It's nothing more than a catch-up move to Sony/Toshiba/IBM Cell, just like EMT64 to catch up AMD. Those late and awkward moves are of bad omen for Intel, IMO.
Also remember N64 was released in 1996 without nearby releases by competition (PS and Saturn were in 1994).
>What matters most of all is who has the games.
Oh, old shite everyone knows thanks.
> And right now, the ball is firmly in Nintendo's >court. Nintendo has Final Fantasy, Dragon Quest, >Wario Ware, Pokemon, Mario Kart, and DS Wars. >Each of these is GUARANTEED to sell a million >copies. The only thing I see in Sony's court >that's guaranteed to do well is Gran Turismo 4... > and that's a direct port of a PS2 game.
GT4 Mobile is NOT a direct port. You like car games? Ridge Racers, NSF: Rivals, Wipeout Pure are all guaranteed sellers and not direct port unlike some NDS games such as Ridge Racer DS (from N64) and Asphalt Urban GT (fron N-gage).
BTW slashdotters love tech, right? I don't understand why so many are against PSP when it clearly surpasses NDS in engineering quality. If you love nice hack and Mario, buy NDS. If you love PlayStation and serious tech, buy PSP. If you love both and afford both, then buy both! I'm just tired of those misinformed.
>Do you suppose that the long lines for the PSP have anything to do with the fact that the unit is in short supply?
Nope. Those lines of those who line up no matter what represent enthusiast interest & demand.
>But I would agree with you when you say PS2 all >over again. I remember a year of mind numbingly >horrible games, and an extremely limited number >of consoles at launch so Sony could show how they >were selling out so fast and build up hype. I >don't think it will work this time though. PS2 >took the market anyways, as it's all there was. > This time Nintendo is going head to head with >Sony. Sony won't have a whole year to get someone >to make a decent game
Why don't you touch PS1 I mentioned?;) As for PS2, it's now the market leader with the weaker hardware than Xbox/GC. With the superior hardware and the aggressive price, consumer demand (not only 'gamer', general consumer I mean) for the PSP is huge. NDS sold well for the moment, but it's not more than a stopgap solution until GBA2 arrives.
Though it seems many/. crowd are still skeptic about PSP, judging from the massive PSP demand in Japan (and the first reviews praising its super-high Sharp LCD quality), especially in contrast to the very quiet NDS launch there, it's almost evident that who pwned whom in the new generation of handhelds, at least in people's mindshare when PSP's supply is still short now. PS & PS2 again.
Interesting thing is, there will be several variations of Cell processor in its lifetime - PU can be any Power ISA processors, or something different, after all. A high-end Cell may use Power6 while a low-end Cell may use PPC440. That depends on usage and required spec.
>A Pentium 100MHz was pretty good in software >rendering, and if you throw in a 3Dfx card that >came out about a year later...It's no contest. When >I saw my friends raving over a PSX FPS, and the >sports games, I went back to playing my GLQuake, >and NHL 96 at 640x480.
According to the blog, it seems it uses VC-1 reference decoder to play WMV9 on Linux. IIRC VC-1 is open source now after it was submit to SMPTE for the review. Is there any difference between VC-1 and WMV9 except for four CC code and other trivial things?
Also, at the first glance at the headline of this story, I'd thought DVD Jon cracked DRM on WMV9 and delighted, but he didn't apparently, so non-Linux people don't have much to rejoice about this story anyway. If I'm mistaken and this story can be related to Windows Media DRM somehow, please point it to me as I'm happy if that's true.
Everytime I see those Fedora releases I'm overwhelmed by the DVD size download. Why don't you make a stripped down version with the CD size a la Firefox?
One of the things that matter for the next-gen media is, whether manufacturers can produce enough units or not. With this new technology, no big-name manufacturer announced the partnership yet.
Finally, Kutaragi touched on the PSP's rechargeable battery, which is purported to last between four to six hours--on average--for games, and up to four to five hours for movies.
"The battery consumption changes depending on the memory and processor usage, aside from disk access," he said. "It'll run for a long time when playing puzzle games but shorter when playing Ridge Racer, for example. Using the wireless LAN also affects the battery consumption [...] I think that there's still some room left for power-consumption improvement through software."
