He didn't flee from anyone. He went to the station, went through (not over) the barrier. Got on the train. Then the police jumped him and killed him. He didn't do anything suspicious at all. The police mis-identified and then killed him.
The thing that nags me -- and I know it's no fault of the electric car designers -- is that electric cars are completely, utterly, useless to folks who live in apartments.
The thing that nags me -- and I know it's no fault of the petrol car designers -- is that electric cars are completely, utterly, useless to folks who do not live in gas stations.
Yes, I'm being frivolous, but what you say must have been true when petrol engines first appeared in cars.
We should be happy when they release source code, because that's what we want, instead of bitch and bitch until they give up, port BSD to the damned thing and then never give us any source code again.
They're not trying that hard. As far as I know, they're still distributing MPlayer without the source, which is a violation of the GPL. They should stop doing that immediately. I don't buy this, "We should be happy..." stuff because it makes no sense. We don't have to be grateful to them if they do what they are legally obliged to do. And they're not doing it anyway.
I speak as a person who has a GP2X and who is very fond of it.
If I stop and think about it, what foreign brands are there that are really prevalent in the US? There's quite a few japanese brands in electronics, games, and cars. There's some german car brands... hmm.. ikea? Really, you'd think there'd be a stronger showing from the historically economically powerful countries like Britain, Germany, and France. What's keeping them on the sidelines?
How about the World Wide Web? Not a brand in the sense you mean it of course, but giant multinationals aren't everything you know.
... I can't think of any way to end this sentence. Here's a choice quote:
I got one picture out of the folder, and bearing in mind this is a 56k dial-up, so a very slow internet connection, in dial-up days, using the remote control programme I turned the colour down to 4bit colour and the screen resolution really, really low, and even then the picture was still juddering as it came onto the screen.
Presumably it meant something very important to those who built it, but now we don't know what that was. Surely this is an excellent summary of the dilemma facing those who want to bury a deadly substance and keep it undisturbed for millenia?
Which report from the Forrester Group says this? The article only mentions "a report" and "the report". I looked on the Forrester Grop website and wasn't able to turn up any reports about brand identity since 2004.
So this is just total garbage. I want to see the report.
You'd have to buy the Forrester Group report. That's how they make money.
From the point of view of a command line user who mostly uses X11 or Aqua to run a bunch of shell windows and a web browser, the main difference is that you can actually get third-party software for Macs. That's about it.
You mean "buy third-party software", of course. There is lots of third party software available for Linux.
Read this as to why this is a big deal and non-trivial is a dumb term to use.
I don't understand your link:
I agree that it is a big deal and I don't need convincing.
All the link tells me is why you think that non-trivial is a "dumb term to use".
As far as I can tell, the reason you that think the term is wrong, ie the perception, real or otherwise, that this story might be dismissed by readers as not significant because it's about one company in a country that many don't know much about, is exactly the same reason that I think it is right.
I think the word "non-trivial" draws attention to the story and invites even a sceptical reader to take closer look.
I think that "non-trivial" is fine if the context is that somebody might otherwise call the news "trivial". It addresses the perception that some random Indian company adopting Linux doesn't mean that much in the grand scheme of things. To say that this conversion to Linux is "important" would miss some connotations of this area of debate. I feel that "important" would imply that everyone would agree that it is important; the implication here is that the author is trying to convince people that this is important.
Read the article: "With the self-parking assistant, the driver is only responsible for controlling the speed of the car, via the brake pedal." My guess is that this would let Toyota escape any legal liability, unless the system malfunctions.
Whether you believe Stallman wants the attention for ego fluffing, or if you believe he just can't stand people using an OS that's not 100% pure to his particular standards, it can't sit well with him.
I don't think you're being fair in positing those two as alternatives; neither is true, in my opinion. RMS founded the GNU movement and feels that fundamentally many people agree with his aims, even if they don't think about it consciously. When people call Linux, "Linux" it makes it seem as if Linux is an alternative to doing things the GNU way, whereas in fact if you use Linux you are pretty much endorsing the GPL for at least two reasons, I think:
Linux is GPLed and arguably it is as influential and important because it is licensed under the GPL.
Linux would not be as successful without the GNU compiler collection (gcc, g++ et al). I don't think that there can be any real argument about this.
Although I don't call it GNU/Linux personally (most of the people I talk to don't understand or care about OS choices), I am certainly happy acknowledge the importance of the GNU movement to Linux and to my life (I use Linux at home and do a lot of coding using g++).
