For me, rather, it looks like it's pathetic writhe of Nintendo to team up with some shady tool developers, if this story is not a daydream of fanboys. Sony owns PS2, music, movie, TV and VAIO PC. Microsoft owns Windows, Office and Xbox Live. But Nintendo has only GBA. Nintendo is the most vulnerable among console makers, maybe tomorrow's SEGA.
When it was the king of console, Nintendo wouldn't do things like that. Have things got been better, or am I just nostalgic about stubborn and relentless Big N?
I'm LMAO as I know from this thread that how many people want PSP in their hearts despite of their bad mouth of the faked price. I bet PSP will sell greatly if it's a bit cheaper than this faked price.
I meant FlexWiki doesn't stand only by itself. You have to evaluate whole system including MVC. Hence, comparing only FlexWiki and Kwiki is nonsense, without comparing whole solution including IIS and Apache.
Needless to say, from programming point of view, those 2 in ASP.NET and Perl are meant for very different audiences I suppose.
As it's implemented in ASP.NET, you are recommended to use IIS to host it with best performance. If you are an OSS-oriented, mono + Apache may be an option. Anyway, comparing it to Perl-written Kwiki is nonsense IMHO.
to promote desktop Linux? Granted MS products are pirated in those territories, there may be thinner hope for weaker Linux vendors, then what do non-business OSS users do in Russia? If they can't do well even in Russia where certain amount of money has more value, you can no more wish desktop penetration by Linux in developed countries.
I think I love Torlan and its compact tactics as possible, and like to play demo as it's faster in loading textures and skins than retail (the retail version takes 30 - 60 seconds loading time for each ONS play because of its fat textures and more complicated online coordination)
But Primeval is not bad IMHO. It's kind of brain-less team death match with some vehicles, just killing each other, it's simple and intensive fight to last very long if teams are even. Sure it often brings lag since many ppl are packed in a small map, nevertheless condensed all-out war is very exciting in itself. In larger maps such as Red Planet you have to run alone very long distance to see your first enemy which is boring sometimes.
Cell is a scalable processor architecture, and its prefered embodiment called Broadband Engine in this patent by SCE is expected in PS3.
While broadband in Broadband Engine obviously means high-speed interconnection between its APUs and PEs and PUs and eDRAM in the first place, its double meaning propagates through its optical interface. This Broadband-ness will initially start from optical-fiber intranet in home, then Cell spreads to servers, routers in ISP, and so on to form larger network. Rather than sharing power, its main point is sharing the same language/ISA across the network. X86 is not enough apparently, without network-awareness such as GUID and latency calculation of remote object. The patent states "1. A computer network comprising: a plurality of processors connected to said network, each of said processors comprising a plurality of first processing units having the same instruction set architecture and a second processing unit for controlling said first processing units, said first processing units being operable to process software cells transmitted over said network, each of said software cells comprising a program compatible with said instruction set architecture, data associated with said program and an identification number uniquely identifying said software cell among all of said software cells transmitted over said network. "
I don't know what OS will be used to control them, but Linux must be one of candidates in Cell server-side.
"Forbes is running a report saying that AMD's CTO claims that Intel's P4 is 'running up on some architectural limitations' that will eventually cause its downfall."
postgresql officially supports Windows from version 8, then how can Sybase on Linux suddenly claim "a very attractive alternative to Microsoft SQL Server"?
You better check out Square USA's CGI work in an episode in Animatrix anthology, as it has photorealistic rendering of human faces much more advanced than FF:Spirits Within. The characters are very very close to real human faces.
As for FF7:Advent Children, those character designs are intentionally more anime-style oriented, reminiscent of the original FF7 designs, so realism is not wanted by viewers. it should be rendered in surrealistically beautiful, fantasic tastes as it is Final Fantasy anyway.
In "useless", I mean all metadata of recorded TV material, which is the juicy part of sync, is lost, if you don't have Media Center PC. MS can't to it without giving Windows XP Media Center Edition some superiority over other products out there. It's natural thing for corporations as Apple does with its FairPlay tech and toward Real's hack, but it's still grain of salt to users.
1. Make a rar archive of your data, complete with password encryption and recovery data 2. Rename it to something like "Star Wars Trilogy DVD Complete Rip.avi" 3. Share it on P2P network!
