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Are LCD Displays Ready For Gaming?

Player issues this query: "Since the holiday season is rolling around, I've been contemplating shelling out the big bucks for a nice LCD display. I'm a die-hard gamer, with several choices of monitors in the market today, it can get a little confusing. Ghosting seemed to be a problem with intense games, but with displays reaching 8ms-16ms response time, is it really an issue anymore? Is it time for this gamer to move on to greener pastures, or stay the course with my trusty CRT?"

170 comments

  1. Yes. by bersl2 · · Score: 3, Informative

    I've got a 17" Sony LCD w/ 16ms response time. I don't notice any problems. It's many times smaller and lighter than the 19" CRT I left at home.

    In a vaguely related topic, does anybody know why DVI cables are so freakin' expensive?

    1. Re:Yes. by mike_sucks · · Score: 2, Funny

      "In a vaguely related topic, does anybody know why DVI cables are so freakin' expensive?"

      I think it's because they are really five billion cables in one: analogue VGA, digital VGA, a few USB, a few firewire,, something like that.

      /mike

      --
      -- "So, what's the deal with Auntie Gerschwitz et all?"
    2. Re:Yes. by rapjo · · Score: 2, Informative

      I believe you are confused with ADC, Apple's propreietary cable to its Cinema Displays (now discontinued). ADC carried power, usb, and DVI, AFAIK.

    3. Re:Yes. by mike_sucks · · Score: 2, Informative

      Hmm, I think we are both half correct. DVI can carry an analogue VGA as well as digital if you get a DVI-I cable. If you get a plain DVI-D cable, it can only do digital. Have a look at this overview.

      I knew ADC also carried power and the expansion buses, but I thought DVI may also carried at least USB. Oh well.

      /mike

      --
      -- "So, what's the deal with Auntie Gerschwitz et all?"
    4. Re:Yes. by Anonymous Coward · · Score: 0

      I found a kickass one for 30$ at a wholesaler here in town (Cedar Rapids IA). I saw the same one for 100$ at Ultimate Electronics. I think the reason they are so damn expensive is manufacture product hype/greed.

    5. Re:Yes. by legolas_a20 · · Score: 1

      Because their connectors have about a million pins?

  2. Where have you been? by GrandCow · · Score: 4, Informative

    This question is about a year too late.

    The simple answer is yes, they are and have been ready for gaming.

    I play on a 25ms response time Samsung SyncMaster 191t and I see no ghosting at all. It's just like playing in front of a CRT only your eyes don't hurt when you have a somewhat long gaming session. If you are really worried about it, get a 16ms response time CRT and you'll be fine.

    --
    "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
    1. Re:Where have you been? by Bazouel · · Score: 1

      There are already 16ms LCD. I know LG is making some of these panels which gets manufactured by other vendors like BenHQ for example.

      --
      Intelligence shared is intelligence squared.
    2. Re:Where have you been? by kilonad · · Score: 1

      I really don't know what you're talking about. I too have a Samsung SyncMaster 191T. It's positively dreadful for gaming. The motion blur (if that's what you meant by ghosting) is almost unbearable, especially when changing from one bold color to another (blue to yellow for example). Smoothly scrolling down a text-laden webpage is a visual chore as well.

      Although I'll agree that ghosting in the traditional sense (fuzziness of the image/a sort of duplicate image) is absent given the digital interface, the motion blur caused by the terrible response time is just unacceptable. I highly doubt Samsung's claim of 25ms, having used this monitor for two years now. I seem to recall hearing a number closer to 40ms (although it could be that 25ms is 1/40sec).

      Why do I still have it on my desk if I seem to loathe it so much? It's more than adequate for day-to-day use, it doesn't hurt my eyes, and the amount of desk space reclaimed after ditching my 19" CRT more than makes up for the other annoyances.

    3. Re:Where have you been? by malejko · · Score: 1

      Uhh ya. 1/40sec == 25ms. 25ms monitors are 'ok' for gaming from my perspective, but until I can afford a 16ms or less LCD, I'll stick with my 19" CRT.

      --
      -Adam
    4. Re:Where have you been? by rastachops · · Score: 1

      I recently upgraded to a ViewSonic 16ms 20" lcd, it's superb for gaming.
      One of the most handy features of LCD's for me is that they can be rotated 90deg and then display large documents easily. It's a lot easier for coding to have the code all there in front of you/or the API.

    5. Re:Where have you been? by Guspaz · · Score: 2, Interesting

      Actually, 16ms is old news, they passed 12ms, and ar e now two levels down at 8ms.

      Everybody has 16ms now.

      That said, I have a 25ms LCD on my laptop. Is there ghosting? Yes. Is it so bad I can't play? No. I get used to it. The only place I really notice it is in Counter-Strike Source in de:dust, it has some rather high contrast points, the eges of those very well lit areas blurs a bit. Looks kind of cool, however, and I've grown use to it all.

    6. Re:Where have you been? by Guspaz · · Score: 2, Informative

      I should clarify, by "everybody has 16ms", I mean every (or most) manufacturers make 16ms LCDs, not everybody owns one.

    7. Re:Where have you been? by makomk · · Score: 1

      I upgraded to a Samsung 15-inch LCD display recently. Smooth-scrolling in Internet Explorer is unbearable - I turned it off in the end. (I think the main reason for it is that text is so thin and sharp, compared to images.) Other than that, it's pretty neat. I haven't really noticed any problems with gaming, but then I'm not a really keen gamer.

    8. Re:Where have you been? by cgenman · · Score: 1

      I must point out that most LCD monitors are terrible for 2D games. If it involves a lot of sideways-scrolling text (Marquee style), they will ghost to heck. If you have sharp, crisp, bright lines moving next to dark lines, they will ghost on the best monitors. If you're moving around in 3D space trying to shoot other marines, you'll probably be OK. Generally you don't get as sharp a contrast between adjacent pixels in 3D games as you do in 2D games, and when you do lose that little bit of image quality while moving it just looks like cheap anti-aliasing. I generally find the lower resolution of LCD's to be worse than any ghosting loss in those situations, but I still play battlefield 1942 pretty regularly on an LCD, and enjoy it thoroughly.

    9. Re:Where have you been? by Trixter · · Score: 0, Flamebait

      If your display has a response time of 25ms, then your maximum framerate is 40fps. Sorry, but I *need* true 60fps or higher for my action games.

      I'm sure it's fine for strategy games, though.

  3. Well by Phosphor3k · · Score: 4, Interesting

    I'm not a die-hard gamer, but I play the latest RTS games with regularity and go on the occasional FPS binge. I have a Dell 2001FP 20" 16ms( or was it 20?) response time LCD. Doesn't bother me any while gameing and I don't notice any tearing or screen door effects. I think they can be had for about 620$ shipped.

    1. Re:Well by Anonymous Coward · · Score: 0

      I don't get the question the article's submitter is asking. Of course LCD displays are ready for gaming. Why wouldn't they be? I've been using my 23" widescreen HD Cinedisplay for work, surfing, strategy, single player, MMORPG and FPS games for almost two years straight now. Why would it not be useful for gaming...?

    2. Re:Well by frantzdb · · Score: 1

      As a disgruntled former owner of that monitor, I must beg to differ. The one I got and the four that Dell sent me as possible replacements all had alternating brightness (gamma actually) between pixel rows. See a closeup of the screen. After countless hours struggling with Dell tech support I finally got it returned. I went to Amazon and bought a Samsung SyncMaster 213T and am a happy customer.

    3. Re:Well by Earlybird · · Score: 1

      Thanks, but any recommendations?

    4. Re:Well by Andy+Dodd · · Score: 1

      I have the 1800FP (older 18" model), and absolutely love it. Bright, sharp, no ghosting. A really nice monitor.

      --
      retrorocket.o not found, launch anyway?
  4. i swear this isn't a soviet russia troll by HoneyBunchesOfGoats · · Score: 2, Funny

    The question is not "Are LCD displays ready for gaming?", it's "Are you ready to for gaming on an LCD display?"

    1. Re:i swear this isn't a soviet russia troll by wickedj · · Score: 0

      He's not kidding. Once you get an LCD (especially for gaming), you have to worry about vga vs. dvi. Then you have to invest in a high enough video card to drive the native resolutions in your games. Then you have to worry about if you have enough CPU power and RAM to actually run your games at that resolution. Really? Are you ready for gaming on an LCD display?

    2. Re:i swear this isn't a soviet russia troll by TheLoneDanger · · Score: 1, Funny

      If this isn't a Soviet Russia troll then why does "Are you ready to for gaming on an LCD display?" sound suspiciously right when said in a thick Russian accent?

      Try it. It's fun.

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
    3. Re:i swear this isn't a soviet russia troll by realdpk · · Score: 0

      My 3 year old video card is driving my LCD at max resolution. You may not be able to play every new game that comes out without upgrading your computer, though, but that's not unknown.

  5. My dad has an LCD by 77Punker · · Score: 3, Informative

    I went home recently and decided to fire up the original Unreal on his machine. The LCD is a cheap one and I would have rather played it on a CRT, but I was really surprised that it wasn't all that bad. The game was thoroughly playable and the contrast was excellent.

  6. Re: Dell 2001FP by Goyuix · · Score: 4, Informative

    I have one of these (actually got in on one of the first shipments!) and I must say it is SWEET! At first I had it hooked to a geForce 3 but that wouldn't drive the DVI at 1600x1200 (native res), so I upgraded on the cheap ($20 at the time) to a FX5200 that would. DVI made all the difference at that high of a res, I didn't notice the difference that much below it.

