.: POKE 53281,0:POKE 53280,0
Wow. That takes me back. I Can't believe that this ultimately useless bit of knowledge is still sitting there inside my head. Ah well, one more line for the resume I guess.
Deity's Mouse Copyright Act?
Hmm, I see from your resume that you say you're an extremely well-versed and competent cocksucker.
Now, I've looked up your references but I always feel that there's no substitute for first hand experience. [Ziiiiiiiiiiiip] So if you wouldn't mind...
I was wondering about this a few months back (because of yet anOTHer software package called Phoenix as it happens)... turns out there isn't one.
There's one Phoenix that dies and is reborn every 500 years. So no need for a plural, and so no plural.
Yeah. Every day people have an unending, ceaselessly boring day at work, and the world has a new GhostZilla convert.
wfm.
Status: Closed. Unreproducable.
Of course, there are always the more serious uses as well.
XML is good for industry standards bodies. It's open, there are open implementations, and you can irrefutably lay down the syntactic and semantic law in a schema without any ambiguity.
FpML, ArApXML, MDML are good examples of industry-specific XML standards. Going into the wider space, you get ebXML, SOAP and more.
XML is the new-world replacement for EDI (Electronic Data Interchange) and it's biggest uses are B2B and company-internal, with a small B2C following starting up for things like weather data, news feeds etc. It's not surprising you've not come across it... and until you go and work for a megalithic corporation on the IT side, you probably won't.
I know the original saying is "Extraordinary Claims Requires Extraordinary Evidendence", but in your case, you're leaving the rest of us scratching our heads. You're assuming we know too much, so I've listed some questions to help you elaborate.
:) Ah well. It's a big company in a kid's cartoon. In fact, it's the only company in the kid's cartoon and it makes and sells everything. Name from conglomeration.
1. Are you partly saying because Sony manufactures hardware and the copy protection, it will be picked up and implemented?
No, the other way round. I'm saying that hardware sells anyway, and Sony, due to their presence in both the music media and music device industries can use influence in one to help out the other.
2. Which SPECIFIC horizontal markets are you talking about, and WHY are they the way to go?
Music. From distribution, through music hardware to normal pc hardware to copy protection software.
3. If Microsoft supports everything off of Windows sales, are you saying Sony will support everything off thier CD sales???
No, the other way round. CD sales are the endangered market at the moment, with sales dropping off. Artists are going to start losing money, and they don't want that at all. So if Sony can offer then better royalties by signing the to record on Sony copy-protected media, they will be happy. And to listen to the music we will have to buy the Sony hardware, making Sony a profic on both sides of the fence, and helping to keep the CD sales afloat.
4. What does your Conglomo link mean? It looks like a fan website. HOW does this tie into Sony?
Never saw Rocko's Modern Life then?
5. A Record label offers them more? What's them?
artists. more money.
6. What's the blank before "Profit. Massively."?
I included spoilers in the original post... that bit with the '*' on it..?
Basically, I am trying to point out how Sony is aligning itself to play the music market, both in terms of media and electronics, by the prodution of this closed copy protection mechanism, and how throwaway comments like 'the recording industry is scared shitless' are shortsighted and naive. Large companies have clever people in them that devote all day every day to planning a successful future for their company, and people shouldn't throw out their 5-minute's-worth-of-thought opinion like it's God's Own Truth.
Does that help?
no, big breasts => less eye contact, surely...
You're wrong. Picture this:
1) Sony develops copy protection that largely works (yes, yes, I know.)
2) Sony develop hardware and software (for their other hardware)that supports it.
3) Artists start getting less money because recording labels give them less royalties due to bad sales.
4) ???*
5) Profit. Massively.
Can you guess the blank? Horizontal markets are the way to go. Microsoft supports everything off of Windows sales. Conglomo's time has come. And its name is Sony. or microsoft. or nokia. or maybe samsung at a push.
*A Record label offers them more, because it a) sells more due to hassle factor, and b) can partially support it from hardware revenues.
This is absolute rubbish. My Sony Vaio LCD has a fine update speed, and not a ghost of a ghost when running at 60fps (the screen hz) or better.
Well, unless you stare at it for 8 hours plus. After that your eyes start to ghost and blur. That's the real problem.... sometimes its also a useful indication that it's time to go to bed too though...