The other reason behind patenting was so that the public could have a full and complete record of the invention that was patented, and so the public would be in a good position to take full advantage of the invention when it fell into the public domain. If you ever needed to know how something worked, you could just go the patent office. This made a lot of sense when people were patenting guns made from exchangable parts or new suspension types on horse drawn carriages, but is less useful these days when you're patenting specific polymer suspensions for hydrobearing contact lubricant formulas, and which will be obsolete by the time it falls out of patent protection anyway.
Are you guy having a problem? I hear there is a cure for that.
I know, I know, don't feed the fanboys
on
Sony PSP Sales Way Up
·
· Score: 4, Insightful
I'd contest that the PS2 lacks 'hardcore' appeal, or really that 'hardcore' appeal matters. The PS2 has had many games that could be described as Hardcore, from Final Fantasy Online to Devil May Cry to Rez. The PS2 has had a lot of great exclusives in it's lifetime. Ratchet and Clank, Metal Gear Solid, ICO, Katamari Damacy, the Silent Hill series, Tekken, Onimusha, Kingdom Hearts, Xenosaga, Hot Shots Golf, *Plug* Amplitude, Eyetoy: AntiGrav */Plug*
The PS2 did well during it's early days because of Grand Theft Auto, Metal Gear Solid 2, Gran Turismo, Tony Hawk, Max Payne, SSX, Final Fantasy, Virtua Fighter 4, and a bunch of other great games. It also ran uncontested during a period of the console cycle when people were in a buying mood. The Dreamcast died because it launched at a dead spot during people's buying cycles. People had just got PS1's En Masse, and asking them to switch again to a moderately more powerful system was just foolish. People weren't ready. On the other hand, if you had Dreamcasts that would put you at ripe for a new console about when the XBox started strutting it's stuff, which makes sense. I don't recall any of this so-called developer pinching... Any links?
But no system is without their exclusive must-try games. The GameCube has the astoundingly great and totally original Metroid Prime, an excellent Treasure title in Ikaruga, a great Zelda, Resident Evil 4, Pikmin 2, the highly original Harvest Moon series, the excellent and gimmocky Crystal Chronicles and 4 Swords Adventures, Donkey Konga, Wario Ware, etc. No hardcore gamer that appreciates the art can afford to ignore the gamecube.
The Xbox's online capabilities are excellent, but remember that even with XBox live, only 10% of all gamers ever bring their console online. It also only pushes about 50% more polys than the PS2, which when it comes to gaming terms is not a significant difference. The XBox does have some great exclusives, such as Halo, Ninja Gaiden, and Crimson Skies, but I don't need to convince you of that. I do really hope that with the next generation of hardware, everyone emulates XBox's online capabilities. On the other hand, I'm not looking forward to the headache of implementing and debugging all of that online capability, but oh well. All for the fans.
But really, everyone defines 'hardcore' as something different. To me the hardcore gamer has all three of the current platforms, and most of the past ones as well. I'd consider someone hardcore if they owned a SuperGraphix, a Final Fantasy Wonderswan, or possibly just a Neo Geo. A Dreamcast, Virtual Boy, Jaguar, or 3DO bought after they were obviously dead systems might also suffice if there were mitigating circumstances. Most of the publishers I've talked to consider hardcore players to be owners of two systems, who spend over X hours a week on videogames, and who buy more than N titles a month. You, apparently, are defining hardcore people as those whom you see on XBox live. Hence, if you're trying to appeal to "hardcore" people because you think they buy more games, you really need to break that down into the demographic that you think that you're getting. If you're trying to appeal to "hardcore" gamers because you think that only they will understand your genius design, then you need to look at why your system is so impossible to use (MOO3, anyone?). If on the other hand, you're trotting out the name of the 'hardcore' gamer because you want some cred for your argument, you need to find a better backing. Who are these hardcore gamers, specifically, and what is it about the [ NES / SNES / Genesis / TG16 / Sega CD / 3DO / N64 / Saturn / Playstation / Jaguar / Dreamcast / PS2 / XBox / Game Cube / PS3 / XBox 2 / Game Tetrahedron ] that makes them feel that it [ Roxxors / Suxxors / Blows 'yo Mamma / Is going to rule over all ].
