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Games All Downhill Since Pong?

In a recent article Nolan Bushnell laments the current state of gaming, stating that modern games are nothing more than a "race to the bottom" resulting in complete and utter trash. In order to combat what he sees as the downward spiral in game quality he continues to work on his new dining experience uWink that features tabletop games and a "reasonably priced meal". RPS weighs in on the subject arguing that, while the unhealthy obsession with Halo 3 might be a bit misplaced, there are plenty of gems to be found amidst the flotsam and jetsam.

403 comments

  1. One Word: Portal. by Anonymous Coward · · Score: 5, Funny

    This was a triumph.

    I'm making a note here:
    HUGE SUCCESS!

    1. Re:One Word: Portal. by SaidinUnleashed · · Score: 1, Funny

      It's hard to overstate my satisfaction!

      --
      Shiny. Let's be bad guys.
    2. Re:One Word: Portal. by the_tsi · · Score: 1

      Look at me still posting when there's SCIENCE to be done!

    3. Re:One Word: Portal. by Fallingcow · · Score: 1

      Hm, maybe I'm not the only one who tracked down an MP3 of the song and has been listening to it constantly since finishing the game...

    4. Re:One Word: Portal. by Spacezilla · · Score: 1

      I don't get it, why is that funny? I know Portal hasn't gotten terrific reviews, but it hasn't gotten terrible reviews either, someone please explain it to my stupid little head. :(

    5. Re:One Word: Portal. by Spacezilla · · Score: 1

      Ah, of course, reading the post again, it looked to me like he's making fun of something someone said and Google filled me in on the rest, no need to explain. :) My stupid little head is happy now. :)

    6. Re:One Word: Portal. by Fallingcow · · Score: 1

      Why have you not played portal yet?

      There's cake!

    7. Re:One Word: Portal. by marcansoft · · Score: 1

      Now these points of data make a beautiful line
      And we're out of beta; we're releasing on time!

    8. Re:One Word: Portal. by Spacezilla · · Score: 1

      Because I'm stupid? :( I'm sorry. :(

    9. Re:One Word: Portal. by GhaleonStrife · · Score: 1

      The cake is a lie!

    10. Re:One Word: Portal. by Pope · · Score: 1
      --
      It doesn't mean much now, it's built for the future.
    11. Re:One Word: Portal. by clarkcox3 · · Score: 1

      As part of a previously mentioned test protocol, Aperture Science reminds you that you will be baked; and then there will be cake.

      --
      There are no tiger attacks in my area and it's all because this rock I'm holding keeps the tigers away.
    12. Re:One Word: Portal. by armareum · · Score: 1

      Why not post a link so that others don't have to do as much/any tracking themselves :).

      --
      Is this a rhetorical question?
    13. Re:One Word: Portal. by the_tsi · · Score: 1

      Pfft, I've just replayed the whole game like 6 times. I don't need no stinking MP3.

    14. Re:One Word: Portal. by Eli+Gottlieb · · Score: 1

      Goddamnit, does anyone know a way to run this game on a Mac that doesn't involve spending $300 for a Portal-only copy of Windoze?!

    15. Re:One Word: Portal. by thegsusfreek · · Score: 1

      Or you can just get GCFScape, open "portal content.gcf" in the SteamApps folder, search for "still_alive", and save the interweb's bandwidths for Comcast. :-)

    16. Re:One Word: Portal. by omfglearntoplay · · Score: 1

      It's almost true. Catering to the masses tends to turn things into... less skilled, less edgy, more fluff and less substance. Kinda like a lot of holiwood movies. BUT, there are still a few kick ass games out there that pop up every few years... here and there. Street Fighter series, Doom1/2, Unreal Tournament, StarCraft, Half-Life1/2, etc.

  2. No. by Arathon · · Score: 5, Insightful

    See: Portal.

    1. Re:No. by Anonymous Coward · · Score: 5, Insightful

      Now that FPS games have gotten as pretty as they can marketing will have no choice but to focus on game play elements.

    2. Re:No. by Anonymous Coward · · Score: 3, Interesting

      i don't think referencing a fad (a tech gimmick-based game) really helps your argument. it's by Valve, and it has fun with physics and portal puzzles--but brand and tech doesn't make a great game. it may be nice, but it isn't anywhere near good enough for you to troll a thread with one word responses.

    3. Re:No. by Anonymous Coward · · Score: 2, Funny

      You clearly haven't completed the game. There's cake.

    4. Re:No. by Anonymous Coward · · Score: 2, Interesting

      Portal has nothing on Pong.

      Portal is fun for the two hours it takes to complete it. Then it's over.

      Pong remains fun years later, even if it is a bit simple. Maybe not for two hours at a time, but definitely for more than two hours total.

      And, yes, I'm aware that Portal artificially increases gameplay length with the Advanced and Challenge maps, but those are repeats of sections of the original game and, having completed the Advanced maps, not so much fun as "vein-popping frustrating."

    5. Re:No. by FlyingSquidStudios · · Score: 1

      I feel the exact same way. And I think it's the fault of ever-increasing quality in graphics systems in many ways. The original games weren't going to look good no matter what, so the designers focused on playability. Most of my favorite games- Ms. Pac-Man, Tetris, Bejeweled, etc. are abstract and I find them by far the most replayable.

    6. Re:No. by aichpvee · · Score: 3, Funny

      Complete? I can't even play it! I run Linux, you insensitive clod!

      --
      The Farewell Tour II
    7. Re:No. by Anonymous Coward · · Score: 0
      1.) Portal takes AT LEAST 5 hours to complete, unless your some sort of fricken genius in which case I find it hard to believe you're obsessed with Pong.

      2.) Pong? are you fucking kidding me? Pong is nothing but is one dimensional gameplay on a two dimensional screen. Back and forth and back and forth. I get more enjoyment over the years out of the shits I've taken.

      3.) If you're really so up your own ass as to actually believe Pong is the best game ever, what do you suggest for a future title? How many balls and paddles can you add before you've totally exhaust the third-person-timewaste platform and we're having the same discussion?

    8. Re:No. by General+Wesc · · Score: 4, Insightful

      3.) If you're really so up your own ass as to actually believe Pong is the best game ever, what do you suggest for a future title? How many balls and paddles can you add before you've totally exhaust the third-person-timewaste platform and we're having the same discussion?

      See, that's the thing: we don't evaluate games on the potential for sequels. We evaluate them on how much we enjoy playing the game itself, and for how long they stay enjoyable. I guess.that's why we're not in marketing.

      Personally, I was never a huge fan of Pong, but Aquanoid and the like are essentially Pong and I found them great fun. I think Tetris may have them all beat, though.

    9. Re:No. by ThePengwin · · Score: 1

      The people who made WINE are probably crying now....

    10. Re:No. by HAKdragon · · Score: 1

      Yeah, so do I. I played it on my 360. Of course, I could have played it through Wine like I did Half-Life 2. The orange box is also coming out for the PS3 too so it's not like you're completely limited in you're options to play it.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    11. Re:No. by Anonymous Coward · · Score: 0

      1.) Portal takes AT LEAST 5 hours to complete, unless your some sort of fricken genius in which case I find it hard to believe you're obsessed with Pong. Define "complete." I define it as getting the "Heartbreaker" achievement, and it would seem Valve does too because it's description is "complete Portal." Finishing the game should take someone around two to three hours, assuming they don't get massively stuck. If you took five hours to complete Portal, I can't imagine what held you up so long.

      2.) Pong? are you fucking kidding me? Pong is nothing but is one dimensional gameplay on a two dimensional screen. Back and forth and back and forth. I get more enjoyment over the years out of the shits I've taken.

      3.) If you're really so up your own ass as to actually believe Pong is the best game ever, what do you suggest for a future title? I never said Pong was the best video game in existence. My point was simply that it has more replay value than Portal, a point I stand by.

      In this way, my personal belief is that "casual" video games are generally better than "hardcore" video games. If I were to choose a "best video game" I would choose Tetris: infinitely replayable, and still fun enough that they're still selling new versions of the same game over 20 years later.

      It's that replayability and simple fun factor that Portal lacks. In a few months, people will have stopped playing Portal.

      People still play Pong.
    12. Re:No. by Zeussy · · Score: 1

      Portal took me about 2 hours to complete. I watched my housemate do the same in 1 sitting. Portal is not 5 hours long. Inless you count the challenges.

      If you have played narbacular drop and have enough sense that things going through the portal keep their velocity out the otherside all the challenges where brain dead obvious, point->click->jump->click->fly.

      What I really enjoyed about portal was the constant voice clichy ammusing voice, the additional story to the half-life series and a simple but fun boss fight and great ending song.

      What is really going to make portal last is the huge Half-Life 2 modding community. Therewill be countless map packs and other things for Portal, it will only take a few months.

    13. Re:No. by Anonymous Coward · · Score: 0
      > There's cake.

      Oh, sure, for the people who are still alive.

    14. Re:No. by Anonymous Coward · · Score: 0

      Most people have been thinking that we're at the top of "prettyfulness" of games - does anyone remember seeing "Black" for XBox1 and thinking "wow, they'll never beat that"? There's probably quite a bit more they can do to make the games look better, which is incredibly unfortunate for the gamers because we'll have to keep putting up with lame plot lines for a while to come.

    15. Re:No. by Anonymous Coward · · Score: 0

      Bollucks to that! To say that things are as pretty as they can be is stoopid to say the least. Realism has a long long way to go.
      Furthermore, what kind of fool would suggest that games only now need to start focusing on gameplay? Without gameplay, a game's doomed. Anyone knows that.

      Have you ever beta tested?
      Have you ever written a game?
      Obviously not.

    16. Re:No. by Grimbleton · · Score: 1

      Would they like some cake with that wine?

    17. Re:No. by Ed+Avis · · Score: 1

      Naked and petrified?

      --
      -- Ed Avis ed@membled.com
    18. Re:No. by nicklott · · Score: 2, Funny

      I doubt it. They're probably still trying to get their sound card working.

    19. Re:No. by dhavleak · · Score: 3, Insightful

      Well, it's certainly an interesting game. Not gripping, but it's cool to see a game developer explore new game types.

      And I certainly think Nolan misses the point when calling all games these days crap. Lots of gamers would agree that Halo 3 is a great game, but not on the same level as the hype surrounding it. But in some ways Halo (the entire series) has had a role in growing the gamer population. It wasn't the first to have multiplayer gaming by a long shot, but the ease of the multiplayer scenario was probably the turning point in the social aspect of gaming. I mean, when doing a system-link with Halo (Combat Evolved) who knew that in just a few years time we would expect every FPS to have a multiplayer component?

      And in that sense, even Portal might be somewhat under-appreciated. It might be breaking ground in the same way. The current flood of FPSes probably has game developers thinking "what can we make that's completely different and engaging?", and this could be just one result of that thought.

      I think an analogy with movies is apt here: the next FPS is sort of like the next action movie these days (this is especially true when you consider the reason most gamers bought Halo 3). Its only different in an incremental way, but enough people love the genre (or the series) that they want to see the latest movie. Portal is an attempt at introducing some drama/mystery to the audience. Maybe in some years this will evolve into games that are engaging, entertaining, and enlightening in ways similar to say, Eternal Sunshine, or Crash, or maybe Blade Runner, but without directly being say a quiz game like Carmen Sandiego. The very fact that developers are starting to experiment with such genres; I'd count that as a success for the industry as a whole.

    20. Re:No. by Atario · · Score: 1

      Aquanoid and the like are essentially Pong
      I believe you meant to say "Arkanoid". Also, I believe you should have said "Breakout".
      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
    21. Re:No. by courseofhumanevents · · Score: 1

      So replayability is the primary value of games? Gee, everything I've played in the last half year sucks ass, then.

    22. Re:No. by ShieldW0lf · · Score: 2, Interesting

      And I certainly think Nolan misses the point when calling all games these days crap.

      Nolan compares himself to Disney. He created Chuck E. Cheese. He bemoans the way people don't socialize the way they used to, and how men don't buy board games anymore.

      Clearly, to someone like Nolan, a game like Portal is a bad game, because the better it is at being what it tries to be, the more it disinclines you to connect to other human beings.

      Those who disagree with him point out all the social aspects of online gaming, which is missing his point. Reminds me of my buddy Tom. When he's not out in the field on military exercise, he's playing video games online, and if you go visit him, he won't even look up to talk to you. He might grunt and point at one of the other game systems that are scattered around the room, but that's about it.

      At the end of the day, the purpose modern video games serve was once served by a campfire. It's something to stare at when you've got nothing useful to do and nothing to talk about.

      --
      -1 Uncomfortable Truth
    23. Re:No. by marcansoft · · Score: 2, Informative

      For what it's worth, it works pretty much perfectly under Wine.

    24. Re:No. by Stefanwulf · · Score: 1

      Pong is nothing but is one dimensional gameplay on a two dimensional screen.
      Man, I remember the days when all our games were played on two dimensional screens. Back then you had to focus on gameplay - none of this fancy holographic stuff. Games were pure.
    25. Re:No. by KikassAssassin · · Score: 4, Informative

      I'm going to have to disagree with you there.

      You're right, brand and tech don't make a great game. However, fun, innovative and original gameplay that tests your intellect as much as your reaction speed, a surprisingly captivating story that had me hooked and wouldn't let go, a twisted sense of humor (I don't remember the last time I laughed that much at a game. The computer voice that guides you along is hilarious, and I was laughing at it almost the entire time I was playing), and an all-around high amount of polish do make a great game. Portal may be short (it only takes a few hours to beat), but it was the most refreshing, entertaining few hours of gaming I've experience in a long, long time.

      There are a lot of great games that have come out this year and there are even more great games scheduled to come out by the end of the year. No doubt, the second half of 2007 is looking like one of the best times PC gaming (and gaming in general) has seen in years. Even still, I would rank Portal as a more fun experience than any of the other games I've played this year so far, and I'm skeptical that anything coming down the pipe will top that first play-through of Portal for sheer enjoyment factor. After I'd finished the game's story mode, I was stuck on a Portal high for days. It was the same kind of high I get after finishing a really good book for the first time, and that's simply something no other game has done to me.

      You call it a tech gimmick fad, but that just tells me that you've missed the point of the game entirely. For me (and nearly everyone else I've talked to who's played the game), it's on track to be my game of the year, if not game of the decade. It seems like the only reason it hasn't been getting 10/10 scores in professional reviews is because of its length, but it was such a fun experience for the few hours it lasted that I'm willing to overlook that.

    26. Re:No. by RadioElectric · · Score: 1

      We want the finest wines available to humanity. We want them here and we want them now!

    27. Re:No. by TRS80NT · · Score: 1

      Actually in the early 90s there WAS an "Arkanoid" shareware clone named "Aquanoid". It was quite well-made and even the +/- 20 level demo version very engaging.
      You're right though, the lineage properly is: Pong, Breakout, Arkanoid, Others...


      --
      Lorem ipsum dolor sit amet.
    28. Re:No. by fireboy1919 · · Score: 1

      but Aquanoid and the like are essentially Pong

      Aquanoid? Is that an Arkanoid clone? Hmm....Google tells me that it is.

      I think Tetris may have them all beat, though.

      Don't you mean Fretris? Personally, I think the best original game ever is FreeCiv. :))

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    29. Re:No. by Explodicle · · Score: 1

      What are you talkijng about? Pong gets old after the first point.

    30. Re:No. by UncleTogie · · Score: 2, Insightful

      How many balls and paddles can you add before you've totally exhaust the third-person-timewaste platform and we're having the same discussion?

      Two paddles.... 'cause then it's Warlords, for Atari 2600! ;)

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    31. Re:No. by Anonymous Coward · · Score: 0
      Sorry, kids. I never played Portal, but anything empty-v says is good surely sucks donkey balls. My favorite all-time game was Road Rash. Hell, I still get that one out and play it, and IIRC I bought it in 1995.

      I was heavily into Quake. Anybody remember the Springfield Fragfest site? That one was mine. My list of tested Quake cheats was probably the most plagairized work on the internet. I spent way too much time playing that game, and working on that site (it was fun being semi-famous; among Quake players anyway).

      But Pong? Jesus H. Christ, Bushnell has his nerve! Pong was, as I said in a article (Growing Up With Computers) a few years ago,

      Some couple of years later I met my first privately owned computer: a "pong" game a friend had. Yawn. Yes, Pong was as mindlessly boring in 1978 as it is in 2005.
      Where's the "foot icon"? The creator of the most mindlessly boring game ever written saying it was the pinnacle of gaming is hilarious!

      -mcgrew
    32. Re:No. by Anonymous Coward · · Score: 0

      Sure the tech in Portal is cool, and I found the puzzles very entertaining. But I think Portal's greatest success is something very few games have: charm.

    33. Re:No. by General+Wesc · · Score: 1

      I realised I should probably be using the originals, but I mostly played Aquanoid, I tried Arkanoid and Breakout (DOS ports, or possibly samely-named clone), but didn't like them much, so the name faded from memory. Actually, the first one I really played was 'Bricks' in the mid-to-late-80s.

      Cut me some slack, though. I'm only 25. :-)

    34. Re:No. by Kamineko · · Score: 1

      Dude, what are you 'talkijng' about?

    35. Re:No. by flitty · · Score: 1
      This quote from the article lets me know how much Nolan is full of shat.

      "My personal favorite is Breakout. It is one of the games that everyone loved. It was very satisfying to play," says Bushnell. "It was like breaking down walls. And it was a metaphor. The world is better when you break down walls. Walls separate people. The more inclusive we can be, the better we can be as a species."

      Well, Portal removes the concept of walls completely, with no need to destroy them. Now THAT'S a metaphor. What a washed up old man who wants to advertise his new project, uWink or whatever it's called. Most of his complaining is due to lack of "playing together". Maybe if he put away his atari 2600 and got a newer console, he might realize they work "on the internets tubes".
      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    36. Re:No. by Mercano · · Score: 1

      Yeah, but the PC version of TF2 has the highest player cap (24 out of the box, 32 possible with some tinkering on the server.), and isn't lagtastic.

      --
      #include <signature.h>
    37. Re:No. by X0563511 · · Score: 1

      I just tried Wine. Couldn't even run Steam at the time. (this was less than a week ago with the 'released' version).

      No fonts, all blank windows... this is after I copied my whole c:\windows\fonts directory contents from windows into wine (which has solved such issues before)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    38. Re:No. by Explodicle · · Score: 1

      Ij'm talkijng about Portal, what ijs so confusijng about that?

    39. Re:No. by Mr.+No+Skills · · Score: 1

      It wasn't the first to have multiplayer gaming by a long shot, but the ease of the multiplayer scenario was probably the turning point in the social aspect of gaming. I mean, when doing a system-link with Halo (Combat Evolved) who knew that in just a few years time we would expect every FPS to have a multiplayer component?

      Halo was expected to have multiplayer because Half-Life (or at least Counter-Strike) turned gaming into a team or social event. Halo's contribution was to legitimze the X-Box as a game platform - once Microsoft bought Bungie and shut down Halo as an OS X game.

      --
      Sleep is for the Weak
    40. Re:No. by tepples · · Score: 1

      I think Tetris may have them all beat, though. Don't you mean Fretris? Or Lockjaw, which lets you turn infinite spin and all the other garbage that The Tetris Company has added to the game over the past six years off if you want.
    41. Re:No. by ShieldW0lf · · Score: 1

      So replayability is the primary value of games? Gee, everything I've played in the last half year sucks ass, then.

      That sounds pretty logical.

      In the grand scheme of things, can anyone dispute that Chess is a better game than Halo?

      --
      -1 Uncomfortable Truth
    42. Re:No. by mattack2 · · Score: 1

      Warlords ( http://en.wikipedia.org/wiki/Warlords_(arcade_game) ) should go in there somewhere.

    43. Re:No. by aichpvee · · Score: 1

      I'd mostly heard, without looking around very much, that it didn't run at all. Looks like you might be right. Any idea how well this runs on a 2.2Ghz AthlonXP with a gig of RAM and an NVidia 5900xt?

      --
      The Farewell Tour II
    44. Re:No. by aichpvee · · Score: 1

      I run Linux, what makes you think I'd even consider buying an xbox regardless of how sweet FIFA is on it? Even if I were, I don't see how anyone could realistically recommend dropping the kind of cash that either a 360 or PS3 goes for to play at most a handful of games. I could probably get a PC that runs games in windows decently for half the price of a PS3 and wouldn't constantly be pissed off that they pulled the Emotion Engine from the PS3.

      --
      The Farewell Tour II
    45. Re:No. by marcansoft · · Score: 1

      I have a GeForce 6600 and an Athlon64 3000+, and I can run it decently with medium settings at 1024x768. Your system should run it as well (heck, my brother used to run the Source engine on a GeForce2, though that was on Windows).

      It's not 100% perfect, of course, but it works. For me, the only noticeable problems are that occasionally it will stutter for a split second, and that the sound buffer loops around during loading screens. Also, you might need to manually change your screen resolution if you play fullscreen at a different resolution than your desktop (use xrandr to do it easily), since otherwise it will appear to start up fine but then the main screen will come up in the middle of your previous desktop, while your viewport is the top-left corner. In general, video mode changes tend to screw things up, but restarting the game fixes things.

    46. Re:No. by admdrew · · Score: 1

      once Microsoft bought Bungie and shut down Halo as an OS X game.

      Erm, Halo was originally going to be released on Mac OS *and* Windows at the same time (also, this announcement also came at least year before OSX was available on non-server machines). It's not like they intended to screw Mac users, they just wanted it *only* on their shiny new console. As a PC gamer, I was pretty disappointed after I heard the switch from computer to console that Halo made.

    47. Re:No. by ioshhdflwuegfh · · Score: 1

      See, that's the thing: we don't evaluate games on the potential for sequels. We evaluate them on how much we enjoy playing the game itself, and for how long they stay enjoyable. I guess.that's why we're not in marketing.

      Personally, I was never a huge fan of Pong, but Aquanoid and the like are essentially Pong and I found them great fun. I think Tetris may have them all beat, though. Okidok. But then, Elite was also fun for quite a while.
  3. Hmm, OK... by Junior+J.+Junior+III · · Score: 5, Insightful

    What metric is being used here? Fun-per-pixel? Fun-per-Hertz? I guess if you go by that standard, Pong is the best videogame ever.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Hmm, OK... by Itninja · · Score: 0

      Oh yeah. I mean wasn't Pong a literal 1-bit game? At that ratio, no other game could stand a chance.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    2. Re:Hmm, OK... by paganizer · · Score: 2, Interesting

      I realize that TFA is mainly referring to console games, but the statement is still kid of dumb. (not the Pong parent)
      Civilization. XCOM. MOO1&2. Wing Commander. Railroad Tycoon. Harpoon. Steel Panthers. Master of Magic.

      I just find it endlessly frustrating that The Powers That Be are trying so hard to kill PC gaming; the only things being released these days are Real Time Strategy (RTS games are NOT strategy games, developers; I love strategy games) & FPS; I like FPS's but consoles will always be better for "twitch" games, except flight sims.

      Hopefully when Spore comes out next year (with any luck) the developers will remember that there are a hell of a lot more people with PC's than there are with consoles; I would love a modern interpretation of Wing Commander (with joystick support, Mr. Roberts) or, of course, Master of Magic (Age of Wonders: Shadowmagic is close, but not close enough).

      PS: get off my lawn.

      --
      Why, yes, I AM a Pagan Libertarian.
    3. Re:Hmm, OK... by Junior+J.+Junior+III · · Score: 5, Interesting

      The original pong did not have a CPU; it was made out of discrete logic circuits soldered together on a logic board.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    4. Re:Hmm, OK... by ResidntGeek · · Score: 4, Funny

      Yes. Pong was a literal 1-bit game. There were 2 instructions, and they each performed a different operation on the bit.

      --
      ResidntGeek
    5. Re:Hmm, OK... by greg_barton · · Score: 4, Funny

      Nah. By that standard hide 'n' seek beats them all.

    6. Re:Hmm, OK... by ShieldW0lf · · Score: 1

      I like FPS's but consoles will always be better for "twitch" games, except flight sims.

      Are you kidding? The entire console world are nothing but a bunch of keyboarders. There hasn't been the analogue stick designed that compares to using a mouse.

      --
      -1 Uncomfortable Truth
    7. Re:Hmm, OK... by Anonymous Coward · · Score: 0
      It's actually "Fun per boobie". The idea is that you take the total fun in the game and divide by the number of breasts. This gives you the inherent fun.

      Let me give you an example. You've got a fun game, like Poker. Add titties, and the game becomes more fun. Add lots of knockers and the game becomes extremely fun. But the inherent fun hasn't changed - it's still Poker.

      Although a simple formula, this area is ripe for further research.

    8. Re:Hmm, OK... by cheater512 · · Score: 1

      I disagree. Asteroids gives it a run for its money. ;)

    9. Re:Hmm, OK... by Fifty+Points · · Score: 1

      There hasn't been a keyboard designed that competes with an analogue stick.

      Yet...

      *goes back to designing said keyboard*

      --
      I'm in between insightful sigs right now...
    10. Re:Hmm, OK... by Anonymous Coward · · Score: 0

      Err... inherent fun DECREASES when there's more boobies, then.

      Go back to math class, or something.



      (not that it'll help you find those boobies or anything)

    11. Re:Hmm, OK... by Cecil · · Score: 1

      What metric is being used here? Fun-per-pixel? Fun-per-Hertz?

      Fun-per-executable. I don't agree that Pong is the best, but I do agree that the enormous majority of games in the last 5 years at least all number among the worst.

      These are the games I've played in the past three months (I know, because I just reinstalled and these are the only games I have installed): Unreal Tournament, Supreme Commander, Half-Life, Morrowind, Deus Ex, Total Annihilation, X-COM, Enemy Territory: Quake Wars, Master of Magic, Ultima 7, Master of Orion 2, Heroes of Might and Magic 3, Baldur's Gate, Baldur's Gate 2, Final Fantasy 6, Final Fantasy 7, Uncharted Waters II, Langrisser, Inindo, U.N. Squadron, and Starcraft.