Continuing on the topic of battery, he offers: "By extending the amount of battery volume, we were able to create something with very good specifications. However, based on memory and processor use, the amount of power use changes. A puzzle game will offer lengthy time, but Ridge Racer will perhaps offer less than that. Using wireless LAN will have a great effect on how long the battery lasts. However, by making adjustments on the programming side of things, we would like to make it so that for whatever game you play, the announced value is an average." This seems to suggest that SCE is telling developers to hold back on pushing the system to its limits in the interest of maintaining the battery time promise.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Most likely thing is, GI.biz had (intentionally?) mistranslated the interview and had decided to give another negative campaign for PSP, even after its battery figures are revealed, to lure more viewers to their web site to rake more Google AdSense advertisement revenue.
Devoted to comprehensive research on nuclear energy since1956, JAERI challenges research and development in the realm of frontier science and engineering with focus on the realm of nuclear research and developments. Projects include the establishment of light-water reactor power generation technology in Japan through its endeavors including the success in Japan's first nuclear power generation and achievement of the leading and systematic research on nuclear safety. JAERI has also attained the world's foremost level of R&D in nuclear fusion and has applied radiation to the field of industry, agriculture and medicine, supported by extensive basic research to underscore the advancement of all its R&D activities. For additional information, visit www.jaeri.go.jp.
It's nothing more than a catch-up move to Sony/Toshiba/IBM Cell, just like EMT64 to catch up AMD. Those late and awkward moves are of bad omen for Intel, IMO.
Is it OK for them to use the '.NET' in the CPU name instead of ILCPU or ECMAwhatCPU?
In addition, their 4-color windows symbol resembles the Windows symbol just too much.
You can replace a battery in PSP, unlike NDS. Buy a spare one, period.
Check out this article at ExtremeTech. If you feel nothing in those diagrams you are not interested in computer science.
> It features a new control scheme,
If you're seriously in love with that ugly wheel slapped in the 2nd screen, I have nothing to add t your misinformation except for LMAO.
>also remember extremely long lines for N64.
Also remember N64 was released in 1996 without nearby releases by competition (PS and Saturn were in 1994).
>What matters most of all is who has the games.
Oh, old shite everyone knows thanks.
> And right now, the ball is firmly in Nintendo's
>court. Nintendo has Final Fantasy, Dragon Quest,
>Wario Ware, Pokemon, Mario Kart, and DS Wars.
>Each of these is GUARANTEED to sell a million
>copies. The only thing I see in Sony's court
>that's guaranteed to do well is Gran Turismo 4...
> and that's a direct port of a PS2 game.
GT4 Mobile is NOT a direct port. You like car games? Ridge Racers, NSF: Rivals, Wipeout Pure are all guaranteed sellers and not direct port unlike some NDS games such as Ridge Racer DS (from N64) and Asphalt Urban GT (fron N-gage).
BTW slashdotters love tech, right? I don't understand why so many are against PSP when it clearly surpasses NDS in engineering quality. If you love nice hack and Mario, buy NDS. If you love PlayStation and serious tech, buy PSP. If you love both and afford both, then buy both! I'm just tired of those misinformed.
>Do you suppose that the long lines for the PSP have anything to do with the fact that the unit is in short supply?
;) As for PS2, it's now the market leader with the weaker hardware than Xbox/GC. With the superior hardware and the aggressive price, consumer demand (not only 'gamer', general consumer I mean) for the PSP is huge. NDS sold well for the moment, but it's not more than a stopgap solution until GBA2 arrives.
Nope. Those lines of those who line up no matter what represent enthusiast interest & demand.
>But I would agree with you when you say PS2 all
>over again. I remember a year of mind numbingly
>horrible games, and an extremely limited number
>of consoles at launch so Sony could show how they
>were selling out so fast and build up hype. I
>don't think it will work this time though. PS2
>took the market anyways, as it's all there was.
> This time Nintendo is going head to head with
>Sony. Sony won't have a whole year to get someone
>to make a decent game
Why don't you touch PS1 I mentioned?
In addition, the Shinjuku store (Yodobashi Camera) attracted over 1500 people in line at 6:00 AM.