    About a month ago I finally scored a 6800GT and I must say that I play UT2004 1600x1200 quite regularly (and some other games) and there is no ghosting at all. Halo, which is notoriously bad for, I don't notice any ghosting. I also watch movies and again, no ghosting. Very, very nice monitor.

    The age is here, and the recent Dell deals have had this particular monitor down in the low 600's. If you can afford that chunk of change, as well as a video card powerful enough to drive it, life will be great. A 19" would certainly be a more modest purchase.... but since when have gamers cared about that?

  7. It's About You Too by Anonymous Coward · · Score: 5, Insightful

    It isn't just about the response time bla bla bla, but also you. Depending on your eyes, your brain, etc you may see ghosting where others do not, just like some people see the rainbow effect with certain projectors.

    Your best bet is to go into a store and try them out. If the store doesn't have some games to test them with, take a demo cd or something. Additionally, buying in a store is one of the few ways to guarantee you don't get a bad pixel or ten.

    1. Re:It's About You Too by Twanfox · · Score: 2, Insightful

      I don't know how you'd know if the LCD you were buying had a bad pixel in it. It's not like they unbox YOUR purchase, power it on, and let you see it in action before you call it good. They generally grab a box from a stack and say "here you go."

    2. Re:It's About You Too by FoxWing · · Score: 3, Informative

      I know of one good way to test out the ghosting on a LCD at the store without bringing anything in, if you can get to the desktop that is.

      Goto Start>RUN and type dxdiag. Click on the display tab and run the Direct 3D test. (spinning cube with directx on it)

      With the good monitors you will be able to read the text on the sides of the cube with no problem (the text will stay sharp and clear), but with the majority of the ones I've seen it'll be hard to read (a blurry streaking mess! ^_^)

    3. Re:It's About You Too by demi · · Score: 1

      Related to this (sort of)--am I the only one that sees awful compression artifacts in digital cable?

      --
      demi
  8. Weigh up the benefits by the_unknown_soldier · · Score: 3, Insightful

    For a regular lan gamer, i think that lcd is the only way to go. with response time getting down to 8ms there really is no excuse to carry that 100kg monstrocity around with you to a lan. I play on a 152x, and it is fine, I don't see any ghosting on a 25ms screen. If people say they can, i think it is just a placebo.

    1. Re:Weigh up the benefits by Quinn · · Score: 1

      More specifically, what you describe is a "nocebo," a negative effect caused by the belief that something innocuous is harmful.

      --
      #19845
    2. Re:Weigh up the benefits by Methuseus · · Score: 1

      The problem is that some people *can* see the difference. I know some people that can endure a 60 Hz CRT computer screen all day with no problem, but I know other people who get headaches from it.

      I'ts like any sense; some people have a more developed sense of something than other people.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    3. Re:Weigh up the benefits by William+Decker · · Score: 2, Interesting

      I'm one of these people that get severe headaches from 60Hz...not sure what it is, but used to get headaches all the time, until I tried 100Hz+...was in heaven! Have a Viewsonic P95F+B and run it at 1024x768 w/ 120Hz. Found that my eyes don't hurt if viewing an LCD (60Hz) however...go figure :D

    4. Re:Weigh up the benefits by Spolster · · Score: 1

      LCDs dont flicker in the same way CRTs do. CRTs have to be constantly refreshed by a scanning electron beam, which means that between the time when a pixel gets 'painted' for the first and second time it fades in brightness slightly, resulting in a slight pulsing or flickering effect even if the image isn't changing. LCDs on the otherhand have a single backlight that is always on and so the brightness of pixels only changes when the image changes.

      Incidentally, flickering is more noticable the brighter the image, (think about film projectors: when viewing a film you can't see the flicker, but if the film runs out but the projector is just projecting a white screen you can see it flickering because it is so much brighter.) If for some reason you can't increase the refresh rate of a monitor for a quick and dirty solution to flickering try turning the brightness down a bit.

    5. Re:Weigh up the benefits by nusratt · · Score: 1

      "there really is no excuse to carry that 100kg monstrocity"

      100kg?!
      what monitor weighs that much?
      My 21-inch (8.5cm) Hitachi high-end CRT weighs about 60kg.

  9. Okay, But are they fast enough for 3D? by Hidyman · · Score: 1

    I have a cool set of 3D glasses (you know the LCD shutter kind).
    What I want to know is: Are the new fast LCD monitors able to do that sort of thing?

    I haven't even found a good fast phosphor CRT that doesn't ghost with the 3D glasses.

    --
    You can't take the sky from me ...
    1. Re:Okay, But are they fast enough for 3D? by JPyObjC+Dude · · Score: 1

      Ditto,

      I really want to play around with hacking 3D shutters but have been shuttering at the quality of LCD monitors when it comes to refresh.

      I am going to wait until LCD's get good enough for 3D. From what I've seen, they are not ready yet. What is the critical response time to have usable 3D (for extended periods without headaches).

      JsD

    2. Re:Okay, But are they fast enough for 3D? by bnewendorp · · Score: 2, Informative

      120 HZ (60 HZ / eye) is needed to get 3D with a decent refresh rate per eye. Slower than this and you can notice a flicker in the display too easily.

    3. Re:Okay, But are they fast enough for 3D? by JPyObjC+Dude · · Score: 1

      Maybe once this technology comes out this will be possible, but in the mean time, I don't think that the pixel refresh rates of LCD's are good enough with current technologies.

  10. The question is... by Spiffae · · Score: 1

    Are there any LCDs out there that allow letterboxing? I've been using a Samsung 172T which natives at 1280x1024 (not quite 4x3) and games often only list 4x3 aspect ration resolutions (800x600, 1024x786, 1152x864, 1280x960, and 1600x1200). Using the 172T works great, but everything is just a tiny bit distorted as the flat screen is a bit more square than a CRT.

    I'm using an old 19" CRT at home, and I'm thinking about LCDs - this is the only thing that makes me hesitate.

    1. Re:The question is... by bersl2 · · Score: 1

      I think that is more of a feature of your video card. If I fire up nvidia-settings, I can let it choose or manually set it to the following settings: scaled, centered, or fixed aspect ratio scaled. That last one sounds like your letterbox.

  11. Probably by cuteseal · · Score: 2, Insightful
    Regarding ghosting, I think you probably wouldn't be able to tell the difference unless you sat a CRT and LCD side by side.

    For digital photography, that's another matter. I find the colours very muted and less vibrant/realistic than CRTs.

    1. Re:Probably by Anonymous Coward · · Score: 0

      are you kidding me? Thats exactly the reason to move to a LCD....everything just looks so much more alive on a LCD than CRT, crisp.

    2. Re:Probably by ti.payn · · Score: 1

      look inside a graphics house -- A lot of people are still using CRT. LCDs have many advantages, but saying that digital imaging is better .. well, it may very well be to you, but i would have to say that is a minority opinion.

  12. LCD's have been there for a while by billybob · · Score: 1

    I got a dell 1800 ultrasharp series two years ago (november 2002). It is absolutely gorgeous and just fine for gaming, I hate hearing people bitch about LCD's not being ready yet, they obviously havent seen anything too recent. That wasnt referring to the article submitter, just in general.

    I imagine LCD's coming out today are even better than what I have. I play a lot of games, quake 3, unreal tourney 2004, tribes vengeance, etc, with a radeon 9600 pro, this LCD is absolutely fine, very vibrant colors, very sharp output, I'm in love and dont see how anyone couldnt be :)

    Just dont go for the bottom of the barrel! Everyone I know of loves the dell ultrasharp series, that's what I have and recommend. When I bought mine two years ago it was 600 on sale, now its around 400 for the same size. Definitely worth it to me.

    --
    Joseph?
  13. motion blur != ghosting by mike_sucks · · Score: 5, Informative

    Come on people, get the terminology right. Ghosting and motion blur are not the same thing!

    Ghosting is when you get a faint duplicate of the entire on-screen image, slightly offset from what it should be. I don't think this can even occur on LCDs, I think it is a CRT-only problem, but if you use crappy analogue VGA cables, then who knows?

    Motion blur is what you thing ghosting is. It is caused by poor refresh times, more specifically it is caused the amount of time it takes for a pixel to become unlit, or "switch off". So LCD screens that have a poor response time often show a trail after a moving object that looks like a ghost of the object.

    Understandable that you could get the two confused, but still wrong.

    /mike

    --
    -- "So, what's the deal with Auntie Gerschwitz et all?"
    1. Re:motion blur != ghosting by TMLink · · Score: 1

      Ghosting is when you get a faint duplicate of the entire on-screen image, slightly offset from what it should be. I don't think this can even occur on LCDs, I think it is a CRT-only problem, but if you use crappy analogue VGA cables, then who knows?


      It can happen (using a VGA connection with cheap cables and some good interferrence coming from something). Annoying as hell too. To me it seems worse on a LCD than a CRT...just so un-natural.

      --
      Every time a guy gets a threesome, somewhere in heaven an angel gets his wings. --Cary Tennis
    2. Re:motion blur != ghosting by Anonymous Coward · · Score: 0

      thing != think
      If you are going to complain do it correctly.

    3. Re:motion blur != ghosting by adolf · · Score: 4, Insightful

      Good points.

      I'd like to add that ghosting is usually due to bad or damaged cabling, and that all high-frequency analog signals (including those used by LCD monitors with VGA inputs) are susceptible to it.