      The games on that list are, more often than not, the games I find myself compelled to replay over and over and over again. Of those, only two were released in the past 5 years. Supreme Commander is an exception, as it stays true to its Total Annihilation-based roots. And while ETQW is mildly enjoyable, I can already tell that it doesn't have the staying power of the other titles. There are some good modern games, but they generally pale in comparison to the real classics.

    12. Re:Hmm, OK... by KDR_11k · · Score: 1

      I do agree that the enormous majority of games in the last 5 years at least all number among the worst.

      We call that "Sturgeon's Law". If you think your chances that any randomly selected game is good are worse now than in the Atari age you're living some serious delusions.

      BTW, SupCom sucks, play Spring, the TA-like mods have much better balance along with more unit and strategic variety. Plus it doesn't require a super expensive/powerful machine to remain playable in lategame.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Hmm, OK... by Smurfeur · · Score: 1

      Real Americans don't use metric.

    14. Re:Hmm, OK... by yotto · · Score: 1

      So Pong is infinitely more enjoyable than any other game?

    15. Re:Hmm, OK... by while(true) · · Score: 1

      And where those circuits fed with a clock pulse? Then fun-per-hertz could still work as a measurement I guess.

    16. Re:Hmm, OK... by Bai+jie · · Score: 5, Funny

      Actually the original pong was a wooden table with a net in the middle, two fleshy air breathers on either side holding wooden paddles and smacking a plastic ball with said paddles.

    17. Re:Hmm, OK... by hey! · · Score: 1

      How about this: you sit down to play a game early Saturday afternoon, and before you know it you look up and it's 10:pm. If you sleep 8 hours a night you've just used 1/3 of your limited weekend time to play the game. How would you feel about that?

      So maybe the metric is hours you spend at a game before you feel like you've squandered your time.

      This probably seems like a meaningless question to younger people, but as you get older you start to realize that you don't have unlimited time to amuse yourself. You might get the same amount of amusement out of playing some solo video game as you would getting together with old friends and dragging out your old D&D stuff for a trip down memory lane, or spending a day playing a strategic game with your kids. But it's not equally satisfying.

      MMORPGs are a compromise, but there is no substitute for actually being with people and doing things with them. As you get older, the more you value taking the trouble to be with people, and them taking the trouble to be with you. The memories that stand out aren't the ones where you beat the game, they're the ones where you "wasted" time with people you liked.

      I totally get where this guy is coming from; the design concerns he is talking about are orthogonal to game play. It's not a matter of "downhill" so much as "downhill in which dimension"?

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    18. Re:Hmm, OK... by fireboy1919 · · Score: 1

      I've seen it done using all analog circuitry. So it doesn't necessarily even have bits.

      --
      Mod me down and I will become more powerful than you can possibly imagine!
    19. Re:Hmm, OK... by jalefkowit · · Score: 1

      Obviously the standard is fun-per-dollar-generated-for-Nolan-Bushnell:

      • Pong: fun level high, dollars generated for Nolan Bushnell high
      • Everything since: fun level high, dollars generated for Nolan Bushnell zero

      So obviously Pong was the best game ever. You can't argue with science!

    20. Re:Hmm, OK... by Kamineko · · Score: 1

      Why bother competing with an analogue stick? Have the best of both worlds!

    21. Re:Hmm, OK... by Bluesman · · Score: 1

      You need to check your math. I'd say that every game since pong has the chance to make people ask, "What was the first video game," so the dollars generated are not actually zero, but approach zero.

      So by your metric, every game since pong approaches infinitely fun, depending on how little people are reminded to play pong.

      --
      If moderation could change anything, it would be illegal.
    22. Re:Hmm, OK... by Anonymous Coward · · Score: 0

      Geez, kids nowadays...;-)

      Actually, we're talking about the original electronic version, you insensitive clod!

      Which, incidentally, was on an oscilloscope...circa 1958 (I was three! :-))
      Check out the site, which includes photos, and 'spacewar'...true classics...

      http://www.designboom.com/eng/education/pong.html

      'tennis for two' on an oscilloscope
      working at brookhaven national laboratory, a us nuclear research
      lab in upton, new york, william a. higinbotham, a chain-smoking,
      fun-loving character and self-confessed pinball player, wants to
      develop an open house exhibit at bnl that will entertain people as
      they learn. his idea is to use a small analog computer in the lab to
      graph and display the trajectory of a moving ball on an oscilloscope,
      with which users can interact.
      missile trajectory plotting is one of the specialties of computers at
      this time, the other being cryptography.
      along with technical specialist robert v. dvorak who actually
      assembles the device, to create in three weeks the game system they
      name tennis for two, and it debuts with other exhibits in the
      brookhaven gymnasium at the next open house in october 1958.
      in the rudimentary side-view tennis game, the ball bounces off a long
      horizontal line at the bottom of the oscilloscope, and there is a small
      vertical line in the centre to represent the net.
      the game was simple, but fun to play, and its charm was infectious.
      http://www.pong-story.com/inventor.htm
      brookhaven national laboratory - www.bnl.gov
      tribute to william higinbotham, inventor of 'pong' - fas.org/cp/pong_fas.htm

  4. Feh by $RANDOMLUSER · · Score: 5, Funny

    As if Pong could possibly be better than Duke Nukem Forever.

    --
    No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    1. Re:Feh by rts008 · · Score: 0, Flamebait

      "Duke Nukem Forever"

      I'm in the process of upgrading from Kubuntu fiesty to gutsy, is that available for me?

      Damn it, man, WTF?

      I want DNF on LINUX!

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    2. Re:Feh by networkassault · · Score: 1, Insightful

      Supposedly, Duke Nukem Forever is actually under active development again. Now, we won't be able to use it as the ultimate vaporware, assuming it comes to completion. I guess GNU HURD is our only good example of vaporware. Too much of the industry consists of cloning and serialization, but there are, as always, good games out there waiting to be found. The problem is, you gotta find them. Besides, there's nothing wrong with serialization as long as the games are still good. (I use the same logic to support the Bond series. :) ) Cloning is a bigger issue, though. A sequel can still innovate, but a clone never does. In my opinion, there are way too many FPS games out there with not enough innovation. I suggest that only certain companies should be allowed to develop FPSs. This should reduce the number of clones, the owners of which will go on to try to clone a genré they know nothing about, and everyone will see the game clones for what they are.

      --
      "I'm glad I'm going to die because, when I do, the world's gonna go to the dogs." -Me on aging and the next generation.
    3. Re:Feh by Repossessed · · Score: 1

      Didn't HURD come out years ago?

      --
      Liberte, Egalite, Fraternite (TM)
    4. Re:Feh by Anonymous Coward · · Score: 0

      Didn't HURD come out years ago? It exists, but it's at about 0.4 and not considered ready for real use. And it's been that way for years.

    5. Re:Feh by aqsalter · · Score: 1

      You see that's why they can't release it... Nothing can live up to the expectations...

    6. Re:Feh by Convector · · Score: 1

      Well, Pong actually exists. In that sense it's better.

    7. Re:Feh by sharkey · · Score: 1

      Allan Alcorn is going to make you his bitch!

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  5. Dvorak, the salad by jollyreaper · · Score: 0

    Hey, I didn't know that Dvorak was going into the restaurant business. Wow, even his business models are trolls.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  6. Q2 LMCTF was the high point for me. by chrispatch · · Score: 2, Interesting

    It had great team play. It had balanced objects. It had just the right amount of speed.

    It had suspension of disbelief.

    I so miss it.

    1. Re:Q2 LMCTF was the high point for me. by Night+Goat · · Score: 3, Interesting

      LMCTF took up so much of my time in college. Thanks for reminding me. And you're right, it was great. You could just jump right in and start playing. Contrast this with Counterstrike which is no fun at all for new players who are playing alongside seasoned vets.

    2. Re:Q2 LMCTF was the high point for me. by Anonymous Coward · · Score: 0

      LMCTF FOREVER!!

    3. Re:Q2 LMCTF was the high point for me. by bigberk · · Score: 1

      Can I still play it? I'd love to check it out. Are there still people on servers?

      I don't understand how such large numbers of players disappear from games. I used to religiously play Wolfenstein ET (Enemy Territory), which was fun because of all the servers and maps. These days I can not find any human players online.

    4. Re:Q2 LMCTF was the high point for me. by cheater512 · · Score: 1

      There are two types of gamers: The types who enjoy gaming and the types who follow the latest fad.

      Unfortunately the former is tiny compared to the latter hence why you have difficulty finding ET players.

      Everyone who disagrees with this article is the latter.
      Pong completely obliviates 99.9% of modern games in terms of game play and fun.
      Mind you I personally preferred Asteroids and Space Invaders more but Pong was still good.

    5. Re:Q2 LMCTF was the high point for me. by calebt3 · · Score: 1

      There are 10 types of gamers. Get it right.

    6. Re:Q2 LMCTF was the high point for me. by Xthlc · · Score: 1

      Dammit, why do my mod points always expire right before I see something that should be modded up?

      Hell yes. LMCTF is an often-overlooked multiplayer classic. It was FAST, as in the original Quake, and very well-balanced between newbies and veterans. It took about 5 minutes to learn how to use the grapple properly, but only after hours and hours of play could you fly across the map like Tarzan running from a dozen Blues with their flag hanging from your back :). Meanwhile, even a newbie could shoot you out of the air with a well-timed rocket, so shutouts were extremely rare. And a coordinated team of inexperienced players could almost always beat a rabble with a couple of good gunmen in it.

      Eventually some of us picked up CounterStrike and moved on, but it was never, ever the same.

    7. Re:Q2 LMCTF was the high point for me. by Om · · Score: 1

      I second!

      There was/is nothing like a mid-air rail shot of a guy in-between grapples (tarzan-like) and seeing not only the flag spring out of the dead body, but also the rune he was carrying. It was like a firecracker. Absolutely awesome.

  7. I Completely Agree... by LBArrettAnderson · · Score: 5, Insightful

    I have a similar view - only differing by a generation or so. I'm probably a bit younger than the author. In my very humble opinion, games have gone downhill ever since they moved from 2D to 3D. My all time favorite game is Zelda: A Link to the Past (SNES version). Ocarina of time was alright, but the games these days are just a little bit too complicated with way too much stuff going on. They're fine if you want to really get into them, but again, they are too complicated, and they just feel different.

    Perhaps it's just a generation thing... you love the games you were brought up with... I'm sure that there are plenty of people who feel that games have gone downhill ever since they started using "advanced" graphics (tiles, images, etc... the stuff you see with Zelda, Donkey Kong, Mario, etc... for the SNES and NES), as opposed to a ball and some paddles...

    1. Re:I Completely Agree... by VirusEqualsVeryYes · · Score: 1

      I think so, I think it really is an age thing. I grew up with the SNES and N64. I think Super Mario Kart and Mario Kart 64 were the best of the series, Super Mario World 2 and Super Mario 64 go unmatched, and Star Fox 64 was THE game to have in '96. And games after that just seemed to lose focus. Games in the N64 era were 3D, all right, but it was obvious as hell that looks weren't the focus, seeing as hands were created with all of 5 vertices. Devs got creative with 3D then, but in later years they just stuck to the same rehashed formulas.

      Of course, after the N64 came the Gamecube, so I may actually be objectively justified.

    2. Re:I Completely Agree... by ashitaka · · Score: 4, Interesting

      Maybe generational but there is an aspect of what kind of games do you like.

      I watch my son playing Final Fantasy on his PS2 and the ridiculous complexity of weapons, healing potions, tactics, characters and maps just takes away any possibility of me just enjoying the game or environment.

      The only thing I'll play on the kids consoles are the driving games.

      For me there would still be great pleasure in Xevious or Tempest.

      --
      If you don't want to repeat the past, stop living in it.
    3. Re:I Completely Agree... by blahplusplus · · Score: 1

      "I have a similar view - only differing by a generation or so. I'm probably a bit younger than the author. In my very humble opinion, games have gone downhill ever since they moved from 2D to 3D."

      I disagree, only certain genre's suffer from 2D-->3D and no once is pointing a gun to the devleopers head to make 3D games, there is the gameboy and DS if they really want to make a 2D game, and now there is Wii and Xbox arcade... if you want to see more oldschool 2D games then BUY oldschool downloadable games of the games you want sequels to or genres you like, make it know that developers can make money from it.

      Next I think one reason some 2D games were better has to do with the COMPLEXITY and the amount of work that must go into 3D game art, object interaction and animation over a 2D one. Not all 3D games suffer from this, but 3D games are slowly getting better as console generations go by and the CPU's can do more.

      Truth be told, there has been some damn amazing 3D games, so we might have given up some things from 2D games but we gained in other places. It'd be hard to say games like Prince of persia and God of war are "the suck!", and I'm sure any sane gamer would agree.

    4. Re:I Completely Agree... by swordgeek · · Score: 0

      "the games these days are just a little bit too complicated"

      Too COMPLICATED?! Run, shoot, duck, shoot, shoot, shoot. Yeah, tons of weapons and tons of strategies, but that sums up most modern games.

      The height of complexity in games was probably 'round about Civ II or Black & White, or some other resource allocation games. Warcraft is another possibility. These games were all as complex as they were, because that level of complexity was required to make the game work in a self-consistent manner. Most of the complexity in modern games is added on to make things more difficult.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    5. Re:I Completely Agree... by davisonja · · Score: 1

      Too complicated? Citadel? Castle Quest? I think we're straying into "If it's too loud, you're too old..." territory.

    6. Re:I Completely Agree... by Machtyn · · Score: 3, Interesting

      I've been enjoying and playing games since Atari 2400. I've enjoyed my share of Pac-Man, Joust, Missile Command, Super Mario Bros, Contra (one of my favorites), Wolfenstein 3d, Mech Warrior 2, Warcraft 2, (never did get into Starcraft or Red Alert), Quake (Team Fortress), Half-Life (TFC, Counterstrike), Diablo, Diablo 2 (favorite) , Half-Life 2 (Eps1-2, Portal, TF2) (favorite), Quake 3, Unreal Tournament, Runescape, Tony Hawk Pro Skater 3 (sadly, a failed port... could have been MUCH better. Yet, it was still really decent), Need for Speed: Underground 2 (not enough replayability, stupid EA for not supporting the mod community), Civilization 2, 3, 4, Bejewelled, Zuma, Bookworm, Text Twist (favorite), Peggle, Morrowind, Oblivion (favorite), Never-Winter Nights, Everquest, Zelda 1, 2 (favorite), Tetris, Metroid, Netcraft, kMoria (on the Palm), the Sims, Sim City 2000, Tiger Woods Golf and Wii sports. (not a complete list of the games I've enjoyed.)

      You'll notice I have a wide variety of interest in games, I think I've covered: casual gaming, first person shooters, role playing games (massively multiplayer, multiplayer and single player), strategy (real time and turn based), side scrollers, sports titles, sims and god games.

      I've mentioned quite a few cream of the crop and a number of first person shooters (I nearly went professional in Quake3 and UT.) I have enjoyed all of these games and it really is a preference to the individual player. My wife: a definite casual gamer. Me? can't you tell... addicted gamer. I can easily go back and enjoy the classics as well as enjoy the new shiny. I've learned I'm no good at real-time strategy... not that good at turn-based either, but I have fun with it. Also, give Valve credit, they're doing their best at putting a decent story into first person shooters. I highly recommend an Orange Box purchase.

      My point to this post is that each person has their favorite. There is no right answer to the "Best" game. To say Pong was the only decent game ... well, he may have a point, but there is just as much gameplay in Civilization 3 or 4 (multiplayer) as there is in pong.
      Just finished playing: Oblivion, Half-Life 2 eps 1-2 (twice), Portal (this will be awesome in multiplayer)
      Currently playing: Civilization 3 (with a friend), Civilization 4 (learning the game, getting ready for multiplay), kMoria (I'm finally figuring out this game), Text Twist (great on the laptop), Team Fortress 2, Never-Winter Nights (multiplay)
      Will/Want to play: Need a good flight sim, a better Need for Speed game (why can't we crunch cars real good, GPUs are good enough), a good strategy game and first person shooter that utilizes dual monitors.

      / Ah! How could I have forgotten Oregon Trail and another Apple IIe classic: Montezuma's Revenge. Or, even the classic Blue Disks for the IBM PC (and compatibles). // Your welcome for the trip down memory lane ;)

    7. Re:I Completely Agree... by Bryan+Ischo · · Score: 1

      I have been playing video games since I was six years old in 1978. In my opinion, games are no worse or better now than they have ever been (that being said, I haven't played any video games since my daughter was born a year ago; although I vowed that I wouldn't let a baby change my playing habits, unfortunately the cold hard reality is, I just don't have time for such things at the moment).

      I have found great games to play every single year since 1978. They are out there if you look. Maybe the rise in popularity of gaming has meant that there is a bit more chaff to wade through to find the good ones, but every year there are amazing games.

      I don't count the Halo series in this group, by the way. Halo 1 was kind of fun, Halo 2 was the same stuff just reheated, and not any better at all (in fact all of the 'dark' levels (dark in the sense of not being able to see anything) in Halo 2 were just stupid, a very shallow and small-minded way of trying to add depth to a game). I'm not in the least bit interested in Halo 3.

    8. Re:I Completely Agree... by Anonymous Coward · · Score: 0

      I think it was all downhill after Gravitar

    9. Re:I Completely Agree... by Anonymous Coward · · Score: 0

      Y'know to a certain degree I think it depends on the genre of games you're into.

      Driving sims for example are lightyears better and more fun (assuming they aren't too arcadey) compared to games from 20 years ago. The problem really is more that the MBAs (and to a lesser degree the players, in response to advertising) expect amazing next-generational graphics.

      I've played recent text based games whose gameplay spanks games with a million dollar budget, and I've played million dollar budget games that take me as long to play through as games from the '90s.

      As such I think that games have neither really improved nor regressed. We've just had time to forget all the bad ones.

    10. Re:I Completely Agree... by Jarjarthejedi · · Score: 5, Insightful

      It's probably generational. I've played Space Invaders, Pong, and Galaga in their original styles and I found them all terribly boring. Give me a full form FPS or RPG any day. I recognize that a lot of people love those games but for someone whose first real game was Battlefield 1942 those older games are far too simplistic. That ridiculous complexity is one of things I love about games. As long as it's done right it offers you plenty of things to learn how to use which is something I find fun.

      I'm sure you'd have a great time playing Tempest again. I wouldn't enjoy that game much at all, I'd much rather play Age of Empire 3 or Battlefield 2142 or Halo 3. To me those are good games (well, Battlefield loses points for it's awful DRM lagging my computer for 10 minutes after I close it...) and the 'classic' games I nostagize about are Battlefield 1942 and Star Trek Armada 2 (which I still play). Simplicity is probably a great thing in a game, if you grew up with simplicity.

      As Douglas Adams once said, "Anything that is in the world when you're born is normal and ordinary and is just a natural part of the way the world works. Anything that's invented between when you're fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it. Anything invented after you're thirty-five is against the natural order of things." That's really what this article is all about, modern games are against the natural order of gaming for those who grew up with Pong-generation games. To those of us who grew up with modern games they're normal and ordinary and the older games are boring.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    11. Re:I Completely Agree... by JoshJ · · Score: 1

      Have you seen Nethack? There's something like 20 potions, 20 scrolls, etc; and they all do different things blessed/cursed/uncursed, and Nethack is older than I am.

    12. Re:I Completely Agree... by ILuvRamen · · Score: 3, Insightful

      Yeah they sure killed the fun. If you sit two twelve year olds down at a 2 player flash game where you beat each other in the head with hammers, I personally know like 4 kids that would laugh every single time for like 5 minutes and say it's the best game ever made.
      anyway, the trend is tons more time having to be spent on art and design and skinning and textures and cutsecenes and Feng Shuing the map and whatever the hell else they waste time on these days. And that leaves a tiny budget and no time for actual gameplay development because of deadlines. Remember when game programmers had someone do graphics in like a week or two then got on with making the game good
      But now no, they spend $10,000 and a week or two hiring people to go photograph trees in Ireland from every angle then hurriedly throw down a page of AI script that runs your escort into that tree in game until you restart the level.

      --
      Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    13. Re:I Completely Agree... by jotok · · Score: 1

      Think about it. You're not just running, ducking and shooting. I mean, that's all you're actually DOING, but what you're "doing" in the game is...frog blasting the vent core or transporting Darth Vader's balls to Tatooine in order to pick up the level 12 lightsaber so you can finally defeat the rancor and level up.

      They ARE a race to the bottom because they are entirely deterministic. You go from set piece to ambush to inevitable plot point (some of which don't even matter to the flow of the game--see Doom3), all on rails. But there's a layer of separation between "plot" and "action" which hasn't been bridged yet IMO.

      So with Pong (or, say, simply playing against bots) the action and the plot are the same thing (or, there really is no plot). Those are the fun games to me. Bioshock was enjoyable and pretty but not really "fun"...the plot was neat, but what you're supposedly doing all these complex tasks which boil down to "run, shoot, zap, hide, shoot, flip switch."

    14. Re:I Completely Agree... by grumbel · · Score: 1

      ### In my very humble opinion, games have gone downhill ever since they moved from 2D to 3D

      I wouldn't say that they have gone down hill completly, but they very definitvly changed a lot and a lot of stuff got lost along the lines. Mario64 for example is every bit as awesome as MarioBros3 was, but even so the basic topic is very similar, it is a completly different game. And no matter how many 3D jump'n runs you produce, they *never* will give you the same experience as 2D one. Not because they are bad or to complicated, but simply because they are a completly different kind of game.

      The mistake that the publishers make is to completly ignore the fact that these are different kind of games, they think the 3D jump'n run has replaced the 2D one, but it hasn't. A 3D jump'n run isn't a better 2D jump'n run, it isn't a 2D game in the first place.

      In part this is in part generation thing, since all the genres you learned to love just don't exist any more. It doesn't mean the games of today are bad, but different. I would still say that games have gone downhill, but not due to quality or fun, but due to lack of originality. Back in the days of C64 and Amiga there where tons of different genres, since all the developers could try out their cool new idea without all that much risk and much less dependency on the publishers. Today on the other side the publishers dictate the whole game and unless your game is very similar to last years big blockbuster it won't even get made in the first place. While with Steam, XBoxLive, WiiWare and friends there is some hope again for smaller games, its still a long way back to the varity of genres that we had 10-20 years ago.

      Publishers aside, some of the problems might actually be due to the games themselves. 20 years ago people took inspiration for games mostly from real life, since there simply wasn't a backlog of 20 years of video games, today on the other side way to many gamers and developers have spend way to much time playing games, so their inspiration for new games comes often from old games. People can no longer think outside of the box, since they have spend the last 20 years playing in that box.

    15. Re:I Completely Agree... by Swampash · · Score: 1

      Ocarina of time was alright Do you have the brain worms?! Hint: greatest game of all time, any platform.

    16. Re:I Completely Agree... by mrbluze · · Score: 1

      opposed to a ball and some paddles... I can think of an idea for a very successful game involving paddles which would be even MORE successful if it was in shiny, pretty 3D ;)
      --
      Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
    17. Re:I Completely Agree... by ultranova · · Score: 1

      I disagree, only certain genre's suffer from 2D-->3D

      Yes; the ones where either fine control or situational awareness is important. In a 2D game you have pixel-perfect idea of what's around you and how far, but in 3D game you at most have a vague idea that you're "near" the cliff or that enemies are "that way", and this is assuming a perfect camera.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    18. Re:I Completely Agree... by Kannibaal · · Score: 1

      they are too complicated, and they just feel different.

      When I started to play games with the atari 2600 (and with pong before that) there was some kind of magic going on. You put a block in your console connected to your tv-set, you turned it on and presto! there was a faultless game experience every time! Over the years the magic went away with games requiring more and more patches even to the point of games not being able to finish without a patch. When playing on a PC you also had all the fiddling with drivers and stuff to make it work (dos and later windows) Which game experiences are there nowadays giving a magic like experience? (have to say it, the Wii comes close with a different kind of magic)
    19. Re:I Completely Agree... by mqduck · · Score: 1

      Well... I don't agree with your major point, but I'd like to express my great agreement with your point about ALTTP being a hundred times greater than anything that came after it. Ocarina gets all the praise... nonsense! Oh, and the original Zelda game was better than everything else other than ALTTP. 2D Zelda >>>>> 3D Zelda. Ocarina was certainly *good*, though.

      --
      Property is theft.
    20. Re:I Completely Agree... by Anonymous Coward · · Score: 0

      These games just feel complex. They pretend to be. But they are not.
      If they really where complex there would be more than one way of playing the game.
      They are more like interactive movies.
      Real manufactured complexity isn't possible, because it would come along with exponential growth of the games.

      As for the Bushnell interview: Did I miss something or is there really not a single argument explaining why he thinks games today are bad?

    21. Re:I Completely Agree... by LKM · · Score: 1

      I don't think it's an age thing. I grew up on a VCS 2600, yet I, too, think A Link to the Past ist he best Zelda ever. I think Super Mario Bros 3 is the best jump-n-run ever (possibly tied with Super Mario World). I think Monkey Island is the best adventure ever. However, I do also think that Mario Kart DS is the best Mario Kart ever. Some games gain from going 3D (car racers). Some games aren't possible in 2D (FPS). But most games quite simply work better in 2D (platformer, puzzle games, side scrollers, RPGs, adventures)...

    22. Re:I Completely Agree... by ThirdPrize · · Score: 1

      Space Invaders, Pong and Galaga were fun but only in a limited way. The old arcade machines existed purely to suck the coins out of your pockets. Make it fast and furious and get you all hypd up so when you died you popped more money in. There was only so many waves of space Invaders you could shoot without it getting repetative. Games these days have the luxury of a slower pace knowing that it's the story, graphics, online that will get you coming back for more. They get their money up front and they know that if this years game is good then you wil likely get next years version.

