This is a very good paper, assuming it works. Also, it looks like W2K has all same functionality (besides security monitor, which i assume is just that - monitor). Can it be used for that?
Also, what about denying non-ipsec protocol over the server interface that is connected to access point?
IIRC the capsule is also used on launch, and rockets have escape mechanism with additionalboosters (check the page for description of how it worked too) on top of the rocket that carry top part away from exploding rocket or ejection seats.
You sound like MMORPG is the only profitable game type. Personaly, I can't stand any RPG game.
And also, last i heard Sony was making around 60M a year (based on 430K players at 120 a year) on Everquest. That excludes one-time purchases for expansions and game itself, say one every year for $50, so add another 20M. Another advantage is that thouse $120 a year are pure income, no software to distribute. However, running online world is not easy either.
Compare that to hit games like GTA3 that brought in more than $350M. Even if it takes 5 years to develop it, it's still more profitable:) And i am not counting Vice City expansion, that sold more than twice the original.
Another examples are Warcraft 3 (4.4M copies shipped just in first month) and Half-Life, which is still being sold (not exactly because of the original game anymore of course, but three original expansions sold very well too)
Monuments are a tourist major attraction. I doubt tourists would go the site that says "this monument marks the place where another monument stood untill it was destroyed by tornado".
Also, some monuments are symbols, like another post here says. Not all of them, mostly the ones that were specificaly built to be a monument (WTC wasn't for example).
Wired ran an article couple of years ago about adoption of IP to space latency. It's called Interplanetary Internet, no more no less... here
if anybody still cares to up this story...
Democracy is not efficient, if that's the proposal
on
Google vs. Evil
·
· Score: 1
Flame me all you want, but that's the only way to establish order (and usefulness, which is the word Brin repeats over and over) fast. Whatever type of order that is. Most of the time it's tyranny, yes.
And if you read the article, it's not about just ads. It's about dealing with other issues that pop up while running most popular search site.
Like complying with DMCA:
"When Google gets a request to remove a link under the safe harbor provisions of the DMCA Section 512, it substitutes a link to a form on the Chilling Effects' site. The form contains the Web address of the page in question, and anyone still interested in the site can direct their browser to the address."
You don't want google to start running popups to pay for all law suits that people will file based on DMCA, do you?
It amazes me that there is so much difference between USA and some other countries...
Back in Russia and Korea (slashdot reportedthis wired article a while ago, look for baang word) they are so popular. In fact, I used to work in one in Moscow. They are called gaming clubs back there. Huge market.
The funny thing is the economy... I mean one hour costs from 0.5 to 1.5 US$ back there and there are always people there (some regulars too), even if they have computer at home. Most of the market is covered by small clubs though, 20 or so computers with average hardware (for a gaming machine) and internet access.
Back here in USA all you have is internet cafes, and you really can't find one... people do LAN parties, but that's it.
You can't argue that it's much easier to track how many listeners you have and where in the world via internet radio than via real radio. In fact, there is no way real radio stations can be charged per-listener.
That brings up another point - real radio stations have to spend alot of money on licensing (actualy no idea how much) and equipment upfront. Internet radio stations on the other hand are much easier to start up and scale.
The bottom line is that internet radio is better radio for both IP holders, broadcasters, me and you (in terms of variety). It's just that pricing has to be based on real world figures, not.dom-bubble ones.
Our colocation hosting had problems, they are in Springfield, VA. Half of the traffic (they have links to at&t and uunet) was not going through since early morning till 1:30PM approximately.
Not bad, considering there are at least 40Gbit commercial links. Another story is that it has to go through internet, not just link. And routing 128Gbit of traffic is not easy. Here's where Lambda router comes in play;-)
Did you play 3 previous GTAs?;-) In the original one you couldn't save at all, that's what I call junkie. Almost like playing Elite on ZX-Spectrum (never tried it though).
I just with you could import your profile from GTA3, that would be neat.
This is a very good paper, assuming it works.
Also, it looks like W2K has all same functionality (besides security monitor, which i assume is just that - monitor). Can it be used for that?
Also, what about denying non-ipsec protocol over the server interface that is connected to access point?
IIRC the capsule is also used on launch, and rockets have escape mechanism with additional boosters
(check the page for description of how it worked too) on top of the rocket that carry top part away from exploding rocket or ejection seats.
You sound like MMORPG is the only profitable game type.
:)
Personaly, I can't stand any RPG game.