I hate to break this to you, Mr. Grumpy, but he had to have RTFA. Otherwise the statement doesn't make sense.
And actually, this was my first impression as well. Here I was, imagining a keyboard running a small Linux Kernel with an LCD screen and a gratuitous CD burner. It sounded awesome. Imagine the scripting possibilities if you were running perl inside of your keyboard, with a small touch screen for feedback and possible alternative mouse input.
And then I get to TFA, only to find out it is like the music keyboard I just bought, but 100 times more expensive. And running Linux.
If I ever catch anyone putting a cover over a critical piece of safety equipment, like an Emergency Power Cutoff switch, I'll put their head on a pole in front of the data centre as a warning to others.
You of all people should realize that putting someone's head on a pole in front of a data centre is dangerous. For one, it tends to become a disease vector, as for some mysterious reason everyone feels the need to touch it. Rats are usually attracted to the smell, and you know how rats wreak havock on ethernet cables, especially the rats of the dead. Furthermore, putting the dead on a spike on your front lawn tends to attract ghosts, which are no problem if you're running a secure OS but everyone knows what havok ghosts can wrack on a Windows Server 2000 installation.
On the other hand, how would putting a clear, hinged plastic cover over an emergency power kill switch be likely to kill someone? I know people panic in desperate situations, but if someone can't get a plastic hinged cover off of a button quickly during an emergency they shouldn't be trusted with electricity.
There are many ways you could safely "fuck with" the safety equipment while making it less likely to take down your entire network. You could make it a handle that had to be pulled down, like most fire alarms are. It could be "Break flimsy plastic and press button to kill power." Heck, it could just be recessed, like many good last-resort buttons are.
If you want to kill Stan Lee, Make him a sidekick to a far more popular hero... Like Stephen Spielberg or The Green Arrow. Make him that character's reason to live. Let the audience grow to like him and take comfort in him. Then wait for writers to run out of ideas.
Just hope he doesn't get resurrected again and again. Darkwing my ass!
Re:Everyone's got the wrong headline...
on
Sony PSP Sales Way Up
·
· Score: 3, Insightful
The term for that is "sell-in" vs "sell-through."
However, If they're increasing production, that usually means sell-through is going well.
There are certain legal sites out there, but they all have that all-too-familiar achillies heel: The content owners want to use the step up in technology to ratchet a step up in price. They also only work on Windows XP machines. On the other hand, these days they have a heck of a lot more movies than when they launched.
Cinema Now - High cost but a lot of good stuff. Movieflix - Cheap and plentiful, but old and obscure. Movielink - The original, but won't even let you in the site without I.E. Similar cost / selection to cinema now. iFilm - Always free, always a crapshoot as to what you will get. Probably the best thing to happen to independent filmmaking since Clerks.
I just saw Damage, one of the highest rated episodes for the 4th season.
Yeah, you're right. The very best Enterprise episodes really do achieve the level of quality comparable to a bad STTNG or STDS9 episode. We should demand that level of quality in every episode.
There was a great episode of Enterprise where they encounter an alien species with a 3rd, rarer sex required for breeding. They were prevented from learning or studying or reading, and they were shunted around the species to allow scheduled couples to have children. The captain doesn't like the situation but doesn't want to interfere when three of them come on board, and one is treated like a total slave and kept in the dark about everything. Tucker, however, can't stand the arrangement and sets out to teach the person how to read and about the world around them.
Ultimately Tucker teaches this person so much that she can't stand the idea of being nothing more than a reproductive organ, and kills herself. The Captain chastizes Tucker soundly for rushing in and imposing his cultural beliefs upon another group before understanding the reasons for their actions. He also points out the Tucker is responsible for the death of not only the girl, but of the child who will not be born.
It's a really good, deep, conflicted episode, directed by LeVar Burton (excellent director, BTW), and written by... Berman and Braga.
Not that I wouldn't mind removing them from the helm, but they did write the best episode of the second season.