      Pay per play -> Arcade machines
      Pay up front -> PC/Console
      Pay per month -> MMORPG

      --
      I have excellent Karma and I am not afraid to Troll it.
    23. Re:I Completely Agree... by revengebomber · · Score: 1

      Maybe you just suck at Tempest? Not trying to troll, but generally, newer games are FAR easier than the old coin-ops of the 80s and early 90s. You can only play Tetris for so long before the pieces flash so quickly you can't react; on the other hand, Halo lets you die over and over until you can kill a single enemy, then you move on to the next repetitive -- but not increasingly difficult -- task. The best games, in my opinion, are those with a theoretically infinite difficulty at some point: a simple concept taken to ridiculous extremes. However, it seems like the focus is now shifting to a type of blunt-force, running-in-circles approach: FPS games with checkpoints at every corner and replenishing health (how does taking a rest heal a bullet to the head? HOW?), MMOs designed to ruthlessly suck your money (and they don't even have a high score board!), and "casual" games that you could play blindfolded.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    24. Re:I Completely Agree... by dintech · · Score: 1

      If you sit two twelve year olds down at a 2 player flash game where you beat each other in the head with hammers, I personally know like 4 kids that would laugh every single time for like 5 minutes and say it's the best game ever made.

      You should think of joining a book club instead.

    25. Re:I Completely Agree... by marcansoft · · Score: 1

      Old genres aren't completely gone. In fact, they're being rediscovered all the time. Look at Super Paper Mario, for example. It's an RPG, but it has 2D side-scroller mechanics with a 3-D element to them (well, later on in the game it touches just about every game genre in existence, but I don't want to spoil them).

      Granted, there are many remakes of remakes being made of the same gameplay over and over again, but there is a trickle of new and old-but-new games showing up. You just have to find them.

    26. Re:I Completely Agree... by maxume · · Score: 1

      Did you finish Galaga?

      --
      Nerd rage is the funniest rage.
    27. Re:I Completely Agree... by Generic+Nick · · Score: 1

      I play Video-games since quite a time and I'm getting picky now about gameplays and quality but I totally disagree with this point of view.

      Games are overhyped that's for sure...when you see an average FPS game like Halo acclaimed and advertized as "THE BEST GAMES OF THE UNIVERSE!" that's only b*llshit. It's only an average FPS game.
      Then you have Oblivion...nice pictures possibility for photographers but quite horrible gameplay wise for RPG lovers.
      We can also speak about all the crap between bump mapping, eye candy, directx 10 and such.

      But...we have gems like Portal, Supreme Commander, Armed Assault.
      It's like 20 years ago, bad games, overhyped and really good one.
      The only difference is that now the game industry makes more money than Hollywood. So you must search deeper to find the really good gameplays.

      Saying that everything is going down the drain is a little bit (just a little) admitting getting older.

    28. Re:I Completely Agree... by Anonymous Coward · · Score: 0

      I disagree. I grew up with 2D games, and the cream-the-crop first-person 3D games available now is the type of games I was dreaming of and waiting for when I was a kid. I have very little nostalgia for pre 90's gaming, with the exception of text adventure games. That said, apart from improved graphics, it's been downhill even in the first person 3D genre after it peaked with System Shock 2 / Deus Ex...

    29. Re:I Completely Agree... by Das+Modell · · Score: 1

      I grew up playing NES, C-64, Amiga and PC games, and I don't have a problem with 3D.

    30. Re:I Completely Agree... by Das+Modell · · Score: 1

      That's really what this article is all about, modern games are against the natural order of gaming for those who grew up with Pong-generation games.

      Bushnell is simply talking out of his ass. He doesn't have a clue about modern games.
    31. Re:I Completely Agree... by Aceticon · · Score: 1

      Civilization (yeah, the original one, that you started from DOS, ran in full VGA glory and had no number after the name) was complicated. This game is the grandfather of all civilization building games (long before Age of Empires). Neither the newer versions of it nor similar games added any big complexity to it - actually, some of the later versions and games like Age of Empires were often simpler than the original.

      By comparison, most RPGs are just slightly complex and FPSs are a no-brainer.

      Current games aren't really much more complex than previous games: they have prettier graphic, better physics and slightly improved AIs because of the increased power of modern computers and maybe bigger maps because of the extra memory available. However, the differences are those of scale and speed, not complexity - the number of basic elements and combinations of elements hasn't increased that much, theres' just instances of them and some things go faster now than before (for example, the old turn-based strategy and adventure games have given way to RTS and RPGs).

      In my opinion, the only really significant increase in complexity in gaming of the last 10 years was the introduction of Online gaming - for the first time in games we actually had opponents (other people) which were actually worthy (well, some of them ;)). Downside of this is that many modern games rely too much in multiplayer to make the game challenging and don't really invest in proper AI development for the Single Player mode.

    32. Re:I Completely Agree... by kalirion · · Score: 1

      I recently replayed Duke Nukem 3d, only letting myself save the game before a part that could get me instakilled (big falls, rocket firing monsters, .... doors) and only loading a saved game after death. The game definitely becomes a lot more fun when after being brought down to 5% by an unlucky encounter you try to survive until the next health pack instead of hitting the quick-load key.

      So a lot of the time, it's really in the way you play the game. And there are still some casual games that can get insanely difficult - try Zuma Deluxe, gauntlet mode.

    33. Re:I Completely Agree... by Lord+Ender · · Score: 1

      If your first game was BF1942, that dates you as someone in his late teens. Teenagers are not allowed to possess the kind of wisdom demonstrated by your post. The sort of thread-ending insight embodied by that Adams quote should be off limits to people under 25. You should be bitching about "the system" and making sophomoric sex jokes. A kid possessing anything resembling wisdom is simply against the natural order of things.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    34. Re:I Completely Agree... by Quiet_Desperation · · Score: 1

      Piffle. The original Zelda was groundbreaking, but Twilight Princess was brilliant, especially when you get the dual hookshots and start whipping yourself around cliffsides. There were dungeons that didn't just contain puzzles, the whole dungeon WAS a puzzle. Windwaker was also great, and people who avoided it because of the graphics style merely deprived themselves of great gaming.

      I think it's individual, not generational. I'm 42. I was there as a kid with the original 2600 (Heck, I had one of the first Pong games), yet I still love the new 3D stuff. I *like* a lot of stuff going on, and vast free roaming worlds (AKA "sandbox" games). I want to control as much as I can, and generally demand full camera control.

      What exactly do you find complicated? Some RTS games and other strategy/sims can get pretty deep, but other than that... the only reason I don't play those is simple lack of time. I'm putting off that gaming world until retirement. :)

    35. Re:I Completely Agree... by ZeroFactorial · · Score: 1

      Perhaps it's just a generation thing... you love the games you were brought up with Absolutely it's a generation thing. I still love games like space quest and willy beamish, but my nephews wouldn't give such slow-paced titles with slow-moving puzzles the time of day.

      but the games these days are just a little bit too complicated with way too much stuff going on They are certainly complicated, with a lot of stuff going on, but "too" and "too much" are subjective words that represent your opinion, not the facts. Much like the Dilbert principle - it doesn't matter how much you know, but how much MORE than the guy next to you.

      To you, these games are overly complicated. To the kids today, they might seem too simple. Think about how much more knowledge the generation of today will have to assimilate before they are able to push the boundaries. There's quite a bit more knowledge today than was available when I was a wee-lad.

      Perhaps enhanced complexity in games are simply an evolutionary way to enable today's youth to learn more rapidly - to ENJOY the fast-paced learning required to survive in the games, and in today's world.

      Just my two sense. (Yes, I'm purposely spelling it incorrectly to drive the OCD grammar nazis crazy. Watch - someone will correct it anyway, just to be funny, as well they should - okay I'm done).
    36. Re:I Completely Agree... by VGR · · Score: 1

      Space Invaders, Pong and Galaga were fun but only in a limited way. The old arcade machines existed purely to suck the coins out of your pockets.

      Not really. They existed to attract people to the location. "Come for the videogames; stay for the food/rides/sports/shopping." Pinballs existed for the same reason.

      The quarters rarely paid for the machines' purchase cost, upkeep, and power consumption. It was the auxiliary business they brought in that helped them earn their keep.

      It wasn't until the 90s that games became true quarter-suckers. Once the objective was to get people's money, rather than to attract them with amusement, most games quickly degenerated into something hardly any more fun than a casino slot machine.

      --
      The Internet is full. Go away.
    37. Re:I Completely Agree... by droptone · · Score: 1

      He could be a teenager or just never got really into a game until later in his teenage years. The first game I really got into was Splinter Cell (not including TFC), and I am 22. I played Duke Nukem, Heretic, Hexen, Wolfenstein 3D and the like back in the day, along with the normal assortment of games for the NES, SNES, N64, and PS2, but none of them held my attention nearly as much as Splinter Cell.

      --
      Every post I make begins with the assumption P=~P.
    38. Re:I Completely Agree... by swordgeek · · Score: 1

      Hmm. I'm not sure if you're agreeing or disagreeing with me. :-)

      I'd say games are too complicated in that they're more complicated than they have to be--I think that's partly your point. The plot doesn't affect the gameplay or outcome, and is therefore superfluous. No argument there. I believe the OP was saying that games are too complicated, in that there's too much stuff to remember or keep track of--similar complaint, but not identical.

      What I was suggesting was that there were some games, and they seem to be a few years old now, where plot and gameplay were fundamentally integrated, at least as much as they are in any game (electronic or not). Without the plot (quite simple in some cases), there would be no gameplay for them. Civilization is an excellent example of this. Black and White was as well. In terms of action games, I'd say that Homeworld was more successful than most.

      I guess the question is: Can you take away the plot elements and still have an entertaining game? If the answer is, "There AREN'T any plot elements" then it's irrelevant, and the gameplay stands on its own. If the answer is no, then the game is successfully integrated with the plot (or alternatively, the gameplay sucks). If the answer is yes, then the plot is unnecessary, to a greater or lesser extent.

      In the Bioshock example, The issue boils down to asking how much difference is there between hitting that switch to get to the next skill level, vs. hitting that elevator button and getting to the next level of infestation. (Actually, I've not played Bioshock yet, but I'm just replaying System Shock 2 these days, so it's a comparable example from all I've heard.) Does the plot matter? Not from the perspective of gameplay, which means there's a disconnect between the two.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    39. Re:I Completely Agree... by jotok · · Score: 1

      Yeah, I pretty much agree.

      When AvP came out (or maybe it was AvP 2) in addition to assorted guns you could use a welder. So, initially I thought how neat it would be, if you're stuck in some industrial setting, how you could seal off or open areas and that would affect how the aliens can pursue you, how you can escape or approach different objectives.

      Instead, it was another shooter on rails, with enemies that "spawn," and where the extra tool was only used at specific points. So if you sealed a door, the plot "told" you that you had staved them off, and then later the plot "tells" you that they eventually got through your barricade. Why can't it "really" happen that way?

      There's a scene in Bioshock where you're holed up in an office defending it against several waves of attackers. At one point you are ordered to "seal the doors" by flipping a switch, in order to "slow down" the bad guys. Well, their attack doesn't even start until you flip the switch, and then they cut open the doors and come through. An interesting scripted sequence to watch, but that's about all it is. The entire game is like that, unfortunately :\

    40. Re:I Completely Agree... by l0cust · · Score: 1

      Incredibly insightful post. I totally agree with the last part (DNA > *)

      --
      Politicians and Pedophiles: Two groups of exploitive bastards who are most dangerous when they're thinking of children.
  8. What a curmudgeon by kabdib · · Score: 1

    Bioshock provided me with some of the best game-based entertainment I've had in years. And I've spent many happy hours deathmatching in Quake, going through a number of the Zeldas, thumping bad guys in Crackdown, and even playing Solitaire.

    Downhill, huh?

    (And yes, I enjoyed Halo 3).

    --
    Any sufficiently advanced technology is insufficiently documented.
    1. Re:What a curmudgeon by Anonymous Coward · · Score: 0

      All games have been downhill since caveman days. Nothing can beat flinging poop for distance score.

    2. Re:What a curmudgeon by networkzombie · · Score: 1

      Agreed. I grew up playing Star Raiders on an Atari 400. Since then I have also enjoyed Quake, along with Doom, Heretic, Wolf ET, Call of Duty, and way too many more to mention. I played Berzerk until my inner ear gave out and vertigo made me one with the filthy carpet at the Yellow Brick Road. I anxiously drool for the newer games with better AI and more realistic online game play. My only regret is that I will be dead when the Holodeck® becomes a realization. Article is bunk. Pong sucked.

    3. Re:What a curmudgeon by DeadDecoy · · Score: 2, Insightful

      Well, if you compare Bioshock to System Shock 2, then it does feel like it's going down hill. Sure Bioshock looks prettier, but System Shock 2 felt like it just had a better interface. That and I can't really play Bioshock on my pc without it crashing every so often. Still, SS2 offered more of an exploratory experience, where you have to piece together what hapend on this ghost ship. Bioshock seemed more centered on running around to nuke Big Daddys, resurect, and shoot them again. Bioshock is a good game but it only improves upon its predecessor through pretty graphics and a physics engine. Bioshock's depth (pun seriously not intended) isn't the same as SS2.

    4. Re:What a curmudgeon by kabdib · · Score: 1

      I worked at Atari just after Bushnell left. He left a company in near complete disarray, but they were selling enough games that their mistakes didn't really start to show for another year or so. Truly bad mistakes, too; they wound up sinking the company. Atari had stopped the "we make fun" thing and traded it for something evil.

      Even 80s games were great. I just finished a session of Robotron on my 360, for old times' sake, and it brought back memories of my first million-point game. Tempest. Centipede . . . I traded my college career for Centipede (you think I'm kidding? I'm not. It worked out really, really well).

      I think the evil crept in when they tried to marry movies and games, that was the start. Star Wars, E.T., Superman, all just soul-killing schlock-fests of plasticky marketing-driven garbage. "Let's graft a game onto this movie. Can you have it done next week? Why NOT? What do you mean, EIGHT weeks? We'll get someone else to write it. You need more RAM? What's RAM? Oh, that costs *money*? No way. Do your stupid job, we're *marketing* and we know what we're doing."

      So maybe Bushnell bailed after he got tired of fighting the real forces of darkness. I don't know. I do know he's full of it when he says that games have been downhill since Pong. That just sounds spitefully bitter.

      Me, I earned my right to be bitter the *hard* way. And I'm back in the games biz after 25 years. It feels good, it really does. Fie upon Bushnell.

      --
      Any sufficiently advanced technology is insufficiently documented.
  9. URL by Anonymous Coward · · Score: 0

    Okay, whose nagging wife created that URL?

  10. The cry of a bitter man. by Ailure · · Score: 1

    Seriously, I am the only one who thinks the games just have gotten better in general? Sure there's lots of recycled crap, but... it's always honestly been that way... infact I actually wonder if it was more common at the time of Atari. It's said that bad games was a factor for the video game crash in the early 80's...

    The games Atari made is way overly simplistic for someone who grew up the NES I have to admit. Then, I was never a fan of seemingly endless games...

    1. Re:The cry of a bitter man. by Anonymous Coward · · Score: 0

      I grew up with the Atari 2600 and the old arcade games, and games now are infinitely better. To clarify, there are plenty of terrible games out there now, just as there were back in those days also. A lot of people wax nostalgic about the early days, but those games seemed good at the time because they were all we had. With the exception of a handful of games, there was a lot of forgettable garbage back then too.

  11. Not a gamer but... by Pedrito · · Score: 1

    I'm not really a big gamer and haven't really gone for the FPS stuff much after the first Doom. I've played a few games here and there, but there's one game that I've played off and on for 10 years and can't seem to break the addiction, and that's SubSpace (now known as Continuum). I started playing in '97 when Virgin Interactive had it in beta and while I've gone a few years here and there where I haven't played, I still play it pretty often. I can't really say what it is about it that's so appealing to me, but there isn't another game out there (other than maybe solitaire) that I've continually found engaging like Continuum.

  12. Very good games in my list: by Spy+der+Mann · · Score: 1

    LucasArts adventure games, Silent Hill 1,2 and 3 (4 sucked), Prince of Persia (all of them except the gameboy versions), Castlevania, SuperMetroid and derivates. Lemmings was a gem, too.

  13. Self-projecting much? by The+Orange+Mage · · Score: 4, Interesting

    Coming from the guy who was part of Atari AND founded Chuck E. Cheeses, it seems Bushnell is stating HIS personal goal/philosophy of gaming.

    1. Re:Self-projecting much? by timeOday · · Score: 1
      He must not be alone in his opinions, I wish I had founded three wildly successful enterprises (Pong, Atari, Chuck E Cheese).

      From the article:

      We used to have families sit down and play a game together. A lot of video games today are very isolated. You don't see mom and dad, sister and brother, sitting down like they used to play, say, Monopoly," says Bushnell. "That represented good mentoring time for families that just isn't happening now."
      So, yes, he has a certain vision in mind. He thinks family members enjoying a game together is better than sitting alone in a darkened room for hours on end pretending to slaughter people. What a lunatic.
  14. Wii by David+Nabbit · · Score: 5, Interesting

    Has Mr. Bushnell played Wii? The article is pretty vague on what exactly his beef is with modern video games, but Nintendo seems to be aiming to do the same thing he is with his interactive restaurant games (minus the food of course).

    --
    "Her idea of wit is nothing more than an incisive observation humorously phrased and delivered with impeccable timing."
    1. Re:Wii by kaizokuace · · Score: 1

      No, not minus the food! The next gen of gaming will deliver the Power Glove and hamburgers!

      --
      Balderdash!
    2. Re:Wii by Quiet_Desperation · · Score: 1

      I bought Super Paper Mario on a lark for some old school gaming, and discovered one of the trippiest games I've played since Psychonauts.

      The thing is giving me weird dreams where I'm convinced I can rotate myself in a fourth dimension to get through locked doors and make my freeway commute shorter.

      "There's a secret, hidden and EMPTY freeway lane! I just know it!"

    3. Re:Wii by Stormwatch · · Score: 1

      No, not minus the food! The next gen of gaming will deliver the Power Glove and hamburgers!
      I love McDonalds. It's so bad.
    4. Re:Wii by kaizokuace · · Score: 1

      AHAHHA!! *BARFHACKBLAHHHH* Actually that is the best usage of that line I have heard in a long time.

      --
      Balderdash!
  15. Aperture Science by User+956 · · Score: 4, Funny

    I find that it's hard to overstate my satisfaction. We do what we must, because we can.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:Aperture Science by MadnessASAP · · Score: 3, Funny
      But theres no sense in crying over every mistake,

      you just keep on trying till you run out of cake.

      --
      I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
    2. Re:Aperture Science by User+956 · · Score: 2, Funny

      But theres no sense in crying over every mistake, you just keep on trying till you run out of cake.

      That's a great approach, unless, of course, the cake happens to be a LIE.

      --
      The theory of relativity doesn't work right in Arkansas.
    3. Re:Aperture Science by KikassAssassin · · Score: 1, Offtopic

      Whoever modded the parent and grandparent posts Offtopic has obviously never played Portal. If you don't think Portal references are funny, you could mod those comments Redundant, or (preferably) just not mod them at all, but they are not off topic.

    4. Re:Aperture Science by dr_d_19 · · Score: 3, Informative

      GLADOS, Portal Ending Song

    5. Re:Aperture Science by Anonymous Coward · · Score: 1, Funny

      For the good of all of us.
      Except the ones who are dead

  16. In related news... by Anonymous Coward · · Score: 2, Insightful

    All art downhill since first cave drawing.

    I mean like, how could we possibly, you know, improve on, like, the idea of art, man?

  17. Zero risk committee thinking by Weaselmancer · · Score: 4, Insightful

    IMHO, that's the reason why games today for the most part suck.

    Games these days are multimillion dollar affairs. And that's even before the movie is released. There is so much money at stake that no sane person would ever risk making a game without a market study and focus groups. Large projects demand it.

    And that's the problem - innovation gets lost in that process. Put another way, innovation isn't safe.

    Back In The Day(tm), it was just a couple of guys sitting around thinking up wacky ideas. Sometimes they stuck, and sometimes they didn't. If it failed, who cares? It's just a half a dozen guys that are already on the payroll. But if it worked, you could get innovation - and that made the difference. That's why guys my age sit around playing MAME and not giving a crap about Madden 07. How different could is possibly be from Madden 06?

    Nolan is a product of the Golden Age. That's why he's disappointed with today's games. Innovation was the thing back then. A half a dozen mad mavericks could easily turn the world upside down with a really great idea.

    Sadly, not possible today. That's why despite all the beautifully rendered cut scenes, bazillions of vertexes per second and obscene piles of money thrown at new titles these days the games are just simply missing that magic spark. And just plain fall flat for guys from our time.

    --
    Weaselmancer
    rediculous.
    1. Re:Zero risk committee thinking by iminplaya · · Score: 1

      How different could is possibly be from Madden 06?

      Maybe he has a new hat.

      --
      What?
    2. Re:Zero risk committee thinking by p0tat03 · · Score: 0

      Nolan is the gaming equivalent of the first people that took photograph film, stitched them together with a hand crank, and went "HOLY CRAP, we can make something cool with this!". That doesn't make him precisely the world's greatest film critic, if you get what I'm trying to say.

      The movie industry started with ambitious technical affairs that pushed the technology of the day constantly to its limits. In time people caught on, and in a huge way, so much that audiences demanded bigger and shinier tricks (sound familiar to gaming?), resulting in more and more derivative films with higher and higher budgets.

      But you know what? The movie industry we have today has elements of innovative, daring cinema, and also elements of derivative blockbuster-of-the-summer fare. And that's okay, because not all art has to be deep, nor does it have to subscribe to anybody's notion of what's worthy of the medium and what is not.

      Too often you "games suck nowadays!" critics pick up on the worst offenders in the industry, and conveniently gloss over all of these superb games that ARE coming out. I suspect nostalgia is at work here also - you don't remember the quality of the *game*, you remember the quality of your *memories* playing the game. These things are very different. I have often sought out games I played in my childhood, and simply cannot get into them today, despite having fond memories of my experiences.

    3. Re:Zero risk committee thinking by Bob54321 · · Score: 1

      The wikipedia link you gave is hilarious... See the Development Hell section giving movies who status has gone uncertian: # Duke Nukem: The Movie (2007) :)

      --
      :(){ :|:& };:
    4. Re:Zero risk committee thinking by Machtyn · · Score: 1

      I tend to disagree. The multi-million dollar projects do use focus groups. However, some use these focus groups to try out new ideas, some make it, some don't. True innovation still happens. Ultima Online was a huge risk. It worked. It worked better for Everquest and even better for World of Warcraft. But why? Because WoW innovated from the original to make something truely outstanding. EQ did it, too.
      Diablo was innovative, and Diablo 2 innovated on that.
      Half-Life was also extremely innovative. It used an old idea, first person shooter, but it actually gave us a decent story.

      The Nintendo Wii: supremely innovative. The new controller style is, yes, taking an old idea, but it made it work in a way that no one else has been able to do.

      Yes, there are the duds, but you get that from the Sonys, EAs, etc. (I mean how many Madden's do we need? a new character, a slight tweak.)

      Sure, there are some technology innovations, but I think most people arguing the innovation of games are lost discount this as just "eye-candy that doesn't matter." I agree when gameplay is forgotten. But there is still plenty of gameplay innovation occurring today. Granted, it is harder to do... harder to get noticed, maybe.

    5. Re:Zero risk committee thinking by king-manic · · Score: 4, Interesting

      IMHO, that's the reason why games today for the most part suck.
      Games these days are multimillion dollar affairs. And that's even before the movie is released. There is so much money at stake that no sane person would ever risk making a game without a market study and focus groups. Large projects demand it.

      And that's the problem - innovation gets lost in that process. Put another way, innovation isn't safe.

      Back In The Day(tm), it was just a couple of guys sitting around thinking up wacky ideas. Sometimes they stuck, and sometimes they didn't. If it failed, who cares? It's just a half a dozen guys that are already on the payroll. But if it worked, you could get innovation - and that made the difference. That's why guys my age sit around playing MAME and not giving a crap about Madden 07. How different could is possibly be from Madden 06?

      Nolan is a product of the Golden Age. That's why he's disappointed with today's games. Innovation was the thing back then. A half a dozen mad mavericks could easily turn the world upside down with a really great idea.

      Sadly, not possible today. That's why despite all the beautifully rendered cut scenes, bazillions of vertexes per second and obscene piles of money thrown at new titles these days the games are just simply missing that magic spark. And just plain fall flat for guys from our time.


      Indie != Good. Innovative != good. Small != Good. Generally it's nostalgia clouding your judgment. You look back and remember xcom, pacman, supermario, rygar, etc.. and forgot all the dreck. There was always derivative dreck, innovation usually sucked, and golden ages are more about you then what ever you are reminiscing about. Nolan was part of the original video game collapse. It was partly his fault for letting the really dumb people run Atari.

      A good idea getting to a good organization can still make a good game. KOTOR, BioShock, FFXII, Halo, Warcraft 3, Disgea, etc.. were all non too original games that achieved success by doing it right and fun. Even now small developers can still make games. IF you criteria is that a good idea ought to be enough then the newest gen of consoles will fit your bill. Wii is intrinsically cheaper to develop for and the PS3 and 360 all have smaller scale downloadable games. Try Flow, theres just an idea, one guy, and a ton of oddly addictive fun. Try any of the XNA titles, try Most DS game. This is the true golden age.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:Zero risk committee thinking by AtariKee · · Score: 1

      "Nolan was part of the original video game collapse. It was partly his fault for letting the really dumb people run Atari."

      On this point, I will disagree with you. Unless you think that selling the company to Warner in '77 and then Warner's management bringing in the MBAs that ruined the company is truly his fault. He was long gone by the time Kassar and his idiot marketing drones flushed the company and , by proxy, the entire industry, until Nintendo came along and revived it.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    7. Re:Zero risk committee thinking by l0b0 · · Score: 1

      There are still lots of interesting small games being produced, but it's the kind that get spread by hearsay (or reddit et al), like Downhill Pakoon (downhill racing, open source, Windows only), Scorched 3D (tanks, open source), the Yeti games (precision, Flash), Crazy Cube (puzzle, Flash), and Bloxorz (puzzle, Flash).