      It's easy to demonstrate, too: Just take a length of VGA cable, and bend it in half, hard, as if you were a secretary busily rearranging "all those ugly wires". After that, bundle it up with a bread tie, and place the corner of your desk on it.

      Or just pretend you're a gamer, strung out from seventeen consecutive hours of cheap beer, bad coffee, and Counterstrike. You're loading the PC into the car, and slam the trunklid on the monitor cable, crimping it something nasty.

      Ghosting? You betcha. We expect these cables to run up to about 350MHz. If you thought Ethernet over Cat5 was finicky, you haven't pissed off a VGA cable lately.

      [/me patiently awaits the return of monitors with replacable, BNC-equipped cables...]

    4. Re:motion blur != ghosting by GrandCow · · Score: 1, Insightful

      Ghosting is when you get a faint duplicate of the entire on-screen image, slightly offset from what it should be. I don't think this can even occur on LCDs, I think it is a CRT-only problem, but if you use crappy analogue VGA cables, then who knows?

      Motion blur is what you thing ghosting is. It is caused by poor refresh times, more specifically it is caused the amount of time it takes for a pixel to become unlit, or "switch off". So LCD screens that have a poor response time often show a trail after a moving object that looks like a ghost of the object.


      Well since just about anyone who uses these, sells them, or just talks about them refers to the effect as "ghosting," I think it's pretty safe to say that it's the right term. Languages adapt to the way people use them. See Homer Simpsons 'doh' in the dictionary as a great example.

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
    5. Re:motion blur != ghosting by mike_sucks · · Score: 1

      "/me patiently awaits the return of monitors with replacable, BNC-equipped cables..."

      Those were the days! I remember my old 21" trinitron had BNC in, but I've never seen a PC equipped with BNC out. Or maybe the old 3dfx daughter cards did? Can't remember.

      Still, I'm waiting for some wireless monitor technology to come out. Why have a PC in every room when you can just walk around with a wireless LCD, keyboard and mouse?

      /mike

      --
      -- "So, what's the deal with Auntie Gerschwitz et all?"
    6. Re:motion blur != ghosting by Anonymous Coward · · Score: 0

      Why have a PC in every room when you can just walk around with a wireless LCD, keyboard and mouse?

      They have this marvelous technology already. I think they're called "Laptops" ;)

    7. Re:motion blur != ghosting by Anonymous Coward · · Score: 0

      HOWEVER

      The motion blur we are talking about is occuring on an lcd screen, with a fixed image structure. Furthermore, when we see this motion blur, it is usually exactly only from one frame previous, without any blurring.

      This means that the motion blur looks like a similar image, shifted slightly in some direction.

      This is, for all intents and purposes, the same as ghosting, which is seeing a similar image shifted from the original as well as the original.

      For all your righteousness, you're arguing about a matter of semantics.

    8. Re:motion blur != ghosting by russint · · Score: 1

      Still, I'm waiting for some wireless monitor technology to come out. Why have a PC in every room when you can just walk around with a wireless LCD, keyboard and mouse?
      Just attach a computer (the weak and pathetic may use a laptop) with wlan and a vnc client to a monitor (the weak and pathetic may use a lcd).
      Or get yourself a laptop....

      --
      ^^
    9. Re:motion blur != ghosting by NSash · · Score: 1

      Well since just about anyone who uses these, sells them, or just talks about them refers to the effect as "ghosting"

      In other news, it is also correct to refer to Internet Explorer as "the Internet", or to call a monitor "the CPU."

    10. Re:motion blur != ghosting by mike_sucks · · Score: 1

      "This is, for all intents and purposes, the same as ghosting, which is seeing a similar image shifted from the original as well as the original."

      The manifestation is similar (except that with ghosting, the *entire* screen is ghosted maybe only once, with motion blur only the moving objects are blurred many times over) but given the two have completely different causes (eg, broken VGA cable vs pixel unlit speed) I would say it is more than just a matter of semantics.

      /mike

      --
      -- "So, what's the deal with Auntie Gerschwitz et all?"
    11. Re:motion blur != ghosting by mike_sucks · · Score: 1

      No no, I have this great idea that will save me lots of money!

      I'll have these wireless lcd/keyboard/mouse devices all connected to one big computer that does all the work. That way I save on hardware, maintenance, and all that.

      I'll call them network computers... oh.. wait...

      --
      -- "So, what's the deal with Auntie Gerschwitz et all?"
  14. cinema display by OmniVector · · Score: 1

    ut 2004 and doom3 look rather amazing on my 23" cinema display. i don't think LCDs have had issues ever since they hit 16ms (~60 fps) they work just fine for games.

    --
    - tristan
  15. 16 is borderline by photon317 · · Score: 3, Interesting


    1000/60 = 16.66666

    Therefore 16ms response time ~= 60 frames/second is the maximum framerate you can expect to acheive without seeing the effects of the LCD lag. That's too close for comfort in my book, especially since that 16ms number might've be kinda whacked (like, taken at a very warm temperature or some crap).

    If they advertised 8ms max, and the manufacturer was reputable, I would consider it.

    --
    11*43+456^2
    1. Re:16 is borderline by moosesocks · · Score: 4, Insightful

      You're right. 60hz is pretty bad for a CRT. It hurts the eyes.

      However, you've got to consider a few facts: The time it takes each pixel to begin to change is near-instantaneous with DVI. It just take 20ish ms to fully and completely change. Since it's also rare for every single pixel to be dramatically changing each and every frame -- while a higher latency will cause ghosting, motion on an lcd today looks quite fluid and natural.

      Also, the reason why 60hz is awful for a crt. The screen redraws itself 60 times. In between the times the screen is redrawn, it is blank (though you would never notice it with your own eyes). This is because of flicker which is the main reason why 60hz just sucks so much on a CRT. I've read that in double-blind tests, most humans couldn't distinguish framerates once they went over 30fps, and virtually nobody could distinguish over 45

      The only departments which LCDs can't match a CRT for is Brightness and Contrast. Right now, most LCDs can perform equally to a decent CRT, but nowhere nearly as good as a professional-level one. This is a fundamental problem with LCDs which is never likely to be solved completely. Still, I find it adequate.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    2. Re:16 is borderline by Anonymous Coward · · Score: 0

      Hello, he's talking about gaming!
      Turn around quickly in an FPS and every pixel changes every frame. And you need to tell if there are any incoming rockets, and do so fast enough to have a chance at hitting them with your minigun before they kill you. Response time is potentially a factor.
      Frankly, I doubt the 16ms extra lag will make much difference - after all a CRT gives you a 10ms+ lag, and I'm as happy on 40ms ping net servers as playing locally.

      n.b people are happy with 25fps video when it's recorded pictures of real life, because it comes with motion blur so the transition between frames is somewhat hidden.

    3. Re:16 is borderline by photon317 · · Score: 1


      Exactly. Even with lan-play (which pretty much eliminates the network-lag problem) and a fast machine, I find playing at a vsync'd framerate of any less than 45 to be intolerable for the purposes of deathmatch-type gaming, and I prefer to be over 60 to feel comfortable. Otherwise there's this detectable choppiness where your brain wants more information about the visuals flying by as your spin and move, and it's just not there. I've never tried FPS-style gaming on an LCD, but if the advertised pixel response is just barely good enough to swap the pixels at 60Hz, it sounds borderline for that kind of gaming.

      --
      11*43+456^2
    4. Re:16 is borderline by lachlan76 · · Score: 1

      The only departments which LCDs can't match a CRT for is Brightness and Contrast

      And the number of displayable resolutions.

    5. Re:16 is borderline by DrSkwid · · Score: 1


      The only departments which LCDs can't match a CRT for is Brightness and Contrast.

      & refresh rate, can't run those LCD shutter glasses as 60Hz you need 100-120hz for those

      & price : my 21" CRT was $300 and copes easily with Quad XGA at 2048 x 1536

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    6. Re:16 is borderline by portwojc · · Score: 1

      virtually nobody could distinguish over 45

      Actually human eyes can perceive well over 45 frames per second.

      Articles have been written about this and just an example:

      http://amo.net/NT/02-21-01FPS.html

  16. I'd never go back by ashground · · Score: 1
    I've been using a 15" Viewsonic VA520 for a few years already. You see a lot of ghosting when, say, you drag a dialog box around the screen. The odd thing is, when I boot up UT2004, I can try as hard as I want and won't see any ghosting whatsoever. Playing on a CRT for too long gives me a headache, which I can play pretty much whatever I want for however long I want on the LCD with no problems at all. When I first got it, I assumed it would be exactly the opposite. Long story short, after gaming on an LCD I've never gone back.

    Plus, having an LCD makes LAN parties a whole lot easier to pack for.

  17. Works great for me by Tyrdium · · Score: 1

    A few months ago, I picked up a ViewSonic VP171b, based on reviews from Tom's Hardware and Anandtech. It was pretty expensive for a 17" LCD display, at $550 from Newegg, but I couldn't be happier with it. I haven't seen any ghosting whatsoever (20ms response time), and the picture quality is nothing short of amazing. It came with 1.5 dead pixels, but they're stuck on black and nearly impossible to notice; I basically have to put my nose to the monitor to see them, unless it's a single-color image or something. I don't use the pivot function, but I suppose it could be useful for some things. It's got nice ergonomics (height, tilt, rotate), and one digital port, as well as two analog ports. No hubs or speakers, but I wouldn't use them anyway (front-mounted USB ports on case, Creative T5400s). Oh, and the thin bezel is nice, too. I highly suggest this monitor if you're looking at 17" LCDs.