Long story short, the lead designer for The Playboy Mansion and the lead product developer for Bloodrayne are female, and the lead designer for Beyond Good and Evil is male. Many of the people listed in the article cross the line between the traditionally expected viewpoints. Many female designers and artists are comfortable with a larger degree of sexuality in their characters, and many male designers take a more respectful "kid's gloves" approach to the issue. The designer most directly responsible for the look of Laura Croft left the company after the first game because they wanted to sex her up too much (Legend has it she is based upon his niece).
This is not as black-and-white an issue as "men are sex-starved, women are victims." Quite frankly I find that reductionism insulting. The majority of the male gaming population does not act like 13 year old boys. Have you been around 13 year old boys recently? If the current statistics are correct, the percentage of 6 - 17 year old boys playing videogames is holding at about 20%. Which means 1 in 5. Which means that the obnoxious kid that you bump into on the Halo 2 server is probably in reality an obnoxious kid. And if he understands that the behavior is unacceptable, he will change. But if you shrug and make gross generalizations based on sex, that makes it OK for him to continue and insults the rest of us unproductively.
And please lose the stereotype of the lifeless piply male gamer. It's been debunked. Multipletimes. over and over again.
This type of system tends to minimize or eliminate fresh new types of music.
I believe you mean it tends to miss new types of music, not eliminate them. New music won't be going away, it will just be flying under the radar of the labels until it's large enough that they can't ignore it. Which sounds like what they do now anyway.
My guess is that in some cases they pay the game publisher for the privilege of publishing the cheats.
No, but that's a good idea. People do sometimes hold cheats back for sake of a little visibility bump later, but I've never heard of "pay us X and we'll give you the cheats." Quite frankly you're far better off getting the promotion in the largest mag you can find (or all the mags at once) than the however many dollars you could get squeezing some desperate smaller publication. But heck, they got on Slashdot, which is great promo.
Reverse engineering has specific meaning. This is not reverse engineering. Trade secrets also has specific meaning. This is not a trade secret issue.
I've been looking for a way for a long time to record inputs to a PC and play them back directly over a controller line according to a script, but I don't have the experience necessary with parallel ports to do such a thing. It would make QA much easier.
Did he post the source code somewhere? I'd love to have working base from which to, well, work.
Synergy basically means that two groups are similar but not actually in the same market. AOL and Time Warner might have had some synergys, much like NBC and Microsoft might, but that's not a good reason to merge. You should merge if you're in the same market. Or you're desperately trying to get into eachother's markets for valid reasons. But if your union would produce "synergies," then stay the heck away from merging. Just having synergies means you should stay as two separate suppliers lest you get sucked into something completely outside of each of your fields.
I agree. The originator of said article is not an enterprise-class corporate culturist. As a solutions provider he needs to refocus his agility optimizations into enabling paradigm-shifting synergistic total-needs marketing alignments. But all brainspace team leaders need scalable workforce management solutions integrated into an accessible, transformative strategy schema to meet the needs of today's dynamic shifting market realities. After all, how else would you leverage your maximized efficiency into accelerated profitable growth measures without sacrificing your time to market or your intense competitive focus? Your small and mid-sized business segments deserve better streamlined business alliances and highly adaptable world-class capabilities, with one-stop, one-call complete managed IT accelerated solutions implementation experts.
If you think I'm making this up, check out Hewlett Packard's press release section.
Grandparent was right. I meant that that TI's machines could be far more modern than they are. Or they should be far cheaper than they are. In terms of raw specs, they're getting trounced by the Nomad, a portable system released nearly ten years ago. The TI software rocks, but the hardware has fallen years behind. The lack of at least greyscale is inexcusable in a machine costing 150 dollars.
The machines have their strengths, don't get me wrong (though the TI-92+ has always sucked down batteries like sweets). But the total apparent lack of progress for so many years is disheartening. Remember, they were able to get some moderately impressive tech in those machines with a fairly decent amount of RAM and still have good battery life back in the day when they were still trying. They've just given up since then.
Demand better.