    8. Re:Zero risk committee thinking by Tim+C · · Score: 1

      No innovation? How about Spore?

      Ok, one counterexample doesn't disprove your general point, but I have to say that I think you're looking at the past through nostalgia-tinted glasses. I got my first computer in 1983, and have been playing games ever since (and boy are my hands tired... ;) )

      There were some incredible games back in the day, and some wonderfully inventive ones too. It seems like every few months some whole new genre was being created, envelopes were being pushed, creativity was at an all time high both technically and in design and gameplay.

      But you know what? It wasn't like that at all. Yes, innovation was happening and some incredible games were being released. But there was also a huge amount of utter dross being released that merely jumped on the latest bandwagon. The good stuff is what's sticking in your mind is all. Also, I don't know how old you are, but for my part I was 8 when I got my first computer, so of course there's a temptation to think of that period as being the best. All the games were wonderful and new and amazing because to a certain degree *everything* is to a young child!

    9. Re:Zero risk committee thinking by garutnivore · · Score: 1

      Games these days are multimillion dollar affairs. And that's even before the movie is released. There is so much money at stake that no sane person would ever risk making a game without a market study and focus groups. Large projects demand it. And that's the problem - innovation gets lost in that process. Put another way, innovation isn't safe.
      Innovation is not a panacea. Some innovative moves can be disastrous. Isn't Lair supposed to be innovative but ended up being an unplayable game?

      Back In The Day(tm), it was just a couple of guys sitting around thinking up wacky ideas. Sometimes they stuck, and sometimes they didn't. If it failed, who cares? It's just a half a dozen guys that are already on the payroll. But if it worked, you could get innovation - and that made the difference. That's why guys my age sit around playing MAME and not giving a crap about Madden 07. How different could is possibly be from Madden 06? Nolan is a product of the Golden Age. That's why he's disappointed with today's games. Innovation was the thing back then. A half a dozen mad mavericks could easily turn the world upside down with a really great idea.
      I don't play MAME and I don't give a crap about Madden. I also don't think great games are more from this or that period of gaming history. In other words, at all points of gaming history new great games are being produced. The "golden age" is a fiction. It is a fabrication of our selective memory. What we forget when we talk of "golden ages" is all the crap that was produced at the same time the great games were produced.
    10. Re:Zero risk committee thinking by Bert64 · · Score: 1

      The problem is the expense of creating the graphics and sound effects people expect...
      This wasn't a problem years ago, because graphics capabilities were very limited anyway. Nowadays people expect a 3d game with fancy graphics and top quality surround sound. People can still come up with innovative ideas, but they often can't bring enough of the right people together to make a successful game.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    11. Re:Zero risk committee thinking by everphilski · · Score: 1

      If you pay attention to the NFL - IE, you are the guy purchasing NFL Sunday ticket from DirectTV, or at least the NFL Network from your local cable company - then you probably will notice the difference. Updated players, updated stats, updated commentary. Otherwise, no, if you don't really care about the NFL, you won't give a shit. You are just playing football and won't care that you won't see any of the new rookies in action like, for example, the potential Rookie of the Year Adrian Peterson (ouch, as a packer fan, that hurt).

    12. Re:Zero risk committee thinking by Blakey+Rat · · Score: 1

      Ok, it's nice of you to cherry-pick Madden as an example, when, being a football game, Madden is one of those games that really does have limited opportunities for innovation... I mean, they can't change the rules of football when making the game! (Despite that, it does have about three dozen features that Madden '99 did not have, so even in a game genre that's stale by design there's room for improvement.)

      However, pick any other game and your argument falls apart. Prince of Persia: Sands of Time had a cast and crew of hundreds, and yet was a great, innovative new game with a compelling storyline, game mechanics that had never been seen before, impressive graphics and sound and, yes, even to impress grumpy old men like you it even included the original Prince of Persia 2D games as unlockables. How can you argue that there's something wrong with the industry that produced this product?

      And it's just an example I plucked out of thin air. You could same the same thing about Bioshock, or Half-Life 2, or any of a dozen other games that have come out in the last 5 years. Viva Pinata has more concentrated fun than a thousand Pong machines.

      "Guys from our time" is a misnomer here. It's not when you're from, it's how much your mind is constrained by the limits of your grumpy nostalgia. Open your mind and give some new games a try, and you'll be surprised by what you find. Ignore the nostalgia when it crops up, nostalgia is total BS.

    13. Re:Zero risk committee thinking by ivormi · · Score: 1

      No. Just, no.

      Do you remember what caused the video game crash in the 80's? It was the hordes of small programming teams creating a flood of 'me too' clones of concepts that were already out there. Groundbreaking ideas just don't come along that often, no matter how you look. Each generation has had a few if you look, though. Last generation, it was Guitar Hero, and Katamari, and Okami. This generation, it's Portal, and Wii Sports so far.

      The small game programming team isn't dead. Look at Narbacular Drop, look at Everyday Shooter, look at Kingdom of Loathing, look at about 99% of the flash games in existence. There's still plenty of room for innovation, but its going the same way as 'independent' film making, music, and writing.

      Sure, you want cutting edge production values, buy the latest big budget title for your PlayBox360. You want innovation? Start looking around at the independent games scene. You might see something you like.

    14. Re:Zero risk committee thinking by east+coast · · Score: 1

      That's why guys my age sit around playing MAME and not giving a crap about Madden 07. How different could is possibly be from Madden 06?

      While I do not completely disagree with you as far as it being easier for a smaller pool of talent to create a game in the past (and I hope that's the reason you got modded up)...

      How many of those "guys my age*" are playing the same side scrolling shooters over and over again? IMHO yearly editions to Madden make about as much sense.

      There are a lot of good games out there. It's easy to point to a very narrow selection of those games and make a cheap shot.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    15. Re:Zero risk committee thinking by east+coast · · Score: 1

      BTW: I just wanted to know how old "guys my age" really are? I meant to add this on the prior post but my finger was fast to the submit button.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    16. Re:Zero risk committee thinking by Gulthek · · Score: 1

      Nolan is a product of the Golden Age. That's why he's disappointed with today's games. Innovation was the thing back then. A half a dozen mad mavericks could easily turn the world upside down with a really great idea.


      I think you should read up on the development of Portal.
    17. Re:Zero risk committee thinking by king-manic · · Score: 1

      The problem is the expense of creating the graphics and sound effects people expect...
      This wasn't a problem years ago, because graphics capabilities were very limited anyway. Nowadays people expect a 3d game with fancy graphics and top quality surround sound. People can still come up with innovative ideas, but they often can't bring enough of the right people together to make a successful game.


      That problem is vastly overstated. Check out how pretty flow it. Made by two people. Many of the smaller Ps3 and Xbox 360 games are made by smaller teams. If you want a gameplay focused non glitzy fun time start there. There is a large diverse market. The complaint of about large teams really only apply to AAA major studio titles. Their the equivalent of the summer block buster in Hollywood. The smaller downloadable games are closer to the art house indie fare.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    18. Re:Zero risk committee thinking by brkello · · Score: 1

      This is fairly obvious, but people on here don't seem to get it: It is easy to innovate in a field that didn't exist before.

      --
      Support a great indie game: http://www.abaddon360.com
    19. Re:Zero risk committee thinking by Anonymous Coward · · Score: 0

      You have so nailed it.

      Games are going the way of movies. Complete crap.

      For the same reasons.

      It's just one big circle jerk of uncreative wimps.

    20. Re:Zero risk committee thinking by hawk · · Score: 1

      >Diablo was innovative,

      A seriously stripped-down Nethack with level monsters?

      hawk

    21. Re:Zero risk committee thinking by The+Raven · · Score: 2, Insightful

      Indie != Good. Innovative != good. Small != Good. Generally it's nostalgia clouding your judgment. You look back and remember xcom, pacman, supermario, rygar, etc.. and forgot all the dreck.


      Wow, you completely missed his point. He didn't say that at all. What he said was that variety was good, and that independant small teams could innovate frequently, and sometimes that innovation struck gold. The whole problem with current day gaming is that triple-A titles are almost never breaking new ground. Innovation isn't always good, but without innovation you have stagnation. Stagnation is bad, and that's where we are at.

      Multimillion dollar budgets create stagnation, because nobody wants to fund a stinker. There are very few development houses regularly pushing out innovative titles... and, sadly, they're often being purchased by Microsoft or EA, the goliaths of stagnation. Valve is one of the very few completely independent development houses... and, over the years, they've brought us Half Life, Counterstrike, Portal, and Team Fortress 2; each of these was a major innovation at the time that they moved into the mainstream. Hell, even they don't do their innovating in-house. They encourage independent developers and hire them when they make something really good; that's how they acquired Team Fortress, Counterstrike, and Portal.

      But most of the other development houses don't even do that. They keep on making the same things year after year, with tiny little innovations; a new graphical method, a single gameplay element, one new multiplayer mode. Innovation still occurs, but it's surrounded and suffocated by similarity.
      --
      "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    22. Re:Zero risk committee thinking by Mozai · · Score: 1

      I think you (and TFA) are suffering from Golden Age Syndrome.
      What you remember of the past seems better than what you're looking at now because you don't bother remembering the bad stuff. Hell, the really bad stuff was so bad that you didn't even hear about it.

      Music is probably the best way to express this, since record label promotion departments strongly push bands before finding out if they will sell. Think about your favourite music from teenage years (and how appalled you are that this music is called "retro" now). Does 'NSYNC, Bros, or New Kids On The Block get any playtime on "retro" radio? How about Milli Vanilli? Samantha Fox? I could go on with music or video games that were godawful and were spawned from the era anyone calls "a golden age."

      Perception is everything.

  18. One way to look at it... by Rooked_One · · Score: 2, Interesting

    is games that have lived on because they have infinite ways of being played....

    ping pong

    chess

    tennis

    sudoko, ect

    1. Re:One way to look at it... by EmbeddedJanitor · · Score: 2, Insightful

      ... and no undo/save.

      --
      Engineering is the art of compromise.
    2. Re:One way to look at it... by Anonymous Coward · · Score: 0

      chess and sudoku are somewhat finite

    3. Re:One way to look at it... by Machtyn · · Score: 1

      I don't know about that. Chess has plenty of save points (DON'T TOUCH THAT BOARD!) and Sudoku has my eraser, er undo.

    4. Re:One way to look at it... by Anonymous Coward · · Score: 0

      Funny how Sudoku is more and more considered as an ancient game. Actually it's fairly recent, IIRC it has been created in 1979. And you pretty much have just one way of playing it.

    5. Re:One way to look at it... by king-manic · · Score: 1

      is games that have lived on because they have infinite ways of being played....

      ping pong

      chess

      tennis

      sudoko, ect


      Chess and Sudoko are finite state systems. if string theory is correct so is tennis and ping pong. /pedantry

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:One way to look at it... by The+MAZZTer · · Score: 1

      This game (based on Wolf3D) has an interesting solution to the "saves games make the game easier" problem... it has a "Tournament mode". You get a limited number of saves and you have to search to get powerups to give you more.

      I think that is a good way to do it... make a regular mode where players have all the conveniences of loading and saving at whim that they're used to... and a "challenge" mode where they are restricted somewhat to add an element of risk back into the game.

    7. Re:One way to look at it... by Kingrames · · Score: 1

      You haven't figured out how to undo/save in chess yet?

      --
      If you can read this, I forgot to post anonymously.
    8. Re:One way to look at it... by Danny+Rathjens · · Score: 1

      When mentioning the longevity of games, you are remiss to omit Go(Weqi) which is at least 2500 years old and going strong. :)
      http://senseis.xmp.net/?HistoryOfGo
      http://en.wikipedia.org/wiki/Go_(board_game)
      (And Chinese Chess(Xiangqi) comes a close second.)

    9. Re:One way to look at it... by Anonymous Coward · · Score: 0

      Sudoko is quite new and has far from "infinitive ways" of being played.
      Technically neither does chess - but on a human scale chess approximates infinity quite well.

    10. Re:One way to look at it... by Fallingcow · · Score: 1

      Max Payne 2 (1 may have had it too, but I never looked, and anyway 2 is a much better game) had a mode in which you were limited to 3 or 4 saves per level, plus it was the hardest in every other respect like damage done by enemies and health powerups.

      Now that I've tried it, it's my opinion that it's the ONLY way to play that game. My play style changed radically on that playthrough; I was much more cautious, rather than just diving into a room knowing that I could load if I didn't get it 100% perfect on the first try. Much more satisfying, and that's saying a lot considering that I usually like my games on normal or sometimes even easy difficulty.

    11. Re:One way to look at it... by LKM · · Score: 1

      Like Resident Evil? I think that sucks and is not a good way to do it. If the doorbell rings and somebody comes over, I don't want to "waste" a save just because I have to stop playing the game. Saving is part of the infrastructure, not part of the game itself.

    12. Re:One way to look at it... by Scarblac · · Score: 1

      There's a difference between "save the game and quit it so I can continue later", and "save the game and let me continue playing it, to use as a backup".

      The first type should be unlimited, just make sure that the save game is erased when you continue.

      --
      I believe posters are recognized by their sig. So I made one.
    13. Re:One way to look at it... by Anonymous Coward · · Score: 0

      Chess and Sudoko are finite state systems.



      True, but there are supposed to be more legal chess positions than there are atoms in the universe (I haven't check that, just heard it). So for us humans the games are perceived as having an infinite amount of ways to be played.

    14. Re:One way to look at it... by justthinkit · · Score: 2, Insightful

      Chess has plenty of save points (DON'T TOUCH THAT BOARD!)

      That would be a PAUSE function. Doesn't make the game easier, and is not very effective if your opponent has to go home and you need the kitchen table for something else.

      --
      I come here for the love
    15. Re:One way to look at it... by IdahoEv · · Score: 1

      True. But Sudoku is *really* finite. A comparatively simple algorithm will guarantee that you find the solution in about 15-20 minutes without computer help, once you learn it. I find it astonishing that people find sudoku interesting after the first few days. Once you work out how to solve them, you know how to solve all of them and it's just not interesting any more.

      --
      I stole this sig from someone cleverer than me.
  19. The last great game I played by stox · · Score: 1

    Was Tac Scan, a really cool vector arcade game. I'm afraid that they have been sliding downhill ever since.

    --
    "To those who are overly cautious, everything is impossible. "
  20. he forgot tetris by wizardforce · · Score: 4, Interesting

    he forgot tetris... BLASPHEMY what other game do you know is able to etch its self directly into your brain? http://en.wikipedia.org/wiki/Tetris_effect though he is somewhat correct, a lot of the games have been utter garbage lately, although most of the bad games of the past died a quiet death to be forgotten as it should be.

    --
    Sigs are too short to say anything truly profound so read the above post instead.
    1. Re:he forgot tetris by Romicron · · Score: 1

      I didn't know that was actually a documented effect. I grew up on those falling blocks.

      I think the author goes a bit far to say "Downhill since Pong", although I tend to agree with the idea. I'm not going to solidify that mindset until I can land my hands on a Wii, but let's take this in a different direction for a moment.

      Mario. Sonic. Link. Iconic characters in the video game world. I think Mario's 26 years old now. And he's made appearances in many, many games. The more a game contains recycled material in terms of character, story, etc. (die hard fans excluded), the more that the game will need to step up in other directions in order to define that as a truly excellent game. Usually this would take the form of improved and newly innovated gameplay concepts, increased replayability, things like that. Improved graphics is a factor in this, to a point. Now, icons like that don't come across much anymore, mainly because gaming companies milk the success of one character for all they're worth.

      Let's just use Mario as an example, since I was pretty much an exclusive Nintendo kid growing up. Super Mario Bros. at the time was a fun new exciting concept. Goombas, koopas, Bowser, saving a princess, all cool stuff! Fun game. Then, Super Mario World came out on the SNES. More goombas... same villain... same quest... The game needed new elements to make it playable. New levels, sure, but also the inclusion of capes, Yoshi, better graphics. Then Super Mario 64. Same quest! A much revised gameplay.

      Which Mario game was most exciting for you? Was it your first? Was it the one with your favorite style of gameplay? Was it the one with the best graphics? If the last one was the case, then every new game would be the best one. Given the choice between crappy gameplay/good graphics, and good gameplay/crappy graphics, which would you choose? How about good gameplay/great graphics vs great gameplay/good graphics? The line just got a bit more blurry. As the parent states, there's a lot of older games that have gone the wayside. Lack of memorable characters and story, lack of innovation, lack of replayability.

      And I'll acknowledge that there are the graphics junkies out there, people with hardware to drool over just so they can cram more onto the screen, bigger explosions and all that. And that's the beauty of gaming: everyone has different tastes and different demands. I believe that gameplay sells games. I am not always correct, but I am correct in saying that gameplay always sells games to me, personally. Other people will have graphics as this requirement, others a good story. There's a market for each one, and the most successful games combine innovation in all areas - graphics, gameplay, story, character. True greats are few and far between (I'll cite Ocarina of time as an example).

      As long as we have diverse tastes, we'll have diverse games.

      One last note: Interesting list to look at: List of Games selling over 1 million copies.

    2. Re:he forgot tetris by i.of.the.storm · · Score: 1

      Well, puzzle quest achieved the same effect for me, but I guess it's the same general type of game. Also, puzzle quest is pure refined gaming crack. It's like a puzzle, except it's an RPG so now you're grinding and puzzling at the same time. Then there's the fact that it's always with me since it's a DS game, and I can pause easily at any time simply by closing the DS, and it's a formula for guaranteed instant addiction. And yeah, every time I closed my eyes (when I was still playing it anyway) I would see tons of hypothetical puzzles with lots of huge combos and things like that. Luckily my game save got corrupted right at the end so I was too frustrated to start a new game.

      --
      All your base are belong to Wii.
    3. Re:he forgot tetris by Anonymous Coward · · Score: 0

      what other game do you know is able to etch its self directly into your brain?

      Dance Dance Revolution.
  21. Obligatory by Anonymous Coward · · Score: 0

    The cake is a lie The cake is a lie The cake is a lie The cake is a lie

    1. Re:Obligatory by FishWithAHammer · · Score: 2, Insightful

      No it isn't!

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  22. Get off my lawn!.. dang kids.. no respect... by bombastinator · · Score: 5, Funny

    Lets review.

    New things are not as good as the old stuff back when they weren't as degenerate.

    "reasonably priced meals"

    Old fashioned entertainment

    Isn't this all a little stereotypical Old Fart? i'm waiting for him to start talking about how good 70's cars were compared to today and what great artists "the Captain and tennille" were.

    1. Re:Get off my lawn!.. dang kids.. no respect... by artg · · Score: 1

      But in 20 years time, you'll be an old fart. And you'll be right about something, then, just like he's right, now. And the kids won't see it either, until they're old farts too.

  23. Just have to look... by Jmanamj · · Score: 1

    You just gotta look past the titles. Ive been content playing the Forgotten Hope mod for the battlefield 1942 engine for a while now, and it will soon have a version out for Battlefield 2, which will be nice to swap between with something like Project Reality. There are people out there who actually care about gameplay more than what the annoying lowest common denominator wants. Sure the graphics arent quite as good as say Crysis, but it looks good enough, and with 64 players, these games can be intense.

    Some BF2 mods for those who havent looked:
    WWII as it's meant to be played (coming soon)...
    http://forgottenhope.filefront.com/main.php?module=&lang=english&flash=yes&mod=

    Intense, team-based, and tactical (available)...
    http://www.realitymod.com/

    Great fun (available)...
    http://www.bfpirates.com/

  24. Delicious food by Lewisham · · Score: 1

    I find it hard to listen to the ramblings of any old man, even the one who made Pong, who believes that the solution to gaming's ills lies in the serving of a reasonably priced meal.

  25. Metaphor by jsse · · Score: 1

    "It was like breaking down walls. And it was a metaphor. The world is better when you break down walls. Walls separate people. The more inclusive we can be, the better we can be as a species." Those FPS games fits into your metaphoric mind as well. The world has way too many people, up to the point that the less people there are, the better we can be as a species. Killing people in game are a metaphor, we might as well use real guns to kill people on the street, but kids today need training.

    But I do agree with you that walls should all be broken. We all use wall hack anyway. What's the point with setting up walls besides conning newbies? Down with walls.
    1. Re:Metaphor by Anonymous Coward · · Score: 0

      I guess neither you nor Mr. "The View's Good Atop My High Horse" Bushnell have read any Robert Frost. After all, good walls make good neighbors.

  26. Adjusting for inflation by Itninja · · Score: 3, Interesting

    I think it's important to note that early generation consoles (i.e Atari 2600) cost nearly the same as those made thirty years later - about $300 MSRP (usually discounted). So in 1982 little Jimmy's mom and dad could easily be asked to spend half their mortgage payment on a new console system, plus games. In 2002 a new Xbox/PS2/GameCube was what? Less than five day's pay at minimum wage.

    The relatively high price of the 2600 kept the user base pretty small. We all played them, but I bet most of us went to neighbor kids house to do it. Of course, with the video game crash 1983, a massive console glut was created....so maybe everybody's parents bought them after the crash.

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    1. Re:Adjusting for inflation by eltonito · · Score: 1

      I also believe the prices on old consoles (VCS for example) were kept artificially high because they didn't want to undermine their commercial arcade divisions, which were doing well at the time. When the VCS hit the market arcades were seemingly everywhere and they were packed with kids and adults playing games. There were a handful of busy arcades in my town and it took about 10 years for the last arcade to go out of business. I can only surmise it is because we, the kids with the quarters, stayed home to play many of the same games.

      At the same time, I also believe Atari and the other game manufacturers also intentionally handicapped their console games in an attempt not to undermine their commercial business. The NES was the nail in the coffin for the last remaining local arcade, as the gameplay for Nintendo games was nearly identical to the arcade versions of the same games.

      Bushnell wants a return to the heyday of the late 70's/early 80's arcade and it simply isn't going to happen. As someone else mentioned, the Wii is the closest current concept to his utopia, but it isn't going to get people to leave their homes to play it in a commercial establishment. Simply put, his business model is based on blind nostalgia and is inherently flawed.

  27. Can't agree by Stormie · · Score: 5, Interesting

    "Pong" is a little before my time, I've only got about 23 years of experience as an avid gamer. And, in my opinion, this is just bunk.

    Back in the good old days? There were fantastic, innovative, fun games, and there was also immense quantities of absolute garbage.

    And now? There are fantastic, innovative, fun games, and there is also immense quantities of absolute garbage.

    Any claim that games were "better" in the old days is just so much nostalgia and selective memory. Think a bit harder, you'll remember those games you pirated on the C64 that were so bad that you'd spend 2 minutes waiting for the game to load and then only 30 seconds playing it before you tossed the tape back in the case.

    1. Re:Can't agree by Angry+Toad · · Score: 1

      Couldn't agree more - Pong was well within my time and I still find games that are great fun. I don't have as much time to play them, yeah, but when I do I've found lots of things to enjoy. Half Life 2 was good, Oblivion (though I never really had enough free time to complete it), hours of fun with BF2, and lots of others.

      There's just as much creativity around, and just as much total crap, as there ever was.

    2. Re:Can't agree by RogueyWon · · Score: 1

      Almost, but not quite, correct. Yes, there were horrible, awful, dreadful games back in the old days, in among the gems. Yes, not every game today is a gem. However, by and large, truly awful games have ceased to exist.

      Go take a look at the average reviews site. IGN is my preference, but your mileage may vary. Go look at the lower end of the scoring scale. Sure, you will find a couple of truly terrible games, with scores of 3/10 or less, where the gameplay is fundamentally broken, but these are very much the exception rather than the rule. By and large, these titles tend to cluster on the PC and the DS, with a couple on the PS2. They're exclusively from tiny budget developers, destined to go straight into bargain buckets. The exception that proves the rule here is, of course, Lair. I think the reason why there was so much shock over Lair is that it was the first AAA budgeted game in the better part of a decade to be utterly, nigh-unplayably awful.

      Now, look at the rest of the "poor" games on said review site; the ones clustered around the 4-6/10 region. Compare them to the games getting similar ratings in magazines 10-20 years ago. While in the older titles, you will find unplayable game mechanics, games that could be completed in 10 minutes, games that couldn't be completed at all due to game-breaking bugs (with no chance of a patch) and many, many games which had clearly been pulled together in a few days in somebody's bedroom. By contrast, the worst that can be said of today's mediocre games is that they don't add anything new to their genre and don't do anything with particular aplomb. In most cases, they can hold their own perfectly well against the "groundbreaking" titles in that genre of just 2 or 3 years previous.

    3. Re:Can't agree by Tim+C · · Score: 1

      Indeed. If anything, as another poster has said I think the average game quality has been increasing, not decreasing. Yes, I remember some fantastic games. I also remember being 10 years old at the time.

      Now I'm 33 and rather more demanding. Games cost £30 or so, not £5, and come on DVDs not cassette tapes; they feature 32bpp high resolution graphics running on expensive computer hardware I dare say with more power in one PC than the combined computing power of some towns or even cities back then, if it could have been clustered. (As an aside, I sometimes wonder at what point in history the sum total computing power of the world was equal to what I have sat under my desk now - but I digress) The point being that these days my standards are way higher than they were back then, and yet I'm still having just as much fun.

      Besides which, my parents had an early console, so I actually played Pong. As one of the first games of its kind it's an outstanding achievement, but as a game? It sucks. Even at that age it really wasn't worth the time. (And yes, I appreciate that that's pretty much the effect he's going for)

    4. Re:Can't agree by confused_demon · · Score: 1
      I think I'm about the same age as Stormie. The problem that I have with today's market is that most of the 'new' consoles and PC-games have remarkably little depth of field. There seem to be a small handful of good games for each device, and everything else just mimics those. It used to be that there were many many more games, good bad and mediocre.