I think you need to read the penultimate paragraph of Cringely's article before dismissing this as just another personal attack. What he is suggesting is extraordinary - so extraordinary that I find it hard to believe, but it's certainly news that he wrote it. By any standards, it belongs on Slashdot.
Probably too late for you, but here is some advice for people reading this. You will spend at least three years studying for an undergraduate degree. Under no circumstances should you commit these three years of your life to a place without visiting it and talking to the people who will be teaching you. No matter what you have read on the web about a place, you must visit first before signing up! When you visit, do not be shy about asking questions. How are you going to get answers if you don't ask questions? Ask the lecturing staff what they teach, how they teach it and why they decided to teach that stuff as opposed to some other stuff. Ask the staff if they are interested in games. Ask them what they are playing at the moment or what they have recently played. Obviously it's not necessary to love games in order to teach games programming, but if you can't find anyone who likes games among the staff, ask yourself why they want to teach game development. Ask the staff what their research/enterprise interests are. Ask to see examples of previous students' work. Ask how graduates of the course are getting on.
Some advice which might be of use to you is that nobody in the games industry appears to care much about what you study. Your best chance of getting employment is to make a very good demo to show what you can do. Even if you think your course is a bit noddy, there is nothing to stop you doing this in your own time. The market for games programmers seems to be very strong at the moment and a great demo will help you to get your foot in the door.
None of this addresses the Games Design issue which was raised in Krotoski's article in The Guardian, but that is a whole different subject.
I'm not American. The word I use to describe the Friday afternoon sessions is "crit". This is something that is common in architecture/design courses and it's an important part of our Games Design course. I think that crit is short for critique and that is why I used the term. Maybe crit is short for criticise?
I recently taught a course to help undergraduate students to write English properly. I made them all create blogs and told them to write a short review of a game every week. Most weeks I conducted a "critique" session on Friday, where I went through every review and gave pointers on style, grammar and punctuation (mostly the latter two). I think the most interesting thing that I learned was that most students don't think of these things as important at all. So for a long time, some of them had significant problems understanding the difference between writing properly and not writing properly. Often they would write just as they speak, and it took a while for them to understand that this looks wrong. Many of my students had an extremely hard time finding errors in their own writing, no matter how many times they re-read it. When I asked students to edit other students' work, they tended to lack the confidence in their own ability to do this. The technique that most of them found most helpful was to concentrate hard on the structure of paragraphs and to build up paragraphs sentence by sentence in a very formulaic way.
I think that over the course of the module, most students did improve somewhat and they said that they enjoyed it. However, I have doubts about how much of what they learned will stick during the rest of their studies. I feel that it will be pretty hard for them to undo fifteen years of neglect of their English writing skills.
I could not agree more about the quality of Project Zero (aka Fatal Frame). The first one is still one of my favourite games on my PS2 although I have long since stopped playing it because I became too scared to continue. I didn't even bother to get the second one, but I might get it over Summer, when I can be reasonably sure I can play in daylight!
I thought that both the Nokia 770 and the Mylo were wireless information access devices, not phones?
More informative article at Tom's Hardware
Correct link
He didn't flee from anyone. He went to the station, went through (not over) the barrier. Got on the train. Then the police jumped him and killed him. He didn't do anything suspicious at all. The police mis-identified and then killed him.
The thing that nags me -- and I know it's no fault of the petrol car designers -- is that electric cars are completely, utterly, useless to folks who do not live in gas stations.
Yes, I'm being frivolous, but what you say must have been true when petrol engines first appeared in cars.
Is this some l33t haX0r way of saying, "lawyer"?
By the way, I'm aware that this is going to look odd once the editor notices the mis-spelling of the headline to the article.
... but Internet Explorer used to be very good at facilitating remote installs.
They're not trying that hard. As far as I know, they're still distributing MPlayer without the source, which is a violation of the GPL. They should stop doing that immediately. I don't buy this, "We should be happy..." stuff because it makes no sense. We don't have to be grateful to them if they do what they are legally obliged to do. And they're not doing it anyway.
I speak as a person who has a GP2X and who is very fond of it.
How about the World Wide Web? Not a brand in the sense you mean it of course, but giant multinationals aren't everything you know.
Presumably it meant something very important to those who built it, but now we don't know what that was. Surely this is an excellent summary of the dilemma facing those who want to bury a deadly substance and keep it undisturbed for millenia?
You'd have to buy the Forrester Group report. That's how they make money.
You mean "buy third-party software", of course. There is lots of third party software available for Linux.