P.S. Nintendo does not lose money on GBA's sold. Nintendo actually doesn't lose money on any consoles sold. They've structured their licensing and manufacturing agreements intelligently to that effect. Nintendo probably makes about 5 bucks a game sold, and if an average user buys just 10 games in a console's lifespan, if they've subsidised the cost of the console to a noticable degree they've just eaten up all they would make on it.
I've always wondered why people don't combine Knoppix with retail games. Doom 3, for example, could boot from the CD directly into itself, no matter what system or OS you ran. The interface would be dirt simple, and boot times could probably be optimized to be bearably fast. You wouldn't have to worry if your game was Longhorn or Win 98 compatible... it just would be.
Now, you would have to keep your drivers up-to-date, which might be a pain, but it would probably be a smaller pain than supporting every OS and software combination under the sun.
The other reason behind patenting was so that the public could have a full and complete record of the invention that was patented, and so the public would be in a good position to take full advantage of the invention when it fell into the public domain. If you ever needed to know how something worked, you could just go the patent office. This made a lot of sense when people were patenting guns made from exchangable parts or new suspension types on horse drawn carriages, but is less useful these days when you're patenting specific polymer suspensions for hydrobearing contact lubricant formulas, and which will be obsolete by the time it falls out of patent protection anyway.
Are you guy having a problem? I hear there is a cure for that.
I'd contest that the PS2 lacks 'hardcore' appeal, or really that 'hardcore' appeal matters. The PS2 has had many games that could be described as Hardcore, from Final Fantasy Online to Devil May Cry to Rez. The PS2 has had a lot of great exclusives in it's lifetime. Ratchet and Clank, Metal Gear Solid, ICO, Katamari Damacy, the Silent Hill series, Tekken, Onimusha, Kingdom Hearts, Xenosaga, Hot Shots Golf, *Plug* Amplitude, Eyetoy: AntiGrav */Plug*
The PS2 did well during it's early days because of Grand Theft Auto, Metal Gear Solid 2, Gran Turismo, Tony Hawk, Max Payne, SSX, Final Fantasy, Virtua Fighter 4, and a bunch of other great games. It also ran uncontested during a period of the console cycle when people were in a buying mood. The Dreamcast died because it launched at a dead spot during people's buying cycles. People had just got PS1's En Masse, and asking them to switch again to a moderately more powerful system was just foolish. People weren't ready. On the other hand, if you had Dreamcasts that would put you at ripe for a new console about when the XBox started strutting it's stuff, which makes sense. I don't recall any of this so-called developer pinching... Any links?
But no system is without their exclusive must-try games. The GameCube has the astoundingly great and totally original Metroid Prime, an excellent Treasure title in Ikaruga, a great Zelda, Resident Evil 4, Pikmin 2, the highly original Harvest Moon series, the excellent and gimmocky Crystal Chronicles and 4 Swords Adventures, Donkey Konga, Wario Ware, etc. No hardcore gamer that appreciates the art can afford to ignore the gamecube.
The Xbox's online capabilities are excellent, but remember that even with XBox live, only 10% of all gamers ever bring their console online. It also only pushes about 50% more polys than the PS2, which when it comes to gaming terms is not a significant difference. The XBox does have some great exclusives, such as Halo, Ninja Gaiden, and Crimson Skies, but I don't need to convince you of that. I do really hope that with the next generation of hardware, everyone emulates XBox's online capabilities. On the other hand, I'm not looking forward to the headache of implementing and debugging all of that online capability, but oh well. All for the fans.
But really, everyone defines 'hardcore' as something different. To me the hardcore gamer has all three of the current platforms, and most of the past ones as well. I'd consider someone hardcore if they owned a SuperGraphix, a Final Fantasy Wonderswan, or possibly just a Neo Geo. A Dreamcast, Virtual Boy, Jaguar, or 3DO bought after they were obviously dead systems might also suffice if there were mitigating circumstances. Most of the publishers I've talked to consider hardcore players to be owners of two systems, who spend over X hours a week on videogames, and who buy more than N titles a month. You, apparently, are defining hardcore people as those whom you see on XBox live. Hence, if you're trying to appeal to "hardcore" people because you think they buy more games, you really need to break that down into the demographic that you think that you're getting. If you're trying to appeal to "hardcore" gamers because you think that only they will understand your genius design, then you need to look at why your system is so impossible to use (MOO3, anyone?). If on the other hand, you're trotting out the name of the 'hardcore' gamer because you want some cred for your argument, you need to find a better backing. Who are these hardcore gamers, specifically, and what is it about the [ NES / SNES / Genesis / TG16 / Sega CD / 3DO / N64 / Saturn / Playstation / Jaguar / Dreamcast / PS2 / XBox / Game Cube / PS3 / XBox 2 / Game Tetrahedron ] that makes them feel that it [ Roxxors / Suxxors / Blows 'yo Mamma / Is going to rule over all ].