      I'm still occasionally playing nethack, which I still view as the greatest RPG ever made. I also play an MMORPG, and have ordered a Wii. I play the MMORPG because it functions mostly as a chatroom that provides it's on content (rather than being an actual game that challenges me in some way), and I've ordered the Wii because it's just fun.

    5. Re:Can't agree by futuramarama · · Score: 1

      Not only that, I actually went back and played a few of the classics on emulators earlier this year, and man I must have had patience back in the day. My fond memories were turned to dust when faced with what the games were actually like (and after having played newer, faster, smoother games since).

      Sure, tonnes of games these days are just sequels aiming to cash in (and I work for one of the major publishers) .. but there is also heaps of innovation behind the scenes - not just in tweaking the franchises but in creating a few new ones as well

      --
      "And that solves the mystery of the missing ring" - Bender
    6. Re:Can't agree by Asic+Eng · · Score: 1

      The fascinating thing about playing Pong, was just that it was possible. It's only really interesting feature was that it was new. Playing it then was great, unexpected, fascinating. Today it's boring. Unlike e.g. Tetris which still makes a nice puzzle, Pong is not a good game on it's own. (Of course, that doesn't take anything away from the technical achievement of making it.)

  28. Lemmings by crumplez · · Score: 1

    Half-life, System shock 2, Metal Gear Solid, Prince of Persia, Chrono Trigger, Metroid Prime, Super Smash Brothers: Melee, Resident Evil 4, Goldeneye 007, Warcraft, Half-life 2, Planetside, Diablo, WiiSports, Metroid Corruption, Deus Ex, Monkey Island, Zelda Ocarina of Time, Grand Theft Auto, Quake II, Katamari Damacy, Super Metroid, Area 51, Baldur's Gate, Super Mario Bros, Civilization II, X-COM UFO defense, DOOM, The Sims, Warcraft II

    1. Re:Lemmings by abb3w · · Score: 1

      The Fallout series, Master of Magic, the Master of Orion series, Total Annihilation, Sim City....

      --
      //Information does not want to be free; it wants to breed.
  29. What's the proposed alternative... uWink? PASS. by mookie-blaylock · · Score: 5, Interesting

    So, great, he's a father of the industry.

    Ever been to uWink, his latest idea? It's godawful. Imagine the most tired, re-tread, uninspired, and dull fare you could get from the unholy collision of an Applebees, California Pizza Kitchen, and PF Chang's. The hook? You get to use a touch screen to order your food! Wow, touch screens! You know, like you use at the airport, your ATM, the occasional gas station, and about 500,000 other places. Plus they've got incredibly dull table games... Oh, and for kicks, the touch sensors on the screen are so comically inaccurate -- so make sure to double check that you're getting what you've ordered.

    The decor is kind of like chromey mid-90s meets that bar in Star Trek 3, only people look like they're having a lot less fun. Basically, imagine any "futuristic" concept hacked out by any of a dozen subpar ad agencies or architecture firms around 1997. The Century City food court is 10x more self-consciously "futuristic" in its design and seems less ridiculous.

    And the last bit of fun: Anything that's actually edible on the menu will be sold out. Ditto for any beers worth drinking. So enjoy that exotic pepperoni pizza and bud light...

    Nope, sorry, give me Mario Kart, Guitar Hero, GTA, Final Fantasy 4, Katamari Damacy, Civilization, X-Com, Star Control, or any other of about six dozen games that are brilliant or brilliantly fun. If I wanted to go someplace and be bored while surrounded by awful overpriced food and where touch screens pass as a killer app, I'd hang out at the airport.

    --
    I am not Herbert.
    1. Re:What's the proposed alternative... uWink? PASS. by Gyppo · · Score: 3, Funny

      Agreed. I walked by it to check it out, then passed also. The idea of using a touch screen that hundreds of people have used before me then eating finger food didn't appeal to me.

    2. Re:What's the proposed alternative... uWink? PASS. by blueturffan · · Score: 1

      The idea of using a touch screen that hundreds of people have used before me then eating finger food didn't appeal to me.
      Just curious -- how do you feel about the idea of using the door handle that hundreds of people used before you prior to eating finger food?
    3. Re:What's the proposed alternative... uWink? PASS. by SIIHP · · Score: 1

      Don't waste your time questioning people's irrational fears, and don't expect consistency either.

      --
      I only go to buffets for the unlimited soft serve.
    4. Re:What's the proposed alternative... uWink? PASS. by Anonymous Coward · · Score: 0

      I'm not the parent poster, but I'm guessing he fells he can wash his hands after using the door handle and before eating, but it is less convenient to wash his hands when playing a video game during eating.

  30. It's a toss-up... by r_jensen11 · · Score: 0

    ...but there are no games in the past 12 years that even come close to reaching the greatness of Duck Hunt. I'd say Duck Hunt and Pong are 1 and 2, or tied for 1. Shaq Fu is a close third.

  31. Whoa, Fellas.... by Anonymous Coward · · Score: 0

    Please do not forget Hironobu Sakaguchi's Final Fantasy

    most definitely one of the best games of all time.

    without a doubt better than Pong.

  32. it would be nice to have something different by schnikies79 · · Score: 1

    First person shooters and racing games are getting a little old, how about something new?

    I've more or less quit gaming after finishing HL2. Granted I never was a huge gamer but it's the same 'ole shit. Aliens are invading earth, one dude saves us all. It's WWII, some guy single-handedly wins the battle of buldge. Blah, blah, blah.

    I guess this is why I still get out of the NES or N64 more than anything. At least "Army Men, Sarges Hero's" was fun. Maybe it's me, but I like comedy and am really tired of the sci-fi, dough-boy, rice-rocket shit. What happened to fun/funny games?

    --
    Gone!
    1. Re:it would be nice to have something different by Anonymous Coward · · Score: 0
  33. He's just trolling by rgo · · Score: 4, Insightful

    I respect Nolan for his GREAT contribution to the gaming industry, but I can't believe he said that current generation games are pure trash.
    Come on, the company he founded was a great contributor to the videogame crash. The crash happened many years ago, and a phenomemon like that hasn't repeated ever since; not because there are huge budgets or people buy crap, but because there are very good games in the market. There are games with charismatic characters (Mario), cinematic experiences (Goldeneye, Metal Gear Solid), inmersive worlds (Oblivion, Zelda, Half-Life), or plain-ol fun (Wii Sports, Mario Kart, DDR, Guitar Hero, Metal Slug).

    Maybe he is ranting against american game publishers like EA, Activision, that like to market the same crap season after season, giving no more entertaining value. Maybe he is too old and don't play complex games. But that is no excuse, because there are also really good indie (or indie like) games, like Every Extend, Geometry Wars, Bejeweled, Clubhouse Games, Pac Mac CE. Games that are WAY more fun than the late 70s titles.

    I also been thinking that maybe he doesn't really like videogames, but he likes to make them. It has always happened, just read some interviews to game developers and they'll tell you they don't really play games. Maybe he liked the old games, closer to the heart of the beginnings of videogaming, he was a protagonist in the revolution. Right now, there is nothing, in gaming, that makes him PASSIONATE because he FEELS there hasn't been a real Paradigm Shift(TM) in the way games are made or people interact with them. I hope he is trying to say what I have just written, but the interview is very poorly done to draw any conclusions.

    I only have one message to him: Mr. Bushnell, thank you, you're work has made a great impact in our lives, in ways that no one can imagine. I'm glad you are still an active innovator, I love your restaurant idea, but don't treat the gaming industry like that, please look at Wii Sports and Wii Fit and you'll really see gaming is changing for the great benefit of our glorious nation.

    1. Re:He's just trolling by Anonymous Coward · · Score: 0

      The whole gaming industry has gone 1 of 2 ways.

      1. Online play is the future! Everybody would love to recapture the fun & profitability that UO and EQ pioneered. But the market is fracturing, and those of us who arent l33t d00ds are tired of trying to play these games when theyre so overpopulated with l33t d00ds. This type of gaming will exist in the future, but it will not supercede all else. God i hope not!

      I already refuse to purchase any game which does not have a single-player mode. I went through the mmo phase & dont care to experience it again, no matter how pretty the graphics are.

      2. Blockbustergame version 16, now with go-faster stripes. This is EAs forte, if a game sold big last year, the same game with a higher version number will sell just as big next year. Which is true, theres no doubting that. But it does keep valuable coders recoding the same pap every year when they couldve been inventing the next big thing.

      In the sports gaming world (which i admit i have no experience in whatsoever) this has always been the norm. Its only natural since the game itself cant change, basketball is basketball no matter how many pixels you can draw.

      Both approaches to game design have lost my interest. It is very rare for me to find anything on store shelves which interests me these days. Historical FPS games are the only titles which earn my money that way. All my gaming time & money now goes to indie developers, Dwarf fortress, Unreal World, Pontifex, that sort of thing. They are the only people still inventing new forms of gaming, but its slow going without the big funding publishing gets ya.

      Ah well, perhaps its my age, i dont play with g.i. joes anymore either.

  34. This thread needs more... by Anonymous Coward · · Score: 0

    PINBALL!!!

    I would argue that entertainment in general has gone downhill since pinball became less popular.

  35. Games Suck As They Did Not Use To by alien9 · · Score: 1

    because you get old and got repetitive strain injury.

  36. Hey, remember that one film? by doyoulikeworms · · Score: 5, Insightful

    Where it was a bunch of pictures of a horse running? Yeah, that was the best fucking film of all time. It's just been downhill from there.

    1. Re:Hey, remember that one film? by grumbel · · Score: 1

      Muybridge's work is still often used as reference these days, you'd guess that somebody managed to make some better pictures of running horses and stuff in the last 100 years, but nope, didn't happen.

  37. In other news by Anonymous Coward · · Score: 0

    Computers downhill since ENIAC

    Movie at seven.

    1. Re:In other news by Kingrames · · Score: 1

      Also, rich people downhill since the first half-millionaire.
      $640K should be enough for anybody.

      --
      If you can read this, I forgot to post anonymously.
  38. 4 s! by tsa · · Score: 2, Interesting

    A recent study showed that if people have to wait for more than 4 s for a website to load they get bored. I had to watch a stupid advertisement for 15 s, or press a link I discovered after 4.5 s. Sorry mates, I won't see your website. This was an even more stupid and offensive way to force advertisements down my throat than those stupid popup advertisemnts you see on some websites.

    --

    -- Cheers!

  39. Finally, a movie by Quila · · Score: 1

    I've been playing video games for about 30 years, and the couple decades I've always heard the hype of "Playing this game is like being in a movie." I've seen try after try, from playable games that looked nothing like movies, to movie-like games (Dragon's Lair, beautifully animated) that were not really playable.

    Only recently have we hit that milestone with Heavenly Sword -- good playability, good acting (voice and facial), and art direction that is breathtaking. And most major titles at least have a pretty good script behind them these days.

    I'd say the state of video games is doing quite well.

  40. Nag nag nag by tsa · · Score: 2, Insightful

    There will always be people who nag about everything being better in the olden days. I didn't read the article because of the stupid advertisement, but if the guy who wrote it really thinks pong was the best game ever made I feel sorry for him. I, for one, am enjoying the torrent of new adventure games that we are experiencing at the moment a lot!

    --

    -- Cheers!

    1. Re:Nag nag nag by Dirtside · · Score: 1

      I, for one, am enjoying the torrent of new adventure games

      Ah, I see what you did there. So that's how you find new games!
      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  41. pong was the end by fermion · · Score: 1
    If there is a downhill slope, it begins with pong, not after pong. This slide is created by the equivalence of 'games' and 'graphics' There are perfectly good text games, and the graphics adds little or nothing to the experience. Wonderful games like star trader, HHGTG, and Zork did not need graphics. Graphic games like Pac Man were so mindless as to be nealy worthless to anyone over the age of 12.

    OTOH, if games are seen as a way to push technology, then there is not downhill slide. Pac Man and Donkey Kong are not dissimilar to pong, but merely utilize available processor power to animate the character widget. As we move to Prince of Persia or Doom, it is again not much different, in terms of skill level, but we see the increasing use of the platform, often with technologies that are not stable enough for actual production tasks.

    That last point might be the real downward slide. In a game, one often pushes the technology to the limit. It might work, it might not. It is a game, so it really does not matter, what matters is the experience of doing something that one would not risk in real work. What one does just for play. So really, what has happened is that games are such big business, that there is no risk. Everyone has to win. The game is exiting, but with no little risk. The FPS is simply donkey kong with pretty graphics, but mellowed by the modern sense of the computer game. The Sims is Sim City, but without the monster. Really, I guess, there is a point. Without risk it is boring.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  42. News at 6 by teh+moges · · Score: 1

    Person comments about poor state of an industry. Offers own product instead. We will be following this story with regular updates as it happens.

  43. Yeah, well... by miracle69 · · Score: 1

    I'm still trying to get ET out of the hole, you insensitive clod!

    --
    Linux - Because Mommy taught me to Share.
  44. Best of the 2D Third Person Omniscient games by xPsi · · Score: 1

    Forget First Person Shooters. Pong was the first and best 2D Third Person Omniscient (TPO) game that used (ahem, _only_) the Law of Reflection in its physics engine. Not only were you aware of all the action in the entire game universe simultaneously, but you also knew -- no, FELT -- all the character's motivations from everyone's point of view. As if that weren't enough, the angle of incidence was always equal to the angle of reflection with respect to the surface normals. Poetry.

    --
    i\hbar\dot{\psi}=\hat{H}\psi
    1. Re:Best of the 2D Third Person Omniscient games by Whiteox · · Score: 1

      You forgot spin.
      It also depended on how fast the paddle moved as the ball hit.
      The faster, the more spin.

      --
      Don't be apathetic. Procrastinate!
  45. Asteroids rocked! by scgops · · Score: 1

    All puns aside, Asteroids kept me glued to my Atari for my first-ever all night gaming session. I think that was just before Christmas in 1981. The game was simple and fascinating.

    It took until 1995 for another game to keep me glued to a screen in quite the same way. That one was Descent. The innovative use of 3D space and the creepy alien ships jumping you from all angles was terrific. I loved it, but I was jumping at shadows for days after my marathon session.

    I played Pong quite a lot when it first came out, too, but it didn't get a death grip on my attention like Asteroids and Descent.

  46. It's like music by jihadist · · Score: 1

    The musicianship and production in popular music has improved a lot, but they have less to say, so it's insipid but highly competent trash. I personally think video games peaked with the RTS games of the late 1990s, but I'm not a competent gamer and I'm sure people here have a better take on it.

    However, I can say that while I appreciate the Mars Volta, 1970s prog wipes the floor with them.

  47. Agreed by Kadin2048 · · Score: 5, Interesting

    Up until a few days ago, I probably would have agreed with TFA. I played my share of console and arcade games as a kid, and a computer game here and there (I even gave WoW a shot, and it admittedly keep me going for a few months), but I just don't generally find games all that engaging. Either they're too simple and I get bored, or they're too frustrating, and I get annoyed and bored. It just feels artificial -- if I want a challenge, there are enough projects on my to-do list to keep me busy for several lifetimes, and if I want escapism, there are a lot of books. I'm not denigrating people who do like games (we all have our hobbies), I just didn't really get the draw.

    But that was before a few weekends ago, when the S.O. and I were at a friend's house and saw Wii Sports in person for the first time. I'd heard of it, of course, but had never really played it. Overall, I'm not sure it'll go down in the annals of videogames as more significant than Super Mario Brothers, but maybe it should: I saw more non-gamers pick up and have a good time with that game than I've ever seen before, on any system. Lots of people who normally would have just tuned it out as annoying background noise ended up taking a turn. And perhaps more significantly, we weren't the only couple leaving that night and saying "wow, we have got to get one of those" to each other. It's a video game system that doesn't feel like a 'video game' system -- it felt like poor-man's virtual reality. And a week later, despite living with one of the most anti-video-game people I know (and at their insistence, no less), I found myself rearranging the living room furniture so that there's more room to play Wii Tennis.

    As far as I'm concerned, Nintendo should let Sony and Microsoft fight over the established market: they're creating a whole new one, or at least bringing a lot of people whose last console system was an NES back into it. The major question for them is whether they're going to be able to continue to produce games that maintain the very high bar for playability and group fun that Wii Sports does (so far, most of the third-party titles we've picked up from Blockbuster have been a bit disappointing). The question of whether the Wiimote is revolutionary or just a novelty will ultimately depend on whether they can get more games that use it effectively and intuitively, instead of just using it to emulate traditional controls or as an addon, rather than the platform's core and distinguishing feature. At least in my opinion, if you play it sitting down, somebody missed the point.

    I've played Halo 3, and yes, the graphics are pretty amazing (it's probably the first game I've played where the flamethrower looked borderline convincing). I suspect, based on the hardware, that the Playstation's are even more impressive. But there's nothing there that makes we want to run out and drop half a grand. (When they're selling for $100, I'll buy an XBox3 so I can play through Halo for the plot.)

    Wii Sports (and the ensuing sore arm) was pretty much worth $250, just for the sake of watching people whose knee-jerk response to any console system is "I don't do video games" change their minds and start to enjoy themselves within a few seconds of handling the controller.

    Games are not dead. I think that the game publishers and the hardware developers just went though a very risk-averse phase where nobody wanted to take chances, and so they ground out basically the same product, to the same audience, over and over. If you liked that product and its evolutionary improvements, it was great. But if you didn't, there could be pretty long dry spells. I'm not sure whether the Wii is the beginning of something different, or just a temporary oasis, but you'd have to be an idiot not to enjoy it either way.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:Agreed by Lemmy+Caution · · Score: 1

      Bushnell's reputation is far overrated. His "great ideas" were simply to take existing breakthroughs - Russell et al's SpaceWar, Baer's, and before him Higenbothen's, tennis game - and turn them into arcade games. He has never been a game designer nor a technological innovator - just a canny impresario who has never had insight into what makes good gameplay (look at what happened to Atari under his guidance.) I seriously doubt he has even played a game made after 1990 for more than 15 minutes.

      He has no authority on this topic, and it is a shallow ploy to keep his name in circulation and his speaking fees coming in.

    2. Re:Agreed by Anonymous Coward · · Score: 0
    3. Re:Agreed by Aladrin · · Score: 1

      Nintendo definitely has made themselves a new niche. I brought my Wii to my mother's house and she was hooked. She ended up getting one (I paid half as a Birthday gift) and she now has Carnival Games for it, too. She plays them both regularly. She now also has a DS, so does my father. They play Brain Age, Picross and Sudoku on them. Dad loved Sudoku on paper, but Mom wasn't really into all that... She's now totally addicted to Picross and Brain Age. My sister (already a casual gamer) is, too.

      But I think the focus here was on more conventional games. I see a lot of posts in 2 categories:

      I love the old games. The new ones are too complicated.
      I love the new games. The old ones are too simple.

      Am I the only one that loves both?

      I still have fun with Joust, Gauntlet and Arkanoid. I love Portal, Shadow of the Colossus, Kingdom Hearts, etc etc. There are times when I want a simple game and I'll pick up Solitaire, or when I want action and I'll pick up Dynasty Warriors. I play things from every genre and like them.

      It seems to me there's a type of game that is missing: Games that appeal to both kinds of people: Simple and Complicated. Is it possible? Can you make a game simple enough for a Pong-lover to enjoy, but complicated enough for an RPG-lover? It would be fun to try, I'd think.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:Agreed by gatzke · · Score: 1


      My wife made me wait four hours on a cold January morning to make sure we got our Wii. It has been fun since then.

      Although we are not hardcore, we love playing it. I don't mind shelling out $50 for games, $60 for a new controller, $20 for more download points. We have probably dropped $400 in accessories and games since we got it.

      People love it. Hardcore gamers aren't that into it, but the Wii is a great experience.

    5. Re:Agreed by tgd · · Score: 1

      And, of course, his creations have gone on to do well... once he left.

      He's got a long list of killing companies to the point of extinction which were later saved when he was no longer involved.

    6. Re:Agreed by Anonymous Coward · · Score: 0

      Many higinbothans died to bring us this videogame.

    7. Re:Agreed by Kadin2048 · · Score: 1

      Can you make a game simple enough for a Pong-lover to enjoy, but complicated enough for an RPG-lover? It would be fun to try, I'd think.

      I guess I'm not sure why you'd want to. They seem to be conflicting priorities. It's like asking "can you write an epic poem that's also a haiku?" I don't know, perhaps, but you're probably never going to please fans of both genres.

      The world is certainly big enough for both Halo-style epic FPS adventures, and Wii Sports type minigames that you can play with a friend over a beer, as an alternative to turning on the TV for 20 minutes. I'm not advocating that the latter is in any way superior to the former. It just happens to be my preference, and I feel like it's been ignored by the big game companies for a while, and the Wii finally addresses it.

      You do find some games that seem to compromise between the two groups: WoW, in a lot of ways, did (although I still think it's a bit too hardcore for a lot of people, including myself, because it requires too much time commitment). Prior to that, you have 'light' RPGs like Zelda-Ocarina, which drew people in with relatively low-learning-curve gameplay and an engaging plot. Fun (enough so that I almost bought an N64 once to play it), but not very social. And there were a lot of very creative computer games back when the modern PC was really emerging as a game platform, like Myst and its ilk, that let you explore at your own pace without any pressure or skill requirements. You still do get innovative computer games, but I think they tend to get overshadowed by the formulaic ones that get more money because they're predictable profit-centers (just like blockbuster action movies).

      I'm just glad that the Wii has been successful, because it's a testament to the rest of the industry that there are a lot of people out there, who want something different than what's been delivered to the market for the past few years. There's more to gaming than FPSes, RTSes, and RPGs, and there's more to videogaming than a two-handed thumb-driven controller. Regardless of the success of the Wii as an individual platform, if it can just break the lock that control metaphor (which really, originated with Nintendo with the NES and hasn't changed much except for the addition of analog sticks and triggers) has on videogaming, I think it'll have its place in gaming history safe.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    8. Re:Agreed by Aladrin · · Score: 1

      "I guess I'm not sure why you'd want to."

      I already said why I'd want to: "It would be fun to try, I'd think."

      "They seem to be conflicting priorities."

      Of course they are, that's why I said: "Can you make a game simple enough for a Pong-lover to enjoy, but complicated enough for an RPG-lover?" If it was obviously possible, the question would be idiotic. If it was obviously impossible, it would be a rhetorical question.

      The Wii has already broken the 'lock' that the joypad controller has on gaming. Of course, the PC with its kb/mouse had already done it once anyhow, so it wasn't such a feat. The only reason that the joypad had any lock on the market was that it is -so- effective. No other controller gives so much control in so little space in any environment. The Keyboard technically has 104 keys, but only about 1/3 of them are readily accessible while the other hand is on the mouse, and only 2/3 when it's on the home row. The keyboard is nearly impossible for living-room gaming, as is the mouse. The WiiMote requires space around the use for proper functioning as well, so even it doesn't 'beat' the joypad for general gaming. The kb/mouse and WiiMote only beat the joypad in their particular areas of expertise.

      And of course, the lightgun had its day, too.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  48. sure they are finite by Rooked_One · · Score: 1

    but why get that nit picky? If you can tell me someone besides Rain Man who can tell you every scenario, i'll show you the impossible - you can't live long enough.

    A perfect example of this is HL2... I loved Ep2 - but it was really short, and once the game was completed (and very short... did I mention that) I won't ever play it again... I'll of course play the sequels and any mods that pique my interest, but aside from that.... nope

  49. Topical by king-manic · · Score: 1

    "Anything that is in the world when you're born is normal and ordinary and is just a natural part of the way the world works. Anything that's invented between when you're fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it. Anything invented after you're thirty-five is against the natural order of things."- Douglas Adams

    Mr. Bushnell has a serious case of retroism. Pong objectively sucks. If you gain any enjoyment out of it I assure you it's purely nostalgia. It was innovative but it's not a terribly good game. By the same token a youngun now would say FF6 sucked, any enjoyment i get out of it is from pure nostalgia. By the same token for my kids kid Halo 3 sucks, any enjoyment my kid gets from... .etc..

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  50. Convenient Disregard For History by mpapet · · Score: 1

    History is always very kind to guys like this. If there is one thing I grow weary of is it's old guys who were successful probably beyond their dreams casually forgetting the number of mediocre/bad games that were around then. Hell, he was probably responsible for many stinkers too.

    History keeps notes on one or two titles younger people seem to have heard of, but probably haven't played. The rest, (and there were many) are forgotten.

    It's time to hang it up and move onto something really new.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  51. In other news... by Lavene · · Score: 1

    "Old geezer says everything was better before"

  52. boring by Anonymous Coward · · Score: 0

    Pong, and the old school point a shoot games got boring a log time ago.

    I'll take Final Fantasy, except VII, anyday over pong/defender/pack rat anyday

  53. The helicopter game was good.. by scoot80 · · Score: 2, Funny

    You know that flash based helicopter game. You click the mouse to go up and let go to go down - and then navigate over obstacles that are getting harder and harder. That was a good game.

    Another one which I haven't played in a while was this circle game. You had two circles, one within the other. Each one had a small opening and they were both spinning in the oposite directions. So what you had to do is shoot a ball through when the openings align. I payed that one for hours and hours and hours...

  54. Ect? by mbstone · · Score: 1

    Never heard of "Ect". Is there a Windows version?

  55. Hope I'm not alone in saying by Anonymous Coward · · Score: 0

    DUMBEST

    QUESTION

    EVER

  56. new games, new kids by Anonymous Coward · · Score: 2, Insightful

    Not only does this phenomenon apply to games, but movies, music, comics, novels, etc never seem to be as good as they were when you were 15-25*.

    This rule is applicable to everyone. How many 50 year olds do you hear say, the music in my time was bland, boring and repetitive. It all sounded the same... now this new stuff the kids are listening to, it's new, refreshing, exciting and is nothing like I've heard before.