    1. Re:Works great for me by NotoriousQ · · Score: 1

      I will concur. Got mine for $450 on some whacky promotion from CompUsa almost a year ago. Looking for another one at the same price, and could not find the same deal again. It is an awesome monitor.

      UT2004 at 1280x1024 -- perfect.

      --
      badness 10000
  18. My experiences... by BlanketLord · · Score: 1

    I have a Samsung 172X and a Sony SDM 17. Neither of them have any problems during gaming. I would recommend the 172X, it goes for very cheap at newegg.com considering it has DVI input. I've noticed on 19 inch LCDs that use analog input, ghosting is more apparent. The monitor in particular was a low end Samsung 910 Model. Other things to look at is how the monitor will be positioned in your setup. While the Horizontal viewing angle is generally good on most LCDs, the vertical veiwing angle can make the monitor seem not as bright. Ensuring the monitor you get will be even with your line of sight is important. Another reason Why i like the 172X - its wall mountable out of the box, so you can just have it in front of you, exactly where you need it. Good luck with your choice!

  19. Biggest reasons I haven't switched... by eviltypeguy · · Score: 4, Informative

    Biggest reasons I haven't switched?

    1) Price vs. CRT tech, a high quality 19" CRT (18.0 viewable) is at least a few hundred dollars cheaper than a really nice 19" LCD

    2) Non-native resolutions suck (I play a lot of older games that can't run at resolutions higher than 640x480 or 800x600, don't forget emulators like SNES9X, etc... look best at SNES native res to some people), and forgot about my old dos games (sniff)

    1. Re:Biggest reasons I haven't switched... by hords · · Score: 1

      I have a Dell UltraSharp 2000FP LCD and am able to run it at 1600x1200, 1280x1024, 1024x768, 800x600, 640x480, even 320x200 works. Haven't had trouble with any resolutions that I've tried and I love to run some of those old emulators (dos as well.) I don't notice any ghosting in games on it.

      The biggest reason I did switch was for my eyes. I didn't like radiation shooting at my eyes and head most of the day.

      Also the space saving, and ease of portability compared to what I had before. A few things that have been handy with this LCD is that it has 4 different inputs, DVI, VGA, S-Video, and composite, that can be switched right from a button on the front of the LCD. It also has picture-in-picture, which is also a nice feature that I rarely use.

      It was very expensive when I bought it, about $1000. They have a newer, better model out now that is cheaper by a few hundred, but the price is very hard to swallow if your CRT is working for you.

    2. Re:Biggest reasons I haven't switched... by yoyhed · · Score: 1

      He wasn't denying that LCDs could run at those resolutions, nor was he implying that ghosting occurs at those resoultions.

      The point he was getting at, which is true, is that LCDs look absolutely horrible if not at their native resolution. They sure can display it, but to me, it's not worth the slimness when I can only see 1280x1024 clearly. I'd rather pay around 200 for a really nice ViewSonic 19" CRT that does max around 1700x1300, and looks crisp at all resolutions (and can do 100 or 85 hz at most of them).

      And yes, I have seen LCDs lately, a friend of mine has a $600 NEC LCD he bought new about 2 months ago, with native/max res. of 1280x1024, and he can't admit that it looks horrible at other resolutions because he spent so much on it :(

      I must admit, composite and S-video inputs would be nice though ;)

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    3. Re:Biggest reasons I haven't switched... by John+Harrison · · Score: 1

      On my old laptop I could not stand to run at a non-native resolution. The jaggies were awful. However recently I find that laptops scale to non-native resolutions very nicely. I don't know if this is being done in the video card or drivers or where. In any case, I find that non-native resolutions look fine for gaming on my Thinkpad T40.

    4. Re:Biggest reasons I haven't switched... by hords · · Score: 1

      You are right, I misread his point on the native resolutions. Although, I think my LCD looks pretty darn good at the non-native resolution. I use it for emulation pretty often. Probably not quite as good as a quality CRT, but nice enough that it doesn't bother me at all. Definately not horrible, although some indeed are.

      The reason I mentioned ghosting is that was what the whole 'Ask Slashdot' question was about, so I thought I would somewhat try to stay on topic. :)

      It is all personal preference, and it is great that we have the choice between both technologies. I say, if possible, try both out before making your decision.

  20. Always CRT for me by DoktorSeven · · Score: 1

    I keep thinking LCD screens might get better, but going down to a computer store/Best Buy/wherever and trying one out still gives me headaches, due to motion blurring. Most people say they don't even notice it, so I guess they're fine for everyone else. Just keep selling CRTs for me, please.

    --
    This is a sig. Deal with it.
    1. Re:Always CRT for me by superpulpsicle · · Score: 1

      That's what I am saying too. My next monitor will still be a CRT. Unless LCD price drastically drop to an identical price. The fact that every person I know who owns one experienced a fry tube is just horrifying. All that $$$ spent = high expectations.

    2. Re:Always CRT for me by C_To · · Score: 1

      Except most screens on display at large stores is just one computer split out 5x to 5 different unadjusted displays. So you'll see ghosting due to signal splitting (or poor breakout box), different resolutions (1024x768 on the 17 inchers looks a bit out of place), etc.

    3. Re:Always CRT for me by DoktorSeven · · Score: 1

      No signal splitting. These are LCDs hooked up to one computer.

      Hell, even the CRTs that are signal split are crappy-looking. I stay away from those displays when judging their worth.

      --
      This is a sig. Deal with it.
    4. Re:Always CRT for me by Anonymous Coward · · Score: 0

      And I'm staying with TFT since I got it, my eye trouble went away.

    5. Re:Always CRT for me by Anonymous Coward · · Score: 0

      I hope that CRTs are banned in the future.

      An LCD when running consumes 45W (approx.) and a 19" CRT runs at 145W (approx.), so on environmental grounds I believe all CRT production should halt.

  21. Refresh Rates by ipoverscsi · · Score: 3, Interesting

    Just keep in mind that 16ms is 60Hz refresh (i.e. 1/60 = 0.016). If you're a hard core gamer with whom frames matter, you'd probably want an LCD a 12ms (~75Hz) refresh.

    1. Re:Refresh Rates by Sancho · · Score: 1

      As someone else pointed out, refresh rates go a long way on LCDs compared to CRTs because LCDs never "blank". When the gun isn't drawing on a CRT, there is simply no image there, so it's black. That causes flicker. Because the pixels of LCDs are supposed to be always on, you won't notice the flicker even on a lower refresh rate. Instead you'll notice motion blur, and frankly, at 60hz, you won't notice much, if any.

  22. Cost is the only issue now by glowimperial · · Score: 1

    I use a very, very nice 21" CRT that was handed down to me by a graphic designer friend of mine. The only reason I am not eager to put this beast out to pasture is the high cost of 21" or larger LCD displays. I haven't heard my gamer friends who use LCD displays complaining about ghosting/motion blur for a while now. I think they displays on the market are up to the job.

    1. Re:Cost is the only issue now by Pulse_Instance · · Score: 1

      What model do you have, I got a 21" CRT from a graphic designer as well, and I don't think I could ever go to LCD, mine is a radius PressView 21 SR. So very nice and the internal color processer is so nice.

    2. Re:Cost is the only issue now by glowimperial · · Score: 1

      I have two, actually. The one in front of me is a Sony Trinitron Multiscan 500PS, which is the more mundane of the two. My good one is at my studio, can't remember the manufaturer, though. The Sony is really crisp and has great colour, though.

  23. Sooo.... why upgrade? by Dr.+Spork · · Score: 2, Insightful
    It sounds like your nice 19" Samsung CRT is working just fine, so what's the deal? Is it that you're running out of space on your desk? Or did you find another use for your CRT monitor? If not, I think you need to tell us more about why you need a new monitor in the first place.

    Are you sure you're not posting here just because you want the world do know that you're a "gamer" and that you're cool and rich enough to upgrade gear without any good reason?

    1. Re:Sooo.... why upgrade? by phrasebook · · Score: 1

      They guy just wants to get himself a present, but doesn't want to waste money... give him a break.

    2. Re:Sooo.... why upgrade? by supabeast! · · Score: 1

      Maybe he's just sick of having a massive CRT on his desk. I bought a 19" LCD because I got sick of having a monitor so big that I had to move my desk in front of a recessed window and hang the ass-end of the CRT into the window well. Add in the massive amount of heat generated by a large, professional grade CRT and moving on to an LCD just made sense.

    3. Re:Sooo.... why upgrade? by sinner0423 · · Score: 1

      You know, you'll probably never read this.. but I'm the one who submitted the question, and I feel the need to answer this, just because this is really the only negative comment I've read..

      LCD monitors are an extremely subjective technology. I believe, they look different to everyone. I hear a lot of speculation about them, I also see a lot of misguided information, and flat out lies on some hardware / manufacturer sites about them. There really isn't a legitimate benchmark when it comes to LCD's.

      I have a fairly decent samsung 955SL CRT. It hasn't given me any problems, per say. Although, I just want something better. I'm by no means rich, this isn't some lame attempt by a fanboy gamer to get my story on slashdot.

      I've also found price difference between retail & internet stores to be *HUGE*. A display locally could be selling for $500, where on NewEgg it's going for $350. Obviously I'm buying off the internet, so I'm putting my faith in to reviews, opinions & specifications which seemingly always have discrepencies in them. So more than likely, I won't be able to actually try this LCD out before I buy it.