Today, rather than in hardcoded programming source code, heart of games gets more and more outsourced to script, texture, polygon model, FMV, and so on done by artists - which can't be Open Source in its nature. You may ask Creative Commons License for such artworks, but I don't think it can be generarized and viable for games, let alone GPL among Open Source licenses.
"We do not have this handy, and doing a fair comparison will take some time.
I am not sure we (The COLLADA team) are the best to answer this question, as we may be seen as biased.
But, without waiting for a detailed comparison, I can give you some elements:
We asked game developers and modeler companies about X3D, and we could not find one project using X3D as file format. If you are a game developer reading this and using X3D, please speak up now!
COLLADA goal is to be co-designed by the main players so they all embrace it and support it directly. In other words, import/export for COLLADA is provided and supported directly by the tool vendors.
COLLADA is designed as a interchange format, while X3D is designed as a content deployment format, targeting web type applications. This may create great divergences between the formats."
So they are targeted at different demographics, apparently.
The two patents detail a "home video game system with hard disk drive and Internet access capability", but the second filing adds provision for "substantially real-time" online multi-player gaming, connection via an online gaming service, support for online "player performance data", using the connection to download information and do so securely through an authentication process, and the communication across the Net of "audio input signals".
Since Dreamcast doesn't have hard disk, so the problem is with Xbox and
The patent, number 6,769,989, was granted on 3 August this year, but is essentially a continuation of another Nintendo patent, 6,599,194, which was filed in April 1999.
Patents can be modified to add new elements, and technology companies frequently amend existing intellectual property with new, related ideas - which then apply from the first filing date, in this case April 1999, long before last year's introduction by Microsoft of Xbox Live, its console-oriented online gaming and information service, and which also offers voice chat facilities.
Xbox/PS2 are not prior arts, they infringe this patent.
For me, rather, it looks like it's pathetic writhe of Nintendo to team up with some shady tool developers, if this story is not a daydream of fanboys. Sony owns PS2, music, movie, TV and VAIO PC. Microsoft owns Windows, Office and Xbox Live. But Nintendo has only GBA. Nintendo is the most vulnerable among console makers, maybe tomorrow's SEGA.
When it was the king of console, Nintendo wouldn't do things like that. Have things got been better, or am I just nostalgic about stubborn and relentless Big N?
I'm LMAO as I know from this thread that how many people want PSP in their hearts despite of their bad mouth of the faked price. I bet PSP will sell greatly if it's a bit cheaper than this faked price.
I meant FlexWiki doesn't stand only by itself. You have to evaluate whole system including MVC. Hence, comparing only FlexWiki and Kwiki is nonsense, without comparing whole solution including IIS and Apache.
Needless to say, from programming point of view, those 2 in ASP.NET and Perl are meant for very different audiences I suppose.
As it's implemented in ASP.NET, you are recommended to use IIS to host it with best performance. If you are an OSS-oriented, mono + Apache may be an option. Anyway, comparing it to Perl-written Kwiki is nonsense IMHO.
to promote desktop Linux? Granted MS products are pirated in those territories, there may be thinner hope for weaker Linux vendors, then what do non-business OSS users do in Russia? If they can't do well even in Russia where certain amount of money has more value, you can no more wish desktop penetration by Linux in developed countries.
I think I love Torlan and its compact tactics as possible, and like to play demo as it's faster in loading textures and skins than retail (the retail version takes 30 - 60 seconds loading time for each ONS play because of its fat textures and more complicated online coordination)
But Primeval is not bad IMHO. It's kind of brain-less team death match with some vehicles, just killing each other, it's simple and intensive fight to last very long if teams are even. Sure it often brings lag since many ppl are packed in a small map, nevertheless condensed all-out war is very exciting in itself. In larger maps such as Red Planet you have to run alone very long distance to see your first enemy which is boring sometimes.
>putting a PSP or DS could lead to more talk
> if the (perceived) looser of the handheld
> war that'll probably happen is picked.
Put there N-gage icon, and everyone's happy (even incl. Nokia)
Cell is a scalable processor architecture, and its prefered embodiment called Broadband Engine in this patent by SCE is expected in PS3.