    1. Re:new games, new kids by nuzak · · Score: 1

      With music, the curmudgeons may have a point: it's objectively measurable that the dynamic range of recorded music has drastically shrunk. Listening to highly compressed audio for any length of time produces either listener fatigue or just tends to be tuned out. The only part that stands out from the compressed music on radio is advertisement (but who the hell listens to the radio these days?)

      I think the music is just as good now as it was then. Or well, as vapid now as then (Sturgeon's Law most definitely applies to pop) but the state of the art in recording has measurably gone downhill.

      --
      Done with slashdot, done with nerds, getting a life.
  57. The Church of Pong by dido · · Score: 1

    Nolan Bushnell was in the classic Interplay game Neuromancer, where he's the head monk in the House of Pong, searching for the "Holy Joystick". I used to think it was a funny joke, but apparently it's all too true.

    --
    Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
  58. Games= good story by Anonymous Coward · · Score: 0

    The favorite games of my life, Morrowind, Diablo 1-2, Final Fantasy 4, Zelda: Ocarina of time, Gabriel Knight 2, have something in common: I remember them as if i were there.

    I walked around Vvardenfell and became the Incarnate, I went down the church to fight Diablo, and then I ifought him again to realize the soul stone were part of his plan; I casted meteor in mysidia, I traveled thru the gerudo land to fight Ganon, and I investigated in the castle of "hereinchemistry" about Ludwig of Bavaria.

    Final Fantasy 4 cant compare in graphics with Morrowind but I love them both while Oblivion (the next version of Morrowind) has awesome graphics but the story isnt that good as the two before.

    At the end, games are a personal experience, for the ones who play it and for the ones who create it. If Mr Bushnell loves pong, good for him, probably it was his first game, and we all love our first game.

  59. WTF by graviplana · · Score: 1, Insightful

    I read this thread and I think most comments are just ridiculous. The Commenter in the Article is ridiculous as well. Games today are _amazing_. I noticed that nobody seemed to mention World of Warcraft. Love it or hate it, it appears to be one of the most successful video games _ever_. Now Halo 3 is getting up to that status as well. I personally think the opinions presented here are mostly completely subjective. Games today are really very much approaching http://en.wikipedia.org/wiki/Hyperreality. I think that the change of games and television and all content is really more fascinating than this lamenting of yesterday. What does it say about our World Culture? Where are we headed? What is the next form of entertainment going to be? Have we been entertained too much so now we're all bored?

    --
    "Time is nothing; timing is everything."
  60. The answer seems obvious... by nilbog · · Score: 1

    He's just jealous because he sucks at Halo 3. Dude, you got pwnd, don't take it out on the whole industry.

    --
    or else!
  61. Very good games in my sequal. by Anonymous Coward · · Score: 0

    One of the ways to tell what's a good game is to look at the collectors price some of them command. The lucasart collection vol. one goes for a hundred and sixty dollars. The system shock series goes for thirty plus.

    Now I've asked before and I'll ask again. What is the top 10 available PC games that have replayability either due to a good design or community modability? Note they don't need to be a specific genre.

    BTW I'm waiting for Crysis. Modable like Farcry and as playable that advance the state of games. Might give Bioshock a try for the same reasons.

  62. News Flash by brkello · · Score: 1

    Things that were cool to us when we were young seem better than things now because we can't get as excited about things as adults as we do as children. Children today might find Pong novel, but it isn't something that they will want to go back to again and again like people who were brought up on it. All these articles come off like a bunch of old people sitting around complaining about the youth today. You are now officially old. Move over and let the next generation decide what is fun for themselves.

    --
    Support a great indie game: http://www.abaddon360.com
  63. It's about the tails. by rjh · · Score: 1

    The average game quality may not have changed all that much over the years. In fact, it's probably slightly improved. But the issue is not about average game quality; it's about how large of a standard deviation we saw from that average. Let's say that we've got a hypothetical scale where games of the Pong era have an average quality rating of 0 and a sigma (standard deviation) of 2. Negative numbers are bad, positive numbers are good.

    About two-thirds of all games will be in the range -2 (really, really blows) to +2 (really, really good). And about one game in twenty will be +4 (Pong, Tetris) or better. And about one game in twenty will be -4 (Custer's Revenge, anyone?) or worse. But the average is a zero.

    Now let's say that in the present day average game quality is a 1 on the Pong scale. Wow! We've made an improvement! The average game of today is markedly, measurably better! But the beancounters from Corporate hate that sigma; sigma is something that an engineering process is supposed to reduce, after all. So while games today are markedly better on average, with a sigma of 0.5, only one game in a million will hit the +4 or -4 of Oregon Trail or Custer's Revenge.

    So sure. The averages may be the same. But that's not the point. The point is the standard deviations have been killed by Corporate. The mad magician, the innovator, the two guys with a weird idea, those people are out of the system now. And the games industry is suffering for it, despite the fact that the average game quality is improving.

    Me, I'll happily accept the existence of Custer's Revenge or Bad Street Brawler if it means I get a Zork or a System Shock 2. You can focus on the average if you like, but me, I like to buy games that sit out on the far-right tail of the normal distribution. :)

    1. Re:It's about the tails. by king-manic · · Score: 1

      Now let's say that in the present day average game quality is a 1 on the Pong scale. Wow! We've made an improvement! The average game of today is markedly, measurably better! But the beancounters from Corporate hate that sigma; sigma is something that an engineering process is supposed to reduce, after all. So while games today are markedly better on average, with a sigma of 0.5, only one game in a million will hit the +4 or -4 of Oregon Trail or Custer's Revenge.

      That sort of right except we still occasionally get something like Bioshock and the frequency between hasn't changed. So it's more like the floor has been raised but the variance is the same.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:It's about the tails. by grumbel · · Score: 1

      Isn't Bioshock part of the problem instead of part of the solution? As much hype as the game has got, it is basically just System Shock all over again, just this time under water. It might still be cool and awesome, but it already was done before.

    3. Re:It's about the tails. by king-manic · · Score: 1

      Isn't Bioshock part of the problem instead of part of the solution? As much hype as the game has got, it is basically just System Shock all over again, just this time under water. It might still be cool and awesome, but it already was done before.

      Like they say, there really is only 17 stories to tell. The rest is up to implementation. I'm sure when there was only 3 stories, you could really innovate with stories but now aways you just get rehashes of those 17 stories. You know rehashes like the old man and the sea, Catcher in the rye or the heavily derivative lord of the rings. Give me the Epic of Gilgamesh any day...

      If you need a game to start a new genre before it's good I'm afraid your time has gone by. There are some interesting new games (new is relative) like Ico, Shadow of the colossus, MGS 1, 2, 3, etc.. A well done game can innovate in small ways or even just in technical ways and still be fun. Genre starting is much harder at this point in the game. You can mix them. Puzzle RPG, FPS RPG, Action RPG, Racing RPG, Racing puzzle? But genuienly starting one is harder.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:It's about the tails. by Fallingcow · · Score: 1

      IMHO, having just finished Portal and HL2:EP2, the Half Life-universe games have nailed the pure FPS genre in a way that no one had before (mind you, I've not yet played Bioshock). EP1 represented a slight drop in quality, as did Blue Shift (I loved both, mind you, and think that they're still well above average) but HL, HL:Opposing Forces, HL2, Portal, and HL2:EP2 are all stellar games, with a story and characters that are interesting and immersive but rarely feel forced.

      As far as I see, there are still plenty of great games coming out, at least a couple a year that are really, REALLY good, and I don't even play games from every genre (notably sports and racing I skip, and I don't play as many (j)RPGs as many people do, though I do play and have played some).

      Pong as the pinnacle of gaming? Heh. There's a similar vein of thought in the realm of literature and science. Mortimer Adler was a big proponent of this--he was one of the editors of the Great Books of the Western World series, bits of which can be found in almost any used book store--and expounded on it in one of his books, How to Read a Book . He said that we should learn about great discoveries from the people who did the discovering--that is, read Newton and Leibniz to learn Calculus, read Galileo and Einstein to learn about astronomy and physics, etc. "Original Communications", I believe he called them. Anything else was secondhand and thus inferior to communicating directly with a the genius who discovered whatever-it-is.

      Some of the books that make lists of great fiction are there for similar reasons, I think. Because they "did it first". First story with X type of narrative style, first story with a character who goes through Y, things like that.

      The problem with both of these is that first does not equal best. The quickest way to get a good understanding of a topic may not be by reading the "original communication", because the discoverer may have been a piss poor communicator. Plato and Aristotle? Quite accessible, especially the former, and Aristotle can be dry but he's rarely hard to understand. Hume? HAH! Good fucking luck. You're much better off at least starting with someone who's not Hume, and maybe working your way back to him if you're really that interested. It gets even worse in the realm math and science.

      Then with lit, you've got old but legitimately GREAT works. Shakespeare really is as good as his reputation suggests. The Odyssey kicks all kinds of ass, as does The Iliad--though, oddly enough, it's much better if you skim/skip most of the fight scenes. Sometimes, though? Not so much. A good example from my recent reading is The Turn of the Screw by Henry James. It's one of the first (THE first?) books to do the whole, "maybe the main character's crazy, maybe there are actually ghosts, YOU WILL NEVER KNOW WHICH IT IS!" thing. Is it the best? Not at all. It's clunky and the characters are shallow as hell. The pacing falls apart several times. Certainly books after it have done better (even some by authors who are not and will never be as well regarded as James) and if we count movies then James' case gets much worse. Hell, IMO it's not even one of James' best books of any kind. Yet, this is the famous one when it comes to that sort of thing, and makes all kinds of "great books" lists, and if only two out of his many novels are included, it's usually the second one (Portrait of a Lady being the other). Why? Because it's the first, not because it's the best.

      My point is this: I think that we've got a tendency to bias toward older works because they were there first, and/or because they did a certain thing before anyone else did. I question this bias, for the reasons elaborated above. Some people do this with games, and I think that it's silly. Sure, Pong was good, and it's still one of the best games to play if you are on a limited d

    5. Re:It's about the tails. by Blakey+Rat · · Score: 1

      I liked Bad Street Brawler, damnit. The graphics were good on my Commodore, and the enemies were funny (like the old lady who flew by swinging her purse like a helicopter blade.) I know the NES version sucked, but it wasn't that bad a game on other platforms. Damnit.

    6. Re:It's about the tails. by Blakey+Rat · · Score: 1

      So to make a good game, you have to do something that's never been done before? Ever? That's going to be a bit of a challenge...

      But more seriously, Bioshock did do something that's never been done before: It brought the world/environment of Rapture to life. Rapture didn't even exist until Bioshock came along, and it's definitely a lot different than any other setting I've seen.

  64. Monkey Island II by Gumbercules!! · · Score: 1

    Clearly the best game ever made.

  65. I want my Amiga 500 back! by Skylinux · · Score: 1

    I totally agree, I used to play games back on my Amiga 500 and they used to be FUN. Indiana Jones, Maniac Mansion, Elite I,... to name a few. The crap they produce nowadays is not worth buying anymore since most games focus on visual effects and totally ignore what makes games great and fun. Most PC games use at least 4.7GB of storage, 4.65GB for the textures, the rest for code...

    My latest disappointment in games in Total War2, the game AI is one of the worst I have seen in ages. The AI has the clear advantage (200men vs 1000men) but it retreats to be killed one by one .... it's like shooting at non moving targets.

    Then there is Galactic Civilization, the AI is pretty good, I tried to sneak an attack in from the back and the AI contacted me and told me to be careful unless I wanted to start a war .... I was impressed, I have never seen an AI "figure out" what I was planning to do! Unfortunately the game had too many other flaws, serious math errors when adding up numbers in the status window plus a few others.

    I think the worst thing that has happened to games/software is the invention of the Internet, now games can be sold like certain operating systems, full of bugs or even incomplete since they can be patched later. Plus they are protected selling their crap since returning is almost impossible in the USA due to our ohh so great laws.

    Speaking of patches, Total War2 has a 1.3 patch which is 500MB and a 1.2 patch which is 500MB as well. 1.3 requires 1.2 ..... 1GB worth of updates since the release! NUTS!

    Now I am finally old enough to say "Boy, I sure remember the good old days...."

    --
    Everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform.
    1. Re:I want my Amiga 500 back! by hobo+sapiens · · Score: 1

      Maniac Mansion, heck yes! Games like that, where you could really do whatever you wanted, are still playable today. I just got done playing Maniac Mansion again.

      Did you ever play star control (I think that actually was on the amiga)? Star Control2? There is actually an open source port of SC2 (done by the original designers, no less) called ur-quan masters. That's another classic. I still play that one pretty regularly. In a lot of ways (wide open play, free form gameplay), it's like Maniac Mansion.

      --
      blah blah blah
  66. nethack++ by yes+it+is · · Score: 1

    nethack > pong > everything else

  67. Nonsense! by Anonymous Coward · · Score: 0

    The epitome of gaming only came with the release of Space Channel 5.

  68. Have you played those games lately? by ScaryMonkey · · Score: 1

    I don't mean to sound sarcastic, but a lot of those old games that I remember so fondly don't hold up when I dust them off and play them again. In my experience, it's fun and novel for a little while, and then you remember why you stopped playing in the first place, because the novelty eventually wore off and it wasn't interesting enough to keep you playing. Granted, there are some old games I *do* still play, but those are few and far between.

    Just because you have fond memories of them doesn't mean they were so much better than today's games. If they were that great you'd still be playing them.

    1. Re:Have you played those games lately? by grumbel · · Score: 1

      ### and then you remember why you stopped playing in the first place, because the novelty eventually wore off

      Well, yeah, that happens when you play the same game for 10 or 20 years, but it isn't the games fault and it doesn't mean that a similar new game wouldn't be as much fun as one of the old classics was 15 years ago.

      And while at it, I doubt that I'd like to play many of todays games again in 10 or 20 years, since most likely they will already be superseded by a more advanced version of themselves. While on the the other side old classics often stand on their own without any game afterwards doing better what they did, they simply where unique.

    2. Re:Have you played those games lately? by adminstring · · Score: 1

      Having recently played 2600 Yar's Revenge for the first time in over 20 years, I completely agree with you. The graphics were atrocious, and the gameplay wasn't that good. I can remember having fun playing that game for hours when I was much younger, but the test of time shows that it sucks. The arcade Star Wars game, and even the arcade Moon Patrol, on the other hand, hold up pretty well.

      BTW, the irony of the inventor of Chuck E. Cheese talking about a "race to the bottom" is incredible. If that isn't schlock, I don't know what is.

      --
      My truck is like a series of tubes.
    3. Re:Have you played those games lately? by pjt33 · · Score: 1
      It depends on why you liked the game. If it was the graphics or the musical score then it's unlikely to hold up today. If it was the gameplay, it might. I recently replayed Escape from Monkey Island and it was as good as the first time. Similarly Worms - the original Amiga game is still eminently playable, even though most of the sequels aren't.

      To me it's the gameplay vs presentation distinction which is core to making a good game, and that hasn't changed in a generation.

  69. There's plenty of great games out there by Pizaz · · Score: 1

    There's plenty of great games out there. They may not all have multimillion dllar budgets, but they are certainly tons of them.

    There are plenty of great movies out there. They may not all have multi-million dollar budgets, but they are tons of them out there.

    There is plenty of great music out there. They may not all have huge labels producing and marketing them, but there is a lot of great stuff out there.

    Nah. This guy is just pining for the days of old when because there were so few video game makers out there, virtually everything good and bad was able to find a space on the shelf. Things have changed, but I would argue that there are more great games, movies, and music then ever before. You just wont necessarily find it at WalMart.

  70. Sturgeon's Law applies by seebs · · Score: 1

    Theodore Sturgeon once said that 90% of everything is crud. (People usually misquote him on that last word.) He's right; most games suck. Now, just like always.

    But then you get stuff like Zack & Wiki on Wii, or Geometry Wars on XBox, and you'll note that, in fact, people are still doing cool games.

    The problem here is not that there are no good games. Okami was a brilliant, revolutionary, game. All twenty or so people who bought it were utterly bowled over by it, but it came out during the next-gen launch, so it got ignored.

    So, if you wanna see good games: Get out there and get Zack & Wiki. (IGN has some pretty solid reviews, and I'm sure other sites do as well.) Get out there and buy Okami for Wii when it shows up. Keep an eye out for sleeper hits, and games that didn't quite fit into a genre, and play them, and if they're any good, tell people about them.

    If we bought decent games, people would make more of them. If we buy more copies of Barbie Changes Clothes, But You Never See Her Naked than we do of Grim Fandango or Planescape: Torment, then it is our own damn fault that we get crap games.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:Sturgeon's Law applies by smash · · Score: 1
      ^^ agreed.

      There's some awesome stuff out there now, and there was some real trash out there previously (custer's revenge anyone?).

      The 90% law is pretty accurate too - there seems to be an abundance of crap these days simply because the market is so much bigger.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  71. uhuh by Safiire+Arrowny · · Score: 1

    Yeah games sure suck, that's for sure, yep, I hate every Zelda, I hate playing RTS games with my friends, I hate playing Mario Party on a friday with people, Portal is stupid. Soul Caliber is no fun, and nor is Street Fighter. I hate Puzzle Bobble/Busta Move. Tony Hawk is a waste of time, and Dance Dance Revolution is just like everything else.

    Nolan Bushnell, thanks for inventing video games, but your opinion does not match mine at all, and I'm not sure where you're coming from. Some games suck and some are awesome, recognize.

    1. Re:uhuh by Safiire+Arrowny · · Score: 1

      Since when does Slashdot eat sarcasm tags?

  72. Sounds like slashvertisement by Jugalator · · Score: 1

    So he's bashing other games and says his own is (unexpectedly) "special"?

    And no, gaming haven't gone downhill. I've personally had a far more fun in Neverwinter Nights, Oblivion, Diablo, Guild Wars than I think I would ever have had in Space Invaders, King Kong, or Pong.

    --
    Beware: In C++, your friends can see your privates!
  73. I've played Pong by roystgnr · · Score: 1

    On the Atari, way back when. Even on the Atari 2600 it wasn't the best game available by a long shot.

    Here's what I've played that has been both newer and better:

    Deus Ex (even 2)
    Baldurs Gate
    Civilization
    Half Life
    Star Control (even 3)
    Starcraft
    Quake multiplayer

    You know, I'll stop here, because the complete list would include nearly every video game I've ever played, whereas the single sentence "Calling Pong the height of gaming is insane" would convey my point just as well. I'd also say nasty things about Nolan Bushnell right now, but it might be more fair to assume he was misquoted, because even someone as biased as the inventor of Pong couldn't possibly say something that stupid.

  74. Two Words: Narbacular Drop. by 5of0 · · Score: 4, Informative

    http://www.nuclearmonkeysoftware.com/
    http://en.wikipedia.org/wiki/Narbacular_Drop
    The predecessor to Portal (Portal was written by the ND guys, Valve hired them on the spot), with all the community-created levels, has the awesome problem-solving puzzle elements of Portal without the Valve graphics. It took a couple students from DigiPen to create the unique concept that was Portal, not some internal Valve guys. I'm glad that a company with the popularity/graphics expertise of Valve could bring it to a wider audience and make it more acceptable to the general gaming public.
    Just FAYI.

    --
    You all have Oo.o and Firefox, so get World Wind.
    1. Re:Two Words: Narbacular Drop. by lattyware · · Score: 2

      Yeah, but a lot of the appeal of Portal is the storyline. Without it, it would have been fun, but not half as good.

      --
      -- Lattyware (www.lattyware.co.uk)
    2. Re:Two Words: Narbacular Drop. by jalefkowit · · Score: 2, Informative

      Yeah, but a lot of the appeal of Portal is the storyline. Without it, it would have been fun, but not half as good.

      Yeah, Valve hired Chet and Erik of the hilarious and much-missed Old Man Murray (remember them?) to do the writing for Portal, and it shows.

  75. GNU Hurd by Per+Abrahamsen · · Score: 1

    There has been a couple of 0.x releases, clearly labeled "not for production use".

    But I wouldn't call it vaporware, as you can download and run the code.

  76. Typical... by Anonymous Coward · · Score: 0

    Someone you don't care about has written some vehement diatribe from his own extreme viewpoint, and this gets written up on /. with a sensationalist headline.

    Move along people... Nothing to see here!

  77. Not right by MemoryDragon · · Score: 1

    I have been gaming since the good old pong days, so I personally think i have a good overview.
    Pong in itself was not a good game, but it was the first of its kind.
    Anyway, the main problem simply is, games are not worse, the junk to gem ratio has been relatively constant over the years. If anyone can remember the atari 2600 days, the console was drowning in cheap packman ripoffs and similar games. Then the later consoles were drowning in cheap 2d shooters and jump and runs, and then later computers were drowning in myriads of shooters until now most of them being just rehashs of castle wolfenstein 3d.

    In between there are usually a handful of gems per year. This has been consistent and probably will.
    Some periods had more gems, like the early computer games days, where the early EA was a shiny beacon of quality (yes seriously, those guys in the early days had some of the most talented people int he world on contract, like Dani Bunten)

    And then the early 90s with Origin driving things seriously forward, but in between, junk, junk, junk, gem, junk, junk, junk!
    Well Nintendo is one exception but only because they stick to basic rules in their designs and like to experiment more than others.

    Pong just made huge inroads because there was nothing similar for the public, if pong had come out 1-2 years later with another game being the first, it would have been a mild success.

  78. There's always been plenty of dross... by Alioth · · Score: 2, Insightful

    ...Being involved with old computers like the Sinclair Spectrum and BBC Micro, where most of the games are now easy to get hold of, I can tell you that the rose tinted view of all old games being great is just that - a rose tinted view. People remember the games they like from 'back in the day'. However, most of the games back then were dross. Only a few actually stood out. Nothing has actually changed (well, except the games are much, much more expensive in real terms now).

    1. Re:There's always been plenty of dross... by justthinkit · · Score: 1

      Games back in the day had to be better than now, on average, for the simple reason that you paid as you played them. Now you drop down (i.e. potentially totally waste) the entire cost of the game based on a cellophane packaged bit of exterior marketing in many cases. I can't count the number of pinball games I dropped a grand total of 25 cents into -- didn't like how dirty it was, or that the left flipper was broken, or the total lack of control of the game...I'm out of here.

      Same for movies. In the day, word-of-mouth was big (the old 250 rule -- if you don't like a product, you'll tell 250 others). Today, everyone is in their own little world and so more crap is peddled because we don't tell others how super awful The Da Vinci Code was -- we just eat the cost of it and move on.

      Same for music. Songs had to be for sure what we wanted before we trudged downtown to drop $11 "large" on the 2 LP Made In Japan album. And the 20 minute version of Space Truckin stands up today. Today's CDs, on the other hand, are ruined before the consumer ever hears them due to Loudness Lunacy.

      Same for cars. Plenty of original VW's driving around. Modern cars are like modern razors -- disposable.

      If you make something too well, you lose on future sales. If you make crap, you lose your reputation. No simple solutions, just the tough one of genuinely innovating in any market.

      --
      I come here for the love
  79. No.Yes! Maybe? What's the question? by Anonymous Coward · · Score: 0

    Oh no! Games haven't gotten as pretty as they could. Look at CG movies for inspiration.

    1. Re:No.Yes! Maybe? What's the question? by Anonymous Coward · · Score: 0

      The boss of me you're not.

  80. Fallout 2 by im_thatoneguy · · Score: 1

    Yeah fuck story and emotional connection. I want to play a slow shitty version of ping pong for hours on end!

    Complete bullshit. Pong was a graphics demo. "Wow look an animated dot!" It had little strategy. No replay and is about as aesthetically appealing as a 3 year old's crayon drawing.

  81. Add your list here by Kris_J · · Score: 1
    These are some of the games I think are wholly better than Pong:
    • Metroid (the 2D versions, particularly Super Metroid)
    • Bomberman (the best being the Saturn version)
    • Bejeweled / Diamond Mine
    • World of Warcraft
    • Speedball 2
    • Golden Axe
    • Chu Chu Rocket
    • Lemmings
    • Gods
    • Slapfight
    • Side Arms
    • Populous
    • Secret of Monkey Island
    • Space Quests 1 to 3
    • Ico
    I'm sure I could think of more if I tried.
  82. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  83. uWink? by G-News.ch · · Score: 1

    I know another game that likely about 96% of all men have been playing for several years and that they have likely also enjoyed more than Pong. It's called uWank and it involves a single joystick.

  84. Alot of games are uninspired today by johnsie · · Score: 0

    There are far too many FPS games. After Wolfenstien and Doom it got old. Yeah, sure the graphics have improved but at the end of the day it's just the same old idea. I think the Nintendo Wii has been the only significant improvement to gaming in the last 10 years. The PS2 only expands on the Megadrive/Genesis by having better graphics and a few extra buttons on the controller. The Wii is the first system to bring a whole new approach to the gaming interface so hats off to them for having some ORIGINALITY. Joypads have been around since the 1980's.

  85. RPS weighs in on the subject by sqldr · · Score: 1

    Oh come on.. you're not telling me that "rock, paper, scissors" is better than halo 3?!

    --
    I wrote my first program at the age of six, and I still can't work out how this website works.
  86. Final Fantasy 10 and FEAR, system/time by Zantetsuken · · Score: 3, Informative

    While not exactly brand new, I still argue that the plot lines from Final Fantasy 10 and FEAR are extremely well thought out and is something to make you think a bit (not as much in FEAR, but at least a bit).

    First, it depends on what you're looking for in a game - if you want a great story, but you've only ever played sports games and never picked up an RPG, you can't at all say that all new games suck if you aren't even looking enough or at all in the right genre.

    Just because when you bought whatever console you bought (or if you bought into PC gaming) happened to have shitty games the majority of its life span (or entire life span) doesn't mean that _ALL_ new games suck. Some consoles are better for certain game genres than others. Personally, I suggest a PS2 - sports, shooters, RPG's, and a few puzzle/party games here and there. If the only thing you want is party games, go with something from Nintendo. If you like chatting with other people (read: squeaky 14 year olds) and playing games online, get an Xbox.