      This is, to me, a vital system upgrade. It's just difficult to choose with the 80,000 different, manufacturers, specs, and everything else. What a better way to get an opinion / review on something than to get it on slashdot? I'm not selling anything, I'm asking for an honest geeks advice to help another gamer geek out. Sorry if you took it the wrong way.

  24. Don't Forget by Plake · · Score: 1, Interesting

    .. that with LCD's the viewable range is larger then the equivilant CRT. I just picked up a Samsung 172X screen which about equal to an 18'.

    I game a decent amount and I must say for my LCD which is 12ms I don't have any problems with ghosting. Also, I find it's significatly easier on my eyes when I'm looking at it. I'll never be able to go back to a CRT now.

    Also, most LCD's only support up to 1280x1024. You'll have to spend big bucks to get higher resolutions.

  25. Viewsonic VP171 by Shazow · · Score: 1

    I've had my LCD for almost a year now, I'm very happy with it. No ghosting at all. Superb quality. I definately recommend it. (I play games rather often, like counterstrike and assorted new games that manage to make it onto linux.)

    - shazow

  26. Re: Dell 2001FP by kisielk · · Score: 2, Informative

    The only thing about the Dells is that the colors seem somewhat dull compared to some other displays. The company I work for bought about 50 Dells before we switched to Samsung, and the difference in the image is very noticable, especially if they are side by side. We used the 17", 19" and 20" Dells...

    I really miss the stand on the Dell monitors though, it's simply awesome. The built in USB hub is very handy too. We'd probably still be buying them if Dell didn't try to pull a fast one on us regarding pricing ("LCD demand is going up, we have to raise our prices.." "Right, that's why the other manufacturers have dropped theirs recently?")

  27. have been for a while by Anonymous Coward · · Score: 0

    guess you don't know about www.tomshardware.com

    and my BenQ 19" is AWESOME for FPS!

  28. LCD Way fast enough by Gorgoth · · Score: 2, Insightful

    the human eye cannot see much beyond 30-50fps (movies are 25fps) so anything faster than a 20 is not noticeable the only problem is that the advertised responce times for lcd displays is the optimum and often the diplay will not have a responce time anyawre near as good a advertised for all colours most of the time when people have problems with ghosting on 20ms displays it is because it has a good peak (ie lowest) and has a crap average responce time

    --
    I only drink on 2 occasions when I'm thirsty and when I'm not!
    1. Re:LCD Way fast enough by BenjyD · · Score: 1

      Not true, as was shown back in the day with 3DFX's 30fps vs 60fps comparison.

    2. Re:LCD Way fast enough by Magnificent(*void) · · Score: 2, Informative

      Movies appear smooth at 24/25 fps because of gaussian motion blur. The human eye can notice framerate differentials in the hundreds of frames per second non-interlaced.

    3. Re:LCD Way fast enough by ShrikeDOA · · Score: 1

      Simply not true, and easily demonstrated. Set up two macros in your FPS of choice, one locking frame rate to 30, one to 120. Move around while toggling between the two and the difference is immediately noticable. Higher framerate gives much smoother motion, as the distance objects move from frame to frame is smaller.

      --

      You are not a beautiful and unique snowflake.
  29. Yes, LCD's have been ready for gaming for a while by Fallon · · Score: 1

    I have a 2 year old Sony 18" LCD, probably with a 25ms refresh. It's worked great for everything from Half-Life and Doom 3 to DVD's. Personally I'm never planning on buying another CRT again (monitor, or TV), the new lightweight LCD's and rear projection TV's are the way to go.

  30. I don't know... by johnnliu · · Score: 0
    I'm sure the original poster is genuinely interested, but I bet a company can introduce rumours just as easily.
    Let me demostrate, pretending below is a seperate response. BTW, I'm not endorsing any of these companies, nor have I used their products.



    Yes! LCD refresh rates are getting so fast now that motion blurs are now a thing of the past.

    Many of these products are selling like hot potatoes:
    http://www.benq.com/display/lcd_fp783.html, http://www.benq.com/display/lcd_fp992.html, http://www.benq.com/display/lcd_fp231w.html

    Plus, with the recent drop in prices, it is time to ditch your CRT and get LCD. Best to buy it now and beat the holiday rush!

  31. A different kind of 3D by green+pizza · · Score: 1

    Desktop LCD displays may never be fast enough for shutter glasses stereo (3D). However there are many LCD displays with glasses-free stereo features made by companies like DDD, ThreeDeep, and Deep Video Imaging. The biggest problem with most of these is that they tend to be designed for one user. Plus the models that actually work (as opposed to just being a gimmick) are usually very expensive.

    From what I gather, OLED monitors will be fast enough for traditional shutter glasses and will also support Z Screen bi-polarization filters.

  32. They've been good enough for quite awhile. by green+pizza · · Score: 3, Informative

    I've played 3D shoot-em-up games on active matrix TFT-LCDs since the high end models hit 40ms (13ms rise, 27ms fall). I noticed some "ghosting" on those LCDs, just as I notice "ghosting" on the latest wiz-bang LCDs. The Apple Studio Display and Silicon Graphics 1600SW were both excellent LCD monitors for DTP, photo, and games back in 1998.

    I think there are other issues that make LCDs a turn-off to some:

    Not used to LCDs. If you've been a CRT user for more than a solid year, an LCD will seem strange at first. It's hard to describe, but the image just looks a bit different, a bit, "strange".

    Pixel density & fixed pixels vs multisync CRT phosphors. While there is really no perfect display for using a variety of resolutions, CRTs are still better than LCDs in this respect. A high quality 19" CRT will display 1024x768 just as nice as it will display 1280x1024 and 1600x1200. Most modern LCDs have very good interpolation circuitry to display non-native resolutions, but you can still spot the fuzzyness.

    Adapting to a poor video signal. If you're using an LCD, use DVI, period. LCDs tend to be much less tolerant of a poor analog video signal (typically from a cheap gamer card and/or a poor vga cable). What looks nearly perfect on a CRT might be blurry or even flicker little "sparks" of dropped pixels on a LCD, even at native resolution.

    Pixel density. I've noticed this most often on 18.1" LCDs. At 1280x1024, the native resolution for most 18" LCDs, I can usually notice the "screendoor" grid that outlines the pixels. Even with subpixel rendering (which to my eyes reminds me of the awful Apple II "almost-white" text on a color monitor days) and/or various amounts of anti-aliasing, the onscreen text just doesn't look right at first.

    That said, I think monitor preference is generally based on one's time with a certain tech, be it LCD or CRT. Both can produce good quality images, both can be adjusted for color correctness. Buy whatever fits best on your desk (and/or budget) and spend a month with it.

    1. Re:They've been good enough for quite awhile. by Anonymous Coward · · Score: 0

      Pixel density. I've noticed this most often on 18.1" LCDs. At 1280x1024, the native resolution for most 18" LCDs, I can usually notice the "screendoor" grid that outlines the pixels.

      That's because 1280x1024 is ridiculously low DPI for a monitor that size. Why is it a laptop user can get a 15 inch screen with 1600x1200 resolution, but the manufacturers can't throw that same LCD into a monitor shell and sell it?!?! It's stupid.

  33. absolutely by Anonymous Coward · · Score: 0

    I'm using a ViewSonic 20" display, and I couldn't be happier. It's got a 16ms response time, and I play a couple of major FPS games, no problems.

    Of course, I do work on it much more than I game. For work, I prefer lots of screen real estate, and paid a premium to get an LCD with native 1600x1200. Think about that, because you won't notice interpolation in a high-motion game environment. You probably WILL notice it when you're reading your email. So: If you normally use desktop apps at 1280x1024, don't go out and get a native 1024 screen - you'll be disapointed.

  34. ISO refresh rate problems by TheSacrificialFly · · Score: 5, Informative

    I recently bought a Sony SDM-S204/B 20.1" LCD and while pretty pricey, it looks amazing both playing games and on the desktop. I did quite a bit of research on these and it seems like the response time stats given by manufacturers are pretty meaningless - they vary widely in the specification measurements.

    Basically, the ISO standard measures the time taken to move a pixel from totally black to totally white (actually to within a small percentage). This ISO standard for response times is not very good and needs to be replaced - mostly because this is not a typical scenario, pixels are much more likely to be moving from some percentage on to some percentage off, or vice versa. If you have a major colour change, the voltage differential is going to be much greater so the movement will be faster. Panels are being created that manipulate the standard measurements to only improve the black to white transitions, totally ignoring the common case scenario for benchmarking performance. This anandtech article gives a pretty good (and brief) explanation on why these times are basically completely meaningless.

    One other thing to be wary of is the interpolation methods some of the cheaper monitors use when not displaying in native resolutions. Try setting the desktop to 800x600 and even 640x480 in the store just to see how fuzzy things get. The sony has a native resolution of 1600x1200, but I don't often get to play games in that res - but running 3d and 2d games in 1024x768 and 800x600 even both still look fantastic. This wasn't the case with my previous (cheap) lcd, and it certainly wasn't the case with a lot of the monitors I checked out in the store.

    1. Re:ISO refresh rate problems by John+Harrison · · Score: 1

      You mean that on an older 1600x1200 the 800x600 mode didn't look good? Why would that be? In that case you are simply doubling pixels, so it should look fine.

    2. Re:ISO refresh rate problems by TheSacrificialFly · · Score: 1

      Nope, my old LCD only had a max res of 1024x768, and 800x600 looked terrible.

    3. Re:ISO refresh rate problems by John+Harrison · · Score: 1

      I would expect 800x600 to look terrible on an older 1024x768. However 800x600 should look just fine on any 1600x1200, old or new. Think about it, you are just taking one pixel and turning it into four. Saying that 800x600 looks good on a new 1600x1200 is saying just about nothing.

