From my understanding, MIPS would be a lot more complex on the processor side of things than basic 8086. Remember we're not talking about Pentium-4 x86 or AMD64 here, we're not even talking about the venerable old 386. we're talking about the real 8086 which was pretty basic. I don't think it had any pipelined instructions, which is something you'd have to deal with in MIPS.
The lameness filter used to refuse to allow a post with only the text "First Post". So the various misspellings and abbreviations were born to get around it.
I don't know what kind of corporations you tend to work for, but every one I have ever worked for has considered OS licences part of the cost of doing business. They have no issue at all buying thousands of Windows licences, or a handful of $10,000 Oracle licences, why would they care about $100 RedHat licences? They really, truly don't. Besides, they're afraid of "free" things and that includes CentOS. They really like things that come with support, even if it's redundant and they have their own in-house team of developers. I've never worked at a company that whined about the cost of RedHat, most of them consider it remarkably cheap and an excellent bargain.
Most "etailers" don't really understand, or care, about anything like that. Your parents are fortunate they have a geek to run their site, but that is far from common.
I did the same with Nerano Manor in Balmora. I'm glad to know I wasn't the only one obsessed with finding as many light sources (the more unusually colored or shaped the better, I particularly liked the blue lanterns)
Actually it is close to being appropriately sized for an MMO if you look at the total number of dungeons and towns and places to visit (in other words, the actual content - the stuff that takes a long time to create), it's just that it's extremely densely packed into the landscape by MMO standards. In an MMO, you'd expect to have to walk for 10 minutes (real time) to get to any single place of interest. In that time, you can walk from one end of the Oblivion map to the other.
If they wanted to spread all that content out a bit, procedurally generating terrain is trivial.
And they're made out of superconducting adamantium. As a result, all games played on these processors will have higher quality storylines. It's a little known fact that copper causes destructive interference with the story's sine wave.
To get energy input (and thus $/watt too) to practical levels requires a change from wafer-based technology.
No, it just requires a more efficient way to heat things to tremendous temperatures. Solar concentrators may come in handy for this purpose in the future, but at the very least they could build a solar panel farm next to the solar panel factory and use the energy directly in their current processes, which would be much more efficient.
Couldn't you argue that more layers = more possibilities for attack vectors?
That would only apply if breaking one link in the chain is as good as breaking all the links in the chain - ie, if they give special accomodations to one another because they are all part of the "same network" or one contains passwords to the others or something of that nature. In this case that should not happen, thus you must break each link in succession to get through.
Also, FYI, a hardware firewall is just a dedicated software firewall.
The key word here is "dedicated". A dedicated firewall means you are not installing other software on it which could compromise the firewall itself (either intentionally or through poor design), and it also means that should a hacker somehow break into the firewall, your losses are limited as they have not also gained entry to your files, your passwords, your keyboard, your browser, etc and they cannot rootkit your PC. They only get a tiny, wimpy processor with little-to-no storage and complete network access. Dangerous, yes, but not a complete disaster.
I'm surprised they're not using a magnetic bearing, considering the size and relative lack of graviational stresses. If it was properly thermally managed it might even be possible to make it superconducting, but maybe that's a stretch.
Yeah. Forget the Avian Flu bullshit. TB is one of the most widely destructive and most lethal diseases on Earth. If you're going to be scared of a disease, be scared of TB. It has the lethality, it has the wide distribution, it has the transmission vectors, it has the drug-resistance. 90% of infections are asymptomatic right now because the immune system can keep the bacteria in check, but if it were to ever develop any defenses against our immune systems or find a way to increase its replication rate, it would quickly become overwhelmingly devastating.
It's aimed at getting private developers to develop technology that none of the world's governments seem to be working on (i.e. quick turnaround).
And fucking cheap, which I suspect is the real motivation. Does he have any idea how much any potential Chinese or Japanese or European or even US-built technologies cost to do something comparable? Orders of magnitude more than $2 million (which is the prize, not the development cost, so one would assume the expected development cost should be even lower than that). The Apollo Lunar Module cost about $50 million in 1969 dollars, and it was less advanced than what they're aiming for this time.