    As a note on the 2 games I listed, if you disagree, in Final Fantasy 10, go talk the "Maechen" (the old scholar researching the world) in every area throughout the game and see why certain parties in the game are extremely hypocritical. As for FEAR, pick up every answering machine and laptop intel you can to help understand just how sick the plot is. That or just have somebody who's done that spoil it for you...

    1. Re:Final Fantasy 10 and FEAR, system/time by freedom_india · · Score: 1

      Age of Mythology (not titans), Company of Heroes (& opposing fronts) are the best games i found always better than other new/old games.
      Bad Games??? They are a dozen: World War III, Battlefield 1942, Claw, etc...

      But these two games defined a new generation:
      AoM showed that excellent music score is a necessity to a successful RTS. Plus teaches kids about mythology in a new way. My cousin wrote a term paper on Achilles and she did not watch Troy. She preferred AoM for its more accurate data.

      CoH: Sets the NEW standard by which all future RTS would be judged. I spent $450 just to upgrade my system to play this. AI is great, the firing lines, accurate Mortars, Tiger and Sherman tank weakness, the storyline that is built from history and is accurate....
      St.Lo is a town that i now know.

      --
      "Doing what i can, with what i have." ~ Burt Gummer
    2. Re:Final Fantasy 10 and FEAR, system/time by Anonymous Coward · · Score: 0

      > in Final Fantasy 10, go talk the "Maechen" (the old scholar researching the world)

      Maechen means little girl in German. What the fuck is it with JRPGs and German?

  87. Perhaps, I played pong in the arcades by SmallFurryCreature · · Score: 1

    Well, actually on a school trip (town I lived in was far to consevative for anything fun). So do I think pong is the greatest game ever?

    If you are mentally retarded, yes.

    Sure the game is simple, but is that enough? While a simple slice of bread with cheese might be an enjoyable meal, you sure as hell wouldn't want to live on it for the rest of your life. Variety is the spice of life.

    Pong has no variation, until time immortal you will have the same paddle that moves at the same speed and a ball that bounces at the same angle at ever increasing speed. At a given point the speed becomes so great that it becomes impossible to move the paddle fast enough and you loose.

    Call me silly but I want a little more from my games. GRANTED, an awfull lot of modern games sadly don't. Take MMO's.You do damage, the enemy moves damage, sooner or later you come across an enemy that does more damage then you, and you need to level up. Then you move on a bit, till you find another monster that does more damage then you, forcing you to level up again.

    At no point does the actual battle change, just the numbers involved.

    FPS are often the same, you have a pistol, you kill small monsters, you find a shotgun, you kill slightly bigger monsters. It is rare indeed to find a FPS were weapons is a choice of tactics. Were you are not just fighting the same battle over and over again.

    A prime example might be Supreme Commander/Total Annihilation, they even made it part of the story.Time and time again you are a single unit, sent to a battle field with far too few resources and have to build the exact same base, while taking care of first a few scouts, then a few light units and then slowly moving up to the occasional air dropped assault party.

    I wouldn't say that games are in a downward spiral, more a flatline. BUT there are exceptions, what they are I leave up to your individual tastes, but if pong is your greatest game ever, I seriously suspect your IQ can't be that high. It is like saying Peek-A-Boo is the greatest non-computer game.

    I don't think it is generations, I think it has to do how well you deal with complexity in live. There are two kinds of people in this world. Those that push the shiny red button,and those that don't even see it and complain loudly that it is all so complex.

    The first group wants to be pushed, wants to see new things, wants change, wants improvements. The second group has trouble enough with what little they already know and wishes everything to stay the same because it is easier.

    Both are "right" if you can even say that, but both groups will ALWAYS be in each others hairs. Yes age does tend to move you into the second group because even if you were once all excited about everything new, living will tend to wear that down as you realize things don't really change and well, what you got is good enough and GET OF MY DAMN LAWN syndrome sets in.

    Celebrating pong is the ultimate end result. You are an old codger, senile and ridiculed. DOn't worry, it will happen to all of us.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Perhaps, I played pong in the arcades by Anonymous Coward · · Score: 0

      It could just be that pong was the first game many people played, and thus holds a certain nostalgia value. For me Mario 1 will always be the best game ever, for that reason.

    2. Re:Perhaps, I played pong in the arcades by Das+Modell · · Score: 1

      Take MMO's.You do damage, the enemy moves damage, sooner or later you come across an enemy that does more damage then you, and you need to level up. Then you move on a bit, till you find another monster that does more damage then you, forcing you to level up again.

      You gain new abilities in WoW every two levels, which greatly expand your options in combat. The difference between a level 5 and level 50 rogue in terms of what you can do is like night and day. There are also different ways of playing the same class, and you aren't always fighting things anyway.

      FPS are often the same, you have a pistol, you kill small monsters, you find a shotgun, you kill slightly bigger monsters. It is rare indeed to find a FPS were weapons is a choice of tactics. Were you are not just fighting the same battle over and over again.

      When's the last time you played a FPS? Try Far Cry, Rainbow Six Vegas, BioShock or Halo 3. BioShock in particular gives you tons of tactical options.

      Your logic can be used to reduce any game or genre to a boring, repetitive piece of shit. Just describe the most basic, fundamental components of the game in the most oversimplified way you can while leaving out all details, and suddenly chess is reduced to "moving the same pieces back and forth on the same board."
    3. Re:Perhaps, I played pong in the arcades by JavaLord · · Score: 1

      [quote]Call me silly but I want a little more from my games. GRANTED, an awfull lot of modern games sadly don't. Take MMO's.You do damage, the enemy moves damage, sooner or later you come across an enemy that does more damage then you, and you need to level up. Then you move on a bit, till you find another monster that does more damage then you, forcing you to level up again. At no point does the actual battle change, just the numbers involved. [/quote] World of Warcraft which is the most popular MMO ever, features PvP, where you play other players and they can come up with different strategies, so in a sense the game does change. Of course, many of the strategies are well known, just like in sports, so it's not 'all that new and innovative' but when you are playing other players there is some change due to the fact that a human is on the other side of the connection. [quote] FPS are often the same, you have a pistol, you kill small monsters, you find a shotgun, you kill slightly bigger monsters. It is rare indeed to find a FPS were weapons is a choice of tactics. Were you are not just fighting the same battle over and over again. [/quote] Pretty much any FPS game has weapons you will only want in certain situations in multiplayer mode. Many of the newer FPS games have vehicles and 'anti-vehicle guns'. But even FPS games years ago involved making strategic descisions about what weapons you have. In a narrow hall you will want a sniper rifle or chain gun, because you don't want to take splash damage from firing rockets. If you are high up on a perch you usually want a sniper rifle. Most games really come down to "Here is a puzze/dexterity challenge", "ok you solved it, here is a bigger puzzle/dexterity challenge". It's rare when games break out of that mold.

    4. Re:Perhaps, I played pong in the arcades by Anonymous Coward · · Score: 0

      > For me Mario 1 will always be the best game ever, for that reason.

      Are you referring to Donkey Kong, or the first game with Mario in the name, Mario Bros? Kids these days still think some side-scrolling platformer was the first one.

  88. Lack of good games by GayBliss · · Score: 1
    I have considered buying a video game console several times, because I enjoy a good game now and then, but I am not a regular video game player by any means. But when I look at the games that are available this is all I see:
    • 80-90% of the games are based on some movie or TV show. I immediately ignore those because they obviously think that it takes the name to sell the game. If the game is good, it doesn't need to be named "Harry Potter" or something similar.
    • Of the remaining games, there is one auto racing game, which I think I could enjoy, and the rest are shoot-em-up, beat-em-up games, which I hate. (not because of the violence, but because in order to make the game somewhat interesting, they are overly complicated, and too complicated for the casual game player)
    Are there ANY other games, other than those mentioned above, that make use of advanced graphics, or should I just stick with the old classics such as Pac-Man? If I bought a video game console, it looks like I would be paying $600 for a single auto racing game, and that's it. Why has the advancement of the graphics technology brought all the games down to one type of game with different graphics stuck on it?
    If I could find 4 or 5 good games, with advanced graphics, that do not involve beating up or killing everything in sight, I would go out and buy a game console right now. Do they exist?
    Otherwise I may as well just stick with the simple, low tech, free games I have on Linux.
  89. Several people list their favorite games by SmallFurryCreature · · Score: 1

    Several people list their favorite games, as if that is a sign of the games greatness. There will be people who list shit as their favorite appertizer, doesn't mean it is a great food.

    This story is about that Pong was the "perfect" game and that modern games by their increasing complexity are less then it. It therefore is off little point to argue that you like a modern game. That is NOT the argument. IF you listed those games as being superior to pong and then argued why you would have a point.

    It is possible to like something that is less then something else. Redheads are best, but it is possible to love a brunette or care about a raven-haired beauty. (Blondes? Meh)

    Is pong the greatest? Not in my world view, I don't like that type of game, I prefer more options, more choice, more sense of being able to improve myself rather then just having to move faster then a computer can move a ball around the screen.

    Because lets be honest, the original pong was tennis. Oh, yeah, that is original. Putting a real life game into a video format, that is the pinical of creativity. Except it wasn't tennis, you can run all around the court, if you play against a wall in REAL tennis the ball speed doesn't increase to supersonic no matter how long you play. It is a very very simple version of tennis.

    This is the greatest game ever? No. Pong is like those earliest movies, like the one showing a train rushing towards the camera, it may have awed us back then, but we have moved on. We expect more now.

    It is possible to look at something, say "that was a great product" and then add, "for its time" and finish with "good thing we now know better". The T-ford (this is slashdot, got to have a car anology) was great car for the age and certainly had huge impact on the world, but nobody in his right mind would call it the greatest car ever OR insist that all cars since have been on a downwards slide.

    I think the problem is because we want to make list in our minds to order things, and it just don't work that way. There is no greatest game. Not a single product in any category that stands alone at the top. The closest you could come is an unordered list of games that had a great impact on the industry or on those who played it. In gaming that last part is already a big killer, I don't do consoles, so anyone with a greatest game on a console will just draw a big blank look from me. Who is Zelda?

    I can't deny that Final Fantasy has had a huge impact, but having played a few of them for a bit on handhelds I sure as hell wouldn't list them as great games (Grow up and get a real western game you console kiddie) because they don't appeal to me.

    Same offcourse might go in reverse for someone else (Who is April Ryan?)

    Pong was one of the first, that is about it. Greatest? No, not in my book. If you truly think it is the greatest explain to me why and do it without simply bashing everything else.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  90. Master of Magic by splutty · · Score: 1

    It's good to read that I'm not the only one that thought that was a fantastic game, despite all the bugs and crashes. I actually still play it from time to time :) Trying to find my adamantite places and enough extra spellbooks for crusade was always fun :)

    And I'd love to see a sequel with less bugs and some graphics improvements but the same sort of total configurability. Multiplayer by default would also be good. The fact it's turn based for the most part is brilliant.

    --
    Coz eternity my friend, is a long *ing time.
    1. Re:Master of Magic by Verity_Crux · · Score: 1

      Master of Magic was a great game. Microprose, come back! Where are you when we need you?!

  91. Corporate Sloganism for a philosophy by skeptictank · · Score: 1
    "The more inclusive we can be, the better we can be as a species."

    I hope his games are more original than his catch-phrase.

  92. Actually, games have not gone either up or downhil by master_p · · Score: 1

    There are simple 2d games which are very entertaining (table top ms pacman, donkey kong, table top tehkan world cup, legend of zelda, tetris etc), and there are complex 3d games which are equally very entertaining (microsoft's flight simulator, deus ex I and II, etc). There are complex 2d games which are very entertaining (starcraft, civ etc) and there are simple 3d games which are very entertaining as well (Doom III, Half Life 1 and 2, etc).

    Personally, the most entertaining game I have ever played is GTA San Andreas. It gave me a chance to do things I couldn't in real life, as in mountain biking, motocross interstate racing, sky diving from skyscrapers, being chased by police, motocross jumping, truck driving, and many other things that it is not possible or probable to do in real life. It also had a every entertaining plot.

    Is GTA SA uphill or downhill from pong? do I have to spell it? for me, it's tremendous progress. It's a whole livin' breathin' world. It's the closest to a Star Trek holodeck I have ever played...

  93. And moving on in three... two... by ral8158 · · Score: 1

    Random guy says he doesn't like new games and Pong is the best thang evaaar. This makes headlines? Most gamers I know, including myself, like new games and find pong boring. I won't play pong for 50 hours. I will play Team Fortress 2 for 50 hours.

  94. Games better than pong: by greyhueofdoubt · · Score: 1

    Fallout
    Fallout 2
    Guitar Hero series
    Half-life
    Diablo 2
    Unreal Tournament
    Wii Sports

    All of these games offer great replay value, and some of the best multiplayer I've ever experienced. I could probably think of more games if I took the time.

    Or-

    How many people died playing pong? How often do we hear about people dying during marathon game sessions these days? I rest my case.

    -b

    --
    No offense, but I've stopped responding to AC's.
  95. Missing from pong... by sherriw · · Score: 1

    Let me see if I can scrape up some things present in modern games that pong doesn't have... hmmm...

    Well, there's beautiful graphics, ex: Bioshock
    Immersive environment and gameplay, ex: Half-life 2 et al.
    Unique game play elements, ex: Eternal Darkness
    Great story telling, ex: Beyond Good and Evil
    Fun games for all ages, ex: Mario Party, Mario Kart
    Intensity of emotional response (ie fear), ex: Resident Evil

    Hmm.. oh yeah, and more in-game activities to do than just bounce a ball off a little stick, ex: Legend of Zelda (Ocarina or Twilight).

    Yeah, I'd say that modern games are going uphill since pong. But, to each his own I guess.

  96. Gaming died in the late 90's by Nim82 · · Score: 1

    I don't know about 'since pong', but in my view PC gaming (in terms of game play, vision & originality) has been in a massive decline, in pretty much every genre, since the late 90's. The decline seemed to kick in when the bubble burst and the 'by gamers, for gamers' mantra of most development studios turned into 'by talentless suits, for $$$'... I've got many ties to the industry and many of the veterans I know have walked, not out of boredom, but out of despair. The whole concept of 'niche gaming' has gone out the window, every game now has to have mass market appeal and appeal to the lowest common denominator. Originality is frowned upon, games are designed by committee. In the past team members would share ideas, junior artists would contribute gameplay ideas and so on, now it's 'shut up and work'.

    Gaming journals are bought out by the large publishers/devs, shills populate all the big forums (like SA) creating a distortion field, promoting the notion that 'gaming is getting better' - and it's working. People (at large) now only care about graphics, games are rated on how demanding they are (the more it thrashes your PC, the more next gen it must be!).

    I'm a big fan of RPG games. The decline has been felt massively in this sector. Instead of great games full of choice/consequence, interesting dialogue and meaningful stats/combat (Like Planescape, Fallout, Daggerfall, BG2) we have been inundated with dull action-adventures (like Oblivion) masquerading as RPGs. There is some light on the horizon in the form of Obsidian (and smaller indie devs, like Iron Tower Studios), but the media is making sure they don't get the credit they deserve. Mask-of-the-Betrayer (for example) felt very old school, yet sadly got average(ish) scores. In one review it was ailed as "the best RPG in a decade", yet the reviewer only gave it 7/10 because; "it had limited mass market appeal". Niche gaming is now a flaw?

    1. Re:Gaming died in the late 90's by mw13068 · · Score: 1

      Gaming died in the late 90's

      Erm, or perhaps you've become jaded and just *think* that it did. I play a handful of different PC games now, and I've played hundreds of them over the past two decades. I'm still having fun with a lot of them. I know quite a few other people who are having fun as well.

      In summary, gaming seems to be doing quite well for an ever-increasing number of people.

    2. Re:Gaming died in the late 90's by Nim82 · · Score: 1

      Not jaded at all, infact, I only this last year got around to playing Baldur's Gate and Planescape: Torment. The contrast in quality (and vision) between them and recent games I had played (and enjoyed) just prior was massive. I never stated games ceased being fun, I said they died in terms of gameplay, vision & originality. Gameplay has become shallower, less detailed and to be frank - dumber, designed to appeal to every type of gamer. Back in the 90's there were people who played FPS games, people who played RPG's games and so on, a lot of the time it was exclusively. Now every game is a hybrid of sorts, the gameplay mechanics underneath are watered down to do so. To the casual gamer this may not be an issue, but to us gamers with a preference in genres, it is a big issue.

      If you find games fun, fine, but not all us appreciate the industry's one-size fits all approach. Same problem exists in the music and film industries. Would I be jaded for stating engineered pop bands designed to appeal to everyone don't work for me? I like Classical music and Ambient Electronica, am I wrong for not going with the 'norm'?

      You say 'ever increasing', many of that increasing number never played old games. They will never know what the old games offered (and most will be unwilling to look beyond the now pixelated graphics to see). Take for instance Oblivion, it's a big hit at present, many lauded the fact you could ride horses and it had a a whole country in it. Daggerfall (its grandparent) offered a whole continent with hundreds of countries and tens of thousands of towns (literally). Not only did it also feature horses, it offered mounted combat too! There's a reason Starcraft and Total Annihilation are still more popular online than more recent games, despite being a decade old....

    3. Re:Gaming died in the late 90's by mw13068 · · Score: 1

      Would I be jaded for stating engineered pop bands designed to appeal to everyone don't work for me? I like Classical music and Ambient Electronica, am I wrong for not going with the 'norm'?

      No, "don't work for me" is a perfectly valid point of view. But statements like "Gaming died in the late 90's" are huge over-generalizations.

      Also, I've played Baldur's Gate and found that it (and it's sequels) suffered from big stability issues on both my and my wifes computers, so we tried to like them but eventually had to move along.

      I tried Daggerfall a bit but it didn't "grab" me. I didn't like the graphics much.

      I think that some (maybe most?) people just want something fun to do now and then in a particular game genre and don't really need their games to be all-encompassing. I like to sit down, whack a few things with a stick until the treasure and XP pops out and go on to the next. If I can do that with my friends (or groups of people) even better.

      I remember playing lots of games back in the day, all on my own, and they were fun, but playing a decently designed game with a group of other people is what I really like. The social aspect of cooperative gaming (or even PvP) is fun for me. And there are lots of games nowadays that enable this.

  97. I disagree by lib3rtarian · · Score: 1

    Pong was the bottom. It's been a race to the top! Seriously, Half Life 2 is so far superior to Pong - this guy is wrong.

  98. Confusion by say · · Score: 2, Insightful

    He seems to be confusing the amount of good games per year with the ratio of good games to bad ones per year.

    While the odds of getting a good game through picking one at random is diminishing quickly, the number of good games is still constant (or rising). You just have to be more picky.

    --
    Roses are #FF0000, violets are #0000FF, all my base are belong to you
    1. Re:Confusion by Ullteppe · · Score: 1

      I'm not sure if the signal-to-noise ratio was much better then than now. People have selective memories; they tend to remember only the good ones. Spend some time browsing through the MAME listing or a listing of Atari 2600 games, there were some god-awful games back then as well (E.T. is only the best known). I would say that there were only 20-30 really good 2600 games, and there were a LOT of 2600 games. You've always had to hunt for good games, I really cannot say that I've used a platform were good games were close to being in the majority. But it's worth it!

    2. Re:Confusion by soccerisgod · · Score: 1

      Ah, but there's such a thing as too picky. I know this from painful experience! I loved games like Fallout, Planescape: Torment, Arcanum, Bloodlines, Daggerfall, Ultima 7 etc etc., and I don't see any games like that anymore, games that offer a really deep RPGing experience where stats really do matter, just like the decisions you make. Games with really good dialog. I really don't see any of those around.

      Of course there's NWN2: Mask of the Betrayer, but I don't like* D&D based computer games. There you have it: too picky :(




      *) I liked Torment despite being a D&D game.
      --
      If a train station is a place where a train stops, what's a workstation?
  99. Narrow minded by Texity · · Score: 1

    What an incredibly narrow minded view for an entire industry that covers people of all ages and tastes. Though I give him credit for thinking of new ideas, I don't think he should criticize the tastes of others. Sure, there's some junk out there, but there's also an awful lot of gems mixed among garbage.

  100. Since Pong? Worse than that. by Bootsy+Collins · · Score: 1


    It's been all downhill since Hunt the Wumpus.

  101. Hmm. Pong? by mw13068 · · Score: 1

    Maybe Pong seems a lot lot lot funner when one is smoking crack. I dunno how else to explain this dude's assertion.

  102. He's not looking very hard by everphilski · · Score: 1

    Every heard the saying, the family that plays together stays together?
    That was a title of a magazine article back in 2002 (I can't remember for the life of me the magazine... Fast Company?). It detailed a few families that played online games together. Google that phrase... there are plenty of instances of families playing World of Warcraft, for instance. My wife and I (our children are 2 and 7 months) play Everquest together when the children are in bed. On our server there are a few families that play together - the most notable is a full group of five players that are all the same race (Froglock) and have similar sounding names. They always group together, and are very funny to be in the same zone in as they like to joke around.
    I also play Warcraft III and Starcraft with my younger brother (11 years removed) who still lives at home with my parents, 900 miles away. It's a good time to bond with him despite the fact that I moved on to college when he was 6 years old.
    So, in short, no, I don't think video games are enforcing isolation on family members - if anything, they are giving family members that are othewise distant and wouldn't get a chance to interact, an opportunity to do something together, even if they are nearly 1000 miles apart, as if they were sitting around a game board in the living room.

    1. Re:He's not looking very hard by justthinkit · · Score: 1

      I married into a previously-dysfunctional family, where the males played video games, watched TV or movies all the time. WoW is not family friendly. Not in the slightest. Our oldest (my step-)son is going through major issues right now (early teens) due to an almost total lack of ability to communicate using words-from-one's-own-mouth. Online or on a PS/2 or PC he is as good a player as anyone -- too bad it has done zilch for his life.

      Real physical sports, real board games, real talk around the table? Essential. Video games? Totally optional and fit only to kill time. Dead.

      Cue the negative mods...

      --
      I come here for the love
    2. Re:He's not looking very hard by everphilski · · Score: 2, Interesting

      I married into a previously-dysfunctional family, where the males played video games, watched TV or movies all the time.

      Video games don't make you dysfunctional. Did I mention my wife and I don't watch TV? Aside from our favorite football team (go packers!) and 30 Rock on Thursday nights, I don't turn on our tiny 19" TV but 2 nights a week. We play outside with our kids for an hour after dinner - I go biking with my oldest son, then we come home and go for a walk as a family. We play all sorts of outside and inside sports on the weekends. Its all about balance. I can point you to families too wrapped up in playing physical sports that their families have become dysfunctional.

      There is a time and a place where video games can connect people, where other activities can not. Another example, I moved 900 miles from home to go to college, leaving behind a number of friends. We kept up to speed by playing the same MMORPG - not hardcore, but in the same guild, a lot of fun and a good way to connect.

  103. hes completely wrong by Frozen+Void · · Score: 1

    Pong has great replay value yes,but today its niche is overtaken by arcade flash games
    and whatever is invented 20 years ago can be replicated in flash.
    Today game have more content,and use the graphics which pong cannot exploit to have better gaming expirience.
    A 8bit pong game and 3d,lightmapped pong with full physical 3d models would be the same concept game.This concept has it time,like tetris.The fad is over.
    If anyone wanted to play pong he would goto miniclip or download an old ROM.
    Replay value=Does not means people will spend their lives to play some crappy but addictive game(although some do).
    In meantime,the replay value and novelty ceases to be dominant and it becomes another old game.The pong just doesn't suffer as badly as other games because of simplicity.

  104. I'm gonna have to agree by WheelDweller · · Score: 1

    I'm not a huge gamer, but I've done a lot of gaming in my life. I remember Temple of Apshai on the TRS-80, for example, "AE" from Broderbund...my dad actually OWNED a Pong game in the late 70's that he placed into stores.

    The game "quality" is a nebulous idea; it can't be said that FPS' are technically less quality, with all the new rendering techniques, but the PLOT of such games is simple, the same cookie-cutter of killing that's actually no different from UT, Quake, Duke Nukem, or others.

    BUT I HAVE TO SAY: "Little Big Planet" is a gem.

    I don't own a PS3, and I don't expect I will for a decade, by which time I'll be able to get one at a yard sale, but that is one cool little game. No badguys, no explosions except for some popping of lemons, it embodies something very forgotten, probably by all of us: simple fun.

    Remember the days of kindergarten when all you had to do was exchange names and ask 'do you want to play'? Remember as a small child where a simple walk through the neighbor's house was an adventure? This game has managed to capture that, with scenes made up from places all over. Ideas from 'opensource'-style groups to creating a long, seemingly never ending road, and it's just you and 4-5 people from all over the world, stumbling along, learning, and having fun. There's something essential about this game. It's a reminder that fun-with-guns only goes so far, ever.

    I don't expect it'll go very far, I don't suppose Halo 4 will involve a guns-free mode, nor do I expect anyone on Slashdot to agree, but I think what "Mr Atari" is talking about is found in this game....'simple fun'.

    --
    --- For a good time mail uce@ftc.gov
  105. Are we done yet? by damn_registrars · · Score: 1

    ... with the endless supply of Quake/Doom/Wolfenstein3d clones? I didn't read TFA, but on the basis of the fact that the past several years have been flooded with FPS games, with very few significant games of any other genre released, I would agree that we've gone downhill.

    For comparison, look at the variety of games that were available for the Atari 2600 or even the Colecovision. Hell, even the 8 bit consoles had a wide variety of gaming genres available. But the most technologically advanced consoles out now (xbox360 and PS3) are largely flooded with only two genres of games - sports and FPS. Hell, if you exclude the wii, the most innovative controller to come out for console games in the past several years is the guitar for guitar hero - and its not really that innovative when you look at it.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  106. More can be said by justthinkit · · Score: 1

    As good as your post (and D.A. quote) was, I think a more balanced view can be had.

    Family interaction is very important. We built a fire pit in our backyard this past summer precisely for this reason. Other than (well moderated) chat rooms, it is difficult to be social online. Communicate online? Yes. Extensive real-time conversation in a meaningful way? Not really.