And also, last i heard Sony was making around 60M a year (based on 430K players at 120 a year) on Everquest.
That excludes one-time purchases for expansions and game itself, say one every year for $50, so add another 20M.
Another advantage is that thouse $120 a year are pure income, no software to distribute. However, running online world is not easy either.
Compare that to hit games like GTA3 that brought in more than $350M. Even if it takes 5 years to develop it, it's still more profitable
And i am not counting Vice City expansion, that sold more than twice the original.
Another examples are Warcraft 3 (4.4M copies shipped just in first month) and Half-Life, which is still being sold (not exactly because of the original game anymore of course, but three original expansions sold very well too)
Make good games!
Monuments are a tourist major attraction.
I doubt tourists would go the site that says "this monument marks the place where another monument stood untill it was destroyed by tornado".
Also, some monuments are symbols, like another post here says. Not all of them, mostly the ones that were specificaly built to be a monument (WTC wasn't for example).
Wired ran an article couple of years ago about adoption of IP to space latency. It's called Interplanetary Internet, no more no less...
here
if anybody still cares to up this story...
And if you read the article, it's not about just ads. It's about dealing with other issues that pop up while running most popular search site.
Like complying with DMCA:
"When Google gets a request to remove a link under the safe harbor provisions of the DMCA Section 512, it substitutes a link to a form on the Chilling Effects' site. The form contains the Web address of the page in question, and anyone still interested in the site can direct their browser to the address."
You don't want google to start running popups to pay for all law suits that people will file based on DMCA, do you?
There are other examples in this article...
It amazes me that there is so much difference between USA and some other countries...
Back in Russia and Korea (slashdot reported this wired article a while ago, look for baang word) they are so popular.
In fact, I used to work in one in Moscow. They are called gaming clubs back there. Huge market.
The funny thing is the economy... I mean one hour costs from 0.5 to 1.5 US$ back there and there are always people there (some regulars too), even if they have computer at home. Most of the market is covered by small clubs though, 20 or so computers with average hardware (for a gaming machine) and internet access.
Back here in USA all you have is internet cafes, and you really can't find one... people do LAN parties, but that's it.
I am not sure if that is the reason for World Computer Games results (if you even know what that is)
here
actualy tells you about ways to use clean technology in chip business
here
Well, efficiency I guess.
.dom-bubble ones.
You can't argue that it's much easier to track how many listeners you have and where in the world via internet radio than via real radio.
In fact, there is no way real radio stations can be charged per-listener.
That brings up another point - real radio stations have to spend alot of money on licensing (actualy no idea how much) and equipment upfront.
Internet radio stations on the other hand are much easier to start up and scale.
The bottom line is that internet radio is better radio for both IP holders, broadcasters, me and you (in terms of variety). It's just that pricing has to be based on real world figures, not
I hope i can put some life into it by posting here
The game!
Our colocation hosting had problems, they are in Springfield, VA.
Half of the traffic (they have links to at&t and uunet) was not going through since early morning till 1:30PM approximately.
It's designed to have same methods as IE component, so it would be easy to port your app to gecko.
That's at least what i read a year ago somewhere...
In fact, winamp3 beta could switch between two.
Connecting phone to a phone directly, bypassing the cell-cell routing?
Right here
:)
Although it's pretty vague like many Wired non-technical articles.
But i find it amusing to see a person spend 10 years on such idea while running a company.
Also talks about his life, pretty interesting
Plus awsome quality of course.
The LimeWire Basic has some adware.
http://www.limewire.com/
But there's also GPLed source code now (not very easy to compile though).
http://www.limewire.org/
The LimeWire Basic has some adware.
http://www.limewire.com/
But there's also GPLed source code now (not very easy to compile though).
http://www.limewire.org/
there... /. affiliate :)
I can't get over thinking that they are some sort of
here...
Internet on south pole is tricky... not many sattelites going there.
Terminal Velocity
A story about how they use their independence to test-drive thouse canopy units. :)
I really like this guy, makes me want to do similar stuff at motherland
Not enough for ait traffic control imho.
Not bad, considering there are at least 40Gbit commercial links. ;-)
Another story is that it has to go through internet, not just link.
And routing 128Gbit of traffic is not easy.
Here's where Lambda router comes in play
Did you play 3 previous GTAs? ;-)
In the original one you couldn't save at all, that's what I call junkie. Almost like playing Elite on ZX-Spectrum (never tried it though).
I just with you could import your profile from GTA3, that would be neat.