And in summary, a Penny Arcade cartoon.
I hate to break this to you, Mr. Grumpy, but he had to have RTFA. Otherwise the statement doesn't make sense.
And actually, this was my first impression as well. Here I was, imagining a keyboard running a small Linux Kernel with an LCD screen and a gratuitous CD burner. It sounded awesome. Imagine the scripting possibilities if you were running perl inside of your keyboard, with a small touch screen for feedback and possible alternative mouse input.
And then I get to TFA, only to find out it is like the music keyboard I just bought, but 100 times more expensive. And running Linux.
Somehow, I'd rather have a programmable keyboard.
If I ever catch anyone putting a cover over a critical piece of safety equipment, like an Emergency Power Cutoff switch, I'll put their head on a pole in front of the data centre as a warning to others.
You of all people should realize that putting someone's head on a pole in front of a data centre is dangerous. For one, it tends to become a disease vector, as for some mysterious reason everyone feels the need to touch it. Rats are usually attracted to the smell, and you know how rats wreak havock on ethernet cables, especially the rats of the dead. Furthermore, putting the dead on a spike on your front lawn tends to attract ghosts, which are no problem if you're running a secure OS but everyone knows what havok ghosts can wrack on a Windows Server 2000 installation.
On the other hand, how would putting a clear, hinged plastic cover over an emergency power kill switch be likely to kill someone? I know people panic in desperate situations, but if someone can't get a plastic hinged cover off of a button quickly during an emergency they shouldn't be trusted with electricity.
There are many ways you could safely "fuck with" the safety equipment while making it less likely to take down your entire network. You could make it a handle that had to be pulled down, like most fire alarms are. It could be "Break flimsy plastic and press button to kill power." Heck, it could just be recessed, like many good last-resort buttons are.
If you want to kill Stan Lee, Make him a sidekick to a far more popular hero... Like Stephen Spielberg or The Green Arrow. Make him that character's reason to live. Let the audience grow to like him and take comfort in him. Then wait for writers to run out of ideas.
Just hope he doesn't get resurrected again and again. Darkwing my ass!
The term for that is "sell-in" vs "sell-through."
However, If they're increasing production, that usually means sell-through is going well.
There are certain legal sites out there, but they all have that all-too-familiar achillies heel: The content owners want to use the step up in technology to ratchet a step up in price. They also only work on Windows XP machines. On the other hand, these days they have a heck of a lot more movies than when they launched.
Cinema Now - High cost but a lot of good stuff.
Movieflix - Cheap and plentiful, but old and obscure.
Movielink - The original, but won't even let you in the site without I.E. Similar cost / selection to cinema now.
iFilm - Always free, always a crapshoot as to what you will get. Probably the best thing to happen to independent filmmaking since Clerks.
I just saw Damage, one of the highest rated episodes for the 4th season.
Yeah, you're right. The very best Enterprise episodes really do achieve the level of quality comparable to a bad STTNG or STDS9 episode. We should demand that level of quality in every episode.
I've never been inside of a game company here in the US that didn't have at least one Penny Arcade reference up somewhere.
In gaming circles, that makes it influential.
Most (all?) Canons run on an x86 using a modified Dos. It runs some dos applications fine.
More info here.
Too late.