While broadband in Broadband Engine obviously means high-speed interconnection between its APUs and PEs and PUs and eDRAM in the first place, its double meaning propagates through its optical interface. This Broadband-ness will initially start from optical-fiber intranet in home, then Cell spreads to servers, routers in ISP, and so on to form larger network. Rather than sharing power, its main point is sharing the same language/ISA across the network. X86 is not enough apparently, without network-awareness such as GUID and latency calculation of remote object. The patent states "1. A computer network comprising: a plurality of processors connected to said network, each of said processors comprising a plurality of first processing units having the same instruction set architecture and a second processing unit for controlling said first processing units, said first processing units being operable to process software cells transmitted over said network, each of said software cells comprising a program compatible with said instruction set architecture, data associated with said program and an identification number uniquely identifying said software cell among all of said software cells transmitted over said network. "
I don't know what OS will be used to control them, but Linux must be one of candidates in Cell server-side.
This 3D game titled Pirates of XXI Century by DIO soft is in development on OpenGL 1.5, and is going to utilize OpenGL 2.0 eventually.
postgresql officially supports Windows from version 8, then how can Sybase on Linux suddenly claim "a very attractive alternative to Microsoft SQL Server"?
It's ported to Managed C++ a year ago.
You better check out Square USA's CGI work in an episode in Animatrix anthology, as it has photorealistic rendering of human faces much more advanced than FF:Spirits Within. The characters are very very close to real human faces.
As for FF7:Advent Children, those character designs are intentionally more anime-style oriented, reminiscent of the original FF7 designs, so realism is not wanted by viewers. it should be rendered in surrealistically beautiful, fantasic tastes as it is Final Fantasy anyway.
a fat laptop machine sells well.
For your eyes only.
In "useless", I mean all metadata of recorded TV material, which is the juicy part of sync, is lost, if you don't have Media Center PC. MS can't to it without giving Windows XP Media Center Edition some superiority over other products out there. It's natural thing for corporations as Apple does with its FairPlay tech and toward Real's hack, but it's still grain of salt to users.
if you don't have Windows XP Media Center Edition to sync.
1. Make a rar archive of your data, complete with password encryption and recovery data
2. Rename it to something like "Star Wars Trilogy DVD Complete Rip.avi"
3. Share it on P2P network!
Today, rather than in hardcoded programming source code, heart of games gets more and more outsourced to script, texture, polygon model, FMV, and so on done by artists - which can't be Open Source in its nature. You may ask Creative Commons License for such artworks, but I don't think it can be generarized and viable for games, let alone GPL among Open Source licenses.
According to the Collada team, about Collada and X3D:
"We do not have this handy, and doing a fair comparison will take some time. I am not sure we (The COLLADA team) are the best to answer this question, as we may be seen as biased. But, without waiting for a detailed comparison, I can give you some elements: We asked game developers and modeler companies about X3D, and we could not find one project using X3D as file format. If you are a game developer reading this and using X3D, please speak up now! COLLADA goal is to be co-designed by the main players so they all embrace it and support it directly. In other words, import/export for COLLADA is provided and supported directly by the tool vendors. COLLADA is designed as a interchange format, while X3D is designed as a content deployment format, targeting web type applications. This may create great divergences between the formats."
So they are targeted at different demographics, apparently.
http://slashdot.org.nyud.net:8090/ caches only the /. homepage. Doesn't it analyze hyperlinks?
For eDRAM in it it may be in 130nm, but for its logic circuit it's still 90nm so the contest is nitpicky thing anyway.
The world was saved from E-Jihad because informed slashdotters were not induced to browse related websites without big images.
Don't you know the current generation of EE+GS for PSX is already fabbed in 90nm without a problem?
The two patents detail a "home video game system with hard disk drive and Internet access capability", but the second filing adds provision for "substantially real-time" online multi-player gaming, connection via an online gaming service, support for online "player performance data", using the connection to download information and do so securely through an authentication process, and the communication across the Net of "audio input signals".
Since Dreamcast doesn't have hard disk, so the problem is with Xbox and
The patent, number 6,769,989, was granted on 3 August this year, but is essentially a continuation of another Nintendo patent, 6,599,194, which was filed in April 1999.
Patents can be modified to add new elements, and technology companies frequently amend existing intellectual property with new, related ideas - which then apply from the first filing date, in this case April 1999, long before last year's introduction by Microsoft of Xbox Live, its console-oriented online gaming and information service, and which also offers voice chat facilities.
Xbox/PS2 are not prior arts, they infringe this patent.