Sony/IBM/Toshiba: CELL Almost Ready
thryllkill writes "According to Gamespot the CELL processor, assumed to be the main processor for the Playstation3, is near completion. The short (and light) article also says that the chip will be used in IBM computers and Toshiba electronic devices. The CELL processor is significant because it is touted to utilize grid technology over broadband connections to make the graphics capabilities of the new Playstation many times greater than the competition."
I'm still on a dial-up modem, you insensitive clod!!!
The World Wide Web is dying. Soon, we shall have only the Internet.
I'm sorry, but could someone please explain to me how graphic rendering can be done with something with such high latency as a network connection? Its bad enough when I have to use MAIN MEMORY.
1;
We've been hearing about how this processor is going to help broadband connections speed up the system for awhile, often saying it will speed up graphics.
... but speeding up graphics would:
... 256K down / 128K up (basically the minimum for me to consider it broadband and you have to consider the minimums) is just not going to cut it.
... imagine a twitch game where your ping affected not only model updates but the graphics themselves.
How?
Yes, I get grid technology for massively parallel computing
* require an amazing bandwidth
* require insanely low latency
I -have- to assume until someone shows otherwise that this technology does nothing for the -graphics- but rather is used to help with the overall console processing.
Any decent explanations of how Sony et al plan to actually utilize this technology?
It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
Why bother? You can just buy one that's double the speed in 12-18 months.
Rubbish.
El Reg has an informative piece up http://www.theregister.co.uk/2003/11/05/sony_cell_ cpu_to_deliver/
"Mom, please hang up the phone, you're seriously affecting my FPS rate!"
Damien
Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
What the slashdot summary of the story said:
"The CELL processor is significant because it is touted to utilize grid technology over broadband connections to make the graphics capabilities of the new Playstation many times greater than the competition."
What the original article actually said:
"the CELL is a next-generation multimedia processor with the ability to handle intensive graphics and high-bandwidth communications."
So much for clarity and brevity.
A pizza of radius z and thickness a has a volume of pi z z a
does this mean that we cant play games on the ps3 without a internet connection?
Cell is a scalable processor architecture, and its prefered embodiment called Broadband Engine in this patent by SCE is expected in PS3.
While broadband in Broadband Engine obviously means high-speed interconnection between its APUs and PEs and PUs and eDRAM in the first place, its double meaning propagates through its optical interface. This Broadband-ness will initially start from optical-fiber intranet in home, then Cell spreads to servers, routers in ISP, and so on to form larger network. Rather than sharing power, its main point is sharing the same language/ISA across the network. X86 is not enough apparently, without network-awareness such as GUID and latency calculation of remote object. The patent states "1. A computer network comprising: a plurality of processors connected to said network, each of said processors comprising a plurality of first processing units having the same instruction set architecture and a second processing unit for controlling said first processing units, said first processing units being operable to process software cells transmitted over said network, each of said software cells comprising a program compatible with said instruction set architecture, data associated with said program and an identification number uniquely identifying said software cell among all of said software cells transmitted over said network. "
I don't know what OS will be used to control them, but Linux must be one of candidates in Cell server-side.
I'm calling shenanigans on Sony. This is pure marketting garbage. While I'm sure CELL technology will benefit some areas of computing, video gaming won't be one of them for a long time. I can see Sony using this technology to encourage PS3 owners to buy Sony brand cell processor televisions, dvd players, music mans, etc... All for a technology that most game developers won't even bother with.
the cosmos in 20 words or less: thumbuki.com
Poorly written patent. Basing it on an ATM netowrk (which does need globally-unique identifiers) isn't covered.
I've had this sig for three days.
Some people still don't understand, and you call yourself geeks...
The Cell Processor will have, lets say for arguments sake, 10 CPU cores on a grid setup. This means that the work load will be distrabuted through out the 10 cores evenly or where needed. The term grid probley come from the fact that this is how server farms work in theroy. Who knows.
Now for what bradband is... IT IS NOT A INTERNET CONNECTION! They are talking about the pipe/wires/lines/monkeys that will carry the data to the cores, cpu, memory, and such.
You don't need a server farm for the grid, it's not that kind of grid, nor do you need a power station, it's not a power grid eather. You don't need bradband, but it might help if it has a connection for 1Gigbit.
Brush up on your geek myfriends.
...you are to assume that the arbitrary modulation scheme is using the entire bandwidth to transfer data at the shannon limit (right term?)
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
First, they sell you a 4-core PS3 that runs all of the 1st Gen PS3 games. Then, as the developers learn to use the platform, and the development tools get better, the games start requiring more processing power. Sony then starts selling 8-core or more PS3 consoles (and/or upgrade cards).
Second, Sony starts offering other electronics with CELL chips. E.g. televisions with built in MPEG-2 Decoders utilizing CELL processors. So, instead of buying a new PS3, you buy a Sony television with 4-core CELL, and plug in the P3 via Fiber optic for a total of 8-cores. And when you aren't playing games, the TV can use the PS3 for additional decoding power (e.g. for multiple channel DVR functionality etc.).
Then, buy a Sony PC with "media center" functionality, and it has additionall CELLs on board (along with the regular x86), and thereby boosts the whole home "network" if connected via fiber (some propriatary interface Sony will no doubt make big bucks on).
Fiber isn't necessarily new in the home for this type of application. My stereo already has fiber-interconnects for digital audio (DVD, HDTV Cable Box, PS2).
Final stage: all of your entertainment devices are CELL based. Sony starts selling "modules" which do nothing but add additional CELLs to the network. Plug in an additional 4-Core CELL module and you can play PS3 games that won't run on just the console. Sony doesn't need to come out with new consoles anymore, just better development tools, and more consumer stuff that interconnects. ("Sure, you can buy the other toaster, but if you buy the SONY CELL toaster you can play the newest games!")
It's the ultimate in market lock-in, and unlike Betamax, it just may work if the PS3 is widely adopted as just the newest console. If they port Linux and OO to it, they may even give MS a run for their money in the general home-OS market! Wow, it's diabolical.
I'm a lawyer with excellent karma. Something's gotta be wrong.
>> The CELL processor is significant because it is touted to utilize grid technology over broadband connections to make the graphics capabilities of the new Playstation many times greater than the competition."
...and where on the net does the extra performance come from?
I presume this is not what it sounds like otherwise you'd HAVE to be connected to broadband and get good throughput 100% of the time you're playing.
I swear if one more person posts something illustrating that they think bandwidth means internet connections I'll explo... *poof*
I have a PS/2 manual here (the one that's a million pages long) and it shows networking in a grid layout, with different symbols showing connection, no connection, broken connection, transferring data, no computer there, etc... is this what they mean by grid layout?
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The "broadband" is actually referring to the interconnect between the processor cores. The /. summary is a bit misleading at first glance, but then it was that confusion that actually got me to RTFA. Sony has been preaching home convergence for so long, I remember years ago first reading in wired the plans for the PLaystation 2 to be your digital hub. Now the Cell is going to invade all of my comonents?
Sony will never again have the pervasive clout to take over your entire living room, not to mention your car, personal player, home office et al. at the same time. I would appreciate a less concerted effort at making everything work together for just a little present day cross functionality. Firewire on all these Sony devices since 199X and still my camcorder cant talk with the ps2, minidisc, or psp?
---- The real Slashdot is still here. You just have to browse at -1 to read the comments.
..is packing that much SCE marketing bullshit in such a tiny space on the chip.