    4. Re:ISO refresh rate problems by nusratt · · Score: 1

      Just out of curiosity, why did you reference an "anandtech" article when linking to an article from tomshardware?
      Is there an additional article which we should read?

    5. Re:ISO refresh rate problems by TheSacrificialFly · · Score: 1

      My bad, I originally found the tomshardware link from a forum post in the anandtech forums. This was where I originally did the research before I bought the monitor.

    6. Re:ISO refresh rate problems by TheSacrificialFly · · Score: 1

      Sure, which is why I also mentioned 1024x768. Also, very few monitors I looked at were actually 1600x1200. Most of the 17-19inch monitors had a native res of 1280x1024, which doesn't really divide neatly into any standard screen res.

      My point was even though there might be an easy division for some smaller screen resolutions, the monitor will really show how good the internal software is when things don't match exactly.

  35. Widescreen LCDs? by Earlybird · · Score: 2, Interesting

    Slightly off topic, is Apple the only ones producing cheap widescreen standalone LCDs these days? I'm thinking of upgrading my CRT, but after getting used the PowerBook's 15" widescreen, that's the kind of aspect ratio I would want. Minimum 1600 pixels horizontal resolution. Any recommendations?

  36. Any BenQ users? by rsax · · Score: 2, Insightful

    I recently came across a BenQ 19" LCD monitor and the price was pretty reasonable. Call me ignorant but I haven't come across any BenQ monitors before. Is anyone out there using any of these displays and has any comments about them? So far I haven't come across any useful reviews.

    1. Re:Any BenQ users? by Anonymous Coward · · Score: 0

      They're common in Europe.

    2. Re:Any BenQ users? by Anonymous Coward · · Score: 0

      Acer changed it's name to BenQ

    3. Re:Any BenQ users? by Columbo · · Score: 1

      My dad has a BenQ at the moment and has been enjoying it. I haven't used it too much myself, so I can't really comment much on its suitability for a hardcore user or its gaming performance. I can tell you that in casual use it has been very good for him and during my limited use left me with a good impression.

  37. Contrast Ratio by swat_r2 · · Score: 4, Informative

    I'm suprised no one's mentioned on of the big drawbacks of LCD - Contrast Ratio. You just won't get the true deep, rich black levels that you would on a CRT. What's an average CR for an LCD display, 500:1 or so? Maybe 750:1 for a high end display? Even with my 1500:1 CR DLP Projector the blacks appear a bit washed out and greyish as compared to my CRT's. CRT's are still the king of displays, eventually digital will catch up, but they are tried and true. Of course the bigger they are, the more chance you have of putting out your back ;) You can't beat the sleekness and modern styling of the flat panels though, they do look wonderful.

    1. Re:Contrast Ratio by ricotest · · Score: 1

      I think the reason nobody has mentioned it is because you're in the minority for caring about it. Prior to this post I didn't know what a CR was, and having used many of both CRTs and TFTs any apparent problems with the contrast didn't even enter my mind.

    2. Re:Contrast Ratio by wagemonkey · · Score: 1
      I'm suprised no one's mentioned on of the big drawbacks of LCD - Contrast Ratio. You just won't get the true deep, rich black levels that you would on a CRT.
      You can't get any blacker than when it's switched off, for either sort. Look at a powered off monitor and that's as black as it gets.
      Your brain sees the monitor as blacker than it really is in relation to other parts of the picture - you don't perceive the LCD as being as black as the CRT because it isn't as bright. Try having a CRT on in a darkened room - you don't really need a lamp, a LCD won't do as good a job.

      In summary: CRTs aren't blacker than LCDs, they're brighter.

    3. Re:Contrast Ratio by Radius9 · · Score: 1

      I was under the impression that straight LCD contrast ratios are really good. Even a low end LCD monitor will pull 700:1. LCD *projectors* on the other hand don't have nearly the contrast ratio that a CRT projector will have. Projectors in general will tend to have washed out and grey blacks compared to any non-projection monitor.

  38. Native resolution and price... by antdude · · Score: 2, Insightful

    I don't like how I cannot use other resolutions than its native resolution. The image looks weird especially with pixels. I also don't want those black sides. I use resolutions from 800x600 to 1280x1024 depending on games.

    Price is another issue especially for a high quality LCD monitor. I am still sticking with CRTs for now.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Native resolution and price... by green+pizza · · Score: 1

      I don't like how I cannot use other resolutions than its native resolution. The image looks weird especially with pixels. I also don't want those black sides. I use resolutions from 800x600 to 1280x1024 depending on games.

      One solution is to get a 19" LCD with a native 1600x1200 resolution and a graphics card with plenty of fillrate. For the simpler games, you can run at native resolution. For more demanding games, you can run pixel-doubled at 800x600.

      Of course if you're going to get a beefy card, you may as well just get a 17" LCD and run the game at the display's native 1280x1024...

    2. Re:Native resolution and price... by nukem1999 · · Score: 1

      I just made the jump to a Dell 2001 FP. Apart from a dead pixel and a dead subpixel (that I'm going to try to get a refund for, even though it's less than their official return mark), I have no complaints running UT2k4 at 1152x864 stretched to its native 1600x1200. Stretch quality was a serious worry for me, since I'm still running a Ti4200, but I'm happy.

  39. Read THG by Anonymous Coward · · Score: 0

    Tom's has an interesting article on a new "8 ms" LCD. Take a look and decide for yourself if it's worth the money. IMO, it ain't!

  40. No problems at all ... by Nice2Cats · · Score: 1
    ... with NetHack. Just a beautiful, crisp picture, no ghosting, no motion blur, even when I fall down the stairs...

    With serious gaming, DVI is the way to go.

  41. Are TLA Abbreviations Ready For Gaming? by Andy_R · · Score: 1

    Since the holiday season is rolling around, I've been contemplating kicking out the big words for a nice TLA abbreviation. I'm a die-hard gamer, with several choices of grammar in the market today, it can get a little confusing. Ghosting seemed to be a problem with TLAs, but with displays reaching 8ms-16ms response time, is repeating the last word redundantly really an issue anymore? Is it time for this gamer to move on to greener pastures, or stay the course with my trusty TLA?"

    --
    A pizza of radius z and thickness a has a volume of pi z z a
  42. CRTs and contrast by green+pizza · · Score: 1

    I don't like how I cannot use other resolutions than its native resolution. The image looks weird especially with pixels. I also don't want those black sides. I use resolutions from 800x600 to 1280x1024 depending on games.
    That's why Barco still sells CRT projectors, some of their clients demand that sort of contrast ratio. Even some home theater buffs shell out the money for the HT version from Runco. (A modified Barco projector and a monster image processor box, unmatched quality, but you need a fairly dark room).

  43. Re: Dell 2001FP by scot4875 · · Score: 1

    but since when have gamers cared about that?

    *raises hand*

    $600 ... Well, at full price that's 12 games that I could've played instead.

    I got a good deal on a 19" Viewsonic professional line CRT (roughly $300, about 2 years ago), and I can assure you that the image quality on this thing is better than any LCD in the sub-$1000 price range. I use a 20" Viewsonic LCD at work, and aside from the portrait view, I vastly prefer my CRT.

    While I can certainly understand the appeal of LCDs, I'm more than willing to trade off the desktop footprint for the several hundred extra a comparable LCD would cost me.

    --Jeremy

    --
    Jesus was a liberal
  44. Well by News+for+nerds · · Score: 1

    No.

  45. Seen motion blur on high quality 16ms NEC. by Gel214th · · Score: 1

    I've seen motion blur in Unreal Tournament 2004 on an expensive, high quality NEC Multisync 19" 1960NXi. The motion blur effect didn't exactly hamper gameplay, and it is less than noticeable in Warhammer 40,000, or Guild Wars for example. Sacred also runs well without any noticeable motion blur. I have not tried any interpolated resolutions, as the system is able to push most games at playable rates at 1280x1024 which is the LCD's native resolution. I am still in two minds about the LCD dilemma. The advantages of them being so easy on the eyes, taking up less deskspace and being easy to carry around hasn't yet outweighed the cons of Motion Blur, possible dead pixels and interpolation at lower resolutions for me. The LCDs that are rated at 8ms are also not truly 8ms under all conditions. 8ms is a best case scenario. I would say no. There's no compelling reason to replace a good CRT with an LCD, specifically for gaming.

    --
    -Gel214th
  46. on the borders/interpolation issue by andrewweb · · Score: 1

    My age-old P166 laptop with various pieces falling off it will display a 640x480 screen resolution in the middle of its native 800x600 screen with black borders round it, instead of interpolating it up to 800x600 and making it unreadable.

    Why isn't this an option on more LCD monitors? It's the main thing that stops me buying an LCD monitor - while I want my desktop at 1280x1024 or higher, I just plain can't run quite a few of my games at that res, despite having quite a hefty system.

    Whatsup with that LCD manufacturers? Surely it can't be too hard to give that as a button-option in the menu? I'd imagine you'd sell a few more with that in place. Just a thought..

    1. Re:on the borders/interpolation issue by Anonymous Coward · · Score: 0

      Just run the game in window'ed mode.

    2. Re:on the borders/interpolation issue by PyroMosh · · Score: 1

      That's an excelent question.