Shinjuku (actually the first launch is at there, 6:00 am with the SCEI president)/ pspsin.htm
/ shibuya.htm
/ pspetc.htm
/. crowd are still skeptic about PSP, judging from the massive PSP demand in Japan (and the first reviews praising its super-high Sharp LCD quality), especially in contrast to the very quiet NDS launch there, it's almost evident that who pwned whom in the new generation of handhelds, at least in people's mindshare when PSP's supply is still short now. PS & PS2 again.
http://www.watch.impress.co.jp/game/docs/20041212
Shibuya
http://www.watch.impress.co.jp/game/docs/20041212
Yurakucho & Akihabara
http://www.watch.impress.co.jp/game/docs/20041212
Though it seems many
No. Cell doesn't have AltiVec, for one thing.
Interesting thing is, there will be several variations of Cell processor in its lifetime - PU can be any Power ISA processors, or something different, after all. A high-end Cell may use Power6 while a low-end Cell may use PPC440. That depends on usage and required spec.
Linux is not the OS for PS3, but the OS for workstation. PS3 runs a real-time kernel on it.
That's not the processor architecture, but the Cell network topology (though very very rough).
http://pc.watch.impress.co.jp/docs/2004/1203/toyot a.htm
>A Pentium 100MHz was pretty good in software
>rendering, and if you throw in a 3Dfx card that
>came out about a year later...It's no contest. When
>I saw my friends raving over a PSX FPS, and the
>sports games, I went back to playing my GLQuake,
>and NHL 96 at 640x480.
That kind of PC costed over $2500 then IIRC.
I bet this story is a dupe.
According to the blog, it seems it uses VC-1 reference decoder to play WMV9 on Linux. IIRC VC-1 is open source now after it was submit to SMPTE for the review. Is there any difference between VC-1 and WMV9 except for four CC code and other trivial things?
Also, at the first glance at the headline of this story, I'd thought DVD Jon cracked DRM on WMV9 and delighted, but he didn't apparently, so non-Linux people don't have much to rejoice about this story anyway. If I'm mistaken and this story can be related to Windows Media DRM somehow, please point it to me as I'm happy if that's true.
Everytime I see those Fedora releases I'm overwhelmed by the DVD size download. Why don't you make a stripped down version with the CD size a la Firefox?
One of the things that matter for the next-gen media is, whether manufacturers can produce enough units or not. With this new technology, no big-name manufacturer announced the partnership yet.
Now we neeed a Cherry OS for Linux
Oh wait...
Well, contrary to your hope, actually gamespot and ign covered the same interview:
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
gamespot
Finally, Kutaragi touched on the PSP's rechargeable battery, which is purported to last between four to six hours--on average--for games, and up to four to five hours for movies.
"The battery consumption changes depending on the memory and processor usage, aside from disk access," he said. "It'll run for a long time when playing puzzle games but shorter when playing Ridge Racer, for example. Using the wireless LAN also affects the battery consumption [...] I think that there's still some room left for power-consumption improvement through software."
IGN
Continuing on the topic of battery, he offers: "By extending the amount of battery volume, we were able to create something with very good specifications. However, based on memory and processor use, the amount of power use changes. A puzzle game will offer lengthy time, but Ridge Racer will perhaps offer less than that. Using wireless LAN will have a great effect on how long the battery lasts. However, by making adjustments on the programming side of things, we would like to make it so that for whatever game you play, the announced value is an average." This seems to suggest that SCE is telling developers to hold back on pushing the system to its limits in the interest of maintaining the battery time promise.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Most likely thing is, GI.biz had (intentionally?) mistranslated the interview and had decided to give another negative campaign for PSP, even after its battery figures are revealed, to lure more viewers to their web site to rake more Google AdSense advertisement revenue.
Answered
About JAERI
Devoted to comprehensive research on nuclear energy since1956, JAERI challenges research and development in the realm of frontier science and engineering with focus on the realm of nuclear research and developments. Projects include the establishment of light-water reactor power generation technology in Japan through its endeavors including the success in Japan's first nuclear power generation and achievement of the leading and systematic research on nuclear safety. JAERI has also attained the world's foremost level of R&D in nuclear fusion and has applied radiation to the field of industry, agriculture and medicine, supported by extensive basic research to underscore the advancement of all its R&D activities. For additional information, visit www.jaeri.go.jp.
No.
>All Content are Copyrighted to Daeya.org and
>Square-Enix and may not be duplicated anywhere
> else without written consent of Daeya.org.
I bet this Daeya.org would be burnt down by a lawyer's megaflare summoned by SquareEnix in a few days.