What metric is being used here? Fun-per-pixel? Fun-per-Hertz?
Fun-per-executable. I don't agree that Pong is the best, but I do agree that the enormous majority of games in the last 5 years at least all number among the worst.
These are the games I've played in the past three months (I know, because I just reinstalled and these are the only games I have installed): Unreal Tournament, Supreme Commander, Half-Life, Morrowind, Deus Ex, Total Annihilation, X-COM, Enemy Territory: Quake Wars, Master of Magic, Ultima 7, Master of Orion 2, Heroes of Might and Magic 3, Baldur's Gate, Baldur's Gate 2, Final Fantasy 6, Final Fantasy 7, Uncharted Waters II, Langrisser, Inindo, U.N. Squadron, and Starcraft.
The games on that list are, more often than not, the games I find myself compelled to replay over and over and over again. Of those, only two were released in the past 5 years. Supreme Commander is an exception, as it stays true to its Total Annihilation-based roots. And while ETQW is mildly enjoyable, I can already tell that it doesn't have the staying power of the other titles. There are some good modern games, but they generally pale in comparison to the real classics.
Don't forget the Russian Proton K. As it's able to lift 22,000 kg to LEO, I believe it's third among today's launch vehicles behind the shuttle and the Delta 4 Heavy (which is brand new). There are a few others worth mentioning as well. The Titan IV is not too shabby at 21,700 kg, and the Atlas V can lift 20,000 kg.
You're right that Saturn V is still king though, and will remain so for the immediate future. 118,000 kg, that's incredible, really.
You're the one spewing empirically disproved ideas. The last link in particular is extremely pointed, direct and concise in its destruction of your blatantly false assertion.
And you have the audacity to accuse me of posing strawmen. Go back under your bridge, troll.
I'd tcpdump it just to make sure it's not sending the data anyway, but that is good to hear. I spend most of my time inside my VMware Ubuntu desktop, but the host OS is Windows so I can play games, alas. VMware unfortunately doesn't seem to handle 3D acceleration too well. (Also, getting vmware installed on Linux so I could do the reverse is way beyond my skills - yes, I've tried. Several times. It's not a friendly process)
Venus is permanently covered in cloud and has the highest albedo in the solar system. I wonder how that's working out for them... oh, that's right, it's hotter than Mercury.
For anyone who's interested in blocking ingame advertising, I'm sure it will end up being a rapidly changing arms race as usual, but for the moment, blocking the following IP ranges is sufficient to kill updated advertising and privacy-invading "impressions" tracking from both of the major ad providers (IGA Worldwide and Massive Inc)
Massive does lookups on the domain madserver.net (imp.madserver.net, media.madserver.net, z.madserver.net, etc ad nauseum) to get its IP addresses, whereas IGA seems to use hardcoded IPs (there is no reverse-lookup for them either, although they are hosted by rackspace)
The massive blocks are enough to block advertising and impressions data for Enemy Territory: Quake Wars as well as SWAT4 and does not seem to have any effect on gameplay. They have been confirmed with tcpdump. The only other network activity (besides multiplayer) are simply checking for updates and registering with the master multiplayer servers at demonware.net.
I am not so sure about the IGA blocks, that's mostly just information from forum posts, since I don't have Battlefield 2142 there's not much I can do to test it. Your milage may vary.
Does being on slashdot mean that you must be rude?
:)
You must be new here... idiot.
Sounds like you probably know a little more than I do on the subject, so I'll defer. Just offering my thoughts. :)
From my understanding, MIPS would be a lot more complex on the processor side of things than basic 8086. Remember we're not talking about Pentium-4 x86 or AMD64 here, we're not even talking about the venerable old 386. we're talking about the real 8086 which was pretty basic. I don't think it had any pipelined instructions, which is something you'd have to deal with in MIPS.