      I know for a fact that most laptops do this when you put them into safe mode, having worked for a while as a repair tech. In fact, the only ones that I can think of that *don't* do this are some Sonys. And at least one of those sonys goes to a non standard for safe mode (1024 x 768?) resolution at 32 bit color in "safe mode" which makes me wonder if Sony isn't just modifying windows on some of it's laptops.

      I think this is through software though, of course ideally this feature would be an option in hardware. Right in the OSD, to just border nonnative resolutions. Maybe even give it a quick access button.

  47. LCD displays? by kjones692 · · Score: 0, Offtopic

    Are LCD Displays Ready For Gaming?
    LCD displays? Are you going to get the money for them from an ATM machine, after entering your PIN number? Then hook up your computer to a DSL line?

    Sorry, but redundant acronyms are a pet peeve of mine.

    --

    Love the Third Amendment?
    1. Re:LCD displays? by Anonymous Coward · · Score: 0

      If you insist on posting a long rant about your pet peeve, at least let it be a peeve that is rational and makes a damn. People say LCD display and the like ALL THE TIME. If it is used enough, it will become an accepted method, and at that point it becomes the PROPER method. Thus, your pet peeve is irrational and will in the future be merely a sign of your refusal to accept change, being mired in the past.

      Grow up, get a life, and worry about more important things. Like telling people with stupid pet peeves to get a life.

    2. Re:LCD displays? by wickedj · · Score: 1

      I prefer to call them LC Displays, AT Machines, PI Numbers and DS Lines. It's so much less confusing that way.

  48. Tom's Hardware is very informative by (eternal_software) · · Score: 1

    In their "Graphics and Displays" they have very in depth reviews of LCDs and have whole sections of the articles discussing their gaming performance.

    So far, it seems like it's "close but no cigar" for LCD panels being perfect for gaming, although its very close.

    http://graphics.tomshardware.com/display/index.h tm l

  49. LCD vs CRT.. by Make · · Score: 1

    I own a Iiyama 21" TFT (1600x1200). I love it when working on code. Ok, it's not an ultra-low-latency display...

    But when I play Enemy Territory, I put it away and connect my old CTX 19" CRT. I set it to 77 Hz and configure a maximum frame rate of 77 in ET. Every frame of the game is on my CRT nearly instantly, 1:1. No buffers, no DAC/ADC troubles, no refresh rate interferences etc.

    My score is always better when I use the CRT. Aiming is so much harder on my TFT. It _is_ noticable.

  50. Yes. by baadfood · · Score: 1

    Cat got your tongue? (something important seems to be missing from your comment ... like the body or the subject!)

  51. No problem for me by cyxxon · · Score: 1

    I play a lot in my office hours on a cheap (?) AOC LM720 17" TFT with no problem, and since recently my old CRT at home started to behave strangely after 6 years, I got myself a shiny new Samsung SyncMaster 710T (17" TFT, both VGA and DVI input, Pivot, 12ms response time). No problem at all with blurring whatsoever, and since I already had a TFT in my office, "getting used to it" was no problem either. And I play both slower stuff (NWN, Guild Wars) and FPS on my machine.

    Slightly related: I bought this monitor due to its dual inputs,and when it came, I connected it via the DVI cable to my GeForce4 Ti 4200's DVI-out. The picture was sharp as hell, but the colors looked like it was 8 bit. No joke. I googled around a bit and only found one thread were someone had a similar problem, but they never solved it on that thread. I then used ye olde analog cable, and everything has been fine since, and (to my eye) as sharp. Anyone ever had that? Known problem with certain drivers/GeForce4 cards/certain cable types/Samsung TFTs/Win32? Defective input?

  52. 20" Apple Cinemas Display by webzombie · · Score: 2, Informative

    I tried the 19" Sony LCD and did not like the lack of crispness and the refresh problems. Everytime a web page is moved or anything is moving on the screen the entire screen seems to vibrate! Serious headaches!

    I tried and now have an Apple 20" Cinemas Display.

    I know it may not be within everyones budget but I can not recommend this monitor enough. Very crisp at 1680 x 1050! It truly is an unbelieveable monitor in every category! Wide view is especially helpful for peering around corners, etc.! :-)

    Vote Kerry... says the shivering Canadian!

    wBzB

  53. Colour depth by alexo · · Score: 1


    As far as I know, all 12ms displays and all but the most expensive 16ms displays use 6-bit panels.

    So if you want good-looking colours, you're effectively stuck with 20ms models.

  54. Jealous much? by Anonymous Coward · · Score: 0

    Why should you care why he's asking? Just give the best response you can with the information available and get on with your life. Even if he's just looking for an ego stroke, some of us actually are interested in the information others have to share.

  55. lcd by torrents · · Score: 1

    lcd technology has come a long way since the days when "real" gamers still only used crt... nowadays you'll be hard pressed to see a difference... other than the extra desk real estate

    --
    Get your torrents...
  56. Wrong by swat_r2 · · Score: 1

    You may not have realized it, but it's a well known fact among those who have invested a little time in researching displays.

    If it doesn't bother you, that's great, ignorance is bliss. If you want to spend a few minutes, I'd suggest googling "CRT vs LCD" and "Black Levels". Or check out www.avsforum.com. Or here:

    http://www.vartechsystems.com/pressroom/aprnewsl et ter2003/crt-lcd-comparison.htm

    There's no argument, it's a well known fact that CRT's are the best, and LCD's are among the worst when it comes to display technology.

    Does that mean the image is terrible? Not at all. I find they look quite nice, but technically they have a bit of catching up to do yet.

  57. and don't forget the weight! by Anonymous Coward · · Score: 0

    A 15'' crt weights about 14 Kg. Many people maybe does not care about this, but when you use a table with wheels it is quite a factor. The wheels tend to get stuck and finally break from supporting the bulk of the pc case + the crt. A tft wheigs about 3 kg, that's over 10 kg improvement, more than 50% of the overall pc mass. Not to mention the mass of a 17, 19 or 21'' crt, compare this to their tft counterparts.

  58. Wrong by swat_r2 · · Score: 1

    You need to do some research. Mind you I'm not an LCD hater, I think they look very nice. But technically they still have a lot of catching up to do to reach CRT performance and saturation, black levels, you name it.

    http://www.vartechsystems.com/pressroom/aprnewslet ter2003/crt-lcd-comparison.htm

    Spend some time on Google if you must, or read one of the 1,000,000 threads on www.avsforum.com, but there's absolutely no contesting that CRT technology provides the best picture.

  59. Response times = marketing gimmick by keilun · · Score: 5, Informative

    Figured I'd say my bit here since most of the posts keep referring to how they have a 16ms response time or 25ms response time and there is no ghosting.

    First off, I own two LCD monitors, a VG175 and a VP171b. The former was from back in the day when ghosting was prevalent and the VP171b is newer and definitely nice for gaming. The VG175 was ok for gaming, but would ghost now and then.

    Before I went and purchased the second LCD I did a lot more research on the area. What I found surprised me. The specification for 'Response Time' is a marketing gimmick. It has no bearing on how well the monitor performs for playing back DVDs and games. That's the kicker...

    Response time is measured as the time for the monitor to goto *full black* to *full white* and back to *full black*. Which you would guess is the proper way to do it. Unfortunately, many LCDs out there optimize the hell out of the black to white switching and leave the switching between colors incredibly slow. This can lead to ghosting.

    So how do you figure out which is best? Research opinions on the net, but most of all, insist that you see the monitor in action before purchasing it. It's the only way to tell. There was a tech site that I went to that detailed the spectrum analysis of the VP171b and that's what got me to buy into it. Seeing it action made it real and so I bought it. There were a few others in contention that claimed to have lower or equivalent response times, but they couldn't handle the picture as well as the VP171b.

    Granted, I purchased the VP171b almost a year ago now. So it's quite likely that there's something better out there. But my advice to you is to try before you buy.

    Hope this helps.

    1. Re:Response times = marketing gimmick by nusratt · · Score: 1

      "There was a tech site that I went to that detailed the spectrum analysis of the VP171b and that's what got me to buy into it."

      WHAT site?
      (please)

    2. Re:Response times = marketing gimmick by default+luser · · Score: 1

      Toms Hardware does a full spectrum response time analysis on all their latest LCD monitor reviews.

      As for me, up until a few weeks ago I believed LCDs were still not ready to replace CRTs for gaming. Most of the ones with good enough response time have other unforgivable shortcomings like TERRIBLE scaling in non-native resolution, and poor color rendering.

      But then my roomate bought a Dell 2001FP. Advertised 16ms response time, even the worst-case response in games produced no ghosting.

      Best of all, the scaling hardware was fantastic. I have never to this day seen scaling hardware this good. Color rendering was also impressive. The only problem I could mention was the glare...it's more noticeable than a CRT.

      Unfortunately, the reason so many things were so good on this monitor is that you pay out the ass - ~$1000 MSRP, or around $800 if you can get a good deal. Other LCDs in the "affordable" $300-500 range can't offer such quality features, so I'd be loath to recommend them.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    3. Re:Response times = marketing gimmick by Mattcelt · · Score: 1

      Good point - I bought my NEC MultiSync LCD1765 based on a Toms Hardware review of a similar monitor. The 1765 doesn't have a DVI input, which almost put me off to it, but I am sooooo glad I have it, I can't even begin to think of life without it.

      It's 17" with 1280x1024 native resolution. I used to use it with a ViewSonic N6 video processor and I ran cable TV, my Playstation 2 (as a component source @ 720p) and my computer through it. Even with the fastest PS2 games, I never had a problem with ghosting.