I don't understand your link:
I think the word "non-trivial" draws attention to the story and invites even a sceptical reader to take closer look.
I think that "non-trivial" is fine if the context is that somebody might otherwise call the news "trivial". It addresses the perception that some random Indian company adopting Linux doesn't mean that much in the grand scheme of things. To say that this conversion to Linux is "important" would miss some connotations of this area of debate. I feel that "important" would imply that everyone would agree that it is important; the implication here is that the author is trying to convince people that this is important.
All IMHO of course.
Read the article: "With the self-parking assistant, the driver is only responsible for controlling the speed of the car, via the brake pedal." My guess is that this would let Toyota escape any legal liability, unless the system malfunctions.
I don't think you're being fair in positing those two as alternatives; neither is true, in my opinion. RMS founded the GNU movement and feels that fundamentally many people agree with his aims, even if they don't think about it consciously. When people call Linux, "Linux" it makes it seem as if Linux is an alternative to doing things the GNU way, whereas in fact if you use Linux you are pretty much endorsing the GPL for at least two reasons, I think:
Although I don't call it GNU/Linux personally (most of the people I talk to don't understand or care about OS choices), I am certainly happy acknowledge the importance of the GNU movement to Linux and to my life (I use Linux at home and do a lot of coding using g++).
I think you need to read the penultimate paragraph of Cringely's article before dismissing this as just another personal attack. What he is suggesting is extraordinary - so extraordinary that I find it hard to believe, but it's certainly news that he wrote it. By any standards, it belongs on Slashdot.
Probably too late for you, but here is some advice for people reading this. You will spend at least three years studying for an undergraduate degree. Under no circumstances should you commit these three years of your life to a place without visiting it and talking to the people who will be teaching you. No matter what you have read on the web about a place, you must visit first before signing up! When you visit, do not be shy about asking questions. How are you going to get answers if you don't ask questions? Ask the lecturing staff what they teach, how they teach it and why they decided to teach that stuff as opposed to some other stuff. Ask the staff if they are interested in games. Ask them what they are playing at the moment or what they have recently played. Obviously it's not necessary to love games in order to teach games programming, but if you can't find anyone who likes games among the staff, ask yourself why they want to teach game development. Ask the staff what their research/enterprise interests are. Ask to see examples of previous students' work. Ask how graduates of the course are getting on.
Some advice which might be of use to you is that nobody in the games industry appears to care much about what you study. Your best chance of getting employment is to make a very good demo to show what you can do. Even if you think your course is a bit noddy, there is nothing to stop you doing this in your own time. The market for games programmers seems to be very strong at the moment and a great demo will help you to get your foot in the door.
None of this addresses the Games Design issue which was raised in Krotoski's article in The Guardian, but that is a whole different subject.
Good luck, whatever happens.
I'm not American. The word I use to describe the Friday afternoon sessions is "crit". This is something that is common in architecture/design courses and it's an important part of our Games Design course. I think that crit is short for critique and that is why I used the term. Maybe crit is short for criticise?
I recently taught a course to help undergraduate students to write English properly. I made them all create blogs and told them to write a short review of a game every week. Most weeks I conducted a "critique" session on Friday, where I went through every review and gave pointers on style, grammar and punctuation (mostly the latter two). I think the most interesting thing that I learned was that most students don't think of these things as important at all. So for a long time, some of them had significant problems understanding the difference between writing properly and not writing properly. Often they would write just as they speak, and it took a while for them to understand that this looks wrong. Many of my students had an extremely hard time finding errors in their own writing, no matter how many times they re-read it. When I asked students to edit other students' work, they tended to lack the confidence in their own ability to do this. The technique that most of them found most helpful was to concentrate hard on the structure of paragraphs and to build up paragraphs sentence by sentence in a very formulaic way.
I think that over the course of the module, most students did improve somewhat and they said that they enjoyed it. However, I have doubts about how much of what they learned will stick during the rest of their studies. I feel that it will be pretty hard for them to undo fifteen years of neglect of their English writing skills.
Seriously? For me it is FAR better than anything else I use.
I could not agree more about the quality of Project Zero (aka Fatal Frame). The first one is still one of my favourite games on my PS2 although I have long since stopped playing it because I became too scared to continue. I didn't even bother to get the second one, but I might get it over Summer, when I can be reasonably sure I can play in daylight!
Do you remember Browny, who was "doing a heck of a job" at FEMA?
Of course it has been tried! Airplane racing has been popular in the past, it just isn't popular now.