There was a great episode of Enterprise where they encounter an alien species with a 3rd, rarer sex required for breeding. They were prevented from learning or studying or reading, and they were shunted around the species to allow scheduled couples to have children. The captain doesn't like the situation but doesn't want to interfere when three of them come on board, and one is treated like a total slave and kept in the dark about everything. Tucker, however, can't stand the arrangement and sets out to teach the person how to read and about the world around them.
Ultimately Tucker teaches this person so much that she can't stand the idea of being nothing more than a reproductive organ, and kills herself. The Captain chastizes Tucker soundly for rushing in and imposing his cultural beliefs upon another group before understanding the reasons for their actions. He also points out the Tucker is responsible for the death of not only the girl, but of the child who will not be born.
It's a really good, deep, conflicted episode, directed by LeVar Burton (excellent director, BTW), and written by... Berman and Braga.
Not that I wouldn't mind removing them from the helm, but they did write the best episode of the second season.
For a counter perspective, check out 1UP's look at the issue.
Long story short, the lead designer for The Playboy Mansion and the lead product developer for Bloodrayne are female, and the lead designer for Beyond Good and Evil is male. Many of the people listed in the article cross the line between the traditionally expected viewpoints. Many female designers and artists are comfortable with a larger degree of sexuality in their characters, and many male designers take a more respectful "kid's gloves" approach to the issue. The designer most directly responsible for the look of Laura Croft left the company after the first game because they wanted to sex her up too much (Legend has it she is based upon his niece).
This is not as black-and-white an issue as "men are sex-starved, women are victims." Quite frankly I find that reductionism insulting. The majority of the male gaming population does not act like 13 year old boys. Have you been around 13 year old boys recently? If the current statistics are correct, the percentage of 6 - 17 year old boys playing videogames is holding at about 20%. Which means 1 in 5. Which means that the obnoxious kid that you bump into on the Halo 2 server is probably in reality an obnoxious kid. And if he understands that the behavior is unacceptable, he will change. But if you shrug and make gross generalizations based on sex, that makes it OK for him to continue and insults the rest of us unproductively.
And please lose the stereotype of the lifeless piply male gamer. It's been debunked. Multiple times. over and over again.
This type of system tends to minimize or
eliminate fresh new types of music.
I believe you mean it tends to miss new types of music, not eliminate them. New music won't be going away, it will just be flying under the radar of the labels until it's large enough that they can't ignore it. Which sounds like what they do now anyway.
I think it's time for sega to seriously consider luring Madden away from EA with gobbs of cash. Who wouldn't want to play Madden Football 2k6?
My guess is that in some cases they pay the game publisher for the privilege of publishing the cheats.
No, but that's a good idea. People do sometimes hold cheats back for sake of a little visibility bump later, but I've never heard of "pay us X and we'll give you the cheats." Quite frankly you're far better off getting the promotion in the largest mag you can find (or all the mags at once) than the however many dollars you could get squeezing some desperate smaller publication. But heck, they got on Slashdot, which is great promo.
Reverse engineering has specific meaning. This is not reverse engineering. Trade secrets also has specific meaning. This is not a trade secret issue.
I've been looking for a way for a long time to record inputs to a PC and play them back directly over a controller line according to a script, but I don't have the experience necessary with parallel ports to do such a thing. It would make QA much easier.
Did he post the source code somewhere? I'd love to have working base from which to, well, work.
- Chris
Synergy basically means that two groups are similar but not actually in the same market. AOL and Time Warner might have had some synergys, much like NBC and Microsoft might, but that's not a good reason to merge. You should merge if you're in the same market. Or you're desperately trying to get into eachother's markets for valid reasons. But if your union would produce "synergies," then stay the heck away from merging. Just having synergies means you should stay as two separate suppliers lest you get sucked into something completely outside of each of your fields.
I agree. The originator of said article is not an enterprise-class corporate culturist. As a solutions provider he needs to refocus his agility optimizations into enabling paradigm-shifting synergistic total-needs marketing alignments. But all brainspace team leaders need scalable workforce management solutions integrated into an accessible, transformative strategy schema to meet the needs of today's dynamic shifting market realities. After all, how else would you leverage your maximized efficiency into accelerated profitable growth measures without sacrificing your time to market or your intense competitive focus? Your small and mid-sized business segments deserve better streamlined business alliances and highly adaptable world-class capabilities, with one-stop, one-call complete managed IT accelerated solutions implementation experts.