      I am doing a dual-monitor setup with my old NEC FE950+ CRT monitor now, and it's amazing how much clearer, brighter, and generally "sweeter" my 1765 is compared to the old CRT.

      And I paid less than $500 for it.

    4. Re:Response times = marketing gimmick by Glonoinha · · Score: 1

      $599 for the 2001fp right now at Dell (through tomorrow.)
      Enjoy, I think I'm gonna get one too.

      --
      Glonoinha the MebiByte Slayer
    5. Re:Response times = marketing gimmick by default+luser · · Score: 1

      I bought a new Iiyama Visionmaster Pro 454 about a year ago. At the time I decided that flat panels were still not up to task, and that my NEXT purchase (in 4 or 5 years) would be a panel. So no, I won't be taking advantage of this deal.

      But it is nice to know that I will have an acceptable replacement when I'm looking to buy. Furthermore, competing technologies like OLED and ThinCRT should make the market interesting by the time I'm shopping around.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  60. "Rear Projection LCD" vs. "Flat Panel LCD" by Anonymous Coward · · Score: 1, Interesting

    This is a distinction that many people don't even know exists, but it is an important one. When someone says LCD these days, they almost never distinguish between flat panel and rear projection (not tube-based rear projection that's been around a long time, but LCD-based rear projection which is fairly new).

    I have a 50" Panasonic rear-projection HDTV that I play games on all of the time (both console and PC games). It is fucking awesome and the response times are as good as any CRT. This type of set isn't as small as a flat panel setup (nor as expensive), but it is still WAY SMALLER than old-school rear projection systems. It weighs only 90 lbs, and is only 19" deep, and is only about 8" taller than the screen. It basically looks like flat panel or plasma, but it's actually neither (it is very much like the newer DLP or LCoS TV's).

    Anyway, gaming is pure heaven on these things, not to mention getting the widescreen advantage (I will be actually able to SEE MORE in Halo 2 multiplayer than most of my 4:3 brethren) -- feel my wrath you fraggers...

    1. Re:"Rear Projection LCD" vs. "Flat Panel LCD" by Anonymous Coward · · Score: 0

      I don't see how many ppl would be confused between LCD projection TV and plain o flat panel LCD TV. Their names are different and their sizes are vastly different too. And a LCD based projection TV is STILL a freaking waste of space and yet another interim tech between projector and OLED/SED(sp?). It's for ppl who's too cheap to buy projectors/TRUE LCD TV/PDP. Case in point the new Sharp 45" LCD from their 6th gen factory does 1080p LOL few other displays(any type) does that. Yeah it's freaking expensive but it's also much better

  61. Your eyes need to get used to it by krunchyfrog · · Score: 1

    I've been using a laptop (Toshiba Satellite M30) for about a year now, and I find it decent enough for playing UT or other games. At first it seemed a little dark, but after a while (and having the AC on) it gets pretty sharp. Also mine has about the same format as a 16:9 screen :)

    --
    printf($randomline(sigs.txt) \n "-- "$randomline(authors.txt));
    -- myself
  62. CRT v. LCD, response time by New+Maxx · · Score: 1

    I personally prefer CRTs for gaming and multimedia applications, although a high-quality LCD is more than suitable. The problem at the moment and for the perceivable future is cost for larger LCDs, and that is without mention of costly DVI cabling. Choice is mostly about aesthetics and practicality. Response time actually refers to the time it takes a pixel on the grid to shut off and on, known as rise and fall. The listed response time is cumulative. Therefore the proper calculation is to take the higher of the two values (rise) for determing the effect on visuals. With 16 ms LCDs, this is typically 10-12 ms depending on quality, which would relate to 100 and 83. However values specified are optimistic and not always met; this also is determined by LCD quality. But for the sake of argument, for gaming purposes 60 is the ideal to avoid motion blur, so any 16 ms makes this grade and high-quality 25 ms is borderline.

  63. Put simply... by ProudClod · · Score: 2, Informative

    Yes.

    I wasn't convinced at first, then I was sent one of these gaming flat panels to review. I wept openly when the courier came to collect it, and I'm meant to be a hardened journalist type.

    The 12ms response time means that it's infallible when it comes to blurring, the image remains pinsharp. Plus it weighed a whole 16 kilos less than my current gaming CRT.

    --
    Gamers Europe - Gaming News. Reviews.
  64. New HP is ready for gaming prime-time by Anonymous Coward · · Score: 0

    23" LCD with 16ms response time is *amazing* 1920x1200 res.

    They are unmatched for gaming.

    They also support HDTV resolutions via component video.

  65. LCD, NOT really more expensive than CRT by nusratt · · Score: 1

    More than a year ago, there were some reputable studies which demonstrated that the life-time TCO is lower for LCDs, even for home users.

    1. Re:LCD, NOT really more expensive than CRT by eviltypeguy · · Score: 1

      It may be cheaper long term, but the short term has the biggest effect on me financially.

  66. Refurb'd Pro CRT's are sweet! by *BBC*PipTigger · · Score: 1

    I recently was facing an upgrade dilemma. Get two new or used flat-panels or CRTs? After evaluating all four options, I decided to try buying two Dell 21" P1110 Trinitron CRTs from AccurateIT.Com for $179 each... figuring they're refurbished so maybe only one will work well but at least these monitors have two regular video inputs each && can handle 2048x1536 no prob. Even a single refurbished equivalent quality flat-panel would be significantly more expensive than both those CRTs.

    They came well packaged with no visible damage to the housing && they both have performed indistinguishably from a new monitor for like a month now. Great refresh rates, contrast, multiple resolutions without scaling, multiple inputs... yeah they're heavy or whatever but it's not like I lift them or move them every day && I have plenty of desk space so I'm totally happy with them. I'd recommend other people try this route since it worked out so well for me.

  67. $$ on motion blur by Anonymous Coward · · Score: 0

    I hate LCDs due to the motion blur

    Check my new graphics card - awesome DX9 motion blur feature

  68. Not Wrong by wagemonkey · · Score: 1
    I don't hate or even dislike either technology.
    All I am saying is that there exists no technology to make either type of screen blacker when it is on than when it is off. A switched off monitor is as black as it can get.
    Now an LCD may have more problems producing a grey near to black than a crt, so the range of tonal values produced is not be even. This could be true for crt also (unklikely but there some bad crts) but worse for LCD at this part of the tonal range. This doesn't affeect my point that black, ie rgb 0:0:0 for any monitor is the colour it is when it's switched off. And a lot of monitors are dark grey when off, which due to the way the human eye/brain combination works is seen as black. This is one of the reasons why CRT are (according to your link) not recommended for brightly lit conditions - the black appears as the grey shade it really is amongst other factors. Etc.
    there's absolutely no contesting that CRT technology provides the best picture.
    In a brightly lit enironment at it's native resolution using a dvi connection with an appropriate image there's absolutely no contesting that LCD technology provides the best picture.
    In other situations a CRT may be the best choice, it's better not to be too dogmatic.
    1. Re:Not Wrong by RedWizzard · · Score: 1
      This doesn't affeect my point that black, ie rgb 0:0:0 for any monitor is the colour it is when it's switched off.
      Nope. LCDs (when on) display black by arranging for the liquid crystal to block the light comming from the backlight, not by switching the backlight off (which would result in the whole display going black). But some light still leaks through. For an active LCD, the "default" color is white - the color of the backlight. For CRTs, black is "all electron guns off" so it is the color of the montior when switched off. Look at an LCD in a dark room and you'll see that black on LCDs is rarely as dark as the black on CRTs.
  69. 13w3, HUZZAH !! by green+pizza · · Score: 1

    Those were the days! I remember my old 21" trinitron had BNC in, but I've never seen a PC equipped with BNC out.
    I've never seen BNC on a PC graphics card, or even that many worstations. More common were DB15 and HD15 "VGA" connectors with three (sync on green), four (composite sync), or five (seperate H and V sync) coax cables, each with a BNC connector.

    Even better, and much more handy is 13w3, a single D shell with 3 mini-coax connectors and 10 data lines. Most unix machines, including Silicon Graphics worstations used this connector for years. Even some PC cards used it. SGI only recently dropped 13w3 when they moved to DVI.
    http://www.foxns.com/cables/1302.jpg

  70. it all comes down to price vs performance by Anonymous Coward · · Score: 0

    Weigh all alternatives b4 u buy. In my area (YMMV) you can buy a 3 year old 22" Mitsubishi Diamondtron CRT (superb visual quality) monitor for around $220 CDN vs the LCD i would buy, the Sceptre 19" at around $700. If money is no object, go out and get the best LCD you can find, I recommend Sceptre, Samsung, Sony etc. If the budget is limited, then you can't really beat the CRT monitor...look at it....square footage of screen real estate per dollar can't be beat. But if you choose the CRT, better have a strong desk, one of my 21" monitors is 85 lbs lol! and it doubles as a space heater for that spare bedroom in the winter...power consumption can also be a concern if you are running a lot of monitors like I do on my home LAN.

  71. Re:Not Wrong, but not black by Anonymous Coward · · Score: 0

    You said "black, ie rgb 0:0:0 for any monitor is the colour it is when it's switched off." I wish it were so. My Sony Trinintron Multiscan G410 CRT gets to a dark greenish gray at 0:0:0, but no darker. It's a good solid black when it's off. This is with all the brightnesses set at 0% and all the contrasts at 100% - or maybe I have brightness and contrasts reversed; I can never remember which is which.
    Perhaps it would be more accurate to say that rgb 0:0:0 can't be blacker than a switched-off CRT.
    - maxbuten@yahoo.com