They really had problems with W2K there, and XP subsequently. There's another (recent that is) product that they don't support (m3d). Everything else it very good, I am happy with support of my G400.
The only thing I did was look at the e-mail. That was more than a year ago.
Fortunately they just replaced my homepage and search page in IE. No spyware.
Well, I don't use IE now anyways, but I use Outlook Express to read my Hotmail account. Now I just turned off preview screen so I can delete spam and stuff without actualy rendering it.
It's a great piece of work. The best WW2 game I know. That includes realism in the first place. That's the key. Sounds, models, movements, weapons, how weapons work etc. Personaly, that's the only online game I play.
Now, as for lifeblood... You know, from the developer point of view, the mod is created for particular game as a hobby of course, but you want your mod to be playable on as many computers as possible. And Half-Life exists on very many computers. It was game of the year by all accounts, and sometimes even for more than one year. And then Counter-Strike came (which is popular due to the same reason - popularity of base game). And even more people bought the game.
Half-Life is 3 years old now. And it's not the same as it was. High-quality models, voicecomm and netcode fixes really transformed the base game. And mods take advantage of it. Actualy, HL it coming very close to what TF2 was supposed to be. Will we see TF2 as a mod for HL?;-) The only problem is that it only supports 32 players.
In the end, I (the consumer) win. Mods are free. Woohoo. I bought HL to play CS. Valve releases new patch with voicecomm. Free. I fed up with CS and switched to DoD. Free. Then they release new version (2.0), totaly new gameplay (and much better too). Free.
What I don't understand in this article is how they can compare current hand-held browsers to Mozilla or Gecko.
The "embedded" version of Mozilla contains all browsing components that normal Mozilla has. That includes full CSS1 support, javascript 1.5, DOM. To the level of very high compatibility with thouse standards (same as normal Mozilla of course). Plus XUL support.
http://www.mozilla.org/projects/embedding/
And it all takes 4.3Mb (archived) for windows version.
I really don't see any competitors here in terms of portability,compatibility and size (the other option that comes to mind is Opera).
I used to monitor president debates via their webcast, and that webcast also had a chatroom, that used Java IRC client. I looked in source of page and was able to connect to their chat server and rooms using mIRC.
You get charged for what you download across the border (and sometimes inside border, if you have fat pipe). Border being something that surrounds free internal traffic exchanges. And if you are not in US you will get alot across-border traffic, since many sites are in US.
By the way, that results in local resources flourishing (like hotmail replacements for example)
Not in my mind. It's great idea to boost DVD sales, but from movie point of view it's bad imho. I mean why would I want it? It's like having 100 types of icecream. Movie is a piece of art (at least the ones I watch), and it's complete. Especialy on DVD where director can put what he wants. Movie should leave certain expression in the end.
I would prefer if it would signal that it's full, not empty. That would greatly simplify finding beer at a party or in the dark. Think of possibilities...
The technology is improving. Most of the people didn't have equipment to copy LPs, and then tapes came along. And nothing changed really (although I bet there was legal battle, as I remember the one with VHS)
Now, CDs are digital equivalent of LPs:) They were hard to copy originaly. But it happened.
Same happens with radio. AM, then FM and now satellite radio (that uses digitally encoded signal BTW). The fact that streamripper separates songs is just technological advantage, same as perfect CD copies. You can't stop progress.
First of all, it's pretty bad, the only real way to fix it is operation that uses donors' cornea. On the other hand, the success rate is great. My father just had operation (not in US) on his worst eye in august, he is doing great.
If you are interested, there's an keratokonus organisation in US, www.kcenter.org. But I bet you already know about them. They also have forums set up, quite helpful.
Now, as for using computer. He is using internet for 4 years already. It's quite painful watching him doing it (and reading). He has to look from 10 cm and scan monitor with his head. Right now he is just using 14" monitor. And really, he doesn't need a bigger one. I was trying to set him up with large font/high contrast windows scheme, but it didn't seem to work. Keratokonus is not your average "bad eyesight" problem.
I should note that in most cases it develops into problem by middle age, and by that time we will have direct feedback into the brain, so not to worry;-)
N.B.: I hope you are still reading, and I didn't waste air here...
So that you know, mozilla is extremely extensible architecture, and you use javascript to write modules for it. That makes it quite easy to write addons. Like Optimoz.
In general, www.mozdev.org has alot of good apps already.
You do know the PS2 internals much better than I am. Can't argue here. But I didn't say anywhere that PS2 is good. Actualy, I know that programming for custom architecture is pain in the ass some times (and yes, I am a programmer, not low level though).
The subject is multithreading. And I do know that there is explicit multithreading in PS2.
Going further, if you write a program that can use 16 threads you can port it to say 16384 threads pretty easy (as long as you have small enough chunks). That's what projects like distributed.net and SETI do, use chunks. Plus you get knowlege of how to do it (as you said, people prefer to get away without multithreading).
And really, that's the only way to build very fast computer (hence my link to IBM research).
Basicaly, we all know that it was hard for PS2 developers to make games for it initialy. The reason was the Emotion engine in PS2, that it explicitly multithreaded, i.e. you have to make your program use all threads (unlike PPRO for example, where CPU does it for you).
It's really a whole new way to program.
Now it seems that Sony convinced some developers to lean it there's nothing stopping them from making more threads (there are 16 in Emotion if I am not mistaken).
Oh, and it has nothing to do with distiributed computing over the Internet. The application architecture is similar, but that's it. And yeah, no batches here:)
They really had problems with W2K there, and XP subsequently.
There's another (recent that is) product that they don't support (m3d). Everything else it very good, I am happy with support of my G400.
March 1 story ... duh.
It's not new now also, he's using mozilla 0.9.8
The only thing I did was look at the e-mail.
That was more than a year ago.
Fortunately they just replaced my homepage and search page in IE. No spyware.
Well, I don't use IE now anyways, but I use Outlook Express to read my Hotmail account.
Now I just turned off preview screen so I can delete spam and stuff without actualy rendering it.
Web Radio and the RIAA news
DI's MostlyClassical has it for example.
http://66.9.105.2:8400
That's first thing you should subscribe to.c ribe. pl
http://online.securityfocus.com/cgi-bin/subs
Check it out :)
As always, humor included
It's a great piece of work.
;-)
The best WW2 game I know. That includes realism in the first place. That's the key. Sounds, models, movements, weapons, how weapons work etc.
Personaly, that's the only online game I play.
Now, as for lifeblood...
You know, from the developer point of view, the mod is created for particular game as a hobby of course, but you want your mod to be playable on as many computers as possible.
And Half-Life exists on very many computers. It was game of the year by all accounts, and sometimes even for more than one year.
And then Counter-Strike came (which is popular due to the same reason - popularity of base game). And even more people bought the game.
Half-Life is 3 years old now. And it's not the same as it was. High-quality models, voicecomm and netcode fixes really transformed the base game. And mods take advantage of it.
Actualy, HL it coming very close to what TF2 was supposed to be. Will we see TF2 as a mod for HL?
The only problem is that it only supports 32 players.
In the end, I (the consumer) win. Mods are free. Woohoo. I bought HL to play CS. Valve releases new patch with voicecomm. Free. I fed up with CS and switched to DoD. Free. Then they release new version (2.0), totaly new gameplay (and much better too). Free.
What I don't understand in this article is how they can compare current hand-held browsers to Mozilla or Gecko.
The "embedded" version of Mozilla contains all browsing components that normal Mozilla has. That includes full CSS1 support, javascript 1.5, DOM.
To the level of very high compatibility with thouse standards (same as normal Mozilla of course). Plus XUL support.
http://www.mozilla.org/projects/embedding/
And it all takes 4.3Mb (archived) for windows version.
I really don't see any competitors here in terms of portability,compatibility and size (the other option that comes to mind is Opera).
And don't forget to fix the multipart merger.
I used to monitor president debates via their webcast, and that webcast also had a chatroom, that used Java IRC client.
:)
I looked in source of page and was able to connect to their chat server and rooms using mIRC.
Oh the irony
You get charged for what you download across the border (and sometimes inside border, if you have fat pipe).
Border being something that surrounds free internal traffic exchanges.
And if you are not in US you will get alot across-border traffic, since many sites are in US.
By the way, that results in local resources flourishing (like hotmail replacements for example)
Not in my mind.
It's great idea to boost DVD sales, but from movie point of view it's bad imho.
I mean why would I want it? It's like having 100 types of icecream.
Movie is a piece of art (at least the ones I watch), and it's complete. Especialy on DVD where director can put what he wants.
Movie should leave certain expression in the end.
I would prefer if it would signal that it's full, not empty. ...
That would greatly simplify finding beer at a party or in the dark.
Think of possibilities
The technology is improving.
:)
1 385268.htm
Most of the people didn't have equipment to copy LPs, and then tapes came along. And nothing changed really (although I bet there was legal battle, as I remember the one with VHS)
Now, CDs are digital equivalent of LPs
They were hard to copy originaly.
But it happened.
Same happens with radio.
AM, then FM and now satellite radio (that uses digitally encoded signal BTW).
The fact that streamripper separates songs is just technological advantage, same as perfect CD copies. You can't stop progress.
Found this washington times article BTW:
http://www.washtimes.com/businesstimes/20020204-7
First of all, it's pretty bad, the only real way to fix it is operation that uses donors' cornea.
;-)
On the other hand, the success rate is great.
My father just had operation (not in US) on his worst eye in august, he is doing great.
If you are interested, there's an keratokonus organisation in US, www.kcenter.org. But I bet you already know about them. They also have forums set up, quite helpful.
Now, as for using computer. He is using internet for 4 years already. It's quite painful watching him doing it (and reading). He has to look from 10 cm and scan monitor with his head.
Right now he is just using 14" monitor.
And really, he doesn't need a bigger one.
I was trying to set him up with large font/high contrast windows scheme, but it didn't seem to work. Keratokonus is not your average "bad eyesight" problem.
I should note that in most cases it develops into problem by middle age, and by that time we will have direct feedback into the brain, so not to worry
N.B.: I hope you are still reading, and I didn't waste air here...
stupid munger ate the script... :)
javascript:function htmlEscape(s){s=s.replace(/&/g,'&');s= s.replace(/>/g,'>');s=s.replace(/</g, '<');return s;}x=window.open(); x.document.write('<pre>' + htmlEscape('<html>\n' +document.documentElement.innerHTML + '\n</html>')); x.document.close();
Put this code in bookmark URL (one line):
javascript:function htmlEscape(s){s=s.replace(/&/g,'&');s=s.replac e(/>/g,'>');s=s.replace(/' + htmlEscape('\n' +document.documentElement.innerHTML + '\n')); x.document.close();
So that you know, mozilla is extremely extensible architecture, and you use javascript to write modules for it.
That makes it quite easy to write addons.
Like Optimoz.
In general, www.mozdev.org has alot of good apps already.
You do know the PS2 internals much better than I am.
Can't argue here.
But I didn't say anywhere that PS2 is good.
Actualy, I know that programming for custom architecture is pain in the ass some times (and yes, I am a programmer, not low level though).
The subject is multithreading.
And I do know that there is explicit multithreading in PS2.
Going further, if you write a program that can use 16 threads you can port it to say 16384 threads pretty easy (as long as you have small enough chunks). That's what projects like distributed.net and SETI do, use chunks.
Plus you get knowlege of how to do it (as you said, people prefer to get away without multithreading).
And really, that's the only way to build very fast computer (hence my link to IBM research).
That's how it was designed (the Upkeep). :)
Prepare to be crushed by mighty intelligence of RTS and Blizzard fans
Here
It's pretty large, but explains everything.
Here , sorry, too much protein stuff going on :)
Basicaly, we all know that it was hard for PS2 developers to make games for it initialy.
:)
The reason was the Emotion engine in PS2, that it explicitly multithreaded, i.e. you have to make your program use all threads (unlike PPRO for example, where CPU does it for you).
It's really a whole new way to program.
Now it seems that Sony convinced some developers to lean it there's nothing stopping them from making more threads (there are 16 in Emotion if I am not mistaken).
Oh, and it has nothing to do with distiributed computing over the Internet. The application architecture is similar, but that's it. And yeah, no batches here
As for IBM involvement, here is the article in Wired Magasine about their cell computer
Oh, and ahother one about PS2 and PS3, that one is quite old, but explains where Sony is going.
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