If you think I'm making this up, check out Hewlett Packard's press release section.
Grandparent was right. I meant that that TI's machines could be far more modern than they are. Or they should be far cheaper than they are. In terms of raw specs, they're getting trounced by the Nomad, a portable system released nearly ten years ago. The TI software rocks, but the hardware has fallen years behind. The lack of at least greyscale is inexcusable in a machine costing 150 dollars.
The machines have their strengths, don't get me wrong (though the TI-92+ has always sucked down batteries like sweets). But the total apparent lack of progress for so many years is disheartening. Remember, they were able to get some moderately impressive tech in those machines with a fairly decent amount of RAM and still have good battery life back in the day when they were still trying. They've just given up since then.
Demand better.
P.S. Nintendo does not lose money on GBA's sold. Nintendo actually doesn't lose money on any consoles sold. They've structured their licensing and manufacturing agreements intelligently to that effect. Nintendo probably makes about 5 bucks a game sold, and if an average user buys just 10 games in a console's lifespan, if they've subsidised the cost of the console to a noticable degree they've just eaten up all they would make on it.
What games should be included in the distro, but aren't?
I can think of one offhand, gltron. Any others?
I've always wondered why people don't combine Knoppix with retail games. Doom 3, for example, could boot from the CD directly into itself, no matter what system or OS you ran. The interface would be dirt simple, and boot times could probably be optimized to be bearably fast. You wouldn't have to worry if your game was Longhorn or Win 98 compatible... it just would be.
Now, you would have to keep your drivers up-to-date, which might be a pain, but it would probably be a smaller pain than supporting every OS and software combination under the sun.
And if you're going to try it out, be nice on them and use their torrent link.
This is from 0.0.1, but the maintainers claim that it basically hasn't changed.
[Damn lameness filter, had to re-write post]
Arcade
imaze, Abuse SDL, Amphetamine, Armagetron, Atomic Tanks, bomberclone, Bugsquish, Bumprace, bzflag, Chromium, Circus Linux, Egoboo, Galaga, gl-117, Heroes (SDL version), KAsteroids, KBounce,KFoulEggs, KGoldrunner, Kolf, KSirtet, KSmileTris, KSnakeRace, KSpaceDuel, KTron, lbreakout2, Mad Bomber, mangopeeler, mangoquest, Neverball, Neverputt, pinball, Powermanga, Starfighter, SuperTux, Thrust, Toppler, Trophy, Tux: A Quest for Herring, Tuxkart, TuxRacer, WING, X Abuse, Xboing, Xbreaky, Xkobo, XKoules, Xracer racing game, XScavenger, Xscorch, XSoldier, ZBlast
Adventures
Falcon's Eye, GGZ, GGZap, Completition Calendar, Fyrdman, Keepalive Control, KGGZ, KTicTacTux, ModSniffer
Board games
XBoard-ICS, Atlantik, GnuChess, GtkAtlantik, KBackgammon, KBlackBox, Kenolaba, KMahjongg, KReversi, KWin4, Muehle, Penguin Taipei, Shisen-Sho, Xboard
Card games
KPoker, Mah-jong, Penguin Canfield, Penguin Freecell, Penguin Golf, Penguin Solitaire, Penguin Thornq, PySol, Solitario, Tenente Skat, Xmahjongg, Xskat
Games for children
Potato guy
Brain-teasers
Codebreaker, Enigma, Gtans, Imemory, MirrorMagic, Penguin Mastermind, Penguin Merlin, Penguin Minesweeper, Penguin Pegged, Xjig
Shooter
Cube
Sport
CannonSmash, Foobiliard
Strategy
Freeciv, GNU Gaming Zone, Pingus - Enhanced Lemmings
Tactics and Strategy
Boson, Katomic, Kbattleship, KJumpingCube, Klickety, KLines, KMines, Konquest, KSokoban, SameGame
Tetris and similar
Cuyo, Frozen-bubble, LTris, Netris , Quadra