    I'm from the pinball era. Pong was watchable, Breakout was a revolution and for me Arkanoid is the best yet. But I'm not limited to just one type of game. The Super Collapse series, for example, is very social, very extensive in terms of levels, etc., and very challenging. So there can be 2007-era video games that get it right for everyone (in our household, anyway).

    The questing & doom-type games today are just an extension of D&D. I never liked D&D when I was first shown it on a 110cps line printer and I've never come close to liking it since. So it is not generational, but rather what type of geerhead you are.

    My father taught me sports, and I've never lost an interest in them. So I like interaction, kinetics, the real or virtual bounce of the ball. Two years back my son found a still-functioning demo CD of 3D Ultra Pinball Thrillride. After we tired of the 3M point limit we found a copy of it on Amazon and I've loved it ever since. [My best score is over 300B without milking, so this is not just a matter of nostalgia.]

    I agree with Bushnell that games have gone downhill. Just like modern versions of Windows have. Just like modern versions of most software have (e.g. Office, anti-virus, etc.) The reason is quite simple -- how do you improve on something that is at an optimum level? You don't. You have to break it or cripple it in some way with every change you make. Your only chance at something equally good is something new. But that is rarely as profitable as a sequel (movies), or an all classic rock all the time format (radio/music).

    --
    I come here for the love
    1. Re:More can be said by Jarjarthejedi · · Score: 1

      "Other than (well moderated) chat rooms, it is difficult to be social online. Communicate online? Yes. Extensive real-time conversation in a meaningful way? Not really."

      This right here shows me that you're on the fringe of modern gaming. There are far superior ways to be social while playing a game, Teamspeak and Ventrilo. Playing a game with friends while talking to them over Ventrilo is, to me, a much more meaningful form of real-time communication than, say, talking to them on the phone (which I hate by the way, can't stand phones).

      "Just like modern versions of Windows have. Just like modern versions of most software have (e.g. Office, anti-virus, etc.) The reason is quite simple -- how do you improve on something that is at an optimum level?"

      Honestly I think you're just being silly here, are you really going to claim that '98 was better than XP? Sure Vista isn't all that great for a lot of people but if Windows peaked it was with XP, which is still pretty modern, especially compared to the OS's around at the same time as these early games. Office I agree with, it pretty much peaked with 2003, before that there were too many bugs, after that there's nothing new. Anti-Virus is hard to tell because it can be very difficult to see if you're infected.

      To use another quote (since another of my favorite ones happens to fit very well here, not because I'm obsessed with quotes or anything :P), one from Scott Adams this time (didn't notice that he and Douglas Adams shared the same last name till now...huh)

      "Every generation of humans believed it had all the answers it needed, except for a few mysteries they assumed would be solved at any moment. And they all believed their ancestors were simplistic and deluded. What are the odds that you are the first generation of humans who will understand reality?"

      The way I see if those of the Pong generation think that gameplay peaked about where their favorite game was, because after that games became less fun for them. This can be extended to every generation, I really do tend to believe that BF1942 was the best FPS I've every played because I had (and still have) more fun playing it then more modern games (2142, Halo 3 etc). So would it be safe for me to assume that the quality of games has gone down since BF1942? No, not really. It would be safe to assume that the fun I have playing games has gone down (in the FPS realm at least, RTS's have gotten more fun) since BF1942, but I can't extrapolate that out to say that games in general have gotten worse.

      One man's trash is another man's treasure. One man's horribly complex and not fun video game is another man's favorite game (except Superman 64 and E.T. of course :P)

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    2. Re:More can be said by justthinkit · · Score: 1

      you're on the fringe of modern gaming.

      True. But talking during an online game is nothing remotely related to belly-to-belly gaffing around a table with family/friends/neighbors.

      are you really going to claim that '98 was better than XP?

      On many levels it was. Actually, on most levels. The only limit of 98(SE, of course) is the artificial System Resources limit (that Microsoft partially removed from 3.x to 95). The result of this was that it was hard to run too many modern (i.e. resource hungry) programs at once. So 98SE was capped by artificial limits...that helped Microsoft and OEMs sell new stuff instead of nothing at all.

      Things 98SE had over 2k/XP were compatibility, and performance. Try making a directory with an "&" in it under XP -- not allowed now, but it used to be. Microsoft Word for DOS supported the clipboard for a dozen or more years, allowing me to paste to and from my preferred text editor -- broken under XP...to bring us that annoying multi-clip thing we don't use I imagine. The list goes on -- how many of us have game CDs that are now coasters because of XP, etc...

      those of the Pong generation think that gameplay peaked about where their favorite game was, because after that games became less fun for them.

      What about those from the pre-Pong/Pong/post-Pong generation who have numerous peaks, valleys and more peaks? This is the problem with generalizations.

      One man's trash is another man's treasure.

      Absolutely. But part of the problem with modern games is they cocoon and isolate us. Except when they don't and we are closer to a bunch of addicts at a meth park. Perhaps the only real hierarchy of games is (1) physical games, (2) social games like card games/chess/etc. -- or Wii when we invite a friend over, (3) games that don't require contact with those who live with us physically. If we looked at them as hobbies (and I think they are closer to that) we might be more inclined to put harder time limits on them. Instead they become "replacements" for our family, friends and neighbors and that is hardly a good thing.

      --
      I come here for the love
  107. Nothing was ever as good as it used to be. by Loosifur · · Score: 1

    I just got a Wii and have been reliving my youth through buying old NES games to play, and I find this article a propos in the extreme. Mainly because I can't disagree more, and I'm a little surprised that someone can be this myopic. I gleefully shelled out about $100 for WiiPoints and started grabbing up games I used to love when I was 10. Ninja Gaiden! Legend of Kage! Excitebike! Whee! Minutes after playing, I found that most of the games I loved just didn't quite cut it anymore. Here's why:

    1. Many games today are cookie-cutter versions of other games, but this was even more true in the past. Sure, Call of Duty and Medal of Honor are pretty similar (WW2 FPS) and, especially in the case of MoH are guilty of tweaking the original game and releasing the change as a new entry in the series, but this is not a phenomenon particular to recent times. Gradius, anyone? How many platform jumpers got released in the '80s and early '90s?

    2. Games in the past were as complex as they needed to be, and as they could be. Sure, there was Qbert, but there was also Zork. Looking further, there was Final Fantasy, Romance of the Three Kingdoms, various military sims (GATO, for example). If games have become more complex, it's because modern hardware allows it, not because back-in-the-day designers weren't willing.

    3. Pong was a great game in it's day because the control was effective and the gameplay was fun. People developed video games beyond Pong because after awhile Pong gets pretty dull. Good games throughout history succeed in part because of accurate and non-frustrating controls, not necessarily because of simplicity. Next time you get tired or disillusioned with modern games, play Half-Life 2, then play the first Metroid. Seriously. Control in video games, certain genres excepted, has improved leaps and bounds over games in the "good ol' days."

    4. Games in the Pong era were meant to accomplish something different than modern games. You'll never find a table-top version of Metal Gear Solid. It's not meant to be played in ten minutes bursts while you're eating pizza and drinking beer. A solid majority of games today are judged on plot. Plot! Think about that for a minute. What was the plot of Dig-Dug? Can you imagine the guys who made Donkey Kong sitting around a table thinking about character development? Pacing? Games today are like interactive movies more than time-wasting distractions. Sure they still exist, because there's always a market for Solitaire, Tetris, parlor games, etc., but they no longer comprise the entirety of the market.

    I am lucky to be one of that generation who grew up knowing the gamut of games, from the Atari 2600 to the PC and the Wii. I've felt that same nostalgia for "old-school" games, and that has its place. At the same time, I am under no illusions about the state of video game development. Pong was fun, but I'll hold on to my copy of Half-Life 2, thank you very much.

    --
    This unbiased moderation brought to you by the Porcine Aviation Group!
  108. They Said That About Movies, Too by EgoWumpus · · Score: 2, Insightful

    The movie industry continues to crank out pretty-but-stupid after pretty-but-stupid movie. The "hey-day" of special effects has come, and then come again. Visual art is not something that is ever going to reach an absolute apex; just look at the successful games out there that do *not* use as-real-as-possible graphics; World of Warcraft, for instance.

    Gameplay is, unfortunately, a far more expensive investment than graphics, with less return. It's hard to market as well; what can you say in a few words about gameplay that isn't an anecdote that everyone has already heard a dozen times ("Best gameplay in years! - PC Gamer Magazine") or simply marketing copy that we disbelieve by force of experience ("Unlimited replay value!")? On the other hand, screenshots - remember, pictures say a thousand words - are easy and can genuinely distinguish you from the competition.

    I think the upshot is that 90% of games will continue to have no redeeming value, and 10% will either do the graphics so right or have the gameplay elements we crave. The 90% is the price we pay to the industry gods.

    --

    [Ego]out

  109. my drop in the bucket by RogerWilco · · Score: 1

    Just my drop in the list of games that were great in my opinion:

    - Invaders
    - Defender of the Crown
    - Paganizu
    - Flightsimulator (4, 2000, 2003)
    - Lemmings
    - SimCity (&2000/3000)
    - Civilization (I, II, CtP, CtP2)
    - Myst, Riven
    - Quake
    - Halflife
    - Dune 2
    - Warcraft (1, 2, 3)
    - Commnd & Conquer (&RedAlert)
    - Battlefield 1942
    - World of Warcraft

    Just some games I enjoyed a lot.

    --
    RogerWilco the Adventurous Janitor
  110. games are fun by Anonymous Coward · · Score: 0

    Fuck the other alleged aspect, games are fun, the other so called aspects are bullshit.

    The Bullshit about no social interaction, or other crap can also be said about people who sit around doing sudoku or crossword puzzels. He bemoans social interaction of bored gamers, I've seen a lot of ripping good conversations in Chess and Go, NOT! Ever actually try and talk to someone while their playing a VG, especially an old school VG like Pong or Defender? Its doesn't happen. People only talk while handing out before or after they play their games. They might as well be sitting at a bar drinking.

    The only games that actually require conversation and social interaction are old school pen and paper RPGs.

  111. Didn't we have some fun, though? by Kamineko · · Score: 2, Funny

    Remember when we were all having fun with Portal, and Nolan said 'Pong is the best game ever, ever.', and we were like, 'No Way', and then he was like, 'I'm going to murder you'. That was great.

  112. "adjusted for inflation" by westlake · · Score: 1
    Nothing has actually changed (well, except the games are much, much more expensive in real terms now)

    Prices from Creative Computing October 1982:

    Missile Command - $28 - Atari 400/800
    Zork I or II - $40 - IBM PC
    Castle Wolfenstein - $24 - Apple II [character graphics]
    Wizardry - $45 - Apple II

    1. Re:"adjusted for inflation" by Alioth · · Score: 1

      Good grief, I never knew games were so expensive in 1982 in the USA. In Britain, games for the Spectrum/C64/BBC Micro etc. in 1982 were typically £5 for a full price title, and £1.49 for a budget title. Today, full price games are generally around £50. So at least here, games are now much, much more expensive in real terms than they were "back in the day".

  113. Remember video games of the 70s? by British · · Score: 1

    I'll give you a hint on what it was.

    Pong.

    Yes, it was pong over and over and over again in the early primordial stages of video games. EVERY company had a "me too" pong product. If it wasn't called pong, it was deceptively named "handball", or "raquetball", or "table tennis". Exception: computer space.

    I'll take video games of today instead of the heyday of Pong, thanks.

  114. Flame War! by JCSoRocks · · Score: 1

    This is as bad as posting an article saying "Windows has only gotten worse since it was first released". The only reason the comment section hasn't turned into a bloody flame war is because right now it's a portal love fest.
    "Remember when the platform was sliding into the fire pit and I said 'good bye' and you were like 'no way' and then I was all 'we pretended we were going to murder you.' That was great."

    --
    You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  115. My heart weeps by Guppy06 · · Score: 1

    Nolan Bushnell is complaining that games haven't been good since... well, since the last time Nolan Bushnell made a buck selling games. But of course he has the Next Big Thing that we didn't realize we've all been longing for, and if he could only scrape together some more venture capital...

    Before there was John Romero, there was Nolan Bushnell.

  116. Who? by Quiet_Desperation · · Score: 1

    Just kidding.

    But seriously, I'm a big critic of some of the ruts that gaming is stuck in, but old Nolan needs some Zoloft or something. I think he's just looking for attention.

  117. Nonsense! by Quiet_Desperation · · Score: 1

    Noes ways! That was Rockstar's Table Tennis. That was just, like, last year, or something!

    As if people would play a silly game like that in real life! Pffft!

  118. I -like- a game with a lot of garbage in it... by Tetsujin · · Score: 1

    For example: Katamari Damashii

    (For those who haven't really played Pong - yes, it's kind of stupid, but it can be surprisingly fun against a human opponent. So don't knock it.)

    --
    Bow-ties are cool.
  119. "A reasonalbly priced meal?" by Anonymous Coward · · Score: 0

    I hope he learned a lesson with ChuckE. That thing would have been 100 times its size had he spent the time to create a decent pizza menu. My kids always wanted to go there, but I resisted most of the time because the pizza had all the taste of a piece of cardboard. If the meal had been better, the chain would have taken off, instead of damned near closing.

  120. Williams rule the roost by PipingSnail · · Score: 1

    When it comes to video games the best ones were, amazingly on 8 bit platforms.

    • Defender and Robotron by Williams (Z80 plus nice graphics board), circa 1980/81.
    • Sheep in Space, 6510 (Commodore C64) by Jeff Minter.
    • Mr Do's Castle, unsure about processor, probably Z80
    • Dingo (Ashby Computers and Graphics), most likely Z80 as this software house later transformed itself into Ultimate Play The Game, a Z80 specialist for the Sinclair Spectrum.

    All simple to understand and highly playable . Playable being the key word, something which seems to have left games behind with the advent of 3D graphics. Now its all show and flash graphics, but no gameplay. What is the point?

    Maybe I'm an old fogey at the grand age of 42. Many of our customers are game developers and sometimes we talk to them about this subject. Unsurprisingly most of their older developers, at a similar age to me, have similar opinions about this (that is 2D good, 3D less so).

    I think when you get to decent 3D immersive gaming then 3D may take off (in terms of being as good as say Defender, or Robotron). We'll have to wait and see on that one.

  121. You guys are morons by Anonymous Coward · · Score: 0

    I used to feel the same about RPGs, but the fact is a well-designed game like Final Fantasy pretty much hand-holds you through it. YEAH, looking at gameplay half-way through the game looks complicated but does that mean you can't learn? If a KID can learn it, then so can an adult. Fact is, you just don't want to even try it. You are judging from a brief observation. YOU are the problem, not so-called "complicated" games.

  122. did he really say that? by Anonymous Coward · · Score: 0

    In a recent interview on with the german magazine "Der Spiegel" he just talked about parts of the industry he doesn't like. Namely excessive violence like GTA and uninspired sequels like the Madden games. He actually likes to play modern games like DDR or Guitar Hero.
    interview in german: http://www.spiegel.de/netzwelt/spielzeug/0,1518,512371,00.html

  123. Cool! A Minnie Driver/Anne Hathaway love scene. by Impy+the+Impiuos+Imp · · Score: 1

    > there are plenty of gems to be found amidst the flotsam and jetsam

    Yeah, and you can find excellent arthouse films amidst the Jim Carrey movies and ominpresent remakes. What's your point?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  124. So, he's putting down his own work? by DragonTHC · · Score: 1

    This from the man that published "E.T."?

    Seriously, games aren't going downhill. They're becoming more immersive.
    Technology is helping. Unlike movies.
    You can turn any bad story into a game that's fun. Just look at flow, or the sims, or any number of the addictive flash games on the web.
    For some of us, games are about fun. For others, games are about money.
    These are the silly rantings of an old man who has become obsolete and obscure.

    Thanks for the games and the memories Nolan, but we're not interested in what happened "in your day".

    How can any sane person not think "portal" is a masterpiece? It's like Mario Bros. You have really only two functions: move and create portals. Unlike Mario Bros. however, it's fun and new and fresh. I ate the cake.

    --
    They're using their grammar skills there.
  125. Suggested reading: Masters of their universe by Espen · · Score: 1

    To add some perspective to this I would recommend reading this edited extract from the book "The Backroom Boys" called Masters of their universe about the development of Elite. It is a pretty decent explanation of how the battle with mediocrity already existed in the early days of PCs, but also how outstanding efforts burst through from time to time and perhaps do enough to rescue their generation? You certainly don't have go all the way back to pong to find outstanding games.

  126. New Games are better? by Anonymous Coward · · Score: 0

    I actually think video games have gotten a lot better. Some people complain that video games "waste your life away". I believe that newer video games are better on that point. They are so complex that in playing them your metal skills are challenged and you refine skills like problem solving, multitasking, ect. Older games are more simplistic. They tell you exactly what to do. The only skills that you work on are your reflexes. They are simplistic, so you gain nothing by playing them. It is more of a "waste" of your life.

  127. Nolan's day is WAY done by 33nine3 · · Score: 1

    I worked for Nolan Bushnell in the mid-90s at one of his failed, post-Atari ventures. The guy clings to his success with Pong like it was the tattered old teddy bear that he can't go to bed without. He'd come in blustering about this or that allegedly brilliant idea, and yet it would always fall flat on the ground like buttered-side-down toast. He's a one-hit wonder who's been desperately scratching for his second big hit for close to 30 years now.

  128. Well, per your link, all of them do that by SIIHP · · Score: 1

    "The Tetris effect is the ability of any activity to which people devote sufficient time and attention to begin to dominate their thoughts, mental images, and dreams."

    Nothing to do with Tetris at all, apart from the name.

    --
    I only go to buffets for the unlimited soft serve.
  129. Touch screen by tepples · · Score: 1

    There hasn't been the analogue stick designed that compares to using a mouse. Mousers play games on Windows Mobile or Nintendo DS, which have the touch screen.
  130. Microprose is now Atari by tepples · · Score: 2, Informative

    Master of Magic was a great game. Microprose, come back! Where are you when we need you?! Microprose got bought out by Infogrames, which now calls itself Atari after the other Atari started using only the name Midway.
  131. Games aren't on a race to the bottom... by Anonymous Coward · · Score: 0

    They never have been. However, I would dare to say the "games industry" IS on a race to the bottom - and has been for many years now. Any sort of entertainment in pursuit of mainstream acceptance must race to the bottom. The mainstream is the lowest common denominator.

  132. No thanks by Anonymous Coward · · Score: 0

    "But the issue is not about average game quality; it's about how large of a standard deviation we saw from that average. Let's say that we've got a hypothetical scale where games of the Pong era have an average quality rating of 0 and a sigma (standard deviation) of 2. Negative numbers are bad, positive numbers are good."

    No it isn't, and it's not about mathematical masturbation either.

    In all seriousness, stop trying so fucking hard, it's really embarrassing for you.

  133. Less diversity, more killing by Stuntmonkey · · Score: 1

    I've been gaming since the beginning. When I was a kid I had a Magnavox Odyssey (which predated Atari's Pong by several years), then a 2600, then Vic-20, C64, Amiga, NES, etc.

    To me, it's always been the case that 90% of games are garbage, and I don't think that percentage is particularly growing or shrinking. Robotron and Space Invaders and Tempest and Qix were brilliant games in their day, but I also remember a lot of games back then that were horrifically bad. The graphics and online play of today's games make for an experience that is much more immersive than the older games: Pole Position never felt like driving in the way that PGR does. I think another good development has been that older people now play games -- presumably because we grew up with them -- which has led to more complex, engaging games than there used to be.

    The only two negative trends I've seen are:

    1. Less gameplay diversity. Street Fighter was the Star Wars of videogames: Its huge success created a lot of very similar games, and a convergence of game styles. Today we have just a few archetypes: The FPS, the overhead map RTS game, the sports simulation, the driving game. I think in part this is driven by the very high development costs these days: (a) it makes investors more risk-averse, and (b) everyone licenses the same game engines to reduce dev cost, making too many games feel very similar
    2. More emphasis on killing. Maybe it's because I'm now a parent of young kids, but recently it's struck me how many games focus on killing as their main challenge. I like a good FPS as much as the next person, but surely there are other types of experiences and challenges?

    I think there will always be great games (like Portal) that buck the trends and do something really interesting, creative, and fun.

  134. Who's asking the question? by stOPHER978 · · Score: 1

    I think everyone has a game that for nostalgic / "those were the days" reasons consider to be much better than todays games. I believe that you will get different answers from different age groups. Only those people without fun/good memories like new games, and those who have fun and good memories from games often try to re-experience this.

  135. beta by 5n3ak3rp1mp · · Score: 1

    Now these points of data make a wonderful line
    and we're out of beta, we're releasing on time

  136. What Games Cost Then and Now by meehawl · · Score: 1

    Yeah, it's worth updating those prices for inflation between 1982 and 2006:

    Missile Command - $28 $59.89.
    Zork I or II - $40 $85.55.
    Castle Wolfenstein - $24 $51.33.
    Wizardry - $45 $96.25.

    --

    Da Blog
  137. On that note... by Fluffy216 · · Score: 1

    well... haha funperpixel :D
    i think it should be judged by the mass populations opinion. ...Pong was the greatest.

    at the time that was the greatest game on earth.
      the only one mind you.
        but can anyone truly say that about halo 3?
          you can't honestly believe that halo 3 has the entire worlds opinion that its the greatest game.
            because there are varying opinions...

    and on that note. dear god someone kill halo 3.

    halo 2 & 3 have just been riding off the success of the original... with lesser game play the james bond for the N64.... but improved graphics... dear god kill that game.

  138. Games going downhill? by Chili-71 · · Score: 1

    I don't think so. Yes, some are absolutely worthless crap, but that's to be expected since almost anyone can write a game now days. Comparing any modern game to pong is like comparing a Bugatti Veyron (world's fastest production car) to a Model T Ford - light years apart.

    Today we have extremely good Artificial Intelligence and adaptive game play: if you are getting through the obstacles too easily, the game starts making them hard for you. The graphics are simply awesome on some games - almost lifelike. And the new graphics engines that allow you to interact with your environment make game play so much more fun and challenging than bouncing a square light back and forth on the screen.

    Using Pong as a milestone in gaming is obscene. No one is going to argue that Pong was an innovation. Ahead of its time? No, nothing is "ahead of its time". Things happen when they happen because that is when they were supposed to happen. Maybe not everyone can see the reason for such and such, but some one does see it as viable, gets a better idea and moves on. So, everything has a time and place. It may only be a stepping stone to higher ground, but it happens for a purpose. Okay, unhealthy obsessions? Yes, some games are very addictive. And what causes an addiction? Something that makes you feel good or something that you really enjoy. If a game makes you feel good and you enjoy it, what's the harm? Playing for 48 hours straight is the harm. But just like a good whiskey, moderation is the key. Playing a few hours a night or reading instead of watching mindless TV IMHO is better for me. My mind is very active in a game and I am constantly being challenged. You don't get that with the dumb shows on primetime TV today. After a few rounds on a good server, I'll sit down and relax by watching the History, Discovery, or Military Channels.

    So, in my opinion, grab the Half-Life 2 series (HL2, Episode One and Episode Two) or Call of Duty: United Offensive and prepare to get you butt kicked, but you'll love it.

  139. Nostalgia syndrome by DeeDob · · Score: 1

    Looks at pong. ok
    Looks at Wii Tennis. Mmmm, definitely better experience.

    Looks at 3D maze. ok
    Looks at Halo 3. Definitely better experience.

    Looks at Rakathu (for those who even played that early text-only adventure game). ok.
    Looks at Myst IV. Definitely better experience.

    Because a game is "simpler" does NOT necessarily make it better. More accessible perhaps, better, not by a long shot. Look at board games. They have the same "problem".
    You can play the original Risk, easy, simple to learn.
    Or you can play Twilight Imperium 3rd edition. A LOT more complex than Risk.
    Any person who played both will almost all choose to play Twilight if provided with a choice. It offers a much more rewarding experience with tactical options going beyond simple reinforcements and attacks by including diplomacy, politics, bureaucracy and technology mechanics.

    It's the same if you compare Chess and Checkers. Checkers is easier to learn than Chess. Chess is nonetheless regarded as the better game.

    This is another case of what i call "nostalgia syndrome". As in: "The games i've played during my time were better than the games you are playing now". There are tons of those.

  140. Marketting much? by DeeDob · · Score: 1

    1) Guy has a product that more or less competes with video games in their current form.

    2) Guy says modern games are crap.

    3) ...

    4) Profit.

    I think you all can fill number 3.

  141. Groundbreaking by Black+Perl · · Score: 1

    It's more than that. For most people at the time, pong was the first video game they had ever seen or heard about. New and shiny! Hand-held controllers! See it on TV! It was exciting because it opened up a new era for gaming. It wasn't so much that the playability of the game but the groundbreaking nature of it. I didn't actually play it that much but I did think it was the coolest thing ever. Until the Atari 2600 came about, that is, and pretty much defined console gaming for the next decade or two.

    --
    bp
  142. One Word: X-COM by Anonymous Coward · · Score: 0

    Best. Game. EVAR.

  143. Before there was pong by Pictish+Prince · · Score: 1

    I guess this discussion only covers computer games although I spend as much or more time playing go (on the computer) as I do playing computer games. There's a simple game that generates very deep strategy. As for computer games, I think they've basically gone downhill since myth. Also noteworthy is that despite fancy graphics I've spent more time playing nethack than I have all other computer games combined.

    --
    Only his tendency toward a dazed stupor prevented him from screaming aloud.
  144. Nolan liked Diablo II by killmofasta · · Score: 1

    I met Mr Bushnell. He said Diablo II looked cute, and that his grandson played it.

    What about...nethack/SpaceInvaders/SpaceWar(PrePong)/Doom/Marathon?

    Shoudn't we be arguing about best of breed? ( Hmm... I do like that comment about Portal ::))