The lameness filter used to refuse to allow a post with only the text "First Post". So the various misspellings and abbreviations were born to get around it.
I don't know what kind of corporations you tend to work for, but every one I have ever worked for has considered OS licences part of the cost of doing business. They have no issue at all buying thousands of Windows licences, or a handful of $10,000 Oracle licences, why would they care about $100 RedHat licences? They really, truly don't. Besides, they're afraid of "free" things and that includes CentOS. They really like things that come with support, even if it's redundant and they have their own in-house team of developers. I've never worked at a company that whined about the cost of RedHat, most of them consider it remarkably cheap and an excellent bargain.
They'll sell their loot the same way they sell stolen cars. Strip them for parts.
Most "etailers" don't really understand, or care, about anything like that. Your parents are fortunate they have a geek to run their site, but that is far from common.
I did the same with Nerano Manor in Balmora. I'm glad to know I wasn't the only one obsessed with finding as many light sources (the more unusually colored or shaped the better, I particularly liked the blue lanterns)
Actually it is close to being appropriately sized for an MMO if you look at the total number of dungeons and towns and places to visit (in other words, the actual content - the stuff that takes a long time to create), it's just that it's extremely densely packed into the landscape by MMO standards. In an MMO, you'd expect to have to walk for 10 minutes (real time) to get to any single place of interest. In that time, you can walk from one end of the Oblivion map to the other.
If they wanted to spread all that content out a bit, procedurally generating terrain is trivial.
I think you have cause and effect mixed up. It's pretty clear that global warming is a result of fewer pirates, not the other way around.
And they're made out of superconducting adamantium. As a result, all games played on these processors will have higher quality storylines. It's a little known fact that copper causes destructive interference with the story's sine wave.
To get energy input (and thus $/watt too) to practical levels requires a change from wafer-based technology.
No, it just requires a more efficient way to heat things to tremendous temperatures. Solar concentrators may come in handy for this purpose in the future, but at the very least they could build a solar panel farm next to the solar panel factory and use the energy directly in their current processes, which would be much more efficient.
Couldn't you argue that more layers = more possibilities for attack vectors?
That would only apply if breaking one link in the chain is as good as breaking all the links in the chain - ie, if they give special accomodations to one another because they are all part of the "same network" or one contains passwords to the others or something of that nature. In this case that should not happen, thus you must break each link in succession to get through.
Also, FYI, a hardware firewall is just a dedicated software firewall.
The key word here is "dedicated". A dedicated firewall means you are not installing other software on it which could compromise the firewall itself (either intentionally or through poor design), and it also means that should a hacker somehow break into the firewall, your losses are limited as they have not also gained entry to your files, your passwords, your keyboard, your browser, etc and they cannot rootkit your PC. They only get a tiny, wimpy processor with little-to-no storage and complete network access. Dangerous, yes, but not a complete disaster.
I'm surprised they're not using a magnetic bearing, considering the size and relative lack of graviational stresses. If it was properly thermally managed it might even be possible to make it superconducting, but maybe that's a stretch.
Yeah. Forget the Avian Flu bullshit. TB is one of the most widely destructive and most lethal diseases on Earth. If you're going to be scared of a disease, be scared of TB. It has the lethality, it has the wide distribution, it has the transmission vectors, it has the drug-resistance. 90% of infections are asymptomatic right now because the immune system can keep the bacteria in check, but if it were to ever develop any defenses against our immune systems or find a way to increase its replication rate, it would quickly become overwhelmingly devastating.
And it's a really, really unpleasant way to go.
* This does not include Partly Sunny or Partly Cloudy days. See Full Table for Complete List
Partly cloudy days do not count as "overcast". Yes, being overcast for more than half the year is unusual in almost all the rest of the world.
It's aimed at getting private developers to develop technology that none of the world's governments seem to be working on (i.e. quick turnaround).
And fucking cheap, which I suspect is the real motivation. Does he have any idea how much any potential Chinese or Japanese or European or even US-built technologies cost to do something comparable? Orders of magnitude more than $2 million (which is the prize, not the development cost, so one would assume the expected development cost should be even lower than that). The Apollo Lunar Module cost about $50 million in 1969 dollars, and it was less advanced than what they're aiming for this time.
What metric is being used here? Fun-per-pixel? Fun-per-Hertz?
Fun-per-executable. I don't agree that Pong is the best, but I do agree that the enormous majority of games in the last 5 years at least all number among the worst.
These are the games I've played in the past three months (I know, because I just reinstalled and these are the only games I have installed): Unreal Tournament, Supreme Commander, Half-Life, Morrowind, Deus Ex, Total Annihilation, X-COM, Enemy Territory: Quake Wars, Master of Magic, Ultima 7, Master of Orion 2, Heroes of Might and Magic 3, Baldur's Gate, Baldur's Gate 2, Final Fantasy 6, Final Fantasy 7, Uncharted Waters II, Langrisser, Inindo, U.N. Squadron, and Starcraft.
The games on that list are, more often than not, the games I find myself compelled to replay over and over and over again. Of those, only two were released in the past 5 years. Supreme Commander is an exception, as it stays true to its Total Annihilation-based roots. And while ETQW is mildly enjoyable, I can already tell that it doesn't have the staying power of the other titles. There are some good modern games, but they generally pale in comparison to the real classics.
Don't forget the Russian Proton K. As it's able to lift 22,000 kg to LEO, I believe it's third among today's launch vehicles behind the shuttle and the Delta 4 Heavy (which is brand new). There are a few others worth mentioning as well. The Titan IV is not too shabby at 21,700 kg, and the Atlas V can lift 20,000 kg.
You're right that Saturn V is still king though, and will remain so for the immediate future. 118,000 kg, that's incredible, really.
Do your own homework and research your own subjects.
I've already done so.
You're the one spewing empirically disproved ideas. The last link in particular is extremely pointed, direct and concise in its destruction of your blatantly false assertion.
And you have the audacity to accuse me of posing strawmen. Go back under your bridge, troll.
I'd tcpdump it just to make sure it's not sending the data anyway, but that is good to hear. I spend most of my time inside my VMware Ubuntu desktop, but the host OS is Windows so I can play games, alas. VMware unfortunately doesn't seem to handle 3D acceleration too well. (Also, getting vmware installed on Linux so I could do the reverse is way beyond my skills - yes, I've tried. Several times. It's not a friendly process)
Venus is permanently covered in cloud and has the highest albedo in the solar system. I wonder how that's working out for them... oh, that's right, it's hotter than Mercury.
Cough up these studies, please.
Well, maybe if you're in central asia, south america, or central north america, you're fairly safe. Other than that, pretty much any coastal area is fair game
For anyone who's interested in blocking ingame advertising, I'm sure it will end up being a rapidly changing arms race as usual, but for the moment, blocking the following IP ranges is sufficient to kill updated advertising and privacy-invading "impressions" tracking from both of the major ad providers (IGA Worldwide and Massive Inc)
38.119.38.0/24 (Massive Inc)
65.55.179.0/24 (Massive Inc)
72.3.184.144/28 (IGA)
72.32.5.0/28 (IGA)
Massive does lookups on the domain madserver.net (imp.madserver.net, media.madserver.net, z.madserver.net, etc ad nauseum) to get its IP addresses, whereas IGA seems to use hardcoded IPs (there is no reverse-lookup for them either, although they are hosted by rackspace)
The massive blocks are enough to block advertising and impressions data for Enemy Territory: Quake Wars as well as SWAT4 and does not seem to have any effect on gameplay. They have been confirmed with tcpdump. The only other network activity (besides multiplayer) are simply checking for updates and registering with the master multiplayer servers at
demonware.net.
I am not so sure about the IGA blocks, that's mostly just information from forum posts, since I don't have Battlefield 2142 there's not much I can do to test it. Your milage may vary.
I'm going outside now to watch the Orionids. Good thing you can't copyright an experience